1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
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23 | |
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|
24 | #include <cmath> |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <living.h> |
27 | #include <living.h> |
26 | #include <spells.h> |
28 | #include <spells.h> |
27 | #include <skills.h> |
29 | #include <skills.h> |
… | |
… | |
29 | |
31 | |
30 | #include <sproto.h> |
32 | #include <sproto.h> |
31 | |
33 | |
32 | /* Want this regardless of rplay. */ |
34 | /* Want this regardless of rplay. */ |
33 | #include <sounds.h> |
35 | #include <sounds.h> |
34 | |
|
|
35 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
36 | #include <math.h> |
|
|
37 | |
36 | |
38 | /** |
37 | /** |
39 | * Check if op should abort moving victim because of it's race or slaying. |
38 | * Check if op should abort moving victim because of it's race or slaying. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
41 | */ |
40 | */ |
… | |
… | |
64 | { |
63 | { |
65 | arch_flag = 1; |
64 | arch_flag = 1; |
66 | name_flag = 1; |
65 | name_flag = 1; |
67 | race_flag = 1; |
66 | race_flag = 1; |
68 | } |
67 | } |
|
|
68 | |
69 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
70 | * name or race that matches. |
70 | * name or race that matches. |
71 | */ |
71 | */ |
72 | if ((op->race) && |
72 | if ((op->race) && |
73 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
74 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | { |
|
|
77 | return 1; |
76 | return 1; |
78 | } |
77 | |
79 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
81 | */ |
80 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
83 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | { |
|
|
86 | return 1; |
84 | return 1; |
87 | } |
85 | |
88 | return 0; |
86 | return 0; |
89 | } |
87 | } |
90 | |
88 | |
91 | /** |
89 | /** |
92 | * This handles a player dropping money on an altar to identify stuff. |
90 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
94 | * Return value: 1 if money was destroyed, 0 if not. |
92 | * Return value: 1 if money was destroyed, 0 if not. |
95 | */ |
93 | */ |
96 | static int |
94 | static int |
97 | apply_id_altar (object *money, object *altar, object *pl) |
95 | apply_id_altar (object *money, object *altar, object *pl) |
98 | { |
96 | { |
99 | object *id, *marked; |
97 | dynbuf_text buf; |
100 | int success = 0; |
|
|
101 | |
98 | |
102 | if (pl == NULL || pl->type != PLAYER) |
99 | if (!pl || pl->type != PLAYER) |
103 | return 0; |
100 | return 0; |
104 | |
101 | |
105 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
102 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
106 | * identifying' from being printed out more than it needs to be. |
103 | * identifying' from being printed out more than it needs to be. |
107 | */ |
104 | */ |
108 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
105 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
109 | return 0; |
106 | return 0; |
110 | |
107 | |
111 | marked = find_marked_object (pl); |
|
|
112 | /* if the player has a marked item, identify that if it needs to be |
108 | /* if the player has a marked item, identify that if it needs to be |
113 | * identified. IF it doesn't, then go through the player inventory. |
109 | * identified. If it doesn't, then go through the player inventory. |
114 | */ |
110 | */ |
|
|
111 | if (object *marked = find_marked_object (pl)) |
115 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
112 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
116 | { |
113 | { |
117 | if (operate_altar (altar, &money)) |
114 | if (operate_altar (altar, &money)) |
118 | { |
115 | { |
119 | identify (marked); |
116 | identify (marked); |
120 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
117 | |
|
|
118 | buf.printf ("You have %s.\n\n", long_desc (marked, pl)); |
121 | if (marked->msg) |
119 | if (marked->msg) |
122 | { |
120 | buf << "The item has a story:\n\n" << marked->msg << "\n\n"; |
123 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
121 | |
124 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
122 | return !money; |
125 | } |
123 | } |
126 | return money == NULL; |
|
|
127 | } |
124 | } |
128 | } |
|
|
129 | |
125 | |
130 | for (id = pl->inv; id; id = id->below) |
126 | for (object *id = pl->inv; id; id = id->below) |
131 | { |
127 | { |
132 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
128 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
133 | { |
129 | { |
134 | if (operate_altar (altar, &money)) |
130 | if (operate_altar (altar, &money)) |
135 | { |
131 | { |
136 | identify (id); |
132 | identify (id); |
137 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
133 | |
|
|
134 | buf.printf ("You have %s.\n\n", long_desc (id, pl)); |
138 | if (id->msg) |
135 | if (id->msg) |
139 | { |
136 | buf << "The item has a story:\n\n" << id->msg << "\n\n"; |
140 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
137 | |
141 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
142 | } |
|
|
143 | success = 1; |
|
|
144 | /* If no more money, might as well quit now */ |
138 | /* If no more money, might as well quit now */ |
145 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
139 | if (!money || !check_altar_sacrifice (altar, money)) |
146 | break; |
140 | break; |
147 | } |
141 | } |
148 | else |
142 | else |
149 | { |
143 | { |
150 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
144 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
151 | break; |
145 | break; |
152 | } |
146 | } |
153 | } |
147 | } |
154 | } |
148 | } |
155 | if (!success) |
149 | |
156 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
150 | if (buf.empty ()) |
|
|
151 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
152 | else |
|
|
153 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
154 | |
157 | return money == NULL; |
155 | return !money; |
158 | } |
156 | } |
159 | |
157 | |
160 | /** |
158 | /** |
161 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
159 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
162 | * matching item. |
160 | * matching item. |
163 | **/ |
161 | **/ |
164 | static void |
162 | void |
165 | handle_apply_yield (object *tmp) |
163 | handle_apply_yield (object *tmp) |
166 | { |
164 | { |
167 | const char *yield; |
165 | const char *yield; |
168 | |
166 | |
169 | yield = get_ob_key_value (tmp, "on_use_yield"); |
167 | yield = get_ob_key_value (tmp, "on_use_yield"); |
… | |
… | |
197 | |
195 | |
198 | floor = GET_MAP_OB (op->map, op->x, op->y); |
196 | floor = GET_MAP_OB (op->map, op->x, op->y); |
199 | |
197 | |
200 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
198 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
201 | { |
199 | { |
202 | if (op->type == PLAYER) |
|
|
203 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
200 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
201 | |
204 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
202 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
205 | return 0; |
203 | return 0; |
206 | } |
204 | } |
207 | |
205 | |
208 | if (op->type == PLAYER) |
206 | if (op->type == PLAYER) |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
231 | depl = present_arch_in_ob (at, op); |
234 | |
232 | |
235 | if (depl) |
233 | if (depl) |
236 | { |
234 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
235 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
236 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
237 | op->statusmsg (restore_msg[i]); |
240 | |
238 | |
241 | depl->destroy (); |
239 | depl->destroy (); |
242 | op->update_stats (); |
240 | op->update_stats (); |
243 | } |
241 | } |
244 | else |
242 | else |
245 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
243 | op->statusmsg ("Your potion had no effect."); |
246 | |
244 | |
247 | decrease_ob (tmp); |
245 | decrease_ob (tmp); |
248 | return 1; |
246 | return 1; |
249 | } |
247 | } |
250 | |
248 | |
251 | /* improvement potion - only for players */ |
249 | /* improvement potion - only for players */ |
252 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
250 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
253 | { |
251 | { |
254 | for (i = 1; i < MIN (11, op->level); i++) |
252 | for (i = 1; i < MIN (11, op->level); i++) |
255 | { |
253 | { |
256 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
254 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
257 | { |
255 | { |
258 | if (op->contr->levhp[i] != 1) |
256 | if (op->contr->levhp[i] != 1) |
259 | { |
257 | { |
260 | op->contr->levhp[i] = 1; |
258 | op->contr->levhp[i] = 1; |
261 | break; |
259 | break; |
262 | } |
260 | } |
|
|
261 | |
263 | if (op->contr->levsp[i] != 1) |
262 | if (op->contr->levsp[i] != 1) |
264 | { |
263 | { |
265 | op->contr->levsp[i] = 1; |
264 | op->contr->levsp[i] = 1; |
266 | break; |
265 | break; |
267 | } |
266 | } |
|
|
267 | |
268 | if (op->contr->levgrace[i] != 1) |
268 | if (op->contr->levgrace[i] != 1) |
269 | { |
269 | { |
270 | op->contr->levgrace[i] = 1; |
270 | op->contr->levgrace[i] = 1; |
271 | break; |
271 | break; |
272 | } |
272 | } |
… | |
… | |
276 | if (op->contr->levhp[i] < 9) |
276 | if (op->contr->levhp[i] < 9) |
277 | { |
277 | { |
278 | op->contr->levhp[i] = 9; |
278 | op->contr->levhp[i] = 9; |
279 | break; |
279 | break; |
280 | } |
280 | } |
|
|
281 | |
281 | if (op->contr->levsp[i] < 6) |
282 | if (op->contr->levsp[i] < 6) |
282 | { |
283 | { |
283 | op->contr->levsp[i] = 6; |
284 | op->contr->levsp[i] = 6; |
284 | break; |
285 | break; |
285 | } |
286 | } |
|
|
287 | |
286 | if (op->contr->levgrace[i] < 3) |
288 | if (op->contr->levgrace[i] < 3) |
287 | { |
289 | { |
288 | op->contr->levgrace[i] = 3; |
290 | op->contr->levgrace[i] = 3; |
289 | break; |
291 | break; |
290 | } |
292 | } |
… | |
… | |
298 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
299 | { |
301 | { |
300 | if (got_one) |
302 | if (got_one) |
301 | { |
303 | { |
302 | op->update_stats (); |
304 | op->update_stats (); |
303 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
305 | op->statusmsg ("The Gods smile upon you and remake you " |
304 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
306 | "a little more in their image. " |
305 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
307 | "You feel a little more perfect.", NDI_GREEN); |
306 | } |
308 | } |
307 | else |
309 | else |
308 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
310 | op->statusmsg ("The potion had no effect - you are already perfect."); |
309 | } |
311 | } |
310 | else |
312 | else |
311 | { /* cursed potion */ |
313 | { /* cursed potion */ |
312 | if (got_one) |
314 | if (got_one) |
313 | { |
315 | { |
314 | op->update_stats (); |
316 | op->update_stats (); |
315 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
317 | op->failmsg ("The Gods are angry and punish you."); |
316 | } |
318 | } |
317 | else |
319 | else |
318 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
320 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
319 | } |
321 | } |
320 | |
322 | |
321 | decrease_ob (tmp); |
323 | decrease_ob (tmp); |
322 | return 1; |
324 | return 1; |
323 | } |
325 | } |
… | |
… | |
332 | { |
334 | { |
333 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
335 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
334 | { |
336 | { |
335 | object *fball; |
337 | object *fball; |
336 | |
338 | |
337 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
339 | op->failmsg ("Yech! Your lungs are on fire!"); |
|
|
340 | |
338 | /* Explodes a fireball centered at player */ |
341 | /* Explodes a fireball centered at player */ |
339 | fball = get_archetype (EXPLODING_FIREBALL); |
342 | fball = get_archetype (EXPLODING_FIREBALL); |
340 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
343 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
341 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
344 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
342 | fball->x = op->x; |
345 | fball->x = op->x; |
… | |
… | |
345 | } |
348 | } |
346 | else |
349 | else |
347 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
348 | |
351 | |
349 | decrease_ob (tmp); |
352 | decrease_ob (tmp); |
|
|
353 | |
350 | /* if youre dead, no point in doing this... */ |
354 | /* if youre dead, no point in doing this... */ |
351 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
355 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
352 | op->update_stats (); |
356 | op->update_stats (); |
|
|
357 | |
353 | return 1; |
358 | return 1; |
354 | } |
359 | } |
355 | |
360 | |
356 | /* Deal with protection potions */ |
361 | /* Deal with protection potions */ |
357 | force = NULL; |
362 | force = NULL; |
… | |
… | |
359 | { |
364 | { |
360 | if (tmp->resist[i]) |
365 | if (tmp->resist[i]) |
361 | { |
366 | { |
362 | if (!force) |
367 | if (!force) |
363 | force = get_archetype (FORCE_NAME); |
368 | force = get_archetype (FORCE_NAME); |
|
|
369 | |
364 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
370 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
365 | force->type = POTION_EFFECT; |
371 | force->type = POTION_EFFECT; |
366 | break; /* Only need to find one protection since we copy entire batch */ |
372 | break; /* Only need to find one protection since we copy entire batch */ |
367 | } |
373 | } |
368 | } |
374 | } |
|
|
375 | |
369 | /* This is a protection potion */ |
376 | /* This is a protection potion */ |
370 | if (force) |
377 | if (force) |
371 | { |
378 | { |
372 | /* cursed items last longer */ |
379 | /* cursed items last longer */ |
373 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
380 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
375 | force->stats.food *= 10; |
382 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
383 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
384 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
385 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
386 | } |
|
|
387 | |
380 | force->speed_left = -1; |
388 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
389 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
390 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
391 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
392 | change_abil (op, force); |
… | |
… | |
391 | { /* only for players */ |
399 | { /* only for players */ |
392 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
400 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
393 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
401 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
394 | else |
402 | else |
395 | SET_FLAG (tmp, FLAG_APPLIED); |
403 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
404 | |
396 | if (!change_abil (op, tmp)) |
405 | if (!change_abil (op, tmp)) |
397 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
406 | op->statusmsg ("Nothing happened."); |
398 | } |
407 | } |
399 | |
408 | |
400 | /* CLEAR_FLAG is so that if the character has other potions |
409 | /* CLEAR_FLAG is so that if the character has other potions |
401 | * that were grouped with the one consumed, his |
410 | * that were grouped with the one consumed, his |
402 | * stat will not be raised by them. fix_player just clears |
411 | * stat will not be raised by them. fix_player just clears |
… | |
… | |
418 | static int |
427 | static int |
419 | check_item (object *op, const char *item) |
428 | check_item (object *op, const char *item) |
420 | { |
429 | { |
421 | int count = 0; |
430 | int count = 0; |
422 | |
431 | |
423 | |
432 | if (!item) |
424 | if (item == NULL) |
|
|
425 | return 0; |
433 | return 0; |
426 | op = op->below; |
434 | |
427 | while (op != NULL) |
435 | for (op = op->below; op; op = op->below) |
428 | { |
436 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
437 | if (strcmp (op->arch->archname, item) == 0) |
430 | { |
438 | { |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
439 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
440 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
433 | { |
441 | { |
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
442 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
435 | count++; |
443 | count++; |
436 | else |
444 | else |
437 | count += op->nrof; |
445 | count += op->nrof; |
438 | } |
446 | } |
439 | } |
447 | } |
440 | op = op->below; |
|
|
441 | } |
448 | } |
|
|
449 | |
442 | return count; |
450 | return count; |
443 | } |
451 | } |
444 | |
452 | |
445 | /** |
453 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
454 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
454 | object *prev; |
462 | object *prev; |
455 | |
463 | |
456 | prev = op; |
464 | prev = op; |
457 | op = op->below; |
465 | op = op->below; |
458 | |
466 | |
459 | while (op != NULL) |
467 | while (op) |
460 | { |
468 | { |
461 | if (strcmp (op->arch->name, item) == 0) |
469 | if (strcmp (op->arch->archname, item) == 0) |
462 | { |
470 | { |
463 | if (op->nrof >= nrof) |
471 | if (op->nrof >= nrof) |
464 | { |
472 | { |
465 | decrease_ob_nr (op, nrof); |
473 | decrease_ob_nr (op, nrof); |
466 | return; |
474 | return; |
… | |
… | |
468 | else |
476 | else |
469 | { |
477 | { |
470 | decrease_ob_nr (op, op->nrof); |
478 | decrease_ob_nr (op, op->nrof); |
471 | nrof -= op->nrof; |
479 | nrof -= op->nrof; |
472 | } |
480 | } |
|
|
481 | |
473 | op = prev; |
482 | op = prev; |
474 | } |
483 | } |
|
|
484 | |
475 | prev = op; |
485 | prev = op; |
476 | op = op->below; |
486 | op = op->below; |
477 | } |
487 | } |
478 | } |
488 | } |
479 | |
489 | |
… | |
… | |
485 | * we return 1 (true) if the player can use the weapon. |
495 | * we return 1 (true) if the player can use the weapon. |
486 | */ |
496 | */ |
487 | static int |
497 | static int |
488 | check_weapon_power (const object *who, int improvs) |
498 | check_weapon_power (const object *who, int improvs) |
489 | { |
499 | { |
490 | |
|
|
491 | /* Old code is below (commented out). Basically, since weapons are the only |
500 | /* Old code is below (commented out). Basically, since weapons are the only |
492 | * object players really have any control to improve, it's a bit harsh to |
501 | * object players really have any control to improve, it's a bit harsh to |
493 | * require high level in some combat skill, so we just use overall level. |
502 | * require high level in some combat skill, so we just use overall level. |
494 | */ |
503 | */ |
495 | #if 1 |
504 | #if 1 |
… | |
… | |
536 | static int |
545 | static int |
537 | check_sacrifice (object *op, const object *improver) |
546 | check_sacrifice (object *op, const object *improver) |
538 | { |
547 | { |
539 | int count = 0; |
548 | int count = 0; |
540 | |
549 | |
541 | if (improver->slaying != NULL) |
550 | if (improver->slaying) |
542 | { |
551 | { |
543 | count = check_item (op, improver->slaying); |
552 | count = check_item (op, improver->slaying); |
544 | if (count < 1) |
553 | if (count < 1) |
545 | { |
554 | { |
546 | char buf[200]; |
|
|
547 | |
|
|
548 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
555 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
549 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
550 | return 0; |
556 | return 0; |
551 | } |
557 | } |
552 | } |
558 | } |
553 | else |
559 | else |
554 | count = 1; |
560 | count = 1; |
… | |
… | |
557 | } |
563 | } |
558 | |
564 | |
559 | /** |
565 | /** |
560 | * Actually improves the weapon, and tells user. |
566 | * Actually improves the weapon, and tells user. |
561 | */ |
567 | */ |
562 | int |
568 | static int |
563 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
569 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
564 | { |
570 | { |
565 | |
|
|
566 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
567 | *stat += sacrifice_count; |
571 | stat += sacrifice_count; |
568 | weapon->last_eat++; |
572 | weapon->last_eat++; |
569 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
|
|
570 | decrease_ob (improver); |
573 | decrease_ob (improver); |
571 | |
574 | |
572 | /* So it updates the players stats and the window */ |
575 | /* So it updates the players stats and the window */ |
573 | op->update_stats (); |
576 | op->update_stats (); |
|
|
577 | |
|
|
578 | op->statusmsg (format ( |
|
|
579 | "Your sacrifice was accepted.\n" |
|
|
580 | "Weapon's bonus to %s improved by %d.", |
|
|
581 | statname, sacrifice_count |
|
|
582 | )); |
|
|
583 | |
574 | return 1; |
584 | return 1; |
575 | } |
585 | } |
576 | |
586 | |
577 | /* Types of improvements, hidden in the sp field. */ |
587 | /* Types of improvements, hidden in the sp field. */ |
578 | #define IMPROVE_PREPARE 1 |
588 | #define IMPROVE_PREPARE 1 |
579 | #define IMPROVE_DAMAGE 2 |
589 | #define IMPROVE_DAMAGE 2 |
580 | #define IMPROVE_WEIGHT 3 |
590 | #define IMPROVE_WEIGHT 3 |
581 | #define IMPROVE_ENCHANT 4 |
591 | #define IMPROVE_ENCHANT 4 |
582 | #define IMPROVE_STR 5 |
592 | #define IMPROVE_STR 5 |
583 | #define IMPROVE_DEX 6 |
593 | #define IMPROVE_DEX 6 |
584 | #define IMPROVE_CON 7 |
594 | #define IMPROVE_CON 7 |
585 | #define IMPROVE_WIS 8 |
595 | #define IMPROVE_WIS 8 |
586 | #define IMPROVE_CHA 9 |
596 | #define IMPROVE_CHA 9 |
587 | #define IMPROVE_INT 10 |
597 | #define IMPROVE_INT 10 |
588 | #define IMPROVE_POW 11 |
598 | #define IMPROVE_POW 11 |
589 | |
|
|
590 | |
599 | |
591 | /** |
600 | /** |
592 | * This does the prepare weapon scroll. |
601 | * This does the prepare weapon scroll. |
593 | * Checks for sacrifice, and so on. |
602 | * Checks for sacrifice, and so on. |
594 | */ |
603 | */ |
595 | |
|
|
596 | int |
604 | int |
597 | prepare_weapon (object *op, object *improver, object *weapon) |
605 | prepare_weapon (object *op, object *improver, object *weapon) |
598 | { |
606 | { |
599 | int sacrifice_count, i; |
607 | int sacrifice_count, i; |
600 | char buf[MAX_BUF]; |
608 | char buf[MAX_BUF]; |
601 | |
609 | |
602 | if (weapon->level != 0) |
610 | if (weapon->level != 0) |
603 | { |
611 | { |
604 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
612 | op->failmsg ("Weapon is already prepared!"); |
605 | return 0; |
613 | return 0; |
606 | } |
614 | } |
|
|
615 | |
607 | for (i = 0; i < NROFATTACKS; i++) |
616 | for (i = 0; i < NROFATTACKS; i++) |
608 | if (weapon->resist[i]) |
617 | if (weapon->resist[i]) |
609 | break; |
618 | break; |
610 | |
619 | |
611 | /* If we break out, i will be less than nrofattacks, preventing |
620 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
614 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
623 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
615 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
624 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
616 | weapon->stats.exp || /* speed */ |
625 | weapon->stats.exp || /* speed */ |
617 | weapon->stats.ac) /* AC - only taifu's I think */ |
626 | weapon->stats.ac) /* AC - only taifu's I think */ |
618 | { |
627 | { |
619 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
628 | op->failmsg ("You cannot prepare magic weapons."); |
620 | return 0; |
629 | return 0; |
621 | } |
630 | } |
|
|
631 | |
622 | sacrifice_count = check_sacrifice (op, improver); |
632 | sacrifice_count = check_sacrifice (op, improver); |
623 | if (sacrifice_count <= 0) |
633 | if (sacrifice_count <= 0) |
624 | return 0; |
634 | return 0; |
|
|
635 | |
625 | weapon->level = isqrt (sacrifice_count); |
636 | weapon->level = isqrt (sacrifice_count); |
626 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
627 | eat_item (op, improver->slaying, sacrifice_count); |
637 | eat_item (op, improver->slaying, sacrifice_count); |
628 | |
638 | |
629 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
639 | op->statusmsg (format ( |
|
|
640 | "Your sacrifice was accepted." |
|
|
641 | "Your *%s may be improved %d times.", |
|
|
642 | &weapon->name, weapon->level |
|
|
643 | )); |
630 | |
644 | |
631 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
645 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
632 | weapon->name = weapon->name_pl = buf; |
646 | weapon->name = weapon->name_pl = buf; |
633 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
647 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
634 | slot at once! */ |
648 | slot at once! */ |
… | |
… | |
