1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | |
30 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
31 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
32 | |
34 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
66 | { |
65 | { |
67 | arch_flag = 1; |
66 | arch_flag = 1; |
68 | name_flag = 1; |
67 | name_flag = 1; |
69 | race_flag = 1; |
68 | race_flag = 1; |
70 | } |
69 | } |
|
|
70 | |
71 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
72 | * name or race that matches. |
73 | */ |
73 | */ |
74 | if ((op->race) && |
74 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
76 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | { |
|
|
79 | return 1; |
78 | return 1; |
80 | } |
79 | |
81 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
82 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
83 | */ |
82 | */ |
84 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | { |
|
|
88 | return 1; |
86 | return 1; |
89 | } |
87 | |
90 | return 0; |
88 | return 0; |
91 | } |
89 | } |
92 | |
90 | |
93 | /** |
91 | /** |
94 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
193 | apply_potion (object *op, object *tmp) |
196 | { |
194 | { |
197 | int got_one = 0, i; |
195 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
196 | object *force = 0, *floor = 0; |
199 | |
197 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
199 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
201 | { |
204 | if (op->type == PLAYER) |
202 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
… | |
… | |
219 | object *depl; |
217 | object *depl; |
220 | archetype *at; |
218 | archetype *at; |
221 | |
219 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
221 | { |
224 | drain_stat (op); |
222 | op->drain_stat (); |
225 | fix_player (op); |
223 | op->update_stats (); |
226 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
227 | return 1; |
225 | return 1; |
228 | } |
226 | } |
229 | |
227 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
229 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
231 | return 0; |
234 | } |
232 | } |
235 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
236 | |
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
240 | |
243 | depl->destroy (); |
241 | depl->destroy (); |
244 | fix_player (op); |
242 | op->update_stats (); |
245 | } |
243 | } |
246 | else |
244 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
246 | |
249 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
… | |
… | |
299 | |
297 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
299 | { |
302 | if (got_one) |
300 | if (got_one) |
303 | { |
301 | { |
304 | fix_player (op); |
302 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
306 | } |
309 | else |
307 | else |
… | |
… | |
311 | } |
309 | } |
312 | else |
310 | else |
313 | { /* cursed potion */ |
311 | { /* cursed potion */ |
314 | if (got_one) |
312 | if (got_one) |
315 | { |
313 | { |
316 | fix_player (op); |
314 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
316 | } |
319 | else |
317 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
319 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
348 | |
351 | decrease_ob (tmp); |
349 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
350 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
352 | op->update_stats (); |
355 | return 1; |
353 | return 1; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* Deal with protection potions */ |
356 | /* Deal with protection potions */ |
359 | force = NULL; |
357 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
403 | * up all the stats. |
406 | */ |
404 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
406 | op->update_stats (); |
409 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
410 | return 1; |
408 | return 1; |
411 | } |
409 | } |
412 | |
410 | |
413 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
423 | int count = 0; |
421 | int count = 0; |
424 | |
422 | |
425 | |
423 | |
426 | if (item == NULL) |
424 | if (item == NULL) |
427 | return 0; |
425 | return 0; |
|
|
426 | |
428 | op = op->below; |
427 | op = op->below; |
429 | while (op != NULL) |
428 | while (op != NULL) |
430 | { |
429 | { |
431 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
432 | { |
431 | { |
… | |
… | |
437 | count++; |
436 | count++; |
438 | else |
437 | else |
439 | count += op->nrof; |
438 | count += op->nrof; |
440 | } |
439 | } |
441 | } |
440 | } |
|
|
441 | |
442 | op = op->below; |
442 | op = op->below; |
443 | } |
443 | } |
|
|
444 | |
444 | return count; |
445 | return count; |
445 | } |
446 | } |
446 | |
447 | |
447 | /** |
448 | /** |
448 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
570 | weapon->last_eat++; |
571 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
573 | decrease_ob (improver); |
573 | |
574 | |
574 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
576 | op->update_stats (); |
576 | return 1; |
577 | return 1; |
577 | } |
578 | } |
578 | |
579 | |
579 | /* Types of improvements, hidden in the sp field. */ |
580 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
581 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
884 | |
884 | if (op->type == PLAYER) |
885 | if (op->type == PLAYER) |
885 | { |
886 | { |
886 | esrv_send_item (op, armour); |
887 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
889 | op->update_stats (); |
889 | } |
890 | } |
890 | decrease_ob (improver); |
891 | decrease_ob (improver); |
891 | if (tmp) |
892 | if (tmp) |
892 | { |
893 | { |
893 | insert_ob_in_ob (tmp, op); |
894 | insert_ob_in_ob (tmp, op); |
… | |
… | |
980 | else |
981 | else |
981 | { |
982 | { |
982 | if (converter->other_arch == NULL) |
983 | if (converter->other_arch == NULL) |
983 | { |
984 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
987 | return -1; |
987 | } |
988 | } |
988 | |
989 | |
989 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
997 | if (is_in_shop (converter)) |
998 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
999 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
1000 | else if (price_in < item->nrof * item->value) |
1000 | { |
1001 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
1004 | |
1004 | /** |
1005 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1007 | * propably had something in mind when doing this |
1007 | */ |
1008 | */ |
… | |
… | |
1014 | * Handle apply on containers. |
1015 | * Handle apply on containers. |
1015 | * By Eneq(@csd.uu.se). |
1016 | * By Eneq(@csd.uu.se). |
1016 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * added the alchemical cauldron to the code -b.t. |
1018 | * added the alchemical cauldron to the code -b.t. |
1018 | */ |
1019 | */ |
1019 | |
|
|
1020 | int |
1020 | int |
1021 | apply_container (object *op, object *sack) |
1021 | apply_container (object *op, object *sack) |
1022 | { |
1022 | { |
1023 | char buf[MAX_BUF]; |
1023 | if (op->type != PLAYER || !op->contr->ns) |
1024 | object *tmp; |
|
|
1025 | |
|
|
1026 | if (op->type != PLAYER) |
|
|
1027 | return 0; /* This might change */ |
1024 | return 0; /* This might change */ |
1028 | |
1025 | |
1029 | if (sack == NULL || sack->type != CONTAINER) |
1026 | if (!sack || sack->type != CONTAINER) |
