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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.213 by elmex, Mon Nov 9 13:38:36 2009 UTC vs.
Revision 1.225 by root, Wed Mar 24 17:23:43 2010 UTC

172 */ 172 */
173int 173int
174apply_potion (object *op, object *tmp) 174apply_potion (object *op, object *tmp)
175{ 175{
176 int got_one = 0, i; 176 int got_one = 0, i;
177 object *force = 0, *floor = 0; 177 object *force = 0;
178 178
179 floor = GET_MAP_OB (op->map, op->x, op->y); 179 object *floor = GET_MAP_OB (op->map, op->x, op->y);
180 180
181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
182 { 182 {
183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); 183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!");
184 184
1353 trap->stats.maxsp = 2; 1353 trap->stats.maxsp = 2;
1354 1354
1355 /* Is this correct? From the docs, it doesn't look like it 1355 /* Is this correct? From the docs, it doesn't look like it
1356 * should be divided by trap->speed 1356 * should be divided by trap->speed
1357 */ 1357 */
1358 victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed); 1358 victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed;
1359 1359
1360 /* Just put in some sanity check. I think there is a bug in the 1360 /* Just put in some sanity check. I think there is a bug in the
1361 * above with some objects have zero speed, and thus the player 1361 * above with some objects have zero speed, and thus the player
1362 * getting permanently paralyzed. 1362 * getting permanently paralyzed.
1363 */ 1363 */
1576 : lev_diff < 15 ? "This book is way beyond your comprehension." 1576 : lev_diff < 15 ? "This book is way beyond your comprehension."
1577 : "This book is totally beyond your comprehension."); 1577 : "This book is totally beyond your comprehension.");
1578 return; 1578 return;
1579 } 1579 }
1580 1580
1581 // we currently don't use the message types for anything.
1581 readable_message_type *msgType = get_readable_message_type (tmp); 1582 // readable_message_type *msgType = get_readable_message_type (tmp);
1583
1584 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book"));
1582 1585
1583 if (player *pl = op->contr) 1586 if (player *pl = op->contr)
1584 if (client *ns = pl->ns) 1587 if (client *ns = pl->ns)
1585 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); 1588 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1586 1589
1766 * instead of having their spell stored in stats.sp. These are 1769 * instead of having their spell stored in stats.sp. These are
1767 * legacy spellbooks 1770 * legacy spellbooks
1768 */ 1771 */
1769 if (tmp->slaying) 1772 if (tmp->slaying)
1770 { 1773 {
1771 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1774 spell = find_archetype_by_object_name (tmp->slaying)->instance ();
1775
1772 if (!spell) 1776 if (!spell)
1773 { 1777 {
1774 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); 1778 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying));
1775 return; 1779 return;
1776 } 1780 }
1997 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ 2001 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */
1998 int winners = 0; /* number of winners */ 2002 int winners = 0; /* number of winners */
1999 int i; /* index */ 2003 int i; /* index */
2000 2004
2001 /* let's make sure and doublecheck the parameters */ 2005 /* let's make sure and doublecheck the parameters */
2002 if (meal->type != FLESH || !is_dragon_pl (op)) 2006 if (meal->type != FLESH || !op->is_dragon ())
2003 return 0; 2007 return 0;
2004 2008
2005 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces 2009 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces
2006 from the player's inventory */ 2010 from the player's inventory */
2007 for (tmp = op->inv; tmp; tmp = tmp->below) 2011 for (tmp = op->inv; tmp; tmp = tmp->below)
2145 if (op->type != PLAYER) 2149 if (op->type != PLAYER)
2146 op->stats.hp = op->stats.maxhp; 2150 op->stats.hp = op->stats.maxhp;
2147 else 2151 else
2148 { 2152 {