653 | improve_weapon (object *op, object *improver, object *weapon) |
667 | improve_weapon (object *op, object *improver, object *weapon) |
654 | { |
668 | { |
655 | int sacrifice_count, sacrifice_needed = 0; |
669 | int sacrifice_count, sacrifice_needed = 0; |
656 | |
670 | |
657 | if (improver->stats.sp == IMPROVE_PREPARE) |
671 | if (improver->stats.sp == IMPROVE_PREPARE) |
658 | { |
|
|
659 | return prepare_weapon (op, improver, weapon); |
672 | return prepare_weapon (op, improver, weapon); |
660 | } |
673 | |
661 | if (weapon->level == 0) |
674 | if (weapon->level == 0) |
662 | { |
675 | { |
663 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
676 | op->failmsg ("This weapon has not been prepared. H<You first ahve to prepare a weapon with a prepare weapon scroll.>"); |
664 | return 0; |
677 | return 0; |
665 | } |
678 | } |
|
|
679 | |
666 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
680 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
667 | { |
681 | { |
668 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
682 | op->failmsg ("This weapon cannot be improved any more."); |
669 | return 0; |
683 | return 0; |
670 | } |
684 | } |
|
|
685 | |
671 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
686 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
672 | { |
687 | { |
673 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
688 | op->failmsg ("Improving the weapon will make it too " |
674 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
689 | "powerful for you to use. Unready it if you " |
675 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
690 | "really want to improve it."); |
676 | return 0; |
691 | return 0; |
677 | } |
692 | } |
|
|
693 | |
678 | /* This just increases damage by 5 points, no matter what. No sacrifice |
694 | /* This just increases damage by 5 points, no matter what. No sacrifice |
679 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
695 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
680 | * don't put any maximum value on damage - the limit is how much the |
696 | * don't put any maximum value on damage - the limit is how much the |
681 | * weapon can be improved. |
697 | * weapon can be improved. |
682 | */ |
698 | */ |
683 | if (improver->stats.sp == IMPROVE_DAMAGE) |
699 | if (improver->stats.sp == IMPROVE_DAMAGE) |
684 | { |
700 | { |
685 | weapon->stats.dam += 5; |
701 | weapon->stats.dam += 5; |
686 | weapon->weight += 5000; /* 5 KG's */ |
702 | weapon->weight += 5000; /* 5 KG's */ |
687 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
703 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
688 | weapon->last_eat++; |
704 | weapon->last_eat++; |
689 | |
705 | |
690 | weapon->item_power++; |
706 | weapon->item_power++; |
691 | decrease_ob (improver); |
707 | decrease_ob (improver); |
692 | return 1; |
708 | return 1; |
693 | } |
709 | } |
|
|
710 | |
694 | if (improver->stats.sp == IMPROVE_WEIGHT) |
711 | if (improver->stats.sp == IMPROVE_WEIGHT) |
695 | { |
712 | { |
696 | /* Reduce weight by 20% */ |
713 | /* Reduce weight by 20% */ |
697 | weapon->weight = (weapon->weight * 8) / 10; |
714 | weapon->weight = (weapon->weight * 8) / 10; |
698 | if (weapon->weight < 1) |
715 | if (weapon->weight < 1) |
699 | weapon->weight = 1; |
716 | weapon->weight = 1; |
|
|
717 | |
700 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
718 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
701 | weapon->last_eat++; |
719 | weapon->last_eat++; |
702 | weapon->item_power++; |
720 | weapon->item_power++; |
703 | decrease_ob (improver); |
721 | decrease_ob (improver); |
704 | return 1; |
722 | return 1; |
705 | } |
723 | } |
706 | if (improver->stats.sp == IMPROVE_ENCHANT) |
724 | if (improver->stats.sp == IMPROVE_ENCHANT) |
707 | { |
725 | { |
708 | weapon->magic++; |
726 | weapon->magic++; |
709 | weapon->last_eat++; |
727 | weapon->last_eat++; |
710 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
728 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
711 | decrease_ob (improver); |
729 | decrease_ob (improver); |
712 | weapon->item_power++; |
730 | weapon->item_power++; |
713 | return 1; |
731 | return 1; |
714 | } |
732 | } |
715 | |
733 | |
… | |
… | |
721 | sacrifice_needed *= 2; |
739 | sacrifice_needed *= 2; |
722 | |
740 | |
723 | sacrifice_count = check_sacrifice (op, improver); |
741 | sacrifice_count = check_sacrifice (op, improver); |
724 | if (sacrifice_count < sacrifice_needed) |
742 | if (sacrifice_count < sacrifice_needed) |
725 | { |
743 | { |
726 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
744 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
727 | return 0; |
745 | return 0; |
728 | } |
746 | } |
|
|
747 | |
729 | eat_item (op, improver->slaying, sacrifice_needed); |
748 | eat_item (op, improver->slaying, sacrifice_needed); |
730 | weapon->item_power++; |
749 | weapon->item_power++; |
731 | |
750 | |
732 | switch (improver->stats.sp) |
751 | switch (improver->stats.sp) |
733 | { |
752 | { |
734 | case IMPROVE_STR: |
|
|
735 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
753 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
736 | case IMPROVE_DEX: |
|
|
737 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
754 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
738 | case IMPROVE_CON: |
|
|
739 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
755 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
740 | case IMPROVE_WIS: |
|
|
741 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
756 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
742 | case IMPROVE_CHA: |
|
|
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
757 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
744 | case IMPROVE_INT: |
|
|
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
758 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
746 | case IMPROVE_POW: |
|
|
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
759 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
748 | default: |
760 | default: |
749 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
761 | op->failmsg ("Unknown improvement type."); |
750 | } |
762 | } |
|
|
763 | |
751 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
764 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
752 | return 0; |
765 | return 0; |
753 | } |
766 | } |
754 | |
767 | |
755 | /** |
768 | /** |
… | |
… | |
762 | { |
775 | { |
763 | object *otmp; |
776 | object *otmp; |
764 | |
777 | |
765 | if (op->type != PLAYER) |
778 | if (op->type != PLAYER) |
766 | return 0; |
779 | return 0; |
|
|
780 | |
767 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
781 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
768 | { |
782 | { |
769 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
783 | op->failmsg ("Something blocks the magic of the scroll!"); |
770 | return 0; |
784 | return 0; |
771 | } |
785 | } |
|
|
786 | |
772 | otmp = find_marked_object (op); |
787 | otmp = find_marked_object (op); |
773 | if (!otmp) |
788 | if (!otmp) |
774 | { |
789 | { |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
790 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
776 | return 0; |
791 | return 0; |
777 | } |
792 | } |
|
|
793 | |
778 | if (otmp->type != WEAPON && otmp->type != BOW) |
794 | if (otmp->type != WEAPON && otmp->type != BOW) |
779 | { |
795 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
796 | op->failmsg ("Marked item is not a weapon or bow!"); |
781 | return 0; |
797 | return 0; |
782 | } |
798 | } |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
799 | |
|
|
800 | op->statusmsg ("Applied weapon builder."); |
|
|
801 | |
784 | improve_weapon (op, tmp, otmp); |
802 | improve_weapon (op, tmp, otmp); |
785 | esrv_send_item (op, otmp); |
803 | esrv_send_item (op, otmp); |
786 | return 1; |
804 | return 1; |
787 | } |
805 | } |
788 | |
806 | |
… | |
… | |
813 | { |
831 | { |
814 | object *tmp; |
832 | object *tmp; |
815 | |
833 | |
816 | if (armour->magic >= settings.armor_max_enchant) |
834 | if (armour->magic >= settings.armor_max_enchant) |
817 | { |
835 | { |
818 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
836 | op->failmsg ("This armour can not be enchanted any further!"); |
819 | return 0; |
837 | return 0; |
820 | } |
838 | } |
821 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
839 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
822 | * etc), so take the easy way out and don't worry about it. |
840 | * etc), so take the easy way out and don't worry about it. |
823 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
841 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
824 | * of gnarg and what not?) |
842 | * of gnarg and what not?) |
825 | */ |
843 | */ |
826 | if (armour->title) |
844 | if (armour->title) |
827 | { |
845 | { |
828 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
846 | op->failmsg ("This armour will not accept further enchantment."); |
829 | return 0; |
847 | return 0; |
830 | } |
848 | } |
831 | |
849 | |
832 | /* Split objects if needed. Can't insert tmp until the |
850 | /* Split objects if needed. Can't insert tmp until the |
833 | * end of this function - otherwise it will just re-merge. |
851 | * end of this function - otherwise it will just re-merge. |
… | |
… | |
848 | { |
866 | { |
849 | base = base - (base * settings.armor_speed_improvement) / 100; |
867 | base = base - (base * settings.armor_speed_improvement) / 100; |
850 | pow++; |
868 | pow++; |
851 | } |
869 | } |
852 | |
870 | |
853 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
871 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
854 | } |
872 | } |
855 | else |
873 | else |
856 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
874 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
857 | |
875 | |
858 | if (!settings.armor_weight_linear) |
876 | if (!settings.armor_weight_linear) |
859 | { |
877 | { |
860 | int base = 100; |
878 | int base = 100; |
861 | int pow = 0; |
879 | int pow = 0; |
… | |
… | |
864 | { |
882 | { |
865 | base = base - (base * settings.armor_weight_reduction) / 100; |
883 | base = base - (base * settings.armor_weight_reduction) / 100; |
866 | pow++; |
884 | pow++; |
867 | } |
885 | } |
868 | |
886 | |
869 | armour->weight = (armour->arch->clone.weight * base) / 100; |
887 | armour->weight = (armour->arch->weight * base) / 100; |
870 | } |
888 | } |
871 | else |
889 | else |
872 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
890 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
873 | |
891 | |
874 | if (armour->weight <= 0) |
892 | if (armour->weight <= 0) |
875 | { |
893 | { |
876 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
894 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
877 | armour->weight = 1; |
895 | armour->weight = 1; |
878 | } |
896 | } |
879 | |
897 | |
880 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
898 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
881 | |
899 | |
882 | if (op->type == PLAYER) |
900 | if (op->type == PLAYER) |
883 | { |
901 | { |
884 | esrv_send_item (op, armour); |
902 | esrv_send_item (op, armour); |
885 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
903 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
886 | op->update_stats (); |
904 | op->update_stats (); |
887 | } |
905 | } |
|
|
906 | |
888 | decrease_ob (improver); |
907 | decrease_ob (improver); |
|
|
908 | |
889 | if (tmp) |
909 | if (tmp) |
890 | { |
910 | { |
891 | insert_ob_in_ob (tmp, op); |
911 | insert_ob_in_ob (tmp, op); |
892 | esrv_send_item (op, tmp); |
912 | esrv_send_item (op, tmp); |
893 | } |
913 | } |
|
|
914 | |
894 | return 1; |
915 | return 1; |
895 | } |
916 | } |
896 | |
|
|
897 | |
917 | |
898 | /* |
918 | /* |
899 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
919 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
900 | * what the converter wants, -1 if the converter is broken. |
920 | * what the converter wants, -1 if the converter is broken. |
901 | */ |
921 | */ |
… | |
… | |
917 | |
937 | |
918 | /* We make some assumptions - we assume if it takes money as it type, |
938 | /* We make some assumptions - we assume if it takes money as it type, |
919 | * it wants some amount. We don't make change (ie, if something costs |
939 | * it wants some amount. We don't make change (ie, if something costs |
920 | * 3 gp and player drops a platinum, tough luck) |
940 | * 3 gp and player drops a platinum, tough luck) |
921 | */ |
941 | */ |
922 | if (!strcmp (CONV_FROM (converter), "money")) |
942 | if (CONV_FROM (converter) == shstr_money) |
923 | { |
943 | { |
924 | int cost; |
|
|
925 | |
|
|
926 | if (item->type != MONEY) |
944 | if (item->type != MONEY) |
927 | return 0; |
945 | return 0; |
928 | |
946 | |
929 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
947 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
930 | if (!nr) |
948 | if (!nr) |
931 | return 0; |
949 | return 0; |
|
|
950 | |
|
|
951 | converter->play_sound (sound_find ("shop_buy")); |
|
|
952 | |
932 | cost = nr * CONV_NEED (converter) / item->value; |
953 | int cost = nr * CONV_NEED (converter) / item->value; |
933 | /* take into account rounding errors */ |
954 | /* take into account rounding errors */ |
934 | if (nr * CONV_NEED (converter) % item->value) |
955 | if (nr * CONV_NEED (converter) % item->value) |
935 | cost++; |
956 | cost++; |
|
|
957 | |
936 | decrease_ob_nr (item, cost); |
958 | decrease_ob_nr (item, cost); |
937 | |
959 | |
938 | price_in = cost * item->value; |
960 | price_in = cost * item->value; |
939 | } |
961 | } |
940 | else |
962 | else |
941 | { |
963 | { |
942 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
964 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
943 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
965 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
944 | return 0; |
966 | return 0; |
|
|
967 | |
|
|
968 | converter->play_sound (sound_find ("convert_item")); |
945 | |
969 | |
946 | if (CONV_NEED (converter)) |
970 | if (CONV_NEED (converter)) |
947 | { |
971 | { |
948 | nr = item->nrof / CONV_NEED (converter); |
972 | nr = item->nrof / CONV_NEED (converter); |
949 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
973 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
… | |
… | |
954 | price_in = item->value; |
978 | price_in = item->value; |
955 | item->destroy (); |
979 | item->destroy (); |
956 | } |
980 | } |
957 | } |
981 | } |
958 | |
982 | |
959 | if (converter->inv != NULL) |
983 | if (converter->inv) |
960 | { |
984 | { |
961 | object *ob; |
985 | object *ob; |
962 | int i; |
986 | int i; |
963 | object *ob_to_copy; |
987 | object *ob_to_copy; |
964 | |
988 | |
965 | /* select random object from inventory to copy */ |
989 | /* select random object from inventory to copy */ |
966 | ob_to_copy = converter->inv; |
990 | ob_to_copy = converter->inv; |
967 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
991 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
968 | { |
|
|
969 | if (rndm (0, i) == 0) |
992 | if (rndm (0, i) == 0) |
970 | { |
|
|
971 | ob_to_copy = ob; |
993 | ob_to_copy = ob; |
972 | } |
994 | |
973 | } |
|
|
974 | item = object_create_clone (ob_to_copy); |
995 | item = object_create_clone (ob_to_copy); |
975 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
996 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
976 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
997 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
977 | } |
998 | } |
978 | else |
999 | else |
979 | { |
1000 | { |
980 | if (converter->other_arch == NULL) |
1001 | if (converter->other_arch == NULL) |
981 | { |
1002 | { |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
1003 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | &converter->name, converter->map->path, converter->x, converter->y); |
1004 | &converter->name, &converter->map->path, converter->x, converter->y); |
984 | return -1; |
1005 | return -1; |
985 | } |
1006 | } |
986 | |
1007 | |
987 | item = object_create_arch (converter->other_arch); |
1008 | item = object_create_arch (converter->other_arch); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
1009 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
989 | } |
1010 | } |
990 | |
1011 | |
991 | if (CONV_NR (converter)) |
1012 | if (CONV_NR (converter)) |
992 | item->nrof = CONV_NR (converter); |
1013 | item->nrof = CONV_NR (converter); |
|
|
1014 | |
993 | if (nr) |
1015 | if (nr) |
994 | item->nrof *= nr; |
1016 | item->nrof *= nr; |
|
|
1017 | |
995 | if (is_in_shop (converter)) |
1018 | if (is_in_shop (converter)) |
996 | SET_FLAG (item, FLAG_UNPAID); |
1019 | SET_FLAG (item, FLAG_UNPAID); |
997 | else if (price_in < item->nrof * item->value) |
1020 | else if (price_in < item->nrof * item->value) |
998 | { |
1021 | { |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1022 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1023 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | |
|
|
1002 | /** |
1024 | /** |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1025 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * propably had something in mind when doing this |
1026 | * hopefully had something in mind when doing this. |
1005 | */ |
1027 | */ |
1006 | } |
1028 | } |
|
|
1029 | |
|
|
1030 | SET_FLAG (item, FLAG_IDENTIFIED); |
1007 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1031 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1008 | return 1; |
1032 | return 1; |
1009 | } |
1033 | } |
1010 | |
1034 | |
1011 | /** |
1035 | /** |
1012 | * Handle apply on containers. |
1036 | * Handle apply on containers. |
1013 | * By Eneq(@csd.uu.se). |
1037 | * By Eneq(@csd.uu.se). |
1014 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1038 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1015 | * added the alchemical cauldron to the code -b.t. |
1039 | * added the alchemical cauldron to the code -b.t. |
1016 | */ |
1040 | */ |
1017 | |
|
|
1018 | int |
1041 | int |
1019 | apply_container (object *op, object *sack) |
1042 | apply_container (object *op, object *sack) |
1020 | { |
1043 | { |
1021 | char buf[MAX_BUF]; |
1044 | if (op->type != PLAYER || !op->contr->ns) |
1022 | object *tmp; |
|
|
1023 | |
|
|
1024 | if (op->type != PLAYER) |
|
|
1025 | return 0; /* This might change */ |
1045 | return 0; /* This might change */ |
1026 | |
1046 | |
1027 | if (sack == NULL || sack->type != CONTAINER) |
1047 | if (!sack || sack->type != CONTAINER) |
1028 | { |
1048 | { |
1029 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1049 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1030 | return 0; |
1050 | return 0; |
1031 | } |
1051 | } |
1032 | |
1052 | |
1033 | op->contr->last_used = 0; |
1053 | op->contr->last_used = 0; |
1034 | |
1054 | |
1035 | if (sack->env != op) |
1055 | if (sack->env && sack->env != op) |
|
|
1056 | { |
|
|
1057 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
|
|
1058 | return 1; |
1036 | { |
1059 | } |
1037 | if (sack->other_arch == NULL || sack->env != NULL) |
1060 | |
|
|
1061 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1062 | if (sack->flag [FLAG_APPLIED]) |
|
|
1063 | { |
|
|
1064 | if (op->container == sack) |
1038 | { |
1065 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1066 | // open on ground or inv, so close |
|
|
1067 | op->close_container (); |
1040 | return 1; |
1068 | return 1; |
1041 | } |
1069 | } |
1042 | |
1070 | else if (!sack->env) |
1043 | /* It's on the ground, the problems begin */ |
|
|
1044 | if (op->container != sack) |
|
|
1045 | { |
|
|
1046 | /* it's closed OR some player has opened it */ |
|
|
1047 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1048 | { |
|
|
1049 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
|
|
1050 | if (tmp) |
|
|
1051 | { |
|
|
1052 | /* some other player have opened it */ |
|
|
1053 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
|
|
1054 | return 1; |
|
|
1055 | } |
|
|
1056 | } |
|
|
1057 | } |
1071 | { |
1058 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1072 | // active, but not ours: some other player has opened it |
|
|
1073 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
|
|
1074 | return 1; |
1059 | { |
1075 | } |
1060 | if (op->container == NULL) |
|
|
1061 | { |
|
|
1062 | tmp = arch_to_object (sack->other_arch); |
|
|
1063 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1064 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1065 | tmp->x = tmp->y = 0; |
|
|
1066 | tmp->map = NULL; |
|
|
1067 | tmp->env = sack; |
|
|
1068 | if (sack->inv) |
|
|
1069 | sack->inv->above = tmp; |
|
|
1070 | tmp->below = sack->inv; |
|
|
1071 | tmp->above = NULL; |
|
|
1072 | sack->inv = tmp; |
|
|
1073 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1074 | } |
|
|
1075 | else |
|
|
1076 | { |
|
|
1077 | sack->move_off = 0; |
|
|
1078 | tmp = sack->inv; |
|
|
1079 | |
1076 | |
1080 | if (tmp && tmp->type == CLOSE_CON) |
1077 | // fall through to opening it (active in inv) |
1081 | tmp->destroy (); |
|
|
1082 | } |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1087 | { |
1078 | } |
|
|
1079 | else if (sack->env) |
|
|
1080 | { |
|
|
1081 | // it is in our env, so activate it, do not open yet |
1088 | if (op->container) |
1082 | op->close_container (); |
1089 | { |
1083 | sack->flag [FLAG_APPLIED] = 1; |
1090 | if (op->container != sack) |
1084 | esrv_update_item (UPD_FLAGS, op, sack); |
1091 | { |
1085 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1092 | tmp = op->container; |
1086 | return 1; |
1093 | apply_container (op, tmp); |
1087 | } |
1094 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1088 | |
1095 | op->container = sack; |
1089 | // it's locked? |
1096 | strcat (buf, query_name (sack)); |
1090 | if (sack->slaying) |
1097 | strcat (buf, "."); |
1091 | { |
1098 | } |
1092 | if (object *tmp = find_key (op, op, sack)) |
1099 | else |
1093 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1100 | { |
|
|
1101 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1102 | op->container = NULL; |
|
|
1103 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1104 | } |
|
|
1105 | } |
|
|
1106 | else |
1094 | else |
1107 | { |
1095 | { |
1108 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1109 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1110 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | op->container = sack; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | else |
|
|
1115 | { /* not applied */ |
|
|
1116 | if (sack->slaying) |
|
|
1117 | { /* it's locked */ |
|
|
1118 | tmp = find_key (op, op, sack); |
|
|
1119 | if (tmp) |
|
|
1120 | { |
|
|
1121 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1122 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1123 | |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1096 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1133 | } |
|
|
1134 | else |
|
|
1135 | { |
|
|
1136 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1137 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1138 | |
|
|
1139 | if (sack->env == NULL) |
|
|
1140 | { /* if it's on ground,open it also */ |
|
|
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1142 | apply_container (op, sack); |
|
|
1143 | return 1; |
1097 | return 1; |
1144 | } |
1098 | } |
1145 | } |
|
|
1146 | } |
1099 | } |
1147 | |
1100 | |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1101 | op->open_container (sack); |
1149 | |
|
|
1150 | if (op->contr) |
|
|
1151 | op->contr->ns->floorbox_update (); |
|
|
1152 | |
1102 | |
1153 | return 1; |
1103 | return 1; |
1154 | } |
1104 | } |
1155 | |
|
|
1156 | /** |
|
|
1157 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1158 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1159 | * |
|
|
1160 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1161 | * This version is for client/server mode. |
|
|
1162 | * op is the player, sack is the container the player is opening or closing. |
|
|
1163 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1164 | * |
|
|
1165 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1166 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1167 | * (applied flag set, and op->container points to the open container) |
|
|
1168 | */ |
|
|
1169 | |
|
|
1170 | int |
|
|
1171 | esrv_apply_container (object *op, object *sack) |
