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1 | |
1 | /* |
2 | /* |
2 | * static char *rcsid_apply_c = |
3 | * static char *rcsid_apply_c = |
3 | * "$Id: apply.C,v 1.21 2006/09/07 10:01:57 pippijn Exp $"; |
4 | * "$Id: apply.C,v 1.22 2006/09/10 15:59:57 root Exp $"; |
4 | */ |
5 | */ |
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6 | |
5 | /* |
7 | /* |
6 | CrossFire, A Multiplayer game for X-windows |
8 | CrossFire, A Multiplayer game for X-windows |
7 | |
9 | |
8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
9 | Copyright (C) 1992 Frank Tore Johansen |
11 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
30 | #include <spells.h> |
32 | #include <spells.h> |
31 | #include <skills.h> |
33 | #include <skills.h> |
32 | #include <tod.h> |
34 | #include <tod.h> |
33 | |
35 | |
34 | #ifndef __CEXTRACT__ |
36 | #ifndef __CEXTRACT__ |
35 | #include <sproto.h> |
37 | # include <sproto.h> |
36 | #endif |
38 | #endif |
37 | |
39 | |
38 | /* Want this regardless of rplay. */ |
40 | /* Want this regardless of rplay. */ |
39 | #include <sounds.h> |
41 | #include <sounds.h> |
40 | |
42 | |
… | |
… | |
43 | |
45 | |
44 | /** |
46 | /** |
45 | * Check if op should abort moving victim because of it's race or slaying. |
47 | * Check if op should abort moving victim because of it's race or slaying. |
46 | * Returns 1 if it should abort, returns 0 if it should continue. |
48 | * Returns 1 if it should abort, returns 0 if it should continue. |
47 | */ |
49 | */ |
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50 | int |
48 | int should_director_abort(object *op, object *victim) |
51 | should_director_abort (object *op, object *victim) |
49 | { |
52 | { |
50 | int arch_flag, name_flag, race_flag; |
53 | int arch_flag, name_flag, race_flag; |
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54 | |
51 | /* Get flags to determine what of arch, name, and race should be checked. |
55 | /* Get flags to determine what of arch, name, and race should be checked. |
52 | * This is stored in subtype, and is a bitmask, the LSB is the arch flag, |
56 | * This is stored in subtype, and is a bitmask, the LSB is the arch flag, |
53 | * the next is the name flag, and the last is the race flag. Also note, |
57 | * the next is the name flag, and the last is the race flag. Also note, |
54 | * if subtype is set to zero, that also goes to defaults of all affecting |
58 | * if subtype is set to zero, that also goes to defaults of all affecting |
55 | * it. Examples: |
59 | * it. Examples: |
56 | * subtype 1: only arch |
60 | * subtype 1: only arch |
57 | * subtype 3: arch or name |
61 | * subtype 3: arch or name |
58 | * subtype 5: arch or race |
62 | * subtype 5: arch or race |
59 | * subtype 7: all three |
63 | * subtype 7: all three |
60 | */ |
64 | */ |
61 | if (op->subtype) |
65 | if (op->subtype) |
62 | { |
66 | { |
63 | arch_flag = (op->subtype & 1); |
67 | arch_flag = (op->subtype & 1); |
64 | name_flag = (op->subtype & 2); |
68 | name_flag = (op->subtype & 2); |
65 | race_flag = (op->subtype & 4); |
69 | race_flag = (op->subtype & 4); |
66 | } else { |
70 | } |
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71 | else |
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72 | { |
67 | arch_flag = 1; |
73 | arch_flag = 1; |
68 | name_flag = 1; |
74 | name_flag = 1; |
69 | race_flag = 1; |
75 | race_flag = 1; |
70 | } |
76 | } |
71 | /* If the director has race set, only affect objects with a arch, |
77 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
78 | * name or race that matches. |
73 | */ |
79 | */ |
74 | if ( (op->race) && |
80 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp(op->race, victim->arch->name))) && |
81 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
76 | ((!(victim->name && name_flag) || strcmp(op->race, victim->name))) && |
82 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
77 | ((!(victim->race && race_flag) || strcmp(op->race, victim->race))) ) { |
83 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
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|
84 | { |
78 | return 1; |
85 | return 1; |
79 | } |
86 | } |
80 | /* If the director has slaying set, only affect objects where none |
87 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
88 | * of arch, name, or race match. |
82 | */ |
89 | */ |
83 | if ( (op->slaying) && ( |
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84 | ((victim->arch && arch_flag && victim->arch->name && !strcmp(op->slaying, victim->arch->name))) || |
90 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp(op->slaying, victim->name))) || |
91 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
86 | ((victim->race && race_flag && !strcmp(op->slaying, victim->race)))) ) { |
92 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
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93 | { |
87 | return 1; |
94 | return 1; |
88 | } |
95 | } |
89 | return 0; |
96 | return 0; |
90 | } |
97 | } |
91 | |
98 | |
92 | /** |
99 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
100 | * This handles a player dropping money on an altar to identify stuff. |
94 | * It'll identify marked item, if none all items up to dropped money. |
101 | * It'll identify marked item, if none all items up to dropped money. |
95 | * Return value: 1 if money was destroyed, 0 if not. |
102 | * Return value: 1 if money was destroyed, 0 if not. |
96 | */ |
103 | */ |
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104 | static int |
97 | static int apply_id_altar (object *money, object *altar, object *pl) |
105 | apply_id_altar (object *money, object *altar, object *pl) |
98 | { |
106 | { |
99 | object *id, *marked; |
107 | object *id, *marked; |
100 | int success=0; |
108 | int success = 0; |
101 | |
109 | |
102 | if (pl == NULL || pl->type != PLAYER) |
110 | if (pl == NULL || pl->type != PLAYER) |
103 | return 0; |
111 | return 0; |
104 | |
112 | |
105 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
113 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
106 | * identifying' from being printed out more than it needs to be. |
114 | * identifying' from being printed out more than it needs to be. |
107 | */ |
115 | */ |
108 | if ( ! check_altar_sacrifice (altar, money) || money->type != MONEY) |
116 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
109 | return 0; |
117 | return 0; |
110 | |
118 | |
111 | marked = find_marked_object (pl); |
119 | marked = find_marked_object (pl); |
112 | /* if the player has a marked item, identify that if it needs to be |
120 | /* if the player has a marked item, identify that if it needs to be |
113 | * identified. IF it doesn't, then go through the player inventory. |
121 | * identified. IF it doesn't, then go through the player inventory. |
114 | */ |
122 | */ |
115 | if (marked && ! QUERY_FLAG (marked, FLAG_IDENTIFIED) |
123 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
116 | && need_identify (marked)) |
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117 | { |
124 | { |
118 | if (operate_altar (altar, &money)) { |
125 | if (operate_altar (altar, &money)) |
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126 | { |
119 | identify (marked); |
127 | identify (marked); |
120 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
128 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
121 | "You have %s.", long_desc(marked, pl)); |
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122 | if (marked->msg) { |
129 | if (marked->msg) |
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130 | { |
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131 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
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132 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
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133 | } |
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134 | return money == NULL; |
|
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135 | } |
|
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136 | } |
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137 | |
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138 | for (id = pl->inv; id; id = id->below) |
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139 | { |
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140 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
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141 | { |
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142 | if (operate_altar (altar, &money)) |
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143 | { |
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144 | identify (id); |
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145 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
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146 | if (id->msg) |
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147 | { |
123 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
148 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
124 | new_draw_info(NDI_UNIQUE, 0,pl, marked->msg); |
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125 | } |
|
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126 | return money == NULL; |
|
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127 | } |
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128 | } |
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129 | |
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130 | for (id=pl->inv; id; id=id->below) { |
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131 | if (!QUERY_FLAG(id, FLAG_IDENTIFIED) && !id->invisible && |
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132 | need_identify(id)) { |
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133 | if (operate_altar(altar,&money)) { |
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134 | identify(id); |
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135 | new_draw_info_format(NDI_UNIQUE, 0, pl, |
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136 | "You have %s.", long_desc(id, pl)); |
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137 | if (id->msg) { |
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138 | new_draw_info(NDI_UNIQUE, 0,pl, "The item has a story:"); |
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139 | new_draw_info(NDI_UNIQUE, 0,pl, id->msg); |
149 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
140 | } |
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141 | success=1; |
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142 | /* If no more money, might as well quit now */ |
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143 | if (money == NULL || ! check_altar_sacrifice (altar,money)) |
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144 | break; |
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145 | } |
150 | } |
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151 | success = 1; |
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152 | /* If no more money, might as well quit now */ |
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153 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
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154 | break; |
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155 | } |
146 | else { |
156 | else |
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157 | { |
147 | LOG(llevError,"check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
158 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
148 | break; |
159 | break; |
149 | } |
160 | } |
150 | } |
161 | } |
151 | } |
162 | } |
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163 | if (!success) |
152 | if (!success) new_draw_info(NDI_UNIQUE, 0,pl,"You have nothing that needs identifying"); |
164 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
153 | return money == NULL; |
165 | return money == NULL; |
154 | } |
166 | } |
155 | |
167 | |
156 | /** |
168 | /** |
157 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
169 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
158 | * matching item. |
170 | * matching item. |
159 | **/ |
171 | **/ |
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|
172 | static void |
160 | static void handle_apply_yield(object* tmp) |
173 | handle_apply_yield (object *tmp) |
161 | { |
174 | { |
162 | const char* yield; |
175 | const char *yield; |
163 | |
176 | |
164 | yield = get_ob_key_value(tmp,"on_use_yield"); |
177 | yield = get_ob_key_value (tmp, "on_use_yield"); |
165 | if (yield != NULL) |
178 | if (yield != NULL) |
166 | { |
179 | { |
167 | object* drop = get_archetype(yield); |
180 | object *drop = get_archetype (yield); |
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181 | |
168 | if (tmp->env) |
182 | if (tmp->env) |
169 | { |
183 | { |
170 | drop = insert_ob_in_ob(drop,tmp->env); |
184 | drop = insert_ob_in_ob (drop, tmp->env); |
171 | if (tmp->env->type == PLAYER) |
185 | if (tmp->env->type == PLAYER) |
172 | esrv_send_item(tmp->env,drop); |
186 | esrv_send_item (tmp->env, drop); |
173 | } |
187 | } |
174 | else |
188 | else |
175 | { |
189 | { |
176 | drop->x = tmp->x; |
190 | drop->x = tmp->x; |
177 | drop->y = tmp->y; |
191 | drop->y = tmp->y; |
178 | insert_ob_in_map(drop,tmp->map,tmp,INS_BELOW_ORIGINATOR); |
192 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
179 | } |
193 | } |
180 | } |
194 | } |
181 | } |
195 | } |
182 | |
196 | |
183 | /** |
197 | /** |
184 | * Handles applying a potion. |
198 | * Handles applying a potion. |
185 | */ |
199 | */ |
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200 | int |
186 | int apply_potion (object * op, object * tmp) |
201 | apply_potion (object *op, object *tmp) |
187 | { |
202 | { |
188 | int got_one = 0, i; |
203 | int got_one = 0, i; |
189 | object *force = 0, *floor = 0; |
204 | object *force = 0, *floor = 0; |
190 | |
205 | |
191 | floor = get_map_ob (op->map, op->x, op->y); |
206 | floor = get_map_ob (op->map, op->x, op->y); |
192 | |
207 | |
193 | if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
208 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
194 | { |
209 | { |
195 | if (op->type == PLAYER) |
210 | if (op->type == PLAYER) |
196 | new_draw_info (NDI_UNIQUE, 0, op, |
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197 | "Gods prevent you from using this here, it's sacred ground!" |
211 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
198 | ); |
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199 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
212 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
200 | return 0; |
213 | return 0; |
201 | } |
214 | } |
202 | |
215 | |
203 | if (op->type == PLAYER) |
216 | if (op->type == PLAYER) |
… | |
… | |
294 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
307 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
295 | { |
308 | { |
296 | if (got_one) |
309 | if (got_one) |
297 | { |
310 | { |
298 | fix_player (op); |
311 | fix_player (op); |
299 | new_draw_info (NDI_UNIQUE, 0, op, |
312 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
300 | "The Gods smile upon you and remake you"); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
301 | new_draw_info (NDI_UNIQUE, 0, op, |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
302 | "a little more in their image."); |
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303 | new_draw_info (NDI_UNIQUE, 0, op, |
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304 | "You feel a little more perfect."); |
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305 | } |
315 | } |
306 | else |
316 | else |
307 | new_draw_info (NDI_UNIQUE, 0, op, |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
308 | "The potion had no effect - you are already perfect"); |
|
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309 | } |
318 | } |
310 | else |
319 | else |
311 | { /* cursed potion */ |
320 | { /* cursed potion */ |
312 | if (got_one) |
321 | if (got_one) |
313 | { |
322 | { |
314 | fix_player (op); |
323 | fix_player (op); |
315 | new_draw_info (NDI_UNIQUE, 0, op, |
324 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
316 | "The Gods are angry and punish you."); |
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317 | } |
325 | } |
318 | else |
326 | else |
319 | new_draw_info (NDI_UNIQUE, 0, op, |
327 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
320 | "You are fortunate that you are so pathetic."); |
|
|
321 | } |
328 | } |
322 | decrease_ob (tmp); |
329 | decrease_ob (tmp); |
323 | return 1; |
330 | return 1; |
324 | } |
331 | } |
325 | |
332 | |
… | |
… | |
336 | object *fball; |
343 | object *fball; |
337 | |
344 | |
338 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
345 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
339 | /* Explodes a fireball centered at player */ |
346 | /* Explodes a fireball centered at player */ |
340 | fball = get_archetype (EXPLODING_FIREBALL); |
347 | fball = get_archetype (EXPLODING_FIREBALL); |
341 | fball->dam_modifier = |
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342 | random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
348 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
343 | fball->stats.maxhp = |
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|
344 | random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
349 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
345 | fball->x = op->x; |
350 | fball->x = op->x; |
346 | fball->y = op->y; |
351 | fball->y = op->y; |
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
352 | insert_ob_in_map (fball, op->map, NULL, 0); |
348 | } |
353 | } |
349 | else |
354 | else |
… | |
… | |
390 | } |
395 | } |
391 | |
396 | |
392 | /* Only thing left are the stat potions */ |
397 | /* Only thing left are the stat potions */ |
393 | if (op->type == PLAYER) |
398 | if (op->type == PLAYER) |
394 | { /* only for players */ |
399 | { /* only for players */ |
395 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
396 | && tmp->value != 0) |
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|
397 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
398 | else |
402 | else |
399 | SET_FLAG (tmp, FLAG_APPLIED); |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
400 | if (!change_abil (op, tmp)) |
404 | if (!change_abil (op, tmp)) |
401 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
405 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
… | |
… | |
417 | ****************************************************************************/ |
421 | ****************************************************************************/ |
418 | |
422 | |
419 | /** |
423 | /** |
420 | * This returns the sum of nrof of item (arch name). |
424 | * This returns the sum of nrof of item (arch name). |
421 | */ |
425 | */ |
|
|
426 | static int |
422 | static int check_item(object *op, const char *item) |
427 | check_item (object *op, const char *item) |
423 | { |
428 | { |
424 | int count=0; |
429 | int count = 0; |
425 | |
430 | |
426 | |
431 | |
427 | if (item==NULL) return 0; |
432 | if (item == NULL) |
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|
433 | return 0; |
428 | op=op->below; |
434 | op = op->below; |
429 | while(op!=NULL) { |
435 | while (op != NULL) |
|
|
436 | { |
430 | if (strcmp(op->arch->name,item)==0){ |
437 | if (strcmp (op->arch->name, item) == 0) |
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438 | { |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID) ) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
433 | { |
441 | { |
434 | if (op->nrof == 0)/* this is necessary for artifact sacrifices --FD-- */ |
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
435 | count++; |
443 | count++; |
436 | else |
444 | else |
437 | count += op->nrof; |
445 | count += op->nrof; |
438 | } |
446 | } |
439 | } |
447 | } |
440 | op=op->below; |
448 | op = op->below; |
441 | } |
449 | } |
442 | return count; |
450 | return count; |
443 | } |
451 | } |
444 | |
452 | |
445 | /** |
453 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
454 | * This removes 'nrof' of what item->slaying says to remove. |
447 | * op is typically the player, which is only |
455 | * op is typically the player, which is only |
448 | * really used to determine what space to look at. |
456 | * really used to determine what space to look at. |
449 | * Modified to only eat 'nrof' of objects. |
457 | * Modified to only eat 'nrof' of objects. |
450 | */ |
458 | */ |
|
|
459 | static void |
451 | static void eat_item(object *op,const char *item, uint32 nrof) |
460 | eat_item (object *op, const char *item, uint32 nrof) |
452 | { |
461 | { |
453 | object *prev; |
462 | object *prev; |
454 | |
463 | |
455 | prev = op; |
464 | prev = op; |
456 | op=op->below; |
465 | op = op->below; |
457 | |
466 | |
458 | while(op!=NULL) { |
467 | while (op != NULL) |
|
|
468 | { |
459 | if (strcmp(op->arch->name,item)==0) { |
469 | if (strcmp (op->arch->name, item) == 0) |
|
|
470 | { |
460 | if (op->nrof >= nrof) { |
471 | if (op->nrof >= nrof) |
|
|
472 | { |
461 | decrease_ob_nr(op,nrof); |
473 | decrease_ob_nr (op, nrof); |
462 | return; |
474 | return; |
|
|
475 | } |
463 | } else { |
476 | else |
|
|
477 | { |
464 | decrease_ob_nr(op,op->nrof); |
478 | decrease_ob_nr (op, op->nrof); |
465 | nrof -= op->nrof; |
479 | nrof -= op->nrof; |
466 | } |
480 | } |
467 | op=prev; |
481 | op = prev; |
468 | } |
482 | } |
469 | prev = op; |
483 | prev = op; |
470 | op=op->below; |
484 | op = op->below; |
471 | } |
485 | } |
472 | } |
486 | } |
473 | |
487 | |
474 | /** |
488 | /** |
475 | * This checks to see of the player (who) is sufficient level to use a weapon |
489 | * This checks to see of the player (who) is sufficient level to use a weapon |
476 | * with improvs improvements (typically last_eat). We take an int here |
490 | * with improvs improvements (typically last_eat). We take an int here |
477 | * instead of the object so that the improvement code can pass along the |
491 | * instead of the object so that the improvement code can pass along the |
478 | * increased value to see if the object is usuable. |
492 | * increased value to see if the object is usuable. |
479 | * we return 1 (true) if the player can use the weapon. |
493 | * we return 1 (true) if the player can use the weapon. |
480 | */ |
494 | */ |
|
|
495 | static int |
481 | static int check_weapon_power(const object *who, int improvs) |
496 | check_weapon_power (const object *who, int improvs) |
482 | { |
497 | { |
|
|
498 | |
483 | /* Old code is below (commented out). Basically, since weapons are the only |
499 | /* Old code is below (commented out). Basically, since weapons are the only |
484 | * object players really have any control to improve, it's a bit harsh to |
500 | * object players really have any control to improve, it's a bit harsh to |
485 | * require high level in some combat skill, so we just use overall level. |
501 | * require high level in some combat skill, so we just use overall level. |
486 | */ |
502 | */ |
487 | #if 1 |
503 | #if 1 |
488 | if (((who->level/5)+5) >= improvs) return 1; |
504 | if (((who->level / 5) + 5) >= improvs) |
|
|
505 | return 1; |
|
|
506 | else |
489 | else return 0; |
507 | return 0; |
490 | |
508 | |
491 | #else |
509 | #else |
492 | int level=0; |
510 | int level = 0; |
493 | |
511 | |
494 | /* The skill system hands out wc and dam bonuses to fighters |
512 | /* The skill system hands out wc and dam bonuses to fighters |
495 | * more generously than the old system (see fix_player). Thus |
513 | * more generously than the old system (see fix_player). Thus |
496 | * we need to curtail the power of player enchanted weapons. |
514 | * we need to curtail the power of player enchanted weapons. |
497 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
515 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
498 | * Note: Nothing should break by allowing this ratio to be different or |
516 | * Note: Nothing should break by allowing this ratio to be different or |
499 | * using normal level - it is just a matter of play balance. |
517 | * using normal level - it is just a matter of play balance. |
500 | */ |
518 | */ |
501 | if(who->type==PLAYER) { |
519 | if (who->type == PLAYER) |
|
|
520 | { |
502 | object *wc_obj=NULL; |
521 | object *wc_obj = NULL; |
503 | |
522 | |
504 | for(wc_obj=who->inv;wc_obj;wc_obj=wc_obj->below) |
523 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
505 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL(wc_obj->subtype) && wc_obj->level > level) |
524 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
506 | level = wc_obj->level; |
525 | level = wc_obj->level; |
507 | |
526 | |
508 | if (!level ) { |
527 | if (!level) |
|
|
528 | { |
509 | LOG(llevError,"Error: Player: %s lacks wc experience object\n",who->name); |
529 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
510 | level = who->level; |
530 | level = who->level; |
511 | } |
531 | } |
512 | } |
532 | } |
513 | else |
533 | else |
514 | level=who->level; |
534 | level = who->level; |
515 | |
535 | |
516 | return (improvs <= ((level/5)+5)); |
536 | return (improvs <= ((level / 5) + 5)); |
517 | #endif |
537 | #endif |
518 | } |
538 | } |
519 | |
539 | |
520 | /** |
540 | /** |
521 | * Returns how many items of type improver->slaying there are under op. |
541 | * Returns how many items of type improver->slaying there are under op. |
522 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
542 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
523 | */ |
543 | */ |
|
|
544 | static int |
524 | static int check_sacrifice(object *op, const object *improver) |
545 | check_sacrifice (object *op, const object *improver) |
525 | { |
546 | { |
526 | int count=0; |
547 | int count = 0; |
527 | |
548 | |
528 | if (improver->slaying!=NULL) { |
549 | if (improver->slaying != NULL) |
|
|
550 | { |
529 | count = check_item(op,improver->slaying); |
551 | count = check_item (op, improver->slaying); |
530 | if (count<1) { |
552 | if (count < 1) |
|
|
553 | { |
531 | char buf[200]; |
554 | char buf[200]; |
|
|
555 | |
532 | sprintf(buf,"The gods want more %ss", &improver->slaying); |
556 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
533 | new_draw_info(NDI_UNIQUE,0,op,buf); |
557 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
534 | return 0; |
558 | return 0; |
535 | } |
559 | } |
536 | } |
560 | } |
537 | else |
561 | else |
538 | count=1; |
562 | count = 1; |
539 | |
563 | |
540 | return count; |
564 | return count; |
541 | } |
565 | } |
542 | |
566 | |
543 | /** |
567 | /** |
544 | * Actually improves the weapon, and tells user. |
568 | * Actually improves the weapon, and tells user. |
545 | */ |
569 | */ |
546 | int improve_weapon_stat(object *op,object *improver,object *weapon, |
570 | int |
547 | signed char *stat,int sacrifice_count,const char *statname) |
571 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
548 | { |
572 | { |
549 | |
573 | |
550 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
574 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
551 | *stat += sacrifice_count; |
575 | *stat += sacrifice_count; |
552 | weapon->last_eat++; |
576 | weapon->last_eat++; |
553 | new_draw_info_format(NDI_UNIQUE,0,op, |
577 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
554 | "Weapon's bonus to %s improved by %d",statname,sacrifice_count); |
|
|
555 | decrease_ob(improver); |
578 | decrease_ob (improver); |
556 | |
579 | |
557 | /* So it updates the players stats and the window */ |
580 | /* So it updates the players stats and the window */ |
558 | fix_player(op); |
581 | fix_player (op); |
559 | return 1; |
582 | return 1; |
560 | } |
583 | } |
561 | |
584 | |
562 | /* Types of improvements, hidden in the sp field. */ |
585 | /* Types of improvements, hidden in the sp field. */ |
563 | #define IMPROVE_PREPARE 1 |
586 | #define IMPROVE_PREPARE 1 |
… | |
… | |
576 | /** |
599 | /** |
577 | * This does the prepare weapon scroll. |
600 | * This does the prepare weapon scroll. |
578 | * Checks for sacrifice, and so on. |
601 | * Checks for sacrifice, and so on. |
579 | */ |
602 | */ |
580 | |
603 | |
|
|
604 | int |
581 | int prepare_weapon(object *op, object *improver, object *weapon) |
605 | prepare_weapon (object *op, object *improver, object *weapon) |
582 | { |
606 | { |
583 | int sacrifice_count,i; |
607 | int sacrifice_count, i; |
584 | char buf[MAX_BUF]; |
608 | char buf[MAX_BUF]; |
585 | |
609 | |
586 | if (weapon->level!=0) { |
610 | if (weapon->level != 0) |
|
|
611 | { |
587 | new_draw_info(NDI_UNIQUE,0,op,"Weapon already prepared."); |
612 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
588 | return 0; |
613 | return 0; |
589 | } |
614 | } |
590 | for (i=0; i<NROFATTACKS; i++) |
615 | for (i = 0; i < NROFATTACKS; i++) |
591 | if (weapon->resist[i]) break; |
616 | if (weapon->resist[i]) |
|
|
617 | break; |
592 | |
618 | |
593 | /* If we break out, i will be less than nrofattacks, preventing |
619 | /* If we break out, i will be less than nrofattacks, preventing |
594 | * improvement of items that already have protections. |
620 | * improvement of items that already have protections. |
595 | */ |
621 | */ |
596 | if (i<NROFATTACKS || |
622 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
597 | weapon->stats.hp || /* regeneration */ |
|
|
598 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
623 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
599 | weapon->stats.exp || /* speed */ |
624 | weapon->stats.exp || /* speed */ |
600 | weapon->stats.ac) /* AC - only taifu's I think */ |
625 | weapon->stats.ac) /* AC - only taifu's I think */ |
601 | { |
626 | { |
602 | new_draw_info(NDI_UNIQUE,0,op,"Cannot prepare magic weapons."); |
627 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
603 | return 0; |
628 | return 0; |
604 | } |
629 | } |
605 | sacrifice_count=check_sacrifice(op,improver); |
630 | sacrifice_count = check_sacrifice (op, improver); |
606 | if (sacrifice_count<=0) |
631 | if (sacrifice_count <= 0) |
607 | return 0; |
632 | return 0; |
608 | weapon->level=isqrt(sacrifice_count); |
633 | weapon->level = isqrt (sacrifice_count); |
609 | new_draw_info(NDI_UNIQUE,0,op,"Your sacrifice was accepted."); |
634 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
610 | eat_item(op, improver->slaying, sacrifice_count); |
635 | eat_item (op, improver->slaying, sacrifice_count); |
611 | |
636 | |
612 | new_draw_info_format(NDI_UNIQUE, 0, op,"Your *%s may be improved %d times.", |
637 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
613 | &weapon->name,weapon->level); |
|
|
614 | |
638 | |
615 | sprintf(buf,"%s's %s",&op->name,&weapon->name); |
639 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
616 | weapon->name = weapon->name_pl = buf; |
640 | weapon->name = weapon->name_pl = buf; |
617 | weapon->nrof=0; /* prevents preparing n weapons in the same |
641 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
618 | slot at once! */ |
642 | slot at once! */ |
619 | decrease_ob(improver); |
643 | decrease_ob (improver); |
620 | weapon->last_eat=0; |
644 | weapon->last_eat = 0; |
621 | return 1; |
645 | return 1; |
622 | } |
646 | } |
623 | |
647 | |
