1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
24 | |
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
… | |
… | |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
55 | * subtype 5: arch or race |
54 | * subtype 5: arch or race |
56 | * subtype 7: all three |
55 | * subtype 7: all three |
57 | */ |
56 | */ |
58 | if (op->subtype) |
57 | if (op->subtype) |
59 | { |
58 | { |
60 | arch_flag = (op->subtype & 1); |
59 | arch_flag = op->subtype & 1; |
61 | name_flag = (op->subtype & 2); |
60 | name_flag = op->subtype & 2; |
62 | race_flag = (op->subtype & 4); |
61 | race_flag = op->subtype & 4; |
63 | } |
62 | } |
64 | else |
63 | else |
65 | { |
64 | { |
66 | arch_flag = 1; |
65 | arch_flag = 1; |
67 | name_flag = 1; |
66 | name_flag = 1; |
… | |
… | |
70 | |
69 | |
71 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
71 | * name or race that matches. |
73 | */ |
72 | */ |
74 | if ((op->race) && |
73 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
74 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | return 1; |
77 | return 1; |
79 | |
78 | |
80 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
82 | */ |
81 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | return 1; |
85 | return 1; |
87 | |
86 | |
88 | return 0; |
87 | return 0; |
… | |
… | |
94 | * Return value: 1 if money was destroyed, 0 if not. |
93 | * Return value: 1 if money was destroyed, 0 if not. |
95 | */ |
94 | */ |
96 | static int |
95 | static int |
97 | apply_id_altar (object *money, object *altar, object *pl) |
96 | apply_id_altar (object *money, object *altar, object *pl) |
98 | { |
97 | { |
99 | object *id, *marked; |
98 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
100 | int success = 0; |
|
|
101 | |
99 | |
102 | if (pl == NULL || pl->type != PLAYER) |
100 | if (!pl || pl->type != PLAYER) |
103 | return 0; |
101 | return 0; |
104 | |
102 | |
105 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
106 | * identifying' from being printed out more than it needs to be. |
104 | * identifying' from being printed out more than it needs to be. |
107 | */ |
105 | */ |
108 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
106 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
109 | return 0; |
107 | return 0; |
110 | |
108 | |
111 | marked = find_marked_object (pl); |
|
|
112 | /* if the player has a marked item, identify that if it needs to be |
109 | /* if the player has a marked item, identify that if it needs to be |
113 | * identified. IF it doesn't, then go through the player inventory. |
110 | * identified. If it doesn't, then go through the player inventory. |
114 | */ |
111 | */ |
|
|
112 | if (object *marked = find_marked_object (pl)) |
115 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
116 | { |
114 | { |
117 | if (operate_altar (altar, &money)) |
115 | if (operate_altar (altar, &money, pl)) |
118 | { |
116 | { |
119 | identify (marked); |
117 | identify (marked); |
120 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
118 | |
|
|
119 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
121 | if (marked->msg) |
120 | if (marked->msg) |
122 | { |
121 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
123 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
122 | |
124 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
123 | return !money; |
125 | } |
124 | } |
126 | return money == NULL; |
|
|
127 | } |
125 | } |
128 | } |
|
|
129 | |
126 | |
130 | for (id = pl->inv; id; id = id->below) |
127 | for (object *id = pl->inv; id; id = id->below) |
131 | { |
128 | { |
132 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
133 | { |
130 | { |
134 | if (operate_altar (altar, &money)) |
131 | if (operate_altar (altar, &money, pl)) |
135 | { |
132 | { |
136 | identify (id); |
133 | identify (id); |
137 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
134 | |
|
|
135 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
138 | if (id->msg) |
136 | if (id->msg) |
139 | { |
137 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
140 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
138 | |
141 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
142 | } |
|
|
143 | success = 1; |
|
|
144 | /* If no more money, might as well quit now */ |
139 | /* If no more money, might as well quit now */ |
145 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
140 | if (!money || !check_altar_sacrifice (altar, money)) |
146 | break; |
141 | break; |
147 | } |
142 | } |
148 | else |
143 | else |
149 | { |
144 | { |
150 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
145 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
151 | break; |
146 | break; |
152 | } |
147 | } |
153 | } |
148 | } |
154 | } |
149 | } |
155 | if (!success) |
150 | |
156 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
151 | if (buf.empty ()) |
|
|
152 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
153 | else |
|
|
154 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
155 | |
157 | return money == NULL; |
156 | return !money; |
158 | } |
157 | } |
159 | |
158 | |
160 | /** |
159 | /** |
161 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
160 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
162 | * matching item. |
161 | * matching item. |
163 | **/ |
162 | **/ |
164 | static void |
163 | void |
165 | handle_apply_yield (object *tmp) |
164 | handle_apply_yield (object *tmp) |
166 | { |
165 | { |
167 | const char *yield; |
166 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
168 | |
167 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
169 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
170 | if (yield != NULL) |
|
|
171 | { |
|
|
172 | object *drop = get_archetype (yield); |
|
|
173 | |
|
|
174 | if (tmp->env) |
|
|
175 | { |
|
|
176 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
177 | if (tmp->env->type == PLAYER) |
|
|
178 | esrv_send_item (tmp->env, drop); |
|
|
179 | } |
|
|
180 | else |
|
|
181 | { |
|
|
182 | drop->x = tmp->x; |
|
|
183 | drop->y = tmp->y; |
|
|
184 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
185 | } |
|
|
186 | } |
|
|
187 | } |
168 | } |
188 | |
169 | |
189 | /** |
170 | /** |
190 | * Handles applying a potion. |
171 | * Handles applying a potion. |
191 | */ |
172 | */ |
… | |
… | |
197 | |
178 | |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | floor = GET_MAP_OB (op->map, op->x, op->y); |
199 | |
180 | |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
201 | { |
182 | { |
202 | if (op->type == PLAYER) |
|
|
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
184 | |
204 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
185 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
205 | return 0; |
186 | return 0; |
206 | } |
187 | } |
207 | |
188 | |
208 | if (op->type == PLAYER) |
189 | if (op->type == PLAYER) |
… | |
… | |
219 | |
200 | |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
201 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
221 | { |
202 | { |
222 | op->drain_stat (); |
203 | op->drain_stat (); |
223 | op->update_stats (); |
204 | op->update_stats (); |
224 | decrease_ob (tmp); |
205 | tmp->decrease (); |
225 | return 1; |
206 | return 1; |
226 | } |
207 | } |
227 | |
208 | |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
209 | if (!(at = archetype::find (ARCH_DEPLETION))) |
229 | { |
210 | { |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
231 | return 0; |
212 | return 0; |
232 | } |
213 | } |
|
|
214 | |
233 | depl = present_arch_in_ob (at, op); |
215 | depl = present_arch_in_ob (at, op); |
234 | |
216 | |
235 | if (depl) |
217 | if (depl) |
236 | { |
218 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
219 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
220 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
221 | op->statusmsg (restore_msg[i]); |
240 | |
222 | |
241 | depl->destroy (); |
223 | depl->destroy (); |
242 | op->update_stats (); |
224 | op->update_stats (); |
243 | } |
225 | } |
244 | else |
226 | else |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
227 | op->statusmsg ("Your potion had no effect."); |
246 | |
228 | |
247 | decrease_ob (tmp); |
229 | tmp->decrease (); |
248 | return 1; |
230 | return 1; |
249 | } |
231 | } |
250 | |
232 | |
251 | /* improvement potion - only for players */ |
233 | /* improvement potion - only for players */ |
252 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
253 | { |
235 | { |
254 | for (i = 1; i < MIN (11, op->level); i++) |
236 | for (i = 1; i < MIN (11, op->level); i++) |
255 | { |
237 | { |
256 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
257 | { |
239 | { |
258 | if (op->contr->levhp[i] != 1) |
240 | if (op->contr->levhp[i] != 1) |
259 | { |
241 | { |
260 | op->contr->levhp[i] = 1; |
242 | op->contr->levhp[i] = 1; |
261 | break; |
243 | break; |
262 | } |
244 | } |
|
|
245 | |
263 | if (op->contr->levsp[i] != 1) |
246 | if (op->contr->levsp[i] != 1) |
264 | { |
247 | { |
265 | op->contr->levsp[i] = 1; |
248 | op->contr->levsp[i] = 1; |
266 | break; |
249 | break; |
267 | } |
250 | } |
|
|
251 | |
268 | if (op->contr->levgrace[i] != 1) |
252 | if (op->contr->levgrace[i] != 1) |
269 | { |
253 | { |
270 | op->contr->levgrace[i] = 1; |
254 | op->contr->levgrace[i] = 1; |
271 | break; |
255 | break; |
272 | } |
256 | } |
… | |
… | |
276 | if (op->contr->levhp[i] < 9) |
260 | if (op->contr->levhp[i] < 9) |
277 | { |
261 | { |
278 | op->contr->levhp[i] = 9; |
262 | op->contr->levhp[i] = 9; |
279 | break; |
263 | break; |
280 | } |
264 | } |
|
|
265 | |
281 | if (op->contr->levsp[i] < 6) |
266 | if (op->contr->levsp[i] < 6) |
282 | { |
267 | { |
283 | op->contr->levsp[i] = 6; |
268 | op->contr->levsp[i] = 6; |
284 | break; |
269 | break; |
285 | } |
270 | } |
|
|
271 | |
286 | if (op->contr->levgrace[i] < 3) |
272 | if (op->contr->levgrace[i] < 3) |
287 | { |
273 | { |
288 | op->contr->levgrace[i] = 3; |
274 | op->contr->levgrace[i] = 3; |
289 | break; |
275 | break; |
290 | } |
276 | } |
… | |
… | |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
299 | { |
285 | { |
300 | if (got_one) |
286 | if (got_one) |
301 | { |
287 | { |
302 | op->update_stats (); |
288 | op->update_stats (); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
289 | op->statusmsg ("The Gods smile upon you and remake you " |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
290 | "a little more in their image. " |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
291 | "You feel a little more perfect.", NDI_GREEN); |
306 | } |
292 | } |
307 | else |
293 | else |
308 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
294 | op->statusmsg ("The potion had no effect - you are already perfect."); |
309 | } |
295 | } |
310 | else |
296 | else |
311 | { /* cursed potion */ |
297 | { /* cursed potion */ |
312 | if (got_one) |
298 | if (got_one) |
313 | { |
299 | { |
314 | op->update_stats (); |
300 | op->update_stats (); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
301 | op->failmsg ("The Gods are angry and punish you."); |
316 | } |
302 | } |
317 | else |
303 | else |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
304 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
319 | } |
305 | } |
320 | |
306 | |
321 | decrease_ob (tmp); |
307 | tmp->decrease (); |
322 | return 1; |
308 | return 1; |
323 | } |
309 | } |
324 | |
310 | |
325 | |
311 | |
326 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
312 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
330 | */ |
316 | */ |
331 | if (tmp->inv) |
317 | if (tmp->inv) |
332 | { |
318 | { |
333 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
334 | { |
320 | { |
335 | object *fball; |
321 | op->failmsg ("Yech! Your lungs are on fire!"); |
336 | |
322 | create_exploding_ball_at (op, op->level); |
337 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
|
|
338 | /* Explodes a fireball centered at player */ |
|
|
339 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
340 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
341 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
342 | fball->x = op->x; |
|
|
343 | fball->y = op->y; |
|
|
344 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
345 | } |
323 | } |
346 | else |
324 | else |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
325 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
348 | |
326 | |
349 | decrease_ob (tmp); |
327 | tmp->decrease (); |
|
|
328 | |
350 | /* if youre dead, no point in doing this... */ |
329 | /* if youre dead, no point in doing this... */ |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
330 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
352 | op->update_stats (); |
331 | op->update_stats (); |
|
|
332 | |
353 | return 1; |
333 | return 1; |
354 | } |
334 | } |
355 | |
335 | |
356 | /* Deal with protection potions */ |
336 | /* Deal with protection potions */ |
357 | force = NULL; |
337 | force = NULL; |
… | |
… | |
359 | { |
339 | { |
360 | if (tmp->resist[i]) |
340 | if (tmp->resist[i]) |
361 | { |
341 | { |
362 | if (!force) |
342 | if (!force) |
363 | force = get_archetype (FORCE_NAME); |
343 | force = get_archetype (FORCE_NAME); |
|
|
344 | |
364 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
345 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
365 | force->type = POTION_EFFECT; |
346 | force->type = POTION_EFFECT; |
366 | break; /* Only need to find one protection since we copy entire batch */ |
347 | break; /* Only need to find one protection since we copy entire batch */ |
367 | } |
348 | } |
368 | } |
349 | } |
|
|
350 | |
369 | /* This is a protection potion */ |
351 | /* This is a protection potion */ |
370 | if (force) |
352 | if (force) |
371 | { |
353 | { |
372 | /* cursed items last longer */ |
354 | /* cursed items last longer */ |
373 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
355 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
375 | force->stats.food *= 10; |
357 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
358 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
359 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
360 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
361 | } |
|
|
362 | |
380 | force->speed_left = -1; |
363 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
364 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
365 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
366 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
367 | change_abil (op, force); |
385 | decrease_ob (tmp); |
368 | tmp->decrease (); |
386 | return 1; |
369 | return 1; |
387 | } |
370 | } |
388 | |
371 | |
389 | /* Only thing left are the stat potions */ |
372 | /* Only thing left are the stat potions */ |
390 | if (op->type == PLAYER) |
373 | if (op->type == PLAYER) |
391 | { /* only for players */ |
374 | { /* only for players */ |
392 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
375 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
376 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
377 | && tmp->value != 0) |
393 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
378 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
394 | else |
379 | else |
395 | SET_FLAG (tmp, FLAG_APPLIED); |
380 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
381 | |
396 | if (!change_abil (op, tmp)) |
382 | if (!change_abil (op, tmp)) |
397 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
383 | op->statusmsg ("Nothing happened."); |
398 | } |
384 | } |
399 | |
385 | |
400 | /* CLEAR_FLAG is so that if the character has other potions |
386 | /* CLEAR_FLAG is so that if the character has other potions |
401 | * that were grouped with the one consumed, his |
387 | * that were grouped with the one consumed, his |
402 | * stat will not be raised by them. fix_player just clears |
388 | * stat will not be raised by them. fix_player just clears |
403 | * up all the stats. |
389 | * up all the stats. |
404 | */ |
390 | */ |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
406 | op->update_stats (); |
392 | op->update_stats (); |
407 | decrease_ob (tmp); |
393 | tmp->decrease (); |
408 | return 1; |
394 | return 1; |
409 | } |
395 | } |
410 | |
396 | |
411 | /**************************************************************************** |
397 | /**************************************************************************** |
412 | * Weapon improvement code follows |
398 | * Weapon improvement code follows |
413 | ****************************************************************************/ |
399 | ****************************************************************************/ |
414 | |
400 | |
415 | /** |
401 | /** |
|
|
402 | * This function just checks whether who can handle equipping an item |
|
|
403 | * with item_power. |
|
|
404 | */ |
|
|
405 | |
|
|
406 | bool |
|
|
407 | check_item_power (object *who, int item_power) |
|
|
408 | { |
|
|
409 | if (who->type == PLAYER |
|
|
410 | && item_power |
|
|
411 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
412 | return false; |
|
|
413 | else |
|
|
414 | return true; |
|
|
415 | } |
|
|
416 | |
|
|
417 | /** |
416 | * This returns the sum of nrof of item (arch name). |
418 | * This returns the sum of nrof of item (arch name). |
417 | */ |
419 | */ |
418 | static int |
420 | static int |
419 | check_item (object *op, const char *item) |
421 | check_item (object *op, shstr_cmp item) |
420 | { |
422 | { |
421 | int count = 0; |
423 | int count = 0; |
422 | |
424 | |
423 | |
425 | if (!item) |
424 | if (item == NULL) |
|
|
425 | return 0; |
426 | return 0; |
426 | |
427 | |
427 | op = op->below; |
428 | for (op = op->below; op; op = op->below) |
428 | while (op != NULL) |
429 | if (op->arch->archname == item) |
429 | { |
|
|
430 | if (strcmp (op->arch->name, item) == 0) |
|
|
431 | { |
|
|
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
430 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
431 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
|
|
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
436 | count++; |
|
|
437 | else |
|
|
438 | count += op->nrof; |
432 | count += op->number_of (); |
439 | } |
|
|
440 | } |
|
|
441 | |
|
|
442 | op = op->below; |
|
|
443 | } |
|
|
444 | |
433 | |
445 | return count; |
434 | return count; |
446 | } |
435 | } |
447 | |
436 | |
448 | /** |
437 | /** |
… | |
… | |
450 | * op is typically the player, which is only |
439 | * op is typically the player, which is only |
451 | * really used to determine what space to look at. |
440 | * really used to determine what space to look at. |
452 | * Modified to only eat 'nrof' of objects. |
441 | * Modified to only eat 'nrof' of objects. |
453 | */ |
442 | */ |
454 | static void |
443 | static void |
455 | eat_item (object *op, const char *item, uint32 nrof) |
444 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
456 | { |
445 | { |
457 | object *prev; |
446 | object *prev; |
458 | |
447 | |
459 | prev = op; |
448 | prev = op; |
460 | op = op->below; |
449 | op = op->below; |
461 | |
450 | |
462 | while (op != NULL) |
451 | while (op) |
463 | { |
452 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
453 | if (op->arch->archname == item) |
465 | { |
454 | { |
466 | if (op->nrof >= nrof) |
455 | if (op->nrof >= nrof) |
467 | { |
456 | { |
468 | decrease_ob_nr (op, nrof); |
457 | op->decrease (nrof); |
469 | return; |
458 | return; |
470 | } |
459 | } |
471 | else |
460 | else |
472 | { |
461 | { |
473 | decrease_ob_nr (op, op->nrof); |
462 | op->decrease (nrof); |
474 | nrof -= op->nrof; |
463 | nrof -= op->nrof; |
475 | } |
464 | } |
|
|
465 | |
476 | op = prev; |
466 | op = prev; |
477 | } |
467 | } |
|
|
468 | |
478 | prev = op; |
469 | prev = op; |
479 | op = op->below; |
470 | op = op->below; |
480 | } |
471 | } |
481 | } |
472 | } |
482 | |
473 | |
483 | /** |
474 | /** |
484 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
485 | * with improvs improvements (typically last_eat). We take an int here |
|
|
486 | * instead of the object so that the improvement code can pass along the |
|
|
487 | * increased value to see if the object is usuable. |
|
|
488 | * we return 1 (true) if the player can use the weapon. |
|
|
489 | */ |
|
|
490 | static int |
|
|
491 | check_weapon_power (const object *who, int improvs) |
|
|
492 | { |
|
|
493 | |
|
|
494 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
495 | * object players really have any control to improve, it's a bit harsh to |
|
|
496 | * require high level in some combat skill, so we just use overall level. |
|
|
497 | */ |
|
|
498 | #if 1 |
|
|
499 | if (((who->level / 5) + 5) >= improvs) |
|
|
500 | return 1; |
|
|
501 | else |
|
|
502 | return 0; |
|
|
503 | |
|
|
504 | #else |
|
|
505 | int level = 0; |
|
|
506 | |
|
|
507 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
508 | * more generously than the old system (see fix_player). Thus |
|
|
509 | * we need to curtail the power of player enchanted weapons. |
|
|
510 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
511 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
512 | * using normal level - it is just a matter of play balance. |
|
|
513 | */ |
|
|
514 | if (who->type == PLAYER) |
|
|
515 | { |
|
|
516 | object *wc_obj = NULL; |
|
|
517 | |
|
|
518 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
519 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
520 | level = wc_obj->level; |
|
|
521 | |
|
|
522 | if (!level) |
|
|
523 | { |
|
|
524 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
525 | level = who->level; |
|
|
526 | } |
|
|
527 | } |
|
|
528 | else |
|
|
529 | level = who->level; |
|
|
530 | |
|
|
531 | return (improvs <= ((level / 5) + 5)); |
|
|
532 | #endif |
|
|
533 | } |
|
|
534 | |
|
|
535 | /** |
|
|
536 | * Returns how many items of type improver->slaying there are under op. |
475 | * Returns how many items of type improver->slaying there are under op. |
537 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
476 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
538 | */ |
477 | */ |
539 | static int |
478 | static int |
540 | check_sacrifice (object *op, const object *improver) |
479 | check_sacrifice (object *op, const object *improver) |
541 | { |
480 | { |
542 | int count = 0; |
481 | int count = 0; |
543 | |
482 | |
544 | if (improver->slaying != NULL) |
483 | if (improver->slaying) |
545 | { |
484 | { |
546 | count = check_item (op, improver->slaying); |
485 | count = check_item (op, improver->slaying); |
547 | if (count < 1) |
486 | if (count < 1) |
548 | { |
487 | { |
549 | char buf[200]; |
|
|
550 | |
|
|
551 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
488 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
552 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
553 | return 0; |
489 | return 0; |
554 | } |
490 | } |
555 | } |
491 | } |
556 | else |
492 | else |
557 | count = 1; |
493 | count = 1; |
… | |
… | |
560 | } |
496 | } |
561 | |
497 | |
562 | /** |
498 | /** |
563 | * Actually improves the weapon, and tells user. |
499 | * Actually improves the weapon, and tells user. |
564 | */ |
500 | */ |
565 | int |
501 | static int |
566 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
502 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
567 | { |
503 | { |
568 | |
|
|
569 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
570 | *stat += sacrifice_count; |
504 | stat += sacrifice_count; |
571 | weapon->last_eat++; |
505 | weapon->last_eat++; |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
506 | improver->decrease (); |
573 | decrease_ob (improver); |
|
|
574 | |
507 | |
575 | /* So it updates the players stats and the window */ |
508 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
509 | op->update_stats (); |
|
|
510 | |
|
|
511 | op->statusmsg (format ( |
|
|
512 | "Your sacrifice was accepted.\n" |
|
|
513 | "Weapon's bonus to %s improved by %d.", |
|
|
514 | statname, sacrifice_count |
|
|
515 | )); |
|
|
516 | |
577 | return 1; |
517 | return 1; |
578 | } |
518 | } |
579 | |
519 | |
580 | /* Types of improvements, hidden in the sp field. */ |
520 | /* Types of improvements, hidden in the sp field. */ |
581 | #define IMPROVE_PREPARE 1 |
521 | #define IMPROVE_PREPARE 1 |
582 | #define IMPROVE_DAMAGE 2 |
522 | #define IMPROVE_DAMAGE 2 |
583 | #define IMPROVE_WEIGHT 3 |
523 | #define IMPROVE_WEIGHT 3 |
584 | #define IMPROVE_ENCHANT 4 |
524 | #define IMPROVE_ENCHANT 4 |
585 | #define IMPROVE_STR 5 |
525 | #define IMPROVE_STR 5 |
586 | #define IMPROVE_DEX 6 |
526 | #define IMPROVE_DEX 6 |
587 | #define IMPROVE_CON 7 |
527 | #define IMPROVE_CON 7 |
588 | #define IMPROVE_WIS 8 |
528 | #define IMPROVE_WIS 8 |
589 | #define IMPROVE_CHA 9 |
529 | #define IMPROVE_CHA 9 |
590 | #define IMPROVE_INT 10 |
530 | #define IMPROVE_INT 10 |
591 | #define IMPROVE_POW 11 |
531 | #define IMPROVE_POW 11 |
592 | |
|
|
593 | |
532 | |
594 | /** |
533 | /** |
595 | * This does the prepare weapon scroll. |
534 | * This does the prepare weapon scroll. |
596 | * Checks for sacrifice, and so on. |
535 | * Checks for sacrifice, and so on. |
597 | */ |
536 | */ |
598 | |
|
|
599 | int |
537 | int |
600 | prepare_weapon (object *op, object *improver, object *weapon) |
538 | prepare_weapon (object *op, object *improver, object *weapon) |
601 | { |
539 | { |
602 | int sacrifice_count, i; |
540 | int sacrifice_count, i; |
603 | char buf[MAX_BUF]; |
541 | char buf[MAX_BUF]; |
604 | |
542 | |
605 | if (weapon->level != 0) |
543 | if (weapon->level != 0) |
606 | { |
544 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
545 | op->failmsg ("Weapon is already prepared!"); |
608 | return 0; |
546 | return 0; |
609 | } |
547 | } |
|
|
548 | |
610 | for (i = 0; i < NROFATTACKS; i++) |
