1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | |
30 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
31 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
32 | |
34 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
194 | apply_potion (object *op, object *tmp) |
196 | { |
195 | { |
197 | int got_one = 0, i; |
196 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
197 | object *force = 0, *floor = 0; |
199 | |
198 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
199 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
200 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
201 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
202 | { |
204 | if (op->type == PLAYER) |
203 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
204 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
206 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
205 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
207 | return 0; |
206 | return 0; |
208 | } |
207 | } |
209 | |
208 | |
210 | if (op->type == PLAYER) |
209 | if (op->type == PLAYER) |
211 | { |
|
|
212 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
210 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
213 | identify (tmp); |
211 | identify (tmp); |
214 | } |
|
|
215 | |
212 | |
216 | handle_apply_yield (tmp); |
213 | handle_apply_yield (tmp); |
217 | |
214 | |
218 | /* Potion of restoration - only for players */ |
215 | /* Potion of restoration - only for players */ |
219 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
216 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
… | |
… | |
221 | object *depl; |
218 | object *depl; |
222 | archetype *at; |
219 | archetype *at; |
223 | |
220 | |
224 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
221 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
225 | { |
222 | { |
226 | drain_stat (op); |
223 | op->drain_stat (); |
227 | fix_player (op); |
224 | op->update_stats (); |
228 | decrease_ob (tmp); |
225 | decrease_ob (tmp); |
229 | return 1; |
226 | return 1; |
230 | } |
227 | } |
|
|
228 | |
231 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
229 | if (!(at = archetype::find (ARCH_DEPLETION))) |
232 | { |
230 | { |
233 | LOG (llevError, "Could not find archetype depletion\n"); |
231 | LOG (llevError, "Could not find archetype depletion\n"); |
234 | return 0; |
232 | return 0; |
235 | } |
233 | } |
236 | depl = present_arch_in_ob (at, op); |
234 | depl = present_arch_in_ob (at, op); |
|
|
235 | |
237 | if (depl != NULL) |
236 | if (depl) |
238 | { |
237 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
238 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
239 | if (get_attr_value (&depl->stats, i)) |
241 | { |
|
|
242 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
243 | } |
241 | |
244 | remove_ob (depl); |
242 | depl->destroy (); |
245 | free_object (depl); |
243 | op->update_stats (); |
246 | fix_player (op); |
|
|
247 | } |
244 | } |
248 | else |
245 | else |
249 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
246 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
250 | |
247 | |
251 | decrease_ob (tmp); |
248 | decrease_ob (tmp); |
… | |
… | |
253 | } |
250 | } |
254 | |
251 | |
255 | /* improvement potion - only for players */ |
252 | /* improvement potion - only for players */ |
256 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
253 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
257 | { |
254 | { |
258 | |
|
|
259 | for (i = 1; i < MIN (11, op->level); i++) |
255 | for (i = 1; i < MIN (11, op->level); i++) |
260 | { |
256 | { |
261 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
257 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
262 | { |
258 | { |
263 | if (op->contr->levhp[i] != 1) |
259 | if (op->contr->levhp[i] != 1) |
… | |
… | |
293 | op->contr->levgrace[i] = 3; |
289 | op->contr->levgrace[i] = 3; |
294 | break; |
290 | break; |
295 | } |
291 | } |
296 | } |
292 | } |
297 | } |
293 | } |
|
|
294 | |
298 | /* Just makes checking easier */ |
295 | /* Just makes checking easier */ |
299 | if (i < MIN (11, op->level)) |
296 | if (i < MIN (11, op->level)) |
300 | got_one = 1; |
297 | got_one = 1; |
|
|
298 | |
301 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
299 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
302 | { |
300 | { |
303 | if (got_one) |
301 | if (got_one) |
304 | { |
302 | { |
305 | fix_player (op); |
303 | op->update_stats (); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
308 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
309 | } |
307 | } |
310 | else |
308 | else |
… | |
… | |
312 | } |
310 | } |
313 | else |
311 | else |
314 | { /* cursed potion */ |
312 | { /* cursed potion */ |
315 | if (got_one) |
313 | if (got_one) |
316 | { |
314 | { |
317 | fix_player (op); |
315 | op->update_stats (); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
319 | } |
317 | } |
320 | else |
318 | else |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
319 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
322 | } |
320 | } |
|
|
321 | |
323 | decrease_ob (tmp); |
322 | decrease_ob (tmp); |
324 | return 1; |
323 | return 1; |
325 | } |
324 | } |
326 | |
325 | |
327 | |
326 | |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
348 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
349 | |
351 | decrease_ob (tmp); |
350 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
351 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
352 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
353 | op->update_stats (); |
355 | return 1; |
354 | return 1; |
356 | } |
355 | } |
357 | |
356 | |
358 | /* Deal with protection potions */ |
357 | /* Deal with protection potions */ |
359 | force = NULL; |
358 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
402 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
403 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
404 | * up all the stats. |
406 | */ |
405 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
406 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
407 | op->update_stats (); |
409 | decrease_ob (tmp); |
408 | decrease_ob (tmp); |
410 | return 1; |
409 | return 1; |
411 | } |
410 | } |
412 | |
411 | |
413 | /**************************************************************************** |
412 | /**************************************************************************** |
… | |
… | |
570 | weapon->last_eat++; |
569 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
571 | decrease_ob (improver); |
573 | |
572 | |
574 | /* So it updates the players stats and the window */ |
573 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
574 | op->update_stats (); |
576 | return 1; |
575 | return 1; |
577 | } |
576 | } |
578 | |
577 | |
579 | /* Types of improvements, hidden in the sp field. */ |
578 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
579 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
882 | |
884 | if (op->type == PLAYER) |
883 | if (op->type == PLAYER) |
885 | { |
884 | { |
886 | esrv_send_item (op, armour); |
885 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
886 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
887 | op->update_stats (); |
889 | } |
888 | } |
890 | decrease_ob (improver); |
889 | decrease_ob (improver); |
891 | if (tmp) |
890 | if (tmp) |
892 | { |
891 | { |
