1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | |
30 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
31 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
32 | |
34 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
66 | { |
65 | { |
67 | arch_flag = 1; |
66 | arch_flag = 1; |
68 | name_flag = 1; |
67 | name_flag = 1; |
69 | race_flag = 1; |
68 | race_flag = 1; |
70 | } |
69 | } |
|
|
70 | |
71 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
72 | * name or race that matches. |
73 | */ |
73 | */ |
74 | if ((op->race) && |
74 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
76 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | { |
|
|
79 | return 1; |
78 | return 1; |
80 | } |
79 | |
81 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
82 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
83 | */ |
82 | */ |
84 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | { |
|
|
88 | return 1; |
86 | return 1; |
89 | } |
87 | |
90 | return 0; |
88 | return 0; |
91 | } |
89 | } |
92 | |
90 | |
93 | /** |
91 | /** |
94 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
193 | apply_potion (object *op, object *tmp) |
196 | { |
194 | { |
197 | int got_one = 0, i; |
195 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
196 | object *force = 0, *floor = 0; |
199 | |
197 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
199 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
201 | { |
204 | if (op->type == PLAYER) |
202 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
… | |
… | |
219 | object *depl; |
217 | object *depl; |
220 | archetype *at; |
218 | archetype *at; |
221 | |
219 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
221 | { |
224 | drain_stat (op); |
222 | op->drain_stat (); |
225 | fix_player (op); |
223 | op->update_stats (); |
226 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
227 | return 1; |
225 | return 1; |
228 | } |
226 | } |
229 | |
227 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
229 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
231 | return 0; |
234 | } |
232 | } |
235 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
236 | |
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
240 | |
243 | depl->destroy (); |
241 | depl->destroy (); |
244 | fix_player (op); |
242 | op->update_stats (); |
245 | } |
243 | } |
246 | else |
244 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
246 | |
249 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
… | |
… | |
299 | |
297 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
299 | { |
302 | if (got_one) |
300 | if (got_one) |
303 | { |
301 | { |
304 | fix_player (op); |
302 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
306 | } |
309 | else |
307 | else |
… | |
… | |
311 | } |
309 | } |
312 | else |
310 | else |
313 | { /* cursed potion */ |
311 | { /* cursed potion */ |
314 | if (got_one) |
312 | if (got_one) |
315 | { |
313 | { |
316 | fix_player (op); |
314 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
316 | } |
319 | else |
317 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
319 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
348 | |
351 | decrease_ob (tmp); |
349 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
350 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
352 | op->update_stats (); |
355 | return 1; |
353 | return 1; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* Deal with protection potions */ |
356 | /* Deal with protection potions */ |
359 | force = NULL; |
357 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
403 | * up all the stats. |
406 | */ |
404 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
406 | op->update_stats (); |
409 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
410 | return 1; |
408 | return 1; |
411 | } |
409 | } |
412 | |
410 | |
413 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
423 | int count = 0; |
421 | int count = 0; |
424 | |
422 | |
425 | |
423 | |
426 | if (item == NULL) |
424 | if (item == NULL) |
427 | return 0; |
425 | return 0; |
|
|
426 | |
428 | op = op->below; |
427 | op = op->below; |
429 | while (op != NULL) |
428 | while (op != NULL) |
430 | { |
429 | { |
431 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
432 | { |
431 | { |
… | |
… | |
437 | count++; |
436 | count++; |
438 | else |
437 | else |
439 | count += op->nrof; |
438 | count += op->nrof; |
440 | } |
439 | } |
441 | } |
440 | } |
|
|
441 | |
442 | op = op->below; |
442 | op = op->below; |
443 | } |
443 | } |
|
|
444 | |
444 | return count; |
445 | return count; |
445 | } |
446 | } |
446 | |
447 | |
447 | /** |
448 | /** |
448 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
570 | weapon->last_eat++; |
571 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
573 | decrease_ob (improver); |
573 | |
574 | |
574 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
576 | op->update_stats (); |
576 | return 1; |
577 | return 1; |
577 | } |
578 | } |
578 | |
579 | |
579 | /* Types of improvements, hidden in the sp field. */ |
580 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
884 | |
884 | if (op->type == PLAYER) |
885 | if (op->type == PLAYER) |
885 | { |
886 | { |
886 | esrv_send_item (op, armour); |
887 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
889 | op->update_stats (); |
889 | } |
890 | } |
890 | decrease_ob (improver); |
891 | decrease_ob (improver); |
891 | if (tmp) |
892 | if (tmp) |
892 | { |
893 | { |
893 | insert_ob_in_ob (tmp, op); |
894 | insert_ob_in_ob (tmp, op); |
… | |
… | |
980 | else |
981 | else |
981 | { |
982 | { |
982 | if (converter->other_arch == NULL) |
983 | if (converter->other_arch == NULL) |
983 | { |
