1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cmath> |
25 | #include <cmath> |
… | |
… | |
28 | #include <spells.h> |
29 | #include <spells.h> |
29 | #include <skills.h> |
30 | #include <skills.h> |
30 | #include <tod.h> |
31 | #include <tod.h> |
31 | |
32 | |
32 | #include <sproto.h> |
33 | #include <sproto.h> |
33 | |
|
|
34 | /* Want this regardless of rplay. */ |
|
|
35 | #include <sounds.h> |
|
|
36 | |
34 | |
37 | /** |
35 | /** |
38 | * Check if op should abort moving victim because of it's race or slaying. |
36 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
37 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | */ |
38 | */ |
… | |
… | |
53 | * subtype 5: arch or race |
51 | * subtype 5: arch or race |
54 | * subtype 7: all three |
52 | * subtype 7: all three |
55 | */ |
53 | */ |
56 | if (op->subtype) |
54 | if (op->subtype) |
57 | { |
55 | { |
58 | arch_flag = (op->subtype & 1); |
56 | arch_flag = op->subtype & 1; |
59 | name_flag = (op->subtype & 2); |
57 | name_flag = op->subtype & 2; |
60 | race_flag = (op->subtype & 4); |
58 | race_flag = op->subtype & 4; |
61 | } |
59 | } |
62 | else |
60 | else |
63 | { |
61 | { |
64 | arch_flag = 1; |
62 | arch_flag = 1; |
65 | name_flag = 1; |
63 | name_flag = 1; |
… | |
… | |
92 | * Return value: 1 if money was destroyed, 0 if not. |
90 | * Return value: 1 if money was destroyed, 0 if not. |
93 | */ |
91 | */ |
94 | static int |
92 | static int |
95 | apply_id_altar (object *money, object *altar, object *pl) |
93 | apply_id_altar (object *money, object *altar, object *pl) |
96 | { |
94 | { |
97 | dynbuf_text buf; |
95 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
98 | |
96 | |
99 | if (!pl || pl->type != PLAYER) |
97 | if (!pl || pl->type != PLAYER) |
100 | return 0; |
98 | return 0; |
101 | |
99 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
100 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | * identifying' from being printed out more than it needs to be. |
101 | * identifying' from being printed out more than it needs to be. |
104 | */ |
102 | */ |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
103 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
106 | return 0; |
104 | return 0; |
107 | |
105 | |
108 | /* if the player has a marked item, identify that if it needs to be |
106 | /* if the player has a marked item, identify that if it needs to be |
109 | * identified. If it doesn't, then go through the player inventory. |
107 | * identified. If it doesn't, then go through the player inventory. |
110 | */ |
108 | */ |
111 | if (object *marked = find_marked_object (pl)) |
109 | if (object *marked = find_marked_object (pl)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
110 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | { |
111 | { |
114 | if (operate_altar (altar, &money)) |
112 | if (operate_altar (altar, &money, pl)) |
115 | { |
113 | { |
116 | identify (marked); |
114 | identify (marked); |
117 | |
115 | |
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
116 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
117 | if (marked->msg) |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
118 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
121 | |
119 | |
122 | return !money; |
120 | return !money; |
123 | } |
121 | } |
124 | } |
122 | } |
125 | |
123 | |
126 | for (object *id = pl->inv; id; id = id->below) |
124 | for (object *id = pl->inv; id; id = id->below) |
127 | { |
125 | { |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
126 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | { |
127 | { |
130 | if (operate_altar (altar, &money)) |
128 | if (operate_altar (altar, &money, pl)) |
131 | { |
129 | { |
132 | identify (id); |
130 | identify (id); |
133 | |
131 | |
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
132 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
133 | if (id->msg) |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
134 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
137 | |
135 | |
138 | /* If no more money, might as well quit now */ |
136 | /* If no more money, might as well quit now */ |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
137 | if (!money || !check_altar_sacrifice (altar, money)) |
140 | break; |
138 | break; |
141 | } |
139 | } |
… | |
… | |
160 | * matching item. |
158 | * matching item. |
161 | **/ |
159 | **/ |
162 | void |
160 | void |
163 | handle_apply_yield (object *tmp) |
161 | handle_apply_yield (object *tmp) |
164 | { |
162 | { |
165 | const char *yield; |
163 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
166 | |
164 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
168 | if (yield != NULL) |
|
|
169 | { |
|
|
170 | object *drop = get_archetype (yield); |
|
|
171 | |
|
|
172 | if (tmp->env) |
|
|
173 | { |
|
|
174 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
175 | if (tmp->env->type == PLAYER) |
|
|
176 | esrv_send_item (tmp->env, drop); |
|
|
177 | } |
|
|
178 | else |
|
|
179 | { |
|
|
180 | drop->x = tmp->x; |
|
|
181 | drop->y = tmp->y; |
|
|
182 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
183 | } |
|
|
184 | } |
|
|
185 | } |
165 | } |
186 | |
166 | |
187 | /** |
167 | /** |
188 | * Handles applying a potion. |
168 | * Handles applying a potion. |
189 | */ |
169 | */ |
190 | int |
170 | int |
191 | apply_potion (object *op, object *tmp) |
171 | apply_potion (object *op, object *tmp) |
192 | { |
172 | { |
193 | int got_one = 0, i; |
173 | int got_one = 0, i; |
194 | object *force = 0, *floor = 0; |
174 | object *force = 0; |
195 | |
175 | |
196 | floor = GET_MAP_OB (op->map, op->x, op->y); |
176 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
197 | |
177 | |
198 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
178 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
199 | { |
179 | { |
200 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
180 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
201 | |
181 | |
… | |
… | |
217 | |
197 | |
218 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
198 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | { |
199 | { |
220 | op->drain_stat (); |
200 | op->drain_stat (); |
221 | op->update_stats (); |
201 | op->update_stats (); |
222 | decrease_ob (tmp); |
202 | tmp->decrease (); |
223 | return 1; |
203 | return 1; |
224 | } |
204 | } |
225 | |
205 | |
226 | if (!(at = archetype::find (ARCH_DEPLETION))) |
206 | if (!(at = archetype::find (shstr_depletion))) |
227 | { |
207 | { |
228 | LOG (llevError, "Could not find archetype depletion\n"); |
208 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | return 0; |
209 | return 0; |
230 | } |
210 | } |
|
|
211 | |
231 | depl = present_arch_in_ob (at, op); |
212 | depl = present_arch_in_ob (at, op); |
232 | |
213 | |
233 | if (depl) |
214 | if (depl) |
234 | { |
215 | { |
235 | for (i = 0; i < NUM_STATS; i++) |
216 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
240 | op->update_stats (); |
221 | op->update_stats (); |
241 | } |
222 | } |
242 | else |
223 | else |
243 | op->statusmsg ("Your potion had no effect."); |
224 | op->statusmsg ("Your potion had no effect."); |
244 | |
225 | |
245 | decrease_ob (tmp); |
226 | tmp->decrease (); |
246 | return 1; |
227 | return 1; |
247 | } |
228 | } |
248 | |
229 | |
249 | /* improvement potion - only for players */ |
230 | /* improvement potion - only for players */ |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
231 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
251 | { |
232 | { |
252 | for (i = 1; i < MIN (11, op->level); i++) |
233 | for (i = 1; i < min (11, op->level); i++) |
253 | { |
234 | { |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
235 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
255 | { |
236 | { |
256 | if (op->contr->levhp[i] != 1) |
237 | if (op->contr->levhp[i] != 1) |
257 | { |
238 | { |
… | |
… | |
292 | } |
273 | } |
293 | } |
274 | } |
294 | } |
275 | } |
295 | |
276 | |
296 | /* Just makes checking easier */ |
277 | /* Just makes checking easier */ |
297 | if (i < MIN (11, op->level)) |
278 | if (i < min (11, op->level)) |
298 | got_one = 1; |
279 | got_one = 1; |
299 | |
280 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
281 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
282 | { |
302 | if (got_one) |
283 | if (got_one) |
… | |
… | |
318 | } |
299 | } |
319 | else |
300 | else |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
301 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
302 | } |
322 | |
303 | |
323 | decrease_ob (tmp); |
304 | tmp->decrease (); |
324 | return 1; |
305 | return 1; |
325 | } |
306 | } |
326 | |
307 | |
327 | |
308 | |
328 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
309 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
332 | */ |
313 | */ |
333 | if (tmp->inv) |
314 | if (tmp->inv) |
334 | { |
315 | { |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
316 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
336 | { |
317 | { |
337 | object *fball; |
|
|
338 | |
|
|
339 | op->failmsg ("Yech! Your lungs are on fire!"); |
318 | op->failmsg ("Yech! Your lungs are on fire!"); |
340 | |
319 | create_exploding_ball_at (op, op->level); |
341 | /* Explodes a fireball centered at player */ |
|
|
342 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
343 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
344 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
345 | fball->x = op->x; |
|
|
346 | fball->y = op->y; |
|
|
347 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
348 | } |
320 | } |
349 | else |
321 | else |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
322 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
351 | |
323 | |
352 | decrease_ob (tmp); |
324 | tmp->decrease (); |
353 | |
325 | |
354 | /* if youre dead, no point in doing this... */ |
326 | /* if youre dead, no point in doing this... */ |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
327 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
356 | op->update_stats (); |
328 | op->update_stats (); |
357 | |
329 | |
… | |
… | |
388 | force->speed_left = -1; |
360 | force->speed_left = -1; |
389 | force = insert_ob_in_ob (force, op); |
361 | force = insert_ob_in_ob (force, op); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
362 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
363 | SET_FLAG (force, FLAG_APPLIED); |
392 | change_abil (op, force); |
364 | change_abil (op, force); |
393 | decrease_ob (tmp); |
365 | tmp->decrease (); |
394 | return 1; |
366 | return 1; |
395 | } |
367 | } |
396 | |
368 | |
397 | /* Only thing left are the stat potions */ |
369 | /* Only thing left are the stat potions */ |
398 | if (op->type == PLAYER) |
370 | if (op->type == PLAYER) |
399 | { /* only for players */ |
371 | { /* only for players */ |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
372 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
373 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
374 | && tmp->value != 0) |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
375 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
402 | else |
376 | else |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
377 | SET_FLAG (tmp, FLAG_APPLIED); |
404 | |
378 | |
405 | if (!change_abil (op, tmp)) |
379 | if (!change_abil (op, tmp)) |
… | |
… | |
411 | * stat will not be raised by them. fix_player just clears |
385 | * stat will not be raised by them. fix_player just clears |
412 | * up all the stats. |
386 | * up all the stats. |
413 | */ |
387 | */ |
414 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
388 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
415 | op->update_stats (); |
389 | op->update_stats (); |
416 | decrease_ob (tmp); |
390 | tmp->decrease (); |
417 | return 1; |
391 | return 1; |
418 | } |
392 | } |
419 | |
393 | |
420 | /**************************************************************************** |
394 | /**************************************************************************** |
421 | * Weapon improvement code follows |
395 | * Weapon improvement code follows |
422 | ****************************************************************************/ |
396 | ****************************************************************************/ |
423 | |
397 | |
424 | /** |
398 | /** |
|
|
399 | * This function just checks whether who can handle equipping an item |
|
|
400 | * with item_power. |
|
|
401 | */ |
|
|
402 | static bool |
|
|
403 | check_item_power (object *who, int item_power) |
|
|
404 | { |
|
|
405 | if (who->type == PLAYER |
|
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406 | && item_power |
|
|
407 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
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408 | return false; |
|
|
409 | else |
|
|
410 | return true; |
|
|
411 | } |
|
|
412 | |
|
|
413 | /** |
425 | * This returns the sum of nrof of item (arch name). |
414 | * This returns the sum of nrof of item (arch name). |
426 | */ |
415 | */ |
427 | static int |
416 | static int |
428 | check_item (object *op, const char *item) |
417 | check_item (object *op, shstr_cmp item) |
429 | { |
418 | { |
430 | int count = 0; |
419 | int count = 0; |
431 | |
420 | |
432 | if (!item) |
421 | if (!item) |
433 | return 0; |
422 | return 0; |
434 | |
423 | |
435 | for (op = op->below; op; op = op->below) |
424 | for (op = op->below; op; op = op->below) |
436 | { |
|
|
437 | if (strcmp (op->arch->archname, item) == 0) |
425 | if (op->arch->archname == item) |
438 | { |
|
|
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
426 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
427 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
441 | { |
|
|
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
443 | count++; |
|
|
444 | else |
|
|
445 | count += op->nrof; |
428 | count += op->number_of (); |
446 | } |
|
|
447 | } |
|
|
448 | } |
|
|
449 | |
429 | |
450 | return count; |
430 | return count; |
451 | } |
431 | } |
452 | |
432 | |
453 | /** |
433 | /** |
… | |
… | |
455 | * op is typically the player, which is only |
435 | * op is typically the player, which is only |
456 | * really used to determine what space to look at. |
436 | * really used to determine what space to look at. |
457 | * Modified to only eat 'nrof' of objects. |
437 | * Modified to only eat 'nrof' of objects. |
458 | */ |
438 | */ |
459 | static void |
439 | static void |
460 | eat_item (object *op, const char *item, uint32 nrof) |
440 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
461 | { |
441 | { |
462 | object *prev; |
442 | object *prev; |
463 | |
443 | |
464 | prev = op; |
444 | prev = op; |
465 | op = op->below; |
445 | op = op->below; |
466 | |
446 | |
467 | while (op) |
447 | while (op) |
468 | { |
448 | { |
469 | if (strcmp (op->arch->archname, item) == 0) |
449 | if (op->arch->archname == item) |
470 | { |
450 | { |
471 | if (op->nrof >= nrof) |
451 | if (op->nrof >= nrof) |
472 | { |
452 | { |
473 | decrease_ob_nr (op, nrof); |
453 | op->decrease (nrof); |
474 | return; |
454 | return; |
475 | } |
455 | } |
476 | else |
456 | else |
477 | { |
457 | { |
478 | decrease_ob_nr (op, op->nrof); |
458 | op->decrease (nrof); |
479 | nrof -= op->nrof; |
459 | nrof -= op->nrof; |
480 | } |
460 | } |
481 | |
461 | |
482 | op = prev; |
462 | op = prev; |
483 | } |
463 | } |
… | |
… | |
486 | op = op->below; |
466 | op = op->below; |
487 | } |
467 | } |
488 | } |
468 | } |
489 | |
469 | |
490 | /** |
470 | /** |
491 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
492 | * with improvs improvements (typically last_eat). We take an int here |
|
|
493 | * instead of the object so that the improvement code can pass along the |
|
|
494 | * increased value to see if the object is usuable. |
|
|
495 | * we return 1 (true) if the player can use the weapon. |
|
|
496 | */ |
|
|
497 | static int |
|
|
498 | check_weapon_power (const object *who, int improvs) |
|
|
499 | { |
|
|
500 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
501 | * object players really have any control to improve, it's a bit harsh to |
|
|
502 | * require high level in some combat skill, so we just use overall level. |
|
|
503 | */ |
|
|
504 | #if 1 |
|
|
505 | if (((who->level / 5) + 5) >= improvs) |
|
|
506 | return 1; |
|
|
507 | else |
|
|
508 | return 0; |
|
|
509 | |
|
|
510 | #else |
|
|
511 | int level = 0; |
|
|
512 | |
|
|
513 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
514 | * more generously than the old system (see fix_player). Thus |
|
|
515 | * we need to curtail the power of player enchanted weapons. |
|
|
516 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
517 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
518 | * using normal level - it is just a matter of play balance. |
|
|
519 | */ |
|
|
520 | if (who->type == PLAYER) |
|
|
521 | { |
|
|
522 | object *wc_obj = NULL; |
|
|
523 | |
|
|
524 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
525 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
526 | level = wc_obj->level; |
|
|
527 | |
|
|
528 | if (!level) |
|
|
529 | { |
|
|
530 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
531 | level = who->level; |
|
|
532 | } |
|
|
533 | } |
|
|
534 | else |
|
|
535 | level = who->level; |
|
|
536 | |
|
|
537 | return (improvs <= ((level / 5) + 5)); |
|
|
538 | #endif |
|
|
539 | } |
|
|
540 | |
|
|
541 | /** |
|
|
542 | * Returns how many items of type improver->slaying there are under op. |
471 | * Returns how many items of type improver->slaying there are under op. |
543 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
472 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
544 | */ |
473 | */ |
545 | static int |
474 | static int |
546 | check_sacrifice (object *op, const object *improver) |
475 | check_sacrifice (object *op, const object *improver) |
… | |
… | |
568 | static int |
497 | static int |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
498 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
570 | { |
499 | { |
571 | stat += sacrifice_count; |
500 | stat += sacrifice_count; |
572 | weapon->last_eat++; |
501 | weapon->last_eat++; |
573 | decrease_ob (improver); |
502 | improver->decrease (); |
574 | |
503 | |
575 | /* So it updates the players stats and the window */ |
504 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
505 | op->update_stats (); |
577 | |
506 | |
578 | op->statusmsg (format ( |
507 | op->statusmsg (format ( |
… | |
… | |
599 | |
528 | |
600 | /** |
529 | /** |
601 | * This does the prepare weapon scroll. |
530 | * This does the prepare weapon scroll. |
602 | * Checks for sacrifice, and so on. |
531 | * Checks for sacrifice, and so on. |
603 | */ |
532 | */ |
604 | int |
533 | static int |
605 | prepare_weapon (object *op, object *improver, object *weapon) |
534 | prepare_weapon (object *op, object *improver, object *weapon) |
606 | { |
535 | { |
607 | int sacrifice_count, i; |
536 | int sacrifice_count, i; |
608 | char buf[MAX_BUF]; |
537 | char buf[MAX_BUF]; |
609 | |
538 | |
… | |
… | |
625 | weapon->stats.exp || /* speed */ |
554 | weapon->stats.exp || /* speed */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
555 | weapon->stats.ac) /* AC - only taifu's I think */ |
627 | { |
556 | { |
628 | op->failmsg ("You cannot prepare magic weapons. " |
557 | op->failmsg ("You cannot prepare magic weapons. " |
629 | "H<A weapon is considered magical if it changes regeneration, " |
558 | "H<A weapon is considered magical if it changes regeneration, " |
630 | "speed or ac.>"); |
559 | "speed or ac, or has other protections.>"); |
631 | return 0; |
560 | return 0; |
632 | } |
561 | } |
633 | |
562 | |
634 | sacrifice_count = check_sacrifice (op, improver); |
563 | sacrifice_count = check_sacrifice (op, improver); |
635 | if (sacrifice_count <= 0) |
564 | if (sacrifice_count <= 0) |
… | |
… | |
646 | |
575 | |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
576 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
648 | weapon->name = weapon->name_pl = buf; |
577 | weapon->name = weapon->name_pl = buf; |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
578 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
650 | slot at once! */ |
579 | slot at once! */ |
651 | decrease_ob (improver); |
580 | improver->decrease (); |
652 | weapon->last_eat = 0; |
581 | weapon->last_eat = 0; |
653 | return 1; |
582 | return 1; |
654 | } |
583 | } |
655 | |
|
|
656 | |
584 | |
657 | /** |
585 | /** |
658 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
586 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
659 | * This is the new improve weapon code. |
587 | * This is the new improve weapon code. |
660 | * Returns 0 if it was not able to work for some reason. |
588 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
663 | * |
591 | * |
664 | * We are hiding extra information about the weapon in the level and |
592 | * We are hiding extra information about the weapon in the level and |
665 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
593 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
666 | * level == max improve last_eat == current improve |
