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/cvs/deliantra/server/server/apply.C
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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.251 by root, Tue Apr 6 23:39:45 2010 UTC vs.
Revision 1.257 by root, Thu Apr 15 00:36:51 2010 UTC

139 if (!item) 139 if (!item)
140 return 0; 140 return 0;
141 141
142 for (op = op->below; op; op = op->below) 142 for (op = op->below; op; op = op->below)
143 if (op->arch->archname == item) 143 if (op->arch->archname == item)
144 if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) 144 if (!op->flag [FLAG_CURSED] && !op->flag [FLAG_DAMNED]
145 && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) 145 && /* Loophole bug? -FD- */ !op->flag [FLAG_UNPAID])
146 count += op->number_of (); 146 count += op->number_of ();
147 147
148 return count; 148 return count;
149} 149}
150 150
197 if (improver->slaying) 197 if (improver->slaying)
198 { 198 {
199 count = check_item (op, improver->slaying); 199 count = check_item (op, improver->slaying);
200 if (count < 1) 200 if (count < 1)
201 { 201 {
202 op->failmsg (format ("The gods want more %ss", &improver->slaying)); 202 op->failmsgf ("The gods want more %ss", &improver->slaying);
203 return 0; 203 return 0;
204 } 204 }
205 } 205 }
206 else 206 else
207 count = 1; 207 count = 1;
332 { 332 {
333 op->failmsg ("This weapon cannot be improved any more."); 333 op->failmsg ("This weapon cannot be improved any more.");
334 return 0; 334 return 0;
335 } 335 }
336 336
337 if (QUERY_FLAG (weapon, FLAG_APPLIED) 337 if (weapon->flag [FLAG_APPLIED]
338 && !check_item_power (op, weapon->item_power + 1)) 338 && !check_item_power (op, weapon->item_power + 1))
339 { 339 {
340 op->failmsg ("Improving the weapon will make it too " 340 op->failmsg ("Improving the weapon will make it too "
341 "powerful for you to use. Unready it if you " 341 "powerful for you to use. Unready it if you "
342 "really want to improve it."); 342 "really want to improve it.");
392 sacrifice_needed *= 2; 392 sacrifice_needed *= 2;
393 393
394 sacrifice_count = check_sacrifice (op, improver); 394 sacrifice_count = check_sacrifice (op, improver);
395 if (sacrifice_count < sacrifice_needed) 395 if (sacrifice_count < sacrifice_needed)
396 { 396 {
397 op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); 397 op->failmsgf ("You need at least %d %s.", sacrifice_needed, &improver->slaying);
398 return 0; 398 return 0;
399 } 399 }
400 400
401 eat_item (op, improver->slaying, sacrifice_needed); 401 eat_item (op, improver->slaying, sacrifice_needed);
402 weapon->item_power++; 402 weapon->item_power++;
424 * then calls improve_weapon to do the dirty work. 424 * then calls improve_weapon to do the dirty work.
425 */ 425 */
426static int 426static int
427check_improve_weapon (object *op, object *tmp) 427check_improve_weapon (object *op, object *tmp)
428{ 428{
429 object *otmp;
430
431 if (op->type != PLAYER) 429 if (op->type != PLAYER)
432 return 0; 430 return 0;
433 431
434 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) 432 if (!op->flag [FLAG_WIZCAST] && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC))
435 { 433 {
436 op->failmsg ("Something blocks the magic of the scroll!"); 434 op->failmsg ("Something blocks the magic of the scroll!");
437 return 0; 435 return 0;
438 } 436 }
439 437
440 otmp = find_marked_object (op); 438 object *otmp = op->mark ();
441 439
442 if (!otmp) 440 if (!otmp)
443 { 441 {
444 op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); 442 op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>");
445 return 0; 443 return 0;
446 } 444 }
447 445
448 if (otmp->type != WEAPON && otmp->type != BOW) 446 if (otmp->type != WEAPON && otmp->type != BOW)
449 { 447 {
450 op->failmsg ("Marked item is not a weapon or bow!"); 448 op->failmsg ("Marked item is not a weapon or bow!");
449 return 0;
450 }
451
452 if (!op->apply (otmp, AP_UNAPPLY))
453 {
454 op->failmsg ("You are unable to take off your weapon to improve it!");
451 return 0; 455 return 0;
452 } 456 }
453 457
454 op->statusmsg ("Applied weapon builder."); 458 op->statusmsg ("Applied weapon builder.");
455 459
481 * changing of physical area right now. 485 * changing of physical area right now.
482 */ 486 */
483static int 487static int
484improve_armour (object *op, object *improver, object *armour) 488improve_armour (object *op, object *improver, object *armour)
485{ 489{
486 object *tmp;
487
488 if (armour->magic >= settings.armor_max_enchant) 490 if (armour->magic >= settings.armor_max_enchant)
489 { 491 {
490 op->failmsg ("This armour can not be enchanted any further!"); 492 op->failmsg ("This armour can not be enchanted any further!");
491 return 0; 493 return 0;
492 } 494 }
503 } 505 }
504 506
505 /* Split objects if needed. Can't insert tmp until the 507 /* Split objects if needed. Can't insert tmp until the
506 * end of this function - otherwise it will just re-merge. 508 * end of this function - otherwise it will just re-merge.
507 */ 509 */
508 tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; 510 object *tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0;
509 511
510 armour->magic++; 512 armour->magic++;
511 513
512 if (!settings.armor_speed_linear) 514 if (!settings.armor_speed_linear)
513 { 515 {
551 553
552 if (op->type == PLAYER) 554 if (op->type == PLAYER)
553 { 555 {
554 esrv_send_item (op, armour); 556 esrv_send_item (op, armour);
555 557
556 if (QUERY_FLAG (armour, FLAG_APPLIED)) 558 if (armour->flag [FLAG_APPLIED])
557 op->update_stats (); 559 op->update_stats ();
558 } 560 }
559 561
560 improver->decrease (); 562 improver->decrease ();
561 563
641 for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) 643 for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++)
642 if (rndm (0, i) == 0) 644 if (rndm (0, i) == 0)
643 ob_to_copy = ob; 645 ob_to_copy = ob;
644 646
645 item = ob_to_copy->deep_clone (); 647 item = ob_to_copy->deep_clone ();
646 CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); 648 item->clr_flag (FLAG_IS_A_TEMPLATE);
647 unflag_inv (item, FLAG_IS_A_TEMPLATE); 649 unflag_inv (item, FLAG_IS_A_TEMPLATE);
648 } 650 }
649 else 651 else
650 { 652 {
651 if (!conv_to) 653 if (!conv_to)
664 666
665 if (nr) 667 if (nr)
666 item->nrof *= nr; 668 item->nrof *= nr;
667 669
668 if (converter->flag [FLAG_PRECIOUS]) 670 if (converter->flag [FLAG_PRECIOUS])
669 SET_FLAG (item, FLAG_UNPAID); 671 item->set_flag (FLAG_UNPAID);
670 672
671 if (converter->is_in_shop ()) 673 if (converter->is_in_shop ())
672 { 674 {
673 // converters on shop floors don't work anymore, bug lets check for it 675 // converters on shop floors don't work anymore, bug lets check for it
674 // and report in case someone still does it. 676 // and report in case someone still does it.
675 LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", 677 LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n",
676 converter->debug_desc ()); 678 converter->debug_desc ());
677 SET_FLAG (item, FLAG_UNPAID); 679 item->set_flag (FLAG_UNPAID);
678 } 680 }
679 else if (price_in < sint64 (item->nrof) * item->value) 681 else if (price_in < sint64 (item->nrof) * item->value)
680 { 682 {
681 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", 683 LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n",
682 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); 684 &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name);
731 return 1; 733 return 1;
732 } 734 }
733 else if (!sack->env) 735 else if (!sack->env)
734 { 736 {
735 // active, but not ours: some other player has opened it 737 // active, but not ours: some other player has opened it
736 op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); 738 op->failmsgf ("Somebody else is using the %s already.", query_name (sack));
737 return 1; 739 return 1;
738 } 740 }
739 741
740 // fall through to opening it (active in inv) 742 // fall through to opening it (active in inv)
741 } 743 }
817{ 819{
818 int rv = 0; 820 int rv = 0;
819 double opinion; 821 double opinion;
820 object *tmp, *next; 822 object *tmp, *next;
821 823
822 SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ 824 op->set_flag (FLAG_NO_APPLY); /* prevent loops */
823 825
824 bool has_unpaid = false; 826 bool has_unpaid = false;
825 827
826 // quite inefficient to do this here twice, but the api doesn't lend itself to 828 // quite inefficient to do this here twice, but the api doesn't lend itself to
827 // a quick and small change :( 829 // a quick and small change :(
840 */ 842 */
841 for (tmp = op->inv; tmp; tmp = next) 843 for (tmp = op->inv; tmp; tmp = next)
842 { 844 {
843 next = tmp->below; 845 next = tmp->below;
844 846
845 if (QUERY_FLAG (tmp, FLAG_UNPAID)) 847 if (tmp->flag [FLAG_UNPAID])
846 { 848 {
847 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); 849 int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9);
848 850
849 if (i >= 0) 851 if (i >= 0)
850 tmp->move (i); 852 tmp->move (i);
851 } 853 }
852 } 854 }
853 855
854 /* Don't teleport things like spell effects */ 856 /* Don't teleport things like spell effects */
855 if (QUERY_FLAG (op, FLAG_NO_PICK)) 857 if (op->flag [FLAG_NO_PICK])
856 return 0; 858 return 0;
857 859
858 /* unpaid objects, or non living objects, can't transfer by 860 /* unpaid objects, or non living objects, can't transfer by
859 * shop mats. Instead, put it on a nearby space. 861 * shop mats. Instead, put it on a nearby space.
