1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
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23 | |
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24 | #include <cmath> |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <living.h> |
27 | #include <living.h> |
26 | #include <spells.h> |
28 | #include <spells.h> |
27 | #include <skills.h> |
29 | #include <skills.h> |
28 | #include <tod.h> |
30 | #include <tod.h> |
29 | |
31 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
32 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
33 | |
34 | /* Want this regardless of rplay. */ |
34 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
35 | #include <sounds.h> |
36 | |
|
|
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
38 | #include <math.h> |
|
|
39 | |
36 | |
40 | /** |
37 | /** |
41 | * Check if op should abort moving victim because of it's race or slaying. |
38 | * Check if op should abort moving victim because of it's race or slaying. |
42 | * Returns 1 if it should abort, returns 0 if it should continue. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
43 | */ |
40 | */ |
… | |
… | |
66 | { |
63 | { |
67 | arch_flag = 1; |
64 | arch_flag = 1; |
68 | name_flag = 1; |
65 | name_flag = 1; |
69 | race_flag = 1; |
66 | race_flag = 1; |
70 | } |
67 | } |
|
|
68 | |
71 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
70 | * name or race that matches. |
73 | */ |
71 | */ |
74 | if ((op->race) && |
72 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
76 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | { |
|
|
79 | return 1; |
76 | return 1; |
80 | } |
77 | |
81 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
82 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
83 | */ |
80 | */ |
84 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
85 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | { |
|
|
88 | return 1; |
84 | return 1; |
89 | } |
85 | |
90 | return 0; |
86 | return 0; |
91 | } |
87 | } |
92 | |
88 | |
93 | /** |
89 | /** |
94 | * This handles a player dropping money on an altar to identify stuff. |
90 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
96 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
97 | */ |
93 | */ |
98 | static int |
94 | static int |
99 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
100 | { |
96 | { |
|
|
97 | dynbuf_text buf; |
|
|
98 | |
101 | object *id, *marked; |
99 | object *id, *marked; |
102 | int success = 0; |
|
|
103 | |
100 | |
104 | if (pl == NULL || pl->type != PLAYER) |
101 | if (pl == NULL || pl->type != PLAYER) |
105 | return 0; |
102 | return 0; |
106 | |
103 | |
107 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
104 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
… | |
… | |
110 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
107 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
111 | return 0; |
108 | return 0; |
112 | |
109 | |
113 | marked = find_marked_object (pl); |
110 | marked = find_marked_object (pl); |
114 | /* if the player has a marked item, identify that if it needs to be |
111 | /* if the player has a marked item, identify that if it needs to be |
115 | * identified. IF it doesn't, then go through the player inventory. |
112 | * identified. If it doesn't, then go through the player inventory. |
116 | */ |
113 | */ |
117 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
114 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
118 | { |
115 | { |
119 | if (operate_altar (altar, &money)) |
116 | if (operate_altar (altar, &money)) |
120 | { |
117 | { |
121 | identify (marked); |
118 | identify (marked); |
122 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
119 | |
|
|
120 | buf.printf ("You have %s.", long_desc (marked, pl)); |
123 | if (marked->msg) |
121 | if (marked->msg) |
124 | { |
122 | buf << "The item has a story:\n" << marked->msg; |
125 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
123 | |
126 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
|
|
127 | } |
|
|
128 | return money == NULL; |
124 | return money == NULL; |
129 | } |
125 | } |
130 | } |
126 | } |
131 | |
127 | |
132 | for (id = pl->inv; id; id = id->below) |
128 | for (id = pl->inv; id; id = id->below) |
… | |
… | |
134 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
130 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
135 | { |
131 | { |
136 | if (operate_altar (altar, &money)) |
132 | if (operate_altar (altar, &money)) |
137 | { |
133 | { |
138 | identify (id); |
134 | identify (id); |
139 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
135 | |
|
|
136 | buf.printf ("You have %s.", long_desc (id, pl)); |
140 | if (id->msg) |
137 | if (marked->msg) |
141 | { |
138 | buf << "The item has a story:\n" << marked->msg; |
142 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
139 | |
143 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
144 | } |
|
|
145 | success = 1; |
|
|
146 | /* If no more money, might as well quit now */ |
140 | /* If no more money, might as well quit now */ |
147 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
141 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
148 | break; |
142 | break; |
149 | } |
143 | } |
150 | else |
144 | else |
… | |
… | |
152 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
146 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
153 | break; |
147 | break; |
154 | } |
148 | } |
155 | } |
149 | } |
156 | } |
150 | } |
157 | if (!success) |
151 | |
158 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
152 | if (buf.empty ()) |
|
|
153 | buf << ("You have nothing that needs identifying"); |
|
|
154 | |
|
|
155 | pl->contr->infobox (buf); |
|
|
156 | |
159 | return money == NULL; |
157 | return !money; |
160 | } |
158 | } |
161 | |
159 | |
162 | /** |
160 | /** |
163 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
161 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
164 | * matching item. |
162 | * matching item. |
165 | **/ |
163 | **/ |
166 | static void |
164 | void |
167 | handle_apply_yield (object *tmp) |
165 | handle_apply_yield (object *tmp) |
168 | { |
166 | { |
169 | const char *yield; |
167 | const char *yield; |
170 | |
168 | |
171 | yield = get_ob_key_value (tmp, "on_use_yield"); |
169 | yield = get_ob_key_value (tmp, "on_use_yield"); |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
193 | apply_potion (object *op, object *tmp) |
196 | { |
194 | { |
197 | int got_one = 0, i; |
195 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
196 | object *force = 0, *floor = 0; |
199 | |
197 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
199 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
201 | { |
204 | if (op->type == PLAYER) |
|
|
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
202 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
203 | |
206 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
204 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
207 | return 0; |
205 | return 0; |
208 | } |
206 | } |
209 | |
207 | |
210 | if (op->type == PLAYER) |
208 | if (op->type == PLAYER) |
… | |
… | |
219 | object *depl; |
217 | object *depl; |
220 | archetype *at; |
218 | archetype *at; |
221 | |
219 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
221 | { |
224 | drain_stat (op); |
222 | op->drain_stat (); |
225 | fix_player (op); |
223 | op->update_stats (); |
226 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
227 | return 1; |
225 | return 1; |
228 | } |
226 | } |
229 | |
227 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
229 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
231 | return 0; |
234 | } |
232 | } |
235 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
236 | |
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (depl->stats.stat (i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | op->statusmsg (restore_msg[i]); |
242 | |
240 | |
243 | depl->destroy (); |
241 | depl->destroy (); |
244 | fix_player (op); |
242 | op->update_stats (); |
245 | } |
243 | } |
246 | else |
244 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | op->statusmsg ("Your potion had no effect."); |
248 | |
246 | |
249 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
250 | return 1; |
248 | return 1; |
251 | } |
249 | } |
252 | |
250 | |
253 | /* improvement potion - only for players */ |
251 | /* improvement potion - only for players */ |
254 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
252 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
255 | { |
253 | { |
256 | for (i = 1; i < MIN (11, op->level); i++) |
254 | for (i = 1; i < MIN (11, op->level); i++) |
257 | { |
255 | { |
258 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
256 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
259 | { |
257 | { |
260 | if (op->contr->levhp[i] != 1) |
258 | if (op->contr->levhp[i] != 1) |
261 | { |
259 | { |
262 | op->contr->levhp[i] = 1; |
260 | op->contr->levhp[i] = 1; |
263 | break; |
261 | break; |
264 | } |
262 | } |
|
|
263 | |
265 | if (op->contr->levsp[i] != 1) |
264 | if (op->contr->levsp[i] != 1) |
266 | { |
265 | { |
267 | op->contr->levsp[i] = 1; |
266 | op->contr->levsp[i] = 1; |
268 | break; |
267 | break; |
269 | } |
268 | } |
|
|
269 | |
270 | if (op->contr->levgrace[i] != 1) |
270 | if (op->contr->levgrace[i] != 1) |
271 | { |
271 | { |
272 | op->contr->levgrace[i] = 1; |
272 | op->contr->levgrace[i] = 1; |
273 | break; |
273 | break; |
274 | } |
274 | } |
… | |
… | |
278 | if (op->contr->levhp[i] < 9) |
278 | if (op->contr->levhp[i] < 9) |
279 | { |
279 | { |
280 | op->contr->levhp[i] = 9; |
280 | op->contr->levhp[i] = 9; |
281 | break; |
281 | break; |
282 | } |
282 | } |
|
|
283 | |
283 | if (op->contr->levsp[i] < 6) |
284 | if (op->contr->levsp[i] < 6) |
284 | { |
285 | { |
285 | op->contr->levsp[i] = 6; |
286 | op->contr->levsp[i] = 6; |
286 | break; |
287 | break; |
287 | } |
288 | } |
|
|
289 | |
288 | if (op->contr->levgrace[i] < 3) |
290 | if (op->contr->levgrace[i] < 3) |
289 | { |
291 | { |
290 | op->contr->levgrace[i] = 3; |
292 | op->contr->levgrace[i] = 3; |
291 | break; |
293 | break; |
292 | } |
294 | } |
… | |
… | |
299 | |
301 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
302 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
303 | { |
302 | if (got_one) |
304 | if (got_one) |
303 | { |
305 | { |
304 | fix_player (op); |
306 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
307 | op->statusmsg ("The Gods smile upon you and remake you " |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
308 | "a little more in their image. " |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
309 | "You feel a little more perfect.", NDI_GREEN); |
308 | } |
310 | } |
309 | else |
311 | else |
310 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
312 | op->statusmsg ("The potion had no effect - you are already perfect."); |
311 | } |
313 | } |
312 | else |
314 | else |
313 | { /* cursed potion */ |
315 | { /* cursed potion */ |
314 | if (got_one) |
316 | if (got_one) |
315 | { |
317 | { |
316 | fix_player (op); |
318 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
319 | op->failmsg ("The Gods are angry and punish you."); |
318 | } |
320 | } |
319 | else |
321 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
322 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
321 | } |
323 | } |
322 | |
324 | |
323 | decrease_ob (tmp); |
325 | decrease_ob (tmp); |
324 | return 1; |
326 | return 1; |
325 | } |
327 | } |
… | |
… | |
334 | { |
336 | { |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
337 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
336 | { |
338 | { |
337 | object *fball; |
339 | object *fball; |
338 | |
340 | |
339 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
341 | op->failmsg ("Yech! Your lungs are on fire!"); |
|
|
342 | |
340 | /* Explodes a fireball centered at player */ |
343 | /* Explodes a fireball centered at player */ |
341 | fball = get_archetype (EXPLODING_FIREBALL); |
344 | fball = get_archetype (EXPLODING_FIREBALL); |
342 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
345 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
343 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
346 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
344 | fball->x = op->x; |
347 | fball->x = op->x; |
… | |
… | |
347 | } |
350 | } |
348 | else |
351 | else |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
352 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
353 | |
351 | decrease_ob (tmp); |
354 | decrease_ob (tmp); |
|
|
355 | |
352 | /* if youre dead, no point in doing this... */ |
356 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
357 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
358 | op->update_stats (); |
|
|
359 | |
355 | return 1; |
360 | return 1; |
356 | } |
361 | } |
357 | |
362 | |
358 | /* Deal with protection potions */ |
363 | /* Deal with protection potions */ |
359 | force = NULL; |
364 | force = NULL; |
… | |
… | |
361 | { |
366 | { |
362 | if (tmp->resist[i]) |
367 | if (tmp->resist[i]) |
363 | { |
368 | { |
364 | if (!force) |
369 | if (!force) |
365 | force = get_archetype (FORCE_NAME); |
370 | force = get_archetype (FORCE_NAME); |
|
|
371 | |
366 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
372 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
367 | force->type = POTION_EFFECT; |
373 | force->type = POTION_EFFECT; |
368 | break; /* Only need to find one protection since we copy entire batch */ |
374 | break; /* Only need to find one protection since we copy entire batch */ |
369 | } |
375 | } |
370 | } |
376 | } |
|
|
377 | |
371 | /* This is a protection potion */ |
378 | /* This is a protection potion */ |
372 | if (force) |
379 | if (force) |
373 | { |
380 | { |
374 | /* cursed items last longer */ |
381 | /* cursed items last longer */ |
375 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
382 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
377 | force->stats.food *= 10; |
384 | force->stats.food *= 10; |
378 | for (i = 0; i < NROFATTACKS; i++) |
385 | for (i = 0; i < NROFATTACKS; i++) |
379 | if (force->resist[i] > 0) |
386 | if (force->resist[i] > 0) |
380 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
387 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
381 | } |
388 | } |
|
|
389 | |
382 | force->speed_left = -1; |
390 | force->speed_left = -1; |
383 | force = insert_ob_in_ob (force, op); |
391 | force = insert_ob_in_ob (force, op); |
384 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
392 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
385 | SET_FLAG (force, FLAG_APPLIED); |
393 | SET_FLAG (force, FLAG_APPLIED); |
386 | change_abil (op, force); |
394 | change_abil (op, force); |
… | |
… | |
393 | { /* only for players */ |
401 | { /* only for players */ |
394 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
402 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
395 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
403 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
396 | else |
404 | else |
397 | SET_FLAG (tmp, FLAG_APPLIED); |
405 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
406 | |
398 | if (!change_abil (op, tmp)) |
407 | if (!change_abil (op, tmp)) |
399 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
408 | op->statusmsg ("Nothing happened."); |
400 | } |
409 | } |
401 | |
410 | |
402 | /* CLEAR_FLAG is so that if the character has other potions |
411 | /* CLEAR_FLAG is so that if the character has other potions |
403 | * that were grouped with the one consumed, his |
412 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
413 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
414 | * up all the stats. |
406 | */ |
415 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
416 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
417 | op->update_stats (); |
409 | decrease_ob (tmp); |
418 | decrease_ob (tmp); |
410 | return 1; |
419 | return 1; |
411 | } |
420 | } |
412 | |
421 | |
413 | /**************************************************************************** |
422 | /**************************************************************************** |
… | |
… | |
420 | static int |
429 | static int |
421 | check_item (object *op, const char *item) |
430 | check_item (object *op, const char *item) |
422 | { |
431 | { |
423 | int count = 0; |
432 | int count = 0; |
424 | |
433 | |
425 | |
434 | if (!item) |
426 | if (item == NULL) |
|
|
427 | return 0; |
435 | return 0; |
428 | op = op->below; |
436 | |
429 | while (op != NULL) |
437 | for (op = op->below; op; op = op->below) |
430 | { |
438 | { |
431 | if (strcmp (op->arch->name, item) == 0) |
439 | if (strcmp (op->arch->archname, item) == 0) |
432 | { |
440 | { |
433 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
441 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
434 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
442 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
435 | { |
443 | { |
436 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
444 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
437 | count++; |
445 | count++; |
438 | else |
446 | else |
439 | count += op->nrof; |
447 | count += op->nrof; |
440 | } |
448 | } |
441 | } |
449 | } |
442 | op = op->below; |
|
|
443 | } |
450 | } |
|
|
451 | |
444 | return count; |
452 | return count; |
445 | } |
453 | } |
446 | |
454 | |
447 | /** |
455 | /** |
448 | * This removes 'nrof' of what item->slaying says to remove. |
456 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
456 | object *prev; |
464 | object *prev; |
457 | |
465 | |
458 | prev = op; |
466 | prev = op; |
459 | op = op->below; |
467 | op = op->below; |
460 | |
468 | |
461 | while (op != NULL) |
469 | while (op) |
462 | { |
470 | { |
463 | if (strcmp (op->arch->name, item) == 0) |
471 | if (strcmp (op->arch->archname, item) == 0) |
464 | { |
472 | { |
465 | if (op->nrof >= nrof) |
473 | if (op->nrof >= nrof) |
466 | { |
474 | { |
467 | decrease_ob_nr (op, nrof); |
475 | decrease_ob_nr (op, nrof); |
468 | return; |
476 | return; |
… | |
… | |
470 | else |
478 | else |
471 | { |
479 | { |
472 | decrease_ob_nr (op, op->nrof); |
480 | decrease_ob_nr (op, op->nrof); |
473 | nrof -= op->nrof; |
481 | nrof -= op->nrof; |
474 | } |
482 | } |
|
|
483 | |
475 | op = prev; |
484 | op = prev; |
476 | } |
485 | } |
|
|
486 | |
477 | prev = op; |
487 | prev = op; |
478 | op = op->below; |
488 | op = op->below; |
479 | } |
489 | } |
480 | } |
490 | } |
481 | |
491 | |
… | |
… | |
487 | * we return 1 (true) if the player can use the weapon. |
497 | * we return 1 (true) if the player can use the weapon. |
488 | */ |
498 | */ |
489 | static int |
499 | static int |
490 | check_weapon_power (const object *who, int improvs) |
500 | check_weapon_power (const object *who, int improvs) |
491 | { |
501 | { |
492 | |
|
|
493 | /* Old code is below (commented out). Basically, since weapons are the only |
502 | /* Old code is below (commented out). Basically, since weapons are the only |
494 | * object players really have any control to improve, it's a bit harsh to |
503 | * object players really have any control to improve, it's a bit harsh to |
495 | * require high level in some combat skill, so we just use overall level. |
504 | * require high level in some combat skill, so we just use overall level. |
496 | */ |
505 | */ |
497 | #if 1 |
506 | #if 1 |
… | |
… | |
538 | static int |
547 | static int |
539 | check_sacrifice (object *op, const object *improver) |
548 | check_sacrifice (object *op, const object *improver) |
540 | { |
549 | { |
541 | int count = 0; |
550 | int count = 0; |
542 | |
551 | |
543 | if (improver->slaying != NULL) |
552 | if (improver->slaying) |
544 | { |
553 | { |
545 | count = check_item (op, improver->slaying); |
554 | count = check_item (op, improver->slaying); |
546 | if (count < 1) |
555 | if (count < 1) |
547 | { |
556 | { |
548 | char buf[200]; |
|
|
549 | |
|
|
550 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
557 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
551 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
552 | return 0; |
558 | return 0; |
553 | } |
559 | } |
554 | } |
560 | } |
555 | else |
561 | else |
556 | count = 1; |
562 | count = 1; |
… | |
… | |
559 | } |
565 | } |
560 | |
566 | |
561 | /** |
567 | /** |
562 | * Actually improves the weapon, and tells user. |
568 | * Actually improves the weapon, and tells user. |
563 | */ |
569 | */ |
564 | int |
570 | static int |
565 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
571 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
566 | { |
572 | { |
567 | |
|
|
568 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
569 | *stat += sacrifice_count; |
573 | stat += sacrifice_count; |
570 | weapon->last_eat++; |
574 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
|
|
572 | decrease_ob (improver); |
575 | decrease_ob (improver); |
573 | |
576 | |
574 | /* So it updates the players stats and the window */ |
577 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
578 | op->update_stats (); |
|
|
579 | |
|
|
580 | op->statusmsg (format ( |
|
|
581 | "Your sacrifice was accepted.\n" |
|
|
582 | "Weapon's bonus to %s improved by %d.", |
|
|
583 | statname, sacrifice_count |
|
|
584 | )); |
|
|
585 | |
576 | return 1; |
586 | return 1; |
577 | } |
587 | } |
578 | |
588 | |
579 | /* Types of improvements, hidden in the sp field. */ |
589 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
590 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_DAMAGE 2 |
591 | #define IMPROVE_DAMAGE 2 |
582 | #define IMPROVE_WEIGHT 3 |
592 | #define IMPROVE_WEIGHT 3 |
583 | #define IMPROVE_ENCHANT 4 |
593 | #define IMPROVE_ENCHANT 4 |
584 | #define IMPROVE_STR 5 |
594 | #define IMPROVE_STR 5 |
585 | #define IMPROVE_DEX 6 |
595 | #define IMPROVE_DEX 6 |
586 | #define IMPROVE_CON 7 |
596 | #define IMPROVE_CON 7 |
587 | #define IMPROVE_WIS 8 |
597 | #define IMPROVE_WIS 8 |
588 | #define IMPROVE_CHA 9 |
598 | #define IMPROVE_CHA 9 |
589 | #define IMPROVE_INT 10 |
599 | #define IMPROVE_INT 10 |
590 | #define IMPROVE_POW 11 |
600 | #define IMPROVE_POW 11 |
591 | |
|
|
592 | |
601 | |
593 | /** |
602 | /** |
594 | * This does the prepare weapon scroll. |
603 | * This does the prepare weapon scroll. |
595 | * Checks for sacrifice, and so on. |
604 | * Checks for sacrifice, and so on. |
596 | */ |
605 | */ |
597 | |
|
|
598 | int |
606 | int |
599 | prepare_weapon (object *op, object *improver, object *weapon) |
607 | prepare_weapon (object *op, object *improver, object *weapon) |
600 | { |
608 | { |
601 | int sacrifice_count, i; |
609 | int sacrifice_count, i; |
602 | char buf[MAX_BUF]; |
610 | char buf[MAX_BUF]; |
603 | |
611 | |
604 | if (weapon->level != 0) |
612 | if (weapon->level != 0) |
605 | { |
613 | { |
606 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
614 | op->failmsg ("Weapon is already prepared!"); |
607 | return 0; |
615 | return 0; |
608 | } |
616 | } |
|
|
617 | |
609 | for (i = 0; i < NROFATTACKS; i++) |
618 | for (i = 0; i < NROFATTACKS; i++) |
610 | if (weapon->resist[i]) |
619 | if (weapon->resist[i]) |
611 | break; |
620 | break; |
612 | |
621 | |
613 | /* If we break out, i will be less than nrofattacks, preventing |
622 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
616 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
625 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
617 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
626 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
618 | weapon->stats.exp || /* speed */ |
627 | weapon->stats.exp || /* speed */ |
619 | weapon->stats.ac) /* AC - only taifu's I think */ |
628 | weapon->stats.ac) /* AC - only taifu's I think */ |
620 | { |
629 | { |
621 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
630 | op->failmsg ("You cannot prepare magic weapons."); |
622 | return 0; |
631 | return 0; |
623 | } |
632 | } |
|
|
633 | |
624 | sacrifice_count = check_sacrifice (op, improver); |
634 | sacrifice_count = check_sacrifice (op, improver); |
625 | if (sacrifice_count <= 0) |
635 | if (sacrifice_count <= 0) |
626 | return 0; |
636 | return 0; |
|
|
637 | |
627 | weapon->level = isqrt (sacrifice_count); |
638 | weapon->level = isqrt (sacrifice_count); |
628 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
629 | eat_item (op, improver->slaying, sacrifice_count); |
639 | eat_item (op, improver->slaying, sacrifice_count); |
630 | |
640 | |
631 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
641 | op->statusmsg (format ( |
|
|
642 | "Your sacrifice was accepted." |
|
|
643 | "Your *%s may be improved %d times.", |
|
|
644 | &weapon->name, weapon->level |
|
|
645 | )); |
632 | |
646 | |
633 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
647 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
634 | weapon->name = weapon->name_pl = buf; |
648 | weapon->name = weapon->name_pl = buf; |
635 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
649 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
636 | slot at once! */ |
650 | slot at once! */ |
… | |
… | |
