… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cmath> |
25 | #include <cmath> |
25 | |
26 | |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
94 | */ |
94 | static int |
95 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
97 | { |
97 | dynbuf_text buf; |
98 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
98 | |
99 | |
99 | if (!pl || pl->type != PLAYER) |
100 | if (!pl || pl->type != PLAYER) |
100 | return 0; |
101 | return 0; |
101 | |
102 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | * identifying' from being printed out more than it needs to be. |
104 | * identifying' from being printed out more than it needs to be. |
104 | */ |
105 | */ |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
106 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
106 | return 0; |
107 | return 0; |
107 | |
108 | |
108 | /* if the player has a marked item, identify that if it needs to be |
109 | /* if the player has a marked item, identify that if it needs to be |
109 | * identified. If it doesn't, then go through the player inventory. |
110 | * identified. If it doesn't, then go through the player inventory. |
110 | */ |
111 | */ |
111 | if (object *marked = find_marked_object (pl)) |
112 | if (object *marked = find_marked_object (pl)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | { |
114 | { |
114 | if (operate_altar (altar, &money)) |
115 | if (operate_altar (altar, &money, pl)) |
115 | { |
116 | { |
116 | identify (marked); |
117 | identify (marked); |
117 | |
118 | |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
120 | if (marked->msg) |
… | |
… | |
125 | |
126 | |
126 | for (object *id = pl->inv; id; id = id->below) |
127 | for (object *id = pl->inv; id; id = id->below) |
127 | { |
128 | { |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | { |
130 | { |
130 | if (operate_altar (altar, &money)) |
131 | if (operate_altar (altar, &money, pl)) |
131 | { |
132 | { |
132 | identify (id); |
133 | identify (id); |
133 | |
134 | |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
136 | if (id->msg) |
… | |
… | |
203 | op->update_stats (); |
204 | op->update_stats (); |
204 | tmp->decrease (); |
205 | tmp->decrease (); |
205 | return 1; |
206 | return 1; |
206 | } |
207 | } |
207 | |
208 | |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
209 | if (!(at = archetype::find (shstr_depletion))) |
209 | { |
210 | { |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | return 0; |
212 | return 0; |
212 | } |
213 | } |
213 | |
214 | |
… | |
… | |
230 | } |
231 | } |
231 | |
232 | |
232 | /* improvement potion - only for players */ |
233 | /* improvement potion - only for players */ |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | { |
235 | { |
235 | for (i = 1; i < MIN (11, op->level); i++) |
236 | for (i = 1; i < min (11, op->level); i++) |
236 | { |
237 | { |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | { |
239 | { |
239 | if (op->contr->levhp[i] != 1) |
240 | if (op->contr->levhp[i] != 1) |
240 | { |
241 | { |
… | |
… | |
275 | } |
276 | } |
276 | } |
277 | } |
277 | } |
278 | } |
278 | |
279 | |
279 | /* Just makes checking easier */ |
280 | /* Just makes checking easier */ |
280 | if (i < MIN (11, op->level)) |
281 | if (i < min (11, op->level)) |
281 | got_one = 1; |
282 | got_one = 1; |
282 | |
283 | |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | { |
285 | { |
285 | if (got_one) |
286 | if (got_one) |
… | |
… | |
315 | */ |
316 | */ |
316 | if (tmp->inv) |
317 | if (tmp->inv) |
317 | { |
318 | { |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | { |
320 | { |
320 | object *fball; |
|
|
321 | |
|
|
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
321 | op->failmsg ("Yech! Your lungs are on fire!"); |
323 | |
322 | create_exploding_ball_at (op, op->level); |
324 | /* Explodes a fireball centered at player */ |
|
|
325 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
328 | fball->x = op->x; |
|
|
329 | fball->y = op->y; |
|
|
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
331 | } |
323 | } |
332 | else |
324 | else |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
325 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
334 | |
326 | |
335 | tmp->decrease (); |
327 | tmp->decrease (); |
… | |
… | |
378 | } |
370 | } |
379 | |
371 | |
380 | /* Only thing left are the stat potions */ |
372 | /* Only thing left are the stat potions */ |
381 | if (op->type == PLAYER) |
373 | if (op->type == PLAYER) |
382 | { /* only for players */ |
374 | { /* only for players */ |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
375 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
376 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
377 | && tmp->value != 0) |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
378 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
385 | else |
379 | else |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
380 | SET_FLAG (tmp, FLAG_APPLIED); |
387 | |
381 | |
388 | if (!change_abil (op, tmp)) |
382 | if (!change_abil (op, tmp)) |
… | |
… | |
401 | } |
395 | } |
402 | |
396 | |
403 | /**************************************************************************** |
397 | /**************************************************************************** |
404 | * Weapon improvement code follows |
398 | * Weapon improvement code follows |
405 | ****************************************************************************/ |
399 | ****************************************************************************/ |
|
|
400 | |
|
|
401 | /** |
|
|
402 | * This function just checks whether who can handle equipping an item |
|
|
403 | * with item_power. |
|
|
404 | */ |
|
|
405 | static bool |
|
|
406 | check_item_power (object *who, int item_power) |
|
|
407 | { |
|
|
408 | if (who->type == PLAYER |
|
|
409 | && item_power |
|
|
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
411 | return false; |
|
|
412 | else |
|
|
413 | return true; |
|
|
414 | } |
406 | |
415 | |
407 | /** |
416 | /** |
408 | * This returns the sum of nrof of item (arch name). |
417 | * This returns the sum of nrof of item (arch name). |
409 | */ |
418 | */ |
410 | static int |
419 | static int |
… | |
… | |
457 | } |
466 | } |
458 | |
467 | |
459 | prev = op; |
468 | prev = op; |
460 | op = op->below; |
469 | op = op->below; |
461 | } |
470 | } |
462 | } |
|
|
463 | |
|
|
464 | /** |
|
|
465 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
466 | * with improvs improvements (typically last_eat). We take an int here |
|
|
467 | * instead of the object so that the improvement code can pass along the |
|
|
468 | * increased value to see if the object is usuable. |
|
|
469 | * we return 1 (true) if the player can use the weapon. |
|
|
470 | */ |
|
|
471 | static int |
|
|
472 | check_weapon_power (const object *who, int improvs) |
|
|
473 | { |
|
|
474 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
475 | * object players really have any control to improve, it's a bit harsh to |
|
|
476 | * require high level in some combat skill, so we just use overall level. |
|
|
477 | */ |
|
|
478 | #if 1 |
|
|
479 | if (((who->level / 5) + 5) >= improvs) |
|
|
480 | return 1; |
|
|
481 | else |
|
|
482 | return 0; |
|
|
483 | |
|
|
484 | #else |
|
|
485 | int level = 0; |
|
|
486 | |
|
|
487 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
488 | * more generously than the old system (see fix_player). Thus |
|
|
489 | * we need to curtail the power of player enchanted weapons. |
|
|
490 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
491 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
492 | * using normal level - it is just a matter of play balance. |
|
|
493 | */ |
|
|
494 | if (who->type == PLAYER) |
|
|
495 | { |
|
|
496 | object *wc_obj = NULL; |
|
|
497 | |
|
|
498 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
499 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
500 | level = wc_obj->level; |
|
|
501 | |
|
|
502 | if (!level) |
|
|
503 | { |
|
|
504 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
505 | level = who->level; |
|
|
506 | } |
|
|
507 | } |
|
|
508 | else |
|
|
509 | level = who->level; |
|
|
510 | |
|
|
511 | return (improvs <= ((level / 5) + 5)); |
|
|
512 | #endif |
|
|
513 | } |
471 | } |
514 | |
472 | |
515 | /** |
473 | /** |
516 | * Returns how many items of type improver->slaying there are under op. |
474 | * Returns how many items of type improver->slaying there are under op. |
517 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
475 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
… | |
… | |
573 | |
531 | |
574 | /** |
532 | /** |
575 | * This does the prepare weapon scroll. |
533 | * This does the prepare weapon scroll. |
576 | * Checks for sacrifice, and so on. |
534 | * Checks for sacrifice, and so on. |
577 | */ |
535 | */ |
578 | int |
536 | static int |
579 | prepare_weapon (object *op, object *improver, object *weapon) |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
580 | { |
538 | { |
581 | int sacrifice_count, i; |
539 | int sacrifice_count, i; |
582 | char buf[MAX_BUF]; |
540 | char buf[MAX_BUF]; |
583 | |
541 | |
… | |
… | |
636 | * |
594 | * |
637 | * We are hiding extra information about the weapon in the level and |
595 | * We are hiding extra information about the weapon in the level and |
638 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