860 */ 862 */
861 if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) 863 if (op->flag [FLAG_UNPAID] || !op->flag [FLAG_ALIVE])
862 { 864 {
863 /* Somebody dropped an unpaid item, just move to an adjacent place. */ 865 /* Somebody dropped an unpaid item, just move to an adjacent place. */
864 int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); 866 int i = find_free_spot (op, op->map, op->x, op->y, 1, 9);
865 867
866 if (i != -1) 868 if (i != -1)
921 op->y += freearr_y[i]; 923 op->y += freearr_y[i];
922 rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; 924 rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL;
923 } 925 }
924 } 926 }
925 927
926 CLEAR_FLAG (op, FLAG_NO_APPLY); 928 op->clr_flag (FLAG_NO_APPLY);
927 return rv; 929 return rv;
928} 930}
929 931
930/** 932/**
931 * Handles applying a sign. 933 * Handles applying a sign.
959 op->failmsg ("You cannot read it anymore."); 961 op->failmsg ("You cannot read it anymore.");
960 962
961 return; 963 return;
962 } 964 }
963 965
964 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 966 if (!op->flag [FLAG_WIZPASS])
965 sign->last_eat++; 967 sign->last_eat++;
966 } 968 }
967 969
968 /* Sign or magic mouth? Do we need to see it, or does it talk to us? 970 /* Sign or magic mouth? Do we need to see it, or does it talk to us?
969 * No way to know for sure. The presumption is basically that if 971 * No way to know for sure. The presumption is basically that if
970 * move_on is zero, it needs to be manually applied (doesn't talk 972 * move_on is zero, it needs to be manually applied (doesn't talk
971 * to us). 973 * to us).
972 */ 974 */
973 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) 975 if (op->flag [FLAG_BLIND] && !op->flag [FLAG_WIZ] && !sign->move_on)
974 { 976 {
975 op->failmsg ("You are unable to read while blind!"); 977 op->failmsg ("You are unable to read while blind!");
976 return; 978 return;
977 } 979 }
978 980
1075 who->statusmsg (format ("You unready %s.", query_name (op))); 1077 who->statusmsg (format ("You unready %s.", query_name (op)));
1076 change_abil (who, op); 1078 change_abil (who, op);
1077 } 1079 }
1078 else 1080 else
1079 { 1081 {
1080 who->change_skill (0);
1081
1082 if (op->type == BOW) 1082 if (op->type == BOW)
1083 op->flag [FLAG_READY_BOW ] = false; 1083 op->flag [FLAG_READY_BOW ] = false;
1084 else 1084 else
1085 op->flag [FLAG_READY_RANGE] = false; 1085 op->flag [FLAG_READY_RANGE] = false;
1086 } 1086 }
1167static bool 1167static bool
1168unapply_for_ob (object *who, object *op, int aflags) 1168unapply_for_ob (object *who, object *op, int aflags)
1169{ 1169{
1170 if (op->is_range ()) 1170 if (op->is_range ())
1171 for (object *tmp = who->inv; tmp; tmp = tmp->below) 1171 for (object *tmp = who->inv; tmp; tmp = tmp->below)
1172 if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) 1172 if (tmp->flag [FLAG_APPLIED] && tmp->is_range ())
1173 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) 1173 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!tmp->flag [FLAG_CURSED] && !tmp->flag [FLAG_DAMNED]))
1174 { 1174 {
1175 if (aflags & AP_PRINT) 1175 if (aflags & AP_PRINT)
1176 who->failmsg (query_name (tmp)); 1176 who->failmsg (query_name (tmp));
1177 else 1177 else
1178 unapply_special (who, tmp, aflags); 1178 unapply_special (who, tmp, aflags);
1181 { 1181 {
1182 /* In this case, we want to try and remove a cursed item. 1182 /* In this case, we want to try and remove a cursed item.
1183 * While we know it won't work, we want unapply_special to 1183 * While we know it won't work, we want unapply_special to
1184 * at least generate the message. 1184 * at least generate the message.
1185 */ 1185 */
1186 who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); 1186 who->failmsgf ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp));
1187 return 1; 1187 return 1;
1188 } 1188 }
1189 1189
1190 for (int i = 0; i < NUM_BODY_LOCATIONS; i++) 1190 for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1191 { 1191 {
1211#endif 1211#endif
1212 return 1; 1212 return 1;
1213 } 1213 }
1214 1214
1215 /* If we are just printing, we don't care about cursed status */ 1215 /* If we are just printing, we don't care about cursed status */
1216 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) 1216 if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])))
1217 { 1217 {
1218 if (aflags & AP_PRINT) 1218 if (aflags & AP_PRINT)
1219 who->failmsg (query_name (tmp)); 1219 who->failmsg (query_name (tmp));
1220 else 1220 else
1221 unapply_special (who, tmp, aflags); 1221 unapply_special (who, tmp, aflags);
1225 /* Cursed item that we can't unequip - tell the player. 1225 /* Cursed item that we can't unequip - tell the player.
1226 * Note this could be annoying if this is just one of a few, 1226 * Note this could be annoying if this is just one of a few,
1227 * so it may not be critical (eg, putting on a ring and you have 1227 * so it may not be critical (eg, putting on a ring and you have
1228 * one cursed ring.) 1228 * one cursed ring.)
1229 */ 1229 */
1230 who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); 1230 who->failmsgf ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp));
1231 } 1231 }
1232 1232
1233 last = tmp->below; 1233 last = tmp->below;
1234 } 1234 }
1235 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the 1235 /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the
1333 * the weapon/shield checks, and the range checks for monsters, 1333 * the weapon/shield checks, and the range checks for monsters,
1334 * because you can't control those just by body location - bows, shields, 1334 * because you can't control those just by body location - bows, shields,
1335 * and weapons all use the same slot. Similar for horn/rod/wand - they 1335 * and weapons all use the same slot. Similar for horn/rod/wand - they
1336 * all use the same location. 1336 * all use the same location.
1337 */ 1337 */
1338 if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) 1338 if (op->type == WEAPON && !who->flag [FLAG_USE_WEAPON])
1339 retval |= CAN_APPLY_RESTRICTION; 1339 retval |= CAN_APPLY_RESTRICTION;
1340 1340
1341 if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) 1341 if (op->type == SHIELD && !who->flag [FLAG_USE_SHIELD])
1342 retval |= CAN_APPLY_RESTRICTION; 1342 retval |= CAN_APPLY_RESTRICTION;
1343 1343
1344 if (who->type != PLAYER) 1344 if (who->type != PLAYER)
1345 { 1345 {
1346 if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) 1346 if ((op->type == WAND || op->type == HORN || op->type == ROD) && !who->flag [FLAG_USE_RANGE])
1347 retval |= CAN_APPLY_RESTRICTION; 1347 retval |= CAN_APPLY_RESTRICTION;
1348 1348
1349 if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) 1349 if (op->type == BOW && !who->flag [FLAG_USE_BOW])
1350 retval |= CAN_APPLY_RESTRICTION; 1350 retval |= CAN_APPLY_RESTRICTION;
1351 1351
1352 if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) 1352 if (op->type == RING && !who->flag [FLAG_USE_RING])
1353 retval |= CAN_APPLY_RESTRICTION; 1353 retval |= CAN_APPLY_RESTRICTION;
1354 1354
1355 if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) 1355 if (op->type == BOW && !who->flag [FLAG_USE_BOW])
1356 retval |= CAN_APPLY_RESTRICTION; 1356 retval |= CAN_APPLY_RESTRICTION;
1357 } 1357 }
1358 1358
1359 return retval; 1359 return retval;
1360} 1360}
1401 //TODO: remove these when apply_special is no longer exposed 1401 //TODO: remove these when apply_special is no longer exposed
1402 if (op->env != who) 1402 if (op->env != who)
1403 return 1; /* op is not in inventory */ 1403 return 1; /* op is not in inventory */
1404 1404
1405 /* trying to unequip op */ 1405 /* trying to unequip op */
1406 if (QUERY_FLAG (op, FLAG_APPLIED)) 1406 if (op->flag [FLAG_APPLIED])
1407 { 1407 {
1408 /* always apply, so no reason to unapply */ 1408 /* always apply, so no reason to unapply */
1409 if (basic_flag == AP_APPLY) 1409 if (basic_flag == AP_APPLY)
1410 return 0; 1410 return 0;
1411 1411
1412 if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) 1412 if (!(aflags & AP_IGNORE_CURSE) && (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED]))
1413 { 1413 {
1414 who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); 1414 who->failmsgf ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op));
1415 return 1; 1415 return 1;
1416 } 1416 }
1417 1417
1418 return unapply_special (who, op, aflags); 1418 return unapply_special (who, op, aflags);
