… | |
… | |
172 | */ |
172 | */ |
173 | int |
173 | int |
174 | apply_potion (object *op, object *tmp) |
174 | apply_potion (object *op, object *tmp) |
175 | { |
175 | { |
176 | int got_one = 0, i; |
176 | int got_one = 0, i; |
177 | object *force = 0, *floor = 0; |
177 | object *force = 0; |
178 | |
178 | |
179 | floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
180 | |
180 | |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
182 | { |
182 | { |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
184 | |
184 | |
… | |
… | |
1353 | trap->stats.maxsp = 2; |
1353 | trap->stats.maxsp = 2; |
1354 | |
1354 | |
1355 | /* Is this correct? From the docs, it doesn't look like it |
1355 | /* Is this correct? From the docs, it doesn't look like it |
1356 | * should be divided by trap->speed |
1356 | * should be divided by trap->speed |
1357 | */ |
1357 | */ |
1358 | victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed); |
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
1359 | |
1359 | |
1360 | /* Just put in some sanity check. I think there is a bug in the |
1360 | /* Just put in some sanity check. I think there is a bug in the |
1361 | * above with some objects have zero speed, and thus the player |
1361 | * above with some objects have zero speed, and thus the player |
1362 | * getting permanently paralyzed. |
1362 | * getting permanently paralyzed. |
1363 | */ |
1363 | */ |
… | |
… | |
1576 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1576 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1577 | : "This book is totally beyond your comprehension."); |
1577 | : "This book is totally beyond your comprehension."); |
1578 | return; |
1578 | return; |
1579 | } |
1579 | } |
1580 | |
1580 | |
|
|
1581 | // we currently don't use the message types for anything. |
1581 | readable_message_type *msgType = get_readable_message_type (tmp); |
1582 | // readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1583 | |
|
|
1584 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1582 | |
1585 | |
1583 | if (player *pl = op->contr) |
1586 | if (player *pl = op->contr) |
1584 | if (client *ns = pl->ns) |
1587 | if (client *ns = pl->ns) |
1585 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1588 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1586 | |
1589 | |
… | |
… | |
1766 | * instead of having their spell stored in stats.sp. These are |
1769 | * instead of having their spell stored in stats.sp. These are |
1767 | * legacy spellbooks |
1770 | * legacy spellbooks |
1768 | */ |
1771 | */ |
1769 | if (tmp->slaying) |
1772 | if (tmp->slaying) |
1770 | { |
1773 | { |
1771 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1774 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1775 | |
1772 | if (!spell) |
1776 | if (!spell) |
1773 | { |
1777 | { |
1774 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1778 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1775 | return; |
1779 | return; |
1776 | } |
1780 | } |
… | |
… | |
1997 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2001 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1998 | int winners = 0; /* number of winners */ |
2002 | int winners = 0; /* number of winners */ |
1999 | int i; /* index */ |
2003 | int i; /* index */ |
2000 | |
2004 | |
2001 | /* let's make sure and doublecheck the parameters */ |
2005 | /* let's make sure and doublecheck the parameters */ |
2002 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2006 | if (meal->type != FLESH || !op->is_dragon ()) |
2003 | return 0; |
2007 | return 0; |
2004 | |
2008 | |
2005 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2009 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2006 | from the player's inventory */ |
2010 | from the player's inventory */ |
2007 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2011 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2145 | if (op->type != PLAYER) |
2149 | if (op->type != PLAYER) |
2146 | op->stats.hp = op->stats.maxhp; |
2150 | op->stats.hp = op->stats.maxhp; |
2147 | else |
2151 | else |
2148 | { |
2152 | { |
2149 | /* check if this is a dragon (player), eating some flesh */ |
2153 | /* check if this is a dragon (player), eating some flesh */ |
2150 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
2154 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
2151 | ; |
2155 | ; |
2152 | else |
2156 | else |
2153 | { |
2157 | { |
2154 | /* usual case - no dragon meal: */ |
