1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | |
30 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
31 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
32 | |
34 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
66 | { |
65 | { |
67 | arch_flag = 1; |
66 | arch_flag = 1; |
68 | name_flag = 1; |
67 | name_flag = 1; |
69 | race_flag = 1; |
68 | race_flag = 1; |
70 | } |
69 | } |
|
|
70 | |
71 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
72 | * name or race that matches. |
73 | */ |
73 | */ |
74 | if ((op->race) && |
74 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
76 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | { |
|
|
79 | return 1; |
78 | return 1; |
80 | } |
79 | |
81 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
82 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
83 | */ |
82 | */ |
84 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | { |
|
|
88 | return 1; |
86 | return 1; |
89 | } |
87 | |
90 | return 0; |
88 | return 0; |
91 | } |
89 | } |
92 | |
90 | |
93 | /** |
91 | /** |
94 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
193 | apply_potion (object *op, object *tmp) |
196 | { |
194 | { |
197 | int got_one = 0, i; |
195 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
196 | object *force = 0, *floor = 0; |
199 | |
197 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
199 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
201 | { |
204 | if (op->type == PLAYER) |
202 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
… | |
… | |
219 | object *depl; |
217 | object *depl; |
220 | archetype *at; |
218 | archetype *at; |
221 | |
219 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
221 | { |
224 | drain_stat (op); |
222 | op->drain_stat (); |
225 | fix_player (op); |
223 | op->update_stats (); |
226 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
227 | return 1; |
225 | return 1; |
228 | } |
226 | } |
229 | |
227 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
229 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
231 | return 0; |
234 | } |
232 | } |
235 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
236 | |
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
240 | |
243 | depl->destroy (); |
241 | depl->destroy (); |
244 | fix_player (op); |
242 | op->update_stats (); |
245 | } |
243 | } |
246 | else |
244 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
246 | |
249 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
… | |
… | |
299 | |
297 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
299 | { |
302 | if (got_one) |
300 | if (got_one) |
303 | { |
301 | { |
304 | fix_player (op); |
302 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
306 | } |
309 | else |
307 | else |
… | |
… | |
311 | } |
309 | } |
312 | else |
310 | else |
313 | { /* cursed potion */ |
311 | { /* cursed potion */ |
314 | if (got_one) |
312 | if (got_one) |
315 | { |
313 | { |
316 | fix_player (op); |
314 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
316 | } |
319 | else |
317 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
319 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
348 | |
351 | decrease_ob (tmp); |
349 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
350 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
352 | op->update_stats (); |
355 | return 1; |
353 | return 1; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* Deal with protection potions */ |
356 | /* Deal with protection potions */ |
359 | force = NULL; |
357 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
403 | * up all the stats. |
406 | */ |
404 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
406 | op->update_stats (); |
409 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
410 | return 1; |
408 | return 1; |
411 | } |
409 | } |
412 | |
410 | |
413 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
423 | int count = 0; |
421 | int count = 0; |
424 | |
422 | |
425 | |
423 | |
426 | if (item == NULL) |
424 | if (item == NULL) |
427 | return 0; |
425 | return 0; |
|
|
426 | |
428 | op = op->below; |
427 | op = op->below; |
429 | while (op != NULL) |
428 | while (op != NULL) |
430 | { |
429 | { |
431 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
432 | { |
431 | { |
… | |
… | |
437 | count++; |
436 | count++; |
438 | else |
437 | else |
439 | count += op->nrof; |
438 | count += op->nrof; |
440 | } |
439 | } |
441 | } |
440 | } |
|
|
441 | |
442 | op = op->below; |
442 | op = op->below; |
443 | } |
443 | } |
|
|
444 | |
444 | return count; |
445 | return count; |
445 | } |
446 | } |
446 | |
447 | |
447 | /** |
448 | /** |
448 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
570 | weapon->last_eat++; |
571 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
573 | decrease_ob (improver); |
573 | |
574 | |
574 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
576 | op->update_stats (); |
576 | return 1; |
577 | return 1; |
577 | } |
578 | } |
578 | |
579 | |
579 | /* Types of improvements, hidden in the sp field. */ |
580 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
884 | |
884 | if (op->type == PLAYER) |
885 | if (op->type == PLAYER) |
885 | { |
886 | { |
886 | esrv_send_item (op, armour); |
887 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
889 | op->update_stats (); |
889 | } |
890 | } |
890 | decrease_ob (improver); |
891 | decrease_ob (improver); |
891 | if (tmp) |
892 | if (tmp) |
892 | { |
893 | { |
893 | insert_ob_in_ob (tmp, op); |
894 | insert_ob_in_ob (tmp, op); |
… | |
… | |
980 | else |
981 | else |
981 | { |
982 | { |
982 | if (converter->other_arch == NULL) |
983 | if (converter->other_arch == NULL) |
983 | { |
984 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
987 | return -1; |
987 | } |
988 | } |
988 | |
989 | |
989 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
997 | if (is_in_shop (converter)) |
998 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
999 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
1000 | else if (price_in < item->nrof * item->value) |
1000 | { |
1001 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
1004 | |
1004 | /** |
1005 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1007 | * propably had something in mind when doing this |
1007 | */ |
1008 | */ |
… | |
… | |
1014 | * Handle apply on containers. |
1015 | * Handle apply on containers. |
1015 | * By Eneq(@csd.uu.se). |
1016 | * By Eneq(@csd.uu.se). |
1016 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * added the alchemical cauldron to the code -b.t. |
1018 | * added the alchemical cauldron to the code -b.t. |
1018 | */ |
1019 | */ |
1019 | |
|
|
1020 | int |
1020 | int |
1021 | apply_container (object *op, object *sack) |
1021 | apply_container (object *op, object *sack) |
1022 | { |
1022 | { |
1023 | char buf[MAX_BUF]; |
1023 | if (op->type != PLAYER || !op->contr->ns) |
1024 | object *tmp; |
|
|
1025 | |
|
|
1026 | if (op->type != PLAYER) |
|
|
1027 | return 0; /* This might change */ |
1024 | return 0; /* This might change */ |
1028 | |
1025 | |
1029 | if (sack == NULL || sack->type != CONTAINER) |
1026 | if (!sack || sack->type != CONTAINER) |
1030 | { |
1027 | { |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1028 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | return 0; |
1029 | return 0; |
1033 | } |
1030 | } |
1034 | op->contr->last_used = NULL; |
1031 | |
1035 | op->contr->last_used_id = 0; |
1032 | op->contr->last_used = 0; |
1036 | |
1033 | |
1037 | if (sack->env != op) |
1034 | if (sack->env && sack->env != op) |
|
|
1035 | { |
|
|
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1037 | return 1; |
1038 | { |
1038 | } |
1039 | if (sack->other_arch == NULL || sack->env != NULL) |
1039 | |
|
|
1040 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1041 | if (sack->flag [FLAG_APPLIED]) |
|
|
1042 | { |
|
|
1043 | if (op->container == sack) |
1040 | { |
1044 | { |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1045 | // open on ground or inv, so close |
