1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cmath> |
25 | #include <cmath> |
… | |
… | |
53 | * subtype 5: arch or race |
54 | * subtype 5: arch or race |
54 | * subtype 7: all three |
55 | * subtype 7: all three |
55 | */ |
56 | */ |
56 | if (op->subtype) |
57 | if (op->subtype) |
57 | { |
58 | { |
58 | arch_flag = (op->subtype & 1); |
59 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
60 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
61 | race_flag = op->subtype & 4; |
61 | } |
62 | } |
62 | else |
63 | else |
63 | { |
64 | { |
64 | arch_flag = 1; |
65 | arch_flag = 1; |
65 | name_flag = 1; |
66 | name_flag = 1; |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
93 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
94 | */ |
94 | static int |
95 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
96 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
97 | { |
97 | dynbuf_text buf; |
98 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
98 | |
99 | |
99 | if (!pl || pl->type != PLAYER) |
100 | if (!pl || pl->type != PLAYER) |
100 | return 0; |
101 | return 0; |
101 | |
102 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | * identifying' from being printed out more than it needs to be. |
104 | * identifying' from being printed out more than it needs to be. |
104 | */ |
105 | */ |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
106 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
106 | return 0; |
107 | return 0; |
107 | |
108 | |
108 | /* if the player has a marked item, identify that if it needs to be |
109 | /* if the player has a marked item, identify that if it needs to be |
109 | * identified. If it doesn't, then go through the player inventory. |
110 | * identified. If it doesn't, then go through the player inventory. |
110 | */ |
111 | */ |
111 | if (object *marked = find_marked_object (pl)) |
112 | if (object *marked = find_marked_object (pl)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | { |
114 | { |
114 | if (operate_altar (altar, &money)) |
115 | if (operate_altar (altar, &money, pl)) |
115 | { |
116 | { |
116 | identify (marked); |
117 | identify (marked); |
117 | |
118 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
119 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
120 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
121 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
122 | |
122 | return !money; |
123 | return !money; |
123 | } |
124 | } |
124 | } |
125 | } |
125 | |
126 | |
126 | for (object *id = pl->inv; id; id = id->below) |
127 | for (object *id = pl->inv; id; id = id->below) |
127 | { |
128 | { |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | { |
130 | { |
130 | if (operate_altar (altar, &money)) |
131 | if (operate_altar (altar, &money, pl)) |
131 | { |
132 | { |
132 | identify (id); |
133 | identify (id); |
133 | |
134 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
135 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
136 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
137 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
138 | |
138 | /* If no more money, might as well quit now */ |
139 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
141 | break; |
141 | } |
142 | } |
… | |
… | |
160 | * matching item. |
161 | * matching item. |
161 | **/ |
162 | **/ |
162 | void |
163 | void |
163 | handle_apply_yield (object *tmp) |
164 | handle_apply_yield (object *tmp) |
164 | { |
165 | { |
165 | if (shstr yield = tmp->kv (shstr_on_use_yield)) |
166 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | } |
168 | } |
168 | |
169 | |
169 | /** |
170 | /** |
170 | * Handles applying a potion. |
171 | * Handles applying a potion. |
171 | */ |
172 | */ |
172 | int |
173 | int |
173 | apply_potion (object *op, object *tmp) |
174 | apply_potion (object *op, object *tmp) |
174 | { |
175 | { |
175 | int got_one = 0, i; |
176 | int got_one = 0, i; |
176 | object *force = 0, *floor = 0; |
177 | object *force = 0; |
177 | |
178 | |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | |
180 | |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | { |
182 | { |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | |
184 | |
… | |
… | |
203 | op->update_stats (); |
204 | op->update_stats (); |
204 | tmp->decrease (); |
205 | tmp->decrease (); |
205 | return 1; |
206 | return 1; |
206 | } |
207 | } |
207 | |
208 | |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
209 | if (!(at = archetype::find (shstr_depletion))) |
209 | { |
210 | { |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | return 0; |
212 | return 0; |
212 | } |
213 | } |
213 | |
214 | |
… | |
… | |
230 | } |
231 | } |
231 | |
232 | |
232 | /* improvement potion - only for players */ |
233 | /* improvement potion - only for players */ |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | { |
235 | { |
235 | for (i = 1; i < MIN (11, op->level); i++) |
236 | for (i = 1; i < min (11, op->level); i++) |
236 | { |
237 | { |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | { |
239 | { |
239 | if (op->contr->levhp[i] != 1) |
240 | if (op->contr->levhp[i] != 1) |
240 | { |
241 | { |
… | |
… | |
275 | } |
276 | } |
276 | } |
277 | } |
277 | } |
278 | } |
278 | |
279 | |
279 | /* Just makes checking easier */ |
280 | /* Just makes checking easier */ |
280 | if (i < MIN (11, op->level)) |
281 | if (i < min (11, op->level)) |
281 | got_one = 1; |
282 | got_one = 1; |
282 | |
283 | |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | { |
285 | { |
285 | if (got_one) |
286 | if (got_one) |
… | |
… | |
315 | */ |
316 | */ |
316 | if (tmp->inv) |
317 | if (tmp->inv) |
317 | { |
318 | { |
318 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
319 | { |
320 | { |
320 | object *fball; |
|
|
321 | |
|
|
322 | op->failmsg ("Yech! Your lungs are on fire!"); |
321 | op->failmsg ("Yech! Your lungs are on fire!"); |
323 | |
322 | create_exploding_ball_at (op, op->level); |
324 | /* Explodes a fireball centered at player */ |
|
|
325 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
326 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
327 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
328 | fball->x = op->x; |
|
|
329 | fball->y = op->y; |
|
|
330 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
331 | } |
323 | } |
332 | else |
324 | else |
333 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
325 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
334 | |
326 | |
335 | tmp->decrease (); |
327 | tmp->decrease (); |
… | |
… | |
378 | } |
370 | } |
379 | |
371 | |
380 | /* Only thing left are the stat potions */ |
372 | /* Only thing left are the stat potions */ |
381 | if (op->type == PLAYER) |
373 | if (op->type == PLAYER) |
382 | { /* only for players */ |
374 | { /* only for players */ |
383 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
375 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
376 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
377 | && tmp->value != 0) |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
378 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
385 | else |
379 | else |
386 | SET_FLAG (tmp, FLAG_APPLIED); |
380 | SET_FLAG (tmp, FLAG_APPLIED); |
387 | |
381 | |
388 | if (!change_abil (op, tmp)) |
382 | if (!change_abil (op, tmp)) |
… | |
… | |
403 | /**************************************************************************** |
397 | /**************************************************************************** |
404 | * Weapon improvement code follows |
398 | * Weapon improvement code follows |
405 | ****************************************************************************/ |
399 | ****************************************************************************/ |
406 | |
400 | |
407 | /** |
401 | /** |
|
|
402 | * This function just checks whether who can handle equipping an item |
|
|
403 | * with item_power. |
|
|
404 | */ |
|
|
405 | static bool |
|
|
406 | check_item_power (object *who, int item_power) |
|
|
407 | { |
|
|
408 | if (who->type == PLAYER |
|
|
409 | && item_power |
|
|
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
411 | return false; |
|
|
412 | else |
|
|
413 | return true; |
|
|
414 | } |
|
|
415 | |
|
|
416 | /** |
408 | * This returns the sum of nrof of item (arch name). |
417 | * This returns the sum of nrof of item (arch name). |
409 | */ |
418 | */ |
410 | static int |
419 | static int |
411 | check_item (object *op, const char *item) |
420 | check_item (object *op, shstr_cmp item) |
412 | { |
421 | { |
413 | int count = 0; |
422 | int count = 0; |
414 | |
423 | |
415 | if (!item) |
424 | if (!item) |
416 | return 0; |
425 | return 0; |
417 | |
426 | |
418 | for (op = op->below; op; op = op->below) |
427 | for (op = op->below; op; op = op->below) |
419 | { |
|
|
420 | if (strcmp (op->arch->archname, item) == 0) |
428 | if (op->arch->archname == item) |
421 | { |
|
|
422 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
429 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
423 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
430 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
424 | { |
|
|
425 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
426 | count++; |
|
|
427 | else |
|
|
428 | count += op->nrof; |
431 | count += op->number_of (); |
429 | } |
|
|
430 | } |
|
|
431 | } |
|
|
432 | |
432 | |
433 | return count; |
433 | return count; |
434 | } |
434 | } |
435 | |
435 | |
436 | /** |
436 | /** |
… | |
… | |
438 | * op is typically the player, which is only |
438 | * op is typically the player, which is only |
439 | * really used to determine what space to look at. |
439 | * really used to determine what space to look at. |
440 | * Modified to only eat 'nrof' of objects. |
440 | * Modified to only eat 'nrof' of objects. |
441 | */ |
441 | */ |
442 | static void |
442 | static void |
443 | eat_item (object *op, const char *item, uint32 nrof) |
443 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
444 | { |
444 | { |
445 | object *prev; |
445 | object *prev; |
446 | |
446 | |
447 | prev = op; |
447 | prev = op; |
448 | op = op->below; |
448 | op = op->below; |
449 | |
449 | |
450 | while (op) |
450 | while (op) |
451 | { |
451 | { |
452 | if (strcmp (op->arch->archname, item) == 0) |
452 | if (op->arch->archname == item) |
453 | { |
453 | { |
454 | if (op->nrof >= nrof) |
454 | if (op->nrof >= nrof) |
455 | { |
455 | { |
456 | op->decrease (nrof); |
456 | op->decrease (nrof); |
457 | return; |
457 | return; |
… | |
… | |
466 | } |
466 | } |
467 | |
467 | |
468 | prev = op; |
468 | prev = op; |
469 | op = op->below; |
469 | op = op->below; |
470 | } |
470 | } |
471 | } |
|
|
472 | |
|
|
473 | /** |
|
|
474 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
475 | * with improvs improvements (typically last_eat). We take an int here |
|
|
476 | * instead of the object so that the improvement code can pass along the |
|
|
477 | * increased value to see if the object is usuable. |
|
|
478 | * we return 1 (true) if the player can use the weapon. |
|
|
479 | */ |
|
|
480 | static int |
|
|
481 | check_weapon_power (const object *who, int improvs) |
|
|
482 | { |
|
|
483 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
484 | * object players really have any control to improve, it's a bit harsh to |
|
|
485 | * require high level in some combat skill, so we just use overall level. |
|
|
486 | */ |
|
|
487 | #if 1 |
|
|
488 | if (((who->level / 5) + 5) >= improvs) |
|
|
489 | return 1; |
|
|
490 | else |
|
|
491 | return 0; |
|
|
492 | |
|
|
493 | #else |
|
|
494 | int level = 0; |
|
|
495 | |
|
|
496 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
497 | * more generously than the old system (see fix_player). Thus |
|
|
498 | * we need to curtail the power of player enchanted weapons. |
|
|
499 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
500 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
501 | * using normal level - it is just a matter of play balance. |
|
|
502 | */ |
|
|
503 | if (who->type == PLAYER) |
|
|
504 | { |
|
|
505 | object *wc_obj = NULL; |
|
|
506 | |
|
|
507 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
508 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
509 | level = wc_obj->level; |
|
|
510 | |
|
|
511 | if (!level) |
|
|
512 | { |
|
|
513 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
514 | level = who->level; |
|
|
515 | } |
|
|
516 | } |
|
|
517 | else |
|
|
518 | level = who->level; |
|
|
519 | |
|
|
520 | return (improvs <= ((level / 5) + 5)); |
|
|
521 | #endif |
|
|
522 | } |
471 | } |
523 | |
472 | |
524 | /** |
473 | /** |
525 | * Returns how many items of type improver->slaying there are under op. |
474 | * Returns how many items of type improver->slaying there are under op. |
526 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
475 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
… | |
… | |
582 | |
531 | |
583 | /** |
532 | /** |
584 | * This does the prepare weapon scroll. |
533 | * This does the prepare weapon scroll. |
585 | * Checks for sacrifice, and so on. |
534 | * Checks for sacrifice, and so on. |
586 | */ |
535 | */ |
587 | int |
536 | static int |
588 | prepare_weapon (object *op, object *improver, object *weapon) |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
589 | { |
538 | { |
590 | int sacrifice_count, i; |
539 | int sacrifice_count, i; |
591 | char buf[MAX_BUF]; |
540 | char buf[MAX_BUF]; |
592 | |
541 | |
… | |
… | |
608 | weapon->stats.exp || /* speed */ |
557 | weapon->stats.exp || /* speed */ |
609 | weapon->stats.ac) /* AC - only taifu's I think */ |
558 | weapon->stats.ac) /* AC - only taifu's I think */ |
610 | { |
559 | { |
611 | op->failmsg ("You cannot prepare magic weapons. " |
560 | op->failmsg ("You cannot prepare magic weapons. " |
612 | "H<A weapon is considered magical if it changes regeneration, " |
561 | "H<A weapon is considered magical if it changes regeneration, " |
613 | "speed or ac.>"); |
562 | "speed or ac, or has other protections.>"); |
614 | return 0; |
563 | return 0; |
615 | } |
564 | } |
616 | |
565 | |
617 | sacrifice_count = check_sacrifice (op, improver); |
566 | sacrifice_count = check_sacrifice (op, improver); |
618 | if (sacrifice_count <= 0) |
567 | if (sacrifice_count <= 0) |
… | |
… | |
645 | * |
594 | * |
646 | * We are hiding extra information about the weapon in the level and |
595 | * We are hiding extra information about the weapon in the level and |
647 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
648 | * level == max improve last_eat == current improve |
597 | * level == max improve last_eat == current improve |
649 | */ |
598 | */ |
650 | int |
599 | static int |
651 | improve_weapon (object *op, object *improver, object *weapon) |
600 | improve_weapon (object *op, object *improver, object *weapon) |
652 | { |
601 | { |
653 | int sacrifice_count, sacrifice_needed = 0; |
602 | int sacrifice_count, sacrifice_needed = 0; |
654 | |
603 | |
655 | if (improver->stats.sp == IMPROVE_PREPARE) |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
656 | return prepare_weapon (op, improver, weapon); |
605 | return prepare_weapon (op, improver, weapon); |
657 | |
606 | |
658 | if (weapon->level == 0) |
607 | if (weapon->level == 0) |
659 | { |
608 | { |
660 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
609 | op->failmsg ( |
|
|
610 | "This weapon has not been prepared." |
|
|
611 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
661 | return 0; |
612 | return 0; |
662 | } |
613 | } |
663 | |
614 | |
664 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
615 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
616 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
665 | { |
617 | { |
666 | op->failmsg ("This weapon cannot be improved any more."); |
