1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <cmath> |
25 | #include <cmath> |
25 | |
26 | |
… | |
… | |
28 | #include <spells.h> |
29 | #include <spells.h> |
29 | #include <skills.h> |
30 | #include <skills.h> |
30 | #include <tod.h> |
31 | #include <tod.h> |
31 | |
32 | |
32 | #include <sproto.h> |
33 | #include <sproto.h> |
33 | |
|
|
34 | /* Want this regardless of rplay. */ |
|
|
35 | #include <sounds.h> |
|
|
36 | |
34 | |
37 | /** |
35 | /** |
38 | * Check if op should abort moving victim because of it's race or slaying. |
36 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
37 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | */ |
38 | */ |
… | |
… | |
100 | return 0; |
98 | return 0; |
101 | |
99 | |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
100 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
103 | * identifying' from being printed out more than it needs to be. |
101 | * identifying' from being printed out more than it needs to be. |
104 | */ |
102 | */ |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
103 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
106 | return 0; |
104 | return 0; |
107 | |
105 | |
108 | /* if the player has a marked item, identify that if it needs to be |
106 | /* if the player has a marked item, identify that if it needs to be |
109 | * identified. If it doesn't, then go through the player inventory. |
107 | * identified. If it doesn't, then go through the player inventory. |
110 | */ |
108 | */ |
111 | if (object *marked = find_marked_object (pl)) |
109 | if (object *marked = find_marked_object (pl)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
110 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
113 | { |
111 | { |
114 | if (operate_altar (altar, &money)) |
112 | if (operate_altar (altar, &money, pl)) |
115 | { |
113 | { |
116 | identify (marked); |
114 | identify (marked); |
117 | |
115 | |
118 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
116 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
119 | if (marked->msg) |
117 | if (marked->msg) |
… | |
… | |
125 | |
123 | |
126 | for (object *id = pl->inv; id; id = id->below) |
124 | for (object *id = pl->inv; id; id = id->below) |
127 | { |
125 | { |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
126 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
129 | { |
127 | { |
130 | if (operate_altar (altar, &money)) |
128 | if (operate_altar (altar, &money, pl)) |
131 | { |
129 | { |
132 | identify (id); |
130 | identify (id); |
133 | |
131 | |
134 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
132 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
135 | if (id->msg) |
133 | if (id->msg) |
… | |
… | |
171 | */ |
169 | */ |
172 | int |
170 | int |
173 | apply_potion (object *op, object *tmp) |
171 | apply_potion (object *op, object *tmp) |
174 | { |
172 | { |
175 | int got_one = 0, i; |
173 | int got_one = 0, i; |
176 | object *force = 0, *floor = 0; |
174 | object *force = 0; |
177 | |
175 | |
178 | floor = GET_MAP_OB (op->map, op->x, op->y); |
176 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
179 | |
177 | |
180 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
178 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
181 | { |
179 | { |
182 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
180 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
183 | |
181 | |
… | |
… | |
203 | op->update_stats (); |
201 | op->update_stats (); |
204 | tmp->decrease (); |
202 | tmp->decrease (); |
205 | return 1; |
203 | return 1; |
206 | } |
204 | } |
207 | |
205 | |
208 | if (!(at = archetype::find (ARCH_DEPLETION))) |
206 | if (!(at = archetype::find (shstr_depletion))) |
209 | { |
207 | { |
210 | LOG (llevError, "Could not find archetype depletion\n"); |
208 | LOG (llevError, "Could not find archetype depletion\n"); |
211 | return 0; |
209 | return 0; |
212 | } |
210 | } |
213 | |
211 | |
… | |
… | |
230 | } |
228 | } |
231 | |
229 | |
232 | /* improvement potion - only for players */ |
230 | /* improvement potion - only for players */ |
233 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
231 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
234 | { |
232 | { |
235 | for (i = 1; i < MIN (11, op->level); i++) |
233 | for (i = 1; i < min (11, op->level); i++) |
236 | { |
234 | { |
237 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
235 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
238 | { |
236 | { |
239 | if (op->contr->levhp[i] != 1) |
237 | if (op->contr->levhp[i] != 1) |
240 | { |
238 | { |
… | |
… | |
275 | } |
273 | } |
276 | } |
274 | } |
277 | } |
275 | } |
278 | |
276 | |
279 | /* Just makes checking easier */ |
277 | /* Just makes checking easier */ |
280 | if (i < MIN (11, op->level)) |
278 | if (i < min (11, op->level)) |
281 | got_one = 1; |
279 | got_one = 1; |
282 | |
280 | |
283 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
281 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
284 | { |
282 | { |
285 | if (got_one) |
283 | if (got_one) |
… | |
… | |
399 | |
397 | |
400 | /** |
398 | /** |
401 | * This function just checks whether who can handle equipping an item |
399 | * This function just checks whether who can handle equipping an item |
402 | * with item_power. |
400 | * with item_power. |
403 | */ |
401 | */ |
404 | |
402 | static bool |
405 | bool |
|
|
406 | check_item_power (object *who, int item_power) |
403 | check_item_power (object *who, int item_power) |
407 | { |
404 | { |
408 | if (who->type == PLAYER |
405 | if (who->type == PLAYER |
409 | && item_power |
406 | && item_power |
410 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
407 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
… | |
… | |
531 | |
528 | |
532 | /** |
529 | /** |
533 | * This does the prepare weapon scroll. |
530 | * This does the prepare weapon scroll. |
534 | * Checks for sacrifice, and so on. |
531 | * Checks for sacrifice, and so on. |
535 | */ |
532 | */ |
536 | int |
533 | static int |
537 | prepare_weapon (object *op, object *improver, object *weapon) |
534 | prepare_weapon (object *op, object *improver, object *weapon) |
538 | { |
535 | { |
539 | int sacrifice_count, i; |
536 | int sacrifice_count, i; |
540 | char buf[MAX_BUF]; |
537 | char buf[MAX_BUF]; |
541 | |
538 | |
… | |
… | |
594 | * |
591 | * |
595 | * We are hiding extra information about the weapon in the level and |
592 | * We are hiding extra information about the weapon in the level and |
596 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
593 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
597 | * level == max improve last_eat == current improve |
594 | * level == max improve last_eat == current improve |
598 | */ |
595 | */ |
599 | int |
596 | static int |
600 | improve_weapon (object *op, object *improver, object *weapon) |
597 | improve_weapon (object *op, object *improver, object *weapon) |
601 | { |
598 | { |
602 | int sacrifice_count, sacrifice_needed = 0; |
599 | int sacrifice_count, sacrifice_needed = 0; |
603 | |
600 | |
604 | if (improver->stats.sp == IMPROVE_PREPARE) |
601 | if (improver->stats.sp == IMPROVE_PREPARE) |
… | |
… | |
706 | /** |
703 | /** |
707 | * Handles the applying of improve/prepare/enchant weapon scroll. |
704 | * Handles the applying of improve/prepare/enchant weapon scroll. |
708 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
705 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
709 | * then calls improve_weapon to do the dirty work. |
706 | * then calls improve_weapon to do the dirty work. |
710 | */ |
707 | */ |
711 | int |
708 | static int |
712 | check_improve_weapon (object *op, object *tmp) |
709 | check_improve_weapon (object *op, object *tmp) |
713 | { |
710 | { |
714 | object *otmp; |
711 | object *otmp; |
715 | |
712 | |
716 | if (op->type != PLAYER) |
713 | if (op->type != PLAYER) |
… | |
… | |
763 | * the armour value of the piece of equipment exceed either |
760 | * the armour value of the piece of equipment exceed either |
764 | * the users level or 90) |
761 | * the users level or 90) |
765 | * Modified by MSW for partial resistance. Only support |
762 | * Modified by MSW for partial resistance. Only support |
766 | * changing of physical area right now. |
763 | * changing of physical area right now. |
767 | */ |
764 | */ |
768 | int |
765 | static int |
769 | improve_armour (object *op, object *improver, object *armour) |
766 | improve_armour (object *op, object *improver, object *armour) |
770 | { |
767 | { |
771 | object *tmp; |
768 | object *tmp; |
772 | |
769 | |
773 | if (armour->magic >= settings.armor_max_enchant) |
770 | if (armour->magic >= settings.armor_max_enchant) |
… | |
… | |
857 | * Takes one type of items and makes another. |
854 | * Takes one type of items and makes another. |
858 | * converter is the object that is doing the conversion. |
855 | * converter is the object that is doing the conversion. |
859 | * item is the object that triggered the converter - if it is not |
856 | * item is the object that triggered the converter - if it is not |
860 | * what the converter wants, this will not do anything. |
857 | * what the converter wants, this will not do anything. |
861 | */ |
858 | */ |
862 | static int |
859 | int |
863 | convert_item (object *item, object *converter) |
860 | convert_item (object *item, object *converter) |
864 | { |
861 | { |
865 | sint64 nr, price_in; |
862 | sint64 nr = 0, price_in; |
866 | |
863 | |
867 | if (item->flag [FLAG_UNPAID]) |
864 | if (item->flag [FLAG_UNPAID]) |
868 | return 0; |
865 | return 0; |
869 | |
866 | |
870 | shstr conv_from = converter->slaying; |
867 | shstr conv_from = converter->slaying; |
871 | archetype *conv_to = converter->other_arch; |
868 | archetype *conv_to = converter->other_arch; |
872 | sint64 need = converter->stats.food; |
869 | sint64 need = converter->stats.food; |
873 | sint64 give = converter->stats.sp; |
870 | sint64 give = converter->stats.sp; |
874 | |
871 | |
… | |
… | |
951 | item->nrof *= nr; |
948 | item->nrof *= nr; |
952 | |
949 | |
953 | if (converter->flag [FLAG_PRECIOUS]) |
950 | if (converter->flag [FLAG_PRECIOUS]) |
954 | SET_FLAG (item, FLAG_UNPAID); |
951 | SET_FLAG (item, FLAG_UNPAID); |
955 | |
952 | |
956 | if (is_in_shop (converter)) |
953 | if (converter->is_in_shop ()) |
957 | { |
954 | { |
958 | // converters on shop floors don't work anymore, bug lets check for it |
955 | // converters on shop floors don't work anymore, bug lets check for it |
959 | // and report in case someone still does it. |
956 | // and report in case someone still does it. |
960 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
957 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
961 | converter->debug_desc ()); |
958 | converter->debug_desc ()); |
… | |
… | |
984 | * Handle apply on containers. |
981 | * Handle apply on containers. |
985 | * By Eneq(@csd.uu.se). |
982 | * By Eneq(@csd.uu.se). |
986 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
983 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
987 | * added the alchemical cauldron to the code -b.t. |
984 | * added the alchemical cauldron to the code -b.t. |
988 | */ |
985 | */ |
989 | int |
986 | static int |
990 | apply_container (object *op, object *sack) |
987 | apply_container (object *op, object *sack) |
991 | { |
988 | { |
992 | if (op->type != PLAYER || !op->contr->ns) |
989 | if (op->type != PLAYER || !op->contr->ns) |
993 | return 0; /* This might change */ |
990 | return 0; /* This might change */ |
994 | |
991 | |
… | |
… | |
1007 | } |
1004 | } |
1008 | |
1005 | |
1009 | // already applied == open on ground, or open in inv, or active in inv |
1006 | // already applied == open on ground, or open in inv, or active in inv |
1010 | if (sack->flag [FLAG_APPLIED]) |
1007 | if (sack->flag [FLAG_APPLIED]) |
1011 | { |
1008 | { |
1012 | if (op->container == sack) |
1009 | if (op->container_ () == sack) |
1013 | { |
1010 | { |
1014 | // open on ground or inv, so close |
1011 | // open on ground or inv, so close |
1015 | op->close_container (); |
1012 | op->close_container (); |
1016 | return 1; |
1013 | return 1; |
1017 | } |
1014 | } |
… | |
… | |
1060 | { |
1057 | { |
1061 | /* Only players can make sacrifices on spell casting altars. */ |
1058 | /* Only players can make sacrifices on spell casting altars. */ |
1062 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1059 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1063 | return 0; |
1060 | return 0; |
1064 | |
1061 | |
1065 | if (operate_altar (altar, &sacrifice)) |
1062 | if (operate_altar (altar, &sacrifice, originator)) |
1066 | { |
1063 | { |
1067 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1064 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1068 | * with an altar. We call it a Potion - altars are stationary - it |
1065 | * with an altar. We call it a Potion - altars are stationary - it |
1069 | * is up to map designers to use them properly. |
1066 | * is up to map designers to use them properly. |
1070 | */ |
1067 | */ |
… | |
