… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cmath> |
25 | #include <cmath> |
25 | |
26 | |
… | |
… | |
100 | return 0; |
101 | return 0; |
101 | |
102 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | * identifying' from being printed out more than it needs to be. |
104 | * identifying' from being printed out more than it needs to be. |
104 | */ |
105 | */ |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
106 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
106 | return 0; |
107 | return 0; |
107 | |
108 | |
108 | /* if the player has a marked item, identify that if it needs to be |
109 | /* if the player has a marked item, identify that if it needs to be |
109 | * identified. If it doesn't, then go through the player inventory. |
110 | * identified. If it doesn't, then go through the player inventory. |
110 | */ |
111 | */ |
111 | if (object *marked = find_marked_object (pl)) |
112 | if (object *marked = find_marked_object (pl)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | { |
114 | { |
114 | if (operate_altar (altar, &money)) |
115 | if (operate_altar (altar, &money, pl)) |
115 | { |
116 | { |
116 | identify (marked); |
117 | identify (marked); |
117 | |
118 | |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
120 | if (marked->msg) |
… | |
… | |
125 | |
126 | |
126 | for (object *id = pl->inv; id; id = id->below) |
127 | for (object *id = pl->inv; id; id = id->below) |
127 | { |
128 | { |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | { |
130 | { |
130 | if (operate_altar (altar, &money)) |
131 | if (operate_altar (altar, &money, pl)) |
131 | { |
132 | { |
132 | identify (id); |
133 | identify (id); |
133 | |
134 | |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
136 | if (id->msg) |
… | |
… | |
203 | op->update_stats (); |
204 | op->update_stats (); |
204 | tmp->decrease (); |
205 | tmp->decrease (); |
205 | return 1; |
206 | return 1; |
206 | } |
207 | } |
207 | |
208 | |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
209 | if (!(at = archetype::find (shstr_depletion))) |
209 | { |
210 | { |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | return 0; |
212 | return 0; |
212 | } |
213 | } |
213 | |
214 | |
… | |
… | |
230 | } |
231 | } |
231 | |
232 | |
232 | /* improvement potion - only for players */ |
233 | /* improvement potion - only for players */ |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | { |
235 | { |
235 | for (i = 1; i < MIN (11, op->level); i++) |
236 | for (i = 1; i < min (11, op->level); i++) |
236 | { |
237 | { |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | { |
239 | { |
239 | if (op->contr->levhp[i] != 1) |
240 | if (op->contr->levhp[i] != 1) |
240 | { |
241 | { |
… | |
… | |
275 | } |
276 | } |
276 | } |
277 | } |
277 | } |
278 | } |
278 | |
279 | |
279 | /* Just makes checking easier */ |
280 | /* Just makes checking easier */ |
280 | if (i < MIN (11, op->level)) |
281 | if (i < min (11, op->level)) |
281 | got_one = 1; |
282 | got_one = 1; |
282 | |
283 | |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | { |
285 | { |
285 | if (got_one) |
286 | if (got_one) |
… | |
… | |
399 | |
400 | |
400 | /** |
401 | /** |
401 | * This function just checks whether who can handle equipping an item |
402 | * This function just checks whether who can handle equipping an item |
402 | * with item_power. |
403 | * with item_power. |
403 | */ |
404 | */ |
404 | |
405 | static bool |
405 | bool |
|
|
406 | check_item_power (object *who, int item_power) |
406 | check_item_power (object *who, int item_power) |
407 | { |
407 | { |
408 | if (who->type == PLAYER |
408 | if (who->type == PLAYER |
409 | && item_power |
409 | && item_power |
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
… | |
… | |
531 | |
531 | |
532 | /** |
532 | /** |
533 | * This does the prepare weapon scroll. |
533 | * This does the prepare weapon scroll. |
534 | * Checks for sacrifice, and so on. |
534 | * Checks for sacrifice, and so on. |
535 | */ |
535 | */ |
536 | int |
536 | static int |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
538 | { |
538 | { |
539 | int sacrifice_count, i; |
539 | int sacrifice_count, i; |
540 | char buf[MAX_BUF]; |
540 | char buf[MAX_BUF]; |
541 | |
541 | |
… | |
… | |
594 | * |
594 | * |
595 | * We are hiding extra information about the weapon in the level and |
595 | * We are hiding extra information about the weapon in the level and |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
597 | * level == max improve last_eat == current improve |
597 | * level == max improve last_eat == current improve |
598 | */ |
598 | */ |
599 | int |
599 | static int |
600 | improve_weapon (object *op, object *improver, object *weapon) |
600 | improve_weapon (object *op, object *improver, object *weapon) |
601 | { |
601 | { |
602 | int sacrifice_count, sacrifice_needed = 0; |
602 | int sacrifice_count, sacrifice_needed = 0; |
603 | |
603 | |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
… | |
… | |
706 | /** |
706 | /** |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
709 | * then calls improve_weapon to do the dirty work. |
709 | * then calls improve_weapon to do the dirty work. |
710 | */ |
710 | */ |
711 | int |
711 | static int |
712 | check_improve_weapon (object *op, object *tmp) |
712 | check_improve_weapon (object *op, object *tmp) |
713 | { |
713 | { |
714 | object *otmp; |
714 | object *otmp; |
715 | |
715 | |
716 | if (op->type != PLAYER) |
716 | if (op->type != PLAYER) |
… | |
… | |
763 | * the armour value of the piece of equipment exceed either |
763 | * the armour value of the piece of equipment exceed either |
764 | * the users level or 90) |
764 | * the users level or 90) |
765 | * Modified by MSW for partial resistance. Only support |
765 | * Modified by MSW for partial resistance. Only support |
766 | * changing of physical area right now. |
766 | * changing of physical area right now. |
767 | */ |
767 | */ |
768 | int |
768 | static int |
769 | improve_armour (object *op, object *improver, object *armour) |
769 | improve_armour (object *op, object *improver, object *armour) |
770 | { |
770 | { |
771 | object *tmp; |
771 | object *tmp; |
772 | |
772 | |
773 | if (armour->magic >= settings.armor_max_enchant) |
773 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
857 | * Takes one type of items and makes another. |
857 | * Takes one type of items and makes another. |
858 | * converter is the object that is doing the conversion. |
858 | * converter is the object that is doing the conversion. |
859 | * item is the object that triggered the converter - if it is not |
859 | * item is the object that triggered the converter - if it is not |
860 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
861 | */ |
861 | */ |
862 | static int |
862 | int |
863 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
864 | { |
864 | { |
865 | sint64 nr, price_in; |
865 | sint64 nr = 0, price_in; |
866 | |
866 | |
867 | if (item->flag [FLAG_UNPAID]) |
867 | if (item->flag [FLAG_UNPAID]) |
868 | return 0; |
868 | return 0; |
869 | |
869 | |
870 | shstr conv_from = converter->slaying; |
870 | shstr conv_from = converter->slaying; |
871 | archetype *conv_to = converter->other_arch; |
871 | archetype *conv_to = converter->other_arch; |
872 | sint64 need = converter->stats.food; |
872 | sint64 need = converter->stats.food; |
873 | sint64 give = converter->stats.sp; |
873 | sint64 give = converter->stats.sp; |
874 | |
874 | |
… | |
… | |
984 | * Handle apply on containers. |
984 | * Handle apply on containers. |
985 | * By Eneq(@csd.uu.se). |
985 | * By Eneq(@csd.uu.se). |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
987 | * added the alchemical cauldron to the code -b.t. |
987 | * added the alchemical cauldron to the code -b.t. |