655 | improve_weapon (object *op, object *improver, object *weapon) |
669 | improve_weapon (object *op, object *improver, object *weapon) |
656 | { |
670 | { |
657 | int sacrifice_count, sacrifice_needed = 0; |
671 | int sacrifice_count, sacrifice_needed = 0; |
658 | |
672 | |
659 | if (improver->stats.sp == IMPROVE_PREPARE) |
673 | if (improver->stats.sp == IMPROVE_PREPARE) |
660 | { |
|
|
661 | return prepare_weapon (op, improver, weapon); |
674 | return prepare_weapon (op, improver, weapon); |
662 | } |
675 | |
663 | if (weapon->level == 0) |
676 | if (weapon->level == 0) |
664 | { |
677 | { |
665 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
678 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
666 | return 0; |
679 | return 0; |
667 | } |
680 | } |
|
|
681 | |
668 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
682 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
669 | { |
683 | { |
670 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
684 | op->failmsg ("This weapon cannot be improved any more."); |
671 | return 0; |
685 | return 0; |
672 | } |
686 | } |
|
|
687 | |
673 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
688 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
674 | { |
689 | { |
675 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
690 | op->failmsg ("Improving the weapon will make it too " |
676 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
691 | "powerful for you to use. Unready it if you " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
692 | "really want to improve it."); |
678 | return 0; |
693 | return 0; |
679 | } |
694 | } |
|
|
695 | |
680 | /* This just increases damage by 5 points, no matter what. No sacrifice |
696 | /* This just increases damage by 5 points, no matter what. No sacrifice |
681 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
697 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
682 | * don't put any maximum value on damage - the limit is how much the |
698 | * don't put any maximum value on damage - the limit is how much the |
683 | * weapon can be improved. |
699 | * weapon can be improved. |
684 | */ |
700 | */ |
685 | if (improver->stats.sp == IMPROVE_DAMAGE) |
701 | if (improver->stats.sp == IMPROVE_DAMAGE) |
686 | { |
702 | { |
687 | weapon->stats.dam += 5; |
703 | weapon->stats.dam += 5; |
688 | weapon->weight += 5000; /* 5 KG's */ |
704 | weapon->weight += 5000; /* 5 KG's */ |
689 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
705 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
690 | weapon->last_eat++; |
706 | weapon->last_eat++; |
691 | |
707 | |
692 | weapon->item_power++; |
708 | weapon->item_power++; |
693 | decrease_ob (improver); |
709 | decrease_ob (improver); |
694 | return 1; |
710 | return 1; |
695 | } |
711 | } |
|
|
712 | |
696 | if (improver->stats.sp == IMPROVE_WEIGHT) |
713 | if (improver->stats.sp == IMPROVE_WEIGHT) |
697 | { |
714 | { |
698 | /* Reduce weight by 20% */ |
715 | /* Reduce weight by 20% */ |
699 | weapon->weight = (weapon->weight * 8) / 10; |
716 | weapon->weight = (weapon->weight * 8) / 10; |
700 | if (weapon->weight < 1) |
717 | if (weapon->weight < 1) |
701 | weapon->weight = 1; |
718 | weapon->weight = 1; |
|
|
719 | |
702 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
720 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
703 | weapon->last_eat++; |
721 | weapon->last_eat++; |
704 | weapon->item_power++; |
722 | weapon->item_power++; |
705 | decrease_ob (improver); |
723 | decrease_ob (improver); |
706 | return 1; |
724 | return 1; |
707 | } |
725 | } |
708 | if (improver->stats.sp == IMPROVE_ENCHANT) |
726 | if (improver->stats.sp == IMPROVE_ENCHANT) |
709 | { |
727 | { |
710 | weapon->magic++; |
728 | weapon->magic++; |
711 | weapon->last_eat++; |
729 | weapon->last_eat++; |
712 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
730 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
713 | decrease_ob (improver); |
731 | decrease_ob (improver); |
714 | weapon->item_power++; |
732 | weapon->item_power++; |
715 | return 1; |
733 | return 1; |
716 | } |
734 | } |
717 | |
735 | |
… | |
… | |
723 | sacrifice_needed *= 2; |
741 | sacrifice_needed *= 2; |
724 | |
742 | |
725 | sacrifice_count = check_sacrifice (op, improver); |
743 | sacrifice_count = check_sacrifice (op, improver); |
726 | if (sacrifice_count < sacrifice_needed) |
744 | if (sacrifice_count < sacrifice_needed) |
727 | { |
745 | { |
728 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
746 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
729 | return 0; |
747 | return 0; |
730 | } |
748 | } |
|
|
749 | |
731 | eat_item (op, improver->slaying, sacrifice_needed); |
750 | eat_item (op, improver->slaying, sacrifice_needed); |
732 | weapon->item_power++; |
751 | weapon->item_power++; |
733 | |
752 | |
734 | switch (improver->stats.sp) |
753 | switch (improver->stats.sp) |
735 | { |
754 | { |
736 | case IMPROVE_STR: |
|
|
737 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
755 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
738 | case IMPROVE_DEX: |
|
|
739 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
756 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
740 | case IMPROVE_CON: |
|
|
741 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
757 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
742 | case IMPROVE_WIS: |
|
|
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
758 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
744 | case IMPROVE_CHA: |
|
|
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
759 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
746 | case IMPROVE_INT: |
|
|
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
760 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
748 | case IMPROVE_POW: |
|
|
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
761 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
750 | default: |
762 | default: |
751 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
763 | op->failmsg ("Unknown improvement type."); |
752 | } |
764 | } |
|
|
765 | |
753 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
766 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
754 | return 0; |
767 | return 0; |
755 | } |
768 | } |
756 | |
769 | |
757 | /** |
770 | /** |
… | |
… | |
764 | { |
777 | { |
765 | object *otmp; |
778 | object *otmp; |
766 | |
779 | |
767 | if (op->type != PLAYER) |
780 | if (op->type != PLAYER) |
768 | return 0; |
781 | return 0; |
|
|
782 | |
769 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
783 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | { |
784 | { |
771 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
785 | op->failmsg ("Something blocks the magic of the scroll!"); |
772 | return 0; |
786 | return 0; |
773 | } |
787 | } |
|
|
788 | |
774 | otmp = find_marked_object (op); |
789 | otmp = find_marked_object (op); |
775 | if (!otmp) |
790 | if (!otmp) |
776 | { |
791 | { |
777 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
792 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
778 | return 0; |
793 | return 0; |
779 | } |
794 | } |
|
|
795 | |
780 | if (otmp->type != WEAPON && otmp->type != BOW) |
796 | if (otmp->type != WEAPON && otmp->type != BOW) |
781 | { |
797 | { |
782 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
798 | op->failmsg ("Marked item is not a weapon or bow!"); |
783 | return 0; |
799 | return 0; |
784 | } |
800 | } |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
801 | |
|
|
802 | op->statusmsg ("Applied weapon builder."); |
|
|
803 | |
786 | improve_weapon (op, tmp, otmp); |
804 | improve_weapon (op, tmp, otmp); |
787 | esrv_send_item (op, otmp); |
805 | esrv_send_item (op, otmp); |
788 | return 1; |
806 | return 1; |
789 | } |
807 | } |
790 | |
808 | |
… | |
… | |
815 | { |
833 | { |
816 | object *tmp; |
834 | object *tmp; |
817 | |
835 | |
818 | if (armour->magic >= settings.armor_max_enchant) |
836 | if (armour->magic >= settings.armor_max_enchant) |
819 | { |
837 | { |
820 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
838 | op->failmsg ("This armour can not be enchanted any further!"); |
821 | return 0; |
839 | return 0; |
822 | } |
840 | } |
823 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
841 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
824 | * etc), so take the easy way out and don't worry about it. |
842 | * etc), so take the easy way out and don't worry about it. |
825 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
843 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
826 | * of gnarg and what not?) |
844 | * of gnarg and what not?) |
827 | */ |
845 | */ |
828 | if (armour->title) |
846 | if (armour->title) |
829 | { |
847 | { |
830 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
848 | op->failmsg ("This armour will not accept further enchantment."); |
831 | return 0; |
849 | return 0; |
832 | } |
850 | } |
833 | |
851 | |
834 | /* Split objects if needed. Can't insert tmp until the |
852 | /* Split objects if needed. Can't insert tmp until the |
835 | * end of this function - otherwise it will just re-merge. |
853 | * end of this function - otherwise it will just re-merge. |
… | |
… | |
850 | { |
868 | { |
851 | base = base - (base * settings.armor_speed_improvement) / 100; |
869 | base = base - (base * settings.armor_speed_improvement) / 100; |
852 | pow++; |
870 | pow++; |
853 | } |
871 | } |
854 | |
872 | |
855 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
873 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
856 | } |
874 | } |
857 | else |
875 | else |
858 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
876 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
859 | |
877 | |
860 | if (!settings.armor_weight_linear) |
878 | if (!settings.armor_weight_linear) |
861 | { |
879 | { |
862 | int base = 100; |
880 | int base = 100; |
863 | int pow = 0; |
881 | int pow = 0; |
… | |
… | |
866 | { |
884 | { |
867 | base = base - (base * settings.armor_weight_reduction) / 100; |
885 | base = base - (base * settings.armor_weight_reduction) / 100; |
868 | pow++; |
886 | pow++; |
869 | } |
887 | } |
870 | |
888 | |
871 | armour->weight = (armour->arch->clone.weight * base) / 100; |
889 | armour->weight = (armour->arch->weight * base) / 100; |
872 | } |
890 | } |
873 | else |
891 | else |
874 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
892 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
875 | |
893 | |
876 | if (armour->weight <= 0) |
894 | if (armour->weight <= 0) |
877 | { |
895 | { |
878 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
896 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
879 | armour->weight = 1; |
897 | armour->weight = 1; |
880 | } |
898 | } |
881 | |
899 | |
882 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
900 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
883 | |
901 | |
884 | if (op->type == PLAYER) |
902 | if (op->type == PLAYER) |
885 | { |
903 | { |
886 | esrv_send_item (op, armour); |
904 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
905 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
906 | op->update_stats (); |
889 | } |
907 | } |
|
|
908 | |
890 | decrease_ob (improver); |
909 | decrease_ob (improver); |
|
|
910 | |
891 | if (tmp) |
911 | if (tmp) |
892 | { |
912 | { |
893 | insert_ob_in_ob (tmp, op); |
913 | insert_ob_in_ob (tmp, op); |
894 | esrv_send_item (op, tmp); |
914 | esrv_send_item (op, tmp); |
895 | } |
915 | } |
|
|
916 | |
896 | return 1; |
917 | return 1; |
897 | } |
918 | } |
898 | |
|
|
899 | |
919 | |
900 | /* |
920 | /* |
901 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
921 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
902 | * what the converter wants, -1 if the converter is broken. |
922 | * what the converter wants, -1 if the converter is broken. |
903 | */ |
923 | */ |
… | |
… | |
919 | |
939 | |
920 | /* We make some assumptions - we assume if it takes money as it type, |
940 | /* We make some assumptions - we assume if it takes money as it type, |
921 | * it wants some amount. We don't make change (ie, if something costs |
941 | * it wants some amount. We don't make change (ie, if something costs |
922 | * 3 gp and player drops a platinum, tough luck) |
942 | * 3 gp and player drops a platinum, tough luck) |
923 | */ |
943 | */ |
924 | if (!strcmp (CONV_FROM (converter), "money")) |
944 | if (CONV_FROM (converter) == shstr_money) |
925 | { |
945 | { |
926 | int cost; |
|
|
927 | |
|
|
928 | if (item->type != MONEY) |
946 | if (item->type != MONEY) |
929 | return 0; |
947 | return 0; |
930 | |
948 | |
931 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
949 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
932 | if (!nr) |
950 | if (!nr) |
933 | return 0; |
951 | return 0; |
|
|
952 | |
|
|
953 | converter->play_sound (sound_find ("shop_buy")); |
|
|
954 | |
934 | cost = nr * CONV_NEED (converter) / item->value; |
955 | int cost = nr * CONV_NEED (converter) / item->value; |
935 | /* take into account rounding errors */ |
956 | /* take into account rounding errors */ |
936 | if (nr * CONV_NEED (converter) % item->value) |
957 | if (nr * CONV_NEED (converter) % item->value) |
937 | cost++; |
958 | cost++; |
|
|
959 | |
938 | decrease_ob_nr (item, cost); |
960 | decrease_ob_nr (item, cost); |
939 | |
961 | |
940 | price_in = cost * item->value; |
962 | price_in = cost * item->value; |
941 | } |
963 | } |
942 | else |
964 | else |
943 | { |
965 | { |
944 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
966 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
945 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
967 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
946 | return 0; |
968 | return 0; |
|
|
969 | |
|
|
970 | converter->play_sound (sound_find ("convert_item")); |
947 | |
971 | |
948 | if (CONV_NEED (converter)) |
972 | if (CONV_NEED (converter)) |
949 | { |
973 | { |
950 | nr = item->nrof / CONV_NEED (converter); |
974 | nr = item->nrof / CONV_NEED (converter); |
951 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
975 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
… | |
… | |
956 | price_in = item->value; |
980 | price_in = item->value; |
957 | item->destroy (); |
981 | item->destroy (); |
958 | } |
982 | } |
959 | } |
983 | } |
960 | |
984 | |
961 | if (converter->inv != NULL) |
985 | if (converter->inv) |
962 | { |
986 | { |
963 | object *ob; |
987 | object *ob; |
964 | int i; |
988 | int i; |
965 | object *ob_to_copy; |
989 | object *ob_to_copy; |
966 | |
990 | |
967 | /* select random object from inventory to copy */ |
991 | /* select random object from inventory to copy */ |
968 | ob_to_copy = converter->inv; |
992 | ob_to_copy = converter->inv; |
969 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
993 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
970 | { |
|
|
971 | if (rndm (0, i) == 0) |
994 | if (rndm (0, i) == 0) |
972 | { |
|
|
973 | ob_to_copy = ob; |
995 | ob_to_copy = ob; |
974 | } |
996 | |
975 | } |
|
|
976 | item = object_create_clone (ob_to_copy); |
997 | item = object_create_clone (ob_to_copy); |
977 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
998 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
978 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
999 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
979 | } |
1000 | } |
980 | else |
1001 | else |
981 | { |
1002 | { |
982 | if (converter->other_arch == NULL) |
1003 | if (converter->other_arch == NULL) |
983 | { |
1004 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1005 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
1006 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
1007 | return -1; |
987 | } |
1008 | } |
988 | |
1009 | |
989 | item = object_create_arch (converter->other_arch); |
1010 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1011 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | } |
1012 | } |
992 | |
1013 | |
993 | if (CONV_NR (converter)) |
1014 | if (CONV_NR (converter)) |
994 | item->nrof = CONV_NR (converter); |
1015 | item->nrof = CONV_NR (converter); |
|
|
1016 | |
995 | if (nr) |
1017 | if (nr) |
996 | item->nrof *= nr; |
1018 | item->nrof *= nr; |
|
|
1019 | |
997 | if (is_in_shop (converter)) |
1020 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
1021 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
1022 | else if (price_in < item->nrof * item->value) |
1000 | { |
1023 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1024 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1025 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
|
|
1004 | /** |
1026 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1027 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1028 | * hopefully had something in mind when doing this. |
1007 | */ |
1029 | */ |
1008 | } |
1030 | } |
|
|
1031 | |
|
|
1032 | SET_FLAG (item, FLAG_IDENTIFIED); |
1009 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1033 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1010 | return 1; |
1034 | return 1; |
1011 | } |
1035 | } |
1012 | |
1036 | |
1013 | /** |
1037 | /** |
1014 | * Handle apply on containers. |
1038 | * Handle apply on containers. |
1015 | * By Eneq(@csd.uu.se). |
1039 | * By Eneq(@csd.uu.se). |
1016 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1040 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * added the alchemical cauldron to the code -b.t. |
1041 | * added the alchemical cauldron to the code -b.t. |
1018 | */ |
1042 | */ |
1019 | |
|
|
1020 | int |
1043 | int |
1021 | apply_container (object *op, object *sack) |
1044 | apply_container (object *op, object *sack) |
1022 | { |
1045 | { |
1023 | char buf[MAX_BUF]; |
1046 | if (op->type != PLAYER || !op->contr->ns) |
1024 | object *tmp; |
|
|
1025 | |
|
|
1026 | if (op->type != PLAYER) |
|
|
1027 | return 0; /* This might change */ |
1047 | return 0; /* This might change */ |
1028 | |
1048 | |
1029 | if (sack == NULL || sack->type != CONTAINER) |
1049 | if (!sack || sack->type != CONTAINER) |
1030 | { |
1050 | { |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1051 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | return 0; |
1052 | return 0; |
1033 | } |
1053 | } |
1034 | op->contr->last_used = NULL; |
1054 | |
1035 | op->contr->last_used_id = 0; |
1055 | op->contr->last_used = 0; |
1036 | |
1056 | |
1037 | if (sack->env != op) |
1057 | if (sack->env && sack->env != op) |
|
|
1058 | { |
|
|
1059 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
|
|
1060 | return 1; |
1038 | { |
1061 | } |
1039 | if (sack->other_arch == NULL || sack->env != NULL) |
1062 | |
|
|
1063 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1064 | if (sack->flag [FLAG_APPLIED]) |
|
|
1065 | { |
|
|
1066 | if (op->container == sack) |
1040 | { |
1067 | { |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1068 | // open on ground or inv, so close |
|
|
1069 | op->close_container (); |
1042 | return 1; |
1070 | return 1; |
1043 | } |
1071 | } |
1044 | /* It's on the ground, the problems begin */ |
1072 | else if (!sack->env) |
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
|
|
1050 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
|
|
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
|
|
1055 | return 1; |
|
|
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
1073 | { |
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1074 | // active, but not ours: some other player has opened it |
|
|
1075 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
|
|
1076 | return 1; |
1060 | { |
1077 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1078 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1079 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1080 | } |
|
|
1081 | else if (sack->env) |
|
|
1082 | { |
|
|
1083 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1084 | op->close_container (); |
1090 | { |
1085 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1086 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1087 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1093 | tmp = op->container; |
1088 | return 1; |
1094 | apply_container (op, tmp); |
1089 | } |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1090 | |
1096 | op->container = sack; |
1091 | // it's locked? |
1097 | strcat (buf, query_name (sack)); |
1092 | if (sack->slaying) |
1098 | strcat (buf, "."); |
1093 | { |
1099 | } |
1094 | if (object *tmp = find_key (op, op, sack)) |
1100 | else |
1095 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1096 | else |
1108 | { |
1097 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | { |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1098 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1134 | } |
|
|
1135 | } |
|
|
1136 | else |
|
|
1137 | { |
|
|
1138 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1139 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1099 | return 1; |
1145 | } |
1100 | } |
1146 | } |
|
|
1147 | } |
1101 | } |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1102 | |
1149 | if (op->contr) |
1103 | op->open_container (sack); |
1150 | op->contr->socket.update_look = 1; |
1104 | |
1151 | return 1; |
1105 | return 1; |
1152 | } |
1106 | } |
1153 | |
|
|
1154 | /** |
|
|
1155 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1156 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1157 | * |
|
|
1158 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1159 | * This version is for client/server mode. |
|
|
1160 | * op is the player, sack is the container the player is opening or closing. |
|
|
1161 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1162 | * |
|
|
1163 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1164 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1165 | * (applied flag set, and op->container points to the open container) |
|
|
1166 | */ |
|
|
1167 | |
|
|
1168 | int |
|
|
1169 | esrv_apply_container (object *op, object *sack) |
|
|
1170 | { |
|
|
1171 | object *tmp = op->container; |
|
|
1172 | |
|
|
1173 | if (op->type != PLAYER) |
|
|
1174 | return 0; /* This might change */ |
|
|
1175 | |
|
|
1176 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1177 | { |
|
|
1178 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1179 | return 0; |
|
|
1180 | } |
|
|
1181 | |
|
|
1182 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1183 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1184 | * openening the new container. |
|
|
1185 | */ |
|
|
1186 | |
|
|
1187 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1188 | { |
|
|
1189 | if (op->container->env != op) |
|
|
1190 | { /* if container is on the ground */ |
|
|
1191 | op->container->move_off = 0; |
|
|
1192 | } |
|
|
1193 | |
|
|
1194 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1195 | return 1; |
|
|
1196 | |
|
|
1197 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1198 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1199 | op->container = NULL; |
|
|
1200 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1201 | if (tmp == sack) |
|
|
1202 | return 1; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | |
|
|
1206 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1207 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1208 | */ |
|
|
1209 | |
|
|
1210 | if (sack->slaying) |
|
|
1211 | { /* it's locked */ |
|
|
1212 | tmp = find_key (op, op, sack); |
|
|
1213 | if (tmp) |
|
|
1214 | { |
|
|
1215 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1216 | } |
|
|
1217 | else |
|
|
1218 | { |
|
|
1219 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1220 | return 0; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1225 | * if this is a locked container, the player they key to open it. |
|
|
1226 | */ |
|
|
1227 | |
|
|
1228 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1229 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1230 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1231 | */ |
|
|
1232 | |
|
|
1233 | |
|
|
1234 | if (sack->env != op) |
|
|
1235 | { |
|
|
1236 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1237 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1238 | * try to do it, so lets handle it gracefully. |
|
|
1239 | */ |
|
|
1240 | if (sack->env) |
|
|
1241 | { |
|
|
1242 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1243 | return 0; |
|
|
1244 | } |
|
|
1245 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1246 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1247 | |
|
|
1248 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1249 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1250 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | op->container = sack; |
|
|
1252 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1253 | esrv_send_inventory (op, sack); |
|
|
1254 | |
|
|
1255 | } |
|
|
1256 | else |
|
|
1257 | { /* sack is in players inventory */ |
|
|
1258 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1259 | { /* readied sack becoming open */ |
|
|
1260 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1261 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1262 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | op->container = sack; |
