1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
172 | */ |
172 | */ |
173 | int |
173 | int |
174 | apply_potion (object *op, object *tmp) |
174 | apply_potion (object *op, object *tmp) |
175 | { |
175 | { |
176 | int got_one = 0, i; |
176 | int got_one = 0, i; |
177 | object *force = 0, *floor = 0; |
177 | object *force = 0; |
178 | |
178 | |
179 | floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
180 | |
180 | |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
182 | { |
182 | { |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
184 | |
184 | |
… | |
… | |
204 | op->update_stats (); |
204 | op->update_stats (); |
205 | tmp->decrease (); |
205 | tmp->decrease (); |
206 | return 1; |
206 | return 1; |
207 | } |
207 | } |
208 | |
208 | |
209 | if (!(at = archetype::find (ARCH_DEPLETION))) |
209 | if (!(at = archetype::find (shstr_depletion))) |
210 | { |
210 | { |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
212 | return 0; |
212 | return 0; |
213 | } |
213 | } |
214 | |
214 | |
… | |
… | |
231 | } |
231 | } |
232 | |
232 | |
233 | /* improvement potion - only for players */ |
233 | /* improvement potion - only for players */ |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
235 | { |
235 | { |
236 | for (i = 1; i < MIN (11, op->level); i++) |
236 | for (i = 1; i < min (11, op->level); i++) |
237 | { |
237 | { |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
239 | { |
239 | { |
240 | if (op->contr->levhp[i] != 1) |
240 | if (op->contr->levhp[i] != 1) |
241 | { |
241 | { |
… | |
… | |
276 | } |
276 | } |
277 | } |
277 | } |
278 | } |
278 | } |
279 | |
279 | |
280 | /* Just makes checking easier */ |
280 | /* Just makes checking easier */ |
281 | if (i < MIN (11, op->level)) |
281 | if (i < min (11, op->level)) |
282 | got_one = 1; |
282 | got_one = 1; |
283 | |
283 | |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
285 | { |
285 | { |
286 | if (got_one) |
286 | if (got_one) |
… | |
… | |
400 | |
400 | |
401 | /** |
401 | /** |
402 | * This function just checks whether who can handle equipping an item |
402 | * This function just checks whether who can handle equipping an item |
403 | * with item_power. |
403 | * with item_power. |
404 | */ |
404 | */ |
405 | |
405 | static bool |
406 | bool |
|
|
407 | check_item_power (object *who, int item_power) |
406 | check_item_power (object *who, int item_power) |
408 | { |
407 | { |
409 | if (who->type == PLAYER |
408 | if (who->type == PLAYER |
410 | && item_power |
409 | && item_power |
411 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
… | |
… | |
532 | |
531 | |
533 | /** |
532 | /** |
534 | * This does the prepare weapon scroll. |
533 | * This does the prepare weapon scroll. |
535 | * Checks for sacrifice, and so on. |
534 | * Checks for sacrifice, and so on. |
536 | */ |
535 | */ |
537 | int |
536 | static int |
538 | prepare_weapon (object *op, object *improver, object *weapon) |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
539 | { |
538 | { |
540 | int sacrifice_count, i; |
539 | int sacrifice_count, i; |
541 | char buf[MAX_BUF]; |
540 | char buf[MAX_BUF]; |
542 | |
541 | |
… | |
… | |
595 | * |
594 | * |
596 | * We are hiding extra information about the weapon in the level and |
595 | * We are hiding extra information about the weapon in the level and |
597 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
598 | * level == max improve last_eat == current improve |
597 | * level == max improve last_eat == current improve |
599 | */ |
598 | */ |
600 | int |
599 | static int |
601 | improve_weapon (object *op, object *improver, object *weapon) |
600 | improve_weapon (object *op, object *improver, object *weapon) |
602 | { |
601 | { |
603 | int sacrifice_count, sacrifice_needed = 0; |
602 | int sacrifice_count, sacrifice_needed = 0; |
604 | |
603 | |
605 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
… | |
… | |
707 | /** |
706 | /** |
708 | * Handles the applying of improve/prepare/enchant weapon scroll. |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
709 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
710 | * then calls improve_weapon to do the dirty work. |
709 | * then calls improve_weapon to do the dirty work. |
711 | */ |
710 | */ |
712 | int |
711 | static int |
713 | check_improve_weapon (object *op, object *tmp) |
712 | check_improve_weapon (object *op, object *tmp) |
714 | { |
713 | { |
715 | object *otmp; |
714 | object *otmp; |
716 | |
715 | |
717 | if (op->type != PLAYER) |
716 | if (op->type != PLAYER) |
… | |
… | |
764 | * the armour value of the piece of equipment exceed either |
763 | * the armour value of the piece of equipment exceed either |
765 | * the users level or 90) |
764 | * the users level or 90) |
766 | * Modified by MSW for partial resistance. Only support |
765 | * Modified by MSW for partial resistance. Only support |
767 | * changing of physical area right now. |
766 | * changing of physical area right now. |
768 | */ |
767 | */ |
769 | int |
768 | static int |
770 | improve_armour (object *op, object *improver, object *armour) |
769 | improve_armour (object *op, object *improver, object *armour) |
771 | { |
770 | { |
772 | object *tmp; |
771 | object *tmp; |
773 | |
772 | |
774 | if (armour->magic >= settings.armor_max_enchant) |
773 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
861 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
862 | */ |
861 | */ |
863 | int |
862 | int |
864 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
865 | { |
864 | { |
866 | sint64 nr, price_in; |
865 | sint64 nr = 0, price_in; |
867 | |
866 | |
868 | if (item->flag [FLAG_UNPAID]) |
867 | if (item->flag [FLAG_UNPAID]) |
869 | return 0; |
868 | return 0; |
870 | |
869 | |
871 | shstr conv_from = converter->slaying; |
870 | shstr conv_from = converter->slaying; |
872 | archetype *conv_to = converter->other_arch; |
871 | archetype *conv_to = converter->other_arch; |
873 | sint64 need = converter->stats.food; |
872 | sint64 need = converter->stats.food; |
874 | sint64 give = converter->stats.sp; |
873 | sint64 give = converter->stats.sp; |
875 | |
874 | |
… | |
… | |
985 | * Handle apply on containers. |
984 | * Handle apply on containers. |
986 | * By Eneq(@csd.uu.se). |
985 | * By Eneq(@csd.uu.se). |
987 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
988 | * added the alchemical cauldron to the code -b.t. |
987 | * added the alchemical cauldron to the code -b.t. |
989 | */ |
988 | */ |
990 | int |
989 | static int |
991 | apply_container (object *op, object *sack) |
990 | apply_container (object *op, object *sack) |
992 | { |
991 | { |
993 | if (op->type != PLAYER || !op->contr->ns) |
992 | if (op->type != PLAYER || !op->contr->ns) |
994 | return 0; /* This might change */ |
993 | return 0; /* This might change */ |
995 | |
994 | |
… | |
… | |
1008 | } |
1007 | } |
1009 | |
1008 | |
1010 | // already applied == open on ground, or open in inv, or active in inv |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1011 | if (sack->flag [FLAG_APPLIED]) |
1010 | if (sack->flag [FLAG_APPLIED]) |
1012 | { |
1011 | { |
1013 | if (op->container == sack) |
1012 | if (op->container_ () == sack) |
1014 | { |
1013 | { |
1015 | // open on ground or inv, so close |
1014 | // open on ground or inv, so close |
