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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.219 by root, Sat Jan 30 23:30:26 2010 UTC vs.
Revision 1.230 by root, Sat Mar 27 00:48:28 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
172 */ 172 */
173int 173int
174apply_potion (object *op, object *tmp) 174apply_potion (object *op, object *tmp)
175{ 175{
176 int got_one = 0, i; 176 int got_one = 0, i;
177 object *force = 0, *floor = 0; 177 object *force = 0;
178 178
179 floor = GET_MAP_OB (op->map, op->x, op->y); 179 object *floor = GET_MAP_OB (op->map, op->x, op->y);
180 180
181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 181 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
182 { 182 {
183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); 183 op->failmsg ("Gods prevent you from using this here, it's sacred ground!");
184 184
1488 if (victim->type == PLAYER && EXIT_PATH (trap)) 1488 if (victim->type == PLAYER && EXIT_PATH (trap))
1489 { 1489 {
1490 /* Basically, don't show exits leading to random maps the 1490 /* Basically, don't show exits leading to random maps the
1491 * players output. 1491 * players output.
1492 */ 1492 */
1493 if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) 1493 if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit)
1494 victim->statusmsg (trap->msg, NDI_NAVY); 1494 victim->statusmsg (trap->msg, NDI_NAVY);
1495 1495
1496 trap->play_sound (trap->sound); 1496 trap->play_sound (trap->sound);
1497 victim->enter_exit (trap); 1497 victim->enter_exit (trap);
1498 } 1498 }
1576 : lev_diff < 15 ? "This book is way beyond your comprehension." 1576 : lev_diff < 15 ? "This book is way beyond your comprehension."
1577 : "This book is totally beyond your comprehension."); 1577 : "This book is totally beyond your comprehension.");
1578 return; 1578 return;
1579 } 1579 }
1580 1580
1581 // we currently don't use the message types for anything.
1581 readable_message_type *msgType = get_readable_message_type (tmp); 1582 // readable_message_type *msgType = get_readable_message_type (tmp);
1583
1584 tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book"));
1582 1585
1583 if (player *pl = op->contr) 1586 if (player *pl = op->contr)
1584 if (client *ns = pl->ns) 1587 if (client *ns = pl->ns)
1585 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); 1588 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
1586 1589
2269 op->stats.food -= op->stats.food / 4; 2272 op->stats.food -= op->stats.food / 4;
2270 poison->destroy (); 2273 poison->destroy ();
2271} 2274}
2272 2275
2273/** 2276/**
2274 * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit.
2275 * A valid 2 way exit means:
2276 * -You can come back (there is another exit at the other side)
2277 * -You are
2278 * ° the owner of the exit
2279 * ° or in the same party as the owner
2280 *
2281 * Note: a owner in a 2 way exit is saved as the owner's name
2282 * in the field exit->name cause the field exit->owner doesn't
2283 * survive in the swapping (in fact the whole exit doesn't survive).
2284 */
2285static int
2286is_legal_2ways_exit (object *op, object *exit)
2287{
2288 if (exit->stats.exp != 1)
2289 return 1; /*This is not a 2 way, so it is legal */
2290
2291#if 0 //TODO
2292 if (!has_been_loaded (EXIT_PATH (exit)) && exit->race)
2293 return 0; /* This is a reset town portal */
2294#endif
2295
2296 LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ());
2297
2298 maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map);
2299
2300 if (exitmap)
2301 {
2302 exitmap->load_sync ();
2303
2304 object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot;
2305
2306 if (!tmp)
2307 return 0;
2308
2309 for (; tmp; tmp = tmp->above)
2310 {
2311 if (tmp->type != EXIT)
2312 continue; /*Not an exit */
2313
2314 if (!EXIT_PATH (tmp))
2315 continue; /*Not a valid exit */
2316
2317 if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y))
2318 continue; /*Not in the same place */
2319
2320 if (exit->map->path != EXIT_PATH (tmp))
2321 continue; /*Not in the same map */
2322
2323 /* From here we have found the exit is valid. However we do
2324 * here the check of the exit owner. It is important for the
2325 * town portals to prevent strangers from visiting your appartments
2326 */
2327 if (!exit->race)
2328 return 1; /*No owner, free for all! */
2329
2330 object *exit_owner = 0;
2331
2332 for_all_players (pp)
2333 {
2334 if (!pp->ob)
2335 continue;
2336
2337 if (pp->ob->name != exit->race)
2338 continue;
2339
2340 exit_owner = pp->ob; /*We found a player which correspond to the player name */
2341 break;
2342 }
2343
2344 if (!exit_owner)
2345 return 0; /* No more owner */
2346
2347 if (exit_owner->contr == op->contr)
2348 return 1; /*It is your exit */
2349
2350 if (exit_owner && /*There is a owner */
2351 (op->contr) && /*A player tries to pass */
2352 ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */
2353 (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */
2354 return 0;
2355
2356 return 1;
2357 }
2358 }
2359
2360 return 0;
2361}
2362
2363/**
2364 * This function will try to apply a lighter and in case no lighter 2277 * This function will try to apply a lighter and in case no lighter
2365 * is specified it will try to find a lighter in the players inventory, 2278 * is specified it will try to find a lighter in the players inventory,
2366 * and inform him about this requirement. 2279 * and inform him about this requirement.
