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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.206 by root, Fri Oct 23 03:08:35 2009 UTC vs.
Revision 1.213 by elmex, Mon Nov 9 13:38:36 2009 UTC

204 op->update_stats (); 204 op->update_stats ();
205 tmp->decrease (); 205 tmp->decrease ();
206 return 1; 206 return 1;
207 } 207 }
208 208
209 if (!(at = archetype::find (ARCH_DEPLETION))) 209 if (!(at = archetype::find (shstr_depletion)))
210 { 210 {
211 LOG (llevError, "Could not find archetype depletion\n"); 211 LOG (llevError, "Could not find archetype depletion\n");
212 return 0; 212 return 0;
213 } 213 }
214 214
231 } 231 }
232 232
233 /* improvement potion - only for players */ 233 /* improvement potion - only for players */
234 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) 234 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER))
235 { 235 {
236 for (i = 1; i < MIN (11, op->level); i++) 236 for (i = 1; i < min (11, op->level); i++)
237 { 237 {
238 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 238 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))
239 { 239 {
240 if (op->contr->levhp[i] != 1) 240 if (op->contr->levhp[i] != 1)
241 { 241 {
276 } 276 }
277 } 277 }
278 } 278 }
279 279
280 /* Just makes checking easier */ 280 /* Just makes checking easier */
281 if (i < MIN (11, op->level)) 281 if (i < min (11, op->level))
282 got_one = 1; 282 got_one = 1;
283 283
284 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) 284 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))
285 { 285 {
286 if (got_one) 286 if (got_one)
400 400
401/** 401/**
402 * This function just checks whether who can handle equipping an item 402 * This function just checks whether who can handle equipping an item
403 * with item_power. 403 * with item_power.
404 */ 404 */
405 405static bool
406bool
407check_item_power (object *who, int item_power) 406check_item_power (object *who, int item_power)
408{ 407{
409 if (who->type == PLAYER 408 if (who->type == PLAYER
410 && item_power 409 && item_power
411 && item_power + who->contr->item_power > settings.item_power_factor * who->level) 410 && item_power + who->contr->item_power > settings.item_power_factor * who->level)
532 531
533/** 532/**
534 * This does the prepare weapon scroll. 533 * This does the prepare weapon scroll.
535 * Checks for sacrifice, and so on. 534 * Checks for sacrifice, and so on.
536 */ 535 */
537int 536static int
538prepare_weapon (object *op, object *improver, object *weapon) 537prepare_weapon (object *op, object *improver, object *weapon)
539{ 538{
540 int sacrifice_count, i; 539 int sacrifice_count, i;
541 char buf[MAX_BUF]; 540 char buf[MAX_BUF];
542 541
595 * 594 *
596 * We are hiding extra information about the weapon in the level and 595 * We are hiding extra information about the weapon in the level and
597 * last_eat numbers for an object. Hopefully this won't break anything ?? 596 * last_eat numbers for an object. Hopefully this won't break anything ??
598 * level == max improve last_eat == current improve 597 * level == max improve last_eat == current improve
599 */ 598 */
600int 599static int
601improve_weapon (object *op, object *improver, object *weapon) 600improve_weapon (object *op, object *improver, object *weapon)
602{ 601{
603 int sacrifice_count, sacrifice_needed = 0; 602 int sacrifice_count, sacrifice_needed = 0;
604 603
605 if (improver->stats.sp == IMPROVE_PREPARE) 604 if (improver->stats.sp == IMPROVE_PREPARE)
707/** 706/**
708 * Handles the applying of improve/prepare/enchant weapon scroll. 707 * Handles the applying of improve/prepare/enchant weapon scroll.
709 * Checks a few things (not on a non-magic square, marked weapon, ...), 708 * Checks a few things (not on a non-magic square, marked weapon, ...),
710 * then calls improve_weapon to do the dirty work. 709 * then calls improve_weapon to do the dirty work.