2158 | /* usual case - no dragon meal: */ |
2155 | if (op->stats.food + tmp->stats.food > 999) |
2159 | if (op->stats.food + tmp->stats.food > 999) |
… | |
… | |
2170 | |
2174 | |
2171 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2175 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2172 | { |
2176 | { |
2173 | const char *buf; |
2177 | const char *buf; |
2174 | |
2178 | |
2175 | if (!is_dragon_pl (op)) |
2179 | if (!op->is_dragon ()) |
2176 | { |
2180 | { |
2177 | /* eating message for normal players */ |
2181 | /* eating message for normal players */ |
2178 | if (tmp->type == DRINK) |
2182 | if (tmp->type == DRINK) |
2179 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
2183 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
2180 | else |
2184 | else |
… | |
… | |
2265 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2269 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2266 | } |
2270 | } |
2267 | |
2271 | |
2268 | op->stats.food -= op->stats.food / 4; |
2272 | op->stats.food -= op->stats.food / 4; |
2269 | poison->destroy (); |
2273 | poison->destroy (); |
2270 | } |
|
|
2271 | |
|
|
2272 | /** |
|
|
2273 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
|
|
2274 | * A valid 2 way exit means: |
|
|
2275 | * -You can come back (there is another exit at the other side) |
|
|
2276 | * -You are |
|
|
2277 | * ° the owner of the exit |
|
|
2278 | * ° or in the same party as the owner |
|
|
2279 | * |
|
|
2280 | * Note: a owner in a 2 way exit is saved as the owner's name |
|
|
2281 | * in the field exit->name cause the field exit->owner doesn't |
|
|
2282 | * survive in the swapping (in fact the whole exit doesn't survive). |
|
|
2283 | */ |
|
|
2284 | static int |
|
|
2285 | is_legal_2ways_exit (object *op, object *exit) |
|
|
2286 | { |
|
|
2287 | if (exit->stats.exp != 1) |
|
|
2288 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2289 | |
|
|
2290 | #if 0 //TODO |
|
|
2291 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2292 | return 0; /* This is a reset town portal */ |
|
|
2293 | #endif |
|
|
2294 | |
|
|
2295 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2296 | |
|
|
2297 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2298 | |
|
|
2299 | if (exitmap) |
|
|
2300 | { |
|
|
2301 | exitmap->load_sync (); |
|
|
2302 | |
|
|
2303 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2304 | |
|
|
2305 | if (!tmp) |
|
|
2306 | return 0; |
|
|
2307 | |
|
|
2308 | for (; tmp; tmp = tmp->above) |
|
|
2309 | { |
|
|
2310 | if (tmp->type != EXIT) |
|
|
2311 | continue; /*Not an exit */ |
|
|
2312 | |
|
|
2313 | if (!EXIT_PATH (tmp)) |
|
|
2314 | continue; /*Not a valid exit */ |
|
|
2315 | |
|
|
2316 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2317 | continue; /*Not in the same place */ |
|
|
2318 | |
|
|
2319 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2320 | continue; /*Not in the same map */ |
|
|
2321 | |
|
|
2322 | /* From here we have found the exit is valid. However we do |
|
|
2323 | * here the check of the exit owner. It is important for the |
|
|
2324 | * town portals to prevent strangers from visiting your appartments |
|
|
2325 | */ |
|
|
2326 | if (!exit->race) |
|
|
2327 | return 1; /*No owner, free for all! */ |
|
|
2328 | |
|
|
2329 | object *exit_owner = 0; |
|
|
2330 | |
|
|
2331 | for_all_players (pp) |
|
|
2332 | { |
|
|
2333 | if (!pp->ob) |
|
|
2334 | continue; |
|
|
2335 | |
|
|
2336 | if (pp->ob->name != exit->race) |
|
|
2337 | continue; |
|
|
2338 | |
|
|
2339 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2340 | break; |
|
|
2341 | } |
|
|
2342 | |
|
|
2343 | if (!exit_owner) |
|
|
2344 | return 0; /* No more owner */ |
|
|
2345 | |
|
|
2346 | if (exit_owner->contr == op->contr) |
|
|
2347 | return 1; /*It is your exit */ |
|
|
2348 | |
|
|
2349 | if (exit_owner && /*There is a owner */ |
|
|
2350 | (op->contr) && /*A player tries to pass */ |
|
|
2351 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2352 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2353 | return 0; |
|
|
2354 | |
|
|
2355 | return 1; |
|
|
2356 | } |
|
|
2357 | } |
|
|
2358 | |
|
|
2359 | return 0; |
|
|
2360 | } |
2274 | } |
2361 | |
2275 | |
2362 | /** |
2276 | /** |
2363 | * This function will try to apply a lighter and in case no lighter |
2277 | * This function will try to apply a lighter and in case no lighter |
2364 | * is specified it will try to find a lighter in the players inventory, |
2278 | * is specified it will try to find a lighter in the players inventory, |