|
|
1264 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1265 | esrv_send_inventory (op, sack); |
|
|
1266 | } |
|
|
1267 | else |
|
|
1268 | { |
|
|
1269 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1270 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1271 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1273 | } |
|
|
1274 | } |
|
|
1275 | return 1; |
|
|
1276 | } |
|
|
1277 | |
|
|
1278 | |
1107 | |
1279 | /** |
1108 | /** |
1280 | * Handles dropping things on altar. |
1109 | * Handles dropping things on altar. |
1281 | * Returns true if sacrifice was accepted. |
1110 | * Returns true if sacrifice was accepted. |
1282 | */ |
1111 | */ |
… | |
… | |
1293 | * with an altar. We call it a Potion - altars are stationary - it |
1122 | * with an altar. We call it a Potion - altars are stationary - it |
1294 | * is up to map designers to use them properly. |
1123 | * is up to map designers to use them properly. |
1295 | */ |
1124 | */ |
1296 | if (altar->inv && altar->inv->type == SPELL) |
1125 | if (altar->inv && altar->inv->type == SPELL) |
1297 | { |
1126 | { |
1298 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1127 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1299 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1128 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1300 | /* If it is connected, push the button. Fixes some problems with |
1129 | /* If it is connected, push the button. Fixes some problems with |
1301 | * old maps. |
1130 | * old maps. |
1302 | */ |
1131 | */ |
1303 | |
1132 | |
1304 | /* push_button (altar);*/ |
1133 | /* push_button (altar);*/ |
1305 | } |
1134 | } |
… | |
… | |
1329 | double opinion; |
1158 | double opinion; |
1330 | object *tmp, *next; |
1159 | object *tmp, *next; |
1331 | |
1160 | |
1332 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1161 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1333 | |
1162 | |
|
|
1163 | bool has_unpaid = false; |
|
|
1164 | |
|
|
1165 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1166 | // a quick and small change :( |
|
|
1167 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1168 | if (item->flag [FLAG_UNPAID]) |
|
|
1169 | { |
|
|
1170 | has_unpaid = true; |
|
|
1171 | break; |
|
|
1172 | } |
|
|
1173 | |
1334 | if (op->type != PLAYER) |
1174 | if (op->type != PLAYER) |
1335 | { |
1175 | { |
1336 | /* Remove all the unpaid objects that may be carried here. |
1176 | /* Remove all the unpaid objects that may be carried here. |
1337 | * This could be pets or monsters that are somehow in |
1177 | * This could be pets or monsters that are somehow in |
1338 | * the shop. |
1178 | * the shop. |
… | |
… | |
1364 | /* unpaid objects, or non living objects, can't transfer by |
1204 | /* unpaid objects, or non living objects, can't transfer by |
1365 | * shop mats. Instead, put it on a nearby space. |
1205 | * shop mats. Instead, put it on a nearby space. |
1366 | */ |
1206 | */ |
1367 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1207 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1368 | { |
1208 | { |
1369 | |
|
|
1370 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1209 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1371 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1210 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1372 | |
1211 | |
1373 | if (i != -1) |
1212 | if (i != -1) |
1374 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1213 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
… | |
… | |
1383 | else if (can_pay (op) && get_payment (op)) |
1222 | else if (can_pay (op) && get_payment (op)) |
1384 | { |
1223 | { |
1385 | /* this is only used for players */ |
1224 | /* this is only used for players */ |
1386 | rv = teleport (shop_mat, SHOP_MAT, op); |
1225 | rv = teleport (shop_mat, SHOP_MAT, op); |
1387 | |
1226 | |
|
|
1227 | if (has_unpaid) |
|
|
1228 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1229 | else if (is_in_shop (op)) |
|
|
1230 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1231 | else |
|
|
1232 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1233 | |
1388 | if (shop_mat->msg) |
1234 | if (shop_mat->msg) |
1389 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1235 | op->statusmsg (shop_mat->msg); |
1390 | /* This check below is a bit simplistic - generally it should be correct, |
1236 | /* This check below is a bit simplistic - generally it should be correct, |
1391 | * but there is never a guarantee that the bottom space on the map is |
1237 | * but there is never a guarantee that the bottom space on the map is |
1392 | * actually the shop floor. |
1238 | * actually the shop floor. |
1393 | */ |
1239 | */ |
1394 | else if (!rv && !is_in_shop (op)) |
1240 | else if (!rv && !is_in_shop (op)) |
1395 | { |
1241 | { |
1396 | opinion = shopkeeper_approval (op->map, op); |
1242 | opinion = shopkeeper_approval (op->map, op); |
1397 | |
1243 | |
1398 | if (opinion > 0.9) |
1244 | op->statusmsg ( |
1399 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1245 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1400 | else if (opinion > 0.75) |
1246 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1401 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1247 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1402 | else if (opinion > 0.5) |
1248 | : "The shopkeeper glares at you with contempt." |
1403 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1404 | else |
1249 | ); |
1405 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1406 | } |
1250 | } |
1407 | } |
1251 | } |
1408 | else |
1252 | else |
1409 | { |
1253 | { |
1410 | /* if we get here, a player tried to leave a shop but was not able |
1254 | /* if we get here, a player tried to leave a shop but was not able |
1411 | * to afford the items he has. We try to move the player so that |
1255 | * to afford the items he has. We try to move the player so that |
1412 | * they are not on the mat anymore |
1256 | * they are not on the mat anymore |
1413 | */ |
1257 | */ |
1414 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1258 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1415 | |
1259 | |
1416 | if (i == -1) |
1260 | if (i == -1) |
1417 | { |
|
|
1418 | LOG (llevError, "Internal shop-mat problem.\n"); |
1261 | LOG (llevError, "Internal shop-mat problem.\n"); |
1419 | } |
|
|
1420 | else |
1262 | else |
1421 | { |
1263 | { |
1422 | op->remove (); |
1264 | op->remove (); |
1423 | op->x += freearr_x[i]; |
1265 | op->x += freearr_x[i]; |
1424 | op->y += freearr_y[i]; |
1266 | op->y += freearr_y[i]; |
… | |
… | |
1435 | */ |
1277 | */ |
1436 | static void |
1278 | static void |
1437 | apply_sign (object *op, object *sign, int autoapply) |
1279 | apply_sign (object *op, object *sign, int autoapply) |
1438 | { |
1280 | { |
1439 | readable_message_type *msgType; |
1281 | readable_message_type *msgType; |
1440 | char newbuf[HUGE_BUF]; |
|
|
1441 | |
1282 | |
1442 | if (sign->msg == NULL) |
1283 | if (!sign->msg) |
1443 | { |
1284 | { |
1444 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1285 | op->statusmsg ("Nothing is written on it."); |
1445 | return; |
1286 | return; |
1446 | } |
1287 | } |
1447 | |
1288 | |
1448 | if (sign->stats.food) |
1289 | if (sign->stats.food) |
1449 | { |
1290 | { |
1450 | if (sign->last_eat >= sign->stats.food) |
1291 | if (sign->last_eat >= sign->stats.food) |
1451 | { |
1292 | { |
1452 | if (!sign->move_on) |
1293 | if (!sign->move_on) |
1453 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1294 | op->statusmsg ("You cannot read it anymore."); |
|
|
1295 | |
1454 | return; |
1296 | return; |
1455 | } |
1297 | } |
1456 | |
1298 | |
1457 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1299 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1458 | sign->last_eat++; |
1300 | sign->last_eat++; |
… | |
… | |
1463 | * move_on is zero, it needs to be manually applied (doesn't talk |
1305 | * move_on is zero, it needs to be manually applied (doesn't talk |
1464 | * to us). |
1306 | * to us). |
1465 | */ |
1307 | */ |
1466 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1308 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1467 | { |
1309 | { |
1468 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1310 | op->failmsg ("You are unable to read while blind!"); |
1469 | return; |
1311 | return; |
1470 | } |
1312 | } |
|
|
1313 | |
|
|
1314 | if (op->contr) |
|
|
1315 | if (client *ns = op->contr->ns) |
|
|
1316 | { |
|
|
1317 | ns->play_sound (sign->sound); |
1471 | msgType = get_readable_message_type (sign); |
1318 | msgType = get_readable_message_type (sign); |
|
|
1319 | |
|
|
1320 | if (ns->can_msg) |
|
|
1321 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1322 | else |
|
|
1323 | { |
|
|
1324 | char newbuf[HUGE_BUF]; |
1472 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1325 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1473 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1326 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1327 | } |
|
|
1328 | } |
1474 | } |
1329 | } |
1475 | |
1330 | |
1476 | /** |
1331 | /** |
1477 | * 'victim' moves onto 'trap' |
1332 | * 'victim' moves onto 'trap' |
1478 | * 'victim' leaves 'trap' |
1333 | * 'victim' leaves 'trap' |
… | |
… | |
1501 | * proper. This code was causing needless crashes. |
1356 | * proper. This code was causing needless crashes. |
1502 | */ |
1357 | */ |
1503 | if (recursion_depth >= 500) |
1358 | if (recursion_depth >= 500) |
1504 | { |
1359 | { |
1505 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1360 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1506 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1361 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1507 | return; |
1362 | return; |
1508 | } |
1363 | } |
|
|
1364 | |
1509 | recursion_depth++; |
1365 | recursion_depth++; |
1510 | if (trap->head) |
1366 | if (trap->head) |
1511 | trap = trap->head; |
1367 | trap = trap->head; |
1512 | |
1368 | |
1513 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1369 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1528 | |
1384 | |
1529 | /* Just put in some sanity check. I think there is a bug in the |
1385 | /* Just put in some sanity check. I think there is a bug in the |
1530 | * above with some objects have zero speed, and thus the player |
1386 | * above with some objects have zero speed, and thus the player |
1531 | * getting permanently paralyzed. |
1387 | * getting permanently paralyzed. |
1532 | */ |
1388 | */ |
1533 | if (victim->speed_left < -50.0) |
1389 | if (victim->speed_left < -50.f) |
1534 | victim->speed_left = -50.0; |
1390 | victim->speed_left = -50.f; |
1535 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1391 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1536 | } |
1392 | } |
1537 | goto leave; |
1393 | goto leave; |
1538 | |
1394 | |
1539 | case SPINNER: |
1395 | case SPINNER: |
… | |
… | |
1611 | |
1467 | |
1612 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1468 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1613 | { |
1469 | { |
1614 | if (!sound_was_played) |
1470 | if (!sound_was_played) |
1615 | { |
1471 | { |
1616 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1472 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1617 | sound_was_played = 1; |
1473 | sound_was_played = 1; |
1618 | } |
1474 | } |
1619 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1475 | |
|
|
1476 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1620 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1477 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1621 | } |
1478 | } |
1622 | } |
1479 | } |
1623 | goto leave; |
1480 | goto leave; |
1624 | } |
1481 | } |
1625 | |
1482 | |
1626 | |
|
|
1627 | case CONVERTER: |
1483 | case CONVERTER: |
1628 | if (convert_item (victim, trap) < 0) |
1484 | if (convert_item (victim, trap) < 0) |
1629 | { |
1485 | { |
1630 | object *op; |
1486 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1631 | |
1487 | get_archetype ("burnout")->insert_at (trap, trap); |
1632 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1633 | |
|
|
1634 | op = get_archetype ("burnout"); |
|
|
1635 | if (op != NULL) |
|
|
1636 | { |
|
|
1637 | op->x = trap->x; |
|
|
1638 | op->y = trap->y; |
|
|
1639 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1640 | } |
|
|
1641 | } |
1488 | } |
|
|
1489 | |
1642 | goto leave; |
1490 | goto leave; |
1643 | |
1491 | |
1644 | case TRIGGER_BUTTON: |
1492 | case TRIGGER_BUTTON: |
1645 | case TRIGGER_PEDESTAL: |
1493 | case TRIGGER_PEDESTAL: |
1646 | case TRIGGER_ALTAR: |
1494 | case TRIGGER_ALTAR: |
… | |
… | |
1664 | * Processing will happen if the head runs into the pit |
1512 | * Processing will happen if the head runs into the pit |
1665 | */ |
1513 | */ |
1666 | if (victim->head) |
1514 | if (victim->head) |
1667 | goto leave; |
1515 | goto leave; |
1668 | |
1516 | |
1669 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1517 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1670 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1518 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
1671 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1519 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1672 | goto leave; |
1520 | goto leave; |
1673 | |
1521 | |
1674 | case EXIT: |
1522 | case EXIT: |
1675 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1523 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1676 | { |
1524 | { |
1677 | /* Basically, don't show exits leading to random maps the |
1525 | /* Basically, don't show exits leading to random maps the |
1678 | * players output. |
1526 | * players output. |
1679 | */ |
1527 | */ |
1680 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1528 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1681 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1529 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1530 | |
1682 | enter_exit (victim, trap); |
1531 | victim->enter_exit (trap); |
1683 | } |
1532 | } |
1684 | goto leave; |
1533 | goto leave; |
1685 | |
1534 | |
1686 | case ENCOUNTER: |
1535 | case ENCOUNTER: |
1687 | /* may be some leftovers on this */ |
1536 | /* may be some leftovers on this */ |
… | |
… | |
1702 | |
1551 | |
1703 | apply_sign (victim, trap, 1); |
1552 | apply_sign (victim, trap, 1); |
1704 | goto leave; |
1553 | goto leave; |
1705 | |
1554 | |
1706 | case CONTAINER: |
1555 | case CONTAINER: |
1707 | if (victim->type == PLAYER) |
|
|
1708 | (void) esrv_apply_container (victim, trap); |
|
|
1709 | else |
|
|
1710 | (void) apply_container (victim, trap); |
1556 | apply_container (victim, trap); |
1711 | goto leave; |
1557 | goto leave; |
1712 | |
1558 | |
1713 | case RUNE: |
1559 | case RUNE: |
1714 | case TRAP: |
1560 | case TRAP: |
1715 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1561 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1718 | } |
1564 | } |
1719 | goto leave; |
1565 | goto leave; |
1720 | |
1566 | |
1721 | default: |
1567 | default: |
1722 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1568 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1723 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1569 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1724 | goto leave; |
1570 | goto leave; |
1725 | } |
1571 | } |
1726 | |
1572 | |
1727 | leave: |
1573 | leave: |
1728 | recursion_depth--; |
1574 | recursion_depth--; |
… | |
… | |
1737 | int lev_diff; |
1583 | int lev_diff; |
1738 | object *skill_ob; |
1584 | object *skill_ob; |
1739 | |
1585 | |
1740 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1586 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1741 | { |
1587 | { |
1742 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1588 | op->failmsg ("You are unable to read while blind!"); |
1743 | return; |
1589 | return; |
1744 | } |
1590 | } |
|
|
1591 | |
1745 | if (tmp->msg == NULL) |
1592 | if (!tmp->msg) |
1746 | { |
1593 | { |
1747 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1594 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1748 | return; |
1595 | return; |
1749 | } |
1596 | } |
1750 | |
1597 | |
1751 | /* need a literacy skill to read stuff! */ |
1598 | /* need a literacy skill to read stuff! */ |
1752 | skill_ob = find_skill_by_name (op, tmp->skill); |
1599 | skill_ob = find_skill_by_name (op, tmp->skill); |
1753 | if (!skill_ob) |
1600 | if (!skill_ob) |
1754 | { |
1601 | { |
1755 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1602 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1756 | return; |
1603 | return; |
1757 | } |
1604 | } |
|
|
1605 | |
1758 | lev_diff = tmp->level - (skill_ob->level + 5); |
1606 | lev_diff = tmp->level - (skill_ob->level + 5); |
1759 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1607 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1760 | { |
1608 | { |
1761 | if (lev_diff < 2) |
1609 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1762 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1610 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1763 | else if (lev_diff < 3) |
1611 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1764 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1612 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1765 | else if (lev_diff < 5) |
1613 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1614 | : "This book is totally beyond your comprehension."); |
1767 | else if (lev_diff < 8) |
1615 | return; |
1768 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
1616 | } |
1769 | else if (lev_diff < 15) |
1617 | |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
1618 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1619 | |
|
|
1620 | if (player *pl = op->contr) |
|
|
1621 | if (client *ns = pl->ns) |
|
|
1622 | if (ns->can_msg) |
|
|
1623 | { |
|
|
1624 | dynbuf_text buf; |
|
|
1625 | buf << long_desc (tmp, op) |
|
|
1626 | << "\n\n" |
|
|
1627 | << tmp->msg |
|
|
1628 | << '\0'; |
|
|
1629 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1630 | } |
1771 | else |
1631 | else |
1772 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1773 | return; |
|
|
1774 | } |
|
|
1775 | |
|
|
1776 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1777 | |
|
|
1778 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1632 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1779 | msgType->message_type, msgType->message_subtype, |
1633 | msgType->message_type, msgType->message_subtype, |
1780 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1634 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1635 | long_desc (tmp, op), &tmp->msg); |
1781 | |
1636 | |
1782 | /* gain xp from reading */ |
1637 | /* gain xp from reading */ |
1783 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1638 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1784 | { /* only if not read before */ |
1639 | { /* only if not read before */ |
1785 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1640 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1786 | |
1641 | |
1787 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1642 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1788 | { |
1643 | { |
1789 | /*exp_gain *= 2; because they just identified it too */ |
1644 | /*exp_gain *= 2; because they just identified it too */ |
1790 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1645 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1646 | |
1791 | /* If in a container, update how it looks */ |
1647 | /* If in a container, update how it looks */ |
1792 | if (tmp->env) |
1648 | if (tmp->env) |
1793 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1649 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1794 | else |
1650 | else |
1795 | op->contr->socket.update_look = 1; |
1651 | op->contr->ns->floorbox_update (); |
1796 | } |
1652 | } |
|
|
1653 | |
1797 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1654 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1798 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1655 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1799 | } |
1656 | } |
1800 | } |
1657 | } |
1801 | |
1658 | |
… | |
… | |
1804 | * op is the person learning the skill, tmp is the skill scroll object |
1661 | * op is the person learning the skill, tmp is the skill scroll object |
1805 | */ |
1662 | */ |
1806 | static void |
1663 | static void |
1807 | apply_skillscroll (object *op, object *tmp) |
1664 | apply_skillscroll (object *op, object *tmp) |
1808 | { |
1665 | { |
1809 | switch ((int) learn_skill (op, tmp)) |
1666 | switch (learn_skill (op, tmp)) |
1810 | { |
1667 | { |
1811 | case 0: |
1668 | case 0: |
1812 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1669 | op->play_sound (sound_find ("generic_fail")); |
1813 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1670 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1814 | return; |
1671 | break; |
1815 | |
1672 | |
1816 | case 1: |
1673 | case 1: |
1817 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1818 | decrease_ob (tmp); |
1674 | decrease_ob (tmp); |
|
|
1675 | op->play_sound (sound_find ("skill_learn")); |
|
|
1676 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1819 | return; |
1677 | break; |
1820 | |
1678 | |
1821 | default: |
1679 | default: |
1822 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
|
|
1823 | decrease_ob (tmp); |
1680 | decrease_ob (tmp); |
|
|
1681 | op->play_sound (sound_find ("generic_fail")); |
|
|
1682 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1824 | return; |
1683 | break; |
1825 | } |
1684 | } |
1826 | } |
1685 | } |
1827 | |
1686 | |
1828 | /** |
1687 | /** |
1829 | * Actually makes op learn spell. |
1688 | * Actually makes op learn spell. |
… | |
… | |
1849 | return; |
1708 | return; |
1850 | } |
1709 | } |
1851 | return; |
1710 | return; |
1852 | } |
1711 | } |
1853 | |
1712 | |
1854 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1713 | op->contr->play_sound (sound_find ("learn_spell")); |
1855 | tmp = object::create (); |
1714 | |
1856 | spell->copy_to (tmp); |
1715 | tmp = spell->clone (); |
1857 | insert_ob_in_ob (tmp, op); |
1716 | insert_ob_in_ob (tmp, op); |
1858 | |
1717 | |
1859 | if (special_prayer) |
1718 | if (special_prayer) |
1860 | { |
|
|
1861 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1719 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1862 | } |
|
|
1863 | |
1720 | |
1864 | esrv_add_spells (op->contr, tmp); |
1721 | esrv_add_spells (op->contr, tmp); |
1865 | } |
1722 | } |
1866 | |
1723 | |
1867 | /** |
1724 | /** |
… | |
… | |
1881 | { |
1738 | { |
1882 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1739 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1883 | return; |
1740 | return; |
1884 | } |
1741 | } |
1885 | |
1742 | |
1886 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1743 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1887 | player_unready_range_ob (op->contr, spob); |
1744 | player_unready_range_ob (op->contr, spob); |
1888 | esrv_remove_spell (op->contr, spob); |
1745 | esrv_remove_spell (op->contr, spob); |
1889 | spob->destroy (); |
1746 | spob->destroy (); |
1890 | } |
1747 | } |
1891 | |
1748 | |
… | |
… | |
1899 | { |
1756 | { |
1900 | object *skop, *spell, *spell_skill; |
1757 | object *skop, *spell, *spell_skill; |
1901 | |
1758 | |
1902 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1759 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1903 | { |
1760 | { |
1904 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1761 | op->failmsg ("You are unable to read while blind."); |
1905 | return; |
1762 | return; |
1906 | } |
1763 | } |
1907 | |
1764 | |
1908 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1765 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1909 | * instead of having their spell stored in stats.sp. These are |
1766 | * instead of having their spell stored in stats.sp. These are |
1910 | * legacy spellbooks |
1767 | * legacy spellbooks |
1911 | */ |
1768 | */ |
1912 | |
|
|
1913 | if (tmp->slaying != NULL) |
1769 | if (tmp->slaying) |
1914 | { |
1770 | { |
1915 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1771 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1916 | if (!spell) |
1772 | if (!spell) |
1917 | { |
1773 | { |
1918 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1774 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1919 | return; |
1775 | return; |
1920 | } |
1776 | } |
1921 | else |
1777 | else |
1922 | insert_ob_in_ob (spell, tmp); |
1778 | insert_ob_in_ob (spell, tmp); |
|
|
1779 | |
1923 | tmp->slaying = NULL; |
1780 | tmp->slaying = 0; |
1924 | } |
1781 | } |
1925 | |
1782 | |
1926 | skop = find_skill_by_name (op, tmp->skill); |
1783 | skop = find_skill_by_name (op, tmp->skill); |
1927 | |
1784 | |
1928 | /* need a literacy skill to learn spells. Also, having a literacy level |
1785 | /* need a literacy skill to learn spells. Also, having a literacy level |
1929 | * lower than the spell will make learning the spell more difficult */ |
