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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.199 by sf-marcmagus, Sun Oct 11 05:43:35 2009 UTC vs.
Revision 1.213 by elmex, Mon Nov 9 13:38:36 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <cmath> 25#include <cmath>
25 26
100 return 0; 101 return 0;
101 102
102 /* Check for MONEY type is a special hack - it prevents 'nothing needs 103 /* Check for MONEY type is a special hack - it prevents 'nothing needs
103 * identifying' from being printed out more than it needs to be. 104 * identifying' from being printed out more than it needs to be.
104 */ 105 */
105 if (!check_altar_sacrifice (altar, money) || money->type != MONEY) 106 if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY)
106 return 0; 107 return 0;
107 108
108 /* if the player has a marked item, identify that if it needs to be 109 /* if the player has a marked item, identify that if it needs to be
109 * identified. If it doesn't, then go through the player inventory. 110 * identified. If it doesn't, then go through the player inventory.
110 */ 111 */
111 if (object *marked = find_marked_object (pl)) 112 if (object *marked = find_marked_object (pl))
112 if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) 113 if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked))
113 { 114 {
114 if (operate_altar (altar, &money)) 115 if (operate_altar (altar, &money, pl))
115 { 116 {
116 identify (marked); 117 identify (marked);
117 118
118 buf.printf ("You have %s.\r", long_desc (marked, pl)); 119 buf.printf ("You have %s.\r", long_desc (marked, pl));
119 if (marked->msg) 120 if (marked->msg)
125 126
126 for (object *id = pl->inv; id; id = id->below) 127 for (object *id = pl->inv; id; id = id->below)
127 { 128 {
128 if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) 129 if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id))
129 { 130 {
130 if (operate_altar (altar, &money)) 131 if (operate_altar (altar, &money, pl))
131 { 132 {
132 identify (id); 133 identify (id);
133 134
134 buf.printf ("You have %s.\r", long_desc (id, pl)); 135 buf.printf ("You have %s.\r", long_desc (id, pl));
135 if (id->msg) 136 if (id->msg)
203 op->update_stats (); 204 op->update_stats ();
204 tmp->decrease (); 205 tmp->decrease ();
205 return 1; 206 return 1;
206 } 207 }
207 208
208 if (!(at = archetype::find (ARCH_DEPLETION))) 209 if (!(at = archetype::find (shstr_depletion)))
209 { 210 {
210 LOG (llevError, "Could not find archetype depletion\n"); 211 LOG (llevError, "Could not find archetype depletion\n");
211 return 0; 212 return 0;
212 } 213 }
213 214
230 } 231 }
231 232
232 /* improvement potion - only for players */ 233 /* improvement potion - only for players */
233 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) 234 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER))
234 { 235 {
235 for (i = 1; i < MIN (11, op->level); i++) 236 for (i = 1; i < min (11, op->level); i++)
236 { 237 {
237 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 238 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
238 { 239 {
239 if (op->contr->levhp[i] != 1) 240 if (op->contr->levhp[i] != 1)
240 { 241 {
275 } 276 }
276 } 277 }
277 } 278 }
278 279
279 /* Just makes checking easier */ 280 /* Just makes checking easier */
280 if (i < MIN (11, op->level)) 281 if (i < min (11, op->level))
281 got_one = 1; 282 got_one = 1;
282 283
283 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) 284 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))
284 { 285 {
285 if (got_one) 286 if (got_one)
399 400
400/** 401/**
401 * This function just checks whether who can handle equipping an item 402 * This function just checks whether who can handle equipping an item
402 * with item_power. 403 * with item_power.
403 */ 404 */
404 405static bool
405bool
406check_item_power (object *who, int item_power) 406check_item_power (object *who, int item_power)
407{ 407{
408 if (who->type == PLAYER 408 if (who->type == PLAYER
409 && item_power 409 && item_power
410 && item_power + who->contr->item_power > settings.item_power_factor * who->level) 410 && item_power + who->contr->item_power > settings.item_power_factor * who->level)
531 531
532/** 532/**
533 * This does the prepare weapon scroll. 533 * This does the prepare weapon scroll.
534 * Checks for sacrifice, and so on. 534 * Checks for sacrifice, and so on.
535 */ 535 */
536int 536static int
537prepare_weapon (object *op, object *improver, object *weapon) 537prepare_weapon (object *op, object *improver, object *weapon)
538{ 538{
539 int sacrifice_count, i; 539 int sacrifice_count, i;
540 char buf[MAX_BUF]; 540 char buf[MAX_BUF];
541 541
594 * 594 *
595 * We are hiding extra information about the weapon in the level and 595 * We are hiding extra information about the weapon in the level and
596 * last_eat numbers for an object. Hopefully this won't break anything ?? 596 * last_eat numbers for an object. Hopefully this won't break anything ??