639 | * level == max improve last_eat == current improve |
597 | * level == max improve last_eat == current improve |
640 | */ |
598 | */ |
641 | int |
599 | static int |
642 | improve_weapon (object *op, object *improver, object *weapon) |
600 | improve_weapon (object *op, object *improver, object *weapon) |
643 | { |
601 | { |
644 | int sacrifice_count, sacrifice_needed = 0; |
602 | int sacrifice_count, sacrifice_needed = 0; |
645 | |
603 | |
646 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
647 | return prepare_weapon (op, improver, weapon); |
605 | return prepare_weapon (op, improver, weapon); |
648 | |
606 | |
649 | if (weapon->level == 0) |
607 | if (weapon->level == 0) |
650 | { |
608 | { |
651 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
609 | op->failmsg ( |
|
|
610 | "This weapon has not been prepared." |
|
|
611 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
652 | return 0; |
612 | return 0; |
653 | } |
613 | } |
654 | |
614 | |
655 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
616 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
656 | { |
617 | { |
657 | op->failmsg ("This weapon cannot be improved any more."); |
618 | op->failmsg ("This weapon cannot be improved any more."); |
658 | return 0; |
619 | return 0; |
659 | } |
620 | } |
660 | |
621 | |
661 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
623 | && !check_item_power (op, weapon->item_power + 1)) |
662 | { |
624 | { |
663 | op->failmsg ("Improving the weapon will make it too " |
625 | op->failmsg ("Improving the weapon will make it too " |
664 | "powerful for you to use. Unready it if you " |
626 | "powerful for you to use. Unready it if you " |
665 | "really want to improve it."); |
627 | "really want to improve it."); |
666 | return 0; |
628 | return 0; |
… | |
… | |
744 | /** |
706 | /** |
745 | * Handles the applying of improve/prepare/enchant weapon scroll. |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
746 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
747 | * then calls improve_weapon to do the dirty work. |
709 | * then calls improve_weapon to do the dirty work. |
748 | */ |
710 | */ |
749 | int |
711 | static int |
750 | check_improve_weapon (object *op, object *tmp) |
712 | check_improve_weapon (object *op, object *tmp) |
751 | { |
713 | { |
752 | object *otmp; |
714 | object *otmp; |
753 | |
715 | |
754 | if (op->type != PLAYER) |
716 | if (op->type != PLAYER) |
… | |
… | |
801 | * the armour value of the piece of equipment exceed either |
763 | * the armour value of the piece of equipment exceed either |
802 | * the users level or 90) |
764 | * the users level or 90) |
803 | * Modified by MSW for partial resistance. Only support |
765 | * Modified by MSW for partial resistance. Only support |
804 | * changing of physical area right now. |
766 | * changing of physical area right now. |
805 | */ |
767 | */ |
806 | int |
768 | static int |
807 | improve_armour (object *op, object *improver, object *armour) |
769 | improve_armour (object *op, object *improver, object *armour) |
808 | { |
770 | { |
809 | object *tmp; |
771 | object *tmp; |
810 | |
772 | |
811 | if (armour->magic >= settings.armor_max_enchant) |
773 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
895 | * Takes one type of items and makes another. |
857 | * Takes one type of items and makes another. |
896 | * converter is the object that is doing the conversion. |
858 | * converter is the object that is doing the conversion. |
897 | * item is the object that triggered the converter - if it is not |
859 | * item is the object that triggered the converter - if it is not |
898 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
899 | */ |
861 | */ |
900 | static int |
862 | int |
901 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
902 | { |
864 | { |
903 | sint64 nr, price_in; |
865 | sint64 nr = 0, price_in; |
904 | |
866 | |
905 | if (item->flag [FLAG_UNPAID]) |
867 | if (item->flag [FLAG_UNPAID]) |
906 | return 0; |
868 | return 0; |
907 | |
869 | |
908 | shstr conv_from = converter->slaying; |
870 | shstr conv_from = converter->slaying; |
909 | archetype *conv_to = converter->other_arch; |
871 | archetype *conv_to = converter->other_arch; |
910 | sint64 need = converter->stats.food; |
872 | sint64 need = converter->stats.food; |
911 | sint64 give = converter->stats.sp; |
873 | sint64 give = converter->stats.sp; |
912 | |
874 | |
… | |
… | |
1022 | * Handle apply on containers. |
984 | * Handle apply on containers. |
1023 | * By Eneq(@csd.uu.se). |
985 | * By Eneq(@csd.uu.se). |
1024 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1025 | * added the alchemical cauldron to the code -b.t. |
987 | * added the alchemical cauldron to the code -b.t. |
1026 | */ |
988 | */ |
1027 | int |
989 | static int |
1028 | apply_container (object *op, object *sack) |
990 | apply_container (object *op, object *sack) |
1029 | { |
991 | { |
1030 | if (op->type != PLAYER || !op->contr->ns) |
992 | if (op->type != PLAYER || !op->contr->ns) |
1031 | return 0; /* This might change */ |
993 | return 0; /* This might change */ |
1032 | |
994 | |
… | |
… | |
1045 | } |
1007 | } |
1046 | |
1008 | |
1047 | // already applied == open on ground, or open in inv, or active in inv |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1048 | if (sack->flag [FLAG_APPLIED]) |
1010 | if (sack->flag [FLAG_APPLIED]) |
1049 | { |
1011 | { |
1050 | if (op->container == sack) |
1012 | if (op->container_ () == sack) |
1051 | { |
1013 | { |
1052 | // open on ground or inv, so close |
1014 | // open on ground or inv, so close |
1053 | op->close_container (); |
1015 | op->close_container (); |
1054 | return 1; |
1016 | return 1; |
1055 | } |
1017 | } |
… | |
… | |
1098 | { |
1060 | { |
1099 | /* Only players can make sacrifices on spell casting altars. */ |
1061 | /* Only players can make sacrifices on spell casting altars. */ |
1100 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1062 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1101 | return 0; |
1063 | return 0; |
1102 | |
1064 | |
1103 | if (operate_altar (altar, &sacrifice)) |
1065 | if (operate_altar (altar, &sacrifice, originator)) |
1104 | { |
1066 | { |
1105 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1067 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1106 | * with an altar. We call it a Potion - altars are stationary - it |
1068 | * with an altar. We call it a Potion - altars are stationary - it |
1107 | * is up to map designers to use them properly. |
1069 | * is up to map designers to use them properly. |
1108 | */ |
1070 | */ |
… | |
… | |
1144 | |
1106 | |
1145 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1146 | |
1108 | |
1147 | bool has_unpaid = false; |
1109 | bool has_unpaid = false; |
1148 | |
1110 | |
1149 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1111 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1150 | // a quick and small change :( |
1112 | // a quick and small change :( |
1151 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1152 | if (item->flag [FLAG_UNPAID]) |
1114 | if (item->flag [FLAG_UNPAID]) |
1153 | { |
1115 | { |
1154 | has_unpaid = true; |
1116 | has_unpaid = true; |
… | |
… | |
1362 | return; |
1324 | return; |
1363 | |
1325 | |
1364 | /* move_apply() is the most likely candidate for causing unwanted and |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1365 | * possibly unlimited recursion. |
1327 | * possibly unlimited recursion. |
1366 | */ |
1328 | */ |
1367 | /* The following was changed because it was causing perfeclty correct |
1329 | /* The following was changed because it was causing perfectly correct |
1368 | * maps to fail. 1) it's not an error to recurse: |
1330 | * maps to fail. 1) it's not an error to recurse: |
1369 | * rune detonates, summoning monster. monster lands on nearby rune. |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1370 | * nearby rune detonates. This sort of recursion is expected and |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1371 | * proper. This code was causing needless crashes. |
1333 | * proper. This code was causing needless crashes. |
1372 | */ |
1334 | */ |
… | |
… | |
1379 | |
1341 | |
1380 | recursion_depth++; |
1342 | recursion_depth++; |
1381 | if (trap->head) |
1343 | if (trap->head) |
1382 | trap = trap->head; |
1344 | trap = trap->head; |
1383 | |
1345 | |
1384 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1346 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1385 | goto leave; |
|
|
1386 | |
|
|
1387 | switch (trap->type) |
1347 | switch (trap->type) |
1388 | { |
1348 | { |
1389 | case PLAYERMOVER: |
1349 | case PLAYERMOVER: |
1390 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1350 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1351 | { |
|
|
1352 | if (!trap->stats.maxsp) |
|
|
1353 | trap->stats.maxsp = 2; |
|
|
1354 | |
|
|
1355 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1356 | * should be divided by trap->speed |
|
|
1357 | */ |
|
|
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1359 | |
|
|
1360 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1361 | * above with some objects have zero speed, and thus the player |
|
|
1362 | * getting permanently paralyzed. |
|
|
1363 | */ |
|
|
1364 | if (victim->speed_left < -50.f) |
|
|
1365 | victim->speed_left = -50.f; |
|
|