1419 } 1419 }
1425 /* Can't just apply this object. Lets see what not and what to do */ 1425 /* Can't just apply this object. Lets see what not and what to do */
1426 if (int i = can_apply_object (who, op)) 1426 if (int i = can_apply_object (who, op))
1427 { 1427 {
1428 if (i & CAN_APPLY_NEVER) 1428 if (i & CAN_APPLY_NEVER)
1429 { 1429 {
1430 who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); 1430 who->failmsgf ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op));
1431 return 1; 1431 return 1;
1432 } 1432 }
1433 else if (i & CAN_APPLY_RESTRICTION) 1433 else if (i & CAN_APPLY_RESTRICTION)
1434 { 1434 {
1435 who->failmsg (format ( 1435 who->failmsgf (
1436 "You have a prohibition against using a %s. " 1436 "You have a prohibition against using a %s. "
1437 "H<Your belief, profession or class prevents you from applying this item.>", 1437 "H<Your belief, profession or class prevents you from applying this item.>",
1438 query_name (op) 1438 query_name (op)
1439 )); 1439 );
1440 return 1; 1440 return 1;
1441 } 1441 }
1442 1442
1443 if (who->type != PLAYER) 1443 if (who->type != PLAYER)
1444 { 1444 {
1465 // try to ready attached skill first 1465 // try to ready attached skill first
1466 skop = find_skill_by_name (who, op->skill); 1466 skop = find_skill_by_name (who, op->skill);
1467 1467
1468 if (!skop) 1468 if (!skop)
1469 { 1469 {
1470 who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); 1470 who->failmsgf ("You need the %s skill to use this item!", &op->skill);
1471 return 1; 1471 return 1;
1472 } 1472 }
1473 else if (!who->apply (skop, AP_APPLY | AP_NO_SLOT)) 1473 else if (!who->apply (skop, AP_APPLY | AP_NO_SLOT))
1474 { 1474 {
1475 who->failmsg (format ("You can't use the required %s skill!", &op->skill)); 1475 who->failmsgf ("You can't use the required %s skill!", &op->skill);
1476 return 1; 1476 return 1;
1477 } 1477 }
1478 } 1478 }
1479 1479
1480 if (!check_item_power (who, op->item_power)) 1480 if (!check_item_power (who, op->item_power))
1512 if (player *pl = who->contr) 1512 if (player *pl = who->contr)
1513 { 1513 {
1514 who->statusmsg (format ("You wield %s.", query_name (op))); 1514 who->statusmsg (format ("You wield %s.", query_name (op)));
1515 change_abil (who, op); 1515 change_abil (who, op);
1516 } 1516 }
1517 else
1518 who->change_skill (skop);
1519 1517
1520 op->flag [FLAG_READY_WEAPON] = true; 1518 op->flag [FLAG_READY_WEAPON] = true;
1521 break; 1519 break;
1522 1520
1523 case ARMOUR: 1521 case ARMOUR:
1528 case GIRDLE: 1526 case GIRDLE:
1529 case BRACERS: 1527 case BRACERS:
1530 case CLOAK: 1528 case CLOAK:
1531 case RING: 1529 case RING:
1532 case AMULET: 1530 case AMULET:
1533 SET_FLAG (op, FLAG_APPLIED); 1531 op->set_flag (FLAG_APPLIED);
1534 who->statusmsg (format ("You wear %s.", query_name (op))); 1532 who->statusmsg (format ("You wear %s.", query_name (op)));
1535 change_abil (who, op); 1533 change_abil (who, op);
1536 break; 1534 break;
1537 1535
1538 case SKILL_TOOL: 1536 case SKILL_TOOL:
1539 // applying a skill tool does not ready the skill 1537 // applying a skill tool does not ready the skill
1540 // if something needs the skill, it has to ready it itself 1538 // if something needs the skill, it has to ready it itself
1541 //TODO: unapplying should unapply the skill, though 1539 //TODO: unapplying should unapply the skill, though
1542 SET_FLAG (op, FLAG_APPLIED); 1540 op->set_flag (FLAG_APPLIED);
1543 break; 1541 break;
1544 1542
1545 case SKILL: 1543 case SKILL:
1546 if (!(aflags & AP_NO_SLOT)) 1544 if (!(aflags & AP_NO_SLOT))
1547 { 1545 {
1548 // skill is used on it's own, as opposed to being a chosen_skill 1546 // skill is used on it's own, as opposed to being a chosen_skill
1549 1547
1550 if (skill_flags [op->subtype] & (SF_NEED_ITEM | SF_MANA)) 1548 if (skill_flags [op->subtype] & (SF_NEED_ITEM | SF_MANA))
1551 { 1549 {
1552 who->failmsg (format ( 1550 who->failmsgf (
1553 "You feel as if you wanted to do something funny, but you can't remember what. " 1551 "You feel as if you wanted to do something funny, but you can't remember what. "
1554 "H<The %s skill needs something else to function, for example a tool, weapon, rod, or spell. " 1552 "H<The %s skill needs something else to function, for example a tool, weapon, rod, or spell. "
1555 "It cannot be used on its own.>", 1553 "It cannot be used on its own.>",
1556 &op->skill 1554 &op->skill
1557 )); 1555 );
1558 if (tmp) who->insert (tmp); 1556 if (tmp) who->insert (tmp);
1559 return 1; 1557 return 1;
1560 } 1558 }
1561 1559
1562 if (skill_flags [op->subtype] & SF_AUTARK 1560 if (skill_flags [op->subtype] & SF_AUTARK
1563 || !(skill_flags [op->subtype] & (SF_COMBAT | SF_RANGED))) 1561 || !(skill_flags [op->subtype] & (SF_COMBAT | SF_RANGED)))
1564 { 1562 {
1565 if (skill_flags [op->subtype] & SF_USE) 1563 if (skill_flags [op->subtype] & SF_USE)
1566 who->failmsg (format ( 1564 who->failmsgf (
1567 "You feel as if you wanted to do something funny, but you can't remember what. " 1565 "You feel as if you wanted to do something funny, but you can't remember what. "
1568 "H<The %s skill cannot be readied, instead, try C<use_skill %s>.>", 1566 "H<The %s skill cannot be readied, instead, try C<use_skill %s>.>",
1569 &op->skill, &op->skill 1567 &op->skill, &op->skill
1570 )); 1568 );
1571 else 1569 else
1572 who->failmsg (format ( 1570 who->failmsgf (
1573 "You feel as if you wanted to do something funny, but you can't remember what. " 1571 "You feel as if you wanted to do something funny, but you can't remember what. "
1574 "H<The %s skill cannot be readied or used, it is always active.>", 1572 "H<The %s skill cannot be readied or used, it is always active.>",
1575 &op->skill 1573 &op->skill
1576 )); 1574 );
1577 1575
1578 if (tmp) who->insert (tmp); 1576 if (tmp) who->insert (tmp);
1579 1577
1580 return 1; 1578 return 1;
1581 } 1579 }
1585 who->statusmsg (format ("You can now use the %s skill.", &op->skill)); 1583 who->statusmsg (format ("You can now use the %s skill.", &op->skill));
1586 else 1584 else
1587 who->statusmsg (format ("You ready %s.", query_name (op))); 1585 who->statusmsg (format ("You ready %s.", query_name (op)));
1588 } 1586 }
1589 1587
1590 SET_FLAG (who, FLAG_READY_SKILL); 1588 who->set_flag (FLAG_READY_SKILL);
1591 SET_FLAG (op, FLAG_APPLIED); 1589 op->set_flag (FLAG_APPLIED);
1592 change_abil (who, op); 1590 change_abil (who, op);
1593 break; 1591 break;
1594 1592
1595 case BOW: 1593 case BOW:
1596 if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) 1594 if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\''))
1627 1625
1628 /*FALLTHROUGH*/ 1626 /*FALLTHROUGH*/
1629 case WAND: 1627 case WAND:
1630 case ROD: 1628 case ROD:
1631 case HORN: 1629 case HORN:
1632 /* check for skill, alter player status */
1633
1634 if (!skop)
1635 {
1636 who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO
1637 if (tmp) who->insert (tmp);
1638 return 1;
1639 }
1640
1641 op->flag [FLAG_APPLIED] = true; 1630 op->flag [FLAG_APPLIED] = true;
1642 1631
1643 if (player *pl = who->contr) 1632 if (player *pl = who->contr)
1644 { 1633 {
1645 who->statusmsg (format ("You ready %s.", query_name (op))); 1634 who->statusmsg (format ("You ready %s.", query_name (op)));
1649 1638
1650 change_abil (who, op); 1639 change_abil (who, op);
1651 } 1640 }
1652 else 1641 else
1653 { 1642 {
1654 who->change_skill (skop);
1655
1656 if (op->type == BOW) 1643 if (op->type == BOW)
1657 op->flag [FLAG_READY_BOW ] = true; 1644 op->flag [FLAG_READY_BOW ] = true;
1658 else 1645 else
1659 op->flag [FLAG_READY_RANGE] = true; 1646 op->flag [FLAG_READY_RANGE] = true;
1660 } 1647 }
1671 1658
1672 default: 1659 default:
1673 who->statusmsg (format ("You apply %s.", query_name (op))); 1660 who->statusmsg (format ("You apply %s.", query_name (op)));
1674 } 1661 }
1675 1662
1676 SET_FLAG (op, FLAG_APPLIED); 1663 op->set_flag (FLAG_APPLIED);
1677 1664
1678 if (tmp) who->insert (tmp); 1665 if (tmp) who->insert (tmp);
1679 1666
1680 who->update_stats (); 1667 who->update_stats ();
1681 1668
1682 /* We exclude spell casting objects. The fire code will set the 1669 /* We exclude spell casting objects. The fire code will set the
1683 * been applied flag when they are used - until that point, 1670 * been applied flag when they are used - until that point,
1684 * you don't know anything about them. 1671 * you don't know anything about them.