597 * level == max improve last_eat == current improve 597 * level == max improve last_eat == current improve
598 */ 598 */
599int 599static int
600improve_weapon (object *op, object *improver, object *weapon) 600improve_weapon (object *op, object *improver, object *weapon)
601{ 601{
602 int sacrifice_count, sacrifice_needed = 0; 602 int sacrifice_count, sacrifice_needed = 0;
603 603
604 if (improver->stats.sp == IMPROVE_PREPARE) 604 if (improver->stats.sp == IMPROVE_PREPARE)
706/** 706/**
707 * Handles the applying of improve/prepare/enchant weapon scroll. 707 * Handles the applying of improve/prepare/enchant weapon scroll.
708 * Checks a few things (not on a non-magic square, marked weapon, ...), 708 * Checks a few things (not on a non-magic square, marked weapon, ...),
709 * then calls improve_weapon to do the dirty work. 709 * then calls improve_weapon to do the dirty work.
710 */ 710 */
711int 711static int
712check_improve_weapon (object *op, object *tmp) 712check_improve_weapon (object *op, object *tmp)
713{ 713{
714 object *otmp; 714 object *otmp;
715 715
716 if (op->type != PLAYER) 716 if (op->type != PLAYER)
763 * the armour value of the piece of equipment exceed either 763 * the armour value of the piece of equipment exceed either
764 * the users level or 90) 764 * the users level or 90)
765 * Modified by MSW for partial resistance. Only support 765 * Modified by MSW for partial resistance. Only support
766 * changing of physical area right now. 766 * changing of physical area right now.
767 */ 767 */
768int 768static int
769improve_armour (object *op, object *improver, object *armour) 769improve_armour (object *op, object *improver, object *armour)
770{ 770{
771 object *tmp; 771 object *tmp;
772 772
773 if (armour->magic >= settings.armor_max_enchant) 773 if (armour->magic >= settings.armor_max_enchant)
860 * what the converter wants, this will not do anything. 860 * what the converter wants, this will not do anything.
861 */ 861 */
862int 862int
863convert_item (object *item, object *converter) 863convert_item (object *item, object *converter)
864{ 864{
865 sint64 nr, price_in; 865 sint64 nr = 0, price_in;
866 866
867 if (item->flag [FLAG_UNPAID]) 867 if (item->flag [FLAG_UNPAID])
868 return 0; 868 return 0;
869 869
870 shstr conv_from = converter->slaying; 870 shstr conv_from = converter->slaying;
871 archetype *conv_to = converter->other_arch; 871 archetype *conv_to = converter->other_arch;
872 sint64 need = converter->stats.food; 872 sint64 need = converter->stats.food;
873 sint64 give = converter->stats.sp; 873 sint64 give = converter->stats.sp;
874 874
984 * Handle apply on containers. 984 * Handle apply on containers.
985 * By Eneq(@csd.uu.se). 985 * By Eneq(@csd.uu.se).
986 * Moved to own function and added many features [Tero.Haatanen@lut.fi] 986 * Moved to own function and added many features [Tero.Haatanen@lut.fi]
987 * added the alchemical cauldron to the code -b.t. 987 * added the alchemical cauldron to the code -b.t.
988 */ 988 */
989int 989static int
990apply_container (object *op, object *sack) 990apply_container (object *op, object *sack)
991{ 991{
992 if (op->type != PLAYER || !op->contr->ns) 992 if (op->type != PLAYER || !op->contr->ns)
993 return 0; /* This might change */ 993 return 0; /* This might change */
994 994
1007 } 1007 }
1008 1008
1009 // already applied == open on ground, or open in inv, or active in inv 1009 // already applied == open on ground, or open in inv, or active in inv
1010 if (sack->flag [FLAG_APPLIED]) 1010 if (sack->flag [FLAG_APPLIED])
1011 { 1011 {
1012 if (op->container == sack) 1012 if (op->container_ () == sack)
1013 { 1013 {
1014 // open on ground or inv, so close 1014 // open on ground or inv, so close
1015 op->close_container (); 1015 op->close_container ();
1016 return 1; 1016 return 1;
1017 } 1017 }
1060{ 1060{
1061 /* Only players can make sacrifices on spell casting altars. */ 1061 /* Only players can make sacrifices on spell casting altars. */
1062 if (altar->inv && (!originator || originator->type != PLAYER)) 1062 if (altar->inv && (!originator || originator->type != PLAYER))
1063 return 0; 1063 return 0;
1064 1064
1065 if (operate_altar (altar, &sacrifice)) 1065 if (operate_altar (altar, &sacrifice, originator))
1066 { 1066 {
1067 /* Simple check. Unfortunately, it means you can't cast magic bullet 1067 /* Simple check. Unfortunately, it means you can't cast magic bullet
1068 * with an altar. We call it a Potion - altars are stationary - it 1068 * with an altar. We call it a Potion - altars are stationary - it
1069 * is up to map designers to use them properly. 1069 * is up to map designers to use them properly.
1070 */ 1070 */
1324 return; 1324 return;
1325 1325
1326 /* move_apply() is the most likely candidate for causing unwanted and 1326 /* move_apply() is the most likely candidate for causing unwanted and
1327 * possibly unlimited recursion. 1327 * possibly unlimited recursion.
1328 */ 1328 */
1329 /* The following was changed because it was causing perfeclty correct 1329 /* The following was changed because it was causing perfectly correct
1330 * maps to fail. 1) it's not an error to recurse: 1330 * maps to fail. 1) it's not an error to recurse:
1331 * rune detonates, summoning monster. monster lands on nearby rune. 1331 * rune detonates, summoning monster. monster lands on nearby rune.