1030 | { |
1027 | { |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1028 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | return 0; |
1029 | return 0; |
1033 | } |
1030 | } |
1034 | |
1031 | |
1035 | op->contr->last_used = 0; |
1032 | op->contr->last_used = 0; |
1036 | |
1033 | |
1037 | if (sack->env != op) |
1034 | if (sack->env && sack->env != op) |
|
|
1035 | { |
|
|
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1037 | return 1; |
1038 | { |
1038 | } |
1039 | if (sack->other_arch == NULL || sack->env != NULL) |
1039 | |
|
|
1040 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1041 | if (sack->flag [FLAG_APPLIED]) |
|
|
1042 | { |
|
|
1043 | if (op->container == sack) |
1040 | { |
1044 | { |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1045 | // open on ground or inv, so close |
|
|
1046 | op->close_container (); |
1042 | return 1; |
1047 | return 1; |
1043 | } |
1048 | } |
1044 | |
1049 | else if (!sack->env) |
1045 | /* It's on the ground, the problems begin */ |
|
|
1046 | if (op->container != sack) |
|
|
1047 | { |
|
|
1048 | /* it's closed OR some player has opened it */ |
|
|
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1050 | { |
1050 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1051 | // active, but not ours: some other player has opened it |
1052 | if (tmp) |
|
|
1053 | { |
|
|
1054 | /* some other player have opened it */ |
|
|
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1053 | return 1; |
1057 | } |
|
|
1058 | } |
|
|
1059 | } |
|
|
1060 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1061 | { |
1054 | } |
1062 | if (op->container == NULL) |
|
|
1063 | { |
|
|
1064 | tmp = arch_to_object (sack->other_arch); |
|
|
1065 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1066 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1067 | tmp->x = tmp->y = 0; |
|
|
1068 | tmp->map = NULL; |
|
|
1069 | tmp->env = sack; |
|
|
1070 | if (sack->inv) |
|
|
1071 | sack->inv->above = tmp; |
|
|
1072 | tmp->below = sack->inv; |
|
|
1073 | tmp->above = NULL; |
|
|
1074 | sack->inv = tmp; |
|
|
1075 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1076 | } |
|
|
1077 | else |
|
|
1078 | { |
|
|
1079 | sack->move_off = 0; |
|
|
1080 | tmp = sack->inv; |
|
|
1081 | |
1055 | |
1082 | if (tmp && tmp->type == CLOSE_CON) |
1056 | // fall through to opening it (active in inv) |
1083 | tmp->destroy (); |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | } |
|
|
1087 | |
|
|
1088 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1089 | { |
1057 | } |
|
|
1058 | else if (sack->env) |
|
|
1059 | { |
|
|
1060 | // it is in our env, so activate it, do not open yet |
1090 | if (op->container) |
1061 | op->close_container (); |
1091 | { |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1092 | if (op->container != sack) |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1093 | { |
1064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1094 | tmp = op->container; |
1065 | return 1; |
1095 | apply_container (op, tmp); |
1066 | } |
1096 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1067 | |
1097 | op->container = sack; |
1068 | // it's locked? |
1098 | strcat (buf, query_name (sack)); |
1069 | if (sack->slaying) |
1099 | strcat (buf, "."); |
1070 | { |
1100 | } |
1071 | if (object *tmp = find_key (op, op, sack)) |
1101 | else |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1102 | { |
|
|
1103 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1104 | op->container = NULL; |
|
|
1105 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1106 | } |
|
|
1107 | } |
|
|
1108 | else |
1073 | else |
1109 | { |
1074 | { |
1110 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1112 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1113 | op->container = sack; |
|
|
1114 | } |
|
|
1115 | } |
|
|
1116 | else |
|
|
1117 | { /* not applied */ |
|
|
1118 | if (sack->slaying) |
|
|
1119 | { /* it's locked */ |
|
|
1120 | tmp = find_key (op, op, sack); |
|
|
1121 | if (tmp) |
|
|
1122 | { |
|
|
1123 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1124 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | { |
|
|
1134 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1135 | } |
|
|
1136 | } |
|
|
1137 | else |
|
|
1138 | { |
|
|
1139 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1140 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1141 | if (sack->env == NULL) |
|
|
1142 | { /* if it's on ground,open it also */ |
|
|
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1144 | apply_container (op, sack); |
|
|
1145 | return 1; |
1076 | return 1; |
1146 | } |
1077 | } |
1147 | } |
|
|
1148 | } |
1078 | } |
1149 | |
1079 | |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1080 | op->open_container (sack); |
1151 | |
|
|
1152 | if (op->contr) |
|
|
1153 | op->contr->socket->floorbox_update (); |
|
|
1154 | |
1081 | |
1155 | return 1; |
1082 | return 1; |
1156 | } |
1083 | } |
1157 | |
|
|
1158 | /** |
|
|
1159 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1160 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1161 | * |
|
|
1162 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1163 | * This version is for client/server mode. |
|
|
1164 | * op is the player, sack is the container the player is opening or closing. |
|
|
1165 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1166 | * |
|
|
1167 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1168 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1169 | * (applied flag set, and op->container points to the open container) |
|
|
1170 | */ |
|
|
1171 | |
|
|
1172 | int |
|
|
1173 | esrv_apply_container (object *op, object *sack) |
|
|
1174 | { |
|
|
1175 | object *tmp = op->container; |
|
|
1176 | |
|
|
1177 | if (op->type != PLAYER) |
|
|
1178 | return 0; /* This might change */ |
|
|
1179 | |
|
|
1180 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1181 | { |
|
|
1182 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1183 | return 0; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1187 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1188 | * openening the new container. |
|
|
1189 | */ |
|
|
1190 | |
|
|
1191 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1192 | { |
|
|
1193 | if (op->container->env != op) |
|
|
1194 | { /* if container is on the ground */ |
|
|
1195 | op->container->move_off = 0; |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1199 | return 1; |
|
|
1200 | |
|
|
1201 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1202 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1203 | op->container = NULL; |
|
|
1204 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1205 | if (tmp == sack) |
|
|
1206 | return 1; |
|
|
1207 | } |
|
|
1208 | |
|
|
1209 | |
|
|
1210 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1211 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1212 | */ |
|
|
1213 | |
|
|
1214 | if (sack->slaying) |
|
|
1215 | { /* it's locked */ |
|
|
1216 | tmp = find_key (op, op, sack); |
|
|
1217 | if (tmp) |
|
|
1218 | { |
|
|
1219 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1220 | } |
|
|
1221 | else |
|
|
1222 | { |
|
|
