1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
64 | { |
65 | { |
65 | arch_flag = 1; |
66 | arch_flag = 1; |
66 | name_flag = 1; |
67 | name_flag = 1; |
67 | race_flag = 1; |
68 | race_flag = 1; |
68 | } |
69 | } |
|
|
70 | |
69 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
70 | * name or race that matches. |
72 | * name or race that matches. |
71 | */ |
73 | */ |
72 | if ((op->race) && |
74 | if ((op->race) && |
73 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
74 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | { |
|
|
77 | return 1; |
78 | return 1; |
78 | } |
79 | |
79 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
81 | */ |
82 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
83 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | { |
|
|
86 | return 1; |
86 | return 1; |
87 | } |
87 | |
88 | return 0; |
88 | return 0; |
89 | } |
89 | } |
90 | |
90 | |
91 | /** |
91 | /** |
92 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
421 | int count = 0; |
421 | int count = 0; |
422 | |
422 | |
423 | |
423 | |
424 | if (item == NULL) |
424 | if (item == NULL) |
425 | return 0; |
425 | return 0; |
|
|
426 | |
426 | op = op->below; |
427 | op = op->below; |
427 | while (op != NULL) |
428 | while (op != NULL) |
428 | { |
429 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | { |
431 | { |
… | |
… | |
435 | count++; |
436 | count++; |
436 | else |
437 | else |
437 | count += op->nrof; |
438 | count += op->nrof; |
438 | } |
439 | } |
439 | } |
440 | } |
|
|
441 | |
440 | op = op->below; |
442 | op = op->below; |
441 | } |
443 | } |
|
|
444 | |
442 | return count; |
445 | return count; |
443 | } |
446 | } |
444 | |
447 | |
445 | /** |
448 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
978 | else |
981 | else |
979 | { |
982 | { |
980 | if (converter->other_arch == NULL) |
983 | if (converter->other_arch == NULL) |
981 | { |
984 | { |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | &converter->name, converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
984 | return -1; |
987 | return -1; |
985 | } |
988 | } |
986 | |
989 | |
987 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (converter->other_arch); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
995 | if (is_in_shop (converter)) |
998 | if (is_in_shop (converter)) |
996 | SET_FLAG (item, FLAG_UNPAID); |
999 | SET_FLAG (item, FLAG_UNPAID); |
997 | else if (price_in < item->nrof * item->value) |
1000 | else if (price_in < item->nrof * item->value) |
998 | { |
1001 | { |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | |
1004 | |
1002 | /** |
1005 | /** |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * propably had something in mind when doing this |
1007 | * propably had something in mind when doing this |
1005 | */ |
1008 | */ |
… | |
… | |
1627 | |
1630 | |
1628 | |
1631 | |
1629 | case CONVERTER: |
1632 | case CONVERTER: |
1630 | if (convert_item (victim, trap) < 0) |
1633 | if (convert_item (victim, trap) < 0) |
1631 | { |
1634 | { |
1632 | object *op; |
|
|
1633 | |
|
|
1634 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | |
1636 | get_archetype ("burnout")->insert_at (trap, trap); |
1636 | op = get_archetype ("burnout"); |
|
|
1637 | if (op != NULL) |
|
|
1638 | { |
|
|
1639 | op->x = trap->x; |
|
|
1640 | op->y = trap->y; |
|
|
1641 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1642 | } |
1637 | } |
1643 | } |
1638 | |
1644 | goto leave; |
1639 | goto leave; |
1645 | |
1640 | |
1646 | case TRIGGER_BUTTON: |
1641 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_PEDESTAL: |
1642 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_ALTAR: |
1643 | case TRIGGER_ALTAR: |
… | |
… | |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1672 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | { |
1673 | { |
1679 | /* Basically, don't show exits leading to random maps the |
1674 | /* Basically, don't show exits leading to random maps the |
1680 | * players output. |
1675 | * players output. |
1681 | */ |
1676 | */ |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1677 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1678 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1679 | |
1684 | enter_exit (victim, trap); |
1680 | victim->enter_exit (trap); |
1685 | } |
1681 | } |
1686 | goto leave; |
1682 | goto leave; |
1687 | |
1683 | |
1688 | case ENCOUNTER: |
1684 | case ENCOUNTER: |
1689 | /* may be some leftovers on this */ |
1685 | /* may be some leftovers on this */ |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2221 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2222 | return 0; |
2227 | |
2223 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2224 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2225 | from the player's inventory */ |
|
|
