… | |
… | |
25 | #include <living.h> |
25 | #include <living.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <skills.h> |
27 | #include <skills.h> |
28 | #include <tod.h> |
28 | #include <tod.h> |
29 | |
29 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
30 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
31 | |
34 | /* Want this regardless of rplay. */ |
32 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
33 | #include <sounds.h> |
36 | |
34 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
35 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
219 | object *depl; |
217 | object *depl; |
220 | archetype *at; |
218 | archetype *at; |
221 | |
219 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
221 | { |
224 | drain_stat (op); |
222 | op->drain_stat (); |
225 | fix_player (op); |
223 | op->update_stats (); |
226 | decrease_ob (tmp); |
224 | decrease_ob (tmp); |
227 | return 1; |
225 | return 1; |
228 | } |
226 | } |
229 | |
227 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
228 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
229 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
231 | return 0; |
234 | } |
232 | } |
235 | depl = present_arch_in_ob (at, op); |
233 | depl = present_arch_in_ob (at, op); |
236 | |
234 | |
237 | if (depl != NULL) |
235 | if (depl) |
238 | { |
236 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
237 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
238 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
240 | |
243 | depl->destroy (); |
241 | depl->destroy (); |
244 | fix_player (op); |
242 | op->update_stats (); |
245 | } |
243 | } |
246 | else |
244 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
246 | |
249 | decrease_ob (tmp); |
247 | decrease_ob (tmp); |
… | |
… | |
299 | |
297 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
299 | { |
302 | if (got_one) |
300 | if (got_one) |
303 | { |
301 | { |
304 | fix_player (op); |
302 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
306 | } |
309 | else |
307 | else |
… | |
… | |
311 | } |
309 | } |
312 | else |
310 | else |
313 | { /* cursed potion */ |
311 | { /* cursed potion */ |
314 | if (got_one) |
312 | if (got_one) |
315 | { |
313 | { |
316 | fix_player (op); |
314 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
316 | } |
319 | else |
317 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
319 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
348 | |
351 | decrease_ob (tmp); |
349 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
350 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
352 | op->update_stats (); |
355 | return 1; |
353 | return 1; |
356 | } |
354 | } |
357 | |
355 | |
358 | /* Deal with protection potions */ |
356 | /* Deal with protection potions */ |
359 | force = NULL; |
357 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
401 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
402 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
403 | * up all the stats. |
406 | */ |
404 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
406 | op->update_stats (); |
409 | decrease_ob (tmp); |
407 | decrease_ob (tmp); |
410 | return 1; |
408 | return 1; |
411 | } |
409 | } |
412 | |
410 | |
413 | /**************************************************************************** |
411 | /**************************************************************************** |
… | |
… | |
570 | weapon->last_eat++; |
568 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
570 | decrease_ob (improver); |
573 | |
571 | |
574 | /* So it updates the players stats and the window */ |
572 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
573 | op->update_stats (); |
576 | return 1; |
574 | return 1; |
577 | } |
575 | } |
578 | |
576 | |
579 | /* Types of improvements, hidden in the sp field. */ |
577 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
578 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
881 | |
884 | if (op->type == PLAYER) |
882 | if (op->type == PLAYER) |
885 | { |
883 | { |
886 | esrv_send_item (op, armour); |
884 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
885 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
886 | op->update_stats (); |
889 | } |
887 | } |
890 | decrease_ob (improver); |
888 | decrease_ob (improver); |
891 | if (tmp) |
889 | if (tmp) |
892 | { |
890 | { |
893 | insert_ob_in_ob (tmp, op); |
891 | insert_ob_in_ob (tmp, op); |
… | |
… | |
2328 | |
2326 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2327 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2328 | { |
2331 | /* resistance increased! */ |
2329 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2330 | skin->resist[i]++; |