594 | * level == max improve last_eat == current improve |
667 | */ |
595 | */ |
668 | int |
596 | static int |
669 | improve_weapon (object *op, object *improver, object *weapon) |
597 | improve_weapon (object *op, object *improver, object *weapon) |
670 | { |
598 | { |
671 | int sacrifice_count, sacrifice_needed = 0; |
599 | int sacrifice_count, sacrifice_needed = 0; |
672 | |
600 | |
673 | if (improver->stats.sp == IMPROVE_PREPARE) |
601 | if (improver->stats.sp == IMPROVE_PREPARE) |
674 | return prepare_weapon (op, improver, weapon); |
602 | return prepare_weapon (op, improver, weapon); |
675 | |
603 | |
676 | if (weapon->level == 0) |
604 | if (weapon->level == 0) |
677 | { |
605 | { |
678 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
606 | op->failmsg ( |
|
|
607 | "This weapon has not been prepared." |
|
|
608 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
679 | return 0; |
609 | return 0; |
680 | } |
610 | } |
681 | |
611 | |
682 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
612 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
613 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
683 | { |
614 | { |
684 | op->failmsg ("This weapon cannot be improved any more."); |
615 | op->failmsg ("This weapon cannot be improved any more."); |
685 | return 0; |
616 | return 0; |
686 | } |
617 | } |
687 | |
618 | |
688 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
619 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
620 | && !check_item_power (op, weapon->item_power + 1)) |
689 | { |
621 | { |
690 | op->failmsg ("Improving the weapon will make it too " |
622 | op->failmsg ("Improving the weapon will make it too " |
691 | "powerful for you to use. Unready it if you " |
623 | "powerful for you to use. Unready it if you " |
692 | "really want to improve it."); |
624 | "really want to improve it."); |
693 | return 0; |
625 | return 0; |
… | |
… | |
704 | weapon->weight += 5000; /* 5 KG's */ |
636 | weapon->weight += 5000; /* 5 KG's */ |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
637 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
706 | weapon->last_eat++; |
638 | weapon->last_eat++; |
707 | |
639 | |
708 | weapon->item_power++; |
640 | weapon->item_power++; |
709 | decrease_ob (improver); |
641 | improver->decrease (); |
710 | return 1; |
642 | return 1; |
711 | } |
643 | } |
712 | |
644 | |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
645 | if (improver->stats.sp == IMPROVE_WEIGHT) |
714 | { |
646 | { |
… | |
… | |
718 | weapon->weight = 1; |
650 | weapon->weight = 1; |
719 | |
651 | |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
652 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
721 | weapon->last_eat++; |
653 | weapon->last_eat++; |
722 | weapon->item_power++; |
654 | weapon->item_power++; |
723 | decrease_ob (improver); |
655 | improver->decrease (); |
724 | return 1; |
656 | return 1; |
725 | } |
657 | } |
|
|
658 | |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
659 | if (improver->stats.sp == IMPROVE_ENCHANT) |
727 | { |
660 | { |
728 | weapon->magic++; |
661 | weapon->magic++; |
729 | weapon->last_eat++; |
662 | weapon->last_eat++; |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
663 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
731 | decrease_ob (improver); |
664 | improver->decrease (); |
732 | weapon->item_power++; |
665 | weapon->item_power++; |
733 | return 1; |
666 | return 1; |
734 | } |
667 | } |
735 | |
668 | |
736 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
669 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
770 | /** |
703 | /** |
771 | * Handles the applying of improve/prepare/enchant weapon scroll. |
704 | * Handles the applying of improve/prepare/enchant weapon scroll. |
772 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
705 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
773 | * then calls improve_weapon to do the dirty work. |
706 | * then calls improve_weapon to do the dirty work. |
774 | */ |
707 | */ |
775 | int |
708 | static int |
776 | check_improve_weapon (object *op, object *tmp) |
709 | check_improve_weapon (object *op, object *tmp) |
777 | { |
710 | { |
778 | object *otmp; |
711 | object *otmp; |
779 | |
712 | |
780 | if (op->type != PLAYER) |
713 | if (op->type != PLAYER) |
… | |
… | |
785 | op->failmsg ("Something blocks the magic of the scroll!"); |
718 | op->failmsg ("Something blocks the magic of the scroll!"); |
786 | return 0; |
719 | return 0; |
787 | } |
720 | } |
788 | |
721 | |
789 | otmp = find_marked_object (op); |
722 | otmp = find_marked_object (op); |
|
|
723 | |
790 | if (!otmp) |
724 | if (!otmp) |
791 | { |
725 | { |
792 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
726 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
793 | return 0; |
727 | return 0; |
794 | } |
728 | } |
… | |
… | |
826 | * the armour value of the piece of equipment exceed either |
760 | * the armour value of the piece of equipment exceed either |
827 | * the users level or 90) |
761 | * the users level or 90) |
828 | * Modified by MSW for partial resistance. Only support |
762 | * Modified by MSW for partial resistance. Only support |
829 | * changing of physical area right now. |
763 | * changing of physical area right now. |
830 | */ |
764 | */ |
831 | int |
765 | static int |
832 | improve_armour (object *op, object *improver, object *armour) |
766 | improve_armour (object *op, object *improver, object *armour) |
833 | { |
767 | { |
834 | object *tmp; |
768 | object *tmp; |
835 | |
769 | |
836 | if (armour->magic >= settings.armor_max_enchant) |
770 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
851 | } |
785 | } |
852 | |
786 | |
853 | /* Split objects if needed. Can't insert tmp until the |
787 | /* Split objects if needed. Can't insert tmp until the |
854 | * end of this function - otherwise it will just re-merge. |
788 | * end of this function - otherwise it will just re-merge. |
855 | */ |
789 | */ |
856 | if (armour->nrof > 1) |
790 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
857 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
858 | else |
|
|
859 | tmp = NULL; |
|
|
860 | |
791 | |
861 | armour->magic++; |
792 | armour->magic++; |
862 | |
793 | |
863 | if (!settings.armor_speed_linear) |
794 | if (!settings.armor_speed_linear) |
864 | { |
795 | { |
… | |
… | |
901 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
832 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
902 | |
833 | |
903 | if (op->type == PLAYER) |
834 | if (op->type == PLAYER) |
904 | { |
835 | { |
905 | esrv_send_item (op, armour); |
836 | esrv_send_item (op, armour); |
|
|
837 | |
906 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
838 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
907 | op->update_stats (); |
839 | op->update_stats (); |
908 | } |
840 | } |
909 | |
841 | |
910 | decrease_ob (improver); |
842 | improver->decrease (); |
911 | |
843 | |
912 | if (tmp) |
844 | if (tmp) |
913 | { |
845 | op->insert (tmp); |
914 | insert_ob_in_ob (tmp, op); |
|
|
915 | esrv_send_item (op, tmp); |
|
|
916 | } |
|
|
917 | |
846 | |
918 | return 1; |
847 | return 1; |
919 | } |
848 | } |
920 | |
849 | |
921 | /* |
850 | /* |
922 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
851 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
923 | * what the converter wants, -1 if the converter is broken. |
852 | * what the converter wants, -1 if the converter is broken. |
924 | */ |
853 | * |
925 | #define CONV_FROM(xyz) xyz->slaying |
|
|
926 | #define CONV_TO(xyz) xyz->other_arch |
|
|
927 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
928 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
929 | |
|
|
930 | /* Takes one items and makes another. |
854 | * Takes one type of items and makes another. |
931 | * converter is the object that is doing the conversion. |
855 | * converter is the object that is doing the conversion. |
932 | * item is the object that triggered the converter - if it is not |
856 | * item is the object that triggered the converter - if it is not |
933 | * what the converter wants, this will not do anything. |
857 | * what the converter wants, this will not do anything. |
934 | */ |
858 | */ |
935 | int |
859 | int |
936 | convert_item (object *item, object *converter) |
860 | convert_item (object *item, object *converter) |
937 | { |
861 | { |
938 | sint64 nr, price_in; |
862 | sint64 nr = 0, price_in; |
|
|
863 | |
|
|
864 | if (item->flag [FLAG_UNPAID]) |
|
|
865 | return 0; |
|
|
866 | |
|
|
867 | shstr conv_from = converter->slaying; |
|
|
868 | archetype *conv_to = converter->other_arch; |
|
|
869 | sint64 need = converter->stats.food; |
|
|
870 | sint64 give = converter->stats.sp; |
939 | |
871 | |
940 | /* We make some assumptions - we assume if it takes money as it type, |
872 | /* We make some assumptions - we assume if it takes money as it type, |
941 | * it wants some amount. We don't make change (ie, if something costs |
873 | * it wants some amount. We don't make change (ie, if something costs |
942 | * 3 gp and player drops a platinum, tough luck) |
874 | * 3 gp and player drops a platinum, tough luck) |
943 | */ |
875 | */ |
944 | if (CONV_FROM (converter) == shstr_money) |
876 | if (conv_from == shstr_money) |
945 | { |
877 | { |
946 | if (item->type != MONEY) |
878 | if (item->type != MONEY) |
947 | return 0; |
879 | return 0; |
948 | |
880 | |
949 | nr = sint64 (item->nrof) * item->value / CONV_NEED (converter); |
881 | nr = sint64 (item->nrof) * item->value / need; |
950 | if (!nr) |
882 | if (!nr) |
951 | return 0; |
883 | return 0; |
952 | |
884 | |
953 | converter->play_sound (sound_find ("shop_buy")); |
885 | converter->play_sound (sound_find ("shop_buy")); |
954 | |
886 | |
955 | sint64 cost = (nr * CONV_NEED (converter) + item->value - 1) / item->value; |
887 | sint64 cost = (nr * need + item->value - 1) / item->value; |
956 | |
888 | |
957 | decrease_ob_nr (item, cost); |
889 | item->decrease (cost); |
958 | |
890 | |
959 | price_in = cost * item->value; |
891 | price_in = cost * item->value; |
960 | } |
892 | } |
961 | else |
893 | else |
962 | { |
894 | { |
963 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
895 | if (item->type == PLAYER |
964 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
896 | || conv_from != item->arch->archname |
|
|
897 | || (need && need > (uint16) item->nrof)) |
965 | return 0; |
898 | return 0; |
966 | |
899 | |
967 | converter->play_sound (sound_find ("convert_item")); |
900 | converter->play_sound (sound_find ("convert_item")); |
968 | |
901 | |
969 | if (CONV_NEED (converter)) |
902 | if (need) |
970 | { |
903 | { |
971 | nr = sint64 (item->nrof) / CONV_NEED (converter); |
904 | nr = sint64 (item->nrof) / need; |
972 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
905 | item->decrease (nr * need); |
973 | price_in = nr * CONV_NEED (converter) * item->value; |
906 | price_in = nr * need * item->value; |
974 | } |
907 | } |
975 | else |
908 | else |
976 | { |
909 | { |
977 | price_in = item->value; |
910 | price_in = item->value; |
978 | item->destroy (); |
911 | item->destroy (); |
… | |
… | |
989 | ob_to_copy = converter->inv; |
922 | ob_to_copy = converter->inv; |
990 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
923 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
991 | if (rndm (0, i) == 0) |
924 | if (rndm (0, i) == 0) |
992 | ob_to_copy = ob; |
925 | ob_to_copy = ob; |
993 | |
926 | |
994 | item = object_create_clone (ob_to_copy); |
927 | item = ob_to_copy->deep_clone (); |
995 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
928 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
996 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
929 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
997 | } |
930 | } |
998 | else |
931 | else |
999 | { |
932 | { |
1000 | if (!converter->other_arch) |
933 | if (!conv_to) |
1001 | { |
934 | { |
1002 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
935 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y); |
936 | &converter->name, &converter->map->path, converter->x, converter->y); |
1004 | return -1; |
937 | return -1; |
1005 | } |
938 | } |
1006 | |
939 | |
1007 | item = object_create_arch (converter->other_arch); |
940 | item = object_create_arch (conv_to); |
1008 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
941 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1009 | } |
942 | } |
1010 | |
943 | |
1011 | if (CONV_NR (converter)) |
944 | if (give) |
1012 | item->nrof = CONV_NR (converter); |
945 | item->nrof = give; |
1013 | |
946 | |
1014 | if (nr) |
947 | if (nr) |
1015 | item->nrof *= nr; |
948 | item->nrof *= nr; |
1016 | |
949 | |
1017 | if (is_in_shop (converter)) |
950 | if (converter->flag [FLAG_PRECIOUS]) |
1018 | SET_FLAG (item, FLAG_UNPAID); |
951 | SET_FLAG (item, FLAG_UNPAID); |
|
|
952 | |
|
|
953 | if (converter->is_in_shop ()) |
|
|
954 | { |
|
|
955 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
956 | // and report in case someone still does it. |
|
|
957 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
958 | converter->debug_desc ()); |
|
|
959 | SET_FLAG (item, FLAG_UNPAID); |
|
|
960 | } |
1019 | else if (price_in < sint64 (item->nrof) * item->value) |
961 | else if (price_in < sint64 (item->nrof) * item->value) |
1020 | { |
962 | { |
1021 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
963 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1022 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
964 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1023 | /** |
965 | /** |
1024 | * elmex: we are going to let the game continue, as the mapcreator |
966 | * elmex: we are going to let the game continue, as the mapcreator |
1025 | * hopefully had something in mind when doing this. |
967 | * hopefully had something in mind when doing this. |
1026 | */ |
968 | */ |
1027 | } |
969 | } |
1028 | |
970 | |
1029 | SET_FLAG (item, FLAG_IDENTIFIED); |
971 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
972 | // get an 'identified' flag so easily. |
|
|
973 | if (need_identify (item)) |
|
|
974 | identify (item); |
|
|
975 | |
1030 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
976 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1031 | return 1; |
977 | return 1; |
1032 | } |
978 | } |
1033 | |
979 | |
1034 | /** |
980 | /** |
1035 | * Handle apply on containers. |
981 | * Handle apply on containers. |
1036 | * By Eneq(@csd.uu.se). |
982 | * By Eneq(@csd.uu.se). |
1037 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
983 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1038 | * added the alchemical cauldron to the code -b.t. |
984 | * added the alchemical cauldron to the code -b.t. |
1039 | */ |
985 | */ |
1040 | int |
986 | static int |
1041 | apply_container (object *op, object *sack) |
987 | apply_container (object *op, object *sack) |
1042 | { |
988 | { |
1043 | if (op->type != PLAYER || !op->contr->ns) |
989 | if (op->type != PLAYER || !op->contr->ns) |
1044 | return 0; /* This might change */ |
990 | return 0; /* This might change */ |
1045 | |
991 | |
… | |
… | |
1058 | } |
1004 | } |
1059 | |
1005 | |
1060 | // already applied == open on ground, or open in inv, or active in inv |
1006 | // already applied == open on ground, or open in inv, or active in inv |
1061 | if (sack->flag [FLAG_APPLIED]) |
1007 | if (sack->flag [FLAG_APPLIED]) |
1062 | { |
1008 | { |
1063 | if (op->container == sack) |
1009 | if (op->container_ () == sack) |
1064 | { |
1010 | { |
1065 | // open on ground or inv, so close |
1011 | // open on ground or inv, so close |
1066 | op->close_container (); |
1012 | op->close_container (); |
1067 | return 1; |
1013 | return 1; |
1068 | } |
1014 | } |
… | |
… | |
1111 | { |
1057 | { |
1112 | /* Only players can make sacrifices on spell casting altars. */ |
1058 | /* Only players can make sacrifices on spell casting altars. */ |
1113 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1059 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1114 | return 0; |
1060 | return 0; |
1115 | |
1061 | |
1116 | if (operate_altar (altar, &sacrifice)) |
1062 | if (operate_altar (altar, &sacrifice, originator)) |
1117 | { |
1063 | { |
1118 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1064 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1119 | * with an altar. We call it a Potion - altars are stationary - it |
1065 | * with an altar. We call it a Potion - altars are stationary - it |
1120 | * is up to map designers to use them properly. |
1066 | * is up to map designers to use them properly. |
1121 | */ |
1067 | */ |
… | |
… | |
1130 | /* push_button (altar);*/ |
1076 | /* push_button (altar);*/ |
1131 | } |
1077 | } |
1132 | else |
1078 | else |
1133 | { |
1079 | { |
1134 | altar->value = 1; /* works only once */ |
1080 | altar->value = 1; /* works only once */ |
1135 | push_button (altar); |
1081 | push_button (altar, originator); |
1136 | } |
1082 | } |
1137 | |
1083 | |
1138 | return !sacrifice; |
1084 | return !sacrifice; |
1139 | } |
1085 | } |
1140 | else |
1086 | else |
… | |
… | |
1157 | |
1103 | |
1158 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1104 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1159 | |
1105 | |
1160 | bool has_unpaid = false; |
1106 | bool has_unpaid = false; |
1161 | |
1107 | |
1162 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1108 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1163 | // a quick and small change :( |
1109 | // a quick and small change :( |
1164 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1110 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1165 | if (item->flag [FLAG_UNPAID]) |
1111 | if (item->flag [FLAG_UNPAID]) |
1166 | { |
1112 | { |
1167 | has_unpaid = true; |
1113 | has_unpaid = true; |
1168 | break; |
1114 | break; |
1169 | } |
1115 | } |
1170 | |
1116 | |
1171 | if (op->type != PLAYER) |
1117 | if (!op->is_player ()) |
1172 | { |
1118 | { |
1173 | /* Remove all the unpaid objects that may be carried here. |
1119 | /* Remove all the unpaid objects that may be carried here. |
1174 | * This could be pets or monsters that are somehow in |
1120 | * This could be pets or monsters that are somehow in |
1175 | * the shop. |
1121 | * the shop. |
1176 | */ |
1122 | */ |
… | |
… | |
1180 | |
1126 | |
1181 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1127 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1182 | { |
1128 | { |
1183 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1129 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1184 | |
1130 | |
|
|
1131 | if (i >= 0) |
1185 | tmp->remove (); |
1132 | tmp->move (i); |
1186 | |
|
|
1187 | if (i == -1) |
|
|
1188 | i = 0; |
|
|
1189 | |
|
|
1190 | tmp->map = op->map; |
|
|
1191 | tmp->x = op->x + freearr_x[i]; |
|
|
1192 | tmp->y = op->y + freearr_y[i]; |
|
|
1193 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1194 | } |
1133 | } |
1195 | } |
1134 | } |
1196 | |
1135 | |
1197 | /* Don't teleport things like spell effects */ |
1136 | /* Don't teleport things like spell effects */ |
1198 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1137 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1209 | if (i != -1) |
1148 | if (i != -1) |
1210 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1149 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1211 | |
1150 | |
1212 | return 0; |
1151 | return 0; |
1213 | } |
1152 | } |
|
|
1153 | |
1214 | /* Removed code that checked for multipart objects - it appears that |
1154 | /* Removed code that checked for multipart objects - it appears that |
1215 | * the teleport function should be able to handle this just fine. |
1155 | * the teleport function should be able to handle this just fine. |
1216 | */ |
1156 | */ |
1217 | rv = teleport (shop_mat, SHOP_MAT, op); |
1157 | rv = teleport (shop_mat, SHOP_MAT, op); |
1218 | } |
1158 | } |
… | |
… | |
1221 | /* this is only used for players */ |
1161 | /* this is only used for players */ |
1222 | rv = teleport (shop_mat, SHOP_MAT, op); |
1162 | rv = teleport (shop_mat, SHOP_MAT, op); |
1223 | |
1163 | |
1224 | if (has_unpaid) |
1164 | if (has_unpaid) |
1225 | op->contr->play_sound (sound_find ("shop_buy")); |
1165 | op->contr->play_sound (sound_find ("shop_buy")); |
1226 | else if (is_in_shop (op)) |
1166 | else if (op->is_in_shop ()) |
1227 | op->contr->play_sound (sound_find ("shop_enter")); |
1167 | op->contr->play_sound (sound_find ("shop_enter")); |
1228 | else |
1168 | else |
1229 | op->contr->play_sound (sound_find ("shop_leave")); |
1169 | op->contr->play_sound (sound_find ("shop_leave")); |
1230 | |
1170 | |
1231 | if (shop_mat->msg) |
1171 | if (shop_mat->msg) |
1232 | op->statusmsg (shop_mat->msg); |
1172 | op->statusmsg (shop_mat->msg); |
1233 | /* This check below is a bit simplistic - generally it should be correct, |
1173 | /* This check below is a bit simplistic - generally it should be correct, |
1234 | * but there is never a guarantee that the bottom space on the map is |
1174 | * but there is never a guarantee that the bottom space on the map is |
1235 | * actually the shop floor. |
1175 | * actually the shop floor. |