618 | op->failmsg ("This weapon cannot be improved any more."); |
667 | return 0; |
619 | return 0; |
668 | } |
620 | } |
669 | |
621 | |
670 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
622 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
623 | && !check_item_power (op, weapon->item_power + 1)) |
671 | { |
624 | { |
672 | op->failmsg ("Improving the weapon will make it too " |
625 | op->failmsg ("Improving the weapon will make it too " |
673 | "powerful for you to use. Unready it if you " |
626 | "powerful for you to use. Unready it if you " |
674 | "really want to improve it."); |
627 | "really want to improve it."); |
675 | return 0; |
628 | return 0; |
… | |
… | |
703 | weapon->last_eat++; |
656 | weapon->last_eat++; |
704 | weapon->item_power++; |
657 | weapon->item_power++; |
705 | improver->decrease (); |
658 | improver->decrease (); |
706 | return 1; |
659 | return 1; |
707 | } |
660 | } |
|
|
661 | |
708 | if (improver->stats.sp == IMPROVE_ENCHANT) |
662 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | { |
663 | { |
710 | weapon->magic++; |
664 | weapon->magic++; |
711 | weapon->last_eat++; |
665 | weapon->last_eat++; |
712 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
666 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
… | |
… | |
752 | /** |
706 | /** |
753 | * Handles the applying of improve/prepare/enchant weapon scroll. |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
754 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
755 | * then calls improve_weapon to do the dirty work. |
709 | * then calls improve_weapon to do the dirty work. |
756 | */ |
710 | */ |
757 | int |
711 | static int |
758 | check_improve_weapon (object *op, object *tmp) |
712 | check_improve_weapon (object *op, object *tmp) |
759 | { |
713 | { |
760 | object *otmp; |
714 | object *otmp; |
761 | |
715 | |
762 | if (op->type != PLAYER) |
716 | if (op->type != PLAYER) |
… | |
… | |
767 | op->failmsg ("Something blocks the magic of the scroll!"); |
721 | op->failmsg ("Something blocks the magic of the scroll!"); |
768 | return 0; |
722 | return 0; |
769 | } |
723 | } |
770 | |
724 | |
771 | otmp = find_marked_object (op); |
725 | otmp = find_marked_object (op); |
|
|
726 | |
772 | if (!otmp) |
727 | if (!otmp) |
773 | { |
728 | { |
774 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
729 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
775 | return 0; |
730 | return 0; |
776 | } |
731 | } |
… | |
… | |
808 | * the armour value of the piece of equipment exceed either |
763 | * the armour value of the piece of equipment exceed either |
809 | * the users level or 90) |
764 | * the users level or 90) |
810 | * Modified by MSW for partial resistance. Only support |
765 | * Modified by MSW for partial resistance. Only support |
811 | * changing of physical area right now. |
766 | * changing of physical area right now. |
812 | */ |
767 | */ |
813 | int |
768 | static int |
814 | improve_armour (object *op, object *improver, object *armour) |
769 | improve_armour (object *op, object *improver, object *armour) |
815 | { |
770 | { |
816 | object *tmp; |
771 | object *tmp; |
817 | |
772 | |
818 | if (armour->magic >= settings.armor_max_enchant) |
773 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
902 | * Takes one type of items and makes another. |
857 | * Takes one type of items and makes another. |
903 | * converter is the object that is doing the conversion. |
858 | * converter is the object that is doing the conversion. |
904 | * item is the object that triggered the converter - if it is not |
859 | * item is the object that triggered the converter - if it is not |
905 | * what the converter wants, this will not do anything. |
860 | * what the converter wants, this will not do anything. |
906 | */ |
861 | */ |
907 | static int |
862 | int |
908 | convert_item (object *item, object *converter) |
863 | convert_item (object *item, object *converter) |
909 | { |
864 | { |
910 | sint64 nr, price_in; |
865 | sint64 nr = 0, price_in; |
911 | |
866 | |
912 | if (item->flag [FLAG_UNPAID]) |
867 | if (item->flag [FLAG_UNPAID]) |
913 | return 0; |
868 | return 0; |
914 | |
869 | |
915 | shstr conv_from = converter->slaying; |
870 | shstr conv_from = converter->slaying; |
916 | archetype *conv_to = converter->other_arch; |
871 | archetype *conv_to = converter->other_arch; |
917 | sint64 need = converter->stats.food; |
872 | sint64 need = converter->stats.food; |
918 | sint64 give = converter->stats.sp; |
873 | sint64 give = converter->stats.sp; |
919 | |
874 | |
… | |
… | |
970 | ob_to_copy = converter->inv; |
925 | ob_to_copy = converter->inv; |
971 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
926 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
972 | if (rndm (0, i) == 0) |
927 | if (rndm (0, i) == 0) |
973 | ob_to_copy = ob; |
928 | ob_to_copy = ob; |
974 | |
929 | |
975 | item = object_create_clone (ob_to_copy); |
930 | item = ob_to_copy->deep_clone (); |
976 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
931 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
977 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
932 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
978 | } |
933 | } |
979 | else |
934 | else |
980 | { |
935 | { |
… | |
… | |
993 | item->nrof = give; |
948 | item->nrof = give; |
994 | |
949 | |
995 | if (nr) |
950 | if (nr) |
996 | item->nrof *= nr; |
951 | item->nrof *= nr; |
997 | |
952 | |
998 | if (is_in_shop (converter)) |
953 | if (converter->flag [FLAG_PRECIOUS]) |
999 | SET_FLAG (item, FLAG_UNPAID); |
954 | SET_FLAG (item, FLAG_UNPAID); |
|
|
955 | |
|
|
956 | if (is_in_shop (converter)) |
|
|
957 | { |
|
|
958 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
959 | // and report in case someone still does it. |
|
|
960 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
961 | converter->debug_desc ()); |
|
|
962 | SET_FLAG (item, FLAG_UNPAID); |
|
|
963 | } |
1000 | else if (price_in < sint64 (item->nrof) * item->value) |
964 | else if (price_in < sint64 (item->nrof) * item->value) |
1001 | { |
965 | { |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
966 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
967 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | /** |
968 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
969 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * hopefully had something in mind when doing this. |
970 | * hopefully had something in mind when doing this. |
1007 | */ |
971 | */ |
1008 | } |
972 | } |
1009 | |
973 | |
1010 | SET_FLAG (item, FLAG_IDENTIFIED); |
974 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
975 | // get an 'identified' flag so easily. |
|
|
976 | if (need_identify (item)) |
|
|
977 | identify (item); |
|
|
978 | |
1011 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
979 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1012 | return 1; |
980 | return 1; |
1013 | } |
981 | } |
1014 | |
982 | |
1015 | /** |
983 | /** |
1016 | * Handle apply on containers. |
984 | * Handle apply on containers. |
1017 | * By Eneq(@csd.uu.se). |
985 | * By Eneq(@csd.uu.se). |
1018 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1019 | * added the alchemical cauldron to the code -b.t. |
987 | * added the alchemical cauldron to the code -b.t. |
1020 | */ |
988 | */ |
1021 | int |
989 | static int |
1022 | apply_container (object *op, object *sack) |
990 | apply_container (object *op, object *sack) |
1023 | { |
991 | { |
1024 | if (op->type != PLAYER || !op->contr->ns) |
992 | if (op->type != PLAYER || !op->contr->ns) |
1025 | return 0; /* This might change */ |
993 | return 0; /* This might change */ |
1026 | |
994 | |
… | |
… | |
1039 | } |
1007 | } |
1040 | |
1008 | |
1041 | // already applied == open on ground, or open in inv, or active in inv |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1042 | if (sack->flag [FLAG_APPLIED]) |
1010 | if (sack->flag [FLAG_APPLIED]) |
1043 | { |
1011 | { |
1044 | if (op->container == sack) |
1012 | if (op->container_ () == sack) |
1045 | { |
1013 | { |
1046 | // open on ground or inv, so close |
1014 | // open on ground or inv, so close |
1047 | op->close_container (); |
1015 | op->close_container (); |
1048 | return 1; |
1016 | return 1; |
1049 | } |
1017 | } |
… | |
… | |
1092 | { |
1060 | { |
1093 | /* Only players can make sacrifices on spell casting altars. */ |
1061 | /* Only players can make sacrifices on spell casting altars. */ |
1094 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1062 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1095 | return 0; |
1063 | return 0; |
1096 | |
1064 | |
1097 | if (operate_altar (altar, &sacrifice)) |
1065 | if (operate_altar (altar, &sacrifice, originator)) |
1098 | { |
1066 | { |
1099 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1067 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1100 | * with an altar. We call it a Potion - altars are stationary - it |
1068 | * with an altar. We call it a Potion - altars are stationary - it |
1101 | * is up to map designers to use them properly. |
1069 | * is up to map designers to use them properly. |
1102 | */ |
1070 | */ |
… | |
… | |
1111 | /* push_button (altar);*/ |
1079 | /* push_button (altar);*/ |
1112 | } |
1080 | } |
1113 | else |
1081 | else |
1114 | { |
1082 | { |
1115 | altar->value = 1; /* works only once */ |
1083 | altar->value = 1; /* works only once */ |
1116 | push_button (altar); |
1084 | push_button (altar, originator); |
1117 | } |
1085 | } |
1118 | |
1086 | |
1119 | return !sacrifice; |
1087 | return !sacrifice; |
1120 | } |
1088 | } |
1121 | else |
1089 | else |
… | |
… | |
1138 | |
1106 | |
1139 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1140 | |
1108 | |
1141 | bool has_unpaid = false; |
1109 | bool has_unpaid = false; |
1142 | |
1110 | |
1143 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1111 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1144 | // a quick and small change :( |
1112 | // a quick and small change :( |
1145 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1146 | if (item->flag [FLAG_UNPAID]) |
1114 | if (item->flag [FLAG_UNPAID]) |
1147 | { |
1115 | { |
1148 | has_unpaid = true; |
1116 | has_unpaid = true; |
1149 | break; |
1117 | break; |
1150 | } |
1118 | } |
1151 | |
1119 | |
1152 | if (op->type != PLAYER) |
1120 | if (!op->is_player ()) |
1153 | { |
1121 | { |
1154 | /* Remove all the unpaid objects that may be carried here. |
1122 | /* Remove all the unpaid objects that may be carried here. |
1155 | * This could be pets or monsters that are somehow in |
1123 | * This could be pets or monsters that are somehow in |
1156 | * the shop. |
1124 | * the shop. |
1157 | */ |
1125 | */ |
… | |
… | |
1161 | |
1129 | |
1162 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1130 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1163 | { |
1131 | { |
1164 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1132 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1165 | |
1133 | |
|
|
1134 | if (i >= 0) |
1166 | tmp->remove (); |
1135 | tmp->move (i); |
1167 | |
|
|
1168 | if (i == -1) |
|
|
1169 | i = 0; |
|
|
1170 | |
|
|
1171 | tmp->map = op->map; |
|
|
1172 | tmp->x = op->x + freearr_x[i]; |
|
|
1173 | tmp->y = op->y + freearr_y[i]; |
|
|
1174 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1175 | } |
1136 | } |
1176 | } |
1137 | } |
1177 | |
1138 | |
1178 | /* Don't teleport things like spell effects */ |
1139 | /* Don't teleport things like spell effects */ |
1179 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1140 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1190 | if (i != -1) |
1151 | if (i != -1) |
1191 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1152 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1192 | |
1153 | |
1193 | return 0; |
1154 | return 0; |
1194 | } |
1155 | } |
|
|
1156 | |
1195 | /* Removed code that checked for multipart objects - it appears that |
1157 | /* Removed code that checked for multipart objects - it appears that |
1196 | * the teleport function should be able to handle this just fine. |
1158 | * the teleport function should be able to handle this just fine. |
1197 | */ |
1159 | */ |
1198 | rv = teleport (shop_mat, SHOP_MAT, op); |
1160 | rv = teleport (shop_mat, SHOP_MAT, op); |
1199 | } |
1161 | } |
… | |
… | |
1254 | * Handles applying a sign. |
1216 | * Handles applying a sign. |
1255 | */ |
1217 | */ |
1256 | static void |
1218 | static void |
1257 | apply_sign (object *op, object *sign, int autoapply) |
1219 | apply_sign (object *op, object *sign, int autoapply) |
1258 | { |
1220 | { |
1259 | readable_message_type *msgType; |
1221 | if (!op->is_player()) |
|
|
1222 | return; |
|
|
1223 | |
|
|
1224 | if (sign->has_dialogue ()) |
|
|
1225 | { |
|
|
1226 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1227 | return; |
|
|
1228 | } |
1260 | |
1229 | |
1261 | if (!sign->msg) |
1230 | if (!sign->msg) |
1262 | { |
1231 | { |
1263 | op->statusmsg ("Nothing is written on it."); |
1232 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1233 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1234 | &sign->name, |
|
|
1235 | sign->name == sign->arch->name ? "" : "else ")); |
1264 | return; |
1236 | return; |
1265 | } |
1237 | } |
1266 | |
1238 | |
1267 | if (sign->stats.food) |
1239 | if (sign->stats.food) |
1268 | { |
1240 | { |
1269 | if (sign->last_eat >= sign->stats.food) |
1241 | if (sign->last_eat >= sign->stats.food) |
1270 | { |
1242 | { |
1271 | if (!sign->move_on) |
1243 | if (!sign->move_on) |
1272 | op->statusmsg ("You cannot read it anymore."); |
1244 | op->failmsg ("You cannot read it anymore."); |
1273 | |
1245 | |
1274 | return; |
1246 | return; |
1275 | } |
1247 | } |
1276 | |
1248 | |
1277 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1249 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1295 | if (sign->sound) |
1267 | if (sign->sound) |
1296 | ns->play_sound (sign->sound); |
1268 | ns->play_sound (sign->sound); |
1297 | else if (autoapply) |
1269 | else if (autoapply) |
1298 | ns->play_sound (sound_find ("msg_voice")); |
1270 | ns->play_sound (sound_find ("msg_voice")); |
1299 | |
1271 | |
1300 | if (ns->can_msg) |
|
|
1301 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1272 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1302 | else |
|
|
1303 | { |
|
|
1304 | msgType = get_readable_message_type (sign); |
|
|
1305 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1306 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1307 | } |
|
|
1308 | } |
1273 | } |
|
|
1274 | } |
|
|
1275 | |
|
|
1276 | static void |
|
|
1277 | move_apply_hole (object *trap, object *victim) |
|
|
1278 | { |
|
|
1279 | /* Hole not open? */ |
|
|
1280 | if (trap->stats.wc > 0) |
|
|
1281 | return; |
|
|
1282 | |
|
|
1283 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1284 | * Processing will happen if the head runs into the pit |
|
|
1285 | */ |
|
|
1286 | if (victim->head) |
|
|
1287 | return; |
|
|
1288 | |
|
|
1289 | // now find all possible locations and randomly pick one |
|
|
1290 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1291 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1292 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1293 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1294 | : SIZEOFFREE0 + 1); |
|
|
1295 | |
|
|
1296 | if (dir < 0) |
|
|
1297 | return; |
|
|
1298 | |
|
|
1299 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1300 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1301 | |
|
|
1302 | transfer_ob (victim, |
|
|
1303 | EXIT_X (trap) + freearr_x[dir], |
|
|
1304 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1305 | 0, victim); |
1309 | } |
1306 | } |