711 */ 710 */
712int 711static int
713check_improve_weapon (object *op, object *tmp) 712check_improve_weapon (object *op, object *tmp)
714{ 713{
715 object *otmp; 714 object *otmp;
716 715
717 if (op->type != PLAYER) 716 if (op->type != PLAYER)
764 * the armour value of the piece of equipment exceed either 763 * the armour value of the piece of equipment exceed either
765 * the users level or 90) 764 * the users level or 90)
766 * Modified by MSW for partial resistance. Only support 765 * Modified by MSW for partial resistance. Only support
767 * changing of physical area right now. 766 * changing of physical area right now.
768 */ 767 */
769int 768static int
770improve_armour (object *op, object *improver, object *armour) 769improve_armour (object *op, object *improver, object *armour)
771{ 770{
772 object *tmp; 771 object *tmp;
773 772
774 if (armour->magic >= settings.armor_max_enchant) 773 if (armour->magic >= settings.armor_max_enchant)
861 * what the converter wants, this will not do anything. 860 * what the converter wants, this will not do anything.
862 */ 861 */
863int 862int
864convert_item (object *item, object *converter) 863convert_item (object *item, object *converter)
865{ 864{
866 sint64 nr, price_in; 865 sint64 nr = 0, price_in;
867 866
868 if (item->flag [FLAG_UNPAID]) 867 if (item->flag [FLAG_UNPAID])
869 return 0; 868 return 0;
870 869
871 shstr conv_from = converter->slaying; 870 shstr conv_from = converter->slaying;
872 archetype *conv_to = converter->other_arch; 871 archetype *conv_to = converter->other_arch;
873 sint64 need = converter->stats.food; 872 sint64 need = converter->stats.food;
874 sint64 give = converter->stats.sp; 873 sint64 give = converter->stats.sp;
875 874
985 * Handle apply on containers. 984 * Handle apply on containers.
986 * By Eneq(@csd.uu.se). 985 * By Eneq(@csd.uu.se).
987 * Moved to own function and added many features [Tero.Haatanen@lut.fi] 986 * Moved to own function and added many features [Tero.Haatanen@lut.fi]
988 * added the alchemical cauldron to the code -b.t. 987 * added the alchemical cauldron to the code -b.t.
989 */ 988 */
990int 989static int
991apply_container (object *op, object *sack) 990apply_container (object *op, object *sack)
992{ 991{
993 if (op->type != PLAYER || !op->contr->ns) 992 if (op->type != PLAYER || !op->contr->ns)
994 return 0; /* This might change */ 993 return 0; /* This might change */
995 994
1354 trap->stats.maxsp = 2; 1353 trap->stats.maxsp = 2;
1355 1354
1356 /* Is this correct? From the docs, it doesn't look like it 1355 /* Is this correct? From the docs, it doesn't look like it
1357 * should be divided by trap->speed 1356 * should be divided by trap->speed
1358 */ 1357 */
1359 victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); 1358 victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed);
1360 1359
1361 /* Just put in some sanity check. I think there is a bug in the 1360 /* Just put in some sanity check. I think there is a bug in the
1362 * above with some objects have zero speed, and thus the player 1361 * above with some objects have zero speed, and thus the player
1363 * getting permanently paralyzed. 1362 * getting permanently paralyzed.
1364 */ 1363 */
1405 * trigger this here and get hit by own missile - and will be own enemy. 1404 * trigger this here and get hit by own missile - and will be own enemy.
1406 * Victim then is his own enemy and will start to kill herself (this is 1405 * Victim then is his own enemy and will start to kill herself (this is
1407 * removed) but we have not synced victim and his missile. To avoid senseless 1406 * removed) but we have not synced victim and his missile. To avoid senseless
1408 * action, we avoid hits here 1407 * action, we avoid hits here
1409 */ 1408 */
1410 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) 1409 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ())
1410 && trap->owner != victim)
1411 hit_with_arrow (trap, victim); 1411 hit_with_arrow (trap, victim);
1412 break; 1412 break;
1413 1413
1414 case SPELL_EFFECT: 1414 case SPELL_EFFECT:
1415 apply_spell_effect (trap, victim); 1415 apply_spell_effect (trap, victim);
1598 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); 1598 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp);
1599 } 1599 }
1600 1600
1601 change_exp (op, exp_gain, skill_ob->skill, 0); 1601 change_exp (op, exp_gain, skill_ob->skill, 0);
1602 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ 1602 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */
1603 }
1604}
1605
1606/**
1607 * op made some mistake with a scroll, this takes care of punishment.