624 | |
648 | |
625 | /** |
649 | /** |
626 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
650 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
… | |
… | |
631 | * |
655 | * |
632 | * We are hiding extra information about the weapon in the level and |
656 | * We are hiding extra information about the weapon in the level and |
633 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
657 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
634 | * level == max improve last_eat == current improve |
658 | * level == max improve last_eat == current improve |
635 | */ |
659 | */ |
|
|
660 | int |
636 | int improve_weapon(object *op,object *improver,object *weapon) |
661 | improve_weapon (object *op, object *improver, object *weapon) |
637 | { |
662 | { |
638 | int sacrifice_count, sacrifice_needed=0; |
663 | int sacrifice_count, sacrifice_needed = 0; |
639 | |
664 | |
640 | if(improver->stats.sp==IMPROVE_PREPARE) { |
665 | if (improver->stats.sp == IMPROVE_PREPARE) |
|
|
666 | { |
641 | return prepare_weapon(op, improver, weapon); |
667 | return prepare_weapon (op, improver, weapon); |
642 | } |
668 | } |
643 | if (weapon->level==0) { |
669 | if (weapon->level == 0) |
|
|
670 | { |
644 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon has not been prepared."); |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
645 | return 0; |
672 | return 0; |
646 | } |
673 | } |
647 | if (weapon->level==weapon->last_eat && weapon->item_power >=100) { |
674 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
|
|
675 | { |
648 | new_draw_info(NDI_UNIQUE, 0,op,"This weapon cannot be improved any more."); |
676 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
649 | return 0; |
677 | return 0; |
650 | } |
678 | } |
651 | if (QUERY_FLAG(weapon, FLAG_APPLIED) && |
679 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
652 | !check_weapon_power(op, weapon->last_eat+1)) { |
680 | { |
653 | new_draw_info(NDI_UNIQUE, 0,op,"Improving the weapon will make it too"); |
681 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
654 | new_draw_info(NDI_UNIQUE, 0,op,"powerful for you to use. Unready it if you"); |
682 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
655 | new_draw_info(NDI_UNIQUE, 0,op,"really want to improve it."); |
683 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
656 | return 0; |
684 | return 0; |
657 | } |
685 | } |
658 | /* This just increases damage by 5 points, no matter what. No sacrifice |
686 | /* This just increases damage by 5 points, no matter what. No sacrifice |
659 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
687 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
660 | * don't put any maximum value on damage - the limit is how much the |
688 | * don't put any maximum value on damage - the limit is how much the |
661 | * weapon can be improved. |
689 | * weapon can be improved. |
662 | */ |
690 | */ |
663 | if (improver->stats.sp==IMPROVE_DAMAGE) { |
691 | if (improver->stats.sp == IMPROVE_DAMAGE) |
|
|
692 | { |
664 | weapon->stats.dam += 5; |
693 | weapon->stats.dam += 5; |
665 | weapon->weight += 5000; /* 5 KG's */ |
694 | weapon->weight += 5000; /* 5 KG's */ |
666 | new_draw_info_format(NDI_UNIQUE, 0, op, |
695 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
667 | "Damage has been increased by 5 to %d", weapon->stats.dam); |
|
|
668 | weapon->last_eat++; |
696 | weapon->last_eat++; |
669 | |
697 | |
670 | weapon->item_power++; |
698 | weapon->item_power++; |
671 | decrease_ob(improver); |
699 | decrease_ob (improver); |
672 | return 1; |
700 | return 1; |
673 | } |
701 | } |
674 | if (improver->stats.sp == IMPROVE_WEIGHT) { |
702 | if (improver->stats.sp == IMPROVE_WEIGHT) |
|
|
703 | { |
675 | /* Reduce weight by 20% */ |
704 | /* Reduce weight by 20% */ |
676 | weapon->weight = (weapon->weight * 8)/10; |
705 | weapon->weight = (weapon->weight * 8) / 10; |
677 | if (weapon->weight < 1) weapon->weight = 1; |
706 | if (weapon->weight < 1) |
678 | new_draw_info_format(NDI_UNIQUE, 0, op, |
707 | weapon->weight = 1; |
679 | "Weapon weight reduced to %6.1f kg", |
708 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
680 | (float)weapon->weight/1000.0); |
|
|
681 | weapon->last_eat++; |
709 | weapon->last_eat++; |
682 | weapon->item_power++; |
710 | weapon->item_power++; |
683 | decrease_ob(improver); |
711 | decrease_ob (improver); |
684 | return 1; |
712 | return 1; |
685 | } |
713 | } |
686 | if (improver->stats.sp == IMPROVE_ENCHANT) { |
714 | if (improver->stats.sp == IMPROVE_ENCHANT) |
|
|
715 | { |
687 | weapon->magic++; |
716 | weapon->magic++; |
688 | weapon->last_eat++; |
717 | weapon->last_eat++; |
689 | new_draw_info_format(NDI_UNIQUE, 0, op |
718 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
690 | ,"Weapon magic increased to %d",weapon->magic); |
|
|
691 | decrease_ob(improver); |
719 | decrease_ob (improver); |
692 | weapon->item_power++; |
720 | weapon->item_power++; |
693 | return 1; |
721 | return 1; |
694 | } |
722 | } |
695 | |
723 | |
696 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex+ |
724 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
697 | weapon->stats.Pow + weapon->stats.Con + weapon->stats.Cha + |
725 | weapon->stats.Pow + weapon->stats.Con + weapon->stats.Cha + weapon->stats.Wis; |
698 | weapon->stats.Wis; |
|
|
699 | |
726 | |
700 | if (sacrifice_needed<1) |
727 | if (sacrifice_needed < 1) |
701 | sacrifice_needed =1; |
728 | sacrifice_needed = 1; |
702 | sacrifice_needed *=2; |
729 | sacrifice_needed *= 2; |
703 | |
730 | |
704 | sacrifice_count = check_sacrifice(op,improver); |
731 | sacrifice_count = check_sacrifice (op, improver); |
705 | if (sacrifice_count < sacrifice_needed) { |
732 | if (sacrifice_count < sacrifice_needed) |
706 | new_draw_info_format(NDI_UNIQUE, 0, op, |
733 | { |
707 | "You need at least %d %s", sacrifice_needed, &improver->slaying); |
734 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
708 | return 0; |
735 | return 0; |
709 | } |
736 | } |
710 | eat_item(op,improver->slaying, sacrifice_needed); |
737 | eat_item (op, improver->slaying, sacrifice_needed); |
711 | weapon->item_power++; |
738 | weapon->item_power++; |
712 | |
739 | |
713 | switch (improver->stats.sp) { |
740 | switch (improver->stats.sp) |
|
|
741 | { |
714 | case IMPROVE_STR: |
742 | case IMPROVE_STR: |
715 | return improve_weapon_stat(op,improver,weapon, |
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
716 | (signed char *) &(weapon->stats.Str), |
|
|
717 | 1, "strength"); |
|
|
718 | case IMPROVE_DEX: |
744 | case IMPROVE_DEX: |
719 | return improve_weapon_stat(op,improver,weapon, |
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
720 | (signed char *) &(weapon->stats.Dex), |
|
|
721 | 1, "dexterity"); |
|
|
722 | case IMPROVE_CON: |
746 | case IMPROVE_CON: |
723 | return improve_weapon_stat(op,improver,weapon, |
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
724 | (signed char *) &(weapon->stats.Con), |
|
|
725 | 1, "constitution"); |
|
|
726 | case IMPROVE_WIS: |
748 | case IMPROVE_WIS: |
727 | return improve_weapon_stat(op,improver,weapon, |
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
728 | (signed char *) &(weapon->stats.Wis), |
|
|
729 | 1, "wisdom"); |
|
|
730 | case IMPROVE_CHA: |
750 | case IMPROVE_CHA: |
731 | return improve_weapon_stat(op,improver,weapon, |
751 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
732 | (signed char *) &(weapon->stats.Cha), |
|
|
733 | 1, "charisma"); |
|
|
734 | case IMPROVE_INT: |
752 | case IMPROVE_INT: |
735 | return improve_weapon_stat(op,improver,weapon, |
753 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
736 | (signed char *) &(weapon->stats.Int), |
|
|
737 | 1, "intelligence"); |
|
|
738 | case IMPROVE_POW: |
754 | case IMPROVE_POW: |
739 | return improve_weapon_stat(op,improver,weapon, |
755 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
740 | (signed char *) &(weapon->stats.Pow), |
|
|
741 | 1, "power"); |
|
|
742 | default: |
756 | default: |
743 | new_draw_info(NDI_UNIQUE, 0,op,"Unknown improvement type."); |
757 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
744 | } |
758 | } |
745 | LOG(llevError,"improve_weapon: Got to end of function\n"); |
759 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
746 | return 0; |
760 | return 0; |
747 | } |
761 | } |
748 | |
762 | |
749 | /** |
763 | /** |
750 | * Handles the applying of improve/prepare/enchant weapon scroll. |
764 | * Handles the applying of improve/prepare/enchant weapon scroll. |
751 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
765 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
752 | * then calls improve_weapon to do the dirty work. |
766 | * then calls improve_weapon to do the dirty work. |
753 | */ |
767 | */ |
|
|
768 | int |
754 | int check_improve_weapon (object *op, object *tmp) |
769 | check_improve_weapon (object *op, object *tmp) |
755 | { |
770 | { |
756 | object *otmp; |
771 | object *otmp; |
757 | |
772 | |
758 | if(op->type!=PLAYER) |
773 | if (op->type != PLAYER) |
|
|
774 | return 0; |
|
|
775 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
|
|
776 | { |
|
|
777 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
759 | return 0; |
778 | return 0; |
760 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) { |
|
|
761 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the scroll."); |
|
|
762 | return 0; |
|
|
763 | } |
779 | } |
764 | otmp=find_marked_object(op); |
780 | otmp = find_marked_object (op); |
765 | if(!otmp) { |
781 | if (!otmp) |
|
|
782 | { |
766 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
783 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
767 | return 0; |
784 | return 0; |
768 | } |
785 | } |
769 | if (otmp->type != WEAPON && otmp->type != BOW) { |
786 | if (otmp->type != WEAPON && otmp->type != BOW) |
|
|
787 | { |
770 | new_draw_info(NDI_UNIQUE, 0,op,"Marked item is not a weapon or bow"); |
788 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
771 | return 0; |
789 | return 0; |
772 | } |
790 | } |
773 | new_draw_info(NDI_UNIQUE, 0,op,"Applied weapon builder."); |
791 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
774 | improve_weapon(op,tmp,otmp); |
792 | improve_weapon (op, tmp, otmp); |
775 | esrv_send_item(op, otmp); |
793 | esrv_send_item (op, otmp); |
776 | return 1; |
794 | return 1; |
777 | } |
795 | } |
778 | |
796 | |
779 | /** |
797 | /** |
780 | * This code deals with the armour improvment scrolls. |
798 | * This code deals with the armour improvment scrolls. |
781 | * Change limits on improvement - let players go up to |
799 | * Change limits on improvement - let players go up to |
… | |
… | |
796 | * the armour value of the piece of equipment exceed either |
814 | * the armour value of the piece of equipment exceed either |
797 | * the users level or 90) |
815 | * the users level or 90) |
798 | * Modified by MSW for partial resistance. Only support |
816 | * Modified by MSW for partial resistance. Only support |
799 | * changing of physical area right now. |
817 | * changing of physical area right now. |
800 | */ |
818 | */ |
|
|
819 | int |
801 | int improve_armour(object *op, object *improver, object *armour) |
820 | improve_armour (object *op, object *improver, object *armour) |
802 | { |
821 | { |
803 | object *tmp; |
822 | object *tmp; |
804 | |
823 | |
805 | if (armour->magic >= settings.armor_max_enchant) { |
824 | if (armour->magic >= settings.armor_max_enchant) |
|
|
825 | { |
806 | new_draw_info(NDI_UNIQUE, 0,op,"This armour can not be enchanted any further."); |
826 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
807 | return 0; |
827 | return 0; |
808 | } |
828 | } |
809 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
829 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
810 | * etc), so take the easy way out and don't worry about it. |
830 | * etc), so take the easy way out and don't worry about it. |
811 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
831 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
812 | * of gnarg and what not?) |
832 | * of gnarg and what not?) |
813 | */ |
833 | */ |
814 | if (armour->title) { |
834 | if (armour->title) |
|
|
835 | { |
815 | new_draw_info(NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
836 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
816 | return 0; |
837 | return 0; |
817 | } |
838 | } |
818 | |
839 | |
819 | /* Split objects if needed. Can't insert tmp until the |
840 | /* Split objects if needed. Can't insert tmp until the |
820 | * end of this function - otherwise it will just re-merge. |
841 | * end of this function - otherwise it will just re-merge. |
821 | */ |
842 | */ |
822 | if(armour->nrof > 1) |
843 | if (armour->nrof > 1) |
823 | tmp = get_split_ob(armour,armour->nrof - 1); |
844 | tmp = get_split_ob (armour, armour->nrof - 1); |
824 | else |
845 | else |
825 | tmp = NULL; |
846 | tmp = NULL; |
826 | |
847 | |
827 | armour->magic++; |
848 | armour->magic++; |
828 | |
849 | |
829 | if ( !settings.armor_speed_linear ) |
850 | if (!settings.armor_speed_linear) |
830 | { |
851 | { |
831 | int base = 100; |
852 | int base = 100; |
832 | int pow = 0; |
853 | int pow = 0; |
|
|
854 | |
833 | while ( pow < armour->magic ) |
855 | while (pow < armour->magic) |
834 | { |
856 | { |
835 | base = base - ( base * settings.armor_speed_improvement ) / 100; |
857 | base = base - (base * settings.armor_speed_improvement) / 100; |
836 | pow++; |
858 | pow++; |
837 | } |
859 | } |
838 | |
860 | |
839 | ARMOUR_SPEED( armour ) = ( ARMOUR_SPEED( &armour->arch->clone ) * base ) / 100; |
861 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
840 | } |
862 | } |
841 | else |
863 | else |
842 | ARMOUR_SPEED( armour ) = ( ARMOUR_SPEED( &armour->arch->clone ) * ( 100 + armour->magic * settings.armor_speed_improvement ) )/100; |
864 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
843 | |
865 | |
844 | if ( !settings.armor_weight_linear ) |
866 | if (!settings.armor_weight_linear) |
845 | { |
867 | { |
846 | int base = 100; |
868 | int base = 100; |
847 | int pow = 0; |
869 | int pow = 0; |
|
|
870 | |
848 | while ( pow < armour->magic ) |
871 | while (pow < armour->magic) |
849 | { |
872 | { |
850 | base = base - ( base * settings.armor_weight_reduction ) / 100; |
873 | base = base - (base * settings.armor_weight_reduction) / 100; |
851 | pow++; |
874 | pow++; |
852 | } |
875 | } |
853 | |
876 | |
854 | armour->weight = ( armour->arch->clone.weight * base ) / 100; |
877 | armour->weight = (armour->arch->clone.weight * base) / 100; |
855 | } |
878 | } |
856 | else |
879 | else |
857 | armour->weight = ( armour->arch->clone.weight * ( 100 - armour->magic * settings.armor_weight_reduction ) ) / 100; |
880 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
858 | |
881 | |
859 | if ( armour->weight <= 0 ) |
882 | if (armour->weight <= 0) |
860 | { |
883 | { |
861 | LOG( llevInfo, "Warning: enchanted armours can have negative weight\n." ); |
884 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
862 | armour->weight = 1; |
885 | armour->weight = 1; |
863 | } |
886 | } |
864 | |
887 | |
865 | armour->item_power = get_power_from_ench(armour->arch->clone.item_power + armour->magic); |
888 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
866 | |
889 | |
867 | if (op->type == PLAYER) { |
890 | if (op->type == PLAYER) |
|
|
891 | { |
868 | esrv_send_item(op, armour); |
892 | esrv_send_item (op, armour); |
869 | if(QUERY_FLAG(armour, FLAG_APPLIED)) |
893 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
870 | fix_player(op); |
894 | fix_player (op); |
871 | } |
895 | } |
872 | decrease_ob(improver); |
896 | decrease_ob (improver); |
873 | if (tmp) { |
897 | if (tmp) |
|
|
898 | { |
874 | insert_ob_in_ob(tmp, op); |
899 | insert_ob_in_ob (tmp, op); |
875 | esrv_send_item(op, tmp); |
900 | esrv_send_item (op, tmp); |
876 | } |
901 | } |
877 | return 1; |
902 | return 1; |
878 | } |
903 | } |
879 | |
904 | |
880 | |
905 | |
881 | /* |
906 | /* |
882 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
907 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
… | |
… | |
890 | /* Takes one items and makes another. |
915 | /* Takes one items and makes another. |
891 | * converter is the object that is doing the conversion. |
916 | * converter is the object that is doing the conversion. |
892 | * item is the object that triggered the converter - if it is not |
917 | * item is the object that triggered the converter - if it is not |
893 | * what the converter wants, this will not do anything. |
918 | * what the converter wants, this will not do anything. |
894 | */ |
919 | */ |
|
|
920 | int |
895 | int convert_item(object *item, object *converter) { |
921 | convert_item (object *item, object *converter) |
|
|
922 | { |
896 | int nr=0; |
923 | int nr = 0; |
897 | uint32 price_in; |
924 | uint32 price_in; |
898 | |
925 | |
899 | /* We make some assumptions - we assume if it takes money as it type, |
926 | /* We make some assumptions - we assume if it takes money as it type, |
900 | * it wants some amount. We don't make change (ie, if something costs |
927 | * it wants some amount. We don't make change (ie, if something costs |
901 | * 3 gp and player drops a platinum, tough luck) |
928 | * 3 gp and player drops a platinum, tough luck) |
902 | */ |
929 | */ |
903 | if (!strcmp(CONV_FROM(converter),"money")) { |
930 | if (!strcmp (CONV_FROM (converter), "money")) |
|
|
931 | { |
904 | int cost; |
932 | int cost; |
905 | |
933 | |
906 | if(item->type!=MONEY) |
934 | if (item->type != MONEY) |
907 | return 0; |
935 | return 0; |
908 | |
936 | |
909 | nr=(item->nrof*item->value)/CONV_NEED(converter); |
937 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
|
|
938 | if (!nr) |
910 | if (!nr) return 0; |
939 | return 0; |
911 | cost=nr*CONV_NEED(converter)/item->value; |
940 | cost = nr * CONV_NEED (converter) / item->value; |
912 | /* take into account rounding errors */ |
941 | /* take into account rounding errors */ |
913 | if (nr*CONV_NEED(converter)%item->value) cost++; |
942 | if (nr * CONV_NEED (converter) % item->value) |
|
|
943 | cost++; |
914 | decrease_ob_nr(item, cost); |
944 | decrease_ob_nr (item, cost); |
915 | |
945 | |
916 | price_in = cost*item->value; |
946 | price_in = cost * item->value; |
|
|
947 | } |
|
|
948 | else |
917 | } |
949 | { |
918 | else { |
|
|
919 | if(item->type==PLAYER||CONV_FROM(converter)!=item->arch->name|| |
950 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
920 | (CONV_NEED(converter) && CONV_NEED(converter) > (uint16) item->nrof)) |
951 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
921 | return 0; |
952 | return 0; |
922 | |
953 | |
923 | if(CONV_NEED(converter)) { |
954 | if (CONV_NEED (converter)) |
|
|
955 | { |
924 | nr=item->nrof/CONV_NEED(converter); |
956 | nr = item->nrof / CONV_NEED (converter); |
925 | decrease_ob_nr(item,nr*CONV_NEED(converter)); |
957 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
926 | price_in = nr*CONV_NEED(converter)*item->value; |
958 | price_in = nr * CONV_NEED (converter) * item->value; |
|
|
959 | } |
927 | } else { |
960 | else |
|
|
961 | { |
928 | price_in = item->value; |
962 | price_in = item->value; |
929 | remove_ob(item); |
963 | remove_ob (item); |
930 | free_object(item); |
964 | free_object (item); |
931 | } |
965 | } |
932 | } |
966 | } |
933 | |
967 | |
934 | if (converter->inv != NULL) { |
968 | if (converter->inv != NULL) |
|
|
969 | { |
935 | object *ob; |
970 | object *ob; |
936 | int i; |
971 | int i; |
937 | object *ob_to_copy; |
972 | object *ob_to_copy; |
938 | |
973 | |
939 | /* select random object from inventory to copy */ |
974 | /* select random object from inventory to copy */ |
940 | ob_to_copy = converter->inv; |
975 | ob_to_copy = converter->inv; |
941 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) { |
976 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
|
|
977 | { |
942 | if (rndm(0, i) == 0) { |
978 | if (rndm (0, i) == 0) |
|
|
979 | { |
943 | ob_to_copy = ob; |
980 | ob_to_copy = ob; |
944 | } |
|
|
945 | } |
981 | } |
|
|
982 | } |
946 | item = object_create_clone(ob_to_copy); |
983 | item = object_create_clone (ob_to_copy); |
947 | CLEAR_FLAG(item, FLAG_IS_A_TEMPLATE); |
984 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
948 | unflag_inv(item, FLAG_IS_A_TEMPLATE); |
985 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
949 | } else { |
986 | } |
|
|
987 | else |
|
|
988 | { |
950 | if (converter->other_arch == NULL) { |
989 | if (converter->other_arch == NULL) |
|
|
990 | { |
951 | LOG(llevError,"move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
991 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
952 | &converter->name, converter->map->path, converter->x, converter->y); |
992 | &converter->name, converter->map->path, converter->x, converter->y); |
953 | return -1; |
993 | return -1; |
954 | } |
994 | } |
955 | |
995 | |
956 | item = object_create_arch(converter->other_arch); |
996 | item = object_create_arch (converter->other_arch); |
957 | fix_generated_item(item, converter, 0, 0, GT_MINIMAL); |
997 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
958 | } |
998 | } |
959 | |
999 | |
960 | if(CONV_NR(converter)) |
1000 | if (CONV_NR (converter)) |
961 | item->nrof=CONV_NR(converter); |
1001 | item->nrof = CONV_NR (converter); |
962 | if(nr) |
1002 | if (nr) |
963 | item->nrof*=nr; |
1003 | item->nrof *= nr; |
964 | if(is_in_shop (converter)) |
1004 | if (is_in_shop (converter)) |
965 | SET_FLAG(item,FLAG_UNPAID); |
1005 | SET_FLAG (item, FLAG_UNPAID); |
966 | else if(price_in < item->nrof*item->value) { |
1006 | else if (price_in < item->nrof * item->value) |
|
|
1007 | { |
967 | LOG(llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1008 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
968 | &converter->name, converter->map->path, converter->x, converter->y, price_in, |
1009 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
969 | item->nrof*item->value, &item->name); |
1010 | |
970 | /** |
1011 | /** |
971 | * elmex: we are going to let the game continue, as the mapcreator |
1012 | * elmex: we are going to let the game continue, as the mapcreator |
972 | * propably had something in mind when doing this |
1013 | * propably had something in mind when doing this |
973 | */ |
1014 | */ |
974 | } |
1015 | } |
975 | insert_ob_in_map_at(item, converter->map, converter, 0, converter->x, converter->y); |
1016 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
976 | return 1; |
1017 | return 1; |
977 | } |
1018 | } |
978 | |
1019 | |
979 | /** |
1020 | /** |
980 | * Handle apply on containers. |
1021 | * Handle apply on containers. |
981 | * By Eneq(@csd.uu.se). |
1022 | * By Eneq(@csd.uu.se). |
982 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1023 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
983 | * added the alchemical cauldron to the code -b.t. |
1024 | * added the alchemical cauldron to the code -b.t. |
984 | */ |
1025 | */ |
985 | |
1026 | |
|
|
1027 | int |
986 | int apply_container (object *op, object *sack) |
1028 | apply_container (object *op, object *sack) |
987 | { |
1029 | { |
988 | char buf[MAX_BUF]; |
1030 | char buf[MAX_BUF]; |
989 | object *tmp; |
1031 | object *tmp; |
990 | |
1032 | |
991 | if(op->type!=PLAYER) |
1033 | if (op->type != PLAYER) |
992 | return 0; /* This might change */ |
1034 | return 0; /* This might change */ |
993 | |
1035 | |
994 | if (sack==NULL || sack->type != CONTAINER) { |
1036 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1037 | { |
995 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
1038 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
996 | return 0; |
1039 | return 0; |
997 | } |
1040 | } |
998 | op->contr->last_used = NULL; |
1041 | op->contr->last_used = NULL; |
999 | op->contr->last_used_id = 0; |
1042 | op->contr->last_used_id = 0; |
1000 | |
1043 | |
1001 | if (sack->env!=op) { |
1044 | if (sack->env != op) |
|
|
1045 | { |
1002 | if (sack->other_arch == NULL || sack->env != NULL) { |
1046 | if (sack->other_arch == NULL || sack->env != NULL) |
|
|
1047 | { |
1003 | new_draw_info(NDI_UNIQUE, 0,op,"You must get it first."); |
1048 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1004 | return 1; |
1049 | return 1; |
1005 | } |
1050 | } |
1006 | /* It's on the ground, the problems begin */ |
1051 | /* It's on the ground, the problems begin */ |
1007 | if (op->container != sack) { |
1052 | if (op->container != sack) |
|
|
1053 | { |
1008 | /* it's closed OR some player has opened it */ |
1054 | /* it's closed OR some player has opened it */ |
1009 | if (QUERY_FLAG(sack, FLAG_APPLIED)) { |
1055 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1010 | for(tmp=get_map_ob(sack->map, sack->x, sack->y); |
1056 | { |
1011 | tmp && tmp->container != sack; tmp=tmp->above); |
1057 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1012 | if (tmp) { |
1058 | if (tmp) |
|
|
1059 | { |
1013 | /* some other player have opened it */ |
1060 | /* some other player have opened it */ |
1014 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1061 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1015 | "%s is already occupied.", query_name(sack)); |
|
|
1016 | return 1; |
1062 | return 1; |
1017 | } |
1063 | } |
1018 | } |
1064 | } |
1019 | } |
1065 | } |
1020 | if ( QUERY_FLAG(sack, FLAG_APPLIED)) { |
1066 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1067 | { |
1021 | if (op->container == NULL) { |
1068 | if (op->container == NULL) |
|
|
1069 | { |
1022 | tmp = arch_to_object (sack->other_arch); |
1070 | tmp = arch_to_object (sack->other_arch); |
1023 | /* not good, but insert_ob_in_ob() is too smart */ |
1071 | /* not good, but insert_ob_in_ob() is too smart */ |
1024 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
1072 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
1025 | tmp->x= tmp->y = 0; |
1073 | tmp->x = tmp->y = 0; |
1026 | tmp->map = NULL; |
1074 | tmp->map = NULL; |
1027 | tmp->env = sack; |
1075 | tmp->env = sack; |
1028 | if (sack->inv) |
1076 | if (sack->inv) |
1029 | sack->inv->above = tmp; |
1077 | sack->inv->above = tmp; |
1030 | tmp->below = sack->inv; |
1078 | tmp->below = sack->inv; |
1031 | tmp->above = NULL; |
1079 | tmp->above = NULL; |
1032 | sack->inv = tmp; |
1080 | sack->inv = tmp; |
1033 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1081 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1082 | } |
1034 | } else { |
1083 | else |
|
|
1084 | { |
1035 | sack->move_off = 0; |
1085 | sack->move_off = 0; |
1036 | tmp = sack->inv; |
1086 | tmp = sack->inv; |
1037 | if (tmp && tmp->type == CLOSE_CON) { |
1087 | if (tmp && tmp->type == CLOSE_CON) |
|
|
1088 | { |
1038 | remove_ob(tmp); |
1089 | remove_ob (tmp); |
1039 | free_object (tmp); |
1090 | free_object (tmp); |
1040 | } |
1091 | } |
1041 | } |
1092 | } |
1042 | } |
1093 | } |
1043 | } |
1094 | } |
1044 | |
1095 | |
1045 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { |
1096 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1097 | { |
1046 | if (op->container) { |
1098 | if (op->container) |
|
|
1099 | { |
1047 | if (op->container != sack) { |
1100 | if (op->container != sack) |
|
|
1101 | { |
1048 | tmp = op->container; |
1102 | tmp = op->container; |
1049 | apply_container (op, tmp); |
1103 | apply_container (op, tmp); |
1050 | sprintf (buf, "You close %s and open ", query_name(tmp)); |
1104 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1051 | op->container = sack; |
1105 | op->container = sack; |
1052 | strcat (buf, query_name(sack)); |
1106 | strcat (buf, query_name (sack)); |
1053 | strcat (buf, "."); |
1107 | strcat (buf, "."); |
|
|
1108 | } |
1054 | } else { |
1109 | else |
|
|
1110 | { |
1055 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1111 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1056 | op->container = NULL; |
1112 | op->container = NULL; |
1057 | sprintf (buf, "You close %s.", query_name(sack)); |
1113 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1114 | } |
1058 | } |
1115 | } |
1059 | } else { |
1116 | else |
|
|
1117 | { |
1060 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1118 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1061 | sprintf (buf, "You open %s.", query_name(sack)); |
1119 | sprintf (buf, "You open %s.", query_name (sack)); |
1062 | SET_FLAG (sack, FLAG_APPLIED); |
1120 | SET_FLAG (sack, FLAG_APPLIED); |
1063 | op->container = sack; |
1121 | op->container = sack; |
1064 | } |
1122 | } |
1065 | } else { /* not applied */ |
1123 | } |
1066 | if (sack->slaying) { /* it's locked */ |
1124 | else |
|
|
1125 | { /* not applied */ |
|
|
1126 | if (sack->slaying) |
|
|
1127 | { /* it's locked */ |
1067 | tmp = find_key(op, op, sack); |
1128 | tmp = find_key (op, op, sack); |
1068 | if (tmp) { |
1129 | if (tmp) |
|
|
1130 | { |
1069 | sprintf (buf, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1131 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1070 | SET_FLAG (sack, FLAG_APPLIED); |
1132 | SET_FLAG (sack, FLAG_APPLIED); |
1071 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
1133 | if (sack->env == NULL) |
|
|
1134 | { /* if it's on ground,open it also */ |
|
|
1135 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1136 | apply_container (op, sack); |
|
|
1137 | return 1; |
|
|
1138 | } |
|
|
1139 | } |
|
|
1140 | else |
|
|
1141 | { |
|
|
1142 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1143 | } |
|
|
1144 | } |
|
|
1145 | else |
|
|
1146 | { |
|
|
1147 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1148 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1149 | if (sack->env == NULL) |
|
|
1150 | { /* if it's on ground,open it also */ |
1072 | new_draw_info (NDI_UNIQUE,0,op, buf); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1073 | apply_container (op, sack); |
1152 | apply_container (op, sack); |
1074 | return 1; |
1153 | return 1; |
1075 | } |
1154 | } |
1076 | } else { |
|
|
1077 | sprintf (buf, "You don't have the key to unlock %s.", |
|
|
1078 | query_name(sack)); |
|
|
1079 | } |
1155 | } |
1080 | } else { |
|
|
1081 | sprintf (buf, "You readied %s.", query_name(sack)); |
|
|
1082 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1083 | if (sack->env == NULL) { /* if it's on ground,open it also */ |
|
|
1084 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1085 | apply_container (op, sack); |
|
|
1086 | return 1; |
|
|
1087 | } |
|
|
1088 | } |
|
|
1089 | } |
1156 | } |
1090 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1157 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1158 | if (op->contr) |
1091 | if (op->contr) op->contr->socket.update_look=1; |
1159 | op->contr->socket.update_look = 1; |
1092 | return 1; |
1160 | return 1; |
1093 | } |
1161 | } |
1094 | |
1162 | |
1095 | /** |
1163 | /** |
1096 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
1164 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
1097 | * the player has in their inventory, eg, sacks, luggages, etc. |
1165 | * the player has in their inventory, eg, sacks, luggages, etc. |
… | |
… | |
1104 | * Reminder - there are three states for any container - closed (non applied), |
1172 | * Reminder - there are three states for any container - closed (non applied), |