2226 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2227 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2228 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2229 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2230 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2231 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2232 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2233 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2234 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2235 | |
2241 | /* if either skin or ability are missing, this is an old player |
2236 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2237 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2238 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2239 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2280 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2281 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2282 | chance = MIN (100., chance * 2.); |
2288 | |
2283 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2284 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2285 | if (rndm (10000) < (int) (chance * 100)) |
2291 | { |
2286 | { |
2292 | atnr_winner[winners] = i; |
2287 | atnr_winner[winners] = i; |
2293 | winners++; |
2288 | winners++; |
2294 | } |
2289 | } |
2295 | |
2290 | |
… | |
… | |
2410 | handle_apply_yield (tmp); |
2405 | handle_apply_yield (tmp); |
2411 | decrease_ob (tmp); |
2406 | decrease_ob (tmp); |
2412 | } |
2407 | } |
2413 | |
2408 | |
2414 | /** |
2409 | /** |
2415 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2410 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * A valid 2 way exit means: |
2411 | * A valid 2 way exit means: |
2417 | * -You can come back (there is another exit at the other side) |
2412 | * -You can come back (there is another exit at the other side) |
2418 | * -You are |
2413 | * -You are |
2419 | * ° the owner of the exit |
2414 | * ° the owner of the exit |
2420 | * ° or in the same party as the owner |
2415 | * ° or in the same party as the owner |
… | |
… | |
2424 | * survive in the swapping (in fact the whole exit doesn't survive). |
2419 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | */ |
2420 | */ |
2426 | int |
2421 | int |
2427 | is_legal_2ways_exit (object *op, object *exit) |
2422 | is_legal_2ways_exit (object *op, object *exit) |
2428 | { |
2423 | { |
2429 | object *tmp; |
|
|
2430 | object *exit_owner; |
|
|
2431 | player *pp; |
|
|
2432 | maptile *exitmap; |
|
|
2433 | |
|
|
2434 | if (exit->stats.exp != 1) |
2424 | if (exit->stats.exp != 1) |
2435 | return 1; /*This is not a 2 way, so it is legal */ |
2425 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2426 | |
|
|
2427 | #if 0 //TODO |
2436 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2428 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2437 | return 0; /* This is a reset town portal */ |
2429 | return 0; /* This is a reset town portal */ |
2438 | /* To know if an exit has a correspondant, we look at |
2430 | #endif |
2439 | * all the exits in destination and try to find one with same path as |
2431 | |
2440 | * the current exit's position */ |
2432 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2441 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2433 | |
2442 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2443 | else |
|
|
2444 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2445 | if (exitmap) |
2434 | if (exitmap) |
2446 | { |
2435 | { |
|
|
2436 | exitmap->load_sync (); |
|
|
2437 | |
2447 | tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2438 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2439 | |
2448 | if (!tmp) |
2440 | if (!tmp) |
2449 | return 0; |
2441 | return 0; |
2450 | for ((tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2442 | |
|
|
2443 | for (; tmp; tmp = tmp->above) |
2451 | { |
2444 | { |
2452 | if (tmp->type != EXIT) |
2445 | if (tmp->type != EXIT) |
2453 | continue; /*Not an exit */ |
2446 | continue; /*Not an exit */ |
|
|
2447 | |
2454 | if (!EXIT_PATH (tmp)) |
2448 | if (!EXIT_PATH (tmp)) |
2455 | continue; /*Not a valid exit */ |
2449 | continue; /*Not a valid exit */ |
|
|
2450 | |
2456 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2451 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | continue; /*Not in the same place */ |
2452 | continue; /*Not in the same place */ |
|
|
2453 | |
2458 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2454 | if (exit->map->path != EXIT_PATH (tmp)) |
2459 | continue; /*Not in the same map */ |
2455 | continue; /*Not in the same map */ |
2460 | |
2456 | |
2461 | /* From here we have found the exit is valid. However we do |
2457 | /* From here we have found the exit is valid. However we do |
2462 | * here the check of the exit owner. It is important for the |
2458 | * here the check of the exit owner. It is important for the |
2463 | * town portals to prevent strangers from visiting your appartments |
2459 | * town portals to prevent strangers from visiting your appartments |
2464 | */ |
2460 | */ |
2465 | if (!exit->race) |
2461 | if (!exit->race) |