1223 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1224 | return 0; |
|
|
1225 | } |
|
|
1226 | } |
|
|
1227 | |
|
|
1228 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1229 | * if this is a locked container, the player they key to open it. |
|
|
1230 | */ |
|
|
1231 | |
|
|
1232 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1233 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1234 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1235 | */ |
|
|
1236 | |
|
|
1237 | |
|
|
1238 | if (sack->env != op) |
|
|
1239 | { |
|
|
1240 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1241 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1242 | * try to do it, so lets handle it gracefully. |
|
|
1243 | */ |
|
|
1244 | if (sack->env) |
|
|
1245 | { |
|
|
1246 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1247 | return 0; |
|
|
1248 | } |
|
|
1249 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1250 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1251 | |
|
|
1252 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1254 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1255 | op->container = sack; |
|
|
1256 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1257 | esrv_send_inventory (op, sack); |
|
|
1258 | |
|
|
1259 | } |
|
|
1260 | else |
|
|
1261 | { /* sack is in players inventory */ |
|
|
1262 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1263 | { /* readied sack becoming open */ |
|
|
1264 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1266 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1267 | op->container = sack; |
|
|
1268 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1269 | esrv_send_inventory (op, sack); |
|
|
1270 | } |
|
|
1271 | else |
|
|
1272 | { |
|
|
1273 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1275 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1276 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1277 | } |
|
|
1278 | } |
|
|
1279 | return 1; |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | |
1084 | |
1283 | /** |
1085 | /** |
1284 | * Handles dropping things on altar. |
1086 | * Handles dropping things on altar. |
1285 | * Returns true if sacrifice was accepted. |
1087 | * Returns true if sacrifice was accepted. |
1286 | */ |
1088 | */ |
… | |
… | |
1629 | |
1431 | |
1630 | |
1432 | |
1631 | case CONVERTER: |
1433 | case CONVERTER: |
1632 | if (convert_item (victim, trap) < 0) |
1434 | if (convert_item (victim, trap) < 0) |
1633 | { |
1435 | { |
1634 | object *op; |
|
|
1635 | |
|
|
1636 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1436 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1637 | |
1437 | get_archetype ("burnout")->insert_at (trap, trap); |
1638 | op = get_archetype ("burnout"); |
|
|
1639 | if (op != NULL) |
|
|
1640 | { |
|
|
1641 | op->x = trap->x; |
|
|
1642 | op->y = trap->y; |
|
|
1643 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1644 | } |
1438 | } |
1645 | } |
1439 | |
1646 | goto leave; |
1440 | goto leave; |
1647 | |
1441 | |
1648 | case TRIGGER_BUTTON: |
1442 | case TRIGGER_BUTTON: |
1649 | case TRIGGER_PEDESTAL: |
1443 | case TRIGGER_PEDESTAL: |
1650 | case TRIGGER_ALTAR: |
1444 | case TRIGGER_ALTAR: |
… | |
… | |
1679 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1473 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1680 | { |
1474 | { |
1681 | /* Basically, don't show exits leading to random maps the |
1475 | /* Basically, don't show exits leading to random maps the |
1682 | * players output. |
1476 | * players output. |
1683 | */ |
1477 | */ |
1684 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1478 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1685 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1479 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1480 | |
1686 | enter_exit (victim, trap); |
1481 | victim->enter_exit (trap); |
1687 | } |
1482 | } |
1688 | goto leave; |
1483 | goto leave; |
1689 | |
1484 | |
1690 | case ENCOUNTER: |
1485 | case ENCOUNTER: |
1691 | /* may be some leftovers on this */ |
1486 | /* may be some leftovers on this */ |
… | |
… | |
1706 | |
1501 | |
1707 | apply_sign (victim, trap, 1); |
1502 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1503 | goto leave; |
1709 | |
1504 | |
1710 | case CONTAINER: |
1505 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1506 | apply_container (victim, trap); |
1715 | goto leave; |
1507 | goto leave; |
1716 | |
1508 | |
1717 | case RUNE: |
1509 | case RUNE: |
1718 | case TRAP: |
1510 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1511 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1795 | |
1587 | |
1796 | /* If in a container, update how it looks */ |
1588 | /* If in a container, update how it looks */ |
1797 | if (tmp->env) |
1589 | if (tmp->env) |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1590 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1799 | else |
1591 | else |
1800 | op->contr->socket->floorbox_update (); |
1592 | op->contr->ns->floorbox_update (); |
1801 | } |
1593 | } |
1802 | |
1594 | |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1595 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1596 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1805 | } |
1597 | } |
… | |
… | |
1958 | identify (tmp); |
1750 | identify (tmp); |
1959 | |
1751 | |
1960 | if (tmp->env) |
1752 | if (tmp->env) |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1753 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1962 | else |
1754 | else |
1963 | op->contr->socket->floorbox_update (); |
1755 | op->contr->ns->floorbox_update (); |
1964 | } |
1756 | } |
1965 | |
1757 | |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1758 | /* I removed the check for special_prayer_mark here - it didn't make |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1759 | * a lot of sense - special prayers are not found in spellbooks, and |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1760 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2019 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2020 | return 0; |
2229 | |
2021 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2022 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2023 | from the player's inventory */ |
|
|
2024 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2025 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2026 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2027 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2028 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2029 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2030 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2031 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2032 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2033 | |
2243 | /* if either skin or ability are missing, this is an old player |
2034 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2035 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2036 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2037 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2078 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2079 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2080 | chance = MIN (100., chance * 2.); |