1016 | op->close_container (); |
1015 | op->close_container (); |
1017 | return 1; |
1016 | return 1; |
1018 | } |
1017 | } |
… | |
… | |
1325 | return; |
1324 | return; |
1326 | |
1325 | |
1327 | /* move_apply() is the most likely candidate for causing unwanted and |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1328 | * possibly unlimited recursion. |
1327 | * possibly unlimited recursion. |
1329 | */ |
1328 | */ |
1330 | /* The following was changed because it was causing perfeclty correct |
1329 | /* The following was changed because it was causing perfectly correct |
1331 | * maps to fail. 1) it's not an error to recurse: |
1330 | * maps to fail. 1) it's not an error to recurse: |
1332 | * rune detonates, summoning monster. monster lands on nearby rune. |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1333 | * nearby rune detonates. This sort of recursion is expected and |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1334 | * proper. This code was causing needless crashes. |
1333 | * proper. This code was causing needless crashes. |
1335 | */ |
1334 | */ |
… | |
… | |
1354 | trap->stats.maxsp = 2; |
1353 | trap->stats.maxsp = 2; |
1355 | |
1354 | |
1356 | /* Is this correct? From the docs, it doesn't look like it |
1355 | /* Is this correct? From the docs, it doesn't look like it |
1357 | * should be divided by trap->speed |
1356 | * should be divided by trap->speed |
1358 | */ |
1357 | */ |
1359 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
1360 | |
1359 | |
1361 | /* Just put in some sanity check. I think there is a bug in the |
1360 | /* Just put in some sanity check. I think there is a bug in the |
1362 | * above with some objects have zero speed, and thus the player |
1361 | * above with some objects have zero speed, and thus the player |
1363 | * getting permanently paralyzed. |
1362 | * getting permanently paralyzed. |
1364 | */ |
1363 | */ |
… | |
… | |
1384 | } |
1383 | } |
1385 | break; |
1384 | break; |
1386 | |
1385 | |
1387 | case BUTTON: |
1386 | case BUTTON: |
1388 | case PEDESTAL: |
1387 | case PEDESTAL: |
|
|
1388 | case T_MATCH: |
1389 | update_button (trap, originator); |
1389 | update_button (trap, originator); |
1390 | break; |
1390 | break; |
1391 | |
1391 | |
1392 | case ALTAR: |
1392 | case ALTAR: |
1393 | /* sacrifice victim on trap */ |
1393 | /* sacrifice victim on trap */ |
… | |
… | |
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
1405 | * Victim then is his own enemy and will start to kill herself (this is |
1405 | * Victim then is his own enemy and will start to kill herself (this is |
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
1407 | * action, we avoid hits here |
1407 | * action, we avoid hits here |
1408 | */ |
1408 | */ |
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1410 | && trap->owner != victim) |
1410 | hit_with_arrow (trap, victim); |
1411 | hit_with_arrow (trap, victim); |
1411 | break; |
1412 | break; |
1412 | |
1413 | |
1413 | case SPELL_EFFECT: |
1414 | case SPELL_EFFECT: |
1414 | apply_spell_effect (trap, victim); |
1415 | apply_spell_effect (trap, victim); |
… | |
… | |
1487 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1488 | { |
1489 | { |
1489 | /* Basically, don't show exits leading to random maps the |
1490 | /* Basically, don't show exits leading to random maps the |
1490 | * players output. |
1491 | * players output. |
1491 | */ |
1492 | */ |
1492 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
1493 | if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit) |
1493 | victim->statusmsg (trap->msg, NDI_NAVY); |
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1494 | |
1495 | |
1495 | trap->play_sound (trap->sound); |
1496 | trap->play_sound (trap->sound); |
1496 | victim->enter_exit (trap); |
1497 | victim->enter_exit (trap); |
1497 | } |
1498 | } |
… | |
… | |
1551 | return; |
1552 | return; |
1552 | } |
1553 | } |
1553 | |
1554 | |
1554 | if (!tmp->msg) |
1555 | if (!tmp->msg) |
1555 | { |
1556 | { |
1556 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1557 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1557 | return; |
1558 | return; |
1558 | } |
1559 | } |
1559 | |
1560 | |
1560 | /* need a literacy skill to read stuff! */ |
1561 | /* need a literacy skill to read stuff! */ |
1561 | skill_ob = find_skill_by_name (op, tmp->skill); |
1562 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1575 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1576 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1576 | : "This book is totally beyond your comprehension."); |
1577 | : "This book is totally beyond your comprehension."); |
1577 | return; |
1578 | return; |
1578 | } |
1579 | } |
1579 | |
1580 | |
|
|
1581 | // we currently don't use the message types for anything. |
1580 | readable_message_type *msgType = get_readable_message_type (tmp); |
1582 | // readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1583 | |
|
|
1584 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1581 | |
1585 | |
1582 | if (player *pl = op->contr) |
1586 | if (player *pl = op->contr) |
1583 | if (client *ns = pl->ns) |
1587 | if (client *ns = pl->ns) |
1584 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1588 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1585 | |
1589 | |
… | |
… | |
1597 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1601 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1598 | } |
1602 | } |
1599 | |
1603 | |
1600 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1604 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1601 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1605 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
|
|
1606 | } |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | /** |
|
|
1610 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1611 | * scroll_failure()- hacked directly from spell_failure |
|
|
1612 | */ |
|
|
1613 | static void |
|
|
1614 | scroll_failure (object *op, int failure, int power) |
|
|
1615 | { |
|
|
1616 | if (abs (failure / 4) > power) |
|
|
1617 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1618 | |
|
|
1619 | if (failure <= -1 && failure > -15) |
|
|
1620 | { /* wonder */ |
|
|
1621 | object *tmp; |
|
|
1622 | |
|
|
1623 | op->failmsg ("Your spell warps!"); |
|
|
1624 | tmp = get_archetype (SPELL_WONDER); |
|
|
1625 | cast_wonder (op, op, 0, tmp); |
|
|
1626 | tmp->destroy (); |
|
|
1627 | } |
|
|
1628 | else if (failure <= -15 && failure > -35) |
|
|
1629 | { /* drain mana */ |
|
|
1630 | op->failmsg ("Your mana is drained!"); |
|
|
1631 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1632 | if (op->stats.sp < 0) |
|
|
1633 | op->stats.sp = 0; |
|
|
1634 | } |
|
|
1635 | else if (settings.spell_failure_effects == TRUE) |
|
|
1636 | { |
|
|
1637 | if (failure <= -35 && failure > -60) |
|
|
1638 | { /* confusion */ |
|
|
1639 | op->failmsg ("The magic recoils on you!"); |
|
|
1640 | confuse_player (op, op, power); |
|
|
1641 | } |
|
|
1642 | else if (failure <= -60 && failure > -70) |
|
|
1643 | { /* paralysis */ |
|
|
1644 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1645 | paralyze_player (op, op, power); |
|
|
1646 | } |
|
|
1647 | else if (failure <= -70 && failure > -80) |
|
|
1648 | { /* blind */ |
