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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.213 by elmex, Mon Nov 9 13:38:36 2009 UTC vs.
Revision 1.232 by root, Sun Mar 28 02:53:46 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
172 */ 172 */
173int 173int
174apply_potion (object *op, object *tmp) 174apply_potion (object *op, object *tmp)
175{ 175{
176 int got_one = 0, i; 176 int got_one = 0, i;
177 object *force = 0, *floor = 0; 177 object *force = 0;
178 178
179 floor = GET_MAP_OB (op->map, op->x, op->y); 179 object *floor = GET_MAP_OB (op->map, op->x, op->y);
180 180
181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
182 { 182 {
183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); 183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!");
184 184
1353 trap->stats.maxsp = 2; 1353 trap->stats.maxsp = 2;
1354 1354
1355 /* Is this correct? From the docs, it doesn't look like it 1355 /* Is this correct? From the docs, it doesn't look like it
1356 * should be divided by trap->speed 1356 * should be divided by trap->speed
1357 */ 1357 */
1358 victim->speed_left = -fabs (trap->stats.maxsp * victim->speed / trap->speed); 1358 victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed;
1359 1359
1360 /* Just put in some sanity check. I think there is a bug in the 1360 /* Just put in some sanity check. I think there is a bug in the
1361 * above with some objects have zero speed, and thus the player 1361 * above with some objects have zero speed, and thus the player
1362 * getting permanently paralyzed. 1362 * getting permanently paralyzed.
1363 */ 1363 */
1488 if (victim->type == PLAYER && EXIT_PATH (trap)) 1488 if (victim->type == PLAYER && EXIT_PATH (trap))
1489 { 1489 {
1490 /* Basically, don't show exits leading to random maps the 1490 /* Basically, don't show exits leading to random maps the
1491 * players output. 1491 * players output.
1492 */ 1492 */
1493 if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) 1493 if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit)
1494 victim->statusmsg (trap->msg, NDI_NAVY); 1494 victim->statusmsg (trap->msg, NDI_NAVY);
1495 1495
1496 trap->play_sound (trap->sound); 1496 trap->play_sound (trap->sound);
1497 victim->enter_exit (trap); 1497 victim->enter_exit (trap);
1498 } 1498 }
1576 : lev_diff < 15 ? "This book is way beyond your comprehension." 1576 : lev_diff < 15 ? "This book is way beyond your comprehension."
1577 : "This book is totally beyond your comprehension."); 1577 : "This book is totally beyond your comprehension.");
1578 return; 1578 return;
1579 } 1579 }
1580 1580
1581 // we currently don't use the message types for anything.
1581 readable_message_type *msgType = get_readable_message_type (tmp); 1582 // readable_message_type *msgType = get_readable_message_type (tmp);
1583
1584 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book"));
1582 1585
1583 if (player *pl = op->contr) 1586 if (player *pl = op->contr)
1584 if (client *ns = pl->ns) 1587 if (client *ns = pl->ns)
1585 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); 1588 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1586 1589
1766 * instead of having their spell stored in stats.sp. These are 1769 * instead of having their spell stored in stats.sp. These are
1767 * legacy spellbooks 1770 * legacy spellbooks
1768 */ 1771 */
1769 if (tmp->slaying) 1772 if (tmp->slaying)
1770 { 1773 {
1771 spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); 1774 spell = find_archetype_by_object_name (tmp->slaying)->instance ();
1775
1772 if (!spell) 1776 if (!spell)
1773 { 1777 {
1774 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); 1778 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying));
1775 return; 1779 return;
1776 } 1780 }
1997 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ 2001 int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */
1998 int winners = 0; /* number of winners */ 2002 int winners = 0; /* number of winners */
1999 int i; /* index */ 2003 int i; /* index */
2000 2004
2001 /* let's make sure and doublecheck the parameters */ 2005 /* let's make sure and doublecheck the parameters */