1105 | * applied (not open, but objects that match get tossed into it), and open |
1173 | * applied (not open, but objects that match get tossed into it), and open |
1106 | * (applied flag set, and op->container points to the open container) |
1174 | * (applied flag set, and op->container points to the open container) |
1107 | */ |
1175 | */ |
1108 | |
1176 | |
|
|
1177 | int |
1109 | int esrv_apply_container (object *op, object *sack) |
1178 | esrv_apply_container (object *op, object *sack) |
1110 | { |
1179 | { |
1111 | object *tmp=op->container; |
1180 | object *tmp = op->container; |
|
|
1181 | |
1112 | if(op->type!=PLAYER) |
1182 | if (op->type != PLAYER) |
1113 | return 0; /* This might change */ |
1183 | return 0; /* This might change */ |
1114 | |
1184 | |
1115 | if (sack==NULL || sack->type != CONTAINER) { |
1185 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1186 | { |
1116 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
1187 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
1117 | return 0; |
1188 | return 0; |
1118 | } |
1189 | } |
1119 | |
1190 | |
1120 | /* If we have a currently open container, then it needs to be closed in all cases |
1191 | /* If we have a currently open container, then it needs to be closed in all cases |
1121 | * if we are opening this one up. We then fall through if appropriate for |
1192 | * if we are opening this one up. We then fall through if appropriate for |
1122 | * openening the new container. |
1193 | * openening the new container. |
1123 | */ |
1194 | */ |
1124 | |
1195 | |
1125 | if (op->container && QUERY_FLAG(sack, FLAG_APPLIED)) { |
1196 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
1126 | if (op->container->env != op) { /* if container is on the ground */ |
1197 | { |
|
|
1198 | if (op->container->env != op) |
|
|
1199 | { /* if container is on the ground */ |
1127 | op->container->move_off = 0; |
1200 | op->container->move_off = 0; |
1128 | } |
1201 | } |
1129 | |
1202 | |
1130 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
1203 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
1131 | return 1; |
1204 | return 1; |
1132 | |
1205 | |
1133 | new_draw_info_format(NDI_UNIQUE, 0, op, "You close %s.", |
1206 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
1134 | query_name(op->container)); |
|
|
1135 | CLEAR_FLAG(op->container, FLAG_APPLIED); |
1207 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
1136 | op->container=NULL; |
1208 | op->container = NULL; |
1137 | esrv_update_item (UPD_FLAGS, op, tmp); |
1209 | esrv_update_item (UPD_FLAGS, op, tmp); |
1138 | if (tmp == sack) return 1; |
1210 | if (tmp == sack) |
|
|
1211 | return 1; |
1139 | } |
1212 | } |
1140 | |
1213 | |
1141 | |
1214 | |
1142 | /* If the player is trying to open it (which he must be doing if we got here), |
1215 | /* If the player is trying to open it (which he must be doing if we got here), |
1143 | * and it is locked, check to see if player has the equipment to open it. |
1216 | * and it is locked, check to see if player has the equipment to open it. |
1144 | */ |
1217 | */ |
1145 | |
1218 | |
1146 | if (sack->slaying) { /* it's locked */ |
1219 | if (sack->slaying) |
|
|
1220 | { /* it's locked */ |
1147 | tmp=find_key(op, op, sack); |
1221 | tmp = find_key (op, op, sack); |
1148 | if (tmp) { |
1222 | if (tmp) |
|
|
1223 | { |
1149 | new_draw_info_format(NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name(sack), query_name(tmp)); |
1224 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1225 | } |
1150 | } else { |
1226 | else |
|
|
1227 | { |
1151 | new_draw_info_format(NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", |
1228 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1152 | query_name(sack)); |
|
|
1153 | return 0; |
1229 | return 0; |
1154 | } |
1230 | } |
1155 | } |
1231 | } |
1156 | |
1232 | |
1157 | /* By the time we get here, we have made sure any other container has been closed and |
1233 | /* By the time we get here, we have made sure any other container has been closed and |
1158 | * if this is a locked container, the player they key to open it. |
1234 | * if this is a locked container, the player they key to open it. |
1159 | */ |
1235 | */ |
1160 | |
1236 | |
1161 | /* There are really two cases - the sack is either on the ground, or the sack is |
1237 | /* There are really two cases - the sack is either on the ground, or the sack is |
1162 | * part of the players inventory. If on the ground, we assume that the player is |
1238 | * part of the players inventory. If on the ground, we assume that the player is |
1163 | * opening it, since if it was being closed, that would have been taken care of above. |
1239 | * opening it, since if it was being closed, that would have been taken care of above. |
1164 | */ |
1240 | */ |
1165 | |
1241 | |
1166 | |
1242 | |
1167 | if (sack->env != op) { |
1243 | if (sack->env != op) |
|
|
1244 | { |
1168 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
1245 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
1169 | * else. This normally should not happen, but a misbehaving client/player could |
1246 | * else. This normally should not happen, but a misbehaving client/player could |
1170 | * try to do it, so lets handle it gracefully. |
1247 | * try to do it, so lets handle it gracefully. |
1171 | */ |
1248 | */ |
1172 | if (sack->env) { |
1249 | if (sack->env) |
|
|
1250 | { |
1173 | new_draw_info_format(NDI_UNIQUE, 0, op, "You can't open %s", |
1251 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
1174 | query_name(sack)); |
|
|
1175 | return 0; |
1252 | return 0; |
1176 | } |
1253 | } |
1177 | /* set these so when the player walks off, we can unapply the sack */ |
1254 | /* set these so when the player walks off, we can unapply the sack */ |
1178 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1255 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
1179 | |
1256 | |
1180 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1257 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1181 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
1258 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
1182 | SET_FLAG (sack, FLAG_APPLIED); |
1259 | SET_FLAG (sack, FLAG_APPLIED); |
1183 | op->container = sack; |
1260 | op->container = sack; |
1184 | esrv_update_item (UPD_FLAGS, op, sack); |
1261 | esrv_update_item (UPD_FLAGS, op, sack); |
1185 | esrv_send_inventory (op, sack); |
1262 | esrv_send_inventory (op, sack); |
1186 | |
1263 | |
1187 | } else { /* sack is in players inventory */ |
1264 | } |
1188 | if (QUERY_FLAG (sack, FLAG_APPLIED)) { /* readied sack becoming open */ |
1265 | else |
|
|
1266 | { /* sack is in players inventory */ |
|
|
1267 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1268 | { /* readied sack becoming open */ |
1189 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1269 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1190 | new_draw_info_format(NDI_UNIQUE, 0, op, "You open %s.", query_name(sack)); |
1270 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
1191 | SET_FLAG (sack, FLAG_APPLIED); |
1271 | SET_FLAG (sack, FLAG_APPLIED); |
1192 | op->container = sack; |
1272 | op->container = sack; |
1193 | esrv_update_item (UPD_FLAGS, op, sack); |
1273 | esrv_update_item (UPD_FLAGS, op, sack); |
1194 | esrv_send_inventory (op, sack); |
1274 | esrv_send_inventory (op, sack); |
|
|
1275 | } |
|
|
1276 | else |
1195 | } |
1277 | { |
1196 | else { |
|
|
1197 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1278 | CLEAR_FLAG (sack, FLAG_APPLIED); |
1198 | new_draw_info_format(NDI_UNIQUE, 0, op, "You readied %s.", query_name(sack)); |
1279 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
1199 | SET_FLAG (sack, FLAG_APPLIED); |
1280 | SET_FLAG (sack, FLAG_APPLIED); |
1200 | esrv_update_item (UPD_FLAGS, op, sack); |
1281 | esrv_update_item (UPD_FLAGS, op, sack); |
1201 | } |
1282 | } |
1202 | } |
1283 | } |
1203 | return 1; |
1284 | return 1; |
1204 | } |
1285 | } |
1205 | |
1286 | |
1206 | |
1287 | |
1207 | /** |
1288 | /** |
1208 | * Handles dropping things on altar. |
1289 | * Handles dropping things on altar. |
1209 | * Returns true if sacrifice was accepted. |
1290 | * Returns true if sacrifice was accepted. |
1210 | */ |
1291 | */ |
|
|
1292 | static int |
1211 | static int apply_altar (object *altar, object *sacrifice, object *originator) |
1293 | apply_altar (object *altar, object *sacrifice, object *originator) |
1212 | { |
1294 | { |
1213 | /* Only players can make sacrifices on spell casting altars. */ |
1295 | /* Only players can make sacrifices on spell casting altars. */ |
1214 | if (altar->inv && ( ! originator || originator->type != PLAYER)) |
1296 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1215 | return 0; |
1297 | return 0; |
1216 | |
1298 | |
1217 | if (operate_altar (altar, &sacrifice)) { |
1299 | if (operate_altar (altar, &sacrifice)) |
|
|
1300 | { |
1218 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1301 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1219 | * with an altar. We call it a Potion - altars are stationary - it |
1302 | * with an altar. We call it a Potion - altars are stationary - it |
1220 | * is up to map designers to use them properly. |
1303 | * is up to map designers to use them properly. |
1221 | */ |
1304 | */ |
1222 | if (altar->inv && altar->inv->type==SPELL) { |
1305 | if (altar->inv && altar->inv->type == SPELL) |
|
|
1306 | { |
1223 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1307 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1224 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1308 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1225 | /* If it is connected, push the button. Fixes some problems with |
1309 | /* If it is connected, push the button. Fixes some problems with |
1226 | * old maps. |
1310 | * old maps. |
1227 | */ |
1311 | */ |
|
|
1312 | |
1228 | /* push_button (altar);*/ |
1313 | /* push_button (altar);*/ |
|
|
1314 | } |
1229 | } else { |
1315 | else |
|
|
1316 | { |
1230 | altar->value = 1; /* works only once */ |
1317 | altar->value = 1; /* works only once */ |
1231 | push_button (altar); |
1318 | push_button (altar); |
1232 | } |
1319 | } |
1233 | return sacrifice == NULL; |
1320 | return sacrifice == NULL; |
1234 | } else { |
1321 | } |
|
|
1322 | else |
|
|
1323 | { |
1235 | return 0; |
1324 | return 0; |
1236 | } |
1325 | } |
1237 | } |
1326 | } |
1238 | |
1327 | |
1239 | |
1328 | |
1240 | /** |
1329 | /** |
… | |
… | |
1242 | * Returns 1 if 'op' was destroyed, 0 if not. |
1331 | * Returns 1 if 'op' was destroyed, 0 if not. |
1243 | * Largely re-written to not use nearly as many gotos, plus |
1332 | * Largely re-written to not use nearly as many gotos, plus |
1244 | * some of this code just looked plain out of date. |
1333 | * some of this code just looked plain out of date. |
1245 | * MSW 2001-08-29 |
1334 | * MSW 2001-08-29 |
1246 | */ |
1335 | */ |
|
|
1336 | int |
1247 | int apply_shop_mat (object * shop_mat, object * op) |
1337 | apply_shop_mat (object *shop_mat, object *op) |
1248 | { |
1338 | { |
1249 | int rv = 0; |
1339 | int rv = 0; |
1250 | double opinion; |
1340 | double opinion; |
1251 | object *tmp, *next; |
1341 | object *tmp, *next; |
1252 | |
1342 | |
… | |
… | |
1285 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1375 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1286 | { |
1376 | { |
1287 | |
1377 | |
1288 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1378 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1289 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1379 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
|
|
1380 | |
1290 | if (i != -1) |
1381 | if (i != -1) |
1291 | { |
1382 | { |
1292 | rv = |
|
|
1293 | transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], |
1383 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1294 | 0, shop_mat); |
|
|
1295 | } |
1384 | } |
1296 | return 0; |
1385 | return 0; |
1297 | } |
1386 | } |
1298 | /* Removed code that checked for multipart objects - it appears that |
1387 | /* Removed code that checked for multipart objects - it appears that |
1299 | * the teleport function should be able to handle this just fine. |
1388 | * the teleport function should be able to handle this just fine. |
… | |
… | |
1316 | */ |
1405 | */ |
1317 | else if (!rv && !is_in_shop (op)) |
1406 | else if (!rv && !is_in_shop (op)) |
1318 | { |
1407 | { |
1319 | opinion = shopkeeper_approval (op->map, op); |
1408 | opinion = shopkeeper_approval (op->map, op); |
1320 | if (opinion > 0.9) |
1409 | if (opinion > 0.9) |
1321 | new_draw_info (NDI_UNIQUE, 0, op, |
1410 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1322 | "The shopkeeper gives you a friendly wave."); |
|
|
1323 | else if (opinion > 0.75) |
1411 | else if (opinion > 0.75) |
1324 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1412 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1325 | else if (opinion > 0.5) |
1413 | else if (opinion > 0.5) |
1326 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
1414 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
1327 | else |
1415 | else |
1328 | new_draw_info (NDI_UNIQUE, 0, op, |
1416 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
1329 | "The shopkeeper glares at you with contempt."); |
|
|
1330 | } |
1417 | } |
1331 | } |
1418 | } |
1332 | else |
1419 | else |
1333 | { |
1420 | { |
1334 | /* if we get here, a player tried to leave a shop but was not able |
1421 | /* if we get here, a player tried to leave a shop but was not able |
1335 | * to afford the items he has. We try to move the player so that |
1422 | * to afford the items he has. We try to move the player so that |
1336 | * they are not on the mat anymore |
1423 | * they are not on the mat anymore |
1337 | */ |
1424 | */ |
1338 | |
1425 | |
1339 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1426 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
|
|
1427 | |
1340 | if (i == -1) |
1428 | if (i == -1) |
1341 | { |
1429 | { |
1342 | LOG (llevError, "Internal shop-mat problem.\n"); |
1430 | LOG (llevError, "Internal shop-mat problem.\n"); |
1343 | } |
1431 | } |
1344 | else |
1432 | else |
… | |
… | |
1354 | } |
1442 | } |
1355 | |
1443 | |
1356 | /** |
1444 | /** |
1357 | * Handles applying a sign. |
1445 | * Handles applying a sign. |
1358 | */ |
1446 | */ |
|
|
1447 | static void |
1359 | static void apply_sign (object *op, object *sign, int autoapply) |
1448 | apply_sign (object *op, object *sign, int autoapply) |
1360 | { |
1449 | { |
1361 | readable_message_type* msgType; |
1450 | readable_message_type *msgType; |
1362 | char newbuf[HUGE_BUF]; |
1451 | char newbuf[HUGE_BUF]; |
|
|
1452 | |
1363 | if (sign->msg == NULL) { |
1453 | if (sign->msg == NULL) |
|
|
1454 | { |
1364 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1455 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1365 | return; |
1456 | return; |
1366 | } |
1457 | } |
1367 | |
1458 | |
1368 | if (sign->stats.food) { |
1459 | if (sign->stats.food) |
|
|
1460 | { |
1369 | if (sign->last_eat >= sign->stats.food) { |
1461 | if (sign->last_eat >= sign->stats.food) |
|
|
1462 | { |
1370 | if (!sign->move_on) |
1463 | if (!sign->move_on) |
1371 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1464 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1372 | return; |
1465 | return; |
1373 | } |
1466 | } |
1374 | |
1467 | |
1375 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) |
1468 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1376 | sign->last_eat++; |
1469 | sign->last_eat++; |
1377 | } |
1470 | } |
1378 | |
1471 | |
1379 | /* Sign or magic mouth? Do we need to see it, or does it talk to us? |
1472 | /* Sign or magic mouth? Do we need to see it, or does it talk to us? |
1380 | * No way to know for sure. The presumption is basically that if |
1473 | * No way to know for sure. The presumption is basically that if |
1381 | * move_on is zero, it needs to be manually applied (doesn't talk |
1474 | * move_on is zero, it needs to be manually applied (doesn't talk |
1382 | * to us). |
1475 | * to us). |
1383 | */ |
1476 | */ |
1384 | if (QUERY_FLAG (op, FLAG_BLIND) && ! QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) { |
1477 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1385 | new_draw_info (NDI_UNIQUE, 0, op, |
1478 | { |
1386 | "You are unable to read while blind."); |
1479 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1387 | return; |
1480 | return; |
1388 | } |
1481 | } |
1389 | msgType=get_readable_message_type(sign); |
1482 | msgType = get_readable_message_type (sign); |
1390 | snprintf(newbuf,sizeof(newbuf),"%hhu %s", autoapply?1:0, &sign->msg); |
1483 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1391 | draw_ext_info(NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1484 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1392 | } |
1485 | } |
1393 | |
1486 | |
1394 | /** |
1487 | /** |
1395 | * 'victim' moves onto 'trap' |
1488 | * 'victim' moves onto 'trap' |
1396 | * 'victim' leaves 'trap' |
1489 | * 'victim' leaves 'trap' |
… | |
… | |
1398 | * |
1491 | * |
1399 | * originator: Player, monster or other object that caused 'victim' to move |
1492 | * originator: Player, monster or other object that caused 'victim' to move |
1400 | * onto 'trap'. Will receive messages caused by this action. May be NULL. |
1493 | * onto 'trap'. Will receive messages caused by this action. May be NULL. |
1401 | * However, some types of traps require an originator to function. |
1494 | * However, some types of traps require an originator to function. |
1402 | */ |
1495 | */ |
|
|
1496 | void |
1403 | void move_apply (object *trap, object *victim, object *originator) |
1497 | move_apply (object *trap, object *victim, object *originator) |
1404 | { |
1498 | { |
1405 | static int recursion_depth = 0; |
1499 | static int recursion_depth = 0; |
1406 | |
1500 | |
1407 | /* Only exits affect DMs. */ |
1501 | /* Only exits affect DMs. */ |
1408 | if (QUERY_FLAG(victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) |
1502 | if (QUERY_FLAG (victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) |
1409 | return; |
1503 | return; |
1410 | |
1504 | |
1411 | /* move_apply() is the most likely candidate for causing unwanted and |
1505 | /* move_apply() is the most likely candidate for causing unwanted and |
1412 | * possibly unlimited recursion. |
1506 | * possibly unlimited recursion. |
1413 | */ |
1507 | */ |
… | |
… | |
1415 | * maps to fail. 1) it's not an error to recurse: |
1509 | * maps to fail. 1) it's not an error to recurse: |
1416 | * rune detonates, summoning monster. monster lands on nearby rune. |
1510 | * rune detonates, summoning monster. monster lands on nearby rune. |
1417 | * nearby rune detonates. This sort of recursion is expected and |
1511 | * nearby rune detonates. This sort of recursion is expected and |
1418 | * proper. This code was causing needless crashes. |
1512 | * proper. This code was causing needless crashes. |
1419 | */ |
1513 | */ |
1420 | if (recursion_depth >= 500) { |
1514 | if (recursion_depth >= 500) |
|
|
1515 | { |
1421 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1516 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1422 | "[trap arch %s, name %s; victim arch %s, name %s]\n", |
1517 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1423 | &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
|
|
1424 | return; |
1518 | return; |
1425 | } |
1519 | } |
1426 | recursion_depth++; |
1520 | recursion_depth++; |
1427 | if (trap->head) trap=trap->head; |
1521 | if (trap->head) |
|
|
1522 | trap = trap->head; |
1428 | |
1523 | |
1429 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1524 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1430 | goto leave; |
1525 | goto leave; |
1431 | |
1526 | |
1432 | switch (trap->type) { |
1527 | switch (trap->type) |
|
|
1528 | { |
1433 | case PLAYERMOVER: |
1529 | case PLAYERMOVER: |
1434 | if (trap->attacktype && (trap->level || victim->type!=PLAYER) && |
1530 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1435 | !should_director_abort(trap, victim)) { |
1531 | { |
1436 | if (!trap->stats.maxsp) trap->stats.maxsp=2; |
1532 | if (!trap->stats.maxsp) |
|
|
1533 | trap->stats.maxsp = 2; |
1437 | |
1534 | |
1438 | /* Is this correct? From the docs, it doesn't look like it |
1535 | /* Is this correct? From the docs, it doesn't look like it |
1439 | * should be divided by trap->speed |
1536 | * should be divided by trap->speed |
1440 | */ |
1537 | */ |
1441 | victim->speed_left = -FABS(trap->stats.maxsp*victim->speed/trap->speed); |
1538 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1442 | |
1539 | |
1443 | /* Just put in some sanity check. I think there is a bug in the |
1540 | /* Just put in some sanity check. I think there is a bug in the |
1444 | * above with some objects have zero speed, and thus the player |
1541 | * above with some objects have zero speed, and thus the player |
1445 | * getting permanently paralyzed. |
1542 | * getting permanently paralyzed. |
1446 | */ |
1543 | */ |
1447 | if (victim->speed_left<-50.0) victim->speed_left=-50.0; |
1544 | if (victim->speed_left < -50.0) |
|
|
1545 | victim->speed_left = -50.0; |
1448 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left);*/ |
1546 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1449 | } |
1547 | } |
1450 | goto leave; |
1548 | goto leave; |
1451 | |
1549 | |
1452 | case SPINNER: |
1550 | case SPINNER: |
1453 | if(victim->direction) { |
1551 | if (victim->direction) |
|
|
1552 | { |
1454 | victim->direction=absdir(victim->direction-trap->stats.sp); |
1553 | victim->direction = absdir (victim->direction - trap->stats.sp); |
1455 | update_turn_face(victim); |
1554 | update_turn_face (victim); |
1456 | } |
1555 | } |
1457 | goto leave; |
1556 | goto leave; |
1458 | |
1557 | |
1459 | case DIRECTOR: |
1558 | case DIRECTOR: |
1460 | if(victim->direction && !should_director_abort(trap, victim)) { |
1559 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1560 | { |
1461 | victim->direction=trap->stats.sp; |
1561 | victim->direction = trap->stats.sp; |
1462 | update_turn_face(victim); |
1562 | update_turn_face (victim); |
1463 | } |
1563 | } |
1464 | goto leave; |
1564 | goto leave; |
1465 | |
1565 | |
1466 | case BUTTON: |
1566 | case BUTTON: |
1467 | case PEDESTAL: |
1567 | case PEDESTAL: |
1468 | update_button(trap); |
1568 | update_button (trap); |
|
|
1569 | goto leave; |
|
|
1570 | |
|
|
1571 | case ALTAR: |
|
|
1572 | /* sacrifice victim on trap */ |
|
|
1573 | apply_altar (trap, victim, originator); |
|
|
1574 | goto leave; |
|
|
1575 | |
|
|
1576 | case THROWN_OBJ: |
|
|
1577 | if (trap->inv == NULL) |
1469 | goto leave; |
1578 | goto leave; |
1470 | |
|
|
1471 | case ALTAR: |
|
|
1472 | /* sacrifice victim on trap */ |
|
|
1473 | apply_altar (trap, victim, originator); |
|
|
1474 | goto leave; |
|
|
1475 | |
|
|
1476 | case THROWN_OBJ: |
|
|
1477 | if (trap->inv == NULL) |
|
|
1478 | goto leave; |
|
|
1479 | /* fallthrough */ |
1579 | /* fallthrough */ |
1480 | |
1580 | |
1481 | case ARROW: |
1581 | case ARROW: |
1482 | |
1582 | |
1483 | /* bad bug: monster throw a object, make a step forwards, step on object , |
1583 | /* bad bug: monster throw a object, make a step forwards, step on object , |
1484 | * trigger this here and get hit by own missile - and will be own enemy. |
1584 | * trigger this here and get hit by own missile - and will be own enemy. |
1485 | * Victim then is his own enemy and will start to kill herself (this is |
1585 | * Victim then is his own enemy and will start to kill herself (this is |
1486 | * removed) but we have not synced victim and his missile. To avoid senseless |
1586 | * removed) but we have not synced victim and his missile. To avoid senseless |
1487 | * action, we avoid hits here |
1587 | * action, we avoid hits here |
1488 | */ |
1588 | */ |
1489 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
1589 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
1490 | hit_with_arrow (trap, victim); |
1590 | hit_with_arrow (trap, victim); |
1491 | goto leave; |
1591 | goto leave; |
1492 | |
1592 | |
1493 | case SPELL_EFFECT: |
1593 | case SPELL_EFFECT: |
1494 | apply_spell_effect(trap, victim); |
1594 | apply_spell_effect (trap, victim); |
1495 | goto leave; |
1595 | goto leave; |
1496 | |
1596 | |
1497 | case TRAPDOOR: |
1597 | case TRAPDOOR: |
1498 | { |
1598 | { |
1499 | int max, sound_was_played; |
1599 | int max, sound_was_played; |
1500 | object *ab, *ab_next; |
1600 | object *ab, *ab_next; |
|
|
1601 | |
1501 | if(!trap->value) { |
1602 | if (!trap->value) |
|
|
1603 | { |
1502 | int tot; |
1604 | int tot; |
|
|
1605 | |
1503 | for(ab=trap->above,tot=0;ab!=NULL;ab=ab->above) |
1606 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1504 | if ((ab->move_type && trap->move_on) || ab->move_type==0) |
1607 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1505 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1608 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
1506 | |
1609 | |
1507 | if(!(trap->value=(tot>trap->weight)?1:0)) |
1610 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
1508 | goto leave; |
1611 | goto leave; |
1509 | |
1612 | |
1510 | SET_ANIMATION(trap, trap->value); |
1613 | SET_ANIMATION (trap, trap->value); |
1511 | update_object(trap,UP_OBJ_FACE); |
1614 | update_object (trap, UP_OBJ_FACE); |
1512 | } |
1615 | } |
1513 | |
1616 | |
1514 | for (ab = trap->above, max=100, sound_was_played = 0; --max && ab; ab=ab_next) { |
1617 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1618 | { |
1515 | /* need to set this up, since if we do transfer the object, |
1619 | /* need to set this up, since if we do transfer the object, |
1516 | * ab->above would be bogus |
1620 | * ab->above would be bogus |
1517 | */ |
1621 | */ |
1518 | ab_next = ab->above; |
1622 | ab_next = ab->above; |
1519 | |
1623 | |
1520 | if ((ab->move_type && trap->move_on) || ab->move_type==0) { |
1624 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1625 | { |
1521 | if ( ! sound_was_played) { |
1626 | if (!sound_was_played) |
|
|
1627 | { |
1522 | play_sound_map(trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1628 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1523 | sound_was_played = 1; |
1629 | sound_was_played = 1; |
1524 | } |
1630 | } |
1525 | new_draw_info(NDI_UNIQUE, 0,ab,"You fall into a trapdoor!"); |
1631 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1526 | transfer_ob(ab,(int)EXIT_X(trap),(int)EXIT_Y(trap),0,ab); |
1632 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
|
|
1633 | } |
|
|
1634 | } |
|
|
1635 | goto leave; |
|
|
1636 | } |
|
|
1637 | |
|
|
1638 | |
|
|
1639 | case CONVERTER: |
|
|
1640 | if (convert_item (victim, trap) < 0) |
|
|
1641 | { |
|
|
1642 | object *op; |
|
|
1643 | |
|
|
1644 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1645 | |
|
|
1646 | op = get_archetype ("burnout"); |
|
|
1647 | if (op != NULL) |
|
|
1648 | { |
|
|
1649 | op->x = trap->x; |
|
|
1650 | op->y = trap->y; |
|
|
1651 | insert_ob_in_map (op, trap->map, trap, 0); |
1527 | } |
1652 | } |
1528 | } |
1653 | } |
1529 | goto leave; |
1654 | goto leave; |
1530 | } |
|
|
1531 | |
|
|
1532 | |
|
|
1533 | case CONVERTER: |
|
|
1534 | if (convert_item (victim, trap) < 0) { |
|
|
1535 | object *op; |
|
|
1536 | |
|
|
1537 | new_draw_info_format(NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name(trap)); |
|
|
1538 | |
|
|
1539 | op = get_archetype("burnout"); |
|
|
1540 | if (op != NULL) { |
|
|
1541 | op->x = trap->x; |
|
|
1542 | op->y = trap->y; |
|
|
1543 | insert_ob_in_map(op, trap->map, trap, 0); |
|
|
1544 | } |
|
|
1545 | } |
|
|
1546 | goto leave; |
|
|
1547 | |
1655 | |
1548 | case TRIGGER_BUTTON: |
1656 | case TRIGGER_BUTTON: |
1549 | case TRIGGER_PEDESTAL: |
1657 | case TRIGGER_PEDESTAL: |
1550 | case TRIGGER_ALTAR: |
1658 | case TRIGGER_ALTAR: |
1551 | check_trigger (trap, victim); |
1659 | check_trigger (trap, victim); |
|
|
1660 | goto leave; |
|
|
1661 | |
|
|
1662 | case DEEP_SWAMP: |
|
|
1663 | walk_on_deep_swamp (trap, victim); |
|
|
1664 | goto leave; |
|
|
1665 | |
|
|
1666 | case CHECK_INV: |
|
|
1667 | check_inv (victim, trap); |
|
|
1668 | goto leave; |
|
|
1669 | |
|
|
1670 | case HOLE: |
|
|
1671 | /* Hole not open? */ |
|
|
1672 | if (trap->stats.wc > 0) |
1552 | goto leave; |
1673 | goto leave; |
1553 | |
1674 | |
1554 | case DEEP_SWAMP: |
1675 | /* Is this a multipart monster and not the head? If so, return. |
1555 | walk_on_deep_swamp (trap, victim); |
1676 | * Processing will happen if the head runs into the pit |
|
|
1677 | */ |
|
|
1678 | if (victim->head) |
1556 | goto leave; |
1679 | goto leave; |
1557 | |
1680 | |
1558 | case CHECK_INV: |
|
|
1559 | check_inv (victim, trap); |
|
|
1560 | goto leave; |
|
|
1561 | |
|
|
1562 | case HOLE: |
|
|
1563 | /* Hole not open? */ |
|
|
1564 | if(trap->stats.wc > 0) |
|
|
1565 | goto leave; |
|
|
1566 | |
|
|
1567 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1568 | * Processing will happen if the head runs into the pit |
|
|
1569 | */ |
|
|
1570 | if (victim->head) |
|
|
1571 | goto leave; |
|
|
1572 | |
|
|
1573 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1681 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1574 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1682 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1575 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1683 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1576 | goto leave; |
1684 | goto leave; |
1577 | |
1685 | |
1578 | case EXIT: |
1686 | case EXIT: |
1579 | if (victim->type == PLAYER && EXIT_PATH (trap)) { |
1687 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1688 | { |
1580 | /* Basically, don't show exits leading to random maps the |
1689 | /* Basically, don't show exits leading to random maps the |
1581 | * players output. |
1690 | * players output. |
1582 | */ |
1691 | */ |
1583 | if (trap->msg && strncmp(EXIT_PATH(trap),"/!",2) && strncmp(EXIT_PATH(trap), "/random/", 8)) |
1692 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1584 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1693 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1585 | enter_exit (victim, trap); |
1694 | enter_exit (victim, trap); |
1586 | } |
1695 | } |
1587 | goto leave; |
1696 | goto leave; |
1588 | |
1697 | |
1589 | case ENCOUNTER: |
1698 | case ENCOUNTER: |
1590 | /* may be some leftovers on this */ |
1699 | /* may be some leftovers on this */ |
1591 | goto leave; |
1700 | goto leave; |
1592 | |
1701 | |
1593 | case SHOP_MAT: |
1702 | case SHOP_MAT: |
1594 | apply_shop_mat (trap, victim); |
1703 | apply_shop_mat (trap, victim); |
1595 | goto leave; |
1704 | goto leave; |
1596 | |
1705 | |
1597 | /* Drop a certain amount of gold, and have one item identified */ |
1706 | /* Drop a certain amount of gold, and have one item identified */ |
1598 | case IDENTIFY_ALTAR: |
1707 | case IDENTIFY_ALTAR: |
1599 | apply_id_altar (victim, trap, originator); |
1708 | apply_id_altar (victim, trap, originator); |
1600 | goto leave; |
1709 | goto leave; |
1601 | |
1710 | |
1602 | case SIGN: |
1711 | case SIGN: |
1603 | if (victim->type != PLAYER && trap->stats.food > 0) |