1332 * nearby rune detonates. This sort of recursion is expected and 1332 * nearby rune detonates. This sort of recursion is expected and
1333 * proper. This code was causing needless crashes. 1333 * proper. This code was causing needless crashes.
1334 */ 1334 */
1353 trap->stats.maxsp = 2; 1353 trap->stats.maxsp = 2;
1354 1354
1355 /* Is this correct? From the docs, it doesn't look like it 1355 /* Is this correct? From the docs, it doesn't look like it
1356 * should be divided by trap->speed 1356 * should be divided by trap->speed
1357 */ 1357 */
1358 victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); 1358 victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed);
1359 1359
1360 /* Just put in some sanity check. I think there is a bug in the 1360 /* Just put in some sanity check. I think there is a bug in the
1361 * above with some objects have zero speed, and thus the player 1361 * above with some objects have zero speed, and thus the player
1362 * getting permanently paralyzed. 1362 * getting permanently paralyzed.
1363 */ 1363 */
1383 } 1383 }
1384 break; 1384 break;
1385 1385
1386 case BUTTON: 1386 case BUTTON:
1387 case PEDESTAL: 1387 case PEDESTAL:
1388 case T_MATCH:
1388 update_button (trap, originator); 1389 update_button (trap, originator);
1389 break; 1390 break;
1390 1391
1391 case ALTAR: 1392 case ALTAR:
1392 /* sacrifice victim on trap */ 1393 /* sacrifice victim on trap */
1403 * trigger this here and get hit by own missile - and will be own enemy. 1404 * trigger this here and get hit by own missile - and will be own enemy.
1404 * Victim then is his own enemy and will start to kill herself (this is 1405 * Victim then is his own enemy and will start to kill herself (this is
1405 * removed) but we have not synced victim and his missile. To avoid senseless 1406 * removed) but we have not synced victim and his missile. To avoid senseless
1406 * action, we avoid hits here 1407 * action, we avoid hits here
1407 */ 1408 */
1408 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) 1409 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ())
1410 && trap->owner != victim)
1409 hit_with_arrow (trap, victim); 1411 hit_with_arrow (trap, victim);
1410 break; 1412 break;
1411 1413
1412 case SPELL_EFFECT: 1414 case SPELL_EFFECT:
1413 apply_spell_effect (trap, victim); 1415 apply_spell_effect (trap, victim);
1465 break; 1467 break;
1466 1468
1467 case TRIGGER_BUTTON: 1469 case TRIGGER_BUTTON:
1468 case TRIGGER_PEDESTAL: 1470 case TRIGGER_PEDESTAL:
1469 case TRIGGER_ALTAR: 1471 case TRIGGER_ALTAR:
1470 check_trigger (trap, victim); 1472 check_trigger (trap, victim, originator);
1471 break; 1473 break;
1472 1474
1473 case DEEP_SWAMP: 1475 case DEEP_SWAMP:
1474 walk_on_deep_swamp (trap, victim); 1476 walk_on_deep_swamp (trap, victim);
1475 break; 1477 break;
1550 return; 1552 return;
1551 } 1553 }
1552 1554
1553 if (!tmp->msg) 1555 if (!tmp->msg)
1554 { 1556 {
1555 op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); 1557 op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name));
1556 return; 1558 return;
1557 } 1559 }
1558 1560
1559 /* need a literacy skill to read stuff! */ 1561 /* need a literacy skill to read stuff! */
1560 skill_ob = find_skill_by_name (op, tmp->skill); 1562 skill_ob = find_skill_by_name (op, tmp->skill);
1596 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); 1598 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp);
1597 } 1599 }
1598 1600
1599 change_exp (op, exp_gain, skill_ob->skill, 0); 1601 change_exp (op, exp_gain, skill_ob->skill, 0);
1600 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ 1602 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */
1603 }
1604}
1605
1606/**
1607 * op made some mistake with a scroll, this takes care of punishment.
1608 * scroll_failure()- hacked directly from spell_failure
1609 */
1610static void
1611scroll_failure (object *op, int failure, int power)
1612{
1613 if (abs (failure / 4) > power)
1614 power = abs (failure / 4); /* set minimum effect */
1615
1616 if (failure <= -1 && failure > -15)
1617 { /* wonder */
1618 object *tmp;
1619
1620 op->failmsg ("Your spell warps!");
1621 tmp = get_archetype (SPELL_WONDER);
1622 cast_wonder (op, op, 0, tmp);
1623 tmp->destroy ();
1624 }
1625 else if (failure <= -15 && failure > -35)
1626 { /* drain mana */
1627 op->failmsg ("Your mana is drained!");
1628 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
1629 if (op->stats.sp < 0)
1630 op->stats.sp = 0;
1631 }
1632 else if (settings.spell_failure_effects == TRUE)
1633 {
1634 if (failure <= -35 && failure > -60)
1635 { /* confusion */
1636 op->failmsg ("The magic recoils on you!");
1637 confuse_player (op, op, power);
1638 }
1639 else if (failure <= -60 && failure > -70)
1640 { /* paralysis */
1641 op->failmsg ("The magic recoils and paralyzes you!");
1642 paralyze_player (op, op, power);
1643 }
1644 else if (failure <= -70 && failure > -80)
1645 { /* blind */
1646 op->failmsg ("The magic recoils on you!");
1647 blind_player (op, op, power);
1648 }
1649 else if (failure <= -80)
1650 { /* blast the immediate area */
1651 object *tmp = get_archetype (LOOSE_MANA);
1652 cast_magic_storm (op, tmp, power);
1653 op->failmsg ("You unleash uncontrolled mana!");
1654 tmp->destroy ();
1655 }
1601 } 1656 }
1602} 1657}
1603 1658
1604/** 1659/**
1605 * Handles the applying of a skill scroll, calling learn_skill straight. 1660 * Handles the applying of a skill scroll, calling learn_skill straight.