2290 | |
2081 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2082 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2083 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2293 | { |
2084 | { |
2294 | atnr_winner[winners] = i; |
2085 | atnr_winner[winners] = i; |
2295 | winners++; |
2086 | winners++; |
2296 | } |
2087 | } |
2297 | |
2088 | |
… | |
… | |
2328 | |
2119 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2120 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2121 | { |
2331 | /* resistance increased! */ |
2122 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2123 | skin->resist[i]++; |
2333 | fix_player (op); |
2124 | op->update_stats (); |
2334 | |
2125 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2126 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2127 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2337 | } |
2128 | } |
2338 | |
2129 | |
… | |
… | |
2357 | } |
2148 | } |
2358 | } |
2149 | } |
2359 | return 1; |
2150 | return 1; |
2360 | } |
2151 | } |
2361 | |
2152 | |
2362 | static void |
|
|
2363 | apply_savebed (object *pl) |
|
|
2364 | { |
|
|
2365 | #ifndef COZY_SERVER |
|
|
2366 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2367 | { |
|
|
2368 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2369 | return; |
|
|
2370 | } |
|
|
2371 | #endif |
|
|
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2374 | terminate_all_pets (pl); |
|
|
2375 | pl->remove (); |
|
|
2376 | pl->direction = 0; |
|
|
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2378 | |
|
|
2379 | /* update respawn position */ |
|
|
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2381 | pl->contr->bed_x = pl->x; |
|
|
2382 | pl->contr->bed_y = pl->y; |
|
|
2383 | |
|
|
2384 | strcpy (pl->contr->killer, "left"); |
|
|
2385 | check_score (pl); /* Always check score */ |
|
|
2386 | (void) save_player (pl, 0); |
|
|
2387 | pl->map->players--; |
|
|
2388 | #if MAP_MAXTIMEOUT |
|
|
2389 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2390 | #endif |
|
|
2391 | play_again (pl); |
|
|
2392 | pl->speed = 0; |
|
|
2393 | update_ob_speed (pl); |
|
|
2394 | } |
|
|
2395 | |
|
|
2396 | /** |
2153 | /** |
2397 | * Handles applying an improve armor scroll. |
2154 | * Handles applying an improve armor scroll. |
2398 | * Does some sanity checks, then calls improve_armour. |
2155 | * Does some sanity checks, then calls improve_armour. |
2399 | */ |
2156 | */ |
2400 | static void |
2157 | static void |
… | |
… | |
2405 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2162 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2406 | { |
2163 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2164 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2408 | return; |
2165 | return; |
2409 | } |
2166 | } |
|
|
2167 | |
2410 | armor = find_marked_object (op); |
2168 | armor = find_marked_object (op); |
|
|
2169 | |
2411 | if (!armor) |
2170 | if (!armor) |
2412 | { |
2171 | { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2172 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2414 | return; |
2173 | return; |
2415 | } |
2174 | } |
|
|
2175 | |
2416 | if (armor->type != ARMOUR |
2176 | if (armor->type != ARMOUR |
2417 | && armor->type != CLOAK |
2177 | && armor->type != CLOAK |
2418 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2178 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2419 | { |
2179 | { |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2180 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2423 | |
2183 | |
2424 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2184 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2425 | improve_armour (op, tmp, armor); |
2185 | improve_armour (op, tmp, armor); |
2426 | } |
2186 | } |
2427 | |
2187 | |
2428 | |
|
|
2429 | extern void |
2188 | extern void |
2430 | apply_poison (object *op, object *tmp) |
2189 | apply_poison (object *op, object *tmp) |
2431 | { |
2190 | { |
2432 | if (op->type == PLAYER) |
2191 | if (op->type == PLAYER) |
2433 | { |
2192 | { |
… | |
… | |
2444 | handle_apply_yield (tmp); |
2203 | handle_apply_yield (tmp); |
2445 | decrease_ob (tmp); |
2204 | decrease_ob (tmp); |
2446 | } |
2205 | } |
2447 | |
2206 | |
2448 | /** |
2207 | /** |
2449 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2208 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2450 | * A valid 2 way exit means: |
2209 | * A valid 2 way exit means: |
2451 | * -You can come back (there is another exit at the other side) |
2210 | * -You can come back (there is another exit at the other side) |
2452 | * -You are |
2211 | * -You are |
2453 | * ° the owner of the exit |
2212 | * ° the owner of the exit |
2454 | * ° or in the same party as the owner |
2213 | * ° or in the same party as the owner |
2455 | * |
2214 | * |
2456 | * Note: a owner in a 2 way exit is saved as the owner's name |
2215 | * Note: a owner in a 2 way exit is saved as the owner's name |
2457 | * in the field exit->name cause the field exit->owner doesn't |
2216 | * in the field exit->name cause the field exit->owner doesn't |
2458 | * survive in the swapping (in fact the whole exit doesn't survive). |
2217 | * survive in the swapping (in fact the whole exit doesn't survive). |
2459 | */ |
2218 | */ |
2460 | int |
2219 | int |
2461 | is_legal_2ways_exit (object *op, object *exit) |
2220 | is_legal_2ways_exit (object *op, object *exit) |
2462 | { |
2221 | { |
2463 | object *tmp; |
|
|
2464 | object *exit_owner; |
|
|
2465 | player *pp; |
|
|
2466 | maptile *exitmap; |
|
|
2467 | |
|
|
2468 | if (exit->stats.exp != 1) |
2222 | if (exit->stats.exp != 1) |
2469 | return 1; /*This is not a 2 way, so it is legal */ |
2223 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2224 | |
|
|
2225 | #if 0 //TODO |
2470 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2226 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2471 | return 0; /* This is a reset town portal */ |
2227 | return 0; /* This is a reset town portal */ |
2472 | /* To know if an exit has a correspondant, we look at |
2228 | #endif |
2473 | * all the exits in destination and try to find one with same path as |
2229 | |
2474 | * the current exit's position */ |
2230 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2475 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2231 | |
2476 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2477 | else |
|
|
2478 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2479 | if (exitmap) |
2232 | if (exitmap) |
2480 | { |
2233 | { |
|
|
2234 | exitmap->load_sync (); |
|
|
2235 | |
2481 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2236 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2237 | |
2482 | if (!tmp) |
2238 | if (!tmp) |
2483 | return 0; |
2239 | return 0; |
2484 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2240 | |
|
|
2241 | for (; tmp; tmp = tmp->above) |
2485 | { |
2242 | { |
2486 | if (tmp->type != EXIT) |
2243 | if (tmp->type != EXIT) |
2487 | continue; /*Not an exit */ |
2244 | continue; /*Not an exit */ |
|
|
2245 | |
2488 | if (!EXIT_PATH (tmp)) |
2246 | if (!EXIT_PATH (tmp)) |
2489 | continue; /*Not a valid exit */ |
