1 | |
|
|
2 | /* |
|
|
3 | * static char *rcsid_apply_c = |
|
|
4 | * "$Id: apply.C,v 1.23 2006/09/11 11:46:52 root Exp $"; |
|
|
5 | */ |
|
|
6 | |
|
|
7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <living.h> |
25 | #include <living.h> |
32 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
212 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
206 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
213 | return 0; |
207 | return 0; |
214 | } |
208 | } |
215 | |
209 | |
216 | if (op->type == PLAYER) |
210 | if (op->type == PLAYER) |
217 | { |
|
|
218 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
211 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
219 | identify (tmp); |
212 | identify (tmp); |
220 | } |
|
|
221 | |
213 | |
222 | handle_apply_yield (tmp); |
214 | handle_apply_yield (tmp); |
223 | |
215 | |
224 | /* Potion of restoration - only for players */ |
216 | /* Potion of restoration - only for players */ |
225 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
217 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
… | |
… | |
232 | drain_stat (op); |
224 | drain_stat (op); |
233 | fix_player (op); |
225 | fix_player (op); |
234 | decrease_ob (tmp); |
226 | decrease_ob (tmp); |
235 | return 1; |
227 | return 1; |
236 | } |
228 | } |
|
|
229 | |
237 | if ((at = find_archetype (ARCH_DEPLETION)) == NULL) |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
238 | { |
231 | { |
239 | LOG (llevError, "Could not find archetype depletion\n"); |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
240 | return 0; |
233 | return 0; |
241 | } |
234 | } |
242 | depl = present_arch_in_ob (at, op); |
235 | depl = present_arch_in_ob (at, op); |
|
|
236 | |
243 | if (depl != NULL) |
237 | if (depl != NULL) |
244 | { |
238 | { |
245 | for (i = 0; i < NUM_STATS; i++) |
239 | for (i = 0; i < NUM_STATS; i++) |
246 | if (get_attr_value (&depl->stats, i)) |
240 | if (get_attr_value (&depl->stats, i)) |
247 | { |
|
|
248 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
249 | } |
242 | |
250 | remove_ob (depl); |
243 | depl->destroy (); |
251 | free_object (depl); |
|
|
252 | fix_player (op); |
244 | fix_player (op); |
253 | } |
245 | } |
254 | else |
246 | else |
255 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
256 | |
248 | |
… | |
… | |
259 | } |
251 | } |
260 | |
252 | |
261 | /* improvement potion - only for players */ |
253 | /* improvement potion - only for players */ |
262 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
254 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
263 | { |
255 | { |
264 | |
|
|
265 | for (i = 1; i < MIN (11, op->level); i++) |
256 | for (i = 1; i < MIN (11, op->level); i++) |
266 | { |
257 | { |
267 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
258 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
268 | { |
259 | { |
269 | if (op->contr->levhp[i] != 1) |
260 | if (op->contr->levhp[i] != 1) |
… | |
… | |
299 | op->contr->levgrace[i] = 3; |
290 | op->contr->levgrace[i] = 3; |
300 | break; |
291 | break; |
301 | } |
292 | } |
302 | } |
293 | } |
303 | } |
294 | } |
|
|
295 | |
304 | /* Just makes checking easier */ |
296 | /* Just makes checking easier */ |
305 | if (i < MIN (11, op->level)) |
297 | if (i < MIN (11, op->level)) |
306 | got_one = 1; |
298 | got_one = 1; |
|
|
299 | |
307 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
308 | { |
301 | { |
309 | if (got_one) |
302 | if (got_one) |
310 | { |
303 | { |
311 | fix_player (op); |
304 | fix_player (op); |
… | |
… | |
324 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
325 | } |
318 | } |
326 | else |
319 | else |
327 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
328 | } |
321 | } |
|
|
322 | |
329 | decrease_ob (tmp); |
323 | decrease_ob (tmp); |
330 | return 1; |
324 | return 1; |
331 | } |
325 | } |
332 | |
326 | |
333 | |
327 | |
… | |
… | |
737 | eat_item (op, improver->slaying, sacrifice_needed); |
731 | eat_item (op, improver->slaying, sacrifice_needed); |
738 | weapon->item_power++; |
732 | weapon->item_power++; |
739 | |
733 | |
740 | switch (improver->stats.sp) |
734 | switch (improver->stats.sp) |
741 | { |
735 | { |
742 | case IMPROVE_STR: |
736 | case IMPROVE_STR: |
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
737 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
744 | case IMPROVE_DEX: |
738 | case IMPROVE_DEX: |
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
739 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
746 | case IMPROVE_CON: |
740 | case IMPROVE_CON: |
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
741 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
748 | case IMPROVE_WIS: |
742 | case IMPROVE_WIS: |
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
750 | case IMPROVE_CHA: |
744 | case IMPROVE_CHA: |
751 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
752 | case IMPROVE_INT: |
746 | case IMPROVE_INT: |
753 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
754 | case IMPROVE_POW: |
748 | case IMPROVE_POW: |
755 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
756 | default: |
750 | default: |
757 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
751 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
758 | } |
752 | } |
759 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
753 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
760 | return 0; |
754 | return 0; |
761 | } |
755 | } |
762 | |
756 | |
… | |
… | |
958 | price_in = nr * CONV_NEED (converter) * item->value; |
952 | price_in = nr * CONV_NEED (converter) * item->value; |
959 | } |
953 | } |
960 | else |
954 | else |
961 | { |
955 | { |
962 | price_in = item->value; |
956 | price_in = item->value; |
963 | remove_ob (item); |
957 | item->destroy (); |
964 | free_object (item); |
|
|
965 | } |
958 | } |
966 | } |
959 | } |
967 | |
960 | |
968 | if (converter->inv != NULL) |
961 | if (converter->inv != NULL) |
969 | { |
962 | { |
… | |
… | |
1033 | if (op->type != PLAYER) |
1026 | if (op->type != PLAYER) |
1034 | return 0; /* This might change */ |
1027 | return 0; /* This might change */ |
1035 | |
1028 | |
1036 | if (sack == NULL || sack->type != CONTAINER) |
1029 | if (sack == NULL || sack->type != CONTAINER) |
1037 | { |
1030 | { |
1038 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1039 | return 0; |
1032 | return 0; |
1040 | } |
1033 | } |
1041 | op->contr->last_used = NULL; |
1034 | |
1042 | op->contr->last_used_id = 0; |
1035 | op->contr->last_used = 0; |
1043 | |
1036 | |
1044 | if (sack->env != op) |
1037 | if (sack->env != op) |
1045 | { |
1038 | { |
1046 | if (sack->other_arch == NULL || sack->env != NULL) |
1039 | if (sack->other_arch == NULL || sack->env != NULL) |
1047 | { |
1040 | { |
1048 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1049 | return 1; |
1042 | return 1; |
1050 | } |
1043 | } |
|
|
1044 | |
1051 | /* It's on the ground, the problems begin */ |
1045 | /* It's on the ground, the problems begin */ |
1052 | if (op->container != sack) |
1046 | if (op->container != sack) |
1053 | { |
1047 | { |
1054 | /* it's closed OR some player has opened it */ |
1048 | /* it's closed OR some player has opened it */ |
1055 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
… | |
… | |
1082 | } |
1076 | } |
1083 | else |
1077 | else |
1084 | { |
1078 | { |
1085 | sack->move_off = 0; |
1079 | sack->move_off = 0; |
1086 | tmp = sack->inv; |
1080 | tmp = sack->inv; |
|
|
1081 | |
1087 | if (tmp && tmp->type == CLOSE_CON) |
1082 | if (tmp && tmp->type == CLOSE_CON) |
1088 | { |
1083 | tmp->destroy (); |
1089 | remove_ob (tmp); |
|
|
1090 | free_object (tmp); |
|
|
1091 | } |
|
|
1092 | } |
1084 | } |
1093 | } |
1085 | } |
1094 | } |
1086 | } |
1095 | |
1087 | |
1096 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1088 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
… | |
… | |
1152 | apply_container (op, sack); |
1144 | apply_container (op, sack); |
1153 | return 1; |
1145 | return 1; |
1154 | } |
1146 | } |
1155 | } |
1147 | } |
1156 | } |
1148 | } |
|
|
1149 | |
1157 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1151 | |
1158 | if (op->contr) |
1152 | if (op->contr) |
1159 | op->contr->socket.update_look = 1; |
1153 | op->contr->socket->floorbox_update (); |
|
|
1154 | |
1160 | return 1; |
1155 | return 1; |
1161 | } |
1156 | } |
1162 | |
1157 | |
1163 | /** |
1158 | /** |
1164 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
1159 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
… | |
… | |
1182 | if (op->type != PLAYER) |
1177 | if (op->type != PLAYER) |
1183 | return 0; /* This might change */ |
1178 | return 0; /* This might change */ |
1184 | |
1179 | |
1185 | if (sack == NULL || sack->type != CONTAINER) |
1180 | if (sack == NULL || sack->type != CONTAINER) |
1186 | { |
1181 | { |
1187 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
1182 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1188 | return 0; |
1183 | return 0; |
1189 | } |
1184 | } |
1190 | |
1185 | |
1191 | /* If we have a currently open container, then it needs to be closed in all cases |
1186 | /* If we have a currently open container, then it needs to be closed in all cases |
1192 | * if we are opening this one up. We then fall through if appropriate for |
1187 | * if we are opening this one up. We then fall through if appropriate for |
… | |
… | |
1315 | else |
1310 | else |
1316 | { |
1311 | { |
1317 | altar->value = 1; /* works only once */ |
1312 | altar->value = 1; /* works only once */ |
1318 | push_button (altar); |
1313 | push_button (altar); |
1319 | } |
1314 | } |