|
|
1172 | { |
|
|
1173 | object *tmp = op->container; |
|
|
1174 | |
|
|
1175 | if (op->type != PLAYER) |
|
|
1176 | return 0; /* This might change */ |
|
|
1177 | |
|
|
1178 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1179 | { |
|
|
1180 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1181 | return 0; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1185 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1186 | * openening the new container. |
|
|
1187 | */ |
|
|
1188 | |
|
|
1189 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1190 | { |
|
|
1191 | if (op->container->env != op) |
|
|
1192 | { /* if container is on the ground */ |
|
|
1193 | op->container->move_off = 0; |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1197 | return 1; |
|
|
1198 | |
|
|
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1200 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1201 | op->container = NULL; |
|
|
1202 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1203 | if (tmp == sack) |
|
|
1204 | return 1; |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | |
|
|
1208 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1209 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | if (sack->slaying) |
|
|
1213 | { /* it's locked */ |
|
|
1214 | tmp = find_key (op, op, sack); |
|
|
1215 | if (tmp) |
|
|
1216 | { |
|
|
1217 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1218 | } |
|
|
1219 | else |
|
|
1220 | { |
|
|
1221 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1222 | return 0; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1227 | * if this is a locked container, the player they key to open it. |
|
|
1228 | */ |
|
|
1229 | |
|
|
1230 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1231 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1232 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1233 | */ |
|
|
1234 | |
|
|
1235 | |
|
|
1236 | if (sack->env != op) |
|
|
1237 | { |
|
|
1238 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1239 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1240 | * try to do it, so lets handle it gracefully. |
|
|
1241 | */ |
|
|
1242 | if (sack->env) |
|
|
1243 | { |
|
|
1244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1245 | return 0; |
|
|
1246 | } |
|
|
1247 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1248 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1249 | |
|
|
1250 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1252 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | op->container = sack; |
|
|
1254 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1255 | esrv_send_inventory (op, sack); |
|
|
1256 | |
|
|
1257 | } |
|
|
1258 | else |
|
|
1259 | { /* sack is in players inventory */ |
|
|
1260 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1261 | { /* readied sack becoming open */ |
|
|
1262 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1264 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | op->container = sack; |
|
|
1266 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1267 | esrv_send_inventory (op, sack); |
|
|
1268 | } |
|
|
1269 | else |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1273 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1275 | } |
|
|
1276 | } |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | |
1105 | |
1281 | /** |
1106 | /** |
1282 | * Handles dropping things on altar. |
1107 | * Handles dropping things on altar. |
1283 | * Returns true if sacrifice was accepted. |
1108 | * Returns true if sacrifice was accepted. |
1284 | */ |
1109 | */ |
… | |
… | |
1295 | * with an altar. We call it a Potion - altars are stationary - it |
1120 | * with an altar. We call it a Potion - altars are stationary - it |
1296 | * is up to map designers to use them properly. |
1121 | * is up to map designers to use them properly. |
1297 | */ |
1122 | */ |
1298 | if (altar->inv && altar->inv->type == SPELL) |
1123 | if (altar->inv && altar->inv->type == SPELL) |
1299 | { |
1124 | { |
1300 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1125 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1301 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1126 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1302 | /* If it is connected, push the button. Fixes some problems with |
1127 | /* If it is connected, push the button. Fixes some problems with |
1303 | * old maps. |
1128 | * old maps. |
1304 | */ |
1129 | */ |
1305 | |
1130 | |
1306 | /* push_button (altar);*/ |
1131 | /* push_button (altar);*/ |
1307 | } |
1132 | } |
… | |
… | |
1331 | double opinion; |
1156 | double opinion; |
1332 | object *tmp, *next; |
1157 | object *tmp, *next; |
1333 | |
1158 | |
1334 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1159 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1335 | |
1160 | |
|
|
1161 | bool has_unpaid = false; |
|
|
1162 | |
|
|
1163 | // quite inefficient to do this here twice, but the api doesn'T lend itself to |
|
|
1164 | // a quick and small change :( |
|
|
1165 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1166 | if (item->flag [FLAG_UNPAID]) |
|
|
1167 | { |
|
|
1168 | has_unpaid = true; |
|
|
1169 | break; |
|
|
1170 | } |
|
|
1171 | |
1336 | if (op->type != PLAYER) |
1172 | if (op->type != PLAYER) |
1337 | { |
1173 | { |
1338 | /* Remove all the unpaid objects that may be carried here. |
1174 | /* Remove all the unpaid objects that may be carried here. |
1339 | * This could be pets or monsters that are somehow in |
1175 | * This could be pets or monsters that are somehow in |
1340 | * the shop. |
1176 | * the shop. |
… | |
… | |
1366 | /* unpaid objects, or non living objects, can't transfer by |
1202 | /* unpaid objects, or non living objects, can't transfer by |
1367 | * shop mats. Instead, put it on a nearby space. |
1203 | * shop mats. Instead, put it on a nearby space. |
1368 | */ |
1204 | */ |
1369 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1205 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1370 | { |
1206 | { |
1371 | |
|
|
1372 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1207 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1373 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1208 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1374 | |
1209 | |
1375 | if (i != -1) |
1210 | if (i != -1) |
1376 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1211 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
… | |
… | |
1385 | else if (can_pay (op) && get_payment (op)) |
1220 | else if (can_pay (op) && get_payment (op)) |
1386 | { |
1221 | { |
1387 | /* this is only used for players */ |
1222 | /* this is only used for players */ |
1388 | rv = teleport (shop_mat, SHOP_MAT, op); |
1223 | rv = teleport (shop_mat, SHOP_MAT, op); |
1389 | |
1224 | |
|
|
1225 | if (has_unpaid) |
|
|
1226 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1227 | else if (is_in_shop (op)) |
|
|
1228 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1229 | else |
|
|
1230 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1231 | |
1390 | if (shop_mat->msg) |
1232 | if (shop_mat->msg) |
1391 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1233 | op->statusmsg (shop_mat->msg); |
1392 | /* This check below is a bit simplistic - generally it should be correct, |
1234 | /* This check below is a bit simplistic - generally it should be correct, |
1393 | * but there is never a guarantee that the bottom space on the map is |
1235 | * but there is never a guarantee that the bottom space on the map is |
1394 | * actually the shop floor. |
1236 | * actually the shop floor. |
1395 | */ |
1237 | */ |
1396 | else if (!rv && !is_in_shop (op)) |
1238 | else if (!rv && !is_in_shop (op)) |
1397 | { |
1239 | { |
1398 | opinion = shopkeeper_approval (op->map, op); |
1240 | opinion = shopkeeper_approval (op->map, op); |
1399 | |
1241 | |
1400 | if (opinion > 0.9) |
1242 | op->statusmsg ( |
1401 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1243 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1402 | else if (opinion > 0.75) |
1244 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1403 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1245 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1404 | else if (opinion > 0.5) |
1246 | : "The shopkeeper glares at you with contempt." |
1405 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1406 | else |
1247 | ); |
1407 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1408 | } |
1248 | } |
1409 | } |
1249 | } |
1410 | else |
1250 | else |
1411 | { |
1251 | { |
1412 | /* if we get here, a player tried to leave a shop but was not able |
1252 | /* if we get here, a player tried to leave a shop but was not able |
1413 | * to afford the items he has. We try to move the player so that |
1253 | * to afford the items he has. We try to move the player so that |
1414 | * they are not on the mat anymore |
1254 | * they are not on the mat anymore |
1415 | */ |
1255 | */ |
1416 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1256 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1417 | |
1257 | |
1418 | if (i == -1) |
1258 | if (i == -1) |
1419 | { |
|
|
1420 | LOG (llevError, "Internal shop-mat problem.\n"); |
1259 | LOG (llevError, "Internal shop-mat problem.\n"); |
1421 | } |
|
|
1422 | else |
1260 | else |
1423 | { |
1261 | { |
1424 | op->remove (); |
1262 | op->remove (); |
1425 | op->x += freearr_x[i]; |
1263 | op->x += freearr_x[i]; |
1426 | op->y += freearr_y[i]; |
1264 | op->y += freearr_y[i]; |
… | |
… | |
1437 | */ |
1275 | */ |
1438 | static void |
1276 | static void |
1439 | apply_sign (object *op, object *sign, int autoapply) |
1277 | apply_sign (object *op, object *sign, int autoapply) |
1440 | { |
1278 | { |
1441 | readable_message_type *msgType; |
1279 | readable_message_type *msgType; |
1442 | char newbuf[HUGE_BUF]; |
|
|
1443 | |
1280 | |
1444 | if (sign->msg == NULL) |
1281 | if (!sign->msg) |
1445 | { |
1282 | { |
1446 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1283 | op->statusmsg ("Nothing is written on it."); |
1447 | return; |
1284 | return; |
1448 | } |
1285 | } |
1449 | |
1286 | |
1450 | if (sign->stats.food) |
1287 | if (sign->stats.food) |
1451 | { |
1288 | { |
1452 | if (sign->last_eat >= sign->stats.food) |
1289 | if (sign->last_eat >= sign->stats.food) |
1453 | { |
1290 | { |
1454 | if (!sign->move_on) |
1291 | if (!sign->move_on) |
1455 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1292 | op->statusmsg ("You cannot read it anymore."); |
|
|
1293 | |
1456 | return; |
1294 | return; |
1457 | } |
1295 | } |
1458 | |
1296 | |
1459 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1297 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1460 | sign->last_eat++; |
1298 | sign->last_eat++; |
… | |
… | |
1465 | * move_on is zero, it needs to be manually applied (doesn't talk |
1303 | * move_on is zero, it needs to be manually applied (doesn't talk |
1466 | * to us). |
1304 | * to us). |
1467 | */ |
1305 | */ |
1468 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1306 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1469 | { |
1307 | { |
1470 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1308 | op->failmsg ("You are unable to read while blind!"); |
1471 | return; |
1309 | return; |
1472 | } |
1310 | } |
|
|
1311 | |
|
|
1312 | if (op->contr) |
|
|
1313 | if (client *ns = op->contr->ns) |
|
|
1314 | { |
|
|
1315 | ns->play_sound (sign->sound); |
|
|
1316 | |
|
|
1317 | if (ns->can_msg) |
|
|
1318 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n\n\n%s", &sign->name, &sign->msg)); |
|
|
1319 | else |
|
|
1320 | { |
1473 | msgType = get_readable_message_type (sign); |
1321 | msgType = get_readable_message_type (sign); |
1474 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1322 | const char *somemsg = format ("%u %s", autoapply ? 1 : 0, &sign->msg); |
1475 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1323 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, somemsg, &sign->msg); |
|
|
1324 | } |
|
|
1325 | } |
1476 | } |
1326 | } |
1477 | |
1327 | |
1478 | /** |
1328 | /** |
1479 | * 'victim' moves onto 'trap' |
1329 | * 'victim' moves onto 'trap' |
1480 | * 'victim' leaves 'trap' |
1330 | * 'victim' leaves 'trap' |
… | |
… | |
1503 | * proper. This code was causing needless crashes. |
1353 | * proper. This code was causing needless crashes. |
1504 | */ |
1354 | */ |
1505 | if (recursion_depth >= 500) |
1355 | if (recursion_depth >= 500) |
1506 | { |
1356 | { |
1507 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1357 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1508 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1358 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1509 | return; |
1359 | return; |
1510 | } |
1360 | } |
|
|
1361 | |
1511 | recursion_depth++; |
1362 | recursion_depth++; |
1512 | if (trap->head) |
1363 | if (trap->head) |
1513 | trap = trap->head; |
1364 | trap = trap->head; |
1514 | |
1365 | |
1515 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1366 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1530 | |
1381 | |
1531 | /* Just put in some sanity check. I think there is a bug in the |
1382 | /* Just put in some sanity check. I think there is a bug in the |
1532 | * above with some objects have zero speed, and thus the player |
1383 | * above with some objects have zero speed, and thus the player |
1533 | * getting permanently paralyzed. |
1384 | * getting permanently paralyzed. |
1534 | */ |
1385 | */ |
1535 | if (victim->speed_left < -50.0) |
1386 | if (victim->speed_left < -50.f) |
1536 | victim->speed_left = -50.0; |
1387 | victim->speed_left = -50.f; |
1537 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1388 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1538 | } |
1389 | } |
1539 | goto leave; |
1390 | goto leave; |
1540 | |
1391 | |
1541 | case SPINNER: |
1392 | case SPINNER: |
… | |
… | |
1613 | |
1464 | |
1614 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1465 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1615 | { |
1466 | { |
1616 | if (!sound_was_played) |
1467 | if (!sound_was_played) |
1617 | { |
1468 | { |
1618 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
1469 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1619 | sound_was_played = 1; |
1470 | sound_was_played = 1; |
1620 | } |
1471 | } |
1621 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
1472 | |
|
|
1473 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
1622 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1474 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
1623 | } |
1475 | } |
1624 | } |
1476 | } |
1625 | goto leave; |
1477 | goto leave; |
1626 | } |
1478 | } |
1627 | |
1479 | |
1628 | |
|
|
1629 | case CONVERTER: |
1480 | case CONVERTER: |
1630 | if (convert_item (victim, trap) < 0) |
1481 | if (convert_item (victim, trap) < 0) |
1631 | { |
1482 | { |
1632 | object *op; |
1483 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1633 | |
1484 | get_archetype ("burnout")->insert_at (trap, trap); |
1634 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1635 | |
|
|
1636 | op = get_archetype ("burnout"); |
|
|
1637 | if (op != NULL) |
|
|
1638 | { |
|
|
1639 | op->x = trap->x; |
|
|
1640 | op->y = trap->y; |
|
|
1641 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1642 | } |
|
|
1643 | } |
1485 | } |
|
|
1486 | |
1644 | goto leave; |
1487 | goto leave; |
1645 | |
1488 | |
1646 | case TRIGGER_BUTTON: |
1489 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_PEDESTAL: |
1490 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_ALTAR: |
1491 | case TRIGGER_ALTAR: |
… | |
… | |
1666 | * Processing will happen if the head runs into the pit |
1509 | * Processing will happen if the head runs into the pit |
1667 | */ |
1510 | */ |
1668 | if (victim->head) |
1511 | if (victim->head) |
1669 | goto leave; |
1512 | goto leave; |
1670 | |
1513 | |
1671 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1514 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
1672 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1515 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
1673 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1516 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1674 | goto leave; |
1517 | goto leave; |
1675 | |
1518 | |
1676 | case EXIT: |
1519 | case EXIT: |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1520 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | { |
1521 | { |
1679 | /* Basically, don't show exits leading to random maps the |
1522 | /* Basically, don't show exits leading to random maps the |
1680 | * players output. |
1523 | * players output. |
1681 | */ |
1524 | */ |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1525 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1526 | victim->statusmsg (trap->msg, NDI_NAVY); |
|
|
1527 | |
|
|
1528 | trap->play_sound (trap->sound); |
1684 | enter_exit (victim, trap); |
1529 | victim->enter_exit (trap); |
1685 | } |
1530 | } |
1686 | goto leave; |
1531 | goto leave; |
1687 | |
1532 | |
1688 | case ENCOUNTER: |
1533 | case ENCOUNTER: |
1689 | /* may be some leftovers on this */ |
1534 | /* may be some leftovers on this */ |
… | |
… | |
1704 | |
1549 | |
1705 | apply_sign (victim, trap, 1); |
1550 | apply_sign (victim, trap, 1); |
1706 | goto leave; |
1551 | goto leave; |
1707 | |
1552 | |
1708 | case CONTAINER: |
1553 | case CONTAINER: |
1709 | if (victim->type == PLAYER) |
|
|
1710 | (void) esrv_apply_container (victim, trap); |
|
|
1711 | else |
|
|
1712 | (void) apply_container (victim, trap); |
1554 | apply_container (victim, trap); |
1713 | goto leave; |
1555 | goto leave; |
1714 | |
1556 | |
1715 | case RUNE: |
1557 | case RUNE: |
1716 | case TRAP: |
1558 | case TRAP: |
1717 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1559 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1718 | { |
|
|
1719 | spring_trap (trap, victim); |
1560 | spring_trap (trap, victim); |
1720 | } |
|
|
1721 | goto leave; |
1561 | goto leave; |
1722 | |
1562 | |
1723 | default: |
1563 | default: |
1724 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1564 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1725 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1565 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1726 | goto leave; |
1566 | goto leave; |
1727 | } |
1567 | } |
1728 | |
1568 | |
1729 | leave: |
1569 | leave: |
1730 | recursion_depth--; |
1570 | recursion_depth--; |
… | |
… | |
1739 | int lev_diff; |
1579 | int lev_diff; |
1740 | object *skill_ob; |
1580 | object *skill_ob; |
1741 | |
1581 | |
1742 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1582 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1743 | { |
1583 | { |
1744 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1584 | op->failmsg ("You are unable to read while blind!"); |
1745 | return; |
1585 | return; |
1746 | } |
1586 | } |
|
|
1587 | |
1747 | if (tmp->msg == NULL) |
1588 | if (!tmp->msg) |
1748 | { |
1589 | { |
1749 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1590 | op->failmsg (format ("You open the %s and find it empty.", &tmp->name)); |
1750 | return; |
1591 | return; |
1751 | } |
1592 | } |
1752 | |
1593 | |
1753 | /* need a literacy skill to read stuff! */ |
1594 | /* need a literacy skill to read stuff! */ |
1754 | skill_ob = find_skill_by_name (op, tmp->skill); |
1595 | skill_ob = find_skill_by_name (op, tmp->skill); |
1755 | if (!skill_ob) |
1596 | if (!skill_ob) |
1756 | { |
1597 | { |
1757 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1598 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1758 | return; |
1599 | return; |
1759 | } |
1600 | } |
|
|
1601 | |
1760 | lev_diff = tmp->level - (skill_ob->level + 5); |
1602 | lev_diff = tmp->level - (skill_ob->level + 5); |
1761 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1603 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1762 | { |
1604 | { |
1763 | if (lev_diff < 2) |
1605 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1764 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1606 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1765 | else if (lev_diff < 3) |
1607 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1608 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1767 | else if (lev_diff < 5) |
1609 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1768 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1610 | : "This book is totally beyond your comprehension."); |
1769 | else if (lev_diff < 8) |
1611 | return; |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
1612 | } |
1771 | else if (lev_diff < 15) |
1613 | |
1772 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
1614 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1615 | |
|
|
1616 | if (player *pl = op->contr) |
|
|
1617 | if (client *ns = pl->ns) |
|
|
1618 | if (ns->can_msg) |
|
|
1619 | { |
|
|
1620 | dynbuf_text buf; |
|
|
1621 | buf << long_desc (tmp, op) |
|
|
1622 | << "\n\n" |
|
|
1623 | << tmp->msg |
|
|
1624 | << '\0'; |
|
|
1625 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1626 | } |
1773 | else |
1627 | else |
1774 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1775 | return; |
|
|
1776 | } |
|
|
1777 | |
|
|
1778 | readable_message_type *msgType = get_readable_message_type (tmp); |
|
|
1779 | |
|
|
1780 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1628 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1781 | msgType->message_type, msgType->message_subtype, |
1629 | msgType->message_type, msgType->message_subtype, |
1782 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1630 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1631 | long_desc (tmp, op), &tmp->msg); |
1783 | |
1632 | |
1784 | /* gain xp from reading */ |
1633 | /* gain xp from reading */ |
1785 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1634 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1786 | { /* only if not read before */ |
1635 | { /* only if not read before */ |
1787 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1636 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1808 | * op is the person learning the skill, tmp is the skill scroll object |
1657 | * op is the person learning the skill, tmp is the skill scroll object |
1809 | */ |
1658 | */ |
1810 | static void |
1659 | static void |
1811 | apply_skillscroll (object *op, object *tmp) |
1660 | apply_skillscroll (object *op, object *tmp) |
1812 | { |
1661 | { |
1813 | switch ((int) learn_skill (op, tmp)) |
1662 | switch (learn_skill (op, tmp)) |
1814 | { |
1663 | { |
1815 | case 0: |
1664 | case 0: |
1816 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1665 | op->play_sound (sound_find ("generic_fail")); |
1817 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1666 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1818 | return; |
1667 | break; |
1819 | |
1668 | |
1820 | case 1: |
1669 | case 1: |
1821 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1822 | decrease_ob (tmp); |
1670 | decrease_ob (tmp); |
|
|
1671 | op->play_sound (sound_find ("skill_learn")); |
|
|
1672 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1823 | return; |
1673 | break; |
1824 | |
1674 | |
1825 | default: |
1675 | default: |
1826 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
|
|
1827 | decrease_ob (tmp); |
1676 | decrease_ob (tmp); |
|
|
1677 | op->play_sound (sound_find ("generic_fail")); |
|
|
1678 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1828 | return; |
1679 | break; |
1829 | } |
1680 | } |
1830 | } |
1681 | } |
1831 | |
1682 | |
1832 | /** |
1683 | /** |
1833 | * Actually makes op learn spell. |
1684 | * Actually makes op learn spell. |
… | |
… | |
1853 | return; |
1704 | return; |
1854 | } |
1705 | } |
1855 | return; |
1706 | return; |
1856 | } |
1707 | } |
1857 | |
1708 | |
1858 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1709 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1710 | |
1859 | tmp = spell->clone (); |
1711 | tmp = spell->clone (); |
1860 | insert_ob_in_ob (tmp, op); |
1712 | insert_ob_in_ob (tmp, op); |
1861 | |
1713 | |
1862 | if (special_prayer) |
1714 | if (special_prayer) |
1863 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1715 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1882 | { |
