… | |
… | |
25 | #include <living.h> |
25 | #include <living.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <skills.h> |
27 | #include <skills.h> |
28 | #include <tod.h> |
28 | #include <tod.h> |
29 | |
29 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
30 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
31 | |
34 | /* Want this regardless of rplay. */ |
32 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
33 | #include <sounds.h> |
36 | |
34 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
35 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
193 | apply_potion (object *op, object *tmp) |
196 | { |
194 | { |
197 | int got_one = 0, i; |
195 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
196 | object *force = 0, *floor = 0; |
199 | |
197 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
199 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
201 | { |
204 | if (op->type == PLAYER) |
202 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
… | |
… | |
219 | object *depl; |
217 | object *depl; |
220 | archetype *at; |
218 | archetype *at; |
221 | |
219 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
221 | { |
224 | drain_stat (op); |
222 | op->drain_stat (); |
225 | fix_player (op); |
223 | op->update_stats (); |
226 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
227 | return 1; |
225 | return 1; |
228 | } |
226 | } |
229 | |
227 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
229 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
231 | return 0; |
234 | } |
232 | } |
235 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
236 | |
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
240 | |
243 | depl->destroy (); |
241 | depl->destroy (); |
244 | fix_player (op); |
242 | op->update_stats (); |
245 | } |
243 | } |
246 | else |
244 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
246 | |
249 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
… | |
… | |
299 | |
297 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
299 | { |
302 | if (got_one) |
300 | if (got_one) |
303 | { |
301 | { |
304 | fix_player (op); |
302 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
306 | } |
309 | else |
307 | else |
… | |
… | |
311 | } |
309 | } |
312 | else |
310 | else |
313 | { /* cursed potion */ |
311 | { /* cursed potion */ |
314 | if (got_one) |
312 | if (got_one) |
315 | { |
313 | { |
316 | fix_player (op); |
314 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
316 | } |
319 | else |
317 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
319 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
348 | |
351 | decrease_ob (tmp); |
349 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
350 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
352 | op->update_stats (); |
355 | return 1; |
353 | return 1; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* Deal with protection potions */ |
356 | /* Deal with protection potions */ |
359 | force = NULL; |
357 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
403 | * up all the stats. |
406 | */ |
404 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
406 | op->update_stats (); |
409 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
410 | return 1; |
408 | return 1; |
411 | } |
409 | } |
412 | |
410 | |
413 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
570 | weapon->last_eat++; |
568 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
570 | decrease_ob (improver); |
573 | |
571 | |
574 | /* So it updates the players stats and the window */ |
572 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
573 | op->update_stats (); |
576 | return 1; |
574 | return 1; |
577 | } |
575 | } |
578 | |
576 | |
579 | /* Types of improvements, hidden in the sp field. */ |
577 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
578 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
881 | |
884 | if (op->type == PLAYER) |
882 | if (op->type == PLAYER) |
885 | { |
883 | { |
886 | esrv_send_item (op, armour); |
884 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
885 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
886 | op->update_stats (); |
889 | } |
887 | } |
890 | decrease_ob (improver); |
888 | decrease_ob (improver); |
891 | if (tmp) |
889 | if (tmp) |
892 | { |
890 | { |
893 | insert_ob_in_ob (tmp, op); |
891 | insert_ob_in_ob (tmp, op); |
… | |
… | |
980 | else |
978 | else |
981 | { |
979 | { |
982 | if (converter->other_arch == NULL) |
980 | if (converter->other_arch == NULL) |
983 | { |
981 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
983 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
984 | return -1; |
987 | } |
985 | } |
988 | |
986 | |
989 | item = object_create_arch (converter->other_arch); |
987 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
997 | if (is_in_shop (converter)) |