1685 */ 1672 */
1686 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) 1673 if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD)
1687 SET_FLAG (op, FLAG_BEEN_APPLIED); 1674 op->set_flag (FLAG_BEEN_APPLIED);
1688 1675
1689 if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) 1676 if (op->flag [FLAG_CURSED] || op->flag [FLAG_DAMNED])
1690 if (who->type == PLAYER) 1677 if (who->type == PLAYER)
1691 { 1678 {
1692 who->failmsg ( 1679 who->failmsg (
1693 "Oops, it feels deadly cold! " 1680 "Oops, it feels deadly cold! "
1694 "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" 1681 "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>"
1695 ); 1682 );
1696 SET_FLAG (op, FLAG_KNOWN_CURSED); 1683 op->set_flag (FLAG_KNOWN_CURSED);
1697 } 1684 }
1698 1685
1699 if (object *pl = op->visible_to ()) 1686 if (object *pl = op->visible_to ())
1700 esrv_send_item (pl, op); 1687 esrv_send_item (pl, op);
1701 1688
1774 return 0; 1761 return 0;
1775 1762
1776 /* if the player has a marked item, identify that if it needs to be 1763 /* if the player has a marked item, identify that if it needs to be
1777 * identified. If it doesn't, then go through the player inventory. 1764 * identified. If it doesn't, then go through the player inventory.
1778 */ 1765 */
1779 if (object *marked = find_marked_object (pl)) 1766 if (object *marked = pl->mark ())
1780 if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) 1767 if (!marked->flag [FLAG_IDENTIFIED] && need_identify (marked))
1781 { 1768 {
1782 if (operate_altar (altar, &money, pl)) 1769 if (operate_altar (altar, &money, pl))
1783 { 1770 {
1784 identify (marked); 1771 identify (marked);
1785 1772
1791 } 1778 }
1792 } 1779 }
1793 1780
1794 for (object *id = pl->inv; id; id = id->below) 1781 for (object *id = pl->inv; id; id = id->below)
1795 { 1782 {
1796 if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) 1783 if (!id->flag [FLAG_IDENTIFIED] && !id->invisible && need_identify (id))
1797 { 1784 {
1798 if (operate_altar (altar, &money, pl)) 1785 if (operate_altar (altar, &money, pl))
1799 { 1786 {
1800 identify (id); 1787 identify (id);
1801 1788
1847 1834
1848 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) 1835 if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE)
1849 { 1836 {
1850 op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); 1837 op->failmsg ("Gods prevent you from using this here, it's sacred ground!");
1851 1838
1852 CLEAR_FLAG (tmp, FLAG_APPLIED); 1839 tmp->clr_flag (FLAG_APPLIED);
1853 return 0; 1840 return 0;
1854 } 1841 }
1855 1842
1856 if (op->type == PLAYER) 1843 if (op->type == PLAYER)
1857 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 1844 if (!tmp->flag [FLAG_IDENTIFIED])
1858 identify (tmp); 1845 identify (tmp);
1859 1846
1860 handle_apply_yield (tmp); 1847 handle_apply_yield (tmp);
1861 1848
1862 /* Potion of restoration - only for players */ 1849 /* Potion of restoration - only for players */
1863 if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) 1850 if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE))
1864 { 1851 {
1865 object *depl; 1852 object *depl;
1866 archetype *at; 1853 archetype *at;
1867 1854
1868 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 1855 if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
1869 { 1856 {
1870 op->drain_stat (); 1857 op->drain_stat ();
1871 op->update_stats (); 1858 op->update_stats ();
1872 tmp->decrease (); 1859 tmp->decrease ();
1873 return 1; 1860 return 1;
1900 /* improvement potion - only for players */ 1887 /* improvement potion - only for players */
1901 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) 1888 if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER))
1902 { 1889 {
1903 for (i = 1; i < min (11, op->level); i++) 1890 for (i = 1; i < min (11, op->level); i++)
1904 { 1891 {
1905 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 1892 if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
1906 { 1893 {
1907 if (op->contr->levhp[i] != 1) 1894 if (op->contr->levhp[i] != 1)
1908 { 1895 {
1909 op->contr->levhp[i] = 1; 1896 op->contr->levhp[i] = 1;
1910 break; 1897 break;
1946 1933
1947 /* Just makes checking easier */ 1934 /* Just makes checking easier */
1948 if (i < min (11, op->level)) 1935 if (i < min (11, op->level))
1949 got_one = 1; 1936 got_one = 1;
1950 1937
1951 if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) 1938 if (!tmp->flag [FLAG_CURSED] && !tmp->flag [FLAG_DAMNED])
1952 { 1939 {
1953 if (got_one) 1940 if (got_one)
1954 { 1941 {
1955 op->update_stats (); 1942 op->update_stats ();
1956 op->statusmsg ("The Gods smile upon you and remake you " 1943 op->statusmsg ("The Gods smile upon you and remake you "
1981 * there is no limit to the number of spells that potions can be cast, 1968 * there is no limit to the number of spells that potions can be cast,
1982 * but direction is problematic to try and imbue fireball potions for example. 1969 * but direction is problematic to try and imbue fireball potions for example.
1983 */ 1970 */
1984 if (tmp->inv) 1971 if (tmp->inv)
1985 { 1972 {
1986 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 1973 if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
1987 { 1974 {
1988 op->failmsg ("Yech! Your lungs are on fire!"); 1975 op->failmsg ("Yech! Your lungs are on fire!");
1989 create_exploding_ball_at (op, op->level); 1976 create_exploding_ball_at (op, op->level);
1990 } 1977 }
1991 else 1978 else
1992 cast_spell (op, tmp, op->facing, tmp->inv, NULL); 1979 cast_spell (op, tmp, op->facing, tmp->inv, NULL);
1993 1980
1994 tmp->decrease (); 1981 tmp->decrease ();
1995 1982
1996 /* if youre dead, no point in doing this... */ 1983 /* if youre dead, no point in doing this... */
1997 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1984 if (!op->flag [FLAG_REMOVED])
1998 op->update_stats (); 1985 op->update_stats ();
1999 1986
2000 return 1; 1987 return 1;
2001 } 1988 }
2002 1989
2017 2004
2018 /* This is a protection potion */ 2005 /* This is a protection potion */
2019 if (force) 2006 if (force)
2020 { 2007 {
2021 /* cursed items last longer */ 2008 /* cursed items last longer */
2022 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 2009 if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
2023 { 2010 {
2024 force->stats.food *= 10; 2011 force->stats.food *= 10;
2025 for (i = 0; i < NROFATTACKS; i++) 2012 for (i = 0; i < NROFATTACKS; i++)
2026 if (force->resist[i] > 0) 2013 if (force->resist[i] > 0)
2027 force->resist[i] = -force->resist[i]; /* prot => vuln */ 2014 force->resist[i] = -force->resist[i]; /* prot => vuln */
2028 } 2015 }
2029 2016
2030 force->speed_left = -1; 2017 force->speed_left = -1;
2031 force = insert_ob_in_ob (force, op); 2018 force = insert_ob_in_ob (force, op);
2032 CLEAR_FLAG (tmp, FLAG_APPLIED); 2019 tmp->clr_flag (FLAG_APPLIED);
2033 SET_FLAG (force, FLAG_APPLIED); 2020 force->set_flag (FLAG_APPLIED);
2034 change_abil (op, force); 2021 change_abil (op, force);
2035 tmp->decrease (); 2022 tmp->decrease ();
2036 return 1; 2023 return 1;
2037 } 2024 }
2038 2025
2039 /* Only thing left are the stat potions */ 2026 /* Only thing left are the stat potions */
2040 if (op->type == PLAYER) 2027 if (op->type == PLAYER)
2041 { /* only for players */ 2028 { /* only for players */
2042 if ((QUERY_FLAG (tmp, FLAG_CURSED) 2029 if ((tmp->flag [FLAG_CURSED]
2043 || QUERY_FLAG (tmp, FLAG_DAMNED)) 2030 || tmp->flag [FLAG_DAMNED])
2044 && tmp->value != 0) 2031 && tmp->value != 0)
2045 CLEAR_FLAG (tmp, FLAG_APPLIED); 2032 tmp->clr_flag (FLAG_APPLIED);
2046 else 2033 else
2047 SET_FLAG (tmp, FLAG_APPLIED); 2034 tmp->set_flag (FLAG_APPLIED);
2048 2035
2049 if (!change_abil (op, tmp)) 2036 if (!change_abil (op, tmp))
2050 op->statusmsg ("Nothing happened."); 2037 op->statusmsg ("Nothing happened.");
2051 } 2038 }
2052 2039
2053 /* CLEAR_FLAG is so that if the character has other potions 2040 /* CLEAR_FLAG is so that if the character has other potions
2054 * that were grouped with the one consumed, his 2041 * that were grouped with the one consumed, his
2055 * stat will not be raised by them. fix_player just clears 2042 * stat will not be raised by them. fix_player just clears
2056 * up all the stats. 2043 * up all the stats.
