1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | |
30 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
31 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
32 | |
34 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
66 | { |
65 | { |
67 | arch_flag = 1; |
66 | arch_flag = 1; |
68 | name_flag = 1; |
67 | name_flag = 1; |
69 | race_flag = 1; |
68 | race_flag = 1; |
70 | } |
69 | } |
|
|
70 | |
71 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
72 | * name or race that matches. |
73 | */ |
73 | */ |
74 | if ((op->race) && |
74 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
76 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | { |
|
|
79 | return 1; |
78 | return 1; |
80 | } |
79 | |
81 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
82 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
83 | */ |
82 | */ |
84 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | { |
|
|
88 | return 1; |
86 | return 1; |
89 | } |
87 | |
90 | return 0; |
88 | return 0; |
91 | } |
89 | } |
92 | |
90 | |
93 | /** |
91 | /** |
94 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
193 | apply_potion (object *op, object *tmp) |
196 | { |
194 | { |
197 | int got_one = 0, i; |
195 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
196 | object *force = 0, *floor = 0; |
199 | |
197 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
199 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
201 | { |
204 | if (op->type == PLAYER) |
202 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
206 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
204 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
207 | return 0; |
205 | return 0; |
208 | } |
206 | } |
209 | |
207 | |
210 | if (op->type == PLAYER) |
208 | if (op->type == PLAYER) |
211 | { |
|
|
212 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
209 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
213 | identify (tmp); |
210 | identify (tmp); |
214 | } |
|
|
215 | |
211 | |
216 | handle_apply_yield (tmp); |
212 | handle_apply_yield (tmp); |
217 | |
213 | |
218 | /* Potion of restoration - only for players */ |
214 | /* Potion of restoration - only for players */ |
219 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
215 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
… | |
… | |
221 | object *depl; |
217 | object *depl; |
222 | archetype *at; |
218 | archetype *at; |
223 | |
219 | |
224 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
225 | { |
221 | { |
226 | drain_stat (op); |
222 | op->drain_stat (); |
227 | fix_player (op); |
223 | op->update_stats (); |
228 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
229 | return 1; |
225 | return 1; |
230 | } |
226 | } |
|
|
227 | |
231 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
232 | { |
229 | { |
233 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
234 | return 0; |
231 | return 0; |
235 | } |
232 | } |
236 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
|
|
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (get_attr_value (&depl->stats, i)) |
241 | { |
|
|
242 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
243 | } |
240 | |
244 | remove_ob (depl); |
241 | depl->destroy (); |
245 | free_object (depl); |
242 | op->update_stats (); |
246 | fix_player (op); |
|
|
247 | } |
243 | } |
248 | else |
244 | else |
249 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
250 | |
246 | |
251 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
… | |
… | |
253 | } |
249 | } |
254 | |
250 | |
255 | /* improvement potion - only for players */ |
251 | /* improvement potion - only for players */ |
256 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
252 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
257 | { |
253 | { |
258 | |
|
|
259 | for (i = 1; i < MIN (11, op->level); i++) |
254 | for (i = 1; i < MIN (11, op->level); i++) |
260 | { |
255 | { |
261 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
256 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
262 | { |
257 | { |
263 | if (op->contr->levhp[i] != 1) |
258 | if (op->contr->levhp[i] != 1) |
… | |
… | |
293 | op->contr->levgrace[i] = 3; |
288 | op->contr->levgrace[i] = 3; |
294 | break; |
289 | break; |
295 | } |
290 | } |
296 | } |
291 | } |
297 | } |
292 | } |
|
|
293 | |
298 | /* Just makes checking easier */ |
294 | /* Just makes checking easier */ |
299 | if (i < MIN (11, op->level)) |
295 | if (i < MIN (11, op->level)) |
300 | got_one = 1; |
296 | got_one = 1; |
|
|
297 | |
301 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
302 | { |
299 | { |
303 | if (got_one) |
300 | if (got_one) |
304 | { |
301 | { |
305 | fix_player (op); |
302 | op->update_stats (); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
308 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
309 | } |
306 | } |
310 | else |
307 | else |
… | |
… | |
312 | } |
309 | } |
313 | else |
310 | else |
314 | { /* cursed potion */ |
311 | { /* cursed potion */ |
315 | if (got_one) |
312 | if (got_one) |
316 | { |
313 | { |
317 | fix_player (op); |
314 | op->update_stats (); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
319 | } |
316 | } |
320 | else |
317 | else |
321 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
322 | } |
319 | } |
|
|
320 | |
323 | decrease_ob (tmp); |
321 | decrease_ob (tmp); |
324 | return 1; |
322 | return 1; |
325 | } |
323 | } |
326 | |
324 | |
327 | |
325 | |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
348 | |
351 | decrease_ob (tmp); |
349 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
350 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
352 | op->update_stats (); |
355 | return 1; |
353 | return 1; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* Deal with protection potions */ |
356 | /* Deal with protection potions */ |
359 | force = NULL; |
357 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
403 | * up all the stats. |
406 | */ |
404 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
406 | op->update_stats (); |
409 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
410 | return 1; |
408 | return 1; |
411 | } |
409 | } |
412 | |
410 | |
413 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
423 | int count = 0; |
421 | int count = 0; |
424 | |
422 | |
425 | |
423 | |
426 | if (item == NULL) |
424 | if (item == NULL) |
427 | return 0; |
425 | return 0; |
|
|
426 | |
428 | op = op->below; |
427 | op = op->below; |
429 | while (op != NULL) |
428 | while (op != NULL) |
430 | { |
429 | { |
431 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
432 | { |
431 | { |
… | |
… | |
437 | count++; |
436 | count++; |
438 | else |
437 | else |
439 | count += op->nrof; |
438 | count += op->nrof; |
440 | } |
439 | } |
441 | } |
440 | } |
|
|
441 | |
442 | op = op->below; |
442 | op = op->below; |
443 | } |
443 | } |
|
|
444 | |
444 | return count; |
445 | return count; |
445 | } |
446 | } |
446 | |
447 | |
447 | /** |
448 | /** |
448 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
570 | weapon->last_eat++; |
571 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
573 | decrease_ob (improver); |
573 | |
574 | |
574 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
576 | op->update_stats (); |
576 | return 1; |
577 | return 1; |
577 | } |
578 | } |
578 | |
579 | |
579 | /* Types of improvements, hidden in the sp field. */ |
580 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
884 | |
884 | if (op->type == PLAYER) |
885 | if (op->type == PLAYER) |
885 | { |
886 | { |
886 | esrv_send_item (op, armour); |
887 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
889 | op->update_stats (); |
889 | } |
890 | } |
890 | decrease_ob (improver); |
891 | decrease_ob (improver); |
891 | if (tmp) |
892 | if (tmp) |
892 | { |
893 | { |
893 | insert_ob_in_ob (tmp, op); |
894 | insert_ob_in_ob (tmp, op); |
… | |
… | |
952 | price_in = nr * CONV_NEED (converter) * item->value; |
953 | price_in = nr * CONV_NEED (converter) * item->value; |
953 | } |
954 | } |
954 | else |
955 | else |
955 | { |
956 | { |
956 | price_in = item->value; |
957 | price_in = item->value; |
957 | remove_ob (item); |
958 | item->destroy (); |
958 | free_object (item); |
|
|
959 | } |
959 | } |
960 | } |
960 | } |
961 | |
961 | |
962 | if (converter->inv != NULL) |
962 | if (converter->inv != NULL) |
963 | { |
963 | { |
… | |
… | |
981 | else |
981 | else |
982 | { |
982 | { |
983 | if (converter->other_arch == NULL) |
983 | if (converter->other_arch == NULL) |
984 | { |
984 | { |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
986 | &converter->name, converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
987 | return -1; |
987 | return -1; |
988 | } |
988 | } |
989 | |
989 | |
990 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (converter->other_arch); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
998 | if (is_in_shop (converter)) |
998 | if (is_in_shop (converter)) |
999 | SET_FLAG (item, FLAG_UNPAID); |
999 | SET_FLAG (item, FLAG_UNPAID); |
1000 | else if (price_in < item->nrof * item->value) |
1000 | else if (price_in < item->nrof * item->value) |
1001 | { |