|
|
1649 | op->failmsg ("The magic recoils on you!"); |
|
|
1650 | blind_player (op, op, power); |
|
|
1651 | } |
|
|
1652 | else if (failure <= -80) |
|
|
1653 | { /* blast the immediate area */ |
|
|
1654 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1655 | cast_magic_storm (op, tmp, power); |
|
|
1656 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1657 | tmp->destroy (); |
|
|
1658 | } |
1602 | } |
1659 | } |
1603 | } |
1660 | } |
1604 | |
1661 | |
1605 | /** |
1662 | /** |
1606 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1663 | * Handles the applying of a skill scroll, calling learn_skill straight. |
… | |
… | |
1712 | * instead of having their spell stored in stats.sp. These are |
1769 | * instead of having their spell stored in stats.sp. These are |
1713 | * legacy spellbooks |
1770 | * legacy spellbooks |
1714 | */ |
1771 | */ |
1715 | if (tmp->slaying) |
1772 | if (tmp->slaying) |
1716 | { |
1773 | { |
1717 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1774 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1775 | |
1718 | if (!spell) |
1776 | if (!spell) |
1719 | { |
1777 | { |
1720 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1778 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1721 | return; |
1779 | return; |
1722 | } |
1780 | } |
… | |
… | |
1799 | * literacy rate very useful! -b.t. |
1857 | * literacy rate very useful! -b.t. |
1800 | */ |
1858 | */ |
1801 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1859 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1802 | { |
1860 | { |
1803 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1861 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1804 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1862 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1805 | } |
1863 | } |
1806 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1864 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1807 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1865 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1808 | { |
1866 | { |
1809 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1867 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1915 | break; |
1973 | break; |
1916 | } |
1974 | } |
1917 | |
1975 | |
1918 | if (!tmp->destroyed () && !tmp->inv) |
1976 | if (!tmp->destroyed () && !tmp->inv) |
1919 | tmp->decrease (true); |
1977 | tmp->decrease (true); |
1920 | } |
|
|
1921 | |
|
|
1922 | /** |
|
|
1923 | * op eats food. |
|
|
1924 | * If player, takes care of messages and dragon special food. |
|
|
1925 | */ |
|
|
1926 | static void |
|
|
1927 | apply_food (object *op, object *tmp) |
|
|
1928 | { |
|
|
1929 | int capacity_remaining; |
|
|
1930 | |
|
|
1931 | if (op->type != PLAYER) |
|
|
1932 | op->stats.hp = op->stats.maxhp; |
|
|
1933 | else |
|
|
1934 | { |
|
|
1935 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1936 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1937 | ; |
|
|
1938 | else |
|
|
1939 | { |
|
|
1940 | /* usual case - no dragon meal: */ |
|
|
1941 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1942 | { |
|
|
1943 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1944 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1945 | else |
|
|
1946 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1947 | } |
|
|
1948 | |
|
|
1949 | tmp->play_sound ( |
|
|
1950 | tmp->sound |
|
|
1951 | ? tmp->sound |
|
|
1952 | : tmp->type == DRINK |
|
|
1953 | ? sound_find ("eat_drink") |
|
|
1954 | : sound_find ("eat_food") |
|
|
1955 | ); |
|
|
1956 | |
|
|
1957 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1958 | { |
|
|
1959 | const char *buf; |
|
|
1960 | |
|
|
1961 | if (!is_dragon_pl (op)) |
|
|
1962 | { |
|
|
1963 | /* eating message for normal players */ |
|
|
1964 | if (tmp->type == DRINK) |
|
|
1965 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
1966 | else |
|
|
1967 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1968 | } |
|
|
1969 | else |
|
|
1970 | /* eating message for dragon players */ |
|
|
1971 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
1972 | |
|
|
1973 | op->statusmsg (buf); |
|
|
1974 | |
|
|
1975 | capacity_remaining = 999 - op->stats.food; |
|
|
1976 | op->stats.food += tmp->stats.food; |
|
|
1977 | if (capacity_remaining < tmp->stats.food) |
|
|
1978 | op->stats.hp += capacity_remaining / 50; |
|
|
1979 | else |
|
|
1980 | op->stats.hp += tmp->stats.food / 50; |
|
|
1981 | |
|
|
1982 | if (op->stats.hp > op->stats.maxhp) |
|
|
1983 | op->stats.hp = op->stats.maxhp; |
|
|
1984 | if (op->stats.food > 999) |
|
|
1985 | op->stats.food = 999; |
|
|
1986 | } |
|
|
1987 | |
|
|
1988 | /* special food hack -b.t. */ |
|
|
1989 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1990 | eat_special_food (op, tmp); |
|
|
1991 | } |
|
|
1992 | } |
|
|
1993 | |
|
|
1994 | handle_apply_yield (tmp); |
|
|
1995 | tmp->decrease (); |
|
|
1996 | } |
1978 | } |
1997 | |
1979 | |
1998 | /** |
1980 | /** |
1999 | * A dragon is eating some flesh. If the flesh contains resistances, |
1981 | * A dragon is eating some flesh. If the flesh contains resistances, |
2000 | * there is a chance for the dragon's skin to get improved. |
1982 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2003 | * object *op the object (dragon player) eating the flesh |
1985 | * object *op the object (dragon player) eating the flesh |
2004 | * object *meal the flesh item, getting chewed in dragon's mouth |
1986 | * object *meal the flesh item, getting chewed in dragon's mouth |
2005 | * return: |
1987 | * return: |
2006 | * int 1 if eating successful, 0 if it doesn't work |
1988 | * int 1 if eating successful, 0 if it doesn't work |
2007 | */ |
1989 | */ |
2008 | int |
1990 | static int |
2009 | dragon_eat_flesh (object *op, object *meal) |
1991 | dragon_eat_flesh (object *op, object *meal) |
2010 | { |
1992 | { |
2011 | object *skin = NULL; /* pointer to dragon skin force */ |
1993 | object *skin = NULL; /* pointer to dragon skin force */ |
2012 | object *abil = NULL; /* pointer to dragon ability force */ |
1994 | object *abil = NULL; /* pointer to dragon ability force */ |
2013 | object *tmp = NULL; /* tmp. object */ |
1995 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2019 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2001 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2020 | int winners = 0; /* number of winners */ |
2002 | int winners = 0; /* number of winners */ |
2021 | int i; /* index */ |
2003 | int i; /* index */ |
2022 | |
2004 | |
2023 | /* let's make sure and doublecheck the parameters */ |
2005 | /* let's make sure and doublecheck the parameters */ |
2024 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2006 | if (meal->type != FLESH || !op->is_dragon ()) |
2025 | return 0; |
2007 | return 0; |
2026 | |
2008 | |
2027 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2009 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2028 | from the player's inventory */ |
2010 | from the player's inventory */ |
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2011 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2045 | op->stats.hp += meal->stats.food / 50; |
2027 | op->stats.hp += meal->stats.food / 50; |
2046 | |
2028 | |
2047 | if (op->stats.hp > op->stats.maxhp) |