|
|
1046 | op->close_container (); |
1042 | return 1; |
1047 | return 1; |
1043 | } |
1048 | } |
1044 | /* It's on the ground, the problems begin */ |
1049 | else if (!sack->env) |
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
1050 | { |
1050 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1051 | // active, but not ours: some other player has opened it |
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | return 1; |
1053 | return 1; |
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
|
|
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1060 | { |
1054 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1055 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1056 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1057 | } |
|
|
1058 | else if (sack->env) |
|
|
1059 | { |
|
|
1060 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1061 | op->close_container (); |
1090 | { |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1093 | tmp = op->container; |
1065 | return 1; |
1094 | apply_container (op, tmp); |
1066 | } |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1067 | |
1096 | op->container = sack; |
1068 | // it's locked? |
1097 | strcat (buf, query_name (sack)); |
1069 | if (sack->slaying) |
1098 | strcat (buf, "."); |
1070 | { |
1099 | } |
1071 | if (object *tmp = find_key (op, op, sack)) |
1100 | else |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1073 | else |
1108 | { |
1074 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | { |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1134 | } |
|
|
1135 | } |
|
|
1136 | else |
|
|
1137 | { |
|
|
1138 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1139 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1076 | return 1; |
1145 | } |
1077 | } |
1146 | } |
|
|
1147 | } |
1078 | } |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1079 | |
1149 | if (op->contr) |
1080 | op->open_container (sack); |
1150 | op->contr->socket.update_look = 1; |
1081 | |
1151 | return 1; |
1082 | return 1; |
1152 | } |
1083 | } |
1153 | |
|
|
1154 | /** |
|
|
1155 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1156 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1157 | * |
|
|
1158 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1159 | * This version is for client/server mode. |
|
|
1160 | * op is the player, sack is the container the player is opening or closing. |
|
|
1161 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1162 | * |
|
|
1163 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1164 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1165 | * (applied flag set, and op->container points to the open container) |
|
|
1166 | */ |
|
|
1167 | |
|
|
1168 | int |
|
|
1169 | esrv_apply_container (object *op, object *sack) |
|
|
1170 | { |
|
|
1171 | object *tmp = op->container; |
|
|
1172 | |
|
|
1173 | if (op->type != PLAYER) |
|
|
1174 | return 0; /* This might change */ |
|
|
1175 | |
|
|
1176 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1177 | { |
|
|
1178 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1179 | return 0; |
|
|
1180 | } |
|
|
1181 | |
|
|
1182 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1183 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1184 | * openening the new container. |
|
|
1185 | */ |
|
|
1186 | |
|
|
1187 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1188 | { |
|
|
1189 | if (op->container->env != op) |
|
|
1190 | { /* if container is on the ground */ |
|
|
1191 | op->container->move_off = 0; |
|
|
1192 | } |
|
|
1193 | |
|
|
1194 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1195 | return 1; |
|
|
1196 | |
|
|
1197 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1198 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1199 | op->container = NULL; |
|
|
1200 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1201 | if (tmp == sack) |
|
|
1202 | return 1; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | |
|
|
1206 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1207 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1208 | */ |
|
|
1209 | |
|
|
1210 | if (sack->slaying) |
|
|
1211 | { /* it's locked */ |
|
|
1212 | tmp = find_key (op, op, sack); |
|
|
1213 | if (tmp) |
|
|
1214 | { |
|
|
1215 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1216 | } |
|
|
1217 | else |
|
|
1218 | { |
|
|
1219 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1220 | return 0; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1225 | * if this is a locked container, the player they key to open it. |
|
|
1226 | */ |
|
|
1227 | |
|
|
1228 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1229 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1230 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1231 | */ |
|
|
1232 | |
|
|
1233 | |
|
|
1234 | if (sack->env != op) |
|
|
1235 | { |
|
|
1236 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1237 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1238 | * try to do it, so lets handle it gracefully. |
|
|
1239 | */ |
|
|
1240 | if (sack->env) |
|
|
1241 | { |
|
|
1242 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1243 | return 0; |
|
|
1244 | } |
|
|
1245 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1246 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1247 | |
|
|
1248 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1249 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1250 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | op->container = sack; |
|
|
1252 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1253 | esrv_send_inventory (op, sack); |
|
|
1254 | |
|
|
1255 | } |
|
|
1256 | else |
|
|
1257 | { /* sack is in players inventory */ |
|
|
1258 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1259 | { /* readied sack becoming open */ |
|
|
1260 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1261 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1262 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | op->container = sack; |
|
|
1264 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1265 | esrv_send_inventory (op, sack); |
|
|
1266 | } |
|
|
1267 | else |
|
|
1268 | { |
|
|
1269 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1270 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1271 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1273 | } |
|
|
1274 | } |
|
|
1275 | return 1; |
|
|
1276 | } |
|
|
1277 | |
|
|
1278 | |
1084 | |
1279 | /** |
1085 | /** |
1280 | * Handles dropping things on altar. |
1086 | * Handles dropping things on altar. |
1281 | * Returns true if sacrifice was accepted. |
1087 | * Returns true if sacrifice was accepted. |
1282 | */ |
1088 | */ |
… | |
… | |
1625 | |
1431 | |
1626 | |
1432 | |
1627 | case CONVERTER: |
1433 | case CONVERTER: |
1628 | if (convert_item (victim, trap) < 0) |
1434 | if (convert_item (victim, trap) < 0) |
1629 | { |
1435 | { |
1630 | object *op; |
|
|
1631 | |
|
|
1632 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1436 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1633 | |
1437 | get_archetype ("burnout")->insert_at (trap, trap); |
1634 | op = get_archetype ("burnout"); |
|
|
1635 | if (op != NULL) |
|
|
1636 | { |
|
|
1637 | op->x = trap->x; |
|
|
1638 | op->y = trap->y; |
|
|
1639 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1640 | } |
1438 | } |
1641 | } |
1439 | |
1642 | goto leave; |
1440 | goto leave; |
1643 | |
1441 | |
1644 | case TRIGGER_BUTTON: |
1442 | case TRIGGER_BUTTON: |
1645 | case TRIGGER_PEDESTAL: |
1443 | case TRIGGER_PEDESTAL: |
1646 | case TRIGGER_ALTAR: |
1444 | case TRIGGER_ALTAR: |
… | |
… | |
1675 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1473 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1676 | { |
1474 | { |
1677 | /* Basically, don't show exits leading to random maps the |
1475 | /* Basically, don't show exits leading to random maps the |
1678 | * players output. |
1476 | * players output. |