1712 | if (victim->type != PLAYER && trap->stats.food > 0) |
1604 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1713 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1605 | |
1714 | |
1606 | apply_sign (victim, trap, 1); |
1715 | apply_sign (victim, trap, 1); |
1607 | goto leave; |
1716 | goto leave; |
1608 | |
1717 | |
1609 | case CONTAINER: |
1718 | case CONTAINER: |
1610 | if (victim->type==PLAYER) |
1719 | if (victim->type == PLAYER) |
1611 | (void) esrv_apply_container (victim, trap); |
1720 | (void) esrv_apply_container (victim, trap); |
1612 | else |
1721 | else |
1613 | (void) apply_container (victim, trap); |
1722 | (void) apply_container (victim, trap); |
1614 | goto leave; |
1723 | goto leave; |
1615 | |
1724 | |
1616 | case RUNE: |
1725 | case RUNE: |
1617 | case TRAP: |
1726 | case TRAP: |
1618 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) { |
1727 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
|
|
1728 | { |
1619 | spring_trap(trap, victim); |
1729 | spring_trap (trap, victim); |
1620 | } |
1730 | } |
1621 | goto leave; |
1731 | goto leave; |
1622 | |
1732 | |
1623 | default: |
1733 | default: |
1624 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1734 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1625 | "handled in move_apply()\n", &trap->name, &trap->arch->name, |
1735 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1626 | trap->type); |
|
|
1627 | goto leave; |
1736 | goto leave; |
1628 | } |
1737 | } |
1629 | |
1738 | |
1630 | leave: |
1739 | leave: |
1631 | recursion_depth--; |
1740 | recursion_depth--; |
1632 | } |
1741 | } |
1633 | |
1742 | |
1634 | /** |
1743 | /** |
1635 | * Handles reading a regular (ie not containing a spell) book. |
1744 | * Handles reading a regular (ie not containing a spell) book. |
1636 | */ |
1745 | */ |
|
|
1746 | static void |
1637 | static void apply_book (object *op, object *tmp) |
1747 | apply_book (object *op, object *tmp) |
1638 | { |
1748 | { |
1639 | int lev_diff; |
1749 | int lev_diff; |
1640 | object *skill_ob; |
1750 | object *skill_ob; |
1641 | |
1751 | |
1642 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1752 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1753 | { |
1643 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1754 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1644 | return; |
1755 | return; |
1645 | } |
1756 | } |
1646 | if(tmp->msg==NULL) { |
1757 | if (tmp->msg == NULL) |
1647 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1758 | { |
1648 | "You open the %s and find it empty.", &tmp->name); |
1759 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1649 | return; |
1760 | return; |
1650 | } |
1761 | } |
1651 | |
1762 | |
1652 | /* need a literacy skill to read stuff! */ |
1763 | /* need a literacy skill to read stuff! */ |
1653 | skill_ob = find_skill_by_name(op, tmp->skill); |
1764 | skill_ob = find_skill_by_name (op, tmp->skill); |
1654 | if ( ! skill_ob) { |
1765 | if (!skill_ob) |
1655 | new_draw_info(NDI_UNIQUE, 0,op, |
1766 | { |
1656 | "You are unable to decipher the strange symbols."); |
1767 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1657 | return; |
1768 | return; |
1658 | } |
1769 | } |
1659 | lev_diff = tmp->level - (skill_ob->level + 5); |
1770 | lev_diff = tmp->level - (skill_ob->level + 5); |
1660 | if ( ! QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) { |
1771 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
|
|
1772 | { |
1661 | if (lev_diff < 2) |
1773 | if (lev_diff < 2) |
1662 | new_draw_info(NDI_UNIQUE, 0,op,"This book is just barely beyond your comprehension."); |
1774 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1663 | else if (lev_diff < 3) |
1775 | else if (lev_diff < 3) |
1664 | new_draw_info(NDI_UNIQUE, 0,op,"This book is slightly beyond your comprehension."); |
1776 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1665 | else if (lev_diff < 5) |
1777 | else if (lev_diff < 5) |
1666 | new_draw_info(NDI_UNIQUE, 0,op,"This book is beyond your comprehension."); |
1778 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1667 | else if (lev_diff < 8) |
1779 | else if (lev_diff < 8) |
1668 | new_draw_info(NDI_UNIQUE, 0,op,"This book is quite a bit beyond your comprehension."); |
1780 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
1669 | else if (lev_diff < 15) |
1781 | else if (lev_diff < 15) |
1670 | new_draw_info(NDI_UNIQUE, 0,op,"This book is way beyond your comprehension."); |
1782 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
1671 | else |
1783 | else |
1672 | new_draw_info(NDI_UNIQUE, 0,op,"This book is totally beyond your comprehension."); |
1784 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
1673 | return; |
1785 | return; |
1674 | } |
1786 | } |
1675 | |
1787 | |
1676 | readable_message_type* msgType = get_readable_message_type(tmp); |
1788 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1789 | |
1677 | draw_ext_info_format(NDI_UNIQUE | NDI_NAVY, 0, op, |
1790 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1678 | msgType->message_type, msgType->message_subtype, |
1791 | msgType->message_type, msgType->message_subtype, |
1679 | "You open the %s and start reading.\n%s", |
1792 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1680 | "%s\n%s", |
|
|
1681 | long_desc(tmp,op), &tmp->msg); |
|
|
1682 | |
1793 | |
1683 | /* gain xp from reading */ |
1794 | /* gain xp from reading */ |
1684 | if(!QUERY_FLAG(tmp,FLAG_NO_SKILL_IDENT)) { /* only if not read before */ |
1795 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
|
|
1796 | { /* only if not read before */ |
1685 | int exp_gain=calc_skill_exp(op,tmp, skill_ob); |
1797 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
|
|
1798 | |
1686 | if(!QUERY_FLAG(tmp,FLAG_IDENTIFIED)) { |
1799 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1800 | { |
1687 | /*exp_gain *= 2; because they just identified it too */ |
1801 | /*exp_gain *= 2; because they just identified it too */ |
1688 | SET_FLAG(tmp,FLAG_IDENTIFIED); |
1802 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1689 | /* If in a container, update how it looks */ |
1803 | /* If in a container, update how it looks */ |
|
|
1804 | if (tmp->env) |
1690 | if(tmp->env) esrv_update_item(UPD_FLAGS|UPD_NAME, op,tmp); |
1805 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1806 | else |
1691 | else op->contr->socket.update_look=1; |
1807 | op->contr->socket.update_look = 1; |
1692 | } |
1808 | } |
1693 | change_exp(op,exp_gain, skill_ob->skill, 0); |
1809 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1694 | SET_FLAG(tmp,FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1810 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1695 | } |
1811 | } |
1696 | } |
1812 | } |
1697 | |
1813 | |
1698 | /** |
1814 | /** |
1699 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1815 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1700 | * op is the person learning the skill, tmp is the skill scroll object |
1816 | * op is the person learning the skill, tmp is the skill scroll object |
1701 | */ |
1817 | */ |
|
|
1818 | static void |
1702 | static void apply_skillscroll (object *op, object *tmp) |
1819 | apply_skillscroll (object *op, object *tmp) |
1703 | { |
1820 | { |
1704 | switch ((int) learn_skill (op, tmp)) { |
1821 | switch ((int) learn_skill (op, tmp)) |
|
|
1822 | { |
1705 | case 0: |
1823 | case 0: |
1706 | new_draw_info(NDI_UNIQUE, 0,op,"You already possess the knowledge "); |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1707 | new_draw_info_format(NDI_UNIQUE, 0,op,"held within the %s.\n",query_name(tmp)); |
1825 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1708 | return; |
1826 | return; |
1709 | |
1827 | |
1710 | case 1: |
1828 | case 1: |
1711 | new_draw_info_format(NDI_UNIQUE, 0,op,"You succeed in learning %s", &tmp->skill); |
1829 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
1712 | decrease_ob(tmp); |
1830 | decrease_ob (tmp); |
1713 | return; |
1831 | return; |
1714 | |
1832 | |
1715 | default: |
1833 | default: |
1716 | new_draw_info_format(NDI_UNIQUE,0,op, |
1834 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1717 | "You fail to learn the knowledge of the %s.\n",query_name(tmp)); |
|
|
1718 | decrease_ob(tmp); |
1835 | decrease_ob (tmp); |
1719 | return; |
1836 | return; |
1720 | } |
1837 | } |
1721 | } |
1838 | } |
1722 | |
1839 | |
1723 | /** |
1840 | /** |
1724 | * Actually makes op learn spell. |
1841 | * Actually makes op learn spell. |
1725 | * Informs player of what happens. |
1842 | * Informs player of what happens. |
1726 | */ |
1843 | */ |
|
|
1844 | void |
1727 | void do_learn_spell (object *op, object *spell, int special_prayer) |
1845 | do_learn_spell (object *op, object *spell, int special_prayer) |
1728 | { |
1846 | { |
1729 | object *tmp; |
1847 | object *tmp; |
1730 | |
1848 | |
1731 | if (op->type != PLAYER) { |
1849 | if (op->type != PLAYER) |
|
|
1850 | { |
1732 | LOG (llevError, "BUG: do_learn_spell(): not a player\n"); |
1851 | LOG (llevError, "BUG: do_learn_spell(): not a player\n"); |
1733 | return; |
1852 | return; |
1734 | } |
1853 | } |
1735 | |
1854 | |
1736 | /* Upgrade special prayers to normal prayers */ |
1855 | /* Upgrade special prayers to normal prayers */ |
1737 | if ((tmp=check_spell_known (op, spell->name))!=NULL) { |
1856 | if ((tmp = check_spell_known (op, spell->name)) != NULL) |
|
|
1857 | { |
1738 | if (special_prayer && !QUERY_FLAG(tmp, FLAG_STARTEQUIP)) { |
1858 | if (special_prayer && !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
|
|
1859 | { |
1739 | LOG (llevError, "BUG: do_learn_spell(): spell already known, but not marked as startequip\n"); |
1860 | LOG (llevError, "BUG: do_learn_spell(): spell already known, but not marked as startequip\n"); |
1740 | return; |
1861 | return; |
1741 | } |
1862 | } |
1742 | return; |
1863 | return; |
1743 | } |
1864 | } |
1744 | |
1865 | |
1745 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1866 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1746 | tmp = get_object(); |
1867 | tmp = get_object (); |
1747 | copy_object(spell, tmp); |
1868 | copy_object (spell, tmp); |
1748 | insert_ob_in_ob(tmp, op); |
1869 | insert_ob_in_ob (tmp, op); |
1749 | |
1870 | |
1750 | if (special_prayer) { |
1871 | if (special_prayer) |
|
|
1872 | { |
1751 | SET_FLAG(tmp, FLAG_STARTEQUIP); |
1873 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1752 | } |
1874 | } |
1753 | |
1875 | |
1754 | esrv_add_spells(op->contr, tmp); |
1876 | esrv_add_spells (op->contr, tmp); |
1755 | } |
1877 | } |
1756 | |
1878 | |
1757 | /** |
1879 | /** |
1758 | * Erases spell from player's inventory. |
1880 | * Erases spell from player's inventory. |
1759 | */ |
1881 | */ |
|
|
1882 | void |
1760 | void do_forget_spell (object *op, const char *spell) |
1883 | do_forget_spell (object *op, const char *spell) |
1761 | { |
1884 | { |
1762 | object *spob; |
1885 | object *spob; |
1763 | |
1886 | |
1764 | if (op->type != PLAYER) { |
1887 | if (op->type != PLAYER) |
|
|
1888 | { |
1765 | LOG (llevError, "BUG: do_forget_spell(): not a player\n"); |
1889 | LOG (llevError, "BUG: do_forget_spell(): not a player\n"); |
1766 | return; |
1890 | return; |
1767 | } |
1891 | } |
1768 | if ( (spob=check_spell_known (op, spell)) == NULL) { |
1892 | if ((spob = check_spell_known (op, spell)) == NULL) |
|
|
1893 | { |
1769 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1894 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1770 | return; |
1895 | return; |
1771 | } |
|
|
1772 | |
1896 | } |
1773 | new_draw_info_format (NDI_UNIQUE|NDI_NAVY, 0, op, |
1897 | |
1774 | "You lose knowledge of %s.", spell); |
1898 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1775 | player_unready_range_ob(op->contr, spob); |
1899 | player_unready_range_ob (op->contr, spob); |
1776 | esrv_remove_spell(op->contr, spob); |
1900 | esrv_remove_spell (op->contr, spob); |
1777 | remove_ob(spob); |
1901 | remove_ob (spob); |
1778 | free_object(spob); |
1902 | free_object (spob); |
1779 | } |
1903 | } |
1780 | |
1904 | |
1781 | /** |
1905 | /** |
1782 | * Handles player applying a spellbook. |
1906 | * Handles player applying a spellbook. |
1783 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1907 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1784 | * stuff like that. Random learning failure too. |
1908 | * stuff like that. Random learning failure too. |
1785 | */ |
1909 | */ |
|
|
1910 | static void |
1786 | static void apply_spellbook (object *op, object *tmp) |
1911 | apply_spellbook (object *op, object *tmp) |
1787 | { |
1912 | { |
1788 | object *skop, *spell, *spell_skill; |
1913 | object *skop, *spell, *spell_skill; |
1789 | |
1914 | |
1790 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
1915 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
1916 | { |
1791 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to read while blind."); |
1917 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1792 | return; |
1918 | return; |
1793 | } |
1919 | } |
1794 | |
1920 | |
1795 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1921 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1796 | * instead of having their spell stored in stats.sp. These are |
1922 | * instead of having their spell stored in stats.sp. These are |
1797 | * legacy spellbooks |
1923 | * legacy spellbooks |
1798 | */ |
1924 | */ |
1799 | |
1925 | |
1800 | if(tmp->slaying != NULL) { |
1926 | if (tmp->slaying != NULL) |
|
|
1927 | { |
1801 | spell=arch_to_object(find_archetype_by_object_name(tmp->slaying)); |
1928 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1802 | if (!spell) { |
1929 | if (!spell) |
1803 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1930 | { |
1804 | "The book's formula for %s is incomplete", &tmp->slaying); |
1931 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1805 | return; |
1932 | return; |
1806 | } |
1933 | } |
1807 | else |
1934 | else |
1808 | insert_ob_in_ob(spell, tmp); |
1935 | insert_ob_in_ob (spell, tmp); |
1809 | tmp->slaying=NULL; |
1936 | tmp->slaying = NULL; |
1810 | } |
1937 | } |
1811 | |
1938 | |
1812 | skop = find_skill_by_name(op, tmp->skill); |
1939 | skop = find_skill_by_name (op, tmp->skill); |
1813 | |
1940 | |
1814 | /* need a literacy skill to learn spells. Also, having a literacy level |
1941 | /* need a literacy skill to learn spells. Also, having a literacy level |
1815 | * lower than the spell will make learning the spell more difficult */ |
1942 | * lower than the spell will make learning the spell more difficult */ |
1816 | if ( !skop) { |
1943 | if (!skop) |
|
|
1944 | { |
1817 | new_draw_info(NDI_UNIQUE, 0,op,"You can't read! Your attempt fails."); |
1945 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1818 | return; |
1946 | return; |
1819 | } |
1947 | } |
1820 | |
1948 | |
1821 | spell = tmp->inv; |
1949 | spell = tmp->inv; |
1822 | if (!spell) { |
1950 | if (!spell) |
|
|
1951 | { |
1823 | LOG(llevError,"apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1952 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1824 | new_draw_info(NDI_UNIQUE, 0,op,"The spellbook symbols make no sense."); |
1953 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1825 | return; |
1954 | return; |
1826 | } |
1955 | } |
1827 | if (spell->level > (skop->level+10)) { |
1956 | if (spell->level > (skop->level + 10)) |
|
|
1957 | { |
1828 | new_draw_info(NDI_UNIQUE, 0,op,"You are unable to decipher the strange symbols."); |
1958 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1829 | return; |
1959 | return; |
1830 | } |
1960 | } |
1831 | |
1961 | |
1832 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1962 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1833 | "The spellbook contains the %s level spell %s.", |
|
|
1834 | get_levelnumber(spell->level), &spell->name); |
|
|
1835 | |
1963 | |
1836 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) { |
1964 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
|
|
1965 | { |
1837 | identify(tmp); |
1966 | identify (tmp); |
1838 | if (tmp->env) |
1967 | if (tmp->env) |
1839 | esrv_update_item(UPD_FLAGS|UPD_NAME,op,tmp); |
1968 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1840 | else |
1969 | else |
1841 | op->contr->socket.update_look=1; |
1970 | op->contr->socket.update_look = 1; |
1842 | } |
1971 | } |
1843 | |
1972 | |
1844 | /* I removed the check for special_prayer_mark here - it didn't make |
1973 | /* I removed the check for special_prayer_mark here - it didn't make |
1845 | * a lot of sense - special prayers are not found in spellbooks, and |
1974 | * a lot of sense - special prayers are not found in spellbooks, and |
1846 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1975 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1847 | * they would have a special prayer mark. |
1976 | * they would have a special prayer mark. |
1848 | */ |
1977 | */ |
1849 | if (check_spell_known (op, spell->name)) { |
1978 | if (check_spell_known (op, spell->name)) |
|
|
1979 | { |
1850 | new_draw_info(NDI_UNIQUE, 0,op,"You already know that spell.\n"); |
1980 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1851 | return; |
1981 | return; |
1852 | } |
1982 | } |
1853 | |
1983 | |
1854 | if (spell->skill) { |
1984 | if (spell->skill) |
|
|
1985 | { |
1855 | spell_skill = find_skill_by_name(op, spell->skill); |
1986 | spell_skill = find_skill_by_name (op, spell->skill); |
1856 | if (!spell_skill) { |
1987 | if (!spell_skill) |
1857 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1988 | { |
1858 | "You lack the skill %s to use this spell", |
1989 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1859 | &spell->skill); |
|
|
1860 | return; |
1990 | return; |
1861 | } |
1991 | } |
1862 | if (spell_skill->level < spell->level) { |
1992 | if (spell_skill->level < spell->level) |
1863 | new_draw_info_format(NDI_UNIQUE, 0, op, |
1993 | { |
1864 | "You need to be level %d in %s to learn this spell.", |
1994 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1865 | spell->level, &spell->skill); |
|
|
1866 | return; |
1995 | return; |
1867 | } |
1996 | } |
1868 | } |
1997 | } |
1869 | |
1998 | |
1870 | /* Logic as follows |
1999 | /* Logic as follows |
1871 | * |
2000 | * |
1872 | * 1- MU spells use Int to learn, Cleric spells use Wisdom |
2001 | * 1- MU spells use Int to learn, Cleric spells use Wisdom |
1873 | * |
2002 | * |
1874 | * 2- The learner's skill level in literacy adjusts the chance to learn |
2003 | * 2- The learner's skill level in literacy adjusts the chance to learn |
1875 | * a spell. |
2004 | * a spell. |
1876 | * |
2005 | * |
1877 | * 3 -Automatically fail to learn if you read while confused |
2006 | * 3 -Automatically fail to learn if you read while confused |
1878 | * |
2007 | * |
1879 | * Overall, chances are the same but a player will find having a high |
2008 | * Overall, chances are the same but a player will find having a high |
1880 | * literacy rate very useful! -b.t. |
2009 | * literacy rate very useful! -b.t. |
1881 | */ |
2010 | */ |
1882 | if(QUERY_FLAG(op,FLAG_CONFUSED)) { |
2011 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
|
|
2012 | { |
1883 | new_draw_info(NDI_UNIQUE,0,op,"In your confused state you flub the wording of the text!"); |
2013 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1884 | scroll_failure(op, 0 - random_roll(0, spell->level, op, PREFER_LOW), MAX(spell->stats.sp, spell->stats.grace)); |
2014 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
|
|
2015 | } |
1885 | } else if(QUERY_FLAG(tmp,FLAG_STARTEQUIP) || |
2016 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1886 | (random_roll(0, 100, op, PREFER_LOW)-(5*skop->level)) < |
2017 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1887 | learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) { |
2018 | { |
1888 | |
2019 | |
1889 | new_draw_info(NDI_UNIQUE, 0,op,"You succeed in learning the spell!"); |
2020 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
1890 | do_learn_spell (op, spell, 0); |
2021 | do_learn_spell (op, spell, 0); |
1891 | |
2022 | |
1892 | /* xp gain to literacy for spell learning */ |
2023 | /* xp gain to literacy for spell learning */ |
1893 | if ( ! QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
2024 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1894 | change_exp(op,calc_skill_exp(op,tmp,skop), skop->skill, 0); |
2025 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1895 | } else { |
2026 | } |
|
|
2027 | else |
|
|
2028 | { |
1896 | play_sound_player_only(op->contr, SOUND_FUMBLE_SPELL,0,0); |
2029 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1897 | new_draw_info(NDI_UNIQUE, 0,op,"You fail to learn the spell.\n"); |
2030 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1898 | } |
2031 | } |
1899 | decrease_ob(tmp); |
2032 | decrease_ob (tmp); |
1900 | } |
2033 | } |
1901 | |
2034 | |
1902 | /** |
2035 | /** |
1903 | * Handles applying a spell scroll. |
2036 | * Handles applying a spell scroll. |
1904 | */ |
2037 | */ |
|
|
2038 | void |
1905 | void apply_scroll (object *op, object *tmp, int dir) |
2039 | apply_scroll (object *op, object *tmp, int dir) |
1906 | { |
2040 | { |
1907 | object *skop; |
2041 | object *skop; |
1908 | |
2042 | |
1909 | if(QUERY_FLAG(op, FLAG_BLIND)&&!QUERY_FLAG(op,FLAG_WIZ)) { |
2043 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
2044 | { |
1910 | new_draw_info(NDI_UNIQUE, 0,op, "You are unable to read while blind."); |
2045 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1911 | return; |
2046 | return; |
1912 | } |
2047 | } |
1913 | |
2048 | |
1914 | if (!tmp->inv || tmp->inv->type != SPELL) { |
2049 | if (!tmp->inv || tmp->inv->type != SPELL) |
1915 | new_draw_info (NDI_UNIQUE, 0, op, |
2050 | { |
1916 | "The scroll just doesn't make sense!"); |
2051 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1917 | return; |
2052 | return; |
1918 | } |
2053 | } |
1919 | |
2054 | |
1920 | if(op->type==PLAYER) { |
2055 | if (op->type == PLAYER) |
|
|
2056 | { |
1921 | /* players need a literacy skill to read stuff! */ |
2057 | /* players need a literacy skill to read stuff! */ |
1922 | int exp_gain=0; |
2058 | int exp_gain = 0; |
1923 | |
2059 | |
1924 | /* hard code literacy - tmp->skill points to where the exp |
2060 | /* hard code literacy - tmp->skill points to where the exp |
1925 | * should go for anything killed by the spell. |
2061 | * should go for anything killed by the spell. |
1926 | */ |
2062 | */ |
1927 | skop = find_skill_by_name(op, skill_names[SK_LITERACY]); |
2063 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1928 | |
2064 | |
1929 | if ( ! skop) { |
2065 | if (!skop) |
1930 | new_draw_info(NDI_UNIQUE, 0,op, |
2066 | { |
1931 | "You are unable to decipher the strange symbols."); |
2067 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1932 | return; |
2068 | return; |
1933 | } |
2069 | } |
1934 | |
2070 | |
1935 | if((exp_gain = calc_skill_exp(op,tmp, skop))) |
2071 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1936 | change_exp(op,exp_gain, skop->skill, 0); |
2072 | change_exp (op, exp_gain, skop->skill, 0); |
1937 | } |
2073 | } |
1938 | |
2074 | |
1939 | if (!QUERY_FLAG(tmp, FLAG_IDENTIFIED)) |
2075 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1940 | identify(tmp); |
2076 | identify (tmp); |
1941 | |
2077 | |
1942 | new_draw_info_format(NDI_BLACK, 0, op, |
2078 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1943 | "The scroll of %s turns to dust.", &tmp->inv->name); |
|
|
1944 | |
2079 | |
1945 | |
2080 | |
1946 | cast_spell(op,tmp,dir,tmp->inv, NULL); |
2081 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1947 | decrease_ob(tmp); |
2082 | decrease_ob (tmp); |
1948 | } |
2083 | } |
1949 | |
2084 | |
1950 | /** |
2085 | /** |
1951 | * Applies a treasure object - by default, chest. op |
2086 | * Applies a treasure object - by default, chest. op |
1952 | * is the person doing the applying, tmp is the treasure |
2087 | * is the person doing the applying, tmp is the treasure |
1953 | * chest. |
2088 | * chest. |
1954 | */ |
2089 | */ |
|
|
2090 | static void |
1955 | static void apply_treasure (object *op, object *tmp) |
2091 | apply_treasure (object *op, object *tmp) |
1956 | { |
2092 | { |
1957 | object *treas; |
2093 | object *treas; |
1958 | tag_t tmp_tag = tmp->count, op_tag = op->count; |
2094 | tag_t tmp_tag = tmp->count, op_tag = op->count; |
1959 | |
2095 | |
1960 | |
2096 | |
1961 | /* Nice side effect of new treasure creation method is that the treasure |
2097 | /* Nice side effect of new treasure creation method is that the treasure |
1962 | * for the chest is done when the chest is created, and put into the chest |
2098 | * for the chest is done when the chest is created, and put into the chest |
1963 | * inventory. So that when the chest burns up, the items still exist. Also |
2099 | * inventory. So that when the chest burns up, the items still exist. Also |
1964 | * prevents people fromt moving chests to more difficult maps to get better |
2100 | * prevents people fromt moving chests to more difficult maps to get better |
1965 | * treasure |
2101 | * treasure |
1966 | */ |
2102 | */ |
1967 | |
2103 | |
1968 | treas = tmp->inv; |
2104 | treas = tmp->inv; |
1969 | if(treas==NULL) { |
2105 | if (treas == NULL) |
|
|
2106 | { |
1970 | new_draw_info(NDI_UNIQUE, 0,op,"The chest was empty."); |
2107 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1971 | decrease_ob(tmp); |
|
|
1972 | return; |
|
|
1973 | } |
|
|
1974 | while (tmp->inv) { |
|
|
1975 | treas = tmp->inv; |
|
|
1976 | |
|
|
1977 | remove_ob(treas); |
|
|
1978 | new_draw_info_format(NDI_UNIQUE, 0, op, "You find %s in the chest.", |
|
|
1979 | query_name(treas)); |
|
|
1980 | |
|
|
1981 | treas->x=op->x; |
|
|
1982 | treas->y=op->y; |
|
|
1983 | treas = insert_ob_in_map (treas, op->map, op,INS_BELOW_ORIGINATOR); |
|
|
1984 | |
|
|
1985 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level |
|
|
1986 | && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1987 | spring_trap (treas, op); |
|
|
1988 | /* If either player or container was destroyed, no need to do |
|
|
1989 | * further processing. I think this should be enclused with |
|
|
1990 | * spring trap above, as I don't think there is otherwise |
|
|
1991 | * any way for the treasure chest or player to get killed |
|
|
1992 | */ |
|
|
1993 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
|
|
1994 | break; |
|
|
1995 | } |
|
|
1996 | |
|
|
1997 | if ( ! was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
|
|
1998 | decrease_ob (tmp); |
2108 | decrease_ob (tmp); |
|
|
2109 | return; |
|
|
2110 | } |
|
|
2111 | while (tmp->inv) |
|
|
2112 | { |
|
|
2113 | treas = tmp->inv; |
|
|
2114 | |
|
|
2115 | remove_ob (treas); |
|
|
2116 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
2117 | |
|
|
2118 | treas->x = op->x; |
|
|
2119 | treas->y = op->y; |
|
|
2120 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
|
|
2121 | |
|
|
2122 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
2123 | spring_trap (treas, op); |
|
|
2124 | /* If either player or container was destroyed, no need to do |
|
|
2125 | * further processing. I think this should be enclused with |
|
|
2126 | * spring trap above, as I don't think there is otherwise |
|
|
2127 | * any way for the treasure chest or player to get killed |
|
|
2128 | */ |
|
|
2129 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
|
|
2130 | break; |
|
|
2131 | } |
|
|
2132 | |
|
|
2133 | if (!was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
|
|
2134 | decrease_ob (tmp); |
1999 | |
2135 | |
2000 | } |
2136 | } |
2001 | |
2137 | |
2002 | /** |
2138 | /** |
2003 | * op eats food. |
2139 | * op eats food. |
2004 | * If player, takes care of messages and dragon special food. |
2140 | * If player, takes care of messages and dragon special food. |
2005 | */ |
2141 | */ |
|
|
2142 | static void |
2006 | static void apply_food (object *op, object *tmp) |
2143 | apply_food (object *op, object *tmp) |
2007 | { |
2144 | { |
2008 | int capacity_remaining; |
2145 | int capacity_remaining; |
2009 | |
2146 | |
2010 | if(op->type!=PLAYER) |
2147 | if (op->type != PLAYER) |
2011 | op->stats.hp=op->stats.maxhp; |
2148 | op->stats.hp = op->stats.maxhp; |
2012 | else { |
2149 | else |
|
|
2150 | { |
2013 | /* check if this is a dragon (player), eating some flesh */ |
2151 | /* check if this is a dragon (player), eating some flesh */ |
2014 | if (tmp->type==FLESH && is_dragon_pl(op) && dragon_eat_flesh(op, tmp)) |
2152 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
2015 | ; |
2153 | ; |
2016 | else { |
2154 | else |
|
|
2155 | { |
2017 | /* usual case - no dragon meal: */ |
2156 | /* usual case - no dragon meal: */ |
2018 | if(op->stats.food+tmp->stats.food>999) { |
2157 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2158 | { |
2019 | if(tmp->type==FOOD || tmp->type==FLESH) |
2159 | if (tmp->type == FOOD || tmp->type == FLESH) |
2020 | new_draw_info(NDI_UNIQUE, 0,op,"You feel full, but what a waste of food!"); |
2160 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
2021 | else |
2161 | else |
2022 | new_draw_info(NDI_UNIQUE, 0,op,"Most of the drink goes down your face not your throat!"); |
2162 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
2023 | } |
2163 | } |
2024 | |
2164 | |
2025 | if(!QUERY_FLAG(tmp, FLAG_CURSED)) { |
2165 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2166 | { |
2026 | char buf[MAX_BUF]; |
2167 | char buf[MAX_BUF]; |
2027 | |
2168 | |
2028 | if (!is_dragon_pl(op)) { |
2169 | if (!is_dragon_pl (op)) |
|
|
2170 | { |
2029 | /* eating message for normal players*/ |
2171 | /* eating message for normal players */ |
2030 | if(tmp->type==DRINK) |
2172 | if (tmp->type == DRINK) |
2031 | sprintf(buf,"Ahhh...that %s tasted good.",&tmp->name); |
2173 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
|
|
2174 | else |
|
|
2175 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2176 | } |
2032 | else |
2177 | else |
2033 | sprintf(buf,"The %s tasted %s",&tmp->name, |
2178 | { |
2034 | tmp->type==FLESH?"terrible!":"good."); |
|
|
2035 | } |
|
|
2036 | else { |
|
|
2037 | /* eating message for dragon players*/ |
2179 | /* eating message for dragon players */ |
2038 | sprintf(buf,"The %s tasted terrible!",&tmp->name); |
2180 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2039 | } |
2181 | } |
2040 | |
2182 | |
2041 | new_draw_info(NDI_UNIQUE, 0,op,buf); |
2183 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2042 | capacity_remaining = 999 - op->stats.food; |
2184 | capacity_remaining = 999 - op->stats.food; |
2043 | op->stats.food+=tmp->stats.food; |
2185 | op->stats.food += tmp->stats.food; |
2044 | if(capacity_remaining < tmp->stats.food) |
2186 | if (capacity_remaining < tmp->stats.food) |
2045 | op->stats.hp += capacity_remaining / 50; |
2187 | op->stats.hp += capacity_remaining / 50; |
2046 | else |
2188 | else |
2047 | op->stats.hp+=tmp->stats.food/50; |
2189 | op->stats.hp += tmp->stats.food / 50; |
2048 | if(op->stats.hp>op->stats.maxhp) |
2190 | if (op->stats.hp > op->stats.maxhp) |
2049 | op->stats.hp=op->stats.maxhp; |
2191 | op->stats.hp = op->stats.maxhp; |
2050 | if (op->stats.food > 999) |
2192 | if (op->stats.food > 999) |
2051 | op->stats.food = 999; |