1236 | */ |
1176 | */ |
1237 | else if (!rv && !is_in_shop (op)) |
1177 | else if (!rv && !op->is_in_shop ()) |
1238 | { |
1178 | { |
1239 | opinion = shopkeeper_approval (op->map, op); |
1179 | opinion = shopkeeper_approval (op->map, op); |
1240 | |
1180 | |
1241 | op->statusmsg ( |
1181 | op->statusmsg ( |
1242 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1182 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
… | |
… | |
1273 | * Handles applying a sign. |
1213 | * Handles applying a sign. |
1274 | */ |
1214 | */ |
1275 | static void |
1215 | static void |
1276 | apply_sign (object *op, object *sign, int autoapply) |
1216 | apply_sign (object *op, object *sign, int autoapply) |
1277 | { |
1217 | { |
1278 | readable_message_type *msgType; |
1218 | if (!op->is_player()) |
|
|
1219 | return; |
|
|
1220 | |
|
|
1221 | if (sign->has_dialogue ()) |
|
|
1222 | { |
|
|
1223 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
|
|
1224 | return; |
|
|
1225 | } |
1279 | |
1226 | |
1280 | if (!sign->msg) |
1227 | if (!sign->msg) |
1281 | { |
1228 | { |
1282 | op->statusmsg ("Nothing is written on it."); |
1229 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1230 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1231 | &sign->name, |
|
|
1232 | sign->name == sign->arch->name ? "" : "else ")); |
1283 | return; |
1233 | return; |
1284 | } |
1234 | } |
1285 | |
1235 | |
1286 | if (sign->stats.food) |
1236 | if (sign->stats.food) |
1287 | { |
1237 | { |
1288 | if (sign->last_eat >= sign->stats.food) |
1238 | if (sign->last_eat >= sign->stats.food) |
1289 | { |
1239 | { |
1290 | if (!sign->move_on) |
1240 | if (!sign->move_on) |
1291 | op->statusmsg ("You cannot read it anymore."); |
1241 | op->failmsg ("You cannot read it anymore."); |
1292 | |
1242 | |
1293 | return; |
1243 | return; |
1294 | } |
1244 | } |
1295 | |
1245 | |
1296 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1246 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
… | |
… | |
1314 | if (sign->sound) |
1264 | if (sign->sound) |
1315 | ns->play_sound (sign->sound); |
1265 | ns->play_sound (sign->sound); |
1316 | else if (autoapply) |
1266 | else if (autoapply) |
1317 | ns->play_sound (sound_find ("msg_voice")); |
1267 | ns->play_sound (sound_find ("msg_voice")); |
1318 | |
1268 | |
1319 | if (ns->can_msg) |
|
|
1320 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
1269 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
1321 | else |
|
|
1322 | { |
|
|
1323 | msgType = get_readable_message_type (sign); |
|
|
1324 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
|
|
1325 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1326 | } |
|
|
1327 | } |
1270 | } |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | static void |
|
|
1274 | move_apply_hole (object *trap, object *victim) |
|
|
1275 | { |
|
|
1276 | /* Hole not open? */ |
|
|
1277 | if (trap->stats.wc > 0) |
|
|
1278 | return; |
|
|
1279 | |
|
|
1280 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1281 | * Processing will happen if the head runs into the pit |
|
|
1282 | */ |
|
|
1283 | if (victim->head) |
|
|
1284 | return; |
|
|
1285 | |
|
|
1286 | // now find all possible locations and randomly pick one |
|
|
1287 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1288 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1289 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1290 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1291 | : SIZEOFFREE0 + 1); |
|
|
1292 | |
|
|
1293 | if (dir < 0) |
|
|
1294 | return; |
|
|
1295 | |
|
|
1296 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1297 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1298 | |
|
|
1299 | transfer_ob (victim, |
|
|
1300 | EXIT_X (trap) + freearr_x[dir], |
|
|
1301 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1302 | 0, victim); |
1328 | } |
1303 | } |
1329 | |
1304 | |
1330 | /** |
1305 | /** |
1331 | * 'victim' moves onto 'trap' |
1306 | * 'victim' moves onto 'trap' |
1332 | * 'victim' leaves 'trap' |
1307 | * 'victim' leaves 'trap' |
… | |
… | |
1346 | return; |
1321 | return; |
1347 | |
1322 | |
1348 | /* move_apply() is the most likely candidate for causing unwanted and |
1323 | /* move_apply() is the most likely candidate for causing unwanted and |
1349 | * possibly unlimited recursion. |
1324 | * possibly unlimited recursion. |
1350 | */ |
1325 | */ |
1351 | /* The following was changed because it was causing perfeclty correct |
1326 | /* The following was changed because it was causing perfectly correct |
1352 | * maps to fail. 1) it's not an error to recurse: |
1327 | * maps to fail. 1) it's not an error to recurse: |
1353 | * rune detonates, summoning monster. monster lands on nearby rune. |
1328 | * rune detonates, summoning monster. monster lands on nearby rune. |
1354 | * nearby rune detonates. This sort of recursion is expected and |
1329 | * nearby rune detonates. This sort of recursion is expected and |
1355 | * proper. This code was causing needless crashes. |
1330 | * proper. This code was causing needless crashes. |
1356 | */ |
1331 | */ |
… | |
… | |
1363 | |
1338 | |
1364 | recursion_depth++; |
1339 | recursion_depth++; |
1365 | if (trap->head) |
1340 | if (trap->head) |
1366 | trap = trap->head; |
1341 | trap = trap->head; |
1367 | |
1342 | |
1368 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1343 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1369 | goto leave; |
|
|
1370 | |
|
|
1371 | switch (trap->type) |
1344 | switch (trap->type) |
1372 | { |
1345 | { |
1373 | case PLAYERMOVER: |
1346 | case PLAYERMOVER: |
1374 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1347 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1348 | { |
|
|
1349 | if (!trap->stats.maxsp) |
|
|
1350 | trap->stats.maxsp = 2; |
|
|
1351 | |
|
|
1352 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1353 | * should be divided by trap->speed |
|
|
1354 | */ |
|
|
1355 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1356 | |
|
|
1357 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1358 | * above with some objects have zero speed, and thus the player |
|
|
1359 | * getting permanently paralyzed. |
|
|
1360 | */ |
|
|
1361 | if (victim->speed_left < -50.f) |
|
|
1362 | victim->speed_left = -50.f; |
|
|
1363 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1364 | } |
|
|
1365 | break; |
|
|
1366 | |
|
|
1367 | case SPINNER: |
|
|
1368 | if (victim->direction) |
|
|
1369 | { |
|
|
1370 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1371 | update_turn_face (victim); |
|
|
1372 | } |
|
|
1373 | break; |
|
|
1374 | |
|
|
1375 | case DIRECTOR: |
|
|
1376 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1377 | { |
|
|
1378 | victim->direction = trap->stats.sp; |
|
|
1379 | update_turn_face (victim); |
|
|
1380 | } |
|
|
1381 | break; |
|
|
1382 | |
|
|
1383 | case BUTTON: |
|
|
1384 | case PEDESTAL: |
|
|
1385 | case T_MATCH: |
|
|
1386 | update_button (trap, originator); |
|
|
1387 | break; |
|
|
1388 | |
|
|
1389 | case ALTAR: |
|
|
1390 | /* sacrifice victim on trap */ |
|
|
1391 | apply_altar (trap, victim, originator); |
|
|
1392 | break; |
|
|
1393 | |
|
|
1394 | case THROWN_OBJ: |
|
|
1395 | if (trap->inv == NULL) |
|
|
1396 | break; |
|
|
1397 | /* fallthrough */ |
|
|
1398 | |
|
|
1399 | case ARROW: |
|
|
1400 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1401 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1402 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1403 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1404 | * action, we avoid hits here |
|
|
1405 | */ |
|
|
1406 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1407 | && trap->owner != victim) |
|
|
1408 | hit_with_arrow (trap, victim); |
|
|
1409 | break; |
|
|
1410 | |
|
|
1411 | case SPELL_EFFECT: |
|
|
1412 | apply_spell_effect (trap, victim); |
|
|
1413 | break; |
|
|
1414 | |
|
|
1415 | case TRAPDOOR: |
1375 | { |
1416 | { |
|
|
1417 | int max, sound_was_played; |
|
|
1418 | object *ab, *ab_next; |
|
|
1419 | |
1376 | if (!trap->stats.maxsp) |
1420 | if (!trap->value) |
1377 | trap->stats.maxsp = 2; |
1421 | { |
|
|
1422 | int tot; |
1378 | |
1423 | |
1379 | /* Is this correct? From the docs, it doesn't look like it |
1424 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1380 | * should be divided by trap->speed |
1425 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1426 | tot += ab->head_ ()->total_weight (); |
|
|
1427 | |
|
|
1428 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1429 | break; |
|
|
1430 | |
|
|
1431 | SET_ANIMATION (trap, trap->value); |
|
|
1432 | update_object (trap, UP_OBJ_FACE); |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1436 | { |
|
|
1437 | /* need to set this up, since if we do transfer the object, |
|
|
1438 | * ab->above would be bogus |
1381 | */ |
1439 | */ |
1382 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1440 | ab_next = ab->above; |
1383 | |
1441 | |
1384 | /* Just put in some sanity check. I think there is a bug in the |
1442 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1385 | * above with some objects have zero speed, and thus the player |
1443 | { |
1386 | * getting permanently paralyzed. |
1444 | if (!sound_was_played) |
|
|
1445 | { |
|
|
1446 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1447 | sound_was_played = 1; |
|
|
1448 | } |
|
|
1449 | |
|
|
1450 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1451 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1452 | } |
1387 | */ |
1453 | } |
1388 | if (victim->speed_left < -50.f) |
1454 | break; |
1389 | victim->speed_left = -50.f; |
|
|
1390 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1391 | } |
1455 | } |
1392 | goto leave; |
|
|
1393 | |
1456 | |
1394 | case SPINNER: |
1457 | case CONVERTER: |
1395 | if (victim->direction) |
1458 | if (convert_item (victim, trap) < 0) |
1396 | { |
|
|
1397 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1398 | update_turn_face (victim); |
|
|
1399 | } |
|
|
1400 | goto leave; |
|
|
1401 | |
|
|
1402 | case DIRECTOR: |
|
|
1403 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1404 | { |
|
|
1405 | victim->direction = trap->stats.sp; |
|
|
1406 | update_turn_face (victim); |
|
|
1407 | } |
|
|
1408 | goto leave; |
|
|
1409 | |
|
|
1410 | case BUTTON: |
|
|
1411 | case PEDESTAL: |
|
|
1412 | update_button (trap); |
|
|
1413 | goto leave; |
|
|
1414 | |
|
|
1415 | case ALTAR: |
|
|
1416 | /* sacrifice victim on trap */ |
|
|
1417 | apply_altar (trap, victim, originator); |
|
|
1418 | goto leave; |
|
|
1419 | |
|
|
1420 | case THROWN_OBJ: |
|
|
1421 | if (trap->inv == NULL) |
|
|
1422 | goto leave; |
|
|
1423 | /* fallthrough */ |
|
|
1424 | |
|
|
1425 | case ARROW: |
|
|
1426 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1427 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1428 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1429 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1430 | * action, we avoid hits here |
|
|
1431 | */ |
|
|
1432 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1433 | hit_with_arrow (trap, victim); |
|
|
1434 | goto leave; |
|
|
1435 | |
|
|
1436 | case SPELL_EFFECT: |
|
|
1437 | apply_spell_effect (trap, victim); |
|
|
1438 | goto leave; |
|
|
1439 | |
|
|
1440 | case TRAPDOOR: |
|
|
1441 | { |
|
|
1442 | int max, sound_was_played; |
|
|
1443 | object *ab, *ab_next; |
|
|
1444 | |
|
|
1445 | if (!trap->value) |
|
|
1446 | { |
1459 | { |
1447 | int tot; |
1460 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1448 | |
1461 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1449 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
|
|
1450 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1451 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1452 | |
|
|
1453 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1454 | goto leave; |
|
|
1455 | |
|
|
1456 | SET_ANIMATION (trap, trap->value); |
|
|
1457 | update_object (trap, UP_OBJ_FACE); |
|
|
1458 | } |
1462 | } |
1459 | |
1463 | |
1460 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1464 | break; |
|
|
1465 | |
|
|
1466 | case TRIGGER_BUTTON: |
|
|
1467 | case TRIGGER_PEDESTAL: |
|
|
1468 | case TRIGGER_ALTAR: |
|
|
1469 | check_trigger (trap, victim, originator); |
|
|
1470 | break; |
|
|
1471 | |
|
|
1472 | case DEEP_SWAMP: |
|
|
1473 | walk_on_deep_swamp (trap, victim); |
|
|
1474 | break; |
|
|
1475 | |
|
|
1476 | case CHECK_INV: |
|
|
1477 | check_inv (victim, trap); |
|
|
1478 | break; |
|
|
1479 | |
|
|
1480 | case HOLE: |
|
|
1481 | move_apply_hole (trap, victim); |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case EXIT: |
|
|
1485 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1461 | { |
1486 | { |
1462 | /* need to set this up, since if we do transfer the object, |
1487 | /* Basically, don't show exits leading to random maps the |
1463 | * ab->above would be bogus |
1488 | * players output. |
1464 | */ |
1489 | */ |
1465 | ab_next = ab->above; |
1490 | if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit) |
|
|
1491 | victim->statusmsg (trap->msg, NDI_NAVY); |
1466 | |
1492 | |
1467 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1493 | trap->play_sound (trap->sound); |
1468 | { |
1494 | victim->enter_exit (trap); |
1469 | if (!sound_was_played) |
|
|
1470 | { |
|
|
1471 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1472 | sound_was_played = 1; |
|
|
1473 | } |
|
|
1474 | |
|
|
1475 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1476 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1477 | } |
|
|
1478 | } |
1495 | } |
1479 | goto leave; |
1496 | break; |
1480 | } |
|
|
1481 | |
1497 | |
1482 | case CONVERTER: |
|
|
1483 | if (convert_item (victim, trap) < 0) |
|
|
1484 | { |
|
|
1485 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1486 | get_archetype ("burnout")->insert_at (trap, trap); |
|
|
1487 | } |
|
|
1488 | |
|
|
1489 | goto leave; |
|
|
1490 | |
|
|
1491 | case TRIGGER_BUTTON: |
|
|
1492 | case TRIGGER_PEDESTAL: |
|
|
1493 | case TRIGGER_ALTAR: |
|
|
1494 | check_trigger (trap, victim); |
|
|
1495 | goto leave; |
|
|
1496 | |
|
|
1497 | case DEEP_SWAMP: |
|
|
1498 | walk_on_deep_swamp (trap, victim); |
|
|
1499 | goto leave; |
|
|
1500 | |
|
|
1501 | case CHECK_INV: |
|
|
1502 | check_inv (victim, trap); |
|
|
1503 | goto leave; |
|
|
1504 | |
|
|
1505 | case HOLE: |
|
|
1506 | /* Hole not open? */ |
|
|
1507 | if (trap->stats.wc > 0) |
|
|
1508 | goto leave; |
|
|
1509 | |
|
|
1510 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1511 | * Processing will happen if the head runs into the pit |
|
|
1512 | */ |
|
|
1513 | if (victim->head) |
|
|
1514 | goto leave; |
|
|
1515 | |
|
|
1516 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1517 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1518 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1519 | goto leave; |
|
|
1520 | |
|
|
1521 | case EXIT: |
|
|
1522 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1523 | { |
|
|
1524 | /* Basically, don't show exits leading to random maps the |
|
|
1525 | * players output. |
|
|
1526 | */ |
|
|
1527 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
|
|
1528 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1529 | |
|
|
1530 | trap->play_sound (trap->sound); |
|
|
1531 | victim->enter_exit (trap); |
|
|
1532 | } |
|
|
1533 | goto leave; |
|
|
1534 | |
|
|
1535 | case ENCOUNTER: |
1498 | case ENCOUNTER: |
1536 | /* may be some leftovers on this */ |
1499 | /* may be some leftovers on this */ |
1537 | goto leave; |
1500 | break; |
1538 | |
1501 | |
1539 | case SHOP_MAT: |
1502 | case SHOP_MAT: |
1540 | apply_shop_mat (trap, victim); |
1503 | apply_shop_mat (trap, victim); |
1541 | goto leave; |
1504 | break; |
1542 | |
1505 | |
1543 | /* Drop a certain amount of gold, and have one item identified */ |
1506 | /* Drop a certain amount of gold, and have one item identified */ |
1544 | case IDENTIFY_ALTAR: |
1507 | case IDENTIFY_ALTAR: |
1545 | apply_id_altar (victim, trap, originator); |
1508 | apply_id_altar (victim, trap, originator); |
1546 | goto leave; |
1509 | break; |
1547 | |
1510 | |
1548 | case SIGN: |
1511 | case SIGN: |
1549 | if (victim->type != PLAYER && trap->stats.food > 0) |
1512 | if (victim->type != PLAYER && trap->stats.food > 0) |
1550 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1513 | break; /* monsters musn't apply magic_mouths with counters */ |
1551 | |
1514 | |
1552 | apply_sign (victim, trap, 1); |
1515 | apply_sign (victim, trap, 1); |
1553 | goto leave; |
1516 | break; |
1554 | |
1517 | |
1555 | case CONTAINER: |
1518 | case CONTAINER: |
1556 | apply_container (victim, trap); |
1519 | apply_container (victim, trap); |
1557 | goto leave; |
1520 | break; |
1558 | |
1521 | |
1559 | case RUNE: |
1522 | case RUNE: |
1560 | case TRAP: |
1523 | case TRAP: |
1561 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1524 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1562 | spring_trap (trap, victim); |
1525 | spring_trap (trap, victim); |
1563 | goto leave; |
1526 | break; |
1564 | |
1527 | |
1565 | default: |
1528 | default: |
1566 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1529 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1567 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1530 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1568 | goto leave; |
1531 | break; |
1569 | } |
1532 | } |
1570 | |
1533 | |
1571 | leave: |
|
|
1572 | recursion_depth--; |
1534 | recursion_depth--; |
1573 | } |
1535 | } |
1574 | |
1536 | |
1575 | /** |
1537 | /** |
1576 | * Handles reading a regular (ie not containing a spell) book. |
1538 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1587 | return; |
1549 | return; |
1588 | } |
1550 | } |
1589 | |
1551 | |
1590 | if (!tmp->msg) |
1552 | if (!tmp->msg) |
1591 | { |
1553 | { |
1592 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1554 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1593 | return; |
1555 | return; |
1594 | } |
1556 | } |
1595 | |
1557 | |
1596 | /* need a literacy skill to read stuff! */ |
1558 | /* need a literacy skill to read stuff! */ |
1597 | skill_ob = find_skill_by_name (op, tmp->skill); |
1559 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1611 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1573 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1612 | : "This book is totally beyond your comprehension."); |
1574 | : "This book is totally beyond your comprehension."); |
1613 | return; |
1575 | return; |
1614 | } |
1576 | } |
1615 | |
1577 | |
|
|
1578 | // we currently don't use the message types for anything. |
1616 | readable_message_type *msgType = get_readable_message_type (tmp); |
1579 | // readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1580 | |
|
|
1581 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1617 | |
1582 | |
1618 | if (player *pl = op->contr) |
1583 | if (player *pl = op->contr) |
1619 | if (client *ns = pl->ns) |
1584 | if (client *ns = pl->ns) |
1620 | if (ns->can_msg) |
|
|
1621 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1585 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1622 | else |
|
|
1623 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
|
|
1624 | msgType->message_type, msgType->message_subtype, |
|
|
1625 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1626 | long_desc (tmp, op), &tmp->msg); |
|
|
1627 | |
1586 | |
1628 | /* gain xp from reading */ |
1587 | /* gain xp from reading */ |
1629 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1588 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1630 | { /* only if not read before */ |
1589 | { /* only if not read before */ |
1631 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1590 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1633 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1592 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1634 | { |
1593 | { |
1635 | /*exp_gain *= 2; because they just identified it too */ |
1594 | /*exp_gain *= 2; because they just identified it too */ |
1636 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1595 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1637 | |
1596 | |
1638 | /* If in a container, update how it looks */ |
1597 | if (object *pl = tmp->visible_to ()) |
1639 | if (tmp->env) |
|
|
1640 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1598 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1641 | else |
|
|
1642 | op->contr->ns->floorbox_update (); |
|
|
1643 | } |
1599 | } |
1644 | |
1600 | |
1645 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1601 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1646 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
|
|
1603 | } |
|
|
1604 | } |
|
|
1605 | |
|
|
1606 | /** |
|
|
1607 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1608 | * scroll_failure()- hacked directly from spell_failure |
|
|
1609 | */ |
|
|
1610 | static void |
|
|
1611 | scroll_failure (object *op, int failure, int power) |
|
|
1612 | { |
|
|
1613 | if (abs (failure / 4) > power) |
|
|
1614 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1615 | |
|
|