893 | insert_ob_in_ob (tmp, op); |
892 | insert_ob_in_ob (tmp, op); |
… | |
… | |
952 | price_in = nr * CONV_NEED (converter) * item->value; |
951 | price_in = nr * CONV_NEED (converter) * item->value; |
953 | } |
952 | } |
954 | else |
953 | else |
955 | { |
954 | { |
956 | price_in = item->value; |
955 | price_in = item->value; |
957 | remove_ob (item); |
956 | item->destroy (); |
958 | free_object (item); |
|
|
959 | } |
957 | } |
960 | } |
958 | } |
961 | |
959 | |
962 | if (converter->inv != NULL) |
960 | if (converter->inv != NULL) |
963 | { |
961 | { |
… | |
… | |
981 | else |
979 | else |
982 | { |
980 | { |
983 | if (converter->other_arch == NULL) |
981 | if (converter->other_arch == NULL) |
984 | { |
982 | { |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
986 | &converter->name, converter->map->path, converter->x, converter->y); |
984 | &converter->name, &converter->map->path, converter->x, converter->y); |
987 | return -1; |
985 | return -1; |
988 | } |
986 | } |
989 | |
987 | |
990 | item = object_create_arch (converter->other_arch); |
988 | item = object_create_arch (converter->other_arch); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
989 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
998 | if (is_in_shop (converter)) |
996 | if (is_in_shop (converter)) |
999 | SET_FLAG (item, FLAG_UNPAID); |
997 | SET_FLAG (item, FLAG_UNPAID); |
1000 | else if (price_in < item->nrof * item->value) |
998 | else if (price_in < item->nrof * item->value) |
1001 | { |
999 | { |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
1002 | |
1005 | /** |
1003 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
1005 | * propably had something in mind when doing this |
1008 | */ |
1006 | */ |
… | |
… | |
1027 | if (op->type != PLAYER) |
1025 | if (op->type != PLAYER) |
1028 | return 0; /* This might change */ |
1026 | return 0; /* This might change */ |
1029 | |
1027 | |
1030 | if (sack == NULL || sack->type != CONTAINER) |
1028 | if (sack == NULL || sack->type != CONTAINER) |
1031 | { |
1029 | { |
1032 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1033 | return 0; |
1031 | return 0; |
1034 | } |
1032 | } |
1035 | op->contr->last_used = NULL; |
1033 | |
1036 | op->contr->last_used_id = 0; |
1034 | op->contr->last_used = 0; |
1037 | |
1035 | |
1038 | if (sack->env != op) |
1036 | if (sack->env != op) |
1039 | { |
1037 | { |
1040 | if (sack->other_arch == NULL || sack->env != NULL) |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1041 | { |
1039 | { |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1043 | return 1; |
1041 | return 1; |
1044 | } |
1042 | } |
|
|
1043 | |
1045 | /* It's on the ground, the problems begin */ |
1044 | /* It's on the ground, the problems begin */ |
1046 | if (op->container != sack) |
1045 | if (op->container != sack) |
1047 | { |
1046 | { |
1048 | /* it's closed OR some player has opened it */ |
1047 | /* it's closed OR some player has opened it */ |
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1050 | { |
1049 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1052 | if (tmp) |
1051 | if (tmp) |
1053 | { |
1052 | { |
1054 | /* some other player have opened it */ |
1053 | /* some other player have opened it */ |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1055 | return 1; |
… | |
… | |
1076 | } |
1075 | } |
1077 | else |
1076 | else |
1078 | { |
1077 | { |
1079 | sack->move_off = 0; |
1078 | sack->move_off = 0; |
1080 | tmp = sack->inv; |
1079 | tmp = sack->inv; |
|
|
1080 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1082 | { |
1082 | tmp->destroy (); |
1083 | remove_ob (tmp); |
|
|
1084 | free_object (tmp); |
|
|
1085 | } |
|
|
1086 | } |
1083 | } |
1087 | } |
1084 | } |
1088 | } |
1085 | } |
1089 | |
1086 | |
1090 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
… | |
… | |
1122 | tmp = find_key (op, op, sack); |
1119 | tmp = find_key (op, op, sack); |
1123 | if (tmp) |
1120 | if (tmp) |
1124 | { |
1121 | { |
1125 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1126 | SET_FLAG (sack, FLAG_APPLIED); |
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
1127 | if (sack->env == NULL) |
1125 | if (sack->env == NULL) |
1128 | { /* if it's on ground,open it also */ |
1126 | { /* if it's on ground,open it also */ |
1129 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1130 | apply_container (op, sack); |
1128 | apply_container (op, sack); |
1131 | return 1; |
1129 | return 1; |
1132 | } |
1130 | } |
1133 | } |
1131 | } |
1134 | else |
1132 | else |
1135 | { |
|
|
1136 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1137 | } |
|
|
1138 | } |
1134 | } |
1139 | else |
1135 | else |
1140 | { |
1136 | { |
1141 | sprintf (buf, "You readied %s.", query_name (sack)); |
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
1142 | SET_FLAG (sack, FLAG_APPLIED); |
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
1143 | if (sack->env == NULL) |
1140 | if (sack->env == NULL) |
1144 | { /* if it's on ground,open it also */ |
1141 | { /* if it's on ground,open it also */ |
1145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1146 | apply_container (op, sack); |
1143 | apply_container (op, sack); |
1147 | return 1; |
1144 | return 1; |
1148 | } |
1145 | } |
1149 | } |
1146 | } |
1150 | } |
1147 | } |
|
|
1148 | |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1150 | |
1152 | if (op->contr) |
1151 | if (op->contr) |
1153 | op->contr->socket.update_look = 1; |
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1154 | return 1; |
1154 | return 1; |
1155 | } |
1155 | } |
1156 | |
1156 | |
1157 | /** |
1157 | /** |
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
… | |
… | |
1176 | if (op->type != PLAYER) |
1176 | if (op->type != PLAYER) |
1177 | return 0; /* This might change */ |
1177 | return 0; /* This might change */ |
1178 | |
1178 | |
1179 | if (sack == NULL || sack->type != CONTAINER) |
1179 | if (sack == NULL || sack->type != CONTAINER) |
1180 | { |
1180 | { |
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1182 | return 0; |
1182 | return 0; |
1183 | } |
1183 | } |
1184 | |
1184 | |
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
1186 | * if we are opening this one up. We then fall through if appropriate for |
1186 | * if we are opening this one up. We then fall through if appropriate for |
… | |
… | |
1346 | |
1346 | |
1347 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1347 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1348 | { |
1348 | { |
1349 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1349 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1350 | |
1350 | |
1351 | remove_ob (tmp); |
1351 | tmp->remove (); |
1352 | |
1352 | |
1353 | if (i == -1) |
1353 | if (i == -1) |
1354 | i = 0; |
1354 | i = 0; |
1355 | |
1355 | |
1356 | tmp->map = op->map; |
1356 | tmp->map = op->map; |
… | |
… | |
1420 | { |
1420 | { |
1421 | LOG (llevError, "Internal shop-mat problem.\n"); |
1421 | LOG (llevError, "Internal shop-mat problem.\n"); |
1422 | } |
1422 | } |
1423 | else |
1423 | else |
1424 | { |
1424 | { |
1425 | remove_ob (op); |
1425 | op->remove (); |
1426 | op->x += freearr_x[i]; |
1426 | op->x += freearr_x[i]; |
1427 | op->y += freearr_y[i]; |
1427 | op->y += freearr_y[i]; |
1428 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1428 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1429 | } |
1429 | } |