1608 * scroll_failure()- hacked directly from spell_failure
1609 */
1610static void
1611scroll_failure (object *op, int failure, int power)
1612{
1613 if (abs (failure / 4) > power)
1614 power = abs (failure / 4); /* set minimum effect */
1615
1616 if (failure <= -1 && failure > -15)
1617 { /* wonder */
1618 object *tmp;
1619
1620 op->failmsg ("Your spell warps!");
1621 tmp = get_archetype (SPELL_WONDER);
1622 cast_wonder (op, op, 0, tmp);
1623 tmp->destroy ();
1624 }
1625 else if (failure <= -15 && failure > -35)
1626 { /* drain mana */
1627 op->failmsg ("Your mana is drained!");
1628 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
1629 if (op->stats.sp < 0)
1630 op->stats.sp = 0;
1631 }
1632 else if (settings.spell_failure_effects == TRUE)
1633 {
1634 if (failure <= -35 && failure > -60)
1635 { /* confusion */
1636 op->failmsg ("The magic recoils on you!");
1637 confuse_player (op, op, power);
1638 }
1639 else if (failure <= -60 && failure > -70)
1640 { /* paralysis */
1641 op->failmsg ("The magic recoils and paralyzes you!");
1642 paralyze_player (op, op, power);
1643 }
1644 else if (failure <= -70 && failure > -80)
1645 { /* blind */
1646 op->failmsg ("The magic recoils on you!");
1647 blind_player (op, op, power);
1648 }
1649 else if (failure <= -80)
1650 { /* blast the immediate area */
1651 object *tmp = get_archetype (LOOSE_MANA);
1652 cast_magic_storm (op, tmp, power);
1653 op->failmsg ("You unleash uncontrolled mana!");
1654 tmp->destroy ();
1655 }
1603 } 1656 }
1604} 1657}
1605 1658
1606/** 1659/**
1607 * Handles the applying of a skill scroll, calling learn_skill straight. 1660 * Handles the applying of a skill scroll, calling learn_skill straight.
1800 * literacy rate very useful! -b.t. 1853 * literacy rate very useful! -b.t.
1801 */ 1854 */
1802 if (QUERY_FLAG (op, FLAG_CONFUSED)) 1855 if (QUERY_FLAG (op, FLAG_CONFUSED))
1803 { 1856 {
1804 op->failmsg ("In your confused state you flub the wording of the text!"); 1857 op->failmsg ("In your confused state you flub the wording of the text!");
1805 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); 1858 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace));
1806 } 1859 }
1807 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || 1860 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) ||
1808 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) 1861 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int])
1809 { 1862 {
1810 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); 1863 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN);
1916 break; 1969 break;
1917 } 1970 }
1918 1971
1919 if (!tmp->destroyed () && !tmp->inv) 1972 if (!tmp->destroyed () && !tmp->inv)
1920 tmp->decrease (true); 1973 tmp->decrease (true);
1921}
1922
1923/**
1924 * op eats food.
1925 * If player, takes care of messages and dragon special food.