1679 | */ |
1477 | */ |
1680 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1478 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1681 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1479 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1480 | |
1682 | enter_exit (victim, trap); |
1481 | victim->enter_exit (trap); |
1683 | } |
1482 | } |
1684 | goto leave; |
1483 | goto leave; |
1685 | |
1484 | |
1686 | case ENCOUNTER: |
1485 | case ENCOUNTER: |
1687 | /* may be some leftovers on this */ |
1486 | /* may be some leftovers on this */ |
… | |
… | |
1702 | |
1501 | |
1703 | apply_sign (victim, trap, 1); |
1502 | apply_sign (victim, trap, 1); |
1704 | goto leave; |
1503 | goto leave; |
1705 | |
1504 | |
1706 | case CONTAINER: |
1505 | case CONTAINER: |
1707 | if (victim->type == PLAYER) |
|
|
1708 | (void) esrv_apply_container (victim, trap); |
|
|
1709 | else |
|
|
1710 | (void) apply_container (victim, trap); |
1506 | apply_container (victim, trap); |
1711 | goto leave; |
1507 | goto leave; |
1712 | |
1508 | |
1713 | case RUNE: |
1509 | case RUNE: |
1714 | case TRAP: |
1510 | case TRAP: |
1715 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1511 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1775 | |
1571 | |
1776 | readable_message_type *msgType = get_readable_message_type (tmp); |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1777 | |
1573 | |
1778 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1779 | msgType->message_type, msgType->message_subtype, |
1575 | msgType->message_type, msgType->message_subtype, |
1780 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1576 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1577 | long_desc (tmp, op), &tmp->msg); |
1781 | |
1578 | |
1782 | /* gain xp from reading */ |
1579 | /* gain xp from reading */ |
1783 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1580 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1784 | { /* only if not read before */ |
1581 | { /* only if not read before */ |
1785 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1582 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1786 | |
1583 | |
1787 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1788 | { |
1585 | { |
1789 | /*exp_gain *= 2; because they just identified it too */ |
1586 | /*exp_gain *= 2; because they just identified it too */ |
1790 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1587 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1588 | |
1791 | /* If in a container, update how it looks */ |
1589 | /* If in a container, update how it looks */ |
1792 | if (tmp->env) |
1590 | if (tmp->env) |
1793 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1591 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1794 | else |
1592 | else |
1795 | op->contr->socket.update_look = 1; |
1593 | op->contr->ns->floorbox_update (); |
1796 | } |
1594 | } |
|
|
1595 | |
1797 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1596 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1798 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1597 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1799 | } |
1598 | } |
1800 | } |
1599 | } |
1801 | |
1600 | |
… | |
… | |
1850 | } |
1649 | } |
1851 | return; |
1650 | return; |
1852 | } |
1651 | } |
1853 | |
1652 | |
1854 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1653 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1855 | tmp = object::create (); |
1654 | tmp = spell->clone (); |
1856 | spell->copy_to (tmp); |
|
|
1857 | insert_ob_in_ob (tmp, op); |
1655 | insert_ob_in_ob (tmp, op); |
1858 | |
1656 | |
1859 | if (special_prayer) |
1657 | if (special_prayer) |
1860 | { |
|
|
1861 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1658 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1862 | } |
|
|
1863 | |
1659 | |
1864 | esrv_add_spells (op->contr, tmp); |
1660 | esrv_add_spells (op->contr, tmp); |
1865 | } |
1661 | } |
1866 | |
1662 | |
1867 | /** |
1663 | /** |
… | |
… | |
1942 | return; |
1738 | return; |
1943 | } |
1739 | } |
1944 | |
1740 | |
1945 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1741 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1946 | { |
1742 | { |
1947 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1743 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1948 | return; |
1744 | return; |
1949 | } |
1745 | } |
1950 | |
1746 | |
1951 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1747 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1952 | |
1748 | |
1953 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1749 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1954 | { |
1750 | { |
1955 | identify (tmp); |
1751 | identify (tmp); |
|
|
1752 | |
1956 | if (tmp->env) |
1753 | if (tmp->env) |
1957 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1754 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1958 | else |
1755 | else |
1959 | op->contr->socket.update_look = 1; |
1756 | op->contr->ns->floorbox_update (); |
1960 | } |
1757 | } |
1961 | |
1758 | |
1962 | /* I removed the check for special_prayer_mark here - it didn't make |
1759 | /* I removed the check for special_prayer_mark here - it didn't make |
1963 | * a lot of sense - special prayers are not found in spellbooks, and |
1760 | * a lot of sense - special prayers are not found in spellbooks, and |
1964 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1761 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
1974 | { |
1771 | { |
1975 | spell_skill = find_skill_by_name (op, spell->skill); |
1772 | spell_skill = find_skill_by_name (op, spell->skill); |
1976 | |
1773 | |
1977 | if (!spell_skill) |
1774 | if (!spell_skill) |
1978 | { |
1775 | { |
1979 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1980 | return; |
1777 | return; |
1981 | } |
1778 | } |
1982 | |
1779 | |
1983 | if (spell_skill->level < spell->level) |
1780 | if (spell_skill->level < spell->level) |
1984 | { |
1781 | { |
… | |
… | |
2018 | else |
1815 | else |
2019 | { |
1816 | { |
2020 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1817 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2021 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2022 | } |
1819 | } |
|
|
1820 | |
2023 | decrease_ob (tmp); |
1821 | decrease_ob (tmp); |
2024 | } |
1822 | } |
2025 | |
1823 | |
2026 | /** |
1824 | /** |
2027 | * Handles applying a spell scroll. |
1825 | * Handles applying a spell scroll. |
… | |
… | |
2223 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2021 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2224 | return 0; |
2022 | return 0; |
2225 | |
2023 | |
2226 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2024 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2227 | from the player's inventory */ |
2025 | from the player's inventory */ |
|
|
2026 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2027 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2028 | |
2228 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2229 | { |
|
|
2230 | if (tmp->type == FORCE) |
2030 | if (tmp->type == FORCE) |
2231 | { |
|
|
2232 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2031 | if (tmp->arch->name == dragon_skin_force) |
2233 | skin = tmp; |
2032 | skin = tmp; |
2234 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2033 | else if (tmp->arch->name == dragon_ability_force) |
2235 | abil = tmp; |
2034 | abil = tmp; |
2236 | } |
|
|
2237 | } |
|
|
2238 | |
2035 | |
2239 | /* if either skin or ability are missing, this is an old player |
2036 | /* if either skin or ability are missing, this is an old player |
2240 | which is not to be considered a dragon -> bail out */ |
2037 | which is not to be considered a dragon -> bail out */ |
2241 | if (skin == NULL || abil == NULL) |
2038 | if (skin == NULL || abil == NULL) |
2242 | return 0; |
2039 | return 0; |
… | |
… | |
2283 | /* doubled chance for resistance of ability-focus */ |
2080 | /* doubled chance for resistance of ability-focus */ |