1001 | { |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
1004 | |
1005 | /** |
1005 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
1007 | * propably had something in mind when doing this |
1008 | */ |
1008 | */ |
… | |
… | |
1015 | * Handle apply on containers. |
1015 | * Handle apply on containers. |
1016 | * By Eneq(@csd.uu.se). |
1016 | * By Eneq(@csd.uu.se). |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1018 | * added the alchemical cauldron to the code -b.t. |
1018 | * added the alchemical cauldron to the code -b.t. |
1019 | */ |
1019 | */ |
1020 | |
|
|
1021 | int |
1020 | int |
1022 | apply_container (object *op, object *sack) |
1021 | apply_container (object *op, object *sack) |
1023 | { |
1022 | { |
1024 | char buf[MAX_BUF]; |
1023 | if (op->type != PLAYER || !op->contr->ns) |
1025 | object *tmp; |
|
|
1026 | |
|
|
1027 | if (op->type != PLAYER) |
|
|
1028 | return 0; /* This might change */ |
1024 | return 0; /* This might change */ |
1029 | |
1025 | |
1030 | if (sack == NULL || sack->type != CONTAINER) |
1026 | if (!sack || sack->type != CONTAINER) |
1031 | { |
1027 | { |
1032 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
1028 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1033 | return 0; |
1029 | return 0; |
1034 | } |
1030 | } |
1035 | op->contr->last_used = NULL; |
1031 | |
1036 | op->contr->last_used_id = 0; |
1032 | op->contr->last_used = 0; |
1037 | |
1033 | |
1038 | if (sack->env != op) |
1034 | if (sack->env && sack->env != op) |
|
|
1035 | { |
|
|
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1037 | return 1; |
1039 | { |
1038 | } |
1040 | if (sack->other_arch == NULL || sack->env != NULL) |
1039 | |
|
|
1040 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1041 | if (sack->flag [FLAG_APPLIED]) |
|
|
1042 | { |
|
|
1043 | if (op->container == sack) |
1041 | { |
1044 | { |
1042 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1045 | // open on ground or inv, so close |
|
|
1046 | op->close_container (); |
1043 | return 1; |
1047 | return 1; |
1044 | } |
1048 | } |
1045 | /* It's on the ground, the problems begin */ |
1049 | else if (!sack->env) |
1046 | if (op->container != sack) |
|
|
1047 | { |
|
|
1048 | /* it's closed OR some player has opened it */ |
|
|
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1050 | { |
1050 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1051 | // active, but not ours: some other player has opened it |
1052 | if (tmp) |
|
|
1053 | { |
|
|
1054 | /* some other player have opened it */ |
|
|
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1053 | return 1; |
1057 | } |
|
|
1058 | } |
|
|
1059 | } |
|
|
1060 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1061 | { |
1054 | } |
1062 | if (op->container == NULL) |
|
|
1063 | { |
|
|
1064 | tmp = arch_to_object (sack->other_arch); |
|
|
1065 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1066 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1067 | tmp->x = tmp->y = 0; |
|
|
1068 | tmp->map = NULL; |
|
|
1069 | tmp->env = sack; |
|
|
1070 | if (sack->inv) |
|
|
1071 | sack->inv->above = tmp; |
|
|
1072 | tmp->below = sack->inv; |
|
|
1073 | tmp->above = NULL; |
|
|
1074 | sack->inv = tmp; |
|
|
1075 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1076 | } |
|
|
1077 | else |
|
|
1078 | { |
|
|
1079 | sack->move_off = 0; |
|
|
1080 | tmp = sack->inv; |
|
|
1081 | if (tmp && tmp->type == CLOSE_CON) |
|
|
1082 | { |
|
|
1083 | remove_ob (tmp); |
|
|
1084 | free_object (tmp); |
|
|
1085 | } |
|
|
1086 | } |
|
|
1087 | } |
|
|
1088 | } |
|
|
1089 | |
1055 | |
1090 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1056 | // fall through to opening it (active in inv) |
1091 | { |
1057 | } |
|
|
1058 | else if (sack->env) |
|
|
1059 | { |
|
|
1060 | // it is in our env, so activate it, do not open yet |
1092 | if (op->container) |
1061 | op->close_container (); |
1093 | { |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1094 | if (op->container != sack) |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1095 | { |
1064 | return 1; |
1096 | tmp = op->container; |
1065 | } |
1097 | apply_container (op, tmp); |
1066 | |
1098 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1067 | // it's locked? |
1099 | op->container = sack; |
1068 | if (sack->slaying) |
1100 | strcat (buf, query_name (sack)); |
1069 | { |
1101 | strcat (buf, "."); |
1070 | if (object *tmp = find_key (op, op, sack)) |
1102 | } |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1103 | else |
|
|
1104 | { |
|
|
1105 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1106 | op->container = NULL; |
|
|
1107 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1108 | } |
|
|
1109 | } |
|
|
1110 | else |
1072 | else |
1111 | { |
1073 | { |
1112 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1113 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1114 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1115 | op->container = sack; |
|
|
1116 | } |
|
|
1117 | } |
|
|
1118 | else |
|
|
1119 | { /* not applied */ |
|
|
1120 | if (sack->slaying) |
|
|
1121 | { /* it's locked */ |
|
|
1122 | tmp = find_key (op, op, sack); |
|
|
1123 | if (tmp) |
|
|
1124 | { |
|
|
1125 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1126 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1127 | if (sack->env == NULL) |
|
|
1128 | { /* if it's on ground,open it also */ |
|
|
1129 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1130 | apply_container (op, sack); |
|
|
1131 | return 1; |
|
|
1132 | } |
|
|
1133 | } |
|
|
1134 | else |
|
|
1135 | { |
|
|
1136 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1137 | } |
|
|
1138 | } |
|
|
1139 | else |
|
|
1140 | { |
|
|
1141 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1142 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1143 | if (sack->env == NULL) |
|
|
1144 | { /* if it's on ground,open it also */ |
|
|
1145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1146 | apply_container (op, sack); |
|
|
1147 | return 1; |
1075 | return 1; |
1148 | } |
1076 | } |
1149 | } |
|
|
1150 | } |
1077 | } |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1078 | |
1152 | if (op->contr) |
1079 | op->open_container (sack); |
1153 | op->contr->socket.update_look = 1; |
1080 | |
1154 | return 1; |
1081 | return 1; |
1155 | } |
1082 | } |
1156 | |
|
|
1157 | /** |
|
|
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1159 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1160 | * |
|
|
1161 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1162 | * This version is for client/server mode. |
|
|
1163 | * op is the player, sack is the container the player is opening or closing. |
|
|
1164 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1165 | * |
|
|
1166 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1167 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1168 | * (applied flag set, and op->container points to the open container) |
|
|
1169 | */ |
|
|
1170 | |
|
|
1171 | int |
|
|
1172 | esrv_apply_container (object *op, object *sack) |
|
|
1173 | { |
|
|
1174 | object *tmp = op->container; |
|
|
1175 | |
|
|
1176 | if (op->type != PLAYER) |
|
|
1177 | return 0; /* This might change */ |
|
|
1178 | |
|
|
1179 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1180 | { |
|
|
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
|
|
1182 | return 0; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1186 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1187 | * openening the new container. |
|
|
1188 | */ |
|
|
1189 | |
|
|
1190 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1191 | { |
|
|
1192 | if (op->container->env != op) |
|
|
1193 | { /* if container is on the ground */ |
|
|
1194 | op->container->move_off = 0; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1198 | return 1; |
|
|
1199 | |
|
|
1200 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1201 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1202 | op->container = NULL; |
|
|
1203 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1204 | if (tmp == sack) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | |
|
|
1209 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1210 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1211 | */ |
|
|
1212 | |
|
|
1213 | if (sack->slaying) |
|
|
1214 | { /* it's locked */ |
|
|
1215 | tmp = find_key (op, op, sack); |
|
|
1216 | if (tmp) |
|
|
1217 | { |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1219 | } |
|
|
1220 | else |
|
|
1221 | { |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1228 | * if this is a locked container, the player they key to open it. |
|
|
1229 | */ |
|
|
1230 | |
|
|
1231 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1232 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1233 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1234 | */ |
|
|
1235 | |
|
|
1236 | |
|
|
1237 | if (sack->env != op) |
|
|
1238 | { |
|
|
1239 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1240 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1241 | * try to do it, so lets handle it gracefully. |
|
|
1242 | */ |
|
|