1926 */
1927static void
1928apply_food (object *op, object *tmp)
1929{
1930 int capacity_remaining;
1931
1932 if (op->type != PLAYER)
1933 op->stats.hp = op->stats.maxhp;
1934 else
1935 {
1936 /* check if this is a dragon (player), eating some flesh */
1937 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp))
1938 ;
1939 else
1940 {
1941 /* usual case - no dragon meal: */
1942 if (op->stats.food + tmp->stats.food > 999)
1943 {
1944 if (tmp->type == FOOD || tmp->type == FLESH)
1945 op->failmsg ("You feel full, but what a waste of food!");
1946 else
1947 op->statusmsg ("Most of the drink goes down your face not your throat!");
1948 }
1949
1950 tmp->play_sound (
1951 tmp->sound
1952 ? tmp->sound
1953 : tmp->type == DRINK
1954 ? sound_find ("eat_drink")
1955 : sound_find ("eat_food")
1956 );
1957
1958 if (!QUERY_FLAG (tmp, FLAG_CURSED))
1959 {
1960 const char *buf;
1961
1962 if (!is_dragon_pl (op))
1963 {
1964 /* eating message for normal players */
1965 if (tmp->type == DRINK)
1966 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
1967 else
1968 buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good.");
1969 }
1970 else
1971 /* eating message for dragon players */
1972 buf = format ("The %s tasted terrible!", &tmp->name);
1973
1974 op->statusmsg (buf);
1975
1976 capacity_remaining = 999 - op->stats.food;
1977 op->stats.food += tmp->stats.food;
1978 if (capacity_remaining < tmp->stats.food)
1979 op->stats.hp += capacity_remaining / 50;
1980 else
1981 op->stats.hp += tmp->stats.food / 50;
1982
1983 if (op->stats.hp > op->stats.maxhp)
1984 op->stats.hp = op->stats.maxhp;
1985 if (op->stats.food > 999)
1986 op->stats.food = 999;
1987 }
1988
1989 /* special food hack -b.t. */
1990 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
1991 eat_special_food (op, tmp);
1992 }
1993 }
1994
1995 handle_apply_yield (tmp);
1996 tmp->decrease ();
1997} 1974}
1998 1975
1999/** 1976/**
2000 * A dragon is eating some flesh. If the flesh contains resistances, 1977 * A dragon is eating some flesh. If the flesh contains resistances,
2001 * there is a chance for the dragon's skin to get improved. 1978 * there is a chance for the dragon's skin to get improved.
2004 * object *op the object (dragon player) eating the flesh 1981 * object *op the object (dragon player) eating the flesh
2005 * object *meal the flesh item, getting chewed in dragon's mouth 1982 * object *meal the flesh item, getting chewed in dragon's mouth
2006 * return: 1983 * return:
2007 * int 1 if eating successful, 0 if it doesn't work 1984 * int 1 if eating successful, 0 if it doesn't work
2008 */ 1985 */
2009int 1986static int
2010dragon_eat_flesh (object *op, object *meal) 1987dragon_eat_flesh (object *op, object *meal)
2011{ 1988{
2012 object *skin = NULL; /* pointer to dragon skin force */ 1989 object *skin = NULL; /* pointer to dragon skin force */
2013 object *abil = NULL; /* pointer to dragon ability force */ 1990 object *abil = NULL; /* pointer to dragon ability force */
2014 object *tmp = NULL; /* tmp. object */ 1991 object *tmp = NULL; /* tmp. object */
2046 op->stats.hp += meal->stats.food / 50; 2023 op->stats.hp += meal->stats.food / 50;
2047 2024
2048 if (op->stats.hp > op->stats.maxhp) 2025 if (op->stats.hp > op->stats.maxhp)
2049 op->stats.hp = op->stats.maxhp; 2026 op->stats.hp = op->stats.maxhp;
2050 2027
2051 op->stats.food = MIN (999, op->stats.food + meal->stats.food); 2028 op->stats.food = min (999, op->stats.food + meal->stats.food);
2052 2029
2053 /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ 2030 /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */
2054 2031
2055 /* on to the interesting part: chances for adding resistance */ 2032 /* on to the interesting part: chances for adding resistance */
2056 for (i = 0; i < NROFATTACKS; i++) 2033 for (i = 0; i < NROFATTACKS; i++)
2066 2043
2067 /* monster bonus increases with level, because high-level 2044 /* monster bonus increases with level, because high-level
2068 flesh is too rare */ 2045 flesh is too rare */
2069 mbonus = op->level * 20. / ((double) settings.max_level); 2046 mbonus = op->level * 20. / ((double) settings.max_level);
2070 2047
2071 chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / 2048 chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. /
2072 ((double) settings.max_level)) - skin->resist[i]; 2049 ((double)settings.max_level)) - skin->resist[i];
2073 2050
2074 if (chance >= 0.) 2051 if (chance >= 0.)