2247 | continue; /*Not a valid exit */ |
|
|
2248 | |
2490 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2249 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2491 | continue; /*Not in the same place */ |
2250 | continue; /*Not in the same place */ |
|
|
2251 | |
2492 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2252 | if (exit->map->path != EXIT_PATH (tmp)) |
2493 | continue; /*Not in the same map */ |
2253 | continue; /*Not in the same map */ |
2494 | |
2254 | |
2495 | /* From here we have found the exit is valid. However we do |
2255 | /* From here we have found the exit is valid. However we do |
2496 | * here the check of the exit owner. It is important for the |
2256 | * here the check of the exit owner. It is important for the |
2497 | * town portals to prevent strangers from visiting your appartments |
2257 | * town portals to prevent strangers from visiting your appartments |
2498 | */ |
2258 | */ |
2499 | if (!exit->race) |
2259 | if (!exit->race) |
2500 | return 1; /*No owner, free for all! */ |
2260 | return 1; /*No owner, free for all! */ |
|
|
2261 | |
2501 | exit_owner = NULL; |
2262 | object *exit_owner = 0; |
2502 | for (pp = first_player; pp; pp = pp->next) |
2263 | |
|
|
2264 | for_all_players (pp) |
2503 | { |
2265 | { |
2504 | if (!pp->ob) |
2266 | if (!pp->ob) |
2505 | continue; |
2267 | continue; |
|
|
2268 | |
2506 | if (pp->ob->name != exit->race) |
2269 | if (pp->ob->name != exit->race) |
2507 | continue; |
2270 | continue; |
|
|
2271 | |
2508 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2272 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2509 | break; |
2273 | break; |
2510 | } |
2274 | } |
|
|
2275 | |
2511 | if (!exit_owner) |
2276 | if (!exit_owner) |
2512 | return 0; /* No more owner */ |
2277 | return 0; /* No more owner */ |
|
|
2278 | |
2513 | if (exit_owner->contr == op->contr) |
2279 | if (exit_owner->contr == op->contr) |
2514 | return 1; /*It is your exit */ |
2280 | return 1; /*It is your exit */ |
|
|
2281 | |
2515 | if (exit_owner && /*There is a owner */ |
2282 | if (exit_owner && /*There is a owner */ |
2516 | (op->contr) && /*A player tries to pass */ |
2283 | (op->contr) && /*A player tries to pass */ |
2517 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2284 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2518 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2285 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2519 | return 0; |
2286 | return 0; |
|
|
2287 | |
2520 | return 1; |
2288 | return 1; |
2521 | } |
2289 | } |
2522 | } |
2290 | } |
|
|
2291 | |
2523 | return 0; |
2292 | return 0; |
2524 | } |
2293 | } |
2525 | |
2294 | |
2526 | |
2295 | |
2527 | /** |
2296 | /** |
… | |
… | |
2553 | { |
2322 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2323 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2555 | return 1; |
2324 | return 1; |
2556 | } |
2325 | } |
2557 | else |
2326 | else |
2558 | { |
|
|
2559 | return 0; /* monsters just skip unpaid items */ |
2327 | return 0; /* monsters just skip unpaid items */ |
2560 | } |
|
|
2561 | } |
2328 | } |
2562 | |
2329 | |
2563 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2330 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2564 | return RESULT_INT (0); |
2331 | return RESULT_INT (0); |
2565 | |
2332 | |
2566 | switch (tmp->type) |
2333 | switch (tmp->type) |
2567 | { |
2334 | { |
2568 | |
|
|
2569 | case CF_HANDLE: |
2335 | case CF_HANDLE: |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2336 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2337 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2572 | tmp->value = tmp->value ? 0 : 1; |
2338 | tmp->value = tmp->value ? 0 : 1; |
2573 | SET_ANIMATION (tmp, tmp->value); |
2339 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2580 | { |
2346 | { |
2581 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2347 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2582 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2348 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2583 | } |
2349 | } |
2584 | else |
2350 | else |
2585 | { |
|
|
2586 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2351 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2587 | } |
2352 | |
2588 | return 1; |
2353 | return 1; |
2589 | |
2354 | |
2590 | case EXIT: |
2355 | case EXIT: |
2591 | if (op->type != PLAYER) |
2356 | if (op->type != PLAYER) |
2592 | return 0; |
2357 | return 0; |
|
|
2358 | |
2593 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2359 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2594 | { |
2360 | { |
2595 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2596 | } |
2362 | } |
2597 | else |
2363 | else |
2598 | { |
2364 | { |
2599 | /* Don't display messages for random maps. */ |
2365 | /* Don't display messages for random maps. */ |
2600 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2366 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2601 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2367 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2368 | |
2602 | enter_exit (op, tmp); |
2369 | op->enter_exit (tmp); |
2603 | } |
2370 | } |
2604 | return 1; |
2371 | return 1; |
2605 | |
2372 | |
2606 | case SIGN: |
2373 | case SIGN: |
2607 | apply_sign (op, tmp, 0); |
2374 | apply_sign (op, tmp, 0); |
… | |
… | |
2641 | case POTION: |
2408 | case POTION: |
2642 | (void) apply_potion (op, tmp); |
2409 | (void) apply_potion (op, tmp); |
2643 | return 1; |
2410 | return 1; |
2644 | |
2411 | |
2645 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2413 | //TODO: remove, as it is unsed? |
2646 | case CLOSE_CON: |
2414 | case CLOSE_CON: |
2647 | if (op->type == PLAYER) |
|
|
2648 | (void) esrv_apply_container (op, tmp->env); |
|
|
2649 | else |
|
|
2650 | (void) apply_container (op, tmp->env); |
2415 | apply_container (op, tmp->env); |
2651 | return 1; |
2416 | return 1; |
2652 | |
2417 | |
2653 | case CONTAINER: |
2418 | case CONTAINER: |
2654 | if (op->type == PLAYER) |
|
|
2655 | (void) esrv_apply_container (op, tmp); |
|
|
2656 | else |
|
|
2657 | (void) apply_container (op, tmp); |
2419 | apply_container (op, tmp); |
2658 | return 1; |
2420 | return 1; |
2659 | |
2421 | |
2660 | case TREASURE: |
2422 | case TREASURE: |
2661 | if (op->type == PLAYER) |
2423 | if (op->type == PLAYER) |
2662 | { |
2424 | { |
2663 | apply_treasure (op, tmp); |
2425 | apply_treasure (op, tmp); |
2664 | return 1; |
2426 | return 1; |
2665 | } |
2427 | } |
2666 | else |
2428 | else |
2667 | { |
|
|
2668 | return 0; |
2429 | return 0; |
2669 | } |
|
|
2670 | |
2430 | |
2671 | case WEAPON: |
2431 | case WEAPON: |
2672 | case ARMOUR: |
2432 | case ARMOUR: |
2673 | case BOOTS: |
2433 | case BOOTS: |
2674 | case GLOVES: |
2434 | case GLOVES: |
… | |
… | |
2701 | case POISON: |
2461 | case POISON: |
2702 | apply_poison (op, tmp); |
2462 | apply_poison (op, tmp); |
2703 | return 1; |
2463 | return 1; |
2704 | |
2464 | |
2705 | case SAVEBED: |
2465 | case SAVEBED: |
2706 | if (op->type == PLAYER) |
|
|
2707 | { |
|
|
2708 | apply_savebed (op); |
|
|
2709 | return 1; |
2466 | return 1; |
2710 | } |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