1798 * literacy rate very useful! -b.t. 1853 * literacy rate very useful! -b.t.
1799 */ 1854 */
1800 if (QUERY_FLAG (op, FLAG_CONFUSED)) 1855 if (QUERY_FLAG (op, FLAG_CONFUSED))
1801 { 1856 {
1802 op->failmsg ("In your confused state you flub the wording of the text!"); 1857 op->failmsg ("In your confused state you flub the wording of the text!");
1803 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); 1858 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace));
1804 } 1859 }
1805 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || 1860 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) ||
1806 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) 1861 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int])
1807 { 1862 {
1808 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); 1863 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN);
1914 break; 1969 break;
1915 } 1970 }
1916 1971
1917 if (!tmp->destroyed () && !tmp->inv) 1972 if (!tmp->destroyed () && !tmp->inv)
1918 tmp->decrease (true); 1973 tmp->decrease (true);
1919}
1920
1921/**
1922 * op eats food.
1923 * If player, takes care of messages and dragon special food.
1924 */
1925static void
1926apply_food (object *op, object *tmp)
1927{
1928 int capacity_remaining;
1929
1930 if (op->type != PLAYER)
1931 op->stats.hp = op->stats.maxhp;
1932 else
1933 {
1934 /* check if this is a dragon (player), eating some flesh */
1935 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp))
1936 ;
1937 else
1938 {
1939 /* usual case - no dragon meal: */
1940 if (op->stats.food + tmp->stats.food > 999)
1941 {
1942 if (tmp->type == FOOD || tmp->type == FLESH)
1943 op->failmsg ("You feel full, but what a waste of food!");
1944 else
1945 op->statusmsg ("Most of the drink goes down your face not your throat!");
1946 }
1947
1948 tmp->play_sound (
1949 tmp->sound
1950 ? tmp->sound
1951 : tmp->type == DRINK
1952 ? sound_find ("eat_drink")
1953 : sound_find ("eat_food")
1954 );
1955
1956 if (!QUERY_FLAG (tmp, FLAG_CURSED))
1957 {
1958 const char *buf;
1959
1960 if (!is_dragon_pl (op))
1961 {
1962 /* eating message for normal players */
1963 if (tmp->type == DRINK)
1964 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
1965 else
1966 buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good.");
1967 }
1968 else
1969 /* eating message for dragon players */
1970 buf = format ("The %s tasted terrible!", &tmp->name);
1971
1972 op->statusmsg (buf);
1973
1974 capacity_remaining = 999 - op->stats.food;
1975 op->stats.food += tmp->stats.food;
1976 if (capacity_remaining < tmp->stats.food)
1977 op->stats.hp += capacity_remaining / 50;
1978 else
1979 op->stats.hp += tmp->stats.food / 50;
1980
1981 if (op->stats.hp > op->stats.maxhp)
1982 op->stats.hp = op->stats.maxhp;
1983 if (op->stats.food > 999)
1984 op->stats.food = 999;
1985 }
1986
1987 /* special food hack -b.t. */
1988 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
1989 eat_special_food (op, tmp);
1990 }
1991 }
1992
1993 handle_apply_yield (tmp);
1994 tmp->decrease ();
1995} 1974}
1996 1975
1997/** 1976/**
1998 * A dragon is eating some flesh. If the flesh contains resistances, 1977 * A dragon is eating some flesh. If the flesh contains resistances,
1999 * there is a chance for the dragon's skin to get improved. 1978 * there is a chance for the dragon's skin to get improved.