… | |
1106 | |
1103 | |
1107 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1104 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1108 | |
1105 | |
1109 | bool has_unpaid = false; |
1106 | bool has_unpaid = false; |
1110 | |
1107 | |
1111 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
1108 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
1112 | // a quick and small change :( |
1109 | // a quick and small change :( |
1113 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1110 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
1114 | if (item->flag [FLAG_UNPAID]) |
1111 | if (item->flag [FLAG_UNPAID]) |
1115 | { |
1112 | { |
1116 | has_unpaid = true; |
1113 | has_unpaid = true; |
… | |
… | |
1164 | /* this is only used for players */ |
1161 | /* this is only used for players */ |
1165 | rv = teleport (shop_mat, SHOP_MAT, op); |
1162 | rv = teleport (shop_mat, SHOP_MAT, op); |
1166 | |
1163 | |
1167 | if (has_unpaid) |
1164 | if (has_unpaid) |
1168 | op->contr->play_sound (sound_find ("shop_buy")); |
1165 | op->contr->play_sound (sound_find ("shop_buy")); |
1169 | else if (is_in_shop (op)) |
1166 | else if (op->is_in_shop ()) |
1170 | op->contr->play_sound (sound_find ("shop_enter")); |
1167 | op->contr->play_sound (sound_find ("shop_enter")); |
1171 | else |
1168 | else |
1172 | op->contr->play_sound (sound_find ("shop_leave")); |
1169 | op->contr->play_sound (sound_find ("shop_leave")); |
1173 | |
1170 | |
1174 | if (shop_mat->msg) |
1171 | if (shop_mat->msg) |
1175 | op->statusmsg (shop_mat->msg); |
1172 | op->statusmsg (shop_mat->msg); |
1176 | /* This check below is a bit simplistic - generally it should be correct, |
1173 | /* This check below is a bit simplistic - generally it should be correct, |
1177 | * but there is never a guarantee that the bottom space on the map is |
1174 | * but there is never a guarantee that the bottom space on the map is |
1178 | * actually the shop floor. |
1175 | * actually the shop floor. |
1179 | */ |
1176 | */ |
1180 | else if (!rv && !is_in_shop (op)) |
1177 | else if (!rv && !op->is_in_shop ()) |
1181 | { |
1178 | { |
1182 | opinion = shopkeeper_approval (op->map, op); |
1179 | opinion = shopkeeper_approval (op->map, op); |
1183 | |
1180 | |
1184 | op->statusmsg ( |
1181 | op->statusmsg ( |
1185 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1182 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
… | |
… | |
1324 | return; |
1321 | return; |
1325 | |
1322 | |
1326 | /* move_apply() is the most likely candidate for causing unwanted and |
1323 | /* move_apply() is the most likely candidate for causing unwanted and |
1327 | * possibly unlimited recursion. |
1324 | * possibly unlimited recursion. |
1328 | */ |
1325 | */ |
1329 | /* The following was changed because it was causing perfeclty correct |
1326 | /* The following was changed because it was causing perfectly correct |
1330 | * maps to fail. 1) it's not an error to recurse: |
1327 | * maps to fail. 1) it's not an error to recurse: |
1331 | * rune detonates, summoning monster. monster lands on nearby rune. |
1328 | * rune detonates, summoning monster. monster lands on nearby rune. |
1332 | * nearby rune detonates. This sort of recursion is expected and |
1329 | * nearby rune detonates. This sort of recursion is expected and |
1333 | * proper. This code was causing needless crashes. |
1330 | * proper. This code was causing needless crashes. |
1334 | */ |
1331 | */ |
… | |
… | |
1341 | |
1338 | |
1342 | recursion_depth++; |
1339 | recursion_depth++; |
1343 | if (trap->head) |
1340 | if (trap->head) |
1344 | trap = trap->head; |
1341 | trap = trap->head; |
1345 | |
1342 | |
1346 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1343 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1347 | goto leave; |
|
|
1348 | |
|
|
1349 | switch (trap->type) |
1344 | switch (trap->type) |
1350 | { |
1345 | { |
1351 | case PLAYERMOVER: |
1346 | case PLAYERMOVER: |
1352 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1347 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1348 | { |
|
|
1349 | if (!trap->stats.maxsp) |
|
|
1350 | trap->stats.maxsp = 2; |
|
|
1351 | |
|
|
1352 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1353 | * should be divided by trap->speed |
|
|
1354 | */ |
|
|
1355 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1356 | |
|
|
1357 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1358 | * above with some objects have zero speed, and thus the player |
|
|
1359 | * getting permanently paralyzed. |
|
|
1360 | */ |
|
|
1361 | if (victim->speed_left < -50.f) |
|
|
1362 | victim->speed_left = -50.f; |
|
|
1363 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1364 | } |
|
|
1365 | break; |
|
|
1366 | |
|
|
1367 | case SPINNER: |
|
|
1368 | if (victim->direction) |
|
|
1369 | { |
|
|
1370 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1371 | update_turn_face (victim); |
|
|
1372 | } |
|
|
1373 | break; |
|
|
1374 | |
|
|
1375 | case DIRECTOR: |
|
|
1376 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1377 | { |
|
|
1378 | victim->direction = trap->stats.sp; |
|
|
1379 | update_turn_face (victim); |
|
|
1380 | } |
|
|
1381 | break; |
|
|
1382 | |
|
|
1383 | case BUTTON: |
|
|
1384 | case PEDESTAL: |
|
|
1385 | case T_MATCH: |
|
|
1386 | update_button (trap, originator); |
|
|
1387 | break; |
|
|
1388 | |
|
|
1389 | case ALTAR: |
|
|
1390 | /* sacrifice victim on trap */ |
|
|
1391 | apply_altar (trap, victim, originator); |
|
|
1392 | break; |
|
|
1393 | |
|
|
1394 | case THROWN_OBJ: |
|
|
1395 | if (trap->inv == NULL) |
|
|
1396 | break; |
|
|
1397 | /* fallthrough */ |
|
|
1398 | |
|
|
1399 | case ARROW: |
|
|
1400 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1401 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1402 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1403 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1404 | * action, we avoid hits here |
|
|
1405 | */ |
|
|
1406 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1407 | && trap->owner != victim) |
|
|
1408 | hit_with_arrow (trap, victim); |
|
|
1409 | break; |
|
|
1410 | |
|
|
1411 | case SPELL_EFFECT: |
|
|
1412 | apply_spell_effect (trap, victim); |
|
|
1413 | break; |
|
|
1414 | |
|
|
1415 | case TRAPDOOR: |
1353 | { |
1416 | { |
|
|
1417 | int max, sound_was_played; |
|
|
1418 | object *ab, *ab_next; |
|
|
1419 | |
1354 | if (!trap->stats.maxsp) |
1420 | if (!trap->value) |
1355 | trap->stats.maxsp = 2; |
1421 | { |
|
|
1422 | int tot; |
1356 | |
1423 | |
1357 | /* Is this correct? From the docs, it doesn't look like it |
1424 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1358 | * should be divided by trap->speed |
1425 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1426 | tot += ab->head_ ()->total_weight (); |
|
|
1427 | |
|
|
1428 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1429 | break; |
|
|
1430 | |
|
|
1431 | SET_ANIMATION (trap, trap->value); |
|
|
1432 | update_object (trap, UP_OBJ_FACE); |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1436 | { |
|
|
1437 | /* need to set this up, since if we do transfer the object, |
|
|
1438 | * ab->above would be bogus |
1359 | */ |
1439 | */ |
1360 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1440 | ab_next = ab->above; |
1361 | |
1441 | |
1362 | /* Just put in some sanity check. I think there is a bug in the |
1442 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1363 | * above with some objects have zero speed, and thus the player |
1443 | { |
1364 | * getting permanently paralyzed. |
1444 | if (!sound_was_played) |
|
|
1445 | { |
|
|
1446 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1447 | sound_was_played = 1; |
|
|
1448 | } |
|
|
1449 | |
|
|
1450 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1451 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1452 | } |
1365 | */ |
1453 | } |
1366 | if (victim->speed_left < -50.f) |
1454 | break; |
1367 | victim->speed_left = -50.f; |
|
|
1368 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1369 | } |
1455 | } |
1370 | goto leave; |
|
|
1371 | |
1456 | |
1372 | case SPINNER: |
1457 | case CONVERTER: |
1373 | if (victim->direction) |
1458 | if (convert_item (victim, trap) < 0) |
1374 | { |
|
|
1375 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1376 | update_turn_face (victim); |
|
|
1377 | } |
|
|
1378 | goto leave; |
|
|
1379 | |
|
|
1380 | case DIRECTOR: |
|
|
1381 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1382 | { |
|
|
1383 | victim->direction = trap->stats.sp; |
|
|
1384 | update_turn_face (victim); |
|
|
1385 | } |
|
|
1386 | goto leave; |
|
|
1387 | |
|
|
1388 | case BUTTON: |
|
|
1389 | case PEDESTAL: |
|
|
1390 | update_button (trap, originator); |
|
|
1391 | goto leave; |
|
|
1392 | |
|
|
1393 | case ALTAR: |
|
|
1394 | /* sacrifice victim on trap */ |
|
|
1395 | apply_altar (trap, victim, originator); |
|
|
1396 | goto leave; |
|
|
1397 | |
|
|
1398 | case THROWN_OBJ: |
|
|
1399 | if (trap->inv == NULL) |
|
|
1400 | goto leave; |
|
|
1401 | /* fallthrough */ |
|
|
1402 | |
|
|
1403 | case ARROW: |
|
|
1404 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1405 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1406 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1407 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1408 | * action, we avoid hits here |
|
|
1409 | */ |
|
|
1410 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1411 | hit_with_arrow (trap, victim); |
|
|
1412 | goto leave; |
|
|
1413 | |
|
|
1414 | case SPELL_EFFECT: |
|
|
1415 | apply_spell_effect (trap, victim); |
|
|
1416 | goto leave; |
|
|
1417 | |
|
|
1418 | case TRAPDOOR: |
|
|
1419 | { |
|
|
1420 | int max, sound_was_played; |
|
|
1421 | object *ab, *ab_next; |
|
|
1422 | |
|
|
1423 | if (!trap->value) |
|
|
1424 | { |
1459 | { |
1425 | int tot; |
1460 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1426 | |
1461 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1427 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
|
|
1428 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1429 | tot += ab->head_ ()->total_weight (); |
|
|
1430 | |
|
|
1431 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1432 | goto leave; |
|
|
1433 | |
|
|
1434 | SET_ANIMATION (trap, trap->value); |
|
|
1435 | update_object (trap, UP_OBJ_FACE); |
|
|
1436 | } |
1462 | } |
1437 | |
1463 | |
1438 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1464 | break; |
|
|
1465 | |
|
|
1466 | case TRIGGER_BUTTON: |
|
|
1467 | case TRIGGER_PEDESTAL: |
|
|
1468 | case TRIGGER_ALTAR: |
|
|
1469 | check_trigger (trap, victim, originator); |
|
|
1470 | break; |
|
|
1471 | |
|
|
1472 | case DEEP_SWAMP: |
|
|
1473 | walk_on_deep_swamp (trap, victim); |
|
|
1474 | break; |
|
|
1475 | |
|
|
1476 | case CHECK_INV: |
|
|
1477 | check_inv (victim, trap); |
|
|
1478 | break; |
|
|
1479 | |
|
|
1480 | case HOLE: |
|
|
1481 | move_apply_hole (trap, victim); |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case EXIT: |
|
|
1485 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1439 | { |
1486 | { |
1440 | /* need to set this up, since if we do transfer the object, |
1487 | /* Basically, don't show exits leading to random maps the |
1441 | * ab->above would be bogus |
1488 | * players output. |
1442 | */ |
1489 | */ |
1443 | ab_next = ab->above; |
1490 | if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit) |
|
|
1491 | victim->statusmsg (trap->msg, NDI_NAVY); |
1444 | |
1492 | |
1445 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1493 | trap->play_sound (trap->sound); |
1446 | { |
1494 | victim->enter_exit (trap); |
1447 | if (!sound_was_played) |
|
|
1448 | { |
|
|
1449 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1450 | sound_was_played = 1; |
|
|
1451 | } |
|
|
1452 | |
|
|
1453 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1454 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1455 | } |
|
|
1456 | } |
1495 | } |
1457 | goto leave; |
1496 | break; |
1458 | } |
|
|
1459 | |
1497 | |
1460 | case CONVERTER: |
|
|
1461 | if (convert_item (victim, trap) < 0) |
|
|
1462 | { |
|
|
1463 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
|
|
1464 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
|
|
1465 | } |
|
|
1466 | |
|
|
1467 | goto leave; |
|
|
1468 | |
|
|
1469 | case TRIGGER_BUTTON: |
|
|
1470 | case TRIGGER_PEDESTAL: |
|
|
1471 | case TRIGGER_ALTAR: |
|
|
1472 | check_trigger (trap, victim); |
|
|
1473 | goto leave; |
|
|
1474 | |
|
|
1475 | case DEEP_SWAMP: |
|
|
1476 | walk_on_deep_swamp (trap, victim); |
|
|
1477 | goto leave; |
|
|
1478 | |
|
|
1479 | case CHECK_INV: |
|
|
1480 | check_inv (victim, trap); |
|
|
1481 | goto leave; |
|
|
1482 | |
|
|
1483 | case HOLE: |
|
|
1484 | move_apply_hole (trap, victim); |
|
|
1485 | goto leave; |
|
|
1486 | |
|
|
1487 | case EXIT: |
|
|
1488 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1489 | { |
|
|
1490 | /* Basically, don't show exits leading to random maps the |
|
|
1491 | * players output. |
|
|
1492 | */ |
|
|