2057 */ 2044 */
2058 CLEAR_FLAG (tmp, FLAG_APPLIED); 2045 tmp->clr_flag (FLAG_APPLIED);
2059 op->update_stats (); 2046 op->update_stats ();
2060 tmp->decrease (); 2047 tmp->decrease ();
2061 return 1; 2048 return 1;
2062} 2049}
2063 2050
2074move_apply (object *trap, object *victim, object *originator) 2061move_apply (object *trap, object *victim, object *originator)
2075{ 2062{
2076 static int recursion_depth = 0; 2063 static int recursion_depth = 0;
2077 2064
2078 /* Only exits affect DMs. */ 2065 /* Only exits affect DMs. */
2079 if (QUERY_FLAG (victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) 2066 if (victim->flag [FLAG_WIZPASS] && trap->type != EXIT && trap->type != SIGN)
2080 return; 2067 return;
2081 2068
2082 /* move_apply() is the most likely candidate for causing unwanted and 2069 /* move_apply() is the most likely candidate for causing unwanted and
2083 * possibly unlimited recursion. 2070 * possibly unlimited recursion.
2084 */ 2071 */
2160 * trigger this here and get hit by own missile - and will be own enemy. 2147 * trigger this here and get hit by own missile - and will be own enemy.
2161 * Victim then is his own enemy and will start to kill herself (this is 2148 * Victim then is his own enemy and will start to kill herself (this is
2162 * removed) but we have not synced victim and his missile. To avoid senseless 2149 * removed) but we have not synced victim and his missile. To avoid senseless
2163 * action, we avoid hits here 2150 * action, we avoid hits here
2164 */ 2151 */
2165 if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) 2152 if ((victim->flag [FLAG_ALIVE] && trap->has_active_speed ())
2166 && trap->owner != victim) 2153 && trap->owner != victim)
2167 hit_with_arrow (trap, victim); 2154 hit_with_arrow (trap, victim);
2168 break; 2155 break;
2169 2156
2170 case SPELL_EFFECT: 2157 case SPELL_EFFECT:
2214 } 2201 }
2215 2202
2216 case CONVERTER: 2203 case CONVERTER:
2217 if (convert_item (victim, trap) < 0) 2204 if (convert_item (victim, trap) < 0)
2218 { 2205 {
2219 originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); 2206 originator->failmsgf ("The %s seems to be broken!", query_name (trap));
2220 archetype::get (shstr_burnout)->insert_at (trap, trap); 2207 archetype::get (shstr_burnout)->insert_at (trap, trap);
2221 } 2208 }
2222 2209
2223 break; 2210 break;
2224 2211
2278 apply_container (victim, trap); 2265 apply_container (victim, trap);
2279 break; 2266 break;
2280 2267
2281 case RUNE: 2268 case RUNE:
2282 case TRAP: 2269 case TRAP:
2283 if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) 2270 if (trap->level && victim->flag [FLAG_ALIVE])
2284 spring_trap (trap, victim); 2271 spring_trap (trap, victim);
2285 break; 2272 break;
2286 2273
2287 default: 2274 default:
2288 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " 2275 LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not "
2300apply_book (object *op, object *tmp) 2287apply_book (object *op, object *tmp)
2301{ 2288{
2302 int lev_diff; 2289 int lev_diff;
2303 object *skill_ob; 2290 object *skill_ob;
2304 2291
2305 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 2292 if (op->flag [FLAG_BLIND] && !op->flag [FLAG_WIZ])
2306 { 2293 {
2307 op->failmsg ("You are unable to read while blind!"); 2294 op->failmsg ("You are unable to read while blind!");
2308 return; 2295 return;
2309 } 2296 }
2310 2297
2311 if (!tmp->msg) 2298 if (!tmp->msg)
2312 { 2299 {
2313 op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); 2300 op->failmsgf ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name);
2314 return; 2301 return;
2315 } 2302 }
2316 2303
2317 /* need a literacy skill to read stuff! */ 2304 /* need a literacy skill to read stuff! */
2318 skill_ob = find_skill_by_name (op, tmp->skill); 2305 skill_ob = find_skill_by_name (op, tmp->skill);
2319 if (!skill_ob) 2306 if (!skill_ob)
2320 { 2307 {
2321 op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); 2308 op->failmsgf ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill);
2322 return; 2309 return;
2323 } 2310 }
2324 2311
2325 lev_diff = tmp->level - (skill_ob->level + 5); 2312 lev_diff = tmp->level - (skill_ob->level + 5);
2326 if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) 2313 if (!op->flag [FLAG_WIZ] && lev_diff > 0)
2327 { 2314 {
2328 op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." 2315 op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension."
2329 : lev_diff < 3 ? "This book is slightly beyond your comprehension." 2316 : lev_diff < 3 ? "This book is slightly beyond your comprehension."
2330 : lev_diff < 5 ? "This book is beyond your comprehension." 2317 : lev_diff < 5 ? "This book is beyond your comprehension."
2331 : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." 2318 : lev_diff < 8 ? "This book is quite a bit beyond your comprehension."
2342 if (player *pl = op->contr) 2329 if (player *pl = op->contr)
2343 if (client *ns = pl->ns) 2330 if (client *ns = pl->ns)
2344 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); 2331 pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg));
2345 2332
2346 /* gain xp from reading */ 2333 /* gain xp from reading */
2347 if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) 2334 if (!tmp->flag [FLAG_NO_SKILL_IDENT])
2348 { /* only if not read before */ 2335 { /* only if not read before */
2349 int exp_gain = calc_skill_exp (op, tmp, skill_ob); 2336 int exp_gain = calc_skill_exp (op, tmp, skill_ob);
2350 2337
2351 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 2338 if (!tmp->flag [FLAG_IDENTIFIED])
2352 { 2339 {
2353 /*exp_gain *= 2; because they just identified it too */ 2340 /*exp_gain *= 2; because they just identified it too */
2354 SET_FLAG (tmp, FLAG_IDENTIFIED); 2341 tmp->set_flag (FLAG_IDENTIFIED);
2355 2342
2356 if (object *pl = tmp->visible_to ()) 2343 if (object *pl = tmp->visible_to ())
2357 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); 2344 esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp);
2358 } 2345 }
2359 2346
2360 change_exp (op, exp_gain, skill_ob->skill, 0); 2347 change_exp (op, exp_gain, skill_ob->skill, 0);
2361 SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ 2348 tmp->set_flag (FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */
2362 } 2349 }
2363} 2350}
2364 2351
2365/** 2352/**
2366 * op made some mistake with a scroll, this takes care of punishment. 2353 * op made some mistake with a scroll, this takes care of punishment.
2424{ 2411{
2425 switch (learn_skill (op, tmp)) 2412 switch (learn_skill (op, tmp))
2426 { 2413 {
2427 case 0: 2414 case 0:
2428 op->play_sound (sound_find ("generic_fail")); 2415 op->play_sound (sound_find ("generic_fail"));
2429 op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); 2416 op->failmsgf ("You already possess the knowledge held within the %s.", query_name (tmp));
2430 break; 2417 break;
2431 2418
2432 case 1: 2419 case 1:
2433 tmp->decrease (); 2420 tmp->decrease ();
2434 op->play_sound (sound_find ("skill_learn")); 2421 op->play_sound (sound_find ("skill_learn"));
2436 break; 2423 break;
2437 2424
2438 default: 2425 default:
2439 tmp->decrease (); 2426 tmp->decrease ();
2440 op->play_sound (sound_find ("generic_fail")); 2427 op->play_sound (sound_find ("generic_fail"));
2441 op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); 2428 op->failmsgf ("You fail to learn the knowledge of the %s.\n", query_name (tmp));
2442 break; 2429 break;
2443 } 2430 }
2444} 2431}
2445 2432
2446/** 2433/**
2459 } 2446 }
2460 2447
2461 /* Upgrade special prayers to normal prayers */ 2448 /* Upgrade special prayers to normal prayers */
2462 if ((tmp = check_spell_known (op, spell->name)) != NULL) 2449 if ((tmp = check_spell_known (op, spell->name)) != NULL)
2463 { 2450 {
2464 if (special_prayer && !QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 2451 if (special_prayer && !tmp->flag [FLAG_STARTEQUIP])
2465 { 2452 {
2466 LOG (llevError, "BUG: do_learn_spell(): spell already known, but not marked as startequip\n"); 2453 LOG (llevError, "BUG: do_learn_spell(): spell already known, but not marked as startequip\n");
2467 return; 2454 return;
2468 } 2455 }
2469 return; 2456 return;
2473 2460
2474 tmp = spell->clone (); 2461 tmp = spell->clone ();
2475 insert_ob_in_ob (tmp, op); 2462 insert_ob_in_ob (tmp, op);
2476 2463
2477 if (special_prayer) 2464 if (special_prayer)
2478 SET_FLAG (tmp, FLAG_STARTEQUIP); 2465 tmp->set_flag (FLAG_STARTEQUIP);
2479 2466
2480 esrv_add_spells (op->contr, tmp); 2467 esrv_add_spells (op->contr, tmp);
2481} 2468}
2482 2469
2483/** 2470/**
2497 { 2484 {
2498 LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); 2485 LOG (llevError, "BUG: do_forget_spell(): spell not known\n");
2499 return; 2486 return;
2500 } 2487 }
2501 2488
2502 op->failmsg (format ("You lose knowledge of %s.", spell)); 2489 op->failmsgf ("You lose knowledge of %s.", spell);
2503 esrv_remove_spell (op->contr, spob); 2490 esrv_remove_spell (op->contr, spob);
2504 spob->destroy (); 2491 spob->destroy ();
2505} 2492}
2506 2493
2507/** 2494/**
2512static void 2499static void
