1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
23 | |
26 | |
24 | #include <global.h> |
27 | #include <global.h> |
25 | #include <living.h> |
28 | #include <living.h> |
26 | #include <spells.h> |
29 | #include <spells.h> |
27 | #include <skills.h> |
30 | #include <skills.h> |
28 | #include <tod.h> |
31 | #include <tod.h> |
29 | |
32 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
33 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
34 | |
34 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
36 | #include <sounds.h> |
36 | |
|
|
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
38 | #include <math.h> |
|
|
39 | |
37 | |
40 | /** |
38 | /** |
41 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
42 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
43 | */ |
41 | */ |
… | |
… | |
66 | { |
64 | { |
67 | arch_flag = 1; |
65 | arch_flag = 1; |
68 | name_flag = 1; |
66 | name_flag = 1; |
69 | race_flag = 1; |
67 | race_flag = 1; |
70 | } |
68 | } |
|
|
69 | |
71 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
71 | * name or race that matches. |
73 | */ |
72 | */ |
74 | if ((op->race) && |
73 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
76 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | { |
|
|
79 | return 1; |
77 | return 1; |
80 | } |
78 | |
81 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
82 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
83 | */ |
81 | */ |
84 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
85 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
86 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
87 | { |
|
|
88 | return 1; |
85 | return 1; |
89 | } |
86 | |
90 | return 0; |
87 | return 0; |
91 | } |
88 | } |
92 | |
89 | |
93 | /** |
90 | /** |
94 | * This handles a player dropping money on an altar to identify stuff. |
91 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
192 | apply_potion (object *op, object *tmp) |
196 | { |
193 | { |
197 | int got_one = 0, i; |
194 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
195 | object *force = 0, *floor = 0; |
199 | |
196 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
197 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
198 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
199 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
200 | { |
204 | if (op->type == PLAYER) |
201 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
202 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
… | |
… | |
219 | object *depl; |
216 | object *depl; |
220 | archetype *at; |
217 | archetype *at; |
221 | |
218 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
219 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
220 | { |
224 | drain_stat (op); |
221 | op->drain_stat (); |
225 | fix_player (op); |
222 | op->update_stats (); |
226 | decrease_ob (tmp); |
223 | decrease_ob (tmp); |
227 | return 1; |
224 | return 1; |
228 | } |
225 | } |
229 | |
226 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
227 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
228 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
229 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
230 | return 0; |
234 | } |
231 | } |
235 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
236 | |
233 | |
237 | if (depl != NULL) |
234 | if (depl) |
238 | { |
235 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
237 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
239 | |
243 | depl->destroy (); |
240 | depl->destroy (); |
244 | fix_player (op); |
241 | op->update_stats (); |
245 | } |
242 | } |
246 | else |
243 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
244 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
245 | |
249 | decrease_ob (tmp); |
246 | decrease_ob (tmp); |
… | |
… | |
299 | |
296 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
297 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
298 | { |
302 | if (got_one) |
299 | if (got_one) |
303 | { |
300 | { |
304 | fix_player (op); |
301 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
302 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
305 | } |
309 | else |
306 | else |
… | |
… | |
311 | } |
308 | } |
312 | else |
309 | else |
313 | { /* cursed potion */ |
310 | { /* cursed potion */ |
314 | if (got_one) |
311 | if (got_one) |
315 | { |
312 | { |
316 | fix_player (op); |
313 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
315 | } |
319 | else |
316 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
318 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
346 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
347 | |
351 | decrease_ob (tmp); |
348 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
349 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
350 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
351 | op->update_stats (); |
355 | return 1; |
352 | return 1; |
356 | } |
353 | } |
357 | |
354 | |
358 | /* Deal with protection potions */ |
355 | /* Deal with protection potions */ |
359 | force = NULL; |
356 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
400 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
401 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
402 | * up all the stats. |
406 | */ |
403 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
404 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
405 | op->update_stats (); |
409 | decrease_ob (tmp); |
406 | decrease_ob (tmp); |
410 | return 1; |
407 | return 1; |
411 | } |
408 | } |
412 | |
409 | |
413 | /**************************************************************************** |
410 | /**************************************************************************** |
… | |
… | |
423 | int count = 0; |
420 | int count = 0; |
424 | |
421 | |
425 | |
422 | |
426 | if (item == NULL) |
423 | if (item == NULL) |
427 | return 0; |
424 | return 0; |
|
|
425 | |
428 | op = op->below; |
426 | op = op->below; |
429 | while (op != NULL) |
427 | while (op != NULL) |
430 | { |
428 | { |
431 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->name, item) == 0) |
432 | { |
430 | { |
… | |
… | |
437 | count++; |
435 | count++; |
438 | else |
436 | else |
439 | count += op->nrof; |
437 | count += op->nrof; |
440 | } |
438 | } |
441 | } |
439 | } |
|
|
440 | |
442 | op = op->below; |
441 | op = op->below; |
443 | } |
442 | } |
|
|
443 | |
444 | return count; |
444 | return count; |
445 | } |
445 | } |
446 | |
446 | |
447 | /** |
447 | /** |
448 | * This removes 'nrof' of what item->slaying says to remove. |
448 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
570 | weapon->last_eat++; |
570 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
572 | decrease_ob (improver); |
573 | |
573 | |
574 | /* So it updates the players stats and the window */ |
574 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
575 | op->update_stats (); |
576 | return 1; |
576 | return 1; |
577 | } |
577 | } |
578 | |
578 | |
579 | /* Types of improvements, hidden in the sp field. */ |
579 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
580 | #define IMPROVE_PREPARE 1 |
… | |
… | |
764 | { |
764 | { |
765 | object *otmp; |
765 | object *otmp; |
766 | |
766 | |
767 | if (op->type != PLAYER) |
767 | if (op->type != PLAYER) |
768 | return 0; |
768 | return 0; |
|
|
769 | |
769 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | { |
771 | { |
771 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
772 | return 0; |
773 | return 0; |
773 | } |
774 | } |
|
|
775 | |
774 | otmp = find_marked_object (op); |
776 | otmp = find_marked_object (op); |
775 | if (!otmp) |
777 | if (!otmp) |
776 | { |
778 | { |
777 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
778 | return 0; |
780 | return 0; |
779 | } |
781 | } |
|
|
782 | |
780 | if (otmp->type != WEAPON && otmp->type != BOW) |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
781 | { |
784 | { |
782 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
783 | return 0; |
786 | return 0; |
784 | } |
787 | } |
|
|
788 | |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
786 | improve_weapon (op, tmp, otmp); |
790 | improve_weapon (op, tmp, otmp); |
787 | esrv_send_item (op, otmp); |
791 | esrv_send_item (op, otmp); |
788 | return 1; |
792 | return 1; |
789 | } |
793 | } |
… | |
… | |
883 | |
887 | |
884 | if (op->type == PLAYER) |
888 | if (op->type == PLAYER) |
885 | { |
889 | { |
886 | esrv_send_item (op, armour); |
890 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
891 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
892 | op->update_stats (); |
889 | } |
893 | } |
890 | decrease_ob (improver); |
894 | decrease_ob (improver); |
891 | if (tmp) |
895 | if (tmp) |
892 | { |
896 | { |
893 | insert_ob_in_ob (tmp, op); |
897 | insert_ob_in_ob (tmp, op); |
… | |
… | |
980 | else |
984 | else |
981 | { |
985 | { |
982 | if (converter->other_arch == NULL) |
986 | if (converter->other_arch == NULL) |
983 | { |
987 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
988 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
989 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
990 | return -1; |
987 | } |
991 | } |
988 | |
992 | |
989 | item = object_create_arch (converter->other_arch); |
993 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
994 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
997 | if (is_in_shop (converter)) |
1001 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
1002 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
1003 | else if (price_in < item->nrof * item->value) |
1000 | { |
1004 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
1007 | |
1004 | /** |
1008 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1009 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1010 | * propably had something in mind when doing this |
1007 | */ |
1011 | */ |
… | |
… | |
1014 | * Handle apply on containers. |
1018 | * Handle apply on containers. |
1015 | * By Eneq(@csd.uu.se). |
1019 | * By Eneq(@csd.uu.se). |
1016 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1020 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * added the alchemical cauldron to the code -b.t. |
1021 | * added the alchemical cauldron to the code -b.t. |
1018 | */ |
1022 | */ |
1019 | |
|
|
1020 | int |
1023 | int |
1021 | apply_container (object *op, object *sack) |
1024 | apply_container (object *op, object *sack) |
1022 | { |
1025 | { |
1023 | char buf[MAX_BUF]; |
1026 | if (op->type != PLAYER || !op->contr->ns) |
1024 | object *tmp; |
|
|
1025 | |
|
|
1026 | if (op->type != PLAYER) |
|
|
1027 | return 0; /* This might change */ |
1027 | return 0; /* This might change */ |
1028 | |
1028 | |
1029 | if (sack == NULL || sack->type != CONTAINER) |
1029 | if (!sack || sack->type != CONTAINER) |
1030 | { |
1030 | { |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | return 0; |
1032 | return 0; |
1033 | } |
1033 | } |
1034 | |
1034 | |
1035 | op->contr->last_used = 0; |
1035 | op->contr->last_used = 0; |
1036 | |
1036 | |
1037 | if (sack->env != op) |
1037 | if (sack->env && sack->env != op) |
|
|
1038 | { |
|
|
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1040 | return 1; |
1038 | { |
1041 | } |
1039 | if (sack->other_arch == NULL || sack->env != NULL) |
1042 | |
|
|
1043 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1044 | if (sack->flag [FLAG_APPLIED]) |
|
|
1045 | { |
|
|
1046 | if (op->container == sack) |
1040 | { |
1047 | { |
1041 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1048 | // open on ground or inv, so close |
|
|
1049 | op->close_container (); |
1042 | return 1; |
1050 | return 1; |
1043 | } |
1051 | } |
1044 | |
1052 | else if (!sack->env) |
1045 | /* It's on the ground, the problems begin */ |
|
|
1046 | if (op->container != sack) |
|
|
1047 | { |
|
|
1048 | /* it's closed OR some player has opened it */ |
|
|
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1050 | { |
1053 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1054 | // active, but not ours: some other player has opened it |
1052 | if (tmp) |
|
|
1053 | { |
|
|
1054 | /* some other player have opened it */ |
|
|
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1056 | return 1; |
1057 | } |
|
|
1058 | } |
|
|
1059 | } |
|
|
1060 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1061 | { |
1057 | } |
1062 | if (op->container == NULL) |
|
|
1063 | { |
|
|
1064 | tmp = arch_to_object (sack->other_arch); |
|
|
1065 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1066 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1067 | tmp->x = tmp->y = 0; |
|
|
1068 | tmp->map = NULL; |
|
|
1069 | tmp->env = sack; |
|
|
1070 | if (sack->inv) |
|
|
1071 | sack->inv->above = tmp; |
|
|
1072 | tmp->below = sack->inv; |
|
|
1073 | tmp->above = NULL; |
|
|
1074 | sack->inv = tmp; |
|
|
1075 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1076 | } |
|
|
1077 | else |
|
|
1078 | { |
|
|
1079 | sack->move_off = 0; |
|
|
1080 | tmp = sack->inv; |
|
|
1081 | |
1058 | |
1082 | if (tmp && tmp->type == CLOSE_CON) |
1059 | // fall through to opening it (active in inv) |
1083 | tmp->destroy (); |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | } |
|
|
1087 | |
|
|
1088 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1089 | { |
1060 | } |
|
|
1061 | else if (sack->env) |
|
|
1062 | { |
|
|
1063 | // it is in our env, so activate it, do not open yet |
1090 | if (op->container) |
1064 | op->close_container (); |
1091 | { |
1065 | sack->flag [FLAG_APPLIED] = 1; |
1092 | if (op->container != sack) |
1066 | esrv_update_item (UPD_FLAGS, op, sack); |
1093 | { |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1094 | tmp = op->container; |
1068 | return 1; |
1095 | apply_container (op, tmp); |
1069 | } |
1096 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1070 | |
1097 | op->container = sack; |
1071 | // it's locked? |
1098 | strcat (buf, query_name (sack)); |
1072 | if (sack->slaying) |
1099 | strcat (buf, "."); |
1073 | { |
1100 | } |
1074 | if (object *tmp = find_key (op, op, sack)) |
1101 | else |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1102 | { |
|
|
1103 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1104 | op->container = NULL; |
|
|
1105 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1106 | } |
|
|
1107 | } |
|
|
1108 | else |
1076 | else |
1109 | { |
1077 | { |
1110 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1112 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1113 | op->container = sack; |
|
|
1114 | } |
|
|
1115 | } |
|
|
1116 | else |
|
|
1117 | { /* not applied */ |
|
|
1118 | if (sack->slaying) |
|
|
1119 | { /* it's locked */ |
|
|
1120 | tmp = find_key (op, op, sack); |
|
|
1121 | if (tmp) |
|
|
1122 | { |
|
|
1123 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1124 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | { |
|
|
1134 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1135 | } |
|
|
1136 | } |
|
|
1137 | else |
|
|
1138 | { |
|
|
1139 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1140 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1141 | if (sack->env == NULL) |
|
|
1142 | { /* if it's on ground,open it also */ |
|
|
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1144 | apply_container (op, sack); |
|
|
1145 | return 1; |
1079 | return 1; |
1146 | } |
1080 | } |
1147 | } |
|
|
1148 | } |
1081 | } |
1149 | |
1082 | |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1083 | op->open_container (sack); |
1151 | |
|
|
1152 | if (op->contr) |
|
|
1153 | op->contr->socket->floorbox_update (); |
|
|
1154 | |
1084 | |
1155 | return 1; |
1085 | return 1; |
1156 | } |
1086 | } |
1157 | |
|
|
1158 | /** |
|
|
1159 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1160 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1161 | * |
|
|
1162 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1163 | * This version is for client/server mode. |
|
|
1164 | * op is the player, sack is the container the player is opening or closing. |
|
|
1165 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1166 | * |
|
|
1167 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1168 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1169 | * (applied flag set, and op->container points to the open container) |
|
|
1170 | */ |
|
|
1171 | |
|
|
1172 | int |
|
|
1173 | esrv_apply_container (object *op, object *sack) |
|
|
1174 | { |
|
|
1175 | object *tmp = op->container; |
|
|
1176 | |
|
|
1177 | if (op->type != PLAYER) |
|
|
1178 | return 0; /* This might change */ |
|
|
1179 | |
|
|
1180 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1181 | { |
|
|
1182 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1183 | return 0; |
|
|
1184 | } |
|
|
1185 | |
|
|
1186 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1187 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1188 | * openening the new container. |
|
|
1189 | */ |
|
|
1190 | |
|
|
1191 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1192 | { |
|
|
1193 | if (op->container->env != op) |
|
|
1194 | { /* if container is on the ground */ |
|
|
1195 | op->container->move_off = 0; |
|
|
1196 | } |
|
|
1197 | |
|
|
1198 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1199 | return 1; |
|
|
1200 | |
|
|
1201 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1202 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1203 | op->container = NULL; |
|
|
1204 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1205 | if (tmp == sack) |
|
|
1206 | return 1; |
|
|
1207 | } |
|
|
1208 | |
|
|
1209 | |
|
|
1210 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1211 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1212 | */ |
|
|
1213 | |
|
|
1214 | if (sack->slaying) |
|
|
1215 | { /* it's locked */ |
|
|
1216 | tmp = find_key (op, op, sack); |
|
|
1217 | if (tmp) |
|
|
1218 | { |
|
|
1219 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1220 | } |
|
|
1221 | else |
|
|
1222 | { |
|
|
1223 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1224 | return 0; |
|
|
1225 | } |
|
|
1226 | } |
|
|
1227 | |
|
|
1228 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1229 | * if this is a locked container, the player they key to open it. |
|
|
1230 | */ |
|
|
1231 | |
|
|
1232 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1233 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1234 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1235 | */ |
|
|
1236 | |
|
|
1237 | |
|
|
1238 | if (sack->env != op) |
|
|
1239 | { |
|
|
1240 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1241 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1242 | * try to do it, so lets handle it gracefully. |
|
|
1243 | */ |
|
|
1244 | if (sack->env) |
|
|
1245 | { |
|
|
1246 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1247 | return 0; |
|
|
1248 | } |
|
|
1249 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1250 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1251 | |
|
|
1252 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1254 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1255 | op->container = sack; |
|
|
1256 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1257 | esrv_send_inventory (op, sack); |
|
|
1258 | |
|
|
1259 | } |
|
|
1260 | else |
|
|
1261 | { /* sack is in players inventory */ |
|
|
1262 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1263 | { /* readied sack becoming open */ |
|
|
1264 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1266 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1267 | op->container = sack; |
|
|
1268 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1269 | esrv_send_inventory (op, sack); |
|
|
1270 | } |
|
|
1271 | else |
|
|
1272 | { |
|
|
1273 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1275 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1276 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1277 | } |
|
|
1278 | } |
|
|
1279 | return 1; |
|
|
1280 | } |
|
|
1281 | |
|
|
1282 | |
1087 | |
1283 | /** |
1088 | /** |
1284 | * Handles dropping things on altar. |
1089 | * Handles dropping things on altar. |
1285 | * Returns true if sacrifice was accepted. |
1090 | * Returns true if sacrifice was accepted. |
1286 | */ |
1091 | */ |
… | |
… | |
1629 | |
1434 | |
1630 | |
1435 | |
1631 | case CONVERTER: |
1436 | case CONVERTER: |
1632 | if (convert_item (victim, trap) < 0) |
1437 | if (convert_item (victim, trap) < 0) |
1633 | { |
1438 | { |
1634 | object *op; |
|
|
1635 | |
|
|
1636 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1439 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1637 | |
1440 | get_archetype ("burnout")->insert_at (trap, trap); |
1638 | op = get_archetype ("burnout"); |
|
|
1639 | if (op != NULL) |
|
|
1640 | { |
|
|
1641 | op->x = trap->x; |
|
|
1642 | op->y = trap->y; |
|
|
1643 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1644 | } |
1441 | } |
1645 | } |
1442 | |
1646 | goto leave; |
1443 | goto leave; |
1647 | |
1444 | |
1648 | case TRIGGER_BUTTON: |
1445 | case TRIGGER_BUTTON: |
1649 | case TRIGGER_PEDESTAL: |
1446 | case TRIGGER_PEDESTAL: |
1650 | case TRIGGER_ALTAR: |
1447 | case TRIGGER_ALTAR: |
… | |
… | |
1679 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1476 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1680 | { |
1477 | { |
1681 | /* Basically, don't show exits leading to random maps the |
1478 | /* Basically, don't show exits leading to random maps the |
1682 | * players output. |
1479 | * players output. |
1683 | */ |
1480 | */ |
1684 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1481 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1685 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1482 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1483 | |
1686 | enter_exit (victim, trap); |
1484 | victim->enter_exit (trap); |
1687 | } |
1485 | } |
1688 | goto leave; |
1486 | goto leave; |
1689 | |
1487 | |
1690 | case ENCOUNTER: |
1488 | case ENCOUNTER: |
1691 | /* may be some leftovers on this */ |
1489 | /* may be some leftovers on this */ |
… | |
… | |
1706 | |
1504 | |
1707 | apply_sign (victim, trap, 1); |
1505 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1506 | goto leave; |
1709 | |
1507 | |
1710 | case CONTAINER: |
1508 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1509 | apply_container (victim, trap); |
1715 | goto leave; |
1510 | goto leave; |
1716 | |
1511 | |
1717 | case RUNE: |
1512 | case RUNE: |
1718 | case TRAP: |
1513 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1514 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1779 | |
1574 | |
1780 | readable_message_type *msgType = get_readable_message_type (tmp); |
1575 | readable_message_type *msgType = get_readable_message_type (tmp); |
1781 | |
1576 | |
1782 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1577 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1783 | msgType->message_type, msgType->message_subtype, |
1578 | msgType->message_type, msgType->message_subtype, |
1784 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1579 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1580 | long_desc (tmp, op), &tmp->msg); |
1785 | |
1581 | |
1786 | /* gain xp from reading */ |
1582 | /* gain xp from reading */ |
1787 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1583 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1788 | { /* only if not read before */ |
1584 | { /* only if not read before */ |
1789 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1585 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1795 | |
1591 | |
1796 | /* If in a container, update how it looks */ |
1592 | /* If in a container, update how it looks */ |
1797 | if (tmp->env) |
1593 | if (tmp->env) |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1594 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1799 | else |
1595 | else |
1800 | op->contr->socket->floorbox_update (); |
1596 | op->contr->ns->floorbox_update (); |
1801 | } |
1597 | } |
1802 | |
1598 | |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1599 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1600 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1805 | } |
1601 | } |
… | |
… | |
1945 | return; |
1741 | return; |
1946 | } |
1742 | } |
1947 | |
1743 | |
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1744 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1949 | { |
1745 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1746 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1951 | return; |
1747 | return; |
1952 | } |
1748 | } |
1953 | |
1749 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1750 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1955 | |
1751 | |
… | |
… | |
1958 | identify (tmp); |
1754 | identify (tmp); |
1959 | |
1755 | |
1960 | if (tmp->env) |
1756 | if (tmp->env) |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1757 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1962 | else |
1758 | else |
1963 | op->contr->socket->floorbox_update (); |
1759 | op->contr->ns->floorbox_update (); |
1964 | } |
1760 | } |
1965 | |
1761 | |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1762 | /* I removed the check for special_prayer_mark here - it didn't make |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1763 | * a lot of sense - special prayers are not found in spellbooks, and |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1764 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
1978 | { |
1774 | { |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
1775 | spell_skill = find_skill_by_name (op, spell->skill); |
1980 | |
1776 | |
1981 | if (!spell_skill) |
1777 | if (!spell_skill) |
1982 | { |
1778 | { |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1779 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1984 | return; |
1780 | return; |
1985 | } |
1781 | } |
1986 | |
1782 | |
1987 | if (spell_skill->level < spell->level) |
1783 | if (spell_skill->level < spell->level) |
1988 | { |
1784 | { |
… | |
… | |
2022 | else |
1818 | else |
2023 | { |
1819 | { |
2024 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1820 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2025 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1821 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2026 | } |
1822 | } |