1786 | * lower than the spell will make learning the spell more difficult */ |
1930 | if (!skop) |
1787 | if (!skop) |
1931 | { |
1788 | { |
1932 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1789 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1933 | return; |
1790 | return; |
1934 | } |
1791 | } |
1935 | |
1792 | |
1936 | spell = tmp->inv; |
1793 | spell = tmp->inv; |
1937 | |
1794 | |
1938 | if (!spell) |
1795 | if (!spell) |
1939 | { |
1796 | { |
1940 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1797 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1941 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1798 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1942 | return; |
1799 | return; |
1943 | } |
1800 | } |
1944 | |
1801 | |
1945 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1802 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1946 | { |
1803 | { |
1947 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1804 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1948 | return; |
1805 | return; |
1949 | } |
1806 | } |
1950 | |
1807 | |
1951 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1808 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1952 | |
1809 | |
1953 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1810 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1954 | { |
1811 | { |
1955 | identify (tmp); |
1812 | identify (tmp); |
|
|
1813 | |
1956 | if (tmp->env) |
1814 | if (tmp->env) |
1957 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1815 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1958 | else |
1816 | else |
1959 | op->contr->socket.update_look = 1; |
1817 | op->contr->ns->floorbox_update (); |
1960 | } |
1818 | } |
1961 | |
1819 | |
1962 | /* I removed the check for special_prayer_mark here - it didn't make |
1820 | /* I removed the check for special_prayer_mark here - it didn't make |
1963 | * a lot of sense - special prayers are not found in spellbooks, and |
1821 | * a lot of sense - special prayers are not found in spellbooks, and |
1964 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1822 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1965 | * they would have a special prayer mark. |
1823 | * they would have a special prayer mark. |
1966 | */ |
1824 | */ |
1967 | if (check_spell_known (op, spell->name)) |
1825 | if (check_spell_known (op, spell->name)) |
1968 | { |
1826 | { |
1969 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1827 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1970 | return; |
1828 | return; |
1971 | } |
1829 | } |
1972 | |
1830 | |
1973 | if (spell->skill) |
1831 | if (spell->skill) |
1974 | { |
1832 | { |
1975 | spell_skill = find_skill_by_name (op, spell->skill); |
1833 | spell_skill = find_skill_by_name (op, spell->skill); |
1976 | |
1834 | |
1977 | if (!spell_skill) |
1835 | if (!spell_skill) |
1978 | { |
1836 | { |
1979 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1837 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1980 | return; |
1838 | return; |
1981 | } |
1839 | } |
1982 | |
1840 | |
1983 | if (spell_skill->level < spell->level) |
1841 | if (spell_skill->level < spell->level) |
1984 | { |
1842 | { |
1985 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1843 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1986 | return; |
1844 | return; |
1987 | } |
1845 | } |
1988 | } |
1846 | } |
1989 | |
1847 | |
1990 | /* Logic as follows |
1848 | /* Logic as follows |
… | |
… | |
1999 | * Overall, chances are the same but a player will find having a high |
1857 | * Overall, chances are the same but a player will find having a high |
2000 | * literacy rate very useful! -b.t. |
1858 | * literacy rate very useful! -b.t. |
2001 | */ |
1859 | */ |
2002 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1860 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
2003 | { |
1861 | { |
2004 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1862 | op->failmsg ("In your confused state you flub the wording of the text!"); |
2005 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1863 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
2006 | } |
1864 | } |
2007 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1865 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
2008 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1866 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
2009 | { |
1867 | { |
2010 | |
1868 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
2011 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
2012 | do_learn_spell (op, spell, 0); |
1869 | do_learn_spell (op, spell, 0); |
2013 | |
1870 | |
2014 | /* xp gain to literacy for spell learning */ |
1871 | /* xp gain to literacy for spell learning */ |
2015 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1872 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
2016 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1873 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
2017 | } |
1874 | } |
2018 | else |
1875 | else |
2019 | { |
1876 | { |
2020 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1877 | op->contr->play_sound (sound_find ("fumble_spell")); |
2021 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1878 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
2022 | } |
1879 | } |
|
|
1880 | |
2023 | decrease_ob (tmp); |
1881 | decrease_ob (tmp); |
2024 | } |
1882 | } |
2025 | |
1883 | |
2026 | /** |
1884 | /** |
2027 | * Handles applying a spell scroll. |
1885 | * Handles applying a spell scroll. |
… | |
… | |
2031 | { |
1889 | { |
2032 | object *skop; |
1890 | object *skop; |
2033 | |
1891 | |
2034 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1892 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
2035 | { |
1893 | { |
2036 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1894 | op->failmsg ("You are unable to read while blind."); |
2037 | return; |
1895 | return; |
2038 | } |
1896 | } |
2039 | |
1897 | |
2040 | if (!tmp->inv || tmp->inv->type != SPELL) |
1898 | if (!tmp->inv || tmp->inv->type != SPELL) |
2041 | { |
1899 | { |
2042 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1900 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
2043 | return; |
1901 | return; |
2044 | } |
1902 | } |
2045 | |
1903 | |
2046 | if (op->type == PLAYER) |
1904 | if (op->type == PLAYER) |
2047 | { |
1905 | { |
… | |
… | |
2053 | */ |
1911 | */ |
2054 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1912 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
2055 | |
1913 | |
2056 | if (!skop) |
1914 | if (!skop) |
2057 | { |
1915 | { |
2058 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1916 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
2059 | return; |
1917 | return; |
2060 | } |
1918 | } |
2061 | |
1919 | |
2062 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1920 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
2063 | change_exp (op, exp_gain, skop->skill, 0); |
1921 | change_exp (op, exp_gain, skop->skill, 0); |
2064 | } |
1922 | } |
2065 | |
1923 | |
2066 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1924 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2067 | identify (tmp); |
1925 | identify (tmp); |
2068 | |
1926 | |
2069 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1927 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
2070 | |
|
|
2071 | |
1928 | |
2072 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1929 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
2073 | decrease_ob (tmp); |
1930 | decrease_ob (tmp); |
2074 | } |
1931 | } |
2075 | |
1932 | |
… | |
… | |
2079 | * chest. |
1936 | * chest. |
2080 | */ |
1937 | */ |
2081 | static void |
1938 | static void |
2082 | apply_treasure (object *op, object *tmp) |
1939 | apply_treasure (object *op, object *tmp) |
2083 | { |
1940 | { |
2084 | object *treas; |
|
|
2085 | |
|
|
2086 | |
|
|
2087 | /* Nice side effect of new treasure creation method is that the treasure |
1941 | /* Nice side effect of this treasure creation method is that the treasure |
2088 | * for the chest is done when the chest is created, and put into the chest |
1942 | * for the chest is done when the chest is created, and put into the chest |
2089 | * inventory. So that when the chest burns up, the items still exist. Also |
1943 | * inventory. So that when the chest burns up, the items still exist. Also |
2090 | * prevents people fromt moving chests to more difficult maps to get better |
1944 | * prevents people from moving chests to more difficult maps to get better |
2091 | * treasure |
1945 | * treasure |
2092 | */ |
1946 | */ |
2093 | |
|
|
2094 | treas = tmp->inv; |
1947 | object *treas = tmp->inv; |
2095 | if (treas == NULL) |
1948 | |
|
|
1949 | if (!treas) |
2096 | { |
1950 | { |
2097 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1951 | op->statusmsg ("The chest was empty."); |
2098 | decrease_ob (tmp); |
1952 | decrease_ob (tmp); |
2099 | return; |
1953 | return; |
2100 | } |
1954 | } |
|
|
1955 | |
2101 | while (tmp->inv) |
1956 | while (tmp->inv) |
2102 | { |
1957 | { |
2103 | treas = tmp->inv; |
1958 | treas = tmp->inv; |
2104 | |
|
|
2105 | treas->remove (); |
1959 | treas->remove (); |
2106 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
2107 | |
1960 | |
2108 | treas->x = op->x; |
1961 | treas->x = op->x; |
2109 | treas->y = op->y; |
1962 | treas->y = op->y; |
2110 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1963 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2111 | |
1964 | |
2112 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1965 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2113 | spring_trap (treas, op); |
1966 | spring_trap (treas, op); |
2114 | |
1967 | |
2115 | /* If either player or container was destroyed, no need to do |
1968 | /* If either player or container was destroyed, no need to do |
2116 | * further processing. I think this should be enclused with |
1969 | * further processing. I think this should be enclused with |
2117 | * spring trap above, as I don't think there is otherwise |
1970 | * spring trap above, as I don't think there is otherwise |
2118 | * any way for the treasure chest or player to get killed |
1971 | * any way for the treasure chest or player to get killed. |
2119 | */ |
1972 | */ |
2120 | if (op->destroyed () || tmp->destroyed ()) |
1973 | if (op->destroyed () || tmp->destroyed ()) |
2121 | break; |
1974 | break; |
2122 | } |
1975 | } |
2123 | |
1976 | |
2124 | if (!tmp->destroyed () && tmp->inv == NULL) |
1977 | if (!tmp->destroyed () && !tmp->inv) |
2125 | decrease_ob (tmp); |
1978 | decrease_ob (tmp); |
2126 | |
|
|
2127 | } |
1979 | } |
2128 | |
1980 | |
2129 | /** |
1981 | /** |
2130 | * op eats food. |
1982 | * op eats food. |
2131 | * If player, takes care of messages and dragon special food. |
1983 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2146 | { |
1998 | { |
2147 | /* usual case - no dragon meal: */ |
1999 | /* usual case - no dragon meal: */ |
2148 | if (op->stats.food + tmp->stats.food > 999) |
2000 | if (op->stats.food + tmp->stats.food > 999) |
2149 | { |
2001 | { |
2150 | if (tmp->type == FOOD || tmp->type == FLESH) |
2002 | if (tmp->type == FOOD || tmp->type == FLESH) |
2151 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
2003 | op->failmsg ("You feel full, but what a waste of food!"); |
2152 | else |
2004 | else |
2153 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
2005 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2154 | } |
2006 | } |
2155 | |
2007 | |
2156 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2008 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2157 | { |
2009 | { |
2158 | char buf[MAX_BUF]; |
2010 | const char *buf; |
2159 | |
2011 | |
2160 | if (!is_dragon_pl (op)) |
2012 | if (!is_dragon_pl (op)) |
2161 | { |
2013 | { |
2162 | /* eating message for normal players */ |
2014 | /* eating message for normal players */ |
2163 | if (tmp->type == DRINK) |
2015 | if (tmp->type == DRINK) |
2164 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
2016 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
2165 | else |
2017 | else |
2166 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2018 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2167 | } |
2019 | } |
2168 | else |
2020 | else |
2169 | { |
|
|
2170 | /* eating message for dragon players */ |
2021 | /* eating message for dragon players */ |
2171 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2022 | buf = format ("The %s tasted terrible!", &tmp->name); |
2172 | } |
|
|
2173 | |
2023 | |
2174 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2024 | op->statusmsg (buf); |
|
|
2025 | |
2175 | capacity_remaining = 999 - op->stats.food; |
2026 | capacity_remaining = 999 - op->stats.food; |
2176 | op->stats.food += tmp->stats.food; |
2027 | op->stats.food += tmp->stats.food; |
2177 | if (capacity_remaining < tmp->stats.food) |
2028 | if (capacity_remaining < tmp->stats.food) |
2178 | op->stats.hp += capacity_remaining / 50; |
2029 | op->stats.hp += capacity_remaining / 50; |
2179 | else |
2030 | else |
2180 | op->stats.hp += tmp->stats.food / 50; |
2031 | op->stats.hp += tmp->stats.food / 50; |
|
|
2032 | |
2181 | if (op->stats.hp > op->stats.maxhp) |
2033 | if (op->stats.hp > op->stats.maxhp) |
2182 | op->stats.hp = op->stats.maxhp; |
2034 | op->stats.hp = op->stats.maxhp; |
2183 | if (op->stats.food > 999) |
2035 | if (op->stats.food > 999) |
2184 | op->stats.food = 999; |
2036 | op->stats.food = 999; |
2185 | } |
2037 | } |
… | |
… | |
2187 | /* special food hack -b.t. */ |
2039 | /* special food hack -b.t. */ |
2188 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2040 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2189 | eat_special_food (op, tmp); |
2041 | eat_special_food (op, tmp); |
2190 | } |
2042 | } |
2191 | } |
2043 | } |
|
|
2044 | |
2192 | handle_apply_yield (tmp); |
2045 | handle_apply_yield (tmp); |
2193 | decrease_ob (tmp); |
2046 | decrease_ob (tmp); |
2194 | } |
2047 | } |
2195 | |
2048 | |
2196 | /** |
2049 | /** |
… | |
… | |
2208 | { |
2061 | { |
2209 | object *skin = NULL; /* pointer to dragon skin force */ |
2062 | object *skin = NULL; /* pointer to dragon skin force */ |
2210 | object *abil = NULL; /* pointer to dragon ability force */ |
2063 | object *abil = NULL; /* pointer to dragon ability force */ |
2211 | object *tmp = NULL; /* tmp. object */ |
2064 | object *tmp = NULL; /* tmp. object */ |
2212 | |
2065 | |
2213 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2214 | double chance; /* improvement-chance of one resistance type */ |
2066 | double chance; /* improvement-chance of one resistance type */ |
2215 | double totalchance = 1; /* total chance of gaining one resistance */ |
2067 | double totalchance = 1; /* total chance of gaining one resistance */ |
2216 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2068 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2217 | double mbonus = 0; /* monster bonus */ |
2069 | double mbonus = 0; /* monster bonus */ |
2218 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2070 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2223 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2075 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2224 | return 0; |
2076 | return 0; |
2225 | |
2077 | |
2226 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2078 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2227 | from the player's inventory */ |
2079 | from the player's inventory */ |
2228 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2080 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2229 | { |
|
|
2230 | if (tmp->type == FORCE) |
2081 | if (tmp->type == FORCE) |
2231 | { |
2082 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2232 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
|
|
2233 | skin = tmp; |
2083 | skin = tmp; |
2234 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2084 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2235 | abil = tmp; |
2085 | abil = tmp; |
2236 | } |
|
|
2237 | } |
|
|
2238 | |
2086 | |
2239 | /* if either skin or ability are missing, this is an old player |
2087 | /* if either skin or ability are missing, this is an old player |
2240 | which is not to be considered a dragon -> bail out */ |
2088 | which is not to be considered a dragon -> bail out */ |
2241 | if (skin == NULL || abil == NULL) |
2089 | if (skin == NULL || abil == NULL) |
2242 | return 0; |
2090 | return 0; |
… | |
… | |
2244 | /* now start by filling stomache and health, according to food-value */ |
2092 | /* now start by filling stomache and health, according to food-value */ |
2245 | if ((999 - op->stats.food) < meal->stats.food) |
2093 | if ((999 - op->stats.food) < meal->stats.food) |
2246 | op->stats.hp += (999 - op->stats.food) / 50; |
2094 | op->stats.hp += (999 - op->stats.food) / 50; |
2247 | else |
2095 | else |
2248 | op->stats.hp += meal->stats.food / 50; |
2096 | op->stats.hp += meal->stats.food / 50; |
|
|
2097 | |
2249 | if (op->stats.hp > op->stats.maxhp) |
2098 | if (op->stats.hp > op->stats.maxhp) |
2250 | op->stats.hp = op->stats.maxhp; |
2099 | op->stats.hp = op->stats.maxhp; |
2251 | |
2100 | |
2252 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2101 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2253 | |
2102 | |
… | |
… | |
2283 | /* doubled chance for resistance of ability-focus */ |
2132 | /* doubled chance for resistance of ability-focus */ |
2284 | if (i == abil->stats.exp) |
2133 | if (i == abil->stats.exp) |
2285 | chance = MIN (100., chance * 2.); |
2134 | chance = MIN (100., chance * 2.); |
2286 | |
2135 | |
2287 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2136 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2288 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2137 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2289 | { |
2138 | { |
2290 | atnr_winner[winners] = i; |
2139 | atnr_winner[winners] = i; |
2291 | winners++; |
2140 | winners++; |
2292 | } |
2141 | } |
2293 | |
2142 | |
… | |
… | |
2298 | } |
2147 | } |
2299 | } |
2148 | } |
2300 | |
2149 | |
2301 | /* inverse totalchance as until now we have the failure-chance */ |
2150 | /* inverse totalchance as until now we have the failure-chance */ |
2302 | totalchance = 100 - totalchance * 100; |
2151 | totalchance = 100 - totalchance * 100; |
|
|
2152 | |
2303 | /* print message according to totalchance */ |
2153 | /* print message according to totalchance */ |
|
|
2154 | const char *buf; |
2304 | if (totalchance > 50.) |
2155 | if (totalchance > 50.) |
2305 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2156 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2306 | else if (totalchance > 10.) |
2157 | else if (totalchance > 10.) |
2307 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2158 | buf = format ("The %s tasted very good.", &meal->name); |
2308 | else if (totalchance > 1.) |
2159 | else if (totalchance > 1.) |
2309 | sprintf (buf, "The %s tasted good.", &meal->name); |
2160 | buf = format ("The %s tasted good.", &meal->name); |
2310 | else if (totalchance > 0.1) |
2161 | else if (totalchance > 0.1) |
2311 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2162 | buf = format ("The %s tasted bland.", &meal->name); |
2312 | else if (totalchance >= 0.01) |
2163 | else if (totalchance >= 0.01) |
2313 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2164 | buf = format ("The %s had a boring taste.", &meal->name); |
2314 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2165 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2315 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2166 | buf = format ("The %s tasted strange.", &meal->name); |
2316 | else |
2167 | else |
2317 | sprintf (buf, "The %s had no taste.", &meal->name); |
2168 | buf = format ("The %s had no taste.", &meal->name); |
2318 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2169 | |
|
|
2170 | op->statusmsg (buf); |
2319 | |
2171 | |
2320 | /* now choose a winner if we have any */ |
2172 | /* now choose a winner if we have any */ |
2321 | i = -1; |
2173 | i = -1; |
2322 | if (winners > 0) |
2174 | if (winners > 0) |
2323 | i = atnr_winner[RANDOM () % winners]; |
2175 | i = atnr_winner[RANDOM () % winners]; |
2324 | |
2176 | |
2325 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2177 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2326 | { |
2178 | { |
2327 | /* resistance increased! */ |
2179 | /* resistance increased! */ |
2328 | skin->resist[i]++; |
2180 | skin->resist[i]++; |
2329 | fix_player (op); |
2181 | op->update_stats (); |
2330 | |
2182 | |
2331 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2183 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2332 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2333 | } |
2184 | } |
2334 | |
2185 | |
2335 | /* if this flesh contains a new ability focus, we mark it |
2186 | /* if this flesh contains a new ability focus, we mark it |
2336 | into the ability_force and it will take effect on next level */ |
2187 | into the ability_force and it will take effect on next level */ |
2337 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2188 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2338 | { |
2189 | { |
2339 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2190 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2340 | |
2191 | |
2341 | if (meal->last_eat != abil->stats.exp) |
2192 | if (meal->last_eat != abil->stats.exp) |
|
|
2193 | op->statusmsg (format ( |
|
|
2194 | "Your metabolism prepares to focus on %s!\n" |
|
|
2195 | "The change will happen at level %d.", |
|
|
2196 | change_resist_msg[meal->last_eat], |
|
|
2197 | abil->level + 1 |
2342 | { |
2198 | )); |
2343 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2344 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2345 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2347 | } |
|
|
2348 | else |
2199 | else |
2349 | { |
2200 | { |
2350 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2201 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2351 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2352 | abil->last_eat = 0; |
2202 | abil->last_eat = 0; |
2353 | } |
2203 | } |
2354 | } |
2204 | } |
|
|
2205 | |
2355 | return 1; |
2206 | return 1; |
2356 | } |
|
|
2357 | |
|
|
2358 | static void |
|
|
2359 | apply_savebed (object *pl) |
|
|
2360 | { |
|
|
2361 | #ifndef COZY_SERVER |
|
|
2362 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2363 | { |
|
|
2364 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2365 | return; |
|
|
2366 | } |
|
|
2367 | #endif |
|
|
2368 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2369 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2370 | terminate_all_pets (pl); |
|
|
2371 | pl->remove (); |
|
|
2372 | pl->direction = 0; |
|
|
2373 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2374 | |
|
|
2375 | /* update respawn position */ |
|
|
2376 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2377 | pl->contr->bed_x = pl->x; |
|
|
2378 | pl->contr->bed_y = pl->y; |
|
|
2379 | |
|
|
2380 | strcpy (pl->contr->killer, "left"); |
|
|
2381 | check_score (pl); /* Always check score */ |
|
|
2382 | (void) save_player (pl, 0); |
|
|
2383 | pl->map->players--; |
|
|
2384 | #if MAP_MAXTIMEOUT |
|
|
2385 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2386 | #endif |
|
|
2387 | play_again (pl); |
|
|
2388 | pl->speed = 0; |
|
|
2389 | update_ob_speed (pl); |
|
|
2390 | } |
2207 | } |
2391 | |
2208 | |
2392 | /** |
2209 | /** |
2393 | * Handles applying an improve armor scroll. |
2210 | * Handles applying an improve armor scroll. |
2394 | * Does some sanity checks, then calls improve_armour. |
2211 | * Does some sanity checks, then calls improve_armour. |
… | |
… | |
2396 | static void |
2213 | static void |
2397 | apply_armour_improver (object *op, object *tmp) |
2214 | apply_armour_improver (object *op, object *tmp) |
2398 | { |
2215 | { |
2399 | object *armor; |
2216 | object *armor; |
2400 | |
2217 | |
2401 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2218 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2402 | { |
2219 | { |
2403 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2220 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2404 | return; |
2221 | return; |
2405 | } |
2222 | } |
|
|
2223 | |
2406 | armor = find_marked_object (op); |
2224 | armor = find_marked_object (op); |
|
|
2225 | |
2407 | if (!armor) |
2226 | if (!armor) |
2408 | { |
2227 | { |
2409 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2228 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2410 | return; |
2229 | return; |
2411 | } |
2230 | } |
|
|
2231 | |
2412 | if (armor->type != ARMOUR |
2232 | if (armor->type != ARMOUR |
2413 | && armor->type != CLOAK |
2233 | && armor->type != CLOAK |
2414 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2234 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2415 | { |
2235 | { |
2416 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2236 | op->failmsg ("Your marked item is not armour!\n"); |