2367 * 2280 *
2368 * who - the player 2281 * who - the player
2673 while (*find == ' ') 2586 while (*find == ' ')
2674 find++; 2587 find++;
2675 2588
2676 memset (got, 0, MAX_BUF); 2589 memset (got, 0, MAX_BUF);
2677 2590
2678 if ((separator = strchr (find, ';'))) 2591 if ((separator = (char *) strchr (find, ';')))
2679 len = separator - find; 2592 len = separator - find;
2680 else 2593 else
2681 len = strlen (find); 2594 len = strlen (find);
2682 2595
2683 min_it (len, MAX_BUF - 1); 2596 min_it (len, MAX_BUF - 1);
2767 2680
2768 case EXIT: 2681 case EXIT:
2769 if (who->type != PLAYER) 2682 if (who->type != PLAYER)
2770 return 0; 2683 return 0;
2771 2684
2772 if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) 2685 if (!EXIT_PATH (op))
2773 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); 2686 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op)));
2774 else 2687 else
2775 { 2688 {
2776 /* Don't display messages for random maps. */ 2689 /* Don't display messages for random maps. */
2777 if (op->msg && !EXIT_PATH (op).starts_with ("/!")) 2690 if (op->msg && EXIT_PATH (op) != shstr_random_map_exit)
2778 who->statusmsg (op->msg, NDI_NAVY); 2691 who->statusmsg (op->msg, NDI_NAVY);
2779 2692
2780 who->enter_exit (op); 2693 who->enter_exit (op);
2781 } 2694 }
2782 2695
3599 case SKILL: 3512 case SKILL:
3600 if (player *pl = who->contr) 3513 if (player *pl = who->contr)
3601 { 3514 {
3602 if (IS_COMBAT_SKILL (op->subtype)) 3515 if (IS_COMBAT_SKILL (op->subtype))
3603 { 3516 {
3604 if (skill_flags [op->subtype] & SF_NEED_WEAPON) 3517 if (skill_flags [op->subtype] & SF_NEED_ITEM)
3605 { 3518 {
3606 for (object *item = who->inv; item; item = item->below) 3519 for (object *item = who->inv; item; item = item->below)
3607 if (item->type == WEAPON && item->flag [FLAG_APPLIED]) 3520 if (item->type == op->weapontype && item->flag [FLAG_APPLIED])
3608 { 3521 {
3609 if (item->skill == op->skill) 3522 if (item->skill == op->skill)
3610 { 3523 {
3611 who->change_weapon (pl->combat_ob = item); 3524 who->change_weapon (pl->combat_ob = item);
3612 goto found_weapon; 3525 goto found_weapon;
3625 else 3538 else
3626 who->change_weapon (pl->combat_ob = op); 3539 who->change_weapon (pl->combat_ob = op);
3627 } 3540 }
3628 else if (IS_RANGED_SKILL (op->subtype)) 3541 else if (IS_RANGED_SKILL (op->subtype))
3629 { 3542 {
3630 if (skill_flags [op->subtype] & SF_NEED_BOW) 3543 if (skill_flags [op->subtype] & SF_NEED_ITEM)
3631 { 3544 {
3632 for (object *item = who->inv; item; item = item->below) 3545 for (object *item = who->inv; item; item = item->below)
3633 if (item->type == BOW && item->flag [FLAG_APPLIED]) 3546 if (item->type == op->weapontype && item->flag [FLAG_APPLIED])
3634 { 3547 {
3635 //TODO: bows should/must all have skill missile weapon right now 3548 //TODO: bows should/must all have skill missile weapon right now
3636 who->change_weapon (pl->ranged_ob = item); 3549 who->change_weapon (pl->ranged_ob = item);
3637 goto found_bow; 3550 goto found_bow;
3638 } 3551 }

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