2075 chance += 1.; 2052 chance += 1.;
2076 else 2053 else
2077 chance = (chance < -12) ? 0. : 1. / pow (2., -chance); 2054 chance = (chance < -12) ? 0. : 1. / pow (2., -chance);
2078 2055
2079 /* chance is proportional to amount of resistance (max. 50) */ 2056 /* chance is proportional to amount of resistance (max. 50) */
2080 chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; 2057 chance *= ((double)(min (meal->resist[i], 50))) / 50.;
2081 2058
2082 /* doubled chance for resistance of ability-focus */ 2059 /* doubled chance for resistance of ability-focus */
2083 if (i == abil->stats.exp) 2060 if (i == abil->stats.exp)
2084 chance = MIN (100., chance * 2.); 2061 chance = min (100., chance * 2.);
2085 2062
2086 /* now make the throw and save all winners (Don't insert luck bonus here!) */ 2063 /* now make the throw and save all winners (Don't insert luck bonus here!) */
2087 if (rndm (10000) < (unsigned int) (chance * 100)) 2064 if (rndm (10000) < (unsigned int)(chance * 100))
2088 { 2065 {
2089 atnr_winner[winners] = i; 2066 atnr_winner[winners] = i;
2090 winners++; 2067 winners++;
2091 } 2068 }
2092 2069
2155 2132
2156 return 1; 2133 return 1;
2157} 2134}
2158 2135
2159/** 2136/**
2137 * op eats food.
2138 * If player, takes care of messages and dragon special food.
2139 */
2140static void
2141apply_food (object *op, object *tmp)
2142{
2143 int capacity_remaining;
2144
2145 if (op->type != PLAYER)
2146 op->stats.hp = op->stats.maxhp;
2147 else
2148 {
2149 /* check if this is a dragon (player), eating some flesh */
2150 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp))
2151 ;
2152 else
2153 {
2154 /* usual case - no dragon meal: */
2155 if (op->stats.food + tmp->stats.food > 999)
2156 {
2157 if (tmp->type == FOOD || tmp->type == FLESH)
2158 op->failmsg ("You feel full, but what a waste of food!");
2159 else
2160 op->statusmsg ("Most of the drink goes down your face not your throat!");
2161 }
2162
2163 tmp->play_sound (
2164 tmp->sound
2165 ? tmp->sound
2166 : tmp->type == DRINK
2167 ? sound_find ("eat_drink")
2168 : sound_find ("eat_food")
2169 );
2170
2171 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2172 {
2173 const char *buf;
2174
2175 if (!is_dragon_pl (op))
2176 {
2177 /* eating message for normal players */
2178 if (tmp->type == DRINK)
2179 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
2180 else
2181 buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good.");
2182 }
2183 else
2184 /* eating message for dragon players */
2185 buf = format ("The %s tasted terrible!", &tmp->name);
2186
2187 op->statusmsg (buf);
2188
2189 capacity_remaining = 999 - op->stats.food;
2190 op->stats.food += tmp->stats.food;
2191 if (capacity_remaining < tmp->stats.food)
2192 op->stats.hp += capacity_remaining / 50;
2193 else
2194 op->stats.hp += tmp->stats.food / 50;
2195
2196 if (op->stats.hp > op->stats.maxhp)
2197 op->stats.hp = op->stats.maxhp;
2198 if (op->stats.food > 999)
2199 op->stats.food = 999;
2200 }
2201
2202 /* special food hack -b.t. */
2203 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED))
2204 eat_special_food (op, tmp);
2205 }
2206 }
2207
2208 handle_apply_yield (tmp);
2209 tmp->decrease ();
2210}
2211
2212/**
2160 * Handles applying an improve armor scroll. 2213 * Handles applying an improve armor scroll.
2161 * Does some sanity checks, then calls improve_armour. 2214 * Does some sanity checks, then calls improve_armour.
2162 */ 2215 */
2163static void 2216static void
2164apply_armour_improver (object *op, object *tmp) 2217apply_armour_improver (object *op, object *tmp)
2226 * 2279 *
2227 * Note: a owner in a 2 way exit is saved as the owner's name 2280 * Note: a owner in a 2 way exit is saved as the owner's name
2228 * in the field exit->name cause the field exit->owner doesn't 2281 * in the field exit->name cause the field exit->owner doesn't
2229 * survive in the swapping (in fact the whole exit doesn't survive). 2282 * survive in the swapping (in fact the whole exit doesn't survive).