1366 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1367 | } |
|
|
1368 | break; |
|
|
1369 | |
|
|
1370 | case SPINNER: |
|
|
1371 | if (victim->direction) |
|
|
1372 | { |
|
|
1373 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1374 | update_turn_face (victim); |
|
|
1375 | } |
|
|
1376 | break; |
|
|
1377 | |
|
|
1378 | case DIRECTOR: |
|
|
1379 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1380 | { |
|
|
1381 | victim->direction = trap->stats.sp; |
|
|
1382 | update_turn_face (victim); |
|
|
1383 | } |
|
|
1384 | break; |
|
|
1385 | |
|
|
1386 | case BUTTON: |
|
|
1387 | case PEDESTAL: |
|
|
1388 | case T_MATCH: |
|
|
1389 | update_button (trap, originator); |
|
|
1390 | break; |
|
|
1391 | |
|
|
1392 | case ALTAR: |
|
|
1393 | /* sacrifice victim on trap */ |
|
|
1394 | apply_altar (trap, victim, originator); |
|
|
1395 | break; |
|
|
1396 | |
|
|
1397 | case THROWN_OBJ: |
|
|
1398 | if (trap->inv == NULL) |
|
|
1399 | break; |
|
|
1400 | /* fallthrough */ |
|
|
1401 | |
|
|
1402 | case ARROW: |
|
|
1403 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1405 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1407 | * action, we avoid hits here |
|
|
1408 | */ |
|
|
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1410 | && trap->owner != victim) |
|
|
1411 | hit_with_arrow (trap, victim); |
|
|
1412 | break; |
|
|
1413 | |
|
|
1414 | case SPELL_EFFECT: |
|
|
1415 | apply_spell_effect (trap, victim); |
|
|
1416 | break; |
|
|
1417 | |
|
|
1418 | case TRAPDOOR: |
1391 | { |
1419 | { |
|
|
1420 | int max, sound_was_played; |
|
|
1421 | object *ab, *ab_next; |
|
|
1422 | |
1392 | if (!trap->stats.maxsp) |
1423 | if (!trap->value) |
1393 | trap->stats.maxsp = 2; |
1424 | { |
|
|
1425 | int tot; |
1394 | |
1426 | |
1395 | /* Is this correct? From the docs, it doesn't look like it |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1396 | * should be divided by trap->speed |
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1429 | tot += ab->head_ ()->total_weight (); |
|
|
1430 | |
|
|
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1432 | break; |
|
|
1433 | |
|
|
1434 | SET_ANIMATION (trap, trap->value); |
|
|
1435 | update_object (trap, UP_OBJ_FACE); |
|
|
1436 | } |
|
|
1437 | |
|
|
1438 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1439 | { |
|
|
1440 | /* need to set this up, since if we do transfer the object, |
|
|
1441 | * ab->above would be bogus |
1397 | */ |
1442 | */ |
1398 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1443 | ab_next = ab->above; |
1399 | |
1444 | |
1400 | /* Just put in some sanity check. I think there is a bug in the |
1445 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1401 | * above with some objects have zero speed, and thus the player |
1446 | { |
1402 | * getting permanently paralyzed. |
1447 | if (!sound_was_played) |
|
|
1448 | { |
|
|
1449 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1450 | sound_was_played = 1; |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1454 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1455 | } |
1403 | */ |
1456 | } |
1404 | if (victim->speed_left < -50.f) |
1457 | break; |
1405 | victim->speed_left = -50.f; |
|
|
1406 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1407 | } |
1458 | } |
1408 | goto leave; |
|
|
1409 | |
1459 | |
1410 | case SPINNER: |
1460 | case CONVERTER: |
1411 | if (victim->direction) |
1461 | if (convert_item (victim, trap) < 0) |
1412 | { |
|
|
1413 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1414 | update_turn_face (victim); |
|
|
1415 | } |
|
|
1416 | goto leave; |
|
|
1417 | |
|
|
1418 | case DIRECTOR: |
|
|
1419 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1420 | { |
|
|
1421 | victim->direction = trap->stats.sp; |
|
|
1422 | update_turn_face (victim); |
|
|
1423 | } |
|
|
1424 | goto leave; |
|
|
1425 | |
|
|
1426 | case BUTTON: |
|
|
1427 | case PEDESTAL: |
|
|
1428 | update_button (trap, originator); |
|
|
1429 | goto leave; |
|
|
1430 | |
|
|
1431 | case ALTAR: |
|
|
1432 | /* sacrifice victim on trap */ |
|
|
1433 | apply_altar (trap, victim, originator); |
|
|
1434 | goto leave; |
|
|
1435 | |
|
|
1436 | case THROWN_OBJ: |
|
|
1437 | if (trap->inv == NULL) |
|
|
1438 | goto leave; |
|
|
1439 | /* fallthrough */ |
|
|
1440 | |
|
|
1441 | case ARROW: |
|
|
1442 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1443 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1444 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1445 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1446 | * action, we avoid hits here |
|
|
1447 | */ |
|
|
1448 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1449 | hit_with_arrow (trap, victim); |
|
|
1450 | goto leave; |
|
|
1451 | |
|
|
1452 | case SPELL_EFFECT: |
|
|
1453 | apply_spell_effect (trap, victim); |
|
|
1454 | goto leave; |
|
|
1455 | |
|
|
1456 | case TRAPDOOR: |
|
|
1457 | { |
|
|
1458 | int max, sound_was_played; |
|
|
1459 | object *ab, *ab_next; |
|
|
1460 | |
|
|
1461 | if (!trap->value) |
|
|
1462 | { |
1462 | { |
1463 | int tot; |
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1464 | |
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1465 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
|
|
1466 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1467 | tot += ab->head_ ()->total_weight (); |
|
|
1468 | |
|
|
1469 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1470 | goto leave; |
|
|
1471 | |
|
|
1472 | SET_ANIMATION (trap, trap->value); |
|
|
1473 | update_object (trap, UP_OBJ_FACE); |
|
|
1474 | } |
1465 | } |
1475 | |
1466 | |
1476 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1467 | break; |
|
|
1468 | |
|
|
1469 | case TRIGGER_BUTTON: |
|
|
1470 | case TRIGGER_PEDESTAL: |
|
|
1471 | case TRIGGER_ALTAR: |
|
|
1472 | check_trigger (trap, victim, originator); |
|
|
1473 | break; |
|
|
1474 | |
|
|
1475 | case DEEP_SWAMP: |
|
|
1476 | walk_on_deep_swamp (trap, victim); |
|
|
1477 | break; |
|
|
1478 | |
|
|
1479 | case CHECK_INV: |
|
|
1480 | check_inv (victim, trap); |
|
|
1481 | break; |
|
|
1482 | |
|
|
1483 | case HOLE: |
|
|
1484 | move_apply_hole (trap, victim); |
|
|
1485 | break; |
|
|
1486 | |
|
|
1487 | case EXIT: |
|
|
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1477 | { |
1489 | { |
1478 | /* need to set this up, since if we do transfer the object, |
1490 | /* Basically, don't show exits leading to random maps the |
1479 | * ab->above would be bogus |
1491 | * players output. |
1480 | */ |
1492 | */ |
1481 | ab_next = ab->above; |
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1482 | |
1495 | |
1483 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1496 | trap->play_sound (trap->sound); |
1484 | { |
1497 | victim->enter_exit (trap); |
1485 | if (!sound_was_played) |
|
|
1486 | { |
|
|
1487 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1488 | sound_was_played = 1; |
|
|
1489 | } |
|
|
1490 | |
|
|
1491 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1492 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1493 | } |
|
|
1494 | } |
1498 | } |
1495 | goto leave; |
1499 | break; |
1496 | } |
|
|
1497 | |
1500 | |
1498 | case CONVERTER: |
|
|
1499 | if (convert_item (victim, trap) < 0) |
|
|
1500 | { |
|
|
1501 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1502 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
|
|
1503 | } |
|
|
1504 | |
|
|
1505 | goto leave; |
|
|
1506 | |
|
|
1507 | case TRIGGER_BUTTON: |
|
|
1508 | case TRIGGER_PEDESTAL: |
|
|
1509 | case TRIGGER_ALTAR: |
|
|
1510 | check_trigger (trap, victim); |
|
|
1511 | goto leave; |
|
|
1512 | |
|
|
1513 | case DEEP_SWAMP: |
|
|
1514 | walk_on_deep_swamp (trap, victim); |
|
|
1515 | goto leave; |
|
|
1516 | |
|
|
1517 | case CHECK_INV: |
|
|
1518 | check_inv (victim, trap); |
|
|
1519 | goto leave; |
|
|
1520 | |
|
|
1521 | case HOLE: |
|
|
1522 | move_apply_hole (trap, victim); |
|
|
1523 | goto leave; |
|
|
1524 | |
|
|
1525 | case EXIT: |
|
|
1526 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1527 | { |
|
|
1528 | /* Basically, don't show exits leading to random maps the |
|
|
1529 | * players output. |
|
|
1530 | */ |
|
|
1531 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1532 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1533 | |
|
|
1534 | trap->play_sound (trap->sound); |
|
|
1535 | victim->enter_exit (trap); |
|
|
1536 | } |
|
|
1537 | goto leave; |
|
|
1538 | |
|
|
1539 | case ENCOUNTER: |
1501 | case ENCOUNTER: |
1540 | /* may be some leftovers on this */ |
1502 | /* may be some leftovers on this */ |
1541 | goto leave; |
1503 | break; |
1542 | |
1504 | |
1543 | case SHOP_MAT: |
1505 | case SHOP_MAT: |
1544 | apply_shop_mat (trap, victim); |
1506 | apply_shop_mat (trap, victim); |
1545 | goto leave; |
1507 | break; |
1546 | |
1508 | |
1547 | /* Drop a certain amount of gold, and have one item identified */ |
1509 | /* Drop a certain amount of gold, and have one item identified */ |
1548 | case IDENTIFY_ALTAR: |
1510 | case IDENTIFY_ALTAR: |
1549 | apply_id_altar (victim, trap, originator); |
1511 | apply_id_altar (victim, trap, originator); |
1550 | goto leave; |
1512 | break; |
1551 | |
1513 | |
1552 | case SIGN: |
1514 | case SIGN: |
1553 | if (victim->type != PLAYER && trap->stats.food > 0) |
1515 | if (victim->type != PLAYER && trap->stats.food > 0) |
1554 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1516 | break; /* monsters musn't apply magic_mouths with counters */ |