2284 | if (i == abil->stats.exp) |
2081 | if (i == abil->stats.exp) |
2285 | chance = MIN (100., chance * 2.); |
2082 | chance = MIN (100., chance * 2.); |
2286 | |
2083 | |
2287 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2084 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2288 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2085 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2289 | { |
2086 | { |
2290 | atnr_winner[winners] = i; |
2087 | atnr_winner[winners] = i; |
2291 | winners++; |
2088 | winners++; |
2292 | } |
2089 | } |
2293 | |
2090 | |
… | |
… | |
2324 | |
2121 | |
2325 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2122 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2326 | { |
2123 | { |
2327 | /* resistance increased! */ |
2124 | /* resistance increased! */ |
2328 | skin->resist[i]++; |
2125 | skin->resist[i]++; |
2329 | fix_player (op); |
2126 | op->update_stats (); |
2330 | |
2127 | |
2331 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2128 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2332 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2129 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2333 | } |
2130 | } |
2334 | |
2131 | |
… | |
… | |
2353 | } |
2150 | } |
2354 | } |
2151 | } |
2355 | return 1; |
2152 | return 1; |
2356 | } |
2153 | } |
2357 | |
2154 | |
2358 | static void |
|
|
2359 | apply_savebed (object *pl) |
|
|
2360 | { |
|
|
2361 | #ifndef COZY_SERVER |
|
|
2362 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2363 | { |
|
|
2364 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2365 | return; |
|
|
2366 | } |
|
|
2367 | #endif |
|
|
2368 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2369 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2370 | terminate_all_pets (pl); |
|
|
2371 | pl->remove (); |
|
|
2372 | pl->direction = 0; |
|
|
2373 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2374 | |
|
|
2375 | /* update respawn position */ |
|
|
2376 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2377 | pl->contr->bed_x = pl->x; |
|
|
2378 | pl->contr->bed_y = pl->y; |
|
|
2379 | |
|
|
2380 | strcpy (pl->contr->killer, "left"); |
|
|
2381 | check_score (pl); /* Always check score */ |
|
|
2382 | (void) save_player (pl, 0); |
|
|
2383 | pl->map->players--; |
|
|
2384 | #if MAP_MAXTIMEOUT |
|
|
2385 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2386 | #endif |
|
|
2387 | play_again (pl); |
|
|
2388 | pl->speed = 0; |
|
|
2389 | update_ob_speed (pl); |
|
|
2390 | } |
|
|
2391 | |
|
|
2392 | /** |
2155 | /** |
2393 | * Handles applying an improve armor scroll. |
2156 | * Handles applying an improve armor scroll. |
2394 | * Does some sanity checks, then calls improve_armour. |
2157 | * Does some sanity checks, then calls improve_armour. |
2395 | */ |
2158 | */ |
2396 | static void |
2159 | static void |
… | |
… | |
2401 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2164 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2402 | { |
2165 | { |
2403 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2166 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2404 | return; |
2167 | return; |
2405 | } |
2168 | } |
|
|
2169 | |
2406 | armor = find_marked_object (op); |
2170 | armor = find_marked_object (op); |
|
|
2171 | |
2407 | if (!armor) |
2172 | if (!armor) |
2408 | { |
2173 | { |
2409 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2410 | return; |
2175 | return; |
2411 | } |
2176 | } |
|
|
2177 | |
2412 | if (armor->type != ARMOUR |
2178 | if (armor->type != ARMOUR |
2413 | && armor->type != CLOAK |
2179 | && armor->type != CLOAK |
2414 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2180 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2415 | { |
2181 | { |
2416 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2182 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2419 | |
2185 | |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2186 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2421 | improve_armour (op, tmp, armor); |
2187 | improve_armour (op, tmp, armor); |
2422 | } |
2188 | } |
2423 | |
2189 | |
2424 | |
|
|
2425 | extern void |
2190 | extern void |
2426 | apply_poison (object *op, object *tmp) |
2191 | apply_poison (object *op, object *tmp) |
2427 | { |
2192 | { |
2428 | if (op->type == PLAYER) |
2193 | if (op->type == PLAYER) |
2429 | { |
2194 | { |
… | |
… | |
2440 | handle_apply_yield (tmp); |
2205 | handle_apply_yield (tmp); |
2441 | decrease_ob (tmp); |
2206 | decrease_ob (tmp); |
2442 | } |
2207 | } |
2443 | |
2208 | |
2444 | /** |
2209 | /** |
2445 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2210 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2446 | * A valid 2 way exit means: |
2211 | * A valid 2 way exit means: |
2447 | * -You can come back (there is another exit at the other side) |
2212 | * -You can come back (there is another exit at the other side) |
2448 | * -You are |
2213 | * -You are |
2449 | * ° the owner of the exit |
2214 | * ° the owner of the exit |
2450 | * ° or in the same party as the owner |
2215 | * ° or in the same party as the owner |
2451 | * |
2216 | * |
2452 | * Note: a owner in a 2 way exit is saved as the owner's name |
2217 | * Note: a owner in a 2 way exit is saved as the owner's name |
2453 | * in the field exit->name cause the field exit->owner doesn't |
2218 | * in the field exit->name cause the field exit->owner doesn't |
2454 | * survive in the swapping (in fact the whole exit doesn't survive). |
2219 | * survive in the swapping (in fact the whole exit doesn't survive). |
2455 | */ |
2220 | */ |
2456 | int |
2221 | int |
2457 | is_legal_2ways_exit (object *op, object *exit) |
2222 | is_legal_2ways_exit (object *op, object *exit) |
2458 | { |
2223 | { |
2459 | object *tmp; |
|
|
2460 | object *exit_owner; |
|
|
2461 | player *pp; |
|
|
2462 | maptile *exitmap; |
|
|
2463 | |
|
|
2464 | if (exit->stats.exp != 1) |
2224 | if (exit->stats.exp != 1) |
2465 | return 1; /*This is not a 2 way, so it is legal */ |
2225 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2226 | |
|
|
2227 | #if 0 //TODO |
2466 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2228 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2467 | return 0; /* This is a reset town portal */ |
2229 | return 0; /* This is a reset town portal */ |
2468 | /* To know if an exit has a correspondant, we look at |
2230 | #endif |
2469 | * all the exits in destination and try to find one with same path as |
2231 | |
2470 | * the current exit's position */ |
2232 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2471 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2233 | |
2472 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2473 | else |
|
|
2474 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2475 | if (exitmap) |
2234 | if (exitmap) |
2476 | { |
2235 | { |
|
|
2236 | exitmap->load_sync (); |
|
|
2237 | |
2477 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2238 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2239 | |
2478 | if (!tmp) |
2240 | if (!tmp) |
2479 | return 0; |
2241 | return 0; |
2480 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2242 | |
|
|
2243 | for (; tmp; tmp = tmp->above) |
2481 | { |
2244 | { |
2482 | if (tmp->type != EXIT) |
2245 | if (tmp->type != EXIT) |
2483 | continue; /*Not an exit */ |
2246 | continue; /*Not an exit */ |
|
|
2247 | |
2484 | if (!EXIT_PATH (tmp)) |
2248 | if (!EXIT_PATH (tmp)) |
2485 | continue; /*Not a valid exit */ |
2249 | continue; /*Not a valid exit */ |
|
|
2250 | |
2486 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2251 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2487 | continue; /*Not in the same place */ |
2252 | continue; /*Not in the same place */ |
|
|
2253 | |
2488 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2254 | if (exit->map->path != EXIT_PATH (tmp)) |
2489 | continue; /*Not in the same map */ |
2255 | continue; /*Not in the same map */ |
2490 | |