2002 if (meal->type != FLESH || !is_dragon_pl (op)) 2006 if (meal->type != FLESH || !op->is_dragon ())
2003 return 0; 2007 return 0;
2004 2008
2005 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces 2009 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces
2006 from the player's inventory */ 2010 from the player's inventory */
2007 for (tmp = op->inv; tmp; tmp = tmp->below) 2011 for (tmp = op->inv; tmp; tmp = tmp->below)
2145 if (op->type != PLAYER) 2149 if (op->type != PLAYER)
2146 op->stats.hp = op->stats.maxhp; 2150 op->stats.hp = op->stats.maxhp;
2147 else 2151 else
2148 { 2152 {
2149 /* check if this is a dragon (player), eating some flesh */ 2153 /* check if this is a dragon (player), eating some flesh */
2150 if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) 2154 if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp))
2151 ; 2155 ;
2152 else 2156 else
2153 { 2157 {
2154 /* usual case - no dragon meal: */ 2158 /* usual case - no dragon meal: */
2155 if (op->stats.food + tmp->stats.food > 999) 2159 if (op->stats.food + tmp->stats.food > 999)
2170 2174
2171 if (!QUERY_FLAG (tmp, FLAG_CURSED)) 2175 if (!QUERY_FLAG (tmp, FLAG_CURSED))
2172 { 2176 {
2173 const char *buf; 2177 const char *buf;
2174 2178
2175 if (!is_dragon_pl (op)) 2179 if (!op->is_dragon ())
2176 { 2180 {
2177 /* eating message for normal players */ 2181 /* eating message for normal players */
2178 if (tmp->type == DRINK) 2182 if (tmp->type == DRINK)
2179 buf = format ("Ahhh...that %s tasted good.", &tmp->name); 2183 buf = format ("Ahhh...that %s tasted good.", &tmp->name);
2180 else 2184 else
2265 hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); 2269 hit_player (op, poison->stats.hp, tmp, AT_POISON, 1);
2266 } 2270 }
2267 2271
2268 op->stats.food -= op->stats.food / 4; 2272 op->stats.food -= op->stats.food / 4;
2269 poison->destroy (); 2273 poison->destroy ();
2270}
2271
2272/**
2273 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit.
2274 * A valid 2 way exit means:
2275 * -You can come back (there is another exit at the other side)
2276 * -You are
2277 * ° the owner of the exit
2278 * ° or in the same party as the owner
2279 *
2280 * Note: a owner in a 2 way exit is saved as the owner's name
2281 * in the field exit->name cause the field exit->owner doesn't
2282 * survive in the swapping (in fact the whole exit doesn't survive).
2283 */
2284static int
2285is_legal_2ways_exit (object *op, object *exit)
2286{
2287 if (exit->stats.exp != 1)
2288 return 1; /*This is not a 2 way, so it is legal */
2289
2290#if 0 //TODO
2291 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race)
2292 return 0; /* This is a reset town portal */
2293#endif
2294
2295 LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ());
2296
2297 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map);
2298
2299 if (exitmap)
2300 {
2301 exitmap->load_sync ();
2302
2303 object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot;
2304
2305 if (!tmp)
2306 return 0;
2307
2308 for (; tmp; tmp = tmp->above)
2309 {
2310 if (tmp->type != EXIT)
2311 continue; /*Not an exit */
2312
2313 if (!EXIT_PATH (tmp))
2314 continue; /*Not a valid exit */
2315
2316 if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y))
2317 continue; /*Not in the same place */
2318
2319 if (exit->map->path != EXIT_PATH (tmp))
2320 continue; /*Not in the same map */
2321
2322 /* From here we have found the exit is valid. However we do
2323 * here the check of the exit owner. It is important for the
2324 * town portals to prevent strangers from visiting your appartments
2325 */
2326 if (!exit->race)
2327 return 1; /*No owner, free for all! */
2328
2329 object *exit_owner = 0;
2330
2331 for_all_players (pp)
2332 {
2333 if (!pp->ob)
2334 continue;
2335
2336 if (pp->ob->name != exit->race)
2337 continue;
2338
2339 exit_owner = pp->ob; /*We found a player which correspond to the player name */
2340 break;
2341 }
2342
2343 if (!exit_owner)
2344 return 0; /* No more owner */
2345
2346 if (exit_owner->contr == op->contr)
2347 return 1; /*It is your exit */
2348
2349 if (exit_owner && /*There is a owner */
2350 (op->contr) && /*A player tries to pass */
2351 ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */
2352 (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */
2353 return 0;
2354
2355 return 1;
2356 }
2357 }
2358
2359 return 0;
2360} 2274}
2361 2275
2362/** 2276/**
2363 * This function will try to apply a lighter and in case no lighter 2277 * This function will try to apply a lighter and in case no lighter
2364 * is specified it will try to find a lighter in the players inventory, 2278 * is specified it will try to find a lighter in the players inventory,
2619static void 2533static void
2620apply_item_transformer (object *pl, object *transformer) 2534apply_item_transformer (object *pl, object *transformer)
2621{ 2535{
2622 object *marked; 2536 object *marked;
2623 object *new_item; 2537 object *new_item;
2624 char *find; 2538 const char *find;
2625 char *separator; 2539 char *separator;
2626 int yield; 2540 int yield;
2627 char got[MAX_BUF]; 2541 char got[MAX_BUF];
2628 int len; 2542 int len;
2629 2543
2672 while (*find == ' ') 2586 while (*find == ' ')
2673 find++; 2587 find++;
2674 2588
2675 memset (got, 0, MAX_BUF); 2589 memset (got, 0, MAX_BUF);
2676 2590
2677 if ((separator = strchr (find, ';')) != NULL) 2591 if ((separator = (char *) strchr (find, ';')))
2678 len = separator - find; 2592 len = separator - find;
2679 else 2593 else
2680 len = strlen (find); 2594 len = strlen (find);
2681 2595
2682 if (len > MAX_BUF - 1) 2596 min_it (len, MAX_BUF - 1);
2683 len = MAX_BUF - 1;
2684 2597
2685 strcpy (got, find); 2598 strcpy (got, find);
2686 got[len] = '\0'; 2599 got[len] = '\0';
2687 2600
2688 /* Now create new item, remove used ones when required. */ 2601 /* Now create new item, remove used ones when required. */
2767 2680
2768 case EXIT: 2681 case EXIT:
2769 if (who->type != PLAYER) 2682 if (who->type != PLAYER)
2770 return 0; 2683 return 0;
2771 2684
2772 if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) 2685 if (!EXIT_PATH (op))
2773 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); 2686 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op)));
2774 else 2687 else
2775 { 2688 {
2776 /* Don't display messages for random maps. */ 2689 /* Don't display messages for random maps. */
2777 if (op->msg && !EXIT_PATH (op).starts_with ("/!")) 2690 if (op->msg && EXIT_PATH (op) != shstr_random_map_exit)
2778 who->statusmsg (op->msg, NDI_NAVY); 2691 who->statusmsg (op->msg, NDI_NAVY);
2779 2692
2780 who->enter_exit (op); 2693 who->enter_exit (op);
2781 } 2694 }
2782 2695
3042 CLEAR_FLAG (op, FLAG_APPLIED); 2955 CLEAR_FLAG (op, FLAG_APPLIED);
3043 2956
3044 switch (op->type) 2957 switch (op->type)
3045 { 2958 {
3046 case SKILL_TOOL: 2959 case SKILL_TOOL:
2960 case WEAPON:
3047 // unapplying a skill tool should also unapply the skill it governs 2961 // unapplying a weapon or skill tool should also unapply the skill it governs
3048 // but this is hard, as it shouldn't do so when the skill can 2962 // but this is hard, as it shouldn't do so when the skill can
3049 // be used for other reasons 2963 // be used for other reasons
3050 for (object *tmp = who->inv; tmp; tmp = tmp->below) 2964 for (object *tmp = who->inv; tmp; tmp = tmp->below)
3051 if (tmp->skill == op->skill 2965 if (tmp->skill == op->skill
3052 && tmp->type == SKILL 2966 && tmp->type == SKILL
3053 && tmp->flag [FLAG_APPLIED] 2967 && tmp->flag [FLAG_APPLIED]
3054 && !tmp->flag [FLAG_CAN_USE_SKILL]) 2968 && !tmp->flag [FLAG_CAN_USE_SKILL])
3055 unapply_special (who, tmp, 0); 2969 unapply_special (who, tmp, 0);
3056 2970
3057 change_abil (who, op);
3058 break;
3059
3060 case WEAPON:
3061 if (player *pl = who->contr) 2971 if (player *pl = who->contr)
3062 if (op == pl->combat_ob) 2972 if (op == pl->combat_ob)
3063 { 2973 {
3064 pl->combat_ob = 0; 2974 pl->combat_ob = 0;
3065 who->change_weapon (pl->ranged_ob); 2975 who->change_weapon (pl->ranged_ob);
3066 } 2976 }
3067 2977
3068 who->statusmsg (format ("You unwield %s.", query_name (op)));
3069
3070 change_abil (who, op); 2978 change_abil (who, op);
3071 CLEAR_FLAG (who, FLAG_READY_WEAPON); 2979
2980 if (op->type == WEAPON)
2981 {
2982 who->flag [FLAG_READY_WEAPON] = false;
2983 who->statusmsg (format ("You unwield %s.", query_name (op)));
2984 }
2985 else