984 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
987 | return -1; |
987 | } |
988 | } |
988 | |
989 | |
989 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
997 | if (is_in_shop (converter)) |
998 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
999 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
1000 | else if (price_in < item->nrof * item->value) |
1000 | { |
1001 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
1004 | |
1004 | /** |
1005 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1007 | * propably had something in mind when doing this |
1007 | */ |
1008 | */ |
… | |
… | |
1046 | if (op->container != sack) |
1047 | if (op->container != sack) |
1047 | { |
1048 | { |
1048 | /* it's closed OR some player has opened it */ |
1049 | /* it's closed OR some player has opened it */ |
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1050 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1050 | { |
1051 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1052 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1052 | if (tmp) |
1053 | if (tmp) |
1053 | { |
1054 | { |
1054 | /* some other player have opened it */ |
1055 | /* some other player have opened it */ |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1057 | return 1; |
… | |
… | |
1120 | tmp = find_key (op, op, sack); |
1121 | tmp = find_key (op, op, sack); |
1121 | if (tmp) |
1122 | if (tmp) |
1122 | { |
1123 | { |
1123 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1124 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1124 | SET_FLAG (sack, FLAG_APPLIED); |
1125 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1126 | |
1125 | if (sack->env == NULL) |
1127 | if (sack->env == NULL) |
1126 | { /* if it's on ground,open it also */ |
1128 | { /* if it's on ground,open it also */ |
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1129 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1128 | apply_container (op, sack); |
1130 | apply_container (op, sack); |
1129 | return 1; |
1131 | return 1; |
1130 | } |
1132 | } |
1131 | } |
1133 | } |
1132 | else |
1134 | else |
1133 | { |
|
|
1134 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1135 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1135 | } |
|
|
1136 | } |
1136 | } |
1137 | else |
1137 | else |
1138 | { |
1138 | { |
1139 | sprintf (buf, "You readied %s.", query_name (sack)); |
1139 | sprintf (buf, "You readied %s.", query_name (sack)); |
1140 | SET_FLAG (sack, FLAG_APPLIED); |
1140 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1141 | |
1141 | if (sack->env == NULL) |
1142 | if (sack->env == NULL) |
1142 | { /* if it's on ground,open it also */ |
1143 | { /* if it's on ground,open it also */ |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | apply_container (op, sack); |
1145 | apply_container (op, sack); |
1145 | return 1; |
1146 | return 1; |
… | |
… | |
1148 | } |
1149 | } |
1149 | |
1150 | |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | |
1152 | |
1152 | if (op->contr) |
1153 | if (op->contr) |
1153 | op->contr->socket->floorbox_update (); |
1154 | op->contr->ns->floorbox_update (); |
1154 | |
1155 | |
1155 | return 1; |
1156 | return 1; |
1156 | } |
1157 | } |
1157 | |
1158 | |
1158 | /** |
1159 | /** |
… | |
… | |
1629 | |
1630 | |
1630 | |
1631 | |
1631 | case CONVERTER: |
1632 | case CONVERTER: |
1632 | if (convert_item (victim, trap) < 0) |
1633 | if (convert_item (victim, trap) < 0) |
1633 | { |
1634 | { |
1634 | object *op; |
|
|
1635 | |
|
|
1636 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1637 | |
1636 | get_archetype ("burnout")->insert_at (trap, trap); |
1638 | op = get_archetype ("burnout"); |
|
|
1639 | if (op != NULL) |
|
|
1640 | { |
|
|
1641 | op->x = trap->x; |
|
|
1642 | op->y = trap->y; |
|
|
1643 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1644 | } |
1637 | } |
1645 | } |
1638 | |
1646 | goto leave; |
1639 | goto leave; |
1647 | |
1640 | |
1648 | case TRIGGER_BUTTON: |
1641 | case TRIGGER_BUTTON: |
1649 | case TRIGGER_PEDESTAL: |
1642 | case TRIGGER_PEDESTAL: |
1650 | case TRIGGER_ALTAR: |
1643 | case TRIGGER_ALTAR: |
… | |
… | |
1679 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1672 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1680 | { |
1673 | { |
1681 | /* Basically, don't show exits leading to random maps the |
1674 | /* Basically, don't show exits leading to random maps the |
1682 | * players output. |
1675 | * players output. |
1683 | */ |
1676 | */ |
1684 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1677 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1685 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1678 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1679 | |
1686 | enter_exit (victim, trap); |
1680 | victim->enter_exit (trap); |
1687 | } |
1681 | } |
1688 | goto leave; |
1682 | goto leave; |
1689 | |
1683 | |
1690 | case ENCOUNTER: |
1684 | case ENCOUNTER: |
1691 | /* may be some leftovers on this */ |
1685 | /* may be some leftovers on this */ |
… | |
… | |
1795 | |
1789 | |
1796 | /* If in a container, update how it looks */ |
1790 | /* If in a container, update how it looks */ |
1797 | if (tmp->env) |
1791 | if (tmp->env) |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1792 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1799 | else |
1793 | else |
1800 | op->contr->socket->floorbox_update (); |
1794 | op->contr->ns->floorbox_update (); |
1801 | } |
1795 | } |
1802 | |
1796 | |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1797 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1798 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1805 | } |
1799 | } |
… | |
… | |
1958 | identify (tmp); |