549 | for (i = 0; i < NROFATTACKS; i++) |
611 | if (weapon->resist[i]) |
550 | if (weapon->resist[i]) |
612 | break; |
551 | break; |
613 | |
552 | |
614 | /* If we break out, i will be less than nrofattacks, preventing |
553 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
617 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
556 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
618 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
557 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
619 | weapon->stats.exp || /* speed */ |
558 | weapon->stats.exp || /* speed */ |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
559 | weapon->stats.ac) /* AC - only taifu's I think */ |
621 | { |
560 | { |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
561 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
562 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
563 | "speed or ac, or has other protections.>"); |
623 | return 0; |
564 | return 0; |
624 | } |
565 | } |
|
|
566 | |
625 | sacrifice_count = check_sacrifice (op, improver); |
567 | sacrifice_count = check_sacrifice (op, improver); |
626 | if (sacrifice_count <= 0) |
568 | if (sacrifice_count <= 0) |
627 | return 0; |
569 | return 0; |
|
|
570 | |
628 | weapon->level = isqrt (sacrifice_count); |
571 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
630 | eat_item (op, improver->slaying, sacrifice_count); |
572 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
573 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
574 | op->statusmsg (format ( |
|
|
575 | "Your sacrifice was accepted." |
|
|
576 | "Your *%s may be improved %d times.", |
|
|
577 | &weapon->name, weapon->level |
|
|
578 | )); |
633 | |
579 | |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
580 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
635 | weapon->name = weapon->name_pl = buf; |
581 | weapon->name = weapon->name_pl = buf; |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
582 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
637 | slot at once! */ |
583 | slot at once! */ |
638 | decrease_ob (improver); |
584 | improver->decrease (); |
639 | weapon->last_eat = 0; |
585 | weapon->last_eat = 0; |
640 | return 1; |
586 | return 1; |
641 | } |
587 | } |
642 | |
|
|
643 | |
588 | |
644 | /** |
589 | /** |
645 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
590 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
646 | * This is the new improve weapon code. |
591 | * This is the new improve weapon code. |
647 | * Returns 0 if it was not able to work for some reason. |
592 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
656 | improve_weapon (object *op, object *improver, object *weapon) |
601 | improve_weapon (object *op, object *improver, object *weapon) |
657 | { |
602 | { |
658 | int sacrifice_count, sacrifice_needed = 0; |
603 | int sacrifice_count, sacrifice_needed = 0; |
659 | |
604 | |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
605 | if (improver->stats.sp == IMPROVE_PREPARE) |
661 | { |
|
|
662 | return prepare_weapon (op, improver, weapon); |
606 | return prepare_weapon (op, improver, weapon); |
663 | } |
607 | |
664 | if (weapon->level == 0) |
608 | if (weapon->level == 0) |
665 | { |
609 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
610 | op->failmsg ( |
|
|
611 | "This weapon has not been prepared." |
|
|
612 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
667 | return 0; |
613 | return 0; |
668 | } |
614 | } |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | |
|
|
616 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
617 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
670 | { |
618 | { |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
619 | op->failmsg ("This weapon cannot be improved any more."); |
672 | return 0; |
620 | return 0; |
673 | } |
621 | } |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | |
|
|
623 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
624 | && !check_item_power (op, weapon->item_power + 1)) |
675 | { |
625 | { |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
626 | op->failmsg ("Improving the weapon will make it too " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
627 | "powerful for you to use. Unready it if you " |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
628 | "really want to improve it."); |
679 | return 0; |
629 | return 0; |
680 | } |
630 | } |
|
|
631 | |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
632 | /* This just increases damage by 5 points, no matter what. No sacrifice |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
633 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
683 | * don't put any maximum value on damage - the limit is how much the |
634 | * don't put any maximum value on damage - the limit is how much the |
684 | * weapon can be improved. |
635 | * weapon can be improved. |
685 | */ |
636 | */ |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
637 | if (improver->stats.sp == IMPROVE_DAMAGE) |
687 | { |
638 | { |
688 | weapon->stats.dam += 5; |
639 | weapon->stats.dam += 5; |
689 | weapon->weight += 5000; /* 5 KG's */ |
640 | weapon->weight += 5000; /* 5 KG's */ |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
641 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
691 | weapon->last_eat++; |
642 | weapon->last_eat++; |
692 | |
643 | |
693 | weapon->item_power++; |
644 | weapon->item_power++; |
694 | decrease_ob (improver); |
645 | improver->decrease (); |
695 | return 1; |
646 | return 1; |
696 | } |
647 | } |
|
|
648 | |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
649 | if (improver->stats.sp == IMPROVE_WEIGHT) |
698 | { |
650 | { |
699 | /* Reduce weight by 20% */ |
651 | /* Reduce weight by 20% */ |
700 | weapon->weight = (weapon->weight * 8) / 10; |
652 | weapon->weight = (weapon->weight * 8) / 10; |
701 | if (weapon->weight < 1) |
653 | if (weapon->weight < 1) |
702 | weapon->weight = 1; |
654 | weapon->weight = 1; |
|
|
655 | |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
656 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
704 | weapon->last_eat++; |
657 | weapon->last_eat++; |
705 | weapon->item_power++; |
658 | weapon->item_power++; |
706 | decrease_ob (improver); |
659 | improver->decrease (); |
707 | return 1; |
660 | return 1; |
708 | } |
661 | } |
|
|
662 | |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
663 | if (improver->stats.sp == IMPROVE_ENCHANT) |
710 | { |
664 | { |
711 | weapon->magic++; |
665 | weapon->magic++; |
712 | weapon->last_eat++; |
666 | weapon->last_eat++; |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
667 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
714 | decrease_ob (improver); |
668 | improver->decrease (); |
715 | weapon->item_power++; |
669 | weapon->item_power++; |
716 | return 1; |
670 | return 1; |
717 | } |
671 | } |
718 | |
672 | |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
673 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
724 | sacrifice_needed *= 2; |
678 | sacrifice_needed *= 2; |
725 | |
679 | |
726 | sacrifice_count = check_sacrifice (op, improver); |
680 | sacrifice_count = check_sacrifice (op, improver); |
727 | if (sacrifice_count < sacrifice_needed) |
681 | if (sacrifice_count < sacrifice_needed) |
728 | { |
682 | { |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
683 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
730 | return 0; |
684 | return 0; |
731 | } |
685 | } |
|
|
686 | |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
687 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | weapon->item_power++; |
688 | weapon->item_power++; |
734 | |
689 | |
735 | switch (improver->stats.sp) |
690 | switch (improver->stats.sp) |
736 | { |
691 | { |
737 | case IMPROVE_STR: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
692 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
739 | case IMPROVE_DEX: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
693 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
741 | case IMPROVE_CON: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
694 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
743 | case IMPROVE_WIS: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
695 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
745 | case IMPROVE_CHA: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
696 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
747 | case IMPROVE_INT: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
697 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
749 | case IMPROVE_POW: |
|
|
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
698 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
751 | default: |
699 | default: |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
700 | op->failmsg ("Unknown improvement type."); |
753 | } |
701 | } |
|
|
702 | |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
703 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
755 | return 0; |
704 | return 0; |
756 | } |
705 | } |
757 | |
706 | |
758 | /** |
707 | /** |
… | |
… | |
765 | { |
714 | { |
766 | object *otmp; |
715 | object *otmp; |
767 | |
716 | |
768 | if (op->type != PLAYER) |
717 | if (op->type != PLAYER) |
769 | return 0; |
718 | return 0; |
|
|
719 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
720 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
721 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
722 | op->failmsg ("Something blocks the magic of the scroll!"); |
773 | return 0; |
723 | return 0; |
774 | } |
724 | } |
|
|
725 | |
775 | otmp = find_marked_object (op); |
726 | otmp = find_marked_object (op); |
|
|
727 | |
776 | if (!otmp) |
728 | if (!otmp) |
777 | { |
729 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
730 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
779 | return 0; |
731 | return 0; |
780 | } |
732 | } |
|
|
733 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
734 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
735 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
736 | op->failmsg ("Marked item is not a weapon or bow!"); |
784 | return 0; |
737 | return 0; |
785 | } |
738 | } |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
739 | |
|
|
740 | op->statusmsg ("Applied weapon builder."); |
|
|
741 | |
787 | improve_weapon (op, tmp, otmp); |
742 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
743 | esrv_send_item (op, otmp); |
789 | return 1; |
744 | return 1; |
790 | } |
745 | } |
791 | |
746 | |
… | |
… | |
816 | { |
771 | { |
817 | object *tmp; |
772 | object *tmp; |
818 | |
773 | |
819 | if (armour->magic >= settings.armor_max_enchant) |
774 | if (armour->magic >= settings.armor_max_enchant) |
820 | { |
775 | { |
821 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
776 | op->failmsg ("This armour can not be enchanted any further!"); |
822 | return 0; |
777 | return 0; |
823 | } |
778 | } |
|
|
779 | |
824 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
780 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
825 | * etc), so take the easy way out and don't worry about it. |
781 | * etc), so take the easy way out and don't worry about it. |
826 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
782 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
827 | * of gnarg and what not?) |
783 | * of gnarg and what not?) |
828 | */ |
784 | */ |
829 | if (armour->title) |
785 | if (armour->title) |
830 | { |
786 | { |
831 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
787 | op->failmsg ("This armour will not accept further enchantment."); |
832 | return 0; |
788 | return 0; |
833 | } |
789 | } |
834 | |
790 | |
835 | /* Split objects if needed. Can't insert tmp until the |
791 | /* Split objects if needed. Can't insert tmp until the |
836 | * end of this function - otherwise it will just re-merge. |
792 | * end of this function - otherwise it will just re-merge. |
837 | */ |
793 | */ |
838 | if (armour->nrof > 1) |
794 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
839 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
840 | else |
|
|
841 | tmp = NULL; |
|
|
842 | |
795 | |
843 | armour->magic++; |
796 | armour->magic++; |
844 | |
797 | |
845 | if (!settings.armor_speed_linear) |
798 | if (!settings.armor_speed_linear) |
846 | { |
799 | { |
… | |
… | |
851 | { |
804 | { |
852 | base = base - (base * settings.armor_speed_improvement) / 100; |
805 | base = base - (base * settings.armor_speed_improvement) / 100; |
853 | pow++; |
806 | pow++; |
854 | } |
807 | } |
855 | |
808 | |
856 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
809 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
857 | } |
810 | } |
858 | else |
811 | else |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
812 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
860 | |
813 | |
861 | if (!settings.armor_weight_linear) |
814 | if (!settings.armor_weight_linear) |
862 | { |
815 | { |
863 | int base = 100; |
816 | int base = 100; |
864 | int pow = 0; |
817 | int pow = 0; |
… | |
… | |
867 | { |
820 | { |
868 | base = base - (base * settings.armor_weight_reduction) / 100; |
821 | base = base - (base * settings.armor_weight_reduction) / 100; |
869 | pow++; |
822 | pow++; |
870 | } |
823 | } |
871 | |
824 | |
872 | armour->weight = (armour->arch->clone.weight * base) / 100; |
825 | armour->weight = (armour->arch->weight * base) / 100; |
873 | } |
826 | } |
874 | else |
827 | else |
875 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
828 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
876 | |
829 | |
877 | if (armour->weight <= 0) |
830 | if (armour->weight <= 0) |
878 | { |
831 | { |
879 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
832 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
880 | armour->weight = 1; |
833 | armour->weight = 1; |
881 | } |
834 | } |
882 | |
835 | |
883 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
836 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
884 | |
837 | |
885 | if (op->type == PLAYER) |
838 | if (op->type == PLAYER) |
886 | { |
839 | { |
887 | esrv_send_item (op, armour); |
840 | esrv_send_item (op, armour); |
|
|
841 | |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
842 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
889 | op->update_stats (); |
843 | op->update_stats (); |
890 | } |
844 | } |
891 | decrease_ob (improver); |
845 | |
|
|
846 | improver->decrease (); |
|
|
847 | |
892 | if (tmp) |
848 | if (tmp) |
893 | { |
849 | op->insert (tmp); |
894 | insert_ob_in_ob (tmp, op); |
850 | |
895 | esrv_send_item (op, tmp); |
|
|
896 | } |
|
|
897 | return 1; |
851 | return 1; |
898 | } |
852 | } |
899 | |
|
|
900 | |
853 | |
901 | /* |
854 | /* |
902 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
855 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
903 | * what the converter wants, -1 if the converter is broken. |
856 | * what the converter wants, -1 if the converter is broken. |
904 | */ |
857 | * |
905 | #define CONV_FROM(xyz) xyz->slaying |
|
|
906 | #define CONV_TO(xyz) xyz->other_arch |
|
|
907 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
908 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
909 | |
|
|
910 | /* Takes one items and makes another. |
858 | * Takes one type of items and makes another. |
911 | * converter is the object that is doing the conversion. |
859 | * converter is the object that is doing the conversion. |
912 | * item is the object that triggered the converter - if it is not |
860 | * item is the object that triggered the converter - if it is not |
913 | * what the converter wants, this will not do anything. |
861 | * what the converter wants, this will not do anything. |
914 | */ |
862 | */ |
915 | int |
863 | int |
916 | convert_item (object *item, object *converter) |
864 | convert_item (object *item, object *converter) |
917 | { |
865 | { |
918 | int nr = 0; |
|
|
919 | uint32 price_in; |
866 | sint64 nr, price_in; |
|
|
867 | |
|
|
868 | if (item->flag [FLAG_UNPAID]) |
|
|
869 | return 0; |
|
|
870 | |
|
|
871 | shstr conv_from = converter->slaying; |
|
|
872 | archetype *conv_to = converter->other_arch; |
|
|
873 | sint64 need = converter->stats.food; |
|
|
874 | sint64 give = converter->stats.sp; |
920 | |
875 | |
921 | /* We make some assumptions - we assume if it takes money as it type, |
876 | /* We make some assumptions - we assume if it takes money as it type, |
922 | * it wants some amount. We don't make change (ie, if something costs |
877 | * it wants some amount. We don't make change (ie, if something costs |
923 | * 3 gp and player drops a platinum, tough luck) |
878 | * 3 gp and player drops a platinum, tough luck) |
924 | */ |
879 | */ |
925 | if (!strcmp (CONV_FROM (converter), "money")) |
880 | if (conv_from == shstr_money) |
926 | { |
881 | { |
927 | int cost; |
|
|
928 | |
|
|
929 | if (item->type != MONEY) |
882 | if (item->type != MONEY) |
930 | return 0; |
883 | return 0; |
931 | |
884 | |
932 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
885 | nr = sint64 (item->nrof) * item->value / need; |
933 | if (!nr) |
886 | if (!nr) |
934 | return 0; |
887 | return 0; |
935 | cost = nr * CONV_NEED (converter) / item->value; |
888 | |
936 | /* take into account rounding errors */ |
889 | converter->play_sound (sound_find ("shop_buy")); |
937 | if (nr * CONV_NEED (converter) % item->value) |
890 | |
938 | cost++; |
891 | sint64 cost = (nr * need + item->value - 1) / item->value; |
939 | decrease_ob_nr (item, cost); |
892 | |
|
|
893 | item->decrease (cost); |
940 | |
894 | |
941 | price_in = cost * item->value; |
895 | price_in = cost * item->value; |
942 | } |
896 | } |
943 | else |
897 | else |
944 | { |
898 | { |
945 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
899 | if (item->type == PLAYER |
946 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
900 | || conv_from != item->arch->archname |
|
|
901 | || (need && need > (uint16) item->nrof)) |
947 | return 0; |
902 | return 0; |
948 | |
903 | |
949 | if (CONV_NEED (converter)) |
904 | converter->play_sound (sound_find ("convert_item")); |
|
|
905 | |
|
|
906 | if (need) |
950 | { |
907 | { |
951 | nr = item->nrof / CONV_NEED (converter); |
908 | nr = sint64 (item->nrof) / need; |
952 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
909 | item->decrease (nr * need); |
953 | price_in = nr * CONV_NEED (converter) * item->value; |
910 | price_in = nr * need * item->value; |
954 | } |
911 | } |
955 | else |
912 | else |
956 | { |
913 | { |
957 | price_in = item->value; |
914 | price_in = item->value; |
958 | item->destroy (); |
915 | item->destroy (); |
959 | } |
916 | } |
960 | } |
917 | } |
961 | |
918 | |
962 | if (converter->inv != NULL) |
919 | if (converter->inv) |
963 | { |
920 | { |
964 | object *ob; |
921 | object *ob; |
965 | int i; |
922 | int i; |
966 | object *ob_to_copy; |
923 | object *ob_to_copy; |
967 | |
924 | |
968 | /* select random object from inventory to copy */ |
925 | /* select random object from inventory to copy */ |
969 | ob_to_copy = converter->inv; |
926 | ob_to_copy = converter->inv; |
970 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
927 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
971 | { |
|
|
972 | if (rndm (0, i) == 0) |
928 | if (rndm (0, i) == 0) |
973 | { |
|
|
974 | ob_to_copy = ob; |
929 | ob_to_copy = ob; |
975 | } |
930 | |
976 | } |
931 | item = ob_to_copy->deep_clone (); |
977 | item = object_create_clone (ob_to_copy); |
|
|
978 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
932 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
979 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
933 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
980 | } |
934 | } |
981 | else |
935 | else |
982 | { |
936 | { |
983 | if (converter->other_arch == NULL) |
937 | if (!conv_to) |
984 | { |
938 | { |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
939 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
940 | &converter->name, &converter->map->path, converter->x, converter->y); |
987 | return -1; |
941 | return -1; |
988 | } |
942 | } |
989 | |
943 | |
990 | item = object_create_arch (converter->other_arch); |
944 | item = object_create_arch (conv_to); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
945 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
992 | } |
946 | } |
993 | |
947 | |
994 | if (CONV_NR (converter)) |
948 | if (give) |
995 | item->nrof = CONV_NR (converter); |
949 | item->nrof = give; |
|
|
950 | |
996 | if (nr) |
951 | if (nr) |
997 | item->nrof *= nr; |
952 | item->nrof *= nr; |
998 | if (is_in_shop (converter)) |
953 | |
|
|
954 | if (converter->flag [FLAG_PRECIOUS]) |
999 | SET_FLAG (item, FLAG_UNPAID); |
955 | SET_FLAG (item, FLAG_UNPAID); |
|
|
956 | |
|
|
957 | if (is_in_shop (converter)) |
|
|
958 | { |
|
|
959 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
960 | // and report in case someone still does it. |
|
|
961 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
962 | converter->debug_desc ()); |
|
|
963 | SET_FLAG (item, FLAG_UNPAID); |
|
|
964 | } |
1000 | else if (price_in < item->nrof * item->value) |
965 | else if (price_in < sint64 (item->nrof) * item->value) |
1001 | { |
966 | { |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
967 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
968 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
|
|
1005 | /** |
969 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
970 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
971 | * hopefully had something in mind when doing this. |
1008 | */ |
972 | */ |
1009 | } |
973 | } |
|
|
974 | |
|
|
975 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
976 | // get an 'identified' flag so easily. |
|
|
977 | if (need_identify (item)) |
|
|
978 | identify (item); |
|
|
979 | |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
980 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1011 | return 1; |
981 | return 1; |
1012 | } |
982 | } |
1013 | |
983 | |
1014 | /** |
984 | /** |
… | |
… | |
1031 | |
1001 | |
1032 | op->contr->last_used = 0; |
1002 | op->contr->last_used = 0; |
1033 | |
1003 | |
1034 | if (sack->env && sack->env != op) |
1004 | if (sack->env && sack->env != op) |
1035 | { |
1005 | { |
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1006 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1037 | return 1; |
1007 | return 1; |
1038 | } |
1008 | } |
1039 | |
1009 | |
1040 | // already applied == open on ground, or open in inv, or active in inv |
1010 | // already applied == open on ground, or open in inv, or active in inv |
1041 | if (sack->flag [FLAG_APPLIED]) |
1011 | if (sack->flag [FLAG_APPLIED]) |
… | |
… | |
1047 | return 1; |
1017 | return 1; |
1048 | } |
1018 | } |
1049 | else if (!sack->env) |
1019 | else if (!sack->env) |
1050 | { |
1020 | { |
1051 | // active, but not ours: some other player has opened it |
1021 | // active, but not ours: some other player has opened it |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1022 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1053 | return 1; |
1023 | return 1; |
1054 | } |
1024 | } |
1055 | |
1025 | |
1056 | // fall through to opening it (active in inv) |
1026 | // fall through to opening it (active in inv) |
1057 | } |
1027 | } |
… | |
… | |
1059 | { |
1029 | { |
1060 | // it is in our env, so activate it, do not open yet |
1030 | // it is in our env, so activate it, do not open yet |
1061 | op->close_container (); |
1031 | op->close_container (); |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1032 | sack->flag [FLAG_APPLIED] = 1; |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1033 | esrv_update_item (UPD_FLAGS, op, sack); |
1064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1034 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1065 | return 1; |
1035 | return 1; |
1066 | } |
1036 | } |
1067 | |
1037 | |
1068 | // it's locked? |
1038 | // it's locked? |
1069 | if (sack->slaying) |
1039 | if (sack->slaying) |
1070 | { |
1040 | { |
1071 | if (object *tmp = find_key (op, op, sack)) |
1041 | if (object *tmp = find_key (op, op, sack)) |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1042 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1073 | else |
1043 | else |
1074 | { |
1044 | { |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1045 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1076 | return 1; |
1046 | return 1; |
1077 | } |
1047 | } |
1078 | } |
1048 | } |
1079 | |
1049 | |
1080 | op->open_container (sack); |
1050 | op->open_container (sack); |
… | |
… | |
1091 | { |
1061 | { |
1092 | /* Only players can make sacrifices on spell casting altars. */ |
1062 | /* Only players can make sacrifices on spell casting altars. */ |
1093 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1063 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1094 | return 0; |
1064 | return 0; |
1095 | |
1065 | |
1096 | if (operate_altar (altar, &sacrifice)) |
1066 | if (operate_altar (altar, &sacrifice, originator)) |
1097 | { |
1067 | { |
1098 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1068 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1099 | * with an altar. We call it a Potion - altars are stationary - it |
1069 | * with an altar. We call it a Potion - altars are stationary - it |
1100 | * is up to map designers to use them properly. |
1070 | * is up to map designers to use them properly. |
1101 | */ |
1071 | */ |
1102 | if (altar->inv && altar->inv->type == SPELL) |
1072 | if (altar->inv && altar->inv->type == SPELL) |
1103 | { |
1073 | { |