|
|
1315 | |
1320 | return sacrifice == NULL; |
1316 | return !sacrifice; |
1321 | } |
1317 | } |
1322 | else |
1318 | else |
1323 | { |
|
|
1324 | return 0; |
1319 | return 0; |
1325 | } |
|
|
1326 | } |
1320 | } |
1327 | |
|
|
1328 | |
1321 | |
1329 | /** |
1322 | /** |
1330 | * Handles 'movement' of shop mats. |
1323 | * Handles 'movement' of shop mats. |
1331 | * Returns 1 if 'op' was destroyed, 0 if not. |
1324 | * Returns 1 if 'op' was destroyed, 0 if not. |
1332 | * Largely re-written to not use nearly as many gotos, plus |
1325 | * Largely re-written to not use nearly as many gotos, plus |
… | |
… | |
1349 | * the shop. |
1342 | * the shop. |
1350 | */ |
1343 | */ |
1351 | for (tmp = op->inv; tmp; tmp = next) |
1344 | for (tmp = op->inv; tmp; tmp = next) |
1352 | { |
1345 | { |
1353 | next = tmp->below; |
1346 | next = tmp->below; |
|
|
1347 | |
1354 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1348 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1355 | { |
1349 | { |
1356 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1350 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1357 | |
1351 | |
1358 | remove_ob (tmp); |
1352 | tmp->remove (); |
|
|
1353 | |
1359 | if (i == -1) |
1354 | if (i == -1) |
1360 | i = 0; |
1355 | i = 0; |
|
|
1356 | |
1361 | tmp->map = op->map; |
1357 | tmp->map = op->map; |
1362 | tmp->x = op->x + freearr_x[i]; |
1358 | tmp->x = op->x + freearr_x[i]; |
1363 | tmp->y = op->y + freearr_y[i]; |
1359 | tmp->y = op->y + freearr_y[i]; |
1364 | insert_ob_in_map (tmp, op->map, op, 0); |
1360 | insert_ob_in_map (tmp, op->map, op, 0); |
1365 | } |
1361 | } |
… | |
… | |
1377 | |
1373 | |
1378 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1374 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1379 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1375 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1380 | |
1376 | |
1381 | if (i != -1) |
1377 | if (i != -1) |
1382 | { |
|
|
1383 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1378 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1384 | } |
1379 | |
1385 | return 0; |
1380 | return 0; |
1386 | } |
1381 | } |
1387 | /* Removed code that checked for multipart objects - it appears that |
1382 | /* Removed code that checked for multipart objects - it appears that |
1388 | * the teleport function should be able to handle this just fine. |
1383 | * the teleport function should be able to handle this just fine. |
1389 | */ |
1384 | */ |
1390 | rv = teleport (shop_mat, SHOP_MAT, op); |
1385 | rv = teleport (shop_mat, SHOP_MAT, op); |
1391 | } |
1386 | } |
1392 | /* immediate block below is only used for players */ |
1387 | else if (can_pay (op) && get_payment (op)) |
1393 | else if (can_pay (op)) |
|
|
1394 | { |
1388 | { |
1395 | get_payment (op, op->inv); |
1389 | /* this is only used for players */ |
1396 | rv = teleport (shop_mat, SHOP_MAT, op); |
1390 | rv = teleport (shop_mat, SHOP_MAT, op); |
1397 | |
1391 | |
1398 | if (shop_mat->msg) |
1392 | if (shop_mat->msg) |
1399 | { |
|
|
1400 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1393 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1401 | } |
|
|
1402 | /* This check below is a bit simplistic - generally it should be correct, |
1394 | /* This check below is a bit simplistic - generally it should be correct, |
1403 | * but there is never a guarantee that the bottom space on the map is |
1395 | * but there is never a guarantee that the bottom space on the map is |
1404 | * actually the shop floor. |
1396 | * actually the shop floor. |
1405 | */ |
1397 | */ |
1406 | else if (!rv && !is_in_shop (op)) |
1398 | else if (!rv && !is_in_shop (op)) |
1407 | { |
1399 | { |
1408 | opinion = shopkeeper_approval (op->map, op); |
1400 | opinion = shopkeeper_approval (op->map, op); |
|
|
1401 | |
1409 | if (opinion > 0.9) |
1402 | if (opinion > 0.9) |
1410 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1403 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1411 | else if (opinion > 0.75) |
1404 | else if (opinion > 0.75) |
1412 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1405 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1413 | else if (opinion > 0.5) |
1406 | else if (opinion > 0.5) |
… | |
… | |
1420 | { |
1413 | { |
1421 | /* if we get here, a player tried to leave a shop but was not able |
1414 | /* if we get here, a player tried to leave a shop but was not able |
1422 | * to afford the items he has. We try to move the player so that |
1415 | * to afford the items he has. We try to move the player so that |
1423 | * they are not on the mat anymore |
1416 | * they are not on the mat anymore |
1424 | */ |
1417 | */ |
1425 | |
|
|
1426 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1418 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1427 | |
1419 | |
1428 | if (i == -1) |
1420 | if (i == -1) |
1429 | { |
1421 | { |
1430 | LOG (llevError, "Internal shop-mat problem.\n"); |
1422 | LOG (llevError, "Internal shop-mat problem.\n"); |
1431 | } |
1423 | } |
1432 | else |
1424 | else |
1433 | { |
1425 | { |
1434 | remove_ob (op); |
1426 | op->remove (); |
1435 | op->x += freearr_x[i]; |
1427 | op->x += freearr_x[i]; |
1436 | op->y += freearr_y[i]; |
1428 | op->y += freearr_y[i]; |
1437 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1429 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1438 | } |
1430 | } |
1439 | } |
1431 | } |
|
|
1432 | |
1440 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1433 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1441 | return rv; |
1434 | return rv; |
1442 | } |
1435 | } |
1443 | |
1436 | |
1444 | /** |
1437 | /** |
… | |
… | |
1707 | apply_id_altar (victim, trap, originator); |
1700 | apply_id_altar (victim, trap, originator); |
1708 | goto leave; |
1701 | goto leave; |
1709 | |
1702 | |
1710 | case SIGN: |
1703 | case SIGN: |
1711 | if (victim->type != PLAYER && trap->stats.food > 0) |
1704 | if (victim->type != PLAYER && trap->stats.food > 0) |
1712 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1705 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1713 | |
1706 | |
1714 | apply_sign (victim, trap, 1); |
1707 | apply_sign (victim, trap, 1); |
1715 | goto leave; |
1708 | goto leave; |
1716 | |
1709 | |
1717 | case CONTAINER: |
1710 | case CONTAINER: |
… | |
… | |
1797 | |
1790 | |
1798 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1791 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1799 | { |
1792 | { |
1800 | /*exp_gain *= 2; because they just identified it too */ |
1793 | /*exp_gain *= 2; because they just identified it too */ |
1801 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1794 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1795 | |
1802 | /* If in a container, update how it looks */ |
1796 | /* If in a container, update how it looks */ |
1803 | if (tmp->env) |
1797 | if (tmp->env) |
1804 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1805 | else |
1799 | else |
1806 | op->contr->socket.update_look = 1; |
1800 | op->contr->socket->floorbox_update (); |
1807 | } |
1801 | } |
|
|
1802 | |
1808 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1809 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1810 | } |
1805 | } |
1811 | } |
1806 | } |
1812 | |
1807 | |
… | |
… | |
1817 | static void |
1812 | static void |
1818 | apply_skillscroll (object *op, object *tmp) |
1813 | apply_skillscroll (object *op, object *tmp) |
1819 | { |
1814 | { |
1820 | switch ((int) learn_skill (op, tmp)) |
1815 | switch ((int) learn_skill (op, tmp)) |
1821 | { |
1816 | { |
1822 | case 0: |
1817 | case 0: |
1823 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1824 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1819 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1825 | return; |
1820 | return; |
1826 | |
1821 | |
1827 | case 1: |
1822 | case 1: |
1828 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
1823 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
1829 | decrease_ob (tmp); |
1824 | decrease_ob (tmp); |
1830 | return; |
1825 | return; |
1831 | |
1826 | |
1832 | default: |
1827 | default: |
1833 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1828 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1834 | decrease_ob (tmp); |
1829 | decrease_ob (tmp); |
1835 | return; |
1830 | return; |
1836 | } |
1831 | } |
1837 | } |
1832 | } |
1838 | |
1833 | |
1839 | /** |
1834 | /** |
1840 | * Actually makes op learn spell. |
1835 | * Actually makes op learn spell. |
… | |
… | |
1861 | } |
1856 | } |
1862 | return; |
1857 | return; |
1863 | } |
1858 | } |
1864 | |
1859 | |
1865 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1860 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1866 | tmp = get_object (); |
1861 | tmp = spell->clone (); |
1867 | copy_object (spell, tmp); |
|
|
1868 | insert_ob_in_ob (tmp, op); |
1862 | insert_ob_in_ob (tmp, op); |
1869 | |
1863 | |
1870 | if (special_prayer) |
1864 | if (special_prayer) |
1871 | { |
|
|
1872 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1865 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1873 | } |
|
|
1874 | |
1866 | |
1875 | esrv_add_spells (op->contr, tmp); |
1867 | esrv_add_spells (op->contr, tmp); |
1876 | } |
1868 | } |
1877 | |
1869 | |
1878 | /** |
1870 | /** |
… | |
… | |
1895 | } |
1887 | } |
1896 | |
1888 | |
1897 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1889 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1898 | player_unready_range_ob (op->contr, spob); |
1890 | player_unready_range_ob (op->contr, spob); |