1243 | if (sack->env) |
|
|
1244 | { |
|
|
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1246 | return 0; |
|
|
1247 | } |
|
|
1248 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1249 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1250 | |
|
|
1251 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1253 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1254 | op->container = sack; |
|
|
1255 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1256 | esrv_send_inventory (op, sack); |
|
|
1257 | |
|
|
1258 | } |
|
|
1259 | else |
|
|
1260 | { /* sack is in players inventory */ |
|
|
1261 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1262 | { /* readied sack becoming open */ |
|
|
1263 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1265 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1266 | op->container = sack; |
|
|
1267 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1268 | esrv_send_inventory (op, sack); |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1274 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1275 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1276 | } |
|
|
1277 | } |
|
|
1278 | return 1; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | |
1083 | |
1282 | /** |
1084 | /** |
1283 | * Handles dropping things on altar. |
1085 | * Handles dropping things on altar. |
1284 | * Returns true if sacrifice was accepted. |
1086 | * Returns true if sacrifice was accepted. |
1285 | */ |
1087 | */ |
… | |
… | |
1346 | |
1148 | |
1347 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1149 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1348 | { |
1150 | { |
1349 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1151 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1350 | |
1152 | |
1351 | remove_ob (tmp); |
1153 | tmp->remove (); |
1352 | |
1154 | |
1353 | if (i == -1) |
1155 | if (i == -1) |
1354 | i = 0; |
1156 | i = 0; |
1355 | |
1157 | |
1356 | tmp->map = op->map; |
1158 | tmp->map = op->map; |
… | |
… | |
1420 | { |
1222 | { |
1421 | LOG (llevError, "Internal shop-mat problem.\n"); |
1223 | LOG (llevError, "Internal shop-mat problem.\n"); |
1422 | } |
1224 | } |
1423 | else |
1225 | else |
1424 | { |
1226 | { |
1425 | remove_ob (op); |
1227 | op->remove (); |
1426 | op->x += freearr_x[i]; |
1228 | op->x += freearr_x[i]; |
1427 | op->y += freearr_y[i]; |
1229 | op->y += freearr_y[i]; |
1428 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1230 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1429 | } |
1231 | } |
1430 | } |
1232 | } |
… | |
… | |
1628 | |
1430 | |
1629 | |
1431 | |
1630 | case CONVERTER: |
1432 | case CONVERTER: |
1631 | if (convert_item (victim, trap) < 0) |
1433 | if (convert_item (victim, trap) < 0) |
1632 | { |
1434 | { |
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1435 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1636 | |
1436 | get_archetype ("burnout")->insert_at (trap, trap); |
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
1437 | } |
1644 | } |
1438 | |
1645 | goto leave; |
1439 | goto leave; |
1646 | |
1440 | |
1647 | case TRIGGER_BUTTON: |
1441 | case TRIGGER_BUTTON: |
1648 | case TRIGGER_PEDESTAL: |
1442 | case TRIGGER_PEDESTAL: |
1649 | case TRIGGER_ALTAR: |
1443 | case TRIGGER_ALTAR: |
… | |
… | |
1678 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1472 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1679 | { |
1473 | { |
1680 | /* Basically, don't show exits leading to random maps the |
1474 | /* Basically, don't show exits leading to random maps the |
1681 | * players output. |
1475 | * players output. |
1682 | */ |
1476 | */ |
1683 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1477 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1684 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1478 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1479 | |
1685 | enter_exit (victim, trap); |
1480 | victim->enter_exit (trap); |
1686 | } |
1481 | } |
1687 | goto leave; |
1482 | goto leave; |
1688 | |
1483 | |
1689 | case ENCOUNTER: |
1484 | case ENCOUNTER: |
1690 | /* may be some leftovers on this */ |
1485 | /* may be some leftovers on this */ |
… | |
… | |
1705 | |
1500 | |
1706 | apply_sign (victim, trap, 1); |
1501 | apply_sign (victim, trap, 1); |
1707 | goto leave; |
1502 | goto leave; |
1708 | |
1503 | |
1709 | case CONTAINER: |
1504 | case CONTAINER: |
1710 | if (victim->type == PLAYER) |
|
|
1711 | (void) esrv_apply_container (victim, trap); |
|
|
1712 | else |
|
|
1713 | (void) apply_container (victim, trap); |
1505 | apply_container (victim, trap); |
1714 | goto leave; |
1506 | goto leave; |
1715 | |
1507 | |
1716 | case RUNE: |
1508 | case RUNE: |
1717 | case TRAP: |
1509 | case TRAP: |
1718 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1510 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1789 | |
1581 | |
1790 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1582 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1791 | { |
1583 | { |
1792 | /*exp_gain *= 2; because they just identified it too */ |
1584 | /*exp_gain *= 2; because they just identified it too */ |
1793 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1585 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1586 | |
1794 | /* If in a container, update how it looks */ |
1587 | /* If in a container, update how it looks */ |
1795 | if (tmp->env) |
1588 | if (tmp->env) |
1796 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1589 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1797 | else |
1590 | else |
1798 | op->contr->socket.update_look = 1; |
1591 | op->contr->ns->floorbox_update (); |
1799 | } |
1592 | } |
|
|
1593 | |
1800 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1594 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1801 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1595 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1802 | } |
1596 | } |
1803 | } |
1597 | } |
1804 | |
1598 | |
… | |
… | |
1853 | } |
1647 | } |
1854 | return; |
1648 | return; |
1855 | } |
1649 | } |
1856 | |
1650 | |
1857 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1651 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1858 | tmp = get_object (); |
1652 | tmp = spell->clone (); |
1859 | copy_object (spell, tmp); |
|
|
1860 | insert_ob_in_ob (tmp, op); |
1653 | insert_ob_in_ob (tmp, op); |
1861 | |
1654 | |
1862 | if (special_prayer) |
1655 | if (special_prayer) |
1863 | { |
|
|
1864 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1656 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1865 | } |
|
|
1866 | |
1657 | |
1867 | esrv_add_spells (op->contr, tmp); |
1658 | esrv_add_spells (op->contr, tmp); |
1868 | } |
1659 | } |
1869 | |
1660 | |
1870 | /** |
1661 | /** |
… | |
… | |
1887 | } |
1678 | } |
1888 | |
1679 | |
1889 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1680 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1890 | player_unready_range_ob (op->contr, spob); |
1681 | player_unready_range_ob (op->contr, spob); |
1891 | esrv_remove_spell (op->contr, spob); |
1682 | esrv_remove_spell (op->contr, spob); |
1892 | remove_ob (spob); |
1683 | spob->destroy (); |
1893 | free_object (spob); |
|
|
1894 | } |
1684 | } |
1895 | |
1685 | |
1896 | /** |
1686 | /** |
1897 | * Handles player applying a spellbook. |
1687 | * Handles player applying a spellbook. |
1898 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1688 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
… | |
… | |
1936 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1726 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1937 | return; |
1727 | return; |
1938 | } |
1728 | } |
1939 | |
1729 | |
1940 | spell = tmp->inv; |
1730 | spell = tmp->inv; |
|
|
1731 | |
1941 | if (!spell) |
1732 | if (!spell) |
1942 | { |
1733 | { |
1943 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1734 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1735 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1945 | return; |
1736 | return; |
1946 | } |
1737 | } |
1947 | |
1738 | |
1948 | if (spell->level > (skop->level + 10)) |
1739 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1949 | { |
1740 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1741 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1951 | return; |
1742 | return; |
1952 | } |
1743 | } |
1953 | |
1744 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1745 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1955 | |
1746 | |
1956 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1747 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1957 | { |
1748 | { |
1958 | identify (tmp); |
1749 | identify (tmp); |
|
|
1750 | |
1959 | if (tmp->env) |
1751 | if (tmp->env) |
1960 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1752 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1961 | else |
1753 | else |
1962 | op->contr->socket.update_look = 1; |
1754 | op->contr->ns->floorbox_update (); |
1963 | } |
1755 | } |
1964 | |
1756 | |
1965 | /* I removed the check for special_prayer_mark here - it didn't make |