988 | */ |
988 | */ |
989 | int |
989 | static int |
990 | apply_container (object *op, object *sack) |
990 | apply_container (object *op, object *sack) |
991 | { |
991 | { |
992 | if (op->type != PLAYER || !op->contr->ns) |
992 | if (op->type != PLAYER || !op->contr->ns) |
993 | return 0; /* This might change */ |
993 | return 0; /* This might change */ |
994 | |
994 | |
… | |
… | |
1007 | } |
1007 | } |
1008 | |
1008 | |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1010 | if (sack->flag [FLAG_APPLIED]) |
1010 | if (sack->flag [FLAG_APPLIED]) |
1011 | { |
1011 | { |
1012 | if (op->container == sack) |
1012 | if (op->container_ () == sack) |
1013 | { |
1013 | { |
1014 | // open on ground or inv, so close |
1014 | // open on ground or inv, so close |
1015 | op->close_container (); |
1015 | op->close_container (); |
1016 | return 1; |
1016 | return 1; |
1017 | } |
1017 | } |
… | |
… | |
1060 | { |
1060 | { |
1061 | /* Only players can make sacrifices on spell casting altars. */ |
1061 | /* Only players can make sacrifices on spell casting altars. */ |
1062 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1062 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1063 | return 0; |
1063 | return 0; |
1064 | |
1064 | |
1065 | if (operate_altar (altar, &sacrifice)) |
1065 | if (operate_altar (altar, &sacrifice, originator)) |
1066 | { |
1066 | { |
1067 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1067 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1068 | * with an altar. We call it a Potion - altars are stationary - it |
1068 | * with an altar. We call it a Potion - altars are stationary - it |
1069 | * is up to map designers to use them properly. |
1069 | * is up to map designers to use them properly. |
1070 | */ |
1070 | */ |
… | |
… | |
1106 | |
1106 | |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1108 | |
1108 | |
1109 | bool has_unpaid = false; |
1109 | bool has_unpaid = false; |
1110 | |
1110 | |
1111 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1111 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1112 | // a quick and small change :( |
1112 | // a quick and small change :( |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1114 | if (item->flag [FLAG_UNPAID]) |
1114 | if (item->flag [FLAG_UNPAID]) |
1115 | { |
1115 | { |
1116 | has_unpaid = true; |
1116 | has_unpaid = true; |
… | |
… | |
1324 | return; |
1324 | return; |
1325 | |
1325 | |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1327 | * possibly unlimited recursion. |
1327 | * possibly unlimited recursion. |
1328 | */ |
1328 | */ |
1329 | /* The following was changed because it was causing perfeclty correct |
1329 | /* The following was changed because it was causing perfectly correct |
1330 | * maps to fail. 1) it's not an error to recurse: |
1330 | * maps to fail. 1) it's not an error to recurse: |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1333 | * proper. This code was causing needless crashes. |
1333 | * proper. This code was causing needless crashes. |
1334 | */ |
1334 | */ |
… | |
… | |
1341 | |
1341 | |
1342 | recursion_depth++; |
1342 | recursion_depth++; |
1343 | if (trap->head) |
1343 | if (trap->head) |
1344 | trap = trap->head; |
1344 | trap = trap->head; |
1345 | |
1345 | |
1346 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1346 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1347 | goto leave; |
|
|
1348 | |
|
|
1349 | switch (trap->type) |
1347 | switch (trap->type) |
1350 | { |
1348 | { |
1351 | case PLAYERMOVER: |
1349 | case PLAYERMOVER: |
1352 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1350 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1351 | { |
|
|
1352 | if (!trap->stats.maxsp) |
|
|
1353 | trap->stats.maxsp = 2; |
|
|
1354 | |
|
|
1355 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1356 | * should be divided by trap->speed |
|
|
1357 | */ |
|
|
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1359 | |
|
|
1360 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1361 | * above with some objects have zero speed, and thus the player |
|
|
1362 | * getting permanently paralyzed. |
|
|
1363 | */ |
|
|
1364 | if (victim->speed_left < -50.f) |
|
|
1365 | victim->speed_left = -50.f; |
|
|
1366 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1367 | } |
|
|
1368 | break; |
|
|
1369 | |
|
|
1370 | case SPINNER: |
|
|
1371 | if (victim->direction) |
|
|
1372 | { |
|
|
1373 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1374 | update_turn_face (victim); |
|
|
1375 | } |
|
|
1376 | break; |
|
|
1377 | |
|
|
1378 | case DIRECTOR: |
|
|
1379 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1380 | { |
|
|
1381 | victim->direction = trap->stats.sp; |
|
|
1382 | update_turn_face (victim); |
|
|
1383 | } |
|
|
1384 | break; |
|
|
1385 | |
|
|
1386 | case BUTTON: |
|
|
1387 | case PEDESTAL: |
|
|
1388 | case T_MATCH: |
|
|
1389 | update_button (trap, originator); |
|
|
1390 | break; |
|
|
1391 | |
|
|
1392 | case ALTAR: |
|
|
1393 | /* sacrifice victim on trap */ |
|
|
1394 | apply_altar (trap, victim, originator); |
|
|
1395 | break; |
|
|
1396 | |
|
|
1397 | case THROWN_OBJ: |
|
|
1398 | if (trap->inv == NULL) |
|
|
1399 | break; |
|
|
1400 | /* fallthrough */ |
|
|
1401 | |
|
|
1402 | case ARROW: |
|
|
1403 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1405 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1407 | * action, we avoid hits here |
|
|
1408 | */ |
|
|
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1410 | && trap->owner != victim) |
|
|
1411 | hit_with_arrow (trap, victim); |
|
|
1412 | break; |
|
|
1413 | |
|
|
1414 | case SPELL_EFFECT: |
|
|
1415 | apply_spell_effect (trap, victim); |
|
|
1416 | break; |
|
|
1417 | |
|
|
1418 | case TRAPDOOR: |
1353 | { |
1419 | { |
|
|
1420 | int max, sound_was_played; |
|
|
1421 | object *ab, *ab_next; |
|
|
1422 | |
1354 | if (!trap->stats.maxsp) |
1423 | if (!trap->value) |
1355 | trap->stats.maxsp = 2; |
1424 | { |
|
|
1425 | int tot; |
1356 | |
1426 | |
1357 | /* Is this correct? From the docs, it doesn't look like it |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1358 | * should be divided by trap->speed |
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1429 | tot += ab->head_ ()->total_weight (); |
|
|
1430 | |
|
|
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1432 | break; |
|
|
1433 | |
|
|
1434 | SET_ANIMATION (trap, trap->value); |
|
|
1435 | update_object (trap, UP_OBJ_FACE); |
|
|
1436 | } |
|
|
1437 | |
|
|
1438 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1439 | { |
|
|
1440 | /* need to set this up, since if we do transfer the object, |
|
|
1441 | * ab->above would be bogus |
1359 | */ |
1442 | */ |
1360 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1443 | ab_next = ab->above; |
1361 | |
1444 | |
1362 | /* Just put in some sanity check. I think there is a bug in the |
1445 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1363 | * above with some objects have zero speed, and thus the player |
1446 | { |
1364 | * getting permanently paralyzed. |
1447 | if (!sound_was_played) |
|
|
1448 | { |
|
|
1449 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1450 | sound_was_played = 1; |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1454 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1455 | } |
1365 | */ |
1456 | } |
1366 | if (victim->speed_left < -50.f) |
1457 | break; |
1367 | victim->speed_left = -50.f; |
|
|
1368 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1369 | } |
1458 | } |
1370 | goto leave; |
|
|
1371 | |
1459 | |
1372 | case SPINNER: |
1460 | case CONVERTER: |
1373 | if (victim->direction) |
1461 | if (convert_item (victim, trap) < 0) |
1374 | { |
|
|
1375 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1376 | update_turn_face (victim); |