1104 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1074 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1105 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1075 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1106 | /* If it is connected, push the button. Fixes some problems with |
1076 | /* If it is connected, push the button. Fixes some problems with |
1107 | * old maps. |
1077 | * old maps. |
1108 | */ |
1078 | */ |
1109 | |
1079 | |
1110 | /* push_button (altar);*/ |
1080 | /* push_button (altar);*/ |
1111 | } |
1081 | } |
1112 | else |
1082 | else |
1113 | { |
1083 | { |
1114 | altar->value = 1; /* works only once */ |
1084 | altar->value = 1; /* works only once */ |
1115 | push_button (altar); |
1085 | push_button (altar, originator); |
1116 | } |
1086 | } |
1117 | |
1087 | |
1118 | return !sacrifice; |
1088 | return !sacrifice; |
1119 | } |
1089 | } |
1120 | else |
1090 | else |
… | |
… | |
1135 | double opinion; |
1105 | double opinion; |
1136 | object *tmp, *next; |
1106 | object *tmp, *next; |
1137 | |
1107 | |
1138 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1108 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1139 | |
1109 | |
1140 | if (op->type != PLAYER) |
1110 | bool has_unpaid = false; |
|
|
1111 | |
|
|
1112 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
|
|
1113 | // a quick and small change :( |
|
|
1114 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1115 | if (item->flag [FLAG_UNPAID]) |
|
|
1116 | { |
|
|
1117 | has_unpaid = true; |
|
|
1118 | break; |
|
|
1119 | } |
|
|
1120 | |
|
|
1121 | if (!op->is_player ()) |
1141 | { |
1122 | { |
1142 | /* Remove all the unpaid objects that may be carried here. |
1123 | /* Remove all the unpaid objects that may be carried here. |
1143 | * This could be pets or monsters that are somehow in |
1124 | * This could be pets or monsters that are somehow in |
1144 | * the shop. |
1125 | * the shop. |
1145 | */ |
1126 | */ |
… | |
… | |
1149 | |
1130 | |
1150 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1131 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1151 | { |
1132 | { |
1152 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1133 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1153 | |
1134 | |
|
|
1135 | if (i >= 0) |
1154 | tmp->remove (); |
1136 | tmp->move (i); |
1155 | |
|
|
1156 | if (i == -1) |
|
|
1157 | i = 0; |
|
|
1158 | |
|
|
1159 | tmp->map = op->map; |
|
|
1160 | tmp->x = op->x + freearr_x[i]; |
|
|
1161 | tmp->y = op->y + freearr_y[i]; |
|
|
1162 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1163 | } |
1137 | } |
1164 | } |
1138 | } |
1165 | |
1139 | |
1166 | /* Don't teleport things like spell effects */ |
1140 | /* Don't teleport things like spell effects */ |
1167 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1141 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1170 | /* unpaid objects, or non living objects, can't transfer by |
1144 | /* unpaid objects, or non living objects, can't transfer by |
1171 | * shop mats. Instead, put it on a nearby space. |
1145 | * shop mats. Instead, put it on a nearby space. |
1172 | */ |
1146 | */ |
1173 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1147 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1174 | { |
1148 | { |
1175 | |
|
|
1176 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1149 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1177 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1150 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1178 | |
1151 | |
1179 | if (i != -1) |
1152 | if (i != -1) |
1180 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1153 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1181 | |
1154 | |
1182 | return 0; |
1155 | return 0; |
1183 | } |
1156 | } |
|
|
1157 | |
1184 | /* Removed code that checked for multipart objects - it appears that |
1158 | /* Removed code that checked for multipart objects - it appears that |
1185 | * the teleport function should be able to handle this just fine. |
1159 | * the teleport function should be able to handle this just fine. |
1186 | */ |
1160 | */ |
1187 | rv = teleport (shop_mat, SHOP_MAT, op); |
1161 | rv = teleport (shop_mat, SHOP_MAT, op); |
1188 | } |
1162 | } |
1189 | else if (can_pay (op) && get_payment (op)) |
1163 | else if (can_pay (op) && get_payment (op)) |
1190 | { |
1164 | { |
1191 | /* this is only used for players */ |
1165 | /* this is only used for players */ |
1192 | rv = teleport (shop_mat, SHOP_MAT, op); |
1166 | rv = teleport (shop_mat, SHOP_MAT, op); |
1193 | |
1167 | |
|
|
1168 | if (has_unpaid) |
|
|
1169 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1170 | else if (is_in_shop (op)) |
|
|
1171 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1172 | else |
|
|
1173 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1174 | |
1194 | if (shop_mat->msg) |
1175 | if (shop_mat->msg) |
1195 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1176 | op->statusmsg (shop_mat->msg); |
1196 | /* This check below is a bit simplistic - generally it should be correct, |
1177 | /* This check below is a bit simplistic - generally it should be correct, |
1197 | * but there is never a guarantee that the bottom space on the map is |
1178 | * but there is never a guarantee that the bottom space on the map is |
1198 | * actually the shop floor. |
1179 | * actually the shop floor. |
1199 | */ |
1180 | */ |
1200 | else if (!rv && !is_in_shop (op)) |
1181 | else if (!rv && !is_in_shop (op)) |
1201 | { |
1182 | { |
1202 | opinion = shopkeeper_approval (op->map, op); |
1183 | opinion = shopkeeper_approval (op->map, op); |
1203 | |
1184 | |
1204 | if (opinion > 0.9) |
1185 | op->statusmsg ( |
1205 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1186 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1206 | else if (opinion > 0.75) |
1187 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1207 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1188 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1208 | else if (opinion > 0.5) |
1189 | : "The shopkeeper glares at you with contempt." |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1210 | else |
1190 | ); |
1211 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1212 | } |
1191 | } |
1213 | } |
1192 | } |
1214 | else |
1193 | else |
1215 | { |
1194 | { |
1216 | /* if we get here, a player tried to leave a shop but was not able |
1195 | /* if we get here, a player tried to leave a shop but was not able |
1217 | * to afford the items he has. We try to move the player so that |
1196 | * to afford the items he has. We try to move the player so that |
1218 | * they are not on the mat anymore |
1197 | * they are not on the mat anymore |
1219 | */ |
1198 | */ |
1220 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1199 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1221 | |
1200 | |
1222 | if (i == -1) |
1201 | if (i == -1) |
1223 | { |
|
|
1224 | LOG (llevError, "Internal shop-mat problem.\n"); |
1202 | LOG (llevError, "Internal shop-mat problem.\n"); |
1225 | } |
|
|
1226 | else |
1203 | else |
1227 | { |
1204 | { |
1228 | op->remove (); |
1205 | op->remove (); |
1229 | op->x += freearr_x[i]; |
1206 | op->x += freearr_x[i]; |
1230 | op->y += freearr_y[i]; |
1207 | op->y += freearr_y[i]; |
… | |
… | |
1240 | * Handles applying a sign. |
1217 | * Handles applying a sign. |
1241 | */ |
1218 | */ |
1242 | static void |
1219 | static void |
1243 | apply_sign (object *op, object *sign, int autoapply) |
1220 | apply_sign (object *op, object *sign, int autoapply) |
1244 | { |
1221 | { |
1245 | readable_message_type *msgType; |
1222 | if (!op->is_player()) |
1246 | char newbuf[HUGE_BUF]; |
1223 | return; |
1247 | |
1224 | |
1248 | if (sign->msg == NULL) |
1225 | if (sign->has_dialogue ()) |
1249 | { |
1226 | { |
1250 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1227 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1251 | return; |
1228 | return; |
1252 | } |
1229 | } |
1253 | |
1230 | |
|
|
1231 | if (!sign->msg) |
|
|
1232 | { |
|
|
1233 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1234 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1235 | &sign->name, |
|
|
1236 | sign->name == sign->arch->name ? "" : "else ")); |
|
|
1237 | return; |
|
|
1238 | } |
|
|
1239 | |
1254 | if (sign->stats.food) |
1240 | if (sign->stats.food) |
1255 | { |
1241 | { |
1256 | if (sign->last_eat >= sign->stats.food) |
1242 | if (sign->last_eat >= sign->stats.food) |
1257 | { |
1243 | { |
1258 | if (!sign->move_on) |
1244 | if (!sign->move_on) |
1259 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1245 | op->failmsg ("You cannot read it anymore."); |
|
|
1246 | |
1260 | return; |
1247 | return; |
1261 | } |
1248 | } |
1262 | |
1249 | |
1263 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1250 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1264 | sign->last_eat++; |
1251 | sign->last_eat++; |
… | |
… | |
1269 | * move_on is zero, it needs to be manually applied (doesn't talk |
1256 | * move_on is zero, it needs to be manually applied (doesn't talk |
1270 | * to us). |
1257 | * to us). |
1271 | */ |
1258 | */ |
1272 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1259 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1273 | { |
1260 | { |
1274 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1261 | op->failmsg ("You are unable to read while blind!"); |
1275 | return; |
1262 | return; |
1276 | } |
1263 | } |
1277 | msgType = get_readable_message_type (sign); |
1264 | |
1278 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1265 | if (op->contr) |
1279 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1266 | if (client *ns = op->contr->ns) |
|
|
1267 | { |
|
|
1268 | if (sign->sound) |
|
|
1269 | ns->play_sound (sign->sound); |
|
|
1270 | else if (autoapply) |
|
|
1271 | ns->play_sound (sound_find ("msg_voice")); |
|
|
1272 | |
|
|
1273 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
|
|
1274 | } |
|
|
1275 | } |
|
|
1276 | |
|
|
1277 | static void |
|
|
1278 | move_apply_hole (object *trap, object *victim) |
|
|
1279 | { |
|
|
1280 | /* Hole not open? */ |
|
|
1281 | if (trap->stats.wc > 0) |
|
|
1282 | return; |
|
|
1283 | |
|
|
1284 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1285 | * Processing will happen if the head runs into the pit |
|
|
1286 | */ |
|
|
1287 | if (victim->head) |
|
|
1288 | return; |
|
|
1289 | |
|
|
1290 | // now find all possible locations and randomly pick one |
|
|
1291 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1292 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1293 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1294 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1295 | : SIZEOFFREE0 + 1); |
|
|
1296 | |
|
|
1297 | if (dir < 0) |
|
|
1298 | return; |
|
|
1299 | |
|
|
1300 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1301 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1302 | |
|
|
1303 | transfer_ob (victim, |
|
|
1304 | EXIT_X (trap) + freearr_x[dir], |
|
|
1305 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1306 | 0, victim); |
1280 | } |
1307 | } |
1281 | |
1308 | |
1282 | /** |
1309 | /** |
1283 | * 'victim' moves onto 'trap' |
1310 | * 'victim' moves onto 'trap' |
1284 | * 'victim' leaves 'trap' |
1311 | * 'victim' leaves 'trap' |
… | |
… | |
1307 | * proper. This code was causing needless crashes. |
1334 | * proper. This code was causing needless crashes. |
1308 | */ |
1335 | */ |
1309 | if (recursion_depth >= 500) |
1336 | if (recursion_depth >= 500) |
1310 | { |
1337 | { |
1311 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1338 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1312 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1339 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1313 | return; |
1340 | return; |
1314 | } |
1341 | } |
|
|
1342 | |
1315 | recursion_depth++; |
1343 | recursion_depth++; |
1316 | if (trap->head) |
1344 | if (trap->head) |
1317 | trap = trap->head; |
1345 | trap = trap->head; |
1318 | |
1346 | |
1319 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1347 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1320 | goto leave; |
|
|
1321 | |
|
|
1322 | switch (trap->type) |
1348 | switch (trap->type) |
1323 | { |
1349 | { |
1324 | case PLAYERMOVER: |
1350 | case PLAYERMOVER: |
1325 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1351 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1352 | { |
|
|
1353 | if (!trap->stats.maxsp) |
|
|
1354 | trap->stats.maxsp = 2; |
|
|
1355 | |
|
|
1356 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1357 | * should be divided by trap->speed |
|
|
1358 | */ |
|
|
1359 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
|
|
1360 | |
|
|
1361 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1362 | * above with some objects have zero speed, and thus the player |
|
|
1363 | * getting permanently paralyzed. |
|
|
1364 | */ |
|
|
1365 | if (victim->speed_left < -50.f) |
|
|
1366 | victim->speed_left = -50.f; |
|
|
1367 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1368 | } |
|
|
1369 | break; |
|
|
1370 | |
|
|
1371 | case SPINNER: |
|
|
1372 | if (victim->direction) |
|
|
1373 | { |
|
|
1374 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1375 | update_turn_face (victim); |
|
|
1376 | } |
|
|
1377 | break; |
|
|
1378 | |
|
|
1379 | case DIRECTOR: |
|
|
1380 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1381 | { |
|
|
1382 | victim->direction = trap->stats.sp; |
|
|
1383 | update_turn_face (victim); |
|
|
1384 | } |
|
|
1385 | break; |
|
|
1386 | |
|
|
1387 | case BUTTON: |
|
|
1388 | case PEDESTAL: |
|
|
1389 | update_button (trap, originator); |
|
|
1390 | break; |
|
|
1391 | |
|
|
1392 | case ALTAR: |
|
|
1393 | /* sacrifice victim on trap */ |
|
|
1394 | apply_altar (trap, victim, originator); |
|
|
1395 | break; |
|
|
1396 | |
|
|
1397 | case THROWN_OBJ: |
|
|
1398 | if (trap->inv == NULL) |
|
|
1399 | break; |
|
|
1400 | /* fallthrough */ |
|
|
1401 | |
|
|
1402 | case ARROW: |
|
|
1403 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1405 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1407 | * action, we avoid hits here |
|
|
1408 | */ |
|
|
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1410 | hit_with_arrow (trap, victim); |
|
|
1411 | break; |
|
|
1412 | |
|
|
1413 | case SPELL_EFFECT: |
|
|
1414 | apply_spell_effect (trap, victim); |
|
|
1415 | break; |
|
|
1416 | |
|
|
1417 | case TRAPDOOR: |
1326 | { |
1418 | { |
|
|
1419 | int max, sound_was_played; |
|
|
1420 | object *ab, *ab_next; |
|
|
1421 | |
1327 | if (!trap->stats.maxsp) |
1422 | if (!trap->value) |
1328 | trap->stats.maxsp = 2; |
1423 | { |
|
|
1424 | int tot; |
1329 | |
1425 | |
1330 | /* Is this correct? From the docs, it doesn't look like it |
1426 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1331 | * should be divided by trap->speed |
1427 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1428 | tot += ab->head_ ()->total_weight (); |
|
|
1429 | |
|
|
1430 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1431 | break; |
|
|
1432 | |
|
|
1433 | SET_ANIMATION (trap, trap->value); |
|
|
1434 | update_object (trap, UP_OBJ_FACE); |
|
|
1435 | } |
|
|
1436 | |
|
|
1437 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1438 | { |
|
|
1439 | /* need to set this up, since if we do transfer the object, |
|
|
1440 | * ab->above would be bogus |
1332 | */ |
1441 | */ |
1333 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1442 | ab_next = ab->above; |
1334 | |
1443 | |
1335 | /* Just put in some sanity check. I think there is a bug in the |
1444 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1336 | * above with some objects have zero speed, and thus the player |
1445 | { |
1337 | * getting permanently paralyzed. |
1446 | if (!sound_was_played) |
|
|
1447 | { |
|
|
1448 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1449 | sound_was_played = 1; |
|
|
1450 | } |
|
|
1451 | |
|
|
1452 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1453 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1454 | } |
1338 | */ |
1455 | } |
1339 | if (victim->speed_left < -50.0) |
1456 | break; |
1340 | victim->speed_left = -50.0; |
|
|
1341 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1342 | } |
1457 | } |
1343 | goto leave; |
|
|
1344 | |
1458 | |
1345 | case SPINNER: |
1459 | case CONVERTER: |
1346 | if (victim->direction) |
1460 | if (convert_item (victim, trap) < 0) |
1347 | { |
|
|
1348 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1349 | update_turn_face (victim); |
|
|
1350 | } |
|
|
1351 | goto leave; |
|
|
1352 | |
|
|
1353 | case DIRECTOR: |
|
|
1354 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1355 | { |
|
|
1356 | victim->direction = trap->stats.sp; |
|
|
1357 | update_turn_face (victim); |
|
|
1358 | } |
|
|
1359 | goto leave; |
|
|
1360 | |
|
|
1361 | case BUTTON: |
|
|
1362 | case PEDESTAL: |
|
|
1363 | update_button (trap); |
|
|
1364 | goto leave; |
|
|
1365 | |
|
|
1366 | case ALTAR: |
|
|
1367 | /* sacrifice victim on trap */ |
|
|
1368 | apply_altar (trap, victim, originator); |
|
|
1369 | goto leave; |
|
|
1370 | |
|
|
1371 | case THROWN_OBJ: |
|
|
1372 | if (trap->inv == NULL) |
|
|
1373 | goto leave; |
|
|
1374 | /* fallthrough */ |
|
|
1375 | |
|
|
1376 | case ARROW: |
|
|
1377 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1378 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1379 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1380 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1381 | * action, we avoid hits here |
|
|
1382 | */ |
|
|
1383 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1384 | hit_with_arrow (trap, victim); |
|
|
1385 | goto leave; |
|
|
1386 | |
|
|
1387 | case SPELL_EFFECT: |
|
|
1388 | apply_spell_effect (trap, victim); |
|
|
1389 | goto leave; |
|
|
1390 | |
|
|
1391 | case TRAPDOOR: |
|
|
1392 | { |
|
|
1393 | int max, sound_was_played; |
|
|
1394 | object *ab, *ab_next; |
|
|
1395 | |
|
|
1396 | if (!trap->value) |
|
|
1397 | { |
1461 | { |
1398 | int tot; |
1462 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1399 | |
1463 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1400 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
|
|
1401 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1402 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1403 | |
|
|
1404 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1405 | goto leave; |
|
|
1406 | |
|
|
1407 | SET_ANIMATION (trap, trap->value); |
|
|
1408 | update_object (trap, UP_OBJ_FACE); |
|
|
1409 | } |
1464 | } |
1410 | |
1465 | |
1411 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1466 | break; |
|
|
1467 | |
|
|
1468 | case TRIGGER_BUTTON: |
|
|
1469 | case TRIGGER_PEDESTAL: |
|
|
1470 | case TRIGGER_ALTAR: |
|
|
1471 | check_trigger (trap, victim, originator); |
|
|
1472 | break; |
|
|
1473 | |
|
|
1474 | case DEEP_SWAMP: |
|
|
1475 | walk_on_deep_swamp (trap, victim); |
|
|
1476 | break; |
|
|
1477 | |
|
|
1478 | case CHECK_INV: |
|
|
1479 | check_inv (victim, trap); |
|
|
1480 | break; |
|
|
1481 | |
|
|
1482 | case HOLE: |
|
|
1483 | move_apply_hole (trap, victim); |
|
|
1484 | break; |
|
|
1485 | |
|
|
1486 | case EXIT: |
|
|
1487 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1412 | { |
1488 | { |
1413 | /* need to set this up, since if we do transfer the object, |
1489 | /* Basically, don't show exits leading to random maps the |
1414 | * ab->above would be bogus |
1490 | * players output. |
1415 | */ |
1491 | */ |
1416 | ab_next = ab->above; |
1492 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1493 | victim->statusmsg (trap->msg, NDI_NAVY); |
1417 | |
1494 | |
1418 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1495 | trap->play_sound (trap->sound); |
1419 | { |
1496 | victim->enter_exit (trap); |
1420 | if (!sound_was_played) |
|
|
1421 | { |
|
|
1422 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
|
|
1423 | sound_was_played = 1; |
|
|
1424 | } |
|
|
1425 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
|
|
1426 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
|
|
1427 | } |
|
|
1428 | } |
1497 | } |
1429 | goto leave; |
1498 | break; |
1430 | } |
|
|
1431 | |
1499 | |
1432 | |
|
|
1433 | case CONVERTER: |
|
|
1434 | if (convert_item (victim, trap) < 0) |
|
|
1435 | { |
|
|
1436 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1437 | get_archetype ("burnout")->insert_at (trap, trap); |
|
|
1438 | } |
|
|
1439 | |
|
|
1440 | goto leave; |
|
|
1441 | |
|
|
1442 | case TRIGGER_BUTTON: |
|
|
1443 | case TRIGGER_PEDESTAL: |
|
|
1444 | case TRIGGER_ALTAR: |
|
|
1445 | check_trigger (trap, victim); |
|
|
1446 | goto leave; |
|
|
1447 | |
|
|
1448 | case DEEP_SWAMP: |
|
|
1449 | walk_on_deep_swamp (trap, victim); |
|
|
1450 | goto leave; |
|
|
1451 | |
|
|
1452 | case CHECK_INV: |
|
|
1453 | check_inv (victim, trap); |
|
|
1454 | goto leave; |
|
|
1455 | |
|
|
1456 | case HOLE: |
|
|
1457 | /* Hole not open? */ |
|
|
1458 | if (trap->stats.wc > 0) |
|
|
1459 | goto leave; |
|
|
1460 | |
|
|
1461 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1462 | * Processing will happen if the head runs into the pit |
|
|
1463 | */ |
|
|
1464 | if (victim->head) |
|
|
1465 | goto leave; |
|
|
1466 | |
|
|
1467 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1468 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1469 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1470 | goto leave; |
|
|
1471 | |
|
|
1472 | case EXIT: |
|
|
1473 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1474 | { |
|
|
1475 | /* Basically, don't show exits leading to random maps the |
|
|
1476 | * players output. |
|
|
1477 | */ |
|
|
1478 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
|
|
1479 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1480 | |
|
|
1481 | victim->enter_exit (trap); |
|
|
1482 | } |
|
|
1483 | goto leave; |
|
|
1484 | |
|
|
1485 | case ENCOUNTER: |
1500 | case ENCOUNTER: |
1486 | /* may be some leftovers on this */ |
1501 | /* may be some leftovers on this */ |
1487 | goto leave; |
1502 | break; |
1488 | |
1503 | |
1489 | case SHOP_MAT: |
1504 | case SHOP_MAT: |
1490 | apply_shop_mat (trap, victim); |
1505 | apply_shop_mat (trap, victim); |
1491 | goto leave; |
1506 | break; |
1492 | |
1507 | |
1493 | /* Drop a certain amount of gold, and have one item identified */ |
1508 | /* Drop a certain amount of gold, and have one item identified */ |
1494 | case IDENTIFY_ALTAR: |
1509 | case IDENTIFY_ALTAR: |
1495 | apply_id_altar (victim, trap, originator); |
1510 | apply_id_altar (victim, trap, originator); |
1496 | goto leave; |
1511 | break; |
1497 | |
1512 | |
1498 | case SIGN: |
1513 | case SIGN: |
1499 | if (victim->type != PLAYER && trap->stats.food > 0) |
1514 | if (victim->type != PLAYER && trap->stats.food > 0) |
1500 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1515 | break; /* monsters musn't apply magic_mouths with counters */ |
1501 | |
1516 | |
1502 | apply_sign (victim, trap, 1); |
1517 | apply_sign (victim, trap, 1); |
1503 | goto leave; |
1518 | break; |
1504 | |
1519 | |
1505 | case CONTAINER: |
1520 | case CONTAINER: |
1506 | apply_container (victim, trap); |
1521 | apply_container (victim, trap); |
1507 | goto leave; |
1522 | break; |
1508 | |
1523 | |
1509 | case RUNE: |
1524 | case RUNE: |
1510 | case TRAP: |
1525 | case TRAP: |
1511 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1526 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1512 | { |
|
|
1513 | spring_trap (trap, victim); |
1527 | spring_trap (trap, victim); |
1514 | } |
1528 | break; |
1515 | goto leave; |
|
|
1516 | |
1529 | |
1517 | default: |
1530 | default: |
1518 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1531 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1519 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1532 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1520 | goto leave; |
1533 | break; |
1521 | } |
1534 | } |
1522 | |
1535 | |
1523 | leave: |
|
|
1524 | recursion_depth--; |
1536 | recursion_depth--; |
1525 | } |
1537 | } |
1526 | |
1538 | |
1527 | /** |
1539 | /** |
1528 | * Handles reading a regular (ie not containing a spell) book. |
1540 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1533 | int lev_diff; |
1545 | int lev_diff; |
1534 | object *skill_ob; |
1546 | object *skill_ob; |
1535 | |
1547 | |
1536 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1548 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1537 | { |
1549 | { |
1538 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1550 | op->failmsg ("You are unable to read while blind!"); |
1539 | return; |
1551 | return; |
1540 | } |
1552 | } |
|
|
1553 | |
1541 | if (tmp->msg == NULL) |
1554 | if (!tmp->msg) |
1542 | { |
1555 | { |
1543 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1556 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1544 | return; |
1557 | return; |
1545 | } |
1558 | } |
1546 | |
1559 | |
1547 | /* need a literacy skill to read stuff! */ |
1560 | /* need a literacy skill to read stuff! */ |
1548 | skill_ob = find_skill_by_name (op, tmp->skill); |
1561 | skill_ob = find_skill_by_name (op, tmp->skill); |
1549 | if (!skill_ob) |
1562 | if (!skill_ob) |
1550 | { |
1563 | { |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1564 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1552 | return; |
1565 | return; |
1553 | } |
1566 | } |
|
|
1567 | |
1554 | lev_diff = tmp->level - (skill_ob->level + 5); |
1568 | lev_diff = tmp->level - (skill_ob->level + 5); |
1555 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1569 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1556 | { |
1570 | { |
1557 | if (lev_diff < 2) |