1493 | if (trap->msg && !EXIT_PATH (trap).starts_with ("/!")) |
|
|
1494 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1495 | |
|
|
1496 | trap->play_sound (trap->sound); |
|
|
1497 | victim->enter_exit (trap); |
|
|
1498 | } |
|
|
1499 | goto leave; |
|
|
1500 | |
|
|
1501 | case ENCOUNTER: |
1498 | case ENCOUNTER: |
1502 | /* may be some leftovers on this */ |
1499 | /* may be some leftovers on this */ |
1503 | goto leave; |
1500 | break; |
1504 | |
1501 | |
1505 | case SHOP_MAT: |
1502 | case SHOP_MAT: |
1506 | apply_shop_mat (trap, victim); |
1503 | apply_shop_mat (trap, victim); |
1507 | goto leave; |
1504 | break; |
1508 | |
1505 | |
1509 | /* Drop a certain amount of gold, and have one item identified */ |
1506 | /* Drop a certain amount of gold, and have one item identified */ |
1510 | case IDENTIFY_ALTAR: |
1507 | case IDENTIFY_ALTAR: |
1511 | apply_id_altar (victim, trap, originator); |
1508 | apply_id_altar (victim, trap, originator); |
1512 | goto leave; |
1509 | break; |
1513 | |
1510 | |
1514 | case SIGN: |
1511 | case SIGN: |
1515 | if (victim->type != PLAYER && trap->stats.food > 0) |
1512 | if (victim->type != PLAYER && trap->stats.food > 0) |
1516 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1513 | break; /* monsters musn't apply magic_mouths with counters */ |
1517 | |
1514 | |
1518 | apply_sign (victim, trap, 1); |
1515 | apply_sign (victim, trap, 1); |
1519 | goto leave; |
1516 | break; |
1520 | |
1517 | |
1521 | case CONTAINER: |
1518 | case CONTAINER: |
1522 | apply_container (victim, trap); |
1519 | apply_container (victim, trap); |
1523 | goto leave; |
1520 | break; |
1524 | |
1521 | |
1525 | case RUNE: |
1522 | case RUNE: |
1526 | case TRAP: |
1523 | case TRAP: |
1527 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1524 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1528 | spring_trap (trap, victim); |
1525 | spring_trap (trap, victim); |
1529 | goto leave; |
1526 | break; |
1530 | |
1527 | |
1531 | default: |
1528 | default: |
1532 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1529 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1533 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1530 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1534 | goto leave; |
1531 | break; |
1535 | } |
1532 | } |
1536 | |
1533 | |
1537 | leave: |
|
|
1538 | recursion_depth--; |
1534 | recursion_depth--; |
1539 | } |
1535 | } |
1540 | |
1536 | |
1541 | /** |
1537 | /** |
1542 | * Handles reading a regular (ie not containing a spell) book. |
1538 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1553 | return; |
1549 | return; |
1554 | } |
1550 | } |
1555 | |
1551 | |
1556 | if (!tmp->msg) |
1552 | if (!tmp->msg) |
1557 | { |
1553 | { |
1558 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1554 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1559 | return; |
1555 | return; |
1560 | } |
1556 | } |
1561 | |
1557 | |
1562 | /* need a literacy skill to read stuff! */ |
1558 | /* need a literacy skill to read stuff! */ |
1563 | skill_ob = find_skill_by_name (op, tmp->skill); |
1559 | skill_ob = find_skill_by_name (op, tmp->skill); |
… | |
… | |
1577 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1573 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1578 | : "This book is totally beyond your comprehension."); |
1574 | : "This book is totally beyond your comprehension."); |
1579 | return; |
1575 | return; |
1580 | } |
1576 | } |
1581 | |
1577 | |
|
|
1578 | // we currently don't use the message types for anything. |
1582 | readable_message_type *msgType = get_readable_message_type (tmp); |
1579 | // readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1580 | |
|
|
1581 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1583 | |
1582 | |
1584 | if (player *pl = op->contr) |
1583 | if (player *pl = op->contr) |
1585 | if (client *ns = pl->ns) |
1584 | if (client *ns = pl->ns) |
1586 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1585 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1587 | |
1586 | |
… | |
… | |
1599 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1598 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1600 | } |
1599 | } |
1601 | |
1600 | |
1602 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1601 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1603 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
|
|
1603 | } |
|
|
1604 | } |
|
|
1605 | |
|
|
1606 | /** |
|
|
1607 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1608 | * scroll_failure()- hacked directly from spell_failure |
|
|
1609 | */ |
|
|
1610 | static void |
|
|
1611 | scroll_failure (object *op, int failure, int power) |
|
|
1612 | { |
|
|
1613 | if (abs (failure / 4) > power) |
|
|
1614 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1615 | |
|
|
1616 | if (failure <= -1 && failure > -15) |
|
|
1617 | { /* wonder */ |
|
|
1618 | object *tmp; |
|
|
1619 | |
|
|
1620 | op->failmsg ("Your spell warps!"); |
|
|
1621 | tmp = get_archetype (SPELL_WONDER); |
|
|
1622 | cast_wonder (op, op, 0, tmp); |
|
|
1623 | tmp->destroy (); |
|
|
1624 | } |
|
|
1625 | else if (failure <= -15 && failure > -35) |
|
|
1626 | { /* drain mana */ |
|
|
1627 | op->failmsg ("Your mana is drained!"); |
|
|
1628 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1629 | if (op->stats.sp < 0) |
|
|
1630 | op->stats.sp = 0; |
|
|
1631 | } |
|
|
1632 | else if (settings.spell_failure_effects == TRUE) |
|
|
1633 | { |
|
|
1634 | if (failure <= -35 && failure > -60) |
|
|
1635 | { /* confusion */ |
|
|
1636 | op->failmsg ("The magic recoils on you!"); |
|
|
1637 | confuse_player (op, op, power); |
|
|
1638 | } |
|
|
1639 | else if (failure <= -60 && failure > -70) |
|
|
1640 | { /* paralysis */ |
|
|
1641 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1642 | paralyze_player (op, op, power); |
|
|
1643 | } |
|
|
1644 | else if (failure <= -70 && failure > -80) |
|
|
1645 | { /* blind */ |
|
|
1646 | op->failmsg ("The magic recoils on you!"); |
|
|
1647 | blind_player (op, op, power); |
|
|
1648 | } |
|
|
1649 | else if (failure <= -80) |
|
|
1650 | { /* blast the immediate area */ |
|
|
1651 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1652 | cast_magic_storm (op, tmp, power); |
|
|
1653 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1654 | tmp->destroy (); |
|
|
1655 | } |
1604 | } |
1656 | } |
1605 | } |
1657 | } |
1606 | |
1658 | |
1607 | /** |
1659 | /** |
1608 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1660 | * Handles the applying of a skill scroll, calling learn_skill straight. |
… | |
… | |
1687 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1739 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1688 | return; |
1740 | return; |
1689 | } |
1741 | } |
1690 | |
1742 | |
1691 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1743 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1692 | player_unready_range_ob (op->contr, spob); |
|
|
1693 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1694 | spob->destroy (); |
1745 | spob->destroy (); |
1695 | } |
1746 | } |
1696 | |
1747 | |
1697 | /** |
1748 | /** |
… | |
… | |
1714 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
1715 | * legacy spellbooks |
1766 | * legacy spellbooks |
1716 | */ |
1767 | */ |
1717 | if (tmp->slaying) |
1768 | if (tmp->slaying) |
1718 | { |
1769 | { |
1719 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1771 | |
1720 | if (!spell) |
1772 | if (!spell) |
1721 | { |
1773 | { |
1722 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1774 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1723 | return; |
1775 | return; |
1724 | } |
1776 | } |
… | |
… | |
1753 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
1805 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
1754 | &tmp->skill, learn_level)); |
1806 | &tmp->skill, learn_level)); |
1755 | return; |
1807 | return; |
1756 | } |
1808 | } |
1757 | |
1809 | |
1758 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1810 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", ordinal (spell->level), &spell->name)); |
1759 | |
1811 | |
1760 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1812 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1761 | identify (tmp); |
1813 | identify (tmp); |
1762 | |
1814 | |
1763 | /* I removed the check for special_prayer_mark here - it didn't make |
1815 | /* I removed the check for special_prayer_mark here - it didn't make |
… | |
… | |
1775 | { |
1827 | { |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1828 | spell_skill = find_skill_by_name (op, spell->skill); |
1777 | |
1829 | |
1778 | if (!spell_skill) |
1830 | if (!spell_skill) |
1779 | { |
1831 | { |
1780 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1832 | op->failmsg (format ("You lack the %s skill to use this spell.", &spell->skill)); |
1781 | return; |
1833 | return; |
1782 | } |
1834 | } |
1783 | |
1835 | |
1784 | if (spell_skill->level < spell->level) |
1836 | if (spell_skill->level < spell->level) |
1785 | { |
1837 | { |
… | |
… | |
1801 | * literacy rate very useful! -b.t. |
1853 | * literacy rate very useful! -b.t. |
1802 | */ |
1854 | */ |
1803 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1855 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1804 | { |
1856 | { |
1805 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1857 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1806 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1858 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1807 | } |
1859 | } |
1808 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1860 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1809 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1861 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1810 | { |
1862 | { |
1811 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1863 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
… | |
… | |
1917 | break; |
1969 | break; |
1918 | } |
1970 | } |
1919 | |
1971 | |
1920 | if (!tmp->destroyed () && !tmp->inv) |
1972 | if (!tmp->destroyed () && !tmp->inv) |
1921 | tmp->decrease (true); |
1973 | tmp->decrease (true); |
1922 | } |
|
|
1923 | |
|
|
1924 | /** |
|
|
1925 | * op eats food. |
|
|
1926 | * If player, takes care of messages and dragon special food. |
|
|
1927 | */ |
|
|
1928 | static void |
|
|
1929 | apply_food (object *op, object *tmp) |
|
|
1930 | { |
|
|
1931 | int capacity_remaining; |
|
|
1932 | |
|
|
1933 | if (op->type != PLAYER) |
|
|
1934 | op->stats.hp = op->stats.maxhp; |
|
|
1935 | else |
|
|
1936 | { |
|
|
1937 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1938 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1939 | ; |
|
|
1940 | else |
|
|
1941 | { |
|
|
1942 | /* usual case - no dragon meal: */ |
|
|
1943 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1944 | { |
|
|
1945 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1946 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
1947 | else |
|
|
1948 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
1949 | } |
|
|
1950 | |
|
|
1951 | tmp->play_sound ( |
|
|
1952 | tmp->sound |
|
|
1953 | ? tmp->sound |
|
|
1954 | : tmp->type == DRINK |
|
|
1955 | ? sound_find ("eat_drink") |
|
|
1956 | : sound_find ("eat_food") |
|
|
1957 | ); |
|
|
1958 | |
|
|
1959 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1960 | { |
|
|
1961 | const char *buf; |
|
|
1962 | |
|
|
1963 | if (!is_dragon_pl (op)) |
|
|
1964 | { |
|
|
1965 | /* eating message for normal players */ |
|
|
1966 | if (tmp->type == DRINK) |
|
|
1967 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
1968 | else |
|
|
1969 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1970 | } |
|
|
1971 | else |
|
|
1972 | /* eating message for dragon players */ |
|
|
1973 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
1974 | |
|
|
1975 | op->statusmsg (buf); |
|
|
1976 | |
|
|
1977 | capacity_remaining = 999 - op->stats.food; |
|
|
1978 | op->stats.food += tmp->stats.food; |
|
|
1979 | if (capacity_remaining < tmp->stats.food) |
|
|
1980 | op->stats.hp += capacity_remaining / 50; |
|
|
1981 | else |
|
|
1982 | op->stats.hp += tmp->stats.food / 50; |
|
|
1983 | |
|
|
1984 | if (op->stats.hp > op->stats.maxhp) |
|
|
1985 | op->stats.hp = op->stats.maxhp; |
|
|
1986 | if (op->stats.food > 999) |
|
|
1987 | op->stats.food = 999; |
|
|
1988 | } |
|
|
1989 | |
|
|
1990 | /* special food hack -b.t. */ |
|
|
1991 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1992 | eat_special_food (op, tmp); |
|
|
1993 | } |
|
|
1994 | } |
|
|
1995 | |
|
|
1996 | handle_apply_yield (tmp); |
|
|
1997 | tmp->decrease (); |
|
|
1998 | } |
1974 | } |
1999 | |
1975 | |
2000 | /** |
1976 | /** |
2001 | * A dragon is eating some flesh. If the flesh contains resistances, |
1977 | * A dragon is eating some flesh. If the flesh contains resistances, |
2002 | * there is a chance for the dragon's skin to get improved. |
1978 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2005 | * object *op the object (dragon player) eating the flesh |