|
|
1377 | } |
|
|
1378 | goto leave; |
|
|
1379 | |
|
|
1380 | case DIRECTOR: |
|
|
1381 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1382 | { |
|
|
1383 | victim->direction = trap->stats.sp; |
|
|
1384 | update_turn_face (victim); |
|
|
1385 | } |
|
|
1386 | goto leave; |
|
|
1387 | |
|
|
1388 | case BUTTON: |
|
|
1389 | case PEDESTAL: |
|
|
1390 | update_button (trap, originator); |
|
|
1391 | goto leave; |
|
|
1392 | |
|
|
1393 | case ALTAR: |
|
|
1394 | /* sacrifice victim on trap */ |
|
|
1395 | apply_altar (trap, victim, originator); |
|
|
1396 | goto leave; |
|
|
1397 | |
|
|
1398 | case THROWN_OBJ: |
|
|
1399 | if (trap->inv == NULL) |
|
|
1400 | goto leave; |
|
|
1401 | /* fallthrough */ |
|
|
1402 | |
|
|
1403 | case ARROW: |
|
|
1404 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1405 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1406 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1407 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1408 | * action, we avoid hits here |
|
|
1409 | */ |
|
|
1410 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1411 | hit_with_arrow (trap, victim); |
|
|
1412 | goto leave; |
|
|
1413 | |
|
|
1414 | case SPELL_EFFECT: |
|
|
1415 | apply_spell_effect (trap, victim); |
|
|
1416 | goto leave; |
|
|
1417 | |
|
|
1418 | case TRAPDOOR: |
|
|
1419 | { |
|
|
1420 | int max, sound_was_played; |
|
|
1421 | object *ab, *ab_next; |
|
|
1422 | |
|
|
1423 | if (!trap->value) |
|
|
1424 | { |
1462 | { |
1425 | int tot; |
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1426 | |
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
|
|
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1429 | tot += ab->head_ ()->total_weight (); |
|
|
1430 | |
|
|
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1432 | goto leave; |
|
|
1433 | |
|
|
1434 | SET_ANIMATION (trap, trap->value); |
|
|
1435 | update_object (trap, UP_OBJ_FACE); |
|
|
1436 | } |
1465 | } |
1437 | |
1466 | |
1438 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1467 | break; |
|
|
1468 | |
|
|
1469 | case TRIGGER_BUTTON: |
|
|
1470 | case TRIGGER_PEDESTAL: |
|
|
1471 | case TRIGGER_ALTAR: |
|
|
1472 | check_trigger (trap, victim, originator); |
|
|
1473 | break; |
|
|
1474 | |
|
|
1475 | case DEEP_SWAMP: |
|
|
1476 | walk_on_deep_swamp (trap, victim); |
|
|
1477 | break; |
|
|
1478 | |
|
|
1479 | case CHECK_INV: |
|
|
1480 | check_inv (victim, trap); |
|
|
1481 | break; |
|
|
1482 | |
|
|
1483 | case HOLE: |
|
|
1484 | move_apply_hole (trap, victim); |
|
|
1485 | break; |
|
|
1486 | |
|
|
1487 | case EXIT: |
|
|
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1439 | { |
1489 | { |
1440 | /* need to set this up, since if we do transfer the object, |
1490 | /* Basically, don't show exits leading to random maps the |
1441 | * ab->above would be bogus |
1491 | * players output. |
1442 | */ |
1492 | */ |
1443 | ab_next = ab->above; |
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1444 | |
1495 | |
1445 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1496 | trap->play_sound (trap->sound); |
1446 | { |
1497 | victim->enter_exit (trap); |
1447 | if (!sound_was_played) |
|
|
1448 | { |
|
|
1449 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1450 | sound_was_played = 1; |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1454 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1455 | } |
|
|
1456 | } |
1498 | } |
1457 | goto leave; |
1499 | break; |
1458 | } |
|
|
1459 | |
1500 | |
1460 | case CONVERTER: |
|
|
1461 | if (convert_item (victim, trap) < 0) |
|
|
1462 | { |
|
|
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
|
|
1465 | } |
|
|
1466 | |
|
|
1467 | goto leave; |
|
|
1468 | |
|
|
1469 | case TRIGGER_BUTTON: |
|
|
1470 | case TRIGGER_PEDESTAL: |
|
|
1471 | case TRIGGER_ALTAR: |
|
|
1472 | check_trigger (trap, victim); |
|
|
1473 | goto leave; |
|
|
1474 | |
|
|
1475 | case DEEP_SWAMP: |
|
|
1476 | walk_on_deep_swamp (trap, victim); |
|
|
1477 | goto leave; |
|
|
1478 | |
|
|
1479 | case CHECK_INV: |
|
|
1480 | check_inv (victim, trap); |
|
|
1481 | goto leave; |
|
|
1482 | |
|
|
1483 | case HOLE: |
|
|
1484 | move_apply_hole (trap, victim); |
|
|
1485 | goto leave; |
|
|
1486 | |
|
|
1487 | case EXIT: |
|
|
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1489 | { |
|
|
1490 | /* Basically, don't show exits leading to random maps the |
|
|
1491 | * players output. |
|
|
1492 | */ |
|
|
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1495 | |
|
|
1496 | trap->play_sound (trap->sound); |
|
|
1497 | victim->enter_exit (trap); |
|
|
1498 | } |
|
|
1499 | goto leave; |
|
|
1500 | |
|
|
1501 | case ENCOUNTER: |
1501 | case ENCOUNTER: |
1502 | /* may be some leftovers on this */ |
1502 | /* may be some leftovers on this */ |
1503 | goto leave; |
1503 | break; |
1504 | |
1504 | |
1505 | case SHOP_MAT: |
1505 | case SHOP_MAT: |
1506 | apply_shop_mat (trap, victim); |
1506 | apply_shop_mat (trap, victim); |
1507 | goto leave; |
1507 | break; |
1508 | |
1508 | |
1509 | /* Drop a certain amount of gold, and have one item identified */ |
1509 | /* Drop a certain amount of gold, and have one item identified */ |
1510 | case IDENTIFY_ALTAR: |
1510 | case IDENTIFY_ALTAR: |
1511 | apply_id_altar (victim, trap, originator); |
1511 | apply_id_altar (victim, trap, originator); |
1512 | goto leave; |
1512 | break; |
1513 | |
1513 | |
1514 | case SIGN: |
1514 | case SIGN: |
1515 | if (victim->type != PLAYER && trap->stats.food > 0) |
1515 | if (victim->type != PLAYER && trap->stats.food > 0) |
1516 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1516 | break; /* monsters musn't apply magic_mouths with counters */ |
1517 | |
1517 | |
1518 | apply_sign (victim, trap, 1); |
1518 | apply_sign (victim, trap, 1); |
1519 | goto leave; |
1519 | break; |
1520 | |
1520 | |
1521 | case CONTAINER: |
1521 | case CONTAINER: |
1522 | apply_container (victim, trap); |
1522 | apply_container (victim, trap); |
1523 | goto leave; |
1523 | break; |
1524 | |
1524 | |
1525 | case RUNE: |
1525 | case RUNE: |
1526 | case TRAP: |
1526 | case TRAP: |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1528 | spring_trap (trap, victim); |
1528 | spring_trap (trap, victim); |
1529 | goto leave; |
1529 | break; |
1530 | |
1530 | |
1531 | default: |
1531 | default: |
1532 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1532 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1533 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1533 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1534 | goto leave; |
1534 | break; |
1535 | } |
1535 | } |
1536 | |
1536 | |
1537 | leave: |
|
|
1538 | recursion_depth--; |
1537 | recursion_depth--; |
1539 | } |
1538 | } |
1540 | |
1539 | |
1541 | /** |
1540 | /** |
1542 | * Handles reading a regular (ie not containing a spell) book. |
1541 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1553 | return; |
1552 | return; |
1554 | } |
1553 | } |
1555 | |
1554 | |
1556 | if (!tmp->msg) |
1555 | if (!tmp->msg) |
1557 | { |
1556 | { |
1558 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1557 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1559 | return; |
1558 | return; |
1560 | } |
1559 | } |
1561 | |
1560 | |
1562 | /* need a literacy skill to read stuff! */ |
1561 | /* need a literacy skill to read stuff! */ |
1563 | skill_ob = find_skill_by_name (op, tmp->skill); |
1562 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1603 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1604 | } |
1603 | } |
1605 | } |
1604 | } |
1606 | |
1605 | |
1607 | /** |
1606 | /** |
|
|
1607 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1608 | * scroll_failure()- hacked directly from spell_failure |
|
|
1609 | */ |
|
|