995 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
996 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
997 | else if (price_in < item->nrof * item->value) |
1000 | { |
998 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1000 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
1001 | |
1004 | /** |
1002 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1004 | * propably had something in mind when doing this |
1007 | */ |
1005 | */ |
… | |
… | |
1046 | if (op->container != sack) |
1044 | if (op->container != sack) |
1047 | { |
1045 | { |
1048 | /* it's closed OR some player has opened it */ |
1046 | /* it's closed OR some player has opened it */ |
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1047 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1050 | { |
1048 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1049 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1052 | if (tmp) |
1050 | if (tmp) |
1053 | { |
1051 | { |
1054 | /* some other player have opened it */ |
1052 | /* some other player have opened it */ |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1053 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1054 | return 1; |
… | |
… | |
1120 | tmp = find_key (op, op, sack); |
1118 | tmp = find_key (op, op, sack); |
1121 | if (tmp) |
1119 | if (tmp) |
1122 | { |
1120 | { |
1123 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1121 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1124 | SET_FLAG (sack, FLAG_APPLIED); |
1122 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1123 | |
1125 | if (sack->env == NULL) |
1124 | if (sack->env == NULL) |
1126 | { /* if it's on ground,open it also */ |
1125 | { /* if it's on ground,open it also */ |
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1128 | apply_container (op, sack); |
1127 | apply_container (op, sack); |
1129 | return 1; |
1128 | return 1; |
1130 | } |
1129 | } |
1131 | } |
1130 | } |
1132 | else |
1131 | else |
1133 | { |
|
|
1134 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1132 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1135 | } |
|
|
1136 | } |
1133 | } |
1137 | else |
1134 | else |
1138 | { |
1135 | { |
1139 | sprintf (buf, "You readied %s.", query_name (sack)); |
1136 | sprintf (buf, "You readied %s.", query_name (sack)); |
1140 | SET_FLAG (sack, FLAG_APPLIED); |
1137 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1138 | |
1141 | if (sack->env == NULL) |
1139 | if (sack->env == NULL) |
1142 | { /* if it's on ground,open it also */ |
1140 | { /* if it's on ground,open it also */ |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | apply_container (op, sack); |
1142 | apply_container (op, sack); |
1145 | return 1; |
1143 | return 1; |
… | |
… | |
1148 | } |
1146 | } |
1149 | |
1147 | |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | |
1149 | |
1152 | if (op->contr) |
1150 | if (op->contr) |
1153 | op->contr->socket->floorbox_update (); |
1151 | op->contr->ns->floorbox_update (); |
1154 | |
1152 | |
1155 | return 1; |
1153 | return 1; |
1156 | } |
1154 | } |
1157 | |
1155 | |
1158 | /** |
1156 | /** |
… | |
… | |
1679 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1680 | { |
1678 | { |
1681 | /* Basically, don't show exits leading to random maps the |
1679 | /* Basically, don't show exits leading to random maps the |
1682 | * players output. |
1680 | * players output. |
1683 | */ |
1681 | */ |
1684 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1685 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1684 | |
1686 | enter_exit (victim, trap); |
1685 | victim->enter_exit (trap); |
1687 | } |
1686 | } |
1688 | goto leave; |
1687 | goto leave; |
1689 | |
1688 | |
1690 | case ENCOUNTER: |
1689 | case ENCOUNTER: |
1691 | /* may be some leftovers on this */ |
1690 | /* may be some leftovers on this */ |
… | |
… | |
1795 | |
1794 | |
1796 | /* If in a container, update how it looks */ |
1795 | /* If in a container, update how it looks */ |
1797 | if (tmp->env) |
1796 | if (tmp->env) |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1797 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1799 | else |
1798 | else |
1800 | op->contr->socket->floorbox_update (); |
1799 | op->contr->ns->floorbox_update (); |
1801 | } |
1800 | } |
1802 | |
1801 | |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1802 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1803 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1805 | } |
1804 | } |
… | |
… | |
1958 | identify (tmp); |
1957 | identify (tmp); |
1959 | |
1958 | |
1960 | if (tmp->env) |
1959 | if (tmp->env) |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1960 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1962 | else |
1961 | else |
1963 | op->contr->socket->floorbox_update (); |