|
|
1823 | |
2027 | decrease_ob (tmp); |
1824 | decrease_ob (tmp); |
2028 | } |
1825 | } |
2029 | |
1826 | |
2030 | /** |
1827 | /** |
2031 | * Handles applying a spell scroll. |
1828 | * Handles applying a spell scroll. |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2024 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2025 | return 0; |
2229 | |
2026 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2027 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2028 | from the player's inventory */ |
|
|
2029 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2030 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2031 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2032 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2033 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2034 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2035 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2036 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2037 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2038 | |
2243 | /* if either skin or ability are missing, this is an old player |
2039 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2040 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2041 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2042 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2083 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2084 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2085 | chance = MIN (100., chance * 2.); |
2290 | |
2086 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2087 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2088 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2293 | { |
2089 | { |
2294 | atnr_winner[winners] = i; |
2090 | atnr_winner[winners] = i; |
2295 | winners++; |
2091 | winners++; |
2296 | } |
2092 | } |
2297 | |
2093 | |
… | |
… | |
2328 | |
2124 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2125 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2126 | { |
2331 | /* resistance increased! */ |
2127 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2128 | skin->resist[i]++; |
2333 | fix_player (op); |
2129 | op->update_stats (); |
2334 | |
2130 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2131 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2132 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2337 | } |
2133 | } |
2338 | |
2134 | |
… | |
… | |
2357 | } |
2153 | } |
2358 | } |
2154 | } |
2359 | return 1; |
2155 | return 1; |
2360 | } |
2156 | } |
2361 | |
2157 | |
2362 | static void |
|
|
2363 | apply_savebed (object *pl) |
|
|
2364 | { |
|
|
2365 | #ifndef COZY_SERVER |
|
|
2366 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2367 | { |
|
|
2368 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2369 | return; |
|
|
2370 | } |
|
|
2371 | #endif |
|
|
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2374 | terminate_all_pets (pl); |
|
|
2375 | pl->remove (); |
|
|
2376 | pl->direction = 0; |
|
|
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2378 | |
|
|
2379 | /* update respawn position */ |
|
|
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2381 | pl->contr->bed_x = pl->x; |
|
|
2382 | pl->contr->bed_y = pl->y; |
|
|
2383 | |
|
|
2384 | strcpy (pl->contr->killer, "left"); |
|
|
2385 | check_score (pl); /* Always check score */ |
|
|
2386 | (void) save_player (pl, 0); |
|
|
2387 | pl->map->players--; |
|
|
2388 | #if MAP_MAXTIMEOUT |
|
|
2389 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2390 | #endif |
|
|
2391 | play_again (pl); |
|
|
2392 | pl->speed = 0; |
|
|
2393 | update_ob_speed (pl); |
|
|
2394 | } |
|
|
2395 | |
|
|
2396 | /** |
2158 | /** |
2397 | * Handles applying an improve armor scroll. |
2159 | * Handles applying an improve armor scroll. |
2398 | * Does some sanity checks, then calls improve_armour. |
2160 | * Does some sanity checks, then calls improve_armour. |
2399 | */ |
2161 | */ |
2400 | static void |
2162 | static void |
… | |
… | |
2405 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2167 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2406 | { |
2168 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2169 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2408 | return; |
2170 | return; |
2409 | } |
2171 | } |
|
|
2172 | |
2410 | armor = find_marked_object (op); |
2173 | armor = find_marked_object (op); |
|
|
2174 | |
2411 | if (!armor) |
2175 | if (!armor) |
2412 | { |
2176 | { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2177 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2414 | return; |
2178 | return; |
2415 | } |
2179 | } |
|
|
2180 | |
2416 | if (armor->type != ARMOUR |
2181 | if (armor->type != ARMOUR |
2417 | && armor->type != CLOAK |
2182 | && armor->type != CLOAK |
2418 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2183 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2419 | { |
2184 | { |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2185 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2423 | |
2188 | |
2424 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2189 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2425 | improve_armour (op, tmp, armor); |
2190 | improve_armour (op, tmp, armor); |
2426 | } |
2191 | } |
2427 | |
2192 | |
2428 | |
|
|
2429 | extern void |
2193 | extern void |
2430 | apply_poison (object *op, object *tmp) |
2194 | apply_poison (object *op, object *tmp) |
2431 | { |
2195 | { |
2432 | if (op->type == PLAYER) |
2196 | if (op->type == PLAYER) |
2433 | { |
2197 | { |
… | |
… | |
2444 | handle_apply_yield (tmp); |
2208 | handle_apply_yield (tmp); |
2445 | decrease_ob (tmp); |
2209 | decrease_ob (tmp); |
2446 | } |
2210 | } |
2447 | |
2211 | |
2448 | /** |
2212 | /** |
2449 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2213 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2450 | * A valid 2 way exit means: |
2214 | * A valid 2 way exit means: |
2451 | * -You can come back (there is another exit at the other side) |
2215 | * -You can come back (there is another exit at the other side) |
2452 | * -You are |
2216 | * -You are |
2453 | * ° the owner of the exit |
2217 | * ° the owner of the exit |
2454 | * ° or in the same party as the owner |
2218 | * ° or in the same party as the owner |
2455 | * |
2219 | * |
2456 | * Note: a owner in a 2 way exit is saved as the owner's name |
2220 | * Note: a owner in a 2 way exit is saved as the owner's name |
2457 | * in the field exit->name cause the field exit->owner doesn't |
2221 | * in the field exit->name cause the field exit->owner doesn't |
2458 | * survive in the swapping (in fact the whole exit doesn't survive). |
2222 | * survive in the swapping (in fact the whole exit doesn't survive). |
2459 | */ |
2223 | */ |
2460 | int |
2224 | int |
2461 | is_legal_2ways_exit (object *op, object *exit) |
2225 | is_legal_2ways_exit (object *op, object *exit) |
2462 | { |
2226 | { |
2463 | object *tmp; |
|
|
2464 | object *exit_owner; |
|
|
2465 | player *pp; |
|
|
2466 | maptile *exitmap; |
|
|
2467 | |
|
|
2468 | if (exit->stats.exp != 1) |
2227 | if (exit->stats.exp != 1) |
2469 | return 1; /*This is not a 2 way, so it is legal */ |
2228 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2229 | |
|
|
2230 | #if 0 //TODO |
2470 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2231 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2471 | return 0; /* This is a reset town portal */ |
2232 | return 0; /* This is a reset town portal */ |
2472 | /* To know if an exit has a correspondant, we look at |
2233 | #endif |
2473 | * all the exits in destination and try to find one with same path as |
2234 | |
2474 | * the current exit's position */ |
2235 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2475 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2236 | |
2476 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2477 | else |
|
|
2478 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2479 | if (exitmap) |
2237 | if (exitmap) |
2480 | { |
2238 | { |
|
|
2239 | exitmap->load_sync (); |
|
|
2240 | |
2481 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2241 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2242 | |
2482 | if (!tmp) |
2243 | if (!tmp) |
2483 | return 0; |
2244 | return 0; |
2484 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2245 | |
|
|
2246 | for (; tmp; tmp = tmp->above) |
2485 | { |
2247 | { |
2486 | if (tmp->type != EXIT) |
2248 | if (tmp->type != EXIT) |
2487 | continue; /*Not an exit */ |
2249 | continue; /*Not an exit */ |
|
|
2250 | |
2488 | if (!EXIT_PATH (tmp)) |
2251 | if (!EXIT_PATH (tmp)) |
2489 | continue; /*Not a valid exit */ |
2252 | continue; /*Not a valid exit */ |
|
|
2253 | |
2490 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2254 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2491 | continue; /*Not in the same place */ |
2255 | continue; /*Not in the same place */ |
|
|
2256 | |
2492 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2257 | if (exit->map->path != EXIT_PATH (tmp)) |
2493 | continue; /*Not in the same map */ |
2258 | continue; /*Not in the same map */ |
2494 | |
2259 | |
2495 | /* From here we have found the exit is valid. However we do |
2260 | /* From here we have found the exit is valid. However we do |
2496 | * here the check of the exit owner. It is important for the |
2261 | * here the check of the exit owner. It is important for the |
2497 | * town portals to prevent strangers from visiting your appartments |
2262 | * town portals to prevent strangers from visiting your appartments |
2498 | */ |
2263 | */ |
2499 | if (!exit->race) |
2264 | if (!exit->race) |
2500 | return 1; /*No owner, free for all! */ |
2265 | return 1; /*No owner, free for all! */ |
|
|
2266 | |
2501 | exit_owner = NULL; |
2267 | object *exit_owner = 0; |
2502 | for (pp = first_player; pp; pp = pp->next) |
2268 | |
|
|
2269 | for_all_players (pp) |
2503 | { |
2270 | { |
2504 | if (!pp->ob) |
2271 | if (!pp->ob) |
2505 | continue; |
2272 | continue; |
|
|
2273 | |
2506 | if (pp->ob->name != exit->race) |
2274 | if (pp->ob->name != exit->race) |
2507 | continue; |
2275 | continue; |
|
|
2276 | |
2508 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2277 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2509 | break; |
2278 | break; |
2510 | } |
2279 | } |
|
|
2280 | |
2511 | if (!exit_owner) |
2281 | if (!exit_owner) |
2512 | return 0; /* No more owner */ |
2282 | return 0; /* No more owner */ |
|
|
2283 | |
2513 | if (exit_owner->contr == op->contr) |
2284 | if (exit_owner->contr == op->contr) |
2514 | return 1; /*It is your exit */ |
2285 | return 1; /*It is your exit */ |
|
|
2286 | |
2515 | if (exit_owner && /*There is a owner */ |
2287 | if (exit_owner && /*There is a owner */ |
2516 | (op->contr) && /*A player tries to pass */ |
2288 | (op->contr) && /*A player tries to pass */ |
2517 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2289 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2518 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2290 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2519 | return 0; |
2291 | return 0; |
|
|
2292 | |
2520 | return 1; |
2293 | return 1; |
2521 | } |
2294 | } |
2522 | } |
2295 | } |
|
|
2296 | |
2523 | return 0; |
2297 | return 0; |
2524 | } |
2298 | } |
2525 | |
|
|
2526 | |
2299 | |
2527 | /** |
2300 | /** |
2528 | * Main apply handler. |
2301 | * Main apply handler. |
2529 | * |
2302 | * |
2530 | * Checks for unpaid items before applying. |
2303 | * Checks for unpaid items before applying. |
… | |
… | |
2538 | * being applied. |
2311 | * being applied. |
2539 | * |
2312 | * |
2540 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2313 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2541 | * them in this function - they are passed to apply_special |
2314 | * them in this function - they are passed to apply_special |
2542 | */ |
2315 | */ |
2543 | |
|
|
2544 | int |
2316 | int |
2545 | manual_apply (object *op, object *tmp, int aflag) |
2317 | manual_apply (object *op, object *tmp, int aflag) |
2546 | { |
2318 | { |
2547 | if (tmp->head) |
2319 | if (tmp->head) |
2548 | tmp = tmp->head; |
2320 | tmp = tmp->head; |
… | |
… | |
2553 | { |
2325 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2326 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2555 | return 1; |
2327 | return 1; |
2556 | } |
2328 | } |
2557 | else |
2329 | else |
2558 | { |
|
|
2559 | return 0; /* monsters just skip unpaid items */ |
2330 | return 0; /* monsters just skip unpaid items */ |
2560 | } |
|
|
2561 | } |
2331 | } |
2562 | |
2332 | |
2563 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2333 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2564 | return RESULT_INT (0); |
2334 | return RESULT_INT (0); |
2565 | |
2335 | |
2566 | switch (tmp->type) |
2336 | switch (tmp->type) |
2567 | { |
2337 | { |
2568 | |
|
|
2569 | case CF_HANDLE: |
2338 | case CF_HANDLE: |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2339 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2340 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2572 | tmp->value = tmp->value ? 0 : 1; |