1555 | |
1517 | |
1556 | apply_sign (victim, trap, 1); |
1518 | apply_sign (victim, trap, 1); |
1557 | goto leave; |
1519 | break; |
1558 | |
1520 | |
1559 | case CONTAINER: |
1521 | case CONTAINER: |
1560 | apply_container (victim, trap); |
1522 | apply_container (victim, trap); |
1561 | goto leave; |
1523 | break; |
1562 | |
1524 | |
1563 | case RUNE: |
1525 | case RUNE: |
1564 | case TRAP: |
1526 | case TRAP: |
1565 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1566 | spring_trap (trap, victim); |
1528 | spring_trap (trap, victim); |
1567 | goto leave; |
1529 | break; |
1568 | |
1530 | |
1569 | default: |
1531 | default: |
1570 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1532 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1571 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1533 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1572 | goto leave; |
1534 | break; |
1573 | } |
1535 | } |
1574 | |
1536 | |
1575 | leave: |
|
|
1576 | recursion_depth--; |
1537 | recursion_depth--; |
1577 | } |
1538 | } |
1578 | |
1539 | |
1579 | /** |
1540 | /** |
1580 | * Handles reading a regular (ie not containing a spell) book. |
1541 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1591 | return; |
1552 | return; |
1592 | } |
1553 | } |
1593 | |
1554 | |
1594 | if (!tmp->msg) |
1555 | if (!tmp->msg) |
1595 | { |
1556 | { |
1596 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1557 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1597 | return; |
1558 | return; |
1598 | } |
1559 | } |
1599 | |
1560 | |
1600 | /* need a literacy skill to read stuff! */ |
1561 | /* need a literacy skill to read stuff! */ |
1601 | skill_ob = find_skill_by_name (op, tmp->skill); |
1562 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1641 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1642 | } |
1603 | } |
1643 | } |
1604 | } |
1644 | |
1605 | |
1645 | /** |
1606 | /** |
|
|
1607 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1608 | * scroll_failure()- hacked directly from spell_failure |
|
|
1609 | */ |
|
|
1610 | static void |
|
|
1611 | scroll_failure (object *op, int failure, int power) |
|
|
1612 | { |
|
|
1613 | if (abs (failure / 4) > power) |
|
|
1614 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1615 | |
|
|
1616 | if (failure <= -1 && failure > -15) |
|
|
1617 | { /* wonder */ |
|
|
1618 | object *tmp; |
|
|
1619 | |
|
|
1620 | op->failmsg ("Your spell warps!"); |
|
|
1621 | tmp = get_archetype (SPELL_WONDER); |
|
|
1622 | cast_wonder (op, op, 0, tmp); |
|
|
1623 | tmp->destroy (); |
|
|
1624 | } |
|
|
1625 | else if (failure <= -15 && failure > -35) |
|
|
1626 | { /* drain mana */ |
|
|
1627 | op->failmsg ("Your mana is drained!"); |
|
|
1628 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1629 | if (op->stats.sp < 0) |
|
|
1630 | op->stats.sp = 0; |
|
|
1631 | } |
|
|
1632 | else if (settings.spell_failure_effects == TRUE) |
|
|
1633 | { |
|
|
1634 | if (failure <= -35 && failure > -60) |
|
|
1635 | { /* confusion */ |
|
|
1636 | op->failmsg ("The magic recoils on you!"); |
|
|
1637 | confuse_player (op, op, power); |
|
|
1638 | } |
|
|
1639 | else if (failure <= -60 && failure > -70) |
|
|
1640 | { /* paralysis */ |
|
|
1641 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1642 | paralyze_player (op, op, power); |
|
|
1643 | } |
|
|
1644 | else if (failure <= -70 && failure > -80) |
|
|
1645 | { /* blind */ |
|
|
1646 | op->failmsg ("The magic recoils on you!"); |
|
|
1647 | blind_player (op, op, power); |
|
|
1648 | } |
|
|
1649 | else if (failure <= -80) |
|
|
1650 | { /* blast the immediate area */ |
|
|
1651 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1652 | cast_magic_storm (op, tmp, power); |
|
|
1653 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1654 | tmp->destroy (); |
|
|
1655 | } |
|
|
1656 | } |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | /** |
1646 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1660 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1647 | * op is the person learning the skill, tmp is the skill scroll object |
1661 | * op is the person learning the skill, tmp is the skill scroll object |
1648 | */ |
1662 | */ |
1649 | static void |
1663 | static void |
1650 | apply_skillscroll (object *op, object *tmp) |
1664 | apply_skillscroll (object *op, object *tmp) |
… | |
… | |
1752 | * instead of having their spell stored in stats.sp. These are |
1766 | * instead of having their spell stored in stats.sp. These are |
1753 | * legacy spellbooks |
1767 | * legacy spellbooks |
1754 | */ |
1768 | */ |
1755 | if (tmp->slaying) |
1769 | if (tmp->slaying) |
1756 | { |
1770 | { |
1757 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1771 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1772 | |
1758 | if (!spell) |
1773 | if (!spell) |
1759 | { |
1774 | { |
1760 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1775 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1761 | return; |
1776 | return; |
1762 | } |
1777 | } |
… | |
… | |
1783 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1798 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1784 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1799 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1785 | return; |
1800 | return; |
1786 | } |
1801 | } |
1787 | |
1802 | |
1788 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1803 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1804 | if (skop->level < learn_level) |
1789 | { |
1805 | { |
1790 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1806 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1807 | &tmp->skill, learn_level)); |
1791 | return; |
1808 | return; |
1792 | } |
1809 | } |
1793 | |
1810 | |
1794 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1811 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1795 | |
1812 | |
… | |
… | |
1837 | * literacy rate very useful! -b.t. |
1854 | * literacy rate very useful! -b.t. |
1838 | */ |
1855 | */ |
1839 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1856 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1840 | { |
1857 | { |
1841 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1858 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1842 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1859 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1843 | } |
1860 | } |
1844 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1861 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1845 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1862 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1846 | { |
1863 | { |
1847 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1864 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1953 | break; |
1970 | break; |
1954 | } |
1971 | } |
1955 | |
1972 | |
1956 | if (!tmp->destroyed () && !tmp->inv) |
1973 | if (!tmp->destroyed () && !tmp->inv) |
1957 | tmp->decrease (true); |
1974 | tmp->decrease (true); |
1958 | } |
|
|
1959 | |
|
|
1960 | /** |
|
|
1961 | * op eats food. |
|
|
1962 | * If player, takes care of messages and dragon special food. |
|
|
1963 | */ |
|
|
1964 | static void |
|
|
1965 | apply_food (object *op, object *tmp) |
|
|
1966 | { |
|
|
1967 | int capacity_remaining; |
|
|
1968 | |
|
|
1969 | if (op->type != PLAYER) |
|
|
1970 | op->stats.hp = op->stats.maxhp; |
|
|
1971 | else |
|
|
1972 | { |
|
|
1973 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1974 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1975 | ; |
|
|
1976 | else |
|
|
1977 | { |
|
|
1978 | /* usual case - no dragon meal: */ |
|
|
1979 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1980 | { |
|
|
1981 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1982 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1983 | else |
|
|
1984 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1985 | } |
|
|
1986 | |
|
|
1987 | tmp->play_sound ( |
|
|
1988 | tmp->sound |
|
|
1989 | ? tmp->sound |
|
|
1990 | : tmp->type == DRINK |
|
|
1991 | ? sound_find ("eat_drink") |
|
|
1992 | : sound_find ("eat_food") |
|
|
1993 | ); |
|
|
1994 | |
|
|
1995 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1996 | { |
|
|
1997 | const char *buf; |
|
|
1998 | |
|
|
1999 | if (!is_dragon_pl (op)) |
|
|
2000 | { |
|
|
2001 | /* eating message for normal players */ |
|
|
2002 | if (tmp->type == DRINK) |
|
|
2003 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2004 | else |
|
|
2005 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2006 | } |
|
|
2007 | else |
|
|
2008 | /* eating message for dragon players */ |
|
|
2009 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2010 | |
|
|
2011 | op->statusmsg (buf); |
|
|
2012 | |
|
|
2013 | capacity_remaining = 999 - op->stats.food; |
|
|
2014 | op->stats.food += tmp->stats.food; |
|
|
2015 | if (capacity_remaining < tmp->stats.food) |
|
|
2016 | op->stats.hp += capacity_remaining / 50; |
|
|
2017 | else |
|
|
2018 | op->stats.hp += tmp->stats.food / 50; |
|
|
2019 | |
|
|
2020 | if (op->stats.hp > op->stats.maxhp) |
|
|
2021 | op->stats.hp = op->stats.maxhp; |
|
|
2022 | if (op->stats.food > 999) |
|
|
2023 | op->stats.food = 999; |
|
|
2024 | } |
|
|
2025 | |
|
|
2026 | /* special food hack -b.t. */ |
|
|
2027 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2028 | eat_special_food (op, tmp); |