1430 | } |
1430 | } |
… | |
… | |
1678 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1679 | { |
1679 | { |
1680 | /* Basically, don't show exits leading to random maps the |
1680 | /* Basically, don't show exits leading to random maps the |
1681 | * players output. |
1681 | * players output. |
1682 | */ |
1682 | */ |
1683 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1683 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1684 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1684 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1685 | |
1685 | enter_exit (victim, trap); |
1686 | victim->enter_exit (trap); |
1686 | } |
1687 | } |
1687 | goto leave; |
1688 | goto leave; |
1688 | |
1689 | |
1689 | case ENCOUNTER: |
1690 | case ENCOUNTER: |
1690 | /* may be some leftovers on this */ |
1691 | /* may be some leftovers on this */ |
… | |
… | |
1789 | |
1790 | |
1790 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1791 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1791 | { |
1792 | { |
1792 | /*exp_gain *= 2; because they just identified it too */ |
1793 | /*exp_gain *= 2; because they just identified it too */ |
1793 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1794 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1795 | |
1794 | /* If in a container, update how it looks */ |
1796 | /* If in a container, update how it looks */ |
1795 | if (tmp->env) |
1797 | if (tmp->env) |
1796 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1797 | else |
1799 | else |
1798 | op->contr->socket.update_look = 1; |
1800 | op->contr->ns->floorbox_update (); |
1799 | } |
1801 | } |
|
|
1802 | |
1800 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1801 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1802 | } |
1805 | } |
1803 | } |
1806 | } |
1804 | |
1807 | |
… | |
… | |
1853 | } |
1856 | } |
1854 | return; |
1857 | return; |
1855 | } |
1858 | } |
1856 | |
1859 | |
1857 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1860 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1858 | tmp = get_object (); |
1861 | tmp = spell->clone (); |
1859 | copy_object (spell, tmp); |
|
|
1860 | insert_ob_in_ob (tmp, op); |
1862 | insert_ob_in_ob (tmp, op); |
1861 | |
1863 | |
1862 | if (special_prayer) |
1864 | if (special_prayer) |
1863 | { |
|
|
1864 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1865 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1865 | } |
|
|
1866 | |
1866 | |
1867 | esrv_add_spells (op->contr, tmp); |
1867 | esrv_add_spells (op->contr, tmp); |
1868 | } |
1868 | } |
1869 | |
1869 | |
1870 | /** |
1870 | /** |
… | |
… | |
1887 | } |
1887 | } |
1888 | |
1888 | |
1889 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1889 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1890 | player_unready_range_ob (op->contr, spob); |
1890 | player_unready_range_ob (op->contr, spob); |
1891 | esrv_remove_spell (op->contr, spob); |
1891 | esrv_remove_spell (op->contr, spob); |
1892 | remove_ob (spob); |
1892 | spob->destroy (); |
1893 | free_object (spob); |
|
|
1894 | } |
1893 | } |
1895 | |
1894 | |
1896 | /** |
1895 | /** |
1897 | * Handles player applying a spellbook. |
1896 | * Handles player applying a spellbook. |
1898 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1897 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
… | |
… | |
1936 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1935 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1937 | return; |
1936 | return; |
1938 | } |
1937 | } |
1939 | |
1938 | |
1940 | spell = tmp->inv; |
1939 | spell = tmp->inv; |
|
|
1940 | |
1941 | if (!spell) |
1941 | if (!spell) |
1942 | { |
1942 | { |
1943 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1943 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1945 | return; |
1945 | return; |
1946 | } |
1946 | } |
1947 | |
1947 | |
1948 | if (spell->level > (skop->level + 10)) |
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1949 | { |
1949 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1951 | return; |
1951 | return; |
1952 | } |
1952 | } |
1953 | |
1953 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1955 | |
1955 | |
1956 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1956 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1957 | { |
1957 | { |
1958 | identify (tmp); |
1958 | identify (tmp); |
|
|
1959 | |
1959 | if (tmp->env) |
1960 | if (tmp->env) |
1960 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1961 | else |
1962 | else |
1962 | op->contr->socket.update_look = 1; |
1963 | op->contr->ns->floorbox_update (); |
1963 | } |
1964 | } |
1964 | |
1965 | |
1965 | /* I removed the check for special_prayer_mark here - it didn't make |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1966 | * a lot of sense - special prayers are not found in spellbooks, and |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1967 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
2103 | } |
2104 | } |
2104 | while (tmp->inv) |
2105 | while (tmp->inv) |
2105 | { |
2106 | { |
2106 | treas = tmp->inv; |
2107 | treas = tmp->inv; |
2107 | |
2108 | |
2108 | remove_ob (treas); |
2109 | treas->remove (); |
2109 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2110 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2110 | |
2111 | |
2111 | treas->x = op->x; |
2112 | treas->x = op->x; |
2112 | treas->y = op->y; |
2113 | treas->y = op->y; |
2113 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2114 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2114 | |
2115 | |
2115 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2116 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2116 | spring_trap (treas, op); |
2117 | spring_trap (treas, op); |
|
|
2118 | |
2117 | /* If either player or container was destroyed, no need to do |
2119 | /* If either player or container was destroyed, no need to do |
2118 | * further processing. I think this should be enclused with |
2120 | * further processing. I think this should be enclused with |
2119 | * spring trap above, as I don't think there is otherwise |
2121 | * spring trap above, as I don't think there is otherwise |
2120 | * any way for the treasure chest or player to get killed |
2122 | * any way for the treasure chest or player to get killed |
2121 | */ |
2123 | */ |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2228 | return 0; |
2227 | |
2229 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2231 | from the player's inventory */ |
|
|
2232 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2233 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2234 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2235 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2236 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2237 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2238 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2239 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2240 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2241 | |
2241 | /* if either skin or ability are missing, this is an old player |
2242 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2243 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2244 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2245 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2286 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2287 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2288 | chance = MIN (100., chance * 2.); |