1610 | static void |
|
|
1611 | scroll_failure (object *op, int failure, int power) |
|
|
1612 | { |
|
|
1613 | if (abs (failure / 4) > power) |
|
|
1614 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1615 | |
|
|
1616 | if (failure <= -1 && failure > -15) |
|
|
1617 | { /* wonder */ |
|
|
1618 | object *tmp; |
|
|
1619 | |
|
|
1620 | op->failmsg ("Your spell warps!"); |
|
|
1621 | tmp = get_archetype (SPELL_WONDER); |
|
|
1622 | cast_wonder (op, op, 0, tmp); |
|
|
1623 | tmp->destroy (); |
|
|
1624 | } |
|
|
1625 | else if (failure <= -15 && failure > -35) |
|
|
1626 | { /* drain mana */ |
|
|
1627 | op->failmsg ("Your mana is drained!"); |
|
|
1628 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1629 | if (op->stats.sp < 0) |
|
|
1630 | op->stats.sp = 0; |
|
|
1631 | } |
|
|
1632 | else if (settings.spell_failure_effects == TRUE) |
|
|
1633 | { |
|
|
1634 | if (failure <= -35 && failure > -60) |
|
|
1635 | { /* confusion */ |
|
|
1636 | op->failmsg ("The magic recoils on you!"); |
|
|
1637 | confuse_player (op, op, power); |
|
|
1638 | } |
|
|
1639 | else if (failure <= -60 && failure > -70) |
|
|
1640 | { /* paralysis */ |
|
|
1641 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1642 | paralyze_player (op, op, power); |
|
|
1643 | } |
|
|
1644 | else if (failure <= -70 && failure > -80) |
|
|
1645 | { /* blind */ |
|
|
1646 | op->failmsg ("The magic recoils on you!"); |
|
|
1647 | blind_player (op, op, power); |
|
|
1648 | } |
|
|
1649 | else if (failure <= -80) |
|
|
1650 | { /* blast the immediate area */ |
|
|
1651 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1652 | cast_magic_storm (op, tmp, power); |
|
|
1653 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1654 | tmp->destroy (); |
|
|
1655 | } |
|
|
1656 | } |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | /** |
1608 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1660 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1609 | * op is the person learning the skill, tmp is the skill scroll object |
1661 | * op is the person learning the skill, tmp is the skill scroll object |
1610 | */ |
1662 | */ |
1611 | static void |
1663 | static void |
1612 | apply_skillscroll (object *op, object *tmp) |
1664 | apply_skillscroll (object *op, object *tmp) |
… | |
… | |
1714 | * instead of having their spell stored in stats.sp. These are |
1766 | * instead of having their spell stored in stats.sp. These are |
1715 | * legacy spellbooks |
1767 | * legacy spellbooks |
1716 | */ |
1768 | */ |
1717 | if (tmp->slaying) |
1769 | if (tmp->slaying) |
1718 | { |
1770 | { |
1719 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1771 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1772 | |
1720 | if (!spell) |
1773 | if (!spell) |
1721 | { |
1774 | { |
1722 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1775 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1723 | return; |
1776 | return; |
1724 | } |
1777 | } |
… | |
… | |
1801 | * literacy rate very useful! -b.t. |
1854 | * literacy rate very useful! -b.t. |
1802 | */ |
1855 | */ |
1803 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1856 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1804 | { |
1857 | { |
1805 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1858 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1806 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1859 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1807 | } |
1860 | } |
1808 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1861 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1809 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1862 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1810 | { |
1863 | { |
1811 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1864 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1917 | break; |
1970 | break; |
1918 | } |
1971 | } |
1919 | |
1972 | |
1920 | if (!tmp->destroyed () && !tmp->inv) |
1973 | if (!tmp->destroyed () && !tmp->inv) |
1921 | tmp->decrease (true); |
1974 | tmp->decrease (true); |
1922 | } |
|
|
1923 | |
|
|
1924 | /** |
|
|
1925 | * op eats food. |
|
|
1926 | * If player, takes care of messages and dragon special food. |
|
|
1927 | */ |
|
|
1928 | static void |
|
|
1929 | apply_food (object *op, object *tmp) |
|
|
1930 | { |
|
|
1931 | int capacity_remaining; |
|
|
1932 | |
|
|
1933 | if (op->type != PLAYER) |
|
|
1934 | op->stats.hp = op->stats.maxhp; |
|
|
1935 | else |
|
|
1936 | { |
|
|
1937 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1938 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1939 | ; |
|
|
1940 | else |
|
|
1941 | { |
|
|
1942 | /* usual case - no dragon meal: */ |
|
|
1943 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1944 | { |
|
|
1945 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1946 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1947 | else |
|
|
1948 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1949 | } |
|
|
1950 | |
|
|
1951 | tmp->play_sound ( |
|
|
1952 | tmp->sound |
|
|
1953 | ? tmp->sound |
|
|
1954 | : tmp->type == DRINK |
|
|
1955 | ? sound_find ("eat_drink") |
|
|
1956 | : sound_find ("eat_food") |
|
|
1957 | ); |
|
|
1958 | |
|
|
1959 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1960 | { |
|
|
1961 | const char *buf; |
|
|
1962 | |
|
|
1963 | if (!is_dragon_pl (op)) |
|
|
1964 | { |
|
|
1965 | /* eating message for normal players */ |
|
|
1966 | if (tmp->type == DRINK) |
|
|
1967 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
1968 | else |
|
|
1969 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1970 | } |
|
|
1971 | else |
|
|
1972 | /* eating message for dragon players */ |
|
|
1973 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
1974 | |
|
|
1975 | op->statusmsg (buf); |
|
|
1976 | |
|
|
1977 | capacity_remaining = 999 - op->stats.food; |
|
|
1978 | op->stats.food += tmp->stats.food; |
|
|
1979 | if (capacity_remaining < tmp->stats.food) |
|
|
1980 | op->stats.hp += capacity_remaining / 50; |
|
|
1981 | else |
|
|
1982 | op->stats.hp += tmp->stats.food / 50; |
|
|
1983 | |
|
|
1984 | if (op->stats.hp > op->stats.maxhp) |
|
|
1985 | op->stats.hp = op->stats.maxhp; |
|
|
1986 | if (op->stats.food > 999) |
|
|
1987 | op->stats.food = 999; |
|
|
1988 | } |
|
|
1989 | |
|
|
1990 | /* special food hack -b.t. */ |
|
|
1991 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1992 | eat_special_food (op, tmp); |
|
|
1993 | } |
|
|
1994 | } |
|
|
1995 | |
|
|
1996 | handle_apply_yield (tmp); |
|
|
1997 | tmp->decrease (); |
|
|
1998 | } |
1975 | } |
1999 | |
1976 | |
2000 | /** |
1977 | /** |
2001 | * A dragon is eating some flesh. If the flesh contains resistances, |
1978 | * A dragon is eating some flesh. If the flesh contains resistances, |
2002 | * there is a chance for the dragon's skin to get improved. |
1979 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2005 | * object *op the object (dragon player) eating the flesh |
1982 | * object *op the object (dragon player) eating the flesh |
2006 | * object *meal the flesh item, getting chewed in dragon's mouth |
1983 | * object *meal the flesh item, getting chewed in dragon's mouth |
2007 | * return: |
1984 | * return: |
2008 | * int 1 if eating successful, 0 if it doesn't work |
1985 | * int 1 if eating successful, 0 if it doesn't work |
2009 | */ |
1986 | */ |
2010 | int |
1987 | static int |
2011 | dragon_eat_flesh (object *op, object *meal) |
1988 | dragon_eat_flesh (object *op, object *meal) |
2012 | { |
1989 | { |
2013 | object *skin = NULL; /* pointer to dragon skin force */ |
1990 | object *skin = NULL; /* pointer to dragon skin force */ |
2014 | object *abil = NULL; /* pointer to dragon ability force */ |
1991 | object *abil = NULL; /* pointer to dragon ability force */ |