2256 | |
2491 | /* From here we have found the exit is valid. However we do |
2257 | /* From here we have found the exit is valid. However we do |
2492 | * here the check of the exit owner. It is important for the |
2258 | * here the check of the exit owner. It is important for the |
2493 | * town portals to prevent strangers from visiting your appartments |
2259 | * town portals to prevent strangers from visiting your appartments |
2494 | */ |
2260 | */ |
2495 | if (!exit->race) |
2261 | if (!exit->race) |
2496 | return 1; /*No owner, free for all! */ |
2262 | return 1; /*No owner, free for all! */ |
|
|
2263 | |
2497 | exit_owner = NULL; |
2264 | object *exit_owner = 0; |
2498 | for (pp = first_player; pp; pp = pp->next) |
2265 | |
|
|
2266 | for_all_players (pp) |
2499 | { |
2267 | { |
2500 | if (!pp->ob) |
2268 | if (!pp->ob) |
2501 | continue; |
2269 | continue; |
|
|
2270 | |
2502 | if (pp->ob->name != exit->race) |
2271 | if (pp->ob->name != exit->race) |
2503 | continue; |
2272 | continue; |
|
|
2273 | |
2504 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2274 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2505 | break; |
2275 | break; |
2506 | } |
2276 | } |
|
|
2277 | |
2507 | if (!exit_owner) |
2278 | if (!exit_owner) |
2508 | return 0; /* No more owner */ |
2279 | return 0; /* No more owner */ |
|
|
2280 | |
2509 | if (exit_owner->contr == op->contr) |
2281 | if (exit_owner->contr == op->contr) |
2510 | return 1; /*It is your exit */ |
2282 | return 1; /*It is your exit */ |
|
|
2283 | |
2511 | if (exit_owner && /*There is a owner */ |
2284 | if (exit_owner && /*There is a owner */ |
2512 | (op->contr) && /*A player tries to pass */ |
2285 | (op->contr) && /*A player tries to pass */ |
2513 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2286 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2514 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2287 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2515 | return 0; |
2288 | return 0; |
|
|
2289 | |
2516 | return 1; |
2290 | return 1; |
2517 | } |
2291 | } |
2518 | } |
2292 | } |
|
|
2293 | |
2519 | return 0; |
2294 | return 0; |
2520 | } |
2295 | } |
2521 | |
2296 | |
2522 | |
2297 | |
2523 | /** |
2298 | /** |
… | |
… | |
2549 | { |
2324 | { |
2550 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2551 | return 1; |
2326 | return 1; |
2552 | } |
2327 | } |
2553 | else |
2328 | else |
2554 | { |
|
|
2555 | return 0; /* monsters just skip unpaid items */ |
2329 | return 0; /* monsters just skip unpaid items */ |
2556 | } |
|
|
2557 | } |
2330 | } |
2558 | |
2331 | |
2559 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2332 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2560 | return RESULT_INT (0); |
2333 | return RESULT_INT (0); |
2561 | |
2334 | |
2562 | switch (tmp->type) |
2335 | switch (tmp->type) |
2563 | { |
2336 | { |
2564 | |
|
|
2565 | case CF_HANDLE: |
2337 | case CF_HANDLE: |
2566 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2338 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2567 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2339 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2568 | tmp->value = tmp->value ? 0 : 1; |
2340 | tmp->value = tmp->value ? 0 : 1; |
2569 | SET_ANIMATION (tmp, tmp->value); |
2341 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2576 | { |
2348 | { |
2577 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2349 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2578 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2350 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2579 | } |
2351 | } |
2580 | else |
2352 | else |
2581 | { |
|
|
2582 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2353 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2583 | } |
2354 | |
2584 | return 1; |
2355 | return 1; |
2585 | |
2356 | |
2586 | case EXIT: |
2357 | case EXIT: |
2587 | if (op->type != PLAYER) |
2358 | if (op->type != PLAYER) |
2588 | return 0; |
2359 | return 0; |
|
|
2360 | |
2589 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2361 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2590 | { |
2362 | { |
2591 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2592 | } |
2364 | } |
2593 | else |
2365 | else |
2594 | { |
2366 | { |
2595 | /* Don't display messages for random maps. */ |
2367 | /* Don't display messages for random maps. */ |
2596 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2597 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2370 | |
2598 | enter_exit (op, tmp); |
2371 | op->enter_exit (tmp); |
2599 | } |
2372 | } |
2600 | return 1; |
2373 | return 1; |
2601 | |
2374 | |
2602 | case SIGN: |
2375 | case SIGN: |
2603 | apply_sign (op, tmp, 0); |
2376 | apply_sign (op, tmp, 0); |
… | |
… | |
2637 | case POTION: |
2410 | case POTION: |
2638 | (void) apply_potion (op, tmp); |
2411 | (void) apply_potion (op, tmp); |
2639 | return 1; |
2412 | return 1; |
2640 | |
2413 | |
2641 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2414 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2415 | //TODO: remove, as it is unsed? |
2642 | case CLOSE_CON: |
2416 | case CLOSE_CON: |
2643 | if (op->type == PLAYER) |
|
|
2644 | (void) esrv_apply_container (op, tmp->env); |
|
|
2645 | else |
|
|
2646 | (void) apply_container (op, tmp->env); |
2417 | apply_container (op, tmp->env); |
2647 | return 1; |
2418 | return 1; |
2648 | |
2419 | |
2649 | case CONTAINER: |
2420 | case CONTAINER: |
2650 | if (op->type == PLAYER) |
|
|
2651 | (void) esrv_apply_container (op, tmp); |
|
|
2652 | else |
|
|
2653 | (void) apply_container (op, tmp); |
2421 | apply_container (op, tmp); |
2654 | return 1; |
2422 | return 1; |
2655 | |
2423 | |
2656 | case TREASURE: |
2424 | case TREASURE: |
2657 | if (op->type == PLAYER) |
2425 | if (op->type == PLAYER) |
2658 | { |
2426 | { |
2659 | apply_treasure (op, tmp); |
2427 | apply_treasure (op, tmp); |
2660 | return 1; |
2428 | return 1; |
2661 | } |
2429 | } |
2662 | else |
2430 | else |
2663 | { |
|
|
2664 | return 0; |
2431 | return 0; |
2665 | } |
|
|
2666 | |
2432 | |
2667 | case WEAPON: |
2433 | case WEAPON: |
2668 | case ARMOUR: |
2434 | case ARMOUR: |
2669 | case BOOTS: |
2435 | case BOOTS: |
2670 | case GLOVES: |
2436 | case GLOVES: |
… | |
… | |
2697 | case POISON: |
2463 | case POISON: |
2698 | apply_poison (op, tmp); |
2464 | apply_poison (op, tmp); |
2699 | return 1; |
2465 | return 1; |
2700 | |
2466 | |
2701 | case SAVEBED: |
2467 | case SAVEBED: |
2702 | if (op->type == PLAYER) |
|
|
2703 | { |
|
|
2704 | apply_savebed (op); |
|
|
2705 | return 1; |
2468 | return 1; |
2706 | } |
|
|
2707 | else |
|
|
2708 | { |
|
|
2709 | return 0; |
|
|
2710 | } |
|
|
2711 | |
2469 | |
2712 | case ARMOUR_IMPROVER: |
2470 | case ARMOUR_IMPROVER: |
2713 | if (op->type == PLAYER) |
2471 | if (op->type == PLAYER) |
2714 | { |
2472 | { |
2715 | apply_armour_improver (op, tmp); |
2473 | apply_armour_improver (op, tmp); |
2716 | return 1; |
2474 | return 1; |
2717 | } |
2475 | } |
2718 | else |
2476 | else |
2719 | { |
|
|
2720 | return 0; |
2477 | return 0; |
2721 | } |
|
|
2722 | |
2478 | |
2723 | case WEAPON_IMPROVER: |
2479 | case WEAPON_IMPROVER: |
2724 | (void) check_improve_weapon (op, tmp); |
2480 | (void) check_improve_weapon (op, tmp); |
2725 | return 1; |
2481 | return 1; |
2726 | |
2482 | |
… | |
… | |
2811 | op->destroy (); |
2567 | op->destroy (); |
2812 | return 1; |
2568 | return 1; |
2813 | } |
2569 | } |
2814 | |
2570 | |
2815 | pl->contr->last_used = op; |
2571 | pl->contr->last_used = op; |
2816 | pl->contr->last_used_id = op->count; |
|
|
2817 | |
2572 | |
2818 | tmp = manual_apply (pl, op, aflag); |
2573 | tmp = manual_apply (pl, op, aflag); |
2819 | if (!quiet) |
2574 | if (!quiet) |
2820 | { |
2575 | { |
2821 | if (tmp == 0) |
2576 | if (tmp == 0) |
… | |
… | |
2833 | */ |
2588 | */ |
2834 | |
2589 | |
2835 | void |
2590 | void |
2836 | player_apply_below (object *pl) |
2591 | player_apply_below (object *pl) |
2837 | { |