2193 | op->stats.food = 999; |
2052 | } |
2194 | } |
2053 | |
2195 | |
2054 | /* special food hack -b.t. */ |
2196 | /* special food hack -b.t. */ |
2055 | if(tmp->title || QUERY_FLAG(tmp,FLAG_CURSED)) |
2197 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2056 | eat_special_food(op,tmp); |
2198 | eat_special_food (op, tmp); |
2057 | } |
2199 | } |
2058 | } |
2200 | } |
2059 | handle_apply_yield(tmp); |
2201 | handle_apply_yield (tmp); |
2060 | decrease_ob(tmp); |
2202 | decrease_ob (tmp); |
2061 | } |
2203 | } |
2062 | |
2204 | |
2063 | /** |
2205 | /** |
2064 | * A dragon is eating some flesh. If the flesh contains resistances, |
2206 | * A dragon is eating some flesh. If the flesh contains resistances, |
2065 | * there is a chance for the dragon's skin to get improved. |
2207 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2068 | * object *op the object (dragon player) eating the flesh |
2210 | * object *op the object (dragon player) eating the flesh |
2069 | * object *meal the flesh item, getting chewed in dragon's mouth |
2211 | * object *meal the flesh item, getting chewed in dragon's mouth |
2070 | * return: |
2212 | * return: |
2071 | * int 1 if eating successful, 0 if it doesn't work |
2213 | * int 1 if eating successful, 0 if it doesn't work |
2072 | */ |
2214 | */ |
|
|
2215 | int |
2073 | int dragon_eat_flesh(object *op, object *meal) { |
2216 | dragon_eat_flesh (object *op, object *meal) |
|
|
2217 | { |
2074 | object *skin = NULL; /* pointer to dragon skin force*/ |
2218 | object *skin = NULL; /* pointer to dragon skin force */ |
2075 | object *abil = NULL; /* pointer to dragon ability force*/ |
2219 | object *abil = NULL; /* pointer to dragon ability force */ |
2076 | object *tmp = NULL; /* tmp. object */ |
2220 | object *tmp = NULL; /* tmp. object */ |
2077 | |
2221 | |
2078 | char buf[MAX_BUF]; /* tmp. string buffer */ |
2222 | char buf[MAX_BUF]; /* tmp. string buffer */ |
2079 | double chance; /* improvement-chance of one resistance type */ |
2223 | double chance; /* improvement-chance of one resistance type */ |
2080 | double totalchance=1; /* total chance of gaining one resistance */ |
2224 | double totalchance = 1; /* total chance of gaining one resistance */ |
2081 | double bonus=0; /* level bonus (improvement is easier at lowlevel) */ |
2225 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2082 | double mbonus=0; /* monster bonus */ |
2226 | double mbonus = 0; /* monster bonus */ |
2083 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2227 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2084 | int winners=0; /* number of winners */ |
2228 | int winners = 0; /* number of winners */ |
2085 | int i; /* index */ |
2229 | int i; /* index */ |
2086 | |
2230 | |
2087 | /* let's make sure and doublecheck the parameters */ |
2231 | /* let's make sure and doublecheck the parameters */ |
2088 | if (meal->type!=FLESH || !is_dragon_pl(op)) |
2232 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2089 | return 0; |
2233 | return 0; |
2090 | |
2234 | |
2091 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2235 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2092 | from the player's inventory */ |
2236 | from the player's inventory */ |
2093 | for (tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
2237 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
2238 | { |
2094 | if (tmp->type == FORCE) { |
2239 | if (tmp->type == FORCE) |
|
|
2240 | { |
2095 | if (strcmp(tmp->arch->name, "dragon_skin_force")==0) |
2241 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2096 | skin = tmp; |
2242 | skin = tmp; |
2097 | else if (strcmp(tmp->arch->name, "dragon_ability_force")==0) |
2243 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2098 | abil = tmp; |
2244 | abil = tmp; |
2099 | } |
2245 | } |
2100 | } |
2246 | } |
2101 | |
2247 | |
2102 | /* if either skin or ability are missing, this is an old player |
2248 | /* if either skin or ability are missing, this is an old player |
2103 | which is not to be considered a dragon -> bail out */ |
2249 | which is not to be considered a dragon -> bail out */ |
2104 | if (skin == NULL || abil == NULL) return 0; |
2250 | if (skin == NULL || abil == NULL) |
2105 | |
2251 | return 0; |
|
|
2252 | |
2106 | /* now start by filling stomache and health, according to food-value */ |
2253 | /* now start by filling stomache and health, according to food-value */ |
2107 | if((999 - op->stats.food) < meal->stats.food) |
2254 | if ((999 - op->stats.food) < meal->stats.food) |
2108 | op->stats.hp += (999 - op->stats.food) / 50; |
2255 | op->stats.hp += (999 - op->stats.food) / 50; |
2109 | else |
2256 | else |
2110 | op->stats.hp += meal->stats.food/50; |
2257 | op->stats.hp += meal->stats.food / 50; |
2111 | if(op->stats.hp>op->stats.maxhp) |
2258 | if (op->stats.hp > op->stats.maxhp) |
2112 | op->stats.hp=op->stats.maxhp; |
2259 | op->stats.hp = op->stats.maxhp; |
2113 | |
2260 | |
2114 | op->stats.food = MIN(999, op->stats.food + meal->stats.food); |
2261 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2115 | |
2262 | |
2116 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level);*/ |
2263 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2117 | |
2264 | |
2118 | /* on to the interesting part: chances for adding resistance */ |
2265 | /* on to the interesting part: chances for adding resistance */ |
2119 | for (i=0; i<NROFATTACKS; i++) { |
2266 | for (i = 0; i < NROFATTACKS; i++) |
|
|
2267 | { |
2120 | if (meal->resist[i] > 0 && atnr_is_dragon_enabled(i)) { |
2268 | if (meal->resist[i] > 0 && atnr_is_dragon_enabled (i)) |
|
|
2269 | { |
2121 | /* got positive resistance, now calculate improvement chance (0-100) */ |
2270 | /* got positive resistance, now calculate improvement chance (0-100) */ |
2122 | |
2271 | |
2123 | /* this bonus makes resistance increase easier at lower levels */ |
2272 | /* this bonus makes resistance increase easier at lower levels */ |
2124 | bonus = (settings.max_level - op->level) * 30. / ((double)settings.max_level); |
2273 | bonus = (settings.max_level - op->level) * 30. / ((double) settings.max_level); |
2125 | if (i == abil->stats.exp) |
2274 | if (i == abil->stats.exp) |
2126 | bonus += 5; /* additional bonus for resistance of ability-focus */ |
2275 | bonus += 5; /* additional bonus for resistance of ability-focus */ |
2127 | |
2276 | |
2128 | /* monster bonus increases with level, because high-level |
2277 | /* monster bonus increases with level, because high-level |
2129 | flesh is too rare */ |
2278 | flesh is too rare */ |
2130 | mbonus = op->level * 20. / ((double)settings.max_level); |
2279 | mbonus = op->level * 20. / ((double) settings.max_level); |
2131 | |
2280 | |
2132 | chance = (((double)MIN(op->level+bonus, meal->level+bonus+mbonus))*100. / |
2281 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2133 | ((double)settings.max_level)) - skin->resist[i]; |
2282 | ((double) settings.max_level)) - skin->resist[i]; |
2134 | |
2283 | |
2135 | if (chance >= 0.) |
2284 | if (chance >= 0.) |
2136 | chance += 1.; |
2285 | chance += 1.; |
2137 | else |
2286 | else |
2138 | chance = (chance < -12) ? 0. : 1./pow(2., -chance); |
2287 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2139 | |
2288 | |
2140 | /* chance is proportional to amount of resistance (max. 50) */ |
2289 | /* chance is proportional to amount of resistance (max. 50) */ |
2141 | chance *= ((double)(MIN(meal->resist[i], 50)))/50.; |
2290 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2142 | |
2291 | |
2143 | /* doubled chance for resistance of ability-focus */ |
2292 | /* doubled chance for resistance of ability-focus */ |
2144 | if (i == abil->stats.exp) |
2293 | if (i == abil->stats.exp) |
2145 | chance = MIN(100., chance*2.); |
2294 | chance = MIN (100., chance * 2.); |
2146 | |
2295 | |
2147 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2296 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2148 | if (RANDOM()%10000 < (int)(chance*100)) { |
2297 | if (RANDOM () % 10000 < (int) (chance * 100)) |
|
|
2298 | { |
2149 | atnr_winner[winners] = i; |
2299 | atnr_winner[winners] = i; |
2150 | winners++; |
2300 | winners++; |
2151 | } |
2301 | } |
2152 | |
2302 | |
2153 | if (chance >= 0.01 ) totalchance *= 1 - chance/100; |
2303 | if (chance >= 0.01) |
2154 | |
2304 | totalchance *= 1 - chance / 100; |
|
|
2305 | |
2155 | /*LOG(llevDebug, " %s: bonus %.1f, chance %.1f\n", attacks[i], bonus, chance);*/ |
2306 | /*LOG(llevDebug, " %s: bonus %.1f, chance %.1f\n", attacks[i], bonus, chance); */ |
2156 | } |
2307 | } |
2157 | } |
2308 | } |
2158 | |
2309 | |
2159 | /* inverse totalchance as until now we have the failure-chance */ |
2310 | /* inverse totalchance as until now we have the failure-chance */ |
2160 | totalchance = 100 - totalchance*100; |
2311 | totalchance = 100 - totalchance * 100; |
2161 | /* print message according to totalchance */ |
2312 | /* print message according to totalchance */ |
2162 | if (totalchance > 50.) |
2313 | if (totalchance > 50.) |
2163 | sprintf(buf, "Hmm! The %s tasted delicious!", &meal->name); |
2314 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2164 | else if (totalchance > 10.) |
2315 | else if (totalchance > 10.) |
2165 | sprintf(buf, "The %s tasted very good.", &meal->name); |
2316 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2166 | else if (totalchance > 1.) |
2317 | else if (totalchance > 1.) |
2167 | sprintf(buf, "The %s tasted good.", &meal->name); |
2318 | sprintf (buf, "The %s tasted good.", &meal->name); |
2168 | else if (totalchance > 0.1) |
2319 | else if (totalchance > 0.1) |
2169 | sprintf(buf, "The %s tasted bland.", &meal->name); |
2320 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2170 | else if (totalchance >= 0.01) |
2321 | else if (totalchance >= 0.01) |
2171 | sprintf(buf, "The %s had a boring taste.", &meal->name); |
2322 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2172 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled(meal->last_eat)) |
2323 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2173 | sprintf(buf, "The %s tasted strange.", &meal->name); |
2324 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2174 | else |
2325 | else |
2175 | sprintf(buf, "The %s had no taste.", &meal->name); |
2326 | sprintf (buf, "The %s had no taste.", &meal->name); |
2176 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2327 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2177 | |
2328 | |
2178 | /* now choose a winner if we have any */ |
2329 | /* now choose a winner if we have any */ |
2179 | i = -1; |
2330 | i = -1; |
2180 | if (winners>0) |
2331 | if (winners > 0) |
2181 | i = atnr_winner[RANDOM()%winners]; |
2332 | i = atnr_winner[RANDOM () % winners]; |
2182 | |
2333 | |
2183 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) { |
2334 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
|
|
2335 | { |
2184 | /* resistance increased! */ |
2336 | /* resistance increased! */ |
2185 | skin->resist[i]++; |
2337 | skin->resist[i]++; |
2186 | fix_player(op); |
2338 | fix_player (op); |
2187 | |
2339 | |
2188 | sprintf(buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2340 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2189 | new_draw_info(NDI_UNIQUE|NDI_RED, 0, op, buf); |
2341 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2190 | } |
2342 | } |
2191 | |
2343 | |
2192 | /* if this flesh contains a new ability focus, we mark it |
2344 | /* if this flesh contains a new ability focus, we mark it |
2193 | into the ability_force and it will take effect on next level */ |
2345 | into the ability_force and it will take effect on next level */ |
2194 | if (meal->last_eat > 0 && atnr_is_dragon_enabled(meal->last_eat) |
2346 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2195 | && meal->last_eat != abil->last_eat) { |
2347 | { |
2196 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2348 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2197 | |
2349 | |
2198 | if (meal->last_eat != abil->stats.exp) { |
2350 | if (meal->last_eat != abil->stats.exp) |
|
|
2351 | { |
2199 | sprintf(buf, "Your metabolism prepares to focus on %s!", |
2352 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
2200 | change_resist_msg[meal->last_eat]); |
|
|
2201 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2353 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2202 | sprintf(buf, "The change will happen at level %d", abil->level + 1); |
2354 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
2203 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2355 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2204 | } |
2356 | } |
2205 | else { |
2357 | else |
|
|
2358 | { |
2206 | sprintf(buf, "Your metabolism will continue to focus on %s.", |
2359 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2207 | change_resist_msg[meal->last_eat]); |
|
|
2208 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
2360 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2209 | abil->last_eat = 0; |
2361 | abil->last_eat = 0; |
2210 | } |
2362 | } |
2211 | } |
2363 | } |
2212 | return 1; |
2364 | return 1; |
2213 | } |
2365 | } |
2214 | |
2366 | |
|
|
2367 | static void |
2215 | static void apply_savebed (object *pl) |
2368 | apply_savebed (object *pl) |
2216 | { |
2369 | { |
2217 | #ifndef COZY_SERVER |
2370 | #ifndef COZY_SERVER |
2218 | if(!pl->contr->name_changed||!pl->stats.exp) { |
2371 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2372 | { |
2219 | new_draw_info(NDI_UNIQUE, 0,pl,"You don't deserve to save your character yet."); |
2373 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
2220 | return; |
2374 | return; |
2221 | } |
2375 | } |
2222 | #endif |
2376 | #endif |
2223 | INVOKE_PLAYER (LOGOUT, pl->contr); |
2377 | INVOKE_PLAYER (LOGOUT, pl->contr); |
2224 | /* Need to call terminate_all_pets() before we remove the player ob */ |
2378 | /* Need to call terminate_all_pets() before we remove the player ob */ |
2225 | terminate_all_pets(pl); |
2379 | terminate_all_pets (pl); |
2226 | remove_ob(pl); |
2380 | remove_ob (pl); |
2227 | pl->direction=0; |
2381 | pl->direction = 0; |
2228 | new_draw_info_format(NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, |
2382 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
2229 | "%s leaves the game.", &pl->name); |
2383 | |
2230 | |
|
|
2231 | /* update respawn position */ |
2384 | /* update respawn position */ |
2232 | strcpy(pl->contr->savebed_map, pl->map->path); |
2385 | strcpy (pl->contr->savebed_map, pl->map->path); |
2233 | pl->contr->bed_x = pl->x; |
2386 | pl->contr->bed_x = pl->x; |
2234 | pl->contr->bed_y = pl->y; |
2387 | pl->contr->bed_y = pl->y; |
2235 | |
2388 | |
2236 | strcpy(pl->contr->killer,"left"); |
2389 | strcpy (pl->contr->killer, "left"); |
2237 | check_score(pl); /* Always check score */ |
2390 | check_score (pl); /* Always check score */ |
2238 | (void)save_player(pl,0); |
2391 | (void) save_player (pl, 0); |
2239 | pl->map->players--; |
2392 | pl->map->players--; |
2240 | #if MAP_MAXTIMEOUT |
2393 | #if MAP_MAXTIMEOUT |
2241 | MAP_SWAP_TIME(pl->map) = MAP_TIMEOUT(pl->map); |
2394 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
2242 | #endif |
2395 | #endif |
2243 | play_again(pl); |
2396 | play_again (pl); |
2244 | pl->speed = 0; |
2397 | pl->speed = 0; |
2245 | update_ob_speed(pl); |
2398 | update_ob_speed (pl); |
2246 | } |
2399 | } |
2247 | |
2400 | |
2248 | /** |
2401 | /** |
2249 | * Handles applying an improve armor scroll. |
2402 | * Handles applying an improve armor scroll. |
2250 | * Does some sanity checks, then calls improve_armour. |
2403 | * Does some sanity checks, then calls improve_armour. |
2251 | */ |
2404 | */ |
|
|
2405 | static void |
2252 | static void apply_armour_improver (object *op, object *tmp) |
2406 | apply_armour_improver (object *op, object *tmp) |
2253 | { |
2407 | { |
2254 | object *armor; |
2408 | object *armor; |
2255 | |
2409 | |
2256 | if (!QUERY_FLAG(op, FLAG_WIZCAST) && (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) { |
2410 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
|
|
2411 | { |
2257 | new_draw_info(NDI_UNIQUE, 0,op,"Something blocks the magic of the scroll."); |
2412 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2258 | return; |
|
|
2259 | } |
|
|
2260 | armor=find_marked_object(op); |
|
|
2261 | if ( ! armor) { |
|
|
2262 | new_draw_info(NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
|
|
2263 | return; |
2413 | return; |
2264 | } |
2414 | } |
|
|
2415 | armor = find_marked_object (op); |
|
|
2416 | if (!armor) |
|
|
2417 | { |
|
|
2418 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
|
|
2419 | return; |
|
|
2420 | } |
2265 | if (armor->type != ARMOUR |
2421 | if (armor->type != ARMOUR |
2266 | && armor->type != CLOAK |
2422 | && armor->type != CLOAK |
2267 | && armor->type != BOOTS && armor->type != GLOVES |
2423 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2268 | && armor->type != BRACERS && armor->type != SHIELD |
|
|
2269 | && armor->type != HELMET) |
|
|
2270 | { |
2424 | { |
2271 | new_draw_info(NDI_UNIQUE, 0,op,"Your marked item is not armour!\n"); |
2425 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2272 | return; |
2426 | return; |
2273 | } |
2427 | } |
2274 | |
2428 | |
2275 | new_draw_info(NDI_UNIQUE, 0,op,"Applying armour enchantment."); |
2429 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2276 | improve_armour(op,tmp,armor); |
2430 | improve_armour (op, tmp, armor); |
2277 | } |
2431 | } |
2278 | |
2432 | |
2279 | |
2433 | |
|
|
2434 | extern void |
2280 | extern void apply_poison (object *op, object *tmp) |
2435 | apply_poison (object *op, object *tmp) |
2281 | { |
2436 | { |
2282 | if (op->type == PLAYER) { |
2437 | if (op->type == PLAYER) |
|
|
2438 | { |
2283 | play_sound_player_only(op->contr, SOUND_DRINK_POISON,0,0); |
2439 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2284 | new_draw_info(NDI_UNIQUE, 0,op,"Yech! That tasted poisonous!"); |
2440 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2285 | strcpy(op->contr->killer,"poisonous booze"); |
2441 | strcpy (op->contr->killer, "poisonous booze"); |
2286 | } |
2442 | } |
2287 | if (tmp->stats.hp > 0) { |
2443 | if (tmp->stats.hp > 0) |
|
|
2444 | { |
2288 | LOG(llevDebug,"Trying to poison player/monster for %d hp\n", |
2445 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2289 | tmp->stats.hp); |
|
|
2290 | hit_player(op, tmp->stats.hp, tmp, AT_POISON, 1); |
2446 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2291 | } |
2447 | } |
2292 | op->stats.food-=op->stats.food/4; |
2448 | op->stats.food -= op->stats.food / 4; |
2293 | handle_apply_yield(tmp); |
2449 | handle_apply_yield (tmp); |
2294 | decrease_ob(tmp); |
2450 | decrease_ob (tmp); |
2295 | } |
2451 | } |
2296 | |
2452 | |
2297 | /** |
2453 | /** |
2298 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2454 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2299 | * A valid 2 way exit means: |
2455 | * A valid 2 way exit means: |
… | |
… | |
2304 | * |
2460 | * |
2305 | * Note: a owner in a 2 way exit is saved as the owner's name |
2461 | * Note: a owner in a 2 way exit is saved as the owner's name |
2306 | * in the field exit->name cause the field exit->owner doesn't |
2462 | * in the field exit->name cause the field exit->owner doesn't |
2307 | * survive in the swapping (in fact the whole exit doesn't survive). |
2463 | * survive in the swapping (in fact the whole exit doesn't survive). |
2308 | */ |
2464 | */ |
|
|
2465 | int |
2309 | int is_legal_2ways_exit (object* op, object *exit) |
2466 | is_legal_2ways_exit (object *op, object *exit) |
2310 | { |
2467 | { |
2311 | object * tmp; |
2468 | object *tmp; |
2312 | object * exit_owner; |
2469 | object *exit_owner; |
2313 | player * pp; |
2470 | player *pp; |
2314 | mapstruct * exitmap; |
2471 | mapstruct *exitmap; |
2315 | if (exit->stats.exp!=1) return 1; /*This is not a 2 way, so it is legal*/ |
2472 | |
2316 | if (!has_been_loaded(EXIT_PATH(exit)) && exit->race) return 0; /* This is a reset town portal */ |
2473 | if (exit->stats.exp != 1) |
|
|
2474 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2475 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2476 | return 0; /* This is a reset town portal */ |
2317 | /* To know if an exit has a correspondant, we look at |
2477 | /* To know if an exit has a correspondant, we look at |
2318 | * all the exits in destination and try to find one with same path as |
2478 | * all the exits in destination and try to find one with same path as |
2319 | * the current exit's position */ |
2479 | * the current exit's position */ |
2320 | if (!strncmp(EXIT_PATH (exit), settings.localdir, strlen(settings.localdir))) |
2480 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2321 | exitmap = ready_map_name(EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
2481 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2482 | else |
2322 | else exitmap = ready_map_name(EXIT_PATH (exit), 0); |
2483 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
2323 | if (exitmap) |
2484 | if (exitmap) |
2324 | { |
2485 | { |
2325 | tmp=get_map_ob (exitmap,EXIT_X(exit),EXIT_Y(exit)); |
2486 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2326 | if (!tmp) return 0; |
2487 | if (!tmp) |
|
|
2488 | return 0; |
2327 | for ( (tmp=get_map_ob(exitmap,EXIT_X(exit),EXIT_Y(exit)));tmp;tmp=tmp->above) |
2489 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2328 | { |
2490 | { |
2329 | if (tmp->type!=EXIT) continue; /*Not an exit*/ |
2491 | if (tmp->type != EXIT) |
2330 | if (!EXIT_PATH (tmp)) continue; /*Not a valid exit*/ |
2492 | continue; /*Not an exit */ |
2331 | if ( (EXIT_X(tmp)!=exit->x) || (EXIT_Y(tmp)!=exit->y)) continue; /*Not in the same place*/ |
2493 | if (!EXIT_PATH (tmp)) |
2332 | if (strcmp(exit->map->path,EXIT_PATH(tmp))!=0) continue; /*Not in the same map*/ |
2494 | continue; /*Not a valid exit */ |
|
|
2495 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2496 | continue; /*Not in the same place */ |
|
|
2497 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
|
|
2498 | continue; /*Not in the same map */ |
2333 | |
2499 | |
2334 | /* From here we have found the exit is valid. However we do |
2500 | /* From here we have found the exit is valid. However we do |
2335 | * here the check of the exit owner. It is important for the |
2501 | * here the check of the exit owner. It is important for the |
2336 | * town portals to prevent strangers from visiting your appartments |
2502 | * town portals to prevent strangers from visiting your appartments |
2337 | */ |
2503 | */ |
|
|
2504 | if (!exit->race) |
2338 | if (!exit->race) return 1; /*No owner, free for all!*/ |
2505 | return 1; /*No owner, free for all! */ |
2339 | exit_owner=NULL; |
2506 | exit_owner = NULL; |
2340 | for (pp=first_player;pp;pp=pp->next) |
2507 | for (pp = first_player; pp; pp = pp->next) |
2341 | { |
2508 | { |
2342 | if (!pp->ob) continue; |
2509 | if (!pp->ob) |
|
|
2510 | continue; |
2343 | if (pp->ob->name!=exit->race) continue; |
2511 | if (pp->ob->name != exit->race) |
|
|
2512 | continue; |
2344 | exit_owner= pp->ob; /*We found a player which correspond to the player name*/ |
2513 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2345 | break; |
2514 | break; |
2346 | } |
2515 | } |
2347 | if (!exit_owner) return 0; /* No more owner*/ |
2516 | if (!exit_owner) |
2348 | if (exit_owner->contr==op->contr) return 1; /*It is your exit*/ |
2517 | return 0; /* No more owner */ |
|
|
2518 | if (exit_owner->contr == op->contr) |
|
|
2519 | return 1; /*It is your exit */ |
2349 | if ( exit_owner && /*There is a owner*/ |
2520 | if (exit_owner && /*There is a owner */ |
2350 | (op->contr) && /*A player tries to pass */ |
2521 | (op->contr) && /*A player tries to pass */ |
2351 | ( (exit_owner->contr->party==NULL) || /*No pass if controller has no party*/ |
2522 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2352 | (exit_owner->contr->party!=op->contr->party)) ) /* Or not the same as op*/ |
2523 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2353 | return 0; |
2524 | return 0; |
2354 | return 1; |
2525 | return 1; |
2355 | } |
2526 | } |
2356 | } |
2527 | } |
2357 | return 0; |
2528 | return 0; |
2358 | } |
2529 | } |
2359 | |
2530 | |
2360 | |
2531 | |
2361 | /** |
2532 | /** |
2362 | * Main apply handler. |
2533 | * Main apply handler. |
2363 | * |
2534 | * |
… | |
… | |
2373 | * |
2544 | * |
2374 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2545 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2375 | * them in this function - they are passed to apply_special |
2546 | * them in this function - they are passed to apply_special |
2376 | */ |
2547 | */ |
2377 | |
2548 | |
|
|
2549 | int |
2378 | int manual_apply (object *op, object *tmp, int aflag) |
2550 | manual_apply (object *op, object *tmp, int aflag) |
2379 | { |
2551 | { |
2380 | if (tmp->head) tmp=tmp->head; |
2552 | if (tmp->head) |
|
|
2553 | tmp = tmp->head; |
2381 | |
2554 | |
2382 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && ! QUERY_FLAG (tmp, FLAG_APPLIED)) { |
2555 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
|
|
2556 | { |
2383 | if (op->type == PLAYER) { |
2557 | if (op->type == PLAYER) |
|
|
2558 | { |
2384 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2559 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2385 | return 1; |
2560 | return 1; |
|
|
2561 | } |
2386 | } else { |
2562 | else |
|
|
2563 | { |
2387 | return 0; /* monsters just skip unpaid items */ |
2564 | return 0; /* monsters just skip unpaid items */ |
2388 | } |
2565 | } |
2389 | } |
2566 | } |
2390 | |
2567 | |
2391 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2568 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2392 | return RESULT_INT (0); |
2569 | return RESULT_INT (0); |
2393 | |
2570 | |
2394 | switch (tmp->type) { |
2571 | switch (tmp->type) |
|
|
2572 | { |
2395 | |
2573 | |
2396 | case CF_HANDLE: |
2574 | case CF_HANDLE: |
2397 | new_draw_info(NDI_UNIQUE, 0,op,"You turn the handle."); |
2575 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2398 | play_sound_map(op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2576 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2399 | tmp->value=tmp->value?0:1; |
2577 | tmp->value = tmp->value ? 0 : 1; |
2400 | SET_ANIMATION(tmp, tmp->value); |
2578 | SET_ANIMATION (tmp, tmp->value); |
2401 | update_object(tmp,UP_OBJ_FACE); |
2579 | update_object (tmp, UP_OBJ_FACE); |
2402 | push_button(tmp); |
2580 | push_button (tmp); |
2403 | return 1; |
2581 | return 1; |
2404 | |
2582 | |
2405 | case TRIGGER: |
2583 | case TRIGGER: |
2406 | if (check_trigger (tmp, op)) { |
2584 | if (check_trigger (tmp, op)) |
|
|
2585 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2586 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2408 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2587 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
|
|
2588 | } |
2409 | } else { |
2589 | else |
|
|
2590 | { |
2410 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2591 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2411 | } |
2592 | } |
2412 | return 1; |
2593 | return 1; |
2413 | |
2594 | |
2414 | case EXIT: |
2595 | case EXIT: |
2415 | if (op->type != PLAYER) |
2596 | if (op->type != PLAYER) |
2416 | return 0; |
2597 | return 0; |
2417 | if( ! EXIT_PATH (tmp) || !is_legal_2ways_exit(op,tmp)) { |
2598 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
|
|
2599 | { |
2418 | new_draw_info_format(NDI_UNIQUE, 0, op, "The %s is closed.", |
2600 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2419 | query_name(tmp)); |
2601 | } |
2420 | } else { |
2602 | else |
|
|
2603 | { |
2421 | /* Don't display messages for random maps. */ |
2604 | /* Don't display messages for random maps. */ |
2422 | if (tmp->msg && strncmp(EXIT_PATH(tmp),"/!",2) && |
2605 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2423 | strncmp(EXIT_PATH(tmp), "/random/", 8)) |
|
|
2424 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2606 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2425 | enter_exit(op,tmp); |
2607 | enter_exit (op, tmp); |
2426 | } |
2608 | } |
2427 | return 1; |
2609 | return 1; |
2428 | |
2610 | |
2429 | case SIGN: |
2611 | case SIGN: |
2430 | apply_sign (op, tmp, 0); |
2612 | apply_sign (op, tmp, 0); |
2431 | return 1; |
2613 | return 1; |
2432 | |
2614 | |
2433 | case BOOK: |
2615 | case BOOK: |
2434 | if (op->type == PLAYER) { |
2616 | if (op->type == PLAYER) |
|
|
2617 | { |
2435 | apply_book (op, tmp); |
2618 | apply_book (op, tmp); |
2436 | return 1; |
2619 | return 1; |
|
|
2620 | } |
2437 | } else { |
2621 | else |
|
|
2622 | { |
2438 | return 0; |
2623 | return 0; |
2439 | } |
2624 | } |
2440 | |
2625 | |
2441 | case SKILLSCROLL: |
2626 | case SKILLSCROLL: |
2442 | if (op->type == PLAYER) { |
2627 | if (op->type == PLAYER) |
|
|
2628 | { |
2443 | apply_skillscroll (op, tmp); |
2629 | apply_skillscroll (op, tmp); |
2444 | return 1; |
2630 | return 1; |
2445 | } |
2631 | } |
2446 | return 0; |
2632 | return 0; |
2447 | |
2633 | |
2448 | case SPELLBOOK: |
2634 | case SPELLBOOK: |
2449 | if (op->type == PLAYER) { |
2635 | if (op->type == PLAYER) |
|
|
2636 | { |
2450 | apply_spellbook (op, tmp); |
2637 | apply_spellbook (op, tmp); |
2451 | return 1; |
2638 | return 1; |
2452 | } |
2639 | } |
2453 | return 0; |
2640 | return 0; |
2454 | |
2641 | |
2455 | case SCROLL: |
2642 | case SCROLL: |
2456 | apply_scroll (op, tmp, 0); |
2643 | apply_scroll (op, tmp, 0); |
2457 | return 1; |
2644 | return 1; |
2458 | |
2645 | |
2459 | case POTION: |
2646 | case POTION: |
2460 | (void) apply_potion(op, tmp); |
2647 | (void) apply_potion (op, tmp); |
2461 | return 1; |
2648 | return 1; |
2462 | |
2649 | |
2463 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2650 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2464 | case CLOSE_CON: |
2651 | case CLOSE_CON: |
2465 | if (op->type==PLAYER) |
2652 | if (op->type == PLAYER) |
2466 | (void) esrv_apply_container (op, tmp->env); |
2653 | (void) esrv_apply_container (op, tmp->env); |
2467 | else |
2654 | else |
2468 | (void) apply_container (op, tmp->env); |
2655 | (void) apply_container (op, tmp->env); |
2469 | return 1; |
2656 | return 1; |
2470 | |
2657 | |
2471 | case CONTAINER: |
2658 | case CONTAINER: |
2472 | if (op->type==PLAYER) |
2659 | if (op->type == PLAYER) |
2473 | (void) esrv_apply_container (op, tmp); |
2660 | (void) esrv_apply_container (op, tmp); |
2474 | else |
2661 | else |
2475 | (void) apply_container (op, tmp); |
2662 | (void) apply_container (op, tmp); |
2476 | return 1; |
2663 | return 1; |
2477 | |
2664 | |
2478 | case TREASURE: |
2665 | case TREASURE: |
2479 | if (op->type == PLAYER) { |
2666 | if (op->type == PLAYER) |
|
|
2667 | { |
2480 | apply_treasure (op, tmp); |
2668 | apply_treasure (op, tmp); |
2481 | return 1; |
2669 | return 1; |
|
|
2670 | } |
2482 | } else { |
2671 | else |
|
|
2672 | { |
2483 | return 0; |
2673 | return 0; |
2484 | } |
2674 | } |
2485 | |
2675 | |
2486 | case WEAPON: |
2676 | case WEAPON: |
2487 | case ARMOUR: |
2677 | case ARMOUR: |
2488 | case BOOTS: |
2678 | case BOOTS: |
… | |
… | |
2500 | case SKILL: |
2690 | case SKILL: |
2501 | case BOW: |