1734 | { |
1883 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1735 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1884 | return; |
1736 | return; |
1885 | } |
1737 | } |
1886 | |
1738 | |
1887 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1739 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1888 | player_unready_range_ob (op->contr, spob); |
1740 | player_unready_range_ob (op->contr, spob); |
1889 | esrv_remove_spell (op->contr, spob); |
1741 | esrv_remove_spell (op->contr, spob); |
1890 | spob->destroy (); |
1742 | spob->destroy (); |
1891 | } |
1743 | } |
1892 | |
1744 | |
… | |
… | |
1900 | { |
1752 | { |
1901 | object *skop, *spell, *spell_skill; |
1753 | object *skop, *spell, *spell_skill; |
1902 | |
1754 | |
1903 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1755 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1904 | { |
1756 | { |
1905 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1757 | op->failmsg ("You are unable to read while blind."); |
1906 | return; |
1758 | return; |
1907 | } |
1759 | } |
1908 | |
1760 | |
1909 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1761 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1910 | * instead of having their spell stored in stats.sp. These are |
1762 | * instead of having their spell stored in stats.sp. These are |
1911 | * legacy spellbooks |
1763 | * legacy spellbooks |
1912 | */ |
1764 | */ |
1913 | |
|
|
1914 | if (tmp->slaying != NULL) |
1765 | if (tmp->slaying) |
1915 | { |
1766 | { |
1916 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1767 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1917 | if (!spell) |
1768 | if (!spell) |
1918 | { |
1769 | { |
1919 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1770 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1920 | return; |
1771 | return; |
1921 | } |
1772 | } |
1922 | else |
1773 | else |
1923 | insert_ob_in_ob (spell, tmp); |
1774 | insert_ob_in_ob (spell, tmp); |
|
|
1775 | |
1924 | tmp->slaying = NULL; |
1776 | tmp->slaying = 0; |
1925 | } |
1777 | } |
1926 | |
1778 | |
1927 | skop = find_skill_by_name (op, tmp->skill); |
1779 | skop = find_skill_by_name (op, tmp->skill); |
1928 | |
1780 | |
1929 | /* need a literacy skill to learn spells. Also, having a literacy level |
1781 | /* need a literacy skill to learn spells. Also, having a literacy level |
1930 | * lower than the spell will make learning the spell more difficult */ |
1782 | * lower than the spell will make learning the spell more difficult */ |
1931 | if (!skop) |
1783 | if (!skop) |
1932 | { |
1784 | { |
1933 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1785 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1934 | return; |
1786 | return; |
1935 | } |
1787 | } |
1936 | |
1788 | |
1937 | spell = tmp->inv; |
1789 | spell = tmp->inv; |
1938 | |
1790 | |
1939 | if (!spell) |
1791 | if (!spell) |
1940 | { |
1792 | { |
1941 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1793 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1942 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1794 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1943 | return; |
1795 | return; |
1944 | } |
1796 | } |
1945 | |
1797 | |
1946 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1798 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1947 | { |
1799 | { |
1948 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1800 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low.>", &tmp->skill)); |
1949 | return; |
1801 | return; |
1950 | } |
1802 | } |
1951 | |
1803 | |
1952 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1804 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1953 | |
1805 | |
1954 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1806 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1955 | { |
1807 | { |
1956 | identify (tmp); |
1808 | identify (tmp); |
1957 | |
1809 | |
… | |
… | |
1966 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1818 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1967 | * they would have a special prayer mark. |
1819 | * they would have a special prayer mark. |
1968 | */ |
1820 | */ |
1969 | if (check_spell_known (op, spell->name)) |
1821 | if (check_spell_known (op, spell->name)) |
1970 | { |
1822 | { |
1971 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1823 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1972 | return; |
1824 | return; |
1973 | } |
1825 | } |
1974 | |
1826 | |
1975 | if (spell->skill) |
1827 | if (spell->skill) |
1976 | { |
1828 | { |
1977 | spell_skill = find_skill_by_name (op, spell->skill); |
1829 | spell_skill = find_skill_by_name (op, spell->skill); |
1978 | |
1830 | |
1979 | if (!spell_skill) |
1831 | if (!spell_skill) |
1980 | { |
1832 | { |
1981 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1833 | op->failmsg (format ("You lack the skill %s to use this spell.", &spell->skill)); |
1982 | return; |
1834 | return; |
1983 | } |
1835 | } |
1984 | |
1836 | |
1985 | if (spell_skill->level < spell->level) |
1837 | if (spell_skill->level < spell->level) |
1986 | { |
1838 | { |
1987 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1839 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1988 | return; |
1840 | return; |
1989 | } |
1841 | } |
1990 | } |
1842 | } |
1991 | |
1843 | |
1992 | /* Logic as follows |
1844 | /* Logic as follows |
… | |
… | |
2001 | * Overall, chances are the same but a player will find having a high |
1853 | * Overall, chances are the same but a player will find having a high |
2002 | * literacy rate very useful! -b.t. |
1854 | * literacy rate very useful! -b.t. |
2003 | */ |
1855 | */ |
2004 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1856 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
2005 | { |
1857 | { |
2006 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1858 | op->failmsg ("In your confused state you flub the wording of the text!"); |
2007 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1859 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
2008 | } |
1860 | } |
2009 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1861 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
2010 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1862 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
2011 | { |
1863 | { |
2012 | |
1864 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
2013 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
2014 | do_learn_spell (op, spell, 0); |
1865 | do_learn_spell (op, spell, 0); |
2015 | |
1866 | |
2016 | /* xp gain to literacy for spell learning */ |
1867 | /* xp gain to literacy for spell learning */ |
2017 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
2018 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1869 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
2019 | } |
1870 | } |
2020 | else |
1871 | else |
2021 | { |
1872 | { |
2022 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1873 | op->contr->play_sound (sound_find ("fumble_spell")); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1874 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
2024 | } |
1875 | } |
|
|
1876 | |
2025 | decrease_ob (tmp); |
1877 | decrease_ob (tmp); |
2026 | } |
1878 | } |
2027 | |
1879 | |
2028 | /** |
1880 | /** |
2029 | * Handles applying a spell scroll. |
1881 | * Handles applying a spell scroll. |
… | |
… | |
2033 | { |
1885 | { |
2034 | object *skop; |
1886 | object *skop; |
2035 | |
1887 | |
2036 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1888 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
2037 | { |
1889 | { |
2038 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1890 | op->failmsg ("You are unable to read while blind."); |
2039 | return; |
1891 | return; |
2040 | } |
1892 | } |
2041 | |
1893 | |
2042 | if (!tmp->inv || tmp->inv->type != SPELL) |
1894 | if (!tmp->inv || tmp->inv->type != SPELL) |
2043 | { |
1895 | { |
2044 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1896 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
2045 | return; |
1897 | return; |
2046 | } |
1898 | } |
2047 | |
1899 | |
2048 | if (op->type == PLAYER) |
1900 | if (op->type == PLAYER) |
2049 | { |
1901 | { |
… | |
… | |
2055 | */ |
1907 | */ |
2056 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1908 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
2057 | |
1909 | |
2058 | if (!skop) |
1910 | if (!skop) |
2059 | { |
1911 | { |
2060 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1912 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
2061 | return; |
1913 | return; |
2062 | } |
1914 | } |
2063 | |
1915 | |
2064 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1916 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
2065 | change_exp (op, exp_gain, skop->skill, 0); |
1917 | change_exp (op, exp_gain, skop->skill, 0); |
2066 | } |
1918 | } |
2067 | |
1919 | |
2068 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1920 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2069 | identify (tmp); |
1921 | identify (tmp); |
2070 | |
1922 | |
2071 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1923 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
2072 | |
|
|
2073 | |
1924 | |
2074 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1925 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
2075 | decrease_ob (tmp); |
1926 | decrease_ob (tmp); |
2076 | } |
1927 | } |
2077 | |
1928 | |
… | |
… | |
2081 | * chest. |
1932 | * chest. |
2082 | */ |
1933 | */ |
2083 | static void |
1934 | static void |
2084 | apply_treasure (object *op, object *tmp) |
1935 | apply_treasure (object *op, object *tmp) |
2085 | { |
1936 | { |
2086 | object *treas; |
|
|
2087 | |
|
|
2088 | |
|
|
2089 | /* Nice side effect of new treasure creation method is that the treasure |
1937 | /* Nice side effect of this treasure creation method is that the treasure |
2090 | * for the chest is done when the chest is created, and put into the chest |
1938 | * for the chest is done when the chest is created, and put into the chest |
2091 | * inventory. So that when the chest burns up, the items still exist. Also |
1939 | * inventory. So that when the chest burns up, the items still exist. Also |
2092 | * prevents people fromt moving chests to more difficult maps to get better |
1940 | * prevents people from moving chests to more difficult maps to get better |
2093 | * treasure |
1941 | * treasure |
2094 | */ |
1942 | */ |
2095 | |
|
|
2096 | treas = tmp->inv; |
1943 | object *treas = tmp->inv; |
2097 | if (treas == NULL) |
1944 | |
|
|
1945 | if (!treas) |
2098 | { |
1946 | { |
2099 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1947 | op->statusmsg ("The chest was empty."); |
2100 | decrease_ob (tmp); |
1948 | decrease_ob (tmp); |
2101 | return; |
1949 | return; |
2102 | } |
1950 | } |
|
|
1951 | |
2103 | while (tmp->inv) |
1952 | while (tmp->inv) |
2104 | { |
1953 | { |
2105 | treas = tmp->inv; |
1954 | treas = tmp->inv; |
2106 | |
|
|
2107 | treas->remove (); |
1955 | treas->remove (); |
2108 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
2109 | |
1956 | |
2110 | treas->x = op->x; |
1957 | treas->x = op->x; |
2111 | treas->y = op->y; |
1958 | treas->y = op->y; |
2112 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1959 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2113 | |
1960 | |
2114 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1961 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2115 | spring_trap (treas, op); |
1962 | spring_trap (treas, op); |
2116 | |
1963 | |
2117 | /* If either player or container was destroyed, no need to do |
1964 | /* If either player or container was destroyed, no need to do |
2118 | * further processing. I think this should be enclused with |
1965 | * further processing. I think this should be enclused with |
2119 | * spring trap above, as I don't think there is otherwise |
1966 | * spring trap above, as I don't think there is otherwise |
2120 | * any way for the treasure chest or player to get killed |
1967 | * any way for the treasure chest or player to get killed. |
2121 | */ |
1968 | */ |
2122 | if (op->destroyed () || tmp->destroyed ()) |
1969 | if (op->destroyed () || tmp->destroyed ()) |
2123 | break; |
1970 | break; |
2124 | } |
1971 | } |
2125 | |
1972 | |
2126 | if (!tmp->destroyed () && tmp->inv == NULL) |
1973 | if (!tmp->destroyed () && !tmp->inv) |
2127 | decrease_ob (tmp); |
1974 | decrease_ob (tmp); |
2128 | |
|
|
2129 | } |
1975 | } |
2130 | |
1976 | |
2131 | /** |
1977 | /** |
2132 | * op eats food. |
1978 | * op eats food. |
2133 | * If player, takes care of messages and dragon special food. |
1979 | * If player, takes care of messages and dragon special food. |
… | |
… | |
2148 | { |
1994 | { |
2149 | /* usual case - no dragon meal: */ |
1995 | /* usual case - no dragon meal: */ |
2150 | if (op->stats.food + tmp->stats.food > 999) |
1996 | if (op->stats.food + tmp->stats.food > 999) |
2151 | { |
1997 | { |
2152 | if (tmp->type == FOOD || tmp->type == FLESH) |
1998 | if (tmp->type == FOOD || tmp->type == FLESH) |
2153 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
1999 | op->failmsg ("You feel full, but what a waste of food!"); |
2154 | else |
2000 | else |
2155 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
2001 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
2156 | } |
2002 | } |
2157 | |
2003 | |
2158 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2004 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
2159 | { |
2005 | { |
2160 | char buf[MAX_BUF]; |
2006 | const char *buf; |
2161 | |
2007 | |
2162 | if (!is_dragon_pl (op)) |
2008 | if (!is_dragon_pl (op)) |
2163 | { |
2009 | { |
2164 | /* eating message for normal players */ |
2010 | /* eating message for normal players */ |
2165 | if (tmp->type == DRINK) |
2011 | if (tmp->type == DRINK) |
2166 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
2012 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
2167 | else |
2013 | else |
2168 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2014 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
2169 | } |
2015 | } |
2170 | else |
2016 | else |
2171 | { |
|
|
2172 | /* eating message for dragon players */ |
2017 | /* eating message for dragon players */ |
2173 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
2018 | buf = format ("The %s tasted terrible!", &tmp->name); |
2174 | } |
|
|
2175 | |
2019 | |
2176 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2020 | op->statusmsg (buf); |
|
|
2021 | |
2177 | capacity_remaining = 999 - op->stats.food; |
2022 | capacity_remaining = 999 - op->stats.food; |
2178 | op->stats.food += tmp->stats.food; |
2023 | op->stats.food += tmp->stats.food; |
2179 | if (capacity_remaining < tmp->stats.food) |
2024 | if (capacity_remaining < tmp->stats.food) |
2180 | op->stats.hp += capacity_remaining / 50; |
2025 | op->stats.hp += capacity_remaining / 50; |
2181 | else |
2026 | else |
2182 | op->stats.hp += tmp->stats.food / 50; |
2027 | op->stats.hp += tmp->stats.food / 50; |
|
|
2028 | |
2183 | if (op->stats.hp > op->stats.maxhp) |
2029 | if (op->stats.hp > op->stats.maxhp) |
2184 | op->stats.hp = op->stats.maxhp; |
2030 | op->stats.hp = op->stats.maxhp; |
2185 | if (op->stats.food > 999) |
2031 | if (op->stats.food > 999) |
2186 | op->stats.food = 999; |
2032 | op->stats.food = 999; |
2187 | } |
2033 | } |
… | |
… | |
2189 | /* special food hack -b.t. */ |
2035 | /* special food hack -b.t. */ |
2190 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2036 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2191 | eat_special_food (op, tmp); |
2037 | eat_special_food (op, tmp); |
2192 | } |
2038 | } |
2193 | } |
2039 | } |
|
|
2040 | |
2194 | handle_apply_yield (tmp); |
2041 | handle_apply_yield (tmp); |
2195 | decrease_ob (tmp); |
2042 | decrease_ob (tmp); |
2196 | } |
2043 | } |
2197 | |
2044 | |
2198 | /** |
2045 | /** |
… | |
… | |
2210 | { |
2057 | { |
2211 | object *skin = NULL; /* pointer to dragon skin force */ |
2058 | object *skin = NULL; /* pointer to dragon skin force */ |
2212 | object *abil = NULL; /* pointer to dragon ability force */ |
2059 | object *abil = NULL; /* pointer to dragon ability force */ |
2213 | object *tmp = NULL; /* tmp. object */ |
2060 | object *tmp = NULL; /* tmp. object */ |
2214 | |
2061 | |
2215 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2216 | double chance; /* improvement-chance of one resistance type */ |
2062 | double chance; /* improvement-chance of one resistance type */ |
2217 | double totalchance = 1; /* total chance of gaining one resistance */ |
2063 | double totalchance = 1; /* total chance of gaining one resistance */ |
2218 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2064 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2219 | double mbonus = 0; /* monster bonus */ |
2065 | double mbonus = 0; /* monster bonus */ |
2220 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2066 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2071 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2072 | return 0; |
2227 | |
2073 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2074 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2075 | from the player's inventory */ |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2076 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2077 | if (tmp->type == FORCE) |
2233 | { |
2078 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
|
|
2235 | skin = tmp; |
2079 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2080 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2237 | abil = tmp; |
2081 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2082 | |
2241 | /* if either skin or ability are missing, this is an old player |
2083 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2084 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2085 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2086 | return 0; |
… | |
… | |
2246 | /* now start by filling stomache and health, according to food-value */ |
2088 | /* now start by filling stomache and health, according to food-value */ |
2247 | if ((999 - op->stats.food) < meal->stats.food) |
2089 | if ((999 - op->stats.food) < meal->stats.food) |
2248 | op->stats.hp += (999 - op->stats.food) / 50; |
2090 | op->stats.hp += (999 - op->stats.food) / 50; |
2249 | else |
2091 | else |
2250 | op->stats.hp += meal->stats.food / 50; |
2092 | op->stats.hp += meal->stats.food / 50; |
|
|
2093 | |
2251 | if (op->stats.hp > op->stats.maxhp) |
2094 | if (op->stats.hp > op->stats.maxhp) |
2252 | op->stats.hp = op->stats.maxhp; |
2095 | op->stats.hp = op->stats.maxhp; |
2253 | |
2096 | |
2254 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2097 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2255 | |
2098 | |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2128 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2129 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2130 | chance = MIN (100., chance * 2.); |
2288 | |
2131 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2132 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2133 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2291 | { |
2134 | { |
2292 | atnr_winner[winners] = i; |
2135 | atnr_winner[winners] = i; |
2293 | winners++; |
2136 | winners++; |
2294 | } |
2137 | } |
2295 | |
2138 | |
… | |
… | |
2300 | } |
2143 | } |
2301 | } |
2144 | } |
2302 | |
2145 | |
2303 | /* inverse totalchance as until now we have the failure-chance */ |
2146 | /* inverse totalchance as until now we have the failure-chance */ |
2304 | totalchance = 100 - totalchance * 100; |
2147 | totalchance = 100 - totalchance * 100; |
|
|
2148 | |
2305 | /* print message according to totalchance */ |
2149 | /* print message according to totalchance */ |
|
|
2150 | const char *buf; |
2306 | if (totalchance > 50.) |
2151 | if (totalchance > 50.) |
2307 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2152 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2308 | else if (totalchance > 10.) |
2153 | else if (totalchance > 10.) |
2309 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2154 | buf = format ("The %s tasted very good.", &meal->name); |
2310 | else if (totalchance > 1.) |
2155 | else if (totalchance > 1.) |
2311 | sprintf (buf, "The %s tasted good.", &meal->name); |
2156 | buf = format ("The %s tasted good.", &meal->name); |
2312 | else if (totalchance > 0.1) |
2157 | else if (totalchance > 0.1) |
2313 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2158 | buf = format ("The %s tasted bland.", &meal->name); |
2314 | else if (totalchance >= 0.01) |
2159 | else if (totalchance >= 0.01) |
2315 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2160 | buf = format ("The %s had a boring taste.", &meal->name); |
2316 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2161 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2317 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2162 | buf = format ("The %s tasted strange.", &meal->name); |
2318 | else |
2163 | else |
2319 | sprintf (buf, "The %s had no taste.", &meal->name); |
2164 | buf = format ("The %s had no taste.", &meal->name); |
2320 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2165 | |
|
|
2166 | op->statusmsg (buf); |
2321 | |
2167 | |
2322 | /* now choose a winner if we have any */ |
2168 | /* now choose a winner if we have any */ |
2323 | i = -1; |
2169 | i = -1; |
2324 | if (winners > 0) |
2170 | if (winners > 0) |
2325 | i = atnr_winner[RANDOM () % winners]; |
2171 | i = atnr_winner[RANDOM () % winners]; |
… | |
… | |
2328 | { |
2174 | { |
2329 | /* resistance increased! */ |
2175 | /* resistance increased! */ |
2330 | skin->resist[i]++; |
2176 | skin->resist[i]++; |
2331 | op->update_stats (); |
2177 | op->update_stats (); |
2332 | |
2178 | |
2333 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2179 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2334 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2335 | } |
2180 | } |
2336 | |
2181 | |
2337 | /* if this flesh contains a new ability focus, we mark it |
2182 | /* if this flesh contains a new ability focus, we mark it |
2338 | into the ability_force and it will take effect on next level */ |
2183 | into the ability_force and it will take effect on next level */ |
2339 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2184 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2340 | { |
2185 | { |
2341 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2186 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2342 | |
2187 | |
2343 | if (meal->last_eat != abil->stats.exp) |
2188 | if (meal->last_eat != abil->stats.exp) |
|
|
2189 | op->statusmsg (format ( |
|
|
2190 | "Your metabolism prepares to focus on %s!\n" |
|
|
2191 | "The change will happen at level %d.", |
|
|
2192 | change_resist_msg[meal->last_eat], |
|
|
2193 | abil->level + 1 |
2344 | { |
2194 | )); |
2345 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2346 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2347 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2348 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2349 | } |
|
|
2350 | else |
2195 | else |
2351 | { |
2196 | { |
2352 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2197 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2353 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2354 | abil->last_eat = 0; |
2198 | abil->last_eat = 0; |
2355 | } |
2199 | } |
2356 | } |
2200 | } |
|
|
2201 | |
2357 | return 1; |
2202 | return 1; |
2358 | } |
2203 | } |
2359 | |
2204 | |
2360 | /** |
2205 | /** |
2361 | * Handles applying an improve armor scroll. |
2206 | * Handles applying an improve armor scroll. |
… | |
… | |
2364 | static void |
2209 | static void |
2365 | apply_armour_improver (object *op, object *tmp) |
2210 | apply_armour_improver (object *op, object *tmp) |
2366 | { |
2211 | { |
2367 | object *armor; |
2212 | object *armor; |
2368 | |
2213 | |
2369 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2214 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2370 | { |
2215 | { |
2371 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2216 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2372 | return; |