1571 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1558 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1572 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1559 | else if (lev_diff < 3) |
1573 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1560 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1574 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1561 | else if (lev_diff < 5) |
1575 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1562 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1576 | : "This book is totally beyond your comprehension."); |
1563 | else if (lev_diff < 8) |
|
|
1564 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
|
|
1565 | else if (lev_diff < 15) |
|
|
1566 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
|
|
1567 | else |
|
|
1568 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1569 | return; |
1577 | return; |
1570 | } |
1578 | } |
1571 | |
1579 | |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1580 | readable_message_type *msgType = get_readable_message_type (tmp); |
1573 | |
1581 | |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1582 | if (player *pl = op->contr) |
1575 | msgType->message_type, msgType->message_subtype, |
1583 | if (client *ns = pl->ns) |
1576 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1584 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1577 | long_desc (tmp, op), &tmp->msg); |
|
|
1578 | |
1585 | |
1579 | /* gain xp from reading */ |
1586 | /* gain xp from reading */ |
1580 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1587 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1581 | { /* only if not read before */ |
1588 | { /* only if not read before */ |
1582 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1589 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1584 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1591 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1585 | { |
1592 | { |
1586 | /*exp_gain *= 2; because they just identified it too */ |
1593 | /*exp_gain *= 2; because they just identified it too */ |
1587 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1594 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1588 | |
1595 | |
1589 | /* If in a container, update how it looks */ |
1596 | if (object *pl = tmp->visible_to ()) |
1590 | if (tmp->env) |
|
|
1591 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1597 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1592 | else |
|
|
1593 | op->contr->ns->floorbox_update (); |
|
|
1594 | } |
1598 | } |
1595 | |
1599 | |
1596 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1600 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1597 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1601 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1598 | } |
1602 | } |
… | |
… | |
1603 | * op is the person learning the skill, tmp is the skill scroll object |
1607 | * op is the person learning the skill, tmp is the skill scroll object |
1604 | */ |
1608 | */ |
1605 | static void |
1609 | static void |
1606 | apply_skillscroll (object *op, object *tmp) |
1610 | apply_skillscroll (object *op, object *tmp) |
1607 | { |
1611 | { |
1608 | switch ((int) learn_skill (op, tmp)) |
1612 | switch (learn_skill (op, tmp)) |
1609 | { |
1613 | { |
1610 | case 0: |
1614 | case 0: |
1611 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1615 | op->play_sound (sound_find ("generic_fail")); |
1612 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1616 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1613 | return; |
1617 | break; |
1614 | |
1618 | |
1615 | case 1: |
1619 | case 1: |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1617 | decrease_ob (tmp); |
1620 | tmp->decrease (); |
|
|
1621 | op->play_sound (sound_find ("skill_learn")); |
|
|
1622 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1618 | return; |
1623 | break; |
1619 | |
1624 | |
1620 | default: |
1625 | default: |
|
|
1626 | tmp->decrease (); |
|
|
1627 | op->play_sound (sound_find ("generic_fail")); |
1621 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1628 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1622 | decrease_ob (tmp); |
|
|
1623 | return; |
1629 | break; |
1624 | } |
1630 | } |
1625 | } |
1631 | } |
1626 | |
1632 | |
1627 | /** |
1633 | /** |
1628 | * Actually makes op learn spell. |
1634 | * Actually makes op learn spell. |
… | |
… | |
1648 | return; |
1654 | return; |
1649 | } |
1655 | } |
1650 | return; |
1656 | return; |
1651 | } |
1657 | } |
1652 | |
1658 | |
1653 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1659 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1660 | |
1654 | tmp = spell->clone (); |
1661 | tmp = spell->clone (); |
1655 | insert_ob_in_ob (tmp, op); |
1662 | insert_ob_in_ob (tmp, op); |
1656 | |
1663 | |
1657 | if (special_prayer) |
1664 | if (special_prayer) |
1658 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1665 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1677 | { |
1684 | { |
1678 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1685 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1679 | return; |
1686 | return; |
1680 | } |
1687 | } |
1681 | |
1688 | |
1682 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1689 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1683 | player_unready_range_ob (op->contr, spob); |
1690 | player_unready_range_ob (op->contr, spob); |
1684 | esrv_remove_spell (op->contr, spob); |
1691 | esrv_remove_spell (op->contr, spob); |
1685 | spob->destroy (); |
1692 | spob->destroy (); |
1686 | } |
1693 | } |
1687 | |
1694 | |
… | |
… | |
1695 | { |
1702 | { |
1696 | object *skop, *spell, *spell_skill; |
1703 | object *skop, *spell, *spell_skill; |
1697 | |
1704 | |
1698 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1705 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1699 | { |
1706 | { |
1700 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1707 | op->failmsg ("You are unable to read while blind."); |
1701 | return; |
1708 | return; |
1702 | } |
1709 | } |
1703 | |
1710 | |
1704 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1711 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1705 | * instead of having their spell stored in stats.sp. These are |
1712 | * instead of having their spell stored in stats.sp. These are |
1706 | * legacy spellbooks |
1713 | * legacy spellbooks |
1707 | */ |
1714 | */ |
1708 | |
|
|
1709 | if (tmp->slaying != NULL) |
1715 | if (tmp->slaying) |
1710 | { |
1716 | { |
1711 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1717 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1712 | if (!spell) |
1718 | if (!spell) |
1713 | { |
1719 | { |
1714 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1720 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1715 | return; |
1721 | return; |
1716 | } |
1722 | } |
1717 | else |
1723 | else |
1718 | insert_ob_in_ob (spell, tmp); |
1724 | insert_ob_in_ob (spell, tmp); |
|
|
1725 | |
1719 | tmp->slaying = NULL; |
1726 | tmp->slaying = 0; |
1720 | } |
1727 | } |
1721 | |
1728 | |
1722 | skop = find_skill_by_name (op, tmp->skill); |
1729 | skop = find_skill_by_name (op, tmp->skill); |
1723 | |
1730 | |
1724 | /* need a literacy skill to learn spells. Also, having a literacy level |
1731 | /* need a literacy skill to learn spells. Also, having a literacy level |
1725 | * lower than the spell will make learning the spell more difficult */ |
1732 | * lower than the spell will make learning the spell more difficult */ |
1726 | if (!skop) |
1733 | if (!skop) |
1727 | { |
1734 | { |
1728 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1735 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1729 | return; |
1736 | return; |
1730 | } |
1737 | } |
1731 | |
1738 | |
1732 | spell = tmp->inv; |
1739 | spell = tmp->inv; |
1733 | |
1740 | |
1734 | if (!spell) |
1741 | if (!spell) |
1735 | { |
1742 | { |
1736 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1743 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1737 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1744 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1738 | return; |
1745 | return; |
1739 | } |
1746 | } |
1740 | |
1747 | |
1741 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1748 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1749 | if (skop->level < learn_level) |
1742 | { |
1750 | { |
1743 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1751 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1752 | &tmp->skill, learn_level)); |
1744 | return; |
1753 | return; |
1745 | } |
1754 | } |
1746 | |
1755 | |
1747 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1756 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1748 | |
1757 | |
1749 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1758 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1750 | { |
|
|
1751 | identify (tmp); |
1759 | identify (tmp); |
1752 | |
|
|
1753 | if (tmp->env) |
|
|
1754 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1755 | else |
|
|
1756 | op->contr->ns->floorbox_update (); |
|
|
1757 | } |
|
|
1758 | |
1760 | |
1759 | /* I removed the check for special_prayer_mark here - it didn't make |
1761 | /* I removed the check for special_prayer_mark here - it didn't make |
1760 | * a lot of sense - special prayers are not found in spellbooks, and |
1762 | * a lot of sense - special prayers are not found in spellbooks, and |
1761 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1763 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1762 | * they would have a special prayer mark. |
1764 | * they would have a special prayer mark. |
1763 | */ |
1765 | */ |
1764 | if (check_spell_known (op, spell->name)) |
1766 | if (check_spell_known (op, spell->name)) |
1765 | { |
1767 | { |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1768 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1767 | return; |
1769 | return; |
1768 | } |
1770 | } |
1769 | |
1771 | |
1770 | if (spell->skill) |
1772 | if (spell->skill) |
1771 | { |
1773 | { |
1772 | spell_skill = find_skill_by_name (op, spell->skill); |
1774 | spell_skill = find_skill_by_name (op, spell->skill); |
1773 | |
1775 | |
1774 | if (!spell_skill) |
1776 | if (!spell_skill) |
1775 | { |
1777 | { |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1778 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1777 | return; |
1779 | return; |
1778 | } |
1780 | } |
1779 | |
1781 | |
1780 | if (spell_skill->level < spell->level) |
1782 | if (spell_skill->level < spell->level) |
1781 | { |
1783 | { |
1782 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1784 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1783 | return; |
1785 | return; |
1784 | } |
1786 | } |
1785 | } |
1787 | } |
1786 | |
1788 | |
1787 | /* Logic as follows |
1789 | /* Logic as follows |
… | |
… | |
1796 | * Overall, chances are the same but a player will find having a high |
1798 | * Overall, chances are the same but a player will find having a high |
1797 | * literacy rate very useful! -b.t. |
1799 | * literacy rate very useful! -b.t. |
1798 | */ |
1800 | */ |
1799 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1801 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1800 | { |
1802 | { |
1801 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1803 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1802 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1804 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1803 | } |
1805 | } |
1804 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1806 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1805 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1807 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1806 | { |
1808 | { |
1807 | |
1809 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1808 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1809 | do_learn_spell (op, spell, 0); |
1810 | do_learn_spell (op, spell, 0); |
1810 | |
1811 | |
1811 | /* xp gain to literacy for spell learning */ |
1812 | /* xp gain to literacy for spell learning */ |
1812 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1813 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1813 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1814 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1814 | } |
1815 | } |
1815 | else |
1816 | else |
1816 | { |
1817 | { |
1817 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1818 | op->contr->play_sound (sound_find ("fumble_spell")); |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1819 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1819 | } |
1820 | } |
1820 | |
1821 | |
1821 | decrease_ob (tmp); |
1822 | tmp->decrease (); |
1822 | } |
1823 | } |
1823 | |
1824 | |
1824 | /** |
1825 | /** |
1825 | * Handles applying a spell scroll. |
1826 | * Handles applying a spell scroll. |
1826 | */ |
1827 | */ |
… | |
… | |
1829 | { |
1830 | { |
1830 | object *skop; |
1831 | object *skop; |
1831 | |
1832 | |
1832 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1833 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1833 | { |
1834 | { |
1834 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1835 | op->failmsg ("You are unable to read while blind."); |
1835 | return; |
1836 | return; |
1836 | } |
1837 | } |
1837 | |
1838 | |
1838 | if (!tmp->inv || tmp->inv->type != SPELL) |
1839 | if (!tmp->inv || tmp->inv->type != SPELL) |
1839 | { |
1840 | { |
1840 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1841 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1841 | return; |
1842 | return; |
1842 | } |
1843 | } |
1843 | |
1844 | |
1844 | if (op->type == PLAYER) |
1845 | if (op->type == PLAYER) |
1845 | { |
1846 | { |
… | |
… | |
1851 | */ |
1852 | */ |
1852 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1853 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1853 | |
1854 | |
1854 | if (!skop) |
1855 | if (!skop) |
1855 | { |
1856 | { |
1856 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1857 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1857 | return; |
1858 | return; |
1858 | } |
1859 | } |
1859 | |
1860 | |
1860 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1861 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1861 | change_exp (op, exp_gain, skop->skill, 0); |
1862 | change_exp (op, exp_gain, skop->skill, 0); |
1862 | } |
1863 | } |
1863 | |
1864 | |
1864 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1865 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1865 | identify (tmp); |
1866 | identify (tmp); |
1866 | |
1867 | |
1867 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1868 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1868 | |
|
|
1869 | |
1869 | |
1870 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1870 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1871 | decrease_ob (tmp); |
1871 | tmp->decrease (); |
1872 | } |
1872 | } |
1873 | |
1873 | |
1874 | /** |
1874 | /** |
1875 | * Applies a treasure object - by default, chest. op |
1875 | * Applies a treasure object - by default, chest. op |
1876 | * is the person doing the applying, tmp is the treasure |
1876 | * is the person doing the applying, tmp is the treasure |
1877 | * chest. |
1877 | * chest. |
1878 | */ |
1878 | */ |
1879 | static void |
1879 | static void |
1880 | apply_treasure (object *op, object *tmp) |
1880 | apply_treasure (object *op, object *tmp) |
1881 | { |
1881 | { |
1882 | object *treas; |
|
|
1883 | |
|
|
1884 | |
|
|
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1882 | /* Nice side effect of this treasure creation method is that the treasure |
1886 | * for the chest is done when the chest is created, and put into the chest |
1883 | * for the chest is done when the chest is created, and put into the chest |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1884 | * inventory. So that when the chest burns up, the items still exist. Also |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1885 | * prevents people from moving chests to more difficult maps to get better |
1889 | * treasure |
1886 | * treasure |
1890 | */ |
1887 | */ |
1891 | |
|
|
1892 | treas = tmp->inv; |
1888 | object *treas = tmp->inv; |
1893 | if (treas == NULL) |
1889 | |
|
|
1890 | if (!treas) |
1894 | { |
1891 | { |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1892 | op->statusmsg ("The chest was empty."); |
1896 | decrease_ob (tmp); |
1893 | tmp->decrease (); |
1897 | return; |
1894 | return; |
1898 | } |
1895 | } |
|
|
1896 | |
1899 | while (tmp->inv) |
1897 | while (tmp->inv) |
1900 | { |
1898 | { |
1901 | treas = tmp->inv; |
1899 | treas = tmp->inv; |
1902 | |
|
|
1903 | treas->remove (); |
1900 | treas->remove (); |
1904 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1905 | |
1901 | |
1906 | treas->x = op->x; |
1902 | treas->x = op->x; |
1907 | treas->y = op->y; |
1903 | treas->y = op->y; |
1908 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1904 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1909 | |
1905 | |
1910 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1906 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1911 | spring_trap (treas, op); |
1907 | spring_trap (treas, op); |
1912 | |
1908 | |
1913 | /* If either player or container was destroyed, no need to do |
1909 | /* If either player or container was destroyed, no need to do |
1914 | * further processing. I think this should be enclused with |
1910 | * further processing. I think this should be enclused with |
1915 | * spring trap above, as I don't think there is otherwise |
1911 | * spring trap above, as I don't think there is otherwise |
1916 | * any way for the treasure chest or player to get killed |
1912 | * any way for the treasure chest or player to get killed. |
1917 | */ |
1913 | */ |
1918 | if (op->destroyed () || tmp->destroyed ()) |
1914 | if (op->destroyed () || tmp->destroyed ()) |
1919 | break; |
1915 | break; |
1920 | } |
1916 | } |
1921 | |
1917 | |
1922 | if (!tmp->destroyed () && tmp->inv == NULL) |
1918 | if (!tmp->destroyed () && !tmp->inv) |
1923 | decrease_ob (tmp); |
1919 | tmp->decrease (true); |
1924 | |
|
|
1925 | } |
1920 | } |
1926 | |
1921 | |
1927 | /** |
1922 | /** |
1928 | * op eats food. |
1923 | * op eats food. |
1929 | * If player, takes care of messages and dragon special food. |
1924 | * If player, takes care of messages and dragon special food. |
… | |
… | |
1944 | { |
1939 | { |
1945 | /* usual case - no dragon meal: */ |
1940 | /* usual case - no dragon meal: */ |
1946 | if (op->stats.food + tmp->stats.food > 999) |
1941 | if (op->stats.food + tmp->stats.food > 999) |
1947 | { |
1942 | { |
1948 | if (tmp->type == FOOD || tmp->type == FLESH) |
1943 | if (tmp->type == FOOD || tmp->type == FLESH) |
1949 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1944 | op->failmsg ("You feel full, but what a waste of food!"); |
1950 | else |
1945 | else |
1951 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
1946 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
1952 | } |
1947 | } |
|
|
1948 | |
|
|
1949 | tmp->play_sound ( |
|
|
1950 | tmp->sound |
|
|
1951 | ? tmp->sound |
|
|
1952 | : tmp->type == DRINK |
|
|
1953 | ? sound_find ("eat_drink") |
|
|
1954 | : sound_find ("eat_food") |
|
|
1955 | ); |
1953 | |
1956 | |
1954 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1957 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
1955 | { |
1958 | { |
1956 | char buf[MAX_BUF]; |
1959 | const char *buf; |
1957 | |
1960 | |
1958 | if (!is_dragon_pl (op)) |
1961 | if (!is_dragon_pl (op)) |
1959 | { |
1962 | { |
1960 | /* eating message for normal players */ |
1963 | /* eating message for normal players */ |
1961 | if (tmp->type == DRINK) |
1964 | if (tmp->type == DRINK) |
1962 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
1965 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
1963 | else |
1966 | else |
1964 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1967 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
1965 | } |
1968 | } |
1966 | else |
1969 | else |
1967 | { |
|
|
1968 | /* eating message for dragon players */ |
1970 | /* eating message for dragon players */ |
1969 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
1971 | buf = format ("The %s tasted terrible!", &tmp->name); |
1970 | } |
|
|
1971 | |
1972 | |
1972 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1973 | op->statusmsg (buf); |
|
|
1974 | |
1973 | capacity_remaining = 999 - op->stats.food; |
1975 | capacity_remaining = 999 - op->stats.food; |
1974 | op->stats.food += tmp->stats.food; |
1976 | op->stats.food += tmp->stats.food; |
1975 | if (capacity_remaining < tmp->stats.food) |
1977 | if (capacity_remaining < tmp->stats.food) |
1976 | op->stats.hp += capacity_remaining / 50; |
1978 | op->stats.hp += capacity_remaining / 50; |
1977 | else |
1979 | else |
1978 | op->stats.hp += tmp->stats.food / 50; |
1980 | op->stats.hp += tmp->stats.food / 50; |
|
|
1981 | |
1979 | if (op->stats.hp > op->stats.maxhp) |
1982 | if (op->stats.hp > op->stats.maxhp) |
1980 | op->stats.hp = op->stats.maxhp; |
1983 | op->stats.hp = op->stats.maxhp; |
1981 | if (op->stats.food > 999) |
1984 | if (op->stats.food > 999) |
1982 | op->stats.food = 999; |
1985 | op->stats.food = 999; |
1983 | } |
1986 | } |
… | |
… | |
1985 | /* special food hack -b.t. */ |
1988 | /* special food hack -b.t. */ |
1986 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1989 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1987 | eat_special_food (op, tmp); |
1990 | eat_special_food (op, tmp); |
1988 | } |
1991 | } |
1989 | } |
1992 | } |
|
|
1993 | |
1990 | handle_apply_yield (tmp); |
1994 | handle_apply_yield (tmp); |
1991 | decrease_ob (tmp); |
1995 | tmp->decrease (); |
1992 | } |
1996 | } |
1993 | |
1997 | |
1994 | /** |
1998 | /** |
1995 | * A dragon is eating some flesh. If the flesh contains resistances, |
1999 | * A dragon is eating some flesh. If the flesh contains resistances, |
1996 | * there is a chance for the dragon's skin to get improved. |
2000 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2006 | { |
2010 | { |
2007 | object *skin = NULL; /* pointer to dragon skin force */ |
2011 | object *skin = NULL; /* pointer to dragon skin force */ |
2008 | object *abil = NULL; /* pointer to dragon ability force */ |
2012 | object *abil = NULL; /* pointer to dragon ability force */ |
2009 | object *tmp = NULL; /* tmp. object */ |
2013 | object *tmp = NULL; /* tmp. object */ |
2010 | |
2014 | |
2011 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2012 | double chance; /* improvement-chance of one resistance type */ |
2015 | double chance; /* improvement-chance of one resistance type */ |
2013 | double totalchance = 1; /* total chance of gaining one resistance */ |
2016 | double totalchance = 1; /* total chance of gaining one resistance */ |
2014 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2017 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2015 | double mbonus = 0; /* monster bonus */ |
2018 | double mbonus = 0; /* monster bonus */ |
2016 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2019 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2021 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2024 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2022 | return 0; |
2025 | return 0; |
2023 | |
2026 | |
2024 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2027 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2025 | from the player's inventory */ |
2028 | from the player's inventory */ |
2026 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2027 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2028 | |
|
|
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2030 | if (tmp->type == FORCE) |
2030 | if (tmp->type == FORCE) |
2031 | if (tmp->arch->name == dragon_skin_force) |
2031 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2032 | skin = tmp; |
2032 | skin = tmp; |
2033 | else if (tmp->arch->name == dragon_ability_force) |
2033 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2034 | abil = tmp; |
2034 | abil = tmp; |
2035 | |
2035 | |
2036 | /* if either skin or ability are missing, this is an old player |
2036 | /* if either skin or ability are missing, this is an old player |
2037 | which is not to be considered a dragon -> bail out */ |
2037 | which is not to be considered a dragon -> bail out */ |
2038 | if (skin == NULL || abil == NULL) |
2038 | if (skin == NULL || abil == NULL) |
… | |
… | |
2041 | /* now start by filling stomache and health, according to food-value */ |
2041 | /* now start by filling stomache and health, according to food-value */ |
2042 | if ((999 - op->stats.food) < meal->stats.food) |
2042 | if ((999 - op->stats.food) < meal->stats.food) |
2043 | op->stats.hp += (999 - op->stats.food) / 50; |
2043 | op->stats.hp += (999 - op->stats.food) / 50; |
2044 | else |
2044 | else |
2045 | op->stats.hp += meal->stats.food / 50; |
2045 | op->stats.hp += meal->stats.food / 50; |
|
|
2046 | |
2046 | if (op->stats.hp > op->stats.maxhp) |
2047 | if (op->stats.hp > op->stats.maxhp) |
2047 | op->stats.hp = op->stats.maxhp; |
2048 | op->stats.hp = op->stats.maxhp; |
2048 | |
2049 | |
2049 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2050 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2050 | |
2051 | |
… | |
… | |
2095 | } |
2096 | } |
2096 | } |
2097 | } |
2097 | |
2098 | |
2098 | /* inverse totalchance as until now we have the failure-chance */ |
2099 | /* inverse totalchance as until now we have the failure-chance */ |
2099 | totalchance = 100 - totalchance * 100; |
2100 | totalchance = 100 - totalchance * 100; |
|
|
2101 | |