2341 | tmp->value = tmp->value ? 0 : 1; |
2573 | SET_ANIMATION (tmp, tmp->value); |
2342 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2580 | { |
2349 | { |
2581 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2582 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2351 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2583 | } |
2352 | } |
2584 | else |
2353 | else |
2585 | { |
|
|
2586 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2354 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2587 | } |
2355 | |
2588 | return 1; |
2356 | return 1; |
2589 | |
2357 | |
2590 | case EXIT: |
2358 | case EXIT: |
2591 | if (op->type != PLAYER) |
2359 | if (op->type != PLAYER) |
2592 | return 0; |
2360 | return 0; |
|
|
2361 | |
2593 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2362 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2594 | { |
2363 | { |
2595 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2596 | } |
2365 | } |
2597 | else |
2366 | else |
2598 | { |
2367 | { |
2599 | /* Don't display messages for random maps. */ |
2368 | /* Don't display messages for random maps. */ |
2600 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2369 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2601 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2370 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2371 | |
2602 | enter_exit (op, tmp); |
2372 | op->enter_exit (tmp); |
2603 | } |
2373 | } |
2604 | return 1; |
2374 | return 1; |
2605 | |
2375 | |
2606 | case SIGN: |
2376 | case SIGN: |
2607 | apply_sign (op, tmp, 0); |
2377 | apply_sign (op, tmp, 0); |
… | |
… | |
2641 | case POTION: |
2411 | case POTION: |
2642 | (void) apply_potion (op, tmp); |
2412 | (void) apply_potion (op, tmp); |
2643 | return 1; |
2413 | return 1; |
2644 | |
2414 | |
2645 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2416 | //TODO: remove, as it is unsed? |
2646 | case CLOSE_CON: |
2417 | case CLOSE_CON: |
2647 | if (op->type == PLAYER) |
|
|
2648 | (void) esrv_apply_container (op, tmp->env); |
|
|
2649 | else |
|
|
2650 | (void) apply_container (op, tmp->env); |
2418 | apply_container (op, tmp->env); |
2651 | return 1; |
2419 | return 1; |
2652 | |
2420 | |
2653 | case CONTAINER: |
2421 | case CONTAINER: |
2654 | if (op->type == PLAYER) |
|
|
2655 | (void) esrv_apply_container (op, tmp); |
|
|
2656 | else |
|
|
2657 | (void) apply_container (op, tmp); |
2422 | apply_container (op, tmp); |
2658 | return 1; |
2423 | return 1; |
2659 | |
2424 | |
2660 | case TREASURE: |
2425 | case TREASURE: |
2661 | if (op->type == PLAYER) |
2426 | if (op->type == PLAYER) |
2662 | { |
2427 | { |
2663 | apply_treasure (op, tmp); |
2428 | apply_treasure (op, tmp); |
2664 | return 1; |
2429 | return 1; |
2665 | } |
2430 | } |
2666 | else |
2431 | else |
2667 | { |
|
|
2668 | return 0; |
2432 | return 0; |
2669 | } |
|
|
2670 | |
2433 | |
2671 | case WEAPON: |
2434 | case WEAPON: |
2672 | case ARMOUR: |
2435 | case ARMOUR: |
2673 | case BOOTS: |
2436 | case BOOTS: |
2674 | case GLOVES: |
2437 | case GLOVES: |
… | |
… | |
2687 | case LAMP: |
2450 | case LAMP: |
2688 | case BUILDER: |
2451 | case BUILDER: |
2689 | case SKILL_TOOL: |
2452 | case SKILL_TOOL: |
2690 | if (tmp->env != op) |
2453 | if (tmp->env != op) |
2691 | return 2; /* not in inventory */ |
2454 | return 2; /* not in inventory */ |
|
|
2455 | |
2692 | (void) apply_special (op, tmp, aflag); |
2456 | apply_special (op, tmp, aflag); |
2693 | return 1; |
2457 | return 1; |
2694 | |
2458 | |
2695 | case DRINK: |
2459 | case DRINK: |
2696 | case FOOD: |
2460 | case FOOD: |
2697 | case FLESH: |
2461 | case FLESH: |
… | |
… | |
2701 | case POISON: |
2465 | case POISON: |
2702 | apply_poison (op, tmp); |
2466 | apply_poison (op, tmp); |
2703 | return 1; |
2467 | return 1; |
2704 | |
2468 | |
2705 | case SAVEBED: |
2469 | case SAVEBED: |
2706 | if (op->type == PLAYER) |
|
|
2707 | { |
|
|
2708 | apply_savebed (op); |
|
|
2709 | return 1; |
2470 | return 1; |
2710 | } |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
2471 | |
2716 | case ARMOUR_IMPROVER: |
2472 | case ARMOUR_IMPROVER: |
2717 | if (op->type == PLAYER) |
2473 | if (op->type == PLAYER) |
2718 | { |
2474 | { |
2719 | apply_armour_improver (op, tmp); |
2475 | apply_armour_improver (op, tmp); |
2720 | return 1; |
2476 | return 1; |
2721 | } |
2477 | } |
2722 | else |
2478 | else |
2723 | { |
|
|
2724 | return 0; |
2479 | return 0; |
2725 | } |
|
|
2726 | |
2480 | |
2727 | case WEAPON_IMPROVER: |
2481 | case WEAPON_IMPROVER: |
2728 | (void) check_improve_weapon (op, tmp); |
2482 | (void) check_improve_weapon (op, tmp); |
2729 | return 1; |
2483 | return 1; |
2730 | |
2484 | |
… | |
… | |
2748 | } |
2502 | } |
2749 | |
2503 | |
2750 | case MENU: |
2504 | case MENU: |
2751 | if (op->type == PLAYER) |
2505 | if (op->type == PLAYER) |
2752 | { |
2506 | { |
2753 | shop_listing (op); |
2507 | shop_listing (tmp, op); |
2754 | return 1; |
2508 | return 1; |
2755 | } |
2509 | } |
2756 | else |
2510 | else |
2757 | { |
2511 | { |
2758 | return 0; |
2512 | return 0; |
… | |
… | |
2836 | */ |
2590 | */ |
2837 | |
2591 | |
2838 | void |
2592 | void |
2839 | player_apply_below (object *pl) |
2593 | player_apply_below (object *pl) |
2840 | { |
2594 | { |
2841 | object *tmp, *next; |
|
|
2842 | int floors; |
2595 | int floors = 0; |
2843 | |
2596 | |
2844 | /* If using a container, set the starting item to be the top |
2597 | /* If using a container, set the starting item to be the top |
2845 | * item in the container. Otherwise, use the map. |
2598 | * item in the container. Otherwise, use the map. |
2846 | */ |
|
|
2847 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2848 | |
|
|
2849 | /* This is perhaps more complicated. However, I want to make sure that |
2599 | * This is perhaps more complicated. However, I want to make sure that |
2850 | * we don't use a corrupt pointer for the next object, so we get the |
2600 | * we don't use a corrupt pointer for the next object, so we get the |
2851 | * next object in the stack before applying. This is can only be a |
2601 | * next object in the stack before applying. This is can only be a |
2852 | * problem if player_apply() has a bug in that it uses the object but does |
2602 | * problem if player_apply() has a bug in that it uses the object but does |
2853 | * not return a proper value. |
2603 | * not return a proper value. |
2854 | */ |
2604 | */ |
2855 | for (floors = 0; tmp != NULL; tmp = next) |
2605 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2856 | { |
2606 | { |
2857 | next = tmp->below; |
2607 | next = tmp->below; |
|
|
2608 | |
2858 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2609 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2859 | floors++; |
2610 | floors++; |
2860 | else if (floors > 0) |
2611 | else if (floors > 0) |
2861 | return; /* process only floor objects after first floor object */ |
2612 | return; /* process only floor objects after first floor object */ |
2862 | |
2613 | |
… | |
… | |
2888 | return RESULT_INT (0); |
2639 | return RESULT_INT (0); |
2889 | |
2640 | |
2890 | object *tmp2; |
2641 | object *tmp2; |
2891 | |
2642 | |
2892 | CLEAR_FLAG (op, FLAG_APPLIED); |
2643 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2644 | |
2893 | switch (op->type) |
2645 | switch (op->type) |
2894 | { |
2646 | { |
2895 | case WEAPON: |
2647 | case WEAPON: |
2896 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2897 | |
2649 | |
2898 | (void) change_abil (who, op); |
2650 | change_abil (who, op); |
2899 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2900 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2652 | |
|
|
2653 | if (who->contr) |
|
|
2654 | { |
|
|
2655 | if (who->contr->combat_ob == op) |
|
|
2656 | who->contr->combat_ob = 0; |
|
|
2657 | |
|
|
2658 | if (who->current_weapon == op) |
|
|
2659 | who->current_weapon = 0; |
|
|
2660 | } |
|
|
2661 | |
2901 | clear_skill (who); |
2662 | clear_skill (who); |
2902 | break; |
2663 | break; |
2903 | |
2664 | |
2904 | case SKILL: /* allows objects to impart skills */ |
2665 | case SKILL: /* allows objects to impart skills */ |
2905 | case SKILL_TOOL: |
2666 | case SKILL_TOOL: |
2906 | if (op != who->chosen_skill) |
2667 | if (op != who->chosen_skill) |
2907 | { |
|
|
2908 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2668 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2669 | |
|
|
2670 | if (who->contr) |
2909 | } |
2671 | { |
2910 | if (who->type == PLAYER) |
|
|
2911 | { |
|
|
2912 | if (who->contr->shoottype == range_skill) |
|
|
2913 | who->contr->shoottype = range_none; |
|
|
2914 | if (!op->invisible) |
2672 | if (!op->invisible) |
2915 | { |
|
|
2916 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2917 | } |
|
|
2918 | else |
2674 | else |
2919 | { |
|
|
2920 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2921 | } |
2676 | } |
2922 | } |
2677 | |
2923 | (void) change_abil (who, op); |
2678 | change_abil (who, op); |
2924 | who->chosen_skill = NULL; |
2679 | who->chosen_skill = 0; |
2925 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2680 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2926 | break; |
2681 | break; |
2927 | |
2682 | |
2928 | case ARMOUR: |
2683 | case ARMOUR: |
2929 | case HELMET: |
2684 | case HELMET: |
… | |
… | |
2934 | case AMULET: |
2689 | case AMULET: |
2935 | case GIRDLE: |
2690 | case GIRDLE: |
2936 | case BRACERS: |
2691 | case BRACERS: |
2937 | case CLOAK: |
2692 | case CLOAK: |
2938 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2939 | (void) change_abil (who, op); |
2694 | change_abil (who, op); |
2940 | break; |
2695 | break; |
|
|
2696 | |
2941 | case LAMP: |
2697 | case LAMP: |
2942 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2698 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2943 | tmp2 = arch_to_object (op->other_arch); |
2699 | tmp2 = arch_to_object (op->other_arch); |
2944 | tmp2->x = op->x; |
2700 | tmp2->x = op->x; |
2945 | tmp2->y = op->y; |
2701 | tmp2->y = op->y; |
… | |
… | |
2950 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2706 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2951 | |
2707 | |
2952 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2708 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2953 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2709 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2954 | |
2710 | |
2955 | if (who->type == PLAYER) |
2711 | if (who->contr) |
2956 | esrv_del_item (who->contr, op->count); |
2712 | esrv_del_item (who->contr, op->count); |
2957 | |
2713 | |
2958 | op->destroy (); |
2714 | op->destroy (); |
2959 | insert_ob_in_ob (tmp2, who); |
2715 | insert_ob_in_ob (tmp2, who); |
2960 | fix_player (who); |
2716 | who->update_stats (); |
|
|
2717 | |
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2718 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2962 | { |
2719 | { |
2963 | if (who->type == PLAYER) |
2720 | if (who->contr) |
2964 | { |
2721 | { |
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2722 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2966 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2723 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2967 | } |
2724 | } |
2968 | } |
2725 | } |
2969 | if (who->type == PLAYER) |
2726 | |
|
|
2727 | if (who->contr) |
2970 | esrv_send_item (who, tmp2); |
2728 | esrv_send_item (who, tmp2); |
|
|
2729 | |
2971 | return 1; /* otherwise, an attempt to drop causes problems */ |
2730 | return 1; /* otherwise, an attempt to drop causes problems */ |
2972 | break; |
2731 | |
2973 | case BOW: |
2732 | case BOW: |
2974 | case WAND: |
2733 | case WAND: |
2975 | case ROD: |
2734 | case ROD: |
2976 | case HORN: |
2735 | case HORN: |
2977 | clear_skill (who); |
2736 | clear_skill (who); |
|
|
2737 | |
|
|
2738 | if (who->contr) |
|
|
2739 | { |
2978 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2979 | if (who->type == PLAYER) |
2741 | |
2980 | { |
2742 | if (who->contr->ranged_ob == op) |
2981 | who->contr->shoottype = range_none; |
2743 | who->contr->ranged_ob = 0; |
|
|
2744 | |
|
|
2745 | if (who->current_weapon == op) |
|
|
2746 | who->current_weapon = 0; |
2982 | } |
2747 | } |
2983 | else |
2748 | else |
2984 | { |
2749 | { |
2985 | if (op->type == BOW) |
2750 | if (op->type == BOW) |
2986 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2751 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2987 | else |
2752 | else |
2988 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2753 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2989 | } |
2754 | } |
|
|
2755 | |
2990 | break; |
2756 | break; |
2991 | |
2757 | |
2992 | case BUILDER: |
2758 | case BUILDER: |
|
|
2759 | if (who->contr) |
|
|
2760 | { |
2993 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2994 | who->contr->shoottype = range_none; |
2762 | |
2995 | who->contr->ranges[range_builder] = NULL; |
2763 | if (who->contr->ranged_ob == op) |
|
|
2764 | who->contr->ranged_ob = 0; |
|
|
2765 | } |
2996 | break; |
2766 | break; |
2997 | |
2767 | |
2998 | default: |
2768 | default: |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2769 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3000 | break; |