2417 | return; |
2237 | return; |
2418 | } |
2238 | } |
2419 | |
2239 | |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2240 | op->statusmsg ("Applying armour enchantment."); |
2421 | improve_armour (op, tmp, armor); |
2241 | improve_armour (op, tmp, armor); |
2422 | } |
2242 | } |
2423 | |
|
|
2424 | |
2243 | |
2425 | extern void |
2244 | extern void |
2426 | apply_poison (object *op, object *tmp) |
2245 | apply_poison (object *op, object *tmp) |
2427 | { |
2246 | { |
2428 | if (op->type == PLAYER) |
2247 | if (op->type == PLAYER) |
2429 | { |
2248 | { |
2430 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2249 | op->contr->play_sound (sound_find ("drink_poison")); |
2431 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2250 | op->failmsg ("Yech! That tasted poisonous!"); |
2432 | strcpy (op->contr->killer, "poisonous booze"); |
2251 | strcpy (op->contr->killer, "poisonous booze"); |
2433 | } |
2252 | } |
|
|
2253 | |
2434 | if (tmp->stats.hp > 0) |
2254 | if (tmp->stats.hp > 0) |
2435 | { |
2255 | { |
2436 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2256 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2437 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2257 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2438 | } |
2258 | } |
|
|
2259 | |
2439 | op->stats.food -= op->stats.food / 4; |
2260 | op->stats.food -= op->stats.food / 4; |
2440 | handle_apply_yield (tmp); |
2261 | handle_apply_yield (tmp); |
2441 | decrease_ob (tmp); |
2262 | decrease_ob (tmp); |
2442 | } |
2263 | } |
2443 | |
2264 | |
2444 | /** |
2265 | /** |
2445 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2266 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2446 | * A valid 2 way exit means: |
2267 | * A valid 2 way exit means: |
2447 | * -You can come back (there is another exit at the other side) |
2268 | * -You can come back (there is another exit at the other side) |
2448 | * -You are |
2269 | * -You are |
2449 | * ° the owner of the exit |
2270 | * ° the owner of the exit |
2450 | * ° or in the same party as the owner |
2271 | * ° or in the same party as the owner |
2451 | * |
2272 | * |
2452 | * Note: a owner in a 2 way exit is saved as the owner's name |
2273 | * Note: a owner in a 2 way exit is saved as the owner's name |
2453 | * in the field exit->name cause the field exit->owner doesn't |
2274 | * in the field exit->name cause the field exit->owner doesn't |
2454 | * survive in the swapping (in fact the whole exit doesn't survive). |
2275 | * survive in the swapping (in fact the whole exit doesn't survive). |
2455 | */ |
2276 | */ |
2456 | int |
2277 | int |
2457 | is_legal_2ways_exit (object *op, object *exit) |
2278 | is_legal_2ways_exit (object *op, object *exit) |
2458 | { |
2279 | { |
2459 | object *tmp; |
|
|
2460 | object *exit_owner; |
|
|
2461 | player *pp; |
|
|
2462 | maptile *exitmap; |
|
|
2463 | |
|
|
2464 | if (exit->stats.exp != 1) |
2280 | if (exit->stats.exp != 1) |
2465 | return 1; /*This is not a 2 way, so it is legal */ |
2281 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2282 | |
|
|
2283 | #if 0 //TODO |
2466 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2284 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2467 | return 0; /* This is a reset town portal */ |
2285 | return 0; /* This is a reset town portal */ |
2468 | /* To know if an exit has a correspondant, we look at |
2286 | #endif |
2469 | * all the exits in destination and try to find one with same path as |
2287 | |
2470 | * the current exit's position */ |
2288 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2471 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2289 | |
2472 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2473 | else |
|
|
2474 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2475 | if (exitmap) |
2290 | if (exitmap) |
2476 | { |
2291 | { |
|
|
2292 | exitmap->load_sync (); |
|
|
2293 | |
2477 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2294 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2295 | |
2478 | if (!tmp) |
2296 | if (!tmp) |
2479 | return 0; |
2297 | return 0; |
2480 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2298 | |
|
|
2299 | for (; tmp; tmp = tmp->above) |
2481 | { |
2300 | { |
2482 | if (tmp->type != EXIT) |
2301 | if (tmp->type != EXIT) |
2483 | continue; /*Not an exit */ |
2302 | continue; /*Not an exit */ |
|
|
2303 | |
2484 | if (!EXIT_PATH (tmp)) |
2304 | if (!EXIT_PATH (tmp)) |
2485 | continue; /*Not a valid exit */ |
2305 | continue; /*Not a valid exit */ |
|
|
2306 | |
2486 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2307 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2487 | continue; /*Not in the same place */ |
2308 | continue; /*Not in the same place */ |
|
|
2309 | |
2488 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2310 | if (exit->map->path != EXIT_PATH (tmp)) |
2489 | continue; /*Not in the same map */ |
2311 | continue; /*Not in the same map */ |
2490 | |
2312 | |
2491 | /* From here we have found the exit is valid. However we do |
2313 | /* From here we have found the exit is valid. However we do |
2492 | * here the check of the exit owner. It is important for the |
2314 | * here the check of the exit owner. It is important for the |
2493 | * town portals to prevent strangers from visiting your appartments |
2315 | * town portals to prevent strangers from visiting your appartments |
2494 | */ |
2316 | */ |
2495 | if (!exit->race) |
2317 | if (!exit->race) |
2496 | return 1; /*No owner, free for all! */ |
2318 | return 1; /*No owner, free for all! */ |
|
|
2319 | |
2497 | exit_owner = NULL; |
2320 | object *exit_owner = 0; |
2498 | for (pp = first_player; pp; pp = pp->next) |
2321 | |
|
|
2322 | for_all_players (pp) |
2499 | { |
2323 | { |
2500 | if (!pp->ob) |
2324 | if (!pp->ob) |
2501 | continue; |
2325 | continue; |
|
|
2326 | |
2502 | if (pp->ob->name != exit->race) |
2327 | if (pp->ob->name != exit->race) |
2503 | continue; |
2328 | continue; |
|
|
2329 | |
2504 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2330 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2505 | break; |
2331 | break; |
2506 | } |
2332 | } |
|
|
2333 | |
2507 | if (!exit_owner) |
2334 | if (!exit_owner) |
2508 | return 0; /* No more owner */ |
2335 | return 0; /* No more owner */ |
|
|
2336 | |
2509 | if (exit_owner->contr == op->contr) |
2337 | if (exit_owner->contr == op->contr) |
2510 | return 1; /*It is your exit */ |
2338 | return 1; /*It is your exit */ |
|
|
2339 | |
2511 | if (exit_owner && /*There is a owner */ |
2340 | if (exit_owner && /*There is a owner */ |
2512 | (op->contr) && /*A player tries to pass */ |
2341 | (op->contr) && /*A player tries to pass */ |
2513 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2342 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2514 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2343 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2515 | return 0; |
2344 | return 0; |
|
|
2345 | |
2516 | return 1; |
2346 | return 1; |
2517 | } |
2347 | } |
2518 | } |
2348 | } |
|
|
2349 | |
2519 | return 0; |
2350 | return 0; |
2520 | } |
2351 | } |
2521 | |
|
|
2522 | |
2352 | |
2523 | /** |
2353 | /** |
2524 | * Main apply handler. |
2354 | * Main apply handler. |
2525 | * |
2355 | * |
2526 | * Checks for unpaid items before applying. |
2356 | * Checks for unpaid items before applying. |
… | |
… | |
2534 | * being applied. |
2364 | * being applied. |
2535 | * |
2365 | * |
2536 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2366 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2537 | * them in this function - they are passed to apply_special |
2367 | * them in this function - they are passed to apply_special |
2538 | */ |
2368 | */ |
2539 | |
|
|
2540 | int |
2369 | int |
2541 | manual_apply (object *op, object *tmp, int aflag) |
2370 | manual_apply (object *op, object *tmp, int aflag) |
2542 | { |
2371 | { |
2543 | if (tmp->head) |
2372 | if (tmp->head) |
2544 | tmp = tmp->head; |
2373 | tmp = tmp->head; |
2545 | |
2374 | |
2546 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2375 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2547 | { |
2376 | { |
2548 | if (op->type == PLAYER) |
2377 | if (op->type == PLAYER) |
2549 | { |
2378 | { |
2550 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2379 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2551 | return 1; |
2380 | return 1; |
2552 | } |
2381 | } |
2553 | else |
2382 | else |
2554 | { |
|
|
2555 | return 0; /* monsters just skip unpaid items */ |
2383 | return 0; /* monsters just skip unpaid items */ |
2556 | } |
|
|
2557 | } |
2384 | } |
2558 | |
2385 | |
2559 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2386 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2560 | return RESULT_INT (0); |
2387 | return RESULT_INT (0); |
2561 | |
2388 | |
2562 | switch (tmp->type) |
2389 | switch (tmp->type) |
2563 | { |
2390 | { |
2564 | |
|
|
2565 | case CF_HANDLE: |
2391 | case CF_HANDLE: |
2566 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2392 | op->play_sound (sound_find ("turn_handle")); |
2567 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2393 | op->statusmsg ("You turn the handle."); |
2568 | tmp->value = tmp->value ? 0 : 1; |
2394 | tmp->value = tmp->value ? 0 : 1; |
2569 | SET_ANIMATION (tmp, tmp->value); |
2395 | SET_ANIMATION (tmp, tmp->value); |
2570 | update_object (tmp, UP_OBJ_FACE); |
2396 | update_object (tmp, UP_OBJ_FACE); |
2571 | push_button (tmp); |
2397 | push_button (tmp); |
2572 | return 1; |
2398 | return 1; |
2573 | |
2399 | |
2574 | case TRIGGER: |
2400 | case TRIGGER: |
2575 | if (check_trigger (tmp, op)) |
2401 | if (check_trigger (tmp, op)) |
2576 | { |
2402 | { |
2577 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2403 | op->statusmsg ("You turn the handle."); |
2578 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2404 | op->play_sound (sound_find ("turn_handle")); |
2579 | } |
2405 | } |
2580 | else |
2406 | else |
2581 | { |
2407 | op->failmsg ("The handle doesn't move."); |
2582 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2408 | |
2583 | } |
|
|
2584 | return 1; |
2409 | return 1; |
2585 | |
2410 | |
2586 | case EXIT: |
2411 | case EXIT: |
2587 | if (op->type != PLAYER) |
2412 | if (op->type != PLAYER) |
2588 | return 0; |
2413 | return 0; |
|
|
2414 | |
2589 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2415 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2590 | { |
2416 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2591 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2592 | } |
|
|
2593 | else |
2417 | else |
2594 | { |
2418 | { |
2595 | /* Don't display messages for random maps. */ |
2419 | /* Don't display messages for random maps. */ |
2596 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2420 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2597 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2421 | op->statusmsg (tmp->msg, NDI_NAVY); |
|
|
2422 | |
2598 | enter_exit (op, tmp); |
2423 | op->enter_exit (tmp); |
2599 | } |
2424 | } |
|
|
2425 | |
|
|
2426 | return 1; |
|
|
2427 | |
|
|
2428 | case INSCRIBABLE: |
|
|
2429 | op->statusmsg (tmp->msg); |
|
|
2430 | // maybe show a spell menu to chose from or something like that |
2600 | return 1; |
2431 | return 1; |
2601 | |
2432 | |
2602 | case SIGN: |
2433 | case SIGN: |
2603 | apply_sign (op, tmp, 0); |
2434 | apply_sign (op, tmp, 0); |
2604 | return 1; |
2435 | return 1; |
… | |
… | |
2608 | { |
2439 | { |
2609 | apply_book (op, tmp); |
2440 | apply_book (op, tmp); |
2610 | return 1; |
2441 | return 1; |
2611 | } |
2442 | } |
2612 | else |
2443 | else |
2613 | { |
|
|
2614 | return 0; |
2444 | return 0; |
2615 | } |
|
|
2616 | |
2445 | |
2617 | case SKILLSCROLL: |
2446 | case SKILLSCROLL: |
2618 | if (op->type == PLAYER) |
2447 | if (op->type == PLAYER) |
2619 | { |
2448 | { |
2620 | apply_skillscroll (op, tmp); |
2449 | apply_skillscroll (op, tmp); |
2621 | return 1; |
2450 | return 1; |
2622 | } |
2451 | } |
|
|
2452 | else |
2623 | return 0; |
2453 | return 0; |
2624 | |
2454 | |
2625 | case SPELLBOOK: |
2455 | case SPELLBOOK: |
2626 | if (op->type == PLAYER) |
2456 | if (op->type == PLAYER) |
2627 | { |
2457 | { |
2628 | apply_spellbook (op, tmp); |
2458 | apply_spellbook (op, tmp); |
2629 | return 1; |
2459 | return 1; |
2630 | } |
2460 | } |
|
|
2461 | else |
2631 | return 0; |
2462 | return 0; |
2632 | |
2463 | |
2633 | case SCROLL: |
2464 | case SCROLL: |
2634 | apply_scroll (op, tmp, 0); |
2465 | apply_scroll (op, tmp, 0); |
2635 | return 1; |
2466 | return 1; |
2636 | |
2467 | |
2637 | case POTION: |
2468 | case POTION: |
2638 | (void) apply_potion (op, tmp); |
2469 | apply_potion (op, tmp); |
2639 | return 1; |
2470 | return 1; |
2640 | |
2471 | |
2641 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2472 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2473 | //TODO: remove, as it is unsed? |
2642 | case CLOSE_CON: |
2474 | case CLOSE_CON: |
2643 | if (op->type == PLAYER) |
|
|
2644 | (void) esrv_apply_container (op, tmp->env); |
|
|
2645 | else |
|
|
2646 | (void) apply_container (op, tmp->env); |
2475 | apply_container (op, tmp->env); |
2647 | return 1; |
2476 | return 1; |
2648 | |
2477 | |
2649 | case CONTAINER: |
2478 | case CONTAINER: |
2650 | if (op->type == PLAYER) |
|
|
2651 | (void) esrv_apply_container (op, tmp); |
|
|
2652 | else |
|
|
2653 | (void) apply_container (op, tmp); |
2479 | apply_container (op, tmp); |
2654 | return 1; |
2480 | return 1; |
2655 | |
2481 | |
2656 | case TREASURE: |
2482 | case TREASURE: |
2657 | if (op->type == PLAYER) |
2483 | if (op->type == PLAYER) |
2658 | { |
2484 | { |
2659 | apply_treasure (op, tmp); |
2485 | apply_treasure (op, tmp); |
2660 | return 1; |
2486 | return 1; |
2661 | } |
2487 | } |
2662 | else |
2488 | else |
2663 | { |
|
|
2664 | return 0; |
2489 | return 0; |
2665 | } |
|
|
2666 | |
2490 | |
2667 | case WEAPON: |
2491 | case WEAPON: |
2668 | case ARMOUR: |
2492 | case ARMOUR: |
2669 | case BOOTS: |
2493 | case BOOTS: |
2670 | case GLOVES: |
2494 | case GLOVES: |
… | |
… | |
2683 | case LAMP: |
2507 | case LAMP: |
2684 | case BUILDER: |
2508 | case BUILDER: |
2685 | case SKILL_TOOL: |
2509 | case SKILL_TOOL: |
2686 | if (tmp->env != op) |
2510 | if (tmp->env != op) |
2687 | return 2; /* not in inventory */ |
2511 | return 2; /* not in inventory */ |
|
|
2512 | |
2688 | (void) apply_special (op, tmp, aflag); |
2513 | apply_special (op, tmp, aflag); |
2689 | return 1; |
2514 | return 1; |
2690 | |
2515 | |
2691 | case DRINK: |
2516 | case DRINK: |
2692 | case FOOD: |
2517 | case FOOD: |
2693 | case FLESH: |
2518 | case FLESH: |
… | |
… | |
2697 | case POISON: |
2522 | case POISON: |
2698 | apply_poison (op, tmp); |
2523 | apply_poison (op, tmp); |
2699 | return 1; |
2524 | return 1; |
2700 | |
2525 | |
2701 | case SAVEBED: |
2526 | case SAVEBED: |
2702 | if (op->type == PLAYER) |
|
|
2703 | { |
|
|
2704 | apply_savebed (op); |
|
|
2705 | return 1; |
2527 | return 1; |
2706 | } |
|
|
2707 | else |
|
|
2708 | { |
|
|
2709 | return 0; |
|
|
2710 | } |
|
|
2711 | |
2528 | |
2712 | case ARMOUR_IMPROVER: |
2529 | case ARMOUR_IMPROVER: |
2713 | if (op->type == PLAYER) |
2530 | if (op->type == PLAYER) |
2714 | { |
2531 | { |
2715 | apply_armour_improver (op, tmp); |
2532 | apply_armour_improver (op, tmp); |
2716 | return 1; |
2533 | return 1; |
2717 | } |
2534 | } |
2718 | else |
2535 | else |
2719 | { |
|
|
2720 | return 0; |
2536 | return 0; |
2721 | } |
|
|
2722 | |
2537 | |
2723 | case WEAPON_IMPROVER: |
2538 | case WEAPON_IMPROVER: |
2724 | (void) check_improve_weapon (op, tmp); |
2539 | check_improve_weapon (op, tmp); |
2725 | return 1; |
2540 | return 1; |
2726 | |
2541 | |
2727 | case CLOCK: |
2542 | case CLOCK: |
2728 | if (op->type == PLAYER) |
2543 | if (op->type == PLAYER) |
2729 | { |
2544 | { |
2730 | char buf[MAX_BUF]; |
2545 | char buf[MAX_BUF]; |
2731 | timeofday_t tod; |
2546 | timeofday_t tod; |
2732 | |
2547 | |
2733 | get_tod (&tod); |
2548 | get_tod (&tod); |
|
|
2549 | op->play_sound (sound_find ("sound_clock")); |
|
|
2550 | op->statusmsg (format ( |
2734 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2551 | "It is %d minute%s past %d o'clock %s", |
2735 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2552 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2736 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2553 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2737 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2554 | )); |
2738 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2739 | return 1; |
2555 | return 1; |
2740 | } |
2556 | } |
2741 | else |
2557 | else |
2742 | { |
|
|
2743 | return 0; |
2558 | return 0; |
2744 | } |
|
|
2745 | |
2559 | |
2746 | case MENU: |
2560 | case MENU: |
2747 | if (op->type == PLAYER) |
2561 | if (op->type == PLAYER) |
2748 | { |
2562 | { |
2749 | shop_listing (op); |
2563 | shop_listing (tmp, op); |
2750 | return 1; |
2564 | return 1; |
2751 | } |
2565 | } |
2752 | else |
2566 | else |
2753 | { |
|
|
2754 | return 0; |
2567 | return 0; |
2755 | } |
|
|
2756 | |
2568 | |
2757 | case POWER_CRYSTAL: |
2569 | case POWER_CRYSTAL: |
2758 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2570 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2759 | return 1; |
2571 | return 1; |
2760 | |
2572 | |
… | |
… | |
2763 | { |
2575 | { |
2764 | apply_lighter (op, tmp); |
2576 | apply_lighter (op, tmp); |
2765 | return 1; |
2577 | return 1; |
2766 | } |
2578 | } |
2767 | else |
2579 | else |
2768 | { |
|
|
2769 | return 0; |
2580 | return 0; |
2770 | } |
|
|
2771 | |
2581 | |
2772 | case ITEM_TRANSFORMER: |
2582 | case ITEM_TRANSFORMER: |
2773 | apply_item_transformer (op, tmp); |
2583 | apply_item_transformer (op, tmp); |
2774 | return 1; |
2584 | return 1; |
2775 | |
2585 | |
… | |
… | |
2788 | int |
2598 | int |
2789 | player_apply (object *pl, object *op, int aflag, int quiet) |
2599 | player_apply (object *pl, object *op, int aflag, int quiet) |
2790 | { |
2600 | { |
2791 | int tmp; |
2601 | int tmp; |
2792 | |
2602 | |
2793 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2603 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2794 | { |
2604 | { |
2795 | /* player is flying and applying object not in inventory */ |
2605 | /* player is flying and applying object not in inventory */ |
2796 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2606 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2797 | { |
2607 | { |
2798 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2608 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2799 | return 0; |
2609 | return 0; |
2800 | } |
2610 | } |
2801 | } |
2611 | } |
2802 | |
2612 | |
2803 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2804 | * applied. |
|
|
2805 | */ |
|
|
2806 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2807 | { |
|
|
2808 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2809 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2810 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2811 | op->destroy (); |
|
|
2812 | return 1; |
|
|
2813 | } |
|
|
2814 | |
|
|
2815 | pl->contr->last_used = op; |
2613 | pl->contr->last_used = op; |
2816 | pl->contr->last_used_id = op->count; |
|
|
2817 | |
2614 | |
2818 | tmp = manual_apply (pl, op, aflag); |
2615 | tmp = manual_apply (pl, op, aflag); |
2819 | if (!quiet) |
2616 | if (!quiet) |
2820 | { |
2617 | { |
2821 | if (tmp == 0) |
2618 | if (tmp == 0) |
2822 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2619 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2823 | else if (tmp == 2) |
2620 | else if (tmp == 2) |
2824 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2621 | op->failmsg ("You must get it first!\n"); |
2825 | } |
2622 | } |
|
|
2623 | |
2826 | return tmp; |
2624 | return tmp; |
2827 | } |
2625 | } |
2828 | |
2626 | |
2829 | /** |
2627 | /** |
2830 | * player_apply_below attempts to apply the object 'below' the player. |
2628 | * player_apply_below attempts to apply the object 'below' the player. |
2831 | * If the player has an open container, we use that for below, otherwise |
2629 | * If the player has an open container, we use that for below, otherwise |
2832 | * we use the ground. |
2630 | * we use the ground. |
2833 | */ |
2631 | */ |
2834 | |
|
|
2835 | void |
2632 | void |
2836 | player_apply_below (object *pl) |
2633 | player_apply_below (object *pl) |
2837 | { |
2634 | { |
2838 | object *tmp, *next; |
|
|
2839 | int floors; |
2635 | int floors = 0; |
2840 | |
2636 | |
2841 | /* If using a container, set the starting item to be the top |
2637 | /* If using a container, set the starting item to be the top |
2842 | * item in the container. Otherwise, use the map. |
2638 | * item in the container. Otherwise, use the map. |
2843 | */ |
|
|
2844 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2845 | |
|
|
2846 | /* This is perhaps more complicated. However, I want to make sure that |
2639 | * This is perhaps more complicated. However, I want to make sure that |
2847 | * we don't use a corrupt pointer for the next object, so we get the |
2640 | * we don't use a corrupt pointer for the next object, so we get the |
2848 | * next object in the stack before applying. This is can only be a |
2641 | * next object in the stack before applying. This is can only be a |
2849 | * problem if player_apply() has a bug in that it uses the object but does |
2642 | * problem if player_apply() has a bug in that it uses the object but does |
2850 | * not return a proper value. |
2643 | * not return a proper value. |
2851 | */ |
2644 | */ |
2852 | for (floors = 0; tmp != NULL; tmp = next) |
2645 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2853 | { |
2646 | { |
2854 | next = tmp->below; |
2647 | next = tmp->below; |
|
|
2648 | |
2855 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2649 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2856 | floors++; |
2650 | floors++; |
2857 | else if (floors > 0) |
2651 | else if (floors > 0) |
2858 | return; /* process only floor objects after first floor object */ |
2652 | return; /* process only floor objects after first floor object */ |
2859 | |
2653 | |
… | |
… | |
2879 | * to keep the size of apply_special to a more managable size. |
2673 | * to keep the size of apply_special to a more managable size. |
2880 | */ |
2674 | */ |
2881 | static int |
2675 | static int |
2882 | unapply_special (object *who, object *op, int aflags) |
2676 | unapply_special (object *who, object *op, int aflags) |
2883 | { |
2677 | { |
2884 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2678 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2679 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2885 | return RESULT_INT (0); |
2680 | return RESULT_INT (0); |
2886 | |
2681 | |
2887 | object *tmp2; |
|
|
2888 | |
|
|
2889 | CLEAR_FLAG (op, FLAG_APPLIED); |
2682 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2683 | |
2890 | switch (op->type) |
2684 | switch (op->type) |
2891 | { |
2685 | { |
|
|
2686 | case SKILL_TOOL: |
|
|
2687 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2688 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2689 | // be used for other reasons |
|
|
2690 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2691 | if (tmp->skill == op->skill |
|
|
2692 | && tmp->type == SKILL |
|
|
2693 | && tmp->flag [FLAG_APPLIED] |
|
|
2694 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2695 | unapply_special (who, tmp, 0); |
|
|
2696 | |
|
|
2697 | change_abil (who, op); |
|
|
2698 | break; |
|
|
2699 | |
2892 | case WEAPON: |
2700 | case WEAPON: |
2893 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2701 | if (player *pl = who->contr) |
|
|
2702 | if (op == pl->combat_ob) |
|
|
2703 | { |
|
|
2704 | pl->combat_ob = 0; |
|
|
2705 | who->change_weapon (pl->ranged_ob); |
|
|
2706 | } |
2894 | |
2707 | |
|
|
2708 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2709 | |
2895 | (void) change_abil (who, op); |
2710 | change_abil (who, op); |
2896 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2897 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2711 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2898 | clear_skill (who); |
|
|
2899 | break; |
2712 | break; |
2900 | |
2713 | |
2901 | case SKILL: /* allows objects to impart skills */ |
|
|
2902 | case SKILL_TOOL: |
2714 | case SKILL: |
2903 | if (op != who->chosen_skill) |
2715 | if (who->contr) |
2904 | { |
2716 | { |
2905 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2717 | if (!op->invisible) |
|
|
2718 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2719 | else |
|
|
2720 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2906 | } |
2721 | } |
2907 | if (who->type == PLAYER) |
2722 | |
2908 | { |
|
|
2909 | if (who->contr->shoottype == range_skill) |
|
|
2910 | who->contr->shoottype = range_none; |
|
|
2911 | if (!op->invisible) |
|
|
2912 | { |
|
|
2913 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2914 | } |
|
|
2915 | else |
|
|
2916 | { |
|
|
2917 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2918 | } |