1952 | identify (tmp); |
1959 | |
1953 | |
1960 | if (tmp->env) |
1954 | if (tmp->env) |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1955 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1962 | else |
1956 | else |
1963 | op->contr->socket->floorbox_update (); |
1957 | op->contr->ns->floorbox_update (); |
1964 | } |
1958 | } |
1965 | |
1959 | |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1960 | /* I removed the check for special_prayer_mark here - it didn't make |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1961 | * a lot of sense - special prayers are not found in spellbooks, and |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1962 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2221 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2222 | return 0; |
2229 | |
2223 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2224 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2225 | from the player's inventory */ |
|
|
2226 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2227 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2228 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2229 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2230 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2231 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2232 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2233 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2234 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2235 | |
2243 | /* if either skin or ability are missing, this is an old player |
2236 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2237 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2238 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2239 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2280 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2281 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2282 | chance = MIN (100., chance * 2.); |
2290 | |
2283 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2284 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2285 | if (rndm (10000) < (int) (chance * 100)) |
2293 | { |
2286 | { |
2294 | atnr_winner[winners] = i; |
2287 | atnr_winner[winners] = i; |
2295 | winners++; |
2288 | winners++; |
2296 | } |
2289 | } |
2297 | |
2290 | |
… | |
… | |
2328 | |
2321 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2322 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2323 | { |
2331 | /* resistance increased! */ |
2324 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2325 | skin->resist[i]++; |
2333 | fix_player (op); |
2326 | op->update_stats (); |
2334 | |
2327 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2328 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2329 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2337 | } |
2330 | } |
2338 | |
2331 | |
… | |
… | |
2357 | } |
2350 | } |
2358 | } |
2351 | } |
2359 | return 1; |
2352 | return 1; |
2360 | } |
2353 | } |
2361 | |
2354 | |
2362 | static void |
|
|
2363 | apply_savebed (object *pl) |
|
|
2364 | { |
|
|
2365 | #ifndef COZY_SERVER |
|
|
2366 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2367 | { |
|
|
2368 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2369 | return; |
|
|
2370 | } |
|
|
2371 | #endif |
|
|
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2374 | terminate_all_pets (pl); |
|
|
2375 | pl->remove (); |
|
|
2376 | pl->direction = 0; |
|
|
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2378 | |
|
|
2379 | /* update respawn position */ |
|
|
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2381 | pl->contr->bed_x = pl->x; |
|
|
2382 | pl->contr->bed_y = pl->y; |
|
|
2383 | |
|
|
2384 | strcpy (pl->contr->killer, "left"); |
|
|
2385 | check_score (pl); /* Always check score */ |
|
|
2386 | (void) save_player (pl, 0); |
|
|
2387 | pl->map->players--; |
|
|
2388 | #if MAP_MAXTIMEOUT |
|
|
2389 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2390 | #endif |
|
|
2391 | play_again (pl); |
|
|
2392 | pl->speed = 0; |
|
|
2393 | update_ob_speed (pl); |
|
|
2394 | } |
|
|
2395 | |
|
|
2396 | /** |
2355 | /** |
2397 | * Handles applying an improve armor scroll. |
2356 | * Handles applying an improve armor scroll. |
2398 | * Does some sanity checks, then calls improve_armour. |
2357 | * Does some sanity checks, then calls improve_armour. |
2399 | */ |
2358 | */ |
2400 | static void |
2359 | static void |
… | |
… | |
2405 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2364 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2406 | { |
2365 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2366 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2408 | return; |
2367 | return; |
2409 | } |
2368 | } |
|
|
2369 | |
2410 | armor = find_marked_object (op); |
2370 | armor = find_marked_object (op); |
|
|
2371 | |
2411 | if (!armor) |
2372 | if (!armor) |
2412 | { |
2373 | { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2374 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2414 | return; |
2375 | return; |
2415 | } |
2376 | } |
|
|
2377 | |
2416 | if (armor->type != ARMOUR |
2378 | if (armor->type != ARMOUR |
2417 | && armor->type != CLOAK |
2379 | && armor->type != CLOAK |
2418 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2380 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2419 | { |
2381 | { |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2382 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2423 | |
2385 | |
2424 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2386 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2425 | improve_armour (op, tmp, armor); |
2387 | improve_armour (op, tmp, armor); |