2217 | return; |
2373 | } |
2218 | } |
2374 | |
2219 | |
2375 | armor = find_marked_object (op); |
2220 | armor = find_marked_object (op); |
2376 | |
2221 | |
2377 | if (!armor) |
2222 | if (!armor) |
2378 | { |
2223 | { |
2379 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2224 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2380 | return; |
2225 | return; |
2381 | } |
2226 | } |
2382 | |
2227 | |
2383 | if (armor->type != ARMOUR |
2228 | if (armor->type != ARMOUR |
2384 | && armor->type != CLOAK |
2229 | && armor->type != CLOAK |
2385 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2230 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2386 | { |
2231 | { |
2387 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2232 | op->failmsg ("Your marked item is not armour!\n"); |
2388 | return; |
2233 | return; |
2389 | } |
2234 | } |
2390 | |
2235 | |
2391 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2236 | op->statusmsg ("Applying armour enchantment."); |
2392 | improve_armour (op, tmp, armor); |
2237 | improve_armour (op, tmp, armor); |
2393 | } |
2238 | } |
2394 | |
2239 | |
2395 | extern void |
2240 | extern void |
2396 | apply_poison (object *op, object *tmp) |
2241 | apply_poison (object *op, object *tmp) |
2397 | { |
2242 | { |
2398 | if (op->type == PLAYER) |
2243 | if (op->type == PLAYER) |
2399 | { |
2244 | { |
2400 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2245 | op->contr->play_sound (sound_find ("drink_poison")); |
2401 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2246 | op->failmsg ("Yech! That tasted poisonous!"); |
2402 | strcpy (op->contr->killer, "poisonous booze"); |
2247 | strcpy (op->contr->killer, "poisonous booze"); |
2403 | } |
2248 | } |
|
|
2249 | |
2404 | if (tmp->stats.hp > 0) |
2250 | if (tmp->stats.hp > 0) |
2405 | { |
2251 | { |
2406 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2252 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2407 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2253 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2408 | } |
2254 | } |
|
|
2255 | |
2409 | op->stats.food -= op->stats.food / 4; |
2256 | op->stats.food -= op->stats.food / 4; |
2410 | handle_apply_yield (tmp); |
2257 | handle_apply_yield (tmp); |
2411 | decrease_ob (tmp); |
2258 | decrease_ob (tmp); |
2412 | } |
2259 | } |
2413 | |
2260 | |
2414 | /** |
2261 | /** |
2415 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2262 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * A valid 2 way exit means: |
2263 | * A valid 2 way exit means: |
2417 | * -You can come back (there is another exit at the other side) |
2264 | * -You can come back (there is another exit at the other side) |
2418 | * -You are |
2265 | * -You are |
2419 | * ° the owner of the exit |
2266 | * ° the owner of the exit |
2420 | * ° or in the same party as the owner |
2267 | * ° or in the same party as the owner |
… | |
… | |
2424 | * survive in the swapping (in fact the whole exit doesn't survive). |
2271 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | */ |
2272 | */ |
2426 | int |
2273 | int |
2427 | is_legal_2ways_exit (object *op, object *exit) |
2274 | is_legal_2ways_exit (object *op, object *exit) |
2428 | { |
2275 | { |
2429 | object *tmp; |
|
|
2430 | object *exit_owner; |
|
|
2431 | player *pp; |
|
|
2432 | maptile *exitmap; |
|
|
2433 | |
|
|
2434 | if (exit->stats.exp != 1) |
2276 | if (exit->stats.exp != 1) |
2435 | return 1; /*This is not a 2 way, so it is legal */ |
2277 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2278 | |
|
|
2279 | #if 0 //TODO |
2436 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2280 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2437 | return 0; /* This is a reset town portal */ |
2281 | return 0; /* This is a reset town portal */ |
2438 | /* To know if an exit has a correspondant, we look at |
2282 | #endif |
2439 | * all the exits in destination and try to find one with same path as |
2283 | |
2440 | * the current exit's position */ |
2284 | LOG (llevError | logBacktrace, "sync map load due to %s\n", exit->debug_desc ()); |
2441 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2285 | |
2442 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
2286 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2443 | else |
2287 | |
2444 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2445 | if (exitmap) |
2288 | if (exitmap) |
2446 | { |
2289 | { |
|
|
2290 | exitmap->load_sync (); |
|
|
2291 | |
2447 | tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2292 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2293 | |
2448 | if (!tmp) |
2294 | if (!tmp) |
2449 | return 0; |
2295 | return 0; |
2450 | for ((tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2296 | |
|
|
2297 | for (; tmp; tmp = tmp->above) |
2451 | { |
2298 | { |
2452 | if (tmp->type != EXIT) |
2299 | if (tmp->type != EXIT) |
2453 | continue; /*Not an exit */ |
2300 | continue; /*Not an exit */ |
|
|
2301 | |
2454 | if (!EXIT_PATH (tmp)) |
2302 | if (!EXIT_PATH (tmp)) |
2455 | continue; /*Not a valid exit */ |
2303 | continue; /*Not a valid exit */ |
|
|
2304 | |
2456 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2305 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | continue; /*Not in the same place */ |
2306 | continue; /*Not in the same place */ |
|
|
2307 | |
2458 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2308 | if (exit->map->path != EXIT_PATH (tmp)) |
2459 | continue; /*Not in the same map */ |
2309 | continue; /*Not in the same map */ |
2460 | |
2310 | |
2461 | /* From here we have found the exit is valid. However we do |
2311 | /* From here we have found the exit is valid. However we do |
2462 | * here the check of the exit owner. It is important for the |
2312 | * here the check of the exit owner. It is important for the |
2463 | * town portals to prevent strangers from visiting your appartments |
2313 | * town portals to prevent strangers from visiting your appartments |
2464 | */ |
2314 | */ |
2465 | if (!exit->race) |
2315 | if (!exit->race) |
2466 | return 1; /*No owner, free for all! */ |
2316 | return 1; /*No owner, free for all! */ |
|
|
2317 | |
2467 | exit_owner = NULL; |
2318 | object *exit_owner = 0; |
2468 | for (pp = first_player; pp; pp = pp->next) |
2319 | |
|
|
2320 | for_all_players (pp) |
2469 | { |
2321 | { |
2470 | if (!pp->ob) |
2322 | if (!pp->ob) |
2471 | continue; |
2323 | continue; |
|
|
2324 | |
2472 | if (pp->ob->name != exit->race) |
2325 | if (pp->ob->name != exit->race) |
2473 | continue; |
2326 | continue; |
|
|
2327 | |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2328 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2475 | break; |
2329 | break; |
2476 | } |
2330 | } |
|
|
2331 | |
2477 | if (!exit_owner) |
2332 | if (!exit_owner) |
2478 | return 0; /* No more owner */ |
2333 | return 0; /* No more owner */ |
|
|
2334 | |
2479 | if (exit_owner->contr == op->contr) |
2335 | if (exit_owner->contr == op->contr) |
2480 | return 1; /*It is your exit */ |
2336 | return 1; /*It is your exit */ |
|
|
2337 | |
2481 | if (exit_owner && /*There is a owner */ |
2338 | if (exit_owner && /*There is a owner */ |
2482 | (op->contr) && /*A player tries to pass */ |
2339 | (op->contr) && /*A player tries to pass */ |
2483 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2340 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2484 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2341 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2485 | return 0; |
2342 | return 0; |
|
|
2343 | |
2486 | return 1; |
2344 | return 1; |
2487 | } |
2345 | } |
2488 | } |
2346 | } |
|
|
2347 | |
2489 | return 0; |
2348 | return 0; |
2490 | } |
2349 | } |
2491 | |
|
|
2492 | |
2350 | |
2493 | /** |
2351 | /** |
2494 | * Main apply handler. |
2352 | * Main apply handler. |
2495 | * |
2353 | * |
2496 | * Checks for unpaid items before applying. |
2354 | * Checks for unpaid items before applying. |
… | |
… | |
2504 | * being applied. |
2362 | * being applied. |
2505 | * |
2363 | * |
2506 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2364 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2507 | * them in this function - they are passed to apply_special |
2365 | * them in this function - they are passed to apply_special |
2508 | */ |
2366 | */ |
2509 | |
|
|
2510 | int |
2367 | int |
2511 | manual_apply (object *op, object *tmp, int aflag) |
2368 | manual_apply (object *op, object *tmp, int aflag) |
2512 | { |
2369 | { |
2513 | if (tmp->head) |
2370 | if (tmp->head) |
2514 | tmp = tmp->head; |
2371 | tmp = tmp->head; |
2515 | |
2372 | |
2516 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2373 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2517 | { |
2374 | { |
2518 | if (op->type == PLAYER) |
2375 | if (op->type == PLAYER) |
2519 | { |
2376 | { |
2520 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2377 | op->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>"); |
2521 | return 1; |
2378 | return 1; |
2522 | } |
2379 | } |
2523 | else |
2380 | else |
2524 | return 0; /* monsters just skip unpaid items */ |
2381 | return 0; /* monsters just skip unpaid items */ |
2525 | } |
2382 | } |
… | |
… | |
2528 | return RESULT_INT (0); |
2385 | return RESULT_INT (0); |
2529 | |
2386 | |
2530 | switch (tmp->type) |
2387 | switch (tmp->type) |
2531 | { |
2388 | { |
2532 | case CF_HANDLE: |
2389 | case CF_HANDLE: |
2533 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2390 | op->play_sound (sound_find ("turn_handle")); |
2534 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2391 | op->statusmsg ("You turn the handle."); |
2535 | tmp->value = tmp->value ? 0 : 1; |
2392 | tmp->value = tmp->value ? 0 : 1; |
2536 | SET_ANIMATION (tmp, tmp->value); |
2393 | SET_ANIMATION (tmp, tmp->value); |
2537 | update_object (tmp, UP_OBJ_FACE); |
2394 | update_object (tmp, UP_OBJ_FACE); |
2538 | push_button (tmp); |
2395 | push_button (tmp); |
2539 | return 1; |
2396 | return 1; |
2540 | |
2397 | |
2541 | case TRIGGER: |
2398 | case TRIGGER: |
2542 | if (check_trigger (tmp, op)) |
2399 | if (check_trigger (tmp, op)) |
2543 | { |
2400 | { |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2401 | op->statusmsg ("You turn the handle."); |
2545 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2402 | op->play_sound (sound_find ("turn_handle")); |
2546 | } |
2403 | } |
2547 | else |
2404 | else |
2548 | { |
2405 | op->failmsg ("The handle doesn't move."); |
2549 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2406 | |
2550 | } |
|
|
2551 | return 1; |
2407 | return 1; |
2552 | |
2408 | |
2553 | case EXIT: |
2409 | case EXIT: |
2554 | if (op->type != PLAYER) |
2410 | if (op->type != PLAYER) |
2555 | return 0; |
2411 | return 0; |
|
|
2412 | |
2556 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2413 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2557 | { |
2414 | op->failmsg (format ("The %s is closed.", query_name (tmp))); |
2558 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2559 | } |
|
|
2560 | else |
2415 | else |
2561 | { |
2416 | { |
2562 | /* Don't display messages for random maps. */ |
2417 | /* Don't display messages for random maps. */ |
2563 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2418 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2564 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2419 | op->statusmsg (tmp->msg, NDI_NAVY); |
|
|
2420 | |
2565 | enter_exit (op, tmp); |
2421 | op->enter_exit (tmp); |
2566 | } |
2422 | } |
|
|
2423 | |
|
|
2424 | return 1; |
|
|
2425 | |
|
|
2426 | case INSCRIBABLE: |
|
|
2427 | op->statusmsg (tmp->msg); |
|
|
2428 | // maybe show a spell menu to chose from or something like that |
2567 | return 1; |
2429 | return 1; |
2568 | |
2430 | |
2569 | case SIGN: |
2431 | case SIGN: |
2570 | apply_sign (op, tmp, 0); |
2432 | apply_sign (op, tmp, 0); |
2571 | return 1; |
2433 | return 1; |
… | |
… | |
2575 | { |
2437 | { |
2576 | apply_book (op, tmp); |
2438 | apply_book (op, tmp); |
2577 | return 1; |
2439 | return 1; |
2578 | } |
2440 | } |
2579 | else |
2441 | else |
2580 | { |
|
|
2581 | return 0; |
2442 | return 0; |
2582 | } |
|
|
2583 | |
2443 | |
2584 | case SKILLSCROLL: |
2444 | case SKILLSCROLL: |
2585 | if (op->type == PLAYER) |
2445 | if (op->type == PLAYER) |
2586 | { |
2446 | { |
2587 | apply_skillscroll (op, tmp); |
2447 | apply_skillscroll (op, tmp); |
2588 | return 1; |
2448 | return 1; |
2589 | } |
2449 | } |
|
|
2450 | else |
2590 | return 0; |
2451 | return 0; |
2591 | |
2452 | |
2592 | case SPELLBOOK: |
2453 | case SPELLBOOK: |
2593 | if (op->type == PLAYER) |
2454 | if (op->type == PLAYER) |
2594 | { |
2455 | { |
2595 | apply_spellbook (op, tmp); |
2456 | apply_spellbook (op, tmp); |
2596 | return 1; |
2457 | return 1; |
2597 | } |
2458 | } |
|
|
2459 | else |
2598 | return 0; |
2460 | return 0; |
2599 | |
2461 | |
2600 | case SCROLL: |
2462 | case SCROLL: |
2601 | apply_scroll (op, tmp, 0); |
2463 | apply_scroll (op, tmp, 0); |
2602 | return 1; |
2464 | return 1; |
2603 | |
2465 | |
2604 | case POTION: |
2466 | case POTION: |
2605 | (void) apply_potion (op, tmp); |
2467 | apply_potion (op, tmp); |
2606 | return 1; |
2468 | return 1; |
2607 | |
2469 | |
2608 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2470 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2471 | //TODO: remove, as it is unsed? |
2609 | case CLOSE_CON: |
2472 | case CLOSE_CON: |
2610 | if (op->type == PLAYER) |
|
|
2611 | (void) esrv_apply_container (op, tmp->env); |
|
|
2612 | else |
|
|
2613 | (void) apply_container (op, tmp->env); |
2473 | apply_container (op, tmp->env); |
2614 | return 1; |
2474 | return 1; |
2615 | |
2475 | |
2616 | case CONTAINER: |
2476 | case CONTAINER: |
2617 | if (op->type == PLAYER) |
|
|
2618 | (void) esrv_apply_container (op, tmp); |
|
|
2619 | else |
|
|
2620 | (void) apply_container (op, tmp); |
2477 | apply_container (op, tmp); |
2621 | return 1; |
2478 | return 1; |
2622 | |
2479 | |
2623 | case TREASURE: |
2480 | case TREASURE: |
2624 | if (op->type == PLAYER) |
2481 | if (op->type == PLAYER) |
2625 | { |
2482 | { |
2626 | apply_treasure (op, tmp); |
2483 | apply_treasure (op, tmp); |
2627 | return 1; |
2484 | return 1; |
2628 | } |
2485 | } |
2629 | else |
2486 | else |
2630 | { |
|
|
2631 | return 0; |
2487 | return 0; |
2632 | } |
|
|
2633 | |
2488 | |
2634 | case WEAPON: |
2489 | case WEAPON: |
2635 | case ARMOUR: |
2490 | case ARMOUR: |
2636 | case BOOTS: |
2491 | case BOOTS: |
2637 | case GLOVES: |
2492 | case GLOVES: |
… | |
… | |
2650 | case LAMP: |
2505 | case LAMP: |
2651 | case BUILDER: |
2506 | case BUILDER: |
2652 | case SKILL_TOOL: |
2507 | case SKILL_TOOL: |
2653 | if (tmp->env != op) |
2508 | if (tmp->env != op) |
2654 | return 2; /* not in inventory */ |
2509 | return 2; /* not in inventory */ |
|
|
2510 | |
2655 | (void) apply_special (op, tmp, aflag); |
2511 | apply_special (op, tmp, aflag); |
2656 | return 1; |
2512 | return 1; |
2657 | |
2513 | |
2658 | case DRINK: |
2514 | case DRINK: |
2659 | case FOOD: |
2515 | case FOOD: |
2660 | case FLESH: |
2516 | case FLESH: |
… | |
… | |
2676 | } |
2532 | } |
2677 | else |
2533 | else |
2678 | return 0; |
2534 | return 0; |
2679 | |
2535 | |
2680 | case WEAPON_IMPROVER: |
2536 | case WEAPON_IMPROVER: |
2681 | (void) check_improve_weapon (op, tmp); |
2537 | check_improve_weapon (op, tmp); |
2682 | return 1; |
2538 | return 1; |
2683 | |
2539 | |
2684 | case CLOCK: |
2540 | case CLOCK: |
2685 | if (op->type == PLAYER) |
2541 | if (op->type == PLAYER) |
2686 | { |
2542 | { |
2687 | char buf[MAX_BUF]; |
2543 | char buf[MAX_BUF]; |
2688 | timeofday_t tod; |
2544 | timeofday_t tod; |
2689 | |
2545 | |
2690 | get_tod (&tod); |
2546 | get_tod (&tod); |
|
|
2547 | op->play_sound (sound_find ("sound_clock")); |
|
|
2548 | op->statusmsg (format ( |
2691 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2549 | "It is %d minute%s past %d o'clock %s", |
2692 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2550 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2693 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2551 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2694 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2552 | )); |
2695 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2696 | return 1; |
2553 | return 1; |
2697 | } |
2554 | } |
2698 | else |
2555 | else |
2699 | { |
|
|
2700 | return 0; |
2556 | return 0; |
2701 | } |
|
|
2702 | |
2557 | |
2703 | case MENU: |
2558 | case MENU: |
2704 | if (op->type == PLAYER) |
2559 | if (op->type == PLAYER) |
2705 | { |
2560 | { |
2706 | shop_listing (op); |
2561 | shop_listing (tmp, op); |
2707 | return 1; |
2562 | return 1; |
2708 | } |
2563 | } |
2709 | else |
2564 | else |
2710 | { |
|
|
2711 | return 0; |
2565 | return 0; |
2712 | } |
|
|
2713 | |
2566 | |
2714 | case POWER_CRYSTAL: |
2567 | case POWER_CRYSTAL: |
2715 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2568 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2716 | return 1; |
2569 | return 1; |
2717 | |
2570 | |
… | |
… | |
2720 | { |
2573 | { |
2721 | apply_lighter (op, tmp); |
2574 | apply_lighter (op, tmp); |
2722 | return 1; |
2575 | return 1; |
2723 | } |
2576 | } |
2724 | else |
2577 | else |
2725 | { |
|
|
2726 | return 0; |
2578 | return 0; |
2727 | } |
|
|
2728 | |
2579 | |
2729 | case ITEM_TRANSFORMER: |
2580 | case ITEM_TRANSFORMER: |
2730 | apply_item_transformer (op, tmp); |
2581 | apply_item_transformer (op, tmp); |
2731 | return 1; |
2582 | return 1; |
2732 | |
2583 | |
… | |
… | |
2745 | int |
2596 | int |
2746 | player_apply (object *pl, object *op, int aflag, int quiet) |
2597 | player_apply (object *pl, object *op, int aflag, int quiet) |
2747 | { |
2598 | { |
2748 | int tmp; |
2599 | int tmp; |
2749 | |
2600 | |
2750 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2601 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2751 | { |
2602 | { |
2752 | /* player is flying and applying object not in inventory */ |
2603 | /* player is flying and applying object not in inventory */ |
2753 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2604 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2754 | { |
2605 | { |
2755 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2606 | op->failmsg ("But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2756 | return 0; |
2607 | return 0; |
2757 | } |
2608 | } |
2758 | } |
|
|
2759 | |
|
|
2760 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2761 | * applied. |
|
|
2762 | */ |
|
|
2763 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2764 | { |
|
|
2765 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2766 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2767 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2768 | op->destroy (); |
|
|
2769 | return 1; |
|
|
2770 | } |
2609 | } |
2771 | |
2610 | |
2772 | pl->contr->last_used = op; |
2611 | pl->contr->last_used = op; |
2773 | |
2612 | |
2774 | tmp = manual_apply (pl, op, aflag); |
2613 | tmp = manual_apply (pl, op, aflag); |
2775 | if (!quiet) |
2614 | if (!quiet) |
2776 | { |
2615 | { |
2777 | if (tmp == 0) |
2616 | if (tmp == 0) |
2778 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2617 | op->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2779 | else if (tmp == 2) |
2618 | else if (tmp == 2) |
2780 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2619 | op->failmsg ("You must get it first!\n"); |
2781 | } |
2620 | } |
|
|
2621 | |
2782 | return tmp; |
2622 | return tmp; |
2783 | } |
2623 | } |
2784 | |
2624 | |
2785 | /** |
2625 | /** |
2786 | * player_apply_below attempts to apply the object 'below' the player. |
2626 | * player_apply_below attempts to apply the object 'below' the player. |
2787 | * If the player has an open container, we use that for below, otherwise |
2627 | * If the player has an open container, we use that for below, otherwise |
2788 | * we use the ground. |
2628 | * we use the ground. |
2789 | */ |
2629 | */ |
2790 | |
|
|
2791 | void |
2630 | void |
2792 | player_apply_below (object *pl) |
2631 | player_apply_below (object *pl) |
2793 | { |
2632 | { |
2794 | object *tmp, *next; |
|
|
2795 | int floors; |
2633 | int floors = 0; |
2796 | |
2634 | |
2797 | /* If using a container, set the starting item to be the top |
2635 | /* If using a container, set the starting item to be the top |
2798 | * item in the container. Otherwise, use the map. |
2636 | * item in the container. Otherwise, use the map. |
2799 | */ |
|
|
2800 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2801 | |
|
|
2802 | /* This is perhaps more complicated. However, I want to make sure that |
2637 | * This is perhaps more complicated. However, I want to make sure that |
2803 | * we don't use a corrupt pointer for the next object, so we get the |
2638 | * we don't use a corrupt pointer for the next object, so we get the |
2804 | * next object in the stack before applying. This is can only be a |
2639 | * next object in the stack before applying. This is can only be a |
2805 | * problem if player_apply() has a bug in that it uses the object but does |
2640 | * problem if player_apply() has a bug in that it uses the object but does |
2806 | * not return a proper value. |
2641 | * not return a proper value. |
2807 | */ |
2642 | */ |
2808 | for (floors = 0; tmp != NULL; tmp = next) |
2643 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2809 | { |
2644 | { |
2810 | next = tmp->below; |
2645 | next = tmp->below; |
|
|
2646 | |
2811 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2647 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2812 | floors++; |
2648 | floors++; |
2813 | else if (floors > 0) |
2649 | else if (floors > 0) |
2814 | return; /* process only floor objects after first floor object */ |
2650 | return; /* process only floor objects after first floor object */ |
2815 | |
2651 | |
… | |
… | |
2835 | * to keep the size of apply_special to a more managable size. |
2671 | * to keep the size of apply_special to a more managable size. |
2836 | */ |
2672 | */ |
2837 | static int |
2673 | static int |
2838 | unapply_special (object *who, object *op, int aflags) |
2674 | unapply_special (object *who, object *op, int aflags) |
2839 | { |
2675 | { |
2840 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2676 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2677 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2841 | return RESULT_INT (0); |
2678 | return RESULT_INT (0); |
2842 | |
2679 | |
2843 | object *tmp2; |
|
|
2844 | |
|
|
2845 | CLEAR_FLAG (op, FLAG_APPLIED); |
2680 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2681 | |
2846 | switch (op->type) |
2682 | switch (op->type) |
2847 | { |
2683 | { |
|
|
2684 | case SKILL_TOOL: |
|
|
2685 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2686 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2687 | // be used for other reasons |
|
|
2688 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2689 | if (tmp->skill == op->skill |
|
|
2690 | && tmp->type == SKILL |
|
|
2691 | && tmp->flag [FLAG_APPLIED] |
|
|
2692 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2693 | unapply_special (who, tmp, 0); |
|
|
2694 | |
|
|
2695 | change_abil (who, op); |
|
|
2696 | break; |
|
|
2697 | |
2848 | case WEAPON: |
2698 | case WEAPON: |
2849 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2699 | if (player *pl = who->contr) |
|
|
2700 | if (op == pl->combat_ob) |
|
|
2701 | { |
|
|
2702 | pl->combat_ob = 0; |
|
|
2703 | who->change_weapon (pl->ranged_ob); |
|
|
2704 | } |
2850 | |
2705 | |
|
|
2706 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
|
|
2707 | |
2851 | (void) change_abil (who, op); |
2708 | change_abil (who, op); |
2852 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2853 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2709 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2854 | clear_skill (who); |
|
|
2855 | break; |
2710 | break; |
2856 | |
2711 | |
2857 | case SKILL: /* allows objects to impart skills */ |
|
|
2858 | case SKILL_TOOL: |
2712 | case SKILL: |
2859 | if (op != who->chosen_skill) |
2713 | if (who->contr) |
2860 | { |
2714 | { |
2861 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2715 | if (!op->invisible) |
|
|
2716 | who->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2717 | else |