2288 | |
2289 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2291 | if (rndm (10000) < (int) (chance * 100)) |
2291 | { |
2292 | { |
2292 | atnr_winner[winners] = i; |
2293 | atnr_winner[winners] = i; |
2293 | winners++; |
2294 | winners++; |
2294 | } |
2295 | } |
2295 | |
2296 | |
… | |
… | |
2326 | |
2327 | |
2327 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2328 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2328 | { |
2329 | { |
2329 | /* resistance increased! */ |
2330 | /* resistance increased! */ |
2330 | skin->resist[i]++; |
2331 | skin->resist[i]++; |
2331 | fix_player (op); |
2332 | op->update_stats (); |
2332 | |
2333 | |
2333 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2334 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2334 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2335 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2335 | } |
2336 | } |
2336 | |
2337 | |
… | |
… | |
2355 | } |
2356 | } |
2356 | } |
2357 | } |
2357 | return 1; |
2358 | return 1; |
2358 | } |
2359 | } |
2359 | |
2360 | |
2360 | static void |
|
|
2361 | apply_savebed (object *pl) |
|
|
2362 | { |
|
|
2363 | #ifndef COZY_SERVER |
|
|
2364 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2365 | { |
|
|
2366 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2367 | return; |
|
|
2368 | } |
|
|
2369 | #endif |
|
|
2370 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2371 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2372 | terminate_all_pets (pl); |
|
|
2373 | remove_ob (pl); |
|
|
2374 | pl->direction = 0; |
|
|
2375 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2376 | |
|
|
2377 | /* update respawn position */ |
|
|
2378 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2379 | pl->contr->bed_x = pl->x; |
|
|
2380 | pl->contr->bed_y = pl->y; |
|
|
2381 | |
|
|
2382 | strcpy (pl->contr->killer, "left"); |
|
|
2383 | check_score (pl); /* Always check score */ |
|
|
2384 | (void) save_player (pl, 0); |
|
|
2385 | pl->map->players--; |
|
|
2386 | #if MAP_MAXTIMEOUT |
|
|
2387 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2388 | #endif |
|
|
2389 | play_again (pl); |
|
|
2390 | pl->speed = 0; |
|
|
2391 | update_ob_speed (pl); |
|
|
2392 | } |
|
|
2393 | |
|
|
2394 | /** |
2361 | /** |
2395 | * Handles applying an improve armor scroll. |
2362 | * Handles applying an improve armor scroll. |
2396 | * Does some sanity checks, then calls improve_armour. |
2363 | * Does some sanity checks, then calls improve_armour. |
2397 | */ |
2364 | */ |
2398 | static void |
2365 | static void |
… | |
… | |
2403 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2370 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2404 | { |
2371 | { |
2405 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2372 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2406 | return; |
2373 | return; |
2407 | } |
2374 | } |
|
|
2375 | |
2408 | armor = find_marked_object (op); |
2376 | armor = find_marked_object (op); |
|
|
2377 | |
2409 | if (!armor) |
2378 | if (!armor) |
2410 | { |
2379 | { |
2411 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2380 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2412 | return; |
2381 | return; |
2413 | } |
2382 | } |
|
|
2383 | |
2414 | if (armor->type != ARMOUR |
2384 | if (armor->type != ARMOUR |
2415 | && armor->type != CLOAK |
2385 | && armor->type != CLOAK |
2416 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2386 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2417 | { |
2387 | { |
2418 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2388 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2421 | |
2391 | |
2422 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2392 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2423 | improve_armour (op, tmp, armor); |
2393 | improve_armour (op, tmp, armor); |
2424 | } |
2394 | } |
2425 | |
2395 | |
2426 | |
|
|
2427 | extern void |
2396 | extern void |
2428 | apply_poison (object *op, object *tmp) |
2397 | apply_poison (object *op, object *tmp) |
2429 | { |
2398 | { |
2430 | if (op->type == PLAYER) |
2399 | if (op->type == PLAYER) |
2431 | { |
2400 | { |
… | |
… | |
2442 | handle_apply_yield (tmp); |
2411 | handle_apply_yield (tmp); |
2443 | decrease_ob (tmp); |
2412 | decrease_ob (tmp); |
2444 | } |
2413 | } |
2445 | |
2414 | |
2446 | /** |
2415 | /** |
2447 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2448 | * A valid 2 way exit means: |
2417 | * A valid 2 way exit means: |
2449 | * -You can come back (there is another exit at the other side) |
2418 | * -You can come back (there is another exit at the other side) |
2450 | * -You are |
2419 | * -You are |
2451 | * ° the owner of the exit |
2420 | * ° the owner of the exit |
2452 | * ° or in the same party as the owner |
2421 | * ° or in the same party as the owner |
2453 | * |
2422 | * |
2454 | * Note: a owner in a 2 way exit is saved as the owner's name |
2423 | * Note: a owner in a 2 way exit is saved as the owner's name |
2455 | * in the field exit->name cause the field exit->owner doesn't |
2424 | * in the field exit->name cause the field exit->owner doesn't |
2456 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | * survive in the swapping (in fact the whole exit doesn't survive). |
2457 | */ |
2426 | */ |
2458 | int |
2427 | int |
2459 | is_legal_2ways_exit (object *op, object *exit) |
2428 | is_legal_2ways_exit (object *op, object *exit) |
2460 | { |
2429 | { |
2461 | object *tmp; |
|
|
2462 | object *exit_owner; |
|
|
2463 | player *pp; |
|
|
2464 | maptile *exitmap; |
|
|
2465 | |
|
|
2466 | if (exit->stats.exp != 1) |
2430 | if (exit->stats.exp != 1) |
2467 | return 1; /*This is not a 2 way, so it is legal */ |
2431 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2432 | |
|
|
2433 | #if 0 //TODO |
2468 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2434 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2469 | return 0; /* This is a reset town portal */ |
2435 | return 0; /* This is a reset town portal */ |
2470 | /* To know if an exit has a correspondant, we look at |
2436 | #endif |
2471 | * all the exits in destination and try to find one with same path as |
2437 | |
2472 | * the current exit's position */ |
2438 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2473 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2439 | |
2474 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2475 | else |
|
|
2476 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2477 | if (exitmap) |
2440 | if (exitmap) |
2478 | { |
2441 | { |
|
|
2442 | exitmap->load_sync (); |
|
|
2443 | |
2479 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2444 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2445 | |
2480 | if (!tmp) |
2446 | if (!tmp) |
2481 | return 0; |
2447 | return 0; |
2482 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2448 | |
|
|
2449 | for (; tmp; tmp = tmp->above) |
2483 | { |
2450 | { |
2484 | if (tmp->type != EXIT) |
2451 | if (tmp->type != EXIT) |
2485 | continue; /*Not an exit */ |
2452 | continue; /*Not an exit */ |
|
|
2453 | |
2486 | if (!EXIT_PATH (tmp)) |
2454 | if (!EXIT_PATH (tmp)) |
2487 | continue; /*Not a valid exit */ |
2455 | continue; /*Not a valid exit */ |
|
|