2770 | break; |
3001 | } |
2771 | } |
3002 | |
2772 | |
3003 | fix_player (who); |
2773 | who->update_stats (); |
3004 | |
2774 | |
3005 | if (!(aflags & AP_NO_MERGE)) |
2775 | if (!(aflags & AP_NO_MERGE)) |
3006 | { |
2776 | { |
3007 | object *tmp; |
2777 | object *tmp; |
3008 | |
2778 | |
3009 | tmp = merge_ob (op, NULL); |
2779 | tmp = merge_ob (op, NULL); |
3010 | if (who->type == PLAYER) |
2780 | |
|
|
2781 | if (who->contr) |
3011 | { |
2782 | { |
3012 | if (tmp) |
2783 | if (tmp) |
3013 | { /* it was merged */ |
2784 | { /* it was merged */ |
3014 | esrv_del_item (who->contr, op->count); |
2785 | esrv_del_item (who->contr, op->count); |
3015 | op = tmp; |
2786 | op = tmp; |
3016 | } |
2787 | } |
3017 | |
2788 | |
3018 | esrv_send_item (who, op); |
2789 | esrv_send_item (who, op); |
3019 | } |
2790 | } |
3020 | } |
2791 | } |
|
|
2792 | |
3021 | return 0; |
2793 | return 0; |
3022 | } |
2794 | } |
3023 | |
2795 | |
3024 | /** |
2796 | /** |
3025 | * Returns the object that is using location 'loc'. |
2797 | * Returns the object that is using location 'loc'. |
… | |
… | |
3042 | |
2814 | |
3043 | if (!start) |
2815 | if (!start) |
3044 | return NULL; |
2816 | return NULL; |
3045 | |
2817 | |
3046 | for (tmp = start; tmp; tmp = tmp->below) |
2818 | for (tmp = start; tmp; tmp = tmp->below) |
3047 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2819 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
3048 | return tmp; |
2820 | return tmp; |
3049 | |
2821 | |
3050 | return NULL; |
2822 | return NULL; |
3051 | } |
2823 | } |
3052 | |
|
|
3053 | |
|
|
3054 | |
2824 | |
3055 | /** |
2825 | /** |
3056 | * 'op' wants to apply an object, but can't because of other equipment. |
2826 | * 'op' wants to apply an object, but can't because of other equipment. |
3057 | * This should only be called when it is known |
2827 | * This should only be called when it is known |
3058 | * that there are objects to unapply. This makes pretty heavy |
2828 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3064 | * another function that does just that. |
2834 | * another function that does just that. |
3065 | */ |
2835 | */ |
3066 | int |
2836 | int |
3067 | unapply_for_ob (object *who, object *op, int aflags) |
2837 | unapply_for_ob (object *who, object *op, int aflags) |
3068 | { |
2838 | { |
3069 | int i; |
|
|
3070 | object *tmp = NULL, *last; |
|
|
3071 | |
|
|
3072 | /* If we are applying a shield or weapon, unapply any equipped shield |
2839 | /* If we are applying a shield or weapon, unapply any equipped shield |
3073 | * or weapons first - only allowed to use one weapon/shield at a time. |
2840 | * or weapons first - only allowed to use one weapon/shield at a time. |
3074 | */ |
2841 | */ |
3075 | if (op->type == WEAPON || op->type == SHIELD) |
2842 | if (op->type == WEAPON || op->type == SHIELD) |
3076 | { |
|
|
3077 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2843 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3078 | { |
|
|
3079 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2844 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
3080 | { |
|
|
3081 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2845 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3082 | { |
2846 | { |
3083 | if (aflags & AP_PRINT) |
2847 | if (aflags & AP_PRINT) |
3084 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2848 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3085 | else |
2849 | else |
3086 | unapply_special (who, tmp, aflags); |
2850 | unapply_special (who, tmp, aflags); |
3087 | } |
2851 | } |
3088 | else |
2852 | else |
3089 | { |
2853 | { |
3090 | /* In this case, we want to try and remove a cursed item. |
2854 | /* In this case, we want to try and remove a cursed item. |
3091 | * While we know it won't work, we want unapply_special to |
2855 | * While we know it won't work, we want unapply_special to |
3092 | * at least generate the message. |
2856 | * at least generate the message. |
3093 | */ |
2857 | */ |
3094 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2858 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
3095 | return 1; |
2859 | return 1; |
3096 | } |
|
|
3097 | |
|
|
3098 | } |
2860 | } |
|
|
2861 | |
|
|
2862 | if (op->is_range ()) |
|
|
2863 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2864 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
|
|
2865 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
|
|
2866 | { |
|
|
2867 | if (aflags & AP_PRINT) |
|
|
2868 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
|
|
2869 | else |
|
|
2870 | unapply_special (who, tmp, aflags); |
3099 | } |
2871 | } |
3100 | } |
2872 | else |
|
|
2873 | { |
|
|
2874 | /* In this case, we want to try and remove a cursed item. |
|
|
2875 | * While we know it won't work, we want unapply_special to |
|
|
2876 | * at least generate the message. |
|
|
2877 | */ |
|
|
2878 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
|
|
2879 | return 1; |
|
|
2880 | } |
3101 | |
2881 | |
3102 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2882 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3103 | { |
2883 | { |
3104 | /* this used up a slot that we need to free */ |
2884 | /* this used up a slot that we need to free */ |
3105 | if (op->body_info[i]) |
2885 | if (op->slot[i].info) |
3106 | { |
2886 | { |
3107 | last = who->inv; |
2887 | object *last = who->inv; |
3108 | |
2888 | |
3109 | /* We do a while loop - may need to remove several items in order |
2889 | /* We do a while loop - may need to remove several items in order |
3110 | * to free up enough slots. |
2890 | * to free up enough slots. |
3111 | */ |
2891 | */ |
3112 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2892 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3113 | { |
2893 | { |
3114 | tmp = get_item_from_body_location (last, i); |
2894 | object *tmp = get_item_from_body_location (last, i); |
|
|
2895 | |
3115 | if (!tmp) |
2896 | if (!tmp) |
3116 | { |
2897 | { |
3117 | #if 0 |
2898 | #if 0 |
3118 | /* Not a bug - we'll get this if the player has cursed items |
2899 | /* Not a bug - we'll get this if the player has cursed items |
3119 | * equipped. |
2900 | * equipped. |
3120 | */ |
2901 | */ |
3121 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2902 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3122 | #endif |
2903 | #endif |
3123 | return 1; |
2904 | return 1; |
3124 | } |
2905 | } |
|
|
2906 | |
3125 | /* If we are just printing, we don't care about cursed status */ |
2907 | /* If we are just printing, we don't care about cursed status */ |
3126 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2908 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3127 | { |
2909 | { |
3128 | if (aflags & AP_PRINT) |
2910 | if (aflags & AP_PRINT) |
3129 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2911 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
3137 | * so it may not be critical (eg, putting on a ring and you have |
2919 | * so it may not be critical (eg, putting on a ring and you have |
3138 | * one cursed ring.) |
2920 | * one cursed ring.) |
3139 | */ |
2921 | */ |
3140 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2922 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3141 | } |
2923 | } |
|
|
2924 | |
3142 | last = tmp->below; |
2925 | last = tmp->below; |
3143 | } |
2926 | } |
3144 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2927 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3145 | * return in the !tmp would have kicked in. |
2928 | * return in the !tmp would have kicked in. |
3146 | */ |
2929 | */ |
3147 | } /* if op is using this body location */ |
2930 | } /* if op is using this body location */ |
3148 | } /* for body lcoations */ |
2931 | } /* for body lcoations */ |
|
|
2932 | |
3149 | return 0; |
2933 | return 0; |
3150 | } |
2934 | } |
3151 | |
2935 | |
3152 | /** |
2936 | /** |
3153 | * Checks to see if 'who' can apply object 'op'. |
2937 | * Checks to see if 'who' can apply object 'op'. |
3154 | * Returns 0 if apply can be done without anything special. |
2938 | * Returns 0 if apply can be done without anything special. |
3155 | * Otherwise returns a bitmask - potentially several of these may be |
2939 | * Otherwise returns a bitmask - potentially several of these may be |
3156 | * set, but largely depends on circumstance - in the future, processing |
2940 | * set, but largely depends on circumstance - in the future, processing |
3157 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2941 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3158 | * is set, do we really are what the other flags may be?) |
2942 | * is set, do we really are what the other flags may be?) |
3159 | * |
2943 | * |
3160 | * See include/define.h for detailed description of the meaning of |
2944 | * See include/define.h for detailed description of the meaning of |
3161 | * these return values. |
2945 | * these return values. |
3162 | */ |
2946 | */ |
… | |
… | |
3164 | can_apply_object (object *who, object *op) |
2948 | can_apply_object (object *who, object *op) |
3165 | { |
2949 | { |
3166 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2950 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3167 | return RESULT_INT (0); |
2951 | return RESULT_INT (0); |
3168 | |
2952 | |
3169 | int i, retval = 0; |
2953 | int retval = 0; |
3170 | object *tmp = NULL, *ws = NULL; |
2954 | object *tmp = 0, *ws = 0; |
3171 | |
2955 | |
3172 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2956 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
3173 | * 2 weapons, but we don't want to let them do that. So if they are |
2957 | * 2 weapons, but we don't want to let them do that. So if they are |
3174 | * trying to equip a weapon or shield, see if they already have one |
2958 | * trying to equip a weapon or shield, see if they already have one |
3175 | * in place and store that way. |
2959 | * in place and store that way. |
3176 | */ |
2960 | */ |
3177 | if (op->type == WEAPON || op->type == SHIELD) |
2961 | if (op->type == WEAPON || op->type == SHIELD) |
3178 | { |
|
|
3179 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2962 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
|
|
2963 | if (tmp->flag [FLAG_APPLIED] && tmp->type == op->type) |
|
|
2964 | { |
|
|
2965 | retval = CAN_APPLY_UNAPPLY; |
|
|
2966 | ws = tmp; |
3180 | { |
2967 | } |
3181 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2968 | |
|
|
2969 | if (op->is_range ()) |
|
|
2970 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
|
|
2971 | if (tmp->flag [FLAG_APPLIED] && tmp->is_range ()) |
|
|
2972 | { |
|
|
2973 | retval = CAN_APPLY_UNAPPLY; |
|
|
2974 | ws = tmp; |
|
|
2975 | } |
|
|
2976 | |
|
|
2977 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2978 | { |
|
|
2979 | if (op->slot[i].info) |
|
|
2980 | { |
|
|
2981 | /* Item uses more slots than we have */ |
|
|
2982 | if (abs (op->slot[i].info) > who->slot[i].info) |
3182 | { |
2983 | { |
3183 | retval = CAN_APPLY_UNAPPLY; |
|
|
3184 | ws = tmp; |
|
|
3185 | } |
|
|
3186 | } |
|
|
3187 | } |
|
|
3188 | |
|
|
3189 | |
|
|
3190 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3191 | { |
|
|
3192 | if (op->body_info[i]) |
|
|
3193 | { |
|
|
3194 | /* Item uses more slots than we have */ |
|
|
3195 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3196 | { |
|
|
3197 | /* Could return now for efficiently - rest of info below isn' |
2984 | /* Could return now for efficiency - rest of info below isn't |
3198 | * really needed. |
2985 | * really needed. |
3199 | */ |
2986 | */ |
3200 | retval |= CAN_APPLY_NEVER; |
2987 | retval |= CAN_APPLY_NEVER; |
3201 | } |
2988 | } |
3202 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2989 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
3203 | { |
2990 | { |
3204 | /* in this case, equipping this would use more free spots than |
2991 | /* in this case, equipping this would use more free spots than |
3205 | * we have. |
2992 | * we have. |
3206 | */ |
2993 | */ |
3207 | object *tmp1; |
|
|
3208 | |
|
|
3209 | |
2994 | |
3210 | /* if we have an applied weapon/shield, and unapply it would free |
2995 | /* if we have an applied weapon/shield, and unapply it would free |
3211 | * enough slots to equip the new item, then just set this can |
2996 | * enough slots to equip the new item, then just set this can |
3212 | * continue. We don't care about the logic below - if you have |
2997 | * continue. We don't care about the logic below - if you have |
3213 | * shield equipped and try to equip another shield, there is only |
2998 | * shield equipped and try to equip another shield, there is only |
… | |
… | |
3215 | * does take into the account cases where what is being applied |
3000 | * does take into the account cases where what is being applied |
3216 | * may be two handed for example. |
3001 | * may be two handed for example. |
3217 | */ |
3002 | */ |
3218 | if (ws) |
3003 | if (ws) |
3219 | { |
3004 | { |
3220 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
3005 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3221 | { |