1310 | |
1307 | |
1311 | /** |
1308 | /** |
1312 | * 'victim' moves onto 'trap' |
1309 | * 'victim' moves onto 'trap' |
1313 | * 'victim' leaves 'trap' |
1310 | * 'victim' leaves 'trap' |
… | |
… | |
1327 | return; |
1324 | return; |
1328 | |
1325 | |
1329 | /* move_apply() is the most likely candidate for causing unwanted and |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1330 | * possibly unlimited recursion. |
1327 | * possibly unlimited recursion. |
1331 | */ |
1328 | */ |
1332 | /* The following was changed because it was causing perfeclty correct |
1329 | /* The following was changed because it was causing perfectly correct |
1333 | * maps to fail. 1) it's not an error to recurse: |
1330 | * maps to fail. 1) it's not an error to recurse: |
1334 | * rune detonates, summoning monster. monster lands on nearby rune. |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1335 | * nearby rune detonates. This sort of recursion is expected and |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1336 | * proper. This code was causing needless crashes. |
1333 | * proper. This code was causing needless crashes. |
1337 | */ |
1334 | */ |
… | |
… | |
1344 | |
1341 | |
1345 | recursion_depth++; |
1342 | recursion_depth++; |
1346 | if (trap->head) |
1343 | if (trap->head) |
1347 | trap = trap->head; |
1344 | trap = trap->head; |
1348 | |
1345 | |
1349 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1346 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1350 | goto leave; |
|
|
1351 | |
|
|
1352 | switch (trap->type) |
1347 | switch (trap->type) |
1353 | { |
1348 | { |
1354 | case PLAYERMOVER: |
1349 | case PLAYERMOVER: |
1355 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1350 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1351 | { |
|
|
1352 | if (!trap->stats.maxsp) |
|
|
1353 | trap->stats.maxsp = 2; |
|
|
1354 | |
|
|
1355 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1356 | * should be divided by trap->speed |
|
|
1357 | */ |
|
|
1358 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1359 | |
|
|
1360 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1361 | * above with some objects have zero speed, and thus the player |
|
|
1362 | * getting permanently paralyzed. |
|
|
1363 | */ |
|
|
1364 | if (victim->speed_left < -50.f) |
|
|
1365 | victim->speed_left = -50.f; |
|
|
1366 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1367 | } |
|
|
1368 | break; |
|
|
1369 | |
|
|
1370 | case SPINNER: |
|
|
1371 | if (victim->direction) |
|
|
1372 | { |
|
|
1373 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1374 | update_turn_face (victim); |
|
|
1375 | } |
|
|
1376 | break; |
|
|
1377 | |
|
|
1378 | case DIRECTOR: |
|
|
1379 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1380 | { |
|
|
1381 | victim->direction = trap->stats.sp; |
|
|
1382 | update_turn_face (victim); |
|
|
1383 | } |
|
|
1384 | break; |
|
|
1385 | |
|
|
1386 | case BUTTON: |
|
|
1387 | case PEDESTAL: |
|
|
1388 | case T_MATCH: |
|
|
1389 | update_button (trap, originator); |
|
|
1390 | break; |
|
|
1391 | |
|
|
1392 | case ALTAR: |
|
|
1393 | /* sacrifice victim on trap */ |
|
|
1394 | apply_altar (trap, victim, originator); |
|
|
1395 | break; |
|
|
1396 | |
|
|
1397 | case THROWN_OBJ: |
|
|
1398 | if (trap->inv == NULL) |
|
|
1399 | break; |
|
|
1400 | /* fallthrough */ |
|
|
1401 | |
|
|
1402 | case ARROW: |
|
|
1403 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1404 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1405 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1406 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1407 | * action, we avoid hits here |
|
|
1408 | */ |
|
|
1409 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1410 | && trap->owner != victim) |
|
|
1411 | hit_with_arrow (trap, victim); |
|
|
1412 | break; |
|
|
1413 | |
|
|
1414 | case SPELL_EFFECT: |
|
|
1415 | apply_spell_effect (trap, victim); |
|
|
1416 | break; |
|
|
1417 | |
|
|
1418 | case TRAPDOOR: |
1356 | { |
1419 | { |
|
|
1420 | int max, sound_was_played; |
|
|
1421 | object *ab, *ab_next; |
|
|
1422 | |
1357 | if (!trap->stats.maxsp) |
1423 | if (!trap->value) |
1358 | trap->stats.maxsp = 2; |
1424 | { |
|
|
1425 | int tot; |
1359 | |
1426 | |
1360 | /* Is this correct? From the docs, it doesn't look like it |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1361 | * should be divided by trap->speed |
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1429 | tot += ab->head_ ()->total_weight (); |
|
|
1430 | |
|
|
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1432 | break; |
|
|
1433 | |
|
|
1434 | SET_ANIMATION (trap, trap->value); |
|
|
1435 | update_object (trap, UP_OBJ_FACE); |
|
|
1436 | } |
|
|
1437 | |
|
|
1438 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1439 | { |
|
|
1440 | /* need to set this up, since if we do transfer the object, |
|
|
1441 | * ab->above would be bogus |
1362 | */ |
1442 | */ |
1363 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1443 | ab_next = ab->above; |
1364 | |
1444 | |
1365 | /* Just put in some sanity check. I think there is a bug in the |
1445 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1366 | * above with some objects have zero speed, and thus the player |
1446 | { |
1367 | * getting permanently paralyzed. |
1447 | if (!sound_was_played) |
|
|
1448 | { |
|
|
1449 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1450 | sound_was_played = 1; |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1454 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1455 | } |
1368 | */ |
1456 | } |
1369 | if (victim->speed_left < -50.f) |
1457 | break; |
1370 | victim->speed_left = -50.f; |
|
|
1371 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1372 | } |
1458 | } |
1373 | goto leave; |
|
|
1374 | |
1459 | |
1375 | case SPINNER: |
1460 | case CONVERTER: |
1376 | if (victim->direction) |
1461 | if (convert_item (victim, trap) < 0) |
1377 | { |
|
|
1378 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1379 | update_turn_face (victim); |
|
|
1380 | } |
|
|
1381 | goto leave; |
|
|
1382 | |
|
|
1383 | case DIRECTOR: |
|
|
1384 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1385 | { |
|
|
1386 | victim->direction = trap->stats.sp; |
|
|
1387 | update_turn_face (victim); |
|
|
1388 | } |
|
|
1389 | goto leave; |
|
|
1390 | |
|
|
1391 | case BUTTON: |
|
|
1392 | case PEDESTAL: |
|
|
1393 | update_button (trap); |
|
|
1394 | goto leave; |
|
|
1395 | |
|
|
1396 | case ALTAR: |
|
|
1397 | /* sacrifice victim on trap */ |
|
|
1398 | apply_altar (trap, victim, originator); |
|
|
1399 | goto leave; |
|
|
1400 | |
|
|
1401 | case THROWN_OBJ: |
|
|
1402 | if (trap->inv == NULL) |
|
|
1403 | goto leave; |
|
|
1404 | /* fallthrough */ |
|
|
1405 | |
|
|
1406 | case ARROW: |
|
|
1407 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1408 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1409 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1410 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1411 | * action, we avoid hits here |
|
|
1412 | */ |
|
|
1413 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1414 | hit_with_arrow (trap, victim); |
|
|
1415 | goto leave; |
|
|
1416 | |
|
|
1417 | case SPELL_EFFECT: |
|
|
1418 | apply_spell_effect (trap, victim); |
|
|
1419 | goto leave; |
|
|
1420 | |
|
|
1421 | case TRAPDOOR: |
|
|
1422 | { |
|
|
1423 | int max, sound_was_played; |
|
|
1424 | object *ab, *ab_next; |
|
|
1425 | |
|
|
1426 | if (!trap->value) |
|
|
1427 | { |
1462 | { |
1428 | int tot; |
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1429 | |
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1430 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
|
|
1431 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1432 | tot += ab->head_ ()->total_weight (); |
|
|
1433 | |
|
|
1434 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1435 | goto leave; |
|
|
1436 | |
|
|
1437 | SET_ANIMATION (trap, trap->value); |
|
|
1438 | update_object (trap, UP_OBJ_FACE); |
|
|
1439 | } |
1465 | } |
1440 | |
1466 | |
1441 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1467 | break; |
|
|
1468 | |
|
|
1469 | case TRIGGER_BUTTON: |
|
|
1470 | case TRIGGER_PEDESTAL: |
|
|
1471 | case TRIGGER_ALTAR: |
|
|
1472 | check_trigger (trap, victim, originator); |
|
|
1473 | break; |
|
|
1474 | |
|
|
1475 | case DEEP_SWAMP: |
|
|
1476 | walk_on_deep_swamp (trap, victim); |
|
|
1477 | break; |
|
|
1478 | |
|
|
1479 | case CHECK_INV: |
|
|
1480 | check_inv (victim, trap); |
|
|
1481 | break; |
|
|
1482 | |
|
|
1483 | case HOLE: |
|
|
1484 | move_apply_hole (trap, victim); |
|
|
1485 | break; |
|
|
1486 | |
|
|
1487 | case EXIT: |
|
|
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1442 | { |
1489 | { |
1443 | /* need to set this up, since if we do transfer the object, |
1490 | /* Basically, don't show exits leading to random maps the |
1444 | * ab->above would be bogus |
1491 | * players output. |
1445 | */ |
1492 | */ |
1446 | ab_next = ab->above; |
1493 | if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit) |
|
|
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
1447 | |
1495 | |
1448 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1496 | trap->play_sound (trap->sound); |
1449 | { |
1497 | victim->enter_exit (trap); |
1450 | if (!sound_was_played) |
|
|
1451 | { |
|
|
1452 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1453 | sound_was_played = 1; |
|
|
1454 | } |
|
|
1455 | |
|
|
1456 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1457 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1458 | } |
|
|
1459 | } |
1498 | } |
1460 | goto leave; |
1499 | break; |
1461 | } |
|
|
1462 | |
1500 | |
1463 | case CONVERTER: |
|
|
1464 | if (convert_item (victim, trap) < 0) |
|
|
1465 | { |
|
|
1466 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1467 | get_archetype ("burnout")->insert_at (trap, trap); |
|
|
1468 | } |
|
|
1469 | |
|
|
1470 | goto leave; |
|
|
1471 | |
|
|
1472 | case TRIGGER_BUTTON: |
|
|
1473 | case TRIGGER_PEDESTAL: |
|
|
1474 | case TRIGGER_ALTAR: |
|
|
1475 | check_trigger (trap, victim); |
|
|
1476 | goto leave; |
|
|
1477 | |
|
|
1478 | case DEEP_SWAMP: |
|
|
1479 | walk_on_deep_swamp (trap, victim); |
|
|
1480 | goto leave; |
|
|
1481 | |
|
|
1482 | case CHECK_INV: |
|
|
1483 | check_inv (victim, trap); |
|
|
1484 | goto leave; |
|
|
1485 | |
|
|
1486 | case HOLE: |
|
|
1487 | /* Hole not open? */ |
|
|
1488 | if (trap->stats.wc > 0) |
|
|
1489 | goto leave; |
|
|
1490 | |
|
|
1491 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1492 | * Processing will happen if the head runs into the pit |
|
|
1493 | */ |
|
|
1494 | if (victim->head) |
|
|
1495 | goto leave; |
|
|
1496 | |
|
|
1497 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1498 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1499 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1500 | goto leave; |
|
|
1501 | |
|
|
1502 | case EXIT: |
|
|
1503 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1504 | { |
|
|
1505 | /* Basically, don't show exits leading to random maps the |
|
|
1506 | * players output. |
|
|
1507 | */ |
|
|
1508 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
|
|
1509 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1510 | |
|
|
1511 | trap->play_sound (trap->sound); |
|
|
1512 | victim->enter_exit (trap); |
|
|
1513 | } |
|
|
1514 | goto leave; |
|
|
1515 | |
|
|
1516 | case ENCOUNTER: |
1501 | case ENCOUNTER: |
1517 | /* may be some leftovers on this */ |
1502 | /* may be some leftovers on this */ |
1518 | goto leave; |
1503 | break; |
1519 | |
1504 | |
1520 | case SHOP_MAT: |
1505 | case SHOP_MAT: |
1521 | apply_shop_mat (trap, victim); |
1506 | apply_shop_mat (trap, victim); |
1522 | goto leave; |
1507 | break; |
1523 | |
1508 | |
1524 | /* Drop a certain amount of gold, and have one item identified */ |
1509 | /* Drop a certain amount of gold, and have one item identified */ |
1525 | case IDENTIFY_ALTAR: |
1510 | case IDENTIFY_ALTAR: |
1526 | apply_id_altar (victim, trap, originator); |
1511 | apply_id_altar (victim, trap, originator); |
1527 | goto leave; |
1512 | break; |
1528 | |
1513 | |
1529 | case SIGN: |
1514 | case SIGN: |
1530 | if (victim->type != PLAYER && trap->stats.food > 0) |
1515 | if (victim->type != PLAYER && trap->stats.food > 0) |
1531 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1516 | break; /* monsters musn't apply magic_mouths with counters */ |
1532 | |
1517 | |
1533 | apply_sign (victim, trap, 1); |
1518 | apply_sign (victim, trap, 1); |
1534 | goto leave; |
1519 | break; |
1535 | |
1520 | |
1536 | case CONTAINER: |
1521 | case CONTAINER: |
1537 | apply_container (victim, trap); |
1522 | apply_container (victim, trap); |
1538 | goto leave; |
1523 | break; |
1539 | |
1524 | |
1540 | case RUNE: |
1525 | case RUNE: |
1541 | case TRAP: |
1526 | case TRAP: |
1542 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1543 | spring_trap (trap, victim); |
1528 | spring_trap (trap, victim); |
1544 | goto leave; |
1529 | break; |
1545 | |
1530 | |
1546 | default: |
1531 | default: |
1547 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1532 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1548 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1533 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1549 | goto leave; |
1534 | break; |
1550 | } |
1535 | } |
1551 | |
1536 | |
1552 | leave: |
|
|
1553 | recursion_depth--; |
1537 | recursion_depth--; |
1554 | } |
1538 | } |
1555 | |
1539 | |
1556 | /** |
1540 | /** |
1557 | * Handles reading a regular (ie not containing a spell) book. |
1541 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1568 | return; |
1552 | return; |
1569 | } |
1553 | } |
1570 | |
1554 | |
1571 | if (!tmp->msg) |
1555 | if (!tmp->msg) |
1572 | { |
1556 | { |
1573 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1557 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1574 | return; |
1558 | return; |
1575 | } |
1559 | } |
1576 | |
1560 | |
1577 | /* need a literacy skill to read stuff! */ |
1561 | /* need a literacy skill to read stuff! */ |
1578 | skill_ob = find_skill_by_name (op, tmp->skill); |
1562 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1592 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1576 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1593 | : "This book is totally beyond your comprehension."); |
1577 | : "This book is totally beyond your comprehension."); |
1594 | return; |
1578 | return; |
1595 | } |
1579 | } |
1596 | |
1580 | |
|
|
1581 | // we currently don't use the message types for anything. |
1597 | readable_message_type *msgType = get_readable_message_type (tmp); |
1582 | // readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1583 | |
|
|
1584 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1598 | |
1585 | |
1599 | if (player *pl = op->contr) |
1586 | if (player *pl = op->contr) |
1600 | if (client *ns = pl->ns) |
1587 | if (client *ns = pl->ns) |
1601 | if (ns->can_msg) |
|
|
1602 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1588 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1603 | else |
|
|
1604 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1605 | msgType->message_type, msgType->message_subtype, |
|
|
1606 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1607 | long_desc (tmp, op), &tmp->msg); |
|
|
1608 | |
1589 | |
1609 | /* gain xp from reading */ |
1590 | /* gain xp from reading */ |
1610 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1591 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1611 | { /* only if not read before */ |
1592 | { /* only if not read before */ |