2467 | |
2716 | case ARMOUR_IMPROVER: |
2468 | case ARMOUR_IMPROVER: |
2717 | if (op->type == PLAYER) |
2469 | if (op->type == PLAYER) |
2718 | { |
2470 | { |
2719 | apply_armour_improver (op, tmp); |
2471 | apply_armour_improver (op, tmp); |
2720 | return 1; |
2472 | return 1; |
2721 | } |
2473 | } |
2722 | else |
2474 | else |
2723 | { |
|
|
2724 | return 0; |
2475 | return 0; |
2725 | } |
|
|
2726 | |
2476 | |
2727 | case WEAPON_IMPROVER: |
2477 | case WEAPON_IMPROVER: |
2728 | (void) check_improve_weapon (op, tmp); |
2478 | (void) check_improve_weapon (op, tmp); |
2729 | return 1; |
2479 | return 1; |
2730 | |
2480 | |
… | |
… | |
2836 | */ |
2586 | */ |
2837 | |
2587 | |
2838 | void |
2588 | void |
2839 | player_apply_below (object *pl) |
2589 | player_apply_below (object *pl) |
2840 | { |
2590 | { |
2841 | object *tmp, *next; |
|
|
2842 | int floors; |
2591 | int floors = 0; |
2843 | |
2592 | |
2844 | /* If using a container, set the starting item to be the top |
2593 | /* If using a container, set the starting item to be the top |
2845 | * item in the container. Otherwise, use the map. |
2594 | * item in the container. Otherwise, use the map. |
2846 | */ |
|
|
2847 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2848 | |
|
|
2849 | /* This is perhaps more complicated. However, I want to make sure that |
2595 | * This is perhaps more complicated. However, I want to make sure that |
2850 | * we don't use a corrupt pointer for the next object, so we get the |
2596 | * we don't use a corrupt pointer for the next object, so we get the |
2851 | * next object in the stack before applying. This is can only be a |
2597 | * next object in the stack before applying. This is can only be a |
2852 | * problem if player_apply() has a bug in that it uses the object but does |
2598 | * problem if player_apply() has a bug in that it uses the object but does |
2853 | * not return a proper value. |
2599 | * not return a proper value. |
2854 | */ |
2600 | */ |
2855 | for (floors = 0; tmp != NULL; tmp = next) |
2601 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2856 | { |
2602 | { |
2857 | next = tmp->below; |
2603 | next = tmp->below; |
|
|
2604 | |
2858 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2605 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2859 | floors++; |
2606 | floors++; |
2860 | else if (floors > 0) |
2607 | else if (floors > 0) |
2861 | return; /* process only floor objects after first floor object */ |
2608 | return; /* process only floor objects after first floor object */ |
2862 | |
2609 | |
… | |
… | |
2955 | if (who->type == PLAYER) |
2702 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2703 | esrv_del_item (who->contr, op->count); |
2957 | |
2704 | |
2958 | op->destroy (); |
2705 | op->destroy (); |
2959 | insert_ob_in_ob (tmp2, who); |
2706 | insert_ob_in_ob (tmp2, who); |
2960 | fix_player (who); |
2707 | who->update_stats (); |
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2708 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2962 | { |
2709 | { |
2963 | if (who->type == PLAYER) |
2710 | if (who->type == PLAYER) |
2964 | { |
2711 | { |
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2712 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2998 | default: |
2745 | default: |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2746 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3000 | break; |
2747 | break; |
3001 | } |
2748 | } |
3002 | |
2749 | |
3003 | fix_player (who); |
2750 | who->update_stats (); |
3004 | |
2751 | |
3005 | if (!(aflags & AP_NO_MERGE)) |
2752 | if (!(aflags & AP_NO_MERGE)) |
3006 | { |
2753 | { |
3007 | object *tmp; |
2754 | object *tmp; |
3008 | |
2755 | |
… | |
… | |
3374 | } |
3121 | } |
3375 | else |
3122 | else |
3376 | { |
3123 | { |
3377 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3124 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3378 | { |
3125 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3126 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3380 | unapply_for_ob (who, op, AP_PRINT); |
3127 | unapply_for_ob (who, op, AP_PRINT); |
3381 | return 1; |
3128 | return 1; |
3382 | } |
3129 | } |
3383 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3130 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3384 | { |
3131 | { |
… | |
… | |
3386 | if (i) |
3133 | if (i) |
3387 | return 1; |
3134 | return 1; |
3388 | } |
3135 | } |
3389 | } |
3136 | } |
3390 | } |
3137 | } |
|
|
3138 | |
3391 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3139 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3392 | { |
3140 | { |
3393 | skop = find_skill_by_name (who, op->skill); |
3141 | skop = find_skill_by_name (who, op->skill); |
3394 | if (!skop) |
3142 | if (!skop) |
3395 | { |
3143 | { |
… | |
… | |
3435 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3183 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3436 | if (tmp != NULL) |
3184 | if (tmp != NULL) |
3437 | (void) insert_ob_in_ob (tmp, who); |
3185 | (void) insert_ob_in_ob (tmp, who); |
3438 | return 1; |
3186 | return 1; |
3439 | } |
3187 | } |
|
|
3188 | |
|
|
3189 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3190 | // i.e. "R" can use Ragnarok's swors. |
3440 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3191 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3441 | { |
3192 | { |
3442 | /* if the weapon does not have the name as the character, can't use it. */ |
3193 | /* if the weapon does not have the name as the character, can't use it. */ |
3443 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3194 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3444 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3195 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3196 | |
3445 | if (tmp != NULL) |
3197 | if (tmp) |
3446 | (void) insert_ob_in_ob (tmp, who); |
3198 | insert_ob_in_ob (tmp, who); |
|
|
3199 | |
3447 | return 1; |
3200 | return 1; |
3448 | } |
3201 | } |
|
|
3202 | |
3449 | SET_FLAG (op, FLAG_APPLIED); |
3203 | SET_FLAG (op, FLAG_APPLIED); |
3450 | |
3204 | |
3451 | if (skop) |
3205 | if (skop) |
3452 | change_skill (who, skop, 1); |
3206 | change_skill (who, skop, 1); |
3453 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3207 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
… | |
… | |
3497 | { |
3251 | { |
3498 | (void) insert_ob_in_ob (tmp, who); |
3252 | (void) insert_ob_in_ob (tmp, who); |
3499 | if (who->type == PLAYER) |
3253 | if (who->type == PLAYER) |
3500 | esrv_send_item (who, tmp); |
3254 | esrv_send_item (who, tmp); |
3501 | } |
3255 | } |
3502 | fix_player (who); |
3256 | who->update_stats (); |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3257 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3504 | { |
3258 | { |
3505 | if (who->type == PLAYER) |
3259 | if (who->type == PLAYER) |
3506 | { |
3260 | { |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3261 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3358 | SET_FLAG (op, FLAG_APPLIED); |
3605 | |
3359 | |
3606 | if (tmp != NULL) |
3360 | if (tmp != NULL) |
3607 | tmp = insert_ob_in_ob (tmp, who); |
3361 | tmp = insert_ob_in_ob (tmp, who); |
3608 | |
3362 | |