1616 | if (failure <= -1 && failure > -15) |
|
|
1617 | { /* wonder */ |
|
|
1618 | object *tmp; |
|
|
1619 | |
|
|
1620 | op->failmsg ("Your spell warps!"); |
|
|
1621 | tmp = get_archetype (SPELL_WONDER); |
|
|
1622 | cast_wonder (op, op, 0, tmp); |
|
|
1623 | tmp->destroy (); |
|
|
1624 | } |
|
|
1625 | else if (failure <= -15 && failure > -35) |
|
|
1626 | { /* drain mana */ |
|
|
1627 | op->failmsg ("Your mana is drained!"); |
|
|
1628 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1629 | if (op->stats.sp < 0) |
|
|
1630 | op->stats.sp = 0; |
|
|
1631 | } |
|
|
1632 | else if (settings.spell_failure_effects == TRUE) |
|
|
1633 | { |
|
|
1634 | if (failure <= -35 && failure > -60) |
|
|
1635 | { /* confusion */ |
|
|
1636 | op->failmsg ("The magic recoils on you!"); |
|
|
1637 | confuse_player (op, op, power); |
|
|
1638 | } |
|
|
1639 | else if (failure <= -60 && failure > -70) |
|
|
1640 | { /* paralysis */ |
|
|
1641 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1642 | paralyze_player (op, op, power); |
|
|
1643 | } |
|
|
1644 | else if (failure <= -70 && failure > -80) |
|
|
1645 | { /* blind */ |
|
|
1646 | op->failmsg ("The magic recoils on you!"); |
|
|
1647 | blind_player (op, op, power); |
|
|
1648 | } |
|
|
1649 | else if (failure <= -80) |
|
|
1650 | { /* blast the immediate area */ |
|
|
1651 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1652 | cast_magic_storm (op, tmp, power); |
|
|
1653 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1654 | tmp->destroy (); |
|
|
1655 | } |
1647 | } |
1656 | } |
1648 | } |
1657 | } |
1649 | |
1658 | |
1650 | /** |
1659 | /** |
1651 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1660 | * Handles the applying of a skill scroll, calling learn_skill straight. |
… | |
… | |
1660 | op->play_sound (sound_find ("generic_fail")); |
1669 | op->play_sound (sound_find ("generic_fail")); |
1661 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1670 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1662 | break; |
1671 | break; |
1663 | |
1672 | |
1664 | case 1: |
1673 | case 1: |
1665 | decrease_ob (tmp); |
1674 | tmp->decrease (); |
1666 | op->play_sound (sound_find ("skill_learn")); |
1675 | op->play_sound (sound_find ("skill_learn")); |
1667 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1676 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1668 | break; |
1677 | break; |
1669 | |
1678 | |
1670 | default: |
1679 | default: |
1671 | decrease_ob (tmp); |
1680 | tmp->decrease (); |
1672 | op->play_sound (sound_find ("generic_fail")); |
1681 | op->play_sound (sound_find ("generic_fail")); |
1673 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1682 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1674 | break; |
1683 | break; |
1675 | } |
1684 | } |
1676 | } |
1685 | } |
… | |
… | |
1730 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1739 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1731 | return; |
1740 | return; |
1732 | } |
1741 | } |
1733 | |
1742 | |
1734 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1743 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1735 | player_unready_range_ob (op->contr, spob); |
|
|
1736 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1737 | spob->destroy (); |
1745 | spob->destroy (); |
1738 | } |
1746 | } |
1739 | |
1747 | |
1740 | /** |
1748 | /** |
… | |
… | |
1757 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
1758 | * legacy spellbooks |
1766 | * legacy spellbooks |
1759 | */ |
1767 | */ |
1760 | if (tmp->slaying) |
1768 | if (tmp->slaying) |
1761 | { |
1769 | { |
1762 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1771 | |
1763 | if (!spell) |
1772 | if (!spell) |
1764 | { |
1773 | { |
1765 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1774 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1766 | return; |
1775 | return; |
1767 | } |
1776 | } |
… | |
… | |
1788 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1797 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1789 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1798 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1790 | return; |
1799 | return; |
1791 | } |
1800 | } |
1792 | |
1801 | |
1793 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1802 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1803 | if (skop->level < learn_level) |
1794 | { |
1804 | { |
1795 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1805 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1806 | &tmp->skill, learn_level)); |
1796 | return; |
1807 | return; |
1797 | } |
1808 | } |
1798 | |
1809 | |
1799 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1810 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1800 | |
1811 | |
1801 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1812 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1802 | { |
|
|
1803 | identify (tmp); |
1813 | identify (tmp); |
1804 | |
|
|
1805 | if (tmp->env) |
|
|
1806 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1807 | else |
|
|
1808 | op->contr->ns->floorbox_update (); |
|
|
1809 | } |
|
|
1810 | |
1814 | |
1811 | /* I removed the check for special_prayer_mark here - it didn't make |
1815 | /* I removed the check for special_prayer_mark here - it didn't make |
1812 | * a lot of sense - special prayers are not found in spellbooks, and |
1816 | * a lot of sense - special prayers are not found in spellbooks, and |
1813 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1817 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1814 | * they would have a special prayer mark. |
1818 | * they would have a special prayer mark. |
… | |
… | |
1823 | { |
1827 | { |
1824 | spell_skill = find_skill_by_name (op, spell->skill); |
1828 | spell_skill = find_skill_by_name (op, spell->skill); |
1825 | |
1829 | |
1826 | if (!spell_skill) |
1830 | if (!spell_skill) |
1827 | { |
1831 | { |
1828 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1832 | op->failmsg (format ("You lack the %s skill to use this spell.", &spell->skill)); |
1829 | return; |
1833 | return; |
1830 | } |
1834 | } |
1831 | |
1835 | |
1832 | if (spell_skill->level < spell->level) |
1836 | if (spell_skill->level < spell->level) |
1833 | { |
1837 | { |
… | |
… | |
1849 | * literacy rate very useful! -b.t. |
1853 | * literacy rate very useful! -b.t. |
1850 | */ |
1854 | */ |
1851 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1855 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1852 | { |
1856 | { |
1853 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1857 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1854 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1858 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1855 | } |
1859 | } |
1856 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1860 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1857 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1861 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1858 | { |
1862 | { |
1859 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1863 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1867 | { |
1871 | { |
1868 | op->contr->play_sound (sound_find ("fumble_spell")); |
1872 | op->contr->play_sound (sound_find ("fumble_spell")); |
1869 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1873 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1870 | } |
1874 | } |
1871 | |
1875 | |
1872 | decrease_ob (tmp); |
1876 | tmp->decrease (); |
1873 | } |
1877 | } |
1874 | |
1878 | |
1875 | /** |
1879 | /** |
1876 | * Handles applying a spell scroll. |
1880 | * Handles applying a spell scroll. |
1877 | */ |
1881 | */ |
… | |
… | |
1916 | identify (tmp); |
1920 | identify (tmp); |
1917 | |
1921 | |
1918 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1922 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1919 | |
1923 | |
1920 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1924 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1921 | decrease_ob (tmp); |
1925 | tmp->decrease (); |
1922 | } |
1926 | } |
1923 | |
1927 | |
1924 | /** |
1928 | /** |
1925 | * Applies a treasure object - by default, chest. op |
1929 | * Applies a treasure object - by default, chest. op |
1926 | * is the person doing the applying, tmp is the treasure |
1930 | * is the person doing the applying, tmp is the treasure |
… | |
… | |
1938 | object *treas = tmp->inv; |
1942 | object *treas = tmp->inv; |
1939 | |
1943 | |
1940 | if (!treas) |
1944 | if (!treas) |
1941 | { |
1945 | { |
1942 | op->statusmsg ("The chest was empty."); |
1946 | op->statusmsg ("The chest was empty."); |
1943 | decrease_ob (tmp); |
1947 | tmp->decrease (); |
1944 | return; |
1948 | return; |
1945 | } |
1949 | } |
1946 | |
1950 | |
1947 | while (tmp->inv) |
1951 | while (tmp->inv) |
1948 | { |
1952 | { |
… | |
… | |
1964 | if (op->destroyed () || tmp->destroyed ()) |
1968 | if (op->destroyed () || tmp->destroyed ()) |
1965 | break; |
1969 | break; |
1966 | } |
1970 | } |
1967 | |
1971 | |
1968 | if (!tmp->destroyed () && !tmp->inv) |
1972 | if (!tmp->destroyed () && !tmp->inv) |
1969 | decrease_ob (tmp); |
1973 | tmp->decrease (true); |
1970 | } |
|
|
1971 | |
|
|
1972 | /** |
|
|
1973 | * op eats food. |
|
|
1974 | * If player, takes care of messages and dragon special food. |
|
|
1975 | */ |
|
|
1976 | static void |
|
|
1977 | apply_food (object *op, object *tmp) |
|
|
1978 | { |
|
|
1979 | int capacity_remaining; |
|
|
1980 | |
|
|
1981 | if (op->type != PLAYER) |
|
|
1982 | op->stats.hp = op->stats.maxhp; |
|
|
1983 | else |
|
|
1984 | { |
|
|
1985 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1986 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1987 | ; |
|
|
1988 | else |
|
|
1989 | { |
|
|
1990 | /* usual case - no dragon meal: */ |
|
|
1991 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1992 | { |
|
|
1993 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1994 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1995 | else |
|
|
1996 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1997 | } |
|
|
1998 | |
|
|
1999 | tmp->play_sound ( |
|
|
2000 | tmp->sound |
|
|
2001 | ? tmp->sound |
|
|
2002 | : tmp->type == DRINK |
|
|
2003 | ? sound_find ("eat_drink") |
|
|
2004 | : sound_find ("eat_food") |
|
|
2005 | ); |
|
|
2006 | |
|
|
2007 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2008 | { |
|
|
2009 | const char *buf; |
|
|
2010 | |
|
|
2011 | if (!is_dragon_pl (op)) |
|
|
2012 | { |
|
|
2013 | /* eating message for normal players */ |
|
|
2014 | if (tmp->type == DRINK) |
|
|
2015 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2016 | else |
|
|
2017 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2018 | } |
|
|
2019 | else |
|
|
2020 | /* eating message for dragon players */ |
|
|
2021 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2022 | |
|
|
2023 | op->statusmsg (buf); |
|
|
2024 | |
|
|
2025 | capacity_remaining = 999 - op->stats.food; |
|
|
2026 | op->stats.food += tmp->stats.food; |
|
|
2027 | if (capacity_remaining < tmp->stats.food) |
|
|
2028 | op->stats.hp += capacity_remaining / 50; |
|
|
2029 | else |
|
|
2030 | op->stats.hp += tmp->stats.food / 50; |
|
|
2031 | |
|
|
2032 | if (op->stats.hp > op->stats.maxhp) |
|
|
2033 | op->stats.hp = op->stats.maxhp; |
|
|
2034 | if (op->stats.food > 999) |
|
|
2035 | op->stats.food = 999; |
|
|
2036 | } |
|
|
2037 | |
|
|
2038 | /* special food hack -b.t. */ |
|
|
2039 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2040 | eat_special_food (op, tmp); |
|
|
2041 | } |
|
|
2042 | } |
|
|
2043 | |
|
|
2044 | handle_apply_yield (tmp); |
|
|
2045 | decrease_ob (tmp); |
|
|
2046 | } |
1974 | } |
2047 | |
1975 | |
2048 | /** |
1976 | /** |
2049 | * A dragon is eating some flesh. If the flesh contains resistances, |
1977 | * A dragon is eating some flesh. If the flesh contains resistances, |
2050 | * there is a chance for the dragon's skin to get improved. |
1978 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2053 | * object *op the object (dragon player) eating the flesh |
1981 | * object *op the object (dragon player) eating the flesh |
2054 | * object *meal the flesh item, getting chewed in dragon's mouth |
1982 | * object *meal the flesh item, getting chewed in dragon's mouth |
2055 | * return: |
1983 | * return: |
2056 | * int 1 if eating successful, 0 if it doesn't work |
1984 | * int 1 if eating successful, 0 if it doesn't work |
2057 | */ |
1985 | */ |
2058 | int |
1986 | static int |
2059 | dragon_eat_flesh (object *op, object *meal) |
1987 | dragon_eat_flesh (object *op, object *meal) |
2060 | { |
1988 | { |
2061 | object *skin = NULL; /* pointer to dragon skin force */ |
1989 | object *skin = NULL; /* pointer to dragon skin force */ |
2062 | object *abil = NULL; /* pointer to dragon ability force */ |
1990 | object *abil = NULL; /* pointer to dragon ability force */ |
2063 | object *tmp = NULL; /* tmp. object */ |
1991 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2069 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1997 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2070 | int winners = 0; /* number of winners */ |
1998 | int winners = 0; /* number of winners */ |
2071 | int i; /* index */ |
1999 | int i; /* index */ |
2072 | |
2000 | |
2073 | /* let's make sure and doublecheck the parameters */ |
2001 | /* let's make sure and doublecheck the parameters */ |
2074 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2002 | if (meal->type != FLESH || !op->is_dragon ()) |
2075 | return 0; |
2003 | return 0; |
2076 | |
2004 | |
2077 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2005 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2078 | from the player's inventory */ |
2006 | from the player's inventory */ |
2079 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2007 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2087 | which is not to be considered a dragon -> bail out */ |
2015 | which is not to be considered a dragon -> bail out */ |
2088 | if (skin == NULL || abil == NULL) |
2016 | if (skin == NULL || abil == NULL) |
2089 | return 0; |
2017 | return 0; |
2090 | |
2018 | |
2091 | /* now start by filling stomache and health, according to food-value */ |
2019 | /* now start by filling stomache and health, according to food-value */ |
2092 | if ((999 - op->stats.food) < meal->stats.food) |
2020 | if ((MAX_FOOD - op->stats.food) < meal->stats.food) |
2093 | op->stats.hp += (999 - op->stats.food) / 50; |
2021 | op->stats.hp += (MAX_FOOD - op->stats.food) / 50; |
2094 | else |
2022 | else |
2095 | op->stats.hp += meal->stats.food / 50; |
2023 | op->stats.hp += meal->stats.food / 50; |
2096 | |
2024 | |
2097 | if (op->stats.hp > op->stats.maxhp) |
2025 | min_it (op->stats.hp, op->stats.maxhp); |
2098 | op->stats.hp = op->stats.maxhp; |
|
|
2099 | |
|
|
2100 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2026 | op->stats.food = min (MAX_FOOD, op->stats.food + meal->stats.food); |
2101 | |
2027 | |
2102 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2028 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2103 | |
2029 | |
2104 | /* on to the interesting part: chances for adding resistance */ |
2030 | /* on to the interesting part: chances for adding resistance */ |
2105 | for (i = 0; i < NROFATTACKS; i++) |
2031 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2115 | |
2041 | |
2116 | /* monster bonus increases with level, because high-level |
2042 | /* monster bonus increases with level, because high-level |
2117 | flesh is too rare */ |
2043 | flesh is too rare */ |
2118 | mbonus = op->level * 20. / ((double) settings.max_level); |
2044 | mbonus = op->level * 20. / ((double) settings.max_level); |
2119 | |
2045 | |
2120 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2046 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2121 | ((double) settings.max_level)) - skin->resist[i]; |
2047 | ((double)settings.max_level)) - skin->resist[i]; |
2122 | |
2048 | |
2123 | if (chance >= 0.) |
2049 | if (chance >= 0.) |
2124 | chance += 1.; |
2050 | chance += 1.; |
2125 | else |
2051 | else |
2126 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2052 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2127 | |
2053 | |
2128 | /* chance is proportional to amount of resistance (max. 50) */ |
2054 | /* chance is proportional to amount of resistance (max. 50) */ |
2129 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2055 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2130 | |
2056 | |
2131 | /* doubled chance for resistance of ability-focus */ |
2057 | /* doubled chance for resistance of ability-focus */ |
2132 | if (i == abil->stats.exp) |
2058 | if (i == abil->stats.exp) |
2133 | chance = MIN (100., chance * 2.); |
2059 | chance = min (100., chance * 2.); |
2134 | |
2060 | |
2135 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2061 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2136 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2062 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2137 | { |
2063 | { |
2138 | atnr_winner[winners] = i; |
2064 | atnr_winner[winners] = i; |
2139 | winners++; |
2065 | winners++; |
2140 | } |
2066 | } |
2141 | |
2067 | |
… | |
… | |
2169 | op->statusmsg (buf); |
2095 | op->statusmsg (buf); |
2170 | |
2096 | |
2171 | /* now choose a winner if we have any */ |
2097 | /* now choose a winner if we have any */ |
2172 | i = -1; |
2098 | i = -1; |
2173 | if (winners > 0) |
2099 | if (winners > 0) |
2174 | i = atnr_winner[RANDOM () % winners]; |
2100 | i = atnr_winner [rndm (winners)]; |
2175 | |
2101 | |
2176 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2102 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2177 | { |
2103 | { |
2178 | /* resistance increased! */ |
2104 | /* resistance increased! */ |
2179 | skin->resist[i]++; |
2105 | skin->resist[i]++; |
… | |
… | |
2204 | |
2130 | |
2205 | return 1; |
2131 | return 1; |
2206 | } |
2132 | } |
2207 | |
2133 | |
2208 | /** |
2134 | /** |
|
|
2135 | * op eats food. |
|
|
2136 | * If player, takes care of messages and dragon special food. |
|
|
2137 | */ |
|
|
2138 | static void |
|
|
2139 | apply_food (object *op, object *tmp) |
|
|
2140 | { |
|
|
2141 | int capacity_remaining; |
|
|
2142 | |
|
|
2143 | if (op->type != PLAYER) |
|
|
2144 | op->stats.hp = op->stats.maxhp; |
|
|
2145 | else |
|
|
2146 | { |
|
|
2147 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2148 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2149 | ; |
|
|
2150 | else |
|
|
2151 | { |
|
|
2152 | /* usual case - no dragon meal: */ |
|
|
2153 | if (op->stats.food + tmp->stats.food > MAX_FOOD) |
|
|
2154 | { |
|
|
2155 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2156 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2157 | else |
|
|
2158 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2159 | } |
|
|
2160 | |
|
|
2161 | tmp->play_sound ( |
|
|
2162 | tmp->sound |
|
|
2163 | ? tmp->sound |
|
|
2164 | : tmp->type == DRINK |
|
|
2165 | ? sound_find ("eat_drink") |
|
|
2166 | : sound_find ("eat_food") |
|
|
2167 | ); |
|
|
2168 | |
|
|
2169 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2170 | { |
|
|
2171 | const char *buf; |
|
|
2172 | |
|
|
2173 | if (!op->is_dragon ()) |
|
|
2174 | { |
|
|
2175 | /* eating message for normal players */ |
|
|
2176 | if (tmp->type == DRINK) |
|
|
2177 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2178 | else |
|
|
2179 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2180 | } |
|
|
2181 | else |
|
|
2182 | /* eating message for dragon players */ |
|
|
2183 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2184 | |
|
|
2185 | op->statusmsg (buf); |
|
|
2186 | |
|
|
2187 | capacity_remaining = MAX_FOOD - op->stats.food; |
|
|
2188 | op->stats.food += tmp->stats.food; |
|
|
2189 | if (capacity_remaining < tmp->stats.food) |
|
|
2190 | op->stats.hp += capacity_remaining / 50; |
|
|
2191 | else |
|
|
2192 | op->stats.hp += tmp->stats.food / 50; |
|
|
2193 | |
|
|
2194 | min_it (op->stats.hp, op->stats.maxhp); |
|
|
2195 | min_it (op->stats.food, MAX_FOOD); |
|
|
2196 | } |
|
|
2197 | |
|
|
2198 | /* special food hack -b.t. */ |
|
|
2199 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2200 | eat_special_food (op, tmp); |
|
|
2201 | } |
|
|
2202 | } |
|
|
2203 | |
|
|
2204 | handle_apply_yield (tmp); |
|
|
2205 | tmp->decrease (); |
|
|
2206 | } |
|
|
2207 | |
|
|
2208 | /** |
2209 | * Handles applying an improve armor scroll. |
2209 | * Handles applying an improve armor scroll. |
2210 | * Does some sanity checks, then calls improve_armour. |
2210 | * Does some sanity checks, then calls improve_armour. |
2211 | */ |
2211 | */ |
2212 | static void |
2212 | static void |
2213 | apply_armour_improver (object *op, object *tmp) |
2213 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2238 | |
2238 | |
2239 | op->statusmsg ("Applying armour enchantment."); |
2239 | op->statusmsg ("Applying armour enchantment."); |
2240 | improve_armour (op, tmp, armor); |
2240 | improve_armour (op, tmp, armor); |
2241 | } |
2241 | } |
2242 | |
2242 | |
2243 | extern void |
2243 | void |
2244 | apply_poison (object *op, object *tmp) |
2244 | apply_poison (object *op, object *tmp) |