3006 | { |
3222 | retval |= CAN_APPLY_UNAPPLY; |
3007 | retval |= CAN_APPLY_UNAPPLY; |
3223 | continue; |
3008 | continue; |
3224 | } |
3009 | } |
3225 | } |
3010 | } |
3226 | |
3011 | |
3227 | tmp1 = get_item_from_body_location (who->inv, i); |
3012 | object *tmp1 = get_item_from_body_location (who->inv, i); |
3228 | if (!tmp1) |
3013 | if (!tmp1) |
3229 | { |
3014 | { |
3230 | #if 0 |
3015 | #if 0 |
3231 | /* This is sort of an error, but happens a lot when old players |
3016 | /* This is sort of an error, but happens a lot when old players |
3232 | * join in with more stuff equipped than they are now allowed. |
3017 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3243 | */ |
3028 | */ |
3244 | retval |= CAN_APPLY_UNAPPLY; |
3029 | retval |= CAN_APPLY_UNAPPLY; |
3245 | if (!tmp) |
3030 | if (!tmp) |
3246 | tmp = tmp1; |
3031 | tmp = tmp1; |
3247 | else if (tmp != tmp1) |
3032 | else if (tmp != tmp1) |
3248 | { |
|
|
3249 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3033 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3250 | } |
3034 | |
3251 | /* This object isn't using up all the slots, so there must |
3035 | /* This object isn't using up all the slots, so there must |
3252 | * be another. If so, and it the new item doesn't need all |
3036 | * be another. If so, and it the new item doesn't need all |
3253 | * the slots, the player then has a choice. |
3037 | * the slots, the player then has a choice. |
3254 | */ |
3038 | */ |
3255 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3039 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3040 | && abs (op->slot[i].info) < who->slot[i].info) |
3256 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3041 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3257 | |
3042 | |
3258 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3043 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3259 | * equipped? If not, there must be something else to unapply. |
3044 | * equipped? If not, there must be something else to unapply. |
3260 | */ |
3045 | */ |
3261 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3046 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3262 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3047 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3263 | |
|
|
3264 | } |
3048 | } |
3265 | } /* if not enough free slots */ |
3049 | } /* if not enough free slots */ |
3266 | } /* if this object uses location i */ |
3050 | } /* if this object uses location i */ |
3267 | } /* for i -> num_body_locations loop */ |
3051 | } /* for i -> num_body_locations loop */ |
3268 | |
3052 | |
… | |
… | |
3273 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3057 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3274 | * all use the same location. |
3058 | * all use the same location. |
3275 | */ |
3059 | */ |
3276 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3060 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3277 | retval |= CAN_APPLY_RESTRICTION; |
3061 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3062 | |
3278 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3063 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3279 | retval |= CAN_APPLY_RESTRICTION; |
3064 | retval |= CAN_APPLY_RESTRICTION; |
3280 | |
3065 | |
3281 | |
|
|
3282 | if (who->type != PLAYER) |
3066 | if (who->type != PLAYER) |
3283 | { |
3067 | { |
3284 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3068 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3285 | retval |= CAN_APPLY_RESTRICTION; |
3069 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3070 | |
3286 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3071 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3287 | retval |= CAN_APPLY_RESTRICTION; |
3072 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3073 | |
3288 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3074 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3289 | retval |= CAN_APPLY_RESTRICTION; |
3075 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3076 | |
3290 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3077 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3291 | retval |= CAN_APPLY_RESTRICTION; |
3078 | retval |= CAN_APPLY_RESTRICTION; |
3292 | } |
3079 | } |
|
|
3080 | |
3293 | return retval; |
3081 | return retval; |
3294 | } |
3082 | } |
3295 | |
|
|
3296 | |
|
|
3297 | |
3083 | |
3298 | /** |
3084 | /** |
3299 | * who is the object using the object. It can be a monster. |
3085 | * who is the object using the object. It can be a monster. |
3300 | * op is the object they are using. op is an equipment type item, |
3086 | * op is the object they are using. op is an equipment type item, |
3301 | * eg, one which you put on and keep on for a while, and not something |
3087 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3320 | int |
3106 | int |
3321 | apply_special (object *who, object *op, int aflags) |
3107 | apply_special (object *who, object *op, int aflags) |
3322 | { |
3108 | { |
3323 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3109 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3324 | object *tmp, *tmp2, *skop = NULL; |
3110 | object *tmp, *tmp2, *skop = NULL; |
3325 | int i; |
|
|
3326 | |
3111 | |
3327 | if (who == NULL) |
3112 | if (who == NULL) |
3328 | { |
3113 | { |
3329 | LOG (llevError, "apply_special() from object without environment.\n"); |
3114 | LOG (llevError, "apply_special() from object without environment.\n"); |
3330 | return 1; |
3115 | return 1; |
… | |
… | |
3343 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3128 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3344 | { |
3129 | { |
3345 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3130 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3346 | return 1; |
3131 | return 1; |
3347 | } |
3132 | } |
|
|
3133 | |
3348 | return unapply_special (who, op, aflags); |
3134 | return unapply_special (who, op, aflags); |
3349 | } |
3135 | } |
3350 | |
3136 | |
3351 | if (basic_flag == AP_UNAPPLY) |
3137 | if (basic_flag == AP_UNAPPLY) |
3352 | return 0; |
3138 | return 0; |
3353 | |
3139 | |
3354 | i = can_apply_object (who, op); |
|
|
3355 | |
|
|
3356 | /* Can't just apply this object. Lets see what not and what to do */ |
3140 | /* Can't just apply this object. Lets see what not and what to do */ |
3357 | if (i) |
3141 | if (int i = can_apply_object (who, op)) |
3358 | { |
3142 | { |
3359 | if (i & CAN_APPLY_NEVER) |
3143 | if (i & CAN_APPLY_NEVER) |
3360 | { |
3144 | { |
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3145 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3362 | return 1; |
3146 | return 1; |
… | |
… | |
3364 | else if (i & CAN_APPLY_RESTRICTION) |
3148 | else if (i & CAN_APPLY_RESTRICTION) |
3365 | { |
3149 | { |
3366 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3150 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3367 | return 1; |
3151 | return 1; |
3368 | } |
3152 | } |
|
|
3153 | |
3369 | if (who->type != PLAYER) |
3154 | if (who->type != PLAYER) |
3370 | { |
3155 | { |
3371 | /* Some error, so don't try to equip something more */ |
3156 | /* Some error, so don't try to equip something more */ |
3372 | if (unapply_for_ob (who, op, aflags)) |
3157 | if (unapply_for_ob (who, op, aflags)) |
3373 | return 1; |
3158 | return 1; |
3374 | } |
3159 | } |
3375 | else |
3160 | else |
3376 | { |
3161 | { |
3377 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3162 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3378 | { |
3163 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3164 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3380 | unapply_for_ob (who, op, AP_PRINT); |
3165 | unapply_for_ob (who, op, AP_PRINT); |
3381 | return 1; |
3166 | return 1; |
3382 | } |
3167 | } |
3383 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3168 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3384 | { |
|
|
3385 | i = unapply_for_ob (who, op, aflags); |
3169 | if (unapply_for_ob (who, op, aflags)) |
3386 | if (i) |
|
|
3387 | return 1; |
3170 | return 1; |
3388 | } |
3171 | } |
3389 | } |
|
|
3390 | } |
3172 | } |
|
|
3173 | |
3391 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3174 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3392 | { |
3175 | { |
3393 | skop = find_skill_by_name (who, op->skill); |
3176 | skop = find_skill_by_name (who, op->skill); |
|
|
3177 | |
3394 | if (!skop) |
3178 | if (!skop) |
3395 | { |
3179 | { |
3396 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3180 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3397 | return 1; |
3181 | return 1; |
3398 | } |
3182 | } |
3399 | else |
3183 | else |
3400 | { |
|
|
3401 | /* While experience will be credited properly, we want to change the |
3184 | /* While experience will be credited properly, we want to change the |
3402 | * skill so that the dam and wc get updated |
3185 | * skill so that the dam and wc get updated |
3403 | */ |
3186 | */ |
3404 | change_skill (who, skop, 0); |
3187 | change_skill (who, skop, 0); |
3405 | } |
|
|
3406 | } |
|
|
3407 | |
|
|
3408 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3409 | { |
3188 | } |
3410 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3189 | |
|
|
3190 | if (who->type == PLAYER |
|
|
3191 | && op->item_power |
|
|
3192 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3193 | { |
|
|
3194 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3195 | "Equipping that combined with other items would consume your soul! " |
|
|
3196 | "[use the skills command to check your available item power]"); |
3411 | return 1; |
3197 | return 1; |
3412 | } |
3198 | } |
3413 | |
|
|
3414 | |
3199 | |
3415 | /* Ok. We are now at the state where we can apply the new object. |
3200 | /* Ok. We are now at the state where we can apply the new object. |
3416 | * Note that we don't have the checks for can_use_... |
3201 | * Note that we don't have the checks for can_use_... |
3417 | * below - that is already taken care of by can_apply_object. |
3202 | * below - that is already taken care of by can_apply_object. |
3418 | */ |
3203 | */ |
3419 | |
|
|
3420 | |
|
|
3421 | if (op->nrof > 1) |
3204 | if (op->nrof > 1) |
3422 | tmp = get_split_ob (op, op->nrof - 1); |
3205 | tmp = get_split_ob (op, op->nrof - 1); |
3423 | else |
3206 | else |
3424 | tmp = NULL; |
3207 | tmp = 0; |
3425 | |
3208 | |
3426 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3209 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3427 | return RESULT_INT (0); |
3210 | return RESULT_INT (0); |
3428 | |
3211 | |
3429 | switch (op->type) |
3212 | switch (op->type) |
3430 | { |
3213 | { |
3431 | case WEAPON: |
3214 | case WEAPON: |
3432 | if (!check_weapon_power (who, op->last_eat)) |
3215 | if (!check_weapon_power (who, op->last_eat)) |
3433 | { |
3216 | { |
3434 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3217 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use."); |
3435 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3218 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3219 | |
3436 | if (tmp != NULL) |
3220 | if (tmp) |
3437 | (void) insert_ob_in_ob (tmp, who); |
3221 | insert_ob_in_ob (tmp, who); |
|
|
3222 | |
3438 | return 1; |
3223 | return 1; |
3439 | } |
3224 | } |
|
|
3225 | |
|
|
3226 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3227 | // i.e. "R" can use Ragnarok's sword. |
3440 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3228 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3441 | { |
3229 | { |
3442 | /* if the weapon does not have the name as the character, can't use it. */ |
3230 | /* if the weapon does not have the name as the character, can't use it. */ |
3443 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3231 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3444 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3232 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3233 | |
3445 | if (tmp != NULL) |
3234 | if (tmp) |
3446 | (void) insert_ob_in_ob (tmp, who); |
3235 | insert_ob_in_ob (tmp, who); |
|
|
3236 | |
3447 | return 1; |
3237 | return 1; |
3448 | } |
3238 | } |
|
|
3239 | |
|
|
3240 | if (!skop) |
|
|
3241 | { |
|
|
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3243 | return 1; |
|
|
3244 | } |
|
|
3245 | |
3449 | SET_FLAG (op, FLAG_APPLIED); |
3246 | SET_FLAG (op, FLAG_APPLIED); |
3450 | |
|
|
3451 | if (skop) |
|
|
3452 | change_skill (who, skop, 1); |
3247 | change_skill (who, skop, 1); |
|
|
3248 | |
|
|
3249 | if (who->contr) |
|
|
3250 | { |
|
|
3251 | who->contr->combat_ob = op; |
|
|
3252 | who->current_weapon = op; |
|
|
3253 | } |
|
|
3254 | |
3453 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3255 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3454 | SET_FLAG (who, FLAG_READY_WEAPON); |
3256 | SET_FLAG (who, FLAG_READY_WEAPON); |
3455 | |
3257 | |
3456 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3258 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3457 | |
3259 | |
3458 | (void) change_abil (who, op); |
3260 | change_abil (who, op); |
3459 | break; |
3261 | break; |
3460 | |