1899 | esrv_remove_spell (op->contr, spob); |
1891 | esrv_remove_spell (op->contr, spob); |
1900 | remove_ob (spob); |
1892 | spob->destroy (); |
1901 | free_object (spob); |
|
|
1902 | } |
1893 | } |
1903 | |
1894 | |
1904 | /** |
1895 | /** |
1905 | * Handles player applying a spellbook. |
1896 | * Handles player applying a spellbook. |
1906 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1897 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
… | |
… | |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1935 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1945 | return; |
1936 | return; |
1946 | } |
1937 | } |
1947 | |
1938 | |
1948 | spell = tmp->inv; |
1939 | spell = tmp->inv; |
|
|
1940 | |
1949 | if (!spell) |
1941 | if (!spell) |
1950 | { |
1942 | { |
1951 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1943 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1952 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1953 | return; |
1945 | return; |
1954 | } |
1946 | } |
1955 | if (spell->level > (skop->level + 10)) |
1947 | |
|
|
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1956 | { |
1949 | { |
1957 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1958 | return; |
1951 | return; |
1959 | } |
1952 | } |
1960 | |
1953 | |
1961 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1962 | |
1955 | |
1963 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1956 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1964 | { |
1957 | { |
1965 | identify (tmp); |
1958 | identify (tmp); |
|
|
1959 | |
1966 | if (tmp->env) |
1960 | if (tmp->env) |
1967 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1968 | else |
1962 | else |
1969 | op->contr->socket.update_look = 1; |
1963 | op->contr->socket->floorbox_update (); |
1970 | } |
1964 | } |
1971 | |
1965 | |
1972 | /* I removed the check for special_prayer_mark here - it didn't make |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1973 | * a lot of sense - special prayers are not found in spellbooks, and |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1974 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
1981 | } |
1975 | } |
1982 | |
1976 | |
1983 | if (spell->skill) |
1977 | if (spell->skill) |
1984 | { |
1978 | { |
1985 | spell_skill = find_skill_by_name (op, spell->skill); |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
|
|
1980 | |
1986 | if (!spell_skill) |
1981 | if (!spell_skill) |
1987 | { |
1982 | { |
1988 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1989 | return; |
1984 | return; |
1990 | } |
1985 | } |
|
|
1986 | |
1991 | if (spell_skill->level < spell->level) |
1987 | if (spell_skill->level < spell->level) |
1992 | { |
1988 | { |
1993 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1989 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1994 | return; |
1990 | return; |
1995 | } |
1991 | } |
… | |
… | |
2088 | */ |
2084 | */ |
2089 | static void |
2085 | static void |
2090 | apply_treasure (object *op, object *tmp) |
2086 | apply_treasure (object *op, object *tmp) |
2091 | { |
2087 | { |
2092 | object *treas; |
2088 | object *treas; |
2093 | tag_t tmp_tag = tmp->count, op_tag = op->count; |
|
|
2094 | |
2089 | |
2095 | |
2090 | |
2096 | /* Nice side effect of new treasure creation method is that the treasure |
2091 | /* Nice side effect of new treasure creation method is that the treasure |
2097 | * for the chest is done when the chest is created, and put into the chest |
2092 | * for the chest is done when the chest is created, and put into the chest |
2098 | * inventory. So that when the chest burns up, the items still exist. Also |
2093 | * inventory. So that when the chest burns up, the items still exist. Also |
… | |
… | |
2109 | } |
2104 | } |
2110 | while (tmp->inv) |
2105 | while (tmp->inv) |
2111 | { |
2106 | { |
2112 | treas = tmp->inv; |
2107 | treas = tmp->inv; |
2113 | |
2108 | |
2114 | remove_ob (treas); |
2109 | treas->remove (); |
2115 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2110 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2116 | |
2111 | |
2117 | treas->x = op->x; |
2112 | treas->x = op->x; |
2118 | treas->y = op->y; |
2113 | treas->y = op->y; |
2119 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2114 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2120 | |
2115 | |
2121 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2116 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2122 | spring_trap (treas, op); |
2117 | spring_trap (treas, op); |
|
|
2118 | |
2123 | /* If either player or container was destroyed, no need to do |
2119 | /* If either player or container was destroyed, no need to do |
2124 | * further processing. I think this should be enclused with |
2120 | * further processing. I think this should be enclused with |
2125 | * spring trap above, as I don't think there is otherwise |
2121 | * spring trap above, as I don't think there is otherwise |
2126 | * any way for the treasure chest or player to get killed |
2122 | * any way for the treasure chest or player to get killed |
2127 | */ |
2123 | */ |
2128 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
2124 | if (op->destroyed () || tmp->destroyed ()) |
2129 | break; |
2125 | break; |
2130 | } |
2126 | } |
2131 | |
2127 | |
2132 | if (!was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
2128 | if (!tmp->destroyed () && tmp->inv == NULL) |
2133 | decrease_ob (tmp); |
2129 | decrease_ob (tmp); |
2134 | |
2130 | |
2135 | } |
2131 | } |
2136 | |
2132 | |
2137 | /** |
2133 | /** |
… | |
… | |
2374 | } |
2370 | } |
2375 | #endif |
2371 | #endif |
2376 | INVOKE_PLAYER (LOGOUT, pl->contr); |
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
2377 | /* Need to call terminate_all_pets() before we remove the player ob */ |
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
2378 | terminate_all_pets (pl); |
2374 | terminate_all_pets (pl); |
2379 | remove_ob (pl); |
2375 | pl->remove (); |
2380 | pl->direction = 0; |
2376 | pl->direction = 0; |
2381 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
2382 | |
2378 | |
2383 | /* update respawn position */ |
2379 | /* update respawn position */ |
2384 | strcpy (pl->contr->savebed_map, pl->map->path); |
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
… | |
… | |
2465 | is_legal_2ways_exit (object *op, object *exit) |
2461 | is_legal_2ways_exit (object *op, object *exit) |
2466 | { |
2462 | { |
2467 | object *tmp; |
2463 | object *tmp; |
2468 | object *exit_owner; |
2464 | object *exit_owner; |
2469 | player *pp; |
2465 | player *pp; |
2470 | mapstruct *exitmap; |
2466 | maptile *exitmap; |
2471 | |
2467 | |
2472 | if (exit->stats.exp != 1) |
2468 | if (exit->stats.exp != 1) |
2473 | return 1; /*This is not a 2 way, so it is legal */ |
2469 | return 1; /*This is not a 2 way, so it is legal */ |
2474 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2470 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2475 | return 0; /* This is a reset town portal */ |
2471 | return 0; /* This is a reset town portal */ |
… | |
… | |
2568 | return RESULT_INT (0); |
2564 | return RESULT_INT (0); |
2569 | |
2565 | |
2570 | switch (tmp->type) |
2566 | switch (tmp->type) |
2571 | { |
2567 | { |
2572 | |
2568 | |
2573 | case CF_HANDLE: |
2569 | case CF_HANDLE: |
2574 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2575 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2576 | tmp->value = tmp->value ? 0 : 1; |
2572 | tmp->value = tmp->value ? 0 : 1; |
2577 | SET_ANIMATION (tmp, tmp->value); |
2573 | SET_ANIMATION (tmp, tmp->value); |
2578 | update_object (tmp, UP_OBJ_FACE); |
2574 | update_object (tmp, UP_OBJ_FACE); |
2579 | push_button (tmp); |
2575 | push_button (tmp); |
2580 | return 1; |
2576 | return 1; |
2581 | |
2577 | |
2582 | case TRIGGER: |
2578 | case TRIGGER: |
2583 | if (check_trigger (tmp, op)) |
2579 | if (check_trigger (tmp, op)) |
2584 | { |
2580 | { |
2585 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2581 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2586 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2582 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2587 | } |
2583 | } |
2588 | else |
2584 | else |
2589 | { |
2585 | { |
2590 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2586 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2591 | } |
2587 | } |
2592 | return 1; |
2588 | return 1; |
2593 | |
2589 | |
2594 | case EXIT: |
2590 | case EXIT: |
2595 | if (op->type != PLAYER) |
2591 | if (op->type != PLAYER) |
|
|
2592 | return 0; |
|
|
2593 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
|
|
2594 | { |
|
|
2595 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2596 | } |
|
|
2597 | else |
|
|
2598 | { |
|
|
2599 | /* Don't display messages for random maps. */ |
|
|
2600 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
|
|
2601 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2602 | enter_exit (op, tmp); |
|
|
2603 | } |
|
|
2604 | return 1; |
|
|
2605 | |
|
|
2606 | case SIGN: |
|
|
2607 | apply_sign (op, tmp, 0); |
|
|
2608 | return 1; |
|
|
2609 | |
|
|
2610 | case BOOK: |
|
|
2611 | if (op->type == PLAYER) |
|
|
2612 | { |
|
|
2613 | apply_book (op, tmp); |
|
|
2614 | return 1; |
|
|
2615 | } |
|
|
2616 | else |
|
|
2617 | { |
2596 | return 0; |
2618 | return 0; |
2597 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
|
|
2598 | { |
|
|
2599 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2600 | } |
2619 | } |
2601 | else |
|
|
2602 | { |
|
|
2603 | /* Don't display messages for random maps. */ |
|
|
2604 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