1612 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1593 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1620 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1601 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1621 | } |
1602 | } |
1622 | |
1603 | |
1623 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1604 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1624 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1605 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
|
|
1606 | } |
|
|
1607 | } |
|
|
1608 | |
|
|
1609 | /** |
|
|
1610 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1611 | * scroll_failure()- hacked directly from spell_failure |
|
|
1612 | */ |
|
|
1613 | static void |
|
|
1614 | scroll_failure (object *op, int failure, int power) |
|
|
1615 | { |
|
|
1616 | if (abs (failure / 4) > power) |
|
|
1617 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1618 | |
|
|
1619 | if (failure <= -1 && failure > -15) |
|
|
1620 | { /* wonder */ |
|
|
1621 | object *tmp; |
|
|
1622 | |
|
|
1623 | op->failmsg ("Your spell warps!"); |
|
|
1624 | tmp = get_archetype (SPELL_WONDER); |
|
|
1625 | cast_wonder (op, op, 0, tmp); |
|
|
1626 | tmp->destroy (); |
|
|
1627 | } |
|
|
1628 | else if (failure <= -15 && failure > -35) |
|
|
1629 | { /* drain mana */ |
|
|
1630 | op->failmsg ("Your mana is drained!"); |
|
|
1631 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1632 | if (op->stats.sp < 0) |
|
|
1633 | op->stats.sp = 0; |
|
|
1634 | } |
|
|
1635 | else if (settings.spell_failure_effects == TRUE) |
|
|
1636 | { |
|
|
1637 | if (failure <= -35 && failure > -60) |
|
|
1638 | { /* confusion */ |
|
|
1639 | op->failmsg ("The magic recoils on you!"); |
|
|
1640 | confuse_player (op, op, power); |
|
|
1641 | } |
|
|
1642 | else if (failure <= -60 && failure > -70) |
|
|
1643 | { /* paralysis */ |
|
|
1644 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1645 | paralyze_player (op, op, power); |
|
|
1646 | } |
|
|
1647 | else if (failure <= -70 && failure > -80) |
|
|
1648 | { /* blind */ |
|
|
1649 | op->failmsg ("The magic recoils on you!"); |
|
|
1650 | blind_player (op, op, power); |
|
|
1651 | } |
|
|
1652 | else if (failure <= -80) |
|
|
1653 | { /* blast the immediate area */ |
|
|
1654 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1655 | cast_magic_storm (op, tmp, power); |
|
|
1656 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1657 | tmp->destroy (); |
|
|
1658 | } |
1625 | } |
1659 | } |
1626 | } |
1660 | } |
1627 | |
1661 | |
1628 | /** |
1662 | /** |
1629 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1663 | * Handles the applying of a skill scroll, calling learn_skill straight. |
… | |
… | |
1735 | * instead of having their spell stored in stats.sp. These are |
1769 | * instead of having their spell stored in stats.sp. These are |
1736 | * legacy spellbooks |
1770 | * legacy spellbooks |
1737 | */ |
1771 | */ |
1738 | if (tmp->slaying) |
1772 | if (tmp->slaying) |
1739 | { |
1773 | { |
1740 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1774 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1775 | |
1741 | if (!spell) |
1776 | if (!spell) |
1742 | { |
1777 | { |
1743 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1778 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1744 | return; |
1779 | return; |
1745 | } |
1780 | } |
… | |
… | |
1766 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1801 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1767 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1802 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1768 | return; |
1803 | return; |
1769 | } |
1804 | } |
1770 | |
1805 | |
1771 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1806 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1807 | if (skop->level < learn_level) |
1772 | { |
1808 | { |
1773 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1809 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1810 | &tmp->skill, learn_level)); |
1774 | return; |
1811 | return; |
1775 | } |
1812 | } |
1776 | |
1813 | |
1777 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1814 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1778 | |
1815 | |
… | |
… | |
1820 | * literacy rate very useful! -b.t. |
1857 | * literacy rate very useful! -b.t. |
1821 | */ |
1858 | */ |
1822 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1859 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1823 | { |
1860 | { |
1824 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1861 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1825 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1862 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1826 | } |
1863 | } |
1827 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1864 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1828 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1865 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1829 | { |
1866 | { |
1830 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1867 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1935 | if (op->destroyed () || tmp->destroyed ()) |
1972 | if (op->destroyed () || tmp->destroyed ()) |
1936 | break; |
1973 | break; |
1937 | } |
1974 | } |
1938 | |
1975 | |
1939 | if (!tmp->destroyed () && !tmp->inv) |
1976 | if (!tmp->destroyed () && !tmp->inv) |
1940 | tmp->decrease (); |
1977 | tmp->decrease (true); |
1941 | } |
|
|
1942 | |
|
|
1943 | /** |
|
|
1944 | * op eats food. |
|
|
1945 | * If player, takes care of messages and dragon special food. |
|
|
1946 | */ |
|
|
1947 | static void |
|
|
1948 | apply_food (object *op, object *tmp) |
|
|
1949 | { |
|
|
1950 | int capacity_remaining; |
|
|
1951 | |
|
|
1952 | if (op->type != PLAYER) |
|
|
1953 | op->stats.hp = op->stats.maxhp; |
|
|
1954 | else |
|
|
1955 | { |
|
|
1956 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1957 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1958 | ; |
|
|
1959 | else |
|
|
1960 | { |
|
|
1961 | /* usual case - no dragon meal: */ |
|
|
1962 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1963 | { |
|
|
1964 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1965 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1966 | else |
|
|
1967 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1968 | } |
|
|
1969 | |
|
|
1970 | tmp->play_sound ( |
|
|
1971 | tmp->sound |
|
|
1972 | ? tmp->sound |
|
|
1973 | : tmp->type == DRINK |
|
|
1974 | ? sound_find ("eat_drink") |
|
|
1975 | : sound_find ("eat_food") |
|
|
1976 | ); |
|
|
1977 | |
|
|
1978 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1979 | { |
|
|
1980 | const char *buf; |
|
|
1981 | |
|
|
1982 | if (!is_dragon_pl (op)) |
|
|
1983 | { |
|
|
1984 | /* eating message for normal players */ |
|
|
1985 | if (tmp->type == DRINK) |
|
|
1986 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
1987 | else |
|
|
1988 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1989 | } |
|
|
1990 | else |
|
|
1991 | /* eating message for dragon players */ |
|
|
1992 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
1993 | |
|
|
1994 | op->statusmsg (buf); |
|
|
1995 | |
|
|
1996 | capacity_remaining = 999 - op->stats.food; |
|
|
1997 | op->stats.food += tmp->stats.food; |
|
|
1998 | if (capacity_remaining < tmp->stats.food) |
|
|
1999 | op->stats.hp += capacity_remaining / 50; |
|
|
2000 | else |
|
|
2001 | op->stats.hp += tmp->stats.food / 50; |
|
|
2002 | |
|
|
2003 | if (op->stats.hp > op->stats.maxhp) |
|
|
2004 | op->stats.hp = op->stats.maxhp; |
|
|
2005 | if (op->stats.food > 999) |
|
|
2006 | op->stats.food = 999; |
|
|
2007 | } |
|
|
2008 | |
|
|
2009 | /* special food hack -b.t. */ |
|
|
2010 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2011 | eat_special_food (op, tmp); |
|
|
2012 | } |
|
|
2013 | } |
|
|
2014 | |
|
|
2015 | handle_apply_yield (tmp); |
|
|
2016 | tmp->decrease (); |
|
|
2017 | } |
1978 | } |
2018 | |
1979 | |
2019 | /** |
1980 | /** |
2020 | * A dragon is eating some flesh. If the flesh contains resistances, |
1981 | * A dragon is eating some flesh. If the flesh contains resistances, |
2021 | * there is a chance for the dragon's skin to get improved. |
1982 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2024 | * object *op the object (dragon player) eating the flesh |
1985 | * object *op the object (dragon player) eating the flesh |
2025 | * object *meal the flesh item, getting chewed in dragon's mouth |
1986 | * object *meal the flesh item, getting chewed in dragon's mouth |
2026 | * return: |
1987 | * return: |
2027 | * int 1 if eating successful, 0 if it doesn't work |
1988 | * int 1 if eating successful, 0 if it doesn't work |
2028 | */ |
1989 | */ |
2029 | int |
1990 | static int |
2030 | dragon_eat_flesh (object *op, object *meal) |
1991 | dragon_eat_flesh (object *op, object *meal) |
2031 | { |
1992 | { |
2032 | object *skin = NULL; /* pointer to dragon skin force */ |
1993 | object *skin = NULL; /* pointer to dragon skin force */ |
2033 | object *abil = NULL; /* pointer to dragon ability force */ |
1994 | object *abil = NULL; /* pointer to dragon ability force */ |
2034 | object *tmp = NULL; /* tmp. object */ |
1995 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2040 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2001 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2041 | int winners = 0; /* number of winners */ |
2002 | int winners = 0; /* number of winners */ |
2042 | int i; /* index */ |
2003 | int i; /* index */ |
2043 | |
2004 | |
2044 | /* let's make sure and doublecheck the parameters */ |
2005 | /* let's make sure and doublecheck the parameters */ |
2045 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2006 | if (meal->type != FLESH || !op->is_dragon ()) |
2046 | return 0; |
2007 | return 0; |
2047 | |
2008 | |
2048 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2009 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2049 | from the player's inventory */ |
2010 | from the player's inventory */ |
2050 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2011 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2066 | op->stats.hp += meal->stats.food / 50; |
2027 | op->stats.hp += meal->stats.food / 50; |
2067 | |
2028 | |
2068 | if (op->stats.hp > op->stats.maxhp) |
2029 | if (op->stats.hp > op->stats.maxhp) |
2069 | op->stats.hp = op->stats.maxhp; |
2030 | op->stats.hp = op->stats.maxhp; |
2070 | |
2031 | |
2071 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2032 | op->stats.food = min (999, op->stats.food + meal->stats.food); |
2072 | |
2033 | |
2073 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2034 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2074 | |
2035 | |
2075 | /* on to the interesting part: chances for adding resistance */ |
2036 | /* on to the interesting part: chances for adding resistance */ |
2076 | for (i = 0; i < NROFATTACKS; i++) |
2037 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2086 | |
2047 | |
2087 | /* monster bonus increases with level, because high-level |
2048 | /* monster bonus increases with level, because high-level |
2088 | flesh is too rare */ |
2049 | flesh is too rare */ |
2089 | mbonus = op->level * 20. / ((double) settings.max_level); |
2050 | mbonus = op->level * 20. / ((double) settings.max_level); |
2090 | |
2051 | |
2091 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2052 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2092 | ((double) settings.max_level)) - skin->resist[i]; |
2053 | ((double)settings.max_level)) - skin->resist[i]; |
2093 | |
2054 | |
2094 | if (chance >= 0.) |
2055 | if (chance >= 0.) |
2095 | chance += 1.; |
2056 | chance += 1.; |
2096 | else |
2057 | else |
2097 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2058 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2098 | |
2059 | |
2099 | /* chance is proportional to amount of resistance (max. 50) */ |
2060 | /* chance is proportional to amount of resistance (max. 50) */ |
2100 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2061 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2101 | |
2062 | |
2102 | /* doubled chance for resistance of ability-focus */ |
2063 | /* doubled chance for resistance of ability-focus */ |
2103 | if (i == abil->stats.exp) |
2064 | if (i == abil->stats.exp) |
2104 | chance = MIN (100., chance * 2.); |
2065 | chance = min (100., chance * 2.); |
2105 | |
2066 | |
2106 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2067 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2107 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2068 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2108 | { |
2069 | { |
2109 | atnr_winner[winners] = i; |
2070 | atnr_winner[winners] = i; |
2110 | winners++; |
2071 | winners++; |
2111 | } |
2072 | } |
2112 | |
2073 | |
… | |
… | |
2140 | op->statusmsg (buf); |
2101 | op->statusmsg (buf); |
2141 | |
2102 | |
2142 | /* now choose a winner if we have any */ |
2103 | /* now choose a winner if we have any */ |
2143 | i = -1; |
2104 | i = -1; |
2144 | if (winners > 0) |
2105 | if (winners > 0) |
2145 | i = atnr_winner[RANDOM () % winners]; |
2106 | i = atnr_winner [rndm (winners)]; |
2146 | |
2107 | |
2147 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2108 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2148 | { |
2109 | { |
2149 | /* resistance increased! */ |
2110 | /* resistance increased! */ |
2150 | skin->resist[i]++; |
2111 | skin->resist[i]++; |
… | |
… | |
2175 | |
2136 | |
2176 | return 1; |
2137 | return 1; |
2177 | } |
2138 | } |
2178 | |
2139 | |
2179 | /** |
2140 | /** |
|
|
2141 | * op eats food. |
|
|
2142 | * If player, takes care of messages and dragon special food. |
|
|
2143 | */ |
|
|
2144 | static void |
|
|
2145 | apply_food (object *op, object *tmp) |
|
|
2146 | { |
|
|
2147 | int capacity_remaining; |
|
|
2148 | |
|
|
2149 | if (op->type != PLAYER) |
|
|
2150 | op->stats.hp = op->stats.maxhp; |
|
|
2151 | else |
|
|
2152 | { |
|
|
2153 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2154 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2155 | ; |
|
|
2156 | else |
|
|
2157 | { |
|
|
2158 | /* usual case - no dragon meal: */ |
|
|
2159 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2160 | { |
|
|
2161 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2162 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2163 | else |
|
|
2164 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2165 | } |
|
|
2166 | |
|
|
2167 | tmp->play_sound ( |
|
|
2168 | tmp->sound |
|
|
2169 | ? tmp->sound |
|
|
2170 | : tmp->type == DRINK |
|
|
2171 | ? sound_find ("eat_drink") |
|
|
2172 | : sound_find ("eat_food") |
|
|
2173 | ); |
|
|
2174 | |
|
|
2175 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2176 | { |
|
|
2177 | const char *buf; |
|
|
2178 | |
|
|
2179 | if (!op->is_dragon ()) |
|
|
2180 | { |
|
|
2181 | /* eating message for normal players */ |
|
|
2182 | if (tmp->type == DRINK) |
|
|
2183 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2184 | else |
|
|
2185 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2186 | } |
|
|
2187 | else |
|
|
2188 | /* eating message for dragon players */ |
|
|
2189 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2190 | |
|
|
2191 | op->statusmsg (buf); |
|
|
2192 | |
|
|
2193 | capacity_remaining = 999 - op->stats.food; |
|
|
2194 | op->stats.food += tmp->stats.food; |
|
|
2195 | if (capacity_remaining < tmp->stats.food) |
|
|
2196 | op->stats.hp += capacity_remaining / 50; |
|
|
2197 | else |
|
|
2198 | op->stats.hp += tmp->stats.food / 50; |
|
|
2199 | |
|
|
2200 | if (op->stats.hp > op->stats.maxhp) |
|
|
2201 | op->stats.hp = op->stats.maxhp; |
|
|
2202 | if (op->stats.food > 999) |
|
|
2203 | op->stats.food = 999; |
|
|
2204 | } |
|
|
2205 | |
|
|
2206 | /* special food hack -b.t. */ |
|
|