3262 | |
3461 | case ARMOUR: |
3263 | case ARMOUR: |
3462 | case HELMET: |
3264 | case HELMET: |
3463 | case SHIELD: |
3265 | case SHIELD: |
… | |
… | |
3468 | case CLOAK: |
3270 | case CLOAK: |
3469 | case RING: |
3271 | case RING: |
3470 | case AMULET: |
3272 | case AMULET: |
3471 | SET_FLAG (op, FLAG_APPLIED); |
3273 | SET_FLAG (op, FLAG_APPLIED); |
3472 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3274 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3473 | (void) change_abil (who, op); |
3275 | change_abil (who, op); |
3474 | break; |
3276 | break; |
|
|
3277 | |
3475 | case LAMP: |
3278 | case LAMP: |
3476 | if (op->stats.food < 1) |
3279 | if (op->stats.food < 1) |
3477 | { |
3280 | { |
3478 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3281 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3479 | return 1; |
3282 | return 1; |
3480 | } |
3283 | } |
|
|
3284 | |
3481 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3285 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3482 | tmp2 = arch_to_object (op->other_arch); |
3286 | tmp2 = arch_to_object (op->other_arch); |
3483 | tmp2->stats.food = op->stats.food; |
3287 | tmp2->stats.food = op->stats.food; |
3484 | SET_FLAG (tmp2, FLAG_APPLIED); |
3288 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3289 | |
3485 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3290 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3486 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3291 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3292 | |
3487 | insert_ob_in_ob (tmp2, who); |
3293 | insert_ob_in_ob (tmp2, who); |
3488 | |
3294 | |
3489 | /* Remove the old lantern */ |
3295 | /* Remove the old lantern */ |
3490 | if (who->type == PLAYER) |
3296 | if (who->type == PLAYER) |
3491 | esrv_del_item (who->contr, op->count); |
3297 | esrv_del_item (who->contr, op->count); |
3492 | |
3298 | |
3493 | op->destroy (); |
3299 | op->destroy (); |
3494 | |
3300 | |
3495 | /* insert the portion that was split off */ |
3301 | /* insert the portion that was split off */ |
3496 | if (tmp != NULL) |
3302 | if (tmp) |
3497 | { |
3303 | { |
3498 | (void) insert_ob_in_ob (tmp, who); |
3304 | insert_ob_in_ob (tmp, who); |
3499 | if (who->type == PLAYER) |
3305 | if (who->type == PLAYER) |
3500 | esrv_send_item (who, tmp); |
3306 | esrv_send_item (who, tmp); |
3501 | } |
3307 | } |
3502 | fix_player (who); |
3308 | |
|
|
3309 | who->update_stats (); |
|
|
3310 | |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3311 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3504 | { |
|
|
3505 | if (who->type == PLAYER) |
3312 | if (who->type == PLAYER) |
3506 | { |
3313 | { |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3314 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3508 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3315 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3509 | } |
3316 | } |
3510 | } |
3317 | |
3511 | if (who->type == PLAYER) |
3318 | if (who->type == PLAYER) |
3512 | esrv_send_item (who, tmp2); |
3319 | esrv_send_item (who, tmp2); |
|
|
3320 | |
3513 | return 0; |
3321 | return 0; |
3514 | break; |
|
|
3515 | |
3322 | |
3516 | /* this part is needed for skill-tools */ |
3323 | /* this part is needed for skill-tools */ |
3517 | case SKILL: |
3324 | case SKILL: |
3518 | case SKILL_TOOL: |
3325 | case SKILL_TOOL: |
3519 | if (who->chosen_skill) |
3326 | if (who->chosen_skill) |
3520 | { |
3327 | { |
3521 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3328 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3522 | return 1; |
3329 | return 1; |
3523 | } |
3330 | } |
3524 | if (who->type == PLAYER) |
3331 | |
|
|
3332 | if (player *pl = who->contr) |
|
|
3333 | { |
|
|
3334 | if (IS_COMBAT_SKILL (op->subtype)) |
3525 | { |
3335 | { |
3526 | who->contr->shoottype = range_skill; |
3336 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3527 | who->contr->ranges[range_skill] = op; |
3337 | { |
|
|
3338 | for (object *item = who->inv; item; item = item->below) |
|
|
3339 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3340 | { |
|
|
3341 | pl->combat_ob = who->current_weapon = item; |
|
|
3342 | goto found_weapon; |
|
|
3343 | } |
|
|
3344 | |
|
|
3345 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3346 | return 1; |
|
|
3347 | |
|
|
3348 | found_weapon:; |
|
|
3349 | } |
|
|
3350 | else |
|
|
3351 | { |
|
|
3352 | pl->combat_ob = op; |
|
|
3353 | op->current_weapon = 0; |
|
|
3354 | } |
|
|
3355 | } |
|
|
3356 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3357 | { |
|
|
3358 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3359 | { |
|
|
3360 | for (object *item = who->inv; item; item = item->below) |
|
|
3361 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3362 | { |
|
|
3363 | pl->ranged_ob = who->current_weapon = item; |
|
|
3364 | goto found_bow; |
|
|
3365 | } |
|
|
3366 | |
|
|
3367 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3368 | return 1; |
|
|
3369 | |
|
|
3370 | found_bow:; |
|
|
3371 | } |
|
|
3372 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3373 | { |
|
|
3374 | for (object *item = who->inv; item; item = item->below) |
|
|
3375 | if (item->flag [FLAG_APPLIED] |
|
|
3376 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3377 | { |
|
|
3378 | pl->ranged_ob = who->current_weapon = item; |
|
|
3379 | goto found_item; |
|
|
3380 | } |
|
|
3381 | |
|
|
3382 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3383 | return 1; |
|
|
3384 | |
|
|
3385 | found_item:; |
|
|
3386 | } |
|
|
3387 | else |
|
|
3388 | { |
|
|
3389 | pl->ranged_ob = op; |
|
|
3390 | op->current_weapon = 0; |
|
|
3391 | } |
|
|
3392 | } |
|
|
3393 | |
3528 | if (!op->invisible) |
3394 | if (!op->invisible) |
3529 | { |
3395 | { |
3530 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3396 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3531 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3397 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3532 | } |
3398 | } |
3533 | else |
3399 | else |
3534 | { |
|
|
3535 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3400 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3536 | } |
3401 | } |
3537 | } |
3402 | |
3538 | SET_FLAG (op, FLAG_APPLIED); |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3539 | (void) change_abil (who, op); |
3404 | change_abil (who, op); |
3540 | who->chosen_skill = op; |
3405 | who->chosen_skill = op; |
3541 | SET_FLAG (who, FLAG_READY_SKILL); |
3406 | SET_FLAG (who, FLAG_READY_SKILL); |
3542 | break; |
3407 | break; |
3543 | |
3408 | |
3544 | case BOW: |
3409 | case BOW: |
3545 | if (!check_weapon_power (who, op->last_eat)) |
3410 | if (!check_weapon_power (who, op->last_eat)) |
3546 | { |
3411 | { |
3547 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3412 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3548 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3413 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3414 | |
3549 | if (tmp != NULL) |
3415 | if (tmp) |
3550 | (void) insert_ob_in_ob (tmp, who); |
3416 | insert_ob_in_ob (tmp, who); |
|
|
3417 | |
3551 | return 1; |
3418 | return 1; |
3552 | } |
3419 | } |
|
|
3420 | |
3553 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3421 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3554 | { |
3422 | { |
3555 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3423 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3556 | if (tmp != NULL) |
3424 | if (tmp) |
3557 | (void) insert_ob_in_ob (tmp, who); |
3425 | insert_ob_in_ob (tmp, who); |
|
|
3426 | |
3558 | return 1; |
3427 | return 1; |
3559 | } |
3428 | } |
|
|
3429 | |
3560 | /*FALLTHROUGH*/ case WAND: |
3430 | /*FALLTHROUGH*/ |
|
|
3431 | case WAND: |
3561 | case ROD: |
3432 | case ROD: |
3562 | case HORN: |
3433 | case HORN: |
3563 | /* check for skill, alter player status */ |
3434 | /* check for skill, alter player status */ |
|
|
3435 | |
|
|
3436 | if (!skop) |
|
|
3437 | { |
|
|
3438 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3439 | return 1; |
|
|
3440 | } |
|
|
3441 | |
3564 | SET_FLAG (op, FLAG_APPLIED); |
3442 | SET_FLAG (op, FLAG_APPLIED); |
3565 | if (skop) |
|
|
3566 | change_skill (who, skop, 0); |
3443 | change_skill (who, skop, 0); |
|
|
3444 | |
|
|
3445 | if (who->contr) |
|
|
3446 | { |
|
|
3447 | who->contr->ranged_ob = op; |
|
|
3448 | |
3567 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3449 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3568 | |
3450 | |
3569 | if (who->type == PLAYER) |
|
|
3570 | { |
|
|
3571 | if (op->type == BOW) |
3451 | if (op->type == BOW) |
3572 | { |
3452 | { |
|
|
3453 | who->current_weapon = op; |
3573 | (void) change_abil (who, op); |
3454 | change_abil (who, op); |
3574 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3455 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3575 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3456 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3576 | who->contr->shoottype = range_bow; |
|
|
3577 | } |
|
|
3578 | else |
|
|
3579 | { |
|
|
3580 | who->contr->shoottype = range_misc; |
|
|
3581 | } |
3457 | } |
3582 | } |
3458 | } |
3583 | else |
3459 | else |
3584 | { |
3460 | { |
3585 | if (op->type == BOW) |
3461 | if (op->type == BOW) |
3586 | SET_FLAG (who, FLAG_READY_BOW); |
3462 | SET_FLAG (who, FLAG_READY_BOW); |
3587 | else |
3463 | else |
3588 | SET_FLAG (who, FLAG_READY_RANGE); |
3464 | SET_FLAG (who, FLAG_READY_RANGE); |
3589 | } |
3465 | } |
|
|
3466 | |
3590 | break; |
3467 | break; |
3591 | |
3468 | |
3592 | case BUILDER: |
3469 | case BUILDER: |
3593 | if (who->contr->ranges[range_builder]) |
3470 | if (who->type == PLAYER) |
|
|
3471 | { |
|
|
3472 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3594 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3473 | unapply_special (who, who->contr->ranged_ob, 0); |
3595 | who->contr->shoottype = range_builder; |
3474 | |
3596 | who->contr->ranges[range_builder] = op; |
|
|
3597 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3475 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3476 | |
|
|
3477 | who->contr->ranged_ob = op; |
|
|
3478 | } |
3598 | break; |
3479 | break; |
3599 | |
3480 | |
3600 | default: |
3481 | default: |
3601 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3482 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3602 | } /* end of switch op->type */ |
3483 | } /* end of switch op->type */ |
3603 | |
3484 | |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3485 | SET_FLAG (op, FLAG_APPLIED); |
3605 | |
3486 | |
3606 | if (tmp != NULL) |
3487 | if (tmp) |
3607 | tmp = insert_ob_in_ob (tmp, who); |
3488 | tmp = insert_ob_in_ob (tmp, who); |
3608 | |
3489 | |
3609 | fix_player (who); |
3490 | who->update_stats (); |
3610 | |
3491 | |
3611 | /* We exclude spell casting objects. The fire code will set the |
3492 | /* We exclude spell casting objects. The fire code will set the |
3612 | * been applied flag when they are used - until that point, |
3493 | * been applied flag when they are used - until that point, |
3613 | * you don't know anything about them. |
3494 | * you don't know anything about them. |
3614 | */ |
3495 | */ |
… | |
… | |
3621 | { |
3502 | { |
3622 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3503 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3623 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3504 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3624 | } |
3505 | } |
3625 | } |
3506 | } |
|
|
3507 | |
3626 | if (who->type == PLAYER) |
3508 | if (who->type == PLAYER) |
3627 | { |
3509 | { |
3628 | /* if multiple objects were applied, update both slots */ |
3510 | /* if multiple objects were applied, update both slots */ |
3629 | if (tmp) |
3511 | if (tmp) |
3630 | esrv_send_item (who, tmp); |
3512 | esrv_send_item (who, tmp); |
|
|
3513 | |
3631 | esrv_send_item (who, op); |
3514 | esrv_send_item (who, op); |
3632 | } |
3515 | } |
|
|
3516 | |
3633 | return 0; |
3517 | return 0; |
3634 | } |
3518 | } |
3635 | |
|
|
3636 | |
3519 | |
3637 | int |
3520 | int |
3638 | monster_apply_special (object *who, object *op, int aflags) |
3521 | monster_apply_special (object *who, object *op, int aflags) |
3639 | { |
3522 | { |
3640 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3523 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3684 | |
3567 | |
3685 | case TREASURE: |
3568 | case TREASURE: |
3686 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3569 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3687 | return 0; |
3570 | return 0; |
3688 | |
3571 | |
3689 | while ((op->stats.hp--) > 0) |
3572 | while (op->stats.hp-- > 0) |
3690 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3573 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3691 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3574 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3692 | |
3575 | |
3693 | /* If we generated an object and put it in this object inventory, |
3576 | /* If we generated an object and put it in this object inventory, |
3694 | * move it to the parent object as the current object is about |