|
|
2605 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2606 | enter_exit (op, tmp); |
|
|
2607 | } |
|
|
2608 | return 1; |
|
|
2609 | |
2620 | |
2610 | case SIGN: |
2621 | case SKILLSCROLL: |
2611 | apply_sign (op, tmp, 0); |
|
|
2612 | return 1; |
|
|
2613 | |
|
|
2614 | case BOOK: |
|
|
2615 | if (op->type == PLAYER) |
2622 | if (op->type == PLAYER) |
2616 | { |
2623 | { |
2617 | apply_book (op, tmp); |
|
|
2618 | return 1; |
|
|
2619 | } |
|
|
2620 | else |
|
|
2621 | { |
|
|
2622 | return 0; |
|
|
2623 | } |
|
|
2624 | |
|
|
2625 | case SKILLSCROLL: |
|
|
2626 | if (op->type == PLAYER) |
|
|
2627 | { |
|
|
2628 | apply_skillscroll (op, tmp); |
2624 | apply_skillscroll (op, tmp); |
2629 | return 1; |
2625 | return 1; |
2630 | } |
2626 | } |
2631 | return 0; |
2627 | return 0; |
2632 | |
2628 | |
2633 | case SPELLBOOK: |
2629 | case SPELLBOOK: |
2634 | if (op->type == PLAYER) |
2630 | if (op->type == PLAYER) |
2635 | { |
2631 | { |
2636 | apply_spellbook (op, tmp); |
2632 | apply_spellbook (op, tmp); |
2637 | return 1; |
2633 | return 1; |
2638 | } |
2634 | } |
2639 | return 0; |
2635 | return 0; |
2640 | |
2636 | |
2641 | case SCROLL: |
2637 | case SCROLL: |
2642 | apply_scroll (op, tmp, 0); |
2638 | apply_scroll (op, tmp, 0); |
2643 | return 1; |
2639 | return 1; |
2644 | |
2640 | |
2645 | case POTION: |
2641 | case POTION: |
2646 | (void) apply_potion (op, tmp); |
2642 | (void) apply_potion (op, tmp); |
2647 | return 1; |
2643 | return 1; |
2648 | |
2644 | |
2649 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2645 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2650 | case CLOSE_CON: |
2646 | case CLOSE_CON: |
2651 | if (op->type == PLAYER) |
2647 | if (op->type == PLAYER) |
2652 | (void) esrv_apply_container (op, tmp->env); |
2648 | (void) esrv_apply_container (op, tmp->env); |
2653 | else |
2649 | else |
2654 | (void) apply_container (op, tmp->env); |
2650 | (void) apply_container (op, tmp->env); |
2655 | return 1; |
2651 | return 1; |
2656 | |
2652 | |
2657 | case CONTAINER: |
2653 | case CONTAINER: |
2658 | if (op->type == PLAYER) |
2654 | if (op->type == PLAYER) |
2659 | (void) esrv_apply_container (op, tmp); |
2655 | (void) esrv_apply_container (op, tmp); |
2660 | else |
2656 | else |
2661 | (void) apply_container (op, tmp); |
2657 | (void) apply_container (op, tmp); |
2662 | return 1; |
2658 | return 1; |
2663 | |
2659 | |
2664 | case TREASURE: |
2660 | case TREASURE: |
2665 | if (op->type == PLAYER) |
2661 | if (op->type == PLAYER) |
2666 | { |
2662 | { |
2667 | apply_treasure (op, tmp); |
2663 | apply_treasure (op, tmp); |
2668 | return 1; |
2664 | return 1; |
2669 | } |
2665 | } |
2670 | else |
2666 | else |
2671 | { |
2667 | { |
2672 | return 0; |
2668 | return 0; |
2673 | } |
2669 | } |
2674 | |
2670 | |
2675 | case WEAPON: |
2671 | case WEAPON: |
2676 | case ARMOUR: |
2672 | case ARMOUR: |
2677 | case BOOTS: |
2673 | case BOOTS: |
2678 | case GLOVES: |
2674 | case GLOVES: |
2679 | case AMULET: |
2675 | case AMULET: |
2680 | case GIRDLE: |
2676 | case GIRDLE: |
2681 | case BRACERS: |
2677 | case BRACERS: |
2682 | case SHIELD: |
2678 | case SHIELD: |
2683 | case HELMET: |
2679 | case HELMET: |
2684 | case RING: |
2680 | case RING: |
2685 | case CLOAK: |
2681 | case CLOAK: |
2686 | case WAND: |
2682 | case WAND: |
2687 | case ROD: |
2683 | case ROD: |
2688 | case HORN: |
2684 | case HORN: |
2689 | case SKILL: |
2685 | case SKILL: |
2690 | case BOW: |
2686 | case BOW: |
2691 | case LAMP: |
2687 | case LAMP: |
2692 | case BUILDER: |
2688 | case BUILDER: |
2693 | case SKILL_TOOL: |
2689 | case SKILL_TOOL: |
2694 | if (tmp->env != op) |
2690 | if (tmp->env != op) |
2695 | return 2; /* not in inventory */ |
2691 | return 2; /* not in inventory */ |
2696 | (void) apply_special (op, tmp, aflag); |
2692 | (void) apply_special (op, tmp, aflag); |
2697 | return 1; |
2693 | return 1; |
2698 | |
2694 | |
2699 | case DRINK: |
2695 | case DRINK: |
2700 | case FOOD: |
2696 | case FOOD: |
2701 | case FLESH: |
2697 | case FLESH: |
2702 | apply_food (op, tmp); |
2698 | apply_food (op, tmp); |
2703 | return 1; |
2699 | return 1; |
2704 | |
2700 | |
2705 | case POISON: |
2701 | case POISON: |
2706 | apply_poison (op, tmp); |
2702 | apply_poison (op, tmp); |
2707 | return 1; |
2703 | return 1; |
2708 | |
2704 | |
2709 | case SAVEBED: |
2705 | case SAVEBED: |
2710 | if (op->type == PLAYER) |
2706 | if (op->type == PLAYER) |
2711 | { |
2707 | { |
2712 | apply_savebed (op); |
2708 | apply_savebed (op); |
2713 | return 1; |
2709 | return 1; |
2714 | } |
2710 | } |
2715 | else |
2711 | else |
2716 | { |
2712 | { |
2717 | return 0; |
2713 | return 0; |
2718 | } |
2714 | } |
2719 | |
2715 | |
2720 | case ARMOUR_IMPROVER: |
2716 | case ARMOUR_IMPROVER: |
2721 | if (op->type == PLAYER) |
2717 | if (op->type == PLAYER) |
2722 | { |
2718 | { |
2723 | apply_armour_improver (op, tmp); |
2719 | apply_armour_improver (op, tmp); |
2724 | return 1; |
2720 | return 1; |
2725 | } |
2721 | } |
2726 | else |
2722 | else |
2727 | { |
2723 | { |
2728 | return 0; |
2724 | return 0; |
2729 | } |
2725 | } |
2730 | |
2726 | |
2731 | case WEAPON_IMPROVER: |
2727 | case WEAPON_IMPROVER: |
2732 | (void) check_improve_weapon (op, tmp); |
2728 | (void) check_improve_weapon (op, tmp); |
2733 | return 1; |
2729 | return 1; |
2734 | |
2730 | |
2735 | case CLOCK: |
2731 | case CLOCK: |
2736 | if (op->type == PLAYER) |
2732 | if (op->type == PLAYER) |
2737 | { |
2733 | { |
2738 | char buf[MAX_BUF]; |
2734 | char buf[MAX_BUF]; |
2739 | timeofday_t tod; |
2735 | timeofday_t tod; |
2740 | |
2736 | |
2741 | get_tod (&tod); |
2737 | get_tod (&tod); |
2742 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2738 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2743 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2739 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2744 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2740 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2745 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2741 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2746 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2742 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2747 | return 1; |
2743 | return 1; |
2748 | } |
2744 | } |
2749 | else |
2745 | else |
2750 | { |
2746 | { |
2751 | return 0; |
2747 | return 0; |
2752 | } |
2748 | } |
2753 | |
2749 | |
2754 | case MENU: |
2750 | case MENU: |
2755 | if (op->type == PLAYER) |
2751 | if (op->type == PLAYER) |
2756 | { |
2752 | { |
2757 | shop_listing (op); |
2753 | shop_listing (op); |
2758 | return 1; |
2754 | return 1; |
2759 | } |
2755 | } |
2760 | else |
2756 | else |
2761 | { |
2757 | { |
2762 | return 0; |
2758 | return 0; |
2763 | } |
2759 | } |
2764 | |
2760 | |
2765 | case POWER_CRYSTAL: |
2761 | case POWER_CRYSTAL: |
2766 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2762 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2767 | return 1; |
2763 | return 1; |
2768 | |
2764 | |
2769 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2765 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2770 | if (op->type == PLAYER) |
2766 | if (op->type == PLAYER) |
2771 | { |
2767 | { |
2772 | apply_lighter (op, tmp); |
2768 | apply_lighter (op, tmp); |
2773 | return 1; |
2769 | return 1; |
2774 | } |
2770 | } |
2775 | else |
2771 | else |
2776 | { |
2772 | { |
2777 | return 0; |
2773 | return 0; |
2778 | } |
2774 | } |
2779 | |
2775 | |
2780 | case ITEM_TRANSFORMER: |
2776 | case ITEM_TRANSFORMER: |
2781 | apply_item_transformer (op, tmp); |
2777 | apply_item_transformer (op, tmp); |
2782 | return 1; |
2778 | return 1; |
2783 | |
2779 | |
2784 | default: |
2780 | default: |
2785 | return 0; |
2781 | return 0; |
2786 | } |
2782 | } |
2787 | } |
2783 | } |
2788 | |
2784 | |
2789 | |
2785 | |
2790 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2786 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
… | |
… | |
2814 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2810 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2815 | { |
2811 | { |
2816 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2812 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2817 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2813 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2818 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2814 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2819 | remove_ob (op); |
2815 | op->destroy (); |
2820 | free_object (op); |
|
|
2821 | return 1; |
2816 | return 1; |
2822 | } |
2817 | } |
2823 | |
2818 | |
2824 | pl->contr->last_used = op; |
2819 | pl->contr->last_used = op; |
2825 | pl->contr->last_used_id = op->count; |
|
|
2826 | |
2820 | |
2827 | tmp = manual_apply (pl, op, aflag); |
2821 | tmp = manual_apply (pl, op, aflag); |
2828 | if (!quiet) |
2822 | if (!quiet) |
2829 | { |
2823 | { |
2830 | if (tmp == 0) |
2824 | if (tmp == 0) |
… | |
… | |
2896 | object *tmp2; |
2890 | object *tmp2; |
2897 | |
2891 | |
2898 | CLEAR_FLAG (op, FLAG_APPLIED); |
2892 | CLEAR_FLAG (op, FLAG_APPLIED); |
2899 | switch (op->type) |
2893 | switch (op->type) |
2900 | { |
2894 | { |
2901 | case WEAPON: |
2895 | case WEAPON: |
2902 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2896 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2903 | |
2897 | |
2904 | (void) change_abil (who, op); |
2898 | (void) change_abil (who, op); |
2905 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
2899 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