2592 | { |
2838 | object *tmp, *next; |
|
|
2839 | int floors; |
2593 | int floors = 0; |
2840 | |
2594 | |
2841 | /* If using a container, set the starting item to be the top |
2595 | /* If using a container, set the starting item to be the top |
2842 | * item in the container. Otherwise, use the map. |
2596 | * item in the container. Otherwise, use the map. |
2843 | */ |
|
|
2844 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2845 | |
|
|
2846 | /* This is perhaps more complicated. However, I want to make sure that |
2597 | * This is perhaps more complicated. However, I want to make sure that |
2847 | * we don't use a corrupt pointer for the next object, so we get the |
2598 | * we don't use a corrupt pointer for the next object, so we get the |
2848 | * next object in the stack before applying. This is can only be a |
2599 | * next object in the stack before applying. This is can only be a |
2849 | * problem if player_apply() has a bug in that it uses the object but does |
2600 | * problem if player_apply() has a bug in that it uses the object but does |
2850 | * not return a proper value. |
2601 | * not return a proper value. |
2851 | */ |
2602 | */ |
2852 | for (floors = 0; tmp != NULL; tmp = next) |
2603 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2853 | { |
2604 | { |
2854 | next = tmp->below; |
2605 | next = tmp->below; |
|
|
2606 | |
2855 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2607 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2856 | floors++; |
2608 | floors++; |
2857 | else if (floors > 0) |
2609 | else if (floors > 0) |
2858 | return; /* process only floor objects after first floor object */ |
2610 | return; /* process only floor objects after first floor object */ |
2859 | |
2611 | |
… | |
… | |
2952 | if (who->type == PLAYER) |
2704 | if (who->type == PLAYER) |
2953 | esrv_del_item (who->contr, op->count); |
2705 | esrv_del_item (who->contr, op->count); |
2954 | |
2706 | |
2955 | op->destroy (); |
2707 | op->destroy (); |
2956 | insert_ob_in_ob (tmp2, who); |
2708 | insert_ob_in_ob (tmp2, who); |
2957 | fix_player (who); |
2709 | who->update_stats (); |
2958 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2710 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2959 | { |
2711 | { |
2960 | if (who->type == PLAYER) |
2712 | if (who->type == PLAYER) |
2961 | { |
2713 | { |
2962 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2714 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2995 | default: |
2747 | default: |
2996 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2748 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2997 | break; |
2749 | break; |
2998 | } |
2750 | } |
2999 | |
2751 | |
3000 | fix_player (who); |
2752 | who->update_stats (); |
3001 | |
2753 | |
3002 | if (!(aflags & AP_NO_MERGE)) |
2754 | if (!(aflags & AP_NO_MERGE)) |
3003 | { |
2755 | { |
3004 | object *tmp; |
2756 | object *tmp; |
3005 | |
2757 | |
… | |
… | |
3371 | } |
3123 | } |
3372 | else |
3124 | else |
3373 | { |
3125 | { |
3374 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3126 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3375 | { |
3127 | { |
3376 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3128 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3377 | unapply_for_ob (who, op, AP_PRINT); |
3129 | unapply_for_ob (who, op, AP_PRINT); |
3378 | return 1; |
3130 | return 1; |
3379 | } |
3131 | } |
3380 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3132 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3381 | { |
3133 | { |
… | |
… | |
3383 | if (i) |
3135 | if (i) |
3384 | return 1; |
3136 | return 1; |
3385 | } |
3137 | } |
3386 | } |
3138 | } |
3387 | } |
3139 | } |
|
|
3140 | |
3388 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3141 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3389 | { |
3142 | { |
3390 | skop = find_skill_by_name (who, op->skill); |
3143 | skop = find_skill_by_name (who, op->skill); |
3391 | if (!skop) |
3144 | if (!skop) |
3392 | { |
3145 | { |
… | |
… | |
3402 | } |
3155 | } |
3403 | } |
3156 | } |
3404 | |
3157 | |
3405 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3158 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3406 | { |
3159 | { |
3407 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3160 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3161 | "Equipping that combined with other items would consume your soul! " |
|
|
3162 | "[use the skills command to check your available item power]"); |
3408 | return 1; |
3163 | return 1; |
3409 | } |
3164 | } |
3410 | |
3165 | |
3411 | |
3166 | |
3412 | /* Ok. We are now at the state where we can apply the new object. |
3167 | /* Ok. We are now at the state where we can apply the new object. |
3413 | * Note that we don't have the checks for can_use_... |
3168 | * Note that we don't have the checks for can_use_... |
3414 | * below - that is already taken care of by can_apply_object. |
3169 | * below - that is already taken care of by can_apply_object. |
3415 | */ |
3170 | */ |
3416 | |
|
|
3417 | |
3171 | |
3418 | if (op->nrof > 1) |
3172 | if (op->nrof > 1) |
3419 | tmp = get_split_ob (op, op->nrof - 1); |
3173 | tmp = get_split_ob (op, op->nrof - 1); |
3420 | else |
3174 | else |
3421 | tmp = NULL; |
3175 | tmp = NULL; |
… | |
… | |
3432 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3186 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3433 | if (tmp != NULL) |
3187 | if (tmp != NULL) |
3434 | (void) insert_ob_in_ob (tmp, who); |
3188 | (void) insert_ob_in_ob (tmp, who); |
3435 | return 1; |
3189 | return 1; |
3436 | } |
3190 | } |
|
|
3191 | |
|
|
3192 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3193 | // i.e. "R" can use Ragnarok's swors. |
3437 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3194 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3438 | { |
3195 | { |
3439 | /* if the weapon does not have the name as the character, can't use it. */ |
3196 | /* if the weapon does not have the name as the character, can't use it. */ |
3440 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3197 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3441 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3198 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3199 | |
3442 | if (tmp != NULL) |
3200 | if (tmp) |
3443 | (void) insert_ob_in_ob (tmp, who); |
3201 | insert_ob_in_ob (tmp, who); |
|
|
3202 | |
3444 | return 1; |
3203 | return 1; |
3445 | } |
3204 | } |
|
|
3205 | |
3446 | SET_FLAG (op, FLAG_APPLIED); |
3206 | SET_FLAG (op, FLAG_APPLIED); |
3447 | |
3207 | |
3448 | if (skop) |
3208 | if (skop) |
3449 | change_skill (who, skop, 1); |
3209 | change_skill (who, skop, 1); |
3450 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3210 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
… | |
… | |
3494 | { |
3254 | { |
3495 | (void) insert_ob_in_ob (tmp, who); |
3255 | (void) insert_ob_in_ob (tmp, who); |
3496 | if (who->type == PLAYER) |
3256 | if (who->type == PLAYER) |
3497 | esrv_send_item (who, tmp); |
3257 | esrv_send_item (who, tmp); |
3498 | } |
3258 | } |
3499 | fix_player (who); |
3259 | who->update_stats (); |
3500 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3260 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3501 | { |
3261 | { |
3502 | if (who->type == PLAYER) |
3262 | if (who->type == PLAYER) |
3503 | { |
3263 | { |
3504 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3264 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3601 | SET_FLAG (op, FLAG_APPLIED); |
3361 | SET_FLAG (op, FLAG_APPLIED); |
3602 | |
3362 | |
3603 | if (tmp != NULL) |
3363 | if (tmp != NULL) |
3604 | tmp = insert_ob_in_ob (tmp, who); |
3364 | tmp = insert_ob_in_ob (tmp, who); |
3605 | |
3365 | |
3606 | fix_player (who); |
3366 | who->update_stats (); |
3607 | |
3367 | |
3608 | /* We exclude spell casting objects. The fire code will set the |
3368 | /* We exclude spell casting objects. The fire code will set the |