2230 */ 2283 */
2231int 2284static int
2232is_legal_2ways_exit (object *op, object *exit) 2285is_legal_2ways_exit (object *op, object *exit)
2233{ 2286{
2234 if (exit->stats.exp != 1) 2287 if (exit->stats.exp != 1)
2235 return 1; /*This is not a 2 way, so it is legal */ 2288 return 1; /*This is not a 2 way, so it is legal */
2236 2289
2362/** 2415/**
2363 * Designed primarily to light torches/lanterns/etc. 2416 * Designed primarily to light torches/lanterns/etc.
2364 * Also burns up burnable material too. First object in the inventory is 2417 * Also burns up burnable material too. First object in the inventory is
2365 * the selected object to "burn". -b.t. 2418 * the selected object to "burn". -b.t.
2366 */ 2419 */
2367void 2420static void
2368apply_lighter (object *who, object *lighter) 2421apply_lighter (object *who, object *lighter)
2369{ 2422{
2370 object *item; 2423 object *item;
2371 int is_player_env = 0; 2424 int is_player_env = 0;
2372 2425
2399} 2452}
2400 2453
2401/** 2454/**
2402 * This function generates a cursed effect for cursed lamps and torches. 2455 * This function generates a cursed effect for cursed lamps and torches.
2403 */ 2456 */
2457static void
2404void player_apply_lamp_cursed_effect (object *who, object *op) 2458player_apply_lamp_cursed_effect (object *who, object *op)
2405{ 2459{
2406 if (op->level) 2460 if (op->level)
2407 { 2461 {
2408 who->failmsg (format ( 2462 who->failmsg (format (
2409 "The %s was cursed, it explodes in a big fireball!", 2463 "The %s was cursed, it explodes in a big fireball!",
2424 * Apply for players and lamps 2478 * Apply for players and lamps
2425 * 2479 *
2426 * who - the player 2480 * who - the player
2427 * op - the lamp 2481 * op - the lamp
2428 */ 2482 */
2483static void
2429void player_apply_lamp (object *who, object *op) 2484player_apply_lamp (object *who, object *op)
2430{ 2485{
2431 bool switch_on = op->glow_radius ? false : true; 2486 bool switch_on = op->glow_radius ? false : true;
2432 2487
2433 if (switch_on) 2488 if (switch_on)
2434 { 2489 {
2547 if (op->other_arch) 2602 if (op->other_arch)
2548 get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); 2603 get_animation_from_arch (op, switch_on ? op->other_arch : op->arch);
2549 2604
2550 if (object *pl = op->visible_to ()) 2605 if (object *pl = op->visible_to ())
2551 esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); 2606 esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op);
2607}
2608
2609/**
2610 * This handles items of type 'transformer'.
2611 * Basically those items, used with a marked item, transform both items into something
2612 * else.
2613 * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited)..
2614 * Change information is contained in the 'slaying' field of the marked item.
2615 * The format is as follow: transformer:[number ]yield[;transformer:...].
2616 * This way an item can be transformed in many things, and/or many objects.
2617 * The 'slaying' field for transformer is used as verb for the action.