2906 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2900 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2907 | clear_skill (who); |
2901 | clear_skill (who); |
2908 | break; |
2902 | break; |
2909 | |
2903 | |
2910 | case SKILL: /* allows objects to impart skills */ |
2904 | case SKILL: /* allows objects to impart skills */ |
2911 | case SKILL_TOOL: |
2905 | case SKILL_TOOL: |
2912 | if (op != who->chosen_skill) |
2906 | if (op != who->chosen_skill) |
2913 | { |
2907 | { |
2914 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2908 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2915 | } |
2909 | } |
2916 | if (who->type == PLAYER) |
2910 | if (who->type == PLAYER) |
2917 | { |
2911 | { |
2918 | if (who->contr->shoottype == range_skill) |
2912 | if (who->contr->shoottype == range_skill) |
2919 | who->contr->shoottype = range_none; |
|
|
2920 | if (!op->invisible) |
|
|
2921 | { |
|
|
2922 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2923 | } |
|
|
2924 | else |
|
|
2925 | { |
|
|
2926 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2927 | } |
|
|
2928 | } |
|
|
2929 | (void) change_abil (who, op); |
|
|
2930 | who->chosen_skill = NULL; |
|
|
2931 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2932 | break; |
|
|
2933 | |
|
|
2934 | case ARMOUR: |
|
|
2935 | case HELMET: |
|
|
2936 | case SHIELD: |
|
|
2937 | case RING: |
|
|
2938 | case BOOTS: |
|
|
2939 | case GLOVES: |
|
|
2940 | case AMULET: |
|
|
2941 | case GIRDLE: |
|
|
2942 | case BRACERS: |
|
|
2943 | case CLOAK: |
|
|
2944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
|
|
2945 | (void) change_abil (who, op); |
|
|
2946 | break; |
|
|
2947 | case LAMP: |
|
|
2948 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2949 | tmp2 = arch_to_object (op->other_arch); |
|
|
2950 | tmp2->x = op->x; |
|
|
2951 | tmp2->y = op->y; |
|
|
2952 | tmp2->map = op->map; |
|
|
2953 | tmp2->below = op->below; |
|
|
2954 | tmp2->above = op->above; |
|
|
2955 | tmp2->stats.food = op->stats.food; |
|
|
2956 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2957 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2958 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2959 | if (who->type == PLAYER) |
|
|
2960 | esrv_del_item (who->contr, (tag_t) op->count); |
|
|
2961 | remove_ob (op); |
|
|
2962 | free_object (op); |
|
|
2963 | insert_ob_in_ob (tmp2, who); |
|
|
2964 | fix_player (who); |
|
|
2965 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2966 | { |
|
|
2967 | if (who->type == PLAYER) |
|
|
2968 | { |
|
|
2969 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2970 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2971 | } |
|
|
2972 | } |
|
|
2973 | if (who->type == PLAYER) |
|
|
2974 | esrv_send_item (who, tmp2); |
|
|
2975 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2976 | break; |
|
|
2977 | case BOW: |
|
|
2978 | case WAND: |
|
|
2979 | case ROD: |
|
|
2980 | case HORN: |
|
|
2981 | clear_skill (who); |
|
|
2982 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2983 | if (who->type == PLAYER) |
|
|
2984 | { |
|
|
2985 | who->contr->shoottype = range_none; |
2913 | who->contr->shoottype = range_none; |
2986 | } |
2914 | if (!op->invisible) |
2987 | else |
|
|
2988 | { |
2915 | { |
2989 | if (op->type == BOW) |
2916 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2990 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2917 | } |
2991 | else |
2918 | else |
2992 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2919 | { |
|
|
2920 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2993 | } |
2921 | } |
|
|
2922 | } |
|
|
2923 | (void) change_abil (who, op); |
|
|
2924 | who->chosen_skill = NULL; |
|
|
2925 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2994 | break; |
2926 | break; |
2995 | |
2927 | |
|
|
2928 | case ARMOUR: |
|
|
2929 | case HELMET: |
2996 | case BUILDER: |
2930 | case SHIELD: |
|
|
2931 | case RING: |
|
|
2932 | case BOOTS: |
|
|
2933 | case GLOVES: |
|
|
2934 | case AMULET: |
|
|
2935 | case GIRDLE: |
|
|
2936 | case BRACERS: |
|
|
2937 | case CLOAK: |
|
|
2938 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
|
|
2939 | (void) change_abil (who, op); |
|
|
2940 | break; |
|
|
2941 | case LAMP: |
|
|
2942 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2943 | tmp2 = arch_to_object (op->other_arch); |
|
|
2944 | tmp2->x = op->x; |
|
|
2945 | tmp2->y = op->y; |
|
|
2946 | tmp2->map = op->map; |
|
|
2947 | tmp2->below = op->below; |
|
|
2948 | tmp2->above = op->above; |
|
|
2949 | tmp2->stats.food = op->stats.food; |
|
|
2950 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2951 | |
|
|
2952 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2953 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2954 | |
|
|
2955 | if (who->type == PLAYER) |
|
|
2956 | esrv_del_item (who->contr, op->count); |
|
|
2957 | |
|
|
2958 | op->destroy (); |
|
|
2959 | insert_ob_in_ob (tmp2, who); |
|
|
2960 | fix_player (who); |
|
|
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2962 | { |
|
|
2963 | if (who->type == PLAYER) |
|
|
2964 | { |
|
|
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2966 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2967 | } |
|
|
2968 | } |
|
|
2969 | if (who->type == PLAYER) |
|
|
2970 | esrv_send_item (who, tmp2); |
|
|
2971 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2972 | break; |
|
|
2973 | case BOW: |
|
|
2974 | case WAND: |
|
|
2975 | case ROD: |
|
|
2976 | case HORN: |
|
|
2977 | clear_skill (who); |
2997 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2978 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2979 | if (who->type == PLAYER) |
|
|
2980 | { |
2998 | who->contr->shoottype = range_none; |
2981 | who->contr->shoottype = range_none; |
|
|
2982 | } |
|
|
2983 | else |
|
|
2984 | { |
|
|
2985 | if (op->type == BOW) |
|
|
2986 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2987 | else |
|
|
2988 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2989 | } |
|
|
2990 | break; |
|
|
2991 | |
|
|
2992 | case BUILDER: |
|
|
2993 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2994 | who->contr->shoottype = range_none; |
2999 | who->contr->ranges[range_builder] = NULL; |
2995 | who->contr->ranges[range_builder] = NULL; |
3000 | break; |
2996 | break; |
3001 | |
2997 | |
3002 | default: |
2998 | default: |
3003 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3004 | break; |
3000 | break; |
3005 | } |
3001 | } |
3006 | |
3002 | |
3007 | fix_player (who); |
3003 | fix_player (who); |
3008 | |
3004 | |
3009 | if (!(aflags & AP_NO_MERGE)) |
3005 | if (!(aflags & AP_NO_MERGE)) |
3010 | { |
3006 | { |
3011 | object *tmp; |
3007 | object *tmp; |
3012 | |
|
|
3013 | tag_t del_tag = op->count; |
|
|
3014 | |
3008 | |
3015 | tmp = merge_ob (op, NULL); |
3009 | tmp = merge_ob (op, NULL); |
3016 | if (who->type == PLAYER) |
3010 | if (who->type == PLAYER) |
3017 | { |
3011 | { |
3018 | if (tmp) |
3012 | if (tmp) |
3019 | { /* it was merged */ |
3013 | { /* it was merged */ |
3020 | esrv_del_item (who->contr, del_tag); |
3014 | esrv_del_item (who->contr, op->count); |
3021 | op = tmp; |
3015 | op = tmp; |
3022 | } |
3016 | } |
|
|
3017 | |
3023 | esrv_send_item (who, op); |
3018 | esrv_send_item (who, op); |
3024 | } |
3019 | } |
3025 | } |
3020 | } |
3026 | return 0; |
3021 | return 0; |
3027 | } |
3022 | } |
… | |
… | |
3431 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3426 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3432 | return RESULT_INT (0); |
3427 | return RESULT_INT (0); |
3433 | |
3428 | |
3434 | switch (op->type) |
3429 | switch (op->type) |
3435 | { |
3430 | { |
3436 | case WEAPON: |
3431 | case WEAPON: |
3437 | if (!check_weapon_power (who, op->last_eat)) |
3432 | if (!check_weapon_power (who, op->last_eat)) |
3438 | { |
3433 | { |
3439 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3434 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3440 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3435 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3441 | if (tmp != NULL) |
3436 | if (tmp != NULL) |
3442 | (void) insert_ob_in_ob (tmp, who); |
|
|
3443 | return 1; |
|
|
3444 | } |
|
|
3445 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3446 | { |
|
|
3447 | /* if the weapon does not have the name as the character, can't use it. */ |
|
|
3448 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
|
|
3449 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3450 | if (tmp != NULL) |
|
|
3451 | (void) insert_ob_in_ob (tmp, who); |
|
|
3452 | return 1; |
|
|
3453 | } |
|
|
3454 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3455 | |
|
|
3456 | if (skop) |
|
|
3457 | change_skill (who, skop, 1); |
|
|
3458 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3459 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3460 | |
|
|
3461 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3462 | |
|
|
3463 | (void) change_abil (who, op); |
|
|
3464 | break; |
|
|
3465 | |
|
|
3466 | case ARMOUR: |
|
|
3467 | case HELMET: |
|
|
3468 | case SHIELD: |
|
|
3469 | case BOOTS: |
|
|
3470 | case GLOVES: |
|
|
3471 | case GIRDLE: |
|
|
3472 | case BRACERS: |
|
|
3473 | case CLOAK: |
|
|
3474 | case RING: |
|
|
3475 | case AMULET: |
|
|
3476 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3477 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
|
|
3478 | (void) change_abil (who, op); |
|
|
3479 | break; |
|
|
3480 | case LAMP: |
|
|
3481 | if (op->stats.food < 1) |
|
|
3482 | { |
|
|
3483 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
|
|
3484 | return 1; |
|
|
3485 | } |
|
|