2456 | |
2488 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2489 | continue; /*Not in the same place */ |
2458 | continue; /*Not in the same place */ |
|
|
2459 | |
2490 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2460 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2491 | continue; /*Not in the same map */ |
2461 | continue; /*Not in the same map */ |
2492 | |
2462 | |
2493 | /* From here we have found the exit is valid. However we do |
2463 | /* From here we have found the exit is valid. However we do |
2494 | * here the check of the exit owner. It is important for the |
2464 | * here the check of the exit owner. It is important for the |
2495 | * town portals to prevent strangers from visiting your appartments |
2465 | * town portals to prevent strangers from visiting your appartments |
2496 | */ |
2466 | */ |
2497 | if (!exit->race) |
2467 | if (!exit->race) |
2498 | return 1; /*No owner, free for all! */ |
2468 | return 1; /*No owner, free for all! */ |
|
|
2469 | |
2499 | exit_owner = NULL; |
2470 | object *exit_owner = 0; |
2500 | for (pp = first_player; pp; pp = pp->next) |
2471 | |
|
|
2472 | for_all_players (pp) |
2501 | { |
2473 | { |
2502 | if (!pp->ob) |
2474 | if (!pp->ob) |
2503 | continue; |
2475 | continue; |
|
|
2476 | |
2504 | if (pp->ob->name != exit->race) |
2477 | if (pp->ob->name != exit->race) |
2505 | continue; |
2478 | continue; |
|
|
2479 | |
2506 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2480 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2507 | break; |
2481 | break; |
2508 | } |
2482 | } |
|
|
2483 | |
2509 | if (!exit_owner) |
2484 | if (!exit_owner) |
2510 | return 0; /* No more owner */ |
2485 | return 0; /* No more owner */ |
|
|
2486 | |
2511 | if (exit_owner->contr == op->contr) |
2487 | if (exit_owner->contr == op->contr) |
2512 | return 1; /*It is your exit */ |
2488 | return 1; /*It is your exit */ |
|
|
2489 | |
2513 | if (exit_owner && /*There is a owner */ |
2490 | if (exit_owner && /*There is a owner */ |
2514 | (op->contr) && /*A player tries to pass */ |
2491 | (op->contr) && /*A player tries to pass */ |
2515 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2492 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2516 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2493 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2517 | return 0; |
2494 | return 0; |
|
|
2495 | |
2518 | return 1; |
2496 | return 1; |
2519 | } |
2497 | } |
2520 | } |
2498 | } |
|
|
2499 | |
2521 | return 0; |
2500 | return 0; |
2522 | } |
2501 | } |
2523 | |
2502 | |
2524 | |
2503 | |
2525 | /** |
2504 | /** |
… | |
… | |
2551 | { |
2530 | { |
2552 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2531 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2553 | return 1; |
2532 | return 1; |
2554 | } |
2533 | } |
2555 | else |
2534 | else |
2556 | { |
|
|
2557 | return 0; /* monsters just skip unpaid items */ |
2535 | return 0; /* monsters just skip unpaid items */ |
2558 | } |
|
|
2559 | } |
2536 | } |
2560 | |
2537 | |
2561 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2538 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2562 | return RESULT_INT (0); |
2539 | return RESULT_INT (0); |
2563 | |
2540 | |
2564 | switch (tmp->type) |
2541 | switch (tmp->type) |
2565 | { |
2542 | { |
2566 | |
|
|
2567 | case CF_HANDLE: |
2543 | case CF_HANDLE: |
2568 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2569 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2545 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2570 | tmp->value = tmp->value ? 0 : 1; |
2546 | tmp->value = tmp->value ? 0 : 1; |
2571 | SET_ANIMATION (tmp, tmp->value); |
2547 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2578 | { |
2554 | { |
2579 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2555 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2580 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2556 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2581 | } |
2557 | } |
2582 | else |
2558 | else |
2583 | { |
|
|
2584 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2559 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2585 | } |
2560 | |
2586 | return 1; |
2561 | return 1; |
2587 | |
2562 | |
2588 | case EXIT: |
2563 | case EXIT: |
2589 | if (op->type != PLAYER) |
2564 | if (op->type != PLAYER) |
2590 | return 0; |
2565 | return 0; |
|
|
2566 | |
2591 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2567 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2592 | { |
2568 | { |
2593 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2569 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2594 | } |
2570 | } |
2595 | else |
2571 | else |
2596 | { |
2572 | { |
2597 | /* Don't display messages for random maps. */ |
2573 | /* Don't display messages for random maps. */ |
2598 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2574 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2599 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2575 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2576 | |
2600 | enter_exit (op, tmp); |
2577 | op->enter_exit (tmp); |
2601 | } |
2578 | } |
2602 | return 1; |
2579 | return 1; |
2603 | |
2580 | |
2604 | case SIGN: |
2581 | case SIGN: |
2605 | apply_sign (op, tmp, 0); |
2582 | apply_sign (op, tmp, 0); |
… | |
… | |
2699 | case POISON: |
2676 | case POISON: |
2700 | apply_poison (op, tmp); |
2677 | apply_poison (op, tmp); |
2701 | return 1; |
2678 | return 1; |
2702 | |
2679 | |
2703 | case SAVEBED: |
2680 | case SAVEBED: |
2704 | if (op->type == PLAYER) |
|
|
2705 | { |
|
|
2706 | apply_savebed (op); |
|
|
2707 | return 1; |
2681 | return 1; |
2708 | } |
|
|
2709 | else |
|
|
2710 | { |
|
|
2711 | return 0; |
|
|
2712 | } |
|
|
2713 | |
2682 | |
2714 | case ARMOUR_IMPROVER: |
2683 | case ARMOUR_IMPROVER: |
2715 | if (op->type == PLAYER) |
2684 | if (op->type == PLAYER) |
2716 | { |
2685 | { |
2717 | apply_armour_improver (op, tmp); |
2686 | apply_armour_improver (op, tmp); |
2718 | return 1; |
2687 | return 1; |
2719 | } |
2688 | } |
2720 | else |
2689 | else |
2721 | { |
|
|
2722 | return 0; |
2690 | return 0; |
2723 | } |
|
|
2724 | |
2691 | |
2725 | case WEAPON_IMPROVER: |
2692 | case WEAPON_IMPROVER: |
2726 | (void) check_improve_weapon (op, tmp); |
2693 | (void) check_improve_weapon (op, tmp); |
2727 | return 1; |
2694 | return 1; |
2728 | |
2695 | |
… | |
… | |
2808 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2775 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2809 | { |
2776 | { |
2810 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2777 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2811 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2778 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2812 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2779 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2813 | remove_ob (op); |
2780 | op->destroy (); |
2814 | free_object (op); |
|
|
2815 | return 1; |
2781 | return 1; |
2816 | } |
2782 | } |
2817 | |
2783 | |
2818 | pl->contr->last_used = op; |
2784 | pl->contr->last_used = op; |
2819 | pl->contr->last_used_id = op->count; |
|
|
2820 | |
2785 | |
2821 | tmp = manual_apply (pl, op, aflag); |
2786 | tmp = manual_apply (pl, op, aflag); |
2822 | if (!quiet) |
2787 | if (!quiet) |
2823 | { |
2788 | { |
2824 | if (tmp == 0) |