2986 who->flag [FLAG_READY_SKILL] = false;
2987
3072 break; 2988 break;
3073 2989
3074 case SKILL: 2990 case SKILL:
3075 if (who->contr) 2991 if (who->contr)
3076 { 2992 {
3077 if (IS_COMBAT_SKILL (op->subtype)) 2993 if (op == who->contr->combat_ob)
2994 {
3078 who->change_weapon (who->contr->combat_ob = 0); 2995 who->contr->combat_ob = 0;
3079 else if (IS_RANGED_SKILL (op->subtype))
3080 who->change_weapon (who->contr->ranged_ob = 0); 2996 who->change_weapon (who->contr->ranged_ob);
2997 }
2998
2999 if (op == who->contr->ranged_ob)
3000 {
3001 who->contr->ranged_ob = 0;
3002 who->change_weapon (who->contr->combat_ob);
3003 }
3081 3004
3082 if (op->invisible) 3005 if (op->invisible)
3083 who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); 3006 who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill));
3084 else 3007 else
3085 who->statusmsg (format ("You stop using the %s.", query_name (op))); 3008 who->statusmsg (format ("You stop using the %s.", query_name (op)));
3120 else 3043 else
3121 { 3044 {
3122 who->change_skill (0); 3045 who->change_skill (0);
3123 3046
3124 if (op->type == BOW) 3047 if (op->type == BOW)
3125 CLEAR_FLAG (who, FLAG_READY_BOW); 3048 op->flag [FLAG_READY_BOW ] = false;
3126 else 3049 else
3127 CLEAR_FLAG (who, FLAG_READY_RANGE); 3050 op->flag [FLAG_READY_RANGE] = false;
3128 } 3051 }
3129 3052
3130 break; 3053 break;
3131 3054
3132 case BUILDER: 3055 case BUILDER:
3555 { 3478 {
3556 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO 3479 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO
3557 return 1; 3480 return 1;
3558 } 3481 }
3559 3482
3560 SET_FLAG (op, FLAG_APPLIED); 3483 op->flag [FLAG_APPLIED] = true;
3561 who->change_skill (skop);
3562 3484
3563 if (who->contr) 3485 if (who->contr)
3564 who->change_weapon (who->contr->combat_ob = op); 3486 who->change_weapon (who->contr->combat_ob = op);
3487 else
3488 who->change_skill (skop);
3565 3489
3566 who->statusmsg (format ("You wield %s.", query_name (op))); 3490 who->statusmsg (format ("You wield %s.", query_name (op)));
3567 3491
3568 SET_FLAG (who, FLAG_READY_WEAPON); 3492 op->flag [FLAG_READY_WEAPON] = true;
3569 change_abil (who, op); 3493 change_abil (who, op);
3570 break; 3494 break;
3571 3495
3572 case ARMOUR: 3496 case ARMOUR:
3573 case HELMET: 3497 case HELMET:
3599 case SKILL: 3523 case SKILL:
3600 if (player *pl = who->contr) 3524 if (player *pl = who->contr)
3601 { 3525 {
3602 if (IS_COMBAT_SKILL (op->subtype)) 3526 if (IS_COMBAT_SKILL (op->subtype))
3603 { 3527 {
3604 if (skill_flags [op->subtype] & SF_NEED_WEAPON) 3528 if (skill_flags [op->subtype] & SF_NEED_ITEM)
3605 { 3529 {
3530 // try to find the weapon, and apply it instead
3606 for (object *item = who->inv; item; item = item->below) 3531 for (object *item = who->inv; item; item = item->below)
3607 if (item->type == WEAPON && item->flag [FLAG_APPLIED]) 3532 if (item->type == op->weapontype && item->flag [FLAG_APPLIED])
3608 { 3533 {
3609 if (item->skill == op->skill) 3534 if (item->skill == op->skill)
3610 { 3535 {
3611 who->change_weapon (pl->combat_ob = item); 3536 who->change_weapon (pl->combat_ob = item);
3612 goto found_weapon; 3537 goto found_weapon;
3625 else 3550 else
3626 who->change_weapon (pl->combat_ob = op); 3551 who->change_weapon (pl->combat_ob = op);
3627 } 3552 }
3628 else if (IS_RANGED_SKILL (op->subtype)) 3553 else if (IS_RANGED_SKILL (op->subtype))
3629 { 3554 {
3630 if (skill_flags [op->subtype] & SF_NEED_BOW) 3555 if (skill_flags [op->subtype] & SF_NEED_ITEM)
3631 { 3556 {
3632 for (object *item = who->inv; item; item = item->below) 3557 for (object *item = who->inv; item; item = item->below)
3633 if (item->type == BOW && item->flag [FLAG_APPLIED]) 3558 if (item->type == op->weapontype && item->flag [FLAG_APPLIED])
3634 { 3559 {
3635 //TODO: bows should/must all have skill missile weapon right now 3560 //TODO: bows should/must all have skill missile weapon right now
3636 who->change_weapon (pl->ranged_ob = item); 3561 who->change_weapon (pl->ranged_ob = item);
3637 goto found_bow; 3562 goto found_bow;
3638 } 3563 }
3692 { 3617 {
3693 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO 3618 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO
3694 return 1; 3619 return 1;
3695 } 3620 }
3696 3621
3697 SET_FLAG (op, FLAG_APPLIED); 3622 op->flag [FLAG_APPLIED] = true;
3698 who->change_skill (skop);
3699 3623
3700 if (who->contr) 3624 if (who->contr)
3701 { 3625 {
3702 who->contr->ranged_ob = op;
3703
3704 who->statusmsg (format ("You ready %s.", query_name (op))); 3626 who->statusmsg (format ("You ready %s.", query_name (op)));
3627 who->change_weapon (who->contr->ranged_ob = op);
3705 3628
3706 if (op->type == BOW) 3629 if (op->type == BOW)
3707 {
3708 who->current_weapon = op;
3709 change_abil (who, op);
3710 who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); 3630 who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)));
3711 }
3712 } 3631 }
3713 else 3632 else
3714 { 3633 {
3634 who->change_skill (skop);
3635
3715 if (op->type == BOW) 3636 if (op->type == BOW)
3716 SET_FLAG (who, FLAG_READY_BOW); 3637 op->flag [FLAG_READY_BOW ] = true;
3717 else 3638 else
3718 SET_FLAG (who, FLAG_READY_RANGE); 3639 op->flag [FLAG_READY_RANGE] = true;
3719 } 3640 }
3720 3641
3721 break; 3642 break;
3722 3643
3723 case BUILDER: 3644 case BUILDER:
3726 //TODO: wtf does this do? shouldn't this be managed automatically (slots?) 3647 //TODO: wtf does this do? shouldn't this be managed automatically (slots?)
3727 if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) 3648 if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER)
3728 unapply_special (who, who->contr->ranged_ob, 0); 3649 unapply_special (who, who->contr->ranged_ob, 0);
3729 3650
3730 who->statusmsg (format ("You ready your %s.", query_name (op))); 3651 who->statusmsg (format ("You ready your %s.", query_name (op)));
3731
3732 who->contr->ranged_ob = op; 3652 who->change_weapon (who->contr->ranged_ob = op);
3733 } 3653 }
3734 break; 3654 break;
3735 3655
3736 default: 3656 default:
3737 who->statusmsg (format ("You apply %s.", query_name (op))); 3657 who->statusmsg (format ("You apply %s.", query_name (op)));
3879 * treasure again for this object 3799 * treasure again for this object
3880 */ 3800 */
3881 invtmp->randomitems = NULL; 3801 invtmp->randomitems = NULL;
3882 } 3802 }
3883 } 3803 }
3804
3884 /* This is really temporary - the code at the bottom will 3805 /* This is really temporary - the code at the bottom will
3885 * also set randomitems to null. The problem is there are bunches 3806 * also set randomitems to null. The problem is there are bunches
3886 * of maps/players already out there with items that have spells 3807 * of maps/players already out there with items that have spells
3887 * which haven't had the randomitems set to null yet. 3808 * which haven't had the randomitems set to null yet.
3888 * MSW 2004-05-13 3809 * MSW 2004-05-13
3892 * Ryo 2004-08-16 3813 * Ryo 2004-08-16
3893 */ 3814 */
3894 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL 3815 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL
3895 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) 3816 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK)
3896 tmp->randomitems = NULL; 3817 tmp->randomitems = NULL;
3897
3898 } 3818 }
3899 3819
3900 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) 3820 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY))
3901 auto_apply (tmp); 3821 auto_apply (tmp);
3902 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) 3822 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ())
3959 /* bigger morsel of food = longer effect time */ 3879 /* bigger morsel of food = longer effect time */
3960 int duration = TIME2TICK (food->stats.food); 3880 int duration = TIME2TICK (food->stats.food);
3961 3881
3962 if (force = who->force_find (key)) 3882 if (force = who->force_find (key))
3963 { 3883 {
3964 if (duration > abs (force->speed_left / force->speed)) 3884 if (duration > fabs (force->speed_left / force->speed))
3965 { 3885 {
3966 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); 3886 new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration));
3967 force->force_set_timer (duration); 3887 force->force_set_timer (duration);
3968 } 3888 }
3969 else 3889 else

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