2513apply_spellbook (object *op, object *tmp) 2500apply_spellbook (object *op, object *tmp)
2514{ 2501{
2515 object *skop, *spell, *spell_skill; 2502 object *skop, *spell, *spell_skill;
2516 2503
2517 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 2504 if (op->flag [FLAG_BLIND] && !op->flag [FLAG_WIZ])
2518 { 2505 {
2519 op->failmsg ("You are unable to read while blind."); 2506 op->failmsg ("You are unable to read while blind.");
2520 return; 2507 return;
2521 } 2508 }
2522 2509
2528 { 2515 {
2529 spell = find_archetype_by_object_name (tmp->slaying)->instance (); 2516 spell = find_archetype_by_object_name (tmp->slaying)->instance ();
2530 2517
2531 if (!spell) 2518 if (!spell)
2532 { 2519 {
2533 op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); 2520 op->failmsgf ("The book's formula for %s is incomplete.", &tmp->slaying);
2534 return; 2521 return;
2535 } 2522 }
2536 else 2523 else
2537 insert_ob_in_ob (spell, tmp); 2524 insert_ob_in_ob (spell, tmp);
2538 2525
2543 2530
2544 /* need a literacy skill to learn spells. Also, having a literacy level 2531 /* need a literacy skill to learn spells. Also, having a literacy level
2545 * lower than the spell will make learning the spell more difficult */ 2532 * lower than the spell will make learning the spell more difficult */
2546 if (!skop) 2533 if (!skop)
2547 { 2534 {
2548 op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); 2535 op->failmsgf ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill);
2549 return; 2536 return;
2550 } 2537 }
2551 2538
2552 spell = tmp->inv; 2539 spell = tmp->inv;
2553 2540
2559 } 2546 }
2560 2547
2561 int learn_level = sqrtf (spell->level) * 1.5f; 2548 int learn_level = sqrtf (spell->level) * 1.5f;
2562 if (skop->level < learn_level) 2549 if (skop->level < learn_level)
2563 { 2550 {
2564 op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", 2551 op->failmsgf ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>",
2565 &tmp->skill, learn_level)); 2552 &tmp->skill, learn_level);
2566 return; 2553 return;
2567 } 2554 }
2568 2555
2569 op->statusmsg (format ("The spellbook contains the %s level spell %s.", ordinal (spell->level), &spell->name)); 2556 op->statusmsg (format ("The spellbook contains the %s level spell %s.", ordinal (spell->level), &spell->name));
2570 2557
2571 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 2558 if (!tmp->flag [FLAG_IDENTIFIED])
2572 identify (tmp); 2559 identify (tmp);
2573 2560
2574 /* I removed the check for special_prayer_mark here - it didn't make 2561 /* I removed the check for special_prayer_mark here - it didn't make
2575 * a lot of sense - special prayers are not found in spellbooks, and 2562 * a lot of sense - special prayers are not found in spellbooks, and
2576 * if the player doesn't know the spell, doesn't make a lot of sense that 2563 * if the player doesn't know the spell, doesn't make a lot of sense that
2586 { 2573 {
2587 spell_skill = find_skill_by_name (op, spell->skill); 2574 spell_skill = find_skill_by_name (op, spell->skill);
2588 2575
2589 if (!spell_skill) 2576 if (!spell_skill)
2590 { 2577 {
2591 op->failmsg (format ("You lack the %s skill to use this spell.", &spell->skill)); 2578 op->failmsgf ("You lack the %s skill to use this spell.", &spell->skill);
2592 return; 2579 return;
2593 } 2580 }
2594 2581
2595 if (spell_skill->level < spell->level) 2582 if (spell_skill->level < spell->level)
2596 { 2583 {
2597 op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); 2584 op->failmsgf ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill);
2598 return; 2585 return;
2599 } 2586 }
2600 } 2587 }
2601 2588
2602 /* Logic as follows 2589 /* Logic as follows
2609 * 3 -Automatically fail to learn if you read while confused 2596 * 3 -Automatically fail to learn if you read while confused
2610 * 2597 *
2611 * Overall, chances are the same but a player will find having a high 2598 * Overall, chances are the same but a player will find having a high
2612 * literacy rate very useful! -b.t. 2599 * literacy rate very useful! -b.t.
2613 */ 2600 */
2614 if (QUERY_FLAG (op, FLAG_CONFUSED)) 2601 if (op->flag [FLAG_CONFUSED])
2615 { 2602 {
2616 op->failmsg ("In your confused state you flub the wording of the text!"); 2603 op->failmsg ("In your confused state you flub the wording of the text!");
2617 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); 2604 scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace));
2618 } 2605 }
2619 else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || 2606 else if (tmp->flag [FLAG_STARTEQUIP] ||
2620 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) 2607 (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int])
2621 { 2608 {
2622 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); 2609 op->statusmsg ("You succeed in learning the spell!", NDI_GREEN);
2623 do_learn_spell (op, spell, 0); 2610 do_learn_spell (op, spell, 0);
2624 2611
2625 /* xp gain to literacy for spell learning */ 2612 /* xp gain to literacy for spell learning */
2626 if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) 2613 if (!tmp->flag [FLAG_STARTEQUIP])
2627 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); 2614 change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0);
2628 } 2615 }
2629 else 2616 else
2630 { 2617 {
2631 op->contr->play_sound (sound_find ("fumble_spell")); 2618 op->contr->play_sound (sound_find ("fumble_spell"));
2641void 2628void
2642apply_scroll (object *op, object *tmp, int dir) 2629apply_scroll (object *op, object *tmp, int dir)
2643{ 2630{
2644 object *skop; 2631 object *skop;
2645 2632
2646 if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) 2633 if (op->flag [FLAG_BLIND] && !op->flag [FLAG_WIZ])
2647 { 2634 {
2648 op->failmsg ("You are unable to read while blind."); 2635 op->failmsg ("You are unable to read while blind.");
2649 return; 2636 return;
2650 } 2637 }
2651 2638
2661 int exp_gain = 0; 2648 int exp_gain = 0;
2662 2649
2663 /* hard code literacy - tmp->skill points to where the exp 2650 /* hard code literacy - tmp->skill points to where the exp
2664 * should go for anything killed by the spell. 2651 * should go for anything killed by the spell.
2665 */ 2652 */
2666 skop = find_skill_by_name (op, skill_names[SK_LITERACY]); 2653 skop = find_skill_by_name (op, shstr_literacy);
2667 2654
2668 if (!skop) 2655 if (!skop)
2669 { 2656 {
2670 op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); 2657 op->failmsgf ("You are unable to decipher the strange symbols. H<You lack the literacy skill.>");
2671 return; 2658 return;
2672 } 2659 }
2673 2660
2674 if ((exp_gain = calc_skill_exp (op, tmp, skop))) 2661 if ((exp_gain = calc_skill_exp (op, tmp, skop)))
2675 change_exp (op, exp_gain, skop->skill, 0); 2662 change_exp (op, exp_gain, skop->skill, 0);
2676 } 2663 }
2677 2664
2678 if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) 2665 if (!tmp->flag [FLAG_IDENTIFIED])
2679 identify (tmp); 2666 identify (tmp);
2680 2667
2681 op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); 2668 op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name));
2682 2669
2683 cast_spell (op, tmp, dir, tmp->inv, NULL); 2670 cast_spell (op, tmp, dir, tmp->inv, NULL);
2714 2701
2715 treas->x = op->x; 2702 treas->x = op->x;
2716 treas->y = op->y; 2703 treas->y = op->y;
2717 treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); 2704 treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR);
2718 2705
2719 if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) 2706 if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && op->flag [FLAG_ALIVE])
2720 spring_trap (treas, op); 2707 spring_trap (treas, op);
2721 2708
2722 /* If either player or container was destroyed, no need to do 2709 /* If either player or container was destroyed, no need to do
2723 * further processing. I think this should be enclused with 2710 * further processing. I think this should be enclused with
2724 * spring trap above, as I don't think there is otherwise 2711 * spring trap above, as I don't think there is otherwise
2923 : tmp->type == DRINK 2910 : tmp->type == DRINK
2924 ? sound_find ("eat_drink") 2911 ? sound_find ("eat_drink")
2925 : sound_find ("eat_food") 2912 : sound_find ("eat_food")
2926 ); 2913 );
2927 2914
2928 if (!QUERY_FLAG (tmp, FLAG_CURSED)) 2915 if (!tmp->flag [FLAG_CURSED])
2929 { 2916 {
2930 const char *buf; 2917 const char *buf;
2931 2918
2932 if (!op->is_dragon ()) 2919 if (!op->is_dragon ())
2933 { 2920 {
2953 min_it (op->stats.hp, op->stats.maxhp); 2940 min_it (op->stats.hp, op->stats.maxhp);
2954 min_it (op->stats.food, MAX_FOOD); 2941 min_it (op->stats.food, MAX_FOOD);
2955 } 2942 }
2956 2943
2957 /* special food hack -b.t. */ 2944 /* special food hack -b.t. */
2958 if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) 2945 if (tmp->title || tmp->flag [FLAG_CURSED])
2959 eat_special_food (op, tmp); 2946 eat_special_food (op, tmp);
2960 } 2947 }
2961 } 2948 }
2962 2949
2963 handle_apply_yield (tmp); 2950 handle_apply_yield (tmp);
2969 * Does some sanity checks, then calls improve_armour. 2956 * Does some sanity checks, then calls improve_armour.