|
|
2029 | } |
|
|
2030 | } |
|
|
2031 | |
|
|
2032 | handle_apply_yield (tmp); |
|
|
2033 | tmp->decrease (); |
|
|
2034 | } |
1975 | } |
2035 | |
1976 | |
2036 | /** |
1977 | /** |
2037 | * A dragon is eating some flesh. If the flesh contains resistances, |
1978 | * A dragon is eating some flesh. If the flesh contains resistances, |
2038 | * there is a chance for the dragon's skin to get improved. |
1979 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2041 | * object *op the object (dragon player) eating the flesh |
1982 | * object *op the object (dragon player) eating the flesh |
2042 | * object *meal the flesh item, getting chewed in dragon's mouth |
1983 | * object *meal the flesh item, getting chewed in dragon's mouth |
2043 | * return: |
1984 | * return: |
2044 | * int 1 if eating successful, 0 if it doesn't work |
1985 | * int 1 if eating successful, 0 if it doesn't work |
2045 | */ |
1986 | */ |
2046 | int |
1987 | static int |
2047 | dragon_eat_flesh (object *op, object *meal) |
1988 | dragon_eat_flesh (object *op, object *meal) |
2048 | { |
1989 | { |
2049 | object *skin = NULL; /* pointer to dragon skin force */ |
1990 | object *skin = NULL; /* pointer to dragon skin force */ |
2050 | object *abil = NULL; /* pointer to dragon ability force */ |
1991 | object *abil = NULL; /* pointer to dragon ability force */ |
2051 | object *tmp = NULL; /* tmp. object */ |
1992 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2057 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1998 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2058 | int winners = 0; /* number of winners */ |
1999 | int winners = 0; /* number of winners */ |
2059 | int i; /* index */ |
2000 | int i; /* index */ |
2060 | |
2001 | |
2061 | /* let's make sure and doublecheck the parameters */ |
2002 | /* let's make sure and doublecheck the parameters */ |
2062 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2003 | if (meal->type != FLESH || !op->is_dragon ()) |
2063 | return 0; |
2004 | return 0; |
2064 | |
2005 | |
2065 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2006 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2066 | from the player's inventory */ |
2007 | from the player's inventory */ |
2067 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2008 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2083 | op->stats.hp += meal->stats.food / 50; |
2024 | op->stats.hp += meal->stats.food / 50; |
2084 | |
2025 | |
2085 | if (op->stats.hp > op->stats.maxhp) |
2026 | if (op->stats.hp > op->stats.maxhp) |
2086 | op->stats.hp = op->stats.maxhp; |
2027 | op->stats.hp = op->stats.maxhp; |
2087 | |
2028 | |
2088 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2029 | op->stats.food = min (999, op->stats.food + meal->stats.food); |
2089 | |
2030 | |
2090 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2031 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2091 | |
2032 | |
2092 | /* on to the interesting part: chances for adding resistance */ |
2033 | /* on to the interesting part: chances for adding resistance */ |
2093 | for (i = 0; i < NROFATTACKS; i++) |
2034 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2103 | |
2044 | |
2104 | /* monster bonus increases with level, because high-level |
2045 | /* monster bonus increases with level, because high-level |
2105 | flesh is too rare */ |
2046 | flesh is too rare */ |
2106 | mbonus = op->level * 20. / ((double) settings.max_level); |
2047 | mbonus = op->level * 20. / ((double) settings.max_level); |
2107 | |
2048 | |
2108 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2049 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2109 | ((double) settings.max_level)) - skin->resist[i]; |
2050 | ((double)settings.max_level)) - skin->resist[i]; |
2110 | |
2051 | |
2111 | if (chance >= 0.) |
2052 | if (chance >= 0.) |
2112 | chance += 1.; |
2053 | chance += 1.; |
2113 | else |
2054 | else |
2114 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2055 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2115 | |
2056 | |
2116 | /* chance is proportional to amount of resistance (max. 50) */ |
2057 | /* chance is proportional to amount of resistance (max. 50) */ |
2117 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2058 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2118 | |
2059 | |
2119 | /* doubled chance for resistance of ability-focus */ |
2060 | /* doubled chance for resistance of ability-focus */ |
2120 | if (i == abil->stats.exp) |
2061 | if (i == abil->stats.exp) |
2121 | chance = MIN (100., chance * 2.); |
2062 | chance = min (100., chance * 2.); |
2122 | |
2063 | |
2123 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2064 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2124 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2065 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2125 | { |
2066 | { |
2126 | atnr_winner[winners] = i; |
2067 | atnr_winner[winners] = i; |
2127 | winners++; |
2068 | winners++; |
2128 | } |
2069 | } |
2129 | |
2070 | |
… | |
… | |
2192 | |
2133 | |
2193 | return 1; |
2134 | return 1; |
2194 | } |
2135 | } |
2195 | |
2136 | |
2196 | /** |
2137 | /** |
|
|
2138 | * op eats food. |
|
|
2139 | * If player, takes care of messages and dragon special food. |
|
|
2140 | */ |
|
|
2141 | static void |
|
|
2142 | apply_food (object *op, object *tmp) |
|
|
2143 | { |
|
|
2144 | int capacity_remaining; |
|
|
2145 | |
|
|
2146 | if (op->type != PLAYER) |
|
|
2147 | op->stats.hp = op->stats.maxhp; |
|
|
2148 | else |
|
|
2149 | { |
|
|
2150 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2151 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2152 | ; |
|
|
2153 | else |
|
|
2154 | { |
|
|
2155 | /* usual case - no dragon meal: */ |
|
|
2156 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2157 | { |
|
|
2158 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2159 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2160 | else |
|
|
2161 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2162 | } |
|
|
2163 | |
|
|
2164 | tmp->play_sound ( |
|
|
2165 | tmp->sound |
|
|
2166 | ? tmp->sound |
|
|
2167 | : tmp->type == DRINK |
|
|
2168 | ? sound_find ("eat_drink") |
|
|
2169 | : sound_find ("eat_food") |
|
|
2170 | ); |
|
|
2171 | |
|
|
2172 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2173 | { |
|
|
2174 | const char *buf; |
|
|
2175 | |
|
|
2176 | if (!op->is_dragon ()) |
|
|
2177 | { |
|
|
2178 | /* eating message for normal players */ |
|
|
2179 | if (tmp->type == DRINK) |
|
|
2180 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2181 | else |
|
|
2182 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2183 | } |
|
|
2184 | else |
|
|
2185 | /* eating message for dragon players */ |
|
|
2186 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2187 | |
|
|
2188 | op->statusmsg (buf); |
|
|
2189 | |
|
|
2190 | capacity_remaining = 999 - op->stats.food; |
|
|
2191 | op->stats.food += tmp->stats.food; |
|
|
2192 | if (capacity_remaining < tmp->stats.food) |
|
|
2193 | op->stats.hp += capacity_remaining / 50; |
|
|
2194 | else |
|
|
2195 | op->stats.hp += tmp->stats.food / 50; |
|
|
2196 | |
|
|
2197 | if (op->stats.hp > op->stats.maxhp) |
|
|
2198 | op->stats.hp = op->stats.maxhp; |
|
|
2199 | if (op->stats.food > 999) |
|
|
2200 | op->stats.food = 999; |
|
|
2201 | } |
|
|
2202 | |
|
|
2203 | /* special food hack -b.t. */ |
|
|
2204 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2205 | eat_special_food (op, tmp); |
|
|
2206 | } |
|
|
2207 | } |
|
|
2208 | |
|
|
2209 | handle_apply_yield (tmp); |
|
|
2210 | tmp->decrease (); |
|
|
2211 | } |
|
|
2212 | |
|
|
2213 | /** |
2197 | * Handles applying an improve armor scroll. |
2214 | * Handles applying an improve armor scroll. |
2198 | * Does some sanity checks, then calls improve_armour. |
2215 | * Does some sanity checks, then calls improve_armour. |
2199 | */ |
2216 | */ |
2200 | static void |
2217 | static void |
2201 | apply_armour_improver (object *op, object *tmp) |
2218 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2263 | * |
2280 | * |
2264 | * Note: a owner in a 2 way exit is saved as the owner's name |
2281 | * Note: a owner in a 2 way exit is saved as the owner's name |
2265 | * in the field exit->name cause the field exit->owner doesn't |
2282 | * in the field exit->name cause the field exit->owner doesn't |
2266 | * survive in the swapping (in fact the whole exit doesn't survive). |
2283 | * survive in the swapping (in fact the whole exit doesn't survive). |
2267 | */ |
2284 | */ |
2268 | int |
2285 | static int |
2269 | is_legal_2ways_exit (object *op, object *exit) |
2286 | is_legal_2ways_exit (object *op, object *exit) |
2270 | { |
2287 | { |
2271 | if (exit->stats.exp != 1) |
2288 | if (exit->stats.exp != 1) |
2272 | return 1; /*This is not a 2 way, so it is legal */ |
2289 | return 1; /*This is not a 2 way, so it is legal */ |
2273 | |
2290 | |
… | |
… | |
2346 | /** |
2363 | /** |
2347 | * This function will try to apply a lighter and in case no lighter |
2364 | * This function will try to apply a lighter and in case no lighter |
2348 | * is specified it will try to find a lighter in the players inventory, |
2365 | * is specified it will try to find a lighter in the players inventory, |
2349 | * and inform him about this requirement. |
2366 | * and inform him about this requirement. |