2426 | } |
2388 | } |
2427 | |
2389 | |
2428 | |
|
|
2429 | extern void |
2390 | extern void |
2430 | apply_poison (object *op, object *tmp) |
2391 | apply_poison (object *op, object *tmp) |
2431 | { |
2392 | { |
2432 | if (op->type == PLAYER) |
2393 | if (op->type == PLAYER) |
2433 | { |
2394 | { |
… | |
… | |
2444 | handle_apply_yield (tmp); |
2405 | handle_apply_yield (tmp); |
2445 | decrease_ob (tmp); |
2406 | decrease_ob (tmp); |
2446 | } |
2407 | } |
2447 | |
2408 | |
2448 | /** |
2409 | /** |
2449 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2410 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2450 | * A valid 2 way exit means: |
2411 | * A valid 2 way exit means: |
2451 | * -You can come back (there is another exit at the other side) |
2412 | * -You can come back (there is another exit at the other side) |
2452 | * -You are |
2413 | * -You are |
2453 | * ° the owner of the exit |
2414 | * ° the owner of the exit |
2454 | * ° or in the same party as the owner |
2415 | * ° or in the same party as the owner |
2455 | * |
2416 | * |
2456 | * Note: a owner in a 2 way exit is saved as the owner's name |
2417 | * Note: a owner in a 2 way exit is saved as the owner's name |
2457 | * in the field exit->name cause the field exit->owner doesn't |
2418 | * in the field exit->name cause the field exit->owner doesn't |
2458 | * survive in the swapping (in fact the whole exit doesn't survive). |
2419 | * survive in the swapping (in fact the whole exit doesn't survive). |
2459 | */ |
2420 | */ |
2460 | int |
2421 | int |
2461 | is_legal_2ways_exit (object *op, object *exit) |
2422 | is_legal_2ways_exit (object *op, object *exit) |
2462 | { |
2423 | { |
2463 | object *tmp; |
|
|
2464 | object *exit_owner; |
|
|
2465 | player *pp; |
|
|
2466 | maptile *exitmap; |
|
|
2467 | |
|
|
2468 | if (exit->stats.exp != 1) |
2424 | if (exit->stats.exp != 1) |
2469 | return 1; /*This is not a 2 way, so it is legal */ |
2425 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2426 | |
|
|
2427 | #if 0 //TODO |
2470 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2428 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2471 | return 0; /* This is a reset town portal */ |
2429 | return 0; /* This is a reset town portal */ |
2472 | /* To know if an exit has a correspondant, we look at |
2430 | #endif |
2473 | * all the exits in destination and try to find one with same path as |
2431 | |
2474 | * the current exit's position */ |
2432 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2475 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2433 | |
2476 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2477 | else |
|
|
2478 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2479 | if (exitmap) |
2434 | if (exitmap) |
2480 | { |
2435 | { |
|
|
2436 | exitmap->load_sync (); |
|
|
2437 | |
2481 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2438 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2439 | |
2482 | if (!tmp) |
2440 | if (!tmp) |
2483 | return 0; |
2441 | return 0; |
2484 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2442 | |
|
|
2443 | for (; tmp; tmp = tmp->above) |
2485 | { |
2444 | { |
2486 | if (tmp->type != EXIT) |
2445 | if (tmp->type != EXIT) |
2487 | continue; /*Not an exit */ |
2446 | continue; /*Not an exit */ |
|
|
2447 | |
2488 | if (!EXIT_PATH (tmp)) |
2448 | if (!EXIT_PATH (tmp)) |
2489 | continue; /*Not a valid exit */ |
2449 | continue; /*Not a valid exit */ |
|
|
2450 | |
2490 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2451 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2491 | continue; /*Not in the same place */ |
2452 | continue; /*Not in the same place */ |
|
|
2453 | |
2492 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2454 | if (exit->map->path != EXIT_PATH (tmp)) |
2493 | continue; /*Not in the same map */ |
2455 | continue; /*Not in the same map */ |
2494 | |
2456 | |
2495 | /* From here we have found the exit is valid. However we do |
2457 | /* From here we have found the exit is valid. However we do |
2496 | * here the check of the exit owner. It is important for the |
2458 | * here the check of the exit owner. It is important for the |
2497 | * town portals to prevent strangers from visiting your appartments |
2459 | * town portals to prevent strangers from visiting your appartments |
2498 | */ |
2460 | */ |
2499 | if (!exit->race) |
2461 | if (!exit->race) |
2500 | return 1; /*No owner, free for all! */ |
2462 | return 1; /*No owner, free for all! */ |
|
|
2463 | |
2501 | exit_owner = NULL; |
2464 | object *exit_owner = 0; |
2502 | for (pp = first_player; pp; pp = pp->next) |
2465 | |
|
|
2466 | for_all_players (pp) |
2503 | { |
2467 | { |
2504 | if (!pp->ob) |
2468 | if (!pp->ob) |
2505 | continue; |
2469 | continue; |
|
|
2470 | |
2506 | if (pp->ob->name != exit->race) |
2471 | if (pp->ob->name != exit->race) |
2507 | continue; |
2472 | continue; |
|
|
2473 | |
2508 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2509 | break; |
2475 | break; |
2510 | } |
2476 | } |
|
|
2477 | |
2511 | if (!exit_owner) |
2478 | if (!exit_owner) |
2512 | return 0; /* No more owner */ |
2479 | return 0; /* No more owner */ |
|
|
2480 | |
2513 | if (exit_owner->contr == op->contr) |
2481 | if (exit_owner->contr == op->contr) |
2514 | return 1; /*It is your exit */ |
2482 | return 1; /*It is your exit */ |
|
|
2483 | |
2515 | if (exit_owner && /*There is a owner */ |
2484 | if (exit_owner && /*There is a owner */ |
2516 | (op->contr) && /*A player tries to pass */ |
2485 | (op->contr) && /*A player tries to pass */ |