2245 | { |
2245 | { |
|
|
2246 | // need to do it now when it is still on the map |
|
|
2247 | handle_apply_yield (tmp); |
|
|
2248 | |
|
|
2249 | object *poison = tmp->split (1); |
|
|
2250 | |
2246 | if (op->type == PLAYER) |
2251 | if (op->type == PLAYER) |
2247 | { |
2252 | { |
2248 | op->contr->play_sound (sound_find ("drink_poison")); |
2253 | op->contr->play_sound (sound_find ("drink_poison")); |
2249 | op->failmsg ("Yech! That tasted poisonous!"); |
2254 | op->failmsg ("Yech! That tasted poisonous!"); |
2250 | strcpy (op->contr->killer, "poisonous booze"); |
2255 | op->contr->killer = poison; |
2251 | } |
2256 | } |
2252 | |
2257 | |
2253 | if (tmp->stats.hp > 0) |
2258 | if (poison->stats.hp > 0) |
2254 | { |
2259 | { |
2255 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2260 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2256 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2261 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2257 | } |
2262 | } |
2258 | |
2263 | |
2259 | op->stats.food -= op->stats.food / 4; |
2264 | op->stats.food -= op->stats.food / 4; |
2260 | handle_apply_yield (tmp); |
2265 | poison->destroy (); |
2261 | decrease_ob (tmp); |
|
|
2262 | } |
2266 | } |
2263 | |
2267 | |
2264 | /** |
2268 | /** |
2265 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2269 | * This function will try to apply a lighter and in case no lighter |
2266 | * A valid 2 way exit means: |
2270 | * is specified it will try to find a lighter in the players inventory, |
2267 | * -You can come back (there is another exit at the other side) |
2271 | * and inform him about this requirement. |
2268 | * -You are |
|
|
2269 | * ° the owner of the exit |
|
|
2270 | * ° or in the same party as the owner |
|
|
2271 | * |
2272 | * |
2272 | * Note: a owner in a 2 way exit is saved as the owner's name |
2273 | * who - the player |
2273 | * in the field exit->name cause the field exit->owner doesn't |
2274 | * op - the item we want to light |
2274 | * survive in the swapping (in fact the whole exit doesn't survive). |
2275 | * lighter - the lighter or 0 if a lighter has yet to be found |
2275 | */ |
2276 | */ |
2276 | int |
2277 | static object * |
2277 | is_legal_2ways_exit (object *op, object *exit) |
2278 | auto_apply_lighter (object *who, object *op, object *lighter) |
2278 | { |
2279 | { |
2279 | if (exit->stats.exp != 1) |
2280 | if (lighter == 0) |
2280 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2281 | |
|
|
2282 | #if 0 //TODO |
|
|
2283 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2284 | return 0; /* This is a reset town portal */ |
|
|
2285 | #endif |
|
|
2286 | |
|
|
2287 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2288 | |
|
|
2289 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2290 | |
|
|
2291 | if (exitmap) |
|
|
2292 | { |
2281 | { |
2293 | exitmap->load_sync (); |
2282 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2294 | |
|
|
2295 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2296 | |
|
|
2297 | if (!tmp) |
|
|
2298 | return 0; |
|
|
2299 | |
|
|
2300 | for (; tmp; tmp = tmp->above) |
|
|
2301 | { |
2283 | { |
2302 | if (tmp->type != EXIT) |
2284 | if (tmp->type == LIGHTER) |
2303 | continue; /*Not an exit */ |
|
|
2304 | |
|
|
2305 | if (!EXIT_PATH (tmp)) |
|
|
2306 | continue; /*Not a valid exit */ |
|
|
2307 | |
|
|
2308 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2309 | continue; /*Not in the same place */ |
|
|
2310 | |
|
|
2311 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2312 | continue; /*Not in the same map */ |
|
|
2313 | |
|
|
2314 | /* From here we have found the exit is valid. However we do |
|
|
2315 | * here the check of the exit owner. It is important for the |
|
|
2316 | * town portals to prevent strangers from visiting your appartments |
|
|
2317 | */ |
|
|
2318 | if (!exit->race) |
|
|
2319 | return 1; /*No owner, free for all! */ |
|
|
2320 | |
|
|
2321 | object *exit_owner = 0; |
|
|
2322 | |
|
|
2323 | for_all_players (pp) |
|
|
2324 | { |
2285 | { |
2325 | if (!pp->ob) |
2286 | lighter = tmp; |
2326 | continue; |
|
|
2327 | |
|
|
2328 | if (pp->ob->name != exit->race) |
|
|
2329 | continue; |
|
|
2330 | |
|
|
2331 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2332 | break; |
2287 | break; |
2333 | } |
2288 | } |
|
|
2289 | } |
2334 | |
2290 | |
2335 | if (!exit_owner) |
2291 | if (!lighter) |
2336 | return 0; /* No more owner */ |
2292 | { |
2337 | |
2293 | who->failmsg (format ( |
2338 | if (exit_owner->contr == op->contr) |
2294 | "You can't light up the %s with your bare hands! " |
2339 | return 1; /*It is your exit */ |
2295 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
2340 | |
2296 | &op->name)); |
2341 | if (exit_owner && /*There is a owner */ |
|
|
2342 | (op->contr) && /*A player tries to pass */ |
|
|
2343 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2344 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2345 | return 0; |
2297 | return 0; |
|
|
2298 | } |
|
|
2299 | } |
2346 | |
2300 | |
|
|
2301 | // last_eat == 0 means the lighter is not being used up! |
|
|
2302 | if (lighter->last_eat && lighter->stats.food) |
|
|
2303 | { |
|
|
2304 | /* lighter gets used up */ |
|
|
2305 | lighter = lighter->split (); |
|
|
2306 | lighter->stats.food--; |
|
|
2307 | who->insert (lighter); |
|
|
2308 | } |
|
|
2309 | else if (lighter->last_eat) |
|
|
2310 | { |
|
|
2311 | /* no charges left in lighter */ |
|
|
2312 | who->failmsg (format ( |
|
|
2313 | "You attempt to light the %s with a used up %s.", |
|
|
2314 | &op->name, &lighter->name)); |
|
|
2315 | return 0; |
|
|
2316 | } |
|
|
2317 | |
|
|
2318 | return lighter; |
|
|
2319 | } |
|
|
2320 | |
|
|
2321 | /** |
|
|
2322 | * Designed primarily to light torches/lanterns/etc. |
|
|
2323 | * Also burns up burnable material too. First object in the inventory is |
|
|
2324 | * the selected object to "burn". -b.t. |
|
|
2325 | */ |
|
|
2326 | static void |
|
|
2327 | apply_lighter (object *who, object *lighter) |
|
|
2328 | { |
|
|
2329 | object *item; |
|
|
2330 | int is_player_env = 0; |
|
|
2331 | |
|
|
2332 | item = find_marked_object (who); |
|
|
2333 | if (item) |
|
|
2334 | { |
|
|
2335 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2336 | return; |
|
|
2337 | |
|
|
2338 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2339 | * I can't see many times when you would want to light multiple |
|
|
2340 | * objects at once. |
|
|
2341 | */ |
|
|
2342 | |
|
|
2343 | save_throw_object (item, AT_FIRE, who); |
|
|
2344 | |
|
|
2345 | if (item->destroyed () |
|
|
2346 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2347 | && item->glow_radius > 0)) |
|
|
2348 | who->statusmsg (format ( |
|
|
2349 | "You light the %s with the %s.", |
|
|
2350 | &item->name, &lighter->name)); |
|
|
2351 | else |
|
|
2352 | who->failmsg (format ( |
|
|
2353 | "You attempt to light the %s with the %s and fail.", |
|
|
2354 | &item->name, &lighter->name)); |
|
|
2355 | } |
|
|
2356 | else |
|
|
2357 | who->failmsg ("You need to mark a lightable object."); |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | /** |
|
|
2361 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2362 | */ |
|
|
2363 | static void |
|
|
2364 | player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2365 | { |
|
|
2366 | if (op->level) |
|
|
2367 | { |
|
|
2368 | who->failmsg (format ( |
|
|
2369 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2370 | &op->name)); |
|
|
2371 | create_exploding_ball_at (who, op->level); |
|
|
2372 | } |
|
|
2373 | else |
|
|
2374 | { |
|
|
2375 | who->failmsg (format ( |
|
|
2376 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2377 | &op->name)); |
|
|
2378 | } |
|
|
2379 | |
|
|
2380 | op->destroy (); |
|
|
2381 | } |
|
|
2382 | |
|
|
2383 | /** |
|
|
2384 | * Apply for players and lamps |
|
|
2385 | * |
|
|
2386 | * who - the player |
|
|
2387 | * op - the lamp |
|
|
2388 | */ |
|
|
2389 | static void |
|
|
2390 | player_apply_lamp (object *who, object *op) |
|
|
2391 | { |
|
|
2392 | bool switch_on = op->glow_radius ? false : true; |
|
|
2393 | |
|
|
2394 | if (switch_on) |
|
|
2395 | { |
|
|
2396 | object *lighter = 0; |
|
|
2397 | |
|
|
2398 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2399 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2400 | return; |
|
|
2401 | |
|
|
2402 | if (op->stats.food < 1) |
|
|
2403 | { |
|
|
2404 | if (op->type == LAMP) |
|
|
2405 | who->failmsg (format ( |
|
|
2406 | "The %s is out of fuel! " |
|
|
2407 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2408 | &op->name)); |
|
|
2409 | else |
|
|
2410 | who->failmsg (format ( |
|
|
2411 | "The %s is burnt out! " |
|
|
2412 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2413 | &op->name)); |
2347 | return 1; |
2414 | return; |
|
|
2415 | } |
|
|
2416 | |
|
|
2417 | if (op->flag [FLAG_CURSED]) |
2348 | } |
2418 | { |
|
|
2419 | player_apply_lamp_cursed_effect (who, op); |
|
|
2420 | return; |
|
|
2421 | } |
|
|
2422 | |
|
|
2423 | if (lighter) |
|
|
2424 | who->statusmsg (format ( |
|
|
2425 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2426 | else |
|
|
2427 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2428 | } |
|
|
2429 | else |
2349 | } |
2430 | { |
|
|
2431 | if (op->flag [FLAG_CURSED]) |
|
|
2432 | { |
|
|
2433 | player_apply_lamp_cursed_effect (who, op); |
|
|
2434 | return; |
|
|
2435 | } |
2350 | |
2436 | |
|
|
2437 | if (op->type == TORCH) |
|
|
2438 | { |
|
|
2439 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2440 | { |
|
|
2441 | who->statusmsg (format ( |
|
|
2442 | "You put out the %s. " |
|
|
2443 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2444 | &op->name, &op->name)); |
|
|
2445 | } |
|
|
2446 | else |
|
|
2447 | who->statusmsg (format ( |
|
|
2448 | "You put out the %s." |
|
|
2449 | "H<Torches wear out if you put them out.>", |
|
|
2450 | &op->name)); |
|
|
2451 | } |
|
|
2452 | else |
|
|
2453 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2454 | } |
|
|
2455 | |
|
|
2456 | apply_lamp (op, switch_on); |
|
|
2457 | } |
|
|
2458 | |
|
|
2459 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2460 | { |
|
|
2461 | op->animation_id = a->animation_id; |
|
|
2462 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2463 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2464 | op->anim_speed = a->anim_speed; |
|
|
2465 | op->last_anim = 0; |
|
|
2466 | op->state = 0; |
|
|
2467 | op->face = a->face; |
|
|
2468 | |
|
|
2469 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2470 | { |
|
|
2471 | SET_ANIMATION(op, 0); |
|
|
2472 | animate_object (op, op->direction); |
|
|
2473 | } |
|
|
2474 | else |
|
|
2475 | update_object (op, UP_OBJ_FACE); |
|
|
2476 | } |
|
|
2477 | |
|
|
2478 | /** |
|
|
2479 | * Apply for LAMPs and TORCHes. |
|
|
2480 | * |
|
|
2481 | * op - the lamp |
|
|
2482 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2483 | */ |
|
|
2484 | void apply_lamp (object *op, bool switch_on) |
|
|
2485 | { |
|
|
2486 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2487 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2488 | |
|
|
2489 | // torches wear out if you put them out |
|
|
2490 | if (op->type == TORCH && !switch_on) |
|
|
2491 | { |
|
|
2492 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2493 | { |
|
|
2494 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2495 | if (op->stats.food < 0) |
|
|
2496 | op->stats.food = 0; |
|
|
2497 | } |
|
|
2498 | else |
|
|
2499 | op->stats.food = 0; |
|
|
2500 | } |
|
|
2501 | |
|
|
2502 | // lamps and torched get worthless when used up |
|
|
2503 | if (op->stats.food <= 0) |
|
|
2504 | op->value = 0; |
|
|
2505 | |
|
|
2506 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2507 | // still animated ;-/ |
|
|
2508 | if (op->other_arch) |
|
|
2509 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2510 | |
|
|
2511 | if (object *pl = op->visible_to ()) |
|
|
2512 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | /** |
|
|
2516 | * This handles items of type 'transformer'. |
|
|
2517 | * Basically those items, used with a marked item, transform both items into something |
|
|
2518 | * else. |
|
|
2519 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2520 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2521 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2522 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2523 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2524 | */ |
|
|
2525 | static void |
|
|
2526 | apply_item_transformer (object *pl, object *transformer) |
|
|
2527 | { |
|
|
2528 | object *marked; |
|
|
2529 | object *new_item; |
|
|
2530 | const char *find; |
|
|
2531 | char *separator; |
|
|
2532 | int yield; |
|
|
2533 | char got[MAX_BUF]; |
|
|
2534 | int len; |
|
|
2535 | |
|
|
2536 | if (!pl || !transformer) |
2351 | return 0; |
2537 | return; |
|
|
2538 | |
|
|
2539 | marked = find_marked_object (pl); |
|
|
2540 | |
|
|
2541 | if (!marked) |
|
|
2542 | { |
|
|
2543 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2544 | return; |
|
|
2545 | } |
|
|
2546 | |
|
|
2547 | if (!marked->slaying) |
|
|
2548 | { |
|
|
2549 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2550 | return; |
|
|
2551 | } |
|
|
2552 | |
|
|
2553 | /* check whether they are compatible or not */ |
|
|
2554 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2555 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | find += strlen (transformer->arch->archname) + 1; |
|
|
2562 | /* Item can be used, now find how many and what it yields */ |
|
|
2563 | if (isdigit (*(find))) |
|
|
2564 | { |
|
|
2565 | yield = atoi (find); |
|
|
2566 | if (yield < 1) |
|
|
2567 | { |
|
|
2568 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2569 | yield = 1; |
|
|
2570 | } |
|
|
2571 | } |
|
|
2572 | else |
|
|
2573 | yield = 1; |
|
|
2574 | |
|
|
2575 | while (isdigit (*find)) |
|
|
2576 | find++; |
|
|
2577 | |
|
|
2578 | while (*find == ' ') |
|
|
2579 | find++; |
|
|
2580 | |
|
|
2581 | memset (got, 0, MAX_BUF); |
|
|
2582 | |
|
|
2583 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2584 | len = separator - find; |
|
|
2585 | else |
|
|
2586 | len = strlen (find); |
|
|
2587 | |
|
|
2588 | min_it (len, MAX_BUF - 1); |
|
|
2589 | |
|
|
2590 | strcpy (got, find); |
|
|
2591 | got[len] = '\0'; |
|
|
2592 | |
|
|
2593 | /* Now create new item, remove used ones when required. */ |
|
|
2594 | new_item = get_archetype (got); |
|
|
2595 | if (!new_item) |
|
|
2596 | { |
|
|
2597 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2598 | return; |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | new_item->nrof = yield; |
|
|
2602 | |
|
|
2603 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2604 | |
|
|
2605 | pl->insert (new_item); |
|
|
2606 | /* Eat up one item */ |
|
|
2607 | marked->decrease (); |
|
|
2608 | |
|
|
2609 | /* Eat one transformer if needed */ |
|
|
2610 | if (transformer->stats.food) |
|
|
2611 | if (--transformer->stats.food == 0) |
|
|
2612 | transformer->decrease (); |
2352 | } |
2613 | } |
2353 | |
2614 | |
2354 | /** |
2615 | /** |
2355 | * Main apply handler. |
2616 | * Main apply handler. |
2356 | * |
2617 | * |
… | |
… | |
2359 | * Return value: |
2620 | * Return value: |
2360 | * 0: player or monster can't apply objects of that type |
2621 | * 0: player or monster can't apply objects of that type |
2361 | * 1: has been applied, or there was an error applying the object |
2622 | * 1: has been applied, or there was an error applying the object |
2362 | * 2: objects of that type can't be applied if not in inventory |
2623 | * 2: objects of that type can't be applied if not in inventory |
2363 | * |
2624 | * |
2364 | * op is the object that is causing object to be applied, tmp is the object |
2625 | * who is the object that is causing object to be applied, op is the object |
2365 | * being applied. |
2626 | * being applied. |
2366 | * |
2627 | * |
2367 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2628 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2368 | * them in this function - they are passed to apply_special |
2629 | * them in this function - they are passed to apply_special |
2369 | */ |
2630 | */ |
2370 | int |
2631 | static int |
2371 | manual_apply (object *op, object *tmp, int aflag) |
2632 | manual_apply (object *who, object *op, int aflag) |
2372 | { |
2633 | { |
2373 | if (tmp->head) |
2634 | op = op->head_ (); |
2374 | tmp = tmp->head; |
|
|
2375 | |
2635 | |
2376 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2636 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2377 | { |
2637 | { |
2378 | if (op->type == PLAYER) |
2638 | if (who->type == PLAYER) |
2379 | { |
2639 | { |
|
|
2640 | examine (who, op); |
2380 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2641 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2381 | return 1; |
2642 | return 1; |
2382 | } |
2643 | } |
2383 | else |
2644 | else |
2384 | return 0; /* monsters just skip unpaid items */ |
2645 | return 0; /* monsters just skip unpaid items */ |
2385 | } |
2646 | } |
2386 | |
2647 | |
2387 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2648 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2388 | return RESULT_INT (0); |
2649 | return RESULT_INT (0); |
2389 | |
2650 | |
2390 | switch (tmp->type) |
2651 | switch (op->type) |
2391 | { |
2652 | { |
2392 | case CF_HANDLE: |
2653 | case T_HANDLE: |
2393 | op->play_sound (sound_find ("turn_handle")); |
2654 | who->play_sound (sound_find ("turn_handle")); |
2394 | op->statusmsg ("You turn the handle."); |
2655 | who->statusmsg ("You turn the handle."); |
2395 | tmp->value = tmp->value ? 0 : 1; |
2656 | op->value = op->value ? 0 : 1; |
2396 | SET_ANIMATION (tmp, tmp->value); |
2657 | SET_ANIMATION (op, op->value); |
2397 | update_object (tmp, UP_OBJ_FACE); |
2658 | update_object (op, UP_OBJ_FACE); |
2398 | push_button (tmp); |
2659 | push_button (op, who); |
2399 | return 1; |
2660 | return 1; |
2400 | |
2661 | |
2401 | case TRIGGER: |
2662 | case TRIGGER: |
2402 | if (check_trigger (tmp, op)) |
2663 | if (check_trigger (op, who, who)) |
2403 | { |
2664 | { |
2404 | op->statusmsg ("You turn the handle."); |
2665 | who->statusmsg ("You turn the handle."); |
2405 | op->play_sound (sound_find ("turn_handle")); |
2666 | who->play_sound (sound_find ("turn_handle")); |
2406 | } |
2667 | } |
2407 | else |
2668 | else |
2408 | op->failmsg ("The handle doesn't move."); |
2669 | who->failmsg ("The handle doesn't move."); |
2409 | |
2670 | |
2410 | return 1; |
2671 | return 1; |
2411 | |
2672 | |
2412 | case EXIT: |
2673 | case EXIT: |
2413 | if (op->type != PLAYER) |
2674 | if (who->type != PLAYER) |
2414 | return 0; |
2675 | return 0; |
2415 | |
2676 | |
2416 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2677 | if (!EXIT_PATH (op)) |
2417 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2678 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2418 | else |
2679 | else |
2419 | { |
2680 | { |
2420 | /* Don't display messages for random maps. */ |
2681 | /* Don't display messages for random maps. */ |
2421 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2682 | if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) |
2422 | op->statusmsg (tmp->msg, NDI_NAVY); |
2683 | who->statusmsg (op->msg, NDI_NAVY); |
2423 | |
2684 | |
2424 | op->enter_exit (tmp); |
2685 | who->enter_exit (op); |
2425 | } |
2686 | } |
2426 | |
2687 | |
2427 | return 1; |
2688 | return 1; |
2428 | |
2689 | |
2429 | case INSCRIBABLE: |
2690 | case INSCRIBABLE: |
2430 | op->statusmsg (tmp->msg); |
2691 | who->statusmsg (op->msg); |
2431 | // maybe show a spell menu to chose from or something like that |
2692 | // maybe show a spell menu to chose from or something like that |
2432 | return 1; |
2693 | return 1; |
2433 | |
2694 | |
2434 | case SIGN: |
2695 | case SIGN: |
2435 | apply_sign (op, tmp, 0); |
2696 | apply_sign (who, op, 0); |
2436 | return 1; |
2697 | return 1; |
2437 | |
2698 | |
2438 | case BOOK: |
2699 | case BOOK: |
2439 | if (op->type == PLAYER) |
2700 | if (who->type == PLAYER) |
2440 | { |
2701 | { |
2441 | apply_book (op, tmp); |
2702 | apply_book (who, op); |
2442 | return 1; |
2703 | return 1; |
2443 | } |
2704 | } |
2444 | else |
2705 | else |
2445 | return 0; |
2706 | return 0; |
2446 | |
2707 | |
2447 | case SKILLSCROLL: |
2708 | case SKILLSCROLL: |
2448 | if (op->type == PLAYER) |
2709 | if (who->type == PLAYER) |
2449 | { |
2710 | { |
2450 | apply_skillscroll (op, tmp); |
2711 | apply_skillscroll (who, op); |
2451 | return 1; |
2712 | return 1; |
2452 | } |
2713 | } |
2453 | else |
2714 | else |
2454 | return 0; |
2715 | return 0; |
2455 | |
2716 | |
2456 | case SPELLBOOK: |
2717 | case SPELLBOOK: |
2457 | if (op->type == PLAYER) |
2718 | if (who->type == PLAYER) |
2458 | { |
2719 | { |
2459 | apply_spellbook (op, tmp); |
2720 | apply_spellbook (who, op); |
2460 | return 1; |
2721 | return 1; |
2461 | } |
2722 | } |
2462 | else |
2723 | else |
2463 | return 0; |
2724 | return 0; |
2464 | |
2725 | |
2465 | case SCROLL: |
2726 | case SCROLL: |
2466 | apply_scroll (op, tmp, 0); |
2727 | apply_scroll (who, op, 0); |
2467 | return 1; |
2728 | return 1; |
2468 | |