2350 | * |
2367 | * |
2351 | * who - the player |
2368 | * who - the player |
2352 | * op - the item we want to light |
2369 | * op - the item we want to light |
2353 | * ligher - the lighter or 0 if a lighter has yet to be found |
2370 | * lighter - the lighter or 0 if a lighter has yet to be found |
2354 | */ |
2371 | */ |
|
|
2372 | static object * |
2355 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
2373 | auto_apply_lighter (object *who, object *op, object *lighter) |
2356 | { |
2374 | { |
2357 | if (lighter == 0) |
2375 | if (lighter == 0) |
2358 | { |
2376 | { |
2359 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2377 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2360 | { |
2378 | { |
… | |
… | |
2398 | /** |
2416 | /** |
2399 | * Designed primarily to light torches/lanterns/etc. |
2417 | * Designed primarily to light torches/lanterns/etc. |
2400 | * Also burns up burnable material too. First object in the inventory is |
2418 | * Also burns up burnable material too. First object in the inventory is |
2401 | * the selected object to "burn". -b.t. |
2419 | * the selected object to "burn". -b.t. |
2402 | */ |
2420 | */ |
2403 | void |
2421 | static void |
2404 | apply_lighter (object *who, object *lighter) |
2422 | apply_lighter (object *who, object *lighter) |
2405 | { |
2423 | { |
2406 | object *item; |
2424 | object *item; |
2407 | int is_player_env = 0; |
2425 | int is_player_env = 0; |
2408 | |
2426 | |
2409 | item = find_marked_object (who); |
2427 | item = find_marked_object (who); |
2410 | if (item) |
2428 | if (item) |
2411 | { |
2429 | { |
2412 | if (!auto_apply_lighter (who, 0, lighter)) |
2430 | if (!auto_apply_lighter (who, item, lighter)) |
2413 | return; |
2431 | return; |
2414 | |
2432 | |
2415 | /* Perhaps we should split what we are trying to light on fire? |
2433 | /* Perhaps we should split what we are trying to light on fire? |
2416 | * I can't see many times when you would want to light multiple |
2434 | * I can't see many times when you would want to light multiple |
2417 | * objects at once. |
2435 | * objects at once. |
… | |
… | |
2433 | else |
2451 | else |
2434 | who->failmsg ("You need to mark a lightable object."); |
2452 | who->failmsg ("You need to mark a lightable object."); |
2435 | } |
2453 | } |
2436 | |
2454 | |
2437 | /** |
2455 | /** |
|
|
2456 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2457 | */ |
|
|
2458 | static void |
|
|
2459 | player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2460 | { |
|
|
2461 | if (op->level) |
|
|
2462 | { |
|
|
2463 | who->failmsg (format ( |
|
|
2464 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2465 | &op->name)); |
|
|
2466 | create_exploding_ball_at (who, op->level); |
|
|
2467 | } |
|
|
2468 | else |
|
|
2469 | { |
|
|
2470 | who->failmsg (format ( |
|
|
2471 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2472 | &op->name)); |
|
|
2473 | } |
|
|
2474 | |
|
|
2475 | op->destroy (); |
|
|
2476 | } |
|
|
2477 | |
|
|
2478 | /** |
2438 | * Apply for players and lamps |
2479 | * Apply for players and lamps |
2439 | * |
2480 | * |
2440 | * who - the player |
2481 | * who - the player |
2441 | * op - the lamp |
2482 | * op - the lamp |
2442 | */ |
2483 | */ |
|
|
2484 | static void |
2443 | void player_apply_lamp (object *who, object *op) |
2485 | player_apply_lamp (object *who, object *op) |
2444 | { |
2486 | { |
2445 | bool switch_on = op->glow_radius ? false : true; |
2487 | bool switch_on = op->glow_radius ? false : true; |
2446 | |
2488 | |
2447 | if (switch_on) |
2489 | if (switch_on) |
2448 | { |
2490 | { |
… | |
… | |
2465 | "H<Torches and similar items burn out and become worthless.>", |
2507 | "H<Torches and similar items burn out and become worthless.>", |
2466 | &op->name)); |
2508 | &op->name)); |
2467 | return; |
2509 | return; |
2468 | } |
2510 | } |
2469 | |
2511 | |
|
|
2512 | if (op->flag [FLAG_CURSED]) |
|
|
2513 | { |
|
|
2514 | player_apply_lamp_cursed_effect (who, op); |
|
|
2515 | return; |
|
|
2516 | } |
|
|
2517 | |
2470 | if (lighter) |
2518 | if (lighter) |
2471 | who->statusmsg (format ( |
2519 | who->statusmsg (format ( |
2472 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
2520 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
2473 | else |
2521 | else |
2474 | who->statusmsg (format ("You light up the %s.", &op->name)); |
2522 | who->statusmsg (format ("You light up the %s.", &op->name)); |
2475 | } |
2523 | } |
2476 | else |
2524 | else |
2477 | { |
2525 | { |
|
|
2526 | if (op->flag [FLAG_CURSED]) |
|
|
2527 | { |
|
|
2528 | player_apply_lamp_cursed_effect (who, op); |
|
|
2529 | return; |
|
|
2530 | } |
|
|
2531 | |
2478 | if (op->type == TORCH) |
2532 | if (op->type == TORCH) |
2479 | { |
2533 | { |
2480 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
2534 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
2481 | { |
2535 | { |
2482 | who->statusmsg (format ( |
2536 | who->statusmsg (format ( |
… | |
… | |
2495 | } |
2549 | } |
2496 | |
2550 | |
2497 | apply_lamp (op, switch_on); |
2551 | apply_lamp (op, switch_on); |
2498 | } |
2552 | } |
2499 | |
2553 | |
2500 | void lamp_get_animation_from_arch (object *op, arch_ptr a) |
2554 | void get_animation_from_arch (object *op, arch_ptr a) |
2501 | { |
2555 | { |
2502 | op->animation_id = a->animation_id; |
2556 | op->animation_id = a->animation_id; |
2503 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
2557 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
2504 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
2558 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
2505 | op->anim_speed = a->anim_speed; |
2559 | op->anim_speed = a->anim_speed; |
… | |
… | |
2545 | op->value = 0; |
2599 | op->value = 0; |
2546 | |
2600 | |
2547 | // FIXME: This is a hack to make the more sane torches and lamps |
2601 | // FIXME: This is a hack to make the more sane torches and lamps |
2548 | // still animated ;-/ |
2602 | // still animated ;-/ |
2549 | if (op->other_arch) |
2603 | if (op->other_arch) |
2550 | lamp_get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2604 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2551 | |
2605 | |
2552 | if (object *pl = op->visible_to ()) |
2606 | if (object *pl = op->visible_to ()) |
2553 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2607 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2608 | } |
|
|
2609 | |
|
|
2610 | /** |
|
|
2611 | * This handles items of type 'transformer'. |
|
|
2612 | * Basically those items, used with a marked item, transform both items into something |
|
|
2613 | * else. |
|
|
2614 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2615 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2616 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2617 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2618 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2619 | */ |
|
|
2620 | static void |
|
|
2621 | apply_item_transformer (object *pl, object *transformer) |
|
|
2622 | { |
|
|
2623 | object *marked; |
|
|
2624 | object *new_item; |
|
|
2625 | const char *find; |
|
|
2626 | char *separator; |
|
|
2627 | int yield; |
|
|
2628 | char got[MAX_BUF]; |
|
|
2629 | int len; |
|
|
2630 | |
|
|
2631 | if (!pl || !transformer) |
|
|
2632 | return; |
|
|
2633 | |
|
|
2634 | marked = find_marked_object (pl); |
|
|
2635 | |
|
|
2636 | if (!marked) |
|
|
2637 | { |
|
|
2638 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2639 | return; |
|
|
2640 | } |
|
|
2641 | |
|
|
2642 | if (!marked->slaying) |
|
|
2643 | { |
|
|
2644 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2645 | return; |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | /* check whether they are compatible or not */ |
|
|
2649 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2650 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2651 | { |
|
|
2652 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2653 | return; |
|
|
2654 | } |
|
|
2655 | |
|
|
2656 | find += strlen (transformer->arch->archname) + 1; |
|
|
2657 | /* Item can be used, now find how many and what it yields */ |
|
|
2658 | if (isdigit (*(find))) |
|
|
2659 | { |
|
|
2660 | yield = atoi (find); |
|
|
2661 | if (yield < 1) |
|
|
2662 | { |
|
|
2663 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2664 | yield = 1; |
|
|
2665 | } |
|
|
2666 | } |
|
|
2667 | else |
|
|
2668 | yield = 1; |
|
|
2669 | |
|
|
2670 | while (isdigit (*find)) |
|
|
2671 | find++; |
|
|
2672 | |
|
|
2673 | while (*find == ' ') |
|
|
2674 | find++; |
|
|
2675 | |
|
|
2676 | memset (got, 0, MAX_BUF); |
|
|
2677 | |
|
|
2678 | if ((separator = strchr (find, ';'))) |
|
|
2679 | len = separator - find; |
|
|
2680 | else |
|
|
2681 | len = strlen (find); |
|
|
2682 | |
|
|
2683 | min_it (len, MAX_BUF - 1); |
|
|
2684 | |
|
|
2685 | strcpy (got, find); |
|
|
2686 | got[len] = '\0'; |
|
|
2687 | |
|
|
2688 | /* Now create new item, remove used ones when required. */ |
|
|
2689 | new_item = get_archetype (got); |
|
|
2690 | if (!new_item) |
|
|
2691 | { |
|
|
2692 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2693 | return; |
|
|
2694 | } |
|
|
2695 | |
|
|
2696 | new_item->nrof = yield; |
|
|
2697 | |
|
|
2698 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2699 | |
|
|
2700 | pl->insert (new_item); |
|
|
2701 | /* Eat up one item */ |
|
|
2702 | marked->decrease (); |
|
|
2703 | |