2015 | object *tmp = NULL; /* tmp. object */ |
1992 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2021 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1998 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2022 | int winners = 0; /* number of winners */ |
1999 | int winners = 0; /* number of winners */ |
2023 | int i; /* index */ |
2000 | int i; /* index */ |
2024 | |
2001 | |
2025 | /* let's make sure and doublecheck the parameters */ |
2002 | /* let's make sure and doublecheck the parameters */ |
2026 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2003 | if (meal->type != FLESH || !op->is_dragon ()) |
2027 | return 0; |
2004 | return 0; |
2028 | |
2005 | |
2029 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2006 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2030 | from the player's inventory */ |
2007 | from the player's inventory */ |
2031 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2008 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2047 | op->stats.hp += meal->stats.food / 50; |
2024 | op->stats.hp += meal->stats.food / 50; |
2048 | |
2025 | |
2049 | if (op->stats.hp > op->stats.maxhp) |
2026 | if (op->stats.hp > op->stats.maxhp) |
2050 | op->stats.hp = op->stats.maxhp; |
2027 | op->stats.hp = op->stats.maxhp; |
2051 | |
2028 | |
2052 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2029 | op->stats.food = min (999, op->stats.food + meal->stats.food); |
2053 | |
2030 | |
2054 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2031 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2055 | |
2032 | |
2056 | /* on to the interesting part: chances for adding resistance */ |
2033 | /* on to the interesting part: chances for adding resistance */ |
2057 | for (i = 0; i < NROFATTACKS; i++) |
2034 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2067 | |
2044 | |
2068 | /* monster bonus increases with level, because high-level |
2045 | /* monster bonus increases with level, because high-level |
2069 | flesh is too rare */ |
2046 | flesh is too rare */ |
2070 | mbonus = op->level * 20. / ((double) settings.max_level); |
2047 | mbonus = op->level * 20. / ((double) settings.max_level); |
2071 | |
2048 | |
2072 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2049 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2073 | ((double) settings.max_level)) - skin->resist[i]; |
2050 | ((double)settings.max_level)) - skin->resist[i]; |
2074 | |
2051 | |
2075 | if (chance >= 0.) |
2052 | if (chance >= 0.) |
2076 | chance += 1.; |
2053 | chance += 1.; |
2077 | else |
2054 | else |
2078 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2055 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2079 | |
2056 | |
2080 | /* chance is proportional to amount of resistance (max. 50) */ |
2057 | /* chance is proportional to amount of resistance (max. 50) */ |
2081 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2058 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2082 | |
2059 | |
2083 | /* doubled chance for resistance of ability-focus */ |
2060 | /* doubled chance for resistance of ability-focus */ |
2084 | if (i == abil->stats.exp) |
2061 | if (i == abil->stats.exp) |
2085 | chance = MIN (100., chance * 2.); |
2062 | chance = min (100., chance * 2.); |
2086 | |
2063 | |
2087 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2064 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2088 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2065 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2089 | { |
2066 | { |
2090 | atnr_winner[winners] = i; |
2067 | atnr_winner[winners] = i; |
2091 | winners++; |
2068 | winners++; |
2092 | } |
2069 | } |
2093 | |
2070 | |
… | |
… | |
2156 | |
2133 | |
2157 | return 1; |
2134 | return 1; |
2158 | } |
2135 | } |
2159 | |
2136 | |
2160 | /** |
2137 | /** |
|
|
2138 | * op eats food. |
|
|
2139 | * If player, takes care of messages and dragon special food. |
|
|
2140 | */ |
|
|
2141 | static void |
|
|
2142 | apply_food (object *op, object *tmp) |
|
|
2143 | { |
|
|
2144 | int capacity_remaining; |
|
|
2145 | |
|
|
2146 | if (op->type != PLAYER) |
|
|
2147 | op->stats.hp = op->stats.maxhp; |
|
|
2148 | else |
|
|
2149 | { |
|
|
2150 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2151 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2152 | ; |
|
|
2153 | else |
|
|
2154 | { |
|
|
2155 | /* usual case - no dragon meal: */ |
|
|
2156 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2157 | { |
|
|
2158 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2159 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2160 | else |
|
|
2161 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2162 | } |
|
|
2163 | |
|
|
2164 | tmp->play_sound ( |
|
|
2165 | tmp->sound |
|
|
2166 | ? tmp->sound |
|
|
2167 | : tmp->type == DRINK |
|
|
2168 | ? sound_find ("eat_drink") |
|
|
2169 | : sound_find ("eat_food") |
|
|
2170 | ); |
|
|
2171 | |
|
|
2172 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2173 | { |
|
|
2174 | const char *buf; |
|
|
2175 | |
|
|
2176 | if (!op->is_dragon ()) |
|
|
2177 | { |
|
|
2178 | /* eating message for normal players */ |
|
|
2179 | if (tmp->type == DRINK) |
|
|
2180 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2181 | else |
|
|
2182 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2183 | } |
|
|
2184 | else |
|
|
2185 | /* eating message for dragon players */ |
|
|
2186 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2187 | |
|
|
2188 | op->statusmsg (buf); |
|
|
2189 | |
|
|
2190 | capacity_remaining = 999 - op->stats.food; |
|
|
2191 | op->stats.food += tmp->stats.food; |
|
|
2192 | if (capacity_remaining < tmp->stats.food) |
|
|
2193 | op->stats.hp += capacity_remaining / 50; |
|
|
2194 | else |
|
|
2195 | op->stats.hp += tmp->stats.food / 50; |
|
|
2196 | |
|
|
2197 | if (op->stats.hp > op->stats.maxhp) |
|
|
2198 | op->stats.hp = op->stats.maxhp; |
|
|
2199 | if (op->stats.food > 999) |
|
|
2200 | op->stats.food = 999; |
|
|
2201 | } |
|
|
2202 | |
|
|
2203 | /* special food hack -b.t. */ |
|
|
2204 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2205 | eat_special_food (op, tmp); |
|
|
2206 | } |
|
|
2207 | } |
|
|
2208 | |
|
|
2209 | handle_apply_yield (tmp); |
|
|
2210 | tmp->decrease (); |
|
|
2211 | } |
|
|
2212 | |
|
|
2213 | /** |
2161 | * Handles applying an improve armor scroll. |
2214 | * Handles applying an improve armor scroll. |
2162 | * Does some sanity checks, then calls improve_armour. |
2215 | * Does some sanity checks, then calls improve_armour. |
2163 | */ |
2216 | */ |
2164 | static void |
2217 | static void |
2165 | apply_armour_improver (object *op, object *tmp) |
2218 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2227 | * |
2280 | * |
2228 | * Note: a owner in a 2 way exit is saved as the owner's name |
2281 | * Note: a owner in a 2 way exit is saved as the owner's name |
2229 | * in the field exit->name cause the field exit->owner doesn't |
2282 | * in the field exit->name cause the field exit->owner doesn't |
2230 | * survive in the swapping (in fact the whole exit doesn't survive). |
2283 | * survive in the swapping (in fact the whole exit doesn't survive). |
2231 | */ |
2284 | */ |
2232 | int |
2285 | static int |
2233 | is_legal_2ways_exit (object *op, object *exit) |
2286 | is_legal_2ways_exit (object *op, object *exit) |
2234 | { |
2287 | { |
2235 | if (exit->stats.exp != 1) |
2288 | if (exit->stats.exp != 1) |
2236 | return 1; /*This is not a 2 way, so it is legal */ |
2289 | return 1; /*This is not a 2 way, so it is legal */ |
2237 | |
2290 | |
… | |
… | |
2310 | /** |
2363 | /** |
2311 | * This function will try to apply a lighter and in case no lighter |
2364 | * This function will try to apply a lighter and in case no lighter |