2729 | |
2469 | case POTION: |
2730 | case POTION: |
2470 | apply_potion (op, tmp); |
2731 | apply_potion (who, op); |
2471 | return 1; |
2732 | return 1; |
2472 | |
2733 | |
2473 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2734 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2474 | //TODO: remove, as it is unsed? |
2735 | //TODO: remove, as it is unsed? |
2475 | case CLOSE_CON: |
2736 | case CLOSE_CON: |
2476 | apply_container (op, tmp->env); |
2737 | apply_container (who, op->env); |
2477 | return 1; |
2738 | return 1; |
2478 | |
2739 | |
2479 | case CONTAINER: |
2740 | case CONTAINER: |
2480 | apply_container (op, tmp); |
2741 | apply_container (who, op); |
2481 | return 1; |
2742 | return 1; |
2482 | |
2743 | |
2483 | case TREASURE: |
2744 | case TREASURE: |
2484 | if (op->type == PLAYER) |
2745 | if (who->type == PLAYER) |
2485 | { |
2746 | { |
2486 | apply_treasure (op, tmp); |
2747 | apply_treasure (who, op); |
2487 | return 1; |
2748 | return 1; |
2488 | } |
2749 | } |
2489 | else |
2750 | else |
2490 | return 0; |
2751 | return 0; |
|
|
2752 | |
|
|
2753 | case LAMP: |
|
|
2754 | case TORCH: |
|
|
2755 | player_apply_lamp (who, op); |
|
|
2756 | return 1; |
2491 | |
2757 | |
2492 | case WEAPON: |
2758 | case WEAPON: |
2493 | case ARMOUR: |
2759 | case ARMOUR: |
2494 | case BOOTS: |
2760 | case BOOTS: |
2495 | case GLOVES: |
2761 | case GLOVES: |
… | |
… | |
2502 | case CLOAK: |
2768 | case CLOAK: |
2503 | case WAND: |
2769 | case WAND: |
2504 | case ROD: |
2770 | case ROD: |
2505 | case HORN: |
2771 | case HORN: |
2506 | case SKILL: |
2772 | case SKILL: |
|
|
2773 | case SPELL: |
2507 | case BOW: |
2774 | case BOW: |
2508 | case LAMP: |
2775 | case RANGED: |
2509 | case BUILDER: |
2776 | case BUILDER: |
2510 | case SKILL_TOOL: |
2777 | case SKILL_TOOL: |
2511 | if (tmp->env != op) |
2778 | if (op->env != who) |
2512 | return 2; /* not in inventory */ |
2779 | who->failmsg (format ("You must get it first! H<You can only apply the %s if it is in your inventory.>\n", query_name (op))); |
2513 | |
2780 | else |
2514 | apply_special (op, tmp, aflag); |
2781 | apply_special (who, op, aflag); |
|
|
2782 | |
2515 | return 1; |
2783 | return 1; |
2516 | |
2784 | |
2517 | case DRINK: |
2785 | case DRINK: |
2518 | case FOOD: |
2786 | case FOOD: |
2519 | case FLESH: |
2787 | case FLESH: |
2520 | apply_food (op, tmp); |
2788 | apply_food (who, op); |
2521 | return 1; |
2789 | return 1; |
2522 | |
2790 | |
2523 | case POISON: |
2791 | case POISON: |
2524 | apply_poison (op, tmp); |
2792 | apply_poison (who, op); |
2525 | return 1; |
2793 | return 1; |
2526 | |
2794 | |
2527 | case SAVEBED: |
2795 | case SAVEBED: |
2528 | return 1; |
2796 | return 1; |
2529 | |
2797 | |
2530 | case ARMOUR_IMPROVER: |
2798 | case ARMOUR_IMPROVER: |
2531 | if (op->type == PLAYER) |
2799 | if (who->type == PLAYER) |
2532 | { |
2800 | { |
2533 | apply_armour_improver (op, tmp); |
2801 | apply_armour_improver (who, op); |
2534 | return 1; |
2802 | return 1; |
2535 | } |
2803 | } |
2536 | else |
2804 | else |
2537 | return 0; |
2805 | return 0; |
2538 | |
2806 | |
2539 | case WEAPON_IMPROVER: |
2807 | case WEAPON_IMPROVER: |
2540 | check_improve_weapon (op, tmp); |
2808 | check_improve_weapon (who, op); |
2541 | return 1; |
2809 | return 1; |
2542 | |
2810 | |
2543 | case CLOCK: |
2811 | case CLOCK: |
2544 | if (op->type == PLAYER) |
2812 | if (who->type == PLAYER) |
2545 | { |
2813 | { |
2546 | char buf[MAX_BUF]; |
2814 | char buf[MAX_BUF]; |
2547 | timeofday_t tod; |
2815 | timeofday_t tod; |
2548 | |
2816 | |
2549 | get_tod (&tod); |
2817 | get_tod (&tod); |
2550 | op->play_sound (sound_find ("sound_clock")); |
2818 | who->play_sound (sound_find ("sound_clock")); |
2551 | op->statusmsg (format ( |
2819 | who->statusmsg (format ( |
2552 | "It is %d minute%s past %d o'clock %s", |
2820 | "It is %d minute%s past %d o'clock %s", |
2553 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2821 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2554 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2822 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2555 | )); |
2823 | )); |
2556 | return 1; |
2824 | return 1; |
2557 | } |
2825 | } |
2558 | else |
2826 | else |
2559 | return 0; |
2827 | return 0; |
2560 | |
2828 | |
2561 | case MENU: |
2829 | case MENU: |
2562 | if (op->type == PLAYER) |
2830 | if (who->type == PLAYER) |
2563 | { |
2831 | { |
2564 | shop_listing (tmp, op); |
2832 | shop_listing (op, who); |
2565 | return 1; |
2833 | return 1; |
2566 | } |
2834 | } |
2567 | else |
2835 | else |
2568 | return 0; |
2836 | return 0; |
2569 | |
2837 | |
2570 | case POWER_CRYSTAL: |
2838 | case POWER_CRYSTAL: |
2571 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2839 | apply_power_crystal (who, op); /* see egoitem.c */ |
2572 | return 1; |
2840 | return 1; |
2573 | |
2841 | |
2574 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2842 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2575 | if (op->type == PLAYER) |
2843 | if (who->type == PLAYER) |
2576 | { |
2844 | { |
2577 | apply_lighter (op, tmp); |
2845 | apply_lighter (who, op); |
2578 | return 1; |
2846 | return 1; |
2579 | } |
2847 | } |
2580 | else |
2848 | else |
2581 | return 0; |
2849 | return 0; |
2582 | |
2850 | |
2583 | case ITEM_TRANSFORMER: |
2851 | case ITEM_TRANSFORMER: |
2584 | apply_item_transformer (op, tmp); |
2852 | apply_item_transformer (who, op); |
2585 | return 1; |
2853 | return 1; |
2586 | |
2854 | |
2587 | default: |
2855 | default: |
|
|
2856 | who->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2588 | return 0; |
2857 | return 0; |
2589 | } |
2858 | } |
2590 | } |
2859 | } |
2591 | |
2860 | |
2592 | |
2861 | /* |
2593 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
|
|
2594 | * messages as needed by player_apply_below(). But there can still be |
|
|
2595 | * "but you are floating high above the ground" messages. |
|
|
2596 | * |
|
|
2597 | * Same return value as apply() function. |
2862 | * Same return value as apply() function. |
2598 | */ |
2863 | */ |
2599 | int |
2864 | bool |
2600 | player_apply (object *pl, object *op, int aflag, int quiet) |
2865 | player_apply (object *pl, object *op, int aflag) |
2601 | { |
2866 | { |
2602 | int tmp; |
|
|
2603 | |
|
|
2604 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2867 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2605 | { |
2868 | { |
2606 | /* player is flying and applying object not in inventory */ |
2869 | /* player is flying and applying object not in inventory */ |
2607 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2870 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2608 | { |
2871 | { |
2609 | pl->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2872 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2873 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2874 | "or waiting till the levitation effect wears off.>"); |
2610 | return 0; |
2875 | return 0; |
2611 | } |
2876 | } |
2612 | } |
2877 | } |
2613 | |
2878 | |
2614 | pl->contr->last_used = op; |
2879 | pl->contr->last_used = op; |
2615 | |
2880 | |
2616 | tmp = manual_apply (pl, op, aflag); |
2881 | return pl->apply (op, aflag); |
2617 | if (!quiet) |
|
|
2618 | { |
|
|
2619 | if (tmp == 0) |
|
|
2620 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
|
|
2621 | else if (tmp == 2) |
|
|
2622 | pl->failmsg ("You must get it first!\n"); |
|
|
2623 | } |
|
|
2624 | |
|
|
2625 | return tmp; |
|
|
2626 | } |
2882 | } |
2627 | |
2883 | |
2628 | /** |
2884 | /** |
2629 | * player_apply_below attempts to apply the object 'below' the player. |
2885 | * player_apply_below attempts to apply the object 'below' the player. |
2630 | * If the player has an open container, we use that for below, otherwise |
2886 | * If the player has an open container, we use that for below, otherwise |
… | |
… | |
2641 | * we don't use a corrupt pointer for the next object, so we get the |
2897 | * we don't use a corrupt pointer for the next object, so we get the |
2642 | * next object in the stack before applying. This is can only be a |
2898 | * next object in the stack before applying. This is can only be a |
2643 | * problem if player_apply() has a bug in that it uses the object but does |
2899 | * problem if player_apply() has a bug in that it uses the object but does |
2644 | * not return a proper value. |
2900 | * not return a proper value. |
2645 | */ |
2901 | */ |
|
|
2902 | //TODO: currently looks only at the topmost objetc, no longer at multiple floors |
|
|
2903 | // and also not on move_on floors. what was this for, anyways? |
2646 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2904 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2647 | { |
2905 | { |
2648 | next = tmp->below; |
2906 | next = tmp->below; |
2649 | |
2907 | |
2650 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2651 | floors++; |
|
|
2652 | else if (floors > 0) |
|
|
2653 | return; /* process only floor objects after first floor object */ |
|
|
2654 | |
|
|
2655 | /* If it is visible, player can apply it. If it is applied by |
2908 | /* If it is visible, player can apply it. |
2656 | * person moving on it, also activate. Added code to make it |
|
|
2657 | * so that at least one of players movement types be that which |
|
|
2658 | * the item needs. |
|
|
2659 | */ |
2909 | */ |
2660 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2910 | if (!tmp->invisible) |
2661 | { |
|
|
2662 | if (player_apply (pl, tmp, 0, 1) == 1) |
2911 | if (player_apply (pl, tmp, 0)) |
2663 | return; |
2912 | break; |
2664 | } |
2913 | |
2665 | if (floors >= 2) |
2914 | break; |
2666 | return; /* process at most two floor objects */ |
|
|
2667 | } |
2915 | } |
2668 | } |
2916 | } |
2669 | |
2917 | |
2670 | /** |
2918 | /** |
2671 | * Unapplies specified item. |
2919 | * Unapplies specified item. |
… | |
… | |
2678 | { |
2926 | { |
2679 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2927 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2680 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2928 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2681 | return RESULT_INT (0); |
2929 | return RESULT_INT (0); |
2682 | |
2930 | |
2683 | CLEAR_FLAG (op, FLAG_APPLIED); |
2931 | if (who->current_weapon == op) |
|
|
2932 | who->current_weapon = 0; |
|
|
2933 | |
|
|
2934 | op->flag [FLAG_APPLIED] = false; |
2684 | |
2935 | |
2685 | switch (op->type) |
2936 | switch (op->type) |
2686 | { |
2937 | { |
2687 | case SKILL_TOOL: |
2938 | case SKILL: |
|
|
2939 | if (player *pl = who->contr) |
|
|
2940 | if (op->invisible) |
|
|
2941 | pl->statusmsg (format ("You can no longer use the %s skill.", &op->skill)); |
|
|
2942 | else |
|
|
2943 | pl->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2944 | |
|
|
2945 | change_abil (who, op); |
|
|
2946 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2947 | break; |
|
|
2948 | |
|
|
2949 | case WEAPON: |
|
|
2950 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2951 | change_abil (who, op); |
|
|
2952 | who->flag [FLAG_READY_WEAPON] = false; |
|
|
2953 | |
2688 | // unapplying a skill tool should also unapply the skill it governs |
2954 | // unapplying a weapon or skill tool should also unapply the skill it governs |
2689 | // but this is hard, as it shouldn't do so when the skill can |
2955 | // but this is hard, as it shouldn't do so when the skill can |
2690 | // be used for other reasons |
2956 | // be used for other reasons |
2691 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2957 | if (who->chosen_skill) |
2692 | if (tmp->skill == op->skill |
2958 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
2693 | && tmp->type == SKILL |
|
|
2694 | && tmp->flag [FLAG_APPLIED] |
|
|
2695 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2696 | unapply_special (who, tmp, 0); |
2959 | unapply_special (who, op, 0); |
2697 | |
2960 | |
2698 | change_abil (who, op); |
|
|
2699 | break; |
2961 | break; |
2700 | |
2962 | |
|
|
2963 | case BOW: |
2701 | case WEAPON: |
2964 | case WAND: |
|
|
2965 | case ROD: |
|
|
2966 | case HORN: |
|
|
2967 | case RANGED: |
2702 | if (player *pl = who->contr) |
2968 | if (player *pl = who->contr) |
2703 | if (op == pl->combat_ob) |
|
|
2704 | { |
|
|
2705 | pl->combat_ob = 0; |
|
|
2706 | who->change_weapon (pl->ranged_ob); |
|
|
2707 | } |
|
|
2708 | |
|
|
2709 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2710 | |
|
|
2711 | change_abil (who, op); |
|
|
2712 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2713 | break; |
|
|
2714 | |
|
|
2715 | case SKILL: |
|
|
2716 | if (who->contr) |
|
|
2717 | { |
2969 | { |
2718 | if (!op->invisible) |
|
|
2719 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2970 | who->statusmsg (format ("You unready %s.", query_name (op))); |
|
|
2971 | change_abil (who, op); |
|
|
2972 | } |
|
|
2973 | else |
|
|
2974 | { |
|
|
2975 | who->change_skill (0); |
|
|
2976 | |
|
|
2977 | if (op->type == BOW) |
|
|
2978 | op->flag [FLAG_READY_BOW ] = false; |
2720 | else |
2979 | else |
2721 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2980 | op->flag [FLAG_READY_RANGE] = false; |
2722 | } |
2981 | } |
2723 | |
2982 | |
2724 | change_abil (who, op); |
|
|
2725 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2726 | break; |
2983 | break; |
2727 | |
2984 | |
2728 | case ARMOUR: |
2985 | case ARMOUR: |
2729 | case HELMET: |
2986 | case HELMET: |
2730 | case SHIELD: |
2987 | case SHIELD: |
… | |
… | |
2737 | case CLOAK: |
2994 | case CLOAK: |
2738 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2995 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2739 | change_abil (who, op); |
2996 | change_abil (who, op); |
2740 | break; |
2997 | break; |
2741 | |
2998 | |
2742 | case LAMP: |
2999 | case SPELL: |
2743 | { |
|
|
2744 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2745 | |
|
|
2746 | object *tmp2 = arch_to_object (op->other_arch); |
|
|
2747 | tmp2->x = op->x; |
|
|
2748 | tmp2->y = op->y; |
|
|
2749 | tmp2->map = op->map; |
|
|
2750 | tmp2->below = op->below; |
|
|
2751 | tmp2->above = op->above; |
|
|
2752 | tmp2->stats.food = op->stats.food; |
|
|
2753 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2754 | |
|
|
2755 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2756 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2757 | |
|
|
2758 | if (who->contr) |
|
|
2759 | esrv_del_item (who->contr, op->count); |
|
|
2760 | |
|
|
2761 | op->destroy (); |
|
|
2762 | insert_ob_in_ob (tmp2, who); |
|
|
2763 | who->update_stats (); |
|
|
2764 | |
|
|
2765 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2766 | { |
|
|
2767 | if (who->contr) |
|
|
2768 | { |
|
|
2769 | who->failmsg ("Oops, it feels deadly cold!"); |
|
|
2770 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2771 | } |
|
|
2772 | } |
|
|
2773 | |
|
|
2774 | if (who->contr) |
|
|
2775 | esrv_send_item (who, tmp2); |
|
|
2776 | } |
|
|
2777 | |
|
|
2778 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2779 | |
|
|
2780 | case BOW: |
3000 | case BUILDER: |
2781 | case WAND: |
|
|
2782 | case ROD: |
|
|
2783 | case HORN: |
|
|
2784 | if (player *pl = who->contr) |
|
|
2785 | { |
|
|
2786 | if (op == pl->ranged_ob) |
|
|
2787 | { |
|
|
2788 | pl->ranged_ob = 0; |
|
|
2789 | who->change_weapon (pl->combat_ob); |
|
|
2790 | } |
|
|
2791 | |
|
|
2792 | who->statusmsg (format ("You unready %s.", query_name (op))); |
3001 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2793 | } |
|
|
2794 | else |
|
|
2795 | { |
|
|
2796 | who->change_skill (0); |
|
|
2797 | |
|
|
2798 | if (op->type == BOW) |
|
|
2799 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2800 | else |
|
|
2801 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2802 | } |
|
|
2803 | |
|
|
2804 | break; |
3002 | break; |
2805 | |
3003 | |
2806 | case BUILDER: |
3004 | //case SKILL_TOOL://TODO |
2807 | if (who->contr) |
|
|
2808 | who->statusmsg (format ("You unready %s.", query_name (op))); |
|
|
2809 | break; |
|
|
2810 | |
|
|
2811 | default: |
3005 | default: |
2812 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
3006 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2813 | break; |
3007 | break; |
2814 | } |
3008 | } |
2815 | |
3009 | |
|
|
3010 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
3011 | if (object *pl = op->visible_to ()) |
|
|
3012 | esrv_send_item (pl, op); |
|
|
3013 | |
2816 | who->update_stats (); |
3014 | who->update_stats (); |
2817 | |
|
|
2818 | if (!(aflags & AP_NO_MERGE)) |
|
|
2819 | { |
|
|
2820 | object *tmp = merge_ob (op, 0); |
|
|
2821 | |
|
|
2822 | if (who->contr) |
|
|
2823 | { |
|
|
2824 | if (tmp) |
|
|
2825 | { /* it was merged */ |
|
|
2826 | esrv_del_item (who->contr, op->count); |
|
|
2827 | op = tmp; |
|
|
2828 | } |
|
|
2829 | |
|
|
2830 | esrv_send_item (who, op); |
|
|
2831 | } |
|
|
2832 | } |
|
|
2833 | |
3015 | |
2834 | return 0; |
3016 | return 0; |
2835 | } |
3017 | } |
2836 | |
3018 | |
2837 | /** |
3019 | /** |
… | |
… | |
2851 | static object * |
3033 | static object * |
2852 | get_next_item_from_body_location (int loc, object *start) |
3034 | get_next_item_from_body_location (int loc, object *start) |
2853 | { |
3035 | { |
2854 | for (object *tmp = start; tmp; tmp = tmp->below) |
3036 | for (object *tmp = start; tmp; tmp = tmp->below) |
2855 | if (tmp->flag [FLAG_APPLIED] |
3037 | if (tmp->flag [FLAG_APPLIED] |
2856 | && tmp->slot[loc].info |
3038 | && tmp->slot [loc].info |
2857 | && (!tmp->invisible || tmp->type == SKILL)) |
3039 | && (!tmp->invisible || tmp->type == SKILL || tmp->type == SPELL)) |
2858 | return tmp; |
3040 | return tmp; |
2859 | |
3041 | |
2860 | return 0; |
3042 | return 0; |
2861 | } |
3043 | } |
2862 | |
3044 | |
… | |
… | |
2875 | #define CANNOT_REMOVE_CURSED \ |
3057 | #define CANNOT_REMOVE_CURSED \ |
2876 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3058 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
2877 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3059 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
2878 | "priests or even other players might help.>" |
3060 | "priests or even other players might help.>" |
2879 | |
3061 | |
2880 | int |
3062 | static int |
2881 | unapply_for_ob (object *who, object *op, int aflags) |
3063 | unapply_for_ob (object *who, object *op, int aflags) |
2882 | { |
3064 | { |
2883 | if (op->is_range ()) |
3065 | if (op->is_range ()) |
2884 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3066 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2885 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3067 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3007 | continue; |
3189 | continue; |
3008 | } |
3190 | } |
3009 | |
3191 | |
3010 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3192 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3011 | if (!tmp1) |
3193 | if (!tmp1) |
3012 | { |
|
|
3013 | #if 0 |
|
|
3014 | /* This is sort of an error, but happens a lot when old players |
|
|
3015 | * join in with more stuff equipped than they are now allowed. |
|
|
3016 | */ |
|
|
3017 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
|
|
3018 | #endif |
|
|
3019 | retval |= CAN_APPLY_NEVER; |
3194 | retval |= CAN_APPLY_NEVER; |
3020 | } |
|
|
3021 | else |
3195 | else |
3022 | { |
3196 | { |
3023 | /* need to unapply something. However, if this something |
3197 | /* need to unapply something. However, if this something |
3024 | * is different than we had found before, it means they need |
3198 | * is different than we had found before, it means they need |
3025 | * to apply multiple objects |
3199 | * to apply multiple objects |
… | |
… | |
3076 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3250 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3077 | retval |= CAN_APPLY_RESTRICTION; |
3251 | retval |= CAN_APPLY_RESTRICTION; |
3078 | } |
3252 | } |
3079 | |
3253 | |
3080 | return retval; |
3254 | return retval; |
|
|
3255 | } |
|
|
3256 | |
|
|
3257 | // saner interface, returns successful status |
|
|
3258 | bool |
|
|
3259 | object::apply (object *ob, int aflags) |
|
|
3260 | { |
|
|
3261 | if (!ob) // simplifies a lot of callers |
|
|
3262 | return true; |
|
|
3263 | |
|
|
3264 | bool want_apply = |
|
|
3265 | aflags & AP_APPLY ? true |
|
|
3266 | : aflags & AP_UNAPPLY ? false |
|
|
3267 | : !ob->flag [FLAG_APPLIED]; // AP_TOGGLE |
|
|
3268 | |
|
|
3269 | object_ptr *slot = 0; |
|
|
3270 | |
|
|
3271 | // detect the slot, if this is a player |
|
|
3272 | if (contr && !(aflags & AP_NO_SLOT)) |
|
|
3273 | { |
|
|
3274 | object *oslot; |
|
|
3275 | |
|
|
3276 | switch (ob->type) |
|
|
3277 | { |
|
|
3278 | case WEAPON: |
|
|
3279 | slot = &contr->combat_ob; |
|
|
3280 | oslot = contr->ranged_ob; |
|
|
3281 | break; |
|
|
3282 | |
|
|
3283 | case BOW: |
|
|
3284 | case RANGED: |
|
|
3285 | case SPELL: |
|
|
3286 | case WAND: |
|
|
3287 | case ROD: |
|
|
3288 | case HORN: |
|
|
3289 | case BUILDER: |
|
|
3290 | slot = &contr->ranged_ob; |
|
|
3291 | oslot = contr->combat_ob; |
|
|
3292 | break; |
|
|
3293 | |
|
|
3294 | // oh, the humanity |
|
|
3295 | case SKILL: |
|
|
3296 | if (aflags & AP_NO_SLOT) |
|
|
3297 | break; |
|
|
3298 | |
|
|
3299 | if (skill_flags [ob->subtype] & SF_NEED_ITEM) |