2517 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2486 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2518 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2487 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2519 | return 0; |
2488 | return 0; |
|
|
2489 | |
2520 | return 1; |
2490 | return 1; |
2521 | } |
2491 | } |
2522 | } |
2492 | } |
|
|
2493 | |
2523 | return 0; |
2494 | return 0; |
2524 | } |
2495 | } |
2525 | |
2496 | |
2526 | |
2497 | |
2527 | /** |
2498 | /** |
… | |
… | |
2553 | { |
2524 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2525 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2555 | return 1; |
2526 | return 1; |
2556 | } |
2527 | } |
2557 | else |
2528 | else |
2558 | { |
|
|
2559 | return 0; /* monsters just skip unpaid items */ |
2529 | return 0; /* monsters just skip unpaid items */ |
2560 | } |
|
|
2561 | } |
2530 | } |
2562 | |
2531 | |
2563 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2532 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2564 | return RESULT_INT (0); |
2533 | return RESULT_INT (0); |
2565 | |
2534 | |
2566 | switch (tmp->type) |
2535 | switch (tmp->type) |
2567 | { |
2536 | { |
2568 | |
|
|
2569 | case CF_HANDLE: |
2537 | case CF_HANDLE: |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2538 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2539 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2572 | tmp->value = tmp->value ? 0 : 1; |
2540 | tmp->value = tmp->value ? 0 : 1; |
2573 | SET_ANIMATION (tmp, tmp->value); |
2541 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2580 | { |
2548 | { |
2581 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2549 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2582 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2550 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2583 | } |
2551 | } |
2584 | else |
2552 | else |
2585 | { |
|
|
2586 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2553 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2587 | } |
2554 | |
2588 | return 1; |
2555 | return 1; |
2589 | |
2556 | |
2590 | case EXIT: |
2557 | case EXIT: |
2591 | if (op->type != PLAYER) |
2558 | if (op->type != PLAYER) |
2592 | return 0; |
2559 | return 0; |
|
|
2560 | |
2593 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2561 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2594 | { |
2562 | { |
2595 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2563 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2596 | } |
2564 | } |
2597 | else |
2565 | else |
2598 | { |
2566 | { |
2599 | /* Don't display messages for random maps. */ |
2567 | /* Don't display messages for random maps. */ |
2600 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2568 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2601 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2569 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2570 | |
2602 | enter_exit (op, tmp); |
2571 | op->enter_exit (tmp); |
2603 | } |
2572 | } |
2604 | return 1; |
2573 | return 1; |
2605 | |
2574 | |
2606 | case SIGN: |
2575 | case SIGN: |
2607 | apply_sign (op, tmp, 0); |
2576 | apply_sign (op, tmp, 0); |
… | |
… | |
2701 | case POISON: |
2670 | case POISON: |
2702 | apply_poison (op, tmp); |
2671 | apply_poison (op, tmp); |
2703 | return 1; |
2672 | return 1; |
2704 | |
2673 | |
2705 | case SAVEBED: |
2674 | case SAVEBED: |
2706 | if (op->type == PLAYER) |
|
|
2707 | { |
|
|
2708 | apply_savebed (op); |
|
|
2709 | return 1; |
2675 | return 1; |
2710 | } |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
2676 | |
2716 | case ARMOUR_IMPROVER: |
2677 | case ARMOUR_IMPROVER: |
2717 | if (op->type == PLAYER) |
2678 | if (op->type == PLAYER) |
2718 | { |
2679 | { |
2719 | apply_armour_improver (op, tmp); |
2680 | apply_armour_improver (op, tmp); |
2720 | return 1; |
2681 | return 1; |
2721 | } |
2682 | } |
2722 | else |
2683 | else |
2723 | { |
|
|
2724 | return 0; |
2684 | return 0; |
2725 | } |
|
|
2726 | |
2685 | |
2727 | case WEAPON_IMPROVER: |
2686 | case WEAPON_IMPROVER: |
2728 | (void) check_improve_weapon (op, tmp); |
2687 | (void) check_improve_weapon (op, tmp); |
2729 | return 1; |
2688 | return 1; |
2730 | |
2689 | |
… | |
… | |
2955 | if (who->type == PLAYER) |
2914 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2915 | esrv_del_item (who->contr, op->count); |
2957 | |
2916 | |
2958 | op->destroy (); |
2917 | op->destroy (); |
2959 | insert_ob_in_ob (tmp2, who); |
2918 | insert_ob_in_ob (tmp2, who); |
2960 | fix_player (who); |
2919 | who->update_stats (); |
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2920 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2962 | { |
2921 | { |
2963 | if (who->type == PLAYER) |
2922 | if (who->type == PLAYER) |
2964 | { |
2923 | { |
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2924 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2998 | default: |
2957 | default: |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2958 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3000 | break; |
2959 | break; |
3001 | } |
2960 | } |
3002 | |
2961 | |
3003 | fix_player (who); |
2962 | who->update_stats (); |
3004 | |
2963 | |
3005 | if (!(aflags & AP_NO_MERGE)) |
2964 | if (!(aflags & AP_NO_MERGE)) |
3006 | { |
2965 | { |
3007 | object *tmp; |
2966 | object *tmp; |
3008 | |
2967 | |
… | |
… | |
3374 | } |
3333 | } |
3375 | else |
3334 | else |
3376 | { |
3335 | { |
3377 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3336 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3378 | { |
3337 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3338 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3380 | unapply_for_ob (who, op, AP_PRINT); |
3339 | unapply_for_ob (who, op, AP_PRINT); |