|
|
2718 | who->statusmsg (format ("You can no longer use the skill: %s.", &op->skill)); |
2862 | } |
2719 | } |
2863 | if (who->type == PLAYER) |
2720 | |
2864 | { |
|
|
2865 | if (who->contr->shoottype == range_skill) |
|
|
2866 | who->contr->shoottype = range_none; |
|
|
2867 | if (!op->invisible) |
|
|
2868 | { |
|
|
2869 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2870 | } |
|
|
2871 | else |
|
|
2872 | { |
|
|
2873 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2874 | } |
|
|
2875 | } |
|
|
2876 | (void) change_abil (who, op); |
2721 | change_abil (who, op); |
2877 | who->chosen_skill = NULL; |
|
|
2878 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2722 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2879 | break; |
2723 | break; |
2880 | |
2724 | |
2881 | case ARMOUR: |
2725 | case ARMOUR: |
2882 | case HELMET: |
2726 | case HELMET: |
… | |
… | |
2886 | case GLOVES: |
2730 | case GLOVES: |
2887 | case AMULET: |
2731 | case AMULET: |
2888 | case GIRDLE: |
2732 | case GIRDLE: |
2889 | case BRACERS: |
2733 | case BRACERS: |
2890 | case CLOAK: |
2734 | case CLOAK: |
2891 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2735 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2892 | (void) change_abil (who, op); |
2736 | change_abil (who, op); |
2893 | break; |
2737 | break; |
|
|
2738 | |
2894 | case LAMP: |
2739 | case LAMP: |
2895 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2740 | { |
|
|
2741 | who->statusmsg (format ("You turn off your %s.", &op->name)); |
|
|
2742 | |
2896 | tmp2 = arch_to_object (op->other_arch); |
2743 | object *tmp2 = arch_to_object (op->other_arch); |
2897 | tmp2->x = op->x; |
2744 | tmp2->x = op->x; |
2898 | tmp2->y = op->y; |
2745 | tmp2->y = op->y; |
2899 | tmp2->map = op->map; |
2746 | tmp2->map = op->map; |
2900 | tmp2->below = op->below; |
2747 | tmp2->below = op->below; |
2901 | tmp2->above = op->above; |
2748 | tmp2->above = op->above; |
2902 | tmp2->stats.food = op->stats.food; |
2749 | tmp2->stats.food = op->stats.food; |
2903 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2750 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2904 | |
2751 | |
2905 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2752 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2906 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2753 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2907 | |
2754 | |
2908 | if (who->type == PLAYER) |
2755 | if (who->contr) |
2909 | esrv_del_item (who->contr, op->count); |
2756 | esrv_del_item (who->contr, op->count); |
2910 | |
2757 | |
2911 | op->destroy (); |
2758 | op->destroy (); |
2912 | insert_ob_in_ob (tmp2, who); |
2759 | insert_ob_in_ob (tmp2, who); |
2913 | who->update_stats (); |
2760 | who->update_stats (); |
|
|
2761 | |
2914 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2762 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2915 | { |
2763 | { |
2916 | if (who->type == PLAYER) |
2764 | if (who->contr) |
2917 | { |
2765 | { |
2918 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2766 | who->failmsg ("Oops, it feels deadly cold!"); |
2919 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2767 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2920 | } |
2768 | } |
2921 | } |
2769 | } |
2922 | if (who->type == PLAYER) |
2770 | |
|
|
2771 | if (who->contr) |
2923 | esrv_send_item (who, tmp2); |
2772 | esrv_send_item (who, tmp2); |
|
|
2773 | } |
|
|
2774 | |
2924 | return 1; /* otherwise, an attempt to drop causes problems */ |
2775 | return 1; /* otherwise, an attempt to drop causes problems */ |
2925 | break; |
2776 | |
2926 | case BOW: |
2777 | case BOW: |
2927 | case WAND: |
2778 | case WAND: |
2928 | case ROD: |
2779 | case ROD: |
2929 | case HORN: |
2780 | case HORN: |
2930 | clear_skill (who); |
2781 | if (player *pl = who->contr) |
2931 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2932 | if (who->type == PLAYER) |
|
|
2933 | { |
2782 | { |
2934 | who->contr->shoottype = range_none; |
2783 | if (op == pl->ranged_ob) |
|
|
2784 | { |
|
|
2785 | pl->ranged_ob = 0; |
|
|
2786 | who->change_weapon (pl->combat_ob); |
|
|
2787 | } |
|
|
2788 | |
|
|
2789 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2935 | } |
2790 | } |
2936 | else |
2791 | else |
2937 | { |
2792 | { |
|
|
2793 | who->change_skill (0); |
|
|
2794 | |
2938 | if (op->type == BOW) |
2795 | if (op->type == BOW) |
2939 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2796 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2940 | else |
2797 | else |
2941 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2798 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2942 | } |
2799 | } |
|
|
2800 | |
2943 | break; |
2801 | break; |
2944 | |
2802 | |
2945 | case BUILDER: |
2803 | case BUILDER: |
2946 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2804 | if (who->contr) |
2947 | who->contr->shoottype = range_none; |
2805 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2948 | who->contr->ranges[range_builder] = NULL; |
|
|
2949 | break; |
2806 | break; |
2950 | |
2807 | |
2951 | default: |
2808 | default: |
2952 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2809 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2953 | break; |
2810 | break; |
2954 | } |
2811 | } |
2955 | |
2812 | |
2956 | who->update_stats (); |
2813 | who->update_stats (); |
2957 | |
2814 | |
2958 | if (!(aflags & AP_NO_MERGE)) |
2815 | if (!(aflags & AP_NO_MERGE)) |
2959 | { |
2816 | { |
2960 | object *tmp; |
|
|
2961 | |
|
|
2962 | tmp = merge_ob (op, NULL); |
2817 | object *tmp = merge_ob (op, 0); |
2963 | if (who->type == PLAYER) |
2818 | |
|
|
2819 | if (who->contr) |
2964 | { |
2820 | { |
2965 | if (tmp) |
2821 | if (tmp) |
2966 | { /* it was merged */ |
2822 | { /* it was merged */ |
2967 | esrv_del_item (who->contr, op->count); |
2823 | esrv_del_item (who->contr, op->count); |
2968 | op = tmp; |
2824 | op = tmp; |
2969 | } |
2825 | } |
2970 | |
2826 | |
2971 | esrv_send_item (who, op); |
2827 | esrv_send_item (who, op); |
2972 | } |
2828 | } |
2973 | } |
2829 | } |
|
|
2830 | |
2974 | return 0; |
2831 | return 0; |
2975 | } |
2832 | } |
2976 | |
2833 | |
2977 | /** |
2834 | /** |
2978 | * Returns the object that is using location 'loc'. |
2835 | * Returns the object that is using location 'loc'. |
2979 | * Note that 'start' is the first object to start examing - we |
2836 | * Note that 'start' is the first object to start examing - we |
2980 | * then go through the below of this. In this way, you can do |
2837 | * then go through the below of this. In this way, you can do |
2981 | * something like: |
2838 | * something like: |
2982 | * tmp = get_item_from_body_location(who->inv, 1); |
2839 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2983 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2840 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2984 | * to find the second object that may use this location, etc. |
2841 | * to find the second object that may use this location, etc. |
2985 | * Returns NULL if no match is found. |
2842 | * Returns NULL if no match is found. |
2986 | * loc is the index into the array we are looking for a match. |
2843 | * loc is the index into the array we are looking for a match. |
2987 | * don't return invisible objects unless they are skill objects |
2844 | * don't return invisible objects unless they are skill objects |
2988 | * invisible other objects that use |
2845 | * invisible other objects that use |
2989 | * up body locations can be used as restrictions. |
2846 | * up body locations can be used as restrictions. |
2990 | */ |
2847 | */ |
2991 | object * |
2848 | static object * |
2992 | get_item_from_body_location (object *start, int loc) |
2849 | get_next_item_from_body_location (int loc, object *start) |
2993 | { |
2850 | { |
2994 | object *tmp; |
|
|
2995 | |
|
|
2996 | if (!start) |
|
|
2997 | return NULL; |
|
|
2998 | |
|
|
2999 | for (tmp = start; tmp; tmp = tmp->below) |
2851 | for (object *tmp = start; tmp; tmp = tmp->below) |
3000 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2852 | if (tmp->flag [FLAG_APPLIED] |
|
|
2853 | && tmp->slot[loc].info |
|
|
2854 | && (!tmp->invisible || tmp->type == SKILL)) |
3001 | return tmp; |
2855 | return tmp; |
3002 | |
2856 | |
3003 | return NULL; |
2857 | return 0; |
3004 | } |
2858 | } |
3005 | |
|
|
3006 | |
|
|
3007 | |
2859 | |
3008 | /** |
2860 | /** |
3009 | * 'op' wants to apply an object, but can't because of other equipment. |
2861 | * 'op' wants to apply an object, but can't because of other equipment. |
3010 | * This should only be called when it is known |
2862 | * This should only be called when it is known |
3011 | * that there are objects to unapply. This makes pretty heavy |
2863 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3014 | * Returns 0 on success, returns 1 if there is some problem. |
2866 | * Returns 0 on success, returns 1 if there is some problem. |
3015 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2867 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3016 | * instead of doing it. This is a lot less code than having |
2868 | * instead of doing it. This is a lot less code than having |
3017 | * another function that does just that. |
2869 | * another function that does just that. |
3018 | */ |
2870 | */ |
|
|
2871 | |
|
|
2872 | #define CANNOT_REMOVE_CURSED \ |
|
|
2873 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2874 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2875 | "priests or even other players might help.>" |
|
|
2876 | |
3019 | int |
2877 | int |
3020 | unapply_for_ob (object *who, object *op, int aflags) |
2878 | unapply_for_ob (object *who, object *op, int aflags) |
3021 | { |
2879 | { |
3022 | int i; |
2880 | if (op->is_range ()) |
3023 | object *tmp = NULL, *last; |
|
|
3024 | |
|
|
3025 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3026 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3027 | */ |
|
|
3028 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3029 | { |
|
|
3030 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2881 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3031 | { |
|
|
3032 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2882 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3033 | { |
|
|
3034 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2883 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3035 | { |
2884 | { |
3036 | if (aflags & AP_PRINT) |
2885 | if (aflags & AP_PRINT) |
3037 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2886 | who->failmsg (query_name (tmp)); |
3038 | else |
2887 | else |
3039 | unapply_special (who, tmp, aflags); |
2888 | unapply_special (who, tmp, aflags); |
3040 | } |
2889 | } |
3041 | else |
2890 | else |
3042 | { |
2891 | { |
3043 | /* In this case, we want to try and remove a cursed item. |
2892 | /* In this case, we want to try and remove a cursed item. |
3044 | * While we know it won't work, we want unapply_special to |
2893 | * While we know it won't work, we want unapply_special to |
3045 | * at least generate the message. |
2894 | * at least generate the message. |
3046 | */ |
2895 | */ |
3047 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2896 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
3048 | return 1; |
2897 | return 1; |
3049 | } |
|
|
3050 | |
|
|
3051 | } |
2898 | } |
3052 | } |
|
|
3053 | } |
|
|
3054 | |
2899 | |
3055 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2900 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3056 | { |
2901 | { |
3057 | /* this used up a slot that we need to free */ |
2902 | /* this used up a slot that we need to free */ |
3058 | if (op->body_info[i]) |
2903 | if (op->slot[i].info) |
3059 | { |
2904 | { |
3060 | last = who->inv; |
2905 | object *last = who->inv; |
3061 | |
2906 | |
3062 | /* We do a while loop - may need to remove several items in order |
2907 | /* We do a while loop - may need to remove several items in order |
3063 | * to free up enough slots. |
2908 | * to free up enough slots. |
3064 | */ |
2909 | */ |
3065 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2910 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3066 | { |
2911 | { |
3067 | tmp = get_item_from_body_location (last, i); |
2912 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2913 | |
3068 | if (!tmp) |
2914 | if (!tmp) |
3069 | { |
2915 | { |
3070 | #if 0 |
2916 | #if 0 |
3071 | /* Not a bug - we'll get this if the player has cursed items |
2917 | /* Not a bug - we'll get this if the player has cursed items |
3072 | * equipped. |
2918 | * equipped. |
3073 | */ |
2919 | */ |
3074 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2920 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3075 | #endif |
2921 | #endif |
3076 | return 1; |
2922 | return 1; |
3077 | } |
2923 | } |
|
|
2924 | |
3078 | /* If we are just printing, we don't care about cursed status */ |
2925 | /* If we are just printing, we don't care about cursed status */ |
3079 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2926 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3080 | { |
2927 | { |
3081 | if (aflags & AP_PRINT) |
2928 | if (aflags & AP_PRINT) |
3082 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2929 | who->failmsg (query_name (tmp)); |
3083 | else |
2930 | else |
3084 | unapply_special (who, tmp, aflags); |
2931 | unapply_special (who, tmp, aflags); |
3085 | } |
2932 | } |
3086 | else |
2933 | else |
3087 | { |
2934 | { |
3088 | /* Cursed item that we can't unequip - tell the player. |
2935 | /* Cursed item that we can't unequip - tell the player. |
3089 | * Note this could be annoying if this is just one of a few, |
2936 | * Note this could be annoying if this is just one of a few, |
3090 | * so it may not be critical (eg, putting on a ring and you have |
2937 | * so it may not be critical (eg, putting on a ring and you have |
3091 | * one cursed ring.) |
2938 | * one cursed ring.) |
3092 | */ |
2939 | */ |
3093 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2940 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
3094 | } |
2941 | } |
|
|
2942 | |
3095 | last = tmp->below; |
2943 | last = tmp->below; |
3096 | } |
2944 | } |
3097 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2945 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3098 | * return in the !tmp would have kicked in. |
2946 | * return in the !tmp would have kicked in. |
3099 | */ |
2947 | */ |
3100 | } /* if op is using this body location */ |
2948 | } /* if op is using this body location */ |
3101 | } /* for body lcoations */ |
2949 | } /* for body lcoations */ |
|
|
2950 | |
3102 | return 0; |
2951 | return 0; |
3103 | } |
2952 | } |
3104 | |
2953 | |
3105 | /** |
2954 | /** |
3106 | * Checks to see if 'who' can apply object 'op'. |
2955 | * Checks to see if 'who' can apply object 'op'. |
3107 | * Returns 0 if apply can be done without anything special. |
2956 | * Returns 0 if apply can be done without anything special. |
3108 | * Otherwise returns a bitmask - potentially several of these may be |
2957 | * Otherwise returns a bitmask - potentially several of these may be |
3109 | * set, but largely depends on circumstance - in the future, processing |
2958 | * set, but largely depends on circumstance - in the future, processing |
3110 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2959 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3111 | * is set, do we really are what the other flags may be?) |
2960 | * is set, do we really care what the other flags may be?) |
3112 | * |
2961 | * |
3113 | * See include/define.h for detailed description of the meaning of |
2962 | * See include/define.h for detailed description of the meaning of |
3114 | * these return values. |
2963 | * these return values. |
3115 | */ |
2964 | */ |
3116 | int |
2965 | int |
3117 | can_apply_object (object *who, object *op) |
2966 | can_apply_object (object *who, object *op) |
3118 | { |
2967 | { |
3119 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2968 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3120 | return RESULT_INT (0); |
2969 | return RESULT_INT (0); |
3121 | |
2970 | |
3122 | int i, retval = 0; |
2971 | int retval = 0; |
3123 | object *tmp = NULL, *ws = NULL; |
2972 | object *tmp = 0, *ws = 0; |
3124 | |
2973 | |
3125 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2974 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3126 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3127 | * trying to equip a weapon or shield, see if they already have one |
|
|
3128 | * in place and store that way. |
|
|
3129 | */ |
|
|
3130 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3131 | { |
2975 | { |
3132 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2976 | if (op->slot[i].info) |
3133 | { |
2977 | { |
3134 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2978 | /* Item uses more slots than we have */ |
|
|
2979 | if (who->slot[i].info + op->slot [i].info < 0) |
3135 | { |
2980 | { |
3136 | retval = CAN_APPLY_UNAPPLY; |
|
|
3137 | ws = tmp; |
|
|
3138 | } |
|
|
3139 | } |
|
|
3140 | } |
|
|
3141 | |
|
|
3142 | |
|
|
3143 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3144 | { |
|
|
3145 | if (op->body_info[i]) |
|
|
3146 | { |
|
|
3147 | /* Item uses more slots than we have */ |
|
|
3148 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3149 | { |
|
|
3150 | /* Could return now for efficiently - rest of info below isn' |
2981 | /* Could return now for efficiency - rest of info below isn't |
3151 | * really needed. |
2982 | * really needed. |
3152 | */ |
2983 | */ |
3153 | retval |= CAN_APPLY_NEVER; |
2984 | retval |= CAN_APPLY_NEVER; |
3154 | } |
2985 | } |
3155 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2986 | else if (who->slot[i].used + op->slot[i].info < 0) |
3156 | { |
2987 | { |
3157 | /* in this case, equipping this would use more free spots than |
2988 | /* in this case, equipping this would use more free spots than |
3158 | * we have. |
2989 | * we have. |
3159 | */ |
2990 | */ |
3160 | object *tmp1; |
|
|
3161 | |
|
|
3162 | |
2991 | |
3163 | /* if we have an applied weapon/shield, and unapply it would free |
2992 | /* if we have an applied weapon/shield, and unapply it would free |
3164 | * enough slots to equip the new item, then just set this can |
2993 | * enough slots to equip the new item, then just set "can |
3165 | * continue. We don't care about the logic below - if you have |
2994 | * apply unapply". We don't care about the logic below - if you have a |
3166 | * shield equipped and try to equip another shield, there is only |
2995 | * shield equipped and try to equip another shield, there is only |
3167 | * one choice. However, the check for the number of body locations |
2996 | * one choice. However, the check for the number of body locations |
3168 | * does take into the account cases where what is being applied |
2997 | * does take into the account cases where what is being applied |
3169 | * may be two handed for example. |
2998 | * may be two handed for example. |
3170 | */ |
2999 | */ |
3171 | if (ws) |
3000 | if (ws) |
3172 | { |
3001 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3173 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
3174 | { |
3002 | { |
3175 | retval |= CAN_APPLY_UNAPPLY; |
3003 | retval |= CAN_APPLY_UNAPPLY; |
3176 | continue; |
3004 | continue; |
3177 | } |
3005 | } |
3178 | } |
|
|
3179 | |
3006 | |
3180 | tmp1 = get_item_from_body_location (who->inv, i); |
3007 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3181 | if (!tmp1) |
3008 | if (!tmp1) |
3182 | { |
3009 | { |
3183 | #if 0 |
3010 | #if 0 |
3184 | /* This is sort of an error, but happens a lot when old players |
3011 | /* This is sort of an error, but happens a lot when old players |
3185 | * join in with more stuff equipped than they are now allowed. |
3012 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3193 | /* need to unapply something. However, if this something |
3020 | /* need to unapply something. However, if this something |
3194 | * is different than we had found before, it means they need |
3021 | * is different than we had found before, it means they need |
3195 | * to apply multiple objects |
3022 | * to apply multiple objects |
3196 | */ |
3023 | */ |
3197 | retval |= CAN_APPLY_UNAPPLY; |
3024 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3025 | |
3198 | if (!tmp) |
3026 | if (!tmp) |
3199 | tmp = tmp1; |
3027 | tmp = tmp1; |
3200 | else if (tmp != tmp1) |
3028 | else if (tmp != tmp1) |
3201 | { |
|
|
3202 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3029 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3203 | } |
3030 | |
3204 | /* This object isn't using up all the slots, so there must |
3031 | /* This object isn't using up all the slots, so there must |
3205 | * be another. If so, and it the new item doesn't need all |
3032 | * be another. If so, and it the new item doesn't need all |
3206 | * the slots, the player then has a choice. |
3033 | * the slots, the player then has a choice. |
3207 | */ |
3034 | */ |
3208 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3035 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3036 | && abs (op->slot[i].info) < who->slot[i].info) |
3209 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3037 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3210 | |
3038 | |
3211 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3039 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3212 | * equipped? If not, there must be something else to unapply. |
3040 | * equipped? If not, there must be something else to unapply. |
3213 | */ |
3041 | */ |
3214 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3042 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3043 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | |
|
|
3217 | } |
3044 | } |
3218 | } /* if not enough free slots */ |
3045 | } /* if not enough free slots */ |
3219 | } /* if this object uses location i */ |
3046 | } /* if this object uses location i */ |
3220 | } /* for i -> num_body_locations loop */ |
3047 | } /* for i -> num_body_locations loop */ |
3221 | |
3048 | |
… | |
… | |
3226 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3053 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3227 | * all use the same location. |
3054 | * all use the same location. |
3228 | */ |
3055 | */ |
3229 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3056 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3230 | retval |= CAN_APPLY_RESTRICTION; |
3057 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3058 | |
3231 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3059 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3232 | retval |= CAN_APPLY_RESTRICTION; |
3060 | retval |= CAN_APPLY_RESTRICTION; |
3233 | |
3061 | |
3234 | |
|
|
3235 | if (who->type != PLAYER) |
3062 | if (who->type != PLAYER) |
3236 | { |
3063 | { |
3237 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3064 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3238 | retval |= CAN_APPLY_RESTRICTION; |
3065 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3066 | |
3239 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3067 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3240 | retval |= CAN_APPLY_RESTRICTION; |
3068 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3069 | |
3241 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3070 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3242 | retval |= CAN_APPLY_RESTRICTION; |
3071 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3072 | |
3243 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3073 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3244 | retval |= CAN_APPLY_RESTRICTION; |
3074 | retval |= CAN_APPLY_RESTRICTION; |
3245 | } |
3075 | } |
|
|
3076 | |
3246 | return retval; |
3077 | return retval; |
3247 | } |
3078 | } |
3248 | |
|
|
3249 | |
|
|
3250 | |
3079 | |
3251 | /** |
3080 | /** |
3252 | * who is the object using the object. It can be a monster. |
3081 | * who is the object using the object. It can be a monster. |
3253 | * op is the object they are using. op is an equipment type item, |
3082 | * op is the object they are using. op is an equipment type item, |