2312 | * is specified it will try to find a lighter in the players inventory, |
2365 | * is specified it will try to find a lighter in the players inventory, |
2313 | * and inform him about this requirement. |
2366 | * and inform him about this requirement. |
2314 | * |
2367 | * |
2315 | * who - the player |
2368 | * who - the player |
2316 | * op - the item we want to light |
2369 | * op - the item we want to light |
2317 | * ligher - the lighter or 0 if a lighter has yet to be found |
2370 | * lighter - the lighter or 0 if a lighter has yet to be found |
2318 | */ |
2371 | */ |
|
|
2372 | static object * |
2319 | object *auto_apply_lighter (object *who, object *op, object *lighter) |
2373 | auto_apply_lighter (object *who, object *op, object *lighter) |
2320 | { |
2374 | { |
2321 | if (lighter == 0) |
2375 | if (lighter == 0) |
2322 | { |
2376 | { |
2323 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2377 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2324 | { |
2378 | { |
… | |
… | |
2362 | /** |
2416 | /** |
2363 | * Designed primarily to light torches/lanterns/etc. |
2417 | * Designed primarily to light torches/lanterns/etc. |
2364 | * Also burns up burnable material too. First object in the inventory is |
2418 | * Also burns up burnable material too. First object in the inventory is |
2365 | * the selected object to "burn". -b.t. |
2419 | * the selected object to "burn". -b.t. |
2366 | */ |
2420 | */ |
2367 | void |
2421 | static void |
2368 | apply_lighter (object *who, object *lighter) |
2422 | apply_lighter (object *who, object *lighter) |
2369 | { |
2423 | { |
2370 | object *item; |
2424 | object *item; |
2371 | int is_player_env = 0; |
2425 | int is_player_env = 0; |
2372 | |
2426 | |
2373 | item = find_marked_object (who); |
2427 | item = find_marked_object (who); |
2374 | if (item) |
2428 | if (item) |
2375 | { |
2429 | { |
2376 | if (!auto_apply_lighter (who, 0, lighter)) |
2430 | if (!auto_apply_lighter (who, item, lighter)) |
2377 | return; |
2431 | return; |
2378 | |
2432 | |
2379 | /* Perhaps we should split what we are trying to light on fire? |
2433 | /* Perhaps we should split what we are trying to light on fire? |
2380 | * I can't see many times when you would want to light multiple |
2434 | * I can't see many times when you would want to light multiple |
2381 | * objects at once. |
2435 | * objects at once. |
… | |
… | |
2399 | } |
2453 | } |
2400 | |
2454 | |
2401 | /** |
2455 | /** |
2402 | * This function generates a cursed effect for cursed lamps and torches. |
2456 | * This function generates a cursed effect for cursed lamps and torches. |
2403 | */ |
2457 | */ |
|
|
2458 | static void |
2404 | void player_apply_lamp_cursed_effect (object *who, object *op) |
2459 | player_apply_lamp_cursed_effect (object *who, object *op) |
2405 | { |
2460 | { |
2406 | if (op->level) |
2461 | if (op->level) |
2407 | { |
2462 | { |
2408 | who->failmsg (format ( |
2463 | who->failmsg (format ( |
2409 | "The %s was cursed, it explodes in a big fireball!", |
2464 | "The %s was cursed, it explodes in a big fireball!", |
… | |
… | |
2424 | * Apply for players and lamps |
2479 | * Apply for players and lamps |
2425 | * |
2480 | * |
2426 | * who - the player |
2481 | * who - the player |
2427 | * op - the lamp |
2482 | * op - the lamp |
2428 | */ |
2483 | */ |
|
|
2484 | static void |
2429 | void player_apply_lamp (object *who, object *op) |
2485 | player_apply_lamp (object *who, object *op) |
2430 | { |
2486 | { |
2431 | bool switch_on = op->glow_radius ? false : true; |
2487 | bool switch_on = op->glow_radius ? false : true; |
2432 | |
2488 | |
2433 | if (switch_on) |
2489 | if (switch_on) |
2434 | { |
2490 | { |
… | |
… | |
2547 | if (op->other_arch) |
2603 | if (op->other_arch) |
2548 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2604 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2549 | |
2605 | |
2550 | if (object *pl = op->visible_to ()) |
2606 | if (object *pl = op->visible_to ()) |
2551 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2607 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2608 | } |
|
|
2609 | |
|
|
2610 | /** |
|
|
2611 | * This handles items of type 'transformer'. |
|
|
2612 | * Basically those items, used with a marked item, transform both items into something |
|
|
2613 | * else. |
|
|
2614 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2615 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2616 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2617 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2618 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2619 | */ |
|
|
2620 | static void |
|
|
2621 | apply_item_transformer (object *pl, object *transformer) |
|
|
2622 | { |
|
|
2623 | object *marked; |
|
|
2624 | object *new_item; |
|
|
2625 | const char *find; |
|
|
2626 | char *separator; |
|
|
2627 | int yield; |
|
|
2628 | char got[MAX_BUF]; |
|
|
2629 | int len; |
|
|
2630 | |
|
|
2631 | if (!pl || !transformer) |
|
|
2632 | return; |
|
|
2633 | |
|
|
2634 | marked = find_marked_object (pl); |
|
|
2635 | |
|
|
2636 | if (!marked) |
|
|
2637 | { |
|
|
2638 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2639 | return; |
|
|
2640 | } |
|
|
2641 | |
|
|
2642 | if (!marked->slaying) |
|
|
2643 | { |
|
|
2644 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2645 | return; |
|
|
2646 | } |
|
|
2647 | |
|
|
2648 | /* check whether they are compatible or not */ |
|
|
2649 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2650 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2651 | { |
|
|
2652 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2653 | return; |
|
|
2654 | } |
|
|
2655 | |
|
|
2656 | find += strlen (transformer->arch->archname) + 1; |
|
|
2657 | /* Item can be used, now find how many and what it yields */ |
|
|
2658 | if (isdigit (*(find))) |
|
|
2659 | { |
|
|
2660 | yield = atoi (find); |
|
|
2661 | if (yield < 1) |
|
|
2662 | { |
|
|
2663 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2664 | yield = 1; |
|
|
2665 | } |
|
|
2666 | } |
|
|
2667 | else |
|
|
2668 | yield = 1; |
|
|
2669 | |
|
|
2670 | while (isdigit (*find)) |
|
|
2671 | find++; |
|
|
2672 | |
|
|
2673 | while (*find == ' ') |
|
|
2674 | find++; |
|
|
2675 | |
|
|
2676 | memset (got, 0, MAX_BUF); |
|
|
2677 | |
|
|
2678 | if ((separator = strchr (find, ';'))) |
|
|
2679 | len = separator - find; |
|
|
2680 | else |
|
|
2681 | len = strlen (find); |
|
|
2682 | |
|
|
2683 | min_it (len, MAX_BUF - 1); |
|
|
2684 | |
|
|
2685 | strcpy (got, find); |
|
|
2686 | got[len] = '\0'; |
|
|
2687 | |
|
|
2688 | /* Now create new item, remove used ones when required. */ |
|
|
2689 | new_item = get_archetype (got); |
|
|
2690 | if (!new_item) |
|
|
2691 | { |
|
|
2692 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2693 | return; |
|
|
2694 | } |
|
|
2695 | |
|
|
2696 | new_item->nrof = yield; |
|
|
2697 | |
|
|
2698 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2699 | |
|
|
2700 | pl->insert (new_item); |
|
|
2701 | /* Eat up one item */ |
|
|
2702 | marked->decrease (); |
|
|
2703 | |
|
|
2704 | /* Eat one transformer if needed */ |
|
|
2705 | if (transformer->stats.food) |
|
|
2706 | if (--transformer->stats.food == 0) |
|
|
2707 | transformer->decrease (); |
2552 | } |
2708 | } |
2553 | |
2709 | |
2554 | /** |
2710 | /** |
2555 | * Main apply handler. |
2711 | * Main apply handler. |
2556 | * |
2712 | * |
… | |
… | |
2587 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2743 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2588 | return RESULT_INT (0); |
2744 | return RESULT_INT (0); |
2589 | |
2745 | |
2590 | switch (op->type) |
2746 | switch (op->type) |
2591 | { |
2747 | { |
2592 | case CF_HANDLE: |
2748 | case T_HANDLE: |