1962 | op->contr->ns->floorbox_update (); |
1964 | } |
1963 | } |
1965 | |
1964 | |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1965 | /* I removed the check for special_prayer_mark here - it didn't make |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1966 | * a lot of sense - special prayers are not found in spellbooks, and |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1967 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
2328 | |
2327 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2328 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2329 | { |
2331 | /* resistance increased! */ |
2330 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2331 | skin->resist[i]++; |
2333 | fix_player (op); |
2332 | op->update_stats (); |
2334 | |
2333 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2334 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2335 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2337 | } |
2336 | } |
2338 | |
2337 | |
… | |
… | |
2357 | } |
2356 | } |
2358 | } |
2357 | } |
2359 | return 1; |
2358 | return 1; |
2360 | } |
2359 | } |
2361 | |
2360 | |
2362 | static void |
|
|
2363 | apply_savebed (object *pl) |
|
|
2364 | { |
|
|
2365 | #ifndef COZY_SERVER |
|
|
2366 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2367 | { |
|
|
2368 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2369 | return; |
|
|
2370 | } |
|
|
2371 | #endif |
|
|
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2374 | terminate_all_pets (pl); |
|
|
2375 | pl->remove (); |
|
|
2376 | pl->direction = 0; |
|
|
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2378 | |
|
|
2379 | /* update respawn position */ |
|
|
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2381 | pl->contr->bed_x = pl->x; |
|
|
2382 | pl->contr->bed_y = pl->y; |
|
|
2383 | |
|
|
2384 | strcpy (pl->contr->killer, "left"); |
|
|
2385 | check_score (pl); /* Always check score */ |
|
|
2386 | (void) save_player (pl, 0); |
|
|
2387 | pl->map->players--; |
|
|
2388 | #if MAP_MAXTIMEOUT |
|
|
2389 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2390 | #endif |
|
|
2391 | play_again (pl); |
|
|
2392 | pl->speed = 0; |
|
|
2393 | update_ob_speed (pl); |
|
|
2394 | } |
|
|
2395 | |
|
|
2396 | /** |
2361 | /** |
2397 | * Handles applying an improve armor scroll. |
2362 | * Handles applying an improve armor scroll. |
2398 | * Does some sanity checks, then calls improve_armour. |
2363 | * Does some sanity checks, then calls improve_armour. |
2399 | */ |
2364 | */ |
2400 | static void |
2365 | static void |
… | |
… | |
2405 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2370 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2406 | { |
2371 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2372 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2408 | return; |
2373 | return; |
2409 | } |
2374 | } |
|
|
2375 | |
2410 | armor = find_marked_object (op); |
2376 | armor = find_marked_object (op); |
|
|
2377 | |
2411 | if (!armor) |
2378 | if (!armor) |
2412 | { |
2379 | { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2380 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2414 | return; |
2381 | return; |
2415 | } |
2382 | } |
|
|
2383 | |
2416 | if (armor->type != ARMOUR |
2384 | if (armor->type != ARMOUR |
2417 | && armor->type != CLOAK |
2385 | && armor->type != CLOAK |
2418 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2386 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2419 | { |
2387 | { |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2388 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2423 | |
2391 | |
2424 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2392 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2425 | improve_armour (op, tmp, armor); |
2393 | improve_armour (op, tmp, armor); |
2426 | } |
2394 | } |
2427 | |
2395 | |
2428 | |
|
|
2429 | extern void |
2396 | extern void |
2430 | apply_poison (object *op, object *tmp) |
2397 | apply_poison (object *op, object *tmp) |
2431 | { |
2398 | { |
2432 | if (op->type == PLAYER) |
2399 | if (op->type == PLAYER) |
2433 | { |
2400 | { |
… | |
… | |
2444 | handle_apply_yield (tmp); |
2411 | handle_apply_yield (tmp); |
2445 | decrease_ob (tmp); |
2412 | decrease_ob (tmp); |
2446 | } |
2413 | } |
2447 | |
2414 | |
2448 | /** |
2415 | /** |
2449 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2450 | * A valid 2 way exit means: |
2417 | * A valid 2 way exit means: |
2451 | * -You can come back (there is another exit at the other side) |
2418 | * -You can come back (there is another exit at the other side) |
2452 | * -You are |
2419 | * -You are |
2453 | * ° the owner of the exit |
2420 | * ° the owner of the exit |
2454 | * ° or in the same party as the owner |
2421 | * ° or in the same party as the owner |
2455 | * |
2422 | * |