3609 | fix_player (who); |
3363 | who->update_stats (); |
3610 | |
3364 | |
3611 | /* We exclude spell casting objects. The fire code will set the |
3365 | /* We exclude spell casting objects. The fire code will set the |
3612 | * been applied flag when they are used - until that point, |
3366 | * been applied flag when they are used - until that point, |
3613 | * you don't know anything about them. |
3367 | * you don't know anything about them. |
3614 | */ |
3368 | */ |
… | |
… | |
3684 | |
3438 | |
3685 | case TREASURE: |
3439 | case TREASURE: |
3686 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3440 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3687 | return 0; |
3441 | return 0; |
3688 | |
3442 | |
3689 | while ((op->stats.hp--) > 0) |
3443 | while (op->stats.hp-- > 0) |
3690 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3444 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3691 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3445 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3692 | |
3446 | |
3693 | /* If we generated an object and put it in this object inventory, |
3447 | /* If we generated an object and put it in this object inventory, |
3694 | * move it to the parent object as the current object is about |
3448 | * move it to the parent object as the current object is about |
… | |
… | |
3711 | } |
3465 | } |
3712 | return tmp ? 1 : 0; |
3466 | return tmp ? 1 : 0; |
3713 | } |
3467 | } |
3714 | |
3468 | |
3715 | /** |
3469 | /** |
3716 | * fix_auto_apply goes through the entire map (only the first time |
3470 | * fix_auto_apply goes through the entire map every time a map |
3717 | * when an original map is loaded) and performs special actions for |
3471 | * is loaded or swapped in and performs special actions for |
3718 | * certain objects (most initialization of chests and creation of |
3472 | * certain objects (most initialization of chests and creation of |
3719 | * treasures and stuff). Calls auto_apply if appropriate. |
3473 | * treasures and stuff). Calls auto_apply if appropriate. |
3720 | */ |
3474 | */ |
3721 | void |
3475 | void |
3722 | fix_auto_apply (maptile *m) |
3476 | maptile::fix_auto_apply () |
3723 | { |
3477 | { |
3724 | object *tmp, *above = NULL; |
3478 | if (!spaces) |
3725 | int x, y; |
|
|
3726 | |
|
|
3727 | if (m == NULL) |
|
|
3728 | return; |
3479 | return; |
3729 | |
3480 | |
3730 | for (x = 0; x < MAP_WIDTH (m); x++) |
3481 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3731 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3482 | for (object *tmp = ms->bot; tmp; ) |
3732 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3733 | { |
3483 | { |
3734 | above = tmp->above; |
3484 | object *above = tmp->above; |
3735 | |
3485 | |
3736 | if (tmp->inv) |
3486 | if (tmp->inv) |
3737 | { |
3487 | { |
3738 | object *invtmp, *invnext; |
3488 | object *invtmp, *invnext; |
3739 | |
3489 | |
3740 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3490 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3741 | { |
3491 | { |
3742 | invnext = invtmp->below; |
3492 | invnext = invtmp->below; |
3743 | |
3493 | |
3744 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3494 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3745 | auto_apply (invtmp); |
3495 | auto_apply (invtmp); |
3746 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3496 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3747 | { |
3497 | { |
3748 | while ((invtmp->stats.hp--) > 0) |
3498 | while ((invtmp->stats.hp--) > 0) |
3749 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3499 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3750 | |
3500 | |
3751 | invtmp->randomitems = NULL; |
3501 | invtmp->randomitems = NULL; |
3752 | } |
3502 | } |
3753 | else if (invtmp && invtmp->arch |
3503 | else if (invtmp && invtmp->arch |
3754 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3504 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3755 | { |
3505 | { |
3756 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3506 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3757 | /* Need to clear this so that we never try to create |
3507 | /* Need to clear this so that we never try to create |
3758 | * treasure again for this object |
3508 | * treasure again for this object |
3759 | */ |
3509 | */ |
3760 | invtmp->randomitems = NULL; |
3510 | invtmp->randomitems = NULL; |
3761 | } |
3511 | } |
3762 | } |
3512 | } |
3763 | /* This is really temporary - the code at the bottom will |
3513 | /* This is really temporary - the code at the bottom will |
3764 | * also set randomitems to null. The problem is there are bunches |
3514 | * also set randomitems to null. The problem is there are bunches |
3765 | * of maps/players already out there with items that have spells |
3515 | * of maps/players already out there with items that have spells |
3766 | * which haven't had the randomitems set to null yet. |
3516 | * which haven't had the randomitems set to null yet. |
3767 | * MSW 2004-05-13 |
3517 | * MSW 2004-05-13 |
3768 | * |
3518 | * |
3769 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3519 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3770 | * else you get two spells in the book ^_- |
3520 | * else you get two spells in the book ^_- |
3771 | * Ryo 2004-08-16 |
3521 | * Ryo 2004-08-16 |
3772 | */ |
3522 | */ |
3773 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3523 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3774 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3524 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3775 | tmp->randomitems = NULL; |
|
|
3776 | |
|
|
3777 | } |
|
|
3778 | |
|
|
3779 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3780 | auto_apply (tmp); |
|
|
3781 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3782 | { |
|
|
3783 | while ((tmp->stats.hp--) > 0) |
|
|
3784 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3785 | tmp->randomitems = NULL; |
3525 | tmp->randomitems = NULL; |
|
|
3526 | |
3786 | } |
3527 | } |
|
|
3528 | |
|
|
3529 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3530 | auto_apply (tmp); |
|
|
3531 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3532 | { |
|
|
3533 | while ((tmp->stats.hp--) > 0) |
|
|
3534 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3535 | tmp->randomitems = NULL; |
|
|
3536 | } |
3787 | else if (tmp->type == TIMED_GATE) |
3537 | else if (tmp->type == TIMED_GATE) |
3788 | { |
3538 | { |
3789 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3539 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3790 | |
3540 | |
3791 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3541 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3792 | { |
|
|
3793 | tmp->speed = 0; |
3542 | tmp->set_speed (0); |
3794 | update_ob_speed (tmp); |
|
|
3795 | } |
|
|
3796 | } |
3543 | } |
3797 | /* This function can be called everytime a map is loaded, even when |
3544 | /* This function can be called everytime a map is loaded, even when |
3798 | * swapping back in. As such, we don't want to create the treasure |
3545 | * swapping back in. As such, we don't want to create the treasure |
3799 | * over and ove again, so after we generate the treasure, blank out |