2100 | /* print message according to totalchance */ |
2102 | /* print message according to totalchance */ |
|
|
2103 | const char *buf; |
2101 | if (totalchance > 50.) |
2104 | if (totalchance > 50.) |
2102 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2105 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2103 | else if (totalchance > 10.) |
2106 | else if (totalchance > 10.) |
2104 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2107 | buf = format ("The %s tasted very good.", &meal->name); |
2105 | else if (totalchance > 1.) |
2108 | else if (totalchance > 1.) |
2106 | sprintf (buf, "The %s tasted good.", &meal->name); |
2109 | buf = format ("The %s tasted good.", &meal->name); |
2107 | else if (totalchance > 0.1) |
2110 | else if (totalchance > 0.1) |
2108 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2111 | buf = format ("The %s tasted bland.", &meal->name); |
2109 | else if (totalchance >= 0.01) |
2112 | else if (totalchance >= 0.01) |
2110 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2113 | buf = format ("The %s had a boring taste.", &meal->name); |
2111 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2114 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2112 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2115 | buf = format ("The %s tasted strange.", &meal->name); |
2113 | else |
2116 | else |
2114 | sprintf (buf, "The %s had no taste.", &meal->name); |
2117 | buf = format ("The %s had no taste.", &meal->name); |
2115 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2118 | |
|
|
2119 | op->statusmsg (buf); |
2116 | |
2120 | |
2117 | /* now choose a winner if we have any */ |
2121 | /* now choose a winner if we have any */ |
2118 | i = -1; |
2122 | i = -1; |
2119 | if (winners > 0) |
2123 | if (winners > 0) |
2120 | i = atnr_winner[RANDOM () % winners]; |
2124 | i = atnr_winner [rndm (winners)]; |
2121 | |
2125 | |
2122 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2126 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2123 | { |
2127 | { |
2124 | /* resistance increased! */ |
2128 | /* resistance increased! */ |
2125 | skin->resist[i]++; |
2129 | skin->resist[i]++; |
2126 | op->update_stats (); |
2130 | op->update_stats (); |
2127 | |
2131 | |
2128 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2132 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2129 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2130 | } |
2133 | } |
2131 | |
2134 | |
2132 | /* if this flesh contains a new ability focus, we mark it |
2135 | /* if this flesh contains a new ability focus, we mark it |
2133 | into the ability_force and it will take effect on next level */ |
2136 | into the ability_force and it will take effect on next level */ |
2134 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2137 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2135 | { |
2138 | { |
2136 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2139 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2137 | |
2140 | |
2138 | if (meal->last_eat != abil->stats.exp) |
2141 | if (meal->last_eat != abil->stats.exp) |
|
|
2142 | op->statusmsg (format ( |
|
|
2143 | "Your metabolism prepares to focus on %s!\n" |
|
|
2144 | "The change will happen at level %d.", |
|
|
2145 | change_resist_msg[meal->last_eat], |
|
|
2146 | abil->level + 1 |
2139 | { |
2147 | )); |
2140 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2142 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2144 | } |
|
|
2145 | else |
2148 | else |
2146 | { |
2149 | { |
2147 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2150 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2149 | abil->last_eat = 0; |
2151 | abil->last_eat = 0; |
2150 | } |
2152 | } |
2151 | } |
2153 | } |
|
|
2154 | |
2152 | return 1; |
2155 | return 1; |
2153 | } |
2156 | } |
2154 | |
2157 | |
2155 | /** |
2158 | /** |
2156 | * Handles applying an improve armor scroll. |
2159 | * Handles applying an improve armor scroll. |
… | |
… | |
2159 | static void |
2162 | static void |
2160 | apply_armour_improver (object *op, object *tmp) |
2163 | apply_armour_improver (object *op, object *tmp) |
2161 | { |
2164 | { |
2162 | object *armor; |
2165 | object *armor; |
2163 | |
2166 | |
2164 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2167 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2165 | { |
2168 | { |
2166 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2169 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2167 | return; |
2170 | return; |
2168 | } |
2171 | } |
2169 | |
2172 | |
2170 | armor = find_marked_object (op); |
2173 | armor = find_marked_object (op); |
2171 | |
2174 | |
2172 | if (!armor) |
2175 | if (!armor) |
2173 | { |
2176 | { |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2177 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2175 | return; |
2178 | return; |
2176 | } |
2179 | } |
2177 | |
2180 | |
2178 | if (armor->type != ARMOUR |
2181 | if (armor->type != ARMOUR |
2179 | && armor->type != CLOAK |
2182 | && armor->type != CLOAK |
2180 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2183 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2181 | { |
2184 | { |
2182 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2185 | op->failmsg ("Your marked item is not armour!\n"); |
2183 | return; |
2186 | return; |
2184 | } |
2187 | } |
2185 | |
2188 | |
2186 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2189 | op->statusmsg ("Applying armour enchantment."); |
2187 | improve_armour (op, tmp, armor); |
2190 | improve_armour (op, tmp, armor); |
2188 | } |
2191 | } |
2189 | |
2192 | |
2190 | extern void |
2193 | void |
2191 | apply_poison (object *op, object *tmp) |
2194 | apply_poison (object *op, object *tmp) |
2192 | { |
2195 | { |
|
|
2196 | // need to do it now when it is still on the map |
|
|
2197 | handle_apply_yield (tmp); |
|
|
2198 | |
|
|
2199 | object *poison = tmp->split (1); |
|
|
2200 | |
2193 | if (op->type == PLAYER) |
2201 | if (op->type == PLAYER) |
2194 | { |
2202 | { |
2195 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2203 | op->contr->play_sound (sound_find ("drink_poison")); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2204 | op->failmsg ("Yech! That tasted poisonous!"); |
2197 | strcpy (op->contr->killer, "poisonous booze"); |
2205 | op->contr->killer = poison; |
2198 | } |
2206 | } |
|
|
2207 | |
2199 | if (tmp->stats.hp > 0) |
2208 | if (poison->stats.hp > 0) |
2200 | { |
2209 | { |
2201 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2210 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2202 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2211 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2203 | } |
2212 | } |
|
|
2213 | |
2204 | op->stats.food -= op->stats.food / 4; |
2214 | op->stats.food -= op->stats.food / 4; |
2205 | handle_apply_yield (tmp); |
2215 | poison->destroy (); |
2206 | decrease_ob (tmp); |
|
|
2207 | } |
2216 | } |
2208 | |
2217 | |
2209 | /** |
2218 | /** |
2210 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2219 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2211 | * A valid 2 way exit means: |
2220 | * A valid 2 way exit means: |
… | |
… | |
2227 | #if 0 //TODO |
2236 | #if 0 //TODO |
2228 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2237 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2229 | return 0; /* This is a reset town portal */ |
2238 | return 0; /* This is a reset town portal */ |
2230 | #endif |
2239 | #endif |
2231 | |
2240 | |
|
|
2241 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2242 | |
2232 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2243 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2233 | |
2244 | |
2234 | if (exitmap) |
2245 | if (exitmap) |
2235 | { |
2246 | { |
2236 | exitmap->load_sync (); |
2247 | exitmap->load_sync (); |
… | |
… | |
2292 | } |
2303 | } |
2293 | |
2304 | |
2294 | return 0; |
2305 | return 0; |
2295 | } |
2306 | } |
2296 | |
2307 | |
|
|
2308 | /** |
|
|
2309 | * This function will try to apply a lighter and in case no lighter |
|
|
2310 | * is specified it will try to find a lighter in the players inventory, |
|
|
2311 | * and inform him about this requirement. |
|
|
2312 | * |
|
|
2313 | * who - the player |
|
|
2314 | * op - the item we want to light |
|
|
2315 | * lighter - the lighter or 0 if a lighter has yet to be found |
|
|
2316 | */ |
|
|
2317 | static object * |
|
|
2318 | auto_apply_lighter (object *who, object *op, object *lighter) |
|
|
2319 | { |
|
|
2320 | if (lighter == 0) |
|
|
2321 | { |
|
|
2322 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2323 | { |
|
|
2324 | if (tmp->type == LIGHTER) |
|
|
2325 | { |
|
|
2326 | lighter = tmp; |
|
|
2327 | break; |
|
|
2328 | } |
|
|
2329 | } |
|
|
2330 | |
|
|
2331 | if (!lighter) |
|
|
2332 | { |
|
|
2333 | who->failmsg (format ( |
|
|
2334 | "You can't light up the %s with your bare hands! " |
|
|
2335 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
|
|
2336 | &op->name)); |
|
|
2337 | return 0; |
|
|
2338 | } |
|
|
2339 | } |
|
|
2340 | |
|
|
2341 | // last_eat == 0 means the lighter is not being used up! |
|
|
2342 | if (lighter->last_eat && lighter->stats.food) |
|
|
2343 | { |
|
|
2344 | /* lighter gets used up */ |
|
|
2345 | lighter = lighter->split (); |
|
|
2346 | lighter->stats.food--; |
|
|
2347 | who->insert (lighter); |
|
|
2348 | } |
|
|
2349 | else if (lighter->last_eat) |
|
|
2350 | { |
|
|
2351 | /* no charges left in lighter */ |
|
|
2352 | who->failmsg (format ( |
|
|
2353 | "You attempt to light the %s with a used up %s.", |
|
|
2354 | &op->name, &lighter->name)); |
|
|
2355 | return 0; |
|
|
2356 | } |
|
|
2357 | |
|
|
2358 | return lighter; |
|
|
2359 | } |
|
|
2360 | |
|
|
2361 | /** |
|
|
2362 | * Designed primarily to light torches/lanterns/etc. |
|
|
2363 | * Also burns up burnable material too. First object in the inventory is |
|
|
2364 | * the selected object to "burn". -b.t. |
|
|
2365 | */ |
|
|
2366 | void |
|
|
2367 | apply_lighter (object *who, object *lighter) |
|
|
2368 | { |
|
|
2369 | object *item; |
|
|
2370 | int is_player_env = 0; |
|
|
2371 | |
|
|
2372 | item = find_marked_object (who); |
|
|
2373 | if (item) |
|
|
2374 | { |
|
|
2375 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2376 | return; |
|
|
2377 | |
|
|
2378 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2379 | * I can't see many times when you would want to light multiple |
|
|
2380 | * objects at once. |
|
|
2381 | */ |
|
|
2382 | |
|
|
2383 | save_throw_object (item, AT_FIRE, who); |
|
|
2384 | |
|
|
2385 | if (item->destroyed () |
|
|
2386 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2387 | && item->glow_radius > 0)) |
|
|
2388 | who->statusmsg (format ( |
|
|
2389 | "You light the %s with the %s.", |
|
|
2390 | &item->name, &lighter->name)); |
|
|
2391 | else |
|
|
2392 | who->failmsg (format ( |
|
|
2393 | "You attempt to light the %s with the %s and fail.", |
|
|
2394 | &item->name, &lighter->name)); |
|
|
2395 | } |
|
|
2396 | else |
|
|
2397 | who->failmsg ("You need to mark a lightable object."); |
|
|
2398 | } |
|
|
2399 | |
|
|
2400 | /** |
|
|
2401 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2402 | */ |
|
|
2403 | void player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2404 | { |
|
|
2405 | if (op->level) |
|
|
2406 | { |
|
|
2407 | who->failmsg (format ( |
|
|
2408 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2409 | &op->name)); |
|
|
2410 | create_exploding_ball_at (who, op->level); |
|
|
2411 | } |
|
|
2412 | else |
|
|
2413 | { |
|
|
2414 | who->failmsg (format ( |
|
|
2415 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2416 | &op->name)); |
|
|
2417 | } |
|
|
2418 | |
|
|
2419 | op->destroy (); |
|
|
2420 | } |
|
|
2421 | |
|
|
2422 | /** |
|
|
2423 | * Apply for players and lamps |
|
|
2424 | * |
|
|
2425 | * who - the player |
|
|
2426 | * op - the lamp |
|
|
2427 | */ |
|
|
2428 | void player_apply_lamp (object *who, object *op) |
|
|
2429 | { |
|
|
2430 | bool switch_on = op->glow_radius ? false : true; |
|
|
2431 | |
|
|
2432 | if (switch_on) |
|
|
2433 | { |
|
|
2434 | object *lighter = 0; |
|
|
2435 | |
|
|
2436 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2437 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2438 | return; |
|
|
2439 | |
|
|
2440 | if (op->stats.food < 1) |
|
|
2441 | { |
|
|
2442 | if (op->type == LAMP) |
|
|
2443 | who->failmsg (format ( |
|
|
2444 | "The %s is out of fuel! " |
|
|
2445 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2446 | &op->name)); |
|
|
2447 | else |
|
|
2448 | who->failmsg (format ( |
|
|
2449 | "The %s is burnt out! " |
|
|
2450 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2451 | &op->name)); |
|
|
2452 | return; |
|
|
2453 | } |
|
|
2454 | |
|
|
2455 | if (op->flag [FLAG_CURSED]) |
|
|
2456 | { |
|
|
2457 | player_apply_lamp_cursed_effect (who, op); |
|
|
2458 | return; |
|
|
2459 | } |
|
|
2460 | |
|
|
2461 | if (lighter) |
|
|
2462 | who->statusmsg (format ( |
|
|
2463 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2464 | else |
|
|
2465 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2466 | } |
|
|
2467 | else |
|
|
2468 | { |
|
|
2469 | if (op->flag [FLAG_CURSED]) |
|
|
2470 | { |
|
|
2471 | player_apply_lamp_cursed_effect (who, op); |
|
|
2472 | return; |
|
|
2473 | } |
|
|
2474 | |
|
|
2475 | if (op->type == TORCH) |
|
|
2476 | { |
|
|
2477 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2478 | { |
|
|
2479 | who->statusmsg (format ( |
|
|
2480 | "You put out the %s. " |
|
|
2481 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2482 | &op->name, &op->name)); |
|
|
2483 | } |
|
|
2484 | else |
|
|
2485 | who->statusmsg (format ( |
|
|
2486 | "You put out the %s." |
|
|
2487 | "H<Torches wear out if you put them out.>", |
|
|
2488 | &op->name)); |
|
|
2489 | } |
|
|
2490 | else |
|
|
2491 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2492 | } |
|
|
2493 | |
|
|
2494 | apply_lamp (op, switch_on); |
|
|
2495 | } |
|
|
2496 | |
|
|
2497 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2498 | { |
|
|
2499 | op->animation_id = a->animation_id; |
|
|
2500 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2501 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2502 | op->anim_speed = a->anim_speed; |
|
|
2503 | op->last_anim = 0; |
|
|
2504 | op->state = 0; |
|
|
2505 | op->face = a->face; |
|
|
2506 | |
|
|
2507 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2508 | { |
|
|
2509 | SET_ANIMATION(op, 0); |
|
|
2510 | animate_object (op, op->direction); |
|
|
2511 | } |
|
|
2512 | else |
|
|
2513 | update_object (op, UP_OBJ_FACE); |
|
|
2514 | } |
|
|
2515 | |
|
|
2516 | /** |
|
|
2517 | * Apply for LAMPs and TORCHes. |
|
|
2518 | * |
|
|
2519 | * op - the lamp |
|
|
2520 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2521 | */ |
|
|
2522 | void apply_lamp (object *op, bool switch_on) |
|
|
2523 | { |
|
|
2524 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2525 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2526 | |
|
|
2527 | // torches wear out if you put them out |
|
|
2528 | if (op->type == TORCH && !switch_on) |
|
|
2529 | { |
|
|
2530 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2531 | { |
|
|
2532 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2533 | if (op->stats.food < 0) |
|
|
2534 | op->stats.food = 0; |
|
|
2535 | } |
|
|
2536 | else |
|
|
2537 | op->stats.food = 0; |
|
|
2538 | } |
|
|
2539 | |
|
|
2540 | // lamps and torched get worthless when used up |
|
|
2541 | if (op->stats.food <= 0) |
|
|
2542 | op->value = 0; |
|
|
2543 | |
|
|
2544 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2545 | // still animated ;-/ |
|
|
2546 | if (op->other_arch) |
|
|
2547 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2548 | |
|
|
2549 | if (object *pl = op->visible_to ()) |
|
|
2550 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2551 | } |
2297 | |
2552 | |
2298 | /** |
2553 | /** |
2299 | * Main apply handler. |
2554 | * Main apply handler. |
2300 | * |
2555 | * |
2301 | * Checks for unpaid items before applying. |
2556 | * Checks for unpaid items before applying. |
… | |
… | |
2303 | * Return value: |
2558 | * Return value: |
2304 | * 0: player or monster can't apply objects of that type |
2559 | * 0: player or monster can't apply objects of that type |
2305 | * 1: has been applied, or there was an error applying the object |
2560 | * 1: has been applied, or there was an error applying the object |
2306 | * 2: objects of that type can't be applied if not in inventory |
2561 | * 2: objects of that type can't be applied if not in inventory |
2307 | * |
2562 | * |
2308 | * op is the object that is causing object to be applied, tmp is the object |
2563 | * who is the object that is causing object to be applied, op is the object |
2309 | * being applied. |
2564 | * being applied. |
2310 | * |
2565 | * |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2566 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2312 | * them in this function - they are passed to apply_special |
2567 | * them in this function - they are passed to apply_special |
2313 | */ |
2568 | */ |
2314 | |
|
|
2315 | int |
2569 | int |
2316 | manual_apply (object *op, object *tmp, int aflag) |
2570 | manual_apply (object *who, object *op, int aflag) |
2317 | { |
2571 | { |
2318 | if (tmp->head) |
2572 | op = op->head_ (); |
2319 | tmp = tmp->head; |
|
|
2320 | |
2573 | |
2321 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2574 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2322 | { |
2575 | { |
2323 | if (op->type == PLAYER) |
2576 | if (who->type == PLAYER) |
2324 | { |
2577 | { |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2578 | examine (who, op); |
|
|
2579 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2326 | return 1; |
2580 | return 1; |
2327 | } |
2581 | } |
2328 | else |
2582 | else |
2329 | return 0; /* monsters just skip unpaid items */ |
2583 | return 0; /* monsters just skip unpaid items */ |
2330 | } |
2584 | } |
2331 | |
2585 | |
2332 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2586 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2333 | return RESULT_INT (0); |
2587 | return RESULT_INT (0); |
2334 | |
2588 | |
2335 | switch (tmp->type) |
2589 | switch (op->type) |
2336 | { |
2590 | { |
2337 | case CF_HANDLE: |
2591 | case CF_HANDLE: |
2338 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2592 | who->play_sound (sound_find ("turn_handle")); |
2339 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2593 | who->statusmsg ("You turn the handle."); |
2340 | tmp->value = tmp->value ? 0 : 1; |
2594 | op->value = op->value ? 0 : 1; |
2341 | SET_ANIMATION (tmp, tmp->value); |
2595 | SET_ANIMATION (op, op->value); |
2342 | update_object (tmp, UP_OBJ_FACE); |
2596 | update_object (op, UP_OBJ_FACE); |
2343 | push_button (tmp); |
2597 | push_button (op, who); |
2344 | return 1; |
2598 | return 1; |
2345 | |
2599 | |
2346 | case TRIGGER: |
2600 | case TRIGGER: |
2347 | if (check_trigger (tmp, op)) |
2601 | if (check_trigger (op, who, who)) |
2348 | { |
2602 | { |
2349 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2603 | who->statusmsg ("You turn the handle."); |
2350 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2604 | who->play_sound (sound_find ("turn_handle")); |
2351 | } |
2605 | } |
2352 | else |
2606 | else |
2353 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2607 | who->failmsg ("The handle doesn't move."); |
2354 | |
2608 | |
2355 | return 1; |
2609 | return 1; |
2356 | |
2610 | |
2357 | case EXIT: |
2611 | case EXIT: |
2358 | if (op->type != PLAYER) |
2612 | if (who->type != PLAYER) |
2359 | return 0; |
2613 | return 0; |
2360 | |
2614 | |
2361 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2615 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2362 | { |
2616 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2364 | } |
|
|
2365 | else |
2617 | else |
2366 | { |
2618 | { |
2367 | /* Don't display messages for random maps. */ |
2619 | /* Don't display messages for random maps. */ |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2620 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2621 | who->statusmsg (op->msg, NDI_NAVY); |
2370 | |
2622 | |
2371 | op->enter_exit (tmp); |
2623 | who->enter_exit (op); |
2372 | } |
2624 | } |
|
|
2625 | |
2373 | return 1; |
2626 | return 1; |
2374 | |
2627 | |
|
|
2628 | case INSCRIBABLE: |
|
|
2629 | who->statusmsg (op->msg); |
|
|
2630 | // maybe show a spell menu to chose from or something like that |
|
|
2631 | return 1; |
|
|
2632 | |
2375 | case SIGN: |
2633 | case SIGN: |
2376 | apply_sign (op, tmp, 0); |
2634 | apply_sign (who, op, 0); |
2377 | return 1; |
2635 | return 1; |
2378 | |
2636 | |
2379 | case BOOK: |
2637 | case BOOK: |
2380 | if (op->type == PLAYER) |
2638 | if (who->type == PLAYER) |
2381 | { |
2639 | { |
2382 | apply_book (op, tmp); |
2640 | apply_book (who, op); |
2383 | return 1; |
|
|
2384 | } |
|
|
2385 | else |
|
|
2386 | { |
|
|
2387 | return 0; |
|
|
2388 | } |
|
|
2389 | |
|
|
2390 | case SKILLSCROLL: |
|
|
2391 | if (op->type == PLAYER) |
|
|
2392 | { |
|
|
2393 | apply_skillscroll (op, tmp); |
|
|
2394 | return 1; |
|
|
2395 | } |
|
|
2396 | return 0; |
|
|
2397 | |
|
|
2398 | case SPELLBOOK: |
|
|
2399 | if (op->type == PLAYER) |
|
|
2400 | { |
|
|
2401 | apply_spellbook (op, tmp); |
|
|
2402 | return 1; |
|
|
2403 | } |
|
|
2404 | return 0; |
|
|
2405 | |
|
|
2406 | case SCROLL: |
|
|
2407 | apply_scroll (op, tmp, 0); |
|
|
2408 | return 1; |
|
|
2409 | |
|
|
2410 | case POTION: |
|
|
2411 | (void) apply_potion (op, tmp); |
|
|
2412 | return 1; |
|
|
2413 | |
|
|
2414 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2415 | //TODO: remove, as it is unsed? |
|
|
2416 | case CLOSE_CON: |
|
|
2417 | apply_container (op, tmp->env); |
|
|
2418 | return 1; |
|
|
2419 | |
|
|
2420 | case CONTAINER: |
|
|
2421 | apply_container (op, tmp); |
|
|
2422 | return 1; |
|
|
2423 | |
|
|
2424 | case TREASURE: |
|
|
2425 | if (op->type == PLAYER) |
|
|
2426 | { |
|
|
2427 | apply_treasure (op, tmp); |
|
|
2428 | return 1; |
2641 | return 1; |
2429 | } |
2642 | } |
2430 | else |
2643 | else |
2431 | return 0; |
2644 | return 0; |
|
|
2645 | |
|
|
2646 | case SKILLSCROLL: |
|
|
2647 | if (who->type == PLAYER) |
|
|
2648 | { |
|
|
2649 | apply_skillscroll (who, op); |
|
|
2650 | return 1; |
|
|
2651 | } |
|
|
2652 | else |
|
|
2653 | return 0; |
|
|
2654 | |
|
|
2655 | case SPELLBOOK: |
|
|
2656 | if (who->type == PLAYER) |
|
|
2657 | { |
|
|
2658 | apply_spellbook (who, op); |
|
|
2659 | return 1; |
|
|
2660 | } |
|
|
2661 | else |
|
|
2662 | return 0; |
|
|
2663 | |
|
|
2664 | case SCROLL: |
|
|
2665 | apply_scroll (who, op, 0); |
|
|
2666 | return 1; |
|
|
2667 | |
|
|
2668 | case POTION: |
|
|
2669 | apply_potion (who, op); |
|
|
2670 | return 1; |
|
|
2671 | |
|
|
2672 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2673 | //TODO: remove, as it is unsed? |
|
|
2674 | case CLOSE_CON: |
|
|
2675 | apply_container (who, op->env); |
|
|
2676 | return 1; |
|
|
2677 | |
|
|
2678 | case CONTAINER: |
|
|
2679 | apply_container (who, op); |
|
|
2680 | return 1; |
|
|
2681 | |
|
|
2682 | case TREASURE: |
|
|
2683 | if (who->type == PLAYER) |
|
|
2684 | { |
|
|
2685 | apply_treasure (who, op); |
|
|
2686 | return 1; |
|
|
2687 | } |
|
|
2688 | else |
|
|
2689 | return 0; |
|
|
2690 | |
|
|
2691 | case LAMP: |
|
|
2692 | case TORCH: |
|
|
2693 | player_apply_lamp (who, op); |
|
|
2694 | return 1; |
2432 | |
2695 | |
2433 | case WEAPON: |
2696 | case WEAPON: |
2434 | case ARMOUR: |
2697 | case ARMOUR: |
2435 | case BOOTS: |
2698 | case BOOTS: |
2436 | case GLOVES: |
2699 | case GLOVES: |
… | |
… | |
2444 | case WAND: |
2707 | case WAND: |
2445 | case ROD: |
2708 | case ROD: |
2446 | case HORN: |
2709 | case HORN: |
2447 | case SKILL: |
2710 | case SKILL: |
2448 | case BOW: |
2711 | case BOW: |
2449 | case LAMP: |
|
|
2450 | case BUILDER: |
2712 | case BUILDER: |
2451 | case SKILL_TOOL: |
2713 | case SKILL_TOOL: |
2452 | if (tmp->env != op) |
2714 | if (op->env != who) |
2453 | return 2; /* not in inventory */ |
2715 | return 2; /* not in inventory */ |
|
|
2716 | |
2454 | (void) apply_special (op, tmp, aflag); |
2717 | apply_special (who, op, aflag); |
2455 | return 1; |
2718 | return 1; |
2456 | |
2719 | |
2457 | case DRINK: |
2720 | case DRINK: |
2458 | case FOOD: |
2721 | case FOOD: |
2459 | case FLESH: |
2722 | case FLESH: |
2460 | apply_food (op, tmp); |
2723 | apply_food (who, op); |
2461 | return 1; |
2724 | return 1; |
2462 | |
2725 | |
2463 | case POISON: |
2726 | case POISON: |
2464 | apply_poison (op, tmp); |
2727 | apply_poison (who, op); |
2465 | return 1; |
2728 | return 1; |
2466 | |
2729 | |
2467 | case SAVEBED: |
2730 | case SAVEBED: |
2468 | return 1; |
2731 | return 1; |
2469 | |
2732 | |
2470 | case ARMOUR_IMPROVER: |
2733 | case ARMOUR_IMPROVER: |
2471 | if (op->type == PLAYER) |
2734 | if (who->type == PLAYER) |
2472 | { |
2735 | { |
2473 | apply_armour_improver (op, tmp); |
2736 | apply_armour_improver (who, op); |
2474 | return 1; |
2737 | return 1; |
2475 | } |
2738 | } |
2476 | else |
2739 | else |
2477 | return 0; |
2740 | return 0; |
2478 | |
2741 | |
2479 | case WEAPON_IMPROVER: |
2742 | case WEAPON_IMPROVER: |
2480 | (void) check_improve_weapon (op, tmp); |
2743 | check_improve_weapon (who, op); |
2481 | return 1; |
2744 | return 1; |
2482 | |
2745 | |
2483 | case CLOCK: |
2746 | case CLOCK: |
2484 | if (op->type == PLAYER) |
2747 | if (who->type == PLAYER) |
2485 | { |
2748 | { |
2486 | char buf[MAX_BUF]; |
2749 | char buf[MAX_BUF]; |
2487 | timeofday_t tod; |
2750 | timeofday_t tod; |
2488 | |
2751 | |
2489 | get_tod (&tod); |