1757 | /* I removed the check for special_prayer_mark here - it didn't make |
1966 | * a lot of sense - special prayers are not found in spellbooks, and |
1758 | * a lot of sense - special prayers are not found in spellbooks, and |
1967 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1759 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
2103 | } |
1895 | } |
2104 | while (tmp->inv) |
1896 | while (tmp->inv) |
2105 | { |
1897 | { |
2106 | treas = tmp->inv; |
1898 | treas = tmp->inv; |
2107 | |
1899 | |
2108 | remove_ob (treas); |
1900 | treas->remove (); |
2109 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
1901 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2110 | |
1902 | |
2111 | treas->x = op->x; |
1903 | treas->x = op->x; |
2112 | treas->y = op->y; |
1904 | treas->y = op->y; |
2113 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1905 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2114 | |
1906 | |
2115 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1907 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2116 | spring_trap (treas, op); |
1908 | spring_trap (treas, op); |
|
|
1909 | |
2117 | /* If either player or container was destroyed, no need to do |
1910 | /* If either player or container was destroyed, no need to do |
2118 | * further processing. I think this should be enclused with |
1911 | * further processing. I think this should be enclused with |
2119 | * spring trap above, as I don't think there is otherwise |
1912 | * spring trap above, as I don't think there is otherwise |
2120 | * any way for the treasure chest or player to get killed |
1913 | * any way for the treasure chest or player to get killed |
2121 | */ |
1914 | */ |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2018 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2019 | return 0; |
2227 | |
2020 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2021 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2022 | from the player's inventory */ |
|
|
2023 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2024 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2025 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2026 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2027 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2028 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2029 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2030 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2031 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2032 | |
2241 | /* if either skin or ability are missing, this is an old player |
2033 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2034 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2035 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2036 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2077 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2078 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2079 | chance = MIN (100., chance * 2.); |
2288 | |
2080 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2081 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2082 | if (rndm (10000) < (int) (chance * 100)) |
2291 | { |
2083 | { |
2292 | atnr_winner[winners] = i; |
2084 | atnr_winner[winners] = i; |
2293 | winners++; |
2085 | winners++; |
2294 | } |
2086 | } |
2295 | |
2087 | |
… | |
… | |
2326 | |
2118 | |
2327 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2119 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2328 | { |
2120 | { |
2329 | /* resistance increased! */ |
2121 | /* resistance increased! */ |
2330 | skin->resist[i]++; |
2122 | skin->resist[i]++; |
2331 | fix_player (op); |
2123 | op->update_stats (); |
2332 | |
2124 | |
2333 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2125 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2334 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2126 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2335 | } |
2127 | } |
2336 | |
2128 | |
… | |
… | |
2355 | } |
2147 | } |
2356 | } |
2148 | } |
2357 | return 1; |
2149 | return 1; |
2358 | } |
2150 | } |
2359 | |
2151 | |
2360 | static void |
|
|
2361 | apply_savebed (object *pl) |
|
|
2362 | { |
|
|
2363 | #ifndef COZY_SERVER |
|
|
2364 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2365 | { |
|
|
2366 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2367 | return; |
|
|
2368 | } |
|
|
2369 | #endif |
|
|
2370 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2371 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2372 | terminate_all_pets (pl); |
|
|
2373 | remove_ob (pl); |
|
|
2374 | pl->direction = 0; |
|
|
2375 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2376 | |
|
|
2377 | /* update respawn position */ |
|
|
2378 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2379 | pl->contr->bed_x = pl->x; |
|
|
2380 | pl->contr->bed_y = pl->y; |
|
|
2381 | |
|
|
2382 | strcpy (pl->contr->killer, "left"); |
|
|
2383 | check_score (pl); /* Always check score */ |
|
|
2384 | (void) save_player (pl, 0); |
|
|
2385 | pl->map->players--; |
|
|
2386 | #if MAP_MAXTIMEOUT |
|
|
2387 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2388 | #endif |
|
|
2389 | play_again (pl); |
|
|
2390 | pl->speed = 0; |
|
|
2391 | update_ob_speed (pl); |
|
|
2392 | } |
|
|
2393 | |
|
|
2394 | /** |
2152 | /** |
2395 | * Handles applying an improve armor scroll. |
2153 | * Handles applying an improve armor scroll. |
2396 | * Does some sanity checks, then calls improve_armour. |
2154 | * Does some sanity checks, then calls improve_armour. |
2397 | */ |
2155 | */ |
2398 | static void |
2156 | static void |
… | |
… | |
2403 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2161 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2404 | { |
2162 | { |
2405 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2163 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2406 | return; |
2164 | return; |
2407 | } |
2165 | } |
|
|
2166 | |
2408 | armor = find_marked_object (op); |
2167 | armor = find_marked_object (op); |
|
|
2168 | |
2409 | if (!armor) |
2169 | if (!armor) |
2410 | { |
2170 | { |
2411 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2171 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2412 | return; |
2172 | return; |
2413 | } |
2173 | } |
|
|
2174 | |
2414 | if (armor->type != ARMOUR |
2175 | if (armor->type != ARMOUR |
2415 | && armor->type != CLOAK |
2176 | && armor->type != CLOAK |
2416 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2177 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2417 | { |
2178 | { |
2418 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2179 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2421 | |
2182 | |
2422 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2183 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2423 | improve_armour (op, tmp, armor); |
2184 | improve_armour (op, tmp, armor); |
2424 | } |
2185 | } |
2425 | |
2186 | |
2426 | |
|
|
2427 | extern void |
2187 | extern void |
2428 | apply_poison (object *op, object *tmp) |
2188 | apply_poison (object *op, object *tmp) |
2429 | { |
2189 | { |
2430 | if (op->type == PLAYER) |
2190 | if (op->type == PLAYER) |
2431 | { |
2191 | { |
… | |
… | |
2442 | handle_apply_yield (tmp); |
2202 | handle_apply_yield (tmp); |
2443 | decrease_ob (tmp); |
2203 | decrease_ob (tmp); |
2444 | } |
2204 | } |
2445 | |
2205 | |
2446 | /** |
2206 | /** |
2447 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2207 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2448 | * A valid 2 way exit means: |
2208 | * A valid 2 way exit means: |
2449 | * -You can come back (there is another exit at the other side) |
2209 | * -You can come back (there is another exit at the other side) |
2450 | * -You are |
2210 | * -You are |
2451 | * ° the owner of the exit |
2211 | * ° the owner of the exit |
2452 | * ° or in the same party as the owner |
2212 | * ° or in the same party as the owner |
2453 | * |
2213 | * |
2454 | * Note: a owner in a 2 way exit is saved as the owner's name |
2214 | * Note: a owner in a 2 way exit is saved as the owner's name |
2455 | * in the field exit->name cause the field exit->owner doesn't |
2215 | * in the field exit->name cause the field exit->owner doesn't |
2456 | * survive in the swapping (in fact the whole exit doesn't survive). |
2216 | * survive in the swapping (in fact the whole exit doesn't survive). |
2457 | */ |
2217 | */ |
2458 | int |
2218 | int |
2459 | is_legal_2ways_exit (object *op, object *exit) |
2219 | is_legal_2ways_exit (object *op, object *exit) |
2460 | { |
2220 | { |
2461 | object *tmp; |
|
|
2462 | object *exit_owner; |
|
|
2463 | player *pp; |
|
|
2464 | maptile *exitmap; |
|
|
2465 | |
|
|
2466 | if (exit->stats.exp != 1) |
2221 | if (exit->stats.exp != 1) |
2467 | return 1; /*This is not a 2 way, so it is legal */ |
2222 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2223 | |
|
|
2224 | #if 0 //TODO |
2468 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2225 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2469 | return 0; /* This is a reset town portal */ |
2226 | return 0; /* This is a reset town portal */ |