3486 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3487 | tmp2 = arch_to_object (op->other_arch); |
|
|
3488 | tmp2->stats.food = op->stats.food; |
|
|
3489 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3490 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3491 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3492 | insert_ob_in_ob (tmp2, who); |
|
|
3493 | |
|
|
3494 | /* Remove the old lantern */ |
|
|
3495 | if (who->type == PLAYER) |
|
|
3496 | esrv_del_item (who->contr, (tag_t) op->count); |
|
|
3497 | remove_ob (op); |
|
|
3498 | free_object (op); |
|
|
3499 | |
|
|
3500 | /* insert the portion that was split off */ |
|
|
3501 | if (tmp != NULL) |
|
|
3502 | { |
|
|
3503 | (void) insert_ob_in_ob (tmp, who); |
3437 | (void) insert_ob_in_ob (tmp, who); |
|
|
3438 | return 1; |
|
|
3439 | } |
|
|
3440 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3441 | { |
|
|
3442 | /* if the weapon does not have the name as the character, can't use it. */ |
|
|
3443 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
|
|
3444 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3445 | if (tmp != NULL) |
|
|
3446 | (void) insert_ob_in_ob (tmp, who); |
|
|
3447 | return 1; |
|
|
3448 | } |
|
|
3449 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3450 | |
|
|
3451 | if (skop) |
|
|
3452 | change_skill (who, skop, 1); |
|
|
3453 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3454 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3455 | |
|
|
3456 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3457 | |
|
|
3458 | (void) change_abil (who, op); |
|
|
3459 | break; |
|
|
3460 | |
|
|
3461 | case ARMOUR: |
|
|
3462 | case HELMET: |
|
|
3463 | case SHIELD: |
|
|
3464 | case BOOTS: |
|
|
3465 | case GLOVES: |
|
|
3466 | case GIRDLE: |
|
|
3467 | case BRACERS: |
|
|
3468 | case CLOAK: |
|
|
3469 | case RING: |
|
|
3470 | case AMULET: |
|
|
3471 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3472 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
|
|
3473 | (void) change_abil (who, op); |
|
|
3474 | break; |
|
|
3475 | case LAMP: |
|
|
3476 | if (op->stats.food < 1) |
|
|
3477 | { |
|
|
3478 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
|
|
3479 | return 1; |
|
|
3480 | } |
|
|
3481 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3482 | tmp2 = arch_to_object (op->other_arch); |
|
|
3483 | tmp2->stats.food = op->stats.food; |
|
|
3484 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3485 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3486 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3487 | insert_ob_in_ob (tmp2, who); |
|
|
3488 | |
|
|
3489 | /* Remove the old lantern */ |
|
|
3490 | if (who->type == PLAYER) |
|
|
3491 | esrv_del_item (who->contr, op->count); |
|
|
3492 | |
|
|
3493 | op->destroy (); |
|
|
3494 | |
|
|
3495 | /* insert the portion that was split off */ |
|
|
3496 | if (tmp != NULL) |
|
|
3497 | { |
|
|
3498 | (void) insert_ob_in_ob (tmp, who); |
3504 | if (who->type == PLAYER) |
3499 | if (who->type == PLAYER) |
3505 | esrv_send_item (who, tmp); |
3500 | esrv_send_item (who, tmp); |
3506 | } |
3501 | } |
3507 | fix_player (who); |
3502 | fix_player (who); |
3508 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3509 | { |
3504 | { |
3510 | if (who->type == PLAYER) |
3505 | if (who->type == PLAYER) |
3511 | { |
3506 | { |
3512 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3513 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3508 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3514 | } |
3509 | } |
3515 | } |
3510 | } |
3516 | if (who->type == PLAYER) |
3511 | if (who->type == PLAYER) |
3517 | esrv_send_item (who, tmp2); |
3512 | esrv_send_item (who, tmp2); |
3518 | return 0; |
3513 | return 0; |
3519 | break; |
3514 | break; |
3520 | |
3515 | |
3521 | /* this part is needed for skill-tools */ |
3516 | /* this part is needed for skill-tools */ |
3522 | case SKILL: |
3517 | case SKILL: |
3523 | case SKILL_TOOL: |
3518 | case SKILL_TOOL: |
3524 | if (who->chosen_skill) |
3519 | if (who->chosen_skill) |
3525 | { |
3520 | { |
3526 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3521 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3527 | return 1; |
3522 | return 1; |
3528 | } |
3523 | } |
3529 | if (who->type == PLAYER) |
3524 | if (who->type == PLAYER) |
3530 | { |
3525 | { |
3531 | who->contr->shoottype = range_skill; |
3526 | who->contr->shoottype = range_skill; |
3532 | who->contr->ranges[range_skill] = op; |
3527 | who->contr->ranges[range_skill] = op; |
3533 | if (!op->invisible) |
3528 | if (!op->invisible) |
3534 | { |
3529 | { |
3535 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3530 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3536 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3531 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3537 | } |
3532 | } |
3538 | else |
3533 | else |
3539 | { |
3534 | { |
3540 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3535 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3541 | } |
3536 | } |
3542 | } |
3537 | } |
3543 | SET_FLAG (op, FLAG_APPLIED); |
3538 | SET_FLAG (op, FLAG_APPLIED); |
3544 | (void) change_abil (who, op); |
3539 | (void) change_abil (who, op); |
3545 | who->chosen_skill = op; |
3540 | who->chosen_skill = op; |
3546 | SET_FLAG (who, FLAG_READY_SKILL); |
3541 | SET_FLAG (who, FLAG_READY_SKILL); |
3547 | break; |
3542 | break; |
3548 | |
3543 | |
3549 | case BOW: |
3544 | case BOW: |
3550 | if (!check_weapon_power (who, op->last_eat)) |
3545 | if (!check_weapon_power (who, op->last_eat)) |
3551 | { |
3546 | { |
3552 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3547 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3553 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3548 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3554 | if (tmp != NULL) |
3549 | if (tmp != NULL) |
3555 | (void) insert_ob_in_ob (tmp, who); |
3550 | (void) insert_ob_in_ob (tmp, who); |
3556 | return 1; |
3551 | return 1; |
3557 | } |
3552 | } |
3558 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3553 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3559 | { |
3554 | { |
3560 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3555 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3561 | if (tmp != NULL) |
3556 | if (tmp != NULL) |
3562 | (void) insert_ob_in_ob (tmp, who); |
3557 | (void) insert_ob_in_ob (tmp, who); |
3563 | return 1; |
3558 | return 1; |
3564 | } |
3559 | } |
3565 | /*FALLTHROUGH*/ case WAND: |
3560 | /*FALLTHROUGH*/ case WAND: |
3566 | case ROD: |
3561 | case ROD: |
3567 | case HORN: |
3562 | case HORN: |
3568 | /* check for skill, alter player status */ |
3563 | /* check for skill, alter player status */ |
3569 | SET_FLAG (op, FLAG_APPLIED); |
3564 | SET_FLAG (op, FLAG_APPLIED); |
3570 | if (skop) |
3565 | if (skop) |
3571 | change_skill (who, skop, 0); |
3566 | change_skill (who, skop, 0); |
3572 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3567 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3573 | |
3568 | |
3574 | if (who->type == PLAYER) |
3569 | if (who->type == PLAYER) |
3575 | { |
3570 | { |
3576 | if (op->type == BOW) |
3571 | if (op->type == BOW) |
3577 | { |
3572 | { |
3578 | (void) change_abil (who, op); |
3573 | (void) change_abil (who, op); |
3579 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3574 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3580 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3575 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3581 | who->contr->shoottype = range_bow; |
3576 | who->contr->shoottype = range_bow; |
3582 | } |
3577 | } |
3583 | else |
3578 | else |
3584 | { |
3579 | { |
3585 | who->contr->shoottype = range_misc; |
3580 | who->contr->shoottype = range_misc; |
3586 | } |
3581 | } |
3587 | } |
3582 | } |
3588 | else |
3583 | else |
3589 | { |
3584 | { |
3590 | if (op->type == BOW) |
3585 | if (op->type == BOW) |
3591 | SET_FLAG (who, FLAG_READY_BOW); |
3586 | SET_FLAG (who, FLAG_READY_BOW); |
3592 | else |
3587 | else |
3593 | SET_FLAG (who, FLAG_READY_RANGE); |
3588 | SET_FLAG (who, FLAG_READY_RANGE); |
3594 | } |
3589 | } |
3595 | break; |
3590 | break; |
3596 | |
3591 | |
3597 | case BUILDER: |
3592 | case BUILDER: |
3598 | if (who->contr->ranges[range_builder]) |
3593 | if (who->contr->ranges[range_builder]) |
3599 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3594 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3600 | who->contr->shoottype = range_builder; |
3595 | who->contr->shoottype = range_builder; |
3601 | who->contr->ranges[range_builder] = op; |
3596 | who->contr->ranges[range_builder] = op; |
3602 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3597 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3603 | break; |
3598 | break; |
3604 | |
3599 | |
3605 | default: |
3600 | default: |
3606 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3601 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3607 | } /* end of switch op->type */ |
3602 | } /* end of switch op->type */ |
3608 | |
3603 | |
3609 | SET_FLAG (op, FLAG_APPLIED); |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3610 | |
3605 | |
3611 | if (tmp != NULL) |
3606 | if (tmp != NULL) |
… | |
… | |
3658 | object *tmp = NULL, *tmp2; |
3653 | object *tmp = NULL, *tmp2; |
3659 | int i; |
3654 | int i; |
3660 | |
3655 | |
3661 | switch (op->type) |
3656 | switch (op->type) |
3662 | { |
3657 | { |
3663 | case SHOP_FLOOR: |
3658 | case SHOP_FLOOR: |
3664 | if (!HAS_RANDOM_ITEMS (op)) |
3659 | if (!op->has_random_items ()) |
3665 | return 0; |