2752 | get_tod (&tod); |
|
|
2753 | who->play_sound (sound_find ("sound_clock")); |
|
|
2754 | who->statusmsg (format ( |
2490 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2755 | "It is %d minute%s past %d o'clock %s", |
2491 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2756 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2492 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2757 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2493 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2758 | )); |
2494 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2495 | return 1; |
2759 | return 1; |
2496 | } |
2760 | } |
2497 | else |
2761 | else |
|
|
2762 | return 0; |
|
|
2763 | |
|
|
2764 | case MENU: |
|
|
2765 | if (who->type == PLAYER) |
2498 | { |
2766 | { |
2499 | return 0; |
|
|
2500 | } |
|
|
2501 | |
|
|
2502 | case MENU: |
|
|
2503 | if (op->type == PLAYER) |
|
|
2504 | { |
|
|
2505 | shop_listing (tmp, op); |
2767 | shop_listing (op, who); |
2506 | return 1; |
2768 | return 1; |
2507 | } |
2769 | } |
2508 | else |
2770 | else |
|
|
2771 | return 0; |
|
|
2772 | |
|
|
2773 | case POWER_CRYSTAL: |
|
|
2774 | apply_power_crystal (who, op); /* see egoitem.c */ |
|
|
2775 | return 1; |
|
|
2776 | |
|
|
2777 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
|
|
2778 | if (who->type == PLAYER) |
2509 | { |
2779 | { |
2510 | return 0; |
|
|
2511 | } |
|
|
2512 | |
|
|
2513 | case POWER_CRYSTAL: |
|
|
2514 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
|
|
2515 | return 1; |
|
|
2516 | |
|
|
2517 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
|
|
2518 | if (op->type == PLAYER) |
|
|
2519 | { |
|
|
2520 | apply_lighter (op, tmp); |
2780 | apply_lighter (who, op); |
2521 | return 1; |
2781 | return 1; |
2522 | } |
2782 | } |
2523 | else |
2783 | else |
2524 | { |
|
|
2525 | return 0; |
2784 | return 0; |
2526 | } |
|
|
2527 | |
2785 | |
2528 | case ITEM_TRANSFORMER: |
2786 | case ITEM_TRANSFORMER: |
2529 | apply_item_transformer (op, tmp); |
2787 | apply_item_transformer (who, op); |
2530 | return 1; |
2788 | return 1; |
2531 | |
2789 | |
2532 | default: |
2790 | default: |
2533 | return 0; |
2791 | return 0; |
2534 | } |
2792 | } |
2535 | } |
2793 | } |
2536 | |
|
|
2537 | |
2794 | |
2538 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2795 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2539 | * messages as needed by player_apply_below(). But there can still be |
2796 | * messages as needed by player_apply_below(). But there can still be |
2540 | * "but you are floating high above the ground" messages. |
2797 | * "but you are floating high above the ground" messages. |
2541 | * |
2798 | * |
2542 | * Same return value as apply() function. |
2799 | * Same return value as apply() function. |
2543 | */ |
2800 | */ |
2544 | int |
2801 | int |
2545 | player_apply (object *pl, object *op, int aflag, int quiet) |
2802 | player_apply (object *pl, object *op, int aflag, int quiet) |
2546 | { |
2803 | { |
2547 | int tmp; |
|
|
2548 | |
|
|
2549 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2804 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2550 | { |
2805 | { |
2551 | /* player is flying and applying object not in inventory */ |
2806 | /* player is flying and applying object not in inventory */ |
2552 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2807 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2553 | { |
2808 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2809 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2810 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2811 | "or waiting till the levitation effect wears off.>"); |
2555 | return 0; |
2812 | return 0; |
2556 | } |
2813 | } |
2557 | } |
2814 | } |
2558 | |
2815 | |
2559 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2560 | * applied. |
|
|
2561 | */ |
|
|
2562 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2563 | { |
|
|
2564 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2565 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2566 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2567 | op->destroy (); |
|
|
2568 | return 1; |
|
|
2569 | } |
|
|
2570 | |
|
|
2571 | pl->contr->last_used = op; |
2816 | pl->contr->last_used = op; |
2572 | |
2817 | |
2573 | tmp = manual_apply (pl, op, aflag); |
2818 | int tmp = manual_apply (pl, op, aflag); |
|
|
2819 | |
2574 | if (!quiet) |
2820 | if (!quiet) |
2575 | { |
2821 | { |
2576 | if (tmp == 0) |
2822 | if (tmp == 0) |
2577 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2823 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2578 | else if (tmp == 2) |
2824 | else if (tmp == 2) |
2579 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2825 | pl->failmsg ("You must get it first!\n"); |
2580 | } |
2826 | } |
|
|
2827 | |
2581 | return tmp; |
2828 | return tmp; |
2582 | } |
2829 | } |
2583 | |
2830 | |
2584 | /** |
2831 | /** |
2585 | * player_apply_below attempts to apply the object 'below' the player. |
2832 | * player_apply_below attempts to apply the object 'below' the player. |
2586 | * If the player has an open container, we use that for below, otherwise |
2833 | * If the player has an open container, we use that for below, otherwise |
2587 | * we use the ground. |
2834 | * we use the ground. |
2588 | */ |
2835 | */ |
2589 | |
|
|
2590 | void |
2836 | void |
2591 | player_apply_below (object *pl) |
2837 | player_apply_below (object *pl) |
2592 | { |
2838 | { |
2593 | int floors = 0; |
2839 | int floors = 0; |
2594 | |
2840 | |
… | |
… | |
2613 | * person moving on it, also activate. Added code to make it |
2859 | * person moving on it, also activate. Added code to make it |
2614 | * so that at least one of players movement types be that which |
2860 | * so that at least one of players movement types be that which |
2615 | * the item needs. |
2861 | * the item needs. |
2616 | */ |
2862 | */ |
2617 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2863 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2618 | { |
|
|
2619 | if (player_apply (pl, tmp, 0, 1) == 1) |
2864 | if (player_apply (pl, tmp, 0, 1) == 1) |
2620 | return; |
2865 | return; |
2621 | } |
2866 | |
2622 | if (floors >= 2) |
2867 | if (floors >= 2) |
2623 | return; /* process at most two floor objects */ |
2868 | return; /* process at most two floor objects */ |
2624 | } |
2869 | } |
2625 | } |
2870 | } |
2626 | |
2871 | |
… | |
… | |
2631 | * to keep the size of apply_special to a more managable size. |
2876 | * to keep the size of apply_special to a more managable size. |
2632 | */ |
2877 | */ |
2633 | static int |
2878 | static int |
2634 | unapply_special (object *who, object *op, int aflags) |
2879 | unapply_special (object *who, object *op, int aflags) |
2635 | { |
2880 | { |
2636 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2881 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2882 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2637 | return RESULT_INT (0); |
2883 | return RESULT_INT (0); |
2638 | |
2884 | |
2639 | object *tmp2; |
|
|
2640 | |
|
|
2641 | CLEAR_FLAG (op, FLAG_APPLIED); |
2885 | CLEAR_FLAG (op, FLAG_APPLIED); |
2642 | |
2886 | |
2643 | switch (op->type) |
2887 | switch (op->type) |
2644 | { |
2888 | { |
|
|
2889 | case SKILL_TOOL: |
|
|
2890 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2891 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2892 | // be used for other reasons |
|
|
2893 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2894 | if (tmp->skill == op->skill |
|
|
2895 | && tmp->type == SKILL |
|
|
2896 | && tmp->flag [FLAG_APPLIED] |
|
|
2897 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2898 | unapply_special (who, tmp, 0); |
|
|
2899 | |
|
|
2900 | change_abil (who, op); |
|
|
2901 | break; |
|
|
2902 | |
2645 | case WEAPON: |
2903 | case WEAPON: |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2904 | if (player *pl = who->contr) |
|
|
2905 | if (op == pl->combat_ob) |
|
|
2906 | { |
|
|
2907 | pl->combat_ob = 0; |
|
|
2908 | who->change_weapon (pl->ranged_ob); |
|
|
2909 | } |
2647 | |
2910 | |
|
|
2911 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2912 | |
2648 | (void) change_abil (who, op); |
2913 | change_abil (who, op); |
2649 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2650 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2914 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | clear_skill (who); |
|
|
2652 | break; |
2915 | break; |
2653 | |
2916 | |
2654 | case SKILL: /* allows objects to impart skills */ |
|
|
2655 | case SKILL_TOOL: |
2917 | case SKILL: |
2656 | if (op != who->chosen_skill) |
2918 | if (who->contr) |
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2658 | |
|
|
2659 | if (who->type == PLAYER) |
|
|
2660 | { |
2919 | { |
2661 | if (who->contr->ranged_ob == op) |
2920 | if (IS_COMBAT_SKILL (op->subtype)) |
2662 | { |
2921 | who->change_weapon (who->contr->combat_ob = 0); |
2663 | who->contr->ranged_skill = 0; |
2922 | else if (IS_RANGED_SKILL (op->subtype)) |
2664 | who->contr->ranged_ob = 0; |
2923 | who->change_weapon (who->contr->ranged_ob = 0); |
2665 | } |
|
|
2666 | |
2924 | |
2667 | if (!op->invisible) |
2925 | if (op->invisible) |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2926 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2669 | else |
2927 | else |
2670 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2928 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2671 | } |
2929 | } |
2672 | |
2930 | |
2673 | change_abil (who, op); |
2931 | change_abil (who, op); |
2674 | who->chosen_skill = 0; |
|
|
2675 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2932 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2676 | break; |
2933 | break; |
2677 | |
2934 | |
2678 | case ARMOUR: |
2935 | case ARMOUR: |
2679 | case HELMET: |
2936 | case HELMET: |
… | |
… | |
2683 | case GLOVES: |
2940 | case GLOVES: |
2684 | case AMULET: |
2941 | case AMULET: |
2685 | case GIRDLE: |
2942 | case GIRDLE: |
2686 | case BRACERS: |
2943 | case BRACERS: |
2687 | case CLOAK: |
2944 | case CLOAK: |
2688 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2945 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2689 | (void) change_abil (who, op); |
2946 | change_abil (who, op); |
2690 | break; |
|
|
2691 | case LAMP: |
|
|
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2693 | tmp2 = arch_to_object (op->other_arch); |
|
|
2694 | tmp2->x = op->x; |
|
|
2695 | tmp2->y = op->y; |
|
|
2696 | tmp2->map = op->map; |
|
|
2697 | tmp2->below = op->below; |
|
|
2698 | tmp2->above = op->above; |
|
|
2699 | tmp2->stats.food = op->stats.food; |
|
|
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2701 | |
|
|
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2704 | |
|
|
2705 | if (who->type == PLAYER) |
|
|
2706 | esrv_del_item (who->contr, op->count); |
|
|
2707 | |
|
|
2708 | op->destroy (); |
|
|
2709 | insert_ob_in_ob (tmp2, who); |
|
|
2710 | who->update_stats (); |
|
|
2711 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2712 | { |
|
|
2713 | if (who->type == PLAYER) |
|
|
2714 | { |
|
|
2715 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2716 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2717 | } |
|
|
2718 | } |
|
|
2719 | if (who->type == PLAYER) |
|
|
2720 | esrv_send_item (who, tmp2); |
|
|
2721 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2722 | break; |
2947 | break; |
2723 | |
2948 | |
2724 | case BOW: |
2949 | case BOW: |
2725 | case WAND: |
2950 | case WAND: |
2726 | case ROD: |
2951 | case ROD: |
2727 | case HORN: |
2952 | case HORN: |
2728 | clear_skill (who); |
2953 | if (player *pl = who->contr) |
2729 | if (who->type == PLAYER) |
|
|
2730 | { |
2954 | { |
2731 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2955 | if (op == pl->ranged_ob) |
|
|
2956 | { |
|
|
2957 | pl->ranged_ob = 0; |
|
|
2958 | who->change_weapon (pl->combat_ob); |
|
|
2959 | } |
2732 | |
2960 | |
2733 | who->contr->ranged_skill = 0; |
2961 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2734 | who->contr->ranged_ob = 0; |
|
|
2735 | } |
2962 | } |
2736 | else |
2963 | else |
2737 | { |
2964 | { |
|
|
2965 | who->change_skill (0); |
|
|
2966 | |
2738 | if (op->type == BOW) |
2967 | if (op->type == BOW) |
2739 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2968 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2740 | else |
2969 | else |
2741 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2970 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2742 | } |
2971 | } |
2743 | |
2972 | |
2744 | break; |
2973 | break; |
2745 | |
2974 | |
2746 | case BUILDER: |
2975 | case BUILDER: |
2747 | if (who->type == PLAYER) |
2976 | if (who->contr) |
2748 | { |
2977 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2750 | |
|
|
2751 | who->contr->ranged_skill = 0; |
|
|
2752 | who->contr->ranged_ob = 0; |
|
|
2753 | } |
|
|
2754 | break; |
2978 | break; |
2755 | |
2979 | |
2756 | default: |
2980 | default: |
2757 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2981 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2758 | break; |
2982 | break; |
2759 | } |
2983 | } |
2760 | |
2984 | |
|
|
2985 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2986 | if (object *pl = op->visible_to ()) |
|
|
2987 | esrv_send_item (pl, op); |
|
|
2988 | |
2761 | who->update_stats (); |
2989 | who->update_stats (); |
2762 | |
2990 | |
2763 | if (!(aflags & AP_NO_MERGE)) |
|
|
2764 | { |
|
|
2765 | object *tmp; |
|
|
2766 | |
|
|
2767 | tmp = merge_ob (op, NULL); |
|
|
2768 | if (who->type == PLAYER) |
|
|
2769 | { |
|
|
2770 | if (tmp) |
|
|
2771 | { /* it was merged */ |
|
|
2772 | esrv_del_item (who->contr, op->count); |
|
|
2773 | op = tmp; |
|
|
2774 | } |
|
|
2775 | |
|
|
2776 | esrv_send_item (who, op); |
|
|
2777 | } |
|
|
2778 | } |
|
|
2779 | return 0; |
2991 | return 0; |
2780 | } |
2992 | } |
2781 | |
2993 | |
2782 | /** |
2994 | /** |
2783 | * Returns the object that is using location 'loc'. |
2995 | * Returns the object that is using location 'loc'. |
2784 | * Note that 'start' is the first object to start examing - we |
2996 | * Note that 'start' is the first object to start examing - we |
2785 | * then go through the below of this. In this way, you can do |
2997 | * then go through the below of this. In this way, you can do |
2786 | * something like: |
2998 | * something like: |
2787 | * tmp = get_item_from_body_location(who->inv, 1); |
2999 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2788 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
3000 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2789 | * to find the second object that may use this location, etc. |
3001 | * to find the second object that may use this location, etc. |
2790 | * Returns NULL if no match is found. |
3002 | * Returns NULL if no match is found. |
2791 | * loc is the index into the array we are looking for a match. |
3003 | * loc is the index into the array we are looking for a match. |
2792 | * don't return invisible objects unless they are skill objects |
3004 | * don't return invisible objects unless they are skill objects |
2793 | * invisible other objects that use |
3005 | * invisible other objects that use |
2794 | * up body locations can be used as restrictions. |
3006 | * up body locations can be used as restrictions. |
2795 | */ |
3007 | */ |
2796 | object * |
3008 | static object * |
2797 | get_item_from_body_location (object *start, int loc) |
3009 | get_next_item_from_body_location (int loc, object *start) |
2798 | { |
3010 | { |
2799 | object *tmp; |
|
|
2800 | |
|
|
2801 | if (!start) |
|
|
2802 | return NULL; |
|
|
2803 | |
|
|
2804 | for (tmp = start; tmp; tmp = tmp->below) |
3011 | for (object *tmp = start; tmp; tmp = tmp->below) |
2805 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
3012 | if (tmp->flag [FLAG_APPLIED] |
|
|
3013 | && tmp->slot[loc].info |
|
|
3014 | && (!tmp->invisible || tmp->type == SKILL)) |
2806 | return tmp; |
3015 | return tmp; |
2807 | |
3016 | |
2808 | return NULL; |
3017 | return 0; |
2809 | } |
3018 | } |
2810 | |
|
|
2811 | |
|
|
2812 | |
3019 | |
2813 | /** |
3020 | /** |
2814 | * 'op' wants to apply an object, but can't because of other equipment. |
3021 | * 'op' wants to apply an object, but can't because of other equipment. |
2815 | * This should only be called when it is known |
3022 | * This should only be called when it is known |
2816 | * that there are objects to unapply. This makes pretty heavy |
3023 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2819 | * Returns 0 on success, returns 1 if there is some problem. |
3026 | * Returns 0 on success, returns 1 if there is some problem. |
2820 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3027 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2821 | * instead of doing it. This is a lot less code than having |
3028 | * instead of doing it. This is a lot less code than having |
2822 | * another function that does just that. |
3029 | * another function that does just that. |
2823 | */ |
3030 | */ |
|
|
3031 | |
|
|
3032 | #define CANNOT_REMOVE_CURSED \ |
|
|
3033 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
3034 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
3035 | "priests or even other players might help.>" |
|
|
3036 | |
2824 | int |
3037 | int |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
3038 | unapply_for_ob (object *who, object *op, int aflags) |
2826 | { |
3039 | { |
2827 | int i; |
3040 | if (op->is_range ()) |
2828 | object *tmp = NULL, *last; |
|
|
2829 | |
|
|
2830 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2831 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2832 | */ |
|
|
2833 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2834 | { |
|
|
2835 | for (tmp = who->inv; tmp; tmp = tmp->below) |
3041 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2836 | { |
|
|
2837 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
3042 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2838 | { |
|
|
2839 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3043 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2840 | { |
3044 | { |
2841 | if (aflags & AP_PRINT) |
3045 | if (aflags & AP_PRINT) |
2842 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3046 | who->failmsg (query_name (tmp)); |
2843 | else |
3047 | else |
2844 | unapply_special (who, tmp, aflags); |
3048 | unapply_special (who, tmp, aflags); |
2845 | } |
3049 | } |
2846 | else |
3050 | else |
2847 | { |
3051 | { |
2848 | /* In this case, we want to try and remove a cursed item. |
3052 | /* In this case, we want to try and remove a cursed item. |
2849 | * While we know it won't work, we want unapply_special to |
3053 | * While we know it won't work, we want unapply_special to |
2850 | * at least generate the message. |
3054 | * at least generate the message. |
2851 | */ |
3055 | */ |
2852 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
3056 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2853 | return 1; |
3057 | return 1; |
2854 | } |
|
|
2855 | |
|
|
2856 | } |
3058 | } |
2857 | } |
|
|
2858 | } |
|
|
2859 | |
3059 | |
2860 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
3060 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2861 | { |
3061 | { |
2862 | /* this used up a slot that we need to free */ |
3062 | /* this used up a slot that we need to free */ |
2863 | if (op->body_info[i]) |
3063 | if (op->slot[i].info) |
2864 | { |
3064 | { |
2865 | last = who->inv; |
3065 | object *last = who->inv; |
2866 | |
3066 | |
2867 | /* We do a while loop - may need to remove several items in order |
3067 | /* We do a while loop - may need to remove several items in order |
2868 | * to free up enough slots. |
3068 | * to free up enough slots. |
2869 | */ |
3069 | */ |
2870 | while ((who->body_used[i] + op->body_info[i]) < 0) |
3070 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2871 | { |
3071 | { |
2872 | tmp = get_item_from_body_location (last, i); |
3072 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
3073 | |
2873 | if (!tmp) |
3074 | if (!tmp) |
2874 | { |
3075 | { |
2875 | #if 0 |
3076 | #if 0 |
2876 | /* Not a bug - we'll get this if the player has cursed items |
3077 | /* Not a bug - we'll get this if the player has cursed items |
2877 | * equipped. |
3078 | * equipped. |
2878 | */ |
3079 | */ |
2879 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3080 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2880 | #endif |
3081 | #endif |
2881 | return 1; |
3082 | return 1; |
2882 | } |
3083 | } |
|
|
3084 | |
2883 | /* If we are just printing, we don't care about cursed status */ |
3085 | /* If we are just printing, we don't care about cursed status */ |
2884 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3086 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2885 | { |
3087 | { |
2886 | if (aflags & AP_PRINT) |
3088 | if (aflags & AP_PRINT) |
2887 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3089 | who->failmsg (query_name (tmp)); |
2888 | else |
3090 | else |
2889 | unapply_special (who, tmp, aflags); |
3091 | unapply_special (who, tmp, aflags); |
2890 | } |
3092 | } |
2891 | else |
3093 | else |
2892 | { |
3094 | { |
2893 | /* Cursed item that we can't unequip - tell the player. |
3095 | /* Cursed item that we can't unequip - tell the player. |
2894 | * Note this could be annoying if this is just one of a few, |
3096 | * Note this could be annoying if this is just one of a few, |
2895 | * so it may not be critical (eg, putting on a ring and you have |
3097 | * so it may not be critical (eg, putting on a ring and you have |
2896 | * one cursed ring.) |
3098 | * one cursed ring.) |
2897 | */ |
3099 | */ |
2898 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3100 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2899 | } |
3101 | } |
|
|
3102 | |
2900 | last = tmp->below; |
3103 | last = tmp->below; |
2901 | } |
3104 | } |
2902 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3105 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2903 | * return in the !tmp would have kicked in. |
3106 | * return in the !tmp would have kicked in. |
2904 | */ |
3107 | */ |
2905 | } /* if op is using this body location */ |
3108 | } /* if op is using this body location */ |
2906 | } /* for body lcoations */ |
3109 | } /* for body lcoations */ |
|
|
3110 | |
2907 | return 0; |
3111 | return 0; |
2908 | } |
3112 | } |
2909 | |
3113 | |
2910 | /** |
3114 | /** |
2911 | * Checks to see if 'who' can apply object 'op'. |
3115 | * Checks to see if 'who' can apply object 'op'. |
2912 | * Returns 0 if apply can be done without anything special. |
3116 | * Returns 0 if apply can be done without anything special. |
2913 | * Otherwise returns a bitmask - potentially several of these may be |
3117 | * Otherwise returns a bitmask - potentially several of these may be |
2914 | * set, but largely depends on circumstance - in the future, processing |
3118 | * set, but largely depends on circumstance - in the future, processing |
2915 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3119 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2916 | * is set, do we really are what the other flags may be?) |
3120 | * is set, do we really care what the other flags may be?) |
2917 | * |
3121 | * |
2918 | * See include/define.h for detailed description of the meaning of |
3122 | * See include/define.h for detailed description of the meaning of |
2919 | * these return values. |
3123 | * these return values. |
2920 | */ |
3124 | */ |
2921 | int |
3125 | int |
2922 | can_apply_object (object *who, object *op) |
3126 | can_apply_object (object *who, object *op) |
2923 | { |
3127 | { |
2924 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3128 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2925 | return RESULT_INT (0); |
3129 | return RESULT_INT (0); |
2926 | |
3130 | |
2927 | int i, retval = 0; |
3131 | int retval = 0; |
2928 | object *tmp = NULL, *ws = NULL; |
3132 | object *tmp = 0, *ws = 0; |
2929 | |
3133 | |
2930 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
3134 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2931 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2932 | * trying to equip a weapon or shield, see if they already have one |
|
|
2933 | * in place and store that way. |
|
|
2934 | */ |
|
|
2935 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2936 | { |
3135 | { |
2937 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
3136 | if (op->slot[i].info) |
2938 | { |
3137 | { |
2939 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
3138 | /* Item uses more slots than we have */ |
|
|
3139 | if (who->slot[i].info + op->slot [i].info < 0) |
2940 | { |
3140 | { |
2941 | retval = CAN_APPLY_UNAPPLY; |
|
|
2942 | ws = tmp; |
|
|
2943 | } |
|
|
2944 | } |
|
|
2945 | } |
|
|
2946 | |
|
|
2947 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2948 | { |
|
|
2949 | if (op->body_info[i]) |
|
|
2950 | { |
|
|
2951 | /* Item uses more slots than we have */ |
|
|
2952 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2953 | { |
|
|
2954 | /* Could return now for efficiently - rest of info below isn' |
3141 | /* Could return now for efficiency - rest of info below isn't |
2955 | * really needed. |
3142 | * really needed. |
2956 | */ |
3143 | */ |
2957 | retval |= CAN_APPLY_NEVER; |
3144 | retval |= CAN_APPLY_NEVER; |
2958 | } |
3145 | } |
2959 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
3146 | else if (who->slot[i].used + op->slot[i].info < 0) |
2960 | { |
3147 | { |
2961 | /* in this case, equipping this would use more free spots than |
3148 | /* in this case, equipping this would use more free spots than |