2002 * object *op the object (dragon player) eating the flesh 1981 * object *op the object (dragon player) eating the flesh
2003 * object *meal the flesh item, getting chewed in dragon's mouth 1982 * object *meal the flesh item, getting chewed in dragon's mouth
2004 * return: 1983 * return:
2005 * int 1 if eating successful, 0 if it doesn't work 1984 * int 1 if eating successful, 0 if it doesn't work
2006 */ 1985 */
2007int 1986static int
2008dragon_eat_flesh (object *op, object *meal) 1987dragon_eat_flesh (object *op, object *meal)
2009{ 1988{
2010 object *skin = NULL; /* pointer to dragon skin force */ 1989 object *skin = NULL; /* pointer to dragon skin force */
2011 object *abil = NULL; /* pointer to dragon ability force */ 1990 object *abil = NULL; /* pointer to dragon ability force */
2012 object *tmp = NULL; /* tmp. object */ 1991 object *tmp = NULL; /* tmp. object */
2044 op->stats.hp += meal->stats.food / 50; 2023 op->stats.hp += meal->stats.food / 50;
2045 2024
2046 if (op->stats.hp > op->stats.maxhp) 2025 if (op->stats.hp > op->stats.maxhp)
2047 op->stats.hp = op->stats.maxhp; 2026 op->stats.hp = op->stats.maxhp;
2048 2027
2049 op->stats.food = MIN (999, op->stats.food + meal->stats.food); 2028 op->stats.food = min (999, op->stats.food + meal->stats.food);
2050 2029
2051 /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ 2030 /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */
2052 2031
2053 /* on to the interesting part: chances for adding resistance */ 2032 /* on to the interesting part: chances for adding resistance */
2054 for (i = 0; i < NROFATTACKS; i++) 2033 for (i = 0; i < NROFATTACKS; i++)
2064 2043
2065 /* monster bonus increases with level, because high-level 2044 /* monster bonus increases with level, because high-level
2066 flesh is too rare */ 2045 flesh is too rare */
2067 mbonus = op->level * 20. / ((double) settings.max_level); 2046 mbonus = op->level * 20. / ((double) settings.max_level);
2068 2047
2069 chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / 2048 chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. /
2070 ((double) settings.max_level)) - skin->resist[i]; 2049 ((double)settings.max_level)) - skin->resist[i];
2071 2050
2072 if (chance >= 0.) 2051 if (chance >= 0.)
2073 chance += 1.; 2052 chance += 1.;
2074 else 2053 else
2075 chance = (chance < -12) ? 0. : 1. / pow (2., -chance); 2054 chance = (chance < -12) ? 0. : 1. / pow (2., -chance);
2076 2055
2077 /* chance is proportional to amount of resistance (max. 50) */ 2056 /* chance is proportional to amount of resistance (max. 50) */
2078 chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; 2057 chance *= ((double)(min (meal->resist[i], 50))) / 50.;
2079 2058
2080 /* doubled chance for resistance of ability-focus */ 2059 /* doubled chance for resistance of ability-focus */
2081 if (i == abil->stats.exp) 2060 if (i == abil->stats.exp)
2082 chance = MIN (100., chance * 2.); 2061 chance = min (100., chance * 2.);
2083 2062
2084 /* now make the throw and save all winners (Don't insert luck bonus here!) */ 2063 /* now make the throw and save all winners (Don't insert luck bonus here!) */
2085 if (rndm (10000) < (unsigned int) (chance * 100)) 2064 if (rndm (10000) < (unsigned int)(chance * 100))
2086 { 2065 {
2087 atnr_winner[winners] = i; 2066 atnr_winner[winners] = i;
2088 winners++; 2067 winners++;
2089 } 2068 }
2090 2069
2153 2132
2154 return 1; 2133 return 1;
2155} 2134}
2156 2135
2157/** 2136/**
2137 * op eats food.
2138 * If player, takes care of messages and dragon special food.
2139 */
2140static void
2141apply_food (object *op, object *tmp)
2142{
2143 int capacity_remaining;
2144
2145 if (op->type != PLAYER)
2146 op->stats.hp = op->stats.maxhp;
2147 else
2148 {
2149 /* check if this is a dragon (player), eating some flesh */
2150 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp))
2151 ;
2152 else
2153 {
2154 /* usual case - no dragon meal: */
2155 if (op->stats.food + tmp->stats.food > 999)
2156 {
2157 if (tmp->type == FOOD || tmp->type == FLESH)
2158 op->failmsg ("You feel full, but what a waste of food!");
2159 else
2160 op->statusmsg ("Most of the drink goes down your face not your throat!");
2161 }
2162
2163 tmp->play_sound (
2164 tmp->sound
2165 ? tmp->sound
2166 : tmp->type == DRINK
2167 ? sound_find ("eat_drink")
2168 : sound_find ("eat_food")
2169 );
2170
2171 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2172 {
2173 const char *buf;
2174
2175 if (!is_dragon_pl (op))
2176 {
2177 /* eating message for normal players */
2178 if (tmp->type == DRINK)
2179 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
2180 else
2181 buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good.");
2182 }
2183 else
2184 /* eating message for dragon players */
2185 buf = format ("The %s tasted terrible!", &tmp->name);
2186
2187 op->statusmsg (buf);
2188
2189 capacity_remaining = 999 - op->stats.food;
2190 op->stats.food += tmp->stats.food;
2191 if (capacity_remaining < tmp->stats.food)
2192 op->stats.hp += capacity_remaining / 50;
2193 else
2194 op->stats.hp += tmp->stats.food / 50;
2195
2196 if (op->stats.hp > op->stats.maxhp)
2197 op->stats.hp = op->stats.maxhp;
2198 if (op->stats.food > 999)
2199 op->stats.food = 999;
2200 }
2201
2202 /* special food hack -b.t. */
2203 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
2204 eat_special_food (op, tmp);
2205 }
2206 }
2207
2208 handle_apply_yield (tmp);
2209 tmp->decrease ();
2210}
2211
2212/**
2158 * Handles applying an improve armor scroll. 2213 * Handles applying an improve armor scroll.