|
|
2919 | } |
|
|
2920 | (void) change_abil (who, op); |
2723 | change_abil (who, op); |
2921 | who->chosen_skill = NULL; |
|
|
2922 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2724 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2923 | break; |
2725 | break; |
2924 | |
2726 | |
2925 | case ARMOUR: |
2727 | case ARMOUR: |
2926 | case HELMET: |
2728 | case HELMET: |
… | |
… | |
2930 | case GLOVES: |
2732 | case GLOVES: |
2931 | case AMULET: |
2733 | case AMULET: |
2932 | case GIRDLE: |
2734 | case GIRDLE: |
2933 | case BRACERS: |
2735 | case BRACERS: |
2934 | case CLOAK: |
2736 | case CLOAK: |
2935 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2737 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2936 | (void) change_abil (who, op); |
2738 | change_abil (who, op); |
2937 | break; |
2739 | break; |
|
|
2740 | |
2938 | case LAMP: |
2741 | case LAMP: |
2939 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2742 | { |
|
|
2743 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2744 | |
2940 | tmp2 = arch_to_object (op->other_arch); |
2745 | object *tmp2 = arch_to_object (op->other_arch); |
2941 | tmp2->x = op->x; |
2746 | tmp2->x = op->x; |
2942 | tmp2->y = op->y; |
2747 | tmp2->y = op->y; |
2943 | tmp2->map = op->map; |
2748 | tmp2->map = op->map; |
2944 | tmp2->below = op->below; |
2749 | tmp2->below = op->below; |
2945 | tmp2->above = op->above; |
2750 | tmp2->above = op->above; |
2946 | tmp2->stats.food = op->stats.food; |
2751 | tmp2->stats.food = op->stats.food; |
2947 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2752 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2948 | |
2753 | |
2949 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2754 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2950 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2755 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2951 | |
2756 | |
2952 | if (who->type == PLAYER) |
2757 | if (who->contr) |
2953 | esrv_del_item (who->contr, op->count); |
2758 | esrv_del_item (who->contr, op->count); |
2954 | |
2759 | |
2955 | op->destroy (); |
2760 | op->destroy (); |
2956 | insert_ob_in_ob (tmp2, who); |
2761 | insert_ob_in_ob (tmp2, who); |
2957 | fix_player (who); |
2762 | who->update_stats (); |
|
|
2763 | |
2958 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2764 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2959 | { |
2765 | { |
2960 | if (who->type == PLAYER) |
2766 | if (who->contr) |
2961 | { |
2767 | { |
2962 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2768 | who->failmsg ("Oops, it feels deadly cold!"); |
2963 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2769 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2964 | } |
2770 | } |
2965 | } |
2771 | } |
2966 | if (who->type == PLAYER) |
2772 | |
|
|
2773 | if (who->contr) |
2967 | esrv_send_item (who, tmp2); |
2774 | esrv_send_item (who, tmp2); |
|
|
2775 | } |
|
|
2776 | |
2968 | return 1; /* otherwise, an attempt to drop causes problems */ |
2777 | return 1; /* otherwise, an attempt to drop causes problems */ |
2969 | break; |
2778 | |
2970 | case BOW: |
2779 | case BOW: |
2971 | case WAND: |
2780 | case WAND: |
2972 | case ROD: |
2781 | case ROD: |
2973 | case HORN: |
2782 | case HORN: |
2974 | clear_skill (who); |
2783 | if (player *pl = who->contr) |
2975 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2976 | if (who->type == PLAYER) |
|
|
2977 | { |
2784 | { |
2978 | who->contr->shoottype = range_none; |
2785 | if (op == pl->ranged_ob) |
|
|
2786 | { |
|
|
2787 | pl->ranged_ob = 0; |
|
|
2788 | who->change_weapon (pl->combat_ob); |
|
|
2789 | } |
|
|
2790 | |
|
|
2791 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2979 | } |
2792 | } |
2980 | else |
2793 | else |
2981 | { |
2794 | { |
|
|
2795 | who->change_skill (0); |
|
|
2796 | |
2982 | if (op->type == BOW) |
2797 | if (op->type == BOW) |
2983 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2798 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2984 | else |
2799 | else |
2985 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2800 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2986 | } |
2801 | } |
|
|
2802 | |
2987 | break; |
2803 | break; |
2988 | |
2804 | |
2989 | case BUILDER: |
2805 | case BUILDER: |
2990 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2806 | if (who->contr) |
2991 | who->contr->shoottype = range_none; |
2807 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2992 | who->contr->ranges[range_builder] = NULL; |
|
|
2993 | break; |
2808 | break; |
2994 | |
2809 | |
2995 | default: |
2810 | default: |
2996 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2811 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2997 | break; |
2812 | break; |
2998 | } |
2813 | } |
2999 | |
2814 | |
3000 | fix_player (who); |
2815 | who->update_stats (); |
3001 | |
2816 | |
3002 | if (!(aflags & AP_NO_MERGE)) |
2817 | if (!(aflags & AP_NO_MERGE)) |
3003 | { |
2818 | { |
3004 | object *tmp; |
|
|
3005 | |
|
|
3006 | tmp = merge_ob (op, NULL); |
2819 | object *tmp = merge_ob (op, 0); |
3007 | if (who->type == PLAYER) |
2820 | |
|
|
2821 | if (who->contr) |
3008 | { |
2822 | { |
3009 | if (tmp) |
2823 | if (tmp) |
3010 | { /* it was merged */ |
2824 | { /* it was merged */ |
3011 | esrv_del_item (who->contr, op->count); |
2825 | esrv_del_item (who->contr, op->count); |
3012 | op = tmp; |
2826 | op = tmp; |
3013 | } |
2827 | } |
3014 | |
2828 | |
3015 | esrv_send_item (who, op); |
2829 | esrv_send_item (who, op); |
3016 | } |
2830 | } |
3017 | } |
2831 | } |
|
|
2832 | |
3018 | return 0; |
2833 | return 0; |
3019 | } |
2834 | } |
3020 | |
2835 | |
3021 | /** |
2836 | /** |
3022 | * Returns the object that is using location 'loc'. |
2837 | * Returns the object that is using location 'loc'. |
3023 | * Note that 'start' is the first object to start examing - we |
2838 | * Note that 'start' is the first object to start examing - we |
3024 | * then go through the below of this. In this way, you can do |
2839 | * then go through the below of this. In this way, you can do |
3025 | * something like: |
2840 | * something like: |
3026 | * tmp = get_item_from_body_location(who->inv, 1); |
2841 | * tmp = get_next_item_from_body_location(who->inv, 1); |
3027 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2842 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
3028 | * to find the second object that may use this location, etc. |
2843 | * to find the second object that may use this location, etc. |
3029 | * Returns NULL if no match is found. |
2844 | * Returns NULL if no match is found. |
3030 | * loc is the index into the array we are looking for a match. |
2845 | * loc is the index into the array we are looking for a match. |
3031 | * don't return invisible objects unless they are skill objects |
2846 | * don't return invisible objects unless they are skill objects |
3032 | * invisible other objects that use |
2847 | * invisible other objects that use |
3033 | * up body locations can be used as restrictions. |
2848 | * up body locations can be used as restrictions. |
3034 | */ |
2849 | */ |
3035 | object * |
2850 | static object * |
3036 | get_item_from_body_location (object *start, int loc) |
2851 | get_next_item_from_body_location (int loc, object *start) |
3037 | { |
2852 | { |
3038 | object *tmp; |
|
|
3039 | |
|
|
3040 | if (!start) |
|
|
3041 | return NULL; |
|
|
3042 | |
|
|
3043 | for (tmp = start; tmp; tmp = tmp->below) |
2853 | for (object *tmp = start; tmp; tmp = tmp->below) |
3044 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2854 | if (tmp->flag [FLAG_APPLIED] |
|
|
2855 | && tmp->slot[loc].info |
|
|
2856 | && (!tmp->invisible || tmp->type == SKILL)) |
3045 | return tmp; |
2857 | return tmp; |
3046 | |
2858 | |
3047 | return NULL; |
2859 | return 0; |
3048 | } |
2860 | } |
3049 | |
|
|
3050 | |
|
|
3051 | |
2861 | |
3052 | /** |
2862 | /** |
3053 | * 'op' wants to apply an object, but can't because of other equipment. |
2863 | * 'op' wants to apply an object, but can't because of other equipment. |
3054 | * This should only be called when it is known |
2864 | * This should only be called when it is known |
3055 | * that there are objects to unapply. This makes pretty heavy |
2865 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3058 | * Returns 0 on success, returns 1 if there is some problem. |
2868 | * Returns 0 on success, returns 1 if there is some problem. |
3059 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2869 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3060 | * instead of doing it. This is a lot less code than having |
2870 | * instead of doing it. This is a lot less code than having |
3061 | * another function that does just that. |
2871 | * another function that does just that. |
3062 | */ |
2872 | */ |
|
|
2873 | |
|
|
2874 | #define CANNOT_REMOVE_CURSED \ |
|
|
2875 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2876 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2877 | "priests or even other players might help.>" |
|
|
2878 | |
3063 | int |
2879 | int |
3064 | unapply_for_ob (object *who, object *op, int aflags) |
2880 | unapply_for_ob (object *who, object *op, int aflags) |
3065 | { |
2881 | { |
3066 | int i; |
2882 | if (op->is_range ()) |
3067 | object *tmp = NULL, *last; |
|
|
3068 | |
|
|
3069 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3070 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3071 | */ |
|
|
3072 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3073 | { |
|
|
3074 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2883 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3075 | { |
|
|
3076 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2884 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3077 | { |
|
|
3078 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2885 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3079 | { |
2886 | { |
3080 | if (aflags & AP_PRINT) |
2887 | if (aflags & AP_PRINT) |
3081 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2888 | who->failmsg (query_name (tmp)); |
3082 | else |
2889 | else |
3083 | unapply_special (who, tmp, aflags); |
2890 | unapply_special (who, tmp, aflags); |
3084 | } |
2891 | } |
3085 | else |
2892 | else |
3086 | { |
2893 | { |
3087 | /* In this case, we want to try and remove a cursed item. |
2894 | /* In this case, we want to try and remove a cursed item. |
3088 | * While we know it won't work, we want unapply_special to |
2895 | * While we know it won't work, we want unapply_special to |
3089 | * at least generate the message. |
2896 | * at least generate the message. |
3090 | */ |
2897 | */ |
3091 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2898 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
3092 | return 1; |
2899 | return 1; |
3093 | } |
|
|
3094 | |
|
|
3095 | } |
2900 | } |
3096 | } |
|
|
3097 | } |
|
|
3098 | |
2901 | |
3099 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2902 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3100 | { |
2903 | { |
3101 | /* this used up a slot that we need to free */ |
2904 | /* this used up a slot that we need to free */ |
3102 | if (op->body_info[i]) |
2905 | if (op->slot[i].info) |
3103 | { |
2906 | { |
3104 | last = who->inv; |
2907 | object *last = who->inv; |
3105 | |
2908 | |
3106 | /* We do a while loop - may need to remove several items in order |
2909 | /* We do a while loop - may need to remove several items in order |
3107 | * to free up enough slots. |
2910 | * to free up enough slots. |
3108 | */ |
2911 | */ |
3109 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2912 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3110 | { |
2913 | { |
3111 | tmp = get_item_from_body_location (last, i); |
2914 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2915 | |
3112 | if (!tmp) |
2916 | if (!tmp) |
3113 | { |
2917 | { |
3114 | #if 0 |
2918 | #if 0 |
3115 | /* Not a bug - we'll get this if the player has cursed items |
2919 | /* Not a bug - we'll get this if the player has cursed items |
3116 | * equipped. |
2920 | * equipped. |
3117 | */ |
2921 | */ |
3118 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2922 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3119 | #endif |
2923 | #endif |
3120 | return 1; |
2924 | return 1; |
3121 | } |
2925 | } |
|
|
2926 | |
3122 | /* If we are just printing, we don't care about cursed status */ |
2927 | /* If we are just printing, we don't care about cursed status */ |
3123 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2928 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3124 | { |
2929 | { |
3125 | if (aflags & AP_PRINT) |
2930 | if (aflags & AP_PRINT) |
3126 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2931 | who->failmsg (query_name (tmp)); |
3127 | else |
2932 | else |
3128 | unapply_special (who, tmp, aflags); |
2933 | unapply_special (who, tmp, aflags); |
3129 | } |
2934 | } |
3130 | else |
2935 | else |
3131 | { |
2936 | { |
3132 | /* Cursed item that we can't unequip - tell the player. |
2937 | /* Cursed item that we can't unequip - tell the player. |
3133 | * Note this could be annoying if this is just one of a few, |
2938 | * Note this could be annoying if this is just one of a few, |
3134 | * so it may not be critical (eg, putting on a ring and you have |
2939 | * so it may not be critical (eg, putting on a ring and you have |
3135 | * one cursed ring.) |
2940 | * one cursed ring.) |
3136 | */ |
2941 | */ |
3137 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2942 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
3138 | } |
2943 | } |
|
|
2944 | |
3139 | last = tmp->below; |
2945 | last = tmp->below; |
3140 | } |
2946 | } |
3141 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2947 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3142 | * return in the !tmp would have kicked in. |
2948 | * return in the !tmp would have kicked in. |
3143 | */ |
2949 | */ |
3144 | } /* if op is using this body location */ |
2950 | } /* if op is using this body location */ |
3145 | } /* for body lcoations */ |
2951 | } /* for body lcoations */ |
|
|
2952 | |
3146 | return 0; |
2953 | return 0; |
3147 | } |
2954 | } |
3148 | |
2955 | |
3149 | /** |
2956 | /** |
3150 | * Checks to see if 'who' can apply object 'op'. |
2957 | * Checks to see if 'who' can apply object 'op'. |
3151 | * Returns 0 if apply can be done without anything special. |
2958 | * Returns 0 if apply can be done without anything special. |
3152 | * Otherwise returns a bitmask - potentially several of these may be |
2959 | * Otherwise returns a bitmask - potentially several of these may be |
3153 | * set, but largely depends on circumstance - in the future, processing |
2960 | * set, but largely depends on circumstance - in the future, processing |
3154 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2961 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3155 | * is set, do we really are what the other flags may be?) |
2962 | * is set, do we really care what the other flags may be?) |
3156 | * |
2963 | * |
3157 | * See include/define.h for detailed description of the meaning of |
2964 | * See include/define.h for detailed description of the meaning of |
3158 | * these return values. |
2965 | * these return values. |
3159 | */ |
2966 | */ |
3160 | int |
2967 | int |
3161 | can_apply_object (object *who, object *op) |
2968 | can_apply_object (object *who, object *op) |
3162 | { |
2969 | { |
3163 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2970 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3164 | return RESULT_INT (0); |
2971 | return RESULT_INT (0); |
3165 | |
2972 | |
3166 | int i, retval = 0; |
2973 | int retval = 0; |
3167 | object *tmp = NULL, *ws = NULL; |
2974 | object *tmp = 0, *ws = 0; |
3168 | |
2975 | |
3169 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2976 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3170 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3171 | * trying to equip a weapon or shield, see if they already have one |
|
|
3172 | * in place and store that way. |
|
|
3173 | */ |
|
|
3174 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3175 | { |
2977 | { |
3176 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2978 | if (op->slot[i].info) |
3177 | { |
2979 | { |
3178 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2980 | /* Item uses more slots than we have */ |
|
|
2981 | if (who->slot[i].info + op->slot [i].info < 0) |
3179 | { |
2982 | { |
3180 | retval = CAN_APPLY_UNAPPLY; |
|
|
3181 | ws = tmp; |
|
|
3182 | } |
|
|
3183 | } |
|
|
3184 | } |
|
|
3185 | |
|
|
3186 | |
|
|
3187 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3188 | { |
|
|
3189 | if (op->body_info[i]) |
|
|
3190 | { |
|
|
3191 | /* Item uses more slots than we have */ |
|
|
3192 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3193 | { |
|
|
3194 | /* Could return now for efficiently - rest of info below isn' |
2983 | /* Could return now for efficiency - rest of info below isn't |
3195 | * really needed. |
2984 | * really needed. |
3196 | */ |
2985 | */ |
3197 | retval |= CAN_APPLY_NEVER; |
2986 | retval |= CAN_APPLY_NEVER; |
3198 | } |
2987 | } |
3199 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2988 | else if (who->slot[i].used + op->slot[i].info < 0) |
3200 | { |
2989 | { |
3201 | /* in this case, equipping this would use more free spots than |
2990 | /* in this case, equipping this would use more free spots than |
3202 | * we have. |
2991 | * we have. |
3203 | */ |
2992 | */ |
3204 | object *tmp1; |
|
|
3205 | |
|
|
3206 | |
2993 | |
3207 | /* if we have an applied weapon/shield, and unapply it would free |
2994 | /* if we have an applied weapon/shield, and unapply it would free |
3208 | * enough slots to equip the new item, then just set this can |
2995 | * enough slots to equip the new item, then just set "can |
3209 | * continue. We don't care about the logic below - if you have |
2996 | * apply unapply". We don't care about the logic below - if you have a |
3210 | * shield equipped and try to equip another shield, there is only |
2997 | * shield equipped and try to equip another shield, there is only |
3211 | * one choice. However, the check for the number of body locations |
2998 | * one choice. However, the check for the number of body locations |
3212 | * does take into the account cases where what is being applied |
2999 | * does take into the account cases where what is being applied |
3213 | * may be two handed for example. |
3000 | * may be two handed for example. |
3214 | */ |
3001 | */ |
3215 | if (ws) |
3002 | if (ws) |
3216 | { |
3003 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3217 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
3218 | { |
3004 | { |
3219 | retval |= CAN_APPLY_UNAPPLY; |
3005 | retval |= CAN_APPLY_UNAPPLY; |
3220 | continue; |
3006 | continue; |
3221 | } |
3007 | } |
3222 | } |
|
|
3223 | |
3008 | |
3224 | tmp1 = get_item_from_body_location (who->inv, i); |
3009 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3225 | if (!tmp1) |
3010 | if (!tmp1) |
3226 | { |
3011 | { |
3227 | #if 0 |
3012 | #if 0 |
3228 | /* This is sort of an error, but happens a lot when old players |
3013 | /* This is sort of an error, but happens a lot when old players |
3229 | * join in with more stuff equipped than they are now allowed. |
3014 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3237 | /* need to unapply something. However, if this something |
3022 | /* need to unapply something. However, if this something |
3238 | * is different than we had found before, it means they need |
3023 | * is different than we had found before, it means they need |
3239 | * to apply multiple objects |
3024 | * to apply multiple objects |
3240 | */ |
3025 | */ |
3241 | retval |= CAN_APPLY_UNAPPLY; |
3026 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3027 | |
3242 | if (!tmp) |
3028 | if (!tmp) |
3243 | tmp = tmp1; |
3029 | tmp = tmp1; |
3244 | else if (tmp != tmp1) |
3030 | else if (tmp != tmp1) |
3245 | { |
|
|
3246 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3031 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3247 | } |
3032 | |
3248 | /* This object isn't using up all the slots, so there must |
3033 | /* This object isn't using up all the slots, so there must |
3249 | * be another. If so, and it the new item doesn't need all |
3034 | * be another. If so, and it the new item doesn't need all |
3250 | * the slots, the player then has a choice. |
3035 | * the slots, the player then has a choice. |
3251 | */ |
3036 | */ |
3252 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3037 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3038 | && abs (op->slot[i].info) < who->slot[i].info) |
3253 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3039 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3254 | |
3040 | |
3255 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3041 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3256 | * equipped? If not, there must be something else to unapply. |
3042 | * equipped? If not, there must be something else to unapply. |
3257 | */ |
3043 | */ |
3258 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3044 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3259 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3045 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3260 | |
|
|
3261 | } |
3046 | } |
3262 | } /* if not enough free slots */ |
3047 | } /* if not enough free slots */ |
3263 | } /* if this object uses location i */ |
3048 | } /* if this object uses location i */ |
3264 | } /* for i -> num_body_locations loop */ |
3049 | } /* for i -> num_body_locations loop */ |
3265 | |
3050 | |
… | |
… | |
3270 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3055 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3271 | * all use the same location. |
3056 | * all use the same location. |
3272 | */ |
3057 | */ |
3273 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3058 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3274 | retval |= CAN_APPLY_RESTRICTION; |
3059 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3060 | |
3275 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3061 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3276 | retval |= CAN_APPLY_RESTRICTION; |
3062 | retval |= CAN_APPLY_RESTRICTION; |
3277 | |
3063 | |
3278 | |
|
|
3279 | if (who->type != PLAYER) |
3064 | if (who->type != PLAYER) |
3280 | { |
3065 | { |
3281 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3066 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3282 | retval |= CAN_APPLY_RESTRICTION; |
3067 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3068 | |
3283 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3069 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3284 | retval |= CAN_APPLY_RESTRICTION; |
3070 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3071 | |
3285 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3072 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3286 | retval |= CAN_APPLY_RESTRICTION; |
3073 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3074 | |
3287 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3075 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3288 | retval |= CAN_APPLY_RESTRICTION; |
3076 | retval |= CAN_APPLY_RESTRICTION; |
3289 | } |
3077 | } |
|
|
3078 | |
3290 | return retval; |
3079 | return retval; |
3291 | } |
3080 | } |
3292 | |
|
|
3293 | |
|
|
3294 | |
3081 | |
3295 | /** |
3082 | /** |
3296 | * who is the object using the object. It can be a monster. |
3083 | * who is the object using the object. It can be a monster. |
3297 | * op is the object they are using. op is an equipment type item, |
3084 | * op is the object they are using. op is an equipment type item, |
3298 | * eg, one which you put on and keep on for a while, and not something |
3085 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3307 | * AP_UNAPPLY=always unapply). |
3094 | * AP_UNAPPLY=always unapply). |
3308 | * |
3095 | * |
3309 | * Optional flags: |
3096 | * Optional flags: |
3310 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3097 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3311 | * AP_IGNORE_CURSE: unapply cursed items |
3098 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3099 | * AP_NO_READY: do not ready skills when applying skill tools |
3312 | * |
3100 | * |
3313 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3101 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3314 | * |
3102 | * |
3315 | * apply_special() doesn't check for unpaid items. |
3103 | * apply_special() doesn't check for unpaid items. |
3316 | */ |
3104 | */ |
|
|
3105 | |
|
|
3106 | #define LACK_ITEM_POWER \ |
|
|
3107 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3108 | |
3317 | int |
3109 | int |
3318 | apply_special (object *who, object *op, int aflags) |
3110 | apply_special (object *who, object *op, int aflags) |
3319 | { |
3111 | { |
3320 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3112 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3321 | object *tmp, *tmp2, *skop = NULL; |