3254 | * eg, one which you put on and keep on for a while, and not something |
3083 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3263 | * AP_UNAPPLY=always unapply). |
3092 | * AP_UNAPPLY=always unapply). |
3264 | * |
3093 | * |
3265 | * Optional flags: |
3094 | * Optional flags: |
3266 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3095 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3267 | * AP_IGNORE_CURSE: unapply cursed items |
3096 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3097 | * AP_NO_READY: do not ready skills when applying skill tools |
3268 | * |
3098 | * |
3269 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3099 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3270 | * |
3100 | * |
3271 | * apply_special() doesn't check for unpaid items. |
3101 | * apply_special() doesn't check for unpaid items. |
3272 | */ |
3102 | */ |
|
|
3103 | |
|
|
3104 | #define LACK_ITEM_POWER \ |
|
|
3105 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3106 | |
3273 | int |
3107 | int |
3274 | apply_special (object *who, object *op, int aflags) |
3108 | apply_special (object *who, object *op, int aflags) |
3275 | { |
3109 | { |
3276 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3110 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3277 | object *tmp, *tmp2, *skop = NULL; |
3111 | object *tmp, *tmp2, *skop = NULL; |
3278 | int i; |
|
|
3279 | |
3112 | |
3280 | if (who == NULL) |
3113 | if (who == NULL) |
3281 | { |
3114 | { |
3282 | LOG (llevError, "apply_special() from object without environment.\n"); |
3115 | LOG (llevError, "apply_special() from object without environment.\n"); |
3283 | return 1; |
3116 | return 1; |
… | |
… | |
3293 | if (basic_flag == AP_APPLY) |
3126 | if (basic_flag == AP_APPLY) |
3294 | return 0; |
3127 | return 0; |
3295 | |
3128 | |
3296 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3129 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3297 | { |
3130 | { |
3298 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3131 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3299 | return 1; |
3132 | return 1; |
3300 | } |
3133 | } |
|
|
3134 | |
3301 | return unapply_special (who, op, aflags); |
3135 | return unapply_special (who, op, aflags); |
3302 | } |
3136 | } |
3303 | |
3137 | |
3304 | if (basic_flag == AP_UNAPPLY) |
3138 | if (basic_flag == AP_UNAPPLY) |
3305 | return 0; |
3139 | return 0; |
3306 | |
3140 | |
3307 | i = can_apply_object (who, op); |
3141 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3142 | // to resolve conflicts. |
|
|
3143 | if (player *pl = who->contr) |
|
|
3144 | switch (op->slottype ()) |
|
|
3145 | { |
|
|
3146 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3147 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3148 | } |
|
|
3149 | |
|
|
3150 | splay (op); |
3308 | |
3151 | |
3309 | /* Can't just apply this object. Lets see what not and what to do */ |
3152 | /* Can't just apply this object. Lets see what not and what to do */ |
3310 | if (i) |
3153 | if (int i = can_apply_object (who, op)) |
3311 | { |
3154 | { |
3312 | if (i & CAN_APPLY_NEVER) |
3155 | if (i & CAN_APPLY_NEVER) |
3313 | { |
3156 | { |
3314 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3157 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3315 | return 1; |
3158 | return 1; |
3316 | } |
3159 | } |
3317 | else if (i & CAN_APPLY_RESTRICTION) |
3160 | else if (i & CAN_APPLY_RESTRICTION) |
3318 | { |
3161 | { |
3319 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3162 | who->failmsg (format ( |
|
|
3163 | "You have a prohibition against using a %s. " |
|
|
3164 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3165 | query_name (op) |
|
|
3166 | )); |
3320 | return 1; |
3167 | return 1; |
3321 | } |
3168 | } |
|
|
3169 | |
3322 | if (who->type != PLAYER) |
3170 | if (who->type != PLAYER) |
3323 | { |
3171 | { |
3324 | /* Some error, so don't try to equip something more */ |
3172 | /* Some error, so don't try to equip something more */ |
3325 | if (unapply_for_ob (who, op, aflags)) |
3173 | if (unapply_for_ob (who, op, aflags)) |
3326 | return 1; |
3174 | return 1; |
3327 | } |
3175 | } |
3328 | else |
3176 | else |
3329 | { |
3177 | { |
3330 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3178 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3331 | { |
3179 | { |
3332 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3180 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3333 | unapply_for_ob (who, op, AP_PRINT); |
3181 | unapply_for_ob (who, op, AP_PRINT); |
3334 | return 1; |
3182 | return 1; |
3335 | } |
3183 | } |
3336 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3184 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3337 | { |
|
|
3338 | i = unapply_for_ob (who, op, aflags); |
3185 | if (unapply_for_ob (who, op, aflags)) |
3339 | if (i) |
|
|
3340 | return 1; |
3186 | return 1; |
3341 | } |
3187 | } |
3342 | } |
|
|
3343 | } |
3188 | } |
|
|
3189 | |
3344 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3190 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3345 | { |
3191 | { |
3346 | skop = find_skill_by_name (who, op->skill); |
3192 | skop = find_skill_by_name (who, op->skill); |
|
|
3193 | |
3347 | if (!skop) |
3194 | if (!skop) |
3348 | { |
3195 | { |
3349 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3196 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3350 | return 1; |
3197 | return 1; |
3351 | } |
3198 | } |
3352 | else |
3199 | else |
3353 | { |
|
|
3354 | /* While experience will be credited properly, we want to change the |
3200 | /* While experience will be credited properly, we want to change the |
3355 | * skill so that the dam and wc get updated |
3201 | * skill so that the dam and wc get updated |
3356 | */ |
3202 | */ |
3357 | change_skill (who, skop, 0); |
3203 | who->change_skill (skop); |
3358 | } |
|
|
3359 | } |
|
|
3360 | |
|
|
3361 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3362 | { |
3204 | } |
3363 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3205 | |
|
|
3206 | if (who->type == PLAYER |
|
|
3207 | && op->item_power |
|
|
3208 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3209 | { |
|
|
3210 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3364 | return 1; |
3211 | return 1; |
3365 | } |
3212 | } |
3366 | |
|
|
3367 | |
3213 | |
3368 | /* Ok. We are now at the state where we can apply the new object. |
3214 | /* Ok. We are now at the state where we can apply the new object. |
3369 | * Note that we don't have the checks for can_use_... |
3215 | * Note that we don't have the checks for can_use_... |
3370 | * below - that is already taken care of by can_apply_object. |
3216 | * below - that is already taken care of by can_apply_object. |
3371 | */ |
3217 | */ |
3372 | |
|
|
3373 | |
|
|
3374 | if (op->nrof > 1) |
3218 | if (op->nrof > 1) |
3375 | tmp = get_split_ob (op, op->nrof - 1); |
3219 | tmp = get_split_ob (op, op->nrof - 1); |
3376 | else |
3220 | else |
3377 | tmp = NULL; |
3221 | tmp = 0; |
3378 | |
3222 | |
3379 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3223 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3380 | return RESULT_INT (0); |
3224 | return RESULT_INT (0); |
3381 | |
3225 | |
3382 | switch (op->type) |
3226 | switch (op->type) |
3383 | { |
3227 | { |
3384 | case WEAPON: |
3228 | case WEAPON: |
3385 | if (!check_weapon_power (who, op->last_eat)) |
3229 | if (!check_weapon_power (who, op->last_eat)) |
3386 | { |
3230 | { |
3387 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3231 | op->failmsg ("This weapon is too powerful for you to use. It would consume your soul!." LACK_ITEM_POWER); |
3388 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3232 | |
3389 | if (tmp != NULL) |
3233 | if (tmp) |
3390 | (void) insert_ob_in_ob (tmp, who); |
3234 | insert_ob_in_ob (tmp, who); |
|
|
3235 | |
3391 | return 1; |
3236 | return 1; |
3392 | } |
3237 | } |
|
|
3238 | |
|
|
3239 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3240 | // i.e. "R" can use Ragnarok's sword. |
3393 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3241 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3394 | { |
3242 | { |
3395 | /* if the weapon does not have the name as the character, can't use it. */ |
3243 | /* if the weapon does not have the name as the character, can't use it. */ |
3396 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3244 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3397 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3245 | who->failmsg ("The weapon does not recognize you as its owner. H<Its name indicates that it belongs to somebody else.>"); |
|
|
3246 | |
3398 | if (tmp != NULL) |
3247 | if (tmp) |
3399 | (void) insert_ob_in_ob (tmp, who); |
3248 | insert_ob_in_ob (tmp, who); |
|
|
3249 | |
3400 | return 1; |
3250 | return 1; |
3401 | } |
3251 | } |
|
|
3252 | |
|
|
3253 | if (!skop) |
|
|
3254 | { |
|
|
3255 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3256 | return 1; |
|
|
3257 | } |
|
|
3258 | |
3402 | SET_FLAG (op, FLAG_APPLIED); |
3259 | SET_FLAG (op, FLAG_APPLIED); |
3403 | |
|
|
3404 | if (skop) |
|
|
3405 | change_skill (who, skop, 1); |
3260 | who->change_skill (skop); |
3406 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3261 | |
|
|
3262 | if (who->contr) |
|
|
3263 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3264 | |
|
|
3265 | who->statusmsg (format ("You wield %s.", query_name (op))); |
|
|
3266 | |
3407 | SET_FLAG (who, FLAG_READY_WEAPON); |
3267 | SET_FLAG (who, FLAG_READY_WEAPON); |
3408 | |
|
|
3409 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3410 | |
|
|
3411 | (void) change_abil (who, op); |
3268 | change_abil (who, op); |
3412 | break; |
3269 | break; |
3413 | |
3270 | |
3414 | case ARMOUR: |
3271 | case ARMOUR: |
3415 | case HELMET: |
3272 | case HELMET: |
3416 | case SHIELD: |
3273 | case SHIELD: |
… | |
… | |
3420 | case BRACERS: |
3277 | case BRACERS: |
3421 | case CLOAK: |
3278 | case CLOAK: |
3422 | case RING: |
3279 | case RING: |
3423 | case AMULET: |
3280 | case AMULET: |
3424 | SET_FLAG (op, FLAG_APPLIED); |
3281 | SET_FLAG (op, FLAG_APPLIED); |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3282 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3426 | (void) change_abil (who, op); |
3283 | change_abil (who, op); |
3427 | break; |
3284 | break; |
|
|
3285 | |
3428 | case LAMP: |
3286 | case LAMP: |
3429 | if (op->stats.food < 1) |
3287 | if (op->stats.food < 1) |
3430 | { |
3288 | { |
3431 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3289 | who->failmsg (format ( |
|
|
3290 | "Your %s is out of fuel! " |
|
|
3291 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
3292 | &op->name |
|
|
3293 | )); |
3432 | return 1; |
3294 | return 1; |
3433 | } |
3295 | } |
3434 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3296 | |
|
|
3297 | who->statusmsg (format ("You turn on your %s.", &op->name)); |
|
|
3298 | |
3435 | tmp2 = arch_to_object (op->other_arch); |
3299 | tmp2 = arch_to_object (op->other_arch); |
3436 | tmp2->stats.food = op->stats.food; |
3300 | tmp2->stats.food = op->stats.food; |
3437 | SET_FLAG (tmp2, FLAG_APPLIED); |
3301 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3302 | |
3438 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3303 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3439 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3304 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3305 | |
3440 | insert_ob_in_ob (tmp2, who); |
3306 | insert_ob_in_ob (tmp2, who); |
3441 | |
3307 | |
3442 | /* Remove the old lantern */ |
3308 | /* Remove the old lantern */ |
3443 | if (who->type == PLAYER) |
3309 | if (who->type == PLAYER) |
3444 | esrv_del_item (who->contr, op->count); |
3310 | esrv_del_item (who->contr, op->count); |
3445 | |
3311 | |
3446 | op->destroy (); |
3312 | op->destroy (); |
3447 | |
3313 | |
3448 | /* insert the portion that was split off */ |
3314 | /* insert the portion that was split off */ |
3449 | if (tmp != NULL) |
3315 | if (tmp) |
3450 | { |
3316 | { |
3451 | (void) insert_ob_in_ob (tmp, who); |
3317 | insert_ob_in_ob (tmp, who); |
3452 | if (who->type == PLAYER) |
3318 | if (who->type == PLAYER) |
3453 | esrv_send_item (who, tmp); |
3319 | esrv_send_item (who, tmp); |
3454 | } |
3320 | } |
|
|
3321 | |
3455 | who->update_stats (); |
3322 | who->update_stats (); |
|
|
3323 | |
3456 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3324 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3457 | { |
|
|
3458 | if (who->type == PLAYER) |
3325 | if (who->type == PLAYER) |
3459 | { |
3326 | { |
3460 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3327 | who->failmsg ("Oops, it feels deadly cold! H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3461 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3328 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3462 | } |
3329 | } |
3463 | } |
3330 | |
3464 | if (who->type == PLAYER) |
3331 | if (who->type == PLAYER) |
3465 | esrv_send_item (who, tmp2); |
3332 | esrv_send_item (who, tmp2); |
|
|
3333 | |
3466 | return 0; |
3334 | return 0; |
|
|
3335 | |
|
|
3336 | case SKILL_TOOL: |
|
|
3337 | // applying a skill tool also readies the skill |
|
|
3338 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3339 | |
|
|
3340 | if (!(aflags & AP_NO_READY)) |
|
|
3341 | { |
|
|
3342 | skop = find_skill_by_name (who, op->skill); |
|
|
3343 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3344 | apply_special (who, skop, AP_APPLY); |
|
|
3345 | } |
3467 | break; |
3346 | break; |
3468 | |
3347 | |
3469 | /* this part is needed for skill-tools */ |
|
|
3470 | case SKILL: |
3348 | case SKILL: |
3471 | case SKILL_TOOL: |
3349 | if (player *pl = who->contr) |
3472 | if (who->chosen_skill) |
|
|
3473 | { |
3350 | { |
3474 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3351 | if (IS_COMBAT_SKILL (op->subtype)) |
3475 | return 1; |
|
|
3476 | } |
|
|
3477 | if (who->type == PLAYER) |
|
|
3478 | { |
3352 | { |
3479 | who->contr->shoottype = range_skill; |
3353 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3480 | who->contr->ranges[range_skill] = op; |
3354 | { |
|
|
3355 | for (object *item = who->inv; item; item = item->below) |
|
|
3356 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3357 | { |
|
|
3358 | if (item->skill == op->skill) |
|
|
3359 | { |
|
|
3360 | who->change_weapon (pl->combat_ob = item); |
|
|
3361 | goto found_weapon; |
|
|
3362 | } |
|
|
3363 | } |
|
|
3364 | |
|
|
3365 | who->failmsg (format ( |
|
|
3366 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3367 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3368 | &op->skill |
|
|
3369 | )); |
|
|
3370 | return 1; |
|
|
3371 | |
|
|
3372 | found_weapon:; |
|
|
3373 | } |
|
|
3374 | else |
|
|
3375 | who->change_weapon (pl->combat_ob = op); |
|
|
3376 | } |
|
|
3377 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3378 | { |
|
|
3379 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3380 | { |
|
|
3381 | for (object *item = who->inv; item; item = item->below) |
|
|
3382 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3383 | { |
|
|
3384 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3385 | who->change_weapon (pl->ranged_ob = item); |
|
|
3386 | goto found_bow; |
|
|
3387 | } |
|
|
3388 | |
|
|
3389 | who->failmsg ( |
|
|
3390 | "You need to apply a missile weapon before readying this skill. " |
|
|
3391 | "H<Some skills need an item, in this case a missile weapon, to function.>" |
|
|
3392 | ); |
|
|
3393 | return 1; |
|
|
3394 | |
|
|
3395 | found_bow:; |
|
|
3396 | } |
|
|
3397 | else |
|
|
3398 | who->change_weapon (pl->ranged_ob = op); |
|
|
3399 | } |
|
|
3400 | |
3481 | if (!op->invisible) |
3401 | if (!op->invisible) |
3482 | { |
3402 | { |
3483 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3403 | who->statusmsg (format ( |
3484 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3404 | "You ready %s." |
|
|
3405 | "You can now use the skill: %s.", |
|
|
3406 | query_name (op), |
|
|
3407 | &op->skill |
|
|
3408 | )); |
3485 | } |
3409 | } |
3486 | else |
3410 | else |
3487 | { |
|
|
3488 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3411 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3489 | } |
|
|
3490 | } |
3412 | } |
|
|
3413 | else |
|
|
3414 | { |
3491 | SET_FLAG (op, FLAG_APPLIED); |
3415 | SET_FLAG (op, FLAG_APPLIED); |
3492 | (void) change_abil (who, op); |
3416 | change_abil (who, op); |
3493 | who->chosen_skill = op; |
3417 | who->chosen_skill = op; |
3494 | SET_FLAG (who, FLAG_READY_SKILL); |
3418 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3419 | } |
|
|
3420 | |
3495 | break; |
3421 | break; |
3496 | |
3422 | |
3497 | case BOW: |
3423 | case BOW: |
3498 | if (!check_weapon_power (who, op->last_eat)) |
3424 | if (!check_weapon_power (who, op->last_eat)) |
3499 | { |
3425 | { |
3500 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3426 | who->failmsg ("That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3501 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3427 | |
3502 | if (tmp != NULL) |
3428 | if (tmp) |
3503 | (void) insert_ob_in_ob (tmp, who); |
3429 | insert_ob_in_ob (tmp, who); |
|
|
3430 | |
3504 | return 1; |
3431 | return 1; |
3505 | } |
3432 | } |
|
|
3433 | |
3506 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3434 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3507 | { |
3435 | { |
3508 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3436 | who->failmsg ("The weapon does not recognize you as its owner. " |
|
|
3437 | "H<Its name indicates that it belongs to somebody else.>"); |
3509 | if (tmp != NULL) |
3438 | if (tmp) |
3510 | (void) insert_ob_in_ob (tmp, who); |
3439 | insert_ob_in_ob (tmp, who); |
|
|
3440 | |
3511 | return 1; |
3441 | return 1; |
3512 | } |
3442 | } |
|
|
3443 | |
3513 | /*FALLTHROUGH*/ case WAND: |
3444 | /*FALLTHROUGH*/ |
|
|
3445 | case WAND: |
3514 | case ROD: |
3446 | case ROD: |
3515 | case HORN: |
3447 | case HORN: |
3516 | /* check for skill, alter player status */ |
3448 | /* check for skill, alter player status */ |
|
|
3449 | |
|
|
3450 | if (!skop) |
|
|
3451 | { |
|
|
3452 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3453 | return 1; |
|
|
3454 | } |
|
|
3455 | |
3517 | SET_FLAG (op, FLAG_APPLIED); |
3456 | SET_FLAG (op, FLAG_APPLIED); |
3518 | if (skop) |
|
|
3519 | change_skill (who, skop, 0); |
3457 | who->change_skill (skop); |
3520 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3521 | |
3458 | |
3522 | if (who->type == PLAYER) |
3459 | if (who->contr) |
3523 | { |
3460 | { |
|
|
3461 | who->contr->ranged_ob = op; |
|
|
3462 | |
|
|
3463 | who->statusmsg (format ("You ready %s.", query_name (op))); |
|
|
3464 | |
3524 | if (op->type == BOW) |
3465 | if (op->type == BOW) |
3525 | { |
3466 | { |
|
|
3467 | who->current_weapon = op; |
3526 | (void) change_abil (who, op); |
3468 | change_abil (who, op); |
3527 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3528 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3469 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3529 | who->contr->shoottype = range_bow; |
|
|
3530 | } |
|
|
3531 | else |
|
|
3532 | { |
|
|
3533 | who->contr->shoottype = range_misc; |
|
|
3534 | } |
3470 | } |
3535 | } |
3471 | } |
3536 | else |
3472 | else |
3537 | { |
3473 | { |
3538 | if (op->type == BOW) |
3474 | if (op->type == BOW) |
3539 | SET_FLAG (who, FLAG_READY_BOW); |
3475 | SET_FLAG (who, FLAG_READY_BOW); |
3540 | else |
3476 | else |
3541 | SET_FLAG (who, FLAG_READY_RANGE); |
3477 | SET_FLAG (who, FLAG_READY_RANGE); |
3542 | } |
3478 | } |
|
|
3479 | |
3543 | break; |
3480 | break; |
3544 | |
3481 | |
3545 | case BUILDER: |
3482 | case BUILDER: |
3546 | if (who->contr->ranges[range_builder]) |
3483 | if (who->type == PLAYER) |
|
|
3484 | { |
|
|
3485 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
|
|
3486 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3547 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3487 | unapply_special (who, who->contr->ranged_ob, 0); |
3548 | who->contr->shoottype = range_builder; |
3488 | |
|
|
3489 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
|
|
3490 | |
3549 | who->contr->ranges[range_builder] = op; |
3491 | who->contr->ranged_ob = op; |
3550 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3492 | } |
3551 | break; |
3493 | break; |
3552 | |
3494 | |
3553 | default: |
3495 | default: |
3554 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3496 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3555 | } /* end of switch op->type */ |
3497 | } |
3556 | |
3498 | |
3557 | SET_FLAG (op, FLAG_APPLIED); |
3499 | SET_FLAG (op, FLAG_APPLIED); |
3558 | |
3500 | |
3559 | if (tmp != NULL) |
3501 | if (tmp) |
3560 | tmp = insert_ob_in_ob (tmp, who); |
3502 | tmp = insert_ob_in_ob (tmp, who); |
3561 | |
3503 | |
3562 | who->update_stats (); |
3504 | who->update_stats (); |
3563 | |
3505 | |
3564 | /* We exclude spell casting objects. The fire code will set the |
3506 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3567 | */ |
3509 | */ |
3568 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3510 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3569 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3511 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3570 | |
3512 | |
3571 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3513 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3572 | { |
|
|
3573 | if (who->type == PLAYER) |
3514 | if (who->type == PLAYER) |
3574 | { |
3515 | { |
3575 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3516 | who->failmsg ( |
|
|
3517 | "Oops, it feels deadly cold! " |
|
|
3518 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>" |
|
|
3519 | ); |
3576 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3520 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3577 | } |
3521 | } |
3578 | } |
3522 | |
3579 | if (who->type == PLAYER) |
3523 | if (who->type == PLAYER) |
3580 | { |
3524 | { |
3581 | /* if multiple objects were applied, update both slots */ |
3525 | /* if multiple objects were applied, update both slots */ |
3582 | if (tmp) |
3526 | if (tmp) |
3583 | esrv_send_item (who, tmp); |
3527 | esrv_send_item (who, tmp); |
|
|
3528 | |
3584 | esrv_send_item (who, op); |
3529 | esrv_send_item (who, op); |
3585 | } |
3530 | } |
|
|
3531 | |
3586 | return 0; |
3532 | return 0; |
3587 | } |
3533 | } |
3588 | |
|
|
3589 | |
3534 | |
3590 | int |
3535 | int |
3591 | monster_apply_special (object *who, object *op, int aflags) |
3536 | monster_apply_special (object *who, object *op, int aflags) |
3592 | { |
3537 | { |
3593 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3538 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3594 | return 1; |
3539 | return 1; |
|
|
3540 | |
3595 | return apply_special (who, op, aflags); |
3541 | return apply_special (who, op, aflags); |
3596 | } |
3542 | } |
3597 | |
3543 | |
3598 | /** |
3544 | /** |
3599 | * Map was just loaded, handle op's initialisation. |
3545 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3637 | |
3583 | |
3638 | case TREASURE: |
3584 | case TREASURE: |
3639 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3585 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3640 | return 0; |
3586 | return 0; |
3641 | |
3587 | |
3642 | while ((op->stats.hp--) > 0) |
3588 | while (op->stats.hp-- > 0) |
3643 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3589 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3644 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3590 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3645 | |
3591 | |
3646 | /* If we generated an object and put it in this object inventory, |
3592 | /* If we generated an object and put it in this object inventory, |
3647 | * move it to the parent object as the current object is about |
3593 | * move it to the parent object as the current object is about |
… | |
… | |
3664 | } |
3610 | } |
3665 | return tmp ? 1 : 0; |
3611 | return tmp ? 1 : 0; |
3666 | } |
3612 | } |
3667 | |
3613 | |
3668 | /** |
3614 | /** |
3669 | * fix_auto_apply goes through the entire map (only the first time |
3615 | * fix_auto_apply goes through the entire map every time a map |
3670 | * when an original map is loaded) and performs special actions for |