2466 | return 1; /*No owner, free for all! */ |
2462 | return 1; /*No owner, free for all! */ |
|
|
2463 | |
2467 | exit_owner = NULL; |
2464 | object *exit_owner = 0; |
2468 | for (pp = first_player; pp; pp = pp->next) |
2465 | |
|
|
2466 | for_all_players (pp) |
2469 | { |
2467 | { |
2470 | if (!pp->ob) |
2468 | if (!pp->ob) |
2471 | continue; |
2469 | continue; |
|
|
2470 | |
2472 | if (pp->ob->name != exit->race) |
2471 | if (pp->ob->name != exit->race) |
2473 | continue; |
2472 | continue; |
|
|
2473 | |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2475 | break; |
2475 | break; |
2476 | } |
2476 | } |
|
|
2477 | |
2477 | if (!exit_owner) |
2478 | if (!exit_owner) |
2478 | return 0; /* No more owner */ |
2479 | return 0; /* No more owner */ |
|
|
2480 | |
2479 | if (exit_owner->contr == op->contr) |
2481 | if (exit_owner->contr == op->contr) |
2480 | return 1; /*It is your exit */ |
2482 | return 1; /*It is your exit */ |
|
|
2483 | |
2481 | if (exit_owner && /*There is a owner */ |
2484 | if (exit_owner && /*There is a owner */ |
2482 | (op->contr) && /*A player tries to pass */ |
2485 | (op->contr) && /*A player tries to pass */ |
2483 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2486 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2484 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2487 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2485 | return 0; |
2488 | return 0; |
|
|
2489 | |
2486 | return 1; |
2490 | return 1; |
2487 | } |
2491 | } |
2488 | } |
2492 | } |
|
|
2493 | |
2489 | return 0; |
2494 | return 0; |
2490 | } |
2495 | } |
2491 | |
2496 | |
2492 | |
2497 | |
2493 | /** |
2498 | /** |
… | |
… | |
2543 | { |
2548 | { |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2549 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2545 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2550 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2546 | } |
2551 | } |
2547 | else |
2552 | else |
2548 | { |
|
|
2549 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2553 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2550 | } |
2554 | |
2551 | return 1; |
2555 | return 1; |
2552 | |
2556 | |
2553 | case EXIT: |
2557 | case EXIT: |
2554 | if (op->type != PLAYER) |
2558 | if (op->type != PLAYER) |
2555 | return 0; |
2559 | return 0; |
|
|
2560 | |
2556 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2561 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2557 | { |
2562 | { |
2558 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2563 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2559 | } |
2564 | } |
2560 | else |
2565 | else |
2561 | { |
2566 | { |
2562 | /* Don't display messages for random maps. */ |
2567 | /* Don't display messages for random maps. */ |
2563 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2568 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2564 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2569 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2570 | |
2565 | enter_exit (op, tmp); |
2571 | op->enter_exit (tmp); |
2566 | } |
2572 | } |
2567 | return 1; |
2573 | return 1; |
2568 | |
2574 | |
2569 | case SIGN: |
2575 | case SIGN: |
2570 | apply_sign (op, tmp, 0); |
2576 | apply_sign (op, tmp, 0); |
… | |
… | |
3327 | } |
3333 | } |
3328 | else |
3334 | else |
3329 | { |
3335 | { |
3330 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3336 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3331 | { |
3337 | { |
3332 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3338 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3333 | unapply_for_ob (who, op, AP_PRINT); |
3339 | unapply_for_ob (who, op, AP_PRINT); |
3334 | return 1; |
3340 | return 1; |
3335 | } |
3341 | } |
3336 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3342 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3337 | { |
3343 | { |
… | |
… | |
3339 | if (i) |
3345 | if (i) |
3340 | return 1; |
3346 | return 1; |
3341 | } |
3347 | } |
3342 | } |
3348 | } |
3343 | } |
3349 | } |
|
|
3350 | |
3344 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3351 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3345 | { |
3352 | { |
3346 | skop = find_skill_by_name (who, op->skill); |
3353 | skop = find_skill_by_name (who, op->skill); |
3347 | if (!skop) |
3354 | if (!skop) |
3348 | { |
3355 | { |
… | |
… | |
3388 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3395 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3389 | if (tmp != NULL) |
3396 | if (tmp != NULL) |
3390 | (void) insert_ob_in_ob (tmp, who); |
3397 | (void) insert_ob_in_ob (tmp, who); |
3391 | return 1; |
3398 | return 1; |
3392 | } |
3399 | } |
|
|
3400 | |
|
|
3401 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3402 | // i.e. "R" can use Ragnarok's swors. |
3393 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3403 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3394 | { |
3404 | { |