3113 | object *tmp, *tmp2, *skop = NULL; |
3322 | int i; |
|
|
3323 | |
3114 | |
3324 | if (who == NULL) |
3115 | if (who == NULL) |
3325 | { |
3116 | { |
3326 | LOG (llevError, "apply_special() from object without environment.\n"); |
3117 | LOG (llevError, "apply_special() from object without environment.\n"); |
3327 | return 1; |
3118 | return 1; |
… | |
… | |
3337 | if (basic_flag == AP_APPLY) |
3128 | if (basic_flag == AP_APPLY) |
3338 | return 0; |
3129 | return 0; |
3339 | |
3130 | |
3340 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3131 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3341 | { |
3132 | { |
3342 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3133 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3343 | return 1; |
3134 | return 1; |
3344 | } |
3135 | } |
|
|
3136 | |
3345 | return unapply_special (who, op, aflags); |
3137 | return unapply_special (who, op, aflags); |
3346 | } |
3138 | } |
3347 | |
3139 | |
3348 | if (basic_flag == AP_UNAPPLY) |
3140 | if (basic_flag == AP_UNAPPLY) |
3349 | return 0; |
3141 | return 0; |
3350 | |
3142 | |
3351 | i = can_apply_object (who, op); |
3143 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3144 | // to resolve conflicts. |
|
|
3145 | if (player *pl = who->contr) |
|
|
3146 | switch (op->slottype ()) |
|
|
3147 | { |
|
|
3148 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3149 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3150 | } |
|
|
3151 | |
|
|
3152 | splay (op); |
3352 | |
3153 | |
3353 | /* Can't just apply this object. Lets see what not and what to do */ |
3154 | /* Can't just apply this object. Lets see what not and what to do */ |
3354 | if (i) |
3155 | if (int i = can_apply_object (who, op)) |
3355 | { |
3156 | { |
3356 | if (i & CAN_APPLY_NEVER) |
3157 | if (i & CAN_APPLY_NEVER) |
3357 | { |
3158 | { |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3159 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3359 | return 1; |
3160 | return 1; |
3360 | } |
3161 | } |
3361 | else if (i & CAN_APPLY_RESTRICTION) |
3162 | else if (i & CAN_APPLY_RESTRICTION) |
3362 | { |
3163 | { |
3363 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3164 | who->failmsg (format ( |
|
|
3165 | "You have a prohibition against using a %s. " |
|
|
3166 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3167 | query_name (op) |
|
|
3168 | )); |
3364 | return 1; |
3169 | return 1; |
3365 | } |
3170 | } |
|
|
3171 | |
3366 | if (who->type != PLAYER) |
3172 | if (who->type != PLAYER) |
3367 | { |
3173 | { |
3368 | /* Some error, so don't try to equip something more */ |
3174 | /* Some error, so don't try to equip something more */ |
3369 | if (unapply_for_ob (who, op, aflags)) |
3175 | if (unapply_for_ob (who, op, aflags)) |
3370 | return 1; |
3176 | return 1; |
3371 | } |
3177 | } |
3372 | else |
3178 | else |
3373 | { |
3179 | { |
3374 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3180 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3375 | { |
3181 | { |
3376 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3182 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3377 | unapply_for_ob (who, op, AP_PRINT); |
3183 | unapply_for_ob (who, op, AP_PRINT); |
3378 | return 1; |
3184 | return 1; |
3379 | } |
3185 | } |
3380 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3186 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3381 | { |
|
|
3382 | i = unapply_for_ob (who, op, aflags); |
3187 | if (unapply_for_ob (who, op, aflags)) |
3383 | if (i) |
|
|
3384 | return 1; |
3188 | return 1; |
3385 | } |
3189 | } |
3386 | } |
|
|
3387 | } |
3190 | } |
|
|
3191 | |
3388 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3192 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3389 | { |
3193 | { |
3390 | skop = find_skill_by_name (who, op->skill); |
3194 | skop = find_skill_by_name (who, op->skill); |
|
|
3195 | |
3391 | if (!skop) |
3196 | if (!skop) |
3392 | { |
3197 | { |
3393 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3198 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3394 | return 1; |
3199 | return 1; |
3395 | } |
3200 | } |
3396 | else |
3201 | else |
3397 | { |
|
|
3398 | /* While experience will be credited properly, we want to change the |
3202 | /* While experience will be credited properly, we want to change the |
3399 | * skill so that the dam and wc get updated |
3203 | * skill so that the dam and wc get updated |
3400 | */ |
3204 | */ |
3401 | change_skill (who, skop, 0); |
3205 | who->change_skill (skop); |
3402 | } |
|
|
3403 | } |
|
|
3404 | |
|
|
3405 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3406 | { |
3206 | } |
3407 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3207 | |
|
|
3208 | if (who->type == PLAYER |
|
|
3209 | && op->item_power |
|
|
3210 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3211 | { |
|
|
3212 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3408 | return 1; |
3213 | return 1; |
3409 | } |
3214 | } |
3410 | |
|
|
3411 | |
3215 | |
3412 | /* Ok. We are now at the state where we can apply the new object. |
3216 | /* Ok. We are now at the state where we can apply the new object. |
3413 | * Note that we don't have the checks for can_use_... |
3217 | * Note that we don't have the checks for can_use_... |
3414 | * below - that is already taken care of by can_apply_object. |
3218 | * below - that is already taken care of by can_apply_object. |
3415 | */ |
3219 | */ |
3416 | |
|
|
3417 | |
|
|
3418 | if (op->nrof > 1) |
3220 | if (op->nrof > 1) |
3419 | tmp = get_split_ob (op, op->nrof - 1); |
3221 | tmp = get_split_ob (op, op->nrof - 1); |
3420 | else |
3222 | else |
3421 | tmp = NULL; |
3223 | tmp = 0; |
3422 | |
3224 | |
3423 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3225 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3424 | return RESULT_INT (0); |
3226 | return RESULT_INT (0); |
3425 | |
3227 | |
3426 | switch (op->type) |
3228 | switch (op->type) |
3427 | { |
3229 | { |
3428 | case WEAPON: |
3230 | case WEAPON: |
3429 | if (!check_weapon_power (who, op->last_eat)) |
3231 | if (!check_weapon_power (who, op->last_eat)) |
3430 | { |
3232 | { |
3431 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3233 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3432 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3234 | |
3433 | if (tmp != NULL) |
3235 | if (tmp) |
3434 | (void) insert_ob_in_ob (tmp, who); |
3236 | insert_ob_in_ob (tmp, who); |
|
|
3237 | |
3435 | return 1; |
3238 | return 1; |
3436 | } |
3239 | } |
|
|
3240 | |
|
|
3241 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3242 | // i.e. "R" can use Ragnarok's sword. |
3437 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3243 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3438 | { |
3244 | { |
3439 | /* if the weapon does not have the name as the character, can't use it. */ |
3245 | /* if the weapon does not have the name as the character, can't use it. */ |
3440 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3246 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3441 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3247 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
|
|
3248 | |
3442 | if (tmp != NULL) |
3249 | if (tmp) |
3443 | (void) insert_ob_in_ob (tmp, who); |
3250 | insert_ob_in_ob (tmp, who); |
|
|
3251 | |
3444 | return 1; |
3252 | return 1; |
3445 | } |
3253 | } |
|
|
3254 | |
|
|
3255 | if (!skop) |
|
|
3256 | { |
|
|
3257 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3258 | return 1; |
|
|
3259 | } |
|
|
3260 | |
3446 | SET_FLAG (op, FLAG_APPLIED); |
3261 | SET_FLAG (op, FLAG_APPLIED); |
3447 | |
|
|
3448 | if (skop) |
|
|
3449 | change_skill (who, skop, 1); |
3262 | who->change_skill (skop); |
3450 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3263 | |
|
|
3264 | if (who->contr) |
|
|
3265 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3266 | |
|
|
3267 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3268 | |
3451 | SET_FLAG (who, FLAG_READY_WEAPON); |
3269 | SET_FLAG (who, FLAG_READY_WEAPON); |
3452 | |
|
|
3453 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3454 | |
|
|
3455 | (void) change_abil (who, op); |
3270 | change_abil (who, op); |
3456 | break; |
3271 | break; |
3457 | |
3272 | |
3458 | case ARMOUR: |
3273 | case ARMOUR: |
3459 | case HELMET: |
3274 | case HELMET: |
3460 | case SHIELD: |
3275 | case SHIELD: |
… | |
… | |
3464 | case BRACERS: |
3279 | case BRACERS: |
3465 | case CLOAK: |
3280 | case CLOAK: |
3466 | case RING: |
3281 | case RING: |
3467 | case AMULET: |
3282 | case AMULET: |
3468 | SET_FLAG (op, FLAG_APPLIED); |
3283 | SET_FLAG (op, FLAG_APPLIED); |
3469 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3284 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3470 | (void) change_abil (who, op); |
3285 | change_abil (who, op); |
3471 | break; |
3286 | break; |
|
|
3287 | |
3472 | case LAMP: |
3288 | case LAMP: |
3473 | if (op->stats.food < 1) |
3289 | if (op->stats.food < 1) |
3474 | { |
3290 | { |
3475 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3291 | who->failmsg (format ( |
|
|
3292 | "Your %s is out of fuel! " |
|
|
3293 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3294 | &op->name |
|
|
3295 | )); |
3476 | return 1; |
3296 | return 1; |
3477 | } |
3297 | } |
3478 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3298 | |
|
|
3299 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3300 | |
3479 | tmp2 = arch_to_object (op->other_arch); |
3301 | tmp2 = arch_to_object (op->other_arch); |
3480 | tmp2->stats.food = op->stats.food; |
3302 | tmp2->stats.food = op->stats.food; |
3481 | SET_FLAG (tmp2, FLAG_APPLIED); |
3303 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3304 | |
3482 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3305 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3483 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3306 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3307 | |
3484 | insert_ob_in_ob (tmp2, who); |
3308 | insert_ob_in_ob (tmp2, who); |
3485 | |
3309 | |
3486 | /* Remove the old lantern */ |
3310 | /* Remove the old lantern */ |
3487 | if (who->type == PLAYER) |
3311 | if (who->type == PLAYER) |
3488 | esrv_del_item (who->contr, op->count); |
3312 | esrv_del_item (who->contr, op->count); |
3489 | |
3313 | |
3490 | op->destroy (); |
3314 | op->destroy (); |
3491 | |
3315 | |
3492 | /* insert the portion that was split off */ |
3316 | /* insert the portion that was split off */ |
3493 | if (tmp != NULL) |
3317 | if (tmp) |
3494 | { |
3318 | { |
3495 | (void) insert_ob_in_ob (tmp, who); |
3319 | insert_ob_in_ob (tmp, who); |
3496 | if (who->type == PLAYER) |
3320 | if (who->type == PLAYER) |
3497 | esrv_send_item (who, tmp); |
3321 | esrv_send_item (who, tmp); |
3498 | } |
3322 | } |
3499 | fix_player (who); |
3323 | |
|
|
3324 | who->update_stats (); |
|
|
3325 | |
3500 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3326 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3501 | { |
|
|
3502 | if (who->type == PLAYER) |
3327 | if (who->type == PLAYER) |
3503 | { |
3328 | { |
3504 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3329 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3505 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3330 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3506 | } |
3331 | } |
3507 | } |
3332 | |
3508 | if (who->type == PLAYER) |
3333 | if (who->type == PLAYER) |
3509 | esrv_send_item (who, tmp2); |
3334 | esrv_send_item (who, tmp2); |
|
|
3335 | |
3510 | return 0; |
3336 | return 0; |
|
|
3337 | |
|
|
3338 | case SKILL_TOOL: |
|
|
3339 | // applying a skill tool also readies the skill |
|
|
3340 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3341 | |
|
|
3342 | if (!(aflags & AP_NO_READY)) |
|
|
3343 | { |
|
|
3344 | skop = find_skill_by_name (who, op->skill); |
|
|
3345 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3346 | apply_special (who, skop, AP_APPLY); |
|
|
3347 | } |
3511 | break; |
3348 | break; |
3512 | |
3349 | |
3513 | /* this part is needed for skill-tools */ |
|
|
3514 | case SKILL: |
3350 | case SKILL: |
3515 | case SKILL_TOOL: |
3351 | if (player *pl = who->contr) |
3516 | if (who->chosen_skill) |
|
|
3517 | { |
3352 | { |
3518 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3353 | if (IS_COMBAT_SKILL (op->subtype)) |
3519 | return 1; |
|
|
3520 | } |
|
|
3521 | if (who->type == PLAYER) |
|
|
3522 | { |
3354 | { |
3523 | who->contr->shoottype = range_skill; |
3355 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3524 | who->contr->ranges[range_skill] = op; |
3356 | { |
|
|
3357 | for (object *item = who->inv; item; item = item->below) |
|
|
3358 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3359 | { |
|
|
3360 | if (item->skill == op->skill) |
|
|
3361 | { |
|
|
3362 | who->change_weapon (pl->combat_ob = item); |
|
|
3363 | goto found_weapon; |
|
|
3364 | } |
|
|
3365 | } |
|
|
3366 | |
|
|
3367 | who->failmsg (format ( |
|
|
3368 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3369 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3370 | &op->skill |
|
|
3371 | )); |
|
|
3372 | return 1; |
|
|
3373 | |
|
|
3374 | found_weapon:; |
|
|
3375 | } |
|
|
3376 | else |
|
|
3377 | who->change_weapon (pl->combat_ob = op); |
|
|
3378 | } |
|
|
3379 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3380 | { |
|
|
3381 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3382 | { |
|
|
3383 | for (object *item = who->inv; item; item = item->below) |
|
|
3384 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3385 | { |
|
|
3386 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3387 | who->change_weapon (pl->ranged_ob = item); |
|
|
3388 | goto found_bow; |
|
|
3389 | } |
|
|
3390 | |
|
|
3391 | who->failmsg ( |
|
|
3392 | "You need to apply a missile weapon before readying this skill. " |
|
|
3393 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3394 | ); |
|
|
3395 | return 1; |
|
|
3396 | |
|
|
3397 | found_bow:; |
|
|
3398 | } |
|
|
3399 | else |
|
|
3400 | who->change_weapon (pl->ranged_ob = op); |
|
|
3401 | } |
|
|
3402 | |
3525 | if (!op->invisible) |
3403 | if (!op->invisible) |
3526 | { |
3404 | { |
3527 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3405 | who->statusmsg (format ( |
3528 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3406 | "You ready %s." |
|
|
3407 | "You can now use the skill: %s.", |
|
|
3408 | query_name (op), |
|
|
3409 | &op->skill |
|
|
3410 | )); |
3529 | } |
3411 | } |
3530 | else |
3412 | else |
3531 | { |
|
|
3532 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3413 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3533 | } |
|
|
3534 | } |
3414 | } |
|
|
3415 | else |
|
|
3416 | { |
3535 | SET_FLAG (op, FLAG_APPLIED); |
3417 | SET_FLAG (op, FLAG_APPLIED); |
3536 | (void) change_abil (who, op); |
3418 | change_abil (who, op); |
3537 | who->chosen_skill = op; |
3419 | who->chosen_skill = op; |
3538 | SET_FLAG (who, FLAG_READY_SKILL); |
3420 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3421 | } |
|
|
3422 | |
3539 | break; |
3423 | break; |
3540 | |
3424 | |
3541 | case BOW: |
3425 | case BOW: |
3542 | if (!check_weapon_power (who, op->last_eat)) |
3426 | if (!check_weapon_power (who, op->last_eat)) |
3543 | { |
3427 | { |
3544 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3428 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3545 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3429 | |
3546 | if (tmp != NULL) |
3430 | if (tmp) |
3547 | (void) insert_ob_in_ob (tmp, who); |
3431 | insert_ob_in_ob (tmp, who); |
|
|
3432 | |
3548 | return 1; |
3433 | return 1; |
3549 | } |
3434 | } |
|
|
3435 | |
3550 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3436 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3551 | { |
3437 | { |
3552 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3438 | who->failmsg ("The weapon does not recognize you as its owner. " |
|
|
3439 | "H<Its name indicates that it belongs to somebody else.>"); |
3553 | if (tmp != NULL) |
3440 | if (tmp) |
3554 | (void) insert_ob_in_ob (tmp, who); |
3441 | insert_ob_in_ob (tmp, who); |
|
|
3442 | |
3555 | return 1; |
3443 | return 1; |
3556 | } |
3444 | } |
|
|
3445 | |
3557 | /*FALLTHROUGH*/ case WAND: |
3446 | /*FALLTHROUGH*/ |
|
|
3447 | case WAND: |
3558 | case ROD: |
3448 | case ROD: |
3559 | case HORN: |
3449 | case HORN: |
3560 | /* check for skill, alter player status */ |
3450 | /* check for skill, alter player status */ |
|
|
3451 | |
|
|
3452 | if (!skop) |
|
|
3453 | { |
|
|
3454 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3455 | return 1; |
|
|
3456 | } |
|
|
3457 | |
3561 | SET_FLAG (op, FLAG_APPLIED); |
3458 | SET_FLAG (op, FLAG_APPLIED); |
3562 | if (skop) |
|
|
3563 | change_skill (who, skop, 0); |
3459 | who->change_skill (skop); |
3564 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3565 | |
3460 | |
3566 | if (who->type == PLAYER) |
3461 | if (who->contr) |
3567 | { |
3462 | { |
|
|
3463 | who->contr->ranged_ob = op; |
|
|
3464 | |
|
|
3465 | who->statusmsg (format ("You ready %s.", query_name (op))); |
|
|
3466 | |
3568 | if (op->type == BOW) |
3467 | if (op->type == BOW) |
3569 | { |
3468 | { |
|
|
3469 | who->current_weapon = op; |
3570 | (void) change_abil (who, op); |
3470 | change_abil (who, op); |
3571 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3572 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3471 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3573 | who->contr->shoottype = range_bow; |
|
|
3574 | } |
|
|
3575 | else |
|
|
3576 | { |
|
|
3577 | who->contr->shoottype = range_misc; |
|
|
3578 | } |
3472 | } |
3579 | } |
3473 | } |
3580 | else |
3474 | else |
3581 | { |
3475 | { |
3582 | if (op->type == BOW) |
3476 | if (op->type == BOW) |
3583 | SET_FLAG (who, FLAG_READY_BOW); |
3477 | SET_FLAG (who, FLAG_READY_BOW); |
3584 | else |
3478 | else |
3585 | SET_FLAG (who, FLAG_READY_RANGE); |
3479 | SET_FLAG (who, FLAG_READY_RANGE); |
3586 | } |
3480 | } |
|
|
3481 | |
3587 | break; |
3482 | break; |
3588 | |
3483 | |
3589 | case BUILDER: |
3484 | case BUILDER: |
3590 | if (who->contr->ranges[range_builder]) |
3485 | if (who->type == PLAYER) |
|
|
3486 | { |
|
|
3487 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3488 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3591 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3489 | unapply_special (who, who->contr->ranged_ob, 0); |
3592 | who->contr->shoottype = range_builder; |
3490 | |
|
|
3491 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
|
|
3492 | |
3593 | who->contr->ranges[range_builder] = op; |
3493 | who->contr->ranged_ob = op; |
3594 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3494 | } |
3595 | break; |
3495 | break; |
3596 | |
3496 | |
3597 | default: |
3497 | default: |
3598 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3498 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3599 | } /* end of switch op->type */ |
3499 | } |
3600 | |
3500 | |
3601 | SET_FLAG (op, FLAG_APPLIED); |
3501 | SET_FLAG (op, FLAG_APPLIED); |
3602 | |
3502 | |
3603 | if (tmp != NULL) |
3503 | if (tmp) |
3604 | tmp = insert_ob_in_ob (tmp, who); |
3504 | tmp = insert_ob_in_ob (tmp, who); |
3605 | |
3505 | |
3606 | fix_player (who); |
3506 | who->update_stats (); |
3607 | |
3507 | |
3608 | /* We exclude spell casting objects. The fire code will set the |
3508 | /* We exclude spell casting objects. The fire code will set the |
3609 | * been applied flag when they are used - until that point, |
3509 | * been applied flag when they are used - until that point, |
3610 | * you don't know anything about them. |
3510 | * you don't know anything about them. |
3611 | */ |
3511 | */ |
3612 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3512 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3613 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3513 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3614 | |
3514 | |
3615 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3515 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3616 | { |
|
|
3617 | if (who->type == PLAYER) |
3516 | if (who->type == PLAYER) |
3618 | { |
3517 | { |
3619 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3518 | who->failmsg ( |
|
|
3519 | "Oops, it feels deadly cold! " |
|
|
3520 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
|
|
3521 | ); |
3620 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3522 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3621 | } |
3523 | } |
3622 | } |
3524 | |
3623 | if (who->type == PLAYER) |
3525 | if (who->type == PLAYER) |
3624 | { |
3526 | { |
3625 | /* if multiple objects were applied, update both slots */ |
3527 | /* if multiple objects were applied, update both slots */ |
3626 | if (tmp) |
3528 | if (tmp) |
3627 | esrv_send_item (who, tmp); |
3529 | esrv_send_item (who, tmp); |
|
|
3530 | |
3628 | esrv_send_item (who, op); |
3531 | esrv_send_item (who, op); |
3629 | } |
3532 | } |
|
|
3533 | |
3630 | return 0; |
3534 | return 0; |
3631 | } |
3535 | } |
3632 | |
|
|
3633 | |
3536 | |
3634 | int |
3537 | int |
3635 | monster_apply_special (object *who, object *op, int aflags) |
3538 | monster_apply_special (object *who, object *op, int aflags) |
3636 | { |
3539 | { |
3637 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3540 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3638 | return 1; |
3541 | return 1; |
|
|
3542 | |
3639 | return apply_special (who, op, aflags); |
3543 | return apply_special (who, op, aflags); |
3640 | } |
3544 | } |
3641 | |
3545 | |
3642 | /** |
3546 | /** |
3643 | * Map was just loaded, handle op's initialisation. |
3547 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3651 | int i; |
3555 | int i; |
3652 | |
3556 | |
3653 | switch (op->type) |
3557 | switch (op->type) |
3654 | { |
3558 | { |
3655 | case SHOP_FLOOR: |
3559 | case SHOP_FLOOR: |
3656 | if (!HAS_RANDOM_ITEMS (op)) |
3560 | if (!op->has_random_items ()) |
3657 | return 0; |
3561 | return 0; |
3658 | |
3562 | |
3659 | do |
3563 | do |
3660 | { |
3564 | { |
3661 | i = 10; /* let's give it 10 tries */ |
3565 | i = 10; /* let's give it 10 tries */ |
… | |
… | |
3681 | |
3585 | |
3682 | case TREASURE: |
3586 | case TREASURE: |
3683 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3587 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3684 | return 0; |
3588 | return 0; |
3685 | |
3589 | |
3686 | while ((op->stats.hp--) > 0) |
3590 | while (op->stats.hp-- > 0) |
3687 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3591 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3688 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3592 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3689 | |
3593 | |
3690 | /* If we generated an object and put it in this object inventory, |
3594 | /* If we generated an object and put it in this object inventory, |
3691 | * move it to the parent object as the current object is about |
3595 | * move it to the parent object as the current object is about |
… | |
… | |
3708 | } |
3612 | } |
3709 | return tmp ? 1 : 0; |
3613 | return tmp ? 1 : 0; |
3710 | } |
3614 | } |
3711 | |
3615 | |
3712 | /** |
3616 | /** |
3713 | * fix_auto_apply goes through the entire map (only the first time |
3617 | * fix_auto_apply goes through the entire map every time a map |
3714 | * when an original map is loaded) and performs special actions for |
3618 | * is loaded or swapped in and performs special actions for |
3715 | * certain objects (most initialization of chests and creation of |
3619 | * certain objects (most initialization of chests and creation of |
3716 | * treasures and stuff). Calls auto_apply if appropriate. |
3620 | * treasures and stuff). Calls auto_apply if appropriate. |
3717 | */ |
3621 | */ |
3718 | void |
3622 | void |
3719 | fix_auto_apply (maptile *m) |
3623 | maptile::fix_auto_apply () |
3720 | { |
3624 | { |
3721 | object *tmp, *above = NULL; |
3625 | if (!spaces) |
3722 | int x, y; |
|
|
3723 | |
|
|
3724 | if (m == NULL) |
|
|
3725 | return; |
3626 | return; |
3726 | |
3627 | |
3727 | for (x = 0; x < MAP_WIDTH (m); x++) |
3628 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3728 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3629 | for (object *tmp = ms->bot; tmp; ) |
3729 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3730 | { |
3630 | { |
3731 | above = tmp->above; |
3631 | object *above = tmp->above; |
3732 | |
3632 | |
3733 | if (tmp->inv) |
3633 | if (tmp->inv) |
3734 | { |
3634 | { |
3735 | object *invtmp, *invnext; |
3635 | object *invtmp, *invnext; |
3736 | |
3636 | |
3737 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3637 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3738 | { |
3638 | { |
3739 | invnext = invtmp->below; |
3639 | invnext = invtmp->below; |
3740 | |
3640 | |
3741 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3641 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3742 | auto_apply (invtmp); |
3642 | auto_apply (invtmp); |