2456 | * Note: a owner in a 2 way exit is saved as the owner's name |
2423 | * Note: a owner in a 2 way exit is saved as the owner's name |
2457 | * in the field exit->name cause the field exit->owner doesn't |
2424 | * in the field exit->name cause the field exit->owner doesn't |
2458 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | * survive in the swapping (in fact the whole exit doesn't survive). |
2459 | */ |
2426 | */ |
2460 | int |
2427 | int |
2461 | is_legal_2ways_exit (object *op, object *exit) |
2428 | is_legal_2ways_exit (object *op, object *exit) |
2462 | { |
2429 | { |
2463 | object *tmp; |
|
|
2464 | object *exit_owner; |
|
|
2465 | player *pp; |
|
|
2466 | maptile *exitmap; |
|
|
2467 | |
|
|
2468 | if (exit->stats.exp != 1) |
2430 | if (exit->stats.exp != 1) |
2469 | return 1; /*This is not a 2 way, so it is legal */ |
2431 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2432 | |
|
|
2433 | #if 0 //TODO |
2470 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2434 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2471 | return 0; /* This is a reset town portal */ |
2435 | return 0; /* This is a reset town portal */ |
2472 | /* To know if an exit has a correspondant, we look at |
2436 | #endif |
2473 | * all the exits in destination and try to find one with same path as |
2437 | |
2474 | * the current exit's position */ |
2438 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2475 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2439 | |
2476 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2477 | else |
|
|
2478 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2479 | if (exitmap) |
2440 | if (exitmap) |
2480 | { |
2441 | { |
|
|
2442 | exitmap->load_sync (); |
|
|
2443 | |
2481 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2444 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2445 | |
2482 | if (!tmp) |
2446 | if (!tmp) |
2483 | return 0; |
2447 | return 0; |
2484 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2448 | |
|
|
2449 | for (; tmp; tmp = tmp->above) |
2485 | { |
2450 | { |
2486 | if (tmp->type != EXIT) |
2451 | if (tmp->type != EXIT) |
2487 | continue; /*Not an exit */ |
2452 | continue; /*Not an exit */ |
|
|
2453 | |
2488 | if (!EXIT_PATH (tmp)) |
2454 | if (!EXIT_PATH (tmp)) |
2489 | continue; /*Not a valid exit */ |
2455 | continue; /*Not a valid exit */ |
|
|
2456 | |
2490 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2491 | continue; /*Not in the same place */ |
2458 | continue; /*Not in the same place */ |
|
|
2459 | |
2492 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2460 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2493 | continue; /*Not in the same map */ |
2461 | continue; /*Not in the same map */ |
2494 | |
2462 | |
2495 | /* From here we have found the exit is valid. However we do |
2463 | /* From here we have found the exit is valid. However we do |
2496 | * here the check of the exit owner. It is important for the |
2464 | * here the check of the exit owner. It is important for the |
2497 | * town portals to prevent strangers from visiting your appartments |
2465 | * town portals to prevent strangers from visiting your appartments |
2498 | */ |
2466 | */ |
2499 | if (!exit->race) |
2467 | if (!exit->race) |
2500 | return 1; /*No owner, free for all! */ |
2468 | return 1; /*No owner, free for all! */ |
|
|
2469 | |
2501 | exit_owner = NULL; |
2470 | object *exit_owner = 0; |
2502 | for (pp = first_player; pp; pp = pp->next) |
2471 | |
|
|
2472 | for_all_players (pp) |
2503 | { |
2473 | { |
2504 | if (!pp->ob) |
2474 | if (!pp->ob) |
2505 | continue; |
2475 | continue; |
|
|
2476 | |
2506 | if (pp->ob->name != exit->race) |
2477 | if (pp->ob->name != exit->race) |
2507 | continue; |
2478 | continue; |
|
|
2479 | |
2508 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2480 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2509 | break; |
2481 | break; |
2510 | } |
2482 | } |
|
|
2483 | |
2511 | if (!exit_owner) |
2484 | if (!exit_owner) |
2512 | return 0; /* No more owner */ |
2485 | return 0; /* No more owner */ |
|
|
2486 | |
2513 | if (exit_owner->contr == op->contr) |
2487 | if (exit_owner->contr == op->contr) |
2514 | return 1; /*It is your exit */ |
2488 | return 1; /*It is your exit */ |
|
|
2489 | |
2515 | if (exit_owner && /*There is a owner */ |
2490 | if (exit_owner && /*There is a owner */ |
2516 | (op->contr) && /*A player tries to pass */ |
2491 | (op->contr) && /*A player tries to pass */ |
2517 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2492 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2518 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2493 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2519 | return 0; |
2494 | return 0; |
|
|
2495 | |
2520 | return 1; |
2496 | return 1; |
2521 | } |
2497 | } |