3609 | * been applied flag when they are used - until that point, |
3369 | * been applied flag when they are used - until that point, |
3610 | * you don't know anything about them. |
3370 | * you don't know anything about them. |
3611 | */ |
3371 | */ |
… | |
… | |
3651 | int i; |
3411 | int i; |
3652 | |
3412 | |
3653 | switch (op->type) |
3413 | switch (op->type) |
3654 | { |
3414 | { |
3655 | case SHOP_FLOOR: |
3415 | case SHOP_FLOOR: |
3656 | if (!HAS_RANDOM_ITEMS (op)) |
3416 | if (!op->has_random_items ()) |
3657 | return 0; |
3417 | return 0; |
3658 | |
3418 | |
3659 | do |
3419 | do |
3660 | { |
3420 | { |
3661 | i = 10; /* let's give it 10 tries */ |
3421 | i = 10; /* let's give it 10 tries */ |
… | |
… | |
3681 | |
3441 | |
3682 | case TREASURE: |
3442 | case TREASURE: |
3683 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3443 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3684 | return 0; |
3444 | return 0; |
3685 | |
3445 | |
3686 | while ((op->stats.hp--) > 0) |
3446 | while (op->stats.hp-- > 0) |
3687 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3447 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3688 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3448 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3689 | |
3449 | |
3690 | /* If we generated an object and put it in this object inventory, |
3450 | /* If we generated an object and put it in this object inventory, |
3691 | * move it to the parent object as the current object is about |
3451 | * move it to the parent object as the current object is about |
… | |
… | |
3708 | } |
3468 | } |
3709 | return tmp ? 1 : 0; |
3469 | return tmp ? 1 : 0; |
3710 | } |
3470 | } |
3711 | |
3471 | |
3712 | /** |
3472 | /** |
3713 | * fix_auto_apply goes through the entire map (only the first time |
3473 | * fix_auto_apply goes through the entire map every time a map |
3714 | * when an original map is loaded) and performs special actions for |
3474 | * is loaded or swapped in and performs special actions for |
3715 | * certain objects (most initialization of chests and creation of |
3475 | * certain objects (most initialization of chests and creation of |
3716 | * treasures and stuff). Calls auto_apply if appropriate. |
3476 | * treasures and stuff). Calls auto_apply if appropriate. |
3717 | */ |
3477 | */ |
3718 | void |
3478 | void |
3719 | fix_auto_apply (maptile *m) |
3479 | maptile::fix_auto_apply () |
3720 | { |
3480 | { |
3721 | object *tmp, *above = NULL; |
3481 | if (!spaces) |
3722 | int x, y; |
|
|
3723 | |
|
|
3724 | if (m == NULL) |
|
|
3725 | return; |
3482 | return; |
3726 | |
3483 | |
3727 | for (x = 0; x < MAP_WIDTH (m); x++) |
3484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3728 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3485 | for (object *tmp = ms->bot; tmp; ) |
3729 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3730 | { |
3486 | { |
3731 | above = tmp->above; |
3487 | object *above = tmp->above; |
3732 | |
3488 | |
3733 | if (tmp->inv) |
3489 | if (tmp->inv) |
3734 | { |
3490 | { |
3735 | object *invtmp, *invnext; |
3491 | object *invtmp, *invnext; |
3736 | |
3492 | |
3737 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3493 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3738 | { |
3494 | { |
3739 | invnext = invtmp->below; |
3495 | invnext = invtmp->below; |
3740 | |
3496 | |
3741 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3497 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3742 | auto_apply (invtmp); |
3498 | auto_apply (invtmp); |
3743 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3499 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3744 | { |
3500 | { |
3745 | while ((invtmp->stats.hp--) > 0) |
3501 | while ((invtmp->stats.hp--) > 0) |
3746 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
|
|
3747 | |
|
|
3748 | invtmp->randomitems = NULL; |
|
|
3749 | } |
|
|
3750 | else if (invtmp && invtmp->arch |
|
|
3751 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3752 | { |
|
|
3753 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3502 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
|
|
3503 | |
|
|
3504 | invtmp->randomitems = NULL; |
|
|
3505 | } |
|
|
3506 | else if (invtmp && invtmp->arch |
|
|
3507 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
|
|
3508 | { |
|
|
3509 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3754 | /* Need to clear this so that we never try to create |
3510 | /* Need to clear this so that we never try to create |
3755 | * treasure again for this object |
3511 | * treasure again for this object |
3756 | */ |
3512 | */ |
3757 | invtmp->randomitems = NULL; |
3513 | invtmp->randomitems = NULL; |
3758 | } |
3514 | } |
3759 | } |
3515 | } |
3760 | /* This is really temporary - the code at the bottom will |
3516 | /* This is really temporary - the code at the bottom will |
3761 | * also set randomitems to null. The problem is there are bunches |
3517 | * also set randomitems to null. The problem is there are bunches |
3762 | * of maps/players already out there with items that have spells |
3518 | * of maps/players already out there with items that have spells |
3763 | * which haven't had the randomitems set to null yet. |
3519 | * which haven't had the randomitems set to null yet. |
3764 | * MSW 2004-05-13 |
3520 | * MSW 2004-05-13 |
3765 | * |
3521 | * |
3766 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3522 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3767 | * else you get two spells in the book ^_- |
3523 | * else you get two spells in the book ^_- |
3768 | * Ryo 2004-08-16 |
3524 | * Ryo 2004-08-16 |
3769 | */ |
3525 | */ |
3770 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3526 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3771 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3527 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3772 | tmp->randomitems = NULL; |
|
|
3773 | |
|
|
3774 | } |
|
|
3775 | |
|
|
3776 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3777 | auto_apply (tmp); |
|
|
3778 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
|
|
3779 | { |
|
|
3780 | while ((tmp->stats.hp--) > 0) |
|
|
3781 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3782 | tmp->randomitems = NULL; |
3528 | tmp->randomitems = NULL; |
|
|
3529 | |
3783 | } |
3530 | } |
|
|
3531 | |
|
|
3532 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3533 | auto_apply (tmp); |
|
|
3534 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3535 | { |
|
|
3536 | while ((tmp->stats.hp--) > 0) |
|
|
3537 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3538 | tmp->randomitems = NULL; |
|
|
3539 | } |
3784 | else if (tmp->type == TIMED_GATE) |
3540 | else if (tmp->type == TIMED_GATE) |
3785 | { |
3541 | { |
3786 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3542 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3787 | |
3543 | |
3788 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3544 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3789 | { |
|
|
3790 | tmp->speed = 0; |
3545 | tmp->set_speed (0); |
3791 | update_ob_speed (tmp); |
|
|
3792 | } |
|
|
3793 | } |
3546 | } |
3794 | /* This function can be called everytime a map is loaded, even when |
3547 | /* This function can be called everytime a map is loaded, even when |
3795 | * swapping back in. As such, we don't want to create the treasure |
3548 | * swapping back in. As such, we don't want to create the treasure |
3796 | * over and ove again, so after we generate the treasure, blank out |
3549 | * over and ove again, so after we generate the treasure, blank out |
3797 | * randomitems so if it is swapped in again, it won't make anything. |
3550 | * randomitems so if it is swapped in again, it won't make anything. |
3798 | * This is a problem for the above objects, because they have counters |
3551 | * This is a problem for the above objects, because they have counters |
3799 | * which say how many times to make the treasure. |