2029 | if (op->stats.hp > op->stats.maxhp) |
2048 | op->stats.hp = op->stats.maxhp; |
2030 | op->stats.hp = op->stats.maxhp; |
2049 | |
2031 | |
2050 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2032 | op->stats.food = min (999, op->stats.food + meal->stats.food); |
2051 | |
2033 | |
2052 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2034 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2053 | |
2035 | |
2054 | /* on to the interesting part: chances for adding resistance */ |
2036 | /* on to the interesting part: chances for adding resistance */ |
2055 | for (i = 0; i < NROFATTACKS; i++) |
2037 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2065 | |
2047 | |
2066 | /* monster bonus increases with level, because high-level |
2048 | /* monster bonus increases with level, because high-level |
2067 | flesh is too rare */ |
2049 | flesh is too rare */ |
2068 | mbonus = op->level * 20. / ((double) settings.max_level); |
2050 | mbonus = op->level * 20. / ((double) settings.max_level); |
2069 | |
2051 | |
2070 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2052 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2071 | ((double) settings.max_level)) - skin->resist[i]; |
2053 | ((double)settings.max_level)) - skin->resist[i]; |
2072 | |
2054 | |
2073 | if (chance >= 0.) |
2055 | if (chance >= 0.) |
2074 | chance += 1.; |
2056 | chance += 1.; |
2075 | else |
2057 | else |
2076 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2058 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2077 | |
2059 | |
2078 | /* chance is proportional to amount of resistance (max. 50) */ |
2060 | /* chance is proportional to amount of resistance (max. 50) */ |
2079 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2061 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2080 | |
2062 | |
2081 | /* doubled chance for resistance of ability-focus */ |
2063 | /* doubled chance for resistance of ability-focus */ |
2082 | if (i == abil->stats.exp) |
2064 | if (i == abil->stats.exp) |
2083 | chance = MIN (100., chance * 2.); |
2065 | chance = min (100., chance * 2.); |
2084 | |
2066 | |
2085 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2067 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2086 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2068 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2087 | { |
2069 | { |
2088 | atnr_winner[winners] = i; |
2070 | atnr_winner[winners] = i; |
2089 | winners++; |
2071 | winners++; |
2090 | } |
2072 | } |
2091 | |
2073 | |
… | |
… | |
2154 | |
2136 | |
2155 | return 1; |
2137 | return 1; |
2156 | } |
2138 | } |
2157 | |
2139 | |
2158 | /** |
2140 | /** |
|
|
2141 | * op eats food. |
|
|
2142 | * If player, takes care of messages and dragon special food. |
|
|
2143 | */ |
|
|
2144 | static void |
|
|
2145 | apply_food (object *op, object *tmp) |
|
|
2146 | { |
|
|
2147 | int capacity_remaining; |
|
|
2148 | |
|
|
2149 | if (op->type != PLAYER) |
|
|
2150 | op->stats.hp = op->stats.maxhp; |
|
|
2151 | else |
|
|
2152 | { |
|
|
2153 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2154 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2155 | ; |
|
|
2156 | else |
|
|
2157 | { |
|
|
2158 | /* usual case - no dragon meal: */ |
|
|
2159 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2160 | { |
|
|
2161 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2162 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2163 | else |
|
|
2164 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2165 | } |
|
|
2166 | |
|
|
2167 | tmp->play_sound ( |
|
|
2168 | tmp->sound |
|
|
2169 | ? tmp->sound |
|
|
2170 | : tmp->type == DRINK |
|
|
2171 | ? sound_find ("eat_drink") |
|
|
2172 | : sound_find ("eat_food") |
|
|
2173 | ); |
|
|
2174 | |
|
|
2175 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2176 | { |
|
|
2177 | const char *buf; |
|
|
2178 | |
|
|
2179 | if (!op->is_dragon ()) |
|
|
2180 | { |
|
|
2181 | /* eating message for normal players */ |
|
|
2182 | if (tmp->type == DRINK) |
|
|
2183 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2184 | else |
|
|
2185 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2186 | } |
|
|
2187 | else |
|
|
2188 | /* eating message for dragon players */ |
|
|
2189 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2190 | |
|
|
2191 | op->statusmsg (buf); |
|
|
2192 | |
|
|
2193 | capacity_remaining = 999 - op->stats.food; |
|
|
2194 | op->stats.food += tmp->stats.food; |
|
|
2195 | if (capacity_remaining < tmp->stats.food) |
|
|
2196 | op->stats.hp += capacity_remaining / 50; |
|
|
2197 | else |
|
|
2198 | op->stats.hp += tmp->stats.food / 50; |
|
|
2199 | |
|
|
2200 | if (op->stats.hp > op->stats.maxhp) |
|
|
2201 | op->stats.hp = op->stats.maxhp; |
|
|
2202 | if (op->stats.food > 999) |
|
|
2203 | op->stats.food = 999; |
|
|
2204 | } |
|
|
2205 | |
|
|
2206 | /* special food hack -b.t. */ |
|
|
2207 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2208 | eat_special_food (op, tmp); |
|
|
2209 | } |
|
|
2210 | } |
|
|
2211 | |
|
|
2212 | handle_apply_yield (tmp); |
|
|
2213 | tmp->decrease (); |
|
|
2214 | } |
|
|
2215 | |
|
|
2216 | /** |
2159 | * Handles applying an improve armor scroll. |
2217 | * Handles applying an improve armor scroll. |
2160 | * Does some sanity checks, then calls improve_armour. |
2218 | * Does some sanity checks, then calls improve_armour. |
2161 | */ |
2219 | */ |
2162 | static void |
2220 | static void |
2163 | apply_armour_improver (object *op, object *tmp) |
2221 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2211 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2269 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2212 | } |
2270 | } |
2213 | |
2271 | |
2214 | op->stats.food -= op->stats.food / 4; |
2272 | op->stats.food -= op->stats.food / 4; |
2215 | poison->destroy (); |
2273 | poison->destroy (); |
2216 | } |
|
|
2217 | |
|
|
2218 | /** |
|
|
2219 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
|
|
2220 | * A valid 2 way exit means: |
|
|
2221 | * -You can come back (there is another exit at the other side) |
|
|
2222 | * -You are |
|
|
2223 | * ° the owner of the exit |
|
|
2224 | * ° or in the same party as the owner |
|
|
2225 | * |
|
|
2226 | * Note: a owner in a 2 way exit is saved as the owner's name |
|
|
2227 | * in the field exit->name cause the field exit->owner doesn't |
|
|
2228 | * survive in the swapping (in fact the whole exit doesn't survive). |
|
|
2229 | */ |
|
|
2230 | int |
|
|
2231 | is_legal_2ways_exit (object *op, object *exit) |
|
|
2232 | { |
|
|
2233 | if (exit->stats.exp != 1) |
|
|
2234 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2235 | |
|
|
2236 | #if 0 //TODO |
|
|
2237 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2238 | return 0; /* This is a reset town portal */ |
|
|
2239 | #endif |
|
|
2240 | |
|
|
2241 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2242 | |
|
|
2243 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2244 | |
|
|
2245 | if (exitmap) |
|
|
2246 | { |
|
|
2247 | exitmap->load_sync (); |
|
|
2248 | |
|
|
2249 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2250 | |
|
|
2251 | if (!tmp) |
|
|
2252 | return 0; |
|
|
2253 | |
|
|
2254 | for (; tmp; tmp = tmp->above) |
|
|
2255 | { |
|
|