2522 | } |
2498 | } |
|
|
2499 | |
2523 | return 0; |
2500 | return 0; |
2524 | } |
2501 | } |
2525 | |
2502 | |
2526 | |
2503 | |
2527 | /** |
2504 | /** |
… | |
… | |
2553 | { |
2530 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2531 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2555 | return 1; |
2532 | return 1; |
2556 | } |
2533 | } |
2557 | else |
2534 | else |
2558 | { |
|
|
2559 | return 0; /* monsters just skip unpaid items */ |
2535 | return 0; /* monsters just skip unpaid items */ |
2560 | } |
|
|
2561 | } |
2536 | } |
2562 | |
2537 | |
2563 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2538 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2564 | return RESULT_INT (0); |
2539 | return RESULT_INT (0); |
2565 | |
2540 | |
2566 | switch (tmp->type) |
2541 | switch (tmp->type) |
2567 | { |
2542 | { |
2568 | |
|
|
2569 | case CF_HANDLE: |
2543 | case CF_HANDLE: |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2545 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2572 | tmp->value = tmp->value ? 0 : 1; |
2546 | tmp->value = tmp->value ? 0 : 1; |
2573 | SET_ANIMATION (tmp, tmp->value); |
2547 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2580 | { |
2554 | { |
2581 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2555 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2582 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2556 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2583 | } |
2557 | } |
2584 | else |
2558 | else |
2585 | { |
|
|
2586 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2559 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2587 | } |
2560 | |
2588 | return 1; |
2561 | return 1; |
2589 | |
2562 | |
2590 | case EXIT: |
2563 | case EXIT: |
2591 | if (op->type != PLAYER) |
2564 | if (op->type != PLAYER) |
2592 | return 0; |
2565 | return 0; |
|
|
2566 | |
2593 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2567 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2594 | { |
2568 | { |
2595 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2569 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2596 | } |
2570 | } |
2597 | else |
2571 | else |
2598 | { |
2572 | { |
2599 | /* Don't display messages for random maps. */ |
2573 | /* Don't display messages for random maps. */ |
2600 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2574 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2601 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2575 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2576 | |
2602 | enter_exit (op, tmp); |
2577 | op->enter_exit (tmp); |
2603 | } |
2578 | } |
2604 | return 1; |
2579 | return 1; |
2605 | |
2580 | |
2606 | case SIGN: |
2581 | case SIGN: |
2607 | apply_sign (op, tmp, 0); |
2582 | apply_sign (op, tmp, 0); |
… | |
… | |
2701 | case POISON: |
2676 | case POISON: |
2702 | apply_poison (op, tmp); |
2677 | apply_poison (op, tmp); |
2703 | return 1; |
2678 | return 1; |
2704 | |
2679 | |
2705 | case SAVEBED: |
2680 | case SAVEBED: |
2706 | if (op->type == PLAYER) |
|
|
2707 | { |
|
|
2708 | apply_savebed (op); |
|
|
2709 | return 1; |
2681 | return 1; |
2710 | } |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
2682 | |
2716 | case ARMOUR_IMPROVER: |
2683 | case ARMOUR_IMPROVER: |
2717 | if (op->type == PLAYER) |
2684 | if (op->type == PLAYER) |
2718 | { |
2685 | { |
2719 | apply_armour_improver (op, tmp); |
2686 | apply_armour_improver (op, tmp); |
2720 | return 1; |
2687 | return 1; |
2721 | } |
2688 | } |
2722 | else |
2689 | else |
2723 | { |
|
|
2724 | return 0; |
2690 | return 0; |
2725 | } |
|
|
2726 | |
2691 | |
2727 | case WEAPON_IMPROVER: |
2692 | case WEAPON_IMPROVER: |
2728 | (void) check_improve_weapon (op, tmp); |
2693 | (void) check_improve_weapon (op, tmp); |
2729 | return 1; |
2694 | return 1; |
2730 | |
2695 | |
… | |
… | |
2955 | if (who->type == PLAYER) |
2920 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2921 | esrv_del_item (who->contr, op->count); |
2957 | |
2922 | |
2958 | op->destroy (); |
2923 | op->destroy (); |
2959 | insert_ob_in_ob (tmp2, who); |
2924 | insert_ob_in_ob (tmp2, who); |
2960 | fix_player (who); |
2925 | who->update_stats (); |
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2926 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2962 | { |
2927 | { |
2963 | if (who->type == PLAYER) |
2928 | if (who->type == PLAYER) |
2964 | { |
2929 | { |
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2930 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2998 | default: |
2963 | default: |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3000 | break; |
2965 | break; |
3001 | } |
2966 | } |
3002 | |
2967 | |
3003 | fix_player (who); |
2968 | who->update_stats (); |
3004 | |
2969 | |
3005 | if (!(aflags & AP_NO_MERGE)) |
2970 | if (!(aflags & AP_NO_MERGE)) |