2618 */
2619static void
2620apply_item_transformer (object *pl, object *transformer)
2621{
2622 object *marked;
2623 object *new_item;
2624 char *find;
2625 char *separator;
2626 int yield;
2627 char got[MAX_BUF];
2628 int len;
2629
2630 if (!pl || !transformer)
2631 return;
2632
2633 marked = find_marked_object (pl);
2634
2635 if (!marked)
2636 {
2637 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
2638 return;
2639 }
2640
2641 if (!marked->slaying)
2642 {
2643 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
2644 return;
2645 }
2646
2647 /* check whether they are compatible or not */
2648 find = strstr (&marked->slaying, transformer->arch->archname);
2649 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
2650 {
2651 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
2652 return;
2653 }
2654
2655 find += strlen (transformer->arch->archname) + 1;
2656 /* Item can be used, now find how many and what it yields */
2657 if (isdigit (*(find)))
2658 {
2659 yield = atoi (find);
2660 if (yield < 1)
2661 {
2662 LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield);
2663 yield = 1;
2664 }
2665 }
2666 else
2667 yield = 1;
2668
2669 while (isdigit (*find))
2670 find++;
2671
2672 while (*find == ' ')
2673 find++;
2674
2675 memset (got, 0, MAX_BUF);
2676
2677 if ((separator = strchr (find, ';')) != NULL)
2678 len = separator - find;
2679 else
2680 len = strlen (find);
2681
2682 if (len > MAX_BUF - 1)
2683 len = MAX_BUF - 1;
2684
2685 strcpy (got, find);
2686 got[len] = '\0';
2687
2688 /* Now create new item, remove used ones when required. */
2689 new_item = get_archetype (got);
2690 if (!new_item)
2691 {
2692 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
2693 return;
2694 }
2695
2696 new_item->nrof = yield;
2697
2698 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
2699
2700 pl->insert (new_item);
2701 /* Eat up one item */
2702 marked->decrease ();
2703
2704 /* Eat one transformer if needed */
2705 if (transformer->stats.food)
2706 if (--transformer->stats.food == 0)
2707 transformer->decrease ();
2552} 2708}
2553 2709
2554/** 2710/**
2555 * Main apply handler. 2711 * Main apply handler.
2556 * 2712 *
3033#define CANNOT_REMOVE_CURSED \ 3189#define CANNOT_REMOVE_CURSED \
3034 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ 3190 "H<You cannot remove cursed or damned items, you first have to remove the curse. " \
3035 "Praying over an altar, scrolls of remove curse/damnation, " \ 3191 "Praying over an altar, scrolls of remove curse/damnation, " \
3036 "priests or even other players might help.>" 3192 "priests or even other players might help.>"
3037 3193
3038int 3194static int
3039unapply_for_ob (object *who, object *op, int aflags) 3195unapply_for_ob (object *who, object *op, int aflags)
3040{ 3196{
3041 if (op->is_range ()) 3197 if (op->is_range ())
3042 for (object *tmp = who->inv; tmp; tmp = tmp->below) 3198 for (object *tmp = who->inv; tmp; tmp = tmp->below)
3043 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) 3199 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ())
3607 3763
3608 if (object *pl = op->visible_to ()) 3764 if (object *pl = op->visible_to ())
3609 esrv_send_item (pl, op); 3765 esrv_send_item (pl, op);
3610 3766
3611 return 0; 3767 return 0;
3612}
3613
3614int
3615monster_apply_special (object *who, object *op, int aflags)
3616{
3617 if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED))
3618 return 1;
3619
3620 return apply_special (who, op, aflags);
3621} 3768}
3622 3769
3623/** 3770/**
3624 * Map was just loaded, handle op's initialisation. 3771 * Map was just loaded, handle op's initialisation.
3625 * 3772 *
3896 } 4043 }
3897 4044
3898 who->update_stats (); 4045 who->update_stats ();
3899} 4046}
3900 4047
3901
3902/**
3903 * op made some mistake with a scroll, this takes care of punishment.