2256 | if (tmp->type != EXIT) |
|
|
2257 | continue; /*Not an exit */ |
|
|
2258 | |
|
|
2259 | if (!EXIT_PATH (tmp)) |
|
|
2260 | continue; /*Not a valid exit */ |
|
|
2261 | |
|
|
2262 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2263 | continue; /*Not in the same place */ |
|
|
2264 | |
|
|
2265 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2266 | continue; /*Not in the same map */ |
|
|
2267 | |
|
|
2268 | /* From here we have found the exit is valid. However we do |
|
|
2269 | * here the check of the exit owner. It is important for the |
|
|
2270 | * town portals to prevent strangers from visiting your appartments |
|
|
2271 | */ |
|
|
2272 | if (!exit->race) |
|
|
2273 | return 1; /*No owner, free for all! */ |
|
|
2274 | |
|
|
2275 | object *exit_owner = 0; |
|
|
2276 | |
|
|
2277 | for_all_players (pp) |
|
|
2278 | { |
|
|
2279 | if (!pp->ob) |
|
|
2280 | continue; |
|
|
2281 | |
|
|
2282 | if (pp->ob->name != exit->race) |
|
|
2283 | continue; |
|
|
2284 | |
|
|
2285 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2286 | break; |
|
|
2287 | } |
|
|
2288 | |
|
|
2289 | if (!exit_owner) |
|
|
2290 | return 0; /* No more owner */ |
|
|
2291 | |
|
|
2292 | if (exit_owner->contr == op->contr) |
|
|
2293 | return 1; /*It is your exit */ |
|
|
2294 | |
|
|
2295 | if (exit_owner && /*There is a owner */ |
|
|
2296 | (op->contr) && /*A player tries to pass */ |
|
|
2297 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2298 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2299 | return 0; |
|
|
2300 | |
|
|
2301 | return 1; |
|
|
2302 | } |
|
|
2303 | } |
|
|
2304 | |
|
|
2305 | return 0; |
|
|
2306 | } |
2274 | } |
2307 | |
2275 | |
2308 | /** |
2276 | /** |
2309 | * This function will try to apply a lighter and in case no lighter |
2277 | * This function will try to apply a lighter and in case no lighter |
2310 | * is specified it will try to find a lighter in the players inventory, |
2278 | * is specified it will try to find a lighter in the players inventory, |
… | |
… | |
2361 | /** |
2329 | /** |
2362 | * Designed primarily to light torches/lanterns/etc. |
2330 | * Designed primarily to light torches/lanterns/etc. |
2363 | * Also burns up burnable material too. First object in the inventory is |
2331 | * Also burns up burnable material too. First object in the inventory is |
2364 | * the selected object to "burn". -b.t. |
2332 | * the selected object to "burn". -b.t. |
2365 | */ |
2333 | */ |
2366 | void |
2334 | static void |
2367 | apply_lighter (object *who, object *lighter) |
2335 | apply_lighter (object *who, object *lighter) |
2368 | { |
2336 | { |
2369 | object *item; |
2337 | object *item; |
2370 | int is_player_env = 0; |
2338 | int is_player_env = 0; |
2371 | |
2339 | |
… | |
… | |
2398 | } |
2366 | } |
2399 | |
2367 | |
2400 | /** |
2368 | /** |
2401 | * This function generates a cursed effect for cursed lamps and torches. |
2369 | * This function generates a cursed effect for cursed lamps and torches. |
2402 | */ |
2370 | */ |
|
|
2371 | static void |
2403 | void player_apply_lamp_cursed_effect (object *who, object *op) |
2372 | player_apply_lamp_cursed_effect (object *who, object *op) |
2404 | { |
2373 | { |
2405 | if (op->level) |
2374 | if (op->level) |
2406 | { |
2375 | { |
2407 | who->failmsg (format ( |
2376 | who->failmsg (format ( |
2408 | "The %s was cursed, it explodes in a big fireball!", |
2377 | "The %s was cursed, it explodes in a big fireball!", |
… | |
… | |
2423 | * Apply for players and lamps |
2392 | * Apply for players and lamps |
2424 | * |
2393 | * |
2425 | * who - the player |
2394 | * who - the player |
2426 | * op - the lamp |
2395 | * op - the lamp |
2427 | */ |
2396 | */ |
|
|
2397 | static void |
2428 | void player_apply_lamp (object *who, object *op) |
2398 | player_apply_lamp (object *who, object *op) |
2429 | { |
2399 | { |
2430 | bool switch_on = op->glow_radius ? false : true; |
2400 | bool switch_on = op->glow_radius ? false : true; |
2431 | |
2401 | |
2432 | if (switch_on) |
2402 | if (switch_on) |
2433 | { |
2403 | { |
… | |
… | |
2546 | if (op->other_arch) |
2516 | if (op->other_arch) |
2547 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2517 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2548 | |
2518 | |
2549 | if (object *pl = op->visible_to ()) |
2519 | if (object *pl = op->visible_to ()) |
2550 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2520 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2521 | } |
|
|
2522 | |
|
|
2523 | /** |
|
|
2524 | * This handles items of type 'transformer'. |
|
|
2525 | * Basically those items, used with a marked item, transform both items into something |
|
|
2526 | * else. |
|
|
2527 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2528 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2529 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2530 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2531 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2532 | */ |
|
|
2533 | static void |
|
|
2534 | apply_item_transformer (object *pl, object *transformer) |
|
|
2535 | { |
|
|
2536 | object *marked; |
|
|
2537 | object *new_item; |
|
|
2538 | const char *find; |
|
|
2539 | char *separator; |
|
|
2540 | int yield; |
|
|
2541 | char got[MAX_BUF]; |
|
|
2542 | int len; |
|
|
2543 | |
|
|
2544 | if (!pl || !transformer) |
|
|
2545 | return; |
|
|
2546 | |
|
|
2547 | marked = find_marked_object (pl); |
|
|
2548 | |
|
|
2549 | if (!marked) |
|
|
2550 | { |
|
|
2551 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2552 | return; |
|
|
2553 | } |
|
|
2554 | |
|
|
2555 | if (!marked->slaying) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | /* check whether they are compatible or not */ |
|
|
2562 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2563 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2564 | { |
|
|
2565 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2566 | return; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | find += strlen (transformer->arch->archname) + 1; |
|
|
2570 | /* Item can be used, now find how many and what it yields */ |
|
|
2571 | if (isdigit (*(find))) |
|
|
2572 | { |
|
|
2573 | yield = atoi (find); |
|
|
2574 | if (yield < 1) |
|
|
2575 | { |
|
|
2576 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2577 | yield = 1; |
|
|
2578 | } |
|
|
2579 | } |
|
|
2580 | else |
|
|
2581 | yield = 1; |
|
|
2582 | |
|
|
2583 | while (isdigit (*find)) |
|
|
2584 | find++; |
|
|
2585 | |
|
|
2586 | while (*find == ' ') |
|
|
2587 | find++; |
|
|
2588 | |
|
|
2589 | memset (got, 0, MAX_BUF); |
|
|
2590 | |
|
|
2591 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2592 | len = separator - find; |
|
|
2593 | else |
|
|
2594 | len = strlen (find); |
|
|
2595 | |
|
|
2596 | min_it (len, MAX_BUF - 1); |
|
|
2597 | |
|
|
2598 | strcpy (got, find); |
|
|
2599 | got[len] = '\0'; |
|
|
2600 | |
|
|
2601 | /* Now create new item, remove used ones when required. */ |
|
|
2602 | new_item = get_archetype (got); |
|
|
2603 | if (!new_item) |
|
|
2604 | { |
|
|
2605 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2606 | return; |
|
|
2607 | } |
|
|
2608 | |
|
|
2609 | new_item->nrof = yield; |
|
|
2610 | |
|
|
2611 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2612 | |