3006 | { |
2971 | { |
3007 | object *tmp; |
2972 | object *tmp; |
3008 | |
2973 | |
… | |
… | |
3374 | } |
3339 | } |
3375 | else |
3340 | else |
3376 | { |
3341 | { |
3377 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3342 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3378 | { |
3343 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3344 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3380 | unapply_for_ob (who, op, AP_PRINT); |
3345 | unapply_for_ob (who, op, AP_PRINT); |
3381 | return 1; |
3346 | return 1; |
3382 | } |
3347 | } |
3383 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3348 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3384 | { |
3349 | { |
… | |
… | |
3386 | if (i) |
3351 | if (i) |
3387 | return 1; |
3352 | return 1; |
3388 | } |
3353 | } |
3389 | } |
3354 | } |
3390 | } |
3355 | } |
|
|
3356 | |
3391 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3357 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3392 | { |
3358 | { |
3393 | skop = find_skill_by_name (who, op->skill); |
3359 | skop = find_skill_by_name (who, op->skill); |
3394 | if (!skop) |
3360 | if (!skop) |
3395 | { |
3361 | { |
… | |
… | |
3497 | { |
3463 | { |
3498 | (void) insert_ob_in_ob (tmp, who); |
3464 | (void) insert_ob_in_ob (tmp, who); |
3499 | if (who->type == PLAYER) |
3465 | if (who->type == PLAYER) |
3500 | esrv_send_item (who, tmp); |
3466 | esrv_send_item (who, tmp); |
3501 | } |
3467 | } |
3502 | fix_player (who); |
3468 | who->update_stats (); |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3469 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3504 | { |
3470 | { |
3505 | if (who->type == PLAYER) |
3471 | if (who->type == PLAYER) |
3506 | { |
3472 | { |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3473 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3570 | SET_FLAG (op, FLAG_APPLIED); |
3605 | |
3571 | |
3606 | if (tmp != NULL) |
3572 | if (tmp != NULL) |
3607 | tmp = insert_ob_in_ob (tmp, who); |
3573 | tmp = insert_ob_in_ob (tmp, who); |
3608 | |
3574 | |
3609 | fix_player (who); |
3575 | who->update_stats (); |
3610 | |
3576 | |
3611 | /* We exclude spell casting objects. The fire code will set the |
3577 | /* We exclude spell casting objects. The fire code will set the |
3612 | * been applied flag when they are used - until that point, |
3578 | * been applied flag when they are used - until that point, |
3613 | * you don't know anything about them. |
3579 | * you don't know anything about them. |
3614 | */ |
3580 | */ |
… | |
… | |
3717 | * when an original map is loaded) and performs special actions for |
3683 | * when an original map is loaded) and performs special actions for |
3718 | * certain objects (most initialization of chests and creation of |
3684 | * certain objects (most initialization of chests and creation of |
3719 | * treasures and stuff). Calls auto_apply if appropriate. |
3685 | * treasures and stuff). Calls auto_apply if appropriate. |
3720 | */ |
3686 | */ |
3721 | void |
3687 | void |
3722 | fix_auto_apply (maptile *m) |
3688 | maptile::fix_auto_apply () |
3723 | { |
3689 | { |
3724 | object *tmp, *above = NULL; |
3690 | if (!spaces) |
3725 | int x, y; |
|
|
3726 | |
|
|
3727 | if (m == NULL) |
|
|
3728 | return; |
3691 | return; |
3729 | |
3692 | |
3730 | for (x = 0; x < MAP_WIDTH (m); x++) |
3693 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3731 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3694 | for (object *tmp = ms->bot; tmp; ) |
3732 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3733 | { |
3695 | { |
3734 | above = tmp->above; |
3696 | object *above = tmp->above; |
3735 | |
3697 | |
3736 | if (tmp->inv) |
3698 | if (tmp->inv) |
3737 | { |
3699 | { |
3738 | object *invtmp, *invnext; |
3700 | object *invtmp, *invnext; |
3739 | |
3701 | |
3740 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3702 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3741 | { |
3703 | { |
3742 | invnext = invtmp->below; |
3704 | invnext = invtmp->below; |
3743 | |
3705 | |
3744 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3706 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3745 | auto_apply (invtmp); |
3707 | auto_apply (invtmp); |
3746 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3708 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3747 | { |
3709 | { |
3748 | while ((invtmp->stats.hp--) > 0) |
3710 | while ((invtmp->stats.hp--) > 0) |
3749 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3711 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3750 | |
3712 | |
3751 | invtmp->randomitems = NULL; |
3713 | invtmp->randomitems = NULL; |
3752 | } |
3714 | } |
3753 | else if (invtmp && invtmp->arch |
3715 | else if (invtmp && invtmp->arch |
3754 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3716 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3755 | { |