2962 | * we have. |
3149 | * we have. |
2963 | */ |
3150 | */ |
2964 | object *tmp1; |
|
|
2965 | |
|
|
2966 | |
3151 | |
2967 | /* if we have an applied weapon/shield, and unapply it would free |
3152 | /* if we have an applied weapon/shield, and unapply it would free |
2968 | * enough slots to equip the new item, then just set this can |
3153 | * enough slots to equip the new item, then just set "can |
2969 | * continue. We don't care about the logic below - if you have |
3154 | * apply unapply". We don't care about the logic below - if you have a |
2970 | * shield equipped and try to equip another shield, there is only |
3155 | * shield equipped and try to equip another shield, there is only |
2971 | * one choice. However, the check for the number of body locations |
3156 | * one choice. However, the check for the number of body locations |
2972 | * does take into the account cases where what is being applied |
3157 | * does take into the account cases where what is being applied |
2973 | * may be two handed for example. |
3158 | * may be two handed for example. |
2974 | */ |
3159 | */ |
2975 | if (ws) |
3160 | if (ws) |
2976 | { |
3161 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2977 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2978 | { |
3162 | { |
2979 | retval |= CAN_APPLY_UNAPPLY; |
3163 | retval |= CAN_APPLY_UNAPPLY; |
2980 | continue; |
3164 | continue; |
2981 | } |
3165 | } |
2982 | } |
|
|
2983 | |
3166 | |
2984 | tmp1 = get_item_from_body_location (who->inv, i); |
3167 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2985 | if (!tmp1) |
3168 | if (!tmp1) |
2986 | { |
3169 | { |
2987 | #if 0 |
3170 | #if 0 |
2988 | /* This is sort of an error, but happens a lot when old players |
3171 | /* This is sort of an error, but happens a lot when old players |
2989 | * join in with more stuff equipped than they are now allowed. |
3172 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2997 | /* need to unapply something. However, if this something |
3180 | /* need to unapply something. However, if this something |
2998 | * is different than we had found before, it means they need |
3181 | * is different than we had found before, it means they need |
2999 | * to apply multiple objects |
3182 | * to apply multiple objects |
3000 | */ |
3183 | */ |
3001 | retval |= CAN_APPLY_UNAPPLY; |
3184 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3185 | |
3002 | if (!tmp) |
3186 | if (!tmp) |
3003 | tmp = tmp1; |
3187 | tmp = tmp1; |
3004 | else if (tmp != tmp1) |
3188 | else if (tmp != tmp1) |
3005 | { |
|
|
3006 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3189 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3007 | } |
3190 | |
3008 | /* This object isn't using up all the slots, so there must |
3191 | /* This object isn't using up all the slots, so there must |
3009 | * be another. If so, and it the new item doesn't need all |
3192 | * be another. If so, and it the new item doesn't need all |
3010 | * the slots, the player then has a choice. |
3193 | * the slots, the player then has a choice. |
3011 | */ |
3194 | */ |
3012 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3195 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3196 | && abs (op->slot[i].info) < who->slot[i].info) |
3013 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3197 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3014 | |
3198 | |
3015 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3199 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3016 | * equipped? If not, there must be something else to unapply. |
3200 | * equipped? If not, there must be something else to unapply. |
3017 | */ |
3201 | */ |
3018 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3202 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3019 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3203 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3020 | |
|
|
3021 | } |
3204 | } |
3022 | } /* if not enough free slots */ |
3205 | } /* if not enough free slots */ |
3023 | } /* if this object uses location i */ |
3206 | } /* if this object uses location i */ |
3024 | } /* for i -> num_body_locations loop */ |
3207 | } /* for i -> num_body_locations loop */ |
3025 | |
3208 | |
… | |
… | |
3038 | |
3221 | |
3039 | if (who->type != PLAYER) |
3222 | if (who->type != PLAYER) |
3040 | { |
3223 | { |
3041 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3224 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3042 | retval |= CAN_APPLY_RESTRICTION; |
3225 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3226 | |
3043 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3227 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3044 | retval |= CAN_APPLY_RESTRICTION; |
3228 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3229 | |
3045 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3230 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3231 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3232 | |
3047 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3233 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3048 | retval |= CAN_APPLY_RESTRICTION; |
3234 | retval |= CAN_APPLY_RESTRICTION; |
3049 | } |
3235 | } |
3050 | |
3236 | |
3051 | return retval; |
3237 | return retval; |
… | |
… | |
3066 | * AP_UNAPPLY=always unapply). |
3252 | * AP_UNAPPLY=always unapply). |
3067 | * |
3253 | * |
3068 | * Optional flags: |
3254 | * Optional flags: |
3069 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3255 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3070 | * AP_IGNORE_CURSE: unapply cursed items |
3256 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3257 | * AP_NO_READY: do not ready skills when applying skill tools |
3071 | * |
3258 | * |
3072 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3259 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3073 | * |
3260 | * |
3074 | * apply_special() doesn't check for unpaid items. |
3261 | * apply_special() doesn't check for unpaid items. |
3075 | */ |
3262 | */ |
|
|
3263 | |
|
|
3264 | #define LACK_ITEM_POWER \ |
|
|
3265 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3266 | |
3076 | int |
3267 | int |
3077 | apply_special (object *who, object *op, int aflags) |
3268 | apply_special (object *who, object *op, int aflags) |
3078 | { |
3269 | { |
3079 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3270 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3080 | object *tmp, *tmp2, *skop = NULL; |
3271 | object *tmp, *tmp2, *skop = NULL; |
3081 | int i; |
|
|
3082 | |
3272 | |
3083 | if (who == NULL) |
3273 | if (who == NULL) |
3084 | { |
3274 | { |
3085 | LOG (llevError, "apply_special() from object without environment.\n"); |
3275 | LOG (llevError, "apply_special() from object without environment.\n"); |
3086 | return 1; |
3276 | return 1; |
… | |
… | |
3096 | if (basic_flag == AP_APPLY) |
3286 | if (basic_flag == AP_APPLY) |
3097 | return 0; |
3287 | return 0; |
3098 | |
3288 | |
3099 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3289 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3100 | { |
3290 | { |
3101 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3291 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3102 | return 1; |
3292 | return 1; |
3103 | } |
3293 | } |
|
|
3294 | |
3104 | return unapply_special (who, op, aflags); |
3295 | return unapply_special (who, op, aflags); |
3105 | } |
3296 | } |
3106 | |
|
|
3107 | if (basic_flag == AP_UNAPPLY) |
3297 | else if (basic_flag == AP_UNAPPLY) |
3108 | return 0; |
3298 | return 0; |
3109 | |
3299 | |
3110 | i = can_apply_object (who, op); |
3300 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3301 | // to resolve conflicts. |
|
|
3302 | if (player *pl = who->contr) |
|
|
3303 | switch (op->slottype ()) |
|
|
3304 | { |
|
|
3305 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3306 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | splay (op); |
3111 | |
3310 | |
3112 | /* Can't just apply this object. Lets see what not and what to do */ |
3311 | /* Can't just apply this object. Lets see what not and what to do */ |
3113 | if (i) |
3312 | if (int i = can_apply_object (who, op)) |
3114 | { |
3313 | { |
3115 | if (i & CAN_APPLY_NEVER) |
3314 | if (i & CAN_APPLY_NEVER) |
3116 | { |
3315 | { |
3117 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3316 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3118 | return 1; |
3317 | return 1; |
3119 | } |
3318 | } |
3120 | else if (i & CAN_APPLY_RESTRICTION) |
3319 | else if (i & CAN_APPLY_RESTRICTION) |
3121 | { |
3320 | { |
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3321 | who->failmsg (format ( |
|
|
3322 | "You have a prohibition against using a %s. " |
|
|
3323 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3324 | query_name (op) |
|
|
3325 | )); |
3123 | return 1; |
3326 | return 1; |
3124 | } |
3327 | } |
|
|
3328 | |
3125 | if (who->type != PLAYER) |
3329 | if (who->type != PLAYER) |
3126 | { |
3330 | { |
3127 | /* Some error, so don't try to equip something more */ |
3331 | /* Some error, so don't try to equip something more */ |
3128 | if (unapply_for_ob (who, op, aflags)) |
3332 | if (unapply_for_ob (who, op, aflags)) |
3129 | return 1; |
3333 | return 1; |
3130 | } |
3334 | } |
3131 | else |
3335 | else |
3132 | { |
3336 | { |
3133 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3337 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3134 | { |
3338 | { |
3135 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3339 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3136 | unapply_for_ob (who, op, AP_PRINT); |
3340 | unapply_for_ob (who, op, AP_PRINT); |
3137 | return 1; |
3341 | return 1; |
3138 | } |
3342 | } |
3139 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3343 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3140 | { |
|
|
3141 | i = unapply_for_ob (who, op, aflags); |
3344 | if (unapply_for_ob (who, op, aflags)) |
3142 | if (i) |
|
|
3143 | return 1; |
3345 | return 1; |
3144 | } |
|
|
3145 | } |
3346 | } |
3146 | } |
3347 | } |
3147 | |
3348 | |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3349 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3149 | { |
3350 | { |
3150 | skop = find_skill_by_name (who, op->skill); |
3351 | skop = find_skill_by_name (who, op->skill); |
|
|
3352 | |
3151 | if (!skop) |
3353 | if (!skop) |
3152 | { |
3354 | { |
3153 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3355 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3154 | return 1; |
3356 | return 1; |
3155 | } |
3357 | } |
3156 | else |
3358 | else |
3157 | /* While experience will be credited properly, we want to change the |
3359 | /* While experience will be credited properly, we want to change the |
3158 | * skill so that the dam and wc get updated |
3360 | * skill so that the dam and wc get updated |
3159 | */ |
3361 | */ |
3160 | change_skill (who, skop, 0); |
3362 | who->change_skill (skop); |
3161 | } |
|
|
3162 | |
|
|
3163 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3164 | { |
3363 | } |
3165 | new_draw_info (NDI_UNIQUE, 0, who, |
3364 | |
|
|
3365 | if (!check_item_power (who, op->item_power)) |
|
|
3366 | { |
3166 | "Equipping that combined with other items would consume your soul! " |
3367 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3167 | "[use the skills command to check your available item power]"); |
|
|
3168 | return 1; |
3368 | return 1; |
3169 | } |
3369 | } |
3170 | |
|
|
3171 | |
3370 | |
3172 | /* Ok. We are now at the state where we can apply the new object. |
3371 | /* Ok. We are now at the state where we can apply the new object. |
3173 | * Note that we don't have the checks for can_use_... |
3372 | * Note that we don't have the checks for can_use_... |
3174 | * below - that is already taken care of by can_apply_object. |
3373 | * below - that is already taken care of by can_apply_object. |
3175 | */ |
3374 | */ |
3176 | |
3375 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3177 | if (op->nrof > 1) |
|
|
3178 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3179 | else |
|
|
3180 | tmp = NULL; |
|
|
3181 | |
3376 | |
3182 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3377 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3183 | return RESULT_INT (0); |
3378 | return RESULT_INT (0); |
3184 | |
3379 | |
3185 | switch (op->type) |
3380 | switch (op->type) |
3186 | { |
3381 | { |
3187 | case WEAPON: |
3382 | case WEAPON: |
3188 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3189 | { |
|
|
3190 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
|
|
3191 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3192 | if (tmp != NULL) |
|
|
3193 | (void) insert_ob_in_ob (tmp, who); |
|
|
3194 | return 1; |
|
|
3195 | } |
|
|
3196 | |
|
|
3197 | //TODO: this obviously fails for players using a shiorter prefix |
3383 | //TODO: this obviously fails for players using a shorter prefix |
3198 | // i.e. "R" can use Ragnarok's swors. |
3384 | // i.e. "R" can use Ragnarok's sword. |
3199 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3385 | if (op->level && !op->name.starts_with (who->name)) |
3200 | { |
3386 | { |
3201 | /* if the weapon does not have the name as the character, can't use it. */ |
3387 | /* if the weapon does not have the name as the character, can't use it. */ |
3202 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3388 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3389 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3204 | |
3390 | |
3205 | if (tmp) |
3391 | if (tmp) |
3206 | insert_ob_in_ob (tmp, who); |
3392 | insert_ob_in_ob (tmp, who); |
3207 | |
3393 | |
3208 | return 1; |
3394 | return 1; |
3209 | } |
3395 | } |
3210 | |
3396 | |
|
|
3397 | if (!skop) |
|
|
3398 | { |
|
|
3399 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3400 | return 1; |
|
|
3401 | } |
|
|
3402 | |
3211 | SET_FLAG (op, FLAG_APPLIED); |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3212 | |
|
|
3213 | if (skop) |
|
|
3214 | change_skill (who, skop, 1); |
3404 | who->change_skill (skop); |
3215 | |
3405 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3406 | if (who->contr) |
|
|
3407 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3408 | |
|
|
3409 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3410 | |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3411 | SET_FLAG (who, FLAG_READY_WEAPON); |
3218 | |
|
|
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3220 | |
|
|
3221 | change_abil (who, op); |
3412 | change_abil (who, op); |
3222 | break; |
3413 | break; |
3223 | |
3414 | |
3224 | case ARMOUR: |
3415 | case ARMOUR: |
3225 | case HELMET: |
3416 | case HELMET: |
… | |
… | |
3230 | case BRACERS: |
3421 | case BRACERS: |
3231 | case CLOAK: |
3422 | case CLOAK: |
3232 | case RING: |
3423 | case RING: |
3233 | case AMULET: |
3424 | case AMULET: |
3234 | SET_FLAG (op, FLAG_APPLIED); |
3425 | SET_FLAG (op, FLAG_APPLIED); |
3235 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3426 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3236 | change_abil (who, op); |
3427 | change_abil (who, op); |
3237 | break; |
3428 | break; |
3238 | |
3429 | |
3239 | case LAMP: |
3430 | case SKILL_TOOL: |
3240 | if (op->stats.food < 1) |
3431 | // applying a skill tool also readies the skill |
|
|
3432 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3433 | |
|
|
3434 | if (!(aflags & AP_NO_READY)) |
3241 | { |
3435 | { |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3436 | skop = find_skill_by_name (who, op->skill); |
3243 | return 1; |
3437 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3438 | apply_special (who, skop, AP_APPLY); |
3244 | } |
3439 | } |
|
|
3440 | break; |
3245 | |
3441 | |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3442 | case SKILL: |
3247 | tmp2 = arch_to_object (op->other_arch); |
3443 | if (player *pl = who->contr) |
3248 | tmp2->stats.food = op->stats.food; |
|
|
3249 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3250 | |
|
|
3251 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3252 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3253 | |
|
|
3254 | insert_ob_in_ob (tmp2, who); |
|
|
3255 | |
|
|
3256 | /* Remove the old lantern */ |
|
|
3257 | if (who->type == PLAYER) |
|
|
3258 | esrv_del_item (who->contr, op->count); |
|
|
3259 | |
|
|
3260 | op->destroy (); |
|
|
3261 | |
|
|
3262 | /* insert the portion that was split off */ |
|
|
3263 | if (tmp) |
|
|
3264 | { |
3444 | { |
3265 | insert_ob_in_ob (tmp, who); |
3445 | if (IS_COMBAT_SKILL (op->subtype)) |
3266 | if (who->type == PLAYER) |
|
|
3267 | esrv_send_item (who, tmp); |
|
|
3268 | } |
|
|
3269 | |
|
|
3270 | who->update_stats (); |
|
|
3271 | |
|
|
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3273 | { |
|
|
3274 | if (who->type == PLAYER) |
|
|
3275 | { |
3446 | { |
3276 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3447 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3277 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3448 | { |
|
|
3449 | for (object *item = who->inv; item; item = item->below) |
|
|
3450 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3451 | { |
|
|
3452 | if (item->skill == op->skill) |
|
|
3453 | { |
|
|
3454 | who->change_weapon (pl->combat_ob = item); |
|
|
3455 | goto found_weapon; |
|
|
3456 | } |
|
|
3457 | } |
|
|
3458 | |
|
|
3459 | who->failmsg (format ( |
|
|
3460 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3461 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3462 | &op->skill |
|
|
3463 | )); |
|
|
3464 | return 1; |
|
|
3465 | |
|
|
3466 | found_weapon:; |
|
|
3467 | } |
|
|
3468 | else |
|
|
3469 | who->change_weapon (pl->combat_ob = op); |
3278 | } |
3470 | } |
3279 | } |
3471 | else if (IS_RANGED_SKILL (op->subtype)) |
3280 | |
|
|
3281 | if (who->type == PLAYER) |
|
|
3282 | esrv_send_item (who, tmp2); |
|
|
3283 | |
|
|
3284 | return 0; |
|
|
3285 | |
|
|
3286 | /* this part is needed for skill-tools */ |
|
|
3287 | case SKILL: |
|
|
3288 | case SKILL_TOOL: |
|
|
3289 | if (who->chosen_skill) |
|
|
3290 | { |
3472 | { |
3291 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3473 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3474 | { |
|
|
3475 | for (object *item = who->inv; item; item = item->below) |
|
|
3476 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3477 | { |
|
|
3478 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3479 | who->change_weapon (pl->ranged_ob = item); |
|
|
3480 | goto found_bow; |
|
|
3481 | } |
|
|
3482 | |
|
|
3483 | who->failmsg ( |
|
|
3484 | "You need to apply a missile weapon before readying this skill. " |
|
|
3485 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3486 | ); |
3292 | return 1; |
3487 | return 1; |
|
|
3488 | |
|
|
3489 | found_bow:; |
|
|
3490 | } |
|
|
3491 | else |
|
|
3492 | who->change_weapon (pl->ranged_ob = op); |
3293 | } |
3493 | } |
3294 | |
|
|
3295 | if (who->type == PLAYER) |
|
|
3296 | { |
|
|
3297 | who->contr->ranged_skill = who; |
|
|
3298 | who->contr->ranged_ob = op; |
|
|
3299 | |
3494 | |
3300 | if (!op->invisible) |
3495 | if (!op->invisible) |
3301 | { |
3496 | { |
3302 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3497 | who->statusmsg (format ( |
3303 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3498 | "You ready %s." |
|
|
3499 | "You can now use the skill: %s.", |
|
|
3500 | query_name (op), |
|
|
3501 | &op->skill |
|
|
3502 | )); |
3304 | } |
3503 | } |
3305 | else |
3504 | else |
3306 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3505 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3307 | } |
3506 | } |
3308 | |
3507 | else |
|
|
3508 | { |
3309 | SET_FLAG (op, FLAG_APPLIED); |
3509 | SET_FLAG (op, FLAG_APPLIED); |
3310 | change_abil (who, op); |
3510 | change_abil (who, op); |
3311 | who->chosen_skill = op; |
3511 | who->chosen_skill = op; |
3312 | SET_FLAG (who, FLAG_READY_SKILL); |
3512 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3513 | } |
|
|
3514 | |
3313 | break; |
3515 | break; |
3314 | |
3516 | |
3315 | case BOW: |
3517 | case BOW: |
3316 | if (!check_weapon_power (who, op->last_eat)) |
3518 | if (op->level && !op->name.starts_with (who->name)) |
3317 | { |
3519 | { |
3318 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3520 | who->failmsg ("The weapon does not recognize you as its owner. " |
3319 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3521 | "H<Its name indicates that it belongs to somebody else.>"); |
3320 | |
|
|
3321 | if (tmp) |
3522 | if (tmp) |
3322 | insert_ob_in_ob (tmp, who); |
|
|
3323 | |
|
|
3324 | return 1; |
|
|
3325 | } |
|
|
3326 | |
|
|
3327 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3328 | { |
|
|
3329 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3330 | if (tmp != NULL) |
|
|
3331 | insert_ob_in_ob (tmp, who); |
3523 | insert_ob_in_ob (tmp, who); |
3332 | |
3524 | |
3333 | return 1; |
3525 | return 1; |
3334 | } |
3526 | } |
3335 | |
3527 | |
3336 | /*FALLTHROUGH*/ |
3528 | /*FALLTHROUGH*/ |
3337 | case WAND: |
3529 | case WAND: |
3338 | case ROD: |
3530 | case ROD: |
3339 | case HORN: |
3531 | case HORN: |
3340 | /* check for skill, alter player status */ |
3532 | /* check for skill, alter player status */ |
|
|
3533 | |
|
|
3534 | if (!skop) |
|
|
3535 | { |
|
|
3536 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3537 | return 1; |
|
|
3538 | } |
|
|
3539 | |
3341 | SET_FLAG (op, FLAG_APPLIED); |
3540 | SET_FLAG (op, FLAG_APPLIED); |
3342 | if (skop) |
|
|
3343 | change_skill (who, skop, 0); |
3541 | who->change_skill (skop); |
3344 | |
3542 | |
3345 | if (who->type == PLAYER) |
3543 | if (who->contr) |
3346 | { |
3544 | { |
3347 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3545 | who->contr->ranged_ob = op; |
|
|
3546 | |
|
|
3547 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3348 | |
3548 | |
3349 | if (op->type == BOW) |
3549 | if (op->type == BOW) |
3350 | { |
3550 | { |
|
|
3551 | who->current_weapon = op; |
3351 | change_abil (who, op); |
3552 | change_abil (who, op); |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3353 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3553 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3354 | } |
3554 | } |
3355 | |
|
|
3356 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
|
|
3357 | who->contr->ranged_ob = op; |
|
|
3358 | } |
3555 | } |
3359 | else |
3556 | else |
3360 | { |
3557 | { |
3361 | if (op->type == BOW) |
3558 | if (op->type == BOW) |
3362 | SET_FLAG (who, FLAG_READY_BOW); |
3559 | SET_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
3367 | break; |
3564 | break; |
3368 | |
3565 | |
3369 | case BUILDER: |
3566 | case BUILDER: |
3370 | if (who->type == PLAYER) |
3567 | if (who->type == PLAYER) |
3371 | { |
3568 | { |
|
|
3569 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3372 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3570 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3373 | unapply_special (who, who->contr->ranged_ob, 0); |
3571 | unapply_special (who, who->contr->ranged_ob, 0); |
3374 | |
3572 | |
3375 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3573 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3376 | |
3574 | |
3377 | who->contr->ranged_skill = who; |
|
|
3378 | who->contr->ranged_ob = op; |
3575 | who->contr->ranged_ob = op; |
3379 | } |
3576 | } |
3380 | break; |
3577 | break; |
3381 | |
3578 | |
3382 | default: |
3579 | default: |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3580 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3384 | } /* end of switch op->type */ |
3581 | } |
3385 | |
3582 | |
3386 | SET_FLAG (op, FLAG_APPLIED); |
3583 | SET_FLAG (op, FLAG_APPLIED); |
3387 | |
3584 | |
3388 | if (tmp != NULL) |
3585 | if (tmp) |
3389 | tmp = insert_ob_in_ob (tmp, who); |
3586 | who->insert (tmp); |
3390 | |
3587 | |
3391 | who->update_stats (); |
3588 | who->update_stats (); |
3392 | |
3589 | |
3393 | /* We exclude spell casting objects. The fire code will set the |
3590 | /* We exclude spell casting objects. The fire code will set the |
3394 | * been applied flag when they are used - until that point, |
3591 | * been applied flag when they are used - until that point, |
… | |
… | |
3396 | */ |
3593 | */ |
3397 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3594 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3398 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3595 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3399 | |
3596 | |
3400 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3597 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3401 | { |
|
|
3402 | if (who->type == PLAYER) |
3598 | if (who->type == PLAYER) |
3403 | { |
3599 | { |
3404 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3600 | who->failmsg ( |
|
|
3601 | "Oops, it feels deadly cold! " |
|
|
3602 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
|
|
3603 | ); |
3405 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3604 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3406 | } |
3605 | } |
3407 | } |
|
|
3408 | |
3606 | |
3409 | if (who->type == PLAYER) |
3607 | if (object *pl = op->visible_to ()) |
3410 | { |
|
|
3411 | /* if multiple objects were applied, update both slots */ |
|
|
3412 | if (tmp) |
|
|
3413 | esrv_send_item (who, tmp); |
|
|
3414 | |
|
|
3415 | esrv_send_item (who, op); |
3608 | esrv_send_item (pl, op); |
3416 | } |
|
|
3417 | |
3609 | |
3418 | return 0; |
3610 | return 0; |
3419 | } |
3611 | } |
3420 | |
3612 | |
3421 | int |
3613 | int |
3422 | monster_apply_special (object *who, object *op, int aflags) |
3614 | monster_apply_special (object *who, object *op, int aflags) |