3381 | return 1; |
3340 | return 1; |
3382 | } |
3341 | } |
3383 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3342 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3384 | { |
3343 | { |
… | |
… | |
3386 | if (i) |
3345 | if (i) |
3387 | return 1; |
3346 | return 1; |
3388 | } |
3347 | } |
3389 | } |
3348 | } |
3390 | } |
3349 | } |
|
|
3350 | |
3391 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3351 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3392 | { |
3352 | { |
3393 | skop = find_skill_by_name (who, op->skill); |
3353 | skop = find_skill_by_name (who, op->skill); |
3394 | if (!skop) |
3354 | if (!skop) |
3395 | { |
3355 | { |
… | |
… | |
3435 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3395 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3436 | if (tmp != NULL) |
3396 | if (tmp != NULL) |
3437 | (void) insert_ob_in_ob (tmp, who); |
3397 | (void) insert_ob_in_ob (tmp, who); |
3438 | return 1; |
3398 | return 1; |
3439 | } |
3399 | } |
|
|
3400 | |
|
|
3401 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3402 | // i.e. "R" can use Ragnarok's swors. |
3440 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3403 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3441 | { |
3404 | { |
3442 | /* if the weapon does not have the name as the character, can't use it. */ |
3405 | /* if the weapon does not have the name as the character, can't use it. */ |
3443 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3406 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3444 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3407 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3408 | |
3445 | if (tmp != NULL) |
3409 | if (tmp) |
3446 | (void) insert_ob_in_ob (tmp, who); |
3410 | insert_ob_in_ob (tmp, who); |
|
|
3411 | |
3447 | return 1; |
3412 | return 1; |
3448 | } |
3413 | } |
|
|
3414 | |
3449 | SET_FLAG (op, FLAG_APPLIED); |
3415 | SET_FLAG (op, FLAG_APPLIED); |
3450 | |
3416 | |
3451 | if (skop) |
3417 | if (skop) |
3452 | change_skill (who, skop, 1); |
3418 | change_skill (who, skop, 1); |
3453 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3419 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
… | |
… | |
3497 | { |
3463 | { |
3498 | (void) insert_ob_in_ob (tmp, who); |
3464 | (void) insert_ob_in_ob (tmp, who); |
3499 | if (who->type == PLAYER) |
3465 | if (who->type == PLAYER) |
3500 | esrv_send_item (who, tmp); |
3466 | esrv_send_item (who, tmp); |
3501 | } |
3467 | } |
3502 | fix_player (who); |
3468 | who->update_stats (); |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3469 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3504 | { |
3470 | { |
3505 | if (who->type == PLAYER) |
3471 | if (who->type == PLAYER) |
3506 | { |
3472 | { |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3473 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3570 | SET_FLAG (op, FLAG_APPLIED); |
3605 | |
3571 | |
3606 | if (tmp != NULL) |
3572 | if (tmp != NULL) |
3607 | tmp = insert_ob_in_ob (tmp, who); |
3573 | tmp = insert_ob_in_ob (tmp, who); |
3608 | |
3574 | |
3609 | fix_player (who); |
3575 | who->update_stats (); |
3610 | |
3576 | |
3611 | /* We exclude spell casting objects. The fire code will set the |
3577 | /* We exclude spell casting objects. The fire code will set the |
3612 | * been applied flag when they are used - until that point, |
3578 | * been applied flag when they are used - until that point, |
3613 | * you don't know anything about them. |
3579 | * you don't know anything about them. |
3614 | */ |
3580 | */ |
… | |
… | |
3684 | |
3650 | |
3685 | case TREASURE: |
3651 | case TREASURE: |
3686 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3652 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3687 | return 0; |
3653 | return 0; |
3688 | |
3654 | |
3689 | while ((op->stats.hp--) > 0) |
3655 | while (op->stats.hp-- > 0) |
3690 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3656 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3691 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3657 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3692 | |
3658 | |
3693 | /* If we generated an object and put it in this object inventory, |
3659 | /* If we generated an object and put it in this object inventory, |
3694 | * move it to the parent object as the current object is about |
3660 | * move it to the parent object as the current object is about |
… | |
… | |
3717 | * when an original map is loaded) and performs special actions for |
3683 | * when an original map is loaded) and performs special actions for |
3718 | * certain objects (most initialization of chests and creation of |
3684 | * certain objects (most initialization of chests and creation of |
3719 | * treasures and stuff). Calls auto_apply if appropriate. |
3685 | * treasures and stuff). Calls auto_apply if appropriate. |
3720 | */ |
3686 | */ |
3721 | void |
3687 | void |
3722 | fix_auto_apply (maptile *m) |
3688 | maptile::fix_auto_apply () |
3723 | { |
3689 | { |
3724 | object *tmp, *above = NULL; |
3690 | if (!spaces) |
3725 | int x, y; |
|
|
3726 | |
|
|
3727 | if (m == NULL) |
|
|
3728 | return; |
3691 | return; |
3729 | |
3692 | |
3730 | for (x = 0; x < MAP_WIDTH (m); x++) |
3693 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3731 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3694 | for (object *tmp = ms->bot; tmp; ) |
3732 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3733 | { |
3695 | { |
3734 | above = tmp->above; |
3696 | object *above = tmp->above; |
3735 | |
3697 | |
3736 | if (tmp->inv) |
3698 | if (tmp->inv) |
3737 | { |
3699 | { |
3738 | object *invtmp, *invnext; |
3700 | object *invtmp, *invnext; |