3717 | { |
3756 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3718 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3757 | /* Need to clear this so that we never try to create |
3719 | /* Need to clear this so that we never try to create |
3758 | * treasure again for this object |
3720 | * treasure again for this object |
3759 | */ |
3721 | */ |
3760 | invtmp->randomitems = NULL; |
3722 | invtmp->randomitems = NULL; |
3761 | } |
3723 | } |
3762 | } |
3724 | } |
3763 | /* This is really temporary - the code at the bottom will |
3725 | /* This is really temporary - the code at the bottom will |
3764 | * also set randomitems to null. The problem is there are bunches |
3726 | * also set randomitems to null. The problem is there are bunches |
3765 | * of maps/players already out there with items that have spells |
3727 | * of maps/players already out there with items that have spells |
3766 | * which haven't had the randomitems set to null yet. |
3728 | * which haven't had the randomitems set to null yet. |
3767 | * MSW 2004-05-13 |
3729 | * MSW 2004-05-13 |
3768 | * |
3730 | * |
3769 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3731 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3770 | * else you get two spells in the book ^_- |
3732 | * else you get two spells in the book ^_- |
3771 | * Ryo 2004-08-16 |
3733 | * Ryo 2004-08-16 |
3772 | */ |
3734 | */ |
3773 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3735 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3774 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3736 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3775 | tmp->randomitems = NULL; |
|
|
3776 | |
|
|
3777 | } |
|
|
3778 | |
|
|
3779 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3780 | auto_apply (tmp); |
|
|
3781 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3782 | { |
|
|
3783 | while ((tmp->stats.hp--) > 0) |
|
|
3784 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3785 | tmp->randomitems = NULL; |
3737 | tmp->randomitems = NULL; |
|
|
3738 | |
3786 | } |
3739 | } |
|
|
3740 | |
|
|
3741 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3742 | auto_apply (tmp); |
|
|
3743 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3744 | { |
|
|
3745 | while ((tmp->stats.hp--) > 0) |
|
|
3746 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3747 | tmp->randomitems = NULL; |
|
|
3748 | } |
3787 | else if (tmp->type == TIMED_GATE) |
3749 | else if (tmp->type == TIMED_GATE) |
3788 | { |
3750 | { |
3789 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3751 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3790 | |
3752 | |
3791 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3753 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3792 | { |
|
|
3793 | tmp->speed = 0; |
3754 | tmp->set_speed (0); |
3794 | update_ob_speed (tmp); |
|
|
3795 | } |
|
|
3796 | } |
3755 | } |
3797 | /* This function can be called everytime a map is loaded, even when |
3756 | /* This function can be called everytime a map is loaded, even when |
3798 | * swapping back in. As such, we don't want to create the treasure |
3757 | * swapping back in. As such, we don't want to create the treasure |
3799 | * over and ove again, so after we generate the treasure, blank out |
3758 | * over and ove again, so after we generate the treasure, blank out |
3800 | * randomitems so if it is swapped in again, it won't make anything. |
3759 | * randomitems so if it is swapped in again, it won't make anything. |
3801 | * This is a problem for the above objects, because they have counters |
3760 | * This is a problem for the above objects, because they have counters |
3802 | * which say how many times to make the treasure. |
3761 | * which say how many times to make the treasure. |
3803 | */ |
3762 | */ |
3804 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3763 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3805 | && tmp->type != TREASURE && tmp->type != SPELL |
3764 | && tmp->type != TREASURE && tmp->type != SPELL |
3806 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3765 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3807 | { |
3766 | { |
3808 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3767 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3809 | tmp->randomitems = NULL; |
3768 | tmp->randomitems = NULL; |
3810 | } |
3769 | } |
|
|
3770 | |
|
|
3771 | tmp = above; |
3811 | } |
3772 | } |
3812 | |
3773 | |
3813 | for (x = 0; x < MAP_WIDTH (m); x++) |
3774 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3814 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3775 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3815 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3816 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3776 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3817 | check_trigger (tmp, tmp->above); |