3423 | { |
3615 | { |
3424 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3616 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3425 | return 1; |
3617 | return 1; |
|
|
3618 | |
3426 | return apply_special (who, op, aflags); |
3619 | return apply_special (who, op, aflags); |
3427 | } |
3620 | } |
3428 | |
3621 | |
3429 | /** |
3622 | /** |
3430 | * Map was just loaded, handle op's initialisation. |
3623 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3434 | int |
3627 | int |
3435 | auto_apply (object *op) |
3628 | auto_apply (object *op) |
3436 | { |
3629 | { |
3437 | object *tmp = NULL, *tmp2; |
3630 | object *tmp = NULL, *tmp2; |
3438 | int i; |
3631 | int i; |
|
|
3632 | |
|
|
3633 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3439 | |
3634 | |
3440 | switch (op->type) |
3635 | switch (op->type) |
3441 | { |
3636 | { |
3442 | case SHOP_FLOOR: |
3637 | case SHOP_FLOOR: |
3443 | if (!op->has_random_items ()) |
3638 | if (!op->has_random_items ()) |
… | |
… | |
3445 | |
3640 | |
3446 | do |
3641 | do |
3447 | { |
3642 | { |
3448 | i = 10; /* let's give it 10 tries */ |
3643 | i = 10; /* let's give it 10 tries */ |
3449 | while ((tmp = generate_treasure (op->randomitems, |
3644 | while ((tmp = generate_treasure (op->randomitems, |
3450 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3645 | op->stats.exp |
|
|
3646 | ? (int) op->stats.exp |
|
|
3647 | : max (op->map->difficulty, 5))) |
|
|
3648 | == NULL && --i); |
|
|
3649 | |
3451 | if (tmp == NULL) |
3650 | if (tmp == NULL) |
3452 | return 0; |
3651 | return 0; |
|
|
3652 | |
3453 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3653 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3454 | { |
3654 | { |
3455 | tmp->destroy (); |
3655 | tmp->destroy (); |
3456 | tmp = NULL; |
3656 | tmp = NULL; |
3457 | } |
3657 | } |
… | |
… | |
3460 | |
3660 | |
3461 | tmp->x = op->x; |
3661 | tmp->x = op->x; |
3462 | tmp->y = op->y; |
3662 | tmp->y = op->y; |
3463 | SET_FLAG (tmp, FLAG_UNPAID); |
3663 | SET_FLAG (tmp, FLAG_UNPAID); |
3464 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3664 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3465 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3466 | identify (tmp); |
3665 | identify (tmp); |
3467 | break; |
3666 | break; |
3468 | |
3667 | |
3469 | case TREASURE: |
3668 | case TREASURE: |
3470 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3669 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3477 | /* If we generated an object and put it in this object inventory, |
3676 | /* If we generated an object and put it in this object inventory, |
3478 | * move it to the parent object as the current object is about |
3677 | * move it to the parent object as the current object is about |
3479 | * to disappear. An example of this item is the random_* stuff |
3678 | * to disappear. An example of this item is the random_* stuff |
3480 | * that is put inside other objects. |
3679 | * that is put inside other objects. |
3481 | */ |
3680 | */ |
3482 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3483 | { |
|
|
3484 | tmp2 = tmp->below; |
|
|
3485 | tmp->remove (); |
|
|
3486 | |
|
|
3487 | if (op->env) |
3681 | if (op->env) |
3488 | insert_ob_in_ob (tmp, op->env); |
3682 | while (op->inv) |
3489 | else |
3683 | op->env->insert (op->inv); |
3490 | tmp->destroy (); |
|
|
3491 | } |
|
|
3492 | |
3684 | |
3493 | op->destroy (); |
3685 | op->destroy (); |
3494 | break; |
3686 | break; |
3495 | } |
3687 | } |
3496 | return tmp ? 1 : 0; |
3688 | |
|
|
3689 | return !!tmp; |
3497 | } |
3690 | } |
3498 | |
3691 | |
3499 | /** |
3692 | /** |
3500 | * fix_auto_apply goes through the entire map every time a map |
3693 | * fix_auto_apply goes through the entire map every time a map |
3501 | * is loaded or swapped in and performs special actions for |
3694 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3515 | |
3708 | |
3516 | if (tmp->inv) |
3709 | if (tmp->inv) |
3517 | { |
3710 | { |
3518 | object *invtmp, *invnext; |
3711 | object *invtmp, *invnext; |
3519 | |
3712 | |
3520 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3713 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3521 | { |
3714 | { |
3522 | invnext = invtmp->below; |
3715 | invnext = invtmp->below; |
3523 | |
3716 | |
3524 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3717 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3525 | auto_apply (invtmp); |
3718 | auto_apply (invtmp); |
3526 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3719 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3527 | { |
3720 | { |
3528 | while ((invtmp->stats.hp--) > 0) |
3721 | while (invtmp->stats.hp-- > 0) |
3529 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3722 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3530 | |
3723 | |
3531 | invtmp->randomitems = NULL; |
3724 | invtmp->randomitems = NULL; |
3532 | } |
3725 | } |
3533 | else if (invtmp && invtmp->arch |
3726 | else if (invtmp && invtmp->arch |
… | |
… | |
3583 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3776 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3584 | { |
3777 | { |
3585 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3778 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3586 | tmp->randomitems = NULL; |
3779 | tmp->randomitems = NULL; |
3587 | } |
3780 | } |
|
|
3781 | |
3588 | // close all containers |
3782 | // close all containers |
3589 | else if (tmp->type == CONTAINER) |
3783 | else if (tmp->type == CONTAINER) |
3590 | tmp->flag [FLAG_APPLIED] = 0; |
3784 | tmp->flag [FLAG_APPLIED] = 0; |
3591 | |
3785 | |
3592 | tmp = above; |
3786 | tmp = above; |
3593 | } |
3787 | } |
3594 | |
3788 | |
3595 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3789 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3596 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3790 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3597 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3791 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3598 | check_trigger (tmp, tmp->above); |
3792 | check_trigger (tmp, tmp->above, tmp->above); |
3599 | } |
3793 | } |
3600 | |
3794 | |
3601 | /** |
3795 | /** |
3602 | * Handles player eating food that temporarily changes status (resistances, stats). |
3796 | * Handles player eating food that temporarily changes status (resistances, stats). |
3603 | * This used to call cast_change_attr(), but |
3797 | * This used to call cast_change_attr(), but |
3604 | * that doesn't work with the new spell code. Since we know what |
3798 | * that doesn't work with the new spell code. Since we know what |
3605 | * the food changes, just grab a force and use that instead. |
3799 | * the food changes, just grab a force and use that instead. |
3606 | */ |
3800 | */ |
3607 | |
|
|
3608 | void |
3801 | void |
3609 | eat_special_food (object *who, object *food) |
3802 | eat_special_food (object *who, object *food) |
3610 | { |
3803 | { |
3611 | object *force; |
3804 | object *force; |
3612 | int i, did_one = 0; |
3805 | int i, did_one = 0; |
3613 | sint8 k; |
|
|
3614 | |
3806 | |
3615 | force = get_archetype (FORCE_NAME); |
3807 | char buf[64]; |
|
|
3808 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3809 | shstr key (buf); |
3616 | |
3810 | |
3617 | for (i = 0; i < NUM_STATS; i++) |
|
|
3618 | { |
|
|
3619 | k = get_attr_value (&food->stats, i); |
|
|
3620 | if (k) |
|
|
3621 | { |
|
|
3622 | set_attr_value (&force->stats, i, k); |
|
|
3623 | did_one = 1; |
|
|
3624 | } |
|
|
3625 | } |
|
|
3626 | |
|
|
3627 | /* check if we can protect the eater */ |
|
|
3628 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3629 | { |
|
|
3630 | if (food->resist[i] > 0) |
|
|
3631 | { |
|
|
3632 | force->resist[i] = food->resist[i] / 2; |
|
|
3633 | did_one = 1; |
|
|
3634 | } |
|
|
3635 | } |
|
|
3636 | |
|
|
3637 | if (did_one) |
|
|
3638 | { |
|
|
3639 | force->set_speed (0.1); |
|
|
3640 | /* bigger morsel of food = longer effect time */ |
3811 | /* bigger morsel of food = longer effect time */ |
3641 | force->duration = food->stats.food / 5; |
3812 | int duration = TIME2TICK (food->stats.food); |
3642 | SET_FLAG (force, FLAG_APPLIED); |
3813 | |
3643 | change_abil (who, force); |
3814 | if (force = who->force_find (key)) |
3644 | insert_ob_in_ob (force, who); |
3815 | { |
|
|
3816 | if (duration > abs (force->speed_left / force->speed)) |
|
|
3817 | { |
|
|
3818 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3819 | force->force_set_timer (duration); |
|
|
3820 | } |
|
|
3821 | else |
|
|
3822 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3823 | |
|
|
3824 | return; |
3645 | } |
3825 | } |
3646 | else |
3826 | else |
|
|
3827 | { |
|
|
3828 | force = who->force_add (key, duration); |
|
|
3829 | force->name = key; |
|
|
3830 | |
|
|
3831 | /* check if the food affects a stat */ |
|
|
3832 | for (i = 0; i < NUM_STATS; i++) |
|
|
3833 | if (sint8 k = food->stats.stat (i)) |
|
|
3834 | { |
|
|
3835 | force->stats.stat (i) = k; |
|
|
3836 | did_one = 1; |
|
|
3837 | } |
|
|
3838 | |
|
|
3839 | /* check if we can protect the eater */ |
|
|
3840 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3841 | { |
|
|
3842 | if (food->resist[i] > 0) |
|
|
3843 | { |
|
|
3844 | force->resist[i] = food->resist[i]; |
|
|
3845 | did_one = 1; |
|
|
3846 | } |
|
|
3847 | } |
|
|
3848 | |
|
|
3849 | if (did_one) |
|
|
3850 | { |
|
|
3851 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3852 | |
|
|
3853 | /* make the force take effect and report effects to user */ |
|
|
3854 | change_abil (who, force); |
|
|
3855 | } |
|
|
3856 | else |
3647 | force->destroy (); |
3857 | force->destroy (); |
|
|
3858 | } |
3648 | |
3859 | |
3649 | /* check for hp, sp change */ |
3860 | /* check for hp, sp change */ |
3650 | if (food->stats.hp != 0) |
3861 | if (food->stats.hp != 0) |
3651 | { |
3862 | { |
3652 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3863 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3653 | { |
3864 | { |
3654 | assign (who->contr->killer, food->name); |
3865 | who->contr->killer = food; |
3655 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3866 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3656 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3867 | who->failmsg ("Eck!...that was poisonous!"); |
3657 | } |
3868 | } |
3658 | else |
3869 | else |
3659 | { |
3870 | { |
3660 | if (food->stats.hp > 0) |
3871 | if (food->stats.hp > 0) |
3661 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3872 | who->statusmsg ("You begin to feel better."); |
3662 | else |
3873 | else |
3663 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3874 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3875 | |
3664 | who->stats.hp += food->stats.hp; |
3876 | who->stats.hp += food->stats.hp; |
3665 | } |
3877 | } |
3666 | } |
3878 | } |
|
|
3879 | |
3667 | if (food->stats.sp != 0) |
3880 | if (food->stats.sp != 0) |
3668 | { |
3881 | { |
3669 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3882 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3670 | { |
3883 | { |
3671 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3884 | who->failmsg ("You are drained of mana!"); |
3672 | who->stats.sp -= food->stats.sp; |
3885 | who->stats.sp -= food->stats.sp; |
3673 | if (who->stats.sp < 0) |
3886 | if (who->stats.sp < 0) |
3674 | who->stats.sp = 0; |
3887 | who->stats.sp = 0; |
3675 | } |
3888 | } |
3676 | else |
3889 | else |
3677 | { |
3890 | { |
3678 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3891 | who->statusmsg ("You feel a rush of magical energy!"); |
3679 | who->stats.sp += food->stats.sp; |
3892 | who->stats.sp += food->stats.sp; |
3680 | /* place limit on max sp from food? */ |
3893 | /* place limit on max sp from food? */ |
3681 | } |
3894 | } |
3682 | } |
3895 | } |
|
|
3896 | |
3683 | who->update_stats (); |
3897 | who->update_stats (); |
3684 | } |
3898 | } |
3685 | |
3899 | |
3686 | /** |
|
|
3687 | * Designed primarily to light torches/lanterns/etc. |
|
|
3688 | * Also burns up burnable material too. First object in the inventory is |
|
|
3689 | * the selected object to "burn". -b.t. |
|
|
3690 | */ |
|
|
3691 | void |
|
|
3692 | apply_lighter (object *who, object *lighter) |
|
|
3693 | { |
|
|
3694 | object *item; |
|
|
3695 | int is_player_env = 0; |
|
|
3696 | |
|
|
3697 | item = find_marked_object (who); |
|
|
3698 | if (item) |
|
|
3699 | { |
|
|
3700 | if (lighter->last_eat && lighter->stats.food) |
|
|
3701 | { /* lighter gets used up */ |
|
|
3702 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3703 | * one charge from each would be used up. --DAMN */ |
|
|
3704 | if (lighter->nrof > 1) |
|
|
3705 | { |
|
|
3706 | object *oneLighter = lighter->clone (); |
|
|
3707 | |
|
|
3708 | lighter->nrof -= 1; |
|
|
3709 | oneLighter->nrof = 1; |
|
|
3710 | oneLighter->stats.food--; |
|
|
3711 | esrv_send_item (who, lighter); |
|
|
3712 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3713 | esrv_send_item (who, oneLighter); |
|
|
3714 | } |
|
|
3715 | else |
|
|
3716 | lighter->stats.food--; |
|
|
3717 | } |
|
|
3718 | else if (lighter->last_eat) |
|
|
3719 | { /* no charges left in lighter */ |
|
|
3720 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
|
|
3721 | return; |
|
|
3722 | } |
|
|
3723 | |
|
|
3724 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3725 | * I can't see many times when you would want to light multiple |
|
|
3726 | * objects at once. |
|
|
3727 | */ |
|
|
3728 | |
|
|
3729 | if (who == item->in_player ()) |
|
|
3730 | is_player_env = 1; |
|
|
3731 | |
|
|
3732 | save_throw_object (item, AT_FIRE, who); |
|
|
3733 | |
|
|
3734 | if (item->destroyed ()) |
|
|
3735 | { |
|
|
3736 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
|
|
3737 | /* Need to update the player so that the players glow radius |
|
|
3738 | * gets changed. |
|
|
3739 | */ |
|
|
3740 | if (is_player_env) |
|
|
3741 | who->update_stats (); |
|
|
3742 | } |
|
|
3743 | else |
|
|
3744 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
|
|
3745 | } |
|
|
3746 | else /* nothing to light */ |
|
|
3747 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
|
|
3748 | |
|
|
3749 | } |
|
|
3750 | |
3900 | |
3751 | /** |
3901 | /** |
3752 | * op made some mistake with a scroll, this takes care of punishment. |
3902 | * op made some mistake with a scroll, this takes care of punishment. |
3753 | * scroll_failure()- hacked directly from spell_failure |
3903 | * scroll_failure()- hacked directly from spell_failure |
3754 | */ |
3904 | */ |
… | |
… | |
3760 | |
3910 | |
3761 | if (failure <= -1 && failure > -15) |
3911 | if (failure <= -1 && failure > -15) |
3762 | { /* wonder */ |
3912 | { /* wonder */ |
3763 | object *tmp; |
3913 | object *tmp; |
3764 | |
3914 | |
3765 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3915 | op->failmsg ("Your spell warps!"); |
3766 | tmp = get_archetype (SPELL_WONDER); |
3916 | tmp = get_archetype (SPELL_WONDER); |
3767 | cast_wonder (op, op, 0, tmp); |
3917 | cast_wonder (op, op, 0, tmp); |
3768 | tmp->destroy (); |
3918 | tmp->destroy (); |
3769 | } |
3919 | } |
3770 | else if (failure <= -15 && failure > -35) |
3920 | else if (failure <= -15 && failure > -35) |
3771 | { /* drain mana */ |
3921 | { /* drain mana */ |
3772 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3922 | op->failmsg ("Your mana is drained!"); |
3773 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3923 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3774 | if (op->stats.sp < 0) |
3924 | if (op->stats.sp < 0) |
3775 | op->stats.sp = 0; |
3925 | op->stats.sp = 0; |
3776 | } |
3926 | } |
3777 | else if (settings.spell_failure_effects == TRUE) |
3927 | else if (settings.spell_failure_effects == TRUE) |
3778 | { |
3928 | { |
3779 | if (failure <= -35 && failure > -60) |
3929 | if (failure <= -35 && failure > -60) |
3780 | { /* confusion */ |
3930 | { /* confusion */ |
3781 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3931 | op->failmsg ("The magic recoils on you!"); |
3782 | confuse_player (op, op, power); |
3932 | confuse_player (op, op, power); |
3783 | } |
3933 | } |
3784 | else if (failure <= -60 && failure > -70) |
3934 | else if (failure <= -60 && failure > -70) |
3785 | { /* paralysis */ |
3935 | { /* paralysis */ |
3786 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3936 | op->failmsg ("The magic recoils and paralyzes you!"); |
3787 | paralyze_player (op, op, power); |
3937 | paralyze_player (op, op, power); |
3788 | } |
3938 | } |
3789 | else if (failure <= -70 && failure > -80) |
3939 | else if (failure <= -70 && failure > -80) |
3790 | { /* blind */ |
3940 | { /* blind */ |
3791 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3941 | op->failmsg ("The magic recoils on you!"); |
3792 | blind_player (op, op, power); |
3942 | blind_player (op, op, power); |
3793 | } |
3943 | } |
3794 | else if (failure <= -80) |
3944 | else if (failure <= -80) |
3795 | { /* blast the immediate area */ |
3945 | { /* blast the immediate area */ |
3796 | object *tmp; |
|
|
3797 | |
|
|
3798 | tmp = get_archetype (LOOSE_MANA); |
3946 | object *tmp = get_archetype (LOOSE_MANA); |
3799 | cast_magic_storm (op, tmp, power); |
3947 | cast_magic_storm (op, tmp, power); |
3800 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3948 | op->failmsg ("You unleash uncontrolled mana!"); |
3801 | tmp->destroy (); |
3949 | tmp->destroy (); |
3802 | } |
3950 | } |
3803 | } |
3951 | } |
3804 | } |
3952 | } |
3805 | |
3953 | |
… | |
… | |
3825 | */ |
3973 | */ |
3826 | int i, j; |
3974 | int i, j; |
3827 | |
3975 | |
3828 | for (i = 0; i < NUM_STATS; i++) |
3976 | for (i = 0; i < NUM_STATS; i++) |
3829 | { |
3977 | { |
3830 | sint8 stat = get_attr_value (stats, i); |
3978 | int race_bonus = pl->arch->stats.stat (i); |
3831 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3979 | sint8 stat = stats->stat (i) + ns->stat (i); |
3832 | |
3980 | |
3833 | stat += get_attr_value (ns, i); |
|
|
3834 | if (stat > 20 + race_bonus) |
3981 | if (stat > 20 + race_bonus) |
3835 | { |
3982 | { |
3836 | excess_stat++; |
3983 | excess_stat++; |
3837 | stat = 20 + race_bonus; |
3984 | stat = 20 + race_bonus; |
3838 | } |
3985 | } |
3839 | set_attr_value (stats, i, stat); |
3986 | |
|
|
3987 | stats->stat (i) = stat; |
3840 | } |
3988 | } |
3841 | |
3989 | |
3842 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3990 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3843 | { /* try 100 times to assign excess stats */ |
3991 | { /* try 100 times to assign excess stats */ |
3844 | int i = rndm (0, 6); |
3992 | int i = rndm (0, 6); |
3845 | int stat = get_attr_value (stats, i); |
|
|
3846 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3847 | |
3993 | |
3848 | if (i == CHA) |
3994 | if (i == CHA) |
3849 | continue; /* exclude cha from this */ |
3995 | continue; /* exclude cha from this */ |
|
|
3996 | |
|
|
3997 | int stat = stats->stat (i); |
|
|
3998 | int race_bonus = pl->arch->stats.stat (i); |
3850 | if (stat < 20 + race_bonus) |
3999 | if (stat < 20 + race_bonus) |
3851 | { |
4000 | { |
3852 | change_attr_value (stats, i, 1); |
4001 | change_attr_value (stats, i, 1); |
3853 | excess_stat--; |
4002 | excess_stat--; |
3854 | } |
4003 | } |
3855 | } |
4004 | } |
3856 | |
4005 | |
3857 | /* insert the randomitems from the change's treasurelist into |
4006 | /* insert the randomitems from the change's treasurelist into |
3858 | * the player ref: player.c |
4007 | * the player ref: player.c |
3859 | */ |
4008 | */ |
3860 | if (change->randomitems != NULL) |
4009 | if (change->randomitems) |
3861 | give_initial_items (pl, change->randomitems); |
4010 | give_initial_items (pl, change->randomitems); |
3862 | |
|
|
3863 | |
4011 | |
3864 | /* set up the face, for some races. */ |
4012 | /* set up the face, for some races. */ |
3865 | |
4013 | |
3866 | /* first, look for the force object banning |
4014 | /* first, look for the force object banning |
3867 | * changing the face. Certain races never change face with class. |
4015 | * changing the face. Certain races never change face with class. |
3868 | */ |
4016 | */ |
3869 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4017 | for (walk = pl->inv; walk; walk = walk->below) |
3870 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4018 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3871 | flag_change_face = 0; |
4019 | flag_change_face = 0; |
3872 | |
4020 | |
3873 | if (flag_change_face) |
4021 | if (flag_change_face) |
3874 | { |
4022 | { |
3875 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3876 | pl->face = change->face; |
4023 | pl->face = change->face; |
3877 | |
4024 | pl->animation_id = change->animation_id; |
3878 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4025 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3879 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3880 | else |
|
|
3881 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3882 | } |
4026 | } |
3883 | |
4027 | |
3884 | /* check the special case of can't use weapons */ |
4028 | /* check the special case of can't use weapons */ |
3885 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4029 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3886 | if (!strcmp (change->name, "monk")) |
4030 | if (change->name == shstr_monk) |
3887 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4031 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3888 | |
4032 | |
3889 | break; |
4033 | break; |
3890 | } |
4034 | } |
3891 | } |
4035 | } |
… | |
… | |
3912 | char got[MAX_BUF]; |
4056 | char got[MAX_BUF]; |
3913 | int len; |
4057 | int len; |
3914 | |
4058 | |
3915 | if (!pl || !transformer) |
4059 | if (!pl || !transformer) |
3916 | return; |
4060 | return; |
|
|
4061 | |
3917 | marked = find_marked_object (pl); |
4062 | marked = find_marked_object (pl); |
|
|
4063 | |
3918 | if (!marked) |
4064 | if (!marked) |
3919 | { |
4065 | { |
3920 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4066 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
3921 | return; |
4067 | return; |
3922 | } |
4068 | } |
|
|
4069 | |
3923 | if (!marked->slaying) |
4070 | if (!marked->slaying) |
3924 | { |
4071 | { |
3925 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4072 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3926 | return; |
4073 | return; |
3927 | } |
4074 | } |
|
|
4075 | |
3928 | /* check whether they are compatible or not */ |
4076 | /* check whether they are compatible or not */ |
3929 | find = strstr (marked->slaying, transformer->arch->name); |
4077 | find = strstr (&marked->slaying, transformer->arch->archname); |
3930 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4078 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3931 | { |
4079 | { |
3932 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4080 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
3933 | return; |
4081 | return; |
3934 | } |
4082 | } |
|
|
4083 | |
3935 | find += strlen (transformer->arch->name) + 1; |
4084 | find += strlen (transformer->arch->archname) + 1; |
3936 | /* Item can be used, now find how many and what it yields */ |
4085 | /* Item can be used, now find how many and what it yields */ |
3937 | if (isdigit (*(find))) |
4086 | if (isdigit (*(find))) |
3938 | { |
4087 | { |
3939 | yield = atoi (find); |
4088 | yield = atoi (find); |
3940 | if (yield < 1) |
4089 | if (yield < 1) |
… | |
… | |
3946 | else |
4095 | else |
3947 | yield = 1; |
4096 | yield = 1; |
3948 | |
4097 | |
3949 | while (isdigit (*find)) |
4098 | while (isdigit (*find)) |
3950 | find++; |
4099 | find++; |
|
|
4100 | |
3951 | while (*find == ' ') |
4101 | while (*find == ' ') |
3952 | find++; |
4102 | find++; |
|
|
4103 | |
3953 | memset (got, 0, MAX_BUF); |
4104 | memset (got, 0, MAX_BUF); |
|
|
4105 | |
3954 | if ((separator = strchr (find, ';')) != NULL) |
4106 | if ((separator = strchr (find, ';')) != NULL) |
3955 | { |
|
|
3956 | len = separator - find; |
4107 | len = separator - find; |
3957 | } |
|
|
3958 | else |
4108 | else |
3959 | { |
|
|
3960 | len = strlen (find); |
4109 | len = strlen (find); |
3961 | } |
4110 | |
3962 | if (len > MAX_BUF - 1) |
4111 | if (len > MAX_BUF - 1) |
3963 | len = MAX_BUF - 1; |
4112 | len = MAX_BUF - 1; |
|
|
4113 | |
3964 | strcpy (got, find); |
4114 | strcpy (got, find); |
3965 | got[len] = '\0'; |
4115 | got[len] = '\0'; |
3966 | |
4116 | |
3967 | /* Now create new item, remove used ones when required. */ |
4117 | /* Now create new item, remove used ones when required. */ |
3968 | new_item = get_archetype (got); |
4118 | new_item = get_archetype (got); |
3969 | if (!new_item) |
4119 | if (!new_item) |
3970 | { |
4120 | { |
3971 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4121 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
3972 | return; |
4122 | return; |
3973 | } |
4123 | } |
3974 | |
4124 | |
3975 | new_item->nrof = yield; |
4125 | new_item->nrof = yield; |
|
|
4126 | |
3976 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4127 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
3977 | insert_ob_in_ob (new_item, pl); |
4128 | |
3978 | esrv_send_inventory (pl, pl); |
4129 | pl->insert (new_item); |
3979 | /* Eat up one item */ |
4130 | /* Eat up one item */ |
3980 | decrease_ob_nr (marked, 1); |
4131 | marked->decrease (); |
|
|
4132 | |
3981 | /* Eat one transformer if needed */ |
4133 | /* Eat one transformer if needed */ |
3982 | if (transformer->stats.food) |
4134 | if (transformer->stats.food) |
3983 | if (--transformer->stats.food == 0) |
4135 | if (--transformer->stats.food == 0) |
3984 | decrease_ob_nr (transformer, 1); |
4136 | transformer->decrease (); |
3985 | } |
4137 | } |
|
|
4138 | |