|
|
2613 | pl->insert (new_item); |
|
|
2614 | /* Eat up one item */ |
|
|
2615 | marked->decrease (); |
|
|
2616 | |
|
|
2617 | /* Eat one transformer if needed */ |
|
|
2618 | if (transformer->stats.food) |
|
|
2619 | if (--transformer->stats.food == 0) |
|
|
2620 | transformer->decrease (); |
2551 | } |
2621 | } |
2552 | |
2622 | |
2553 | /** |
2623 | /** |
2554 | * Main apply handler. |
2624 | * Main apply handler. |
2555 | * |
2625 | * |
… | |
… | |
2586 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2656 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2587 | return RESULT_INT (0); |
2657 | return RESULT_INT (0); |
2588 | |
2658 | |
2589 | switch (op->type) |
2659 | switch (op->type) |
2590 | { |
2660 | { |
2591 | case CF_HANDLE: |
2661 | case T_HANDLE: |
2592 | who->play_sound (sound_find ("turn_handle")); |
2662 | who->play_sound (sound_find ("turn_handle")); |
2593 | who->statusmsg ("You turn the handle."); |
2663 | who->statusmsg ("You turn the handle."); |
2594 | op->value = op->value ? 0 : 1; |
2664 | op->value = op->value ? 0 : 1; |
2595 | SET_ANIMATION (op, op->value); |
2665 | SET_ANIMATION (op, op->value); |
2596 | update_object (op, UP_OBJ_FACE); |
2666 | update_object (op, UP_OBJ_FACE); |
… | |
… | |
2610 | |
2680 | |
2611 | case EXIT: |
2681 | case EXIT: |
2612 | if (who->type != PLAYER) |
2682 | if (who->type != PLAYER) |
2613 | return 0; |
2683 | return 0; |
2614 | |
2684 | |
2615 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2685 | if (!EXIT_PATH (op)) |
2616 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2686 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2617 | else |
2687 | else |
2618 | { |
2688 | { |
2619 | /* Don't display messages for random maps. */ |
2689 | /* Don't display messages for random maps. */ |
2620 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2690 | if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) |
2621 | who->statusmsg (op->msg, NDI_NAVY); |
2691 | who->statusmsg (op->msg, NDI_NAVY); |
2622 | |
2692 | |
2623 | who->enter_exit (op); |
2693 | who->enter_exit (op); |
2624 | } |
2694 | } |
2625 | |
2695 | |
… | |
… | |
2844 | * we don't use a corrupt pointer for the next object, so we get the |
2914 | * we don't use a corrupt pointer for the next object, so we get the |
2845 | * next object in the stack before applying. This is can only be a |
2915 | * next object in the stack before applying. This is can only be a |
2846 | * problem if player_apply() has a bug in that it uses the object but does |
2916 | * problem if player_apply() has a bug in that it uses the object but does |
2847 | * not return a proper value. |
2917 | * not return a proper value. |
2848 | */ |
2918 | */ |
2849 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2919 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2850 | { |
2920 | { |
2851 | next = tmp->below; |
2921 | next = tmp->below; |
2852 | |
2922 | |
2853 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2854 | floors++; |
2924 | floors++; |
… | |
… | |
2885 | CLEAR_FLAG (op, FLAG_APPLIED); |
2955 | CLEAR_FLAG (op, FLAG_APPLIED); |
2886 | |
2956 | |
2887 | switch (op->type) |
2957 | switch (op->type) |
2888 | { |
2958 | { |
2889 | case SKILL_TOOL: |
2959 | case SKILL_TOOL: |
|
|
2960 | case WEAPON: |
2890 | // unapplying a skill tool should also unapply the skill it governs |
2961 | // unapplying a weapon or skill tool should also unapply the skill it governs |
2891 | // but this is hard, as it shouldn't do so when the skill can |
2962 | // but this is hard, as it shouldn't do so when the skill can |
2892 | // be used for other reasons |
2963 | // be used for other reasons |
2893 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2964 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2894 | if (tmp->skill == op->skill |
2965 | if (tmp->skill == op->skill |
2895 | && tmp->type == SKILL |
2966 | && tmp->type == SKILL |
2896 | && tmp->flag [FLAG_APPLIED] |
2967 | && tmp->flag [FLAG_APPLIED] |
2897 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
2968 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
2898 | unapply_special (who, tmp, 0); |
2969 | unapply_special (who, tmp, 0); |
2899 | |
2970 | |
2900 | change_abil (who, op); |
|
|
2901 | break; |
|
|
2902 | |
|
|
2903 | case WEAPON: |
|
|
2904 | if (player *pl = who->contr) |
2971 | if (player *pl = who->contr) |
2905 | if (op == pl->combat_ob) |
2972 | if (op == pl->combat_ob) |
2906 | { |
2973 | { |
2907 | pl->combat_ob = 0; |
2974 | pl->combat_ob = 0; |
2908 | who->change_weapon (pl->ranged_ob); |
2975 | who->change_weapon (pl->ranged_ob); |
2909 | } |
2976 | } |
2910 | |
2977 | |
2911 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2912 | |
|
|
2913 | change_abil (who, op); |
2978 | change_abil (who, op); |
2914 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2979 | |
|
|
2980 | if (op->type == WEAPON) |
|
|
2981 | { |
|
|
2982 | who->flag [FLAG_READY_WEAPON] = false; |
|
|
2983 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2984 | } |
|
|
2985 | else |
|
|
2986 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2987 | |
2915 | break; |
2988 | break; |
2916 | |
2989 | |
2917 | case SKILL: |
2990 | case SKILL: |
2918 | if (who->contr) |
2991 | if (who->contr) |
2919 | { |
2992 | { |
2920 | if (IS_COMBAT_SKILL (op->subtype)) |
2993 | if (op == who->contr->combat_ob) |
|
|
2994 | { |
2921 | who->change_weapon (who->contr->combat_ob = 0); |
2995 | who->contr->combat_ob = 0; |
2922 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2923 | who->change_weapon (who->contr->ranged_ob = 0); |
2996 | who->change_weapon (who->contr->ranged_ob); |
|
|
2997 | } |
|
|
2998 | |
|
|
2999 | if (op == who->contr->ranged_ob) |
|
|
3000 | { |
|
|
3001 | who->contr->ranged_ob = 0; |
|
|
3002 | who->change_weapon (who->contr->combat_ob); |
|
|
3003 | } |
2924 | |
3004 | |
2925 | if (op->invisible) |
3005 | if (op->invisible) |
2926 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
3006 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2927 | else |
3007 | else |
2928 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
3008 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
… | |
… | |
2963 | else |
3043 | else |
2964 | { |
3044 | { |
2965 | who->change_skill (0); |
3045 | who->change_skill (0); |
2966 | |
3046 | |
2967 | if (op->type == BOW) |
3047 | if (op->type == BOW) |
2968 | CLEAR_FLAG (who, FLAG_READY_BOW); |
3048 | op->flag [FLAG_READY_BOW ] = false; |
2969 | else |
3049 | else |
2970 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
3050 | op->flag [FLAG_READY_RANGE] = false; |
2971 | } |
3051 | } |
2972 | |
3052 | |
2973 | break; |
3053 | break; |
2974 | |
3054 | |
2975 | case BUILDER: |
3055 | case BUILDER: |
… | |
… | |
3032 | #define CANNOT_REMOVE_CURSED \ |
3112 | #define CANNOT_REMOVE_CURSED \ |
3033 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3113 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3034 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3114 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3035 | "priests or even other players might help.>" |
3115 | "priests or even other players might help.>" |
3036 | |
3116 | |
3037 | int |
3117 | static int |
3038 | unapply_for_ob (object *who, object *op, int aflags) |