2789 | if (tmp == 0) |
… | |
… | |
2953 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2918 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2954 | |
2919 | |
2955 | if (who->type == PLAYER) |
2920 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2921 | esrv_del_item (who->contr, op->count); |
2957 | |
2922 | |
2958 | remove_ob (op); |
2923 | op->destroy (); |
2959 | free_object (op); |
|
|
2960 | insert_ob_in_ob (tmp2, who); |
2924 | insert_ob_in_ob (tmp2, who); |
2961 | fix_player (who); |
2925 | who->update_stats (); |
2962 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2926 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2963 | { |
2927 | { |
2964 | if (who->type == PLAYER) |
2928 | if (who->type == PLAYER) |
2965 | { |
2929 | { |
2966 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2930 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2999 | default: |
2963 | default: |
3000 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3001 | break; |
2965 | break; |
3002 | } |
2966 | } |
3003 | |
2967 | |
3004 | fix_player (who); |
2968 | who->update_stats (); |
3005 | |
2969 | |
3006 | if (!(aflags & AP_NO_MERGE)) |
2970 | if (!(aflags & AP_NO_MERGE)) |
3007 | { |
2971 | { |
3008 | object *tmp; |
2972 | object *tmp; |
3009 | |
2973 | |
… | |
… | |
3375 | } |
3339 | } |
3376 | else |
3340 | else |
3377 | { |
3341 | { |
3378 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3342 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3379 | { |
3343 | { |
3380 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3344 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3381 | unapply_for_ob (who, op, AP_PRINT); |
3345 | unapply_for_ob (who, op, AP_PRINT); |
3382 | return 1; |
3346 | return 1; |
3383 | } |
3347 | } |
3384 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3348 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3385 | { |
3349 | { |
… | |
… | |
3387 | if (i) |
3351 | if (i) |
3388 | return 1; |
3352 | return 1; |
3389 | } |
3353 | } |
3390 | } |
3354 | } |
3391 | } |
3355 | } |
|
|
3356 | |
3392 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3357 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3393 | { |
3358 | { |
3394 | skop = find_skill_by_name (who, op->skill); |
3359 | skop = find_skill_by_name (who, op->skill); |
3395 | if (!skop) |
3360 | if (!skop) |
3396 | { |
3361 | { |
… | |
… | |
3489 | |
3454 | |
3490 | /* Remove the old lantern */ |
3455 | /* Remove the old lantern */ |
3491 | if (who->type == PLAYER) |
3456 | if (who->type == PLAYER) |
3492 | esrv_del_item (who->contr, op->count); |
3457 | esrv_del_item (who->contr, op->count); |
3493 | |
3458 | |
3494 | remove_ob (op); |
3459 | op->destroy (); |
3495 | free_object (op); |
|
|
3496 | |
3460 | |
3497 | /* insert the portion that was split off */ |
3461 | /* insert the portion that was split off */ |
3498 | if (tmp != NULL) |
3462 | if (tmp != NULL) |
3499 | { |
3463 | { |
3500 | (void) insert_ob_in_ob (tmp, who); |
3464 | (void) insert_ob_in_ob (tmp, who); |
3501 | if (who->type == PLAYER) |
3465 | if (who->type == PLAYER) |
3502 | esrv_send_item (who, tmp); |
3466 | esrv_send_item (who, tmp); |
3503 | } |
3467 | } |
3504 | fix_player (who); |
3468 | who->update_stats (); |
3505 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3469 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3506 | { |
3470 | { |
3507 | if (who->type == PLAYER) |
3471 | if (who->type == PLAYER) |
3508 | { |
3472 | { |
3509 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3473 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3606 | SET_FLAG (op, FLAG_APPLIED); |
3570 | SET_FLAG (op, FLAG_APPLIED); |
3607 | |
3571 | |
3608 | if (tmp != NULL) |
3572 | if (tmp != NULL) |
3609 | tmp = insert_ob_in_ob (tmp, who); |
3573 | tmp = insert_ob_in_ob (tmp, who); |
3610 | |
3574 | |
3611 | fix_player (who); |
3575 | who->update_stats (); |
3612 | |
3576 | |
3613 | /* We exclude spell casting objects. The fire code will set the |
3577 | /* We exclude spell casting objects. The fire code will set the |
3614 | * been applied flag when they are used - until that point, |
3578 | * been applied flag when they are used - until that point, |
3615 | * you don't know anything about them. |
3579 | * you don't know anything about them. |
3616 | */ |
3580 | */ |
… | |
… | |
3656 | int i; |
3620 | int i; |
3657 | |
3621 | |
3658 | switch (op->type) |
3622 | switch (op->type) |
3659 | { |
3623 | { |
3660 | case SHOP_FLOOR: |
3624 | case SHOP_FLOOR: |
3661 | if (!HAS_RANDOM_ITEMS (op)) |
3625 | if (!op->has_random_items ()) |
3662 | return 0; |
3626 | return 0; |
|
|
3627 | |
3663 | do |
3628 | do |
3664 | { |
3629 | { |
3665 | i = 10; /* let's give it 10 tries */ |
3630 | i = 10; /* let's give it 10 tries */ |
3666 | while ((tmp = generate_treasure (op->randomitems, |
3631 | while ((tmp = generate_treasure (op->randomitems, |
3667 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3632 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3668 | if (tmp == NULL) |
3633 | if (tmp == NULL) |
3669 | return 0; |
3634 | return 0; |
3670 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3635 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3671 | { |
3636 | { |
3672 | free_object (tmp); |
3637 | tmp->destroy (); |
3673 | tmp = NULL; |
3638 | tmp = NULL; |
3674 | } |
3639 | } |
3675 | } |
3640 | } |
3676 | while (!tmp); |
3641 | while (!tmp); |
|
|
3642 | |
3677 | tmp->x = op->x; |
3643 | tmp->x = op->x; |
3678 | tmp->y = op->y; |
3644 | tmp->y = op->y; |
3679 | SET_FLAG (tmp, FLAG_UNPAID); |
3645 | SET_FLAG (tmp, FLAG_UNPAID); |
3680 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3646 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3681 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3647 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
… | |
… | |
3683 | break; |
3649 | break; |
3684 | |
3650 | |
3685 | case TREASURE: |
3651 | case TREASURE: |
3686 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3652 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3687 | return 0; |
3653 | return 0; |
|
|
3654 | |
3688 | while ((op->stats.hp--) > 0) |
3655 | while ((op->stats.hp--) > 0) |
3689 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3656 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3690 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3657 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3691 | |
3658 | |
3692 | /* If we generated an object and put it in this object inventory, |
3659 | /* If we generated an object and put it in this object inventory, |
… | |
… | |
3695 | * that is put inside other objects. |
3662 | * that is put inside other objects. |
3696 | */ |
3663 | */ |
3697 | for (tmp = op->inv; tmp; tmp = tmp2) |
3664 | for (tmp = op->inv; tmp; tmp = tmp2) |
3698 | { |
3665 | { |
3699 | tmp2 = tmp->below; |
3666 | tmp2 = tmp->below; |
3700 | remove_ob (tmp); |
3667 | tmp->remove (); |
|
|
3668 | |
3701 | if (op->env) |
3669 | if (op->env) |
3702 | insert_ob_in_ob (tmp, op->env); |
3670 | insert_ob_in_ob (tmp, op->env); |
3703 | else |
3671 | else |
3704 | free_object (tmp); |
3672 | tmp->destroy (); |
3705 | } |
3673 | } |
3706 | remove_ob (op); |
3674 | |
3707 | free_object (op); |
3675 | op->destroy (); |
3708 | break; |
3676 | break; |
3709 | } |
3677 | } |
3710 | return tmp ? 1 : 0; |