2593 | who->play_sound (sound_find ("turn_handle")); |
2749 | who->play_sound (sound_find ("turn_handle")); |
2594 | who->statusmsg ("You turn the handle."); |
2750 | who->statusmsg ("You turn the handle."); |
2595 | op->value = op->value ? 0 : 1; |
2751 | op->value = op->value ? 0 : 1; |
2596 | SET_ANIMATION (op, op->value); |
2752 | SET_ANIMATION (op, op->value); |
2597 | update_object (op, UP_OBJ_FACE); |
2753 | update_object (op, UP_OBJ_FACE); |
2598 | push_button (op, who); |
2754 | push_button (op, who); |
2599 | return 1; |
2755 | return 1; |
2600 | |
2756 | |
2601 | case TRIGGER: |
2757 | case TRIGGER: |
2602 | if (check_trigger (op, who)) |
2758 | if (check_trigger (op, who, who)) |
2603 | { |
2759 | { |
2604 | who->statusmsg ("You turn the handle."); |
2760 | who->statusmsg ("You turn the handle."); |
2605 | who->play_sound (sound_find ("turn_handle")); |
2761 | who->play_sound (sound_find ("turn_handle")); |
2606 | } |
2762 | } |
2607 | else |
2763 | else |
… | |
… | |
2612 | case EXIT: |
2768 | case EXIT: |
2613 | if (who->type != PLAYER) |
2769 | if (who->type != PLAYER) |
2614 | return 0; |
2770 | return 0; |
2615 | |
2771 | |
2616 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2772 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2617 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2773 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2618 | else |
2774 | else |
2619 | { |
2775 | { |
2620 | /* Don't display messages for random maps. */ |
2776 | /* Don't display messages for random maps. */ |
2621 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2777 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2622 | who->statusmsg (op->msg, NDI_NAVY); |
2778 | who->statusmsg (op->msg, NDI_NAVY); |
… | |
… | |
2845 | * we don't use a corrupt pointer for the next object, so we get the |
3001 | * we don't use a corrupt pointer for the next object, so we get the |
2846 | * next object in the stack before applying. This is can only be a |
3002 | * next object in the stack before applying. This is can only be a |
2847 | * problem if player_apply() has a bug in that it uses the object but does |
3003 | * problem if player_apply() has a bug in that it uses the object but does |
2848 | * not return a proper value. |
3004 | * not return a proper value. |
2849 | */ |
3005 | */ |
2850 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
3006 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2851 | { |
3007 | { |
2852 | next = tmp->below; |
3008 | next = tmp->below; |
2853 | |
3009 | |
2854 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
3010 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2855 | floors++; |
3011 | floors++; |
… | |
… | |
3033 | #define CANNOT_REMOVE_CURSED \ |
3189 | #define CANNOT_REMOVE_CURSED \ |
3034 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3190 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3035 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3191 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3036 | "priests or even other players might help.>" |
3192 | "priests or even other players might help.>" |
3037 | |
3193 | |
3038 | int |
3194 | static int |
3039 | unapply_for_ob (object *who, object *op, int aflags) |
3195 | unapply_for_ob (object *who, object *op, int aflags) |
3040 | { |
3196 | { |
3041 | if (op->is_range ()) |
3197 | if (op->is_range ()) |
3042 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3198 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3043 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3199 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3609 | esrv_send_item (pl, op); |
3765 | esrv_send_item (pl, op); |
3610 | |
3766 | |
3611 | return 0; |
3767 | return 0; |
3612 | } |
3768 | } |
3613 | |
3769 | |
3614 | int |
|
|
3615 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3616 | { |
|
|
3617 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3618 | return 1; |
|
|
3619 | |
|
|
3620 | return apply_special (who, op, aflags); |
|
|
3621 | } |
|
|
3622 | |
|
|
3623 | /** |
3770 | /** |
3624 | * Map was just loaded, handle op's initialisation. |
3771 | * Map was just loaded, handle op's initialisation. |
3625 | * |
3772 | * |
3626 | * Generates shop floor's item, and treasures. |
3773 | * Generates shop floor's item, and treasures. |
3627 | */ |
3774 | */ |
… | |
… | |
3732 | * treasure again for this object |
3879 | * treasure again for this object |
3733 | */ |
3880 | */ |
3734 | invtmp->randomitems = NULL; |
3881 | invtmp->randomitems = NULL; |
3735 | } |
3882 | } |
3736 | } |
3883 | } |
|
|
3884 | |
3737 | /* This is really temporary - the code at the bottom will |
3885 | /* This is really temporary - the code at the bottom will |
3738 | * also set randomitems to null. The problem is there are bunches |
3886 | * also set randomitems to null. The problem is there are bunches |
3739 | * of maps/players already out there with items that have spells |
3887 | * of maps/players already out there with items that have spells |
3740 | * which haven't had the randomitems set to null yet. |
3888 | * which haven't had the randomitems set to null yet. |
3741 | * MSW 2004-05-13 |
3889 | * MSW 2004-05-13 |
… | |
… | |
3745 | * Ryo 2004-08-16 |
3893 | * Ryo 2004-08-16 |
3746 | */ |
3894 | */ |
3747 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3895 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3748 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3896 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3749 | tmp->randomitems = NULL; |
3897 | tmp->randomitems = NULL; |
3750 | |
|
|
3751 | } |
3898 | } |
3752 | |
3899 | |
3753 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3900 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3754 | auto_apply (tmp); |
3901 | auto_apply (tmp); |
3755 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3902 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3788 | } |
3935 | } |
3789 | |
3936 | |
3790 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3937 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3791 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3938 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3792 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3939 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3793 | check_trigger (tmp, tmp->above); |
3940 | check_trigger (tmp, tmp->above, tmp->above); |
3794 | } |
3941 | } |
3795 | |
3942 | |
3796 | /** |
3943 | /** |
3797 | * Handles player eating food that temporarily changes status (resistances, stats). |
3944 | * Handles player eating food that temporarily changes status (resistances, stats). |
3798 | * This used to call cast_change_attr(), but |
3945 | * This used to call cast_change_attr(), but |
… | |
… | |
3803 | eat_special_food (object *who, object *food) |
3950 | eat_special_food (object *who, object *food) |
3804 | { |
3951 | { |
3805 | object *force; |
3952 | object *force; |
3806 | int i, did_one = 0; |
3953 | int i, did_one = 0; |
3807 | |
3954 | |
3808 | force = get_archetype (FORCE_NAME); |
3955 | char buf[64]; |
|
|
3956 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3957 | shstr key (buf); |
3809 | |
3958 | |
3810 | for (i = 0; i < NUM_STATS; i++) |
|
|
3811 | if (sint8 k = food->stats.stat (i)) |
|
|
3812 | { |
|
|
3813 | force->stats.stat (i) = k; |
|
|
3814 | did_one = 1; |
|
|
3815 | } |
|
|
3816 | |
|
|
3817 | /* check if we can protect the eater */ |
|
|
3818 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3819 | { |
|
|
3820 | if (food->resist[i] > 0) |
|
|
3821 | { |
|
|
3822 | force->resist[i] = food->resist[i] / 2; |
|
|
3823 | did_one = 1; |
|
|
3824 | } |
|
|
3825 | } |
|
|
3826 | |
|
|
3827 | if (did_one) |
|
|
3828 | { |
|
|
3829 | force->set_speed (0.1); |