3616 | * is loaded or swapped in and performs special actions for |
3671 | * certain objects (most initialization of chests and creation of |
3617 | * certain objects (most initialization of chests and creation of |
3672 | * treasures and stuff). Calls auto_apply if appropriate. |
3618 | * treasures and stuff). Calls auto_apply if appropriate. |
3673 | */ |
3619 | */ |
3674 | void |
3620 | void |
3675 | fix_auto_apply (maptile *m) |
3621 | maptile::fix_auto_apply () |
3676 | { |
3622 | { |
3677 | object *tmp, *above = NULL; |
3623 | if (!spaces) |
3678 | int x, y; |
|
|
3679 | |
|
|
3680 | if (m == NULL) |
|
|
3681 | return; |
3624 | return; |
3682 | |
3625 | |
3683 | for (x = 0; x < MAP_WIDTH (m); x++) |
3626 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3684 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3627 | for (object *tmp = ms->bot; tmp; ) |
3685 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
3686 | { |
3628 | { |
3687 | above = tmp->above; |
3629 | object *above = tmp->above; |
3688 | |
3630 | |
3689 | if (tmp->inv) |
3631 | if (tmp->inv) |
3690 | { |
3632 | { |
3691 | object *invtmp, *invnext; |
3633 | object *invtmp, *invnext; |
3692 | |
3634 | |
3693 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3635 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3694 | { |
3636 | { |
3695 | invnext = invtmp->below; |
3637 | invnext = invtmp->below; |
3696 | |
3638 | |
3697 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3639 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3698 | auto_apply (invtmp); |
3640 | auto_apply (invtmp); |
3699 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3641 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3700 | { |
3642 | { |
3701 | while ((invtmp->stats.hp--) > 0) |
3643 | while ((invtmp->stats.hp--) > 0) |
3702 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3644 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3703 | |
3645 | |
3704 | invtmp->randomitems = NULL; |
3646 | invtmp->randomitems = NULL; |
3705 | } |
3647 | } |
3706 | else if (invtmp && invtmp->arch |
3648 | else if (invtmp && invtmp->arch |
3707 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3649 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3708 | { |
3650 | { |
3709 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3651 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3710 | /* Need to clear this so that we never try to create |
3652 | /* Need to clear this so that we never try to create |
3711 | * treasure again for this object |
3653 | * treasure again for this object |
3712 | */ |
3654 | */ |
3713 | invtmp->randomitems = NULL; |
3655 | invtmp->randomitems = NULL; |
3714 | } |
3656 | } |
3715 | } |
3657 | } |
3716 | /* This is really temporary - the code at the bottom will |
3658 | /* This is really temporary - the code at the bottom will |
3717 | * also set randomitems to null. The problem is there are bunches |
3659 | * also set randomitems to null. The problem is there are bunches |
3718 | * of maps/players already out there with items that have spells |
3660 | * of maps/players already out there with items that have spells |
3719 | * which haven't had the randomitems set to null yet. |
3661 | * which haven't had the randomitems set to null yet. |
3720 | * MSW 2004-05-13 |
3662 | * MSW 2004-05-13 |
3721 | * |
3663 | * |
3722 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3664 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3723 | * else you get two spells in the book ^_- |
3665 | * else you get two spells in the book ^_- |
3724 | * Ryo 2004-08-16 |
3666 | * Ryo 2004-08-16 |
3725 | */ |
3667 | */ |
3726 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3668 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3727 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3669 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3728 | tmp->randomitems = NULL; |
|
|
3729 | |
|
|
3730 | } |
|
|
3731 | |
|
|
3732 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3733 | auto_apply (tmp); |
|
|
3734 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3735 | { |
|
|
3736 | while ((tmp->stats.hp--) > 0) |
|
|
3737 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3738 | tmp->randomitems = NULL; |
3670 | tmp->randomitems = NULL; |
|
|
3671 | |
3739 | } |
3672 | } |
|
|
3673 | |
|
|
3674 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3675 | auto_apply (tmp); |
|
|
3676 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3677 | { |
|
|
3678 | while ((tmp->stats.hp--) > 0) |
|
|
3679 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3680 | tmp->randomitems = NULL; |
|
|
3681 | } |
3740 | else if (tmp->type == TIMED_GATE) |
3682 | else if (tmp->type == TIMED_GATE) |
3741 | { |
3683 | { |
3742 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3684 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3743 | |
3685 | |
3744 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3686 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3745 | { |
|
|
3746 | tmp->speed = 0; |
3687 | tmp->set_speed (0); |
3747 | update_ob_speed (tmp); |
|
|
3748 | } |
|
|
3749 | } |
3688 | } |
3750 | /* This function can be called everytime a map is loaded, even when |
3689 | /* This function can be called everytime a map is loaded, even when |
3751 | * swapping back in. As such, we don't want to create the treasure |
3690 | * swapping back in. As such, we don't want to create the treasure |
3752 | * over and ove again, so after we generate the treasure, blank out |
3691 | * over and ove again, so after we generate the treasure, blank out |
3753 | * randomitems so if it is swapped in again, it won't make anything. |
3692 | * randomitems so if it is swapped in again, it won't make anything. |
3754 | * This is a problem for the above objects, because they have counters |
3693 | * This is a problem for the above objects, because they have counters |
3755 | * which say how many times to make the treasure. |
3694 | * which say how many times to make the treasure. |
3756 | */ |
3695 | */ |
3757 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3696 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3758 | && tmp->type != TREASURE && tmp->type != SPELL |
3697 | && tmp->type != TREASURE && tmp->type != SPELL |
3759 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3698 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3760 | { |
3699 | { |
3761 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3700 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3762 | tmp->randomitems = NULL; |
3701 | tmp->randomitems = NULL; |
3763 | } |
3702 | } |
|
|
3703 | |
|
|
3704 | // close all containers |
|
|
3705 | else if (tmp->type == CONTAINER) |
|
|
3706 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3707 | |
|
|
3708 | tmp = above; |
3764 | } |
3709 | } |
3765 | |
3710 | |
3766 | for (x = 0; x < MAP_WIDTH (m); x++) |
3711 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3767 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3712 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3768 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3769 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3713 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3770 | check_trigger (tmp, tmp->above); |
3714 | check_trigger (tmp, tmp->above); |
3771 | } |
3715 | } |
3772 | |
3716 | |
3773 | /** |
3717 | /** |
3774 | * Handles player eating food that temporarily changes status (resistances, stats). |
3718 | * Handles player eating food that temporarily changes status (resistances, stats). |
3775 | * This used to call cast_change_attr(), but |
3719 | * This used to call cast_change_attr(), but |
3776 | * that doesn't work with the new spell code. Since we know what |
3720 | * that doesn't work with the new spell code. Since we know what |
3777 | * the food changes, just grab a force and use that instead. |
3721 | * the food changes, just grab a force and use that instead. |
3778 | */ |
3722 | */ |
3779 | |
|
|
3780 | void |
3723 | void |
3781 | eat_special_food (object *who, object *food) |
3724 | eat_special_food (object *who, object *food) |
3782 | { |
3725 | { |
3783 | object *force; |
3726 | object *force; |
3784 | int i, did_one = 0; |
3727 | int i, did_one = 0; |
3785 | sint8 k; |
|
|
3786 | |
3728 | |
3787 | force = get_archetype (FORCE_NAME); |
3729 | force = get_archetype (FORCE_NAME); |
3788 | |
3730 | |
3789 | for (i = 0; i < NUM_STATS; i++) |
3731 | for (i = 0; i < NUM_STATS; i++) |
3790 | { |
3732 | if (sint8 k = food->stats.stat (i)) |
3791 | k = get_attr_value (&food->stats, i); |
|
|
3792 | if (k) |
|
|
3793 | { |
3733 | { |
3794 | set_attr_value (&force->stats, i, k); |
3734 | force->stats.stat (i) = k; |
3795 | did_one = 1; |
3735 | did_one = 1; |
3796 | } |
3736 | } |
3797 | } |
|
|
3798 | |
3737 | |
3799 | /* check if we can protect the eater */ |
3738 | /* check if we can protect the eater */ |
3800 | for (i = 0; i < NROFATTACKS; i++) |
3739 | for (i = 0; i < NROFATTACKS; i++) |
3801 | { |
3740 | { |
3802 | if (food->resist[i] > 0) |
3741 | if (food->resist[i] > 0) |
… | |
… | |
3806 | } |
3745 | } |
3807 | } |
3746 | } |
3808 | |
3747 | |
3809 | if (did_one) |
3748 | if (did_one) |
3810 | { |
3749 | { |
3811 | force->speed = 0.1; |
3750 | force->set_speed (0.1); |
3812 | update_ob_speed (force); |
|
|
3813 | /* bigger morsel of food = longer effect time */ |
3751 | /* bigger morsel of food = longer effect time */ |
3814 | force->duration = food->stats.food / 5; |
3752 | force->duration = food->stats.food / 5; |
3815 | SET_FLAG (force, FLAG_APPLIED); |
3753 | SET_FLAG (force, FLAG_APPLIED); |
3816 | change_abil (who, force); |
3754 | change_abil (who, force); |
3817 | insert_ob_in_ob (force, who); |
3755 | insert_ob_in_ob (force, who); |
… | |
… | |
3822 | /* check for hp, sp change */ |
3760 | /* check for hp, sp change */ |
3823 | if (food->stats.hp != 0) |
3761 | if (food->stats.hp != 0) |
3824 | { |
3762 | { |
3825 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3763 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3826 | { |
3764 | { |
3827 | strcpy (who->contr->killer, food->name); |
3765 | assign (who->contr->killer, food->name); |
3828 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3766 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3829 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3767 | who->failmsg ("Eck!...that was poisonous!"); |
3830 | } |
3768 | } |
3831 | else |
3769 | else |
3832 | { |
3770 | { |
3833 | if (food->stats.hp > 0) |
3771 | if (food->stats.hp > 0) |
3834 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3772 | who->statusmsg ("You begin to feel better."); |
3835 | else |
3773 | else |
3836 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3774 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3775 | |
3837 | who->stats.hp += food->stats.hp; |
3776 | who->stats.hp += food->stats.hp; |
3838 | } |
3777 | } |
3839 | } |
3778 | } |
3840 | if (food->stats.sp != 0) |
3779 | if (food->stats.sp != 0) |
3841 | { |
3780 | { |
3842 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3781 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3843 | { |
3782 | { |
3844 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3783 | who->failmsg ("You are drained of mana!"); |
3845 | who->stats.sp -= food->stats.sp; |
3784 | who->stats.sp -= food->stats.sp; |
3846 | if (who->stats.sp < 0) |
3785 | if (who->stats.sp < 0) |
3847 | who->stats.sp = 0; |
3786 | who->stats.sp = 0; |
3848 | } |
3787 | } |
3849 | else |
3788 | else |
3850 | { |
3789 | { |
3851 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3790 | who->statusmsg ("You feel a rush of magical energy!"); |
3852 | who->stats.sp += food->stats.sp; |
3791 | who->stats.sp += food->stats.sp; |
3853 | /* place limit on max sp from food? */ |
3792 | /* place limit on max sp from food? */ |
3854 | } |
3793 | } |
3855 | } |
3794 | } |
|
|
3795 | |
3856 | who->update_stats (); |
3796 | who->update_stats (); |
3857 | } |
3797 | } |
3858 | |
3798 | |
3859 | /** |
3799 | /** |
3860 | * Designed primarily to light torches/lanterns/etc. |
3800 | * Designed primarily to light torches/lanterns/etc. |
… | |
… | |
3887 | } |
3827 | } |
3888 | else |
3828 | else |
3889 | lighter->stats.food--; |
3829 | lighter->stats.food--; |
3890 | } |
3830 | } |
3891 | else if (lighter->last_eat) |
3831 | else if (lighter->last_eat) |
|
|
3832 | { |
3892 | { /* no charges left in lighter */ |
3833 | /* no charges left in lighter */ |
3893 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3834 | who->failmsg (format ("You attempt to light the %s with a used up %s.", &item->name, &lighter->name)); |
3894 | return; |
3835 | return; |
3895 | } |
3836 | } |
3896 | |
3837 | |
3897 | /* Perhaps we should split what we are trying to light on fire? |
3838 | /* Perhaps we should split what we are trying to light on fire? |
3898 | * I can't see many times when you would want to light multiple |
3839 | * I can't see many times when you would want to light multiple |
… | |
… | |
3904 | |
3845 | |
3905 | save_throw_object (item, AT_FIRE, who); |
3846 | save_throw_object (item, AT_FIRE, who); |
3906 | |
3847 | |
3907 | if (item->destroyed ()) |
3848 | if (item->destroyed ()) |
3908 | { |
3849 | { |
3909 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3850 | who->statusmsg (format ("You light the %s with the %s.", &item->name, &lighter->name)); |
3910 | /* Need to update the player so that the players glow radius |
3851 | /* Need to update the player so that the players glow radius |
3911 | * gets changed. |
3852 | * gets changed. |
3912 | */ |
3853 | */ |
3913 | if (is_player_env) |
3854 | if (is_player_env) |
3914 | who->update_stats (); |
3855 | who->update_stats (); |
3915 | } |
3856 | } |
3916 | else |
3857 | else |
3917 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3858 | who->failmsg (format ("You attempt to light the %s with the %s and fail.", &item->name, &lighter->name)); |
3918 | } |
3859 | } |
3919 | else /* nothing to light */ |
3860 | else |
3920 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3861 | who->failmsg ("You need to mark a lightable object."); |
3921 | |
|
|
3922 | } |
3862 | } |
3923 | |
3863 | |
3924 | /** |
3864 | /** |
3925 | * op made some mistake with a scroll, this takes care of punishment. |
3865 | * op made some mistake with a scroll, this takes care of punishment. |
3926 | * scroll_failure()- hacked directly from spell_failure |
3866 | * scroll_failure()- hacked directly from spell_failure |
… | |
… | |
3933 | |
3873 | |
3934 | if (failure <= -1 && failure > -15) |
3874 | if (failure <= -1 && failure > -15) |
3935 | { /* wonder */ |
3875 | { /* wonder */ |
3936 | object *tmp; |
3876 | object *tmp; |
3937 | |
3877 | |
3938 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3878 | op->failmsg ("Your spell warps!"); |
3939 | tmp = get_archetype (SPELL_WONDER); |
3879 | tmp = get_archetype (SPELL_WONDER); |
3940 | cast_wonder (op, op, 0, tmp); |
3880 | cast_wonder (op, op, 0, tmp); |
3941 | tmp->destroy (); |
3881 | tmp->destroy (); |
3942 | } |
3882 | } |
3943 | else if (failure <= -15 && failure > -35) |
3883 | else if (failure <= -15 && failure > -35) |
3944 | { /* drain mana */ |
3884 | { /* drain mana */ |
3945 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3885 | op->failmsg ("Your mana is drained!"); |
3946 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3886 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3947 | if (op->stats.sp < 0) |
3887 | if (op->stats.sp < 0) |
3948 | op->stats.sp = 0; |
3888 | op->stats.sp = 0; |
3949 | } |
3889 | } |
3950 | else if (settings.spell_failure_effects == TRUE) |
3890 | else if (settings.spell_failure_effects == TRUE) |
3951 | { |
3891 | { |
3952 | if (failure <= -35 && failure > -60) |
3892 | if (failure <= -35 && failure > -60) |
3953 | { /* confusion */ |
3893 | { /* confusion */ |
3954 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3894 | op->failmsg ("The magic recoils on you!"); |
3955 | confuse_player (op, op, power); |
3895 | confuse_player (op, op, power); |
3956 | } |
3896 | } |
3957 | else if (failure <= -60 && failure > -70) |
3897 | else if (failure <= -60 && failure > -70) |
3958 | { /* paralysis */ |
3898 | { /* paralysis */ |
3959 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
3899 | op->failmsg ("The magic recoils and paralyzes you!"); |
3960 | paralyze_player (op, op, power); |
3900 | paralyze_player (op, op, power); |
3961 | } |
3901 | } |
3962 | else if (failure <= -70 && failure > -80) |
3902 | else if (failure <= -70 && failure > -80) |
3963 | { /* blind */ |
3903 | { /* blind */ |
3964 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3904 | op->failmsg ("The magic recoils on you!"); |
3965 | blind_player (op, op, power); |
3905 | blind_player (op, op, power); |
3966 | } |
3906 | } |
3967 | else if (failure <= -80) |
3907 | else if (failure <= -80) |
3968 | { /* blast the immediate area */ |
3908 | { /* blast the immediate area */ |
3969 | object *tmp; |
|
|
3970 | |
|
|
3971 | tmp = get_archetype (LOOSE_MANA); |
3909 | object *tmp = get_archetype (LOOSE_MANA); |
3972 | cast_magic_storm (op, tmp, power); |
3910 | cast_magic_storm (op, tmp, power); |
3973 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3911 | op->failmsg ("You unleash uncontrolled mana!"); |
3974 | tmp->destroy (); |
3912 | tmp->destroy (); |
3975 | } |
3913 | } |
3976 | } |
3914 | } |
3977 | } |
3915 | } |
3978 | |
3916 | |
… | |
… | |
3998 | */ |
3936 | */ |
3999 | int i, j; |
3937 | int i, j; |
4000 | |
3938 | |
4001 | for (i = 0; i < NUM_STATS; i++) |
3939 | for (i = 0; i < NUM_STATS; i++) |
4002 | { |
3940 | { |
4003 | sint8 stat = get_attr_value (stats, i); |
3941 | int race_bonus = pl->arch->stats.stat (i); |
4004 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3942 | sint8 stat = stats->stat (i) + ns->stat (i); |
4005 | |
3943 | |
4006 | stat += get_attr_value (ns, i); |
|
|
4007 | if (stat > 20 + race_bonus) |
3944 | if (stat > 20 + race_bonus) |
4008 | { |
3945 | { |
4009 | excess_stat++; |
3946 | excess_stat++; |
4010 | stat = 20 + race_bonus; |
3947 | stat = 20 + race_bonus; |
4011 | } |
3948 | } |
4012 | set_attr_value (stats, i, stat); |
3949 | |
|
|
3950 | stats->stat (i) = stat; |
4013 | } |
3951 | } |
4014 | |
3952 | |
4015 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3953 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4016 | { /* try 100 times to assign excess stats */ |
3954 | { /* try 100 times to assign excess stats */ |
4017 | int i = rndm (0, 6); |
3955 | int i = rndm (0, 6); |
4018 | int stat = get_attr_value (stats, i); |
|
|
4019 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4020 | |
3956 | |
4021 | if (i == CHA) |
3957 | if (i == CHA) |
4022 | continue; /* exclude cha from this */ |
3958 | continue; /* exclude cha from this */ |
|
|
3959 | |
|
|
3960 | int stat = stats->stat (i); |
|
|
3961 | int race_bonus = pl->arch->stats.stat (i); |
4023 | if (stat < 20 + race_bonus) |
3962 | if (stat < 20 + race_bonus) |
4024 | { |
3963 | { |
4025 | change_attr_value (stats, i, 1); |
3964 | change_attr_value (stats, i, 1); |
4026 | excess_stat--; |
3965 | excess_stat--; |
4027 | } |
3966 | } |
… | |
… | |
4030 | /* insert the randomitems from the change's treasurelist into |
3969 | /* insert the randomitems from the change's treasurelist into |
4031 | * the player ref: player.c |
3970 | * the player ref: player.c |
4032 | */ |
3971 | */ |
4033 | if (change->randomitems != NULL) |
3972 | if (change->randomitems != NULL) |
4034 | give_initial_items (pl, change->randomitems); |
3973 | give_initial_items (pl, change->randomitems); |
4035 | |
|
|
4036 | |
3974 | |
4037 | /* set up the face, for some races. */ |
3975 | /* set up the face, for some races. */ |
4038 | |
3976 | |
4039 | /* first, look for the force object banning |
3977 | /* first, look for the force object banning |
4040 | * changing the face. Certain races never change face with class. |
3978 | * changing the face. Certain races never change face with class. |
… | |
… | |
4085 | char got[MAX_BUF]; |
4023 | char got[MAX_BUF]; |
4086 | int len; |
4024 | int len; |
4087 | |
4025 | |
4088 | if (!pl || !transformer) |
4026 | if (!pl || !transformer) |
4089 | return; |
4027 | return; |
|
|
4028 | |
4090 | marked = find_marked_object (pl); |
4029 | marked = find_marked_object (pl); |
|
|
4030 | |
4091 | if (!marked) |
4031 | if (!marked) |
4092 | { |
4032 | { |
4093 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4033 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
4094 | return; |
4034 | return; |
4095 | } |
4035 | } |
|
|
4036 | |
4096 | if (!marked->slaying) |
4037 | if (!marked->slaying) |
4097 | { |
4038 | { |
4098 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4039 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4099 | return; |
4040 | return; |
4100 | } |
4041 | } |
|
|
4042 | |
4101 | /* check whether they are compatible or not */ |
4043 | /* check whether they are compatible or not */ |
4102 | find = strstr (marked->slaying, transformer->arch->name); |
4044 | find = strstr (marked->slaying, transformer->arch->archname); |
4103 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4045 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
4104 | { |
4046 | { |
4105 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4047 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
4106 | return; |
4048 | return; |
4107 | } |
4049 | } |
|
|
4050 | |
4108 | find += strlen (transformer->arch->name) + 1; |
4051 | find += strlen (transformer->arch->archname) + 1; |
4109 | /* Item can be used, now find how many and what it yields */ |
4052 | /* Item can be used, now find how many and what it yields */ |
4110 | if (isdigit (*(find))) |
4053 | if (isdigit (*(find))) |
4111 | { |
4054 | { |
4112 | yield = atoi (find); |
4055 | yield = atoi (find); |
4113 | if (yield < 1) |
4056 | if (yield < 1) |
… | |
… | |
4119 | else |
4062 | else |
4120 | yield = 1; |
4063 | yield = 1; |
4121 | |
4064 | |
4122 | while (isdigit (*find)) |
4065 | while (isdigit (*find)) |
4123 | find++; |
4066 | find++; |
|
|
4067 | |
4124 | while (*find == ' ') |
4068 | while (*find == ' ') |
4125 | find++; |
4069 | find++; |
|
|
4070 | |
4126 | memset (got, 0, MAX_BUF); |
4071 | memset (got, 0, MAX_BUF); |
|
|
4072 | |
4127 | if ((separator = strchr (find, ';')) != NULL) |
4073 | if ((separator = strchr (find, ';')) != NULL) |
4128 | { |
|
|
4129 | len = separator - find; |
4074 | len = separator - find; |
4130 | } |
|
|
4131 | else |
4075 | else |
4132 | { |
|
|
4133 | len = strlen (find); |
4076 | len = strlen (find); |
4134 | } |
4077 | |
4135 | if (len > MAX_BUF - 1) |
4078 | if (len > MAX_BUF - 1) |
4136 | len = MAX_BUF - 1; |
4079 | len = MAX_BUF - 1; |
|
|
4080 | |
4137 | strcpy (got, find); |
4081 | strcpy (got, find); |
4138 | got[len] = '\0'; |
4082 | got[len] = '\0'; |
4139 | |
4083 | |
4140 | /* Now create new item, remove used ones when required. */ |
4084 | /* Now create new item, remove used ones when required. */ |
4141 | new_item = get_archetype (got); |
4085 | new_item = get_archetype (got); |
4142 | if (!new_item) |
4086 | if (!new_item) |
4143 | { |
4087 | { |
4144 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4088 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
4145 | return; |
4089 | return; |
4146 | } |
4090 | } |
4147 | |
4091 | |
4148 | new_item->nrof = yield; |
4092 | new_item->nrof = yield; |
|
|
4093 | |
4149 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4094 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
4095 | |
4150 | insert_ob_in_ob (new_item, pl); |
4096 | insert_ob_in_ob (new_item, pl); |
4151 | esrv_send_inventory (pl, pl); |
4097 | esrv_send_inventory (pl, pl); |
4152 | /* Eat up one item */ |
4098 | /* Eat up one item */ |
4153 | decrease_ob_nr (marked, 1); |
4099 | decrease_ob_nr (marked, 1); |
|
|
4100 | |
4154 | /* Eat one transformer if needed */ |
4101 | /* Eat one transformer if needed */ |
4155 | if (transformer->stats.food) |
4102 | if (transformer->stats.food) |
4156 | if (--transformer->stats.food == 0) |
4103 | if (--transformer->stats.food == 0) |
4157 | decrease_ob_nr (transformer, 1); |
4104 | decrease_ob_nr (transformer, 1); |
4158 | } |
4105 | } |
|
|
4106 | |