3395 | /* if the weapon does not have the name as the character, can't use it. */ |
3405 | /* if the weapon does not have the name as the character, can't use it. */ |
3396 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3406 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3397 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3407 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3408 | |
3398 | if (tmp != NULL) |
3409 | if (tmp) |
3399 | (void) insert_ob_in_ob (tmp, who); |
3410 | insert_ob_in_ob (tmp, who); |
|
|
3411 | |
3400 | return 1; |
3412 | return 1; |
3401 | } |
3413 | } |
|
|
3414 | |
3402 | SET_FLAG (op, FLAG_APPLIED); |
3415 | SET_FLAG (op, FLAG_APPLIED); |
3403 | |
3416 | |
3404 | if (skop) |
3417 | if (skop) |
3405 | change_skill (who, skop, 1); |
3418 | change_skill (who, skop, 1); |
3406 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3419 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
… | |
… | |
3670 | * when an original map is loaded) and performs special actions for |
3683 | * when an original map is loaded) and performs special actions for |
3671 | * certain objects (most initialization of chests and creation of |
3684 | * certain objects (most initialization of chests and creation of |
3672 | * treasures and stuff). Calls auto_apply if appropriate. |
3685 | * treasures and stuff). Calls auto_apply if appropriate. |
3673 | */ |
3686 | */ |
3674 | void |
3687 | void |
3675 | fix_auto_apply (maptile *m) |
3688 | maptile::fix_auto_apply () |
3676 | { |
3689 | { |
3677 | object *tmp, *above = NULL; |
3690 | if (!spaces) |
3678 | int x, y; |
|
|
3679 | |
|
|
3680 | if (m == NULL) |
|
|
3681 | return; |
3691 | return; |
3682 | |
3692 | |
3683 | for (x = 0; x < MAP_WIDTH (m); x++) |
3693 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3684 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3694 | for (object *tmp = ms->bot; tmp; ) |
3685 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
3686 | { |
3695 | { |
3687 | above = tmp->above; |
3696 | object *above = tmp->above; |
3688 | |
3697 | |
3689 | if (tmp->inv) |
3698 | if (tmp->inv) |
3690 | { |
3699 | { |
3691 | object *invtmp, *invnext; |
3700 | object *invtmp, *invnext; |
3692 | |
3701 | |
3693 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3702 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3694 | { |
3703 | { |
3695 | invnext = invtmp->below; |
3704 | invnext = invtmp->below; |
3696 | |
3705 | |
3697 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3706 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3698 | auto_apply (invtmp); |
3707 | auto_apply (invtmp); |
3699 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3708 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3700 | { |
3709 | { |
3701 | while ((invtmp->stats.hp--) > 0) |
3710 | while ((invtmp->stats.hp--) > 0) |
3702 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3711 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3703 | |
3712 | |
3704 | invtmp->randomitems = NULL; |
3713 | invtmp->randomitems = NULL; |
3705 | } |
3714 | } |
3706 | else if (invtmp && invtmp->arch |
3715 | else if (invtmp && invtmp->arch |
3707 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3716 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3708 | { |
3717 | { |
3709 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3718 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3710 | /* Need to clear this so that we never try to create |
3719 | /* Need to clear this so that we never try to create |
3711 | * treasure again for this object |
3720 | * treasure again for this object |
3712 | */ |
3721 | */ |
3713 | invtmp->randomitems = NULL; |
3722 | invtmp->randomitems = NULL; |
3714 | } |
3723 | } |
3715 | } |
3724 | } |
3716 | /* This is really temporary - the code at the bottom will |
3725 | /* This is really temporary - the code at the bottom will |
3717 | * also set randomitems to null. The problem is there are bunches |
3726 | * also set randomitems to null. The problem is there are bunches |
3718 | * of maps/players already out there with items that have spells |
3727 | * of maps/players already out there with items that have spells |
3719 | * which haven't had the randomitems set to null yet. |
3728 | * which haven't had the randomitems set to null yet. |
3720 | * MSW 2004-05-13 |
3729 | * MSW 2004-05-13 |
3721 | * |
3730 | * |
3722 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3731 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3723 | * else you get two spells in the book ^_- |
3732 | * else you get two spells in the book ^_- |
3724 | * Ryo 2004-08-16 |
3733 | * Ryo 2004-08-16 |
3725 | */ |
3734 | */ |
3726 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3735 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3727 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3736 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3728 | tmp->randomitems = NULL; |
|
|
3729 | |
|
|
3730 | } |
|
|
3731 | |
|
|