3904 * scroll_failure()- hacked directly from spell_failure
3905 */
3906void
3907scroll_failure (object *op, int failure, int power)
3908{
3909 if (abs (failure / 4) > power)
3910 power = abs (failure / 4); /* set minimum effect */
3911
3912 if (failure <= -1 && failure > -15)
3913 { /* wonder */
3914 object *tmp;
3915
3916 op->failmsg ("Your spell warps!");
3917 tmp = get_archetype (SPELL_WONDER);
3918 cast_wonder (op, op, 0, tmp);
3919 tmp->destroy ();
3920 }
3921 else if (failure <= -15 && failure > -35)
3922 { /* drain mana */
3923 op->failmsg ("Your mana is drained!");
3924 op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW);
3925 if (op->stats.sp < 0)
3926 op->stats.sp = 0;
3927 }
3928 else if (settings.spell_failure_effects == TRUE)
3929 {
3930 if (failure <= -35 && failure > -60)
3931 { /* confusion */
3932 op->failmsg ("The magic recoils on you!");
3933 confuse_player (op, op, power);
3934 }
3935 else if (failure <= -60 && failure > -70)
3936 { /* paralysis */
3937 op->failmsg ("The magic recoils and paralyzes you!");
3938 paralyze_player (op, op, power);
3939 }
3940 else if (failure <= -70 && failure > -80)
3941 { /* blind */
3942 op->failmsg ("The magic recoils on you!");
3943 blind_player (op, op, power);
3944 }
3945 else if (failure <= -80)
3946 { /* blast the immediate area */
3947 object *tmp = get_archetype (LOOSE_MANA);
3948 cast_magic_storm (op, tmp, power);
3949 op->failmsg ("You unleash uncontrolled mana!");
3950 tmp->destroy ();
3951 }
3952 }
3953}
3954
3955void 4048void
3956apply_changes_to_player (object *pl, object *change) 4049apply_changes_to_player (object *pl, object *change)
3957{ 4050{
3958 int excess_stat = 0; /* if the stat goes over the maximum 4051 int excess_stat = 0; /* if the stat goes over the maximum
3959 for the race, put the excess stat some 4052 for the race, put the excess stat some
4034 break; 4127 break;
4035 } 4128 }
4036 } 4129 }
4037} 4130}
4038 4131
4039/**
4040 * This handles items of type 'transformer'.
4041 * Basically those items, used with a marked item, transform both items into something
4042 * else.
4043 * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited)..
4044 * Change information is contained in the 'slaying' field of the marked item.
4045 * The format is as follow: transformer:[number ]yield[;transformer:...].
4046 * This way an item can be transformed in many things, and/or many objects.
4047 * The 'slaying' field for transformer is used as verb for the action.
4048 */
4049void
4050apply_item_transformer (object *pl, object *transformer)
4051{
4052 object *marked;
4053 object *new_item;
4054 char *find;
4055 char *separator;
4056 int yield;
4057 char got[MAX_BUF];
4058 int len;
4059
4060 if (!pl || !transformer)
4061 return;
4062
4063 marked = find_marked_object (pl);
4064
4065 if (!marked)
4066 {
4067 pl->failmsg (format ("Use the %s with what item?", query_name (transformer)));
4068 return;
4069 }
4070
4071 if (!marked->slaying)
4072 {
4073 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4074 return;
4075 }
4076
4077 /* check whether they are compatible or not */
4078 find = strstr (&marked->slaying, transformer->arch->archname);
4079 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
4080 {
4081 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked)));
4082 return;
4083 }
4084
4085 find += strlen (transformer->arch->archname) + 1;
4086 /* Item can be used, now find how many and what it yields */
4087 if (isdigit (*(find)))
4088 {
4089 yield = atoi (find);
4090 if (yield < 1)
4091 {
4092 LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield);
4093 yield = 1;
4094 }
4095 }
4096 else
4097 yield = 1;
4098
4099 while (isdigit (*find))
4100 find++;
4101
4102 while (*find == ' ')
4103 find++;
4104
4105 memset (got, 0, MAX_BUF);
4106
4107 if ((separator = strchr (find, ';')) != NULL)
4108 len = separator - find;
4109 else
4110 len = strlen (find);
4111
4112 if (len > MAX_BUF - 1)
4113 len = MAX_BUF - 1;
4114
4115 strcpy (got, find);
4116 got[len] = '\0';
4117
4118 /* Now create new item, remove used ones when required. */
4119 new_item = get_archetype (got);
4120 if (!new_item)
4121 {
4122 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0)));
4123 return;
4124 }
4125
4126 new_item->nrof = yield;
4127
4128 pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0)));
4129
4130 pl->insert (new_item);
4131 /* Eat up one item */
4132 marked->decrease ();
4133
4134 /* Eat one transformer if needed */
4135 if (transformer->stats.food)
4136 if (--transformer->stats.food == 0)
4137 transformer->decrease ();
4138}
4139

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