2691 | case BOW: |
2502 | case LAMP: |
2692 | case LAMP: |
2503 | case BUILDER: |
2693 | case BUILDER: |
2504 | case SKILL_TOOL: |
2694 | case SKILL_TOOL: |
2505 | if (tmp->env != op) |
2695 | if (tmp->env != op) |
2506 | return 2; /* not in inventory */ |
2696 | return 2; /* not in inventory */ |
2507 | (void) apply_special (op, tmp, aflag); |
2697 | (void) apply_special (op, tmp, aflag); |
2508 | return 1; |
2698 | return 1; |
2509 | |
2699 | |
2510 | case DRINK: |
2700 | case DRINK: |
2511 | case FOOD: |
2701 | case FOOD: |
2512 | case FLESH: |
2702 | case FLESH: |
2513 | apply_food (op, tmp); |
2703 | apply_food (op, tmp); |
2514 | return 1; |
2704 | return 1; |
2515 | |
2705 | |
2516 | case POISON: |
2706 | case POISON: |
2517 | apply_poison (op, tmp); |
2707 | apply_poison (op, tmp); |
2518 | return 1; |
2708 | return 1; |
2519 | |
2709 | |
2520 | case SAVEBED: |
2710 | case SAVEBED: |
2521 | if (op->type == PLAYER) { |
2711 | if (op->type == PLAYER) |
|
|
2712 | { |
2522 | apply_savebed (op); |
2713 | apply_savebed (op); |
2523 | return 1; |
2714 | return 1; |
|
|
2715 | } |
2524 | } else { |
2716 | else |
|
|
2717 | { |
2525 | return 0; |
2718 | return 0; |
2526 | } |
2719 | } |
2527 | |
2720 | |
2528 | case ARMOUR_IMPROVER: |
2721 | case ARMOUR_IMPROVER: |
2529 | if (op->type == PLAYER) { |
2722 | if (op->type == PLAYER) |
|
|
2723 | { |
2530 | apply_armour_improver (op, tmp); |
2724 | apply_armour_improver (op, tmp); |
2531 | return 1; |
2725 | return 1; |
|
|
2726 | } |
2532 | } else { |
2727 | else |
|
|
2728 | { |
2533 | return 0; |
2729 | return 0; |
2534 | } |
2730 | } |
2535 | |
2731 | |
2536 | case WEAPON_IMPROVER: |
2732 | case WEAPON_IMPROVER: |
2537 | (void) check_improve_weapon(op, tmp); |
2733 | (void) check_improve_weapon (op, tmp); |
2538 | return 1; |
2734 | return 1; |
2539 | |
2735 | |
2540 | case CLOCK: |
2736 | case CLOCK: |
2541 | if (op->type == PLAYER) { |
2737 | if (op->type == PLAYER) |
|
|
2738 | { |
2542 | char buf[MAX_BUF]; |
2739 | char buf[MAX_BUF]; |
2543 | timeofday_t tod; |
2740 | timeofday_t tod; |
2544 | |
2741 | |
2545 | get_tod(&tod); |
2742 | get_tod (&tod); |
2546 | sprintf(buf, "It is %d minute%s past %d o'clock %s", |
2743 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2547 | tod.minute+1, ((tod.minute+1 < 2) ? "" : "s"), |
2744 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2548 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour)%14)), |
2745 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2549 | ((tod.hour >= 14) ? "pm" : "am")); |
|
|
2550 | play_sound_player_only(op->contr, SOUND_CLOCK,0,0); |
2746 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2551 | new_draw_info(NDI_UNIQUE, 0,op, buf); |
2747 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2552 | return 1; |
2748 | return 1; |
|
|
2749 | } |
2553 | } else { |
2750 | else |
|
|
2751 | { |
2554 | return 0; |
2752 | return 0; |
2555 | } |
2753 | } |
2556 | |
2754 | |
2557 | case MENU: |
2755 | case MENU: |
2558 | if (op->type == PLAYER) { |
2756 | if (op->type == PLAYER) |
|
|
2757 | { |
2559 | shop_listing (op); |
2758 | shop_listing (op); |
2560 | return 1; |
2759 | return 1; |
|
|
2760 | } |
2561 | } else { |
2761 | else |
|
|
2762 | { |
2562 | return 0; |
2763 | return 0; |
2563 | } |
2764 | } |
2564 | |
2765 | |
2565 | case POWER_CRYSTAL: |
2766 | case POWER_CRYSTAL: |
2566 | apply_power_crystal(op,tmp); /* see egoitem.c */ |
2767 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2567 | return 1; |
2768 | return 1; |
2568 | |
2769 | |
2569 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2770 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2570 | if (op->type == PLAYER) { |
2771 | if (op->type == PLAYER) |
|
|
2772 | { |
2571 | apply_lighter(op,tmp); |
2773 | apply_lighter (op, tmp); |
2572 | return 1; |
2774 | return 1; |
|
|
2775 | } |
2573 | } else { |
2776 | else |
|
|
2777 | { |
2574 | return 0; |
2778 | return 0; |
2575 | } |
2779 | } |
2576 | |
2780 | |
2577 | case ITEM_TRANSFORMER: |
2781 | case ITEM_TRANSFORMER: |
2578 | apply_item_transformer( op, tmp ); |
2782 | apply_item_transformer (op, tmp); |
2579 | return 1; |
2783 | return 1; |
2580 | |
2784 | |
2581 | default: |
2785 | default: |
2582 | return 0; |
2786 | return 0; |
2583 | } |
2787 | } |
2584 | } |
2788 | } |
2585 | |
2789 | |
2586 | |
2790 | |
2587 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2791 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2588 | * messages as needed by player_apply_below(). But there can still be |
2792 | * messages as needed by player_apply_below(). But there can still be |
2589 | * "but you are floating high above the ground" messages. |
2793 | * "but you are floating high above the ground" messages. |
2590 | * |
2794 | * |
2591 | * Same return value as apply() function. |
2795 | * Same return value as apply() function. |
2592 | */ |
2796 | */ |
|
|
2797 | int |
2593 | int player_apply (object *pl, object *op, int aflag, int quiet) |
2798 | player_apply (object *pl, object *op, int aflag, int quiet) |
2594 | { |
2799 | { |
2595 | int tmp; |
2800 | int tmp; |
2596 | |
2801 | |
2597 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) { |
2802 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
|
|
2803 | { |
2598 | /* player is flying and applying object not in inventory */ |
2804 | /* player is flying and applying object not in inventory */ |
2599 | if ( ! QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) { |
2805 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
|
|
2806 | { |
2600 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " |
2807 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2601 | "above the ground!"); |
|
|
2602 | return 0; |
2808 | return 0; |
2603 | } |
2809 | } |
2604 | } |
2810 | } |
2605 | |
2811 | |
2606 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
2812 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
2607 | * applied. |
2813 | * applied. |
2608 | */ |
2814 | */ |
2609 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && ! QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2815 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2610 | { |
2816 | { |
2611 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2817 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2612 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " |
2818 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2613 | "of smoke!"); |
|
|
2614 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2819 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2615 | remove_ob (op); |
2820 | remove_ob (op); |
2616 | free_object (op); |
2821 | free_object (op); |
2617 | return 1; |
2822 | return 1; |
2618 | } |
2823 | } |
2619 | |
2824 | |
2620 | pl->contr->last_used = op; |
2825 | pl->contr->last_used = op; |
2621 | pl->contr->last_used_id = op->count; |
2826 | pl->contr->last_used_id = op->count; |
2622 | |
2827 | |
2623 | tmp = manual_apply (pl, op, aflag); |
2828 | tmp = manual_apply (pl, op, aflag); |
2624 | if ( ! quiet) { |
2829 | if (!quiet) |
|
|
2830 | { |
2625 | if (tmp == 0) |
2831 | if (tmp == 0) |
2626 | new_draw_info_format (NDI_UNIQUE, 0, pl, |
2832 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2627 | "I don't know how to apply the %s.", |
|
|
2628 | query_name (op)); |
|
|
2629 | else if (tmp == 2) |
2833 | else if (tmp == 2) |
2630 | new_draw_info_format (NDI_UNIQUE, 0, pl, |
2834 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2631 | "You must get it first!\n"); |
|
|
2632 | } |
2835 | } |
2633 | return tmp; |
2836 | return tmp; |
2634 | } |
2837 | } |
2635 | |
2838 | |
2636 | /** |
2839 | /** |
2637 | * player_apply_below attempts to apply the object 'below' the player. |
2840 | * player_apply_below attempts to apply the object 'below' the player. |
2638 | * If the player has an open container, we use that for below, otherwise |
2841 | * If the player has an open container, we use that for below, otherwise |
2639 | * we use the ground. |
2842 | * we use the ground. |
2640 | */ |
2843 | */ |
2641 | |
2844 | |
|
|
2845 | void |
2642 | void player_apply_below (object *pl) |
2846 | player_apply_below (object *pl) |
2643 | { |
2847 | { |
2644 | object *tmp, *next; |
2848 | object *tmp, *next; |
2645 | int floors; |
2849 | int floors; |
2646 | |
2850 | |
2647 | /* If using a container, set the starting item to be the top |
2851 | /* If using a container, set the starting item to be the top |
2648 | * item in the container. Otherwise, use the map. |
2852 | * item in the container. Otherwise, use the map. |
2649 | */ |
2853 | */ |
2650 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
2854 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
2651 | |
2855 | |
2652 | /* This is perhaps more complicated. However, I want to make sure that |
2856 | /* This is perhaps more complicated. However, I want to make sure that |
2653 | * we don't use a corrupt pointer for the next object, so we get the |
2857 | * we don't use a corrupt pointer for the next object, so we get the |
2654 | * next object in the stack before applying. This is can only be a |
2858 | * next object in the stack before applying. This is can only be a |
2655 | * problem if player_apply() has a bug in that it uses the object but does |
2859 | * problem if player_apply() has a bug in that it uses the object but does |
2656 | * not return a proper value. |
2860 | * not return a proper value. |
2657 | */ |
2861 | */ |
2658 | for (floors = 0; tmp!=NULL; tmp=next) { |
2862 | for (floors = 0; tmp != NULL; tmp = next) |
|
|
2863 | { |
2659 | next = tmp->below; |
2864 | next = tmp->below; |
2660 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2865 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2661 | floors++; |
2866 | floors++; |
2662 | else if (floors > 0) |
2867 | else if (floors > 0) |
2663 | return; /* process only floor objects after first floor object */ |
2868 | return; /* process only floor objects after first floor object */ |
2664 | |
2869 | |
2665 | /* If it is visible, player can apply it. If it is applied by |
2870 | /* If it is visible, player can apply it. If it is applied by |
2666 | * person moving on it, also activate. Added code to make it |
2871 | * person moving on it, also activate. Added code to make it |
2667 | * so that at least one of players movement types be that which |
2872 | * so that at least one of players movement types be that which |
2668 | * the item needs. |
2873 | * the item needs. |
2669 | */ |
2874 | */ |
2670 | if ( ! tmp->invisible || (tmp->move_on & pl->move_type)) { |
2875 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
|
|
2876 | { |
2671 | if (player_apply (pl, tmp, 0, 1) == 1) |
2877 | if (player_apply (pl, tmp, 0, 1) == 1) |
2672 | return; |
2878 | return; |
2673 | } |
2879 | } |
2674 | if (floors >= 2) |
2880 | if (floors >= 2) |
2675 | return; /* process at most two floor objects */ |
2881 | return; /* process at most two floor objects */ |
2676 | } |
2882 | } |
2677 | } |
2883 | } |
2678 | |
2884 | |
2679 | /** |
2885 | /** |
2680 | * Unapplies specified item. |
2886 | * Unapplies specified item. |
2681 | * No check done on cursed/damned. |
2887 | * No check done on cursed/damned. |
2682 | * Break this out of apply_special - this is just done |
2888 | * Break this out of apply_special - this is just done |
2683 | * to keep the size of apply_special to a more managable size. |
2889 | * to keep the size of apply_special to a more managable size. |
2684 | */ |
2890 | */ |
|
|
2891 | static int |
2685 | static int unapply_special (object *who, object *op, int aflags) |
2892 | unapply_special (object *who, object *op, int aflags) |
2686 | { |
2893 | { |
2687 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2894 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2688 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
|
|
2689 | return RESULT_INT (0); |
2895 | return RESULT_INT (0); |
2690 | |
2896 | |
2691 | object *tmp2; |
2897 | object *tmp2; |
2692 | |
2898 | |
2693 | CLEAR_FLAG(op, FLAG_APPLIED); |
2899 | CLEAR_FLAG (op, FLAG_APPLIED); |
2694 | switch(op->type) { |
2900 | switch (op->type) |
|
|
2901 | { |
2695 | case WEAPON: |
2902 | case WEAPON: |
2696 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwield %s.",query_name(op)); |
2903 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2697 | |
2904 | |
2698 | (void) change_abil (who,op); |
2905 | (void) change_abil (who, op); |
2699 | if(QUERY_FLAG(who,FLAG_READY_WEAPON)) |
2906 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
2700 | CLEAR_FLAG(who,FLAG_READY_WEAPON); |
2907 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2701 | clear_skill(who); |
2908 | clear_skill (who); |
2702 | break; |
2909 | break; |
2703 | |
2910 | |
2704 | case SKILL: /* allows objects to impart skills */ |
2911 | case SKILL: /* allows objects to impart skills */ |
2705 | case SKILL_TOOL: |
2912 | case SKILL_TOOL: |
2706 | if (op != who->chosen_skill) { |
2913 | if (op != who->chosen_skill) |
|
|
2914 | { |
2707 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2915 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2916 | } |
|
|
2917 | if (who->type == PLAYER) |
2708 | } |
2918 | { |
2709 | if (who->type==PLAYER) { |
|
|
2710 | if (who->contr->shoottype == range_skill) |
2919 | if (who->contr->shoottype == range_skill) |
2711 | who->contr->shoottype = range_none; |
2920 | who->contr->shoottype = range_none; |
2712 | if ( ! op->invisible) { |
2921 | if (!op->invisible) |
2713 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
2714 | "You stop using the %s.", query_name(op)); |
|
|
2715 | } else { |
2922 | { |
2716 | new_draw_info_format (NDI_UNIQUE, 0, who, |
2923 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2717 | "You can no longer use the skill: %s.", |
|
|
2718 | &op->skill); |
|
|
2719 | } |
2924 | } |
|
|
2925 | else |
|
|
2926 | { |
|
|
2927 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2720 | } |
2928 | } |
|
|
2929 | } |
2721 | (void) change_abil (who, op); |
2930 | (void) change_abil (who, op); |
2722 | who->chosen_skill = NULL; |
2931 | who->chosen_skill = NULL; |
2723 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2932 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2724 | break; |
2933 | break; |
2725 | |
2934 | |
2726 | case ARMOUR: |
2935 | case ARMOUR: |
2727 | case HELMET: |
2936 | case HELMET: |
2728 | case SHIELD: |
2937 | case SHIELD: |
2729 | case RING: |
2938 | case RING: |
… | |
… | |
2731 | case GLOVES: |
2940 | case GLOVES: |
2732 | case AMULET: |
2941 | case AMULET: |
2733 | case GIRDLE: |
2942 | case GIRDLE: |
2734 | case BRACERS: |
2943 | case BRACERS: |
2735 | case CLOAK: |
2944 | case CLOAK: |
2736 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unwear %s.",query_name(op)); |
2945 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2737 | (void) change_abil (who,op); |
2946 | (void) change_abil (who, op); |
2738 | break; |
2947 | break; |
2739 | case LAMP: |
2948 | case LAMP: |
2740 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn off your %s.", |
2949 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2741 | &op->name); |
|
|
2742 | tmp2 = arch_to_object(op->other_arch); |
2950 | tmp2 = arch_to_object (op->other_arch); |
2743 | tmp2->x = op->x; |
2951 | tmp2->x = op->x; |
2744 | tmp2->y = op->y; |
2952 | tmp2->y = op->y; |
2745 | tmp2->map = op->map; |
2953 | tmp2->map = op->map; |
2746 | tmp2->below = op->below; |
2954 | tmp2->below = op->below; |
2747 | tmp2->above = op->above; |
2955 | tmp2->above = op->above; |
2748 | tmp2->stats.food = op->stats.food; |
2956 | tmp2->stats.food = op->stats.food; |
2749 | CLEAR_FLAG(tmp2, FLAG_APPLIED); |
2957 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2750 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
2958 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2751 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
2959 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2960 | if (who->type == PLAYER) |
|
|
2961 | esrv_del_item (who->contr, (tag_t) op->count); |
|
|
2962 | remove_ob (op); |
|
|
2963 | free_object (op); |
|
|
2964 | insert_ob_in_ob (tmp2, who); |
|
|
2965 | fix_player (who); |
|
|
2966 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2967 | { |
2752 | if (who->type == PLAYER) |
2968 | if (who->type == PLAYER) |
2753 | esrv_del_item(who->contr, (tag_t)op->count); |
2969 | { |
2754 | remove_ob(op); |
|
|
2755 | free_object(op); |
|
|
2756 | insert_ob_in_ob(tmp2, who); |
|
|
2757 | fix_player(who); |
|
|
2758 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
|
|
2759 | if (who->type == PLAYER) { |
|
|
2760 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
2970 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2761 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
2971 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2762 | } |
2972 | } |
2763 | } |
2973 | } |
2764 | if(who->type==PLAYER) |
2974 | if (who->type == PLAYER) |
2765 | esrv_send_item(who, tmp2); |
2975 | esrv_send_item (who, tmp2); |
2766 | return 1; /* otherwise, an attempt to drop causes problems */ |
2976 | return 1; /* otherwise, an attempt to drop causes problems */ |
2767 | break; |
2977 | break; |
2768 | case BOW: |
2978 | case BOW: |
2769 | case WAND: |
2979 | case WAND: |
2770 | case ROD: |
2980 | case ROD: |
2771 | case HORN: |
2981 | case HORN: |
2772 | clear_skill(who); |
2982 | clear_skill (who); |
2773 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
2983 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2774 | if(who->type==PLAYER) { |
2984 | if (who->type == PLAYER) |
|
|
2985 | { |
2775 | who->contr->shoottype = range_none; |
2986 | who->contr->shoottype = range_none; |
|
|
2987 | } |
2776 | } else { |
2988 | else |
|
|
2989 | { |
2777 | if (op->type == BOW) |
2990 | if (op->type == BOW) |
2778 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2991 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2779 | else |
2992 | else |
2780 | CLEAR_FLAG(who, FLAG_READY_RANGE); |
2993 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2781 | } |
2994 | } |
2782 | break; |
2995 | break; |
2783 | |
2996 | |
2784 | case BUILDER: |
2997 | case BUILDER: |
2785 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unready %s.",query_name(op)); |
2998 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2786 | who->contr->shoottype = range_none; |
2999 | who->contr->shoottype = range_none; |
2787 | who->contr->ranges[ range_builder ] = NULL; |
3000 | who->contr->ranges[range_builder] = NULL; |
2788 | break; |
3001 | break; |
2789 | |
3002 | |
2790 | default: |
3003 | default: |
2791 | new_draw_info_format(NDI_UNIQUE, 0, who, "You unapply %s.",query_name(op)); |
3004 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2792 | break; |
3005 | break; |
2793 | } |
3006 | } |
2794 | |
3007 | |
2795 | fix_player(who); |
3008 | fix_player (who); |
2796 | |
3009 | |
2797 | if ( ! (aflags & AP_NO_MERGE)) { |
3010 | if (!(aflags & AP_NO_MERGE)) |
|
|
3011 | { |
2798 | object *tmp; |
3012 | object *tmp; |
2799 | |
3013 | |
2800 | tag_t del_tag = op->count; |
3014 | tag_t del_tag = op->count; |
|
|
3015 | |
2801 | tmp = merge_ob (op, NULL); |
3016 | tmp = merge_ob (op, NULL); |
2802 | if (who->type == PLAYER) { |
3017 | if (who->type == PLAYER) |
2803 | if (tmp) { /* it was merged */ |
3018 | { |
|
|
3019 | if (tmp) |
|
|
3020 | { /* it was merged */ |
2804 | esrv_del_item (who->contr, del_tag); |
3021 | esrv_del_item (who->contr, del_tag); |
2805 | op = tmp; |
3022 | op = tmp; |
2806 | } |
3023 | } |
2807 | esrv_send_item (who, op); |
3024 | esrv_send_item (who, op); |
2808 | } |
3025 | } |
2809 | } |
3026 | } |
2810 | return 0; |
3027 | return 0; |
2811 | } |
3028 | } |
2812 | |
3029 | |
2813 | /** |
3030 | /** |
2814 | * Returns the object that is using location 'loc'. |
3031 | * Returns the object that is using location 'loc'. |
2815 | * Note that 'start' is the first object to start examing - we |
3032 | * Note that 'start' is the first object to start examing - we |
… | |
… | |
2822 | * loc is the index into the array we are looking for a match. |
3039 | * loc is the index into the array we are looking for a match. |
2823 | * don't return invisible objects unless they are skill objects |
3040 | * don't return invisible objects unless they are skill objects |
2824 | * invisible other objects that use |
3041 | * invisible other objects that use |
2825 | * up body locations can be used as restrictions. |
3042 | * up body locations can be used as restrictions. |
2826 | */ |
3043 | */ |
|
|
3044 | object * |
2827 | object *get_item_from_body_location(object *start, int loc) |
3045 | get_item_from_body_location (object *start, int loc) |
2828 | { |
3046 | { |
2829 | object *tmp; |
3047 | object *tmp; |
2830 | |
3048 | |
2831 | if (!start) return NULL; |
3049 | if (!start) |
2832 | |
|
|
2833 | for (tmp=start; tmp; tmp=tmp->below) |
|
|
2834 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->body_info[loc] && |
|
|
2835 | (!tmp->invisible || tmp->type==SKILL)) return tmp; |
|
|
2836 | |
|
|
2837 | return NULL; |
3050 | return NULL; |
|
|
3051 | |
|
|
3052 | for (tmp = start; tmp; tmp = tmp->below) |
|
|
3053 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
|
|
3054 | return tmp; |
|
|
3055 | |
|
|
3056 | return NULL; |
2838 | } |
3057 | } |
2839 | |
3058 | |
2840 | |
3059 | |
2841 | |
3060 | |
2842 | /** |
3061 | /** |
… | |
… | |
2848 | * Returns 0 on success, returns 1 if there is some problem. |
3067 | * Returns 0 on success, returns 1 if there is some problem. |
2849 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3068 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2850 | * instead of doing it. This is a lot less code than having |
3069 | * instead of doing it. This is a lot less code than having |
2851 | * another function that does just that. |
3070 | * another function that does just that. |
2852 | */ |
3071 | */ |
|
|
3072 | int |
2853 | int unapply_for_ob(object *who, object *op, int aflags) |
3073 | unapply_for_ob (object *who, object *op, int aflags) |
2854 | { |
3074 | { |
2855 | int i; |
3075 | int i; |
2856 | object *tmp=NULL, *last; |
3076 | object *tmp = NULL, *last; |
2857 | |
3077 | |
2858 | /* If we are applying a shield or weapon, unapply any equipped shield |
3078 | /* If we are applying a shield or weapon, unapply any equipped shield |
2859 | * or weapons first - only allowed to use one weapon/shield at a time. |
3079 | * or weapons first - only allowed to use one weapon/shield at a time. |
2860 | */ |
3080 | */ |
2861 | if (op->type == WEAPON || op->type == SHIELD) { |
3081 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3082 | { |
2862 | for (tmp=who->inv; tmp; tmp=tmp->below) { |
3083 | for (tmp = who->inv; tmp; tmp = tmp->below) |
|
|
3084 | { |
2863 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
3085 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2864 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
3086 | { |
2865 | (!QUERY_FLAG(tmp, FLAG_CURSED) && !QUERY_FLAG(tmp, FLAG_DAMNED))) { |
3087 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
3088 | { |
2866 | if (aflags & AP_PRINT) |
3089 | if (aflags & AP_PRINT) |
2867 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
3090 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2868 | else |
3091 | else |
2869 | unapply_special(who, tmp, aflags); |
3092 | unapply_special (who, tmp, aflags); |
2870 | } |
3093 | } |
2871 | else { |
3094 | else |
|
|
3095 | { |
2872 | /* In this case, we want to try and remove a cursed item. |
3096 | /* In this case, we want to try and remove a cursed item. |
2873 | * While we know it won't work, we want unapply_special to |
3097 | * While we know it won't work, we want unapply_special to |
2874 | * at least generate the message. |
3098 | * at least generate the message. |
2875 | */ |
3099 | */ |
2876 | new_draw_info_format(NDI_UNIQUE, 0, who, |
3100 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2877 | "No matter how hard you try, you just can't\nremove %s.", |
|
|
2878 | query_name(tmp)); |
|
|
2879 | return 1; |
3101 | return 1; |
2880 | } |
3102 | } |
2881 | |
3103 | |
2882 | } |
3104 | } |
2883 | } |
3105 | } |
2884 | } |
3106 | } |
2885 | |
3107 | |
2886 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
3108 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3109 | { |
2887 | /* this used up a slot that we need to free */ |
3110 | /* this used up a slot that we need to free */ |
2888 | if (op->body_info[i]) { |
3111 | if (op->body_info[i]) |
|
|
3112 | { |
2889 | last = who->inv; |
3113 | last = who->inv; |
2890 | |
3114 | |
2891 | /* We do a while loop - may need to remove several items in order |
3115 | /* We do a while loop - may need to remove several items in order |
2892 | * to free up enough slots. |
3116 | * to free up enough slots. |
2893 | */ |
3117 | */ |
2894 | while ((who->body_used[i] + op->body_info[i]) < 0) { |
3118 | while ((who->body_used[i] + op->body_info[i]) < 0) |
|
|
3119 | { |
2895 | tmp = get_item_from_body_location(last, i); |
3120 | tmp = get_item_from_body_location (last, i); |
2896 | if (!tmp) { |
3121 | if (!tmp) |
|
|
3122 | { |
2897 | #if 0 |
3123 | #if 0 |
2898 | /* Not a bug - we'll get this if the player has cursed items |
3124 | /* Not a bug - we'll get this if the player has cursed items |
2899 | * equipped. |
3125 | * equipped. |
2900 | */ |
3126 | */ |
2901 | LOG(llevError,"Can't find object using location %d (%s) on %s\n", |
3127 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2902 | i, body_locations[i].save_name, who->name); |
|
|
2903 | #endif |
3128 | #endif |
2904 | return 1; |
3129 | return 1; |
2905 | } |
3130 | } |
2906 | /* If we are just printing, we don't care about cursed status */ |
3131 | /* If we are just printing, we don't care about cursed status */ |
2907 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || |
3132 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2908 | (!(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)))) { |
3133 | { |
2909 | if (aflags & AP_PRINT) |
3134 | if (aflags & AP_PRINT) |
2910 | new_draw_info(NDI_UNIQUE, 0, who, query_name(tmp)); |
3135 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2911 | else |
3136 | else |
2912 | unapply_special(who, tmp, aflags); |
3137 | unapply_special (who, tmp, aflags); |
2913 | } |
3138 | } |
2914 | else { |
3139 | else |
|
|
3140 | { |
2915 | /* Cursed item that we can't unequip - tell the player. |
3141 | /* Cursed item that we can't unequip - tell the player. |
2916 | * Note this could be annoying if this is just one of a few, |
3142 | * Note this could be annoying if this is just one of a few, |
2917 | * so it may not be critical (eg, putting on a ring and you have |
3143 | * so it may not be critical (eg, putting on a ring and you have |
2918 | * one cursed ring.) |
3144 | * one cursed ring.) |
2919 | */ |
3145 | */ |
2920 | new_draw_info_format(NDI_UNIQUE, 0, who, "The %s just won't come off", query_name(tmp)); |
3146 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2921 | } |
3147 | } |
2922 | last = tmp->below; |
3148 | last = tmp->below; |
2923 | } |
3149 | } |
2924 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3150 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2925 | * return in the !tmp would have kicked in. |
3151 | * return in the !tmp would have kicked in. |
2926 | */ |
3152 | */ |
2927 | } /* if op is using this body location */ |
3153 | } /* if op is using this body location */ |
2928 | } /* for body lcoations */ |
3154 | } /* for body lcoations */ |
2929 | return 0; |
3155 | return 0; |
2930 | } |
3156 | } |
2931 | |
3157 | |
2932 | /** |
3158 | /** |
2933 | * Checks to see if 'who' can apply object 'op'. |
3159 | * Checks to see if 'who' can apply object 'op'. |
2934 | * Returns 0 if apply can be done without anything special. |
3160 | * Returns 0 if apply can be done without anything special. |
… | |
… | |
2938 | * is set, do we really are what the other flags may be?) |
3164 | * is set, do we really are what the other flags may be?) |
2939 | * |
3165 | * |
2940 | * See include/define.h for detailed description of the meaning of |
3166 | * See include/define.h for detailed description of the meaning of |
2941 | * these return values. |
3167 | * these return values. |
2942 | */ |
3168 | */ |
|
|
3169 | int |
2943 | int can_apply_object(object *who, object *op) |
3170 | can_apply_object (object *who, object *op) |
2944 | { |
3171 | { |
2945 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) |
3172 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2946 | || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
|
|
2947 | return RESULT_INT (0); |
3173 | return RESULT_INT (0); |
2948 | |
3174 | |
2949 | int i, retval=0; |
3175 | int i, retval = 0; |
2950 | object *tmp=NULL, *ws=NULL; |
3176 | object *tmp = NULL, *ws = NULL; |
2951 | |
3177 | |
2952 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
3178 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2953 | * 2 weapons, but we don't want to let them do that. So if they are |
3179 | * 2 weapons, but we don't want to let them do that. So if they are |
2954 | * trying to equip a weapon or shield, see if they already have one |
3180 | * trying to equip a weapon or shield, see if they already have one |
2955 | * in place and store that way. |
3181 | * in place and store that way. |
2956 | */ |
3182 | */ |
2957 | if (op->type == WEAPON || op->type == SHIELD) { |
3183 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3184 | { |
2958 | for (tmp=who->inv; tmp && !ws; tmp=tmp->below) { |
3185 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
|
|
3186 | { |
2959 | if (QUERY_FLAG(tmp, FLAG_APPLIED) && tmp->type == op->type) { |
3187 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
|
|
3188 | { |
2960 | retval = CAN_APPLY_UNAPPLY; |
3189 | retval = CAN_APPLY_UNAPPLY; |
2961 | ws = tmp; |
3190 | ws = tmp; |
2962 | } |
|
|
2963 | } |
3191 | } |
2964 | } |
|
|
2965 | |
3192 | } |
|
|
3193 | } |
2966 | |
3194 | |
|
|
3195 | |
2967 | for (i=0; i<NUM_BODY_LOCATIONS; i++) { |
3196 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3197 | { |
2968 | if (op->body_info[i]) { |
3198 | if (op->body_info[i]) |
|
|
3199 | { |
2969 | /* Item uses more slots than we have */ |
3200 | /* Item uses more slots than we have */ |
2970 | if (FABS(op->body_info[i]) > who->body_info[i]) { |
3201 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3202 | { |
2971 | /* Could return now for efficiently - rest of info below isn' |
3203 | /* Could return now for efficiently - rest of info below isn' |
2972 | * really needed. |
3204 | * really needed. |
2973 | */ |
3205 | */ |
2974 | retval |= CAN_APPLY_NEVER; |
3206 | retval |= CAN_APPLY_NEVER; |
|
|
3207 | } |
2975 | } else if ((who->body_used[i] + op->body_info[i]) < 0) { |
3208 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
|
|
3209 | { |
2976 | /* in this case, equipping this would use more free spots than |
3210 | /* in this case, equipping this would use more free spots than |
2977 | * we have. |
3211 | * we have. |
2978 | */ |
3212 | */ |
2979 | object *tmp1; |
3213 | object *tmp1; |
2980 | |
3214 | |
2981 | |
3215 | |
2982 | /* if we have an applied weapon/shield, and unapply it would free |
