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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.213 by elmex, Mon Nov 9 13:38:36 2009 UTC vs.
Revision 1.223 by elmex, Fri Mar 19 17:53:06 2010 UTC

1353 trap->stats.maxsp = 2; 1353 trap->stats.maxsp = 2;
1354 1354
1355 /* Is this correct? From the docs, it doesn't look like it 1355 /* Is this correct? From the docs, it doesn't look like it
1356 * should be divided by trap->speed 1356 * should be divided by trap->speed
1357 */ 1357 */
1358 victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed); 1358 victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed;
1359 1359
1360 /* Just put in some sanity check. I think there is a bug in the 1360 /* Just put in some sanity check. I think there is a bug in the
1361 * above with some objects have zero speed, and thus the player 1361 * above with some objects have zero speed, and thus the player
1362 * getting permanently paralyzed. 1362 * getting permanently paralyzed.
1363 */ 1363 */
1576 : lev_diff < 15 ? "This book is way beyond your comprehension." 1576 : lev_diff < 15 ? "This book is way beyond your comprehension."
1577 : "This book is totally beyond your comprehension."); 1577 : "This book is totally beyond your comprehension.");
1578 return; 1578 return;
1579 } 1579 }
1580 1580
1581 // we currently don't use the message types for anything.
1581 readable_message_type *msgType = get_readable_message_type (tmp); 1582 // readable_message_type *msgType = get_readable_message_type (tmp);
1583
1584 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book"));
1582 1585
1583 if (player *pl = op->contr) 1586 if (player *pl = op->contr)
1584 if (client *ns = pl->ns) 1587 if (client *ns = pl->ns)
1585 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); 1588 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1586 1589
1766 * instead of having their spell stored in stats.sp. These are 1769 * instead of having their spell stored in stats.sp. These are
1767 * legacy spellbooks 1770 * legacy spellbooks
1768 */ 1771 */
1769 if (tmp->slaying) 1772 if (tmp->slaying)
1770 { 1773 {
1771 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1774 spell = find_archetype_by_object_name (tmp->slaying)->instance ();
1775
1772 if (!spell) 1776 if (!spell)
1773 { 1777 {
1774 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); 1778 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying));
1775 return; 1779 return;
1776 } 1780 }
1997 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ 2001 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */
1998 int winners = 0; /* number of winners */ 2002 int winners = 0; /* number of winners */
1999 int i; /* index */ 2003 int i; /* index */
2000 2004
2001 /* let's make sure and doublecheck the parameters */ 2005 /* let's make sure and doublecheck the parameters */
2002 if (meal->type != FLESH || !is_dragon_pl (op)) 2006 if (meal->type != FLESH || !op->is_dragon ())
2003 return 0; 2007 return 0;
2004 2008
2005 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces 2009 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces
2006 from the player's inventory */ 2010 from the player's inventory */
2007 for (tmp = op->inv; tmp; tmp = tmp->below) 2011 for (tmp = op->inv; tmp; tmp = tmp->below)
2145 if (op->type != PLAYER) 2149 if (op->type != PLAYER)
2146 op->stats.hp = op->stats.maxhp; 2150 op->stats.hp = op->stats.maxhp;
2147 else 2151 else
2148 { 2152 {
2149 /* check if this is a dragon (player), eating some flesh */ 2153 /* check if this is a dragon (player), eating some flesh */
2150 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) 2154 if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp))
2151 ; 2155 ;
2152 else 2156 else
2153 { 2157 {
2154 /* usual case - no dragon meal: */ 2158 /* usual case - no dragon meal: */
2155 if (op->stats.food + tmp->stats.food > 999) 2159 if (op->stats.food + tmp->stats.food > 999)
2170 2174
2171 if (!QUERY_FLAG (tmp, FLAG_CURSED)) 2175 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2172 { 2176 {
2173 const char *buf; 2177 const char *buf;
2174 2178
2175 if (!is_dragon_pl (op)) 2179 if (!op->is_dragon ())
2176 { 2180 {
2177 /* eating message for normal players */ 2181 /* eating message for normal players */
2178 if (tmp->type == DRINK) 2182 if (tmp->type == DRINK)
2179 buf = format ("Ahhh...that %s tasted good.", &tmp->name); 2183 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
2180 else 2184 else
2619static void 2623static void
2620apply_item_transformer (object *pl, object *transformer) 2624apply_item_transformer (object *pl, object *transformer)
2621{ 2625{
2622 object *marked; 2626 object *marked;
2623 object *new_item; 2627 object *new_item;
2624 char *find; 2628 const char *find;
2625 char *separator; 2629 char *separator;
2626 int yield; 2630 int yield;
2627 char got[MAX_BUF]; 2631 char got[MAX_BUF];
2628 int len; 2632 int len;
2629 2633
2672 while (*find == ' ') 2676 while (*find == ' ')
2673 find++; 2677 find++;
2674 2678
2675 memset (got, 0, MAX_BUF); 2679 memset (got, 0, MAX_BUF);
2676 2680
2677 if ((separator = strchr (find, ';')) != NULL) 2681 if ((separator = (char *) strchr (find, ';')))
2678 len = separator - find; 2682 len = separator - find;
2679 else 2683 else
2680 len = strlen (find); 2684 len = strlen (find);
2681 2685
2682 if (len > MAX_BUF - 1) 2686 min_it (len, MAX_BUF - 1);
2683 len = MAX_BUF - 1;
2684 2687
2685 strcpy (got, find); 2688 strcpy (got, find);
2686 got[len] = '\0'; 2689 got[len] = '\0';
2687 2690
2688 /* Now create new item, remove used ones when required. */ 2691 /* Now create new item, remove used ones when required. */
3879 * treasure again for this object 3882 * treasure again for this object
3880 */ 3883 */
3881 invtmp->randomitems = NULL; 3884 invtmp->randomitems = NULL;
3882 } 3885 }
3883 } 3886 }
3887
3884 /* This is really temporary - the code at the bottom will 3888 /* This is really temporary - the code at the bottom will
3885 * also set randomitems to null. The problem is there are bunches 3889 * also set randomitems to null. The problem is there are bunches
3886 * of maps/players already out there with items that have spells 3890 * of maps/players already out there with items that have spells
3887 * which haven't had the randomitems set to null yet. 3891 * which haven't had the randomitems set to null yet.
3888 * MSW 2004-05-13 3892 * MSW 2004-05-13
3892 * Ryo 2004-08-16 3896 * Ryo 2004-08-16
3893 */ 3897 */
3894 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL 3898 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL
3895 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) 3899 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK)
3896 tmp->randomitems = NULL; 3900 tmp->randomitems = NULL;
3897
3898 } 3901 }
3899 3902
3900 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) 3903 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY))
3901 auto_apply (tmp); 3904 auto_apply (tmp);
3902 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) 3905 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ())
3959 /* bigger morsel of food = longer effect time */ 3962 /* bigger morsel of food = longer effect time */
3960 int duration = TIME2TICK (food->stats.food); 3963 int duration = TIME2TICK (food->stats.food);
3961 3964
3962 if (force = who->force_find (key)) 3965 if (force = who->force_find (key))
3963 { 3966 {
3964 if (duration > abs (force->speed_left / force->speed)) 3967 if (duration > fabs (force->speed_left / force->speed))
3965 { 3968 {
3966 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); 3969 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration));
3967 force->force_set_timer (duration); 3970 force->force_set_timer (duration);
3968 } 3971 }
3969 else 3972 else

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