1981 | * object *op the object (dragon player) eating the flesh |
2006 | * object *meal the flesh item, getting chewed in dragon's mouth |
1982 | * object *meal the flesh item, getting chewed in dragon's mouth |
2007 | * return: |
1983 | * return: |
2008 | * int 1 if eating successful, 0 if it doesn't work |
1984 | * int 1 if eating successful, 0 if it doesn't work |
2009 | */ |
1985 | */ |
2010 | int |
1986 | static int |
2011 | dragon_eat_flesh (object *op, object *meal) |
1987 | dragon_eat_flesh (object *op, object *meal) |
2012 | { |
1988 | { |
2013 | object *skin = NULL; /* pointer to dragon skin force */ |
1989 | object *skin = NULL; /* pointer to dragon skin force */ |
2014 | object *abil = NULL; /* pointer to dragon ability force */ |
1990 | object *abil = NULL; /* pointer to dragon ability force */ |
2015 | object *tmp = NULL; /* tmp. object */ |
1991 | object *tmp = NULL; /* tmp. object */ |
… | |
… | |
2021 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1997 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2022 | int winners = 0; /* number of winners */ |
1998 | int winners = 0; /* number of winners */ |
2023 | int i; /* index */ |
1999 | int i; /* index */ |
2024 | |
2000 | |
2025 | /* let's make sure and doublecheck the parameters */ |
2001 | /* let's make sure and doublecheck the parameters */ |
2026 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2002 | if (meal->type != FLESH || !op->is_dragon ()) |
2027 | return 0; |
2003 | return 0; |
2028 | |
2004 | |
2029 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2005 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2030 | from the player's inventory */ |
2006 | from the player's inventory */ |
2031 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2007 | for (tmp = op->inv; tmp; tmp = tmp->below) |
… | |
… | |
2039 | which is not to be considered a dragon -> bail out */ |
2015 | which is not to be considered a dragon -> bail out */ |
2040 | if (skin == NULL || abil == NULL) |
2016 | if (skin == NULL || abil == NULL) |
2041 | return 0; |
2017 | return 0; |
2042 | |
2018 | |
2043 | /* now start by filling stomache and health, according to food-value */ |
2019 | /* now start by filling stomache and health, according to food-value */ |
2044 | if ((999 - op->stats.food) < meal->stats.food) |
2020 | if ((MAX_FOOD - op->stats.food) < meal->stats.food) |
2045 | op->stats.hp += (999 - op->stats.food) / 50; |
2021 | op->stats.hp += (MAX_FOOD - op->stats.food) / 50; |
2046 | else |
2022 | else |
2047 | op->stats.hp += meal->stats.food / 50; |
2023 | op->stats.hp += meal->stats.food / 50; |
2048 | |
2024 | |
2049 | if (op->stats.hp > op->stats.maxhp) |
2025 | min_it (op->stats.hp, op->stats.maxhp); |
2050 | op->stats.hp = op->stats.maxhp; |
|
|
2051 | |
|
|
2052 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2026 | op->stats.food = min (MAX_FOOD, op->stats.food + meal->stats.food); |
2053 | |
2027 | |
2054 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2028 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2055 | |
2029 | |
2056 | /* on to the interesting part: chances for adding resistance */ |
2030 | /* on to the interesting part: chances for adding resistance */ |
2057 | for (i = 0; i < NROFATTACKS; i++) |
2031 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2067 | |
2041 | |
2068 | /* monster bonus increases with level, because high-level |
2042 | /* monster bonus increases with level, because high-level |
2069 | flesh is too rare */ |
2043 | flesh is too rare */ |
2070 | mbonus = op->level * 20. / ((double) settings.max_level); |
2044 | mbonus = op->level * 20. / ((double) settings.max_level); |
2071 | |
2045 | |
2072 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2046 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2073 | ((double) settings.max_level)) - skin->resist[i]; |
2047 | ((double)settings.max_level)) - skin->resist[i]; |
2074 | |
2048 | |
2075 | if (chance >= 0.) |
2049 | if (chance >= 0.) |
2076 | chance += 1.; |
2050 | chance += 1.; |
2077 | else |
2051 | else |
2078 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2052 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2079 | |
2053 | |
2080 | /* chance is proportional to amount of resistance (max. 50) */ |
2054 | /* chance is proportional to amount of resistance (max. 50) */ |
2081 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2055 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2082 | |
2056 | |
2083 | /* doubled chance for resistance of ability-focus */ |
2057 | /* doubled chance for resistance of ability-focus */ |
2084 | if (i == abil->stats.exp) |
2058 | if (i == abil->stats.exp) |
2085 | chance = MIN (100., chance * 2.); |
2059 | chance = min (100., chance * 2.); |
2086 | |
2060 | |
2087 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2061 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2088 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2062 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2089 | { |
2063 | { |
2090 | atnr_winner[winners] = i; |
2064 | atnr_winner[winners] = i; |
2091 | winners++; |
2065 | winners++; |
2092 | } |
2066 | } |
2093 | |
2067 | |
… | |
… | |
2156 | |
2130 | |
2157 | return 1; |
2131 | return 1; |
2158 | } |
2132 | } |
2159 | |
2133 | |
2160 | /** |
2134 | /** |
|
|
2135 | * op eats food. |
|
|
2136 | * If player, takes care of messages and dragon special food. |
|
|
2137 | */ |
|
|
2138 | static void |
|
|
2139 | apply_food (object *op, object *tmp) |
|
|
2140 | { |
|
|
2141 | int capacity_remaining; |
|
|
2142 | |
|
|
2143 | if (op->type != PLAYER) |
|
|
2144 | op->stats.hp = op->stats.maxhp; |
|
|
2145 | else |
|
|
2146 | { |
|
|
2147 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2148 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2149 | ; |
|
|
2150 | else |
|
|
2151 | { |
|
|
2152 | /* usual case - no dragon meal: */ |
|
|
2153 | if (op->stats.food + tmp->stats.food > MAX_FOOD) |
|
|
2154 | { |
|
|
2155 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2156 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2157 | else |
|
|
2158 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2159 | } |
|
|
2160 | |
|
|
2161 | tmp->play_sound ( |
|
|
2162 | tmp->sound |
|
|
2163 | ? tmp->sound |
|
|
2164 | : tmp->type == DRINK |
|
|
2165 | ? sound_find ("eat_drink") |
|
|
2166 | : sound_find ("eat_food") |
|
|
2167 | ); |
|
|
2168 | |
|
|
2169 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2170 | { |
|
|
2171 | const char *buf; |
|
|
2172 | |
|
|
2173 | if (!op->is_dragon ()) |
|
|
2174 | { |
|
|
2175 | /* eating message for normal players */ |
|
|
2176 | if (tmp->type == DRINK) |
|
|
2177 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2178 | else |
|
|
2179 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2180 | } |
|
|
2181 | else |
|
|
2182 | /* eating message for dragon players */ |
|
|
2183 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2184 | |
|
|
2185 | op->statusmsg (buf); |
|
|
2186 | |
|
|
2187 | capacity_remaining = MAX_FOOD - op->stats.food; |
|
|
2188 | op->stats.food += tmp->stats.food; |
|
|
2189 | if (capacity_remaining < tmp->stats.food) |
|
|
2190 | op->stats.hp += capacity_remaining / 50; |
|
|
2191 | else |
|
|
2192 | op->stats.hp += tmp->stats.food / 50; |
|
|
2193 | |
|
|
2194 | min_it (op->stats.hp, op->stats.maxhp); |
|
|
2195 | min_it (op->stats.food, MAX_FOOD); |
|
|
2196 | } |
|
|
2197 | |
|
|
2198 | /* special food hack -b.t. */ |
|
|
2199 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2200 | eat_special_food (op, tmp); |
|
|
2201 | } |
|
|
2202 | } |
|
|
2203 | |
|
|
2204 | handle_apply_yield (tmp); |
|
|
2205 | tmp->decrease (); |
|
|
2206 | } |
|
|
2207 | |
|
|
2208 | /** |
2161 | * Handles applying an improve armor scroll. |
2209 | * Handles applying an improve armor scroll. |
2162 | * Does some sanity checks, then calls improve_armour. |
2210 | * Does some sanity checks, then calls improve_armour. |
2163 | */ |
2211 | */ |
2164 | static void |
2212 | static void |
2165 | apply_armour_improver (object *op, object *tmp) |
2213 | apply_armour_improver (object *op, object *tmp) |
… | |
… | |
2213 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2261 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2214 | } |
2262 | } |
2215 | |
2263 | |
2216 | op->stats.food -= op->stats.food / 4; |
2264 | op->stats.food -= op->stats.food / 4; |
2217 | poison->destroy (); |
2265 | poison->destroy (); |
2218 | } |
|
|
2219 | |
|
|
2220 | /** |
|
|
2221 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
|
|
2222 | * A valid 2 way exit means: |
|
|
2223 | * -You can come back (there is another exit at the other side) |
|
|
2224 | * -You are |
|
|
2225 | * ° the owner of the exit |
|
|
2226 | * ° or in the same party as the owner |
|
|
2227 | * |
|
|
2228 | * Note: a owner in a 2 way exit is saved as the owner's name |
|
|
2229 | * in the field exit->name cause the field exit->owner doesn't |
|
|
2230 | * survive in the swapping (in fact the whole exit doesn't survive). |
|
|
2231 | */ |
|
|
2232 | int |
|
|
2233 | is_legal_2ways_exit (object *op, object *exit) |
|
|
2234 | { |
|
|
2235 | if (exit->stats.exp != 1) |
|
|
2236 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2237 | |
|
|
2238 | #if 0 //TODO |
|
|
2239 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2240 | return 0; /* This is a reset town portal */ |
|
|
2241 | #endif |
|
|
2242 | |
|
|
2243 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
|
|
2244 | |
|
|
2245 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2246 | |
|
|
2247 | if (exitmap) |
|
|
2248 | { |
|
|
2249 | exitmap->load_sync (); |
|
|
2250 | |
|
|
2251 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2252 | |
|
|
2253 | if (!tmp) |
|
|
2254 | return 0; |
|
|
2255 | |
|
|
2256 | for (; tmp; tmp = tmp->above) |
|
|
2257 | { |
|
|
2258 | if (tmp->type != EXIT) |
|
|
2259 | continue; /*Not an exit */ |
|
|
2260 | |
|
|
2261 | if (!EXIT_PATH (tmp)) |
|
|
2262 | continue; /*Not a valid exit */ |
|
|
2263 | |
|
|
2264 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2265 | continue; /*Not in the same place */ |
|
|
2266 | |
|
|
2267 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2268 | continue; /*Not in the same map */ |
|
|
2269 | |
|
|
2270 | /* From here we have found the exit is valid. However we do |
|
|
2271 | * here the check of the exit owner. It is important for the |
|
|
2272 | * town portals to prevent strangers from visiting your appartments |
|
|
2273 | */ |
|
|
2274 | if (!exit->race) |
|
|
2275 | return 1; /*No owner, free for all! */ |
|
|
2276 | |
|
|
2277 | object *exit_owner = 0; |
|
|
2278 | |
|
|
2279 | for_all_players (pp) |
|
|
2280 | { |
|
|
2281 | if (!pp->ob) |
|
|
2282 | continue; |
|
|
2283 | |
|
|
2284 | if (pp->ob->name != exit->race) |
|
|
2285 | continue; |
|
|
2286 | |
|
|
2287 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2288 | break; |
|
|
2289 | } |
|
|
2290 | |
|
|
2291 | if (!exit_owner) |
|
|
2292 | return 0; /* No more owner */ |
|
|
2293 | |
|
|
2294 | if (exit_owner->contr == op->contr) |
|
|
2295 | return 1; /*It is your exit */ |
|
|
2296 | |
|
|
2297 | if (exit_owner && /*There is a owner */ |
|
|
2298 | (op->contr) && /*A player tries to pass */ |
|
|
2299 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2300 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2301 | return 0; |
|
|
2302 | |
|
|
2303 | return 1; |
|
|
2304 | } |
|
|
2305 | } |
|
|
2306 | |
|
|
2307 | return 0; |
|
|
2308 | } |
2266 | } |
2309 | |
2267 | |
2310 | /** |
2268 | /** |
2311 | * This function will try to apply a lighter and in case no lighter |
2269 | * This function will try to apply a lighter and in case no lighter |
2312 | * is specified it will try to find a lighter in the players inventory, |
2270 | * is specified it will try to find a lighter in the players inventory, |
… | |
… | |
2314 | * |
2272 | * |
2315 | * who - the player |
2273 | * who - the player |
2316 | * op - the item we want to light |
2274 | * op - the item we want to light |
2317 | * lighter - the lighter or 0 if a lighter has yet to be found |
2275 | * lighter - the lighter or 0 if a lighter has yet to be found |
2318 | */ |
2276 | */ |
2319 | object * |
2277 | static object * |
2320 | auto_apply_lighter (object *who, object *op, object *lighter) |
2278 | auto_apply_lighter (object *who, object *op, object *lighter) |
2321 | { |
2279 | { |
2322 | if (lighter == 0) |
2280 | if (lighter == 0) |
2323 | { |
2281 | { |
2324 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2282 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
… | |
… | |
2363 | /** |
2321 | /** |
2364 | * Designed primarily to light torches/lanterns/etc. |
2322 | * Designed primarily to light torches/lanterns/etc. |
2365 | * Also burns up burnable material too. First object in the inventory is |
2323 | * Also burns up burnable material too. First object in the inventory is |
2366 | * the selected object to "burn". -b.t. |
2324 | * the selected object to "burn". -b.t. |
2367 | */ |
2325 | */ |