3216 | /* if we have an applied weapon/shield, and unapply it would free |
2983 | * enough slots to equip the new item, then just set this can |
3217 | * enough slots to equip the new item, then just set this can |
2984 | * continue. We don't care about the logic below - if you have |
3218 | * continue. We don't care about the logic below - if you have |
2985 | * shield equipped and try to equip another shield, there is only |
3219 | * shield equipped and try to equip another shield, there is only |
2986 | * one choice. However, the check for the number of body locations |
3220 | * one choice. However, the check for the number of body locations |
2987 | * does take into the account cases where what is being applied |
3221 | * does take into the account cases where what is being applied |
2988 | * may be two handed for example. |
3222 | * may be two handed for example. |
2989 | */ |
3223 | */ |
2990 | if (ws) { |
3224 | if (ws) |
|
|
3225 | { |
2991 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >=0) { |
3226 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
3227 | { |
2992 | retval |= CAN_APPLY_UNAPPLY; |
3228 | retval |= CAN_APPLY_UNAPPLY; |
2993 | continue; |
3229 | continue; |
2994 | } |
3230 | } |
2995 | } |
3231 | } |
2996 | |
3232 | |
2997 | tmp1 = get_item_from_body_location(who->inv, i); |
3233 | tmp1 = get_item_from_body_location (who->inv, i); |
2998 | if (!tmp1) { |
3234 | if (!tmp1) |
|
|
3235 | { |
2999 | #if 0 |
3236 | #if 0 |
3000 | /* This is sort of an error, but happens a lot when old players |
3237 | /* This is sort of an error, but happens a lot when old players |
3001 | * join in with more stuff equipped than they are now allowed. |
3238 | * join in with more stuff equipped than they are now allowed. |
3002 | */ |
3239 | */ |
3003 | LOG(llevError,"Can't find object using location %d on %s\n", |
3240 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
3004 | i, who->name); |
|
|
3005 | #endif |
3241 | #endif |
3006 | retval |= CAN_APPLY_NEVER; |
3242 | retval |= CAN_APPLY_NEVER; |
|
|
3243 | } |
3007 | } else { |
3244 | else |
|
|
3245 | { |
3008 | /* need to unapply something. However, if this something |
3246 | /* need to unapply something. However, if this something |
3009 | * is different than we had found before, it means they need |
3247 | * is different than we had found before, it means they need |
3010 | * to apply multiple objects |
3248 | * to apply multiple objects |
3011 | */ |
3249 | */ |
3012 | retval |= CAN_APPLY_UNAPPLY; |
3250 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3251 | if (!tmp) |
3013 | if (!tmp) tmp = tmp1; |
3252 | tmp = tmp1; |
3014 | else if (tmp != tmp1) { |
3253 | else if (tmp != tmp1) |
|
|
3254 | { |
3015 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3255 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3016 | } |
3256 | } |
3017 | /* This object isn't using up all the slots, so there must |
3257 | /* This object isn't using up all the slots, so there must |
3018 | * be another. If so, and it the new item doesn't need all |
3258 | * be another. If so, and it the new item doesn't need all |
3019 | * the slots, the player then has a choice. |
3259 | * the slots, the player then has a choice. |
3020 | */ |
3260 | */ |
3021 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && |
3261 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3022 | (FABS(op->body_info[i]) < who->body_info[i])) |
|
|
3023 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3262 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3024 | |
3263 | |
3025 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3264 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3026 | * equipped? If not, there must be something else to unapply. |
3265 | * equipped? If not, there must be something else to unapply. |
3027 | */ |
3266 | */ |
3028 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3267 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3029 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3268 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3030 | |
3269 | |
3031 | } |
3270 | } |
3032 | } /* if not enough free slots */ |
3271 | } /* if not enough free slots */ |
3033 | } /* if this object uses location i */ |
3272 | } /* if this object uses location i */ |
3034 | } /* for i -> num_body_locations loop */ |
3273 | } /* for i -> num_body_locations loop */ |
3035 | |
3274 | |
3036 | /* Note that we don't check for FLAG_USE_ARMOUR - that should |
3275 | /* Note that we don't check for FLAG_USE_ARMOUR - that should |
3037 | * really be controlled by use of body locations. We do have |
3276 | * really be controlled by use of body locations. We do have |
3038 | * the weapon/shield checks, and the range checks for monsters, |
3277 | * the weapon/shield checks, and the range checks for monsters, |
3039 | * because you can't control those just by body location - bows, shields, |
3278 | * because you can't control those just by body location - bows, shields, |
3040 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3279 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3041 | * all use the same location. |
3280 | * all use the same location. |
3042 | */ |
3281 | */ |
3043 | if (op->type == WEAPON && !QUERY_FLAG(who,FLAG_USE_WEAPON)) |
3282 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
|
|
3283 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3284 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
|
|
3285 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3286 | |
|
|
3287 | |
|
|
3288 | if (who->type != PLAYER) |
|
|
3289 | { |
|
|
3290 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3044 | retval |= CAN_APPLY_RESTRICTION; |
3291 | retval |= CAN_APPLY_RESTRICTION; |
3045 | if (op->type == SHIELD && !QUERY_FLAG(who,FLAG_USE_SHIELD)) |
3292 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3293 | retval |= CAN_APPLY_RESTRICTION; |
3047 | |
|
|
3048 | |
|
|
3049 | if (who->type != PLAYER) { |
|
|
3050 | if ((op->type == WAND || op->type == HORN || op->type==ROD) |
|
|
3051 | && !QUERY_FLAG(who, FLAG_USE_RANGE)) |
|
|
3052 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3053 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
|
|
3054 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3055 | if (op->type == RING && !QUERY_FLAG(who, FLAG_USE_RING)) |
3294 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3056 | retval |= CAN_APPLY_RESTRICTION; |
3295 | retval |= CAN_APPLY_RESTRICTION; |
3057 | if (op->type == BOW && !QUERY_FLAG(who, FLAG_USE_BOW)) |
3296 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3058 | retval |= CAN_APPLY_RESTRICTION; |
3297 | retval |= CAN_APPLY_RESTRICTION; |
3059 | } |
3298 | } |
3060 | return retval; |
3299 | return retval; |
3061 | } |
3300 | } |
3062 | |
3301 | |
3063 | |
3302 | |
3064 | |
3303 | |
3065 | /** |
3304 | /** |
3066 | * who is the object using the object. It can be a monster. |
3305 | * who is the object using the object. It can be a monster. |
3067 | * op is the object they are using. op is an equipment type item, |
3306 | * op is the object they are using. op is an equipment type item, |
3068 | * eg, one which you put on and keep on for a while, and not something |
3307 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3082 | * |
3321 | * |
3083 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3322 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3084 | * |
3323 | * |
3085 | * apply_special() doesn't check for unpaid items. |
3324 | * apply_special() doesn't check for unpaid items. |
3086 | */ |
3325 | */ |
|
|
3326 | int |
3087 | int apply_special (object *who, object *op, int aflags) |
3327 | apply_special (object *who, object *op, int aflags) |
3088 | { |
3328 | { |
3089 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3329 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3090 | object *tmp, *tmp2, *skop=NULL; |
3330 | object *tmp, *tmp2, *skop = NULL; |
3091 | int i; |
3331 | int i; |
3092 | |
3332 | |
3093 | if(who==NULL) { |
3333 | if (who == NULL) |
|
|
3334 | { |
3094 | LOG(llevError,"apply_special() from object without environment.\n"); |
3335 | LOG (llevError, "apply_special() from object without environment.\n"); |
3095 | return 1; |
3336 | return 1; |
3096 | } |
3337 | } |
3097 | |
3338 | |
3098 | if(op->env!=who) |
3339 | if (op->env != who) |
3099 | return 1; /* op is not in inventory */ |
3340 | return 1; /* op is not in inventory */ |
3100 | |
3341 | |
3101 | /* trying to unequip op */ |
3342 | /* trying to unequip op */ |
3102 | if (QUERY_FLAG(op,FLAG_APPLIED)) { |
3343 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3344 | { |
3103 | /* always apply, so no reason to unapply */ |
3345 | /* always apply, so no reason to unapply */ |
3104 | if (basic_flag == AP_APPLY) return 0; |
3346 | if (basic_flag == AP_APPLY) |
|
|
3347 | return 0; |
3105 | |
3348 | |
3106 | if ( ! (aflags & AP_IGNORE_CURSE) |
|
|
3107 | && (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED))) { |
3349 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3108 | new_draw_info_format(NDI_UNIQUE, 0, who, |
3350 | { |
3109 | "No matter how hard you try, you just can't\nremove %s.", |
3351 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3110 | query_name(op)); |
3352 | return 1; |
|
|
3353 | } |
|
|
3354 | return unapply_special (who, op, aflags); |
|
|
3355 | } |
|
|
3356 | |
|
|
3357 | if (basic_flag == AP_UNAPPLY) |
|
|
3358 | return 0; |
|
|
3359 | |
|
|
3360 | i = can_apply_object (who, op); |
|
|
3361 | |
|
|
3362 | /* Can't just apply this object. Lets see what not and what to do */ |
|
|
3363 | if (i) |
|
|
3364 | { |
|
|
3365 | if (i & CAN_APPLY_NEVER) |
|
|
3366 | { |
|
|
3367 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
|
|
3368 | return 1; |
|
|
3369 | } |
|
|
3370 | else if (i & CAN_APPLY_RESTRICTION) |
|
|
3371 | { |
|
|
3372 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
|
|
3373 | return 1; |
|
|
3374 | } |
|
|
3375 | if (who->type != PLAYER) |
|
|
3376 | { |
|
|
3377 | /* Some error, so don't try to equip something more */ |
|
|
3378 | if (unapply_for_ob (who, op, aflags)) |
3111 | return 1; |
3379 | return 1; |
3112 | } |
3380 | } |
3113 | return unapply_special(who, op, aflags); |
3381 | else |
3114 | } |
|
|
3115 | |
|
|
3116 | if (basic_flag == AP_UNAPPLY) return 0; |
|
|
3117 | |
|
|
3118 | i = can_apply_object(who, op); |
|
|
3119 | |
|
|
3120 | /* Can't just apply this object. Lets see what not and what to do */ |
|
|
3121 | if (i) { |
|
|
3122 | if (i & CAN_APPLY_NEVER) { |
|
|
3123 | new_draw_info_format(NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name(op)); |
|
|
3124 | return 1; |
|
|
3125 | } else if (i & CAN_APPLY_RESTRICTION) { |
|
|
3126 | new_draw_info_format(NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name(op)); |
|
|
3127 | return 1; |
|
|
3128 | } |
3382 | { |
3129 | if (who->type != PLAYER) { |
|
|
3130 | /* Some error, so don't try to equip something more */ |
|
|
3131 | if (unapply_for_ob(who, op, aflags)) return 1; |
|
|
3132 | } else { |
|
|
3133 | if (who->contr->unapply == unapply_never || |
|
|
3134 | (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) { |
3383 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
|
|
3384 | { |
3135 | new_draw_info(NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3385 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3136 | unapply_for_ob(who, op, AP_PRINT); |
3386 | unapply_for_ob (who, op, AP_PRINT); |
|
|
3387 | return 1; |
|
|
3388 | } |
|
|
3389 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
|
|
3390 | { |
|
|
3391 | i = unapply_for_ob (who, op, aflags); |
|
|
3392 | if (i) |
3137 | return 1; |
3393 | return 1; |
3138 | } |
3394 | } |
3139 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) { |
|
|
3140 | i = unapply_for_ob(who, op, aflags); |
|
|
3141 | if (i) return 1; |
|
|
3142 | } |
3395 | } |
3143 | } |
|
|
3144 | } |
3396 | } |
3145 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) { |
3397 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
|
|
3398 | { |
3146 | skop=find_skill_by_name(who, op->skill); |
3399 | skop = find_skill_by_name (who, op->skill); |
3147 | if (!skop) { |
3400 | if (!skop) |
|
|
3401 | { |
3148 | new_draw_info_format(NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3402 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3149 | return 1; |
3403 | return 1; |
|
|
3404 | } |
3150 | } else { |
3405 | else |
|
|
3406 | { |
3151 | /* While experience will be credited properly, we want to change the |
3407 | /* While experience will be credited properly, we want to change the |
3152 | * skill so that the dam and wc get updated |
3408 | * skill so that the dam and wc get updated |
3153 | */ |
3409 | */ |
3154 | change_skill(who, skop, 0); |
3410 | change_skill (who, skop, 0); |
3155 | } |
|
|
3156 | } |
|
|
3157 | |
3411 | } |
3158 | if (who->type == PLAYER && op->item_power && |
3412 | } |
|
|
3413 | |
3159 | (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) { |
3414 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3415 | { |
3160 | new_draw_info(NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3416 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3161 | return 1; |
3417 | return 1; |
3162 | } |
3418 | } |
3163 | |
|
|
3164 | |
3419 | |
|
|
3420 | |
3165 | /* Ok. We are now at the state where we can apply the new object. |
3421 | /* Ok. We are now at the state where we can apply the new object. |
3166 | * Note that we don't have the checks for can_use_... |
3422 | * Note that we don't have the checks for can_use_... |
3167 | * below - that is already taken care of by can_apply_object. |
3423 | * below - that is already taken care of by can_apply_object. |
3168 | */ |
3424 | */ |
3169 | |
|
|
3170 | |
3425 | |
|
|
3426 | |
3171 | if(op->nrof > 1) |
3427 | if (op->nrof > 1) |
3172 | tmp = get_split_ob(op,op->nrof - 1); |
3428 | tmp = get_split_ob (op, op->nrof - 1); |
3173 | else |
3429 | else |
3174 | tmp = NULL; |
3430 | tmp = NULL; |
3175 | |
3431 | |
3176 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) |
3432 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3177 | || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
|
|
3178 | return RESULT_INT (0); |
3433 | return RESULT_INT (0); |
3179 | |
3434 | |
3180 | switch(op->type) { |
3435 | switch (op->type) |
|
|
3436 | { |
3181 | case WEAPON: |
3437 | case WEAPON: |
3182 | if (!check_weapon_power(who, op->last_eat)) { |
3438 | if (!check_weapon_power (who, op->last_eat)) |
3183 | new_draw_info(NDI_UNIQUE, 0,who, |
3439 | { |
3184 | "That weapon is too powerful for you to use."); |
3440 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3185 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3441 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3186 | if(tmp!=NULL) |
3442 | if (tmp != NULL) |
3187 | (void) insert_ob_in_ob(tmp,who); |
3443 | (void) insert_ob_in_ob (tmp, who); |
3188 | return 1; |
3444 | return 1; |
3189 | } |
3445 | } |
3190 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
3446 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3447 | { |
3191 | /* if the weapon does not have the name as the character, can't use it. */ |
3448 | /* if the weapon does not have the name as the character, can't use it. */ |
3192 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3449 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3193 | new_draw_info(NDI_UNIQUE, 0,who,"The weapon does not recognize you as its owner."); |
3450 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3194 | if(tmp!=NULL) |
3451 | if (tmp != NULL) |
3195 | (void) insert_ob_in_ob(tmp,who); |
3452 | (void) insert_ob_in_ob (tmp, who); |
3196 | return 1; |
3453 | return 1; |
3197 | } |
3454 | } |
3198 | SET_FLAG(op, FLAG_APPLIED); |
3455 | SET_FLAG (op, FLAG_APPLIED); |
3199 | |
3456 | |
|
|
3457 | if (skop) |
3200 | if (skop) change_skill(who, skop, 1); |
3458 | change_skill (who, skop, 1); |
3201 | if(!QUERY_FLAG(who,FLAG_READY_WEAPON)) |
3459 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3202 | SET_FLAG(who, FLAG_READY_WEAPON); |
3460 | SET_FLAG (who, FLAG_READY_WEAPON); |
3203 | |
3461 | |
3204 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wield %s.",query_name(op)); |
3462 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3205 | |
3463 | |
3206 | (void) change_abil (who,op); |
3464 | (void) change_abil (who, op); |
3207 | break; |
3465 | break; |
3208 | |
3466 | |
3209 | case ARMOUR: |
3467 | case ARMOUR: |
3210 | case HELMET: |
3468 | case HELMET: |
3211 | case SHIELD: |
3469 | case SHIELD: |
3212 | case BOOTS: |
3470 | case BOOTS: |
… | |
… | |
3214 | case GIRDLE: |
3472 | case GIRDLE: |
3215 | case BRACERS: |
3473 | case BRACERS: |
3216 | case CLOAK: |
3474 | case CLOAK: |
3217 | case RING: |
3475 | case RING: |
3218 | case AMULET: |
3476 | case AMULET: |
3219 | SET_FLAG(op, FLAG_APPLIED); |
3477 | SET_FLAG (op, FLAG_APPLIED); |
3220 | new_draw_info_format(NDI_UNIQUE, 0, who, "You wear %s.",query_name(op)); |
3478 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3221 | (void) change_abil (who,op); |
3479 | (void) change_abil (who, op); |
3222 | break; |
3480 | break; |
3223 | case LAMP: |
3481 | case LAMP: |
3224 | if (op->stats.food < 1) { |
3482 | if (op->stats.food < 1) |
|
|
3483 | { |
3225 | new_draw_info_format(NDI_UNIQUE, 0, who, "Your %s is out of" |
3484 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3226 | " fuel!", &op->name); |
|
|
3227 | return 1; |
3485 | return 1; |
3228 | } |
3486 | } |
3229 | new_draw_info_format(NDI_UNIQUE, 0, who, "You turn on your %s.", |
3487 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3230 | &op->name); |
|
|
3231 | tmp2 = arch_to_object(op->other_arch); |
3488 | tmp2 = arch_to_object (op->other_arch); |
3232 | tmp2->stats.food = op->stats.food; |
3489 | tmp2->stats.food = op->stats.food; |
3233 | SET_FLAG(tmp2, FLAG_APPLIED); |
3490 | SET_FLAG (tmp2, FLAG_APPLIED); |
3234 | if (QUERY_FLAG(op, FLAG_INV_LOCKED)) |
3491 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3235 | SET_FLAG(tmp2, FLAG_INV_LOCKED); |
3492 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3236 | insert_ob_in_ob(tmp2, who); |
3493 | insert_ob_in_ob (tmp2, who); |
3237 | |
3494 | |
3238 | /* Remove the old lantern */ |
3495 | /* Remove the old lantern */ |
3239 | if (who->type == PLAYER) |
3496 | if (who->type == PLAYER) |
3240 | esrv_del_item(who->contr, (tag_t)op->count); |
3497 | esrv_del_item (who->contr, (tag_t) op->count); |
3241 | remove_ob(op); |
3498 | remove_ob (op); |
3242 | free_object(op); |
3499 | free_object (op); |
3243 | |
3500 | |
3244 | /* insert the portion that was split off */ |
3501 | /* insert the portion that was split off */ |
3245 | if(tmp!=NULL) { |
3502 | if (tmp != NULL) |
|
|
3503 | { |
3246 | (void) insert_ob_in_ob(tmp,who); |
3504 | (void) insert_ob_in_ob (tmp, who); |
3247 | if(who->type==PLAYER) |
3505 | if (who->type == PLAYER) |
3248 | esrv_send_item(who, tmp); |
3506 | esrv_send_item (who, tmp); |
3249 | } |
3507 | } |
3250 | fix_player(who); |
3508 | fix_player (who); |
3251 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3509 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3510 | { |
3252 | if (who->type == PLAYER) { |
3511 | if (who->type == PLAYER) |
|
|
3512 | { |
3253 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3513 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3254 | SET_FLAG(tmp2, FLAG_KNOWN_CURSED); |
3514 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3255 | } |
3515 | } |
3256 | } |
3516 | } |
3257 | if(who->type==PLAYER) |
3517 | if (who->type == PLAYER) |
3258 | esrv_send_item(who, tmp2); |
3518 | esrv_send_item (who, tmp2); |
3259 | return 0; |
3519 | return 0; |
3260 | break; |
3520 | break; |
3261 | |
3521 | |
3262 | /* this part is needed for skill-tools */ |
3522 | /* this part is needed for skill-tools */ |
3263 | case SKILL: |
3523 | case SKILL: |
3264 | case SKILL_TOOL: |
3524 | case SKILL_TOOL: |
3265 | if (who->chosen_skill) { |
3525 | if (who->chosen_skill) |
|
|
3526 | { |
3266 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3527 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3267 | return 1; |
3528 | return 1; |
3268 | } |
3529 | } |
3269 | if (who->type == PLAYER) { |
3530 | if (who->type == PLAYER) |
|
|
3531 | { |
3270 | who->contr->shoottype = range_skill; |
3532 | who->contr->shoottype = range_skill; |
3271 | who->contr->ranges[range_skill] = op; |
3533 | who->contr->ranges[range_skill] = op; |
3272 | if ( ! op->invisible) { |
3534 | if (!op->invisible) |
|
|
3535 | { |
3273 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", |
3536 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3274 | query_name (op)); |
|
|
3275 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3276 | "You can now use the skill: %s.", |
|
|
3277 | &op->skill); |
|
|
3278 | } else { |
|
|
3279 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", |
3537 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3280 | op->skill ? &op->skill : &op->name); |
|
|
3281 | } |
3538 | } |
|
|
3539 | else |
|
|
3540 | { |
|
|
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3282 | } |
3542 | } |
|
|
3543 | } |
3283 | SET_FLAG (op, FLAG_APPLIED); |
3544 | SET_FLAG (op, FLAG_APPLIED); |
3284 | (void) change_abil (who, op); |
3545 | (void) change_abil (who, op); |
3285 | who->chosen_skill = op; |
3546 | who->chosen_skill = op; |
3286 | SET_FLAG (who, FLAG_READY_SKILL); |
3547 | SET_FLAG (who, FLAG_READY_SKILL); |
3287 | break; |
3548 | break; |
3288 | |
3549 | |
3289 | case BOW: |
3550 | case BOW: |
3290 | if (!check_weapon_power(who, op->last_eat)) { |
3551 | if (!check_weapon_power (who, op->last_eat)) |
3291 | new_draw_info(NDI_UNIQUE, 0, who, |
3552 | { |
3292 | "That item is too powerful for you to use."); |
3553 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3293 | new_draw_info(NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3554 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3294 | if(tmp != NULL) |
3555 | if (tmp != NULL) |
3295 | (void)insert_ob_in_ob(tmp,who); |
3556 | (void) insert_ob_in_ob (tmp, who); |
3296 | return 1; |
3557 | return 1; |
3297 | } |
3558 | } |
3298 | if( op->level && (strncmp(op->name,who->name,strlen(who->name)))) { |
3559 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3299 | new_draw_info(NDI_UNIQUE, 0, who, |
3560 | { |
3300 | "The weapon does not recognize you as its owner."); |
3561 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3301 | if(tmp != NULL) |
3562 | if (tmp != NULL) |
3302 | (void)insert_ob_in_ob(tmp,who); |
3563 | (void) insert_ob_in_ob (tmp, who); |
3303 | return 1; |
3564 | return 1; |
3304 | } |
3565 | } |
3305 | /*FALLTHROUGH*/ |
3566 | /*FALLTHROUGH*/ case WAND: |
3306 | case WAND: |
|
|
3307 | case ROD: |
3567 | case ROD: |
3308 | case HORN: |
3568 | case HORN: |
3309 | /* check for skill, alter player status */ |
3569 | /* check for skill, alter player status */ |
3310 | SET_FLAG(op, FLAG_APPLIED); |
3570 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3571 | if (skop) |
3311 | if (skop) change_skill(who, skop, 0); |
3572 | change_skill (who, skop, 0); |
3312 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name(op)); |
3573 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3313 | |
3574 | |
3314 | if(who->type==PLAYER) { |
3575 | if (who->type == PLAYER) |
|
|
3576 | { |
3315 | if (op->type == BOW) { |
3577 | if (op->type == BOW) |
|
|
3578 | { |
3316 | (void)change_abil(who, op); |
3579 | (void) change_abil (who, op); |
3317 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3580 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3318 | "You will now fire %s with %s.", |
|
|
3319 | op->race ? &op->race : "nothing", query_name(op)); |
3581 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3320 | who->contr->shoottype = range_bow; |
3582 | who->contr->shoottype = range_bow; |
3321 | } else { |
|
|
3322 | who->contr->shoottype = range_misc; |
|
|
3323 | } |
3583 | } |
3324 | } else { |
3584 | else |
|
|
3585 | { |
|
|
3586 | who->contr->shoottype = range_misc; |
|
|
3587 | } |
|
|
3588 | } |
|
|
3589 | else |
|
|
3590 | { |
3325 | if (op->type == BOW) |
3591 | if (op->type == BOW) |
3326 | SET_FLAG (who, FLAG_READY_BOW); |
3592 | SET_FLAG (who, FLAG_READY_BOW); |
3327 | else |
3593 | else |
3328 | SET_FLAG (who, FLAG_READY_RANGE); |
3594 | SET_FLAG (who, FLAG_READY_RANGE); |
3329 | } |
3595 | } |
3330 | break; |
3596 | break; |
3331 | |
3597 | |
3332 | case BUILDER: |
3598 | case BUILDER: |
3333 | if ( who->contr->ranges[ range_builder ] ) |
3599 | if (who->contr->ranges[range_builder]) |
3334 | unapply_special( who, who->contr->ranges[ range_builder ], 0 ); |
3600 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3335 | who->contr->shoottype = range_builder; |
3601 | who->contr->shoottype = range_builder; |
3336 | who->contr->ranges[ range_builder ] = op; |
3602 | who->contr->ranges[range_builder] = op; |
3337 | new_draw_info_format( NDI_UNIQUE, 0, who, "You ready your %s.", query_name( op ) ); |
3603 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3338 | break; |
3604 | break; |
3339 | |
3605 | |
3340 | default: |
3606 | default: |
3341 | new_draw_info_format(NDI_UNIQUE, 0, who, "You apply %s.",query_name(op)); |
3607 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3342 | } /* end of switch op->type */ |
3608 | } /* end of switch op->type */ |
3343 | |
3609 | |
3344 | SET_FLAG(op, FLAG_APPLIED); |
3610 | SET_FLAG (op, FLAG_APPLIED); |
3345 | |
3611 | |
3346 | if(tmp!=NULL) |
3612 | if (tmp != NULL) |
3347 | tmp = insert_ob_in_ob(tmp,who); |
3613 | tmp = insert_ob_in_ob (tmp, who); |
3348 | |
3614 | |
3349 | fix_player(who); |
3615 | fix_player (who); |
3350 | |
3616 | |
3351 | /* We exclude spell casting objects. The fire code will set the |
3617 | /* We exclude spell casting objects. The fire code will set the |
3352 | * been applied flag when they are used - until that point, |
3618 | * been applied flag when they are used - until that point, |
3353 | * you don't know anything about them. |
3619 | * you don't know anything about them. |
3354 | */ |
3620 | */ |
3355 | if (who->type == PLAYER && op->type!=WAND && op->type!=HORN && |
3621 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3356 | op->type!=ROD) |
|
|
3357 | SET_FLAG(op,FLAG_BEEN_APPLIED); |
3622 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3358 | |
3623 | |
3359 | if (QUERY_FLAG(op, FLAG_CURSED) || QUERY_FLAG(op, FLAG_DAMNED)) { |
3624 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3625 | { |
3360 | if (who->type == PLAYER) { |
3626 | if (who->type == PLAYER) |
|
|
3627 | { |
3361 | new_draw_info(NDI_UNIQUE, 0,who, "Oops, it feels deadly cold!"); |
3628 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3362 | SET_FLAG(op,FLAG_KNOWN_CURSED); |
3629 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3363 | } |
3630 | } |
3364 | } |
3631 | } |
3365 | if(who->type==PLAYER) { |
3632 | if (who->type == PLAYER) |
|
|
3633 | { |
3366 | /* if multiple objects were applied, update both slots */ |
3634 | /* if multiple objects were applied, update both slots */ |
3367 | if (tmp) |
3635 | if (tmp) |
3368 | esrv_send_item(who, tmp); |
3636 | esrv_send_item (who, tmp); |
3369 | esrv_send_item(who, op); |
3637 | esrv_send_item (who, op); |
3370 | } |
3638 | } |
3371 | return 0; |
3639 | return 0; |
3372 | } |
3640 | } |
3373 | |
3641 | |
3374 | |
3642 | |
|
|
3643 | int |
3375 | int monster_apply_special (object *who, object *op, int aflags) |
3644 | monster_apply_special (object *who, object *op, int aflags) |
3376 | { |
3645 | { |
3377 | if (QUERY_FLAG (op, FLAG_UNPAID) && ! QUERY_FLAG (op, FLAG_APPLIED)) |
3646 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3378 | return 1; |
3647 | return 1; |
3379 | return apply_special (who, op, aflags); |
3648 | return apply_special (who, op, aflags); |
3380 | } |
3649 | } |
3381 | |
3650 | |
3382 | /** |
3651 | /** |
3383 | * Map was just loaded, handle op's initialisation. |
3652 | * Map was just loaded, handle op's initialisation. |
3384 | * |
3653 | * |
3385 | * Generates shop floor's item, and treasures. |
3654 | * Generates shop floor's item, and treasures. |
3386 | */ |
3655 | */ |
|
|
3656 | int |
3387 | int auto_apply (object *op) { |
3657 | auto_apply (object *op) |
|
|
3658 | { |
3388 | object *tmp = NULL, *tmp2; |
3659 | object *tmp = NULL, *tmp2; |
3389 | int i; |
3660 | int i; |
3390 | |
3661 | |
3391 | switch(op->type) { |
3662 | switch (op->type) |
|
|
3663 | { |
3392 | case SHOP_FLOOR: |
3664 | case SHOP_FLOOR: |
3393 | if (!HAS_RANDOM_ITEMS(op)) return 0; |
3665 | if (!HAS_RANDOM_ITEMS (op)) |
|
|
3666 | return 0; |
|
|
3667 | do |
3394 | do { |
3668 | { |
3395 | i=10; /* let's give it 10 tries */ |
3669 | i = 10; /* let's give it 10 tries */ |
3396 | while((tmp=generate_treasure(op->randomitems, |
3670 | while ((tmp = generate_treasure (op->randomitems, |
3397 | op->stats.exp?(int)op->stats.exp:MAX(op->map->difficulty, 5)))==NULL&&--i); |
3671 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3398 | if(tmp==NULL) |
3672 | if (tmp == NULL) |
3399 | return 0; |
3673 | return 0; |
3400 | if(QUERY_FLAG(tmp, FLAG_CURSED) || QUERY_FLAG(tmp, FLAG_DAMNED)) { |
3674 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
3675 | { |
3401 | free_object(tmp); |
3676 | free_object (tmp); |
3402 | tmp = NULL; |
3677 | tmp = NULL; |
3403 | } |
3678 | } |
|
|
3679 | } |
3404 | } while(!tmp); |
3680 | while (!tmp); |
3405 | tmp->x=op->x; |
3681 | tmp->x = op->x; |
3406 | tmp->y=op->y; |
3682 | tmp->y = op->y; |
3407 | SET_FLAG(tmp,FLAG_UNPAID); |
3683 | SET_FLAG (tmp, FLAG_UNPAID); |
3408 | insert_ob_in_map(tmp,op->map,NULL,0); |
3684 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3409 | CLEAR_FLAG(op,FLAG_AUTO_APPLY); |
3685 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3410 | identify(tmp); |
3686 | identify (tmp); |
3411 | break; |
3687 | break; |
3412 | |
3688 | |
3413 | case TREASURE: |
3689 | case TREASURE: |
3414 | if (QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
3690 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3415 | return 0; |
3691 | return 0; |
3416 | while ((op->stats.hp--)>0) |
3692 | while ((op->stats.hp--) > 0) |
3417 | create_treasure(op->randomitems, op, op->map?GT_ENVIRONMENT:0, |
3693 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3418 | op->stats.exp ? (int)op->stats.exp : |
|
|
3419 | op->map == NULL ? 14: op->map->difficulty,0); |
3694 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3420 | |
3695 | |
3421 | /* If we generated an object and put it in this object inventory, |
3696 | /* If we generated an object and put it in this object inventory, |
3422 | * move it to the parent object as the current object is about |
3697 | * move it to the parent object as the current object is about |
3423 | * to disappear. An example of this item is the random_* stuff |
3698 | * to disappear. An example of this item is the random_* stuff |
3424 | * that is put inside other objects. |
3699 | * that is put inside other objects. |
3425 | */ |
3700 | */ |
3426 | for (tmp=op->inv; tmp; tmp=tmp2) { |
3701 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3702 | { |