3739 | |
3701 | |
3740 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3702 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3741 | { |
3703 | { |
3742 | invnext = invtmp->below; |
3704 | invnext = invtmp->below; |
3743 | |
3705 | |
3744 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3706 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3745 | auto_apply (invtmp); |
3707 | auto_apply (invtmp); |
3746 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3708 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3747 | { |
3709 | { |
3748 | while ((invtmp->stats.hp--) > 0) |
3710 | while ((invtmp->stats.hp--) > 0) |
3749 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3711 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3750 | |
3712 | |
3751 | invtmp->randomitems = NULL; |
3713 | invtmp->randomitems = NULL; |
3752 | } |
3714 | } |
3753 | else if (invtmp && invtmp->arch |
3715 | else if (invtmp && invtmp->arch |
3754 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3716 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3755 | { |
3717 | { |
3756 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3718 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3757 | /* Need to clear this so that we never try to create |
3719 | /* Need to clear this so that we never try to create |
3758 | * treasure again for this object |
3720 | * treasure again for this object |
3759 | */ |
3721 | */ |
3760 | invtmp->randomitems = NULL; |
3722 | invtmp->randomitems = NULL; |
3761 | } |
3723 | } |
3762 | } |
3724 | } |
3763 | /* This is really temporary - the code at the bottom will |
3725 | /* This is really temporary - the code at the bottom will |
3764 | * also set randomitems to null. The problem is there are bunches |
3726 | * also set randomitems to null. The problem is there are bunches |
3765 | * of maps/players already out there with items that have spells |
3727 | * of maps/players already out there with items that have spells |
3766 | * which haven't had the randomitems set to null yet. |
3728 | * which haven't had the randomitems set to null yet. |
3767 | * MSW 2004-05-13 |
3729 | * MSW 2004-05-13 |
3768 | * |
3730 | * |
3769 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3731 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3770 | * else you get two spells in the book ^_- |
3732 | * else you get two spells in the book ^_- |
3771 | * Ryo 2004-08-16 |
3733 | * Ryo 2004-08-16 |
3772 | */ |
3734 | */ |
3773 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3735 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3774 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3736 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3775 | tmp->randomitems = NULL; |
|
|
3776 | |
|
|
3777 | } |
|
|
3778 | |
|
|
3779 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3780 | auto_apply (tmp); |
|
|
3781 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3782 | { |
|
|
3783 | while ((tmp->stats.hp--) > 0) |
|
|
3784 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3785 | tmp->randomitems = NULL; |
3737 | tmp->randomitems = NULL; |
|
|
3738 | |
3786 | } |
3739 | } |
|
|
3740 | |
|
|
3741 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3742 | auto_apply (tmp); |
|
|
3743 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3744 | { |
|
|
3745 | while ((tmp->stats.hp--) > 0) |
|
|
3746 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3747 | tmp->randomitems = NULL; |
|
|
3748 | } |
3787 | else if (tmp->type == TIMED_GATE) |
3749 | else if (tmp->type == TIMED_GATE) |
3788 | { |
3750 | { |
3789 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3751 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3790 | |
3752 | |
3791 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3753 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3792 | { |
|
|
3793 | tmp->speed = 0; |
3754 | tmp->set_speed (0); |
3794 | update_ob_speed (tmp); |
|
|
3795 | } |
|
|
3796 | } |
3755 | } |
3797 | /* This function can be called everytime a map is loaded, even when |
3756 | /* This function can be called everytime a map is loaded, even when |
3798 | * swapping back in. As such, we don't want to create the treasure |
3757 | * swapping back in. As such, we don't want to create the treasure |
3799 | * over and ove again, so after we generate the treasure, blank out |
3758 | * over and ove again, so after we generate the treasure, blank out |
3800 | * randomitems so if it is swapped in again, it won't make anything. |
3759 | * randomitems so if it is swapped in again, it won't make anything. |
3801 | * This is a problem for the above objects, because they have counters |
3760 | * This is a problem for the above objects, because they have counters |
3802 | * which say how many times to make the treasure. |
3761 | * which say how many times to make the treasure. |
3803 | */ |
3762 | */ |
3804 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3763 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3805 | && tmp->type != TREASURE && tmp->type != SPELL |
3764 | && tmp->type != TREASURE && tmp->type != SPELL |
3806 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3765 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3807 | { |
3766 | { |
3808 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3767 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3809 | tmp->randomitems = NULL; |
3768 | tmp->randomitems = NULL; |
3810 | } |
3769 | } |
|
|
3770 | |
|
|
3771 | tmp = above; |
3811 | } |
3772 | } |
3812 | |
3773 | |
3813 | for (x = 0; x < MAP_WIDTH (m); x++) |