3678 | return tmp ? 1 : 0; |
3711 | } |
3679 | } |
3712 | |
3680 | |
… | |
… | |
3715 | * when an original map is loaded) and performs special actions for |
3683 | * when an original map is loaded) and performs special actions for |
3716 | * certain objects (most initialization of chests and creation of |
3684 | * certain objects (most initialization of chests and creation of |
3717 | * treasures and stuff). Calls auto_apply if appropriate. |
3685 | * treasures and stuff). Calls auto_apply if appropriate. |
3718 | */ |
3686 | */ |
3719 | void |
3687 | void |
3720 | fix_auto_apply (maptile *m) |
3688 | maptile::fix_auto_apply () |
3721 | { |
3689 | { |
3722 | object *tmp, *above = NULL; |
3690 | if (!spaces) |
3723 | int x, y; |
|
|
3724 | |
|
|
3725 | if (m == NULL) |
|
|
3726 | return; |
3691 | return; |
3727 | |
3692 | |
3728 | for (x = 0; x < MAP_WIDTH (m); x++) |
3693 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3729 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3694 | for (object *tmp = ms->bot; tmp; ) |
3730 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3731 | { |
3695 | { |
3732 | above = tmp->above; |
3696 | object *above = tmp->above; |
3733 | |
3697 | |
3734 | if (tmp->inv) |
3698 | if (tmp->inv) |
3735 | { |
3699 | { |
3736 | object *invtmp, *invnext; |
3700 | object *invtmp, *invnext; |
3737 | |
3701 | |
3738 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3702 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3739 | { |
3703 | { |
3740 | invnext = invtmp->below; |
3704 | invnext = invtmp->below; |
3741 | |
3705 | |
3742 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3706 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3743 | auto_apply (invtmp); |
3707 | auto_apply (invtmp); |
3744 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3708 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3745 | { |
3709 | { |
3746 | while ((invtmp->stats.hp--) > 0) |
3710 | while ((invtmp->stats.hp--) > 0) |
3747 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
|
|
3748 | |
|
|
3749 | invtmp->randomitems = NULL; |
|
|
3750 | } |
|
|
3751 | else if (invtmp && invtmp->arch |
|
|
3752 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3753 | { |
|
|
3754 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3711 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
|
|
3712 | |
|
|
3713 | invtmp->randomitems = NULL; |
|
|
3714 | } |
|
|
3715 | else if (invtmp && invtmp->arch |
|
|
3716 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
|
|
3717 | { |
|
|
3718 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3755 | /* Need to clear this so that we never try to create |
3719 | /* Need to clear this so that we never try to create |
3756 | * treasure again for this object |
3720 | * treasure again for this object |
3757 | */ |
3721 | */ |
3758 | invtmp->randomitems = NULL; |
3722 | invtmp->randomitems = NULL; |
3759 | } |
3723 | } |
3760 | } |
3724 | } |
3761 | /* This is really temporary - the code at the bottom will |
3725 | /* This is really temporary - the code at the bottom will |
3762 | * also set randomitems to null. The problem is there are bunches |
3726 | * also set randomitems to null. The problem is there are bunches |
3763 | * of maps/players already out there with items that have spells |
3727 | * of maps/players already out there with items that have spells |
3764 | * which haven't had the randomitems set to null yet. |
3728 | * which haven't had the randomitems set to null yet. |
3765 | * MSW 2004-05-13 |
3729 | * MSW 2004-05-13 |
3766 | * |
3730 | * |
3767 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3731 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3768 | * else you get two spells in the book ^_- |
3732 | * else you get two spells in the book ^_- |
3769 | * Ryo 2004-08-16 |
3733 | * Ryo 2004-08-16 |
3770 | */ |
3734 | */ |
3771 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3735 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3772 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3736 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3773 | tmp->randomitems = NULL; |
|
|
3774 | |
|
|
3775 | } |
|
|
3776 | |
|
|
3777 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3778 | auto_apply (tmp); |
|
|
3779 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
|
|
3780 | { |
|
|
3781 | while ((tmp->stats.hp--) > 0) |
|
|
3782 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3783 | tmp->randomitems = NULL; |
3737 | tmp->randomitems = NULL; |
|
|
3738 | |
3784 | } |
3739 | } |
|
|
3740 | |
|
|
3741 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3742 | auto_apply (tmp); |
|
|
3743 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3744 | { |
|
|
3745 | while ((tmp->stats.hp--) > 0) |
|
|
3746 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3747 | tmp->randomitems = NULL; |
|
|
3748 | } |
3785 | else if (tmp->type == TIMED_GATE) |
3749 | else if (tmp->type == TIMED_GATE) |
3786 | { |
3750 | { |
3787 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3751 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3788 | |
3752 | |
3789 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3753 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3790 | { |
|
|
3791 | tmp->speed = 0; |
3754 | tmp->set_speed (0); |
3792 | update_ob_speed (tmp); |
|
|
3793 | } |
|
|
3794 | } |
3755 | } |
3795 | /* This function can be called everytime a map is loaded, even when |
3756 | /* This function can be called everytime a map is loaded, even when |
3796 | * swapping back in. As such, we don't want to create the treasure |
3757 | * swapping back in. As such, we don't want to create the treasure |
3797 | * over and ove again, so after we generate the treasure, blank out |
3758 | * over and ove again, so after we generate the treasure, blank out |
3798 | * randomitems so if it is swapped in again, it won't make anything. |
3759 | * randomitems so if it is swapped in again, it won't make anything. |
3799 | * This is a problem for the above objects, because they have counters |
3760 | * This is a problem for the above objects, because they have counters |
3800 | * which say how many times to make the treasure. |
3761 | * which say how many times to make the treasure. |
3801 | */ |
3762 | */ |
3802 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3763 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3803 | && tmp->type != TREASURE && tmp->type != SPELL |
3764 | && tmp->type != TREASURE && tmp->type != SPELL |
3804 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3765 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3805 | { |
3766 | { |
3806 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3767 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3807 | tmp->randomitems = NULL; |
3768 | tmp->randomitems = NULL; |
3808 | } |
3769 | } |
|
|
3770 | |
|
|
3771 | tmp = above; |
3809 | } |
3772 | } |
3810 | |
3773 | |
3811 | for (x = 0; x < MAP_WIDTH (m); x++) |
3774 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3812 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3775 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3813 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3814 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3776 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3815 | check_trigger (tmp, tmp->above); |