3118 | unapply_for_ob (object *who, object *op, int aflags) |
3039 | { |
3119 | { |
3040 | if (op->is_range ()) |
3120 | if (op->is_range ()) |
3041 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3121 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3042 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3122 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3398 | { |
3478 | { |
3399 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3479 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3400 | return 1; |
3480 | return 1; |
3401 | } |
3481 | } |
3402 | |
3482 | |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3483 | op->flag [FLAG_APPLIED] = true; |
3404 | who->change_skill (skop); |
|
|
3405 | |
3484 | |
3406 | if (who->contr) |
3485 | if (who->contr) |
3407 | who->change_weapon (who->contr->combat_ob = op); |
3486 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3487 | else |
|
|
3488 | who->change_skill (skop); |
3408 | |
3489 | |
3409 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3490 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3410 | |
3491 | |
3411 | SET_FLAG (who, FLAG_READY_WEAPON); |
3492 | op->flag [FLAG_READY_WEAPON] = true; |
3412 | change_abil (who, op); |
3493 | change_abil (who, op); |
3413 | break; |
3494 | break; |
3414 | |
3495 | |
3415 | case ARMOUR: |
3496 | case ARMOUR: |
3416 | case HELMET: |
3497 | case HELMET: |
… | |
… | |
3442 | case SKILL: |
3523 | case SKILL: |
3443 | if (player *pl = who->contr) |
3524 | if (player *pl = who->contr) |
3444 | { |
3525 | { |
3445 | if (IS_COMBAT_SKILL (op->subtype)) |
3526 | if (IS_COMBAT_SKILL (op->subtype)) |
3446 | { |
3527 | { |
3447 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3528 | if (skill_flags [op->subtype] & SF_NEED_ITEM) |
3448 | { |
3529 | { |
|
|
3530 | // try to find the weapon, and apply it instead |
3449 | for (object *item = who->inv; item; item = item->below) |
3531 | for (object *item = who->inv; item; item = item->below) |
3450 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3532 | if (item->type == op->weapontype && item->flag [FLAG_APPLIED]) |
3451 | { |
3533 | { |
3452 | if (item->skill == op->skill) |
3534 | if (item->skill == op->skill) |
3453 | { |
3535 | { |
3454 | who->change_weapon (pl->combat_ob = item); |
3536 | who->change_weapon (pl->combat_ob = item); |
3455 | goto found_weapon; |
3537 | goto found_weapon; |
… | |
… | |
3468 | else |
3550 | else |
3469 | who->change_weapon (pl->combat_ob = op); |
3551 | who->change_weapon (pl->combat_ob = op); |
3470 | } |
3552 | } |
3471 | else if (IS_RANGED_SKILL (op->subtype)) |
3553 | else if (IS_RANGED_SKILL (op->subtype)) |
3472 | { |
3554 | { |
3473 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3555 | if (skill_flags [op->subtype] & SF_NEED_ITEM) |
3474 | { |
3556 | { |
3475 | for (object *item = who->inv; item; item = item->below) |
3557 | for (object *item = who->inv; item; item = item->below) |
3476 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3558 | if (item->type == op->weapontype && item->flag [FLAG_APPLIED]) |
3477 | { |
3559 | { |
3478 | //TODO: bows should/must all have skill missile weapon right now |
3560 | //TODO: bows should/must all have skill missile weapon right now |
3479 | who->change_weapon (pl->ranged_ob = item); |
3561 | who->change_weapon (pl->ranged_ob = item); |
3480 | goto found_bow; |
3562 | goto found_bow; |
3481 | } |
3563 | } |
… | |
… | |
3535 | { |
3617 | { |
3536 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3618 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3537 | return 1; |
3619 | return 1; |
3538 | } |
3620 | } |
3539 | |
3621 | |
3540 | SET_FLAG (op, FLAG_APPLIED); |
3622 | op->flag [FLAG_APPLIED] = true; |
3541 | who->change_skill (skop); |
|
|
3542 | |
3623 | |
3543 | if (who->contr) |
3624 | if (who->contr) |
3544 | { |
3625 | { |
3545 | who->contr->ranged_ob = op; |
|
|
3546 | |
|
|
3547 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3626 | who->statusmsg (format ("You ready %s.", query_name (op))); |
|
|
3627 | who->change_weapon (who->contr->ranged_ob = op); |
3548 | |
3628 | |
3549 | if (op->type == BOW) |
3629 | if (op->type == BOW) |
3550 | { |
|
|
3551 | who->current_weapon = op; |
|
|
3552 | change_abil (who, op); |
|
|
3553 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3630 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3554 | } |
|
|
3555 | } |
3631 | } |
3556 | else |
3632 | else |
3557 | { |
3633 | { |
|
|
3634 | who->change_skill (skop); |
|
|
3635 | |
3558 | if (op->type == BOW) |
3636 | if (op->type == BOW) |
3559 | SET_FLAG (who, FLAG_READY_BOW); |
3637 | op->flag [FLAG_READY_BOW ] = true; |
3560 | else |
3638 | else |
3561 | SET_FLAG (who, FLAG_READY_RANGE); |
3639 | op->flag [FLAG_READY_RANGE] = true; |
3562 | } |
3640 | } |
3563 | |
3641 | |
3564 | break; |
3642 | break; |
3565 | |
3643 | |
3566 | case BUILDER: |
3644 | case BUILDER: |
… | |
… | |
3569 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3647 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3570 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3648 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3571 | unapply_special (who, who->contr->ranged_ob, 0); |
3649 | unapply_special (who, who->contr->ranged_ob, 0); |
3572 | |
3650 | |
3573 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3651 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3574 | |
|
|
3575 | who->contr->ranged_ob = op; |
3652 | who->change_weapon (who->contr->ranged_ob = op); |
3576 | } |
3653 | } |
3577 | break; |
3654 | break; |
3578 | |
3655 | |
3579 | default: |
3656 | default: |
3580 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3657 | who->statusmsg (format ("You apply %s.", query_name (op))); |
… | |
… | |
3606 | |
3683 | |
3607 | if (object *pl = op->visible_to ()) |
3684 | if (object *pl = op->visible_to ()) |
3608 | esrv_send_item (pl, op); |
3685 | esrv_send_item (pl, op); |
3609 | |
3686 | |
3610 | return 0; |
3687 | return 0; |
3611 | } |
|
|
3612 | |
|
|
3613 | int |
|
|
3614 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3615 | { |
|
|
3616 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3617 | return 1; |
|
|
3618 | |
|
|
3619 | return apply_special (who, op, aflags); |
|
|
3620 | } |
3688 | } |
3621 | |
3689 | |
3622 | /** |
3690 | /** |
3623 | * Map was just loaded, handle op's initialisation. |
3691 | * Map was just loaded, handle op's initialisation. |
3624 | * |
3692 | * |
… | |
… | |
3731 | * treasure again for this object |
3799 | * treasure again for this object |
3732 | */ |
3800 | */ |
3733 | invtmp->randomitems = NULL; |
3801 | invtmp->randomitems = NULL; |
3734 | } |
3802 | } |
3735 | } |
3803 | } |
|
|
3804 | |
3736 | /* This is really temporary - the code at the bottom will |
3805 | /* This is really temporary - the code at the bottom will |
3737 | * also set randomitems to null. The problem is there are bunches |
3806 | * also set randomitems to null. The problem is there are bunches |
3738 | * of maps/players already out there with items that have spells |
3807 | * of maps/players already out there with items that have spells |
3739 | * which haven't had the randomitems set to null yet. |
3808 | * which haven't had the randomitems set to null yet. |