3552 | * which say how many times to make the treasure. |
3800 | */ |
3553 | */ |
3801 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3554 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3802 | && tmp->type != TREASURE && tmp->type != SPELL |
3555 | && tmp->type != TREASURE && tmp->type != SPELL |
3803 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3556 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3804 | { |
3557 | { |
3805 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3558 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3806 | tmp->randomitems = NULL; |
3559 | tmp->randomitems = NULL; |
3807 | } |
3560 | } |
|
|
3561 | // close all containers |
|
|
3562 | else if (tmp->type == CONTAINER) |
|
|
3563 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3564 | |
|
|
3565 | tmp = above; |
3808 | } |
3566 | } |
3809 | |
3567 | |
3810 | for (x = 0; x < MAP_WIDTH (m); x++) |
3568 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3811 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3569 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3812 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3813 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3570 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3814 | check_trigger (tmp, tmp->above); |
3571 | check_trigger (tmp, tmp->above); |
3815 | } |
3572 | } |
3816 | |
3573 | |
3817 | /** |
3574 | /** |
3818 | * Handles player eating food that temporarily changes status (resistances, stats). |
3575 | * Handles player eating food that temporarily changes status (resistances, stats). |
3819 | * This used to call cast_change_attr(), but |
3576 | * This used to call cast_change_attr(), but |
… | |
… | |
3847 | { |
3604 | { |
3848 | force->resist[i] = food->resist[i] / 2; |
3605 | force->resist[i] = food->resist[i] / 2; |
3849 | did_one = 1; |
3606 | did_one = 1; |
3850 | } |
3607 | } |
3851 | } |
3608 | } |
|
|
3609 | |
3852 | if (did_one) |
3610 | if (did_one) |
3853 | { |
3611 | { |
3854 | force->speed = 0.1; |
3612 | force->set_speed (0.1); |
3855 | update_ob_speed (force); |
|
|
3856 | /* bigger morsel of food = longer effect time */ |
3613 | /* bigger morsel of food = longer effect time */ |
3857 | force->stats.food = food->stats.food / 5; |
3614 | force->duration = food->stats.food / 5; |
3858 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3859 | SET_FLAG (force, FLAG_APPLIED); |
3615 | SET_FLAG (force, FLAG_APPLIED); |
3860 | change_abil (who, force); |
3616 | change_abil (who, force); |
3861 | insert_ob_in_ob (force, who); |
3617 | insert_ob_in_ob (force, who); |
3862 | } |
3618 | } |
3863 | else |
3619 | else |
… | |
… | |
3866 | /* check for hp, sp change */ |
3622 | /* check for hp, sp change */ |
3867 | if (food->stats.hp != 0) |
3623 | if (food->stats.hp != 0) |
3868 | { |
3624 | { |
3869 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3625 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3870 | { |
3626 | { |
3871 | strcpy (who->contr->killer, food->name); |
3627 | assign (who->contr->killer, food->name); |
3872 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3628 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3873 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3629 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3874 | } |
3630 | } |
3875 | else |
3631 | else |
3876 | { |
3632 | { |
… | |
… | |
3895 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3651 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3896 | who->stats.sp += food->stats.sp; |
3652 | who->stats.sp += food->stats.sp; |
3897 | /* place limit on max sp from food? */ |
3653 | /* place limit on max sp from food? */ |
3898 | } |
3654 | } |
3899 | } |
3655 | } |
3900 | fix_player (who); |
3656 | who->update_stats (); |
3901 | } |
3657 | } |
3902 | |
|
|
3903 | |
3658 | |
3904 | /** |
3659 | /** |
3905 | * Designed primarily to light torches/lanterns/etc. |
3660 | * Designed primarily to light torches/lanterns/etc. |
3906 | * Also burns up burnable material too. First object in the inventory is |
3661 | * Also burns up burnable material too. First object in the inventory is |
3907 | * the selected object to "burn". -b.t. |
3662 | * the selected object to "burn". -b.t. |
3908 | */ |
3663 | */ |
3909 | |
|
|
3910 | void |
3664 | void |
3911 | apply_lighter (object *who, object *lighter) |
3665 | apply_lighter (object *who, object *lighter) |
3912 | { |
3666 | { |
3913 | object *item; |
3667 | object *item; |
3914 | int is_player_env = 0; |
3668 | int is_player_env = 0; |
3915 | char item_name[MAX_BUF]; |
|
|
3916 | |
3669 | |
3917 | item = find_marked_object (who); |
3670 | item = find_marked_object (who); |
3918 | if (item) |
3671 | if (item) |
3919 | { |
3672 | { |
3920 | if (lighter->last_eat && lighter->stats.food) |
3673 | if (lighter->last_eat && lighter->stats.food) |
3921 | { /* lighter gets used up */ |
3674 | { /* lighter gets used up */ |
3922 | /* Split multiple lighters if they're being used up. Otherwise * |
3675 | /* Split multiple lighters if they're being used up. Otherwise * |
3923 | * one charge from each would be used up. --DAMN */ |
3676 | * one charge from each would be used up. --DAMN */ |
3924 | if (lighter->nrof > 1) |
3677 | if (lighter->nrof > 1) |
3925 | { |
3678 | { |
3926 | object *oneLighter = object::create (); |
3679 | object *oneLighter = lighter->clone (); |
3927 | |
3680 | |
3928 | lighter->copy_to (oneLighter); |
|
|
3929 | lighter->nrof -= 1; |
3681 | lighter->nrof -= 1; |
3930 | oneLighter->nrof = 1; |
3682 | oneLighter->nrof = 1; |
3931 | oneLighter->stats.food--; |
3683 | oneLighter->stats.food--; |
3932 | esrv_send_item (who, lighter); |
3684 | esrv_send_item (who, lighter); |
3933 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3685 | oneLighter = insert_ob_in_ob (oneLighter, who); |
… | |
… | |
3939 | else if (lighter->last_eat) |
3691 | else if (lighter->last_eat) |
3940 | { /* no charges left in lighter */ |
3692 | { /* no charges left in lighter */ |
3941 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3693 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3942 | return; |
3694 | return; |
3943 | } |
3695 | } |
|
|
3696 | |
3944 | /* Perhaps we should split what we are trying to light on fire? |
3697 | /* Perhaps we should split what we are trying to light on fire? |
3945 | * I can't see many times when you would want to light multiple |
3698 | * I can't see many times when you would want to light multiple |
3946 | * objects at once. |
3699 | * objects at once. |
3947 | */ |
3700 | */ |
3948 | /* If the item is destroyed, we don't have a valid pointer to the |
3701 | |
3949 | * name object, so make a copy so the message we print out makes |
|
|
3950 | * some sense. |
|
|
3951 | */ |
|
|
3952 | strcpy (item_name, item->name); |
|
|
3953 | if (who == is_player_inv (item)) |
3702 | if (who == item->in_player ()) |
3954 | is_player_env = 1; |
3703 | is_player_env = 1; |
3955 | |
3704 | |
3956 | save_throw_object (item, AT_FIRE, who); |
3705 | save_throw_object (item, AT_FIRE, who); |
3957 | /* Change to check count and not freed, since the object pointer |
3706 | |
3958 | * may have gotten recycled |
|
|
3959 | */ |
|
|
3960 | if (item->destroyed ()) |
3707 | if (item->destroyed ()) |
3961 | { |
3708 | { |
3962 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3709 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3963 | /* Need to update the player so that the players glow radius |
3710 | /* Need to update the player so that the players glow radius |
3964 | * gets changed. |
3711 | * gets changed. |
3965 | */ |
3712 | */ |
3966 | if (is_player_env) |
3713 | if (is_player_env) |
3967 | fix_player (who); |
3714 | who->update_stats (); |
3968 | } |
3715 | } |
3969 | else |
3716 | else |
3970 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3717 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3971 | } |
3718 | } |
3972 | else /* nothing to light */ |
3719 | else /* nothing to light */ |