3660 | return 0; |
|
|
3661 | |
3666 | do |
3662 | do |
3667 | { |
3663 | { |
3668 | i = 10; /* let's give it 10 tries */ |
3664 | i = 10; /* let's give it 10 tries */ |
3669 | while ((tmp = generate_treasure (op->randomitems, |
3665 | while ((tmp = generate_treasure (op->randomitems, |
3670 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3666 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3671 | if (tmp == NULL) |
3667 | if (tmp == NULL) |
3672 | return 0; |
3668 | return 0; |
3673 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3669 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3674 | { |
3670 | { |
3675 | free_object (tmp); |
3671 | tmp->destroy (); |
3676 | tmp = NULL; |
3672 | tmp = NULL; |
3677 | } |
3673 | } |
3678 | } |
3674 | } |
3679 | while (!tmp); |
3675 | while (!tmp); |
|
|
3676 | |
3680 | tmp->x = op->x; |
3677 | tmp->x = op->x; |
3681 | tmp->y = op->y; |
3678 | tmp->y = op->y; |
3682 | SET_FLAG (tmp, FLAG_UNPAID); |
3679 | SET_FLAG (tmp, FLAG_UNPAID); |
3683 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3680 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3684 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3681 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3685 | identify (tmp); |
3682 | identify (tmp); |
3686 | break; |
3683 | break; |
3687 | |
3684 | |
3688 | case TREASURE: |
3685 | case TREASURE: |
3689 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3686 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3690 | return 0; |
3687 | return 0; |
|
|
3688 | |
3691 | while ((op->stats.hp--) > 0) |
3689 | while ((op->stats.hp--) > 0) |
3692 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3690 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3693 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3691 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3694 | |
3692 | |
3695 | /* If we generated an object and put it in this object inventory, |
3693 | /* If we generated an object and put it in this object inventory, |
3696 | * move it to the parent object as the current object is about |
3694 | * move it to the parent object as the current object is about |
3697 | * to disappear. An example of this item is the random_* stuff |
3695 | * to disappear. An example of this item is the random_* stuff |
3698 | * that is put inside other objects. |
3696 | * that is put inside other objects. |
3699 | */ |
3697 | */ |
3700 | for (tmp = op->inv; tmp; tmp = tmp2) |
3698 | for (tmp = op->inv; tmp; tmp = tmp2) |
3701 | { |
3699 | { |
3702 | tmp2 = tmp->below; |
3700 | tmp2 = tmp->below; |
3703 | remove_ob (tmp); |
3701 | tmp->remove (); |
|
|
3702 | |
3704 | if (op->env) |
3703 | if (op->env) |
3705 | insert_ob_in_ob (tmp, op->env); |
3704 | insert_ob_in_ob (tmp, op->env); |
3706 | else |
3705 | else |
3707 | free_object (tmp); |
3706 | tmp->destroy (); |
3708 | } |
3707 | } |
3709 | remove_ob (op); |
3708 | |
3710 | free_object (op); |
3709 | op->destroy (); |
3711 | break; |
3710 | break; |
3712 | } |
3711 | } |
3713 | return tmp ? 1 : 0; |
3712 | return tmp ? 1 : 0; |
3714 | } |
3713 | } |
3715 | |
3714 | |
3716 | /** |
3715 | /** |
… | |
… | |
3718 | * when an original map is loaded) and performs special actions for |
3717 | * when an original map is loaded) and performs special actions for |
3719 | * certain objects (most initialization of chests and creation of |
3718 | * certain objects (most initialization of chests and creation of |
3720 | * treasures and stuff). Calls auto_apply if appropriate. |
3719 | * treasures and stuff). Calls auto_apply if appropriate. |
3721 | */ |
3720 | */ |
3722 | void |
3721 | void |
3723 | fix_auto_apply (mapstruct *m) |
3722 | fix_auto_apply (maptile *m) |
3724 | { |
3723 | { |
3725 | object *tmp, *above = NULL; |
3724 | object *tmp, *above = NULL; |
3726 | int x, y; |
3725 | int x, y; |
3727 | |
3726 | |
3728 | if (m == NULL) |
3727 | if (m == NULL) |
… | |
… | |
3742 | { |
3741 | { |
3743 | invnext = invtmp->below; |
3742 | invnext = invtmp->below; |
3744 | |
3743 | |
3745 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3744 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3746 | auto_apply (invtmp); |
3745 | auto_apply (invtmp); |
3747 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3746 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3748 | { |
3747 | { |
3749 | while ((invtmp->stats.hp--) > 0) |
3748 | while ((invtmp->stats.hp--) > 0) |
3750 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3749 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3751 | |
3750 | |
3752 | invtmp->randomitems = NULL; |
3751 | invtmp->randomitems = NULL; |
3753 | } |
3752 | } |
3754 | else if (invtmp && invtmp->arch |
3753 | else if (invtmp && invtmp->arch |
3755 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
3754 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3756 | { |
3755 | { |
3757 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3756 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3758 | /* Need to clear this so that we never try to create |
3757 | /* Need to clear this so that we never try to create |
3759 | * treasure again for this object |
3758 | * treasure again for this object |
3760 | */ |
3759 | */ |
… | |
… | |
3777 | |
3776 | |
3778 | } |
3777 | } |
3779 | |
3778 | |
3780 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3779 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3781 | auto_apply (tmp); |
3780 | auto_apply (tmp); |
3782 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
3781 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3783 | { |
3782 | { |
3784 | while ((tmp->stats.hp--) > 0) |
3783 | while ((tmp->stats.hp--) > 0) |
3785 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
3784 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
3786 | tmp->randomitems = NULL; |
3785 | tmp->randomitems = NULL; |
3787 | } |
3786 | } |
… | |
… | |
3802 | * This is a problem for the above objects, because they have counters |
3801 | * This is a problem for the above objects, because they have counters |
3803 | * which say how many times to make the treasure. |
3802 | * which say how many times to make the treasure. |
3804 | */ |
3803 | */ |
3805 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3804 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3806 | && tmp->type != TREASURE && tmp->type != SPELL |
3805 | && tmp->type != TREASURE && tmp->type != SPELL |
3807 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3806 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3808 | { |
3807 | { |
3809 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3808 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3810 | tmp->randomitems = NULL; |
3809 | tmp->randomitems = NULL; |
3811 | } |
3810 | } |
3812 | } |
3811 | } |
… | |
… | |
3863 | SET_FLAG (force, FLAG_APPLIED); |
3862 | SET_FLAG (force, FLAG_APPLIED); |
3864 | change_abil (who, force); |
3863 | change_abil (who, force); |
3865 | insert_ob_in_ob (force, who); |
3864 | insert_ob_in_ob (force, who); |
3866 | } |
3865 | } |
3867 | else |
3866 | else |
3868 | { |
3867 | force->destroy (); |
3869 | free_object (force); |
|
|
3870 | } |
|
|
3871 | |
3868 | |
3872 | /* check for hp, sp change */ |
3869 | /* check for hp, sp change */ |
3873 | if (food->stats.hp != 0) |
3870 | if (food->stats.hp != 0) |
3874 | { |
3871 | { |
3875 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3872 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3916 | void |
3913 | void |
3917 | apply_lighter (object *who, object *lighter) |
3914 | apply_lighter (object *who, object *lighter) |
3918 | { |
3915 | { |
3919 | object *item; |
3916 | object *item; |
3920 | int is_player_env = 0; |
3917 | int is_player_env = 0; |
3921 | uint32 nrof; |
|
|
3922 | tag_t count; |
|
|
3923 | char item_name[MAX_BUF]; |
3918 | char item_name[MAX_BUF]; |
3924 | |
3919 | |
3925 | item = find_marked_object (who); |
3920 | item = find_marked_object (who); |
3926 | if (item) |
3921 | if (item) |
3927 | { |
3922 | { |
… | |
… | |
3929 | { /* lighter gets used up */ |
3924 | { /* lighter gets used up */ |
3930 | /* Split multiple lighters if they're being used up. Otherwise * |
3925 | /* Split multiple lighters if they're being used up. Otherwise * |
3931 | * one charge from each would be used up. --DAMN */ |
3926 | * one charge from each would be used up. --DAMN */ |
3932 | if (lighter->nrof > 1) |
3927 | if (lighter->nrof > 1) |
3933 | { |
3928 | { |
3934 | object *oneLighter = get_object (); |
3929 | object *oneLighter = lighter->clone (); |
3935 | |
3930 | |
3936 | copy_object (lighter, oneLighter); |
|
|
3937 | lighter->nrof -= 1; |
3931 | lighter->nrof -= 1; |
3938 | oneLighter->nrof = 1; |
3932 | oneLighter->nrof = 1; |
3939 | oneLighter->stats.food--; |
3933 | oneLighter->stats.food--; |
3940 | esrv_send_item (who, lighter); |
3934 | esrv_send_item (who, lighter); |
3941 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3935 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3942 | esrv_send_item (who, oneLighter); |
3936 | esrv_send_item (who, oneLighter); |
3943 | } |
3937 | } |
3944 | else |
3938 | else |
3945 | { |
|
|
3946 | lighter->stats.food--; |
3939 | lighter->stats.food--; |
3947 | } |
|
|
3948 | |
|
|
3949 | } |
3940 | } |
3950 | else if (lighter->last_eat) |
3941 | else if (lighter->last_eat) |
3951 | { /* no charges left in lighter */ |
3942 | { /* no charges left in lighter */ |
3952 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3943 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3953 | return; |