2149 /* check if this is a dragon (player), eating some flesh */ 2153 /* check if this is a dragon (player), eating some flesh */
2150 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) 2154 if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp))
2151 ; 2155 ;
2152 else 2156 else
2153 { 2157 {
2154 /* usual case - no dragon meal: */ 2158 /* usual case - no dragon meal: */
2155 if (op->stats.food + tmp->stats.food > 999) 2159 if (op->stats.food + tmp->stats.food > 999)
2170 2174
2171 if (!QUERY_FLAG (tmp, FLAG_CURSED)) 2175 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2172 { 2176 {
2173 const char *buf; 2177 const char *buf;
2174 2178
2175 if (!is_dragon_pl (op)) 2179 if (!op->is_dragon ())
2176 { 2180 {
2177 /* eating message for normal players */ 2181 /* eating message for normal players */
2178 if (tmp->type == DRINK) 2182 if (tmp->type == DRINK)
2179 buf = format ("Ahhh...that %s tasted good.", &tmp->name); 2183 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
2180 else 2184 else
2265 hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); 2269 hit_player (op, poison->stats.hp, tmp, AT_POISON, 1);
2266 } 2270 }
2267 2271
2268 op->stats.food -= op->stats.food / 4; 2272 op->stats.food -= op->stats.food / 4;
2269 poison->destroy (); 2273 poison->destroy ();
2270}
2271
2272/**
2273 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit.
2274 * A valid 2 way exit means:
2275 * -You can come back (there is another exit at the other side)
2276 * -You are
2277 * ° the owner of the exit
2278 * ° or in the same party as the owner
2279 *
2280 * Note: a owner in a 2 way exit is saved as the owner's name
2281 * in the field exit->name cause the field exit->owner doesn't
2282 * survive in the swapping (in fact the whole exit doesn't survive).
2283 */
2284static int
2285is_legal_2ways_exit (object *op, object *exit)
2286{
2287 if (exit->stats.exp != 1)
2288 return 1; /*This is not a 2 way, so it is legal */
2289
2290#if 0 //TODO
2291 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race)
2292 return 0; /* This is a reset town portal */
2293#endif
2294
2295 LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ());
2296
2297 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map);
2298
2299 if (exitmap)
2300 {
2301 exitmap->load_sync ();
2302
2303 object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot;
2304
2305 if (!tmp)
2306 return 0;
2307
2308 for (; tmp; tmp = tmp->above)
2309 {
2310 if (tmp->type != EXIT)
2311 continue; /*Not an exit */
2312
2313 if (!EXIT_PATH (tmp))
2314 continue; /*Not a valid exit */
2315
2316 if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y))
2317 continue; /*Not in the same place */
2318
2319 if (exit->map->path != EXIT_PATH (tmp))
2320 continue; /*Not in the same map */
2321
2322 /* From here we have found the exit is valid. However we do
2323 * here the check of the exit owner. It is important for the
2324 * town portals to prevent strangers from visiting your appartments
2325 */
2326 if (!exit->race)
2327 return 1; /*No owner, free for all! */
2328
2329 object *exit_owner = 0;
2330
2331 for_all_players (pp)
2332 {
2333 if (!pp->ob)
2334 continue;
2335
2336 if (pp->ob->name != exit->race)
2337 continue;
2338
2339 exit_owner = pp->ob; /*We found a player which correspond to the player name */
2340 break;
2341 }
2342
2343 if (!exit_owner)
2344 return 0; /* No more owner */
2345
2346 if (exit_owner->contr == op->contr)
2347 return 1; /*It is your exit */
2348
2349 if (exit_owner && /*There is a owner */
2350 (op->contr) && /*A player tries to pass */
2351 ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */
2352 (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */
2353 return 0;
2354
2355 return 1;
2356 }
2357 }
2358
2359 return 0;
2360} 2274}
2361 2275
2362/** 2276/**
2363 * This function will try to apply a lighter and in case no lighter 2277 * This function will try to apply a lighter and in case no lighter
2364 * is specified it will try to find a lighter in the players inventory, 2278 * is specified it will try to find a lighter in the players inventory,