2470 | /* To know if an exit has a correspondant, we look at |
2227 | #endif |
2471 | * all the exits in destination and try to find one with same path as |
2228 | |
2472 | * the current exit's position */ |
2229 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2473 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2230 | |
2474 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2475 | else |
|
|
2476 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2477 | if (exitmap) |
2231 | if (exitmap) |
2478 | { |
2232 | { |
|
|
2233 | exitmap->load_sync (); |
|
|
2234 | |
2479 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2235 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2236 | |
2480 | if (!tmp) |
2237 | if (!tmp) |
2481 | return 0; |
2238 | return 0; |
2482 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2239 | |
|
|
2240 | for (; tmp; tmp = tmp->above) |
2483 | { |
2241 | { |
2484 | if (tmp->type != EXIT) |
2242 | if (tmp->type != EXIT) |
2485 | continue; /*Not an exit */ |
2243 | continue; /*Not an exit */ |
|
|
2244 | |
2486 | if (!EXIT_PATH (tmp)) |
2245 | if (!EXIT_PATH (tmp)) |
2487 | continue; /*Not a valid exit */ |
2246 | continue; /*Not a valid exit */ |
|
|
2247 | |
2488 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2248 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2489 | continue; /*Not in the same place */ |
2249 | continue; /*Not in the same place */ |
|
|
2250 | |
2490 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2251 | if (exit->map->path != EXIT_PATH (tmp)) |
2491 | continue; /*Not in the same map */ |
2252 | continue; /*Not in the same map */ |
2492 | |
2253 | |
2493 | /* From here we have found the exit is valid. However we do |
2254 | /* From here we have found the exit is valid. However we do |
2494 | * here the check of the exit owner. It is important for the |
2255 | * here the check of the exit owner. It is important for the |
2495 | * town portals to prevent strangers from visiting your appartments |
2256 | * town portals to prevent strangers from visiting your appartments |
2496 | */ |
2257 | */ |
2497 | if (!exit->race) |
2258 | if (!exit->race) |
2498 | return 1; /*No owner, free for all! */ |
2259 | return 1; /*No owner, free for all! */ |
|
|
2260 | |
2499 | exit_owner = NULL; |
2261 | object *exit_owner = 0; |
2500 | for (pp = first_player; pp; pp = pp->next) |
2262 | |
|
|
2263 | for_all_players (pp) |
2501 | { |
2264 | { |
2502 | if (!pp->ob) |
2265 | if (!pp->ob) |
2503 | continue; |
2266 | continue; |
|
|
2267 | |
2504 | if (pp->ob->name != exit->race) |
2268 | if (pp->ob->name != exit->race) |
2505 | continue; |
2269 | continue; |
|
|
2270 | |
2506 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2271 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2507 | break; |
2272 | break; |
2508 | } |
2273 | } |
|
|
2274 | |
2509 | if (!exit_owner) |
2275 | if (!exit_owner) |
2510 | return 0; /* No more owner */ |
2276 | return 0; /* No more owner */ |
|
|
2277 | |
2511 | if (exit_owner->contr == op->contr) |
2278 | if (exit_owner->contr == op->contr) |
2512 | return 1; /*It is your exit */ |
2279 | return 1; /*It is your exit */ |
|
|
2280 | |
2513 | if (exit_owner && /*There is a owner */ |
2281 | if (exit_owner && /*There is a owner */ |
2514 | (op->contr) && /*A player tries to pass */ |
2282 | (op->contr) && /*A player tries to pass */ |
2515 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2283 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2516 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2284 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2517 | return 0; |
2285 | return 0; |
|
|
2286 | |
2518 | return 1; |
2287 | return 1; |
2519 | } |
2288 | } |
2520 | } |
2289 | } |
|
|
2290 | |
2521 | return 0; |
2291 | return 0; |
2522 | } |
2292 | } |
2523 | |
2293 | |
2524 | |
2294 | |
2525 | /** |
2295 | /** |
… | |
… | |
2551 | { |
2321 | { |
2552 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2322 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2553 | return 1; |
2323 | return 1; |
2554 | } |
2324 | } |
2555 | else |
2325 | else |
2556 | { |
|
|
2557 | return 0; /* monsters just skip unpaid items */ |
2326 | return 0; /* monsters just skip unpaid items */ |
2558 | } |
|
|
2559 | } |
2327 | } |
2560 | |
2328 | |
2561 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2329 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2562 | return RESULT_INT (0); |
2330 | return RESULT_INT (0); |
2563 | |
2331 | |
2564 | switch (tmp->type) |
2332 | switch (tmp->type) |
2565 | { |
2333 | { |
2566 | |
|
|
2567 | case CF_HANDLE: |
2334 | case CF_HANDLE: |
2568 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2335 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2569 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2336 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2570 | tmp->value = tmp->value ? 0 : 1; |
2337 | tmp->value = tmp->value ? 0 : 1; |
2571 | SET_ANIMATION (tmp, tmp->value); |
2338 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2578 | { |
2345 | { |
2579 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2346 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2580 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2347 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2581 | } |
2348 | } |
2582 | else |
2349 | else |
2583 | { |
|
|
2584 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2585 | } |
2351 | |
2586 | return 1; |
2352 | return 1; |
2587 | |
2353 | |
2588 | case EXIT: |
2354 | case EXIT: |
2589 | if (op->type != PLAYER) |
2355 | if (op->type != PLAYER) |
2590 | return 0; |
2356 | return 0; |
|
|
2357 | |
2591 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2358 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2592 | { |
2359 | { |
2593 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2360 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2594 | } |
2361 | } |
2595 | else |
2362 | else |
2596 | { |
2363 | { |
2597 | /* Don't display messages for random maps. */ |
2364 | /* Don't display messages for random maps. */ |
2598 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2599 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2367 | |
2600 | enter_exit (op, tmp); |
2368 | op->enter_exit (tmp); |
2601 | } |
2369 | } |
2602 | return 1; |
2370 | return 1; |
2603 | |
2371 | |
2604 | case SIGN: |
2372 | case SIGN: |
2605 | apply_sign (op, tmp, 0); |
2373 | apply_sign (op, tmp, 0); |
… | |
… | |
2639 | case POTION: |
2407 | case POTION: |
2640 | (void) apply_potion (op, tmp); |
2408 | (void) apply_potion (op, tmp); |
2641 | return 1; |
2409 | return 1; |
2642 | |
2410 | |
2643 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2411 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2412 | //TODO: remove, as it is unsed? |
2644 | case CLOSE_CON: |
2413 | case CLOSE_CON: |
2645 | if (op->type == PLAYER) |
|
|
2646 | (void) esrv_apply_container (op, tmp->env); |
|
|
2647 | else |
|
|
2648 | (void) apply_container (op, tmp->env); |
2414 | apply_container (op, tmp->env); |
2649 | return 1; |
2415 | return 1; |
2650 | |
2416 | |
2651 | case CONTAINER: |
2417 | case CONTAINER: |
2652 | if (op->type == PLAYER) |
|
|
2653 | (void) esrv_apply_container (op, tmp); |
|
|
2654 | else |
|
|
2655 | (void) apply_container (op, tmp); |
2418 | apply_container (op, tmp); |
2656 | return 1; |
2419 | return 1; |
2657 | |
2420 | |
2658 | case TREASURE: |
2421 | case TREASURE: |
2659 | if (op->type == PLAYER) |
2422 | if (op->type == PLAYER) |
2660 | { |
2423 | { |
2661 | apply_treasure (op, tmp); |
2424 | apply_treasure (op, tmp); |
2662 | return 1; |
2425 | return 1; |
2663 | } |
2426 | } |
2664 | else |
2427 | else |
2665 | { |
|
|
2666 | return 0; |
2428 | return 0; |
2667 | } |
|
|
2668 | |
2429 | |
2669 | case WEAPON: |
2430 | case WEAPON: |
2670 | case ARMOUR: |
2431 | case ARMOUR: |
2671 | case BOOTS: |
2432 | case BOOTS: |
2672 | case GLOVES: |
2433 | case GLOVES: |
… | |
… | |
2699 | case POISON: |
2460 | case POISON: |
2700 | apply_poison (op, tmp); |
2461 | apply_poison (op, tmp); |
2701 | return 1; |
2462 | return 1; |
2702 | |
2463 | |
2703 | case SAVEBED: |
2464 | case SAVEBED: |
2704 | if (op->type == PLAYER) |
|
|
2705 | { |
|
|
2706 | apply_savebed (op); |
|
|
2707 | return 1; |
2465 | return 1; |
2708 | } |
|
|
2709 | else |
|
|
2710 | { |
|
|
2711 | return 0; |
|
|
2712 | } |
|
|
2713 | |
2466 | |
2714 | case ARMOUR_IMPROVER: |
2467 | case ARMOUR_IMPROVER: |
2715 | if (op->type == PLAYER) |
2468 | if (op->type == PLAYER) |
2716 | { |
2469 | { |
2717 | apply_armour_improver (op, tmp); |
2470 | apply_armour_improver (op, tmp); |
2718 | return 1; |
2471 | return 1; |
2719 | } |
2472 | } |
2720 | else |
2473 | else |
2721 | { |
|
|
2722 | return 0; |
2474 | return 0; |
2723 | } |
|
|
2724 | |
2475 | |
2725 | case WEAPON_IMPROVER: |
2476 | case WEAPON_IMPROVER: |
2726 | (void) check_improve_weapon (op, tmp); |
2477 | (void) check_improve_weapon (op, tmp); |
2727 | return 1; |
2478 | return 1; |
2728 | |
2479 | |
… | |
… | |
2808 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2559 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2809 | { |