2159 * Does some sanity checks, then calls improve_armour. 2214 * Does some sanity checks, then calls improve_armour.
2160 */ 2215 */
2161static void 2216static void
2162apply_armour_improver (object *op, object *tmp) 2217apply_armour_improver (object *op, object *tmp)
2224 * 2279 *
2225 * Note: a owner in a 2 way exit is saved as the owner's name 2280 * Note: a owner in a 2 way exit is saved as the owner's name
2226 * in the field exit->name cause the field exit->owner doesn't 2281 * in the field exit->name cause the field exit->owner doesn't
2227 * survive in the swapping (in fact the whole exit doesn't survive). 2282 * survive in the swapping (in fact the whole exit doesn't survive).
2228 */ 2283 */
2229int 2284static int
2230is_legal_2ways_exit (object *op, object *exit) 2285is_legal_2ways_exit (object *op, object *exit)
2231{ 2286{
2232 if (exit->stats.exp != 1) 2287 if (exit->stats.exp != 1)
2233 return 1; /*This is not a 2 way, so it is legal */ 2288 return 1; /*This is not a 2 way, so it is legal */
2234 2289
2360/** 2415/**
2361 * Designed primarily to light torches/lanterns/etc. 2416 * Designed primarily to light torches/lanterns/etc.
2362 * Also burns up burnable material too. First object in the inventory is 2417 * Also burns up burnable material too. First object in the inventory is
2363 * the selected object to "burn". -b.t. 2418 * the selected object to "burn". -b.t.
2364 */ 2419 */
2365void 2420static void
2366apply_lighter (object *who, object *lighter) 2421apply_lighter (object *who, object *lighter)
2367{ 2422{
2368 object *item; 2423 object *item;
2369 int is_player_env = 0; 2424 int is_player_env = 0;
2370 2425
2397} 2452}
2398 2453
2399/** 2454/**
2400 * This function generates a cursed effect for cursed lamps and torches. 2455 * This function generates a cursed effect for cursed lamps and torches.
2401 */ 2456 */
2457static void
2402void player_apply_lamp_cursed_effect (object *who, object *op) 2458player_apply_lamp_cursed_effect (object *who, object *op)
2403{ 2459{
2404 if (op->level) 2460 if (op->level)
2405 { 2461 {
2406 who->failmsg (format ( 2462 who->failmsg (format (
2407 "The %s was cursed, it explodes in a big fireball!", 2463 "The %s was cursed, it explodes in a big fireball!",
2422 * Apply for players and lamps 2478 * Apply for players and lamps
2423 * 2479 *
2424 * who - the player 2480 * who - the player
2425 * op - the lamp 2481 * op - the lamp
2426 */ 2482 */
2483static void
2427void player_apply_lamp (object *who, object *op) 2484player_apply_lamp (object *who, object *op)
2428{ 2485{
2429 bool switch_on = op->glow_radius ? false : true; 2486 bool switch_on = op->glow_radius ? false : true;
2430 2487
2431 if (switch_on) 2488 if (switch_on)
2432 { 2489 {
2545 if (op->other_arch) 2602 if (op->other_arch)
2546 get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); 2603 get_animation_from_arch (op, switch_on ? op->other_arch : op->arch);
2547 2604
2548 if (object *pl = op->visible_to ()) 2605 if (object *pl = op->visible_to ())
2549 esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); 2606 esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op);
2607}
2608
2609/**
2610 * This handles items of type 'transformer'.
2611 * Basically those items, used with a marked item, transform both items into something
2612 * else.
2613 * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited)..
2614 * Change information is contained in the 'slaying' field of the marked item.
2615 * The format is as follow: transformer:[number ]yield[;transformer:...].
2616 * This way an item can be transformed in many things, and/or many objects.
2617 * The 'slaying' field for transformer is used as verb for the action.