2333 | fix_player (op); |
2331 | op->update_stats (); |
2334 | |
2332 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2333 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2334 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2337 | } |
2335 | } |
2338 | |
2336 | |
… | |
… | |
2357 | } |
2355 | } |
2358 | } |
2356 | } |
2359 | return 1; |
2357 | return 1; |
2360 | } |
2358 | } |
2361 | |
2359 | |
2362 | static void |
|
|
2363 | apply_savebed (object *pl) |
|
|
2364 | { |
|
|
2365 | #ifndef COZY_SERVER |
|
|
2366 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2367 | { |
|
|
2368 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2369 | return; |
|
|
2370 | } |
|
|
2371 | #endif |
|
|
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2374 | terminate_all_pets (pl); |
|
|
2375 | pl->remove (); |
|
|
2376 | pl->direction = 0; |
|
|
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2378 | |
|
|
2379 | /* update respawn position */ |
|
|
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2381 | pl->contr->bed_x = pl->x; |
|
|
2382 | pl->contr->bed_y = pl->y; |
|
|
2383 | |
|
|
2384 | strcpy (pl->contr->killer, "left"); |
|
|
2385 | check_score (pl); /* Always check score */ |
|
|
2386 | (void) save_player (pl, 0); |
|
|
2387 | pl->map->players--; |
|
|
2388 | #if MAP_MAXTIMEOUT |
|
|
2389 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2390 | #endif |
|
|
2391 | play_again (pl); |
|
|
2392 | pl->speed = 0; |
|
|
2393 | update_ob_speed (pl); |
|
|
2394 | } |
|
|
2395 | |
|
|
2396 | /** |
2360 | /** |
2397 | * Handles applying an improve armor scroll. |
2361 | * Handles applying an improve armor scroll. |
2398 | * Does some sanity checks, then calls improve_armour. |
2362 | * Does some sanity checks, then calls improve_armour. |
2399 | */ |
2363 | */ |
2400 | static void |
2364 | static void |
… | |
… | |
2405 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2369 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2406 | { |
2370 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2371 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2408 | return; |
2372 | return; |
2409 | } |
2373 | } |
|
|
2374 | |
2410 | armor = find_marked_object (op); |
2375 | armor = find_marked_object (op); |
|
|
2376 | |
2411 | if (!armor) |
2377 | if (!armor) |
2412 | { |
2378 | { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2379 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2414 | return; |
2380 | return; |
2415 | } |
2381 | } |
|
|
2382 | |
2416 | if (armor->type != ARMOUR |
2383 | if (armor->type != ARMOUR |
2417 | && armor->type != CLOAK |
2384 | && armor->type != CLOAK |
2418 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2385 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2419 | { |
2386 | { |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2387 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2422 | } |
2389 | } |
2423 | |
2390 | |
2424 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2391 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2425 | improve_armour (op, tmp, armor); |
2392 | improve_armour (op, tmp, armor); |
2426 | } |
2393 | } |
2427 | |
|
|
2428 | |
2394 | |
2429 | extern void |
2395 | extern void |
2430 | apply_poison (object *op, object *tmp) |
2396 | apply_poison (object *op, object *tmp) |
2431 | { |
2397 | { |
2432 | if (op->type == PLAYER) |
2398 | if (op->type == PLAYER) |
… | |
… | |
2553 | { |
2519 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2555 | return 1; |
2521 | return 1; |
2556 | } |
2522 | } |
2557 | else |
2523 | else |
2558 | { |
|
|
2559 | return 0; /* monsters just skip unpaid items */ |
2524 | return 0; /* monsters just skip unpaid items */ |
2560 | } |
|
|
2561 | } |
2525 | } |
2562 | |
2526 | |
2563 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2527 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2564 | return RESULT_INT (0); |
2528 | return RESULT_INT (0); |
2565 | |
2529 | |
2566 | switch (tmp->type) |
2530 | switch (tmp->type) |
2567 | { |
2531 | { |
2568 | |
|
|
2569 | case CF_HANDLE: |
2532 | case CF_HANDLE: |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2533 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2534 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2572 | tmp->value = tmp->value ? 0 : 1; |
2535 | tmp->value = tmp->value ? 0 : 1; |
2573 | SET_ANIMATION (tmp, tmp->value); |
2536 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2701 | case POISON: |
2664 | case POISON: |
2702 | apply_poison (op, tmp); |
2665 | apply_poison (op, tmp); |
2703 | return 1; |
2666 | return 1; |
2704 | |
2667 | |
2705 | case SAVEBED: |
2668 | case SAVEBED: |