3546 | * over and ove again, so after we generate the treasure, blank out |
3800 | * randomitems so if it is swapped in again, it won't make anything. |
3547 | * randomitems so if it is swapped in again, it won't make anything. |
3801 | * This is a problem for the above objects, because they have counters |
3548 | * This is a problem for the above objects, because they have counters |
3802 | * which say how many times to make the treasure. |
3549 | * which say how many times to make the treasure. |
3803 | */ |
3550 | */ |
3804 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3551 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3805 | && tmp->type != TREASURE && tmp->type != SPELL |
3552 | && tmp->type != TREASURE && tmp->type != SPELL |
3806 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3553 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3807 | { |
3554 | { |
3808 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3555 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3809 | tmp->randomitems = NULL; |
3556 | tmp->randomitems = NULL; |
3810 | } |
3557 | } |
|
|
3558 | // close all containers |
|
|
3559 | else if (tmp->type == CONTAINER) |
|
|
3560 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3561 | |
|
|
3562 | tmp = above; |
3811 | } |
3563 | } |
3812 | |
3564 | |
3813 | for (x = 0; x < MAP_WIDTH (m); x++) |
3565 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3814 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3566 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3815 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3816 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3567 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3817 | check_trigger (tmp, tmp->above); |
3568 | check_trigger (tmp, tmp->above); |
3818 | } |
3569 | } |
3819 | |
3570 | |
3820 | /** |
3571 | /** |
3821 | * Handles player eating food that temporarily changes status (resistances, stats). |
3572 | * Handles player eating food that temporarily changes status (resistances, stats). |
3822 | * This used to call cast_change_attr(), but |
3573 | * This used to call cast_change_attr(), but |
… | |
… | |
3850 | { |
3601 | { |
3851 | force->resist[i] = food->resist[i] / 2; |
3602 | force->resist[i] = food->resist[i] / 2; |
3852 | did_one = 1; |
3603 | did_one = 1; |
3853 | } |
3604 | } |
3854 | } |
3605 | } |
|
|
3606 | |
3855 | if (did_one) |
3607 | if (did_one) |
3856 | { |
3608 | { |
3857 | force->speed = 0.1; |
3609 | force->set_speed (0.1); |
3858 | update_ob_speed (force); |
|
|
3859 | /* bigger morsel of food = longer effect time */ |
3610 | /* bigger morsel of food = longer effect time */ |
3860 | force->stats.food = food->stats.food / 5; |
3611 | force->duration = food->stats.food / 5; |
3861 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3862 | SET_FLAG (force, FLAG_APPLIED); |
3612 | SET_FLAG (force, FLAG_APPLIED); |
3863 | change_abil (who, force); |
3613 | change_abil (who, force); |
3864 | insert_ob_in_ob (force, who); |
3614 | insert_ob_in_ob (force, who); |
3865 | } |
3615 | } |
3866 | else |
3616 | else |
… | |
… | |
3869 | /* check for hp, sp change */ |
3619 | /* check for hp, sp change */ |
3870 | if (food->stats.hp != 0) |
3620 | if (food->stats.hp != 0) |
3871 | { |
3621 | { |
3872 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3622 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3873 | { |
3623 | { |
3874 | strcpy (who->contr->killer, food->name); |
3624 | assign (who->contr->killer, food->name); |
3875 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3625 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3876 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3626 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3877 | } |
3627 | } |
3878 | else |
3628 | else |
3879 | { |
3629 | { |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3648 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3649 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3650 | /* place limit on max sp from food? */ |
3901 | } |
3651 | } |
3902 | } |
3652 | } |
3903 | fix_player (who); |
3653 | who->update_stats (); |
3904 | } |
3654 | } |
3905 | |
|
|
3906 | |
3655 | |
3907 | /** |
3656 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3657 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3658 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3659 | * the selected object to "burn". -b.t. |
3911 | */ |
3660 | */ |
3912 | |
|
|
3913 | void |
3661 | void |
3914 | apply_lighter (object *who, object *lighter) |
3662 | apply_lighter (object *who, object *lighter) |
3915 | { |
3663 | { |
3916 | object *item; |
3664 | object *item; |
3917 | int is_player_env = 0; |
3665 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3666 | |
3920 | item = find_marked_object (who); |
3667 | item = find_marked_object (who); |
3921 | if (item) |
3668 | if (item) |
3922 | { |
3669 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3670 | if (lighter->last_eat && lighter->stats.food) |
… | |
… | |
3941 | else if (lighter->last_eat) |
3688 | else if (lighter->last_eat) |
3942 | { /* no charges left in lighter */ |
3689 | { /* no charges left in lighter */ |
3943 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3690 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3944 | return; |
3691 | return; |
3945 | } |
3692 | } |
|
|
3693 | |
3946 | /* Perhaps we should split what we are trying to light on fire? |
3694 | /* Perhaps we should split what we are trying to light on fire? |
3947 | * I can't see many times when you would want to light multiple |
3695 | * I can't see many times when you would want to light multiple |
3948 | * objects at once. |
3696 | * objects at once. |
3949 | */ |
3697 | */ |
3950 | /* If the item is destroyed, we don't have a valid pointer to the |
3698 | |
3951 | * name object, so make a copy so the message we print out makes |
|
|
3952 | * some sense. |
|
|
3953 | */ |
|
|
3954 | strcpy (item_name, item->name); |
|
|
3955 | if (who == is_player_inv (item)) |
3699 | if (who == item->in_player ()) |
3956 | is_player_env = 1; |
3700 | is_player_env = 1; |
3957 | |
3701 | |
3958 | save_throw_object (item, AT_FIRE, who); |
3702 | save_throw_object (item, AT_FIRE, who); |
3959 | /* Change to check count and not freed, since the object pointer |
3703 | |
3960 | * may have gotten recycled |
|
|
3961 | */ |
|
|
3962 | if (item->destroyed ()) |
3704 | if (item->destroyed ()) |
3963 | { |
3705 | { |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3706 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3965 | /* Need to update the player so that the players glow radius |
3707 | /* Need to update the player so that the players glow radius |
3966 | * gets changed. |
3708 | * gets changed. |
3967 | */ |
3709 | */ |
3968 | if (is_player_env) |
3710 | if (is_player_env) |
3969 | fix_player (who); |
3711 | who->update_stats (); |
3970 | } |
3712 | } |
3971 | else |
3713 | else |
3972 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3714 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3973 | } |
3715 | } |
3974 | else /* nothing to light */ |
3716 | else /* nothing to light */ |