3427 | tmp2 = tmp->below; |
3703 | tmp2 = tmp->below; |
3428 | remove_ob(tmp); |
3704 | remove_ob (tmp); |
|
|
3705 | if (op->env) |
3429 | if (op->env) insert_ob_in_ob(tmp, op->env); |
3706 | insert_ob_in_ob (tmp, op->env); |
|
|
3707 | else |
3430 | else free_object(tmp); |
3708 | free_object (tmp); |
3431 | } |
3709 | } |
3432 | remove_ob(op); |
3710 | remove_ob (op); |
3433 | free_object(op); |
3711 | free_object (op); |
3434 | break; |
3712 | break; |
3435 | } |
3713 | } |
3436 | return tmp ? 1 : 0; |
3714 | return tmp ? 1 : 0; |
3437 | } |
3715 | } |
3438 | |
3716 | |
3439 | /** |
3717 | /** |
3440 | * fix_auto_apply goes through the entire map (only the first time |
3718 | * fix_auto_apply goes through the entire map (only the first time |
3441 | * when an original map is loaded) and performs special actions for |
3719 | * when an original map is loaded) and performs special actions for |
3442 | * certain objects (most initialization of chests and creation of |
3720 | * certain objects (most initialization of chests and creation of |
3443 | * treasures and stuff). Calls auto_apply if appropriate. |
3721 | * treasures and stuff). Calls auto_apply if appropriate. |
3444 | */ |
3722 | */ |
3445 | void |
3723 | void |
3446 | fix_auto_apply (mapstruct * m) |
3724 | fix_auto_apply (mapstruct *m) |
3447 | { |
3725 | { |
3448 | object *tmp, *above = NULL; |
3726 | object *tmp, *above = NULL; |
3449 | int x, y; |
3727 | int x, y; |
3450 | |
3728 | |
3451 | if (m == NULL) |
3729 | if (m == NULL) |
… | |
… | |
3473 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3751 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3474 | |
3752 | |
3475 | invtmp->randomitems = NULL; |
3753 | invtmp->randomitems = NULL; |
3476 | } |
3754 | } |
3477 | else if (invtmp && invtmp->arch |
3755 | else if (invtmp && invtmp->arch |
3478 | && invtmp->type != TREASURE |
3756 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
3479 | && invtmp->type != SPELL |
|
|
3480 | && invtmp->type != CLASS |
|
|
3481 | && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3482 | { |
3757 | { |
3483 | create_treasure (invtmp->randomitems, invtmp, 0, |
3758 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3484 | m->difficulty, 0); |
|
|
3485 | /* Need to clear this so that we never try to create |
3759 | /* Need to clear this so that we never try to create |
3486 | * treasure again for this object |
3760 | * treasure again for this object |
3487 | */ |
3761 | */ |
3488 | invtmp->randomitems = NULL; |
3762 | invtmp->randomitems = NULL; |
3489 | } |
3763 | } |
… | |
… | |
3497 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3771 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3498 | * else you get two spells in the book ^_- |
3772 | * else you get two spells in the book ^_- |
3499 | * Ryo 2004-08-16 |
3773 | * Ryo 2004-08-16 |
3500 | */ |
3774 | */ |
3501 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3775 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3502 | || tmp->type == HORN || tmp->type == FIREWALL |
3776 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3503 | || tmp->type == POTION || tmp->type == ALTAR |
|
|
3504 | || tmp->type == SPELLBOOK) |
|
|
3505 | tmp->randomitems = NULL; |
3777 | tmp->randomitems = NULL; |
3506 | |
3778 | |
3507 | } |
3779 | } |
3508 | |
3780 | |
3509 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3781 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3510 | auto_apply (tmp); |
3782 | auto_apply (tmp); |
3511 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) |
3783 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
3512 | && HAS_RANDOM_ITEMS (tmp)) |
|
|
3513 | { |
3784 | { |
3514 | while ((tmp->stats.hp--) > 0) |
3785 | while ((tmp->stats.hp--) > 0) |
3515 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
3786 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
3516 | tmp->randomitems = NULL; |
3787 | tmp->randomitems = NULL; |
3517 | } |
3788 | } |
3518 | else if (tmp->type == TIMED_GATE) |
3789 | else if (tmp->type == TIMED_GATE) |
3519 | { |
3790 | { |
3520 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3791 | object *head = tmp->head != NULL ? tmp->head : tmp; |
|
|
3792 | |
3521 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3793 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3522 | { |
3794 | { |
3523 | tmp->speed = 0; |
3795 | tmp->speed = 0; |
3524 | update_ob_speed (tmp); |
3796 | update_ob_speed (tmp); |
3525 | } |
3797 | } |
… | |
… | |
3531 | * This is a problem for the above objects, because they have counters |
3803 | * This is a problem for the above objects, because they have counters |
3532 | * which say how many times to make the treasure. |
3804 | * which say how many times to make the treasure. |
3533 | */ |
3805 | */ |
3534 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3806 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3535 | && tmp->type != TREASURE && tmp->type != SPELL |
3807 | && tmp->type != TREASURE && tmp->type != SPELL |
3536 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS |
3808 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3537 | && HAS_RANDOM_ITEMS (tmp)) |
|
|
3538 | { |
3809 | { |
3539 | create_treasure (tmp->randomitems, tmp, GT_APPLY, |
3810 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3540 | m->difficulty, 0); |
|
|
3541 | tmp->randomitems = NULL; |
3811 | tmp->randomitems = NULL; |
3542 | } |
3812 | } |
3543 | } |
3813 | } |
3544 | |
3814 | |
3545 | for (x = 0; x < MAP_WIDTH (m); x++) |
3815 | for (x = 0; x < MAP_WIDTH (m); x++) |
3546 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3816 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3547 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
3817 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
3548 | if (tmp->above && |
|
|
3549 | (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3818 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3550 | check_trigger (tmp, tmp->above); |
3819 | check_trigger (tmp, tmp->above); |
3551 | } |
3820 | } |
3552 | |
3821 | |
3553 | /** |
3822 | /** |
3554 | * Handles player eating food that temporarily changes status (resistances, stats). |
3823 | * Handles player eating food that temporarily changes status (resistances, stats). |
3555 | * This used to call cast_change_attr(), but |
3824 | * This used to call cast_change_attr(), but |
3556 | * that doesn't work with the new spell code. Since we know what |
3825 | * that doesn't work with the new spell code. Since we know what |
3557 | * the food changes, just grab a force and use that instead. |
3826 | * the food changes, just grab a force and use that instead. |
3558 | */ |
3827 | */ |
3559 | |
3828 | |
|
|
3829 | void |
3560 | void eat_special_food(object *who, object *food) { |
3830 | eat_special_food (object *who, object *food) |
|
|
3831 | { |
3561 | object *force; |
3832 | object *force; |
3562 | int i, did_one=0; |
3833 | int i, did_one = 0; |
3563 | sint8 k; |
3834 | sint8 k; |
3564 | |
3835 | |
3565 | force = get_archetype(FORCE_NAME); |
3836 | force = get_archetype (FORCE_NAME); |
3566 | |
3837 | |
3567 | for (i=0; i < NUM_STATS; i++) { |
3838 | for (i = 0; i < NUM_STATS; i++) |
|
|
3839 | { |
3568 | k = get_attr_value(&food->stats, i); |
3840 | k = get_attr_value (&food->stats, i); |
3569 | if (k) { |
3841 | if (k) |
|
|
3842 | { |
3570 | set_attr_value(&force->stats, i, k); |
3843 | set_attr_value (&force->stats, i, k); |
3571 | did_one = 1; |
3844 | did_one = 1; |
3572 | } |
3845 | } |
3573 | } |
3846 | } |
3574 | |
3847 | |
3575 | /* check if we can protect the eater */ |
3848 | /* check if we can protect the eater */ |
3576 | for (i=0; i<NROFATTACKS; i++) { |
3849 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3850 | { |
3577 | if (food->resist[i]>0) { |
3851 | if (food->resist[i] > 0) |
|
|
3852 | { |
3578 | force->resist[i] = food->resist[i] / 2; |
3853 | force->resist[i] = food->resist[i] / 2; |
3579 | did_one = 1; |
3854 | did_one = 1; |
3580 | } |
3855 | } |
3581 | } |
3856 | } |
3582 | if (did_one) { |
3857 | if (did_one) |
|
|
3858 | { |
3583 | force->speed = 0.1; |
3859 | force->speed = 0.1; |
3584 | update_ob_speed(force); |
3860 | update_ob_speed (force); |
3585 | /* bigger morsel of food = longer effect time */ |
3861 | /* bigger morsel of food = longer effect time */ |
3586 | force->stats.food = food->stats.food / 5; |
3862 | force->stats.food = food->stats.food / 5; |
3587 | SET_FLAG(force, FLAG_IS_USED_UP); |
3863 | SET_FLAG (force, FLAG_IS_USED_UP); |
3588 | SET_FLAG(force, FLAG_APPLIED); |
3864 | SET_FLAG (force, FLAG_APPLIED); |
3589 | change_abil(who, force); |
3865 | change_abil (who, force); |
3590 | insert_ob_in_ob(force, who); |
3866 | insert_ob_in_ob (force, who); |
3591 | } else { |
3867 | } |
|
|
3868 | else |
|
|
3869 | { |
3592 | free_object(force); |
3870 | free_object (force); |
3593 | } |
3871 | } |
3594 | |
3872 | |
3595 | /* check for hp, sp change */ |
3873 | /* check for hp, sp change */ |
3596 | if(food->stats.hp!=0) { |
3874 | if (food->stats.hp != 0) |
|
|
3875 | { |
3597 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3876 | if (QUERY_FLAG (food, FLAG_CURSED)) |
|
|
3877 | { |
3598 | strcpy(who->contr->killer,food->name); |
3878 | strcpy (who->contr->killer, food->name); |
3599 | hit_player(who, food->stats.hp, food, AT_POISON, 1); |
3879 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
|
|
3880 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
|
|
3881 | } |
|
|
3882 | else |
|
|
3883 | { |
|
|
3884 | if (food->stats.hp > 0) |
|
|
3885 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
|
|
3886 | else |
3600 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
3887 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3601 | } else { |
|
|
3602 | if(food->stats.hp>0) |
|
|
3603 | new_draw_info(NDI_UNIQUE, 0,who,"You begin to feel better."); |
|
|
3604 | else |
|
|
3605 | new_draw_info(NDI_UNIQUE, 0,who,"Eck!...that was poisonous!"); |
|
|
3606 | who->stats.hp += food->stats.hp; |
3888 | who->stats.hp += food->stats.hp; |
3607 | } |
3889 | } |
3608 | } |
3890 | } |
3609 | if(food->stats.sp!=0) { |
3891 | if (food->stats.sp != 0) |
|
|
3892 | { |
3610 | if(QUERY_FLAG(food, FLAG_CURSED)) { |
3893 | if (QUERY_FLAG (food, FLAG_CURSED)) |
|
|
3894 | { |
3611 | new_draw_info(NDI_UNIQUE, 0,who,"You are drained of mana!"); |
3895 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3612 | who->stats.sp -= food->stats.sp; |
3896 | who->stats.sp -= food->stats.sp; |
3613 | if(who->stats.sp<0) who->stats.sp=0; |
3897 | if (who->stats.sp < 0) |
3614 | } else { |
3898 | who->stats.sp = 0; |
|
|
3899 | } |
|
|
3900 | else |
|
|
3901 | { |
3615 | new_draw_info(NDI_UNIQUE, 0,who,"You feel a rush of magical energy!"); |
3902 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3616 | who->stats.sp += food->stats.sp; |
3903 | who->stats.sp += food->stats.sp; |
3617 | /* place limit on max sp from food? */ |
3904 | /* place limit on max sp from food? */ |
3618 | } |
3905 | } |
3619 | } |
3906 | } |
3620 | fix_player(who); |
3907 | fix_player (who); |
3621 | } |
3908 | } |
3622 | |
3909 | |
3623 | |
3910 | |
3624 | /** |
3911 | /** |
3625 | * Designed primarily to light torches/lanterns/etc. |
3912 | * Designed primarily to light torches/lanterns/etc. |
3626 | * Also burns up burnable material too. First object in the inventory is |
3913 | * Also burns up burnable material too. First object in the inventory is |
3627 | * the selected object to "burn". -b.t. |
3914 | * the selected object to "burn". -b.t. |
3628 | */ |
3915 | */ |
3629 | |
3916 | |
|
|
3917 | void |
3630 | void apply_lighter(object *who, object *lighter) { |
3918 | apply_lighter (object *who, object *lighter) |
|
|
3919 | { |
3631 | object *item; |
3920 | object *item; |
3632 | int is_player_env=0; |
3921 | int is_player_env = 0; |
3633 | uint32 nrof; |
3922 | uint32 nrof; |
3634 | tag_t count; |
3923 | tag_t count; |
3635 | char item_name[MAX_BUF]; |
3924 | char item_name[MAX_BUF]; |
3636 | |
3925 | |
3637 | item=find_marked_object(who); |
3926 | item = find_marked_object (who); |
3638 | if(item) { |
3927 | if (item) |
|
|
3928 | { |
3639 | if(lighter->last_eat && lighter->stats.food) { /* lighter gets used up */ |
3929 | if (lighter->last_eat && lighter->stats.food) |
|
|
3930 | { /* lighter gets used up */ |
3640 | /* Split multiple lighters if they're being used up. Otherwise * |
3931 | /* Split multiple lighters if they're being used up. Otherwise * |
3641 | * one charge from each would be used up. --DAMN */ |
3932 | * one charge from each would be used up. --DAMN */ |
3642 | if(lighter->nrof > 1) { |
3933 | if (lighter->nrof > 1) |
|
|
3934 | { |
3643 | object *oneLighter = get_object(); |
3935 | object *oneLighter = get_object (); |
|
|
3936 | |
3644 | copy_object(lighter, oneLighter); |
3937 | copy_object (lighter, oneLighter); |
3645 | lighter->nrof -= 1; |
3938 | lighter->nrof -= 1; |
3646 | oneLighter->nrof = 1; |
3939 | oneLighter->nrof = 1; |
3647 | oneLighter->stats.food--; |
3940 | oneLighter->stats.food--; |
3648 | esrv_send_item(who, lighter); |
3941 | esrv_send_item (who, lighter); |
3649 | oneLighter=insert_ob_in_ob(oneLighter, who); |
3942 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3650 | esrv_send_item(who, oneLighter); |
3943 | esrv_send_item (who, oneLighter); |
|
|
3944 | } |
3651 | } else { |
3945 | else |
|
|
3946 | { |
3652 | lighter->stats.food--; |
3947 | lighter->stats.food--; |
3653 | } |
3948 | } |
3654 | |
3949 | |
3655 | } else if(lighter->last_eat) { /* no charges left in lighter */ |
3950 | } |
3656 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3951 | else if (lighter->last_eat) |
3657 | "You attempt to light the %s with a used up %s.", |
3952 | { /* no charges left in lighter */ |
3658 | &item->name, &lighter->name); |
3953 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3659 | return; |
3954 | return; |
3660 | } |
3955 | } |
3661 | /* Perhaps we should split what we are trying to light on fire? |
3956 | /* Perhaps we should split what we are trying to light on fire? |
3662 | * I can't see many times when you would want to light multiple |
3957 | * I can't see many times when you would want to light multiple |
3663 | * objects at once. |
3958 | * objects at once. |
3664 | */ |
3959 | */ |
3665 | nrof=item->nrof; |
3960 | nrof = item->nrof; |
3666 | count=item->count; |
3961 | count = item->count; |
3667 | /* If the item is destroyed, we don't have a valid pointer to the |
3962 | /* If the item is destroyed, we don't have a valid pointer to the |
3668 | * name object, so make a copy so the message we print out makes |
3963 | * name object, so make a copy so the message we print out makes |
3669 | * some sense. |
3964 | * some sense. |
3670 | */ |
3965 | */ |
3671 | strcpy(item_name, item->name); |
3966 | strcpy (item_name, item->name); |
3672 | if (who == is_player_inv(item)) is_player_env=1; |
3967 | if (who == is_player_inv (item)) |
|
|
3968 | is_player_env = 1; |
3673 | |
3969 | |
3674 | save_throw_object(item,AT_FIRE,who); |
3970 | save_throw_object (item, AT_FIRE, who); |
3675 | /* Change to check count and not freed, since the object pointer |
3971 | /* Change to check count and not freed, since the object pointer |
3676 | * may have gotten recycled |
3972 | * may have gotten recycled |
3677 | */ |
3973 | */ |
3678 | if ((nrof != item->nrof ) || (count != item->count)) { |
3974 | if ((nrof != item->nrof) || (count != item->count)) |
3679 | new_draw_info_format(NDI_UNIQUE, 0,who, |
3975 | { |
3680 | "You light the %s with the %s.", &item_name, &lighter->name); |
3976 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3681 | /* Need to update the player so that the players glow radius |
3977 | /* Need to update the player so that the players glow radius |
3682 | * gets changed. |
3978 | * gets changed. |
3683 | */ |
3979 | */ |
3684 | if (is_player_env) fix_player(who); |
3980 | if (is_player_env) |
|
|
3981 | fix_player (who); |
|
|
3982 | } |
3685 | } else { |
3983 | else |
3686 | new_draw_info_format(NDI_UNIQUE, 0,who, |
|
|
3687 | "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
|
|
3688 | } |
3984 | { |
|
|
3985 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
|
|
3986 | } |
3689 | |
3987 | |
3690 | } else /* nothing to light */ |
3988 | } |
|
|
3989 | else /* nothing to light */ |
3691 | new_draw_info(NDI_UNIQUE, 0,who,"You need to mark a lightable object."); |
3990 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3692 | |
3991 | |
3693 | } |
3992 | } |
3694 | |
3993 | |
3695 | /** |
3994 | /** |
3696 | * op made some mistake with a scroll, this takes care of punishment. |
3995 | * op made some mistake with a scroll, this takes care of punishment. |
3697 | * scroll_failure()- hacked directly from spell_failure |
3996 | * scroll_failure()- hacked directly from spell_failure |
3698 | */ |
3997 | */ |
|
|
3998 | void |
3699 | void scroll_failure(object *op, int failure, int power) |
3999 | scroll_failure (object *op, int failure, int power) |
3700 | { |
4000 | { |
3701 | if(abs(failure/4)>power) power=abs(failure/4); /* set minimum effect */ |
4001 | if (abs (failure / 4) > power) |
|
|
4002 | power = abs (failure / 4); /* set minimum effect */ |
3702 | |
4003 | |
3703 | if(failure<= -1&&failure > -15) {/* wonder */ |
4004 | if (failure <= -1 && failure > -15) |
|
|
4005 | { /* wonder */ |
3704 | object *tmp; |
4006 | object *tmp; |
3705 | |
4007 | |
3706 | new_draw_info(NDI_UNIQUE, 0,op,"Your spell warps!."); |
4008 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3707 | tmp=get_archetype(SPELL_WONDER); |
4009 | tmp = get_archetype (SPELL_WONDER); |
3708 | cast_wonder(op, op, 0, tmp); |
4010 | cast_wonder (op, op, 0, tmp); |
3709 | free_object(tmp); |
4011 | free_object (tmp); |
|
|
4012 | } |
3710 | } else if (failure <= -15&&failure > -35) {/* drain mana */ |
4013 | else if (failure <= -15 && failure > -35) |
|
|
4014 | { /* drain mana */ |
3711 | new_draw_info(NDI_UNIQUE, 0,op,"Your mana is drained!."); |
4015 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3712 | op->stats.sp -= random_roll(0, power-1, op, PREFER_LOW); |
4016 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3713 | if(op->stats.sp<0) op->stats.sp = 0; |
4017 | if (op->stats.sp < 0) |
|
|
4018 | op->stats.sp = 0; |
|
|
4019 | } |
3714 | } else if (settings.spell_failure_effects == TRUE) { |
4020 | else if (settings.spell_failure_effects == TRUE) |
|
|
4021 | { |
3715 | if (failure <= -35&&failure > -60) { /* confusion */ |
4022 | if (failure <= -35 && failure > -60) |
|
|
4023 | { /* confusion */ |
3716 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
4024 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3717 | confuse_player(op,op,power); |
4025 | confuse_player (op, op, power); |
|
|
4026 | } |
3718 | } else if (failure <= -60&&failure> -70) {/* paralysis */ |
4027 | else if (failure <= -60 && failure > -70) |
|
|
4028 | { /* paralysis */ |
3719 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils and paralyzes " |
4029 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3720 | "you!"); |
|
|
3721 | paralyze_player(op,op,power); |
4030 | paralyze_player (op, op, power); |
|
|
4031 | } |
3722 | } else if (failure <= -70&&failure> -80) {/* blind */ |
4032 | else if (failure <= -70 && failure > -80) |
|
|
4033 | { /* blind */ |
3723 | new_draw_info(NDI_UNIQUE, 0,op,"The magic recoils on you!"); |
4034 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3724 | blind_player(op,op,power); |
4035 | blind_player (op, op, power); |
3725 | } else if (failure <= -80) {/* blast the immediate area */ |
4036 | } |
|
|
4037 | else if (failure <= -80) |
|
|
4038 | { /* blast the immediate area */ |
3726 | object *tmp; |
4039 | object *tmp; |
|
|
4040 | |
3727 | tmp=get_archetype(LOOSE_MANA); |
4041 | tmp = get_archetype (LOOSE_MANA); |
3728 | cast_magic_storm(op,tmp, power); |
4042 | cast_magic_storm (op, tmp, power); |
3729 | new_draw_info(NDI_UNIQUE, 0,op,"You unlease uncontrolled mana!"); |
4043 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3730 | free_object(tmp); |
4044 | free_object (tmp); |
3731 | } |
4045 | } |
3732 | } |
4046 | } |
3733 | } |
4047 | } |
3734 | |
4048 | |
|
|
4049 | void |
3735 | void apply_changes_to_player(object *pl, object *change) { |
4050 | apply_changes_to_player (object *pl, object *change) |
|
|
4051 | { |
3736 | int excess_stat=0; /* if the stat goes over the maximum |
4052 | int excess_stat = 0; /* if the stat goes over the maximum |
3737 | for the race, put the excess stat some |
4053 | for the race, put the excess stat some |
3738 | where else. */ |
4054 | where else. */ |
3739 | |
4055 | |
3740 | switch (change->type) { |
4056 | switch (change->type) |
|
|
4057 | { |
3741 | case CLASS: { |
4058 | case CLASS: |
|
|
4059 | { |
3742 | living *stats = &(pl->contr->orig_stats); |
4060 | living *stats = &(pl->contr->orig_stats); |
3743 | living *ns = &(change->stats); |
4061 | living *ns = &(change->stats); |
3744 | object *walk; |
4062 | object *walk; |
3745 | int flag_change_face=1; |
4063 | int flag_change_face = 1; |
3746 | |
4064 | |
3747 | /* the following code assigns stats up to the stat max |
4065 | /* the following code assigns stats up to the stat max |
3748 | * for the race, and if the stat max is exceeded, |
4066 | * for the race, and if the stat max is exceeded, |
3749 | * tries to randomly reassign the excess stat |
4067 | * tries to randomly reassign the excess stat |
3750 | */ |
4068 | */ |
3751 | int i,j; |
4069 | int i, j; |
|
|
4070 | |
3752 | for(i=0;i<NUM_STATS;i++) { |
4071 | for (i = 0; i < NUM_STATS; i++) |
|
|
4072 | { |
3753 | sint8 stat=get_attr_value(stats,i); |
4073 | sint8 stat = get_attr_value (stats, i); |
3754 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
4074 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4075 | |
3755 | stat += get_attr_value(ns,i); |
4076 | stat += get_attr_value (ns, i); |
3756 | if(stat > 20 + race_bonus) { |
4077 | if (stat > 20 + race_bonus) |
|
|
4078 | { |
3757 | excess_stat++; |
4079 | excess_stat++; |
3758 | stat = 20+race_bonus; |
4080 | stat = 20 + race_bonus; |
3759 | } |
4081 | } |
3760 | set_attr_value(stats,i,stat); |
4082 | set_attr_value (stats, i, stat); |
3761 | } |
4083 | } |
3762 | |
4084 | |
3763 | for(j=0;excess_stat >0 && j<100;j++) {/* try 100 times to assign excess stats */ |
4085 | for (j = 0; excess_stat > 0 && j < 100; j++) |
|
|
4086 | { /* try 100 times to assign excess stats */ |
3764 | int i = rndm(0, 6); |
4087 | int i = rndm (0, 6); |
3765 | int stat=get_attr_value(stats,i); |
4088 | int stat = get_attr_value (stats, i); |
3766 | int race_bonus = get_attr_value(&(pl->arch->clone.stats),i); |
4089 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4090 | |
|
|
4091 | if (i == CHA) |
3767 | if(i==CHA) continue; /* exclude cha from this */ |
4092 | continue; /* exclude cha from this */ |
3768 | if( stat < 20 + race_bonus) { |
4093 | if (stat < 20 + race_bonus) |
|
|
4094 | { |
3769 | change_attr_value(stats,i,1); |
4095 | change_attr_value (stats, i, 1); |
3770 | excess_stat--; |
4096 | excess_stat--; |
3771 | } |
4097 | } |
3772 | } |
4098 | } |
3773 | |
4099 | |
3774 | /* insert the randomitems from the change's treasurelist into |
4100 | /* insert the randomitems from the change's treasurelist into |
3775 | * the player ref: player.c |
4101 | * the player ref: player.c |
3776 | */ |
4102 | */ |
3777 | if(change->randomitems!=NULL) |
4103 | if (change->randomitems != NULL) |
3778 | give_initial_items(pl,change->randomitems); |
4104 | give_initial_items (pl, change->randomitems); |
3779 | |
4105 | |
3780 | |
4106 | |
3781 | /* set up the face, for some races. */ |
4107 | /* set up the face, for some races. */ |
3782 | |
4108 | |
3783 | /* first, look for the force object banning |
4109 | /* first, look for the force object banning |
3784 | * changing the face. Certain races never change face with class. |
4110 | * changing the face. Certain races never change face with class. |
3785 | */ |
4111 | */ |
3786 | for(walk=pl->inv;walk!=NULL;walk=walk->below) |
4112 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
3787 | if (!strcmp(walk->name,"NOCLASSFACECHANGE")) flag_change_face=0; |
4113 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
|
|
4114 | flag_change_face = 0; |
3788 | |
4115 | |
3789 | if(flag_change_face) { |
4116 | if (flag_change_face) |
|
|
4117 | { |
3790 | pl->animation_id = GET_ANIM_ID(change); |
4118 | pl->animation_id = GET_ANIM_ID (change); |
3791 | pl->face = change->face; |
4119 | pl->face = change->face; |
3792 | |
4120 | |
3793 | if(QUERY_FLAG(change,FLAG_ANIMATE)) |
4121 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
3794 | SET_FLAG(pl,FLAG_ANIMATE); |
4122 | SET_FLAG (pl, FLAG_ANIMATE); |
3795 | else |
4123 | else |
3796 | CLEAR_FLAG(pl,FLAG_ANIMATE); |
4124 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
3797 | } |
4125 | } |
3798 | |
4126 | |
3799 | /* check the special case of can't use weapons */ |
4127 | /* check the special case of can't use weapons */ |
3800 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON);*/ |
4128 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3801 | if(!strcmp(change->name,"monk")) CLEAR_FLAG(pl,FLAG_USE_WEAPON); |
4129 | if (!strcmp (change->name, "monk")) |
|
|
4130 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3802 | |
4131 | |
3803 | break; |
4132 | break; |
3804 | } |
4133 | } |
3805 | } |
4134 | } |
3806 | } |
4135 | } |
3807 | |
4136 | |
3808 | /** |
4137 | /** |
3809 | * This handles items of type 'transformer'. |
4138 | * This handles items of type 'transformer'. |
… | |
… | |
3813 | * Change information is contained in the 'slaying' field of the marked item. |
4142 | * Change information is contained in the 'slaying' field of the marked item. |
3814 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
4143 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
3815 | * This way an item can be transformed in many things, and/or many objects. |
4144 | * This way an item can be transformed in many things, and/or many objects. |
3816 | * The 'slaying' field for transformer is used as verb for the action. |
4145 | * The 'slaying' field for transformer is used as verb for the action. |
3817 | */ |
4146 | */ |
|
|
4147 | void |
3818 | void apply_item_transformer( object* pl, object* transformer ) |
4148 | apply_item_transformer (object *pl, object *transformer) |
3819 | { |
4149 | { |
3820 | object* marked; |
4150 | object *marked; |
3821 | object* new_item; |
4151 | object *new_item; |
3822 | char* find; |
4152 | char *find; |
3823 | char* separator; |
4153 | char *separator; |
3824 | int yield; |
4154 | int yield; |
3825 | char got[ MAX_BUF ]; |
4155 | char got[MAX_BUF]; |
3826 | int len; |
4156 | int len; |
3827 | |
4157 | |
3828 | if ( !pl || !transformer ) |
4158 | if (!pl || !transformer) |
3829 | return; |
4159 | return; |
3830 | marked = find_marked_object( pl ); |
4160 | marked = find_marked_object (pl); |
3831 | if ( !marked ) |
4161 | if (!marked) |
3832 | { |
4162 | { |
3833 | new_draw_info_format( NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name( transformer ) ); |
4163 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3834 | return; |
4164 | return; |
3835 | } |
4165 | } |
3836 | if ( !marked->slaying ) |
4166 | if (!marked->slaying) |
3837 | { |
4167 | { |
3838 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name( transformer ), query_name( marked ) ); |
4168 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3839 | return; |
4169 | return; |
3840 | } |
4170 | } |
3841 | /* check whether they are compatible or not */ |
4171 | /* check whether they are compatible or not */ |
3842 | find = strstr( marked->slaying, transformer->arch->name ); |
4172 | find = strstr (marked->slaying, transformer->arch->name); |
3843 | if ( !find || ( *( find + strlen( transformer->arch->name ) ) != ':' ) ) |
4173 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
3844 | { |
4174 | { |
3845 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name( transformer ), query_name( marked ) ); |
4175 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3846 | return; |
4176 | return; |
3847 | } |
4177 | } |
3848 | find += strlen( transformer->arch->name ) + 1; |
4178 | find += strlen (transformer->arch->name) + 1; |
3849 | /* Item can be used, now find how many and what it yields */ |
4179 | /* Item can be used, now find how many and what it yields */ |
3850 | if ( isdigit( *( find ) ) ) |
4180 | if (isdigit (*(find))) |
3851 | { |
4181 | { |
3852 | yield = atoi( find ); |
4182 | yield = atoi (find); |
3853 | if ( yield < 1 ) |
4183 | if (yield < 1) |
3854 | { |
4184 | { |
3855 | LOG( llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name( marked, 0 ), yield ); |
4185 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
3856 | yield = 1; |
4186 | yield = 1; |
3857 | } |
4187 | } |
3858 | } |
4188 | } |
3859 | else |
4189 | else |
3860 | yield = 1; |
4190 | yield = 1; |
3861 | |
4191 | |
3862 | while ( isdigit( *find ) ) |
4192 | while (isdigit (*find)) |
3863 | find++; |
4193 | find++; |
3864 | while ( *find == ' ' ) |
4194 | while (*find == ' ') |
3865 | find++; |
4195 | find++; |
3866 | memset( got, 0, MAX_BUF ); |
4196 | memset (got, 0, MAX_BUF); |
3867 | if ( (separator = strchr( find, ';' ))!=NULL) |
4197 | if ((separator = strchr (find, ';')) != NULL) |
3868 | { |
4198 | { |
3869 | len = separator - find; |
4199 | len = separator - find; |
3870 | } |
4200 | } |
3871 | else |
4201 | else |
3872 | { |
4202 | { |
3873 | len = strlen(find); |
4203 | len = strlen (find); |
3874 | } |
4204 | } |
3875 | if ( len > MAX_BUF-1) |
4205 | if (len > MAX_BUF - 1) |
3876 | len = MAX_BUF-1; |
4206 | len = MAX_BUF - 1; |
3877 | strcpy( got, find ); |
4207 | strcpy (got, find); |
3878 | got[len] = '\0'; |
4208 | got[len] = '\0'; |
3879 | |
4209 | |
3880 | /* Now create new item, remove used ones when required. */ |
4210 | /* Now create new item, remove used ones when required. */ |
3881 | new_item = get_archetype( got ); |
4211 | new_item = get_archetype (got); |
3882 | if ( !new_item ) |
4212 | if (!new_item) |
3883 | { |
4213 | { |
3884 | new_draw_info_format( NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name( marked, 0 ) ); |
4214 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
3885 | return; |
4215 | return; |
3886 | } |
4216 | } |
3887 | new_item->nrof = yield; |
4217 | new_item->nrof = yield; |
3888 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name( marked, 0 ) ); |
4218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
3889 | insert_ob_in_ob( new_item, pl ); |
4219 | insert_ob_in_ob (new_item, pl); |
3890 | esrv_send_inventory( pl, pl ); |
4220 | esrv_send_inventory (pl, pl); |
3891 | /* Eat up one item */ |
4221 | /* Eat up one item */ |
3892 | decrease_ob_nr( marked, 1 ); |
4222 | decrease_ob_nr (marked, 1); |
3893 | /* Eat one transformer if needed */ |
4223 | /* Eat one transformer if needed */ |
3894 | if ( transformer->stats.food ) |
4224 | if (transformer->stats.food) |
3895 | if ( --transformer->stats.food == 0 ) |
4225 | if (--transformer->stats.food == 0) |
3896 | decrease_ob_nr( transformer, 1 ); |
4226 | decrease_ob_nr (transformer, 1); |
3897 | } |
4227 | } |