2207 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2208 | eat_special_food (op, tmp); |
|
|
2209 | } |
|
|
2210 | } |
|
|
2211 | |
|
|
2212 | handle_apply_yield (tmp); |
|
|
2213 | tmp->decrease (); |
|
|
2214 | } |
|
|
2215 | |
|
|
2216 | /** |
2180 | * Handles applying an improve armor scroll. |
2217 | * Handles applying an improve armor scroll. |
2181 | * Does some sanity checks, then calls improve_armour. |
2218 | * Does some sanity checks, then calls improve_armour. |
2182 | */ |
2219 | */ |
2183 | static void |
2220 | static void |
2184 | apply_armour_improver (object *op, object *tmp) |
2221 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2212 | } |
2249 | } |
2213 | |
2250 | |
2214 | void |
2251 | void |
2215 | apply_poison (object *op, object *tmp) |
2252 | apply_poison (object *op, object *tmp) |
2216 | { |
2253 | { |
|
|
2254 | // need to do it now when it is still on the map |
|
|
2255 | handle_apply_yield (tmp); |
|
|
2256 | |
2217 | object *poison = tmp->split (1); |
2257 | object *poison = tmp->split (1); |
2218 | |
2258 | |
2219 | if (op->type == PLAYER) |
2259 | if (op->type == PLAYER) |
2220 | { |
2260 | { |
2221 | op->contr->play_sound (sound_find ("drink_poison")); |
2261 | op->contr->play_sound (sound_find ("drink_poison")); |
… | |
… | |
2228 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2268 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2229 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2269 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2230 | } |
2270 | } |
2231 | |
2271 | |
2232 | op->stats.food -= op->stats.food / 4; |
2272 | op->stats.food -= op->stats.food / 4; |
2233 | handle_apply_yield (poison); |
|
|
2234 | poison->destroy (); |
2273 | poison->destroy (); |
2235 | } |
2274 | } |
2236 | |
2275 | |
2237 | /** |
2276 | /** |
2238 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2277 | * This function will try to apply a lighter and in case no lighter |
2239 | * A valid 2 way exit means: |
2278 | * is specified it will try to find a lighter in the players inventory, |
2240 | * -You can come back (there is another exit at the other side) |
2279 | * and inform him about this requirement. |
2241 | * -You are |
|
|
2242 | * ° the owner of the exit |
|
|
2243 | * ° or in the same party as the owner |
|
|
2244 | * |
2280 | * |
2245 | * Note: a owner in a 2 way exit is saved as the owner's name |
2281 | * who - the player |
2246 | * in the field exit->name cause the field exit->owner doesn't |
2282 | * op - the item we want to light |
2247 | * survive in the swapping (in fact the whole exit doesn't survive). |
2283 | * lighter - the lighter or 0 if a lighter has yet to be found |
2248 | */ |
2284 | */ |
2249 | int |
2285 | static object * |
2250 | is_legal_2ways_exit (object *op, object *exit) |
2286 | auto_apply_lighter (object *who, object *op, object *lighter) |
2251 | { |
2287 | { |
2252 | if (exit->stats.exp != 1) |
2288 | if (lighter == 0) |
2253 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2254 | |
|
|
2255 | #if 0 //TODO |
|
|
2256 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2257 | return 0; /* This is a reset town portal */ |
|
|
2258 | #endif |
|
|
2259 | |
|
|
2260 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2261 | |
|
|
2262 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2263 | |
|
|
2264 | if (exitmap) |
|
|
2265 | { |
2289 | { |
2266 | exitmap->load_sync (); |
2290 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2267 | |
|
|
2268 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2269 | |
|
|
2270 | if (!tmp) |
|
|
2271 | return 0; |
|
|
2272 | |
|
|
2273 | for (; tmp; tmp = tmp->above) |
|
|
2274 | { |
2291 | { |
2275 | if (tmp->type != EXIT) |
2292 | if (tmp->type == LIGHTER) |
2276 | continue; /*Not an exit */ |
|
|
2277 | |
|
|
2278 | if (!EXIT_PATH (tmp)) |
|
|
2279 | continue; /*Not a valid exit */ |
|
|
2280 | |
|
|
2281 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2282 | continue; /*Not in the same place */ |
|
|
2283 | |
|
|
2284 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2285 | continue; /*Not in the same map */ |
|
|
2286 | |
|
|
2287 | /* From here we have found the exit is valid. However we do |
|
|
2288 | * here the check of the exit owner. It is important for the |
|
|
2289 | * town portals to prevent strangers from visiting your appartments |
|
|
2290 | */ |
|
|
2291 | if (!exit->race) |
|
|
2292 | return 1; /*No owner, free for all! */ |
|
|
2293 | |
|
|
2294 | object *exit_owner = 0; |
|
|
2295 | |
|
|
2296 | for_all_players (pp) |
|
|
2297 | { |
2293 | { |
2298 | if (!pp->ob) |
2294 | lighter = tmp; |
2299 | continue; |
|
|
2300 | |
|
|
2301 | if (pp->ob->name != exit->race) |
|
|
2302 | continue; |
|
|
2303 | |
|
|
2304 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2305 | break; |
2295 | break; |
2306 | } |
2296 | } |
|
|
2297 | } |
2307 | |
2298 | |
2308 | if (!exit_owner) |
2299 | if (!lighter) |
2309 | return 0; /* No more owner */ |
2300 | { |
2310 | |
2301 | who->failmsg (format ( |
2311 | if (exit_owner->contr == op->contr) |
2302 | "You can't light up the %s with your bare hands! " |
2312 | return 1; /*It is your exit */ |
2303 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
2313 | |
2304 | &op->name)); |
2314 | if (exit_owner && /*There is a owner */ |
|
|
2315 | (op->contr) && /*A player tries to pass */ |
|
|
2316 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2317 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2318 | return 0; |
2305 | return 0; |
|
|
2306 | } |
|
|
2307 | } |
2319 | |
2308 | |
|
|
2309 | // last_eat == 0 means the lighter is not being used up! |
|
|
2310 | if (lighter->last_eat && lighter->stats.food) |
|
|
2311 | { |
|
|
2312 | /* lighter gets used up */ |
|
|
2313 | lighter = lighter->split (); |
|
|
2314 | lighter->stats.food--; |
|
|
2315 | who->insert (lighter); |
|
|
2316 | } |
|
|
2317 | else if (lighter->last_eat) |
|
|
2318 | { |
|
|
2319 | /* no charges left in lighter */ |
|
|
2320 | who->failmsg (format ( |
|
|
2321 | "You attempt to light the %s with a used up %s.", |
|
|
2322 | &op->name, &lighter->name)); |
|
|
2323 | return 0; |
|
|
2324 | } |
|
|
2325 | |
|
|
2326 | return lighter; |
|
|
2327 | } |
|
|
2328 | |
|
|
2329 | /** |
|
|
2330 | * Designed primarily to light torches/lanterns/etc. |
|
|
2331 | * Also burns up burnable material too. First object in the inventory is |
|
|
2332 | * the selected object to "burn". -b.t. |
|
|
2333 | */ |
|
|
2334 | static void |
|
|
2335 | apply_lighter (object *who, object *lighter) |
|
|
2336 | { |
|
|
2337 | object *item; |
|
|
2338 | int is_player_env = 0; |
|
|
2339 | |
|
|
2340 | item = find_marked_object (who); |
|
|
2341 | if (item) |
|
|
2342 | { |
|
|
2343 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2344 | return; |
|
|
2345 | |
|
|
2346 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2347 | * I can't see many times when you would want to light multiple |
|
|
2348 | * objects at once. |
|
|
2349 | */ |
|
|
2350 | |
|
|
2351 | save_throw_object (item, AT_FIRE, who); |
|
|
2352 | |
|
|
2353 | if (item->destroyed () |
|
|
2354 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2355 | && item->glow_radius > 0)) |
|
|
2356 | who->statusmsg (format ( |
|
|
2357 | "You light the %s with the %s.", |
|
|
2358 | &item->name, &lighter->name)); |
|
|
2359 | else |
|
|
2360 | who->failmsg (format ( |
|
|
2361 | "You attempt to light the %s with the %s and fail.", |
|
|
2362 | &item->name, &lighter->name)); |
|
|
2363 | } |
|
|
2364 | else |
|
|
2365 | who->failmsg ("You need to mark a lightable object."); |
|
|
2366 | } |
|
|
2367 | |
|
|
2368 | /** |
|
|
2369 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2370 | */ |
|
|
2371 | static void |
|
|
2372 | player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2373 | { |
|
|
2374 | if (op->level) |
|
|
2375 | { |
|
|
2376 | who->failmsg (format ( |
|
|
2377 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2378 | &op->name)); |
|
|
2379 | create_exploding_ball_at (who, op->level); |
|
|
2380 | } |
|
|
2381 | else |
|
|
2382 | { |
|
|
2383 | who->failmsg (format ( |
|
|
2384 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2385 | &op->name)); |
|
|
2386 | } |
|
|
2387 | |
|
|
2388 | op->destroy (); |
|
|
2389 | } |
|
|
2390 | |
|
|
2391 | /** |
|
|
2392 | * Apply for players and lamps |
|
|
2393 | * |
|
|
2394 | * who - the player |
|
|
2395 | * op - the lamp |
|
|
2396 | */ |
|
|
2397 | static void |
|
|
2398 | player_apply_lamp (object *who, object *op) |
|
|
2399 | { |
|
|
2400 | bool switch_on = op->glow_radius ? false : true; |
|
|
2401 | |
|
|
2402 | if (switch_on) |
|
|
2403 | { |
|
|
2404 | object *lighter = 0; |
|
|
2405 | |
|
|
2406 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2407 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2408 | return; |
|
|
2409 | |
|
|
2410 | if (op->stats.food < 1) |
|
|
2411 | { |
|
|
2412 | if (op->type == LAMP) |
|
|
2413 | who->failmsg (format ( |
|
|
2414 | "The %s is out of fuel! " |
|
|
2415 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2416 | &op->name)); |
|
|
2417 | else |
|
|
2418 | who->failmsg (format ( |
|
|
2419 | "The %s is burnt out! " |
|
|
2420 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2421 | &op->name)); |
2320 | return 1; |
2422 | return; |
|
|
2423 | } |
|
|
2424 | |
|
|
2425 | if (op->flag [FLAG_CURSED]) |
2321 | } |
2426 | { |
|
|
2427 | player_apply_lamp_cursed_effect (who, op); |
|
|
2428 | return; |
|
|
2429 | } |
|
|
2430 | |
|
|
2431 | if (lighter) |
|
|
2432 | who->statusmsg (format ( |
|
|
2433 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2434 | else |
|
|
2435 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2436 | } |
|
|
2437 | else |
2322 | } |
2438 | { |
|
|
2439 | if (op->flag [FLAG_CURSED]) |
|
|
2440 | { |
|
|
2441 | player_apply_lamp_cursed_effect (who, op); |
|
|
2442 | return; |
|
|
2443 | } |
2323 | |
2444 | |
|
|
2445 | if (op->type == TORCH) |
|
|
2446 | { |
|
|
2447 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2448 | { |
|
|
2449 | who->statusmsg (format ( |
|
|
2450 | "You put out the %s. " |
|
|
2451 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2452 | &op->name, &op->name)); |
|
|
2453 | } |
|
|
2454 | else |
|
|
2455 | who->statusmsg (format ( |
|
|
2456 | "You put out the %s." |
|
|
2457 | "H<Torches wear out if you put them out.>", |
|
|
2458 | &op->name)); |
|
|
2459 | } |
|
|
2460 | else |
|
|
2461 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2462 | } |
|
|
2463 | |
|
|
2464 | apply_lamp (op, switch_on); |
|
|
2465 | } |
|
|
2466 | |
|
|
2467 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2468 | { |
|
|
2469 | op->animation_id = a->animation_id; |
|
|
2470 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2471 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2472 | op->anim_speed = a->anim_speed; |
|
|
2473 | op->last_anim = 0; |
|
|
2474 | op->state = 0; |
|
|
2475 | op->face = a->face; |
|
|
2476 | |
|
|
2477 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2478 | { |
|
|
2479 | SET_ANIMATION(op, 0); |
|
|
2480 | animate_object (op, op->direction); |
|
|
2481 | } |
|
|
2482 | else |
|
|
2483 | update_object (op, UP_OBJ_FACE); |
|
|
2484 | } |
|
|
2485 | |
|
|
2486 | /** |
|
|
2487 | * Apply for LAMPs and TORCHes. |
|
|
2488 | * |
|
|
2489 | * op - the lamp |
|
|
2490 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2491 | */ |
|
|
2492 | void apply_lamp (object *op, bool switch_on) |
|
|
2493 | { |
|
|
2494 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2495 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2496 | |
|
|
2497 | // torches wear out if you put them out |
|
|
2498 | if (op->type == TORCH && !switch_on) |
|
|
2499 | { |
|
|
2500 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2501 | { |
|
|
2502 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2503 | if (op->stats.food < 0) |
|
|
2504 | op->stats.food = 0; |
|
|
2505 | } |
|
|
2506 | else |
|
|
2507 | op->stats.food = 0; |
|
|
2508 | } |
|
|
2509 | |
|
|
2510 | // lamps and torched get worthless when used up |
|
|
2511 | if (op->stats.food <= 0) |
|
|
2512 | op->value = 0; |
|
|
2513 | |
|
|
2514 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2515 | // still animated ;-/ |
|
|
2516 | if (op->other_arch) |
|
|
2517 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2518 | |
|
|
2519 | if (object *pl = op->visible_to ()) |
|
|
2520 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2521 | } |
|
|
2522 | |
|
|
2523 | /** |
|
|
2524 | * This handles items of type 'transformer'. |
|
|
2525 | * Basically those items, used with a marked item, transform both items into something |
|
|
2526 | * else. |
|
|
2527 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2528 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2529 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2530 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2531 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2532 | */ |
|
|
2533 | static void |
|
|
2534 | apply_item_transformer (object *pl, object *transformer) |
|
|
2535 | { |
|
|
2536 | object *marked; |
|
|
2537 | object *new_item; |
|
|
2538 | const char *find; |
|
|
2539 | char *separator; |
|
|
2540 | int yield; |
|
|
2541 | char got[MAX_BUF]; |
|
|
2542 | int len; |
|
|
2543 | |
|
|
2544 | if (!pl || !transformer) |
2324 | return 0; |
2545 | return; |
|
|
2546 | |
|
|
2547 | marked = find_marked_object (pl); |
|
|
2548 | |
|
|
2549 | if (!marked) |
|
|
2550 | { |
|
|
2551 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2552 | return; |
|
|
2553 | } |
|
|
2554 | |
|
|
2555 | if (!marked->slaying) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | /* check whether they are compatible or not */ |
|
|
2562 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2563 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2564 | { |
|
|
2565 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2566 | return; |
|
|
2567 | } |
|
|
2568 | |
|
|
2569 | find += strlen (transformer->arch->archname) + 1; |
|
|
2570 | /* Item can be used, now find how many and what it yields */ |
|
|
2571 | if (isdigit (*(find))) |
|
|
2572 | { |
|
|
2573 | yield = atoi (find); |
|
|
2574 | if (yield < 1) |
|
|
2575 | { |
|
|
2576 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2577 | yield = 1; |
|
|
2578 | } |
|
|
2579 | } |
|
|
2580 | else |
|
|
2581 | yield = 1; |
|
|
2582 | |
|
|
2583 | while (isdigit (*find)) |
|
|
2584 | find++; |
|
|
2585 | |
|
|
2586 | while (*find == ' ') |
|
|
2587 | find++; |
|
|
2588 | |
|
|
2589 | memset (got, 0, MAX_BUF); |
|
|
2590 | |
|
|
2591 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2592 | len = separator - find; |
|
|
2593 | else |
|
|
2594 | len = strlen (find); |
|
|
2595 | |
|
|
2596 | min_it (len, MAX_BUF - 1); |
|
|
2597 | |
|
|
2598 | strcpy (got, find); |
|
|
2599 | got[len] = '\0'; |
|
|
2600 | |
|
|
2601 | /* Now create new item, remove used ones when required. */ |
|
|
2602 | new_item = get_archetype (got); |
|
|
2603 | if (!new_item) |
|
|
2604 | { |
|
|
2605 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2606 | return; |
|
|
2607 | } |
|
|
2608 | |
|
|
2609 | new_item->nrof = yield; |
|
|
2610 | |
|
|
2611 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2612 | |
|
|
2613 | pl->insert (new_item); |
|
|
2614 | /* Eat up one item */ |
|
|
2615 | marked->decrease (); |
|
|
2616 | |
|
|
2617 | /* Eat one transformer if needed */ |
|
|
2618 | if (transformer->stats.food) |
|
|
2619 | if (--transformer->stats.food == 0) |
|
|
2620 | transformer->decrease (); |
2325 | } |
2621 | } |
2326 | |
2622 | |
2327 | /** |
2623 | /** |
2328 | * Main apply handler. |
2624 | * Main apply handler. |
2329 | * |
2625 | * |
… | |
… | |
2332 | * Return value: |
2628 | * Return value: |