3743 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3643 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3744 | { |
3644 | { |
3745 | while ((invtmp->stats.hp--) > 0) |
3645 | while ((invtmp->stats.hp--) > 0) |
3746 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
|
|
3747 | |
|
|
3748 | invtmp->randomitems = NULL; |
|
|
3749 | } |
|
|
3750 | else if (invtmp && invtmp->arch |
|
|
3751 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3752 | { |
|
|
3753 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3646 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
|
|
3647 | |
|
|
3648 | invtmp->randomitems = NULL; |
|
|
3649 | } |
|
|
3650 | else if (invtmp && invtmp->arch |
|
|
3651 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
|
|
3652 | { |
|
|
3653 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3754 | /* Need to clear this so that we never try to create |
3654 | /* Need to clear this so that we never try to create |
3755 | * treasure again for this object |
3655 | * treasure again for this object |
3756 | */ |
3656 | */ |
3757 | invtmp->randomitems = NULL; |
3657 | invtmp->randomitems = NULL; |
3758 | } |
3658 | } |
3759 | } |
3659 | } |
3760 | /* This is really temporary - the code at the bottom will |
3660 | /* This is really temporary - the code at the bottom will |
3761 | * also set randomitems to null. The problem is there are bunches |
3661 | * also set randomitems to null. The problem is there are bunches |
3762 | * of maps/players already out there with items that have spells |
3662 | * of maps/players already out there with items that have spells |
3763 | * which haven't had the randomitems set to null yet. |
3663 | * which haven't had the randomitems set to null yet. |
3764 | * MSW 2004-05-13 |
3664 | * MSW 2004-05-13 |
3765 | * |
3665 | * |
3766 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3666 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3767 | * else you get two spells in the book ^_- |
3667 | * else you get two spells in the book ^_- |
3768 | * Ryo 2004-08-16 |
3668 | * Ryo 2004-08-16 |
3769 | */ |
3669 | */ |
3770 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3670 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3771 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3671 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3772 | tmp->randomitems = NULL; |
|
|
3773 | |
|
|
3774 | } |
|
|
3775 | |
|
|
3776 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3777 | auto_apply (tmp); |
|
|
3778 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
|
|
3779 | { |
|
|
3780 | while ((tmp->stats.hp--) > 0) |
|
|
3781 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3782 | tmp->randomitems = NULL; |
3672 | tmp->randomitems = NULL; |
|
|
3673 | |
3783 | } |
3674 | } |
|
|
3675 | |
|
|
3676 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3677 | auto_apply (tmp); |
|
|
3678 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3679 | { |
|
|
3680 | while ((tmp->stats.hp--) > 0) |
|
|
3681 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3682 | tmp->randomitems = NULL; |
|
|
3683 | } |
3784 | else if (tmp->type == TIMED_GATE) |
3684 | else if (tmp->type == TIMED_GATE) |
3785 | { |
3685 | { |
3786 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3686 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3787 | |
3687 | |
3788 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3688 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3789 | { |
|
|
3790 | tmp->speed = 0; |
3689 | tmp->set_speed (0); |
3791 | update_ob_speed (tmp); |
|
|
3792 | } |
|
|
3793 | } |
3690 | } |
3794 | /* This function can be called everytime a map is loaded, even when |
3691 | /* This function can be called everytime a map is loaded, even when |
3795 | * swapping back in. As such, we don't want to create the treasure |
3692 | * swapping back in. As such, we don't want to create the treasure |
3796 | * over and ove again, so after we generate the treasure, blank out |
3693 | * over and ove again, so after we generate the treasure, blank out |
3797 | * randomitems so if it is swapped in again, it won't make anything. |
3694 | * randomitems so if it is swapped in again, it won't make anything. |
3798 | * This is a problem for the above objects, because they have counters |
3695 | * This is a problem for the above objects, because they have counters |
3799 | * which say how many times to make the treasure. |
3696 | * which say how many times to make the treasure. |
3800 | */ |
3697 | */ |
3801 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3698 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3802 | && tmp->type != TREASURE && tmp->type != SPELL |
3699 | && tmp->type != TREASURE && tmp->type != SPELL |
3803 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3700 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3804 | { |
3701 | { |
3805 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3702 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3806 | tmp->randomitems = NULL; |
3703 | tmp->randomitems = NULL; |
3807 | } |
3704 | } |
|
|
3705 | |
|
|
3706 | // close all containers |
|
|
3707 | else if (tmp->type == CONTAINER) |
|
|
3708 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3709 | |
|
|
3710 | tmp = above; |
3808 | } |
3711 | } |
3809 | |
3712 | |
3810 | for (x = 0; x < MAP_WIDTH (m); x++) |
3713 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3811 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3714 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3812 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3813 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3715 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3814 | check_trigger (tmp, tmp->above); |
3716 | check_trigger (tmp, tmp->above); |
3815 | } |
3717 | } |
3816 | |
3718 | |
3817 | /** |
3719 | /** |
3818 | * Handles player eating food that temporarily changes status (resistances, stats). |
3720 | * Handles player eating food that temporarily changes status (resistances, stats). |
3819 | * This used to call cast_change_attr(), but |
3721 | * This used to call cast_change_attr(), but |
3820 | * that doesn't work with the new spell code. Since we know what |
3722 | * that doesn't work with the new spell code. Since we know what |
3821 | * the food changes, just grab a force and use that instead. |
3723 | * the food changes, just grab a force and use that instead. |
3822 | */ |
3724 | */ |
3823 | |
|
|
3824 | void |
3725 | void |
3825 | eat_special_food (object *who, object *food) |
3726 | eat_special_food (object *who, object *food) |
3826 | { |
3727 | { |
3827 | object *force; |
3728 | object *force; |
3828 | int i, did_one = 0; |
3729 | int i, did_one = 0; |
3829 | sint8 k; |
|
|
3830 | |
3730 | |
3831 | force = get_archetype (FORCE_NAME); |
3731 | force = get_archetype (FORCE_NAME); |
3832 | |
3732 | |
3833 | for (i = 0; i < NUM_STATS; i++) |
3733 | for (i = 0; i < NUM_STATS; i++) |
3834 | { |
3734 | if (sint8 k = food->stats.stat (i)) |
3835 | k = get_attr_value (&food->stats, i); |
|
|
3836 | if (k) |
|
|
3837 | { |
3735 | { |
3838 | set_attr_value (&force->stats, i, k); |
3736 | force->stats.stat (i) = k; |
3839 | did_one = 1; |
3737 | did_one = 1; |
3840 | } |
3738 | } |
3841 | } |
|
|
3842 | |
3739 | |
3843 | /* check if we can protect the eater */ |
3740 | /* check if we can protect the eater */ |
3844 | for (i = 0; i < NROFATTACKS; i++) |
3741 | for (i = 0; i < NROFATTACKS; i++) |
3845 | { |
3742 | { |
3846 | if (food->resist[i] > 0) |
3743 | if (food->resist[i] > 0) |
3847 | { |
3744 | { |
3848 | force->resist[i] = food->resist[i] / 2; |
3745 | force->resist[i] = food->resist[i] / 2; |
3849 | did_one = 1; |
3746 | did_one = 1; |
3850 | } |
3747 | } |
3851 | } |
3748 | } |
|
|
3749 | |
3852 | if (did_one) |
3750 | if (did_one) |
3853 | { |
3751 | { |
3854 | force->speed = 0.1; |
3752 | force->set_speed (0.1); |
3855 | update_ob_speed (force); |
|
|
3856 | /* bigger morsel of food = longer effect time */ |
3753 | /* bigger morsel of food = longer effect time */ |
3857 | force->stats.food = food->stats.food / 5; |
3754 | force->duration = food->stats.food / 5; |
3858 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3859 | SET_FLAG (force, FLAG_APPLIED); |
3755 | SET_FLAG (force, FLAG_APPLIED); |
3860 | change_abil (who, force); |
3756 | change_abil (who, force); |
3861 | insert_ob_in_ob (force, who); |
3757 | insert_ob_in_ob (force, who); |
3862 | } |
3758 | } |
3863 | else |
3759 | else |
… | |
… | |
3866 | /* check for hp, sp change */ |
3762 | /* check for hp, sp change */ |
3867 | if (food->stats.hp != 0) |
3763 | if (food->stats.hp != 0) |
3868 | { |
3764 | { |
3869 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3765 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3870 | { |
3766 | { |
3871 | strcpy (who->contr->killer, food->name); |
3767 | assign (who->contr->killer, food->name); |
3872 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3768 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3873 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3769 | who->failmsg ("Eck!...that was poisonous!"); |
3874 | } |
3770 | } |
3875 | else |
3771 | else |
3876 | { |
3772 | { |
3877 | if (food->stats.hp > 0) |
3773 | if (food->stats.hp > 0) |
3878 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3774 | who->statusmsg ("You begin to feel better."); |
3879 | else |
3775 | else |
3880 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3776 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3777 | |
3881 | who->stats.hp += food->stats.hp; |
3778 | who->stats.hp += food->stats.hp; |
3882 | } |
3779 | } |
3883 | } |
3780 | } |
3884 | if (food->stats.sp != 0) |
3781 | if (food->stats.sp != 0) |
3885 | { |
3782 | { |
3886 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3783 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3887 | { |
3784 | { |
3888 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3785 | who->failmsg ("You are drained of mana!"); |
3889 | who->stats.sp -= food->stats.sp; |
3786 | who->stats.sp -= food->stats.sp; |
3890 | if (who->stats.sp < 0) |
3787 | if (who->stats.sp < 0) |
3891 | who->stats.sp = 0; |
3788 | who->stats.sp = 0; |
3892 | } |
3789 | } |
3893 | else |
3790 | else |
3894 | { |
3791 | { |
3895 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3792 | who->statusmsg ("You feel a rush of magical energy!"); |
3896 | who->stats.sp += food->stats.sp; |
3793 | who->stats.sp += food->stats.sp; |
3897 | /* place limit on max sp from food? */ |
3794 | /* place limit on max sp from food? */ |
3898 | } |
3795 | } |
3899 | } |
3796 | } |
3900 | fix_player (who); |
|
|
3901 | } |
|
|
3902 | |
3797 | |
|
|
3798 | who->update_stats (); |
|
|
3799 | } |
3903 | |
3800 | |
3904 | /** |
3801 | /** |
3905 | * Designed primarily to light torches/lanterns/etc. |
3802 | * Designed primarily to light torches/lanterns/etc. |
3906 | * Also burns up burnable material too. First object in the inventory is |
3803 | * Also burns up burnable material too. First object in the inventory is |
3907 | * the selected object to "burn". -b.t. |
3804 | * the selected object to "burn". -b.t. |
3908 | */ |
3805 | */ |
3909 | |
|
|
3910 | void |
3806 | void |
3911 | apply_lighter (object *who, object *lighter) |
3807 | apply_lighter (object *who, object *lighter) |
3912 | { |
3808 | { |
3913 | object *item; |
3809 | object *item; |
3914 | int is_player_env = 0; |
3810 | int is_player_env = 0; |
3915 | char item_name[MAX_BUF]; |
|
|
3916 | |
3811 | |
3917 | item = find_marked_object (who); |
3812 | item = find_marked_object (who); |
3918 | if (item) |
3813 | if (item) |
3919 | { |
3814 | { |
3920 | if (lighter->last_eat && lighter->stats.food) |
3815 | if (lighter->last_eat && lighter->stats.food) |
3921 | { /* lighter gets used up */ |
3816 | { /* lighter gets used up */ |
3922 | /* Split multiple lighters if they're being used up. Otherwise * |
3817 | /* Split multiple lighters if they're being used up. Otherwise * |
3923 | * one charge from each would be used up. --DAMN */ |
3818 | * one charge from each would be used up. --DAMN */ |
3924 | if (lighter->nrof > 1) |
3819 | if (lighter->nrof > 1) |
3925 | { |
3820 | { |
3926 | object *oneLighter = object::create (); |
3821 | object *oneLighter = lighter->clone (); |
3927 | |
3822 | |
3928 | lighter->copy_to (oneLighter); |
|
|
3929 | lighter->nrof -= 1; |
3823 | lighter->nrof -= 1; |
3930 | oneLighter->nrof = 1; |
3824 | oneLighter->nrof = 1; |
3931 | oneLighter->stats.food--; |
3825 | oneLighter->stats.food--; |
3932 | esrv_send_item (who, lighter); |
3826 | esrv_send_item (who, lighter); |
3933 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3827 | oneLighter = insert_ob_in_ob (oneLighter, who); |
… | |
… | |
3935 | } |
3829 | } |
3936 | else |
3830 | else |
3937 | lighter->stats.food--; |
3831 | lighter->stats.food--; |
3938 | } |
3832 | } |
3939 | else if (lighter->last_eat) |
3833 | else if (lighter->last_eat) |
|
|
3834 | { |
3940 | { /* no charges left in lighter */ |
3835 | /* no charges left in lighter */ |
3941 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3836 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3942 | return; |
3837 | return; |
3943 | } |
3838 | } |
|
|
3839 | |
3944 | /* Perhaps we should split what we are trying to light on fire? |
3840 | /* Perhaps we should split what we are trying to light on fire? |
3945 | * I can't see many times when you would want to light multiple |
3841 | * I can't see many times when you would want to light multiple |
3946 | * objects at once. |
3842 | * objects at once. |
3947 | */ |
3843 | */ |
3948 | /* If the item is destroyed, we don't have a valid pointer to the |
3844 | |
3949 | * name object, so make a copy so the message we print out makes |
|
|
3950 | * some sense. |
|
|
3951 | */ |
|
|
3952 | strcpy (item_name, item->name); |
|
|
3953 | if (who == is_player_inv (item)) |
3845 | if (who == item->in_player ()) |
3954 | is_player_env = 1; |
3846 | is_player_env = 1; |
3955 | |
3847 | |
3956 | save_throw_object (item, AT_FIRE, who); |
3848 | save_throw_object (item, AT_FIRE, who); |
3957 | /* Change to check count and not freed, since the object pointer |
3849 | |
3958 | * may have gotten recycled |
|
|
3959 | */ |
|
|
3960 | if (item->destroyed ()) |
3850 | if (item->destroyed ()) |
3961 | { |
3851 | { |
3962 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3852 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
3963 | /* Need to update the player so that the players glow radius |
3853 | /* Need to update the player so that the players glow radius |
3964 | * gets changed. |
3854 | * gets changed. |
3965 | */ |
3855 | */ |
3966 | if (is_player_env) |
3856 | if (is_player_env) |
3967 | fix_player (who); |
3857 | who->update_stats (); |
3968 | } |
3858 | } |
3969 | else |
3859 | else |
3970 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3860 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
3971 | } |
3861 | } |
3972 | else /* nothing to light */ |
3862 | else |
3973 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3863 | who->failmsg ("You need to mark a lightable object."); |
3974 | |
3864 | |
3975 | } |
3865 | } |
3976 | |
3866 | |
3977 | /** |
3867 | /** |
3978 | * op made some mistake with a scroll, this takes care of punishment. |
3868 | * op made some mistake with a scroll, this takes care of punishment. |
… | |
… | |
3986 | |
3876 | |
3987 | if (failure <= -1 && failure > -15) |
3877 | if (failure <= -1 && failure > -15) |
3988 | { /* wonder */ |
3878 | { /* wonder */ |
3989 | object *tmp; |
3879 | object *tmp; |
3990 | |
3880 | |
3991 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3881 | op->failmsg ("Your spell warps!"); |
3992 | tmp = get_archetype (SPELL_WONDER); |
3882 | tmp = get_archetype (SPELL_WONDER); |
3993 | cast_wonder (op, op, 0, tmp); |
3883 | cast_wonder (op, op, 0, tmp); |
3994 | tmp->destroy (); |
3884 | tmp->destroy (); |
3995 | } |
3885 | } |
3996 | else if (failure <= -15 && failure > -35) |
3886 | else if (failure <= -15 && failure > -35) |
3997 | { /* drain mana */ |
3887 | { /* drain mana */ |
3998 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3888 | op->failmsg ("Your mana is drained!"); |
3999 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3889 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
4000 | if (op->stats.sp < 0) |
3890 | if (op->stats.sp < 0) |
4001 | op->stats.sp = 0; |
3891 | op->stats.sp = 0; |
4002 | } |
3892 | } |
4003 | else if (settings.spell_failure_effects == TRUE) |
3893 | else if (settings.spell_failure_effects == TRUE) |
4004 | { |
3894 | { |
4005 | if (failure <= -35 && failure > -60) |
3895 | if (failure <= -35 && failure > -60) |
4006 | { /* confusion */ |
3896 | { /* confusion */ |
4007 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3897 | op->failmsg ("The magic recoils on you!"); |
4008 | confuse_player (op, op, power); |
3898 | confuse_player (op, op, power); |
4009 | } |
3899 | } |
4010 | else if (failure <= -60 && failure > -70) |
3900 | else if (failure <= -60 && failure > -70) |
4011 | { /* paralysis */ |
3901 | { /* paralysis */ |
4012 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3902 | op->failmsg ("The magic recoils and paralyzes you!"); |
4013 | paralyze_player (op, op, power); |
3903 | paralyze_player (op, op, power); |
4014 | } |
3904 | } |
4015 | else if (failure <= -70 && failure > -80) |
3905 | else if (failure <= -70 && failure > -80) |
4016 | { /* blind */ |
3906 | { /* blind */ |
4017 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3907 | op->failmsg ("The magic recoils on you!"); |
4018 | blind_player (op, op, power); |
3908 | blind_player (op, op, power); |
4019 | } |
3909 | } |
4020 | else if (failure <= -80) |
3910 | else if (failure <= -80) |
4021 | { /* blast the immediate area */ |
3911 | { /* blast the immediate area */ |
4022 | object *tmp; |
|
|
4023 | |
|
|
4024 | tmp = get_archetype (LOOSE_MANA); |
3912 | object *tmp = get_archetype (LOOSE_MANA); |
4025 | cast_magic_storm (op, tmp, power); |
3913 | cast_magic_storm (op, tmp, power); |
4026 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3914 | op->failmsg ("You unleash uncontrolled mana!"); |
4027 | tmp->destroy (); |
3915 | tmp->destroy (); |
4028 | } |
3916 | } |
4029 | } |
3917 | } |
4030 | } |
3918 | } |
4031 | |
3919 | |
… | |
… | |
4051 | */ |
3939 | */ |
4052 | int i, j; |
3940 | int i, j; |
4053 | |
3941 | |
4054 | for (i = 0; i < NUM_STATS; i++) |
3942 | for (i = 0; i < NUM_STATS; i++) |
4055 | { |
3943 | { |
4056 | sint8 stat = get_attr_value (stats, i); |
3944 | int race_bonus = pl->arch->stats.stat (i); |
4057 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3945 | sint8 stat = stats->stat (i) + ns->stat (i); |
4058 | |
3946 | |
4059 | stat += get_attr_value (ns, i); |
|
|
4060 | if (stat > 20 + race_bonus) |
3947 | if (stat > 20 + race_bonus) |
4061 | { |
3948 | { |
4062 | excess_stat++; |
3949 | excess_stat++; |
4063 | stat = 20 + race_bonus; |
3950 | stat = 20 + race_bonus; |
4064 | } |
3951 | } |
4065 | set_attr_value (stats, i, stat); |
3952 | |
|
|
3953 | stats->stat (i) = stat; |
4066 | } |
3954 | } |
4067 | |
3955 | |
4068 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3956 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4069 | { /* try 100 times to assign excess stats */ |
3957 | { /* try 100 times to assign excess stats */ |
4070 | int i = rndm (0, 6); |
3958 | int i = rndm (0, 6); |
4071 | int stat = get_attr_value (stats, i); |
|
|
4072 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4073 | |
3959 | |
4074 | if (i == CHA) |
3960 | if (i == CHA) |
4075 | continue; /* exclude cha from this */ |
3961 | continue; /* exclude cha from this */ |
|
|
3962 | |
|
|
3963 | int stat = stats->stat (i); |
|
|
3964 | int race_bonus = pl->arch->stats.stat (i); |
4076 | if (stat < 20 + race_bonus) |
3965 | if (stat < 20 + race_bonus) |
4077 | { |
3966 | { |
4078 | change_attr_value (stats, i, 1); |
3967 | change_attr_value (stats, i, 1); |
4079 | excess_stat--; |
3968 | excess_stat--; |
4080 | } |
3969 | } |
… | |
… | |
4083 | /* insert the randomitems from the change's treasurelist into |
3972 | /* insert the randomitems from the change's treasurelist into |
4084 | * the player ref: player.c |
3973 | * the player ref: player.c |
4085 | */ |
3974 | */ |
4086 | if (change->randomitems != NULL) |
3975 | if (change->randomitems != NULL) |
4087 | give_initial_items (pl, change->randomitems); |
3976 | give_initial_items (pl, change->randomitems); |
4088 | |
|
|
4089 | |
3977 | |
4090 | /* set up the face, for some races. */ |
3978 | /* set up the face, for some races. */ |
4091 | |
3979 | |
4092 | /* first, look for the force object banning |
3980 | /* first, look for the force object banning |
4093 | * changing the face. Certain races never change face with class. |
3981 | * changing the face. Certain races never change face with class. |
… | |
… | |
4138 | char got[MAX_BUF]; |
4026 | char got[MAX_BUF]; |
4139 | int len; |
4027 | int len; |
4140 | |
4028 | |
4141 | if (!pl || !transformer) |
4029 | if (!pl || !transformer) |
4142 | return; |
4030 | return; |
|
|
4031 | |
4143 | marked = find_marked_object (pl); |
4032 | marked = find_marked_object (pl); |
|
|
4033 | |
4144 | if (!marked) |
4034 | if (!marked) |
4145 | { |
4035 | { |
4146 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4036 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
4147 | return; |
4037 | return; |
4148 | } |
4038 | } |
|
|
4039 | |
4149 | if (!marked->slaying) |
4040 | if (!marked->slaying) |
4150 | { |
4041 | { |
4151 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4042 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4152 | return; |
4043 | return; |
4153 | } |
4044 | } |
|
|
4045 | |
4154 | /* check whether they are compatible or not */ |
4046 | /* check whether they are compatible or not */ |
4155 | find = strstr (marked->slaying, transformer->arch->name); |
4047 | find = strstr (marked->slaying, transformer->arch->archname); |
4156 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4048 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4157 | { |
4049 | { |
4158 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4050 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4159 | return; |
4051 | return; |
4160 | } |
4052 | } |
|
|
4053 | |
4161 | find += strlen (transformer->arch->name) + 1; |
4054 | find += strlen (transformer->arch->archname) + 1; |
4162 | /* Item can be used, now find how many and what it yields */ |
4055 | /* Item can be used, now find how many and what it yields */ |
4163 | if (isdigit (*(find))) |
4056 | if (isdigit (*(find))) |
4164 | { |
4057 | { |
4165 | yield = atoi (find); |
4058 | yield = atoi (find); |
4166 | if (yield < 1) |
4059 | if (yield < 1) |
… | |
… | |
4172 | else |
4065 | else |
4173 | yield = 1; |
4066 | yield = 1; |
4174 | |
4067 | |
4175 | while (isdigit (*find)) |
4068 | while (isdigit (*find)) |
4176 | find++; |
4069 | find++; |
|
|
4070 | |
4177 | while (*find == ' ') |
4071 | while (*find == ' ') |
4178 | find++; |
4072 | find++; |
|
|
4073 | |
4179 | memset (got, 0, MAX_BUF); |
4074 | memset (got, 0, MAX_BUF); |
|
|
4075 | |
4180 | if ((separator = strchr (find, ';')) != NULL) |
4076 | if ((separator = strchr (find, ';')) != NULL) |
4181 | { |
|
|
4182 | len = separator - find; |
4077 | len = separator - find; |
4183 | } |
|
|
4184 | else |
4078 | else |
4185 | { |
|
|
4186 | len = strlen (find); |
4079 | len = strlen (find); |
4187 | } |
4080 | |
4188 | if (len > MAX_BUF - 1) |
4081 | if (len > MAX_BUF - 1) |
4189 | len = MAX_BUF - 1; |
4082 | len = MAX_BUF - 1; |
|
|
4083 | |
4190 | strcpy (got, find); |
4084 | strcpy (got, find); |
4191 | got[len] = '\0'; |
4085 | got[len] = '\0'; |
4192 | |
4086 | |
4193 | /* Now create new item, remove used ones when required. */ |
4087 | /* Now create new item, remove used ones when required. */ |
4194 | new_item = get_archetype (got); |
4088 | new_item = get_archetype (got); |
4195 | if (!new_item) |
4089 | if (!new_item) |
4196 | { |
4090 | { |
4197 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4091 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4198 | return; |
4092 | return; |
4199 | } |
4093 | } |
4200 | |
4094 | |
4201 | new_item->nrof = yield; |
4095 | new_item->nrof = yield; |
|
|
4096 | |
4202 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4097 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4098 | |
4203 | insert_ob_in_ob (new_item, pl); |
4099 | insert_ob_in_ob (new_item, pl); |
4204 | esrv_send_inventory (pl, pl); |
4100 | esrv_send_inventory (pl, pl); |
4205 | /* Eat up one item */ |
4101 | /* Eat up one item */ |
4206 | decrease_ob_nr (marked, 1); |
4102 | decrease_ob_nr (marked, 1); |
|
|
4103 | |
4207 | /* Eat one transformer if needed */ |
4104 | /* Eat one transformer if needed */ |
4208 | if (transformer->stats.food) |
4105 | if (transformer->stats.food) |
4209 | if (--transformer->stats.food == 0) |
4106 | if (--transformer->stats.food == 0) |
4210 | decrease_ob_nr (transformer, 1); |
4107 | decrease_ob_nr (transformer, 1); |
4211 | } |
4108 | } |
|
|
4109 | |