2706 | if (op->type == PLAYER) |
|
|
2707 | { |
|
|
2708 | apply_savebed (op); |
|
|
2709 | return 1; |
2669 | return 1; |
2710 | } |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
2670 | |
2716 | case ARMOUR_IMPROVER: |
2671 | case ARMOUR_IMPROVER: |
2717 | if (op->type == PLAYER) |
2672 | if (op->type == PLAYER) |
2718 | { |
2673 | { |
2719 | apply_armour_improver (op, tmp); |
2674 | apply_armour_improver (op, tmp); |
2720 | return 1; |
2675 | return 1; |
2721 | } |
2676 | } |
2722 | else |
2677 | else |
2723 | { |
|
|
2724 | return 0; |
2678 | return 0; |
2725 | } |
|
|
2726 | |
2679 | |
2727 | case WEAPON_IMPROVER: |
2680 | case WEAPON_IMPROVER: |
2728 | (void) check_improve_weapon (op, tmp); |
2681 | (void) check_improve_weapon (op, tmp); |
2729 | return 1; |
2682 | return 1; |
2730 | |
2683 | |
… | |
… | |
2955 | if (who->type == PLAYER) |
2908 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2909 | esrv_del_item (who->contr, op->count); |
2957 | |
2910 | |
2958 | op->destroy (); |
2911 | op->destroy (); |
2959 | insert_ob_in_ob (tmp2, who); |
2912 | insert_ob_in_ob (tmp2, who); |
2960 | fix_player (who); |
2913 | who->update_stats (); |
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2914 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2962 | { |
2915 | { |
2963 | if (who->type == PLAYER) |
2916 | if (who->type == PLAYER) |
2964 | { |
2917 | { |
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2918 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2998 | default: |
2951 | default: |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2952 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3000 | break; |
2953 | break; |
3001 | } |
2954 | } |
3002 | |
2955 | |
3003 | fix_player (who); |
2956 | who->update_stats (); |
3004 | |
2957 | |
3005 | if (!(aflags & AP_NO_MERGE)) |
2958 | if (!(aflags & AP_NO_MERGE)) |
3006 | { |
2959 | { |
3007 | object *tmp; |
2960 | object *tmp; |
3008 | |
2961 | |
… | |
… | |
3497 | { |
3450 | { |
3498 | (void) insert_ob_in_ob (tmp, who); |
3451 | (void) insert_ob_in_ob (tmp, who); |
3499 | if (who->type == PLAYER) |
3452 | if (who->type == PLAYER) |
3500 | esrv_send_item (who, tmp); |
3453 | esrv_send_item (who, tmp); |
3501 | } |
3454 | } |
3502 | fix_player (who); |
3455 | who->update_stats (); |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3456 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3504 | { |
3457 | { |
3505 | if (who->type == PLAYER) |
3458 | if (who->type == PLAYER) |
3506 | { |
3459 | { |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3460 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3557 | SET_FLAG (op, FLAG_APPLIED); |
3605 | |
3558 | |
3606 | if (tmp != NULL) |
3559 | if (tmp != NULL) |
3607 | tmp = insert_ob_in_ob (tmp, who); |
3560 | tmp = insert_ob_in_ob (tmp, who); |
3608 | |
3561 | |
3609 | fix_player (who); |
3562 | who->update_stats (); |
3610 | |
3563 | |
3611 | /* We exclude spell casting objects. The fire code will set the |
3564 | /* We exclude spell casting objects. The fire code will set the |
3612 | * been applied flag when they are used - until that point, |
3565 | * been applied flag when they are used - until that point, |
3613 | * you don't know anything about them. |
3566 | * you don't know anything about them. |
3614 | */ |
3567 | */ |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3851 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3852 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3853 | /* place limit on max sp from food? */ |
3901 | } |
3854 | } |
3902 | } |
3855 | } |
3903 | fix_player (who); |
3856 | who->update_stats (); |
3904 | } |
3857 | } |
3905 | |
3858 | |
3906 | /** |
3859 | /** |
3907 | * Designed primarily to light torches/lanterns/etc. |
3860 | * Designed primarily to light torches/lanterns/etc. |
3908 | * Also burns up burnable material too. First object in the inventory is |
3861 | * Also burns up burnable material too. First object in the inventory is |
… | |
… | |
3956 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3909 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3957 | /* Need to update the player so that the players glow radius |
3910 | /* Need to update the player so that the players glow radius |
3958 | * gets changed. |
3911 | * gets changed. |
3959 | */ |
3912 | */ |
3960 | if (is_player_env) |
3913 | if (is_player_env) |
3961 | fix_player (who); |
3914 | who->update_stats (); |
3962 | } |
3915 | } |
3963 | else |
3916 | else |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3917 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3965 | } |
3918 | } |
3966 | else /* nothing to light */ |
3919 | else /* nothing to light */ |