|
|
3300 | break; |
|
|
3301 | |
|
|
3302 | if (skill_flags [ob->subtype] & SF_COMBAT) |
|
|
3303 | { |
|
|
3304 | slot = &contr->combat_ob; |
|
|
3305 | oslot = contr->ranged_ob; |
|
|
3306 | } |
|
|
3307 | else if (skill_flags [ob->subtype] & SF_RANGED) |
|
|
3308 | { |
|
|
3309 | slot = &contr->ranged_ob; |
|
|
3310 | oslot = contr->combat_ob; |
|
|
3311 | } |
|
|
3312 | |
|
|
3313 | break; |
|
|
3314 | } |
|
|
3315 | |
|
|
3316 | // now handle slot exclusions |
|
|
3317 | if (slot) |
|
|
3318 | { |
|
|
3319 | // only one slot can be active |
|
|
3320 | if (want_apply) |
|
|
3321 | apply (oslot, AP_UNAPPLY); |
|
|
3322 | |
|
|
3323 | // clear item from slot if applied |
|
|
3324 | if (!want_apply && *slot == ob) |
|
|
3325 | { |
|
|
3326 | *slot = 0; |
|
|
3327 | |
|
|
3328 | if (current_weapon == ob) |
|
|
3329 | current_weapon = 0; |
|
|
3330 | } |
|
|
3331 | } |
|
|
3332 | } |
|
|
3333 | |
|
|
3334 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3335 | manual_apply (this, ob, aflags); |
|
|
3336 | |
|
|
3337 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3338 | return false; |
|
|
3339 | |
|
|
3340 | if (slot) |
|
|
3341 | current_weapon = *slot = ob; |
|
|
3342 | |
|
|
3343 | return true; |
3081 | } |
3344 | } |
3082 | |
3345 | |
3083 | /** |
3346 | /** |
3084 | * who is the object using the object. It can be a monster. |
3347 | * who is the object using the object. It can be a monster. |
3085 | * op is the object they are using. op is an equipment type item, |
3348 | * op is the object they are using. op is an equipment type item, |
… | |
… | |
3108 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
3371 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
3109 | |
3372 | |
3110 | int |
3373 | int |
3111 | apply_special (object *who, object *op, int aflags) |
3374 | apply_special (object *who, object *op, int aflags) |
3112 | { |
3375 | { |
3113 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3376 | int basic_flag = aflags & AP_MODE; |
3114 | object *tmp, *tmp2, *skop = NULL; |
3377 | object *tmp, *tmp2, *skop = NULL; |
3115 | |
3378 | |
3116 | if (who == NULL) |
3379 | if (who == NULL) |
3117 | { |
3380 | { |
3118 | LOG (llevError, "apply_special() from object without environment.\n"); |
3381 | LOG (llevError, "apply_special() from object without environment.\n"); |
… | |
… | |
3135 | return 1; |
3398 | return 1; |
3136 | } |
3399 | } |
3137 | |
3400 | |
3138 | return unapply_special (who, op, aflags); |
3401 | return unapply_special (who, op, aflags); |
3139 | } |
3402 | } |
3140 | |
|
|
3141 | if (basic_flag == AP_UNAPPLY) |
3403 | else if (basic_flag == AP_UNAPPLY) |
3142 | return 0; |
3404 | return 0; |
3143 | |
|
|
3144 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3145 | // to resolve conflicts. |
|
|
3146 | if (player *pl = who->contr) |
|
|
3147 | switch (op->slottype ()) |
|
|
3148 | { |
|
|
3149 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3150 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3151 | } |
|
|
3152 | |
3405 | |
3153 | splay (op); |
3406 | splay (op); |
3154 | |
3407 | |
3155 | /* Can't just apply this object. Lets see what not and what to do */ |
3408 | /* Can't just apply this object. Lets see what not and what to do */ |
3156 | if (int i = can_apply_object (who, op)) |
3409 | if (int i = can_apply_object (who, op)) |
… | |
… | |
3190 | } |
3443 | } |
3191 | } |
3444 | } |
3192 | |
3445 | |
3193 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3446 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3194 | { |
3447 | { |
|
|
3448 | // try to ready attached skill first |
3195 | skop = find_skill_by_name (who, op->skill); |
3449 | skop = find_skill_by_name (who, op->skill); |
3196 | |
3450 | |
3197 | if (!skop) |
3451 | if (!skop) |
3198 | { |
3452 | { |
3199 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3453 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3200 | return 1; |
3454 | return 1; |
3201 | } |
3455 | } |
3202 | else |
3456 | else if (!who->apply (skop, AP_APPLY | AP_NO_SLOT)) |
3203 | /* While experience will be credited properly, we want to change the |
|
|
3204 | * skill so that the dam and wc get updated |
|
|
3205 | */ |
3457 | { |
3206 | who->change_skill (skop); |
3458 | who->failmsg (format ("You can't use the required %s skill!", &op->skill)); |
|
|
3459 | return 1; |
|
|
3460 | } |
3207 | } |
3461 | } |
3208 | |
3462 | |
3209 | if (who->type == PLAYER |
3463 | if (!check_item_power (who, op->item_power)) |
3210 | && op->item_power |
|
|
3211 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3212 | { |
3464 | { |
3213 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3465 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3214 | return 1; |
3466 | return 1; |
3215 | } |
3467 | } |
3216 | |
3468 | |
3217 | /* Ok. We are now at the state where we can apply the new object. |
3469 | /* Ok. We are now at the state where we can apply the new object. |
3218 | * Note that we don't have the checks for can_use_... |
3470 | * Note that we don't have the checks for can_use_... |
3219 | * below - that is already taken care of by can_apply_object. |
3471 | * below - that is already taken care of by can_apply_object. |
3220 | */ |
3472 | */ |
3221 | if (op->nrof > 1) |
3473 | |
3222 | tmp = get_split_ob (op, op->nrof - 1); |
3474 | // split away all the other items from the stack, so only one item is left |
3223 | else |
3475 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3224 | tmp = 0; |
|
|
3225 | |
3476 | |
3226 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3477 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3227 | return RESULT_INT (0); |
3478 | return RESULT_INT (0); |
3228 | |
3479 | |
3229 | switch (op->type) |
3480 | switch (op->type) |
3230 | { |
3481 | { |
3231 | case WEAPON: |
3482 | case WEAPON: |
3232 | if (!check_weapon_power (who, op->last_eat)) |
3483 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3233 | { |
|
|
3234 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
|
|
3235 | |
|
|
3236 | if (tmp) |
|
|
3237 | insert_ob_in_ob (tmp, who); |
|
|
3238 | |
|
|
3239 | return 1; |
|
|
3240 | } |
|
|
3241 | |
|
|
3242 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3243 | // i.e. "R" can use Ragnarok's sword. |
|
|
3244 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3245 | { |
3484 | { |
3246 | /* if the weapon does not have the name as the character, can't use it. */ |
3485 | /* if the weapon does not have the name as the character, can't use it. */ |
3247 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3486 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3248 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3487 | who->failmsg ("The weapon does not recognize you as its owner. " |
3249 | |
3488 | "H<Its name indicates that it belongs to somebody else.>"); |
3250 | if (tmp) |
3489 | if (tmp) who->insert (tmp); |
3251 | insert_ob_in_ob (tmp, who); |
|
|
3252 | |
|
|
3253 | return 1; |
3490 | return 1; |
3254 | } |
3491 | } |
3255 | |
3492 | |
3256 | if (!skop) |
3493 | op->flag [FLAG_APPLIED] = true; |
|
|
3494 | |
|
|
3495 | if (player *pl = who->contr) |
3257 | { |
3496 | { |
3258 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3497 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3259 | return 1; |
3498 | change_abil (who, op); |
3260 | } |
3499 | } |
3261 | |
3500 | else |
3262 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3263 | who->change_skill (skop); |
3501 | who->change_skill (skop); |
3264 | |
3502 | |
3265 | if (who->contr) |
3503 | op->flag [FLAG_READY_WEAPON] = true; |
3266 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3267 | |
|
|
3268 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3269 | |
|
|
3270 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3271 | change_abil (who, op); |
|
|
3272 | break; |
3504 | break; |
3273 | |
3505 | |
3274 | case ARMOUR: |
3506 | case ARMOUR: |
3275 | case HELMET: |
3507 | case HELMET: |
3276 | case SHIELD: |
3508 | case SHIELD: |
… | |
… | |
3284 | SET_FLAG (op, FLAG_APPLIED); |
3516 | SET_FLAG (op, FLAG_APPLIED); |
3285 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3517 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3286 | change_abil (who, op); |
3518 | change_abil (who, op); |
3287 | break; |
3519 | break; |
3288 | |
3520 | |
|
|
3521 | case SKILL_TOOL: |
|
|
3522 | // applying a skill tool does not ready the skill |
|
|
3523 | // if something needs the skill, it has to ready it itself |
|
|
3524 | //TODO: unapplying should unapply the skill, though |
|
|
3525 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3526 | break; |
|
|
3527 | |
3289 | case LAMP: |
3528 | case SKILL: |
3290 | if (op->stats.food < 1) |
3529 | if (!(aflags & AP_NO_SLOT)) |
3291 | { |
3530 | { |
3292 | who->failmsg (format ( |
3531 | // skill is used on it's own, as opposed to being a chosen_skill |
3293 | "Your %s is out of fuel! " |
|
|
3294 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3295 | &op->name |
|
|
3296 | )); |
|
|
3297 | return 1; |
|
|
3298 | } |
|
|
3299 | |
3532 | |
3300 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
3533 | if (skill_flags [op->subtype] & (SF_NEED_ITEM | SF_MANA)) |
3301 | |
|
|
3302 | tmp2 = arch_to_object (op->other_arch); |
|
|
3303 | tmp2->stats.food = op->stats.food; |
|
|
3304 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3305 | |
|
|
3306 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3307 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3308 | |
|
|
3309 | insert_ob_in_ob (tmp2, who); |
|
|
3310 | |
|
|
3311 | /* Remove the old lantern */ |
|
|
3312 | if (who->type == PLAYER) |
|
|
3313 | esrv_del_item (who->contr, op->count); |
|
|
3314 | |
|
|
3315 | op->destroy (); |
|
|
3316 | |
|
|
3317 | /* insert the portion that was split off */ |
|
|
3318 | if (tmp) |
|
|
3319 | { |
|
|
3320 | insert_ob_in_ob (tmp, who); |
|
|
3321 | if (who->type == PLAYER) |
|
|
3322 | esrv_send_item (who, tmp); |
|
|
3323 | } |
|
|
3324 | |
|
|
3325 | who->update_stats (); |
|
|
3326 | |
|
|
3327 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3328 | if (who->type == PLAYER) |
|
|
3329 | { |
|
|
3330 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
|
|
3331 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3332 | } |
|
|
3333 | |
|
|
3334 | if (who->type == PLAYER) |
|
|
3335 | esrv_send_item (who, tmp2); |
|
|
3336 | |
|
|
3337 | return 0; |
|
|
3338 | |
|
|
3339 | case SKILL_TOOL: |
|
|
3340 | // applying a skill tool also readies the skill |
|
|
3341 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3342 | |
|
|
3343 | if (!(aflags & AP_NO_READY)) |
|
|
3344 | { |
|
|
3345 | skop = find_skill_by_name (who, op->skill); |
|
|
3346 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3347 | apply_special (who, skop, AP_APPLY); |
|
|
3348 | } |
|
|
3349 | break; |
|
|
3350 | |
|
|
3351 | case SKILL: |
|
|
3352 | if (player *pl = who->contr) |
|
|
3353 | { |
|
|
3354 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3355 | { |
3534 | { |
3356 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
|
|
3357 | { |
|
|
3358 | for (object *item = who->inv; item; item = item->below) |
|
|
3359 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3360 | { |
|
|
3361 | if (item->skill == op->skill) |
|
|
3362 | { |
|
|
3363 | who->change_weapon (pl->combat_ob = item); |
|
|
3364 | goto found_weapon; |
|
|
3365 | } |
|
|
3366 | } |
|
|
3367 | |
|
|
3368 | who->failmsg (format ( |
3535 | who->failmsg (format ( |
3369 | "You need to apply a '%s' melee weapon before readying this skill. " |
3536 | "You feel as if you wanted to do something funny, but you can't remember what. " |
3370 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
3537 | "H<The %s skill needs something else to function, for example a tool, weapon, rod, or spell. " |
3371 | &op->skill |
3538 | "It cannot be used on its own.>", |
3372 | )); |
|
|
3373 | return 1; |
|
|
3374 | |
|
|
3375 | found_weapon:; |
|
|
3376 | } |
|
|
3377 | else |
|
|
3378 | who->change_weapon (pl->combat_ob = op); |
|
|
3379 | } |
|
|
3380 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3381 | { |
|
|
3382 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3383 | { |
|
|
3384 | for (object *item = who->inv; item; item = item->below) |
|
|
3385 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3386 | { |
|
|
3387 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3388 | who->change_weapon (pl->ranged_ob = item); |
|
|
3389 | goto found_bow; |
|
|
3390 | } |
|
|
3391 | |
|
|
3392 | who->failmsg ( |
|
|
3393 | "You need to apply a missile weapon before readying this skill. " |
|
|
3394 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3395 | ); |
|
|
3396 | return 1; |
|
|
3397 | |
|
|
3398 | found_bow:; |
|
|
3399 | } |
|
|
3400 | else |
|
|
3401 | who->change_weapon (pl->ranged_ob = op); |
|
|
3402 | } |
|
|
3403 | |
|
|
3404 | if (!op->invisible) |
|
|
3405 | { |
|
|
3406 | who->statusmsg (format ( |
|
|
3407 | "You ready %s." |
|
|
3408 | "You can now use the skill: %s.", |
|
|
3409 | query_name (op), |
|
|
3410 | &op->skill |
3539 | &op->skill |
3411 | )); |
3540 | )); |
|
|
3541 | if (tmp) who->insert (tmp); |
|
|
3542 | return 1; |
3412 | } |
3543 | } |
|
|
3544 | |
|
|
3545 | if (skill_flags [op->subtype] & SF_AUTARK |
|
|
3546 | || !(skill_flags [op->subtype] & (SF_COMBAT | SF_RANGED))) |
|
|
3547 | { |
|
|
3548 | if (skill_flags [op->subtype] & SF_USE) |
|
|
3549 | who->failmsg (format ( |
|
|
3550 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3551 | "H<The %s skill cannot be readied, instead, try C<use_skill %s>.>", |
|
|
3552 | &op->skill, &op->skill |
|
|
3553 | )); |
3413 | else |
3554 | else |
3414 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3555 | who->failmsg (format ( |
|
|
3556 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3557 | "H<The %s skill cannot be readied or used, it is always active.>", |
|
|
3558 | &op->skill, &op->skill |
|
|
3559 | )); |
|
|
3560 | |
|
|
3561 | if (tmp) who->insert (tmp); |
|
|
3562 | return 1; |
|
|
3563 | } |
|
|
3564 | |
|
|
3565 | if (who->contr) |
|
|
3566 | who->statusmsg (format ( |
|
|
3567 | op->invisible ? "You can now use the %s skill." : "You ready %s.", |
|
|
3568 | query_name (op), |
|
|
3569 | &op->skill |
|
|
3570 | )); |
3415 | } |
3571 | } |
3416 | else |
3572 | |
3417 | { |
|
|
3418 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3419 | change_abil (who, op); |
|
|
3420 | who->chosen_skill = op; |
|
|
3421 | SET_FLAG (who, FLAG_READY_SKILL); |
3573 | SET_FLAG (who, FLAG_READY_SKILL); |
3422 | } |
3574 | SET_FLAG (op, FLAG_APPLIED); |
3423 | |
3575 | change_abil (who, op); |
3424 | break; |
3576 | break; |
3425 | |
3577 | |
3426 | case BOW: |
3578 | case BOW: |
3427 | if (!check_weapon_power (who, op->last_eat)) |
3579 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3428 | { |
|
|
3429 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
|
|
3430 | |
|
|
3431 | if (tmp) |
|
|
3432 | insert_ob_in_ob (tmp, who); |
|
|
3433 | |
|
|
3434 | return 1; |
|
|
3435 | } |
|
|
3436 | |
|
|
3437 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3438 | { |
3580 | { |
3439 | who->failmsg ("The weapon does not recognize you as its owner. " |
3581 | who->failmsg ("The weapon does not recognize you as its owner. " |
3440 | "H<Its name indicates that it belongs to somebody else.>"); |
3582 | "H<Its name indicates that it belongs to somebody else.>"); |
3441 | if (tmp) |
3583 | if (tmp) who->insert (tmp); |
3442 | insert_ob_in_ob (tmp, who); |
|
|
3443 | |
|
|
3444 | return 1; |
3584 | return 1; |
3445 | } |
3585 | } |
|
|
3586 | |
|
|
3587 | if (player *pl = who->contr) |
|
|
3588 | { |
|
|
3589 | op->flag [FLAG_APPLIED] = true; |
|
|
3590 | who->statusmsg (format ("You wield the %s.", query_name (op))); |
|
|
3591 | change_abil (who, op); |
|
|
3592 | } |
|
|
3593 | break; |
|
|
3594 | |
|
|
3595 | case RANGED: |
|
|
3596 | if (player *pl = who->contr) |
|
|
3597 | { |
|
|
3598 | op->flag [FLAG_APPLIED] = true; |
|
|
3599 | who->statusmsg (format ("You applied the %s.", query_name (op))); |
|
|
3600 | } |
|
|
3601 | break; |
|
|
3602 | |
|
|
3603 | case SPELL: |
|
|
3604 | if (player *pl = who->contr) |
|
|
3605 | { |
|
|
3606 | op->flag [FLAG_APPLIED] = true; |
|
|
3607 | who->statusmsg (format ("You ready the spell %s.", query_name (op))); |
|
|
3608 | } |
|
|
3609 | break; |
3446 | |
3610 | |
3447 | /*FALLTHROUGH*/ |
3611 | /*FALLTHROUGH*/ |
3448 | case WAND: |
3612 | case WAND: |
3449 | case ROD: |
3613 | case ROD: |
3450 | case HORN: |
3614 | case HORN: |
3451 | /* check for skill, alter player status */ |
3615 | /* check for skill, alter player status */ |
3452 | |
3616 | |
3453 | if (!skop) |
3617 | if (!skop) |
3454 | { |
3618 | { |
3455 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3619 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3620 | if (tmp) who->insert (tmp); |
3456 | return 1; |
3621 | return 1; |
3457 | } |
3622 | } |
3458 | |
3623 | |
3459 | SET_FLAG (op, FLAG_APPLIED); |
3624 | op->flag [FLAG_APPLIED] = true; |
3460 | who->change_skill (skop); |
|
|
3461 | |
3625 | |
3462 | if (who->contr) |
3626 | if (player *pl = who->contr) |
3463 | { |
3627 | { |
3464 | who->contr->ranged_ob = op; |
|
|
3465 | |
|
|
3466 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3628 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3467 | |
3629 | |
3468 | if (op->type == BOW) |
3630 | if (op->type == BOW) |
3469 | { |
|
|
3470 | who->current_weapon = op; |
|
|
3471 | change_abil (who, op); |
|
|
3472 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3631 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3473 | } |
3632 | |
|
|
3633 | change_abil (who, op); |
3474 | } |
3634 | } |
3475 | else |
3635 | else |
3476 | { |
3636 | { |
|
|
3637 | who->change_skill (skop); |
|
|
3638 | |
3477 | if (op->type == BOW) |
3639 | if (op->type == BOW) |
3478 | SET_FLAG (who, FLAG_READY_BOW); |
3640 | op->flag [FLAG_READY_BOW ] = true; |
3479 | else |
3641 | else |
3480 | SET_FLAG (who, FLAG_READY_RANGE); |
3642 | op->flag [FLAG_READY_RANGE] = true; |
3481 | } |
3643 | } |
3482 | |
3644 | |
3483 | break; |
3645 | break; |
3484 | |
3646 | |
3485 | case BUILDER: |
3647 | case BUILDER: |
3486 | if (who->type == PLAYER) |
3648 | if (player *pl = who->contr) |
3487 | { |
3649 | { |
3488 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3489 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
|
|
3490 | unapply_special (who, who->contr->ranged_ob, 0); |
|
|
3491 | |
|
|
3492 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3650 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3493 | |
3651 | //TODO: change_abil? |
3494 | who->contr->ranged_ob = op; |
|
|
3495 | } |
3652 | } |
3496 | break; |
3653 | break; |
3497 | |
3654 | |
3498 | default: |
3655 | default: |
3499 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3656 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3500 | } |
3657 | } |
3501 | |
3658 | |
3502 | SET_FLAG (op, FLAG_APPLIED); |
3659 | SET_FLAG (op, FLAG_APPLIED); |
3503 | |
3660 | |
3504 | if (tmp) |
3661 | if (tmp) who->insert (tmp); |
3505 | tmp = insert_ob_in_ob (tmp, who); |
|
|
3506 | |
3662 | |
3507 | who->update_stats (); |
3663 | who->update_stats (); |
3508 | |
3664 | |
3509 | /* We exclude spell casting objects. The fire code will set the |
3665 | /* We exclude spell casting objects. The fire code will set the |
3510 | * been applied flag when they are used - until that point, |
3666 | * been applied flag when they are used - until that point, |
… | |
… | |
3516 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3672 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3517 | if (who->type == PLAYER) |
3673 | if (who->type == PLAYER) |
3518 | { |
3674 | { |
3519 | who->failmsg ( |
3675 | who->failmsg ( |
3520 | "Oops, it feels deadly cold! " |
3676 | "Oops, it feels deadly cold! " |
3521 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
3677 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
3522 | ); |
3678 | ); |
3523 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3679 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3524 | } |
3680 | } |
3525 | |
3681 | |
3526 | if (who->type == PLAYER) |
3682 | if (object *pl = op->visible_to ()) |
3527 | { |
|
|
3528 | /* if multiple objects were applied, update both slots */ |
|
|
3529 | if (tmp) |
|
|
3530 | esrv_send_item (who, tmp); |
|
|
3531 | |
|
|
3532 | esrv_send_item (who, op); |
3683 | esrv_send_item (pl, op); |
3533 | } |
|
|
3534 | |
3684 | |
3535 | return 0; |
3685 | return 0; |
3536 | } |
|
|
3537 | |
|
|
3538 | int |
|
|
3539 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3540 | { |
|
|
3541 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3542 | return 1; |
|
|
3543 | |
|
|
3544 | return apply_special (who, op, aflags); |
|
|
3545 | } |
3686 | } |
3546 | |
3687 | |
3547 | /** |
3688 | /** |
3548 | * Map was just loaded, handle op's initialisation. |
3689 | * Map was just loaded, handle op's initialisation. |
3549 | * |
3690 | * |
… | |
… | |
3552 | int |
3693 | int |
3553 | auto_apply (object *op) |
3694 | auto_apply (object *op) |