|
|
2704 | /* Eat one transformer if needed */ |
|
|
2705 | if (transformer->stats.food) |
|
|
2706 | if (--transformer->stats.food == 0) |
|
|
2707 | transformer->decrease (); |
2554 | } |
2708 | } |
2555 | |
2709 | |
2556 | /** |
2710 | /** |
2557 | * Main apply handler. |
2711 | * Main apply handler. |
2558 | * |
2712 | * |
… | |
… | |
2589 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2743 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2590 | return RESULT_INT (0); |
2744 | return RESULT_INT (0); |
2591 | |
2745 | |
2592 | switch (op->type) |
2746 | switch (op->type) |
2593 | { |
2747 | { |
2594 | case CF_HANDLE: |
2748 | case T_HANDLE: |
2595 | who->play_sound (sound_find ("turn_handle")); |
2749 | who->play_sound (sound_find ("turn_handle")); |
2596 | who->statusmsg ("You turn the handle."); |
2750 | who->statusmsg ("You turn the handle."); |
2597 | op->value = op->value ? 0 : 1; |
2751 | op->value = op->value ? 0 : 1; |
2598 | SET_ANIMATION (op, op->value); |
2752 | SET_ANIMATION (op, op->value); |
2599 | update_object (op, UP_OBJ_FACE); |
2753 | update_object (op, UP_OBJ_FACE); |
2600 | push_button (op, who); |
2754 | push_button (op, who); |
2601 | return 1; |
2755 | return 1; |
2602 | |
2756 | |
2603 | case TRIGGER: |
2757 | case TRIGGER: |
2604 | if (check_trigger (op, who)) |
2758 | if (check_trigger (op, who, who)) |
2605 | { |
2759 | { |
2606 | who->statusmsg ("You turn the handle."); |
2760 | who->statusmsg ("You turn the handle."); |
2607 | who->play_sound (sound_find ("turn_handle")); |
2761 | who->play_sound (sound_find ("turn_handle")); |
2608 | } |
2762 | } |
2609 | else |
2763 | else |
… | |
… | |
2614 | case EXIT: |
2768 | case EXIT: |
2615 | if (who->type != PLAYER) |
2769 | if (who->type != PLAYER) |
2616 | return 0; |
2770 | return 0; |
2617 | |
2771 | |
2618 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2772 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2619 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2773 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2620 | else |
2774 | else |
2621 | { |
2775 | { |
2622 | /* Don't display messages for random maps. */ |
2776 | /* Don't display messages for random maps. */ |
2623 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2777 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2624 | who->statusmsg (op->msg, NDI_NAVY); |
2778 | who->statusmsg (op->msg, NDI_NAVY); |
… | |
… | |
2847 | * we don't use a corrupt pointer for the next object, so we get the |
3001 | * we don't use a corrupt pointer for the next object, so we get the |
2848 | * next object in the stack before applying. This is can only be a |
3002 | * next object in the stack before applying. This is can only be a |
2849 | * problem if player_apply() has a bug in that it uses the object but does |
3003 | * problem if player_apply() has a bug in that it uses the object but does |
2850 | * not return a proper value. |
3004 | * not return a proper value. |
2851 | */ |
3005 | */ |
2852 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
3006 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2853 | { |
3007 | { |
2854 | next = tmp->below; |
3008 | next = tmp->below; |
2855 | |
3009 | |
2856 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3010 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2857 | floors++; |
3011 | floors++; |
… | |
… | |
3035 | #define CANNOT_REMOVE_CURSED \ |
3189 | #define CANNOT_REMOVE_CURSED \ |
3036 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3190 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3037 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3191 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3038 | "priests or even other players might help.>" |
3192 | "priests or even other players might help.>" |
3039 | |
3193 | |
3040 | int |
3194 | static int |
3041 | unapply_for_ob (object *who, object *op, int aflags) |
3195 | unapply_for_ob (object *who, object *op, int aflags) |
3042 | { |
3196 | { |
3043 | if (op->is_range ()) |
3197 | if (op->is_range ()) |
3044 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3198 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3045 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3199 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3363 | * skill so that the dam and wc get updated |
3517 | * skill so that the dam and wc get updated |
3364 | */ |
3518 | */ |
3365 | who->change_skill (skop); |
3519 | who->change_skill (skop); |
3366 | } |
3520 | } |
3367 | |
3521 | |
3368 | if (who->type == PLAYER |
3522 | if (!check_item_power (who, op->item_power)) |
3369 | && op->item_power |
|
|
3370 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3371 | { |
3523 | { |
3372 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3524 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3373 | return 1; |
3525 | return 1; |
3374 | } |
3526 | } |
3375 | |
3527 | |
… | |
… | |
3383 | return RESULT_INT (0); |
3535 | return RESULT_INT (0); |
3384 | |
3536 | |
3385 | switch (op->type) |
3537 | switch (op->type) |
3386 | { |
3538 | { |
3387 | case WEAPON: |
3539 | case WEAPON: |
3388 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3389 | { |
|
|
3390 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3391 | |
|
|
3392 | if (tmp) |
|
|
3393 | insert_ob_in_ob (tmp, who); |
|
|
3394 | |
|
|
3395 | return 1; |
|
|
3396 | } |
|
|
3397 | |
|
|
3398 | //TODO: this obviously fails for players using a shorter prefix |
3540 | //TODO: this obviously fails for players using a shorter prefix |
3399 | // i.e. "R" can use Ragnarok's sword. |
3541 | // i.e. "R" can use Ragnarok's sword. |
3400 | if (op->level && !op->name.starts_with (who->name)) |
3542 | if (op->level && !op->name.starts_with (who->name)) |
3401 | { |
3543 | { |
3402 | /* if the weapon does not have the name as the character, can't use it. */ |
3544 | /* if the weapon does not have the name as the character, can't use it. */ |
… | |
… | |
3528 | } |
3670 | } |
3529 | |
3671 | |
3530 | break; |
3672 | break; |
3531 | |
3673 | |
3532 | case BOW: |
3674 | case BOW: |
3533 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3534 | { |
|
|
3535 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3536 | |
|
|
3537 | if (tmp) |
|
|
3538 | insert_ob_in_ob (tmp, who); |
|
|
3539 | |
|
|
3540 | return 1; |
|
|
3541 | } |
|
|
3542 | |
|
|
3543 | if (op->level && !op->name.starts_with (who->name)) |
3675 | if (op->level && !op->name.starts_with (who->name)) |
3544 | { |
3676 | { |
3545 | who->failmsg ("The weapon does not recognize you as its owner. " |
3677 | who->failmsg ("The weapon does not recognize you as its owner. " |
3546 | "H<Its name indicates that it belongs to somebody else.>"); |
3678 | "H<Its name indicates that it belongs to somebody else.>"); |
3547 | if (tmp) |
3679 | if (tmp) |
… | |
… | |
3633 | esrv_send_item (pl, op); |
3765 | esrv_send_item (pl, op); |
3634 | |
3766 | |
3635 | return 0; |
3767 | return 0; |
3636 | } |
3768 | } |
3637 | |
3769 | |
3638 | int |
|
|
3639 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3640 | { |
|
|
3641 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3642 | return 1; |
|
|
3643 | |
|
|
3644 | return apply_special (who, op, aflags); |
|
|
3645 | } |
|
|
3646 | |
|
|
3647 | /** |
3770 | /** |
3648 | * Map was just loaded, handle op's initialisation. |
3771 | * Map was just loaded, handle op's initialisation. |
3649 | * |
3772 | * |
3650 | * Generates shop floor's item, and treasures. |
3773 | * Generates shop floor's item, and treasures. |
3651 | */ |
3774 | */ |
… | |
… | |
3756 | * treasure again for this object |
3879 | * treasure again for this object |
3757 | */ |
3880 | */ |
3758 | invtmp->randomitems = NULL; |
3881 | invtmp->randomitems = NULL; |
3759 | } |
3882 | } |
3760 | } |
3883 | } |
|
|
3884 | |
3761 | /* This is really temporary - the code at the bottom will |
3885 | /* This is really temporary - the code at the bottom will |
3762 | * also set randomitems to null. The problem is there are bunches |
3886 | * also set randomitems to null. The problem is there are bunches |
3763 | * of maps/players already out there with items that have spells |
3887 | * of maps/players already out there with items that have spells |
3764 | * which haven't had the randomitems set to null yet. |
3888 | * which haven't had the randomitems set to null yet. |
3765 | * MSW 2004-05-13 |
3889 | * MSW 2004-05-13 |
… | |
… | |
3769 | * Ryo 2004-08-16 |
3893 | * Ryo 2004-08-16 |
3770 | */ |
3894 | */ |
3771 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3895 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3772 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3896 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3773 | tmp->randomitems = NULL; |
3897 | tmp->randomitems = NULL; |
3774 | |
|
|
3775 | } |
3898 | } |
3776 | |
3899 | |
3777 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3900 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3778 | auto_apply (tmp); |
3901 | auto_apply (tmp); |
3779 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3902 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3812 | } |
3935 | } |
3813 | |
3936 | |