3740 | * MSW 2004-05-13 |
3809 | * MSW 2004-05-13 |
… | |
… | |
3744 | * Ryo 2004-08-16 |
3813 | * Ryo 2004-08-16 |
3745 | */ |
3814 | */ |
3746 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3815 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3747 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3816 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3748 | tmp->randomitems = NULL; |
3817 | tmp->randomitems = NULL; |
3749 | |
|
|
3750 | } |
3818 | } |
3751 | |
3819 | |
3752 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3820 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3753 | auto_apply (tmp); |
3821 | auto_apply (tmp); |
3754 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3822 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3811 | /* bigger morsel of food = longer effect time */ |
3879 | /* bigger morsel of food = longer effect time */ |
3812 | int duration = TIME2TICK (food->stats.food); |
3880 | int duration = TIME2TICK (food->stats.food); |
3813 | |
3881 | |
3814 | if (force = who->force_find (key)) |
3882 | if (force = who->force_find (key)) |
3815 | { |
3883 | { |
3816 | if (duration > abs (force->speed_left / force->speed)) |
3884 | if (duration > fabs (force->speed_left / force->speed)) |
3817 | { |
3885 | { |
3818 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
3886 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
3819 | force->force_set_timer (duration); |
3887 | force->force_set_timer (duration); |
3820 | } |
3888 | } |
3821 | else |
3889 | else |
… | |
… | |
3893 | /* place limit on max sp from food? */ |
3961 | /* place limit on max sp from food? */ |
3894 | } |
3962 | } |
3895 | } |
3963 | } |
3896 | |
3964 | |
3897 | who->update_stats (); |
3965 | who->update_stats (); |
3898 | } |
|
|
3899 | |
|
|
3900 | |
|
|
3901 | /** |
|
|
3902 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3903 | * scroll_failure()- hacked directly from spell_failure |
|
|
3904 | */ |
|
|
3905 | void |
|
|
3906 | scroll_failure (object *op, int failure, int power) |
|
|
3907 | { |
|
|
3908 | if (abs (failure / 4) > power) |
|
|
3909 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3910 | |
|
|
3911 | if (failure <= -1 && failure > -15) |
|
|
3912 | { /* wonder */ |
|
|
3913 | object *tmp; |
|
|
3914 | |
|
|
3915 | op->failmsg ("Your spell warps!"); |
|
|
3916 | tmp = get_archetype (SPELL_WONDER); |
|
|
3917 | cast_wonder (op, op, 0, tmp); |
|
|
3918 | tmp->destroy (); |
|
|
3919 | } |
|
|
3920 | else if (failure <= -15 && failure > -35) |
|
|
3921 | { /* drain mana */ |
|
|
3922 | op->failmsg ("Your mana is drained!"); |
|
|
3923 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3924 | if (op->stats.sp < 0) |
|
|
3925 | op->stats.sp = 0; |
|
|
3926 | } |
|
|
3927 | else if (settings.spell_failure_effects == TRUE) |
|
|
3928 | { |
|
|
3929 | if (failure <= -35 && failure > -60) |
|
|
3930 | { /* confusion */ |
|
|
3931 | op->failmsg ("The magic recoils on you!"); |
|
|
3932 | confuse_player (op, op, power); |
|
|
3933 | } |
|
|
3934 | else if (failure <= -60 && failure > -70) |
|
|
3935 | { /* paralysis */ |
|
|
3936 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3937 | paralyze_player (op, op, power); |
|
|
3938 | } |
|
|
3939 | else if (failure <= -70 && failure > -80) |
|
|
3940 | { /* blind */ |
|
|
3941 | op->failmsg ("The magic recoils on you!"); |
|
|
3942 | blind_player (op, op, power); |
|
|
3943 | } |
|
|
3944 | else if (failure <= -80) |
|
|
3945 | { /* blast the immediate area */ |
|
|
3946 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3947 | cast_magic_storm (op, tmp, power); |
|
|
3948 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3949 | tmp->destroy (); |
|
|
3950 | } |
|
|
3951 | } |
|
|
3952 | } |
3966 | } |
3953 | |
3967 | |
3954 | void |
3968 | void |
3955 | apply_changes_to_player (object *pl, object *change) |
3969 | apply_changes_to_player (object *pl, object *change) |
3956 | { |
3970 | { |
… | |
… | |
4033 | break; |
4047 | break; |
4034 | } |
4048 | } |
4035 | } |
4049 | } |
4036 | } |
4050 | } |
4037 | |
4051 | |
4038 | /** |
|
|
4039 | * This handles items of type 'transformer'. |
|
|
4040 | * Basically those items, used with a marked item, transform both items into something |
|
|
4041 | * else. |
|
|
4042 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4043 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4044 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4045 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4046 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4047 | */ |
|
|
4048 | void |
|
|
4049 | apply_item_transformer (object *pl, object *transformer) |
|
|
4050 | { |
|
|
4051 | object *marked; |
|
|
4052 | object *new_item; |
|
|
4053 | char *find; |
|
|
4054 | char *separator; |
|
|
4055 | int yield; |
|
|
4056 | char got[MAX_BUF]; |
|
|
4057 | int len; |
|
|
4058 | |
|
|
4059 | if (!pl || !transformer) |
|
|
4060 | return; |
|
|
4061 | |
|
|
4062 | marked = find_marked_object (pl); |
|
|
4063 | |
|
|
4064 | if (!marked) |
|
|
4065 | { |
|
|
4066 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
4067 | return; |
|
|
4068 | } |
|
|
4069 | |
|
|
4070 | if (!marked->slaying) |
|
|
4071 | { |
|
|
4072 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4073 | return; |
|
|
4074 | } |
|
|
4075 | |
|
|
4076 | /* check whether they are compatible or not */ |
|
|
4077 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
4078 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
4079 | { |
|
|
4080 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4081 | return; |
|
|
4082 | } |
|
|
4083 | |
|
|
4084 | find += strlen (transformer->arch->archname) + 1; |
|
|
4085 | /* Item can be used, now find how many and what it yields */ |
|
|
4086 | if (isdigit (*(find))) |
|
|
4087 | { |
|
|
4088 | yield = atoi (find); |
|
|
4089 | if (yield < 1) |
|
|
4090 | { |
|
|
4091 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4092 | yield = 1; |
|
|
4093 | } |
|
|
4094 | } |
|
|
4095 | else |
|
|
4096 | yield = 1; |
|
|
4097 | |
|
|
4098 | while (isdigit (*find)) |
|
|
4099 | find++; |
|
|
4100 | |
|
|
4101 | while (*find == ' ') |
|
|
4102 | find++; |
|
|
4103 | |
|
|
4104 | memset (got, 0, MAX_BUF); |
|
|
4105 | |
|
|
4106 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4107 | len = separator - find; |
|
|
4108 | else |
|
|
4109 | len = strlen (find); |
|
|
4110 | |
|
|
4111 | if (len > MAX_BUF - 1) |
|
|
4112 | len = MAX_BUF - 1; |
|
|
4113 | |
|
|
4114 | strcpy (got, find); |
|
|
4115 | got[len] = '\0'; |
|
|
4116 | |
|
|
4117 | /* Now create new item, remove used ones when required. */ |
|
|
4118 | new_item = get_archetype (got); |
|
|
4119 | if (!new_item) |
|
|
4120 | { |
|
|
4121 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4122 | return; |
|
|
4123 | } |
|
|
4124 | |
|
|
4125 | new_item->nrof = yield; |
|
|
4126 | |
|
|
4127 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4128 | |
|
|
4129 | pl->insert (new_item); |
|
|
4130 | /* Eat up one item */ |
|
|
4131 | marked->decrease (); |
|
|
4132 | |
|
|
4133 | /* Eat one transformer if needed */ |
|
|
4134 | if (transformer->stats.food) |
|
|
4135 | if (--transformer->stats.food == 0) |
|
|
4136 | transformer->decrease (); |
|
|
4137 | } |
|
|
4138 | |
|
|