2368 | void |
2326 | static void |
2369 | apply_lighter (object *who, object *lighter) |
2327 | apply_lighter (object *who, object *lighter) |
2370 | { |
2328 | { |
2371 | object *item; |
2329 | object *item; |
2372 | int is_player_env = 0; |
2330 | int is_player_env = 0; |
2373 | |
2331 | |
… | |
… | |
2400 | } |
2358 | } |
2401 | |
2359 | |
2402 | /** |
2360 | /** |
2403 | * This function generates a cursed effect for cursed lamps and torches. |
2361 | * This function generates a cursed effect for cursed lamps and torches. |
2404 | */ |
2362 | */ |
|
|
2363 | static void |
2405 | void player_apply_lamp_cursed_effect (object *who, object *op) |
2364 | player_apply_lamp_cursed_effect (object *who, object *op) |
2406 | { |
2365 | { |
2407 | if (op->level) |
2366 | if (op->level) |
2408 | { |
2367 | { |
2409 | who->failmsg (format ( |
2368 | who->failmsg (format ( |
2410 | "The %s was cursed, it explodes in a big fireball!", |
2369 | "The %s was cursed, it explodes in a big fireball!", |
… | |
… | |
2425 | * Apply for players and lamps |
2384 | * Apply for players and lamps |
2426 | * |
2385 | * |
2427 | * who - the player |
2386 | * who - the player |
2428 | * op - the lamp |
2387 | * op - the lamp |
2429 | */ |
2388 | */ |
|
|
2389 | static void |
2430 | void player_apply_lamp (object *who, object *op) |
2390 | player_apply_lamp (object *who, object *op) |
2431 | { |
2391 | { |
2432 | bool switch_on = op->glow_radius ? false : true; |
2392 | bool switch_on = op->glow_radius ? false : true; |
2433 | |
2393 | |
2434 | if (switch_on) |
2394 | if (switch_on) |
2435 | { |
2395 | { |
… | |
… | |
2548 | if (op->other_arch) |
2508 | if (op->other_arch) |
2549 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2509 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
2550 | |
2510 | |
2551 | if (object *pl = op->visible_to ()) |
2511 | if (object *pl = op->visible_to ()) |
2552 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
2512 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | /** |
|
|
2516 | * This handles items of type 'transformer'. |
|
|
2517 | * Basically those items, used with a marked item, transform both items into something |
|
|
2518 | * else. |
|
|
2519 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2520 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2521 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2522 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2523 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2524 | */ |
|
|
2525 | static void |
|
|
2526 | apply_item_transformer (object *pl, object *transformer) |
|
|
2527 | { |
|
|
2528 | object *marked; |
|
|
2529 | object *new_item; |
|
|
2530 | const char *find; |
|
|
2531 | char *separator; |
|
|
2532 | int yield; |
|
|
2533 | char got[MAX_BUF]; |
|
|
2534 | int len; |
|
|
2535 | |
|
|
2536 | if (!pl || !transformer) |
|
|
2537 | return; |
|
|
2538 | |
|
|
2539 | marked = find_marked_object (pl); |
|
|
2540 | |
|
|
2541 | if (!marked) |
|
|
2542 | { |
|
|
2543 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2544 | return; |
|
|
2545 | } |
|
|
2546 | |
|
|
2547 | if (!marked->slaying) |
|
|
2548 | { |
|
|
2549 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2550 | return; |
|
|
2551 | } |
|
|
2552 | |
|
|
2553 | /* check whether they are compatible or not */ |
|
|
2554 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2555 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | find += strlen (transformer->arch->archname) + 1; |
|
|
2562 | /* Item can be used, now find how many and what it yields */ |
|
|
2563 | if (isdigit (*(find))) |
|
|
2564 | { |
|
|
2565 | yield = atoi (find); |
|
|
2566 | if (yield < 1) |
|
|
2567 | { |
|
|
2568 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2569 | yield = 1; |
|
|
2570 | } |
|
|
2571 | } |
|
|
2572 | else |
|
|
2573 | yield = 1; |
|
|
2574 | |
|
|
2575 | while (isdigit (*find)) |
|
|
2576 | find++; |
|
|
2577 | |
|
|
2578 | while (*find == ' ') |
|
|
2579 | find++; |
|
|
2580 | |
|
|
2581 | memset (got, 0, MAX_BUF); |
|
|
2582 | |
|
|
2583 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2584 | len = separator - find; |
|
|
2585 | else |
|
|
2586 | len = strlen (find); |
|
|
2587 | |
|
|
2588 | min_it (len, MAX_BUF - 1); |
|
|
2589 | |
|
|
2590 | strcpy (got, find); |
|
|
2591 | got[len] = '\0'; |
|
|
2592 | |
|
|
2593 | /* Now create new item, remove used ones when required. */ |
|
|
2594 | new_item = get_archetype (got); |
|
|
2595 | if (!new_item) |
|
|
2596 | { |
|
|
2597 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2598 | return; |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | new_item->nrof = yield; |
|
|
2602 | |
|
|
2603 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2604 | |
|
|
2605 | pl->insert (new_item); |
|
|
2606 | /* Eat up one item */ |
|
|
2607 | marked->decrease (); |
|
|
2608 | |
|
|
2609 | /* Eat one transformer if needed */ |
|
|
2610 | if (transformer->stats.food) |
|
|
2611 | if (--transformer->stats.food == 0) |
|
|
2612 | transformer->decrease (); |
2553 | } |
2613 | } |
2554 | |
2614 | |
2555 | /** |
2615 | /** |
2556 | * Main apply handler. |
2616 | * Main apply handler. |
2557 | * |
2617 | * |
… | |
… | |
2566 | * being applied. |
2626 | * being applied. |
2567 | * |
2627 | * |
2568 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2628 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2569 | * them in this function - they are passed to apply_special |
2629 | * them in this function - they are passed to apply_special |
2570 | */ |
2630 | */ |
2571 | int |
2631 | static int |
2572 | manual_apply (object *who, object *op, int aflag) |
2632 | manual_apply (object *who, object *op, int aflag) |
2573 | { |
2633 | { |
2574 | op = op->head_ (); |
2634 | op = op->head_ (); |
2575 | |
2635 | |
2576 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2636 | if (op->flag [FLAG_UNPAID] && !op->flag [FLAG_APPLIED]) |
2577 | { |
2637 | { |
2578 | if (who->type == PLAYER) |
2638 | if (who->type == PLAYER) |
2579 | { |
2639 | { |
2580 | examine (who, op); |
2640 | examine (who, op); |
2581 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2641 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
… | |
… | |
2588 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2648 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2589 | return RESULT_INT (0); |
2649 | return RESULT_INT (0); |
2590 | |
2650 | |
2591 | switch (op->type) |
2651 | switch (op->type) |
2592 | { |
2652 | { |
2593 | case CF_HANDLE: |
2653 | case T_HANDLE: |
2594 | who->play_sound (sound_find ("turn_handle")); |
2654 | who->play_sound (sound_find ("turn_handle")); |
2595 | who->statusmsg ("You turn the handle."); |
2655 | who->statusmsg ("You turn the handle."); |
2596 | op->value = op->value ? 0 : 1; |
2656 | op->value = op->value ? 0 : 1; |
2597 | SET_ANIMATION (op, op->value); |
2657 | SET_ANIMATION (op, op->value); |
2598 | update_object (op, UP_OBJ_FACE); |
2658 | update_object (op, UP_OBJ_FACE); |
2599 | push_button (op, who); |
2659 | push_button (op, who); |
2600 | return 1; |
2660 | return 1; |
2601 | |
2661 | |
2602 | case TRIGGER: |
2662 | case TRIGGER: |
2603 | if (check_trigger (op, who)) |
2663 | if (check_trigger (op, who, who)) |
2604 | { |
2664 | { |
2605 | who->statusmsg ("You turn the handle."); |
2665 | who->statusmsg ("You turn the handle."); |
2606 | who->play_sound (sound_find ("turn_handle")); |
2666 | who->play_sound (sound_find ("turn_handle")); |
2607 | } |
2667 | } |
2608 | else |
2668 | else |
… | |
… | |
2612 | |
2672 | |
2613 | case EXIT: |
2673 | case EXIT: |
2614 | if (who->type != PLAYER) |
2674 | if (who->type != PLAYER) |
2615 | return 0; |
2675 | return 0; |
2616 | |
2676 | |
2617 | if (!EXIT_PATH (op) || !is_legal_2ways_exit (who, op)) |
2677 | if (!EXIT_PATH (op)) |
2618 | who->failmsg (format ("The %s is closed.", query_name (op))); |
2678 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2619 | else |
2679 | else |
2620 | { |
2680 | { |
2621 | /* Don't display messages for random maps. */ |
2681 | /* Don't display messages for random maps. */ |
2622 | if (op->msg && !EXIT_PATH (op).starts_with ("/!")) |
2682 | if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) |
2623 | who->statusmsg (op->msg, NDI_NAVY); |
2683 | who->statusmsg (op->msg, NDI_NAVY); |
2624 | |
2684 | |
2625 | who->enter_exit (op); |
2685 | who->enter_exit (op); |
2626 | } |
2686 | } |
2627 | |
2687 | |
… | |
… | |
2708 | case CLOAK: |
2768 | case CLOAK: |
2709 | case WAND: |
2769 | case WAND: |
2710 | case ROD: |
2770 | case ROD: |
2711 | case HORN: |
2771 | case HORN: |
2712 | case SKILL: |
2772 | case SKILL: |
|
|
2773 | case SPELL: |
2713 | case BOW: |
2774 | case BOW: |
|
|
2775 | case RANGED: |
2714 | case BUILDER: |
2776 | case BUILDER: |
2715 | case SKILL_TOOL: |
2777 | case SKILL_TOOL: |
2716 | if (op->env != who) |
2778 | if (op->env != who) |
2717 | return 2; /* not in inventory */ |
2779 | who->failmsg (format ("You must get it first! H<You can only apply the %s if it is in your inventory.>\n", query_name (op))); |
2718 | |
2780 | else |
2719 | apply_special (who, op, aflag); |
2781 | apply_special (who, op, aflag); |
|
|
2782 | |
2720 | return 1; |
2783 | return 1; |
2721 | |
2784 | |
2722 | case DRINK: |
2785 | case DRINK: |
2723 | case FOOD: |
2786 | case FOOD: |
2724 | case FLESH: |
2787 | case FLESH: |
… | |
… | |
2788 | case ITEM_TRANSFORMER: |
2851 | case ITEM_TRANSFORMER: |
2789 | apply_item_transformer (who, op); |
2852 | apply_item_transformer (who, op); |
2790 | return 1; |
2853 | return 1; |
2791 | |
2854 | |
2792 | default: |
2855 | default: |
|
|
2856 | who->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2793 | return 0; |
2857 | return 0; |
2794 | } |
2858 | } |
2795 | } |
2859 | } |
2796 | |
2860 | |
2797 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2861 | /* |
2798 | * messages as needed by player_apply_below(). But there can still be |
|
|
2799 | * "but you are floating high above the ground" messages. |
|
|
2800 | * |
|
|
2801 | * Same return value as apply() function. |
2862 | * Same return value as apply() function. |
2802 | */ |
2863 | */ |
2803 | int |
2864 | bool |
2804 | player_apply (object *pl, object *op, int aflag, int quiet) |
2865 | player_apply (object *pl, object *op, int aflag) |
2805 | { |
2866 | { |
2806 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2867 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2807 | { |
2868 | { |
2808 | /* player is flying and applying object not in inventory */ |
2869 | /* player is flying and applying object not in inventory */ |
2809 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2870 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
… | |
… | |
2815 | } |
2876 | } |
2816 | } |
2877 | } |
2817 | |
2878 | |
2818 | pl->contr->last_used = op; |
2879 | pl->contr->last_used = op; |
2819 | |
2880 | |
2820 | int tmp = manual_apply (pl, op, aflag); |
2881 | return pl->apply (op, aflag); |
2821 | |
|
|
2822 | if (!quiet) |
|
|
2823 | { |
|
|
2824 | if (tmp == 0) |
|
|
2825 | pl->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
|
|
2826 | else if (tmp == 2) |
|
|
2827 | pl->failmsg ("You must get it first!\n"); |
|
|
2828 | } |
|
|
2829 | |
|
|
2830 | return tmp; |
|
|
2831 | } |
2882 | } |
2832 | |
2883 | |
2833 | /** |
2884 | /** |
2834 | * player_apply_below attempts to apply the object 'below' the player. |
2885 | * player_apply_below attempts to apply the object 'below' the player. |
2835 | * If the player has an open container, we use that for below, otherwise |
2886 | * If the player has an open container, we use that for below, otherwise |
… | |
… | |
2846 | * we don't use a corrupt pointer for the next object, so we get the |
2897 | * we don't use a corrupt pointer for the next object, so we get the |
2847 | * next object in the stack before applying. This is can only be a |
2898 | * next object in the stack before applying. This is can only be a |
2848 | * problem if player_apply() has a bug in that it uses the object but does |
2899 | * problem if player_apply() has a bug in that it uses the object but does |
2849 | * not return a proper value. |
2900 | * not return a proper value. |
2850 | */ |
2901 | */ |
|
|
2902 | //TODO: currently looks only at the topmost objetc, no longer at multiple floors |
|
|
2903 | // and also not on move_on floors. what was this for, anyways? |
2851 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2904 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2852 | { |
2905 | { |
2853 | next = tmp->below; |
2906 | next = tmp->below; |
2854 | |
2907 | |
2855 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2856 | floors++; |
|
|
2857 | else if (floors > 0) |
|
|
2858 | return; /* process only floor objects after first floor object */ |
|
|
2859 | |
|
|
2860 | /* If it is visible, player can apply it. If it is applied by |
2908 | /* If it is visible, player can apply it. |
2861 | * person moving on it, also activate. Added code to make it |
|
|
2862 | * so that at least one of players movement types be that which |