3814 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3937 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3815 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3938 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3816 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3939 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3817 | check_trigger (tmp, tmp->above); |
3940 | check_trigger (tmp, tmp->above, tmp->above); |
3818 | } |
3941 | } |
3819 | |
3942 | |
3820 | /** |
3943 | /** |
3821 | * Handles player eating food that temporarily changes status (resistances, stats). |
3944 | * Handles player eating food that temporarily changes status (resistances, stats). |
3822 | * This used to call cast_change_attr(), but |
3945 | * This used to call cast_change_attr(), but |
… | |
… | |
3827 | eat_special_food (object *who, object *food) |
3950 | eat_special_food (object *who, object *food) |
3828 | { |
3951 | { |
3829 | object *force; |
3952 | object *force; |
3830 | int i, did_one = 0; |
3953 | int i, did_one = 0; |
3831 | |
3954 | |
3832 | force = get_archetype (FORCE_NAME); |
3955 | char buf[64]; |
|
|
3956 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3957 | shstr key (buf); |
3833 | |
3958 | |
3834 | for (i = 0; i < NUM_STATS; i++) |
|
|
3835 | if (sint8 k = food->stats.stat (i)) |
|
|
3836 | { |
|
|
3837 | force->stats.stat (i) = k; |
|
|
3838 | did_one = 1; |
|
|
3839 | } |
|
|
3840 | |
|
|
3841 | /* check if we can protect the eater */ |
|
|
3842 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3843 | { |
|
|
3844 | if (food->resist[i] > 0) |
|
|
3845 | { |
|
|
3846 | force->resist[i] = food->resist[i] / 2; |
|
|
3847 | did_one = 1; |
|
|
3848 | } |
|
|
3849 | } |
|
|
3850 | |
|
|
3851 | if (did_one) |
|
|
3852 | { |
|
|
3853 | force->set_speed (0.1); |
|
|
3854 | /* bigger morsel of food = longer effect time */ |
3959 | /* bigger morsel of food = longer effect time */ |
3855 | force->duration = food->stats.food / 5; |
3960 | int duration = TIME2TICK (food->stats.food); |
3856 | SET_FLAG (force, FLAG_APPLIED); |
3961 | |
3857 | change_abil (who, force); |
3962 | if (force = who->force_find (key)) |
3858 | insert_ob_in_ob (force, who); |
3963 | { |
|
|
3964 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3965 | { |
|
|
3966 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3967 | force->force_set_timer (duration); |
|
|
3968 | } |
|
|
3969 | else |
|
|
3970 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3971 | |
|
|
3972 | return; |
3859 | } |
3973 | } |
3860 | else |
3974 | else |
|
|
3975 | { |
|
|
3976 | force = who->force_add (key, duration); |
|
|
3977 | force->name = key; |
|
|
3978 | |
|
|
3979 | /* check if the food affects a stat */ |
|
|
3980 | for (i = 0; i < NUM_STATS; i++) |
|
|
3981 | if (sint8 k = food->stats.stat (i)) |
|
|
3982 | { |
|
|
3983 | force->stats.stat (i) = k; |
|
|
3984 | did_one = 1; |
|
|
3985 | } |
|
|
3986 | |
|
|
3987 | /* check if we can protect the eater */ |
|
|
3988 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3989 | { |
|
|
3990 | if (food->resist[i] > 0) |
|
|
3991 | { |
|
|
3992 | force->resist[i] = food->resist[i]; |
|
|
3993 | did_one = 1; |
|
|
3994 | } |
|
|
3995 | } |
|
|
3996 | |
|
|
3997 | if (did_one) |
|
|
3998 | { |
|
|
3999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
4000 | |
|
|
4001 | /* make the force take effect and report effects to user */ |
|
|
4002 | change_abil (who, force); |
|
|
4003 | } |
|
|
4004 | else |
3861 | force->destroy (); |
4005 | force->destroy (); |
|
|
4006 | } |
3862 | |
4007 | |
3863 | /* check for hp, sp change */ |
4008 | /* check for hp, sp change */ |
3864 | if (food->stats.hp != 0) |
4009 | if (food->stats.hp != 0) |
3865 | { |
4010 | { |
3866 | if (QUERY_FLAG (food, FLAG_CURSED)) |
4011 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3896 | /* place limit on max sp from food? */ |
4041 | /* place limit on max sp from food? */ |
3897 | } |
4042 | } |
3898 | } |
4043 | } |
3899 | |
4044 | |
3900 | who->update_stats (); |
4045 | who->update_stats (); |
3901 | } |
|
|
3902 | |
|
|
3903 | |
|
|
3904 | /** |
|
|
3905 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3906 | * scroll_failure()- hacked directly from spell_failure |
|
|
3907 | */ |
|
|
3908 | void |
|
|
3909 | scroll_failure (object *op, int failure, int power) |
|
|
3910 | { |
|
|
3911 | if (abs (failure / 4) > power) |
|
|
3912 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3913 | |
|
|
3914 | if (failure <= -1 && failure > -15) |
|
|
3915 | { /* wonder */ |
|
|
3916 | object *tmp; |
|
|
3917 | |
|
|
3918 | op->failmsg ("Your spell warps!"); |
|
|
3919 | tmp = get_archetype (SPELL_WONDER); |
|
|
3920 | cast_wonder (op, op, 0, tmp); |
|
|
3921 | tmp->destroy (); |
|
|
3922 | } |
|
|
3923 | else if (failure <= -15 && failure > -35) |
|
|
3924 | { /* drain mana */ |
|
|
3925 | op->failmsg ("Your mana is drained!"); |
|
|
3926 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3927 | if (op->stats.sp < 0) |
|
|
3928 | op->stats.sp = 0; |
|
|
3929 | } |
|
|
3930 | else if (settings.spell_failure_effects == TRUE) |
|
|
3931 | { |
|
|
3932 | if (failure <= -35 && failure > -60) |
|
|
3933 | { /* confusion */ |
|
|
3934 | op->failmsg ("The magic recoils on you!"); |
|
|
3935 | confuse_player (op, op, power); |
|
|
3936 | } |
|
|
3937 | else if (failure <= -60 && failure > -70) |
|
|
3938 | { /* paralysis */ |
|
|
3939 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3940 | paralyze_player (op, op, power); |
|
|
3941 | } |
|
|
3942 | else if (failure <= -70 && failure > -80) |
|
|
3943 | { /* blind */ |
|
|
3944 | op->failmsg ("The magic recoils on you!"); |
|
|
3945 | blind_player (op, op, power); |
|
|
3946 | } |
|
|
3947 | else if (failure <= -80) |
|
|
3948 | { /* blast the immediate area */ |
|
|
3949 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3950 | cast_magic_storm (op, tmp, power); |
|
|
3951 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3952 | tmp->destroy (); |
|
|
3953 | } |
|
|
3954 | } |
|
|
3955 | } |
4046 | } |
3956 | |
4047 | |
3957 | void |
4048 | void |
3958 | apply_changes_to_player (object *pl, object *change) |
4049 | apply_changes_to_player (object *pl, object *change) |
3959 | { |
4050 | { |
… | |
… | |
4036 | break; |
4127 | break; |
4037 | } |
4128 | } |
4038 | } |
4129 | } |
4039 | } |
4130 | } |
4040 | |
4131 | |
4041 | /** |
|
|
4042 | * This handles items of type 'transformer'. |
|
|
4043 | * Basically those items, used with a marked item, transform both items into something |
|
|
4044 | * else. |
|
|
4045 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4046 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4047 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4048 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4049 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4050 | */ |
|
|
4051 | void |
|
|
4052 | apply_item_transformer (object *pl, object *transformer) |
|
|
4053 | { |
|
|
4054 | object *marked; |
|
|
4055 | object *new_item; |
|
|
4056 | char *find; |
|
|
4057 | char *separator; |
|
|
4058 | int yield; |
|
|
4059 | char got[MAX_BUF]; |
|
|
4060 | int len; |
|
|
4061 | |
|
|
4062 | if (!pl || !transformer) |
|
|
4063 | return; |
|
|
4064 | |
|
|
4065 | marked = find_marked_object (pl); |
|
|
4066 | |
|
|
4067 | if (!marked) |
|
|
4068 | { |
|
|
4069 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
4070 | return; |
|
|
4071 | } |
|
|
4072 | |
|
|
4073 | if (!marked->slaying) |
|
|
4074 | { |
|
|
4075 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4076 | return; |
|
|
4077 | } |
|
|
4078 | |
|
|
4079 | /* check whether they are compatible or not */ |
|
|
4080 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
4081 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
4082 | { |
|
|
4083 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4084 | return; |
|
|
4085 | } |
|
|
4086 | |
|
|
4087 | find += strlen (transformer->arch->archname) + 1; |
|
|
4088 | /* Item can be used, now find how many and what it yields */ |
|
|
4089 | if (isdigit (*(find))) |
|
|
4090 | { |
|
|
4091 | yield = atoi (find); |
|
|
4092 | if (yield < 1) |
|
|
4093 | { |
|
|
4094 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4095 | yield = 1; |
|
|
4096 | } |
|
|
4097 | } |
|
|
4098 | else |
|
|
4099 | yield = 1; |
|
|
4100 | |
|
|
4101 | while (isdigit (*find)) |
|
|
4102 | find++; |
|
|
4103 | |
|
|
4104 | while (*find == ' ') |
|
|
4105 | find++; |
|
|
4106 | |
|
|
4107 | memset (got, 0, MAX_BUF); |
|
|
4108 | |
|
|
4109 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4110 | len = separator - find; |
|
|
4111 | else |
|
|
4112 | len = strlen (find); |
|
|
4113 | |
|
|
4114 | if (len > MAX_BUF - 1) |
|
|
4115 | len = MAX_BUF - 1; |
|
|
4116 | |
|
|
4117 | strcpy (got, find); |
|
|
4118 | got[len] = '\0'; |
|
|
4119 | |
|
|
4120 | /* Now create new item, remove used ones when required. */ |
|
|
4121 | new_item = get_archetype (got); |
|
|
4122 | if (!new_item) |
|
|
4123 | { |
|
|
4124 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4125 | return; |
|
|
4126 | } |
|
|
4127 | |
|
|
4128 | new_item->nrof = yield; |
|
|
4129 | |
|
|
4130 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4131 | |
|
|
4132 | pl->insert (new_item); |
|
|
4133 | /* Eat up one item */ |
|
|
4134 | marked->decrease (); |
|
|
4135 | |
|
|
4136 | /* Eat one transformer if needed */ |
|
|
4137 | if (transformer->stats.food) |
|
|
4138 | if (--transformer->stats.food == 0) |
|
|
4139 | transformer->decrease (); |
|
|
4140 | } |
|
|
4141 | |
|
|