3577 | * move it to the parent object as the current object is about |
… | |
… | |
3711 | } |
3594 | } |
3712 | return tmp ? 1 : 0; |
3595 | return tmp ? 1 : 0; |
3713 | } |
3596 | } |
3714 | |
3597 | |
3715 | /** |
3598 | /** |
3716 | * fix_auto_apply goes through the entire map (only the first time |
3599 | * fix_auto_apply goes through the entire map every time a map |
3717 | * when an original map is loaded) and performs special actions for |
3600 | * is loaded or swapped in and performs special actions for |
3718 | * certain objects (most initialization of chests and creation of |
3601 | * certain objects (most initialization of chests and creation of |
3719 | * treasures and stuff). Calls auto_apply if appropriate. |
3602 | * treasures and stuff). Calls auto_apply if appropriate. |
3720 | */ |
3603 | */ |
3721 | void |
3604 | void |
3722 | fix_auto_apply (maptile *m) |
3605 | maptile::fix_auto_apply () |
3723 | { |
3606 | { |
3724 | object *tmp, *above = NULL; |
3607 | if (!spaces) |
3725 | int x, y; |
|
|
3726 | |
|
|
3727 | if (m == NULL) |
|
|
3728 | return; |
3608 | return; |
3729 | |
3609 | |
3730 | for (x = 0; x < MAP_WIDTH (m); x++) |
3610 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3731 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3611 | for (object *tmp = ms->bot; tmp; ) |
3732 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3733 | { |
3612 | { |
3734 | above = tmp->above; |
3613 | object *above = tmp->above; |
3735 | |
3614 | |
3736 | if (tmp->inv) |
3615 | if (tmp->inv) |
3737 | { |
3616 | { |
3738 | object *invtmp, *invnext; |
3617 | object *invtmp, *invnext; |
3739 | |
3618 | |
3740 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3619 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3741 | { |
3620 | { |
3742 | invnext = invtmp->below; |
3621 | invnext = invtmp->below; |
3743 | |
3622 | |
3744 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3623 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3745 | auto_apply (invtmp); |
3624 | auto_apply (invtmp); |
3746 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3625 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3747 | { |
3626 | { |
3748 | while ((invtmp->stats.hp--) > 0) |
3627 | while ((invtmp->stats.hp--) > 0) |
3749 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3628 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3750 | |
3629 | |
3751 | invtmp->randomitems = NULL; |
3630 | invtmp->randomitems = NULL; |
3752 | } |
3631 | } |
3753 | else if (invtmp && invtmp->arch |
3632 | else if (invtmp && invtmp->arch |
3754 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3633 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3755 | { |
3634 | { |
3756 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3635 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3757 | /* Need to clear this so that we never try to create |
3636 | /* Need to clear this so that we never try to create |
3758 | * treasure again for this object |
3637 | * treasure again for this object |
3759 | */ |
3638 | */ |
3760 | invtmp->randomitems = NULL; |
3639 | invtmp->randomitems = NULL; |
3761 | } |
3640 | } |
3762 | } |
3641 | } |
3763 | /* This is really temporary - the code at the bottom will |
3642 | /* This is really temporary - the code at the bottom will |
3764 | * also set randomitems to null. The problem is there are bunches |
3643 | * also set randomitems to null. The problem is there are bunches |
3765 | * of maps/players already out there with items that have spells |
3644 | * of maps/players already out there with items that have spells |
3766 | * which haven't had the randomitems set to null yet. |
3645 | * which haven't had the randomitems set to null yet. |
3767 | * MSW 2004-05-13 |
3646 | * MSW 2004-05-13 |
3768 | * |
3647 | * |
3769 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3648 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3770 | * else you get two spells in the book ^_- |
3649 | * else you get two spells in the book ^_- |
3771 | * Ryo 2004-08-16 |
3650 | * Ryo 2004-08-16 |
3772 | */ |
3651 | */ |
3773 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3652 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3774 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3653 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3775 | tmp->randomitems = NULL; |
|
|
3776 | |
|
|
3777 | } |
|
|
3778 | |
|
|
3779 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3780 | auto_apply (tmp); |
|
|
3781 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3782 | { |
|
|
3783 | while ((tmp->stats.hp--) > 0) |
|
|
3784 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3785 | tmp->randomitems = NULL; |
3654 | tmp->randomitems = NULL; |
|
|
3655 | |
3786 | } |
3656 | } |
|
|
3657 | |
|
|
3658 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3659 | auto_apply (tmp); |
|
|
3660 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3661 | { |
|
|
3662 | while ((tmp->stats.hp--) > 0) |
|
|
3663 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3664 | tmp->randomitems = NULL; |
|
|
3665 | } |
3787 | else if (tmp->type == TIMED_GATE) |
3666 | else if (tmp->type == TIMED_GATE) |
3788 | { |
3667 | { |
3789 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3668 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3790 | |
3669 | |
3791 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3670 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3792 | { |
|
|
3793 | tmp->speed = 0; |
3671 | tmp->set_speed (0); |
3794 | update_ob_speed (tmp); |
|
|
3795 | } |
|
|
3796 | } |
3672 | } |
3797 | /* This function can be called everytime a map is loaded, even when |
3673 | /* This function can be called everytime a map is loaded, even when |
3798 | * swapping back in. As such, we don't want to create the treasure |
3674 | * swapping back in. As such, we don't want to create the treasure |
3799 | * over and ove again, so after we generate the treasure, blank out |
3675 | * over and ove again, so after we generate the treasure, blank out |
3800 | * randomitems so if it is swapped in again, it won't make anything. |
3676 | * randomitems so if it is swapped in again, it won't make anything. |
3801 | * This is a problem for the above objects, because they have counters |
3677 | * This is a problem for the above objects, because they have counters |
3802 | * which say how many times to make the treasure. |
3678 | * which say how many times to make the treasure. |
3803 | */ |
3679 | */ |
3804 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3680 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3805 | && tmp->type != TREASURE && tmp->type != SPELL |
3681 | && tmp->type != TREASURE && tmp->type != SPELL |
3806 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3682 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3807 | { |
3683 | { |
3808 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3684 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3809 | tmp->randomitems = NULL; |
3685 | tmp->randomitems = NULL; |
3810 | } |
3686 | } |
|
|
3687 | |
|
|
3688 | // close all containers |
|
|
3689 | else if (tmp->type == CONTAINER) |
|
|
3690 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3691 | |
|
|
3692 | tmp = above; |
3811 | } |
3693 | } |
3812 | |
3694 | |
3813 | for (x = 0; x < MAP_WIDTH (m); x++) |
3695 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3814 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3696 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3815 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3816 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3697 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3817 | check_trigger (tmp, tmp->above); |
3698 | check_trigger (tmp, tmp->above); |
3818 | } |
3699 | } |
3819 | |
3700 | |
3820 | /** |
3701 | /** |
3821 | * Handles player eating food that temporarily changes status (resistances, stats). |
3702 | * Handles player eating food that temporarily changes status (resistances, stats). |
3822 | * This used to call cast_change_attr(), but |
3703 | * This used to call cast_change_attr(), but |
… | |
… | |
3850 | { |
3731 | { |
3851 | force->resist[i] = food->resist[i] / 2; |
3732 | force->resist[i] = food->resist[i] / 2; |
3852 | did_one = 1; |
3733 | did_one = 1; |
3853 | } |
3734 | } |
3854 | } |
3735 | } |
|
|
3736 | |
3855 | if (did_one) |
3737 | if (did_one) |
3856 | { |
3738 | { |
3857 | force->speed = 0.1; |
3739 | force->set_speed (0.1); |
3858 | update_ob_speed (force); |
|
|
3859 | /* bigger morsel of food = longer effect time */ |
3740 | /* bigger morsel of food = longer effect time */ |
3860 | force->stats.food = food->stats.food / 5; |
3741 | force->duration = food->stats.food / 5; |
3861 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3862 | SET_FLAG (force, FLAG_APPLIED); |
3742 | SET_FLAG (force, FLAG_APPLIED); |
3863 | change_abil (who, force); |
3743 | change_abil (who, force); |
3864 | insert_ob_in_ob (force, who); |
3744 | insert_ob_in_ob (force, who); |
3865 | } |
3745 | } |
3866 | else |
3746 | else |
… | |
… | |
3869 | /* check for hp, sp change */ |
3749 | /* check for hp, sp change */ |
3870 | if (food->stats.hp != 0) |
3750 | if (food->stats.hp != 0) |
3871 | { |
3751 | { |
3872 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3752 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3873 | { |
3753 | { |
3874 | strcpy (who->contr->killer, food->name); |
3754 | assign (who->contr->killer, food->name); |
3875 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3755 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3876 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3756 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3877 | } |
3757 | } |
3878 | else |
3758 | else |
3879 | { |
3759 | { |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3778 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3779 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3780 | /* place limit on max sp from food? */ |
3901 | } |
3781 | } |
3902 | } |
3782 | } |
3903 | fix_player (who); |
3783 | who->update_stats (); |
3904 | } |
3784 | } |
3905 | |
|
|
3906 | |
3785 | |
3907 | /** |
3786 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3787 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3788 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3789 | * the selected object to "burn". -b.t. |
3911 | */ |
3790 | */ |
3912 | |
|
|
3913 | void |
3791 | void |
3914 | apply_lighter (object *who, object *lighter) |
3792 | apply_lighter (object *who, object *lighter) |
3915 | { |
3793 | { |
3916 | object *item; |
3794 | object *item; |
3917 | int is_player_env = 0; |
3795 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3796 | |
3920 | item = find_marked_object (who); |
3797 | item = find_marked_object (who); |
3921 | if (item) |
3798 | if (item) |
3922 | { |
3799 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3800 | if (lighter->last_eat && lighter->stats.food) |
… | |
… | |
3941 | else if (lighter->last_eat) |
3818 | else if (lighter->last_eat) |
3942 | { /* no charges left in lighter */ |
3819 | { /* no charges left in lighter */ |
3943 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3820 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3944 | return; |
3821 | return; |
3945 | } |
3822 | } |
|
|
3823 | |
3946 | /* Perhaps we should split what we are trying to light on fire? |
3824 | /* Perhaps we should split what we are trying to light on fire? |
3947 | * I can't see many times when you would want to light multiple |
3825 | * I can't see many times when you would want to light multiple |
3948 | * objects at once. |
3826 | * objects at once. |
3949 | */ |
3827 | */ |
3950 | /* If the item is destroyed, we don't have a valid pointer to the |
3828 | |
3951 | * name object, so make a copy so the message we print out makes |
|
|
3952 | * some sense. |
|
|
3953 | */ |
|
|
3954 | strcpy (item_name, item->name); |
|
|
3955 | if (who == is_player_inv (item)) |
3829 | if (who == item->in_player ()) |
3956 | is_player_env = 1; |
3830 | is_player_env = 1; |
3957 | |
3831 | |
3958 | save_throw_object (item, AT_FIRE, who); |
3832 | save_throw_object (item, AT_FIRE, who); |
3959 | /* Change to check count and not freed, since the object pointer |
3833 | |
3960 | * may have gotten recycled |
|
|
3961 | */ |
|
|
3962 | if (item->destroyed ()) |
3834 | if (item->destroyed ()) |
3963 | { |
3835 | { |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3836 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3965 | /* Need to update the player so that the players glow radius |
3837 | /* Need to update the player so that the players glow radius |
3966 | * gets changed. |
3838 | * gets changed. |
3967 | */ |
3839 | */ |
3968 | if (is_player_env) |
3840 | if (is_player_env) |
3969 | fix_player (who); |
3841 | who->update_stats (); |
3970 | } |
3842 | } |
3971 | else |
3843 | else |
3972 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3844 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3973 | } |
3845 | } |
3974 | else /* nothing to light */ |
3846 | else /* nothing to light */ |