… | |
… | |
2619 | static void |
2533 | static void |
2620 | apply_item_transformer (object *pl, object *transformer) |
2534 | apply_item_transformer (object *pl, object *transformer) |
2621 | { |
2535 | { |
2622 | object *marked; |
2536 | object *marked; |
2623 | object *new_item; |
2537 | object *new_item; |
2624 | char *find; |
2538 | const char *find; |
2625 | char *separator; |
2539 | char *separator; |
2626 | int yield; |
2540 | int yield; |
2627 | char got[MAX_BUF]; |
2541 | char got[MAX_BUF]; |
2628 | int len; |
2542 | int len; |
2629 | |
2543 | |
… | |
… | |
2672 | while (*find == ' ') |
2586 | while (*find == ' ') |
2673 | find++; |
2587 | find++; |
2674 | |
2588 | |
2675 | memset (got, 0, MAX_BUF); |
2589 | memset (got, 0, MAX_BUF); |
2676 | |
2590 | |
2677 | if ((separator = strchr (find, ';')) != NULL) |
2591 | if ((separator = (char *) strchr (find, ';'))) |
2678 | len = separator - find; |
2592 | len = separator - find; |
2679 | else |
2593 | else |
2680 | len = strlen (find); |
2594 | len = strlen (find); |
2681 | |
2595 | |
2682 | if (len > MAX_BUF - 1) |
2596 | min_it (len, MAX_BUF - 1); |
2683 | len = MAX_BUF - 1; |
|
|
2684 | |
2597 | |
2685 | strcpy (got, find); |
2598 | strcpy (got, find); |
2686 | got[len] = '\0'; |
2599 | got[len] = '\0'; |
2687 | |
2600 | |
2688 | /* Now create new item, remove used ones when required. */ |
2601 | /* Now create new item, remove used ones when required. */ |
… | |
… | |
2767 | |
2680 | |
2768 | case EXIT: |
2681 | case EXIT: |
2769 | if (who->type != PLAYER) |
2682 | if (who->type != PLAYER) |
2770 | return 0; |
2683 | return 0; |
2771 | |
2684 | |
2772 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2685 | if (!EXIT_PATH (op)) |
2773 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2686 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2774 | else |
2687 | else |
2775 | { |
2688 | { |
2776 | /* Don't display messages for random maps. */ |
2689 | /* Don't display messages for random maps. */ |
2777 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2690 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
… | |
… | |
3879 | * treasure again for this object |
3792 | * treasure again for this object |
3880 | */ |
3793 | */ |
3881 | invtmp->randomitems = NULL; |
3794 | invtmp->randomitems = NULL; |
3882 | } |
3795 | } |
3883 | } |
3796 | } |
|
|
3797 | |
3884 | /* This is really temporary - the code at the bottom will |
3798 | /* This is really temporary - the code at the bottom will |
3885 | * also set randomitems to null. The problem is there are bunches |
3799 | * also set randomitems to null. The problem is there are bunches |
3886 | * of maps/players already out there with items that have spells |
3800 | * of maps/players already out there with items that have spells |
3887 | * which haven't had the randomitems set to null yet. |
3801 | * which haven't had the randomitems set to null yet. |
3888 | * MSW 2004-05-13 |
3802 | * MSW 2004-05-13 |
… | |
… | |
3892 | * Ryo 2004-08-16 |
3806 | * Ryo 2004-08-16 |
3893 | */ |
3807 | */ |
3894 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3808 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3895 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3809 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3896 | tmp->randomitems = NULL; |
3810 | tmp->randomitems = NULL; |
3897 | |
|
|
3898 | } |
3811 | } |
3899 | |
3812 | |
3900 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3813 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3901 | auto_apply (tmp); |
3814 | auto_apply (tmp); |
3902 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3815 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3959 | /* bigger morsel of food = longer effect time */ |
3872 | /* bigger morsel of food = longer effect time */ |
3960 | int duration = TIME2TICK (food->stats.food); |
3873 | int duration = TIME2TICK (food->stats.food); |
3961 | |
3874 | |
3962 | if (force = who->force_find (key)) |
3875 | if (force = who->force_find (key)) |
3963 | { |
3876 | { |
3964 | if (duration > abs (force->speed_left / force->speed)) |
3877 | if (duration > fabs (force->speed_left / force->speed)) |
3965 | { |
3878 | { |
3966 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
3879 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
3967 | force->force_set_timer (duration); |
3880 | force->force_set_timer (duration); |
3968 | } |
3881 | } |
3969 | else |
3882 | else |