2333 | * 0: player or monster can't apply objects of that type |
2629 | * 0: player or monster can't apply objects of that type |
2334 | * 1: has been applied, or there was an error applying the object |
2630 | * 1: has been applied, or there was an error applying the object |
2335 | * 2: objects of that type can't be applied if not in inventory |
2631 | * 2: objects of that type can't be applied if not in inventory |
2336 | * |
2632 | * |
2337 | * op is the object that is causing object to be applied, tmp is the object |
2633 | * who is the object that is causing object to be applied, op is the object |
2338 | * being applied. |
2634 | * being applied. |
2339 | * |
2635 | * |
2340 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2636 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2341 | * them in this function - they are passed to apply_special |
2637 | * them in this function - they are passed to apply_special |
2342 | */ |
2638 | */ |
2343 | int |
2639 | int |
2344 | manual_apply (object *op, object *tmp, int aflag) |
2640 | manual_apply (object *who, object *op, int aflag) |
2345 | { |
2641 | { |
2346 | if (tmp->head) |
2642 | op = op->head_ (); |
2347 | tmp = tmp->head; |
|
|
2348 | |
2643 | |
2349 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2644 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2350 | { |
2645 | { |
2351 | if (op->type == PLAYER) |
2646 | if (who->type == PLAYER) |
2352 | { |
2647 | { |
|
|
2648 | examine (who, op); |
2353 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2649 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2354 | return 1; |
2650 | return 1; |
2355 | } |
2651 | } |
2356 | else |
2652 | else |
2357 | return 0; /* monsters just skip unpaid items */ |
2653 | return 0; /* monsters just skip unpaid items */ |
2358 | } |
2654 | } |
2359 | |
2655 | |
2360 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2656 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2361 | return RESULT_INT (0); |
2657 | return RESULT_INT (0); |
2362 | |
2658 | |
2363 | switch (tmp->type) |
2659 | switch (op->type) |
2364 | { |
2660 | { |
2365 | case CF_HANDLE: |
2661 | case T_HANDLE: |
2366 | op->play_sound (sound_find ("turn_handle")); |
2662 | who->play_sound (sound_find ("turn_handle")); |
2367 | op->statusmsg ("You turn the handle."); |
2663 | who->statusmsg ("You turn the handle."); |
2368 | tmp->value = tmp->value ? 0 : 1; |
2664 | op->value = op->value ? 0 : 1; |
2369 | SET_ANIMATION (tmp, tmp->value); |
2665 | SET_ANIMATION (op, op->value); |
2370 | update_object (tmp, UP_OBJ_FACE); |
2666 | update_object (op, UP_OBJ_FACE); |
2371 | push_button (tmp); |
2667 | push_button (op, who); |
2372 | return 1; |
2668 | return 1; |
2373 | |
2669 | |
2374 | case TRIGGER: |
2670 | case TRIGGER: |
2375 | if (check_trigger (tmp, op)) |
2671 | if (check_trigger (op, who, who)) |
2376 | { |
2672 | { |
2377 | op->statusmsg ("You turn the handle."); |
2673 | who->statusmsg ("You turn the handle."); |
2378 | op->play_sound (sound_find ("turn_handle")); |
2674 | who->play_sound (sound_find ("turn_handle")); |
2379 | } |
2675 | } |
2380 | else |
2676 | else |
2381 | op->failmsg ("The handle doesn't move."); |
2677 | who->failmsg ("The handle doesn't move."); |
2382 | |
2678 | |
2383 | return 1; |
2679 | return 1; |
2384 | |
2680 | |
2385 | case EXIT: |
2681 | case EXIT: |
2386 | if (op->type != PLAYER) |
2682 | if (who->type != PLAYER) |
2387 | return 0; |
2683 | return 0; |
2388 | |
2684 | |
2389 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2685 | if (!EXIT_PATH (op)) |
2390 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2686 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2391 | else |
2687 | else |
2392 | { |
2688 | { |
2393 | /* Don't display messages for random maps. */ |
2689 | /* Don't display messages for random maps. */ |
2394 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2690 | if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) |
2395 | op->statusmsg (tmp->msg, NDI_NAVY); |
2691 | who->statusmsg (op->msg, NDI_NAVY); |
2396 | |
2692 | |
2397 | op->enter_exit (tmp); |
2693 | who->enter_exit (op); |
2398 | } |
2694 | } |
2399 | |
2695 | |
2400 | return 1; |
2696 | return 1; |
2401 | |
2697 | |
2402 | case INSCRIBABLE: |
2698 | case INSCRIBABLE: |
2403 | op->statusmsg (tmp->msg); |
2699 | who->statusmsg (op->msg); |
2404 | // maybe show a spell menu to chose from or something like that |
2700 | // maybe show a spell menu to chose from or something like that |
2405 | return 1; |
2701 | return 1; |
2406 | |
2702 | |
2407 | case SIGN: |
2703 | case SIGN: |
2408 | apply_sign (op, tmp, 0); |
2704 | apply_sign (who, op, 0); |
2409 | return 1; |
2705 | return 1; |
2410 | |
2706 | |
2411 | case BOOK: |
2707 | case BOOK: |
2412 | if (op->type == PLAYER) |
2708 | if (who->type == PLAYER) |
2413 | { |
2709 | { |
2414 | apply_book (op, tmp); |
2710 | apply_book (who, op); |
2415 | return 1; |
2711 | return 1; |
2416 | } |
2712 | } |
2417 | else |
2713 | else |
2418 | return 0; |
2714 | return 0; |
2419 | |
2715 | |
2420 | case SKILLSCROLL: |
2716 | case SKILLSCROLL: |
2421 | if (op->type == PLAYER) |
2717 | if (who->type == PLAYER) |
2422 | { |
2718 | { |
2423 | apply_skillscroll (op, tmp); |
2719 | apply_skillscroll (who, op); |
2424 | return 1; |
2720 | return 1; |
2425 | } |
2721 | } |
2426 | else |
2722 | else |
2427 | return 0; |
2723 | return 0; |
2428 | |
2724 | |
2429 | case SPELLBOOK: |
2725 | case SPELLBOOK: |
2430 | if (op->type == PLAYER) |
2726 | if (who->type == PLAYER) |
2431 | { |
2727 | { |
2432 | apply_spellbook (op, tmp); |
2728 | apply_spellbook (who, op); |
2433 | return 1; |
2729 | return 1; |
2434 | } |
2730 | } |
2435 | else |
2731 | else |
2436 | return 0; |
2732 | return 0; |
2437 | |
2733 | |
2438 | case SCROLL: |
2734 | case SCROLL: |
2439 | apply_scroll (op, tmp, 0); |
2735 | apply_scroll (who, op, 0); |
2440 | return 1; |
2736 | return 1; |
2441 | |
2737 | |
2442 | case POTION: |
2738 | case POTION: |
2443 | apply_potion (op, tmp); |
2739 | apply_potion (who, op); |
2444 | return 1; |
2740 | return 1; |
2445 | |
2741 | |
2446 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2742 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2447 | //TODO: remove, as it is unsed? |
2743 | //TODO: remove, as it is unsed? |
2448 | case CLOSE_CON: |
2744 | case CLOSE_CON: |
2449 | apply_container (op, tmp->env); |
2745 | apply_container (who, op->env); |
2450 | return 1; |
2746 | return 1; |
2451 | |
2747 | |
2452 | case CONTAINER: |
2748 | case CONTAINER: |
2453 | apply_container (op, tmp); |
2749 | apply_container (who, op); |
2454 | return 1; |
2750 | return 1; |
2455 | |
2751 | |
2456 | case TREASURE: |
2752 | case TREASURE: |
2457 | if (op->type == PLAYER) |
2753 | if (who->type == PLAYER) |
2458 | { |
2754 | { |
2459 | apply_treasure (op, tmp); |
2755 | apply_treasure (who, op); |
2460 | return 1; |
2756 | return 1; |
2461 | } |
2757 | } |
2462 | else |
2758 | else |
2463 | return 0; |
2759 | return 0; |
|
|
2760 | |
|
|
2761 | case LAMP: |
|
|
2762 | case TORCH: |
|
|
2763 | player_apply_lamp (who, op); |
|
|
2764 | return 1; |
2464 | |
2765 | |
2465 | case WEAPON: |
2766 | case WEAPON: |
2466 | case ARMOUR: |
2767 | case ARMOUR: |
2467 | case BOOTS: |
2768 | case BOOTS: |
2468 | case GLOVES: |
2769 | case GLOVES: |
… | |
… | |
2476 | case WAND: |
2777 | case WAND: |
2477 | case ROD: |
2778 | case ROD: |
2478 | case HORN: |
2779 | case HORN: |
2479 | case SKILL: |
2780 | case SKILL: |
2480 | case BOW: |
2781 | case BOW: |
2481 | case LAMP: |
|
|
2482 | case BUILDER: |
2782 | case BUILDER: |
2483 | case SKILL_TOOL: |
2783 | case SKILL_TOOL: |
2484 | if (tmp->env != op) |
2784 | if (op->env != who) |
2485 | return 2; /* not in inventory */ |
2785 | return 2; /* not in inventory */ |
2486 | |
2786 | |
2487 | apply_special (op, tmp, aflag); |
2787 | apply_special (who, op, aflag); |
2488 | return 1; |
2788 | return 1; |
2489 | |
2789 | |
2490 | case DRINK: |
2790 | case DRINK: |
2491 | case FOOD: |
2791 | case FOOD: |
2492 | case FLESH: |
2792 | case FLESH: |
2493 | apply_food (op, tmp); |
2793 | apply_food (who, op); |
2494 | return 1; |
2794 | return 1; |
2495 | |
2795 | |
2496 | case POISON: |
2796 | case POISON: |
2497 | apply_poison (op, tmp); |
2797 | apply_poison (who, op); |
2498 | return 1; |
2798 | return 1; |
2499 | |
2799 | |
2500 | case SAVEBED: |
2800 | case SAVEBED: |
2501 | return 1; |
2801 | return 1; |
2502 | |
2802 | |
2503 | case ARMOUR_IMPROVER: |
2803 | case ARMOUR_IMPROVER: |
2504 | if (op->type == PLAYER) |
2804 | if (who->type == PLAYER) |
2505 | { |
2805 | { |
2506 | apply_armour_improver (op, tmp); |
2806 | apply_armour_improver (who, op); |
2507 | return 1; |
2807 | return 1; |
2508 | } |
2808 | } |
2509 | else |
2809 | else |
2510 | return 0; |
2810 | return 0; |
2511 | |
2811 | |
2512 | case WEAPON_IMPROVER: |
2812 | case WEAPON_IMPROVER: |
2513 | check_improve_weapon (op, tmp); |
2813 | check_improve_weapon (who, op); |
2514 | return 1; |
2814 | return 1; |
2515 | |
2815 | |
2516 | case CLOCK: |
2816 | case CLOCK: |
2517 | if (op->type == PLAYER) |
2817 | if (who->type == PLAYER) |
2518 | { |
2818 | { |
2519 | char buf[MAX_BUF]; |
2819 | char buf[MAX_BUF]; |
2520 | timeofday_t tod; |
2820 | timeofday_t tod; |
2521 | |
2821 | |
2522 | get_tod (&tod); |
2822 | get_tod (&tod); |
2523 | op->play_sound (sound_find ("sound_clock")); |
2823 | who->play_sound (sound_find ("sound_clock")); |
2524 | op->statusmsg (format ( |
2824 | who->statusmsg (format ( |
2525 | "It is %d minute%s past %d o'clock %s", |
2825 | "It is %d minute%s past %d o'clock %s", |
2526 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2826 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2527 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2827 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2528 | )); |
2828 | )); |
2529 | return 1; |
2829 | return 1; |
2530 | } |
2830 | } |
2531 | else |
2831 | else |
2532 | return 0; |
2832 | return 0; |
2533 | |
2833 | |
2534 | case MENU: |
2834 | case MENU: |
2535 | if (op->type == PLAYER) |
2835 | if (who->type == PLAYER) |
2536 | { |
2836 | { |
2537 | shop_listing (tmp, op); |
2837 | shop_listing (op, who); |
2538 | return 1; |
2838 | return 1; |
2539 | } |
2839 | } |
2540 | else |
2840 | else |
2541 | return 0; |
2841 | return 0; |
2542 | |
2842 | |
2543 | case POWER_CRYSTAL: |
2843 | case POWER_CRYSTAL: |
2544 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2844 | apply_power_crystal (who, op); /* see egoitem.c */ |
2545 | return 1; |
2845 | return 1; |
2546 | |
2846 | |
2547 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2847 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2548 | if (op->type == PLAYER) |
2848 | if (who->type == PLAYER) |
2549 | { |
2849 | { |
2550 | apply_lighter (op, tmp); |
2850 | apply_lighter (who, op); |
2551 | return 1; |
2851 | return 1; |
2552 | } |
2852 | } |
2553 | else |
2853 | else |
2554 | return 0; |
2854 | return 0; |
2555 | |
2855 | |
2556 | case ITEM_TRANSFORMER: |
2856 | case ITEM_TRANSFORMER: |
2557 | apply_item_transformer (op, tmp); |
2857 | apply_item_transformer (who, op); |
2558 | return 1; |
2858 | return 1; |
2559 | |
2859 | |
2560 | default: |
2860 | default: |
2561 | return 0; |
2861 | return 0; |
2562 | } |
2862 | } |
2563 | } |
2863 | } |
2564 | |
|
|
2565 | |
2864 | |
2566 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2865 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2567 | * messages as needed by player_apply_below(). But there can still be |
2866 | * messages as needed by player_apply_below(). But there can still be |
2568 | * "but you are floating high above the ground" messages. |
2867 | * "but you are floating high above the ground" messages. |
2569 | * |
2868 | * |
2570 | * Same return value as apply() function. |
2869 | * Same return value as apply() function. |
2571 | */ |
2870 | */ |
2572 | int |
2871 | int |
2573 | player_apply (object *pl, object *op, int aflag, int quiet) |
2872 | player_apply (object *pl, object *op, int aflag, int quiet) |
2574 | { |
2873 | { |
2575 | int tmp; |
|
|
2576 | |
|
|
2577 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2874 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2578 | { |
2875 | { |
2579 | /* player is flying and applying object not in inventory */ |
2876 | /* player is flying and applying object not in inventory */ |
2580 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2877 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2581 | { |
2878 | { |
2582 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2879 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2880 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2881 | "or waiting till the levitation effect wears off.>"); |
2583 | return 0; |
2882 | return 0; |
2584 | } |
2883 | } |
2585 | } |
2884 | } |
2586 | |
2885 | |
2587 | pl->contr->last_used = op; |
2886 | pl->contr->last_used = op; |
2588 | |
2887 | |
2589 | tmp = manual_apply (pl, op, aflag); |
2888 | int tmp = manual_apply (pl, op, aflag); |
|
|
2889 | |
2590 | if (!quiet) |
2890 | if (!quiet) |
2591 | { |
2891 | { |
2592 | if (tmp == 0) |
2892 | if (tmp == 0) |
2593 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2893 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2594 | else if (tmp == 2) |
2894 | else if (tmp == 2) |
… | |
… | |
2614 | * we don't use a corrupt pointer for the next object, so we get the |
2914 | * we don't use a corrupt pointer for the next object, so we get the |
2615 | * next object in the stack before applying. This is can only be a |
2915 | * next object in the stack before applying. This is can only be a |
2616 | * problem if player_apply() has a bug in that it uses the object but does |
2916 | * problem if player_apply() has a bug in that it uses the object but does |
2617 | * not return a proper value. |
2917 | * not return a proper value. |
2618 | */ |
2918 | */ |
2619 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2919 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2620 | { |
2920 | { |
2621 | next = tmp->below; |
2921 | next = tmp->below; |
2622 | |
2922 | |
2623 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2923 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2624 | floors++; |
2924 | floors++; |
… | |
… | |
2629 | * person moving on it, also activate. Added code to make it |
2929 | * person moving on it, also activate. Added code to make it |
2630 | * so that at least one of players movement types be that which |
2930 | * so that at least one of players movement types be that which |
2631 | * the item needs. |
2931 | * the item needs. |
2632 | */ |
2932 | */ |
2633 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2933 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2634 | { |
|
|
2635 | if (player_apply (pl, tmp, 0, 1) == 1) |
2934 | if (player_apply (pl, tmp, 0, 1) == 1) |
2636 | return; |
2935 | return; |
2637 | } |
2936 | |
2638 | if (floors >= 2) |
2937 | if (floors >= 2) |
2639 | return; /* process at most two floor objects */ |
2938 | return; /* process at most two floor objects */ |
2640 | } |
2939 | } |
2641 | } |
2940 | } |
2642 | |
2941 | |
… | |
… | |
2686 | break; |
2985 | break; |
2687 | |
2986 | |
2688 | case SKILL: |
2987 | case SKILL: |
2689 | if (who->contr) |
2988 | if (who->contr) |
2690 | { |
2989 | { |
|
|
2990 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
2991 | who->change_weapon (who->contr->combat_ob = 0); |
|
|
2992 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
2993 | who->change_weapon (who->contr->ranged_ob = 0); |
|
|
2994 | |
2691 | if (!op->invisible) |
2995 | if (op->invisible) |
|
|
2996 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2997 | else |