2970 */ 2957 */
2971static void 2958static void
2972apply_armour_improver (object *op, object *tmp) 2959apply_armour_improver (object *op, object *tmp)
2973{ 2960{
2974 object *armor;
2975
2976 if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) 2961 if (!op->flag [FLAG_WIZCAST] && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC))
2977 { 2962 {
2978 op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); 2963 op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>");
2979 return; 2964 return;
2980 } 2965 }
2981 2966
2982 armor = find_marked_object (op); 2967 object *armor = op->mark ();
2983 2968
2984 if (!armor) 2969 if (!armor)
2985 { 2970 {
2986 op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); 2971 op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this.");
2987 return; 2972 return;
2990 if (armor->type != ARMOUR 2975 if (armor->type != ARMOUR
2991 && armor->type != CLOAK 2976 && armor->type != CLOAK
2992 && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) 2977 && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET)
2993 { 2978 {
2994 op->failmsg ("Your marked item is not armour!\n"); 2979 op->failmsg ("Your marked item is not armour!\n");
2980 return;
2981 }
2982
2983 if (!op->apply (armor, AP_UNAPPLY))
2984 {
2985 op->failmsg ("You are unable to take off your armour to improve it!");
2995 return; 2986 return;
2996 } 2987 }
2997 2988
2998 op->statusmsg ("Applying armour enchantment."); 2989 op->statusmsg ("Applying armour enchantment.");
2999 improve_armour (op, tmp, armor); 2990 improve_armour (op, tmp, armor);
3047 } 3038 }
3048 } 3039 }
3049 3040
3050 if (!lighter) 3041 if (!lighter)
3051 { 3042 {
3052 who->failmsg (format ( 3043 who->failmsgf (
3053 "You can't light up the %s with your bare hands! " 3044 "You can't light up the %s with your bare hands! "
3054 "H<You need a lighter in your inventory, for example a flint and steel.>", 3045 "H<You need a lighter in your inventory, for example a flint and steel.>",
3055 &op->name)); 3046 &op->name
3047 );
3056 return 0; 3048 return 0;
3057 } 3049 }
3058 } 3050 }
3059 3051
3060 // last_eat == 0 means the lighter is not being used up! 3052 // last_eat == 0 means the lighter is not being used up!
3066 who->insert (lighter); 3058 who->insert (lighter);
3067 } 3059 }
3068 else if (lighter->last_eat) 3060 else if (lighter->last_eat)
3069 { 3061 {
3070 /* no charges left in lighter */ 3062 /* no charges left in lighter */
3071 who->failmsg (format ( 3063 who->failmsgf (
3072 "You attempt to light the %s with a used up %s.", 3064 "You attempt to light the %s with a used up %s.",
3073 &op->name, &lighter->name)); 3065 &op->name, &lighter->name
3066 );
3074 return 0; 3067 return 0;
3075 } 3068 }
3076 3069
3077 return lighter; 3070 return lighter;
3078} 3071}
3083 * the selected object to "burn". -b.t. 3076 * the selected object to "burn". -b.t.
3084 */ 3077 */
3085static void 3078static void
3086apply_lighter (object *who, object *lighter) 3079apply_lighter (object *who, object *lighter)
3087{ 3080{
3088 object *item;
3089 int is_player_env = 0; 3081 int is_player_env = 0;
3090 3082
3091 item = find_marked_object (who); 3083 if (object *item = who->mark ())
3092 if (item)
3093 { 3084 {
3094 if (!auto_apply_lighter (who, item, lighter)) 3085 if (!auto_apply_lighter (who, item, lighter))
3095 return; 3086 return;
3096 3087
3097 /* Perhaps we should split what we are trying to light on fire? 3088 /* Perhaps we should split what we are trying to light on fire?
3104 if (item->destroyed () 3095 if (item->destroyed ()
3105 || ((item->type == LAMP || item->type == TORCH) 3096 || ((item->type == LAMP || item->type == TORCH)
3106 && item->glow_radius > 0)) 3097 && item->glow_radius > 0))
3107 who->statusmsg (format ( 3098 who->statusmsg (format (
3108 "You light the %s with the %s.", 3099 "You light the %s with the %s.",
3109 &item->name, &lighter->name)); 3100 &item->name, &lighter->name
3101 ));
3110 else 3102 else
3111 who->failmsg (format ( 3103 who->failmsgf (
3112 "You attempt to light the %s with the %s and fail.", 3104 "You attempt to light the %s with the %s and fail.",
3113 &item->name, &lighter->name)); 3105 &item->name, &lighter->name
3106 );
3114 } 3107 }
3115 else 3108 else
3116 who->failmsg ("You need to mark a lightable object."); 3109 who->failmsg ("You need to mark a lightable object.");
3117} 3110}
3118 3111
3122static void 3115static void
3123player_apply_lamp_cursed_effect (object *who, object *op) 3116player_apply_lamp_cursed_effect (object *who, object *op)
3124{ 3117{
3125 if (op->level) 3118 if (op->level)
3126 { 3119 {
3127 who->failmsg (format ( 3120 who->failmsgf (
3128 "The %s was cursed, it explodes in a big fireball!", 3121 "The %s was cursed, it explodes in a big fireball!",
3129 &op->name)); 3122 &op->name
3123 );
3130 create_exploding_ball_at (who, op->level); 3124 create_exploding_ball_at (who, op->level);
3131 } 3125 }
3132 else 3126 else
3133 { 3127 {
3134 who->failmsg (format ( 3128 who->failmsgf (
3135 "The %s was cursed, it crumbles to dust, at least it didn't explode.!", 3129 "The %s was cursed, it crumbles to dust, at least it didn't explode.!",
3136 &op->name)); 3130 &op->name
3131 );
3137 } 3132 }
3138 3133
3139 op->destroy (); 3134 op->destroy ();
3140} 3135}
3141 3136
3159 return; 3154 return;
3160 3155
3161 if (op->stats.food < 1) 3156 if (op->stats.food < 1)
3162 { 3157 {
3163 if (op->type == LAMP) 3158 if (op->type == LAMP)
3164 who->failmsg (format ( 3159 who->failmsgf (
3165 "The %s is out of fuel! " 3160 "The %s is out of fuel! "
3166 "H<Lamps and similar items need fuel. They cannot be refilled.>", 3161 "H<Lamps and similar items need fuel. They cannot be refilled.>",
3167 &op->name)); 3162 &op->name
3163 );
3168 else 3164 else
3169 who->failmsg (format ( 3165 who->failmsgf (
3170 "The %s is burnt out! " 3166 "The %s is burnt out! "
3171 "H<Torches and similar items burn out and become worthless.>", 3167 "H<Torches and similar items burn out and become worthless.>",
3172 &op->name)); 3168 &op->name
3169 );
3173 return; 3170 return;
3174 } 3171 }
3175 3172
3176 if (op->flag [FLAG_CURSED]) 3173 if (op->flag [FLAG_CURSED])
3177 { 3174 {
3282 * The 'slaying' field for transformer is used as verb for the action. 3279 * The 'slaying' field for transformer is used as verb for the action.
3283 */ 3280 */
3284static void 3281static void
3285apply_item_transformer (object *pl, object *transformer) 3282apply_item_transformer (object *pl, object *transformer)
3286{ 3283{
3287 object *marked;
3288 object *new_item; 3284 object *new_item;
3289 const char *find; 3285 const char *find;
3290 char *separator; 3286 char *separator;
3291 int yield; 3287 int yield;
3292 char got[MAX_BUF]; 3288 char got[MAX_BUF];
3293 int len; 3289 int len;
3294 3290
3295 if (!pl || !transformer) 3291 if (!pl || !transformer)
3296 return; 3292 return;
3297 3293
3298 marked = find_marked_object (pl); 3294 object *marked = pl->mark ();
3299 3295
3300 if (!marked) 3296 if (!marked)
3301 { 3297 {
3302 pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); 3298 pl->failmsgf ("Use the %s with what item?", query_name (transformer));
3303 return; 3299 return;
3304 } 3300 }
3305 3301
3306 if (!marked->slaying) 3302 if (!marked->slaying)
3307 { 3303 {
3308 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); 3304 pl->failmsgf ("You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3309 return; 3305 return;
3310 } 3306 }
3311 3307
3312 /* check whether they are compatible or not */ 3308 /* check whether they are compatible or not */
3313 find = strstr (&marked->slaying, transformer->arch->archname); 3309 find = strstr (&marked->slaying, transformer->arch->archname);
3314 if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) 3310 if (!find || (*(find + strlen (transformer->arch->archname)) != ':'))
3315 { 3311 {
3316 pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); 3312 pl->failmsgf ("You can't use the %s with your %s!", query_name (transformer), query_name (marked));
3317 return; 3313 return;
3318 } 3314 }
3319 3315
3320 find += strlen (transformer->arch->archname) + 1; 3316 find += strlen (transformer->arch->archname) + 1;
3321 /* Item can be used, now find how many and what it yields */ 3317 /* Item can be used, now find how many and what it yields */
3351 3347
3352 /* Now create new item, remove used ones when required. */ 3348 /* Now create new item, remove used ones when required. */
3353 new_item = get_archetype (got); 3349 new_item = get_archetype (got);
3354 if (!new_item) 3350 if (!new_item)
3355 { 3351 {
3356 pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); 3352 pl->failmsgf ("This %s is strange, better to not use it.", query_base_name (marked, 0));
3357 return; 3353 return;
3358 } 3354 }
3359 3355
3360 new_item->nrof = yield; 3356 new_item->nrof = yield;
3361 3357
3407 { 3403 {
3408 // special item, using slot system, needs to be in inv 3404 // special item, using slot system, needs to be in inv
3409 if (op->env == who) 3405 if (op->env == who)
3410 return apply_special (who, op, aflag); 3406 return apply_special (who, op, aflag);
3411 3407
3412 who->failmsg (format ("You must get it first! H<You can only apply the %s if it is in your inventory.>\n", query_name (op))); 3408 who->failmsgf ("You must get it first! H<You can only apply the %s if it is in your inventory.>\n", query_name (op));
3413 } 3409 }
3414 else if (!who->contr && apply_types_player_only [op->type]) 3410 else if (!who->contr && apply_types_player_only [op->type])
3415 return 0; // monsters shouldn't try to apply player-only stuff 3411 return 0; // monsters shouldn't try to apply player-only stuff
3416 else if (apply_types [op->type]) 3412 else if (apply_types [op->type])
3417 { 3413 {
3438 3434
3439 break; 3435 break;
3440 3436
3441 case EXIT: 3437 case EXIT:
3442 if (!EXIT_PATH (op)) 3438 if (!EXIT_PATH (op))
3443 who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); 3439 who->failmsgf ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op));
3444 else 3440 else
3445 { 3441 {
3446 /* Don't display messages for random maps. */ 3442 /* Don't display messages for random maps. */
3447 if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) 3443 if (op->msg && EXIT_PATH (op) != shstr_random_map_exit)
3448 who->statusmsg (op->msg, NDI_NAVY); 3444 who->statusmsg (op->msg, NDI_NAVY);
3599 case ALTAR: 3595 case ALTAR:
3600 case IDENTIFY_ALTAR: 3596 case IDENTIFY_ALTAR:
3601 case TRIGGER_ALTAR: 3597 case TRIGGER_ALTAR:
3602 case CONVERTER: 3598 case CONVERTER:
3603 //case TRIGGER_PEDESTAL: 3599 //case TRIGGER_PEDESTAL:
3604 pl->failmsg (format ( 3600 pl->failmsgf (
3605 "You see no obvious mechanism on the %s." 3601 "You see no obvious mechanism on the %s."