3732 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3733 | auto_apply (tmp); |
|
|
3734 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3735 | { |
|
|
3736 | while ((tmp->stats.hp--) > 0) |
|
|
3737 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3738 | tmp->randomitems = NULL; |
3737 | tmp->randomitems = NULL; |
|
|
3738 | |
3739 | } |
3739 | } |
|
|
3740 | |
|
|
3741 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3742 | auto_apply (tmp); |
|
|
3743 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3744 | { |
|
|
3745 | while ((tmp->stats.hp--) > 0) |
|
|
3746 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3747 | tmp->randomitems = NULL; |
|
|
3748 | } |
3740 | else if (tmp->type == TIMED_GATE) |
3749 | else if (tmp->type == TIMED_GATE) |
3741 | { |
3750 | { |
3742 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3751 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3743 | |
3752 | |
3744 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3753 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3745 | { |
|
|
3746 | tmp->speed = 0; |
3754 | tmp->set_speed (0); |
3747 | update_ob_speed (tmp); |
|
|
3748 | } |
|
|
3749 | } |
3755 | } |
3750 | /* This function can be called everytime a map is loaded, even when |
3756 | /* This function can be called everytime a map is loaded, even when |
3751 | * swapping back in. As such, we don't want to create the treasure |
3757 | * swapping back in. As such, we don't want to create the treasure |
3752 | * over and ove again, so after we generate the treasure, blank out |
3758 | * over and ove again, so after we generate the treasure, blank out |
3753 | * randomitems so if it is swapped in again, it won't make anything. |
3759 | * randomitems so if it is swapped in again, it won't make anything. |
3754 | * This is a problem for the above objects, because they have counters |
3760 | * This is a problem for the above objects, because they have counters |
3755 | * which say how many times to make the treasure. |
3761 | * which say how many times to make the treasure. |
3756 | */ |
3762 | */ |
3757 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3763 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3758 | && tmp->type != TREASURE && tmp->type != SPELL |
3764 | && tmp->type != TREASURE && tmp->type != SPELL |
3759 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3765 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3760 | { |
3766 | { |
3761 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3767 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3762 | tmp->randomitems = NULL; |
3768 | tmp->randomitems = NULL; |
3763 | } |
3769 | } |
|
|
3770 | |
|
|
3771 | tmp = above; |
3764 | } |
3772 | } |
3765 | |
3773 | |
3766 | for (x = 0; x < MAP_WIDTH (m); x++) |
3774 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3767 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3775 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3768 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3769 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3776 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3770 | check_trigger (tmp, tmp->above); |
3777 | check_trigger (tmp, tmp->above); |
3771 | } |
3778 | } |
3772 | |
3779 | |
3773 | /** |
3780 | /** |
3774 | * Handles player eating food that temporarily changes status (resistances, stats). |
3781 | * Handles player eating food that temporarily changes status (resistances, stats). |
3775 | * This used to call cast_change_attr(), but |
3782 | * This used to call cast_change_attr(), but |
… | |
… | |
3806 | } |
3813 | } |
3807 | } |
3814 | } |
3808 | |
3815 | |
3809 | if (did_one) |
3816 | if (did_one) |
3810 | { |
3817 | { |
3811 | force->speed = 0.1; |
3818 | force->set_speed (0.1); |
3812 | update_ob_speed (force); |
|
|
3813 | /* bigger morsel of food = longer effect time */ |
3819 | /* bigger morsel of food = longer effect time */ |
3814 | force->duration = food->stats.food / 5; |
3820 | force->duration = food->stats.food / 5; |
3815 | SET_FLAG (force, FLAG_APPLIED); |
3821 | SET_FLAG (force, FLAG_APPLIED); |
3816 | change_abil (who, force); |
3822 | change_abil (who, force); |
3817 | insert_ob_in_ob (force, who); |
3823 | insert_ob_in_ob (force, who); |
… | |
… | |
3822 | /* check for hp, sp change */ |
3828 | /* check for hp, sp change */ |
3823 | if (food->stats.hp != 0) |
3829 | if (food->stats.hp != 0) |
3824 | { |
3830 | { |
3825 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3831 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3826 | { |
3832 | { |
3827 | strcpy (who->contr->killer, food->name); |
3833 | assign (who->contr->killer, food->name); |
3828 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3834 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3829 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3835 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3830 | } |
3836 | } |
3831 | else |
3837 | else |
3832 | { |
3838 | { |