2692 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2998 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2693 | else |
|
|
2694 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
|
|
2695 | } |
2999 | } |
2696 | |
3000 | |
2697 | change_abil (who, op); |
3001 | change_abil (who, op); |
2698 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
3002 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2699 | break; |
3003 | break; |
… | |
… | |
2710 | case CLOAK: |
3014 | case CLOAK: |
2711 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
3015 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2712 | change_abil (who, op); |
3016 | change_abil (who, op); |
2713 | break; |
3017 | break; |
2714 | |
3018 | |
2715 | case LAMP: |
|
|
2716 | { |
|
|
2717 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2718 | |
|
|
2719 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2720 | tmp2->x = op->x; |
|
|
2721 | tmp2->y = op->y; |
|
|
2722 | tmp2->map = op->map; |
|
|
2723 | tmp2->below = op->below; |
|
|
2724 | tmp2->above = op->above; |
|
|
2725 | tmp2->stats.food = op->stats.food; |
|
|
2726 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2727 | |
|
|
2728 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2729 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2730 | |
|
|
2731 | op->destroy (); |
|
|
2732 | who->insert (tmp2); |
|
|
2733 | who->update_stats (); |
|
|
2734 | |
|
|
2735 | if (who->contr) |
|
|
2736 | { |
|
|
2737 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2738 | { |
|
|
2739 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2740 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2741 | } |
|
|
2742 | } |
|
|
2743 | } |
|
|
2744 | |
|
|
2745 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2746 | |
|
|
2747 | case BOW: |
3019 | case BOW: |
2748 | case WAND: |
3020 | case WAND: |
2749 | case ROD: |
3021 | case ROD: |
2750 | case HORN: |
3022 | case HORN: |
2751 | if (player *pl = who->contr) |
3023 | if (player *pl = who->contr) |
… | |
… | |
2830 | #define CANNOT_REMOVE_CURSED \ |
3102 | #define CANNOT_REMOVE_CURSED \ |
2831 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3103 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
2832 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3104 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
2833 | "priests or even other players might help.>" |
3105 | "priests or even other players might help.>" |
2834 | |
3106 | |
2835 | int |
3107 | static int |
2836 | unapply_for_ob (object *who, object *op, int aflags) |
3108 | unapply_for_ob (object *who, object *op, int aflags) |
2837 | { |
3109 | { |
2838 | if (op->is_range ()) |
3110 | if (op->is_range ()) |
2839 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3111 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2840 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3112 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3090 | return 1; |
3362 | return 1; |
3091 | } |
3363 | } |
3092 | |
3364 | |
3093 | return unapply_special (who, op, aflags); |
3365 | return unapply_special (who, op, aflags); |
3094 | } |
3366 | } |
3095 | |
|
|
3096 | if (basic_flag == AP_UNAPPLY) |
3367 | else if (basic_flag == AP_UNAPPLY) |
3097 | return 0; |
3368 | return 0; |
3098 | |
3369 | |
3099 | // if the item is combat/ranged, wield the relevant slot first |
3370 | // if the item is combat/ranged, wield the relevant slot first |
3100 | // to resolve conflicts. |
3371 | // to resolve conflicts. |
3101 | if (player *pl = who->contr) |
3372 | if (player *pl = who->contr) |
… | |
… | |
3159 | * skill so that the dam and wc get updated |
3430 | * skill so that the dam and wc get updated |
3160 | */ |
3431 | */ |
3161 | who->change_skill (skop); |
3432 | who->change_skill (skop); |
3162 | } |
3433 | } |
3163 | |
3434 | |
3164 | if (who->type == PLAYER |
3435 | if (!check_item_power (who, op->item_power)) |
3165 | && op->item_power |
|
|
3166 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3167 | { |
3436 | { |
3168 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3437 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3169 | return 1; |
3438 | return 1; |
3170 | } |
3439 | } |
3171 | |
3440 | |
… | |
… | |
3179 | return RESULT_INT (0); |
3448 | return RESULT_INT (0); |
3180 | |
3449 | |
3181 | switch (op->type) |
3450 | switch (op->type) |
3182 | { |
3451 | { |
3183 | case WEAPON: |
3452 | case WEAPON: |
3184 | if (!check_weapon_power (who, op->last_eat)) |
|
|
3185 | { |
|
|
3186 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
|
|
3187 | |
|
|
3188 | if (tmp) |
|
|
3189 | insert_ob_in_ob (tmp, who); |
|
|
3190 | |
|
|
3191 | return 1; |
|
|
3192 | } |
|
|
3193 | |
|
|
3194 | //TODO: this obviously fails for players using a shorter prefix |
3453 | //TODO: this obviously fails for players using a shorter prefix |
3195 | // i.e. "R" can use Ragnarok's sword. |
3454 | // i.e. "R" can use Ragnarok's sword. |
3196 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3455 | if (op->level && !op->name.starts_with (who->name)) |
3197 | { |
3456 | { |
3198 | /* if the weapon does not have the name as the character, can't use it. */ |
3457 | /* if the weapon does not have the name as the character, can't use it. */ |
3199 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3458 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3200 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3459 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3201 | |
3460 | |
… | |
… | |
3236 | SET_FLAG (op, FLAG_APPLIED); |
3495 | SET_FLAG (op, FLAG_APPLIED); |
3237 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3496 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3238 | change_abil (who, op); |
3497 | change_abil (who, op); |
3239 | break; |
3498 | break; |
3240 | |
3499 | |
3241 | case LAMP: |
|
|
3242 | if (op->stats.food < 1) |
|
|
3243 | { |
|
|
3244 | who->failmsg (format ( |
|
|
3245 | "Your %s is out of fuel! " |
|
|
3246 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3247 | &op->name |
|
|
3248 | )); |
|
|
3249 | return 1; |
|
|
3250 | } |
|
|
3251 | |
|
|
3252 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3253 | |
|
|
3254 | tmp2 = arch_to_object (op->other_arch); |
|
|
3255 | tmp2->stats.food = op->stats.food; |
|
|
3256 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3257 | |
|
|
3258 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3259 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3260 | |
|
|
3261 | who->insert (tmp2); |
|
|
3262 | |
|
|
3263 | /* Remove the old lantern */ |
|
|
3264 | op->destroy (); |
|
|
3265 | |
|
|
3266 | /* insert the portion that was split off */ |
|
|
3267 | if (tmp) |
|
|
3268 | who->insert (tmp); |
|
|
3269 | |
|
|
3270 | who->update_stats (); |
|
|
3271 | |
|
|
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3273 | if (who->type == PLAYER) |
|
|
3274 | { |
|
|
3275 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3276 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3277 | } |
|
|
3278 | |
|
|
3279 | return 0; |
|
|
3280 | |
|
|
3281 | case SKILL_TOOL: |
3500 | case SKILL_TOOL: |
3282 | // applying a skill tool also readies the skill |
3501 | // applying a skill tool also readies the skill |
3283 | SET_FLAG (op, FLAG_APPLIED); |
3502 | SET_FLAG (op, FLAG_APPLIED); |
3284 | |
3503 | |
3285 | if (!(aflags & AP_NO_READY)) |
3504 | if (!(aflags & AP_NO_READY)) |
… | |
… | |
3293 | case SKILL: |
3512 | case SKILL: |
3294 | if (player *pl = who->contr) |
3513 | if (player *pl = who->contr) |
3295 | { |
3514 | { |
3296 | if (IS_COMBAT_SKILL (op->subtype)) |
3515 | if (IS_COMBAT_SKILL (op->subtype)) |
3297 | { |
3516 | { |
3298 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3517 | if (skill_flags [op->subtype] & SF_NEED_ITEM) |
3299 | { |
3518 | { |
3300 | for (object *item = who->inv; item; item = item->below) |
3519 | for (object *item = who->inv; item; item = item->below) |
3301 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3520 | if (item->type == item->weapontype && item->flag [FLAG_APPLIED]) |
3302 | { |
3521 | { |
3303 | if (item->skill == op->skill) |
3522 | if (item->skill == op->skill) |
3304 | { |
3523 | { |
3305 | who->change_weapon (pl->combat_ob = item); |
3524 | who->change_weapon (pl->combat_ob = item); |
3306 | goto found_weapon; |
3525 | goto found_weapon; |
… | |
… | |
3319 | else |
3538 | else |
3320 | who->change_weapon (pl->combat_ob = op); |
3539 | who->change_weapon (pl->combat_ob = op); |
3321 | } |
3540 | } |
3322 | else if (IS_RANGED_SKILL (op->subtype)) |
3541 | else if (IS_RANGED_SKILL (op->subtype)) |
3323 | { |
3542 | { |
3324 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3543 | if (skill_flags [op->subtype] & SF_NEED_ITEM) |
3325 | { |
3544 | { |
3326 | for (object *item = who->inv; item; item = item->below) |
3545 | for (object *item = who->inv; item; item = item->below) |
3327 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3546 | if (item->type == item->weapontype && item->flag [FLAG_APPLIED]) |
3328 | { |
3547 | { |
3329 | //TODO: bows should/must all have skill missile weapon right now |
3548 | //TODO: bows should/must all have skill missile weapon right now |
3330 | who->change_weapon (pl->ranged_ob = item); |
3549 | who->change_weapon (pl->ranged_ob = item); |
3331 | goto found_bow; |
3550 | goto found_bow; |
3332 | } |
3551 | } |
… | |
… | |
3364 | } |
3583 | } |
3365 | |
3584 | |
3366 | break; |
3585 | break; |
3367 | |
3586 | |
3368 | case BOW: |
3587 | case BOW: |
3369 | if (!check_weapon_power (who, op->last_eat)) |
3588 | if (op->level && !op->name.starts_with (who->name)) |
3370 | { |
|
|
3371 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3372 | |
|
|
3373 | if (tmp) |
|
|
3374 | insert_ob_in_ob (tmp, who); |
|
|
3375 | |
|
|
3376 | return 1; |
|
|
3377 | } |
|
|
3378 | |
|
|
3379 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3380 | { |
3589 | { |
3381 | who->failmsg ("The weapon does not recognize you as its owner. " |
3590 | who->failmsg ("The weapon does not recognize you as its owner. " |
3382 | "H<Its name indicates that it belongs to somebody else.>"); |
3591 | "H<Its name indicates that it belongs to somebody else.>"); |
3383 | if (tmp) |
3592 | if (tmp) |
3384 | insert_ob_in_ob (tmp, who); |
3593 | insert_ob_in_ob (tmp, who); |
… | |
… | |
3458 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3667 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3459 | if (who->type == PLAYER) |
3668 | if (who->type == PLAYER) |
3460 | { |
3669 | { |
3461 | who->failmsg ( |
3670 | who->failmsg ( |
3462 | "Oops, it feels deadly cold! " |
3671 | "Oops, it feels deadly cold! " |
3463 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3672 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3464 | ); |
3673 | ); |
3465 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3674 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3466 | } |
3675 | } |
3467 | |
3676 | |
3468 | if (object *pl = op->visible_to ()) |
3677 | if (object *pl = op->visible_to ()) |
3469 | esrv_send_item (pl, op); |
3678 | esrv_send_item (pl, op); |
3470 | |
3679 | |
3471 | return 0; |
3680 | return 0; |
3472 | } |
3681 | } |
3473 | |
3682 | |
3474 | int |
|
|
3475 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3476 | { |
|
|
3477 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3478 | return 1; |
|
|
3479 | |
|
|
3480 | return apply_special (who, op, aflags); |
|
|
3481 | } |
|
|
3482 | |
|
|
3483 | /** |
3683 | /** |
3484 | * Map was just loaded, handle op's initialisation. |
3684 | * Map was just loaded, handle op's initialisation. |
3485 | * |
3685 | * |
3486 | * Generates shop floor's item, and treasures. |
3686 | * Generates shop floor's item, and treasures. |
3487 | */ |
3687 | */ |
3488 | int |
3688 | int |
3489 | auto_apply (object *op) |
3689 | auto_apply (object *op) |
3490 | { |
3690 | { |
3491 | object *tmp = NULL, *tmp2; |
3691 | object *tmp = NULL, *tmp2; |
3492 | int i; |
3692 | int i; |
|
|
3693 | |
|
|
3694 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3493 | |
3695 | |
3494 | switch (op->type) |
3696 | switch (op->type) |
3495 | { |
3697 | { |
3496 | case SHOP_FLOOR: |
3698 | case SHOP_FLOOR: |
3497 | if (!op->has_random_items ()) |
3699 | if (!op->has_random_items ()) |
… | |
… | |
3499 | |
3701 | |
3500 | do |
3702 | do |
3501 | { |
3703 | { |
3502 | i = 10; /* let's give it 10 tries */ |
3704 | i = 10; /* let's give it 10 tries */ |
3503 | while ((tmp = generate_treasure (op->randomitems, |
3705 | while ((tmp = generate_treasure (op->randomitems, |
3504 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3706 | op->stats.exp |
|
|
3707 | ? (int) op->stats.exp |
|
|
3708 | : max (op->map->difficulty, 5))) |
|
|
3709 | == NULL && --i); |
|
|
3710 | |
3505 | if (tmp == NULL) |
3711 | if (tmp == NULL) |
3506 | return 0; |
3712 | return 0; |
|
|
3713 | |
3507 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3714 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3508 | { |
3715 | { |
3509 | tmp->destroy (); |
3716 | tmp->destroy (); |
3510 | tmp = NULL; |
3717 | tmp = NULL; |
3511 | } |
3718 | } |
… | |
… | |
3514 | |
3721 | |
3515 | tmp->x = op->x; |
3722 | tmp->x = op->x; |
3516 | tmp->y = op->y; |
3723 | tmp->y = op->y; |
3517 | SET_FLAG (tmp, FLAG_UNPAID); |
3724 | SET_FLAG (tmp, FLAG_UNPAID); |
3518 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3725 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3519 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3520 | identify (tmp); |
3726 | identify (tmp); |
3521 | break; |
3727 | break; |
3522 | |
3728 | |
3523 | case TREASURE: |
3729 | case TREASURE: |
3524 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3730 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3531 | /* If we generated an object and put it in this object inventory, |
3737 | /* If we generated an object and put it in this object inventory, |
3532 | * move it to the parent object as the current object is about |
3738 | * move it to the parent object as the current object is about |
3533 | * to disappear. An example of this item is the random_* stuff |
3739 | * to disappear. An example of this item is the random_* stuff |
3534 | * that is put inside other objects. |
3740 | * that is put inside other objects. |
3535 | */ |
3741 | */ |
3536 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3537 | { |
|
|
3538 | tmp2 = tmp->below; |
|
|
3539 | tmp->remove (); |
|
|
3540 | |
|
|
3541 | if (op->env) |
3742 | if (op->env) |
3542 | insert_ob_in_ob (tmp, op->env); |
3743 | while (op->inv) |
3543 | else |
3744 | op->env->insert (op->inv); |
3544 | tmp->destroy (); |
|
|
3545 | } |
|
|
3546 | |
3745 | |
3547 | op->destroy (); |
3746 | op->destroy (); |
3548 | break; |
3747 | break; |
3549 | } |
3748 | } |
3550 | return tmp ? 1 : 0; |
3749 | |
|
|
3750 | return !!tmp; |
3551 | } |
3751 | } |
3552 | |
3752 | |
3553 | /** |
3753 | /** |
3554 | * fix_auto_apply goes through the entire map every time a map |
3754 | * fix_auto_apply goes through the entire map every time a map |
3555 | * is loaded or swapped in and performs special actions for |
3755 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3569 | |
3769 | |
3570 | if (tmp->inv) |
3770 | if (tmp->inv) |
3571 | { |
3771 | { |
3572 | object *invtmp, *invnext; |
3772 | object *invtmp, *invnext; |
3573 | |
3773 | |
3574 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3774 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3575 | { |
3775 | { |
3576 | invnext = invtmp->below; |
3776 | invnext = invtmp->below; |
3577 | |
3777 | |
3578 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3778 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3579 | auto_apply (invtmp); |
3779 | auto_apply (invtmp); |