3606 "H<You have to drop one or more specific items here.>", 3602 "H<You have to drop one or more specific items here.>",
3607 query_short_name (top) 3603 query_short_name (top)
3608 )); 3604 );
3609 break; 3605 break;
3610 3606
3611 case BUTTON: 3607 case BUTTON:
3612 case TRIGGER_BUTTON: 3608 case TRIGGER_BUTTON:
3613 pl->failmsg (format ( 3609 pl->failmsgf (
3614 "The %s looks as if you could activate it with somehting heavy. " 3610 "The %s looks as if you could activate it with somehting heavy. "
3615 "H<You must put enough items here to activate it.>", 3611 "H<You must put enough items here to activate it.>",
3616 query_short_name (top) 3612 query_short_name (top)
3617 )); 3613 );
3618 break; 3614 break;
3619 3615
3620 default: 3616 default:
3621 examine (pl, top); 3617 examine (pl, top);
3622 break; 3618 break;
3740auto_apply (object *op) 3736auto_apply (object *op)
3741{ 3737{
3742 object *tmp = NULL, *tmp2; 3738 object *tmp = NULL, *tmp2;
3743 int i; 3739 int i;
3744 3740
3745 CLEAR_FLAG (op, FLAG_AUTO_APPLY); 3741 op->clr_flag (FLAG_AUTO_APPLY);
3746 3742
3747 switch (op->type) 3743 switch (op->type)
3748 { 3744 {
3749 case SHOP_FLOOR: 3745 case SHOP_FLOOR:
3750 if (!op->has_random_items ()) 3746 if (!op->has_random_items ())
3760 == NULL && --i); 3756 == NULL && --i);
3761 3757
3762 if (tmp == NULL) 3758 if (tmp == NULL)
3763 return 0; 3759 return 0;
3764 3760
3765 if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) 3761 if (tmp->flag [FLAG_CURSED] || tmp->flag [FLAG_DAMNED])
3766 { 3762 {
3767 tmp->destroy (); 3763 tmp->destroy ();
3768 tmp = NULL; 3764 tmp = NULL;
3769 } 3765 }
3770 } 3766 }
3771 while (!tmp); 3767 while (!tmp);
3772 3768
3773 tmp->x = op->x; 3769 tmp->x = op->x;
3774 tmp->y = op->y; 3770 tmp->y = op->y;
3775 SET_FLAG (tmp, FLAG_UNPAID); 3771 tmp->set_flag (FLAG_UNPAID);
3776 insert_ob_in_map (tmp, op->map, NULL, 0); 3772 insert_ob_in_map (tmp, op->map, NULL, 0);
3777 identify (tmp); 3773 identify (tmp);
3778 break; 3774 break;
3779 3775
3780 case TREASURE: 3776 case TREASURE:
3781 if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 3777 if (op->flag [FLAG_IS_A_TEMPLATE])
3782 return 0; 3778 return 0;
3783 3779
3784 while (op->stats.hp-- > 0) 3780 while (op->stats.hp-- > 0)
3785 create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, 3781 create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0,
3786 op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); 3782 op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0);
3824 3820
3825 for (invtmp = tmp->inv; invtmp; invtmp = invnext) 3821 for (invtmp = tmp->inv; invtmp; invtmp = invnext)
3826 { 3822 {
3827 invnext = invtmp->below; 3823 invnext = invtmp->below;
3828 3824
3829 if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) 3825 if (invtmp->flag [FLAG_AUTO_APPLY])
3830 auto_apply (invtmp); 3826 auto_apply (invtmp);
3831 else if (invtmp->type == TREASURE && invtmp->has_random_items ()) 3827 else if (invtmp->type == TREASURE && invtmp->has_random_items ())
3832 { 3828 {
3833 while (invtmp->stats.hp-- > 0) 3829 while (invtmp->stats.hp-- > 0)
3834 create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); 3830 create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0);
3859 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL 3855 if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL
3860 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) 3856 || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK)
3861 tmp->randomitems = NULL; 3857 tmp->randomitems = NULL;
3862 } 3858 }
3863 3859
3864 if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) 3860 if (tmp->flag [FLAG_AUTO_APPLY])
3865 auto_apply (tmp); 3861 auto_apply (tmp);
3866 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) 3862 else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ())
3867 { 3863 {
3868 while ((tmp->stats.hp--) > 0) 3864 while ((tmp->stats.hp--) > 0)
3869 create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); 3865 create_treasure (tmp->randomitems, tmp, 0, difficulty, 0);
3871 } 3867 }
3872 else if (tmp->type == TIMED_GATE) 3868 else if (tmp->type == TIMED_GATE)
3873 { 3869 {
3874 object *head = tmp->head != NULL ? tmp->head : tmp; 3870 object *head = tmp->head != NULL ? tmp->head : tmp;
3875 3871
3876 if (QUERY_FLAG (head, FLAG_IS_LINKED)) 3872 if (head->flag [FLAG_IS_LINKED])
3877 tmp->set_speed (0); 3873 tmp->set_speed (0);
3878 } 3874 }
3879 /* This function can be called everytime a map is loaded, even when 3875 /* This function can be called everytime a map is loaded, even when
3880 * swapping back in. As such, we don't want to create the treasure 3876 * swapping back in. As such, we don't want to create the treasure
3881 * over and ove again, so after we generate the treasure, blank out 3877 * over and ove again, so after we generate the treasure, blank out
3970 } 3966 }
3971 3967
3972 /* check for hp, sp change */ 3968 /* check for hp, sp change */
3973 if (food->stats.hp != 0) 3969 if (food->stats.hp != 0)
3974 { 3970 {
3975 if (QUERY_FLAG (food, FLAG_CURSED)) 3971 if (food->flag [FLAG_CURSED])
3976 { 3972 {
3977 who->contr->killer = food; 3973 who->contr->killer = food;
3978 hit_player (who, food->stats.hp, food, AT_POISON, 1); 3974 hit_player (who, food->stats.hp, food, AT_POISON, 1);
3979 who->failmsg ("Eck!...that was poisonous!"); 3975 who->failmsg ("Eck!...that was poisonous!");
3980 } 3976 }
3989 } 3985 }
3990 } 3986 }
3991 3987
3992 if (food->stats.sp != 0) 3988 if (food->stats.sp != 0)
3993 { 3989 {
3994 if (QUERY_FLAG (food, FLAG_CURSED)) 3990 if (food->flag [FLAG_CURSED])
3995 { 3991 {
3996 who->failmsg ("You are drained of mana!"); 3992 who->failmsg ("You are drained of mana!");
3997 who->stats.sp -= food->stats.sp; 3993 who->stats.sp -= food->stats.sp;
3998 if (who->stats.sp < 0) 3994 if (who->stats.sp < 0)
3999 who->stats.sp = 0; 3995 who->stats.sp = 0;
4082 pl->animation_id = change->animation_id; 4078 pl->animation_id = change->animation_id;
4083 pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; 4079 pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE];
4084 } 4080 }
4085 4081
4086 /* check the special case of can't use weapons */ 4082 /* check the special case of can't use weapons */
4087 /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ 4083 /*if(change->flag [FLAG_USE_WEAPON]) pl->clr_flag (FLAG_USE_WEAPON); */
4088 if (change->name == shstr_monk) 4084 if (change->name == shstr_monk)
4089 CLEAR_FLAG (pl, FLAG_USE_WEAPON); 4085 pl->clr_flag (FLAG_USE_WEAPON);
4090 4086
4091 break; 4087 break;
4092 } 4088 }
4093 } 4089 }
4094} 4090}

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