2618 */
2619static void
2620apply_item_transformer (object *pl, object *transformer)
2621{
2622 object *marked;
2623 object *new_item;
2624 char *find;
2625 char *separator;
2626 int yield;
2627 char got[MAX_BUF];
2628 int len;
2629
2630 if (!pl || !transformer)
2631 return;
2632
2633 marked = find_marked_object (pl);
2634
2635 if (!marked)
2636 {
2637 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
2638 return;
2639 }
2640
2641 if (!marked->slaying)
2642 {
2643 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
2644 return;
2645 }
2646
2647 /* check whether they are compatible or not */
2648 find = strstr (&marked->slaying, transformer->arch->archname);
2649 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
2650 {
2651 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
2652 return;
2653 }
2654
2655 find += strlen (transformer->arch->archname) + 1;
2656 /* Item can be used, now find how many and what it yields */
2657 if (isdigit (*(find)))
2658 {
2659 yield = atoi (find);
2660 if (yield < 1)
2661 {
2662 LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield);
2663 yield = 1;
2664 }
2665 }
2666 else
2667 yield = 1;
2668
2669 while (isdigit (*find))
2670 find++;
2671
2672 while (*find == ' ')
2673 find++;
2674
2675 memset (got, 0, MAX_BUF);
2676
2677 if ((separator = strchr (find, ';')) != NULL)
2678 len = separator - find;
2679 else
2680 len = strlen (find);
2681
2682 if (len > MAX_BUF - 1)
2683 len = MAX_BUF - 1;
2684
2685 strcpy (got, find);
2686 got[len] = '\0';
2687
2688 /* Now create new item, remove used ones when required. */
2689 new_item = get_archetype (got);
2690 if (!new_item)
2691 {
2692 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
2693 return;
2694 }
2695
2696 new_item->nrof = yield;
2697
2698 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
2699
2700 pl->insert (new_item);
2701 /* Eat up one item */
2702 marked->decrease ();
2703
2704 /* Eat one transformer if needed */
2705 if (transformer->stats.food)
2706 if (--transformer->stats.food == 0)
2707 transformer->decrease ();
2550} 2708}
2551 2709
2552/** 2710/**
2553 * Main apply handler. 2711 * Main apply handler.
2554 * 2712 *
2585 if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) 2743 if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who)))
2586 return RESULT_INT (0); 2744 return RESULT_INT (0);
2587 2745
2588 switch (op->type) 2746 switch (op->type)
2589 { 2747 {
2590 case CF_HANDLE: 2748 case T_HANDLE:
2591 who->play_sound (sound_find ("turn_handle")); 2749 who->play_sound (sound_find ("turn_handle"));
2592 who->statusmsg ("You turn the handle."); 2750 who->statusmsg ("You turn the handle.");
2593 op->value = op->value ? 0 : 1; 2751 op->value = op->value ? 0 : 1;
2594 SET_ANIMATION (op, op->value); 2752 SET_ANIMATION (op, op->value);
2595 update_object (op, UP_OBJ_FACE); 2753 update_object (op, UP_OBJ_FACE);
2596 push_button (op, who); 2754 push_button (op, who);
2597 return 1; 2755 return 1;
2598 2756
2599 case TRIGGER: 2757 case TRIGGER:
2600 if (check_trigger (op, who)) 2758 if (check_trigger (op, who, who))
2601 { 2759 {
2602 who->statusmsg ("You turn the handle."); 2760 who->statusmsg ("You turn the handle.");
2603 who->play_sound (sound_find ("turn_handle")); 2761 who->play_sound (sound_find ("turn_handle"));
2604 } 2762 }
2605 else 2763 else
2843 * we don't use a corrupt pointer for the next object, so we get the 3001 * we don't use a corrupt pointer for the next object, so we get the
2844 * next object in the stack before applying. This is can only be a 3002 * next object in the stack before applying. This is can only be a
2845 * problem if player_apply() has a bug in that it uses the object but does 3003 * problem if player_apply() has a bug in that it uses the object but does
2846 * not return a proper value. 3004 * not return a proper value.
2847 */ 3005 */
2848 for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) 3006 for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next)
2849 { 3007 {
2850 next = tmp->below; 3008 next = tmp->below;
2851 3009
2852 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 3010 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2853 floors++; 3011 floors++;
3031#define CANNOT_REMOVE_CURSED \ 3189#define CANNOT_REMOVE_CURSED \
3032 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ 3190 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
3033 "Praying over an altar, scrolls of remove curse/damnation, " \ 3191 "Praying over an altar, scrolls of remove curse/damnation, " \
3034 "priests or even other players might help.>" 3192 "priests or even other players might help.>"
3035 3193
3036int 3194static int
3037unapply_for_ob (object *who, object *op, int aflags) 3195unapply_for_ob (object *who, object *op, int aflags)
3038{ 3196{
3039 if (op->is_range ()) 3197 if (op->is_range ())
3040 for (object *tmp = who->inv; tmp; tmp = tmp->below) 3198 for (object *tmp = who->inv; tmp; tmp = tmp->below)
3041 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) 3199 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ())
3605 3763
3606 if (object *pl = op->visible_to ()) 3764 if (object *pl = op->visible_to ())
3607 esrv_send_item (pl, op); 3765 esrv_send_item (pl, op);
3608 3766
3609 return 0; 3767 return 0;
3610}
3611
3612int
3613monster_apply_special (object *who, object *op, int aflags)
3614{
3615 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3616 return 1;
3617
3618 return apply_special (who, op, aflags);
3619} 3768}
3620 3769
3621/** 3770/**
3622 * Map was just loaded, handle op's initialisation. 3771 * Map was just loaded, handle op's initialisation.
3623 * 3772 *
3786 } 3935 }
3787 3936
3788 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 3937 for (mapspace *ms = spaces + size (); ms-- > spaces; )
3789 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 3938 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
3790 if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) 3939 if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL))
3791 check_trigger (tmp, tmp->above); 3940 check_trigger (tmp, tmp->above, tmp->above);
3792} 3941}
3793 3942
3794/** 3943/**
3795 * Handles player eating food that temporarily changes status (resistances, stats). 3944 * Handles player eating food that temporarily changes status (resistances, stats).