3774 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3814 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3775 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3815 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3816 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3776 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3817 | check_trigger (tmp, tmp->above); |
3777 | check_trigger (tmp, tmp->above); |
3818 | } |
3778 | } |
3819 | |
3779 | |
3820 | /** |
3780 | /** |
3821 | * Handles player eating food that temporarily changes status (resistances, stats). |
3781 | * Handles player eating food that temporarily changes status (resistances, stats). |
3822 | * This used to call cast_change_attr(), but |
3782 | * This used to call cast_change_attr(), but |
… | |
… | |
3850 | { |
3810 | { |
3851 | force->resist[i] = food->resist[i] / 2; |
3811 | force->resist[i] = food->resist[i] / 2; |
3852 | did_one = 1; |
3812 | did_one = 1; |
3853 | } |
3813 | } |
3854 | } |
3814 | } |
|
|
3815 | |
3855 | if (did_one) |
3816 | if (did_one) |
3856 | { |
3817 | { |
3857 | force->speed = 0.1; |
3818 | force->set_speed (0.1); |
3858 | update_ob_speed (force); |
|
|
3859 | /* bigger morsel of food = longer effect time */ |
3819 | /* bigger morsel of food = longer effect time */ |
3860 | force->stats.food = food->stats.food / 5; |
3820 | force->duration = food->stats.food / 5; |
3861 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3862 | SET_FLAG (force, FLAG_APPLIED); |
3821 | SET_FLAG (force, FLAG_APPLIED); |
3863 | change_abil (who, force); |
3822 | change_abil (who, force); |
3864 | insert_ob_in_ob (force, who); |
3823 | insert_ob_in_ob (force, who); |
3865 | } |
3824 | } |
3866 | else |
3825 | else |
… | |
… | |
3869 | /* check for hp, sp change */ |
3828 | /* check for hp, sp change */ |
3870 | if (food->stats.hp != 0) |
3829 | if (food->stats.hp != 0) |
3871 | { |
3830 | { |
3872 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3831 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3873 | { |
3832 | { |
3874 | strcpy (who->contr->killer, food->name); |
3833 | assign (who->contr->killer, food->name); |
3875 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3834 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3876 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3835 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3877 | } |
3836 | } |
3878 | else |
3837 | else |
3879 | { |
3838 | { |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3857 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3858 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3859 | /* place limit on max sp from food? */ |
3901 | } |
3860 | } |
3902 | } |
3861 | } |
3903 | fix_player (who); |
3862 | who->update_stats (); |
3904 | } |
3863 | } |
3905 | |
|
|
3906 | |
3864 | |
3907 | /** |
3865 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3866 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3867 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3868 | * the selected object to "burn". -b.t. |
3911 | */ |
3869 | */ |
3912 | |
|
|
3913 | void |
3870 | void |
3914 | apply_lighter (object *who, object *lighter) |
3871 | apply_lighter (object *who, object *lighter) |
3915 | { |
3872 | { |
3916 | object *item; |
3873 | object *item; |
3917 | int is_player_env = 0; |
3874 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3875 | |
3920 | item = find_marked_object (who); |
3876 | item = find_marked_object (who); |
3921 | if (item) |
3877 | if (item) |
3922 | { |
3878 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3879 | if (lighter->last_eat && lighter->stats.food) |
… | |
… | |
3941 | else if (lighter->last_eat) |
3897 | else if (lighter->last_eat) |
3942 | { /* no charges left in lighter */ |
3898 | { /* no charges left in lighter */ |
3943 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3899 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3944 | return; |
3900 | return; |
3945 | } |
3901 | } |
|
|
3902 | |
3946 | /* Perhaps we should split what we are trying to light on fire? |
3903 | /* Perhaps we should split what we are trying to light on fire? |
3947 | * I can't see many times when you would want to light multiple |
3904 | * I can't see many times when you would want to light multiple |
3948 | * objects at once. |
3905 | * objects at once. |
3949 | */ |
3906 | */ |
3950 | /* If the item is destroyed, we don't have a valid pointer to the |
3907 | |
3951 | * name object, so make a copy so the message we print out makes |
|
|
3952 | * some sense. |
|
|
3953 | */ |
|
|
3954 | strcpy (item_name, item->name); |
|
|
3955 | if (who == is_player_inv (item)) |
3908 | if (who == item->in_player ()) |
3956 | is_player_env = 1; |
3909 | is_player_env = 1; |
3957 | |
3910 | |
3958 | save_throw_object (item, AT_FIRE, who); |
3911 | save_throw_object (item, AT_FIRE, who); |
3959 | /* Change to check count and not freed, since the object pointer |
3912 | |
3960 | * may have gotten recycled |
|
|
3961 | */ |
|
|
3962 | if (item->destroyed ()) |
3913 | if (item->destroyed ()) |
3963 | { |
3914 | { |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3915 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3965 | /* Need to update the player so that the players glow radius |
3916 | /* Need to update the player so that the players glow radius |
3966 | * gets changed. |
3917 | * gets changed. |
3967 | */ |
3918 | */ |
3968 | if (is_player_env) |
3919 | if (is_player_env) |
3969 | fix_player (who); |
3920 | who->update_stats (); |
3970 | } |
3921 | } |
3971 | else |
3922 | else |
3972 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3923 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3973 | } |
3924 | } |
3974 | else /* nothing to light */ |
3925 | else /* nothing to light */ |