3777 | check_trigger (tmp, tmp->above); |
3818 | } |
3778 | } |
3819 | |
3779 | |
3820 | /** |
3780 | /** |
3821 | * Handles player eating food that temporarily changes status (resistances, stats). |
3781 | * Handles player eating food that temporarily changes status (resistances, stats). |
3822 | * This used to call cast_change_attr(), but |
3782 | * This used to call cast_change_attr(), but |
… | |
… | |
3850 | { |
3810 | { |
3851 | force->resist[i] = food->resist[i] / 2; |
3811 | force->resist[i] = food->resist[i] / 2; |
3852 | did_one = 1; |
3812 | did_one = 1; |
3853 | } |
3813 | } |
3854 | } |
3814 | } |
|
|
3815 | |
3855 | if (did_one) |
3816 | if (did_one) |
3856 | { |
3817 | { |
3857 | force->speed = 0.1; |
3818 | force->set_speed (0.1); |
3858 | update_ob_speed (force); |
|
|
3859 | /* bigger morsel of food = longer effect time */ |
3819 | /* bigger morsel of food = longer effect time */ |
3860 | force->stats.food = food->stats.food / 5; |
3820 | force->duration = food->stats.food / 5; |
3861 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3862 | SET_FLAG (force, FLAG_APPLIED); |
3821 | SET_FLAG (force, FLAG_APPLIED); |
3863 | change_abil (who, force); |
3822 | change_abil (who, force); |
3864 | insert_ob_in_ob (force, who); |
3823 | insert_ob_in_ob (force, who); |
3865 | } |
3824 | } |
3866 | else |
3825 | else |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3857 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3858 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3859 | /* place limit on max sp from food? */ |
3901 | } |
3860 | } |
3902 | } |
3861 | } |
3903 | fix_player (who); |
3862 | who->update_stats (); |
3904 | } |
3863 | } |
3905 | |
|
|
3906 | |
3864 | |
3907 | /** |
3865 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3866 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3867 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3868 | * the selected object to "burn". -b.t. |
3911 | */ |
3869 | */ |
3912 | |
|
|
3913 | void |
3870 | void |
3914 | apply_lighter (object *who, object *lighter) |
3871 | apply_lighter (object *who, object *lighter) |
3915 | { |
3872 | { |
3916 | object *item; |
3873 | object *item; |
3917 | int is_player_env = 0; |
3874 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3875 | |
3920 | item = find_marked_object (who); |
3876 | item = find_marked_object (who); |
3921 | if (item) |
3877 | if (item) |
3922 | { |
3878 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3879 | if (lighter->last_eat && lighter->stats.food) |
… | |
… | |
3941 | else if (lighter->last_eat) |
3897 | else if (lighter->last_eat) |
3942 | { /* no charges left in lighter */ |
3898 | { /* no charges left in lighter */ |
3943 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3899 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3944 | return; |
3900 | return; |
3945 | } |
3901 | } |
|
|
3902 | |
3946 | /* Perhaps we should split what we are trying to light on fire? |
3903 | /* Perhaps we should split what we are trying to light on fire? |
3947 | * I can't see many times when you would want to light multiple |
3904 | * I can't see many times when you would want to light multiple |
3948 | * objects at once. |
3905 | * objects at once. |
3949 | */ |
3906 | */ |
3950 | /* If the item is destroyed, we don't have a valid pointer to the |
3907 | |
3951 | * name object, so make a copy so the message we print out makes |
|
|
3952 | * some sense. |
|
|
3953 | */ |
|
|
3954 | strcpy (item_name, item->name); |
|
|
3955 | if (who == is_player_inv (item)) |
3908 | if (who == item->in_player ()) |
3956 | is_player_env = 1; |
3909 | is_player_env = 1; |
3957 | |
3910 | |
3958 | save_throw_object (item, AT_FIRE, who); |
3911 | save_throw_object (item, AT_FIRE, who); |
3959 | /* Change to check count and not freed, since the object pointer |
3912 | |
3960 | * may have gotten recycled |
|
|
3961 | */ |
|
|
3962 | if (item->destroyed ()) |
3913 | if (item->destroyed ()) |
3963 | { |
3914 | { |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3915 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3965 | /* Need to update the player so that the players glow radius |
3916 | /* Need to update the player so that the players glow radius |
3966 | * gets changed. |
3917 | * gets changed. |
3967 | */ |
3918 | */ |
3968 | if (is_player_env) |
3919 | if (is_player_env) |
3969 | fix_player (who); |
3920 | who->update_stats (); |
3970 | } |
3921 | } |
3971 | else |
3922 | else |
3972 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3923 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3973 | } |
3924 | } |
3974 | else /* nothing to light */ |
3925 | else /* nothing to light */ |