3796 * This used to call cast_change_attr(), but 3945 * This used to call cast_change_attr(), but
3892 /* place limit on max sp from food? */ 4041 /* place limit on max sp from food? */
3893 } 4042 }
3894 } 4043 }
3895 4044
3896 who->update_stats (); 4045 who->update_stats ();
3897}
3898
3899
3900/**
3901 * op made some mistake with a scroll, this takes care of punishment.
3902 * scroll_failure()- hacked directly from spell_failure
3903 */
3904void
3905scroll_failure (object *op, int failure, int power)
3906{
3907 if (abs (failure / 4) > power)
3908 power = abs (failure / 4); /* set minimum effect */
3909
3910 if (failure <= -1 && failure > -15)
3911 { /* wonder */
3912 object *tmp;
3913
3914 op->failmsg ("Your spell warps!");
3915 tmp = get_archetype (SPELL_WONDER);
3916 cast_wonder (op, op, 0, tmp);
3917 tmp->destroy ();
3918 }
3919 else if (failure <= -15 && failure > -35)
3920 { /* drain mana */
3921 op->failmsg ("Your mana is drained!");
3922 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
3923 if (op->stats.sp < 0)
3924 op->stats.sp = 0;
3925 }
3926 else if (settings.spell_failure_effects == TRUE)
3927 {
3928 if (failure <= -35 && failure > -60)
3929 { /* confusion */
3930 op->failmsg ("The magic recoils on you!");
3931 confuse_player (op, op, power);
3932 }
3933 else if (failure <= -60 && failure > -70)
3934 { /* paralysis */
3935 op->failmsg ("The magic recoils and paralyzes you!");
3936 paralyze_player (op, op, power);
3937 }
3938 else if (failure <= -70 && failure > -80)
3939 { /* blind */
3940 op->failmsg ("The magic recoils on you!");
3941 blind_player (op, op, power);
3942 }
3943 else if (failure <= -80)
3944 { /* blast the immediate area */
3945 object *tmp = get_archetype (LOOSE_MANA);
3946 cast_magic_storm (op, tmp, power);
3947 op->failmsg ("You unleash uncontrolled mana!");
3948 tmp->destroy ();
3949 }
3950 }
3951} 4046}
3952 4047
3953void 4048void
3954apply_changes_to_player (object *pl, object *change) 4049apply_changes_to_player (object *pl, object *change)
3955{ 4050{
4032 break; 4127 break;
4033 } 4128 }
4034 } 4129 }
4035} 4130}
4036 4131
4037/**
4038 * This handles items of type 'transformer'.
4039 * Basically those items, used with a marked item, transform both items into something
4040 * else.
4041 * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited)..
4042 * Change information is contained in the 'slaying' field of the marked item.
4043 * The format is as follow: transformer:[number ]yield[;transformer:...].
4044 * This way an item can be transformed in many things, and/or many objects.
4045 * The 'slaying' field for transformer is used as verb for the action.
4046 */
4047void
4048apply_item_transformer (object *pl, object *transformer)
4049{
4050 object *marked;
4051 object *new_item;
4052 char *find;
4053 char *separator;
4054 int yield;
4055 char got[MAX_BUF];
4056 int len;
4057
4058 if (!pl || !transformer)
4059 return;
4060
4061 marked = find_marked_object (pl);
4062
4063 if (!marked)
4064 {
4065 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
4066 return;
4067 }
4068
4069 if (!marked->slaying)
4070 {
4071 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4072 return;
4073 }
4074
4075 /* check whether they are compatible or not */
4076 find = strstr (&marked->slaying, transformer->arch->archname);
4077 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
4078 {
4079 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4080 return;
4081 }
4082
4083 find += strlen (transformer->arch->archname) + 1;
4084 /* Item can be used, now find how many and what it yields */
4085 if (isdigit (*(find)))
4086 {
4087 yield = atoi (find);
4088 if (yield < 1)
4089 {
4090 LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield);
4091 yield = 1;
4092 }
4093 }
4094 else
4095 yield = 1;
4096
4097 while (isdigit (*find))
4098 find++;
4099
4100 while (*find == ' ')
4101 find++;
4102
4103 memset (got, 0, MAX_BUF);
4104
4105 if ((separator = strchr (find, ';')) != NULL)
4106 len = separator - find;
4107 else
4108 len = strlen (find);
4109
4110 if (len > MAX_BUF - 1)
4111 len = MAX_BUF - 1;
4112
4113 strcpy (got, find);
4114 got[len] = '\0';
4115
4116 /* Now create new item, remove used ones when required. */
4117 new_item = get_archetype (got);
4118 if (!new_item)
4119 {
4120 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
4121 return;
4122 }
4123
4124 new_item->nrof = yield;
4125
4126 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
4127
4128 pl->insert (new_item);
4129 /* Eat up one item */
4130 marked->decrease ();
4131
4132 /* Eat one transformer if needed */
4133 if (transformer->stats.food)
4134 if (--transformer->stats.food == 0)
4135 transformer->decrease ();
4136}
4137

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