2560 | { |
2810 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2561 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2811 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2562 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2812 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2563 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2813 | remove_ob (op); |
2564 | op->destroy (); |
2814 | free_object (op); |
|
|
2815 | return 1; |
2565 | return 1; |
2816 | } |
2566 | } |
2817 | |
2567 | |
2818 | pl->contr->last_used = op; |
2568 | pl->contr->last_used = op; |
2819 | pl->contr->last_used_id = op->count; |
|
|
2820 | |
2569 | |
2821 | tmp = manual_apply (pl, op, aflag); |
2570 | tmp = manual_apply (pl, op, aflag); |
2822 | if (!quiet) |
2571 | if (!quiet) |
2823 | { |
2572 | { |
2824 | if (tmp == 0) |
2573 | if (tmp == 0) |
… | |
… | |
2836 | */ |
2585 | */ |
2837 | |
2586 | |
2838 | void |
2587 | void |
2839 | player_apply_below (object *pl) |
2588 | player_apply_below (object *pl) |
2840 | { |
2589 | { |
2841 | object *tmp, *next; |
|
|
2842 | int floors; |
2590 | int floors = 0; |
2843 | |
2591 | |
2844 | /* If using a container, set the starting item to be the top |
2592 | /* If using a container, set the starting item to be the top |
2845 | * item in the container. Otherwise, use the map. |
2593 | * item in the container. Otherwise, use the map. |
2846 | */ |
|
|
2847 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2848 | |
|
|
2849 | /* This is perhaps more complicated. However, I want to make sure that |
2594 | * This is perhaps more complicated. However, I want to make sure that |
2850 | * we don't use a corrupt pointer for the next object, so we get the |
2595 | * we don't use a corrupt pointer for the next object, so we get the |
2851 | * next object in the stack before applying. This is can only be a |
2596 | * next object in the stack before applying. This is can only be a |
2852 | * problem if player_apply() has a bug in that it uses the object but does |
2597 | * problem if player_apply() has a bug in that it uses the object but does |
2853 | * not return a proper value. |
2598 | * not return a proper value. |
2854 | */ |
2599 | */ |
2855 | for (floors = 0; tmp != NULL; tmp = next) |
2600 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2856 | { |
2601 | { |
2857 | next = tmp->below; |
2602 | next = tmp->below; |
|
|
2603 | |
2858 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2604 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2859 | floors++; |
2605 | floors++; |
2860 | else if (floors > 0) |
2606 | else if (floors > 0) |
2861 | return; /* process only floor objects after first floor object */ |
2607 | return; /* process only floor objects after first floor object */ |
2862 | |
2608 | |
… | |
… | |
2953 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2699 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2954 | |
2700 | |
2955 | if (who->type == PLAYER) |
2701 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2702 | esrv_del_item (who->contr, op->count); |
2957 | |
2703 | |
2958 | remove_ob (op); |
2704 | op->destroy (); |
2959 | free_object (op); |
|
|
2960 | insert_ob_in_ob (tmp2, who); |
2705 | insert_ob_in_ob (tmp2, who); |
2961 | fix_player (who); |
2706 | who->update_stats (); |
2962 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2707 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2963 | { |
2708 | { |
2964 | if (who->type == PLAYER) |
2709 | if (who->type == PLAYER) |
2965 | { |
2710 | { |
2966 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2711 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2999 | default: |
2744 | default: |
3000 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2745 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3001 | break; |
2746 | break; |
3002 | } |
2747 | } |
3003 | |
2748 | |
3004 | fix_player (who); |
2749 | who->update_stats (); |
3005 | |
2750 | |
3006 | if (!(aflags & AP_NO_MERGE)) |
2751 | if (!(aflags & AP_NO_MERGE)) |
3007 | { |
2752 | { |
3008 | object *tmp; |
2753 | object *tmp; |
3009 | |
2754 | |
… | |
… | |
3375 | } |
3120 | } |
3376 | else |
3121 | else |
3377 | { |
3122 | { |
3378 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3123 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3379 | { |
3124 | { |
3380 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3125 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3381 | unapply_for_ob (who, op, AP_PRINT); |
3126 | unapply_for_ob (who, op, AP_PRINT); |
3382 | return 1; |
3127 | return 1; |
3383 | } |
3128 | } |
3384 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3129 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3385 | { |
3130 | { |
… | |
… | |
3387 | if (i) |
3132 | if (i) |
3388 | return 1; |
3133 | return 1; |
3389 | } |
3134 | } |
3390 | } |
3135 | } |
3391 | } |
3136 | } |
|
|
3137 | |
3392 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3138 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3393 | { |
3139 | { |
3394 | skop = find_skill_by_name (who, op->skill); |
3140 | skop = find_skill_by_name (who, op->skill); |
3395 | if (!skop) |
3141 | if (!skop) |
3396 | { |
3142 | { |
… | |
… | |
3436 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3182 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3437 | if (tmp != NULL) |
3183 | if (tmp != NULL) |
3438 | (void) insert_ob_in_ob (tmp, who); |
3184 | (void) insert_ob_in_ob (tmp, who); |
3439 | return 1; |
3185 | return 1; |
3440 | } |
3186 | } |
|
|
3187 | |
|
|
3188 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3189 | // i.e. "R" can use Ragnarok's swors. |
3441 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3190 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3442 | { |
3191 | { |
3443 | /* if the weapon does not have the name as the character, can't use it. */ |
3192 | /* if the weapon does not have the name as the character, can't use it. */ |
3444 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3193 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3445 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3194 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3195 | |
3446 | if (tmp != NULL) |
3196 | if (tmp) |
3447 | (void) insert_ob_in_ob (tmp, who); |
3197 | insert_ob_in_ob (tmp, who); |
|
|
3198 | |
3448 | return 1; |
3199 | return 1; |
3449 | } |
3200 | } |
|
|
3201 | |
3450 | SET_FLAG (op, FLAG_APPLIED); |
3202 | SET_FLAG (op, FLAG_APPLIED); |
3451 | |
3203 | |
3452 | if (skop) |
3204 | if (skop) |
3453 | change_skill (who, skop, 1); |
3205 | change_skill (who, skop, 1); |
3454 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3206 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
… | |
… | |
3489 | |
3241 | |
3490 | /* Remove the old lantern */ |
3242 | /* Remove the old lantern */ |
3491 | if (who->type == PLAYER) |
3243 | if (who->type == PLAYER) |
3492 | esrv_del_item (who->contr, op->count); |
3244 | esrv_del_item (who->contr, op->count); |
3493 | |
3245 | |
3494 | remove_ob (op); |
3246 | op->destroy (); |
3495 | free_object (op); |
|
|
3496 | |
3247 | |
3497 | /* insert the portion that was split off */ |
3248 | /* insert the portion that was split off */ |
3498 | if (tmp != NULL) |
3249 | if (tmp != NULL) |
3499 | { |
3250 | { |
3500 | (void) insert_ob_in_ob (tmp, who); |
3251 | (void) insert_ob_in_ob (tmp, who); |
3501 | if (who->type == PLAYER) |
3252 | if (who->type == PLAYER) |
3502 | esrv_send_item (who, tmp); |
3253 | esrv_send_item (who, tmp); |
3503 | } |
3254 | } |
3504 | fix_player (who); |
3255 | who->update_stats (); |
3505 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3256 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3506 | { |
3257 | { |
3507 | if (who->type == PLAYER) |
3258 | if (who->type == PLAYER) |
3508 | { |
3259 | { |
3509 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3260 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3606 | SET_FLAG (op, FLAG_APPLIED); |
3357 | SET_FLAG (op, FLAG_APPLIED); |
3607 | |
3358 | |
3608 | if (tmp != NULL) |
3359 | if (tmp != NULL) |
3609 | tmp = insert_ob_in_ob (tmp, who); |
3360 | tmp = insert_ob_in_ob (tmp, who); |
3610 | |
3361 | |
3611 | fix_player (who); |
3362 | who->update_stats (); |
3612 | |
3363 | |
3613 | /* We exclude spell casting objects. The fire code will set the |
3364 | /* We exclude spell casting objects. The fire code will set the |
3614 | * been applied flag when they are used - until that point, |
3365 | * been applied flag when they are used - until that point, |
3615 | * you don't know anything about them. |
3366 | * you don't know anything about them. |
3616 | */ |
3367 | */ |
… | |
… | |
3656 | int i; |
3407 | int i; |
3657 | |
3408 | |
3658 | switch (op->type) |
3409 | switch (op->type) |
3659 | { |
3410 | { |
3660 | case SHOP_FLOOR: |
3411 | case SHOP_FLOOR: |
3661 | if (!HAS_RANDOM_ITEMS (op)) |
3412 | if (!op->has_random_items ()) |
3662 | return 0; |
3413 | return 0; |
|
|
3414 | |
3663 | do |
3415 | do |
3664 | { |
3416 | { |
3665 | i = 10; /* let's give it 10 tries */ |