3777 | check_trigger (tmp, tmp->above); |
3816 | } |
3778 | } |
3817 | |
3779 | |
3818 | /** |
3780 | /** |
3819 | * Handles player eating food that temporarily changes status (resistances, stats). |
3781 | * Handles player eating food that temporarily changes status (resistances, stats). |
3820 | * This used to call cast_change_attr(), but |
3782 | * This used to call cast_change_attr(), but |
… | |
… | |
3848 | { |
3810 | { |
3849 | force->resist[i] = food->resist[i] / 2; |
3811 | force->resist[i] = food->resist[i] / 2; |
3850 | did_one = 1; |
3812 | did_one = 1; |
3851 | } |
3813 | } |
3852 | } |
3814 | } |
|
|
3815 | |
3853 | if (did_one) |
3816 | if (did_one) |
3854 | { |
3817 | { |
3855 | force->speed = 0.1; |
3818 | force->set_speed (0.1); |
3856 | update_ob_speed (force); |
|
|
3857 | /* bigger morsel of food = longer effect time */ |
3819 | /* bigger morsel of food = longer effect time */ |
3858 | force->stats.food = food->stats.food / 5; |
3820 | force->duration = food->stats.food / 5; |
3859 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3860 | SET_FLAG (force, FLAG_APPLIED); |
3821 | SET_FLAG (force, FLAG_APPLIED); |
3861 | change_abil (who, force); |
3822 | change_abil (who, force); |
3862 | insert_ob_in_ob (force, who); |
3823 | insert_ob_in_ob (force, who); |
3863 | } |
3824 | } |
3864 | else |
3825 | else |
3865 | { |
3826 | force->destroy (); |
3866 | free_object (force); |
|
|
3867 | } |
|
|
3868 | |
3827 | |
3869 | /* check for hp, sp change */ |
3828 | /* check for hp, sp change */ |
3870 | if (food->stats.hp != 0) |
3829 | if (food->stats.hp != 0) |
3871 | { |
3830 | { |
3872 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3831 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3857 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3858 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3859 | /* place limit on max sp from food? */ |
3901 | } |
3860 | } |
3902 | } |
3861 | } |
3903 | fix_player (who); |
3862 | who->update_stats (); |
3904 | } |
3863 | } |
3905 | |
|
|
3906 | |
3864 | |
3907 | /** |
3865 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3866 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3867 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3868 | * the selected object to "burn". -b.t. |
3911 | */ |
3869 | */ |
3912 | |
|
|
3913 | void |
3870 | void |
3914 | apply_lighter (object *who, object *lighter) |
3871 | apply_lighter (object *who, object *lighter) |
3915 | { |
3872 | { |
3916 | object *item; |
3873 | object *item; |
3917 | int is_player_env = 0; |
3874 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3875 | |
3920 | item = find_marked_object (who); |
3876 | item = find_marked_object (who); |
3921 | if (item) |
3877 | if (item) |
3922 | { |
3878 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3879 | if (lighter->last_eat && lighter->stats.food) |
3924 | { /* lighter gets used up */ |
3880 | { /* lighter gets used up */ |
3925 | /* Split multiple lighters if they're being used up. Otherwise * |
3881 | /* Split multiple lighters if they're being used up. Otherwise * |
3926 | * one charge from each would be used up. --DAMN */ |
3882 | * one charge from each would be used up. --DAMN */ |
3927 | if (lighter->nrof > 1) |
3883 | if (lighter->nrof > 1) |
3928 | { |
3884 | { |
3929 | object *oneLighter = get_object (); |
3885 | object *oneLighter = lighter->clone (); |
3930 | |
3886 | |
3931 | copy_object (lighter, oneLighter); |
|
|
3932 | lighter->nrof -= 1; |
3887 | lighter->nrof -= 1; |
3933 | oneLighter->nrof = 1; |
3888 | oneLighter->nrof = 1; |
3934 | oneLighter->stats.food--; |
3889 | oneLighter->stats.food--; |
3935 | esrv_send_item (who, lighter); |
3890 | esrv_send_item (who, lighter); |
3936 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3891 | oneLighter = insert_ob_in_ob (oneLighter, who); |
… | |
… | |
3942 | else if (lighter->last_eat) |
3897 | else if (lighter->last_eat) |
3943 | { /* no charges left in lighter */ |
3898 | { /* no charges left in lighter */ |
3944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3899 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3945 | return; |
3900 | return; |
3946 | } |
3901 | } |
|
|
3902 | |
3947 | /* Perhaps we should split what we are trying to light on fire? |
3903 | /* Perhaps we should split what we are trying to light on fire? |
3948 | * I can't see many times when you would want to light multiple |
3904 | * I can't see many times when you would want to light multiple |
3949 | * objects at once. |
3905 | * objects at once. |
3950 | */ |
3906 | */ |
3951 | /* If the item is destroyed, we don't have a valid pointer to the |
3907 | |
3952 | * name object, so make a copy so the message we print out makes |
|
|
3953 | * some sense. |
|
|
3954 | */ |
|
|
3955 | strcpy (item_name, item->name); |
|
|
3956 | if (who == is_player_inv (item)) |
3908 | if (who == item->in_player ()) |
3957 | is_player_env = 1; |
3909 | is_player_env = 1; |
3958 | |
3910 | |
3959 | save_throw_object (item, AT_FIRE, who); |
3911 | save_throw_object (item, AT_FIRE, who); |
3960 | /* Change to check count and not freed, since the object pointer |
3912 | |
3961 | * may have gotten recycled |
|
|
3962 | */ |
|
|
3963 | if (item->destroyed ()) |
3913 | if (item->destroyed ()) |
3964 | { |
3914 | { |
3965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3915 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3966 | /* Need to update the player so that the players glow radius |
3916 | /* Need to update the player so that the players glow radius |
3967 | * gets changed. |
3917 | * gets changed. |
3968 | */ |
3918 | */ |
3969 | if (is_player_env) |
3919 | if (is_player_env) |
3970 | fix_player (who); |
3920 | who->update_stats (); |
3971 | } |
3921 | } |
3972 | else |
3922 | else |
3973 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3923 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3974 | } |
3924 | } |
3975 | else /* nothing to light */ |
3925 | else /* nothing to light */ |
… | |
… | |
3992 | object *tmp; |
3942 | object *tmp; |
3993 | |
3943 | |
3994 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3944 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3995 | tmp = get_archetype (SPELL_WONDER); |
3945 | tmp = get_archetype (SPELL_WONDER); |
3996 | cast_wonder (op, op, 0, tmp); |
3946 | cast_wonder (op, op, 0, tmp); |
3997 | free_object (tmp); |
3947 | tmp->destroy (); |
3998 | } |
3948 | } |
3999 | else if (failure <= -15 && failure > -35) |
3949 | else if (failure <= -15 && failure > -35) |
4000 | { /* drain mana */ |
3950 | { /* drain mana */ |
4001 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3951 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
4002 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3952 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
… | |
… | |
4025 | object *tmp; |
3975 | object *tmp; |
4026 | |
3976 | |
4027 | tmp = get_archetype (LOOSE_MANA); |
3977 | tmp = get_archetype (LOOSE_MANA); |
4028 | cast_magic_storm (op, tmp, power); |
3978 | cast_magic_storm (op, tmp, power); |
4029 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3979 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
4030 | free_object (tmp); |
3980 | tmp->destroy (); |
4031 | } |
3981 | } |
4032 | } |
3982 | } |
4033 | } |
3983 | } |
4034 | |
3984 | |
4035 | void |
3985 | void |