|
|
2863 | * the item needs. |
|
|
2864 | */ |
2909 | */ |
2865 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2910 | if (!tmp->invisible) |
2866 | if (player_apply (pl, tmp, 0, 1) == 1) |
2911 | if (player_apply (pl, tmp, 0)) |
2867 | return; |
2912 | break; |
2868 | |
2913 | |
2869 | if (floors >= 2) |
2914 | break; |
2870 | return; /* process at most two floor objects */ |
|
|
2871 | } |
2915 | } |
2872 | } |
2916 | } |
2873 | |
2917 | |
2874 | /** |
2918 | /** |
2875 | * Unapplies specified item. |
2919 | * Unapplies specified item. |
… | |
… | |
2882 | { |
2926 | { |
2883 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2927 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2884 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2928 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2885 | return RESULT_INT (0); |
2929 | return RESULT_INT (0); |
2886 | |
2930 | |
2887 | CLEAR_FLAG (op, FLAG_APPLIED); |
2931 | if (who->current_weapon == op) |
|
|
2932 | who->current_weapon = 0; |
|
|
2933 | |
|
|
2934 | op->flag [FLAG_APPLIED] = false; |
2888 | |
2935 | |
2889 | switch (op->type) |
2936 | switch (op->type) |
2890 | { |
2937 | { |
2891 | case SKILL_TOOL: |
2938 | case SKILL: |
|
|
2939 | if (player *pl = who->contr) |
|
|
2940 | if (op->invisible) |
|
|
2941 | pl->statusmsg (format ("You can no longer use the %s skill.", &op->skill)); |
|
|
2942 | else |
|
|
2943 | pl->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2944 | |
|
|
2945 | change_abil (who, op); |
|
|
2946 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2947 | break; |
|
|
2948 | |
|
|
2949 | case WEAPON: |
|
|
2950 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2951 | change_abil (who, op); |
|
|
2952 | who->flag [FLAG_READY_WEAPON] = false; |
|
|
2953 | |
2892 | // unapplying a skill tool should also unapply the skill it governs |
2954 | // unapplying a weapon or skill tool should also unapply the skill it governs |
2893 | // but this is hard, as it shouldn't do so when the skill can |
2955 | // but this is hard, as it shouldn't do so when the skill can |
2894 | // be used for other reasons |
2956 | // be used for other reasons |
2895 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2957 | if (who->chosen_skill) |
2896 | if (tmp->skill == op->skill |
2958 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
2897 | && tmp->type == SKILL |
|
|
2898 | && tmp->flag [FLAG_APPLIED] |
|
|
2899 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2900 | unapply_special (who, tmp, 0); |
2959 | unapply_special (who, op, 0); |
2901 | |
2960 | |
2902 | change_abil (who, op); |
|
|
2903 | break; |
2961 | break; |
2904 | |
2962 | |
|
|
2963 | case BOW: |
2905 | case WEAPON: |
2964 | case WAND: |
|
|
2965 | case ROD: |
|
|
2966 | case HORN: |
|
|
2967 | case RANGED: |
2906 | if (player *pl = who->contr) |
2968 | if (player *pl = who->contr) |
2907 | if (op == pl->combat_ob) |
|
|
2908 | { |
|
|
2909 | pl->combat_ob = 0; |
|
|
2910 | who->change_weapon (pl->ranged_ob); |
|
|
2911 | } |
|
|
2912 | |
|
|
2913 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2914 | |
|
|
2915 | change_abil (who, op); |
|
|
2916 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2917 | break; |
|
|
2918 | |
|
|
2919 | case SKILL: |
|
|
2920 | if (who->contr) |
|
|
2921 | { |
2969 | { |
2922 | if (IS_COMBAT_SKILL (op->subtype)) |
2970 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2923 | who->change_weapon (who->contr->combat_ob = 0); |
2971 | change_abil (who, op); |
2924 | else if (IS_RANGED_SKILL (op->subtype)) |
2972 | } |
2925 | who->change_weapon (who->contr->ranged_ob = 0); |
2973 | else |
|
|
2974 | { |
|
|
2975 | who->change_skill (0); |
2926 | |
2976 | |
2927 | if (op->invisible) |
2977 | if (op->type == BOW) |
2928 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2978 | op->flag [FLAG_READY_BOW ] = false; |
2929 | else |
2979 | else |
2930 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
2980 | op->flag [FLAG_READY_RANGE] = false; |
2931 | } |
2981 | } |
2932 | |
2982 | |
2933 | change_abil (who, op); |
|
|
2934 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2935 | break; |
2983 | break; |
2936 | |
2984 | |
2937 | case ARMOUR: |
2985 | case ARMOUR: |
2938 | case HELMET: |
2986 | case HELMET: |
2939 | case SHIELD: |
2987 | case SHIELD: |
… | |
… | |
2946 | case CLOAK: |
2994 | case CLOAK: |
2947 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2995 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2948 | change_abil (who, op); |
2996 | change_abil (who, op); |
2949 | break; |
2997 | break; |
2950 | |
2998 | |
|
|
2999 | case SPELL: |
2951 | case BOW: |
3000 | case BUILDER: |
2952 | case WAND: |
|
|
2953 | case ROD: |
|
|
2954 | case HORN: |
|
|
2955 | if (player *pl = who->contr) |
|
|
2956 | { |
|
|
2957 | if (op == pl->ranged_ob) |
|
|
2958 | { |
|
|
2959 | pl->ranged_ob = 0; |
|
|
2960 | who->change_weapon (pl->combat_ob); |
|
|
2961 | } |
|
|
2962 | |
|
|
2963 | who->statusmsg (format ("You unready %s.", query_name (op))); |
3001 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2964 | } |
|
|
2965 | else |
|
|
2966 | { |
|
|
2967 | who->change_skill (0); |
|
|
2968 | |
|
|
2969 | if (op->type == BOW) |
|
|
2970 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2971 | else |
|
|
2972 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2973 | } |
|
|
2974 | |
|
|
2975 | break; |
3002 | break; |
2976 | |
3003 | |
2977 | case BUILDER: |
3004 | //case SKILL_TOOL://TODO |
2978 | if (who->contr) |
|
|
2979 | who->statusmsg (format ("You unready %s.", query_name (op))); |
|
|
2980 | break; |
|
|
2981 | |
|
|
2982 | default: |
3005 | default: |
2983 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
3006 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2984 | break; |
3007 | break; |
2985 | } |
3008 | } |
2986 | |
3009 | |
… | |
… | |
3010 | static object * |
3033 | static object * |
3011 | get_next_item_from_body_location (int loc, object *start) |
3034 | get_next_item_from_body_location (int loc, object *start) |
3012 | { |
3035 | { |
3013 | for (object *tmp = start; tmp; tmp = tmp->below) |
3036 | for (object *tmp = start; tmp; tmp = tmp->below) |
3014 | if (tmp->flag [FLAG_APPLIED] |
3037 | if (tmp->flag [FLAG_APPLIED] |
3015 | && tmp->slot[loc].info |
3038 | && tmp->slot [loc].info |
3016 | && (!tmp->invisible || tmp->type == SKILL)) |
3039 | && (!tmp->invisible || tmp->type == SKILL || tmp->type == SPELL)) |
3017 | return tmp; |
3040 | return tmp; |
3018 | |
3041 | |
3019 | return 0; |
3042 | return 0; |
3020 | } |
3043 | } |
3021 | |
3044 | |
… | |
… | |
3034 | #define CANNOT_REMOVE_CURSED \ |
3057 | #define CANNOT_REMOVE_CURSED \ |
3035 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3058 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
3036 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3059 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
3037 | "priests or even other players might help.>" |
3060 | "priests or even other players might help.>" |
3038 | |
3061 | |
3039 | int |
3062 | static int |
3040 | unapply_for_ob (object *who, object *op, int aflags) |
3063 | unapply_for_ob (object *who, object *op, int aflags) |
3041 | { |
3064 | { |
3042 | if (op->is_range ()) |
3065 | if (op->is_range ()) |
3043 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3066 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3044 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3067 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
… | |
… | |
3166 | continue; |
3189 | continue; |
3167 | } |
3190 | } |
3168 | |
3191 | |
3169 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3192 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3170 | if (!tmp1) |
3193 | if (!tmp1) |
3171 | { |
|
|
3172 | #if 0 |
|
|
3173 | /* This is sort of an error, but happens a lot when old players |
|
|
3174 | * join in with more stuff equipped than they are now allowed. |
|
|
3175 | */ |
|
|
3176 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
|
|
3177 | #endif |
|
|
3178 | retval |= CAN_APPLY_NEVER; |
3194 | retval |= CAN_APPLY_NEVER; |
3179 | } |
|
|
3180 | else |
3195 | else |
3181 | { |
3196 | { |
3182 | /* need to unapply something. However, if this something |
3197 | /* need to unapply something. However, if this something |
3183 | * is different than we had found before, it means they need |
3198 | * is different than we had found before, it means they need |
3184 | * to apply multiple objects |
3199 | * to apply multiple objects |
… | |
… | |
3235 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3250 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3236 | retval |= CAN_APPLY_RESTRICTION; |
3251 | retval |= CAN_APPLY_RESTRICTION; |
3237 | } |
3252 | } |
3238 | |
3253 | |
3239 | return retval; |
3254 | return retval; |
|
|
3255 | } |
|
|
3256 | |
|
|
3257 | // saner interface, returns successful status |
|
|
3258 | bool |
|
|
3259 | object::apply (object *ob, int aflags) |
|
|
3260 | { |
|
|
3261 | if (!ob) // simplifies a lot of callers |
|
|
3262 | return true; |
|
|
3263 | |
|
|
3264 | bool want_apply = |
|
|
3265 | aflags & AP_APPLY ? true |
|
|
3266 | : aflags & AP_UNAPPLY ? false |
|
|
3267 | : !ob->flag [FLAG_APPLIED]; // AP_TOGGLE |
|
|
3268 | |
|
|
3269 | object_ptr *slot = 0; |
|
|
3270 | |
|
|
3271 | // detect the slot, if this is a player |
|
|
3272 | if (contr && !(aflags & AP_NO_SLOT)) |
|
|
3273 | { |
|
|
3274 | object *oslot; |
|
|
3275 | |
|
|
3276 | switch (ob->type) |
|
|
3277 | { |
|
|
3278 | case WEAPON: |
|
|
3279 | slot = &contr->combat_ob; |
|
|
3280 | oslot = contr->ranged_ob; |
|
|
3281 | break; |
|
|
3282 | |
|
|
3283 | case BOW: |
|
|
3284 | case RANGED: |
|
|
3285 | case SPELL: |
|
|
3286 | case WAND: |
|
|
3287 | case ROD: |
|
|
3288 | case HORN: |
|
|
3289 | case BUILDER: |
|
|
3290 | slot = &contr->ranged_ob; |
|
|
3291 | oslot = contr->combat_ob; |
|
|
3292 | break; |
|
|
3293 | |
|
|
3294 | // oh, the humanity |
|
|
3295 | case SKILL: |
|
|
3296 | if (aflags & AP_NO_SLOT) |
|
|
3297 | break; |
|
|
3298 | |
|
|
3299 | if (skill_flags [ob->subtype] & SF_NEED_ITEM) |
|
|
3300 | break; |
|
|
3301 | |
|
|
3302 | if (skill_flags [ob->subtype] & SF_COMBAT) |
|
|
3303 | { |
|
|
3304 | slot = &contr->combat_ob; |
|
|
3305 | oslot = contr->ranged_ob; |
|
|
3306 | } |
|
|
3307 | else if (skill_flags [ob->subtype] & SF_RANGED) |
|
|
3308 | { |
|
|
3309 | slot = &contr->ranged_ob; |
|
|
3310 | oslot = contr->combat_ob; |
|
|
3311 | } |
|
|
3312 | |
|
|
3313 | break; |
|
|
3314 | } |
|
|
3315 | |
|
|
3316 | // now handle slot exclusions |
|
|
3317 | if (slot) |
|
|
3318 | { |
|
|
3319 | // only one slot can be active |
|
|
3320 | if (want_apply) |
|
|
3321 | apply (oslot, AP_UNAPPLY); |
|
|
3322 | |
|
|
3323 | // clear item from slot if applied |
|
|
3324 | if (!want_apply && *slot == ob) |
|
|
3325 | { |
|
|
3326 | *slot = 0; |
|
|
3327 | |
|
|
3328 | if (current_weapon == ob) |
|
|
3329 | current_weapon = 0; |
|
|
3330 | } |
|
|
3331 | } |
|
|
3332 | } |
|
|
3333 | |
|
|
3334 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3335 | manual_apply (this, ob, aflags); |
|
|
3336 | |
|
|
3337 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3338 | return false; |
|
|
3339 | |
|
|
3340 | if (slot) |
|
|
3341 | current_weapon = *slot = ob; |
|
|
3342 | |
|
|
3343 | return true; |
3240 | } |
3344 | } |
3241 | |
3345 | |
3242 | /** |
3346 | /** |
3243 | * who is the object using the object. It can be a monster. |
3347 | * who is the object using the object. It can be a monster. |
3244 | * op is the object they are using. op is an equipment type item, |
3348 | * op is the object they are using. op is an equipment type item, |
… | |
… | |
3267 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
3371 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
3268 | |
3372 | |
3269 | int |
3373 | int |
3270 | apply_special (object *who, object *op, int aflags) |
3374 | apply_special (object *who, object *op, int aflags) |
3271 | { |
3375 | { |
3272 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3376 | int basic_flag = aflags & AP_MODE; |
3273 | object *tmp, *tmp2, *skop = NULL; |
3377 | object *tmp, *tmp2, *skop = NULL; |
3274 | |
3378 | |
3275 | if (who == NULL) |
3379 | if (who == NULL) |
3276 | { |
3380 | { |
3277 | LOG (llevError, "apply_special() from object without environment.\n"); |
3381 | LOG (llevError, "apply_special() from object without environment.\n"); |
… | |
… | |
3296 | |
3400 | |
3297 | return unapply_special (who, op, aflags); |
3401 | return unapply_special (who, op, aflags); |
3298 | } |
3402 | } |
3299 | else if (basic_flag == AP_UNAPPLY) |
3403 | else if (basic_flag == AP_UNAPPLY) |
3300 | return 0; |
3404 | return 0; |
3301 | |
|
|
3302 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3303 | // to resolve conflicts. |
|
|
3304 | if (player *pl = who->contr) |
|
|
3305 | switch (op->slottype ()) |
|
|
3306 | { |
|
|
3307 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3308 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3309 | } |