3417 | i = 10; /* let's give it 10 tries */ |
3666 | while ((tmp = generate_treasure (op->randomitems, |
3418 | while ((tmp = generate_treasure (op->randomitems, |
3667 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3419 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3668 | if (tmp == NULL) |
3420 | if (tmp == NULL) |
3669 | return 0; |
3421 | return 0; |
3670 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3422 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3671 | { |
3423 | { |
3672 | free_object (tmp); |
3424 | tmp->destroy (); |
3673 | tmp = NULL; |
3425 | tmp = NULL; |
3674 | } |
3426 | } |
3675 | } |
3427 | } |
3676 | while (!tmp); |
3428 | while (!tmp); |
|
|
3429 | |
3677 | tmp->x = op->x; |
3430 | tmp->x = op->x; |
3678 | tmp->y = op->y; |
3431 | tmp->y = op->y; |
3679 | SET_FLAG (tmp, FLAG_UNPAID); |
3432 | SET_FLAG (tmp, FLAG_UNPAID); |
3680 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3433 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3681 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3434 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
… | |
… | |
3683 | break; |
3436 | break; |
3684 | |
3437 | |
3685 | case TREASURE: |
3438 | case TREASURE: |
3686 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3439 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3687 | return 0; |
3440 | return 0; |
|
|
3441 | |
3688 | while ((op->stats.hp--) > 0) |
3442 | while (op->stats.hp-- > 0) |
3689 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3443 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3690 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3444 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3691 | |
3445 | |
3692 | /* If we generated an object and put it in this object inventory, |
3446 | /* If we generated an object and put it in this object inventory, |
3693 | * move it to the parent object as the current object is about |
3447 | * move it to the parent object as the current object is about |
… | |
… | |
3695 | * that is put inside other objects. |
3449 | * that is put inside other objects. |
3696 | */ |
3450 | */ |
3697 | for (tmp = op->inv; tmp; tmp = tmp2) |
3451 | for (tmp = op->inv; tmp; tmp = tmp2) |
3698 | { |
3452 | { |
3699 | tmp2 = tmp->below; |
3453 | tmp2 = tmp->below; |
3700 | remove_ob (tmp); |
3454 | tmp->remove (); |
|
|
3455 | |
3701 | if (op->env) |
3456 | if (op->env) |
3702 | insert_ob_in_ob (tmp, op->env); |
3457 | insert_ob_in_ob (tmp, op->env); |
3703 | else |
3458 | else |
3704 | free_object (tmp); |
3459 | tmp->destroy (); |
3705 | } |
3460 | } |
3706 | remove_ob (op); |
3461 | |
3707 | free_object (op); |
3462 | op->destroy (); |
3708 | break; |
3463 | break; |
3709 | } |
3464 | } |
3710 | return tmp ? 1 : 0; |
3465 | return tmp ? 1 : 0; |
3711 | } |
3466 | } |
3712 | |
3467 | |
3713 | /** |
3468 | /** |
3714 | * fix_auto_apply goes through the entire map (only the first time |
3469 | * fix_auto_apply goes through the entire map every time a map |
3715 | * when an original map is loaded) and performs special actions for |
3470 | * is loaded or swapped in and performs special actions for |
3716 | * certain objects (most initialization of chests and creation of |
3471 | * certain objects (most initialization of chests and creation of |
3717 | * treasures and stuff). Calls auto_apply if appropriate. |
3472 | * treasures and stuff). Calls auto_apply if appropriate. |
3718 | */ |
3473 | */ |
3719 | void |
3474 | void |
3720 | fix_auto_apply (maptile *m) |
3475 | maptile::fix_auto_apply () |
3721 | { |
3476 | { |
3722 | object *tmp, *above = NULL; |
3477 | if (!spaces) |
3723 | int x, y; |
|
|
3724 | |
|
|
3725 | if (m == NULL) |
|
|
3726 | return; |
3478 | return; |
3727 | |
3479 | |
3728 | for (x = 0; x < MAP_WIDTH (m); x++) |
3480 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3729 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3481 | for (object *tmp = ms->bot; tmp; ) |
3730 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3731 | { |
3482 | { |
3732 | above = tmp->above; |
3483 | object *above = tmp->above; |
3733 | |
3484 | |
3734 | if (tmp->inv) |
3485 | if (tmp->inv) |
3735 | { |
3486 | { |
3736 | object *invtmp, *invnext; |
3487 | object *invtmp, *invnext; |
3737 | |
3488 | |
3738 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3489 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3739 | { |
3490 | { |
3740 | invnext = invtmp->below; |
3491 | invnext = invtmp->below; |
3741 | |
3492 | |
3742 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3493 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3743 | auto_apply (invtmp); |
3494 | auto_apply (invtmp); |
3744 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3495 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3745 | { |
3496 | { |
3746 | while ((invtmp->stats.hp--) > 0) |
3497 | while ((invtmp->stats.hp--) > 0) |
3747 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
|
|
3748 | |
|
|
3749 | invtmp->randomitems = NULL; |
|
|
3750 | } |
|
|
3751 | else if (invtmp && invtmp->arch |
|
|
3752 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3753 | { |
|
|
3754 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3498 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
|
|
3499 | |
|
|
3500 | invtmp->randomitems = NULL; |
|
|
3501 | } |
|
|
3502 | else if (invtmp && invtmp->arch |
|
|
3503 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
|
|
3504 | { |
|
|
3505 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3755 | /* Need to clear this so that we never try to create |
3506 | /* Need to clear this so that we never try to create |
3756 | * treasure again for this object |
3507 | * treasure again for this object |
3757 | */ |
3508 | */ |
3758 | invtmp->randomitems = NULL; |
3509 | invtmp->randomitems = NULL; |
3759 | } |
3510 | } |
3760 | } |
3511 | } |
3761 | /* This is really temporary - the code at the bottom will |
3512 | /* This is really temporary - the code at the bottom will |
3762 | * also set randomitems to null. The problem is there are bunches |
3513 | * also set randomitems to null. The problem is there are bunches |
3763 | * of maps/players already out there with items that have spells |
3514 | * of maps/players already out there with items that have spells |
3764 | * which haven't had the randomitems set to null yet. |
3515 | * which haven't had the randomitems set to null yet. |
3765 | * MSW 2004-05-13 |
3516 | * MSW 2004-05-13 |
3766 | * |
3517 | * |
3767 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3518 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3768 | * else you get two spells in the book ^_- |
3519 | * else you get two spells in the book ^_- |
3769 | * Ryo 2004-08-16 |
3520 | * Ryo 2004-08-16 |
3770 | */ |
3521 | */ |
3771 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3522 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3772 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3523 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3773 | tmp->randomitems = NULL; |
|
|
3774 | |
|
|
3775 | } |
|
|
3776 | |
|
|
3777 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3778 | auto_apply (tmp); |
|
|
3779 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
|
|
3780 | { |
|
|
3781 | while ((tmp->stats.hp--) > 0) |
|
|
3782 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3783 | tmp->randomitems = NULL; |
3524 | tmp->randomitems = NULL; |
|
|
3525 | |
3784 | } |
3526 | } |
|
|
3527 | |
|
|
3528 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3529 | auto_apply (tmp); |
|
|
3530 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3531 | { |
|
|
3532 | while ((tmp->stats.hp--) > 0) |
|
|
3533 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3534 | tmp->randomitems = NULL; |
|
|
3535 | } |
3785 | else if (tmp->type == TIMED_GATE) |
3536 | else if (tmp->type == TIMED_GATE) |
3786 | { |
3537 | { |
3787 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3538 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3788 | |
3539 | |
3789 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3540 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3790 | { |
|
|
3791 | tmp->speed = 0; |
3541 | tmp->set_speed (0); |
3792 | update_ob_speed (tmp); |
|
|
3793 | } |
|
|
3794 | } |
3542 | } |
3795 | /* This function can be called everytime a map is loaded, even when |
3543 | /* This function can be called everytime a map is loaded, even when |
3796 | * swapping back in. As such, we don't want to create the treasure |
3544 | * swapping back in. As such, we don't want to create the treasure |
3797 | * over and ove again, so after we generate the treasure, blank out |
3545 | * over and ove again, so after we generate the treasure, blank out |
3798 | * randomitems so if it is swapped in again, it won't make anything. |
3546 | * randomitems so if it is swapped in again, it won't make anything. |
3799 | * This is a problem for the above objects, because they have counters |
3547 | * This is a problem for the above objects, because they have counters |
3800 | * which say how many times to make the treasure. |