2619static void 2533static void
2620apply_item_transformer (object *pl, object *transformer) 2534apply_item_transformer (object *pl, object *transformer)
2621{ 2535{
2622 object *marked; 2536 object *marked;
2623 object *new_item; 2537 object *new_item;
2624 char *find; 2538 const char *find;
2625 char *separator; 2539 char *separator;
2626 int yield; 2540 int yield;
2627 char got[MAX_BUF]; 2541 char got[MAX_BUF];
2628 int len; 2542 int len;
2629 2543
2672 while (*find == ' ') 2586 while (*find == ' ')
2673 find++; 2587 find++;
2674 2588
2675 memset (got, 0, MAX_BUF); 2589 memset (got, 0, MAX_BUF);
2676 2590
2677 if ((separator = strchr (find, ';')) != NULL) 2591 if ((separator = (char *) strchr (find, ';')))
2678 len = separator - find; 2592 len = separator - find;
2679 else 2593 else
2680 len = strlen (find); 2594 len = strlen (find);
2681 2595
2682 if (len > MAX_BUF - 1) 2596 min_it (len, MAX_BUF - 1);
2683 len = MAX_BUF - 1;
2684 2597
2685 strcpy (got, find); 2598 strcpy (got, find);
2686 got[len] = '\0'; 2599 got[len] = '\0';
2687 2600
2688 /* Now create new item, remove used ones when required. */ 2601 /* Now create new item, remove used ones when required. */
2767 2680
2768 case EXIT: 2681 case EXIT:
2769 if (who->type != PLAYER) 2682 if (who->type != PLAYER)
2770 return 0; 2683 return 0;
2771 2684
2772 if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) 2685 if (!EXIT_PATH (op))
2773 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); 2686 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op)));
2774 else 2687 else
2775 { 2688 {
2776 /* Don't display messages for random maps. */ 2689 /* Don't display messages for random maps. */
2777 if (op->msg && !EXIT_PATH (op).starts_with ("/!")) 2690 if (op->msg && !EXIT_PATH (op).starts_with ("/!"))
3879 * treasure again for this object 3792 * treasure again for this object
3880 */ 3793 */
3881 invtmp->randomitems = NULL; 3794 invtmp->randomitems = NULL;
3882 } 3795 }
3883 } 3796 }
3797
3884 /* This is really temporary - the code at the bottom will 3798 /* This is really temporary - the code at the bottom will
3885 * also set randomitems to null. The problem is there are bunches 3799 * also set randomitems to null. The problem is there are bunches
3886 * of maps/players already out there with items that have spells 3800 * of maps/players already out there with items that have spells
3887 * which haven't had the randomitems set to null yet. 3801 * which haven't had the randomitems set to null yet.
3888 * MSW 2004-05-13 3802 * MSW 2004-05-13
3892 * Ryo 2004-08-16 3806 * Ryo 2004-08-16
3893 */ 3807 */
3894 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL 3808 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL
3895 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) 3809 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK)
3896 tmp->randomitems = NULL; 3810 tmp->randomitems = NULL;
3897
3898 } 3811 }
3899 3812
3900 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) 3813 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY))
3901 auto_apply (tmp); 3814 auto_apply (tmp);
3902 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) 3815 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ())
3959 /* bigger morsel of food = longer effect time */ 3872 /* bigger morsel of food = longer effect time */
3960 int duration = TIME2TICK (food->stats.food); 3873 int duration = TIME2TICK (food->stats.food);
3961 3874
3962 if (force = who->force_find (key)) 3875 if (force = who->force_find (key))
3963 { 3876 {
3964 if (duration > abs (force->speed_left / force->speed)) 3877 if (duration > fabs (force->speed_left / force->speed))
3965 { 3878 {
3966 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); 3879 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration));
3967 force->force_set_timer (duration); 3880 force->force_set_timer (duration);
3968 } 3881 }
3969 else 3882 else

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