3580 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3780 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3581 | { |
3781 | { |
3582 | while ((invtmp->stats.hp--) > 0) |
3782 | while (invtmp->stats.hp-- > 0) |
3583 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3783 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3584 | |
3784 | |
3585 | invtmp->randomitems = NULL; |
3785 | invtmp->randomitems = NULL; |
3586 | } |
3786 | } |
3587 | else if (invtmp && invtmp->arch |
3787 | else if (invtmp && invtmp->arch |
… | |
… | |
3592 | * treasure again for this object |
3792 | * treasure again for this object |
3593 | */ |
3793 | */ |
3594 | invtmp->randomitems = NULL; |
3794 | invtmp->randomitems = NULL; |
3595 | } |
3795 | } |
3596 | } |
3796 | } |
|
|
3797 | |
3597 | /* This is really temporary - the code at the bottom will |
3798 | /* This is really temporary - the code at the bottom will |
3598 | * also set randomitems to null. The problem is there are bunches |
3799 | * also set randomitems to null. The problem is there are bunches |
3599 | * of maps/players already out there with items that have spells |
3800 | * of maps/players already out there with items that have spells |
3600 | * which haven't had the randomitems set to null yet. |
3801 | * which haven't had the randomitems set to null yet. |
3601 | * MSW 2004-05-13 |
3802 | * MSW 2004-05-13 |
… | |
… | |
3605 | * Ryo 2004-08-16 |
3806 | * Ryo 2004-08-16 |
3606 | */ |
3807 | */ |
3607 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3808 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3608 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3809 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3609 | tmp->randomitems = NULL; |
3810 | tmp->randomitems = NULL; |
3610 | |
|
|
3611 | } |
3811 | } |
3612 | |
3812 | |
3613 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3813 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3614 | auto_apply (tmp); |
3814 | auto_apply (tmp); |
3615 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3815 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3648 | } |
3848 | } |
3649 | |
3849 | |
3650 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3850 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3651 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3851 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3652 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3852 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3653 | check_trigger (tmp, tmp->above); |
3853 | check_trigger (tmp, tmp->above, tmp->above); |
3654 | } |
3854 | } |
3655 | |
3855 | |
3656 | /** |
3856 | /** |
3657 | * Handles player eating food that temporarily changes status (resistances, stats). |
3857 | * Handles player eating food that temporarily changes status (resistances, stats). |
3658 | * This used to call cast_change_attr(), but |
3858 | * This used to call cast_change_attr(), but |
… | |
… | |
3663 | eat_special_food (object *who, object *food) |
3863 | eat_special_food (object *who, object *food) |
3664 | { |
3864 | { |
3665 | object *force; |
3865 | object *force; |
3666 | int i, did_one = 0; |
3866 | int i, did_one = 0; |
3667 | |
3867 | |
3668 | force = get_archetype (FORCE_NAME); |
3868 | char buf[64]; |
|
|
3869 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3870 | shstr key (buf); |
3669 | |
3871 | |
3670 | for (i = 0; i < NUM_STATS; i++) |
|
|
3671 | if (sint8 k = food->stats.stat (i)) |
|
|
3672 | { |
|
|
3673 | force->stats.stat (i) = k; |
|
|
3674 | did_one = 1; |
|
|
3675 | } |
|
|
3676 | |
|
|
3677 | /* check if we can protect the eater */ |
|
|
3678 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3679 | { |
|
|
3680 | if (food->resist[i] > 0) |
|
|
3681 | { |
|
|
3682 | force->resist[i] = food->resist[i] / 2; |
|
|
3683 | did_one = 1; |
|
|
3684 | } |
|
|
3685 | } |
|
|
3686 | |
|
|
3687 | if (did_one) |
|
|
3688 | { |
|
|
3689 | force->set_speed (0.1); |
|
|
3690 | /* bigger morsel of food = longer effect time */ |
3872 | /* bigger morsel of food = longer effect time */ |
3691 | force->duration = food->stats.food / 5; |
3873 | int duration = TIME2TICK (food->stats.food); |
3692 | SET_FLAG (force, FLAG_APPLIED); |
3874 | |
3693 | change_abil (who, force); |
3875 | if (force = who->force_find (key)) |
3694 | insert_ob_in_ob (force, who); |
3876 | { |
|
|
3877 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3878 | { |
|
|
3879 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3880 | force->force_set_timer (duration); |
|
|
3881 | } |
|
|
3882 | else |
|
|
3883 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3884 | |
|
|
3885 | return; |
3695 | } |
3886 | } |
3696 | else |
3887 | else |
|
|
3888 | { |
|
|
3889 | force = who->force_add (key, duration); |
|
|
3890 | force->name = key; |
|
|
3891 | |
|
|
3892 | /* check if the food affects a stat */ |
|
|
3893 | for (i = 0; i < NUM_STATS; i++) |
|
|
3894 | if (sint8 k = food->stats.stat (i)) |
|
|
3895 | { |
|
|
3896 | force->stats.stat (i) = k; |
|
|
3897 | did_one = 1; |
|
|
3898 | } |
|
|
3899 | |
|
|
3900 | /* check if we can protect the eater */ |
|
|
3901 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3902 | { |
|
|
3903 | if (food->resist[i] > 0) |
|
|
3904 | { |
|
|
3905 | force->resist[i] = food->resist[i]; |
|
|
3906 | did_one = 1; |
|
|
3907 | } |
|
|
3908 | } |
|
|
3909 | |
|
|
3910 | if (did_one) |
|
|
3911 | { |
|
|
3912 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3913 | |
|
|
3914 | /* make the force take effect and report effects to user */ |
|
|
3915 | change_abil (who, force); |
|
|
3916 | } |
|
|
3917 | else |
3697 | force->destroy (); |
3918 | force->destroy (); |
|
|
3919 | } |
3698 | |
3920 | |
3699 | /* check for hp, sp change */ |
3921 | /* check for hp, sp change */ |
3700 | if (food->stats.hp != 0) |
3922 | if (food->stats.hp != 0) |
3701 | { |
3923 | { |
3702 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3924 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3732 | /* place limit on max sp from food? */ |
3954 | /* place limit on max sp from food? */ |
3733 | } |
3955 | } |
3734 | } |
3956 | } |
3735 | |
3957 | |
3736 | who->update_stats (); |
3958 | who->update_stats (); |
3737 | } |
|
|
3738 | |
|
|
3739 | /** |
|
|
3740 | * Designed primarily to light torches/lanterns/etc. |
|
|
3741 | * Also burns up burnable material too. First object in the inventory is |
|
|
3742 | * the selected object to "burn". -b.t. |
|
|
3743 | */ |
|
|
3744 | void |
|
|
3745 | apply_lighter (object *who, object *lighter) |
|
|
3746 | { |
|
|
3747 | object *item; |
|
|
3748 | int is_player_env = 0; |
|
|
3749 | |
|
|
3750 | item = find_marked_object (who); |
|
|
3751 | if (item) |
|
|
3752 | { |
|
|
3753 | if (lighter->last_eat && lighter->stats.food) |
|
|
3754 | { /* lighter gets used up */ |
|
|
3755 | object *oneLighter = lighter->split (); |
|
|
3756 | oneLighter->stats.food--; |
|
|
3757 | who->insert (oneLighter); |
|
|
3758 | } |
|
|
3759 | else if (lighter->last_eat) |
|
|
3760 | { |
|
|
3761 | /* no charges left in lighter */ |
|
|
3762 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3763 | return; |
|
|
3764 | } |
|
|
3765 | |
|
|
3766 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3767 | * I can't see many times when you would want to light multiple |
|
|
3768 | * objects at once. |
|
|
3769 | */ |
|
|
3770 | |
|
|
3771 | if (who == item->in_player ()) |
|
|
3772 | is_player_env = 1; |
|
|
3773 | |
|
|
3774 | save_throw_object (item, AT_FIRE, who); |
|
|
3775 | |
|
|
3776 | if (item->destroyed ()) |
|
|
3777 | { |
|
|
3778 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3779 | /* Need to update the player so that the players glow radius |
|
|
3780 | * gets changed. |
|
|
3781 | */ |
|
|
3782 | if (is_player_env) |
|
|
3783 | who->update_stats (); |
|
|
3784 | } |
|
|
3785 | else |
|
|
3786 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3787 | } |
|
|
3788 | else |
|
|
3789 | who->failmsg ("You need to mark a lightable object."); |
|
|
3790 | } |
|
|
3791 | |
|
|
3792 | /** |
|
|
3793 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3794 | * scroll_failure()- hacked directly from spell_failure |
|
|
3795 | */ |
|
|
3796 | void |
|
|
3797 | scroll_failure (object *op, int failure, int power) |
|
|
3798 | { |
|
|
3799 | if (abs (failure / 4) > power) |
|
|
3800 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3801 | |
|
|
3802 | if (failure <= -1 && failure > -15) |
|
|
3803 | { /* wonder */ |
|
|
3804 | object *tmp; |
|
|
3805 | |
|
|
3806 | op->failmsg ("Your spell warps!"); |
|
|
3807 | tmp = get_archetype (SPELL_WONDER); |
|
|
3808 | cast_wonder (op, op, 0, tmp); |
|
|
3809 | tmp->destroy (); |
|
|
3810 | } |
|
|
3811 | else if (failure <= -15 && failure > -35) |
|
|
3812 | { /* drain mana */ |
|
|
3813 | op->failmsg ("Your mana is drained!"); |
|
|
3814 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3815 | if (op->stats.sp < 0) |
|
|
3816 | op->stats.sp = 0; |
|
|
3817 | } |
|
|
3818 | else if (settings.spell_failure_effects == TRUE) |
|
|
3819 | { |
|
|
3820 | if (failure <= -35 && failure > -60) |
|
|
3821 | { /* confusion */ |
|
|
3822 | op->failmsg ("The magic recoils on you!"); |
|
|
3823 | confuse_player (op, op, power); |
|
|
3824 | } |
|
|
3825 | else if (failure <= -60 && failure > -70) |
|
|
3826 | { /* paralysis */ |
|
|
3827 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3828 | paralyze_player (op, op, power); |
|
|
3829 | } |
|
|
3830 | else if (failure <= -70 && failure > -80) |
|
|
3831 | { /* blind */ |
|
|
3832 | op->failmsg ("The magic recoils on you!"); |
|
|
3833 | blind_player (op, op, power); |
|
|
3834 | } |
|
|
3835 | else if (failure <= -80) |
|
|
3836 | { /* blast the immediate area */ |
|
|
3837 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3838 | cast_magic_storm (op, tmp, power); |
|
|
3839 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3840 | tmp->destroy (); |
|
|
3841 | } |
|
|
3842 | } |
|
|
3843 | } |
3959 | } |
3844 | |
3960 | |
3845 | void |
3961 | void |
3846 | apply_changes_to_player (object *pl, object *change) |
3962 | apply_changes_to_player (object *pl, object *change) |
3847 | { |
3963 | { |
… | |
… | |
3895 | } |
4011 | } |
3896 | |
4012 | |
3897 | /* insert the randomitems from the change's treasurelist into |
4013 | /* insert the randomitems from the change's treasurelist into |
3898 | * the player ref: player.c |
4014 | * the player ref: player.c |
3899 | */ |
4015 | */ |
3900 | if (change->randomitems != NULL) |
4016 | if (change->randomitems) |
3901 | give_initial_items (pl, change->randomitems); |
4017 | give_initial_items (pl, change->randomitems); |
3902 | |
4018 | |
3903 | /* set up the face, for some races. */ |
4019 | /* set up the face, for some races. */ |
3904 | |
4020 | |
3905 | /* first, look for the force object banning |
4021 | /* first, look for the force object banning |
3906 | * changing the face. Certain races never change face with class. |
4022 | * changing the face. Certain races never change face with class. |
3907 | */ |
4023 | */ |
3908 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4024 | for (walk = pl->inv; walk; walk = walk->below) |
3909 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4025 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3910 | flag_change_face = 0; |
4026 | flag_change_face = 0; |
3911 | |
4027 | |
3912 | if (flag_change_face) |
4028 | if (flag_change_face) |
3913 | { |
4029 | { |
3914 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3915 | pl->face = change->face; |
4030 | pl->face = change->face; |
3916 | |
4031 | pl->animation_id = change->animation_id; |
3917 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4032 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3918 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3919 | else |
|
|
3920 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3921 | } |
4033 | } |
3922 | |
4034 | |
3923 | /* check the special case of can't use weapons */ |
4035 | /* check the special case of can't use weapons */ |
3924 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4036 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3925 | if (!strcmp (change->name, "monk")) |
4037 | if (change->name == shstr_monk) |
3926 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4038 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3927 | |
4039 | |
3928 | break; |
4040 | break; |
3929 | } |
4041 | } |
3930 | } |
4042 | } |
3931 | } |
4043 | } |
3932 | |
4044 | |
3933 | /** |
|
|
3934 | * This handles items of type 'transformer'. |
|
|
3935 | * Basically those items, used with a marked item, transform both items into something |
|
|
3936 | * else. |
|
|
3937 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
3938 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
3939 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
3940 | * This way an item can be transformed in many things, and/or many objects. |
|
|
3941 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
3942 | */ |
|
|
3943 | void |
|
|
3944 | apply_item_transformer (object *pl, object *transformer) |
|
|
3945 | { |
|
|
3946 | object *marked; |
|
|
3947 | object *new_item; |
|
|
3948 | char *find; |
|
|
3949 | char *separator; |
|
|
3950 | int yield; |
|
|
3951 | char got[MAX_BUF]; |
|
|
3952 | int len; |
|
|
3953 | |
|
|
3954 | if (!pl || !transformer) |
|
|
3955 | return; |
|
|
3956 | |
|
|
3957 | marked = find_marked_object (pl); |
|
|
3958 | |
|
|
3959 | if (!marked) |
|
|
3960 | { |
|
|
3961 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
3962 | return; |
|
|
3963 | } |
|
|
3964 | |
|
|
3965 | if (!marked->slaying) |
|
|
3966 | { |
|
|
3967 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
3968 | return; |
|
|
3969 | } |
|
|
3970 | |
|
|
3971 | /* check whether they are compatible or not */ |
|
|
3972 | find = strstr (marked->slaying, transformer->arch->archname); |
|
|
3973 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
3974 | { |
|
|
3975 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
3976 | return; |
|
|
3977 | } |
|
|
3978 | |
|
|
3979 | find += strlen (transformer->arch->archname) + 1; |
|
|
3980 | /* Item can be used, now find how many and what it yields */ |
|
|
3981 | if (isdigit (*(find))) |
|
|
3982 | { |
|
|
3983 | yield = atoi (find); |
|
|
3984 | if (yield < 1) |
|
|
3985 | { |
|
|
3986 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
3987 | yield = 1; |
|
|
3988 | } |
|
|
3989 | } |
|
|
3990 | else |
|
|
3991 | yield = 1; |
|
|
3992 | |
|
|
3993 | while (isdigit (*find)) |
|
|
3994 | find++; |
|
|
3995 | |
|
|
3996 | while (*find == ' ') |
|
|
3997 | find++; |
|
|
3998 | |
|
|
3999 | memset (got, 0, MAX_BUF); |
|
|
4000 | |
|
|
4001 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4002 | len = separator - find; |
|
|
4003 | else |
|
|
4004 | len = strlen (find); |
|
|
4005 | |
|
|
4006 | if (len > MAX_BUF - 1) |
|
|
4007 | len = MAX_BUF - 1; |
|
|
4008 | |
|
|
4009 | strcpy (got, find); |
|
|
4010 | got[len] = '\0'; |
|
|
4011 | |
|
|
4012 | /* Now create new item, remove used ones when required. */ |
|
|
4013 | new_item = get_archetype (got); |
|
|
4014 | if (!new_item) |
|
|
4015 | { |
|
|
4016 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4017 | return; |
|
|
4018 | } |
|
|
4019 | |
|
|
4020 | new_item->nrof = yield; |
|
|
4021 | |
|
|
4022 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4023 | |
|
|
4024 | pl->insert (new_item); |
|
|
4025 | /* Eat up one item */ |
|
|
4026 | marked->decrease (); |
|
|
4027 | |
|
|
4028 | /* Eat one transformer if needed */ |
|
|
4029 | if (transformer->stats.food) |
|
|
4030 | if (--transformer->stats.food == 0) |
|
|
4031 | transformer->decrease (); |
|
|
4032 | } |
|
|
4033 | |
|
|