|
|
3830 | /* bigger morsel of food = longer effect time */ |
3959 | /* bigger morsel of food = longer effect time */ |
3831 | force->duration = food->stats.food / 5; |
3960 | int duration = TIME2TICK (food->stats.food); |
3832 | SET_FLAG (force, FLAG_APPLIED); |
3961 | |
3833 | change_abil (who, force); |
3962 | if (force = who->force_find (key)) |
3834 | insert_ob_in_ob (force, who); |
3963 | { |
|
|
3964 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3965 | { |
|
|
3966 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3967 | force->force_set_timer (duration); |
|
|
3968 | } |
|
|
3969 | else |
|
|
3970 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3971 | |
|
|
3972 | return; |
3835 | } |
3973 | } |
3836 | else |
3974 | else |
|
|
3975 | { |
|
|
3976 | force = who->force_add (key, duration); |
|
|
3977 | force->name = key; |
|
|
3978 | |
|
|
3979 | /* check if the food affects a stat */ |
|
|
3980 | for (i = 0; i < NUM_STATS; i++) |
|
|
3981 | if (sint8 k = food->stats.stat (i)) |
|
|
3982 | { |
|
|
3983 | force->stats.stat (i) = k; |
|
|
3984 | did_one = 1; |
|
|
3985 | } |
|
|
3986 | |
|
|
3987 | /* check if we can protect the eater */ |
|
|
3988 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3989 | { |
|
|
3990 | if (food->resist[i] > 0) |
|
|
3991 | { |
|
|
3992 | force->resist[i] = food->resist[i]; |
|
|
3993 | did_one = 1; |
|
|
3994 | } |
|
|
3995 | } |
|
|
3996 | |
|
|
3997 | if (did_one) |
|
|
3998 | { |
|
|
3999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
4000 | |
|
|
4001 | /* make the force take effect and report effects to user */ |
|
|
4002 | change_abil (who, force); |
|
|
4003 | } |
|
|
4004 | else |
3837 | force->destroy (); |
4005 | force->destroy (); |
|
|
4006 | } |
3838 | |
4007 | |
3839 | /* check for hp, sp change */ |
4008 | /* check for hp, sp change */ |
3840 | if (food->stats.hp != 0) |
4009 | if (food->stats.hp != 0) |
3841 | { |
4010 | { |
3842 | if (QUERY_FLAG (food, FLAG_CURSED)) |
4011 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3872 | /* place limit on max sp from food? */ |
4041 | /* place limit on max sp from food? */ |
3873 | } |
4042 | } |
3874 | } |
4043 | } |
3875 | |
4044 | |
3876 | who->update_stats (); |
4045 | who->update_stats (); |
3877 | } |
|
|
3878 | |
|
|
3879 | |
|
|
3880 | /** |
|
|
3881 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3882 | * scroll_failure()- hacked directly from spell_failure |
|
|
3883 | */ |
|
|
3884 | void |
|
|
3885 | scroll_failure (object *op, int failure, int power) |
|
|
3886 | { |
|
|
3887 | if (abs (failure / 4) > power) |
|
|
3888 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3889 | |
|
|
3890 | if (failure <= -1 && failure > -15) |
|
|
3891 | { /* wonder */ |
|
|
3892 | object *tmp; |
|
|
3893 | |
|
|
3894 | op->failmsg ("Your spell warps!"); |
|
|
3895 | tmp = get_archetype (SPELL_WONDER); |
|
|
3896 | cast_wonder (op, op, 0, tmp); |
|
|
3897 | tmp->destroy (); |
|
|
3898 | } |
|
|
3899 | else if (failure <= -15 && failure > -35) |
|
|
3900 | { /* drain mana */ |
|
|
3901 | op->failmsg ("Your mana is drained!"); |
|
|
3902 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3903 | if (op->stats.sp < 0) |
|
|
3904 | op->stats.sp = 0; |
|
|
3905 | } |
|
|
3906 | else if (settings.spell_failure_effects == TRUE) |
|
|
3907 | { |
|
|
3908 | if (failure <= -35 && failure > -60) |
|
|
3909 | { /* confusion */ |
|
|
3910 | op->failmsg ("The magic recoils on you!"); |
|
|
3911 | confuse_player (op, op, power); |
|
|
3912 | } |
|
|
3913 | else if (failure <= -60 && failure > -70) |
|
|
3914 | { /* paralysis */ |
|
|
3915 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3916 | paralyze_player (op, op, power); |
|
|
3917 | } |
|
|
3918 | else if (failure <= -70 && failure > -80) |
|
|
3919 | { /* blind */ |
|
|
3920 | op->failmsg ("The magic recoils on you!"); |
|
|
3921 | blind_player (op, op, power); |
|
|
3922 | } |
|
|
3923 | else if (failure <= -80) |
|
|
3924 | { /* blast the immediate area */ |
|
|
3925 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3926 | cast_magic_storm (op, tmp, power); |
|
|
3927 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3928 | tmp->destroy (); |
|
|
3929 | } |
|
|
3930 | } |
|
|
3931 | } |
4046 | } |
3932 | |
4047 | |
3933 | void |
4048 | void |
3934 | apply_changes_to_player (object *pl, object *change) |
4049 | apply_changes_to_player (object *pl, object *change) |
3935 | { |
4050 | { |
… | |
… | |
4012 | break; |
4127 | break; |
4013 | } |
4128 | } |
4014 | } |
4129 | } |
4015 | } |
4130 | } |
4016 | |
4131 | |
4017 | /** |
|
|
4018 | * This handles items of type 'transformer'. |
|
|
4019 | * Basically those items, used with a marked item, transform both items into something |
|
|
4020 | * else. |
|
|
4021 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4022 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4023 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4024 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4025 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4026 | */ |
|
|
4027 | void |
|
|
4028 | apply_item_transformer (object *pl, object *transformer) |
|
|
4029 | { |
|
|
4030 | object *marked; |
|
|
4031 | object *new_item; |
|
|
4032 | char *find; |
|
|
4033 | char *separator; |
|
|
4034 | int yield; |
|
|
4035 | char got[MAX_BUF]; |
|
|
4036 | int len; |
|
|
4037 | |
|
|
4038 | if (!pl || !transformer) |
|
|
4039 | return; |
|
|
4040 | |
|
|
4041 | marked = find_marked_object (pl); |
|
|
4042 | |
|
|
4043 | if (!marked) |
|
|
4044 | { |
|
|
4045 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
4046 | return; |
|
|
4047 | } |
|
|
4048 | |
|
|
4049 | if (!marked->slaying) |
|
|
4050 | { |
|
|
4051 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4052 | return; |
|
|
4053 | } |
|
|
4054 | |
|
|
4055 | /* check whether they are compatible or not */ |
|
|
4056 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
4057 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
4058 | { |
|
|
4059 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4060 | return; |
|
|
4061 | } |
|
|
4062 | |
|
|
4063 | find += strlen (transformer->arch->archname) + 1; |
|
|
4064 | /* Item can be used, now find how many and what it yields */ |
|
|
4065 | if (isdigit (*(find))) |
|
|
4066 | { |
|
|
4067 | yield = atoi (find); |
|
|
4068 | if (yield < 1) |
|
|
4069 | { |
|
|
4070 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4071 | yield = 1; |
|
|
4072 | } |
|
|
4073 | } |
|
|
4074 | else |
|
|
4075 | yield = 1; |
|
|
4076 | |
|
|
4077 | while (isdigit (*find)) |
|
|
4078 | find++; |
|
|
4079 | |
|
|
4080 | while (*find == ' ') |
|
|
4081 | find++; |
|
|
4082 | |
|
|
4083 | memset (got, 0, MAX_BUF); |
|
|
4084 | |
|
|
4085 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4086 | len = separator - find; |
|
|
4087 | else |
|
|
4088 | len = strlen (find); |
|
|
4089 | |
|
|
4090 | if (len > MAX_BUF - 1) |
|
|
4091 | len = MAX_BUF - 1; |
|
|
4092 | |
|
|
4093 | strcpy (got, find); |
|
|
4094 | got[len] = '\0'; |
|
|
4095 | |
|
|
4096 | /* Now create new item, remove used ones when required. */ |
|
|
4097 | new_item = get_archetype (got); |
|
|
4098 | if (!new_item) |
|
|
4099 | { |
|
|
4100 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4101 | return; |
|
|
4102 | } |
|
|
4103 | |
|
|
4104 | new_item->nrof = yield; |
|
|
4105 | |
|
|
4106 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4107 | |
|
|
4108 | pl->insert (new_item); |
|
|
4109 | /* Eat up one item */ |
|
|
4110 | marked->decrease (); |
|
|
4111 | |
|
|
4112 | /* Eat one transformer if needed */ |
|
|
4113 | if (transformer->stats.food) |
|
|
4114 | if (--transformer->stats.food == 0) |
|
|
4115 | transformer->decrease (); |
|
|
4116 | } |
|
|
4117 | |
|
|