|
|
3310 | |
3405 | |
3311 | splay (op); |
3406 | splay (op); |
3312 | |
3407 | |
3313 | /* Can't just apply this object. Lets see what not and what to do */ |
3408 | /* Can't just apply this object. Lets see what not and what to do */ |
3314 | if (int i = can_apply_object (who, op)) |
3409 | if (int i = can_apply_object (who, op)) |
… | |
… | |
3348 | } |
3443 | } |
3349 | } |
3444 | } |
3350 | |
3445 | |
3351 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3446 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3352 | { |
3447 | { |
|
|
3448 | // try to ready attached skill first |
3353 | skop = find_skill_by_name (who, op->skill); |
3449 | skop = find_skill_by_name (who, op->skill); |
3354 | |
3450 | |
3355 | if (!skop) |
3451 | if (!skop) |
3356 | { |
3452 | { |
3357 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3453 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3358 | return 1; |
3454 | return 1; |
3359 | } |
3455 | } |
3360 | else |
3456 | else if (!who->apply (skop, AP_APPLY | AP_NO_SLOT)) |
3361 | /* While experience will be credited properly, we want to change the |
|
|
3362 | * skill so that the dam and wc get updated |
|
|
3363 | */ |
3457 | { |
3364 | who->change_skill (skop); |
3458 | who->failmsg (format ("You can't use the required %s skill!", &op->skill)); |
|
|
3459 | return 1; |
|
|
3460 | } |
3365 | } |
3461 | } |
3366 | |
3462 | |
3367 | if (!check_item_power (who, op->item_power)) |
3463 | if (!check_item_power (who, op->item_power)) |
3368 | { |
3464 | { |
3369 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3465 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
… | |
… | |
3372 | |
3468 | |
3373 | /* Ok. We are now at the state where we can apply the new object. |
3469 | /* Ok. We are now at the state where we can apply the new object. |
3374 | * Note that we don't have the checks for can_use_... |
3470 | * Note that we don't have the checks for can_use_... |
3375 | * below - that is already taken care of by can_apply_object. |
3471 | * below - that is already taken care of by can_apply_object. |
3376 | */ |
3472 | */ |
|
|
3473 | |
|
|
3474 | // split away all the other items from the stack, so only one item is left |
3377 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3475 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3378 | |
3476 | |
3379 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3477 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3380 | return RESULT_INT (0); |
3478 | return RESULT_INT (0); |
3381 | |
3479 | |
3382 | switch (op->type) |
3480 | switch (op->type) |
3383 | { |
3481 | { |
3384 | case WEAPON: |
3482 | case WEAPON: |
3385 | //TODO: this obviously fails for players using a shorter prefix |
3483 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3386 | // i.e. "R" can use Ragnarok's sword. |
|
|
3387 | if (op->level && !op->name.starts_with (who->name)) |
|
|
3388 | { |
3484 | { |
3389 | /* if the weapon does not have the name as the character, can't use it. */ |
3485 | /* if the weapon does not have the name as the character, can't use it. */ |
3390 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3486 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3391 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
3487 | who->failmsg ("The weapon does not recognize you as its owner. " |
3392 | |
3488 | "H<Its name indicates that it belongs to somebody else.>"); |
3393 | if (tmp) |
3489 | if (tmp) who->insert (tmp); |
3394 | insert_ob_in_ob (tmp, who); |
|
|
3395 | |
|
|
3396 | return 1; |
3490 | return 1; |
3397 | } |
3491 | } |
3398 | |
3492 | |
3399 | if (!skop) |
3493 | op->flag [FLAG_APPLIED] = true; |
|
|
3494 | |
|
|
3495 | if (player *pl = who->contr) |
3400 | { |
3496 | { |
3401 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3497 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3402 | return 1; |
3498 | change_abil (who, op); |
3403 | } |
3499 | } |
3404 | |
3500 | else |
3405 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3406 | who->change_skill (skop); |
3501 | who->change_skill (skop); |
3407 | |
3502 | |
3408 | if (who->contr) |
3503 | op->flag [FLAG_READY_WEAPON] = true; |
3409 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3410 | |
|
|
3411 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3412 | |
|
|
3413 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3414 | change_abil (who, op); |
|
|
3415 | break; |
3504 | break; |
3416 | |
3505 | |
3417 | case ARMOUR: |
3506 | case ARMOUR: |
3418 | case HELMET: |
3507 | case HELMET: |
3419 | case SHIELD: |
3508 | case SHIELD: |
… | |
… | |
3428 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3517 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3429 | change_abil (who, op); |
3518 | change_abil (who, op); |
3430 | break; |
3519 | break; |
3431 | |
3520 | |
3432 | case SKILL_TOOL: |
3521 | case SKILL_TOOL: |
3433 | // applying a skill tool also readies the skill |
3522 | // applying a skill tool does not ready the skill |
|
|
3523 | // if something needs the skill, it has to ready it itself |
|
|
3524 | //TODO: unapplying should unapply the skill, though |
3434 | SET_FLAG (op, FLAG_APPLIED); |
3525 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3526 | break; |
3435 | |
3527 | |
|
|
3528 | case SKILL: |
3436 | if (!(aflags & AP_NO_READY)) |
3529 | if (!(aflags & AP_NO_SLOT)) |
3437 | { |
3530 | { |
3438 | skop = find_skill_by_name (who, op->skill); |
3531 | // skill is used on it's own, as opposed to being a chosen_skill |
3439 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3440 | apply_special (who, skop, AP_APPLY); |
|
|
3441 | } |
|
|
3442 | break; |
|
|
3443 | |
3532 | |
3444 | case SKILL: |
3533 | if (skill_flags [op->subtype] & (SF_NEED_ITEM | SF_MANA)) |
3445 | if (player *pl = who->contr) |
|
|
3446 | { |
|
|
3447 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3448 | { |
3534 | { |
3449 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
|
|
3450 | { |
|
|
3451 | for (object *item = who->inv; item; item = item->below) |
|
|
3452 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3453 | { |
|
|
3454 | if (item->skill == op->skill) |
|
|
3455 | { |
|
|
3456 | who->change_weapon (pl->combat_ob = item); |
|
|
3457 | goto found_weapon; |
|
|
3458 | } |
|
|
3459 | } |
|
|
3460 | |
|
|
3461 | who->failmsg (format ( |
3535 | who->failmsg (format ( |
3462 | "You need to apply a '%s' melee weapon before readying this skill. " |
3536 | "You feel as if you wanted to do something funny, but you can't remember what. " |
3463 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
3537 | "H<The %s skill needs something else to function, for example a tool, weapon, rod, or spell. " |
3464 | &op->skill |
3538 | "It cannot be used on its own.>", |
3465 | )); |
|
|
3466 | return 1; |
|
|
3467 | |
|
|
3468 | found_weapon:; |
|
|
3469 | } |
|
|
3470 | else |
|
|
3471 | who->change_weapon (pl->combat_ob = op); |
|
|
3472 | } |
|
|
3473 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3474 | { |
|
|
3475 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3476 | { |
|
|
3477 | for (object *item = who->inv; item; item = item->below) |
|
|
3478 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3479 | { |
|
|
3480 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3481 | who->change_weapon (pl->ranged_ob = item); |
|
|
3482 | goto found_bow; |
|
|
3483 | } |
|
|
3484 | |
|
|
3485 | who->failmsg ( |
|
|
3486 | "You need to apply a missile weapon before readying this skill. " |
|
|
3487 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3488 | ); |
|
|
3489 | return 1; |
|
|
3490 | |
|
|
3491 | found_bow:; |
|
|
3492 | } |
|
|
3493 | else |
|
|
3494 | who->change_weapon (pl->ranged_ob = op); |
|
|
3495 | } |
|
|
3496 | |
|
|
3497 | if (!op->invisible) |
|
|
3498 | { |
|
|
3499 | who->statusmsg (format ( |
|
|
3500 | "You ready %s." |
|
|
3501 | "You can now use the skill: %s.", |
|
|
3502 | query_name (op), |
|
|
3503 | &op->skill |
3539 | &op->skill |
3504 | )); |
3540 | )); |
|
|
3541 | if (tmp) who->insert (tmp); |
|
|
3542 | return 1; |
3505 | } |
3543 | } |
|
|
3544 | |
|
|
3545 | if (skill_flags [op->subtype] & SF_AUTARK |
|
|
3546 | || !(skill_flags [op->subtype] & (SF_COMBAT | SF_RANGED))) |
|
|
3547 | { |
|
|
3548 | if (skill_flags [op->subtype] & SF_USE) |
|
|
3549 | who->failmsg (format ( |
|
|
3550 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3551 | "H<The %s skill cannot be readied, instead, try C<use_skill %s>.>", |
|
|
3552 | &op->skill, &op->skill |
|
|
3553 | )); |
3506 | else |
3554 | else |
3507 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3555 | who->failmsg (format ( |
|
|
3556 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3557 | "H<The %s skill cannot be readied or used, it is always active.>", |
|
|
3558 | &op->skill, &op->skill |
|
|
3559 | )); |
|
|
3560 | |
|
|
3561 | if (tmp) who->insert (tmp); |
|
|
3562 | return 1; |
|
|
3563 | } |
|
|
3564 | |
|
|
3565 | if (who->contr) |
|
|
3566 | who->statusmsg (format ( |
|
|
3567 | op->invisible ? "You can now use the %s skill." : "You ready %s.", |
|
|
3568 | query_name (op), |
|
|
3569 | &op->skill |
|
|
3570 | )); |
3508 | } |
3571 | } |
3509 | else |
3572 | |
3510 | { |
|
|
3511 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3512 | change_abil (who, op); |
|
|
3513 | who->chosen_skill = op; |
|
|
3514 | SET_FLAG (who, FLAG_READY_SKILL); |
3573 | SET_FLAG (who, FLAG_READY_SKILL); |
3515 | } |
3574 | SET_FLAG (op, FLAG_APPLIED); |
3516 | |
3575 | change_abil (who, op); |
3517 | break; |
3576 | break; |
3518 | |
3577 | |
3519 | case BOW: |
3578 | case BOW: |
3520 | if (op->level && !op->name.starts_with (who->name)) |
3579 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3521 | { |
3580 | { |
3522 | who->failmsg ("The weapon does not recognize you as its owner. " |
3581 | who->failmsg ("The weapon does not recognize you as its owner. " |
3523 | "H<Its name indicates that it belongs to somebody else.>"); |
3582 | "H<Its name indicates that it belongs to somebody else.>"); |
3524 | if (tmp) |
3583 | if (tmp) who->insert (tmp); |
3525 | insert_ob_in_ob (tmp, who); |
|
|
3526 | |
|
|
3527 | return 1; |
3584 | return 1; |
3528 | } |
3585 | } |
|
|
3586 | |
|
|
3587 | if (player *pl = who->contr) |
|
|
3588 | { |
|
|
3589 | op->flag [FLAG_APPLIED] = true; |
|
|
3590 | who->statusmsg (format ("You wield the %s.", query_name (op))); |
|
|
3591 | change_abil (who, op); |
|
|
3592 | } |
|
|
3593 | break; |
|
|
3594 | |
|
|
3595 | case RANGED: |
|
|
3596 | if (player *pl = who->contr) |
|
|
3597 | { |
|
|
3598 | op->flag [FLAG_APPLIED] = true; |
|
|
3599 | who->statusmsg (format ("You applied the %s.", query_name (op))); |
|
|
3600 | } |
|
|
3601 | break; |
|
|
3602 | |
|
|
3603 | case SPELL: |
|
|
3604 | if (player *pl = who->contr) |
|
|
3605 | { |
|
|
3606 | op->flag [FLAG_APPLIED] = true; |
|
|
3607 | who->statusmsg (format ("You ready the spell %s.", query_name (op))); |
|
|
3608 | } |
|
|
3609 | break; |
3529 | |
3610 | |
3530 | /*FALLTHROUGH*/ |
3611 | /*FALLTHROUGH*/ |
3531 | case WAND: |
3612 | case WAND: |
3532 | case ROD: |
3613 | case ROD: |
3533 | case HORN: |
3614 | case HORN: |
3534 | /* check for skill, alter player status */ |
3615 | /* check for skill, alter player status */ |
3535 | |
3616 | |
3536 | if (!skop) |
3617 | if (!skop) |
3537 | { |
3618 | { |
3538 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
3619 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3620 | if (tmp) who->insert (tmp); |
3539 | return 1; |
3621 | return 1; |
3540 | } |
3622 | } |
3541 | |
3623 | |
3542 | SET_FLAG (op, FLAG_APPLIED); |
3624 | op->flag [FLAG_APPLIED] = true; |
3543 | who->change_skill (skop); |
|
|
3544 | |
3625 | |
3545 | if (who->contr) |
3626 | if (player *pl = who->contr) |
3546 | { |
3627 | { |
3547 | who->contr->ranged_ob = op; |
|
|
3548 | |
|
|
3549 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3628 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3550 | |
3629 | |
3551 | if (op->type == BOW) |
3630 | if (op->type == BOW) |
3552 | { |
|
|
3553 | who->current_weapon = op; |
|
|
3554 | change_abil (who, op); |
|
|
3555 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3631 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3556 | } |
3632 | |
|
|
3633 | change_abil (who, op); |
3557 | } |
3634 | } |
3558 | else |
3635 | else |
3559 | { |
3636 | { |
|
|
3637 | who->change_skill (skop); |
|
|
3638 | |
3560 | if (op->type == BOW) |
3639 | if (op->type == BOW) |
3561 | SET_FLAG (who, FLAG_READY_BOW); |
3640 | op->flag [FLAG_READY_BOW ] = true; |
3562 | else |
3641 | else |
3563 | SET_FLAG (who, FLAG_READY_RANGE); |
3642 | op->flag [FLAG_READY_RANGE] = true; |
3564 | } |
3643 | } |
3565 | |
3644 | |
3566 | break; |
3645 | break; |
3567 | |
3646 | |
3568 | case BUILDER: |
3647 | case BUILDER: |
3569 | if (who->type == PLAYER) |
3648 | if (player *pl = who->contr) |
3570 | { |
3649 | { |
3571 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3572 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
