… | |
… | |
340 | "powerful for you to use. Unready it if you " |
340 | "powerful for you to use. Unready it if you " |
341 | "really want to improve it."); |
341 | "really want to improve it."); |
342 | return 0; |
342 | return 0; |
343 | } |
343 | } |
344 | |
344 | |
345 | /* This just increases damage by 5 points, no matter what. No sacrifice |
345 | /* This just increases damage by 5 points, no matter what. No sacrifice |
346 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
346 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
347 | * don't put any maximum value on damage - the limit is how much the |
347 | * don't put any maximum value on damage - the limit is how much the |
348 | * weapon can be improved. |
348 | * weapon can be improved. |
349 | */ |
349 | */ |
350 | if (improver->stats.sp == IMPROVE_DAMAGE) |
350 | if (improver->stats.sp == IMPROVE_DAMAGE) |
351 | { |
351 | { |
352 | weapon->stats.dam += 5; |
352 | weapon->stats.dam += 5; |
353 | weapon->weight += 5000; /* 5 KG's */ |
353 | weapon->weight += 5000; /* 5 KG's */ |