3944 | return; |
3954 | } |
3945 | } |
3955 | /* Perhaps we should split what we are trying to light on fire? |
3946 | /* Perhaps we should split what we are trying to light on fire? |
3956 | * I can't see many times when you would want to light multiple |
3947 | * I can't see many times when you would want to light multiple |
3957 | * objects at once. |
3948 | * objects at once. |
3958 | */ |
3949 | */ |
3959 | nrof = item->nrof; |
|
|
3960 | count = item->count; |
|
|
3961 | /* If the item is destroyed, we don't have a valid pointer to the |
3950 | /* If the item is destroyed, we don't have a valid pointer to the |
3962 | * name object, so make a copy so the message we print out makes |
3951 | * name object, so make a copy so the message we print out makes |
3963 | * some sense. |
3952 | * some sense. |
3964 | */ |
3953 | */ |
3965 | strcpy (item_name, item->name); |
3954 | strcpy (item_name, item->name); |
… | |
… | |
3968 | |
3957 | |
3969 | save_throw_object (item, AT_FIRE, who); |
3958 | save_throw_object (item, AT_FIRE, who); |
3970 | /* Change to check count and not freed, since the object pointer |
3959 | /* Change to check count and not freed, since the object pointer |
3971 | * may have gotten recycled |
3960 | * may have gotten recycled |
3972 | */ |
3961 | */ |
3973 | if ((nrof != item->nrof) || (count != item->count)) |
3962 | if (item->destroyed ()) |
3974 | { |
3963 | { |
3975 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3976 | /* Need to update the player so that the players glow radius |
3965 | /* Need to update the player so that the players glow radius |
3977 | * gets changed. |
3966 | * gets changed. |
3978 | */ |
3967 | */ |
3979 | if (is_player_env) |
3968 | if (is_player_env) |
3980 | fix_player (who); |
3969 | fix_player (who); |
3981 | } |
3970 | } |
3982 | else |
3971 | else |
3983 | { |
|
|
3984 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3972 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3985 | } |
|
|
3986 | |
|
|
3987 | } |
3973 | } |
3988 | else /* nothing to light */ |
3974 | else /* nothing to light */ |
3989 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3975 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3990 | |
3976 | |
3991 | } |
3977 | } |
… | |
… | |
4005 | object *tmp; |
3991 | object *tmp; |
4006 | |
3992 | |
4007 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3993 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
4008 | tmp = get_archetype (SPELL_WONDER); |
3994 | tmp = get_archetype (SPELL_WONDER); |
4009 | cast_wonder (op, op, 0, tmp); |
3995 | cast_wonder (op, op, 0, tmp); |
4010 | free_object (tmp); |
3996 | tmp->destroy (); |
4011 | } |
3997 | } |
4012 | else if (failure <= -15 && failure > -35) |
3998 | else if (failure <= -15 && failure > -35) |
4013 | { /* drain mana */ |
3999 | { /* drain mana */ |
4014 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
4000 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
4015 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
4001 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
… | |
… | |
4038 | object *tmp; |
4024 | object *tmp; |
4039 | |
4025 | |
4040 | tmp = get_archetype (LOOSE_MANA); |
4026 | tmp = get_archetype (LOOSE_MANA); |
4041 | cast_magic_storm (op, tmp, power); |
4027 | cast_magic_storm (op, tmp, power); |
4042 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
4028 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
4043 | free_object (tmp); |
4029 | tmp->destroy (); |
4044 | } |
4030 | } |
4045 | } |
4031 | } |
4046 | } |
4032 | } |
4047 | |
4033 | |
4048 | void |
4034 | void |
… | |
… | |
4052 | for the race, put the excess stat some |
4038 | for the race, put the excess stat some |
4053 | where else. */ |
4039 | where else. */ |
4054 | |
4040 | |
4055 | switch (change->type) |
4041 | switch (change->type) |
4056 | { |
4042 | { |
4057 | case CLASS: |
4043 | case CLASS: |
4058 | { |
4044 | { |
4059 | living *stats = &(pl->contr->orig_stats); |
4045 | living *stats = &(pl->contr->orig_stats); |
4060 | living *ns = &(change->stats); |
4046 | living *ns = &(change->stats); |
4061 | object *walk; |
4047 | object *walk; |
4062 | int flag_change_face = 1; |
4048 | int flag_change_face = 1; |
4063 | |
4049 | |
4064 | /* the following code assigns stats up to the stat max |
4050 | /* the following code assigns stats up to the stat max |
4065 | * for the race, and if the stat max is exceeded, |
4051 | * for the race, and if the stat max is exceeded, |
4066 | * tries to randomly reassign the excess stat |
4052 | * tries to randomly reassign the excess stat |
4067 | */ |
4053 | */ |
4068 | int i, j; |
4054 | int i, j; |
4069 | |
4055 | |
4070 | for (i = 0; i < NUM_STATS; i++) |
4056 | for (i = 0; i < NUM_STATS; i++) |
4071 | { |
4057 | { |
4072 | sint8 stat = get_attr_value (stats, i); |
4058 | sint8 stat = get_attr_value (stats, i); |
4073 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4059 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4074 | |
4060 | |
4075 | stat += get_attr_value (ns, i); |
4061 | stat += get_attr_value (ns, i); |
4076 | if (stat > 20 + race_bonus) |
4062 | if (stat > 20 + race_bonus) |
4077 | { |
4063 | { |
4078 | excess_stat++; |
4064 | excess_stat++; |
4079 | stat = 20 + race_bonus; |
4065 | stat = 20 + race_bonus; |
4080 | } |
4066 | } |
4081 | set_attr_value (stats, i, stat); |
4067 | set_attr_value (stats, i, stat); |
4082 | } |
4068 | } |
4083 | |
4069 | |
4084 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4070 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4085 | { /* try 100 times to assign excess stats */ |
4071 | { /* try 100 times to assign excess stats */ |
4086 | int i = rndm (0, 6); |
4072 | int i = rndm (0, 6); |
4087 | int stat = get_attr_value (stats, i); |
4073 | int stat = get_attr_value (stats, i); |
4088 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4074 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4089 | |
4075 | |
4090 | if (i == CHA) |
4076 | if (i == CHA) |
4091 | continue; /* exclude cha from this */ |
4077 | continue; /* exclude cha from this */ |
4092 | if (stat < 20 + race_bonus) |
4078 | if (stat < 20 + race_bonus) |
4093 | { |
4079 | { |
4094 | change_attr_value (stats, i, 1); |
4080 | change_attr_value (stats, i, 1); |
4095 | excess_stat--; |
4081 | excess_stat--; |
4096 | } |
4082 | } |
4097 | } |
4083 | } |
4098 | |
4084 | |
4099 | /* insert the randomitems from the change's treasurelist into |
4085 | /* insert the randomitems from the change's treasurelist into |
4100 | * the player ref: player.c |
4086 | * the player ref: player.c |
4101 | */ |
4087 | */ |
4102 | if (change->randomitems != NULL) |
4088 | if (change->randomitems != NULL) |
4103 | give_initial_items (pl, change->randomitems); |
4089 | give_initial_items (pl, change->randomitems); |
4104 | |
4090 | |
4105 | |
4091 | |
4106 | /* set up the face, for some races. */ |
4092 | /* set up the face, for some races. */ |
4107 | |
4093 | |
4108 | /* first, look for the force object banning |
4094 | /* first, look for the force object banning |
4109 | * changing the face. Certain races never change face with class. |
4095 | * changing the face. Certain races never change face with class. |
4110 | */ |
4096 | */ |
4111 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4097 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4112 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4098 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4113 | flag_change_face = 0; |
4099 | flag_change_face = 0; |
4114 | |
4100 | |
4115 | if (flag_change_face) |
4101 | if (flag_change_face) |
4116 | { |
4102 | { |
4117 | pl->animation_id = GET_ANIM_ID (change); |
4103 | pl->animation_id = GET_ANIM_ID (change); |
4118 | pl->face = change->face; |
4104 | pl->face = change->face; |
4119 | |
4105 | |
4120 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4106 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4121 | SET_FLAG (pl, FLAG_ANIMATE); |
4107 | SET_FLAG (pl, FLAG_ANIMATE); |
4122 | else |
4108 | else |
4123 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
4109 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
4124 | } |
4110 | } |
4125 | |
4111 | |
4126 | /* check the special case of can't use weapons */ |
4112 | /* check the special case of can't use weapons */ |
4127 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4113 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4128 | if (!strcmp (change->name, "monk")) |
4114 | if (!strcmp (change->name, "monk")) |
4129 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4115 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4130 | |
4116 | |
4131 | break; |
4117 | break; |
4132 | } |
4118 | } |
4133 | } |
4119 | } |
4134 | } |
4120 | } |
4135 | |
4121 | |
4136 | /** |
4122 | /** |
4137 | * This handles items of type 'transformer'. |
4123 | * This handles items of type 'transformer'. |
… | |
… | |
4211 | if (!new_item) |
4197 | if (!new_item) |
4212 | { |
4198 | { |
4213 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4199 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4214 | return; |
4200 | return; |
4215 | } |
4201 | } |
|
|
4202 | |
4216 | new_item->nrof = yield; |
4203 | new_item->nrof = yield; |
4217 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4204 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4218 | insert_ob_in_ob (new_item, pl); |
4205 | insert_ob_in_ob (new_item, pl); |
4219 | esrv_send_inventory (pl, pl); |
4206 | esrv_send_inventory (pl, pl); |
4220 | /* Eat up one item */ |
4207 | /* Eat up one item */ |