|
|
3573 | unapply_special (who, who->contr->ranged_ob, 0); |
|
|
3574 | |
|
|
3575 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3650 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3576 | |
3651 | //TODO: change_abil? |
3577 | who->contr->ranged_ob = op; |
|
|
3578 | } |
3652 | } |
3579 | break; |
3653 | break; |
3580 | |
3654 | |
3581 | default: |
3655 | default: |
3582 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3656 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3583 | } |
3657 | } |
3584 | |
3658 | |
3585 | SET_FLAG (op, FLAG_APPLIED); |
3659 | SET_FLAG (op, FLAG_APPLIED); |
3586 | |
3660 | |
3587 | if (tmp) |
|
|
3588 | who->insert (tmp); |
3661 | if (tmp) who->insert (tmp); |
3589 | |
3662 | |
3590 | who->update_stats (); |
3663 | who->update_stats (); |
3591 | |
3664 | |
3592 | /* We exclude spell casting objects. The fire code will set the |
3665 | /* We exclude spell casting objects. The fire code will set the |
3593 | * been applied flag when they are used - until that point, |
3666 | * been applied flag when they are used - until that point, |
… | |
… | |
3608 | |
3681 | |
3609 | if (object *pl = op->visible_to ()) |
3682 | if (object *pl = op->visible_to ()) |
3610 | esrv_send_item (pl, op); |
3683 | esrv_send_item (pl, op); |
3611 | |
3684 | |
3612 | return 0; |
3685 | return 0; |
3613 | } |
|
|
3614 | |
|
|
3615 | int |
|
|
3616 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3617 | { |
|
|
3618 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3619 | return 1; |
|
|
3620 | |
|
|
3621 | return apply_special (who, op, aflags); |
|
|
3622 | } |
3686 | } |
3623 | |
3687 | |
3624 | /** |
3688 | /** |
3625 | * Map was just loaded, handle op's initialisation. |
3689 | * Map was just loaded, handle op's initialisation. |
3626 | * |
3690 | * |
… | |
… | |
3733 | * treasure again for this object |
3797 | * treasure again for this object |
3734 | */ |
3798 | */ |
3735 | invtmp->randomitems = NULL; |
3799 | invtmp->randomitems = NULL; |
3736 | } |
3800 | } |
3737 | } |
3801 | } |
|
|
3802 | |
3738 | /* This is really temporary - the code at the bottom will |
3803 | /* This is really temporary - the code at the bottom will |
3739 | * also set randomitems to null. The problem is there are bunches |
3804 | * also set randomitems to null. The problem is there are bunches |
3740 | * of maps/players already out there with items that have spells |
3805 | * of maps/players already out there with items that have spells |
3741 | * which haven't had the randomitems set to null yet. |
3806 | * which haven't had the randomitems set to null yet. |
3742 | * MSW 2004-05-13 |
3807 | * MSW 2004-05-13 |
… | |
… | |
3746 | * Ryo 2004-08-16 |
3811 | * Ryo 2004-08-16 |
3747 | */ |
3812 | */ |
3748 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3813 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3749 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3814 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3750 | tmp->randomitems = NULL; |
3815 | tmp->randomitems = NULL; |
3751 | |
|
|
3752 | } |
3816 | } |
3753 | |
3817 | |
3754 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3818 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3755 | auto_apply (tmp); |
3819 | auto_apply (tmp); |
3756 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3820 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3789 | } |
3853 | } |
3790 | |
3854 | |
3791 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3855 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3792 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3856 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3793 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3857 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3794 | check_trigger (tmp, tmp->above); |
3858 | check_trigger (tmp, tmp->above, tmp->above); |
3795 | } |
3859 | } |
3796 | |
3860 | |
3797 | /** |
3861 | /** |
3798 | * Handles player eating food that temporarily changes status (resistances, stats). |
3862 | * Handles player eating food that temporarily changes status (resistances, stats). |
3799 | * This used to call cast_change_attr(), but |
3863 | * This used to call cast_change_attr(), but |
… | |
… | |
3804 | eat_special_food (object *who, object *food) |
3868 | eat_special_food (object *who, object *food) |
3805 | { |
3869 | { |
3806 | object *force; |
3870 | object *force; |
3807 | int i, did_one = 0; |
3871 | int i, did_one = 0; |
3808 | |
3872 | |
3809 | force = get_archetype (FORCE_NAME); |
3873 | char buf[64]; |
|
|
3874 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3875 | shstr key (buf); |
3810 | |
3876 | |
3811 | for (i = 0; i < NUM_STATS; i++) |
|
|
3812 | if (sint8 k = food->stats.stat (i)) |
|
|
3813 | { |
|
|
3814 | force->stats.stat (i) = k; |
|
|
3815 | did_one = 1; |
|
|
3816 | } |
|
|
3817 | |
|
|
3818 | /* check if we can protect the eater */ |
|
|
3819 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3820 | { |
|
|
3821 | if (food->resist[i] > 0) |
|
|
3822 | { |
|
|
3823 | force->resist[i] = food->resist[i] / 2; |
|
|
3824 | did_one = 1; |
|
|
3825 | } |
|
|
3826 | } |
|
|
3827 | |
|
|
3828 | if (did_one) |
|
|
3829 | { |
|
|
3830 | force->set_speed (0.1); |
|
|
3831 | /* bigger morsel of food = longer effect time */ |
3877 | /* bigger morsel of food = longer effect time */ |
3832 | force->duration = food->stats.food / 5; |
3878 | int duration = TIME2TICK (food->stats.food); |
3833 | SET_FLAG (force, FLAG_APPLIED); |
3879 | |
3834 | change_abil (who, force); |
3880 | if (force = who->force_find (key)) |
3835 | insert_ob_in_ob (force, who); |
3881 | { |
|
|
3882 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3883 | { |
|
|
3884 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3885 | force->force_set_timer (duration); |
|
|
3886 | } |
|
|
3887 | else |
|
|
3888 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3889 | |
|
|
3890 | return; |
3836 | } |
3891 | } |
3837 | else |
3892 | else |
|
|
3893 | { |
|
|
3894 | force = who->force_add (key, duration); |
|
|
3895 | force->name = key; |
|
|
3896 | |
|
|
3897 | /* check if the food affects a stat */ |
|
|
3898 | for (i = 0; i < NUM_STATS; i++) |
|
|
3899 | if (sint8 k = food->stats.stat (i)) |
|
|
3900 | { |
|
|
3901 | force->stats.stat (i) = k; |
|
|
3902 | did_one = 1; |
|
|
3903 | } |
|
|
3904 | |
|
|
3905 | /* check if we can protect the eater */ |
|
|
3906 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3907 | { |
|
|
3908 | if (food->resist[i] > 0) |
|
|
3909 | { |
|
|
3910 | force->resist[i] = food->resist[i]; |
|
|
3911 | did_one = 1; |
|
|
3912 | } |
|
|
3913 | } |
|
|
3914 | |
|
|
3915 | if (did_one) |
|
|
3916 | { |
|
|
3917 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3918 | |
|
|
3919 | /* make the force take effect and report effects to user */ |
|
|
3920 | change_abil (who, force); |
|
|
3921 | } |
|
|
3922 | else |
3838 | force->destroy (); |
3923 | force->destroy (); |
|
|
3924 | } |
3839 | |
3925 | |
3840 | /* check for hp, sp change */ |
3926 | /* check for hp, sp change */ |
3841 | if (food->stats.hp != 0) |
3927 | if (food->stats.hp != 0) |
3842 | { |
3928 | { |
3843 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3929 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3873 | /* place limit on max sp from food? */ |
3959 | /* place limit on max sp from food? */ |
3874 | } |
3960 | } |
3875 | } |
3961 | } |
3876 | |
3962 | |
3877 | who->update_stats (); |
3963 | who->update_stats (); |
3878 | } |
|
|
3879 | |
|
|
3880 | |
|
|
3881 | /** |
|
|
3882 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3883 | * scroll_failure()- hacked directly from spell_failure |
|
|
3884 | */ |
|
|
3885 | void |
|
|
3886 | scroll_failure (object *op, int failure, int power) |
|
|
3887 | { |
|
|
3888 | if (abs (failure / 4) > power) |
|
|
3889 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3890 | |
|
|
3891 | if (failure <= -1 && failure > -15) |
|
|
3892 | { /* wonder */ |
|
|
3893 | object *tmp; |
|
|
3894 | |
|
|
3895 | op->failmsg ("Your spell warps!"); |
|
|
3896 | tmp = get_archetype (SPELL_WONDER); |
|
|
3897 | cast_wonder (op, op, 0, tmp); |
|
|
3898 | tmp->destroy (); |
|
|
3899 | } |
|
|
3900 | else if (failure <= -15 && failure > -35) |
|
|
3901 | { /* drain mana */ |
|
|
3902 | op->failmsg ("Your mana is drained!"); |
|
|
3903 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3904 | if (op->stats.sp < 0) |
|
|
3905 | op->stats.sp = 0; |
|
|
3906 | } |
|
|
3907 | else if (settings.spell_failure_effects == TRUE) |
|
|
3908 | { |
|
|
3909 | if (failure <= -35 && failure > -60) |
|
|
3910 | { /* confusion */ |
|
|
3911 | op->failmsg ("The magic recoils on you!"); |
|
|
3912 | confuse_player (op, op, power); |
|
|
3913 | } |
|
|
3914 | else if (failure <= -60 && failure > -70) |
|
|
3915 | { /* paralysis */ |
|
|
3916 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
3917 | paralyze_player (op, op, power); |
|
|
3918 | } |
|
|
3919 | else if (failure <= -70 && failure > -80) |
|
|
3920 | { /* blind */ |
|
|
3921 | op->failmsg ("The magic recoils on you!"); |
|
|
3922 | blind_player (op, op, power); |
|
|
3923 | } |
|
|
3924 | else if (failure <= -80) |
|
|
3925 | { /* blast the immediate area */ |
|
|
3926 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3927 | cast_magic_storm (op, tmp, power); |
|
|
3928 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
3929 | tmp->destroy (); |
|
|
3930 | } |
|
|
3931 | } |
|
|
3932 | } |
3964 | } |
3933 | |
3965 | |
3934 | void |
3966 | void |
3935 | apply_changes_to_player (object *pl, object *change) |
3967 | apply_changes_to_player (object *pl, object *change) |
3936 | { |
3968 | { |
… | |
… | |
4013 | break; |
4045 | break; |
4014 | } |
4046 | } |
4015 | } |
4047 | } |
4016 | } |
4048 | } |
4017 | |
4049 | |
4018 | /** |
|
|
4019 | * This handles items of type 'transformer'. |
|
|
4020 | * Basically those items, used with a marked item, transform both items into something |
|
|
4021 | * else. |
|
|
4022 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4023 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4024 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4025 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4026 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4027 | */ |
|
|
4028 | void |
|
|
4029 | apply_item_transformer (object *pl, object *transformer) |
|
|
4030 | { |
|
|
4031 | object *marked; |
|
|
4032 | object *new_item; |
|
|
4033 | char *find; |
|
|
4034 | char *separator; |
|
|
4035 | int yield; |
|
|
4036 | char got[MAX_BUF]; |
|
|
4037 | int len; |
|
|
4038 | |
|
|
4039 | if (!pl || !transformer) |
|
|
4040 | return; |
|
|
4041 | |
|
|
4042 | marked = find_marked_object (pl); |
|
|
4043 | |
|
|
4044 | if (!marked) |
|
|
4045 | { |
|
|
4046 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
4047 | return; |
|
|
4048 | } |
|
|
4049 | |
|
|
4050 | if (!marked->slaying) |
|
|
4051 | { |
|
|
4052 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4053 | return; |
|
|
4054 | } |
|
|
4055 | |
|
|
4056 | /* check whether they are compatible or not */ |
|
|
4057 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
4058 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
4059 | { |
|
|
4060 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
4061 | return; |
|
|
4062 | } |
|
|
4063 | |
|
|
4064 | find += strlen (transformer->arch->archname) + 1; |
|
|
4065 | /* Item can be used, now find how many and what it yields */ |
|
|
4066 | if (isdigit (*(find))) |
|
|
4067 | { |
|
|
4068 | yield = atoi (find); |
|
|
4069 | if (yield < 1) |
|
|
4070 | { |
|
|
4071 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4072 | yield = 1; |
|
|
4073 | } |
|
|
4074 | } |
|
|
4075 | else |
|
|
4076 | yield = 1; |
|
|
4077 | |
|
|
4078 | while (isdigit (*find)) |
|
|
4079 | find++; |
|
|
4080 | |
|
|
4081 | while (*find == ' ') |
|
|
4082 | find++; |
|
|
4083 | |
|
|
4084 | memset (got, 0, MAX_BUF); |
|
|
4085 | |
|
|
4086 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4087 | len = separator - find; |
|
|
4088 | else |
|
|
4089 | len = strlen (find); |
|
|
4090 | |
|
|
4091 | if (len > MAX_BUF - 1) |
|
|
4092 | len = MAX_BUF - 1; |
|
|
4093 | |
|
|
4094 | strcpy (got, find); |
|
|
4095 | got[len] = '\0'; |
|
|
4096 | |
|
|
4097 | /* Now create new item, remove used ones when required. */ |
|
|
4098 | new_item = get_archetype (got); |
|
|
4099 | if (!new_item) |
|
|
4100 | { |
|
|
4101 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
4102 | return; |
|
|
4103 | } |
|
|
4104 | |
|
|
4105 | new_item->nrof = yield; |
|
|
4106 | |
|
|
4107 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4108 | |
|
|
4109 | pl->insert (new_item); |
|
|
4110 | /* Eat up one item */ |
|
|
4111 | marked->decrease (); |
|
|
4112 | |
|
|
4113 | /* Eat one transformer if needed */ |
|
|
4114 | if (transformer->stats.food) |
|
|
4115 | if (--transformer->stats.food == 0) |
|
|
4116 | transformer->decrease (); |
|
|
4117 | } |
|
|
4118 | |
|
|