3548 | * which say how many times to make the treasure. |
3801 | */ |
3549 | */ |
3802 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3550 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3803 | && tmp->type != TREASURE && tmp->type != SPELL |
3551 | && tmp->type != TREASURE && tmp->type != SPELL |
3804 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3552 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3805 | { |
3553 | { |
3806 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3554 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3807 | tmp->randomitems = NULL; |
3555 | tmp->randomitems = NULL; |
3808 | } |
3556 | } |
|
|
3557 | // close all containers |
|
|
3558 | else if (tmp->type == CONTAINER) |
|
|
3559 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3560 | |
|
|
3561 | tmp = above; |
3809 | } |
3562 | } |
3810 | |
3563 | |
3811 | for (x = 0; x < MAP_WIDTH (m); x++) |
3564 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3812 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3565 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3813 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3814 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3566 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3815 | check_trigger (tmp, tmp->above); |
3567 | check_trigger (tmp, tmp->above); |
3816 | } |
3568 | } |
3817 | |
3569 | |
3818 | /** |
3570 | /** |
3819 | * Handles player eating food that temporarily changes status (resistances, stats). |
3571 | * Handles player eating food that temporarily changes status (resistances, stats). |
3820 | * This used to call cast_change_attr(), but |
3572 | * This used to call cast_change_attr(), but |
… | |
… | |
3848 | { |
3600 | { |
3849 | force->resist[i] = food->resist[i] / 2; |
3601 | force->resist[i] = food->resist[i] / 2; |
3850 | did_one = 1; |
3602 | did_one = 1; |
3851 | } |
3603 | } |
3852 | } |
3604 | } |
|
|
3605 | |
3853 | if (did_one) |
3606 | if (did_one) |
3854 | { |
3607 | { |
3855 | force->speed = 0.1; |
3608 | force->set_speed (0.1); |
3856 | update_ob_speed (force); |
|
|
3857 | /* bigger morsel of food = longer effect time */ |
3609 | /* bigger morsel of food = longer effect time */ |
3858 | force->stats.food = food->stats.food / 5; |
3610 | force->duration = food->stats.food / 5; |
3859 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3860 | SET_FLAG (force, FLAG_APPLIED); |
3611 | SET_FLAG (force, FLAG_APPLIED); |
3861 | change_abil (who, force); |
3612 | change_abil (who, force); |
3862 | insert_ob_in_ob (force, who); |
3613 | insert_ob_in_ob (force, who); |
3863 | } |
3614 | } |
3864 | else |
3615 | else |
3865 | { |
3616 | force->destroy (); |
3866 | free_object (force); |
|
|
3867 | } |
|
|
3868 | |
3617 | |
3869 | /* check for hp, sp change */ |
3618 | /* check for hp, sp change */ |
3870 | if (food->stats.hp != 0) |
3619 | if (food->stats.hp != 0) |
3871 | { |
3620 | { |
3872 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3621 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3873 | { |
3622 | { |
3874 | strcpy (who->contr->killer, food->name); |
3623 | assign (who->contr->killer, food->name); |
3875 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3624 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3876 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3625 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3877 | } |
3626 | } |
3878 | else |
3627 | else |
3879 | { |
3628 | { |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3647 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3648 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3649 | /* place limit on max sp from food? */ |
3901 | } |
3650 | } |
3902 | } |
3651 | } |
3903 | fix_player (who); |
3652 | who->update_stats (); |
3904 | } |
3653 | } |
3905 | |
|
|
3906 | |
3654 | |
3907 | /** |
3655 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3656 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3657 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3658 | * the selected object to "burn". -b.t. |
3911 | */ |
3659 | */ |
3912 | |
|
|
3913 | void |
3660 | void |
3914 | apply_lighter (object *who, object *lighter) |
3661 | apply_lighter (object *who, object *lighter) |
3915 | { |
3662 | { |
3916 | object *item; |
3663 | object *item; |
3917 | int is_player_env = 0; |
3664 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3665 | |
3920 | item = find_marked_object (who); |
3666 | item = find_marked_object (who); |
3921 | if (item) |
3667 | if (item) |
3922 | { |
3668 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3669 | if (lighter->last_eat && lighter->stats.food) |
3924 | { /* lighter gets used up */ |
3670 | { /* lighter gets used up */ |
3925 | /* Split multiple lighters if they're being used up. Otherwise * |
3671 | /* Split multiple lighters if they're being used up. Otherwise * |
3926 | * one charge from each would be used up. --DAMN */ |
3672 | * one charge from each would be used up. --DAMN */ |
3927 | if (lighter->nrof > 1) |
3673 | if (lighter->nrof > 1) |
3928 | { |
3674 | { |
3929 | object *oneLighter = get_object (); |
3675 | object *oneLighter = lighter->clone (); |
3930 | |
3676 | |
3931 | copy_object (lighter, oneLighter); |
|
|
3932 | lighter->nrof -= 1; |
3677 | lighter->nrof -= 1; |
3933 | oneLighter->nrof = 1; |
3678 | oneLighter->nrof = 1; |
3934 | oneLighter->stats.food--; |
3679 | oneLighter->stats.food--; |
3935 | esrv_send_item (who, lighter); |
3680 | esrv_send_item (who, lighter); |
3936 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3681 | oneLighter = insert_ob_in_ob (oneLighter, who); |
… | |
… | |
3942 | else if (lighter->last_eat) |
3687 | else if (lighter->last_eat) |
3943 | { /* no charges left in lighter */ |
3688 | { /* no charges left in lighter */ |
3944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3689 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3945 | return; |
3690 | return; |
3946 | } |
3691 | } |
|
|
3692 | |
3947 | /* Perhaps we should split what we are trying to light on fire? |
3693 | /* Perhaps we should split what we are trying to light on fire? |
3948 | * I can't see many times when you would want to light multiple |
3694 | * I can't see many times when you would want to light multiple |
3949 | * objects at once. |
3695 | * objects at once. |
3950 | */ |
3696 | */ |
3951 | /* If the item is destroyed, we don't have a valid pointer to the |
3697 | |
3952 | * name object, so make a copy so the message we print out makes |
|
|
3953 | * some sense. |
|
|
3954 | */ |
|
|
3955 | strcpy (item_name, item->name); |
|
|
3956 | if (who == is_player_inv (item)) |
3698 | if (who == item->in_player ()) |
3957 | is_player_env = 1; |
3699 | is_player_env = 1; |
3958 | |
3700 | |
3959 | save_throw_object (item, AT_FIRE, who); |
3701 | save_throw_object (item, AT_FIRE, who); |
3960 | /* Change to check count and not freed, since the object pointer |
3702 | |
3961 | * may have gotten recycled |
|
|
3962 | */ |
|
|
3963 | if (item->destroyed ()) |
3703 | if (item->destroyed ()) |
3964 | { |
3704 | { |
3965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3705 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3966 | /* Need to update the player so that the players glow radius |
3706 | /* Need to update the player so that the players glow radius |
3967 | * gets changed. |
3707 | * gets changed. |
3968 | */ |
3708 | */ |
3969 | if (is_player_env) |
3709 | if (is_player_env) |
3970 | fix_player (who); |
3710 | who->update_stats (); |
3971 | } |
3711 | } |
3972 | else |
3712 | else |
3973 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3713 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3974 | } |
3714 | } |
3975 | else /* nothing to light */ |
3715 | else /* nothing to light */ |
… | |
… | |
3992 | object *tmp; |
3732 | object *tmp; |
3993 | |
3733 | |
3994 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3734 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3995 | tmp = get_archetype (SPELL_WONDER); |
3735 | tmp = get_archetype (SPELL_WONDER); |
3996 | cast_wonder (op, op, 0, tmp); |
3736 | cast_wonder (op, op, 0, tmp); |
3997 | free_object (tmp); |
3737 | tmp->destroy (); |
3998 | } |
3738 | } |
3999 | else if (failure <= -15 && failure > -35) |
3739 | else if (failure <= -15 && failure > -35) |
4000 | { /* drain mana */ |
3740 | { /* drain mana */ |
4001 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3741 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
4002 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3742 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
… | |
… | |
4025 | object *tmp; |
3765 | object *tmp; |
4026 | |
3766 | |
4027 | tmp = get_archetype (LOOSE_MANA); |
3767 | tmp = get_archetype (LOOSE_MANA); |
4028 | cast_magic_storm (op, tmp, power); |
3768 | cast_magic_storm (op, tmp, power); |
4029 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3769 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
4030 | free_object (tmp); |
3770 | tmp->destroy (); |
4031 | } |
3771 | } |
4032 | } |
3772 | } |
4033 | } |
3773 | } |
4034 | |
3774 | |
4035 | void |
3775 | void |