3554 | { |
3695 | { |
3555 | object *tmp = NULL, *tmp2; |
3696 | object *tmp = NULL, *tmp2; |
3556 | int i; |
3697 | int i; |
|
|
3698 | |
|
|
3699 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3557 | |
3700 | |
3558 | switch (op->type) |
3701 | switch (op->type) |
3559 | { |
3702 | { |
3560 | case SHOP_FLOOR: |
3703 | case SHOP_FLOOR: |
3561 | if (!op->has_random_items ()) |
3704 | if (!op->has_random_items ()) |
… | |
… | |
3563 | |
3706 | |
3564 | do |
3707 | do |
3565 | { |
3708 | { |
3566 | i = 10; /* let's give it 10 tries */ |
3709 | i = 10; /* let's give it 10 tries */ |
3567 | while ((tmp = generate_treasure (op->randomitems, |
3710 | while ((tmp = generate_treasure (op->randomitems, |
3568 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3711 | op->stats.exp |
|
|
3712 | ? (int) op->stats.exp |
|
|
3713 | : max (op->map->difficulty, 5))) |
|
|
3714 | == NULL && --i); |
|
|
3715 | |
3569 | if (tmp == NULL) |
3716 | if (tmp == NULL) |
3570 | return 0; |
3717 | return 0; |
|
|
3718 | |
3571 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3719 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3572 | { |
3720 | { |
3573 | tmp->destroy (); |
3721 | tmp->destroy (); |
3574 | tmp = NULL; |
3722 | tmp = NULL; |
3575 | } |
3723 | } |
… | |
… | |
3578 | |
3726 | |
3579 | tmp->x = op->x; |
3727 | tmp->x = op->x; |
3580 | tmp->y = op->y; |
3728 | tmp->y = op->y; |
3581 | SET_FLAG (tmp, FLAG_UNPAID); |
3729 | SET_FLAG (tmp, FLAG_UNPAID); |
3582 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3730 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3583 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3584 | identify (tmp); |
3731 | identify (tmp); |
3585 | break; |
3732 | break; |
3586 | |
3733 | |
3587 | case TREASURE: |
3734 | case TREASURE: |
3588 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3735 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3595 | /* If we generated an object and put it in this object inventory, |
3742 | /* If we generated an object and put it in this object inventory, |
3596 | * move it to the parent object as the current object is about |
3743 | * move it to the parent object as the current object is about |
3597 | * to disappear. An example of this item is the random_* stuff |
3744 | * to disappear. An example of this item is the random_* stuff |
3598 | * that is put inside other objects. |
3745 | * that is put inside other objects. |
3599 | */ |
3746 | */ |
3600 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3601 | { |
|
|
3602 | tmp2 = tmp->below; |
|
|
3603 | tmp->remove (); |
|
|
3604 | |
|
|
3605 | if (op->env) |
3747 | if (op->env) |
3606 | insert_ob_in_ob (tmp, op->env); |
3748 | while (op->inv) |
3607 | else |
3749 | op->env->insert (op->inv); |
3608 | tmp->destroy (); |
|
|
3609 | } |
|
|
3610 | |
3750 | |
3611 | op->destroy (); |
3751 | op->destroy (); |
3612 | break; |
3752 | break; |
3613 | } |
3753 | } |
3614 | return tmp ? 1 : 0; |
3754 | |
|
|
3755 | return !!tmp; |
3615 | } |
3756 | } |
3616 | |
3757 | |
3617 | /** |
3758 | /** |
3618 | * fix_auto_apply goes through the entire map every time a map |
3759 | * fix_auto_apply goes through the entire map every time a map |
3619 | * is loaded or swapped in and performs special actions for |
3760 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3633 | |
3774 | |
3634 | if (tmp->inv) |
3775 | if (tmp->inv) |
3635 | { |
3776 | { |
3636 | object *invtmp, *invnext; |
3777 | object *invtmp, *invnext; |
3637 | |
3778 | |
3638 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3779 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3639 | { |
3780 | { |
3640 | invnext = invtmp->below; |
3781 | invnext = invtmp->below; |
3641 | |
3782 | |
3642 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3783 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3643 | auto_apply (invtmp); |
3784 | auto_apply (invtmp); |
3644 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3785 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3645 | { |
3786 | { |
3646 | while ((invtmp->stats.hp--) > 0) |
3787 | while (invtmp->stats.hp-- > 0) |
3647 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3788 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3648 | |
3789 | |
3649 | invtmp->randomitems = NULL; |
3790 | invtmp->randomitems = NULL; |
3650 | } |
3791 | } |
3651 | else if (invtmp && invtmp->arch |
3792 | else if (invtmp && invtmp->arch |
… | |
… | |
3656 | * treasure again for this object |
3797 | * treasure again for this object |
3657 | */ |
3798 | */ |
3658 | invtmp->randomitems = NULL; |
3799 | invtmp->randomitems = NULL; |
3659 | } |
3800 | } |
3660 | } |
3801 | } |
|
|
3802 | |
3661 | /* This is really temporary - the code at the bottom will |
3803 | /* This is really temporary - the code at the bottom will |
3662 | * also set randomitems to null. The problem is there are bunches |
3804 | * also set randomitems to null. The problem is there are bunches |
3663 | * of maps/players already out there with items that have spells |
3805 | * of maps/players already out there with items that have spells |
3664 | * which haven't had the randomitems set to null yet. |
3806 | * which haven't had the randomitems set to null yet. |
3665 | * MSW 2004-05-13 |
3807 | * MSW 2004-05-13 |
… | |
… | |
3669 | * Ryo 2004-08-16 |
3811 | * Ryo 2004-08-16 |
3670 | */ |
3812 | */ |
3671 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3813 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3672 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3814 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3673 | tmp->randomitems = NULL; |
3815 | tmp->randomitems = NULL; |
3674 | |
|
|
3675 | } |
3816 | } |
3676 | |
3817 | |
3677 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3818 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3678 | auto_apply (tmp); |
3819 | auto_apply (tmp); |
3679 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3820 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3712 | } |
3853 | } |
3713 | |
3854 | |
3714 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3855 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3715 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3856 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3716 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3857 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3717 | check_trigger (tmp, tmp->above); |
3858 | check_trigger (tmp, tmp->above, tmp->above); |
3718 | } |
3859 | } |
3719 | |
3860 | |
3720 | /** |
3861 | /** |
3721 | * Handles player eating food that temporarily changes status (resistances, stats). |
3862 | * Handles player eating food that temporarily changes status (resistances, stats). |
3722 | * This used to call cast_change_attr(), but |
3863 | * This used to call cast_change_attr(), but |
… | |
… | |
3727 | eat_special_food (object *who, object *food) |
3868 | eat_special_food (object *who, object *food) |
3728 | { |
3869 | { |
3729 | object *force; |
3870 | object *force; |
3730 | int i, did_one = 0; |
3871 | int i, did_one = 0; |
3731 | |
3872 | |
3732 | force = get_archetype (FORCE_NAME); |
3873 | char buf[64]; |
|
|
3874 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3875 | shstr key (buf); |
3733 | |
3876 | |
3734 | for (i = 0; i < NUM_STATS; i++) |
|
|
3735 | if (sint8 k = food->stats.stat (i)) |
|
|
3736 | { |
|
|
3737 | force->stats.stat (i) = k; |
|
|
3738 | did_one = 1; |
|
|
3739 | } |
|
|
3740 | |
|
|
3741 | /* check if we can protect the eater */ |
|
|
3742 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3743 | { |
|
|
3744 | if (food->resist[i] > 0) |
|
|
3745 | { |
|
|
3746 | force->resist[i] = food->resist[i] / 2; |
|
|
3747 | did_one = 1; |
|
|
3748 | } |
|
|
3749 | } |
|
|
3750 | |
|
|
3751 | if (did_one) |
|
|
3752 | { |
|
|
3753 | force->set_speed (0.1); |
|
|
3754 | /* bigger morsel of food = longer effect time */ |
3877 | /* bigger morsel of food = longer effect time */ |
3755 | force->duration = food->stats.food / 5; |
3878 | int duration = TIME2TICK (food->stats.food); |
3756 | SET_FLAG (force, FLAG_APPLIED); |
3879 | |
3757 | change_abil (who, force); |
3880 | if (force = who->force_find (key)) |
3758 | insert_ob_in_ob (force, who); |
3881 | { |
|
|
3882 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3883 | { |
|
|
3884 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3885 | force->force_set_timer (duration); |
|
|
3886 | } |
|
|
3887 | else |
|
|
3888 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3889 | |
|
|
3890 | return; |
3759 | } |
3891 | } |
3760 | else |
3892 | else |
|
|
3893 | { |
|
|
3894 | force = who->force_add (key, duration); |
|
|
3895 | force->name = key; |
|
|
3896 | |
|
|
3897 | /* check if the food affects a stat */ |
|
|
3898 | for (i = 0; i < NUM_STATS; i++) |
|
|
3899 | if (sint8 k = food->stats.stat (i)) |
|
|
3900 | { |
|
|
3901 | force->stats.stat (i) = k; |
|
|
3902 | did_one = 1; |
|
|
3903 | } |
|
|
3904 | |
|
|
3905 | /* check if we can protect the eater */ |
|
|
3906 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3907 | { |
|
|
3908 | if (food->resist[i] > 0) |
|
|
3909 | { |
|
|
3910 | force->resist[i] = food->resist[i]; |
|
|
3911 | did_one = 1; |
|
|
3912 | } |
|
|
3913 | } |
|
|
3914 | |
|
|
3915 | if (did_one) |
|
|
3916 | { |
|
|
3917 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3918 | |
|
|
3919 | /* make the force take effect and report effects to user */ |
|
|
3920 | change_abil (who, force); |
|
|
3921 | } |
|
|
3922 | else |
3761 | force->destroy (); |
3923 | force->destroy (); |
|
|
3924 | } |
3762 | |
3925 | |
3763 | /* check for hp, sp change */ |
3926 | /* check for hp, sp change */ |
3764 | if (food->stats.hp != 0) |
3927 | if (food->stats.hp != 0) |
3765 | { |
3928 | { |
3766 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3929 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3767 | { |
3930 | { |
3768 | assign (who->contr->killer, food->name); |
3931 | who->contr->killer = food; |
3769 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3932 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3770 | who->failmsg ("Eck!...that was poisonous!"); |
3933 | who->failmsg ("Eck!...that was poisonous!"); |
3771 | } |
3934 | } |
3772 | else |
3935 | else |
3773 | { |
3936 | { |
… | |
… | |
3777 | who->failmsg ("Eck!...that was poisonous!"); |
3940 | who->failmsg ("Eck!...that was poisonous!"); |
3778 | |
3941 | |
3779 | who->stats.hp += food->stats.hp; |
3942 | who->stats.hp += food->stats.hp; |
3780 | } |
3943 | } |
3781 | } |
3944 | } |
|
|
3945 | |
3782 | if (food->stats.sp != 0) |
3946 | if (food->stats.sp != 0) |
3783 | { |
3947 | { |
3784 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3948 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3785 | { |
3949 | { |
3786 | who->failmsg ("You are drained of mana!"); |
3950 | who->failmsg ("You are drained of mana!"); |
… | |
… | |
3795 | /* place limit on max sp from food? */ |
3959 | /* place limit on max sp from food? */ |
3796 | } |
3960 | } |
3797 | } |
3961 | } |
3798 | |
3962 | |
3799 | who->update_stats (); |
3963 | who->update_stats (); |
3800 | } |
|
|
3801 | |
|
|
3802 | /** |
|
|
3803 | * Designed primarily to light torches/lanterns/etc. |
|
|
3804 | * Also burns up burnable material too. First object in the inventory is |
|
|
3805 | * the selected object to "burn". -b.t. |
|
|
3806 | */ |
|
|
3807 | void |
|
|
3808 | apply_lighter (object *who, object *lighter) |
|
|
3809 | { |
|
|
3810 | object *item; |
|
|
3811 | int is_player_env = 0; |
|
|
3812 | |
|
|
3813 | item = find_marked_object (who); |
|
|
3814 | if (item) |
|
|
3815 | { |
|
|
3816 | if (lighter->last_eat && lighter->stats.food) |
|
|
3817 | { /* lighter gets used up */ |
|
|
3818 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3819 | * one charge from each would be used up. --DAMN */ |
|
|
3820 | if (lighter->nrof > 1) |
|
|
3821 | { |
|
|
3822 | object *oneLighter = lighter->clone (); |
|
|
3823 | |
|
|
3824 | lighter->nrof -= 1; |
|
|
3825 | oneLighter->nrof = 1; |
|
|
3826 | oneLighter->stats.food--; |
|
|
3827 | esrv_send_item (who, lighter); |
|
|
3828 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3829 | esrv_send_item (who, oneLighter); |
|
|
3830 | } |
|
|
3831 | else |
|
|
3832 | lighter->stats.food--; |
|
|
3833 | } |
|
|
3834 | else if (lighter->last_eat) |
|
|
3835 | { |
|
|
3836 | /* no charges left in lighter */ |
|
|
3837 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
|
|
3838 | return; |
|
|
3839 | } |
|
|
3840 | |
|
|
3841 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3842 | * I can't see many times when you would want to light multiple |
|
|
3843 | * objects at once. |
|
|
3844 | */ |
|
|
3845 | |
|
|
3846 | if (who == item->in_player ()) |
|
|
3847 | is_player_env = 1; |
|
|
3848 | |
|
|
3849 | save_throw_object (item, AT_FIRE, who); |
|
|
3850 | |
|
|
3851 | if (item->destroyed ()) |
|
|
3852 | { |
|
|
3853 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
|
|
3854 | /* Need to update the player so that the players glow radius |
|
|
3855 | * gets changed. |
|
|
3856 | */ |
|
|
3857 | if (is_player_env) |
|
|
3858 | who->update_stats (); |
|
|
3859 | } |
|
|
3860 | else |
|
|
3861 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
|
|
3862 | } |
|
|
3863 | else |
|
|
3864 | who->failmsg ("You need to mark a lightable object."); |
|
|
3865 | } |
|
|
3866 | |
|
|
3867 | /** |
|
|
3868 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3869 | * scroll_failure()- hacked directly from spell_failure |
|
|
3870 | */ |
|
|
3871 | void |
|
|
3872 | scroll_failure (object *op, int failure, int power) |
|
|
3873 | { |
|
|
3874 | if (abs (failure / 4) > power) |
|
|
3875 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3876 | |
|
|
3877 | if (failure <= -1 && failure > -15) |
|
|
3878 | { /* wonder */ |
|
|
3879 | object *tmp; |
|
|
3880 | |
|
|
3881 | op->failmsg ("Your spell warps!"); |
|
|
3882 | tmp = get_archetype (SPELL_WONDER); |
|
|
3883 | cast_wonder (op, op, 0, tmp); |
|
|
3884 | tmp->destroy (); |
|
|
3885 | } |
|
|
3886 | else if (failure <= -15 && failure > -35) |
|
|
3887 | { /* drain mana */ |
|
|
3888 | op->failmsg ("Your mana is drained!"); |
|
|
3889 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3890 | if (op->stats.sp < 0) |
|
|
3891 | op->stats.sp = 0; |
|
|
3892 | } |
|
|
3893 | else if (settings.spell_failure_effects == TRUE) |
|
|
3894 | { |
|
|
3895 | if (failure <= -35 && failure > -60) |
|
|
3896 | { /* confusion */ |
|
|
3897 | op->failmsg ("The magic recoils on you!"); |
|
|
3898 | confuse_player (op, op, power); |
|
|
3899 | } |
|
|
3900 | else if (failure <= -60 && failure > -70) |
|
|
3901 | { /* paralysis */ |
|
|
3902 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3903 | paralyze_player (op, op, power); |
|
|
3904 | } |
|
|
3905 | else if (failure <= -70 && failure > -80) |
|
|
3906 | { /* blind */ |
|
|
3907 | op->failmsg ("The magic recoils on you!"); |
|
|
3908 | blind_player (op, op, power); |
|
|
3909 | } |
|
|
3910 | else if (failure <= -80) |
|
|
3911 | { /* blast the immediate area */ |
|
|
3912 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3913 | cast_magic_storm (op, tmp, power); |
|
|
3914 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3915 | tmp->destroy (); |
|
|
3916 | } |
|
|
3917 | } |
|
|
3918 | } |
3964 | } |
3919 | |
3965 | |
3920 | void |
3966 | void |
3921 | apply_changes_to_player (object *pl, object *change) |
3967 | apply_changes_to_player (object *pl, object *change) |
3922 | { |
3968 | { |
… | |
… | |
3970 | } |
4016 | } |
3971 | |
4017 | |
3972 | /* insert the randomitems from the change's treasurelist into |
4018 | /* insert the randomitems from the change's treasurelist into |
3973 | * the player ref: player.c |
4019 | * the player ref: player.c |
3974 | */ |
4020 | */ |
3975 | if (change->randomitems != NULL) |
4021 | if (change->randomitems) |
3976 | give_initial_items (pl, change->randomitems); |
4022 | give_initial_items (pl, change->randomitems); |
3977 | |
4023 | |
3978 | /* set up the face, for some races. */ |
4024 | /* set up the face, for some races. */ |
3979 | |
4025 | |
3980 | /* first, look for the force object banning |
4026 | /* first, look for the force object banning |
3981 | * changing the face. Certain races never change face with class. |
4027 | * changing the face. Certain races never change face with class. |
3982 | */ |
4028 | */ |
3983 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4029 | for (walk = pl->inv; walk; walk = walk->below) |
3984 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4030 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3985 | flag_change_face = 0; |
4031 | flag_change_face = 0; |
3986 | |
4032 | |
3987 | if (flag_change_face) |
4033 | if (flag_change_face) |
3988 | { |
4034 | { |
3989 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3990 | pl->face = change->face; |
4035 | pl->face = change->face; |
3991 | |
4036 | pl->animation_id = change->animation_id; |
3992 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4037 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3993 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3994 | else |
|
|
3995 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3996 | } |
4038 | } |
3997 | |
4039 | |
3998 | /* check the special case of can't use weapons */ |
4040 | /* check the special case of can't use weapons */ |
3999 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4041 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4000 | if (!strcmp (change->name, "monk")) |
4042 | if (change->name == shstr_monk) |
4001 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4043 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4002 | |
4044 | |
4003 | break; |
4045 | break; |
4004 | } |
4046 | } |
4005 | } |
4047 | } |
4006 | } |
4048 | } |
4007 | |
4049 | |
4008 | /** |
|
|
4009 | * This handles items of type 'transformer'. |
|
|
4010 | * Basically those items, used with a marked item, transform both items into something |
|
|
4011 | * else. |
|
|
4012 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4013 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4014 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4015 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4016 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4017 | */ |
|
|
4018 | void |
|
|
4019 | apply_item_transformer (object *pl, object *transformer) |
|
|
4020 | { |
|
|
4021 | object *marked; |
|
|
4022 | object *new_item; |
|
|
4023 | char *find; |
|
|
4024 | char *separator; |
|
|
4025 | int yield; |
|
|
4026 | char got[MAX_BUF]; |
|
|
4027 | int len; |
|
|
4028 | |
|
|
4029 | if (!pl || !transformer) |
|
|
4030 | return; |
|
|
4031 | |
|
|
4032 | marked = find_marked_object (pl); |
|
|
4033 | |
|
|
4034 | if (!marked) |
|
|
4035 | { |
|
|
4036 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
4037 | return; |
|
|
4038 | } |
|
|
4039 | |
|
|
4040 | if (!marked->slaying) |
|
|
4041 | { |
|
|
4042 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4043 | return; |
|
|
4044 | } |
|
|
4045 | |
|
|
4046 | /* check whether they are compatible or not */ |
|
|
4047 | find = strstr (marked->slaying, transformer->arch->archname); |
|
|
4048 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
4049 | { |
|
|
4050 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4051 | return; |
|
|
4052 | } |
|
|
4053 | |
|
|
4054 | find += strlen (transformer->arch->archname) + 1; |
|
|
4055 | /* Item can be used, now find how many and what it yields */ |
|
|
4056 | if (isdigit (*(find))) |
|
|
4057 | { |
|
|
4058 | yield = atoi (find); |
|
|
4059 | if (yield < 1) |
|
|
4060 | { |
|
|
4061 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4062 | yield = 1; |
|
|
4063 | } |
|
|
4064 | } |
|
|
4065 | else |
|
|
4066 | yield = 1; |
|
|
4067 | |
|
|
4068 | while (isdigit (*find)) |
|
|
4069 | find++; |
|
|
4070 | |
|
|
4071 | while (*find == ' ') |
|
|
4072 | find++; |
|
|
4073 | |
|
|
4074 | memset (got, 0, MAX_BUF); |
|
|
4075 | |
|
|
4076 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4077 | len = separator - find; |
|
|
4078 | else |
|
|
4079 | len = strlen (find); |
|
|
4080 | |
|
|
4081 | if (len > MAX_BUF - 1) |
|
|
4082 | len = MAX_BUF - 1; |
|
|
4083 | |
|
|
4084 | strcpy (got, find); |
|
|
4085 | got[len] = '\0'; |
|
|
4086 | |
|
|
4087 | /* Now create new item, remove used ones when required. */ |
|
|
4088 | new_item = get_archetype (got); |
|
|
4089 | if (!new_item) |
|
|
4090 | { |
|
|
4091 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4092 | return; |
|
|
4093 | } |
|
|
4094 | |
|
|
4095 | new_item->nrof = yield; |
|
|
4096 | |
|
|
4097 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4098 | |
|
|
4099 | insert_ob_in_ob (new_item, pl); |
|
|
4100 | esrv_send_inventory (pl, pl); |
|
|
4101 | /* Eat up one item */ |
|
|
4102 | decrease_ob_nr (marked, 1); |
|
|
4103 | |
|
|
4104 | /* Eat one transformer if needed */ |
|
|
4105 | if (transformer->stats.food) |
|
|
4106 | if (--transformer->stats.food == 0) |
|
|
4107 | decrease_ob_nr (transformer, 1); |
|
|
4108 | } |
|
|
4109 | |
|
|