1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
64 | { |
65 | { |
65 | arch_flag = 1; |
66 | arch_flag = 1; |
66 | name_flag = 1; |
67 | name_flag = 1; |
67 | race_flag = 1; |
68 | race_flag = 1; |
68 | } |
69 | } |
|
|
70 | |
69 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
70 | * name or race that matches. |
72 | * name or race that matches. |
71 | */ |
73 | */ |
72 | if ((op->race) && |
74 | if ((op->race) && |
73 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
74 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | { |
|
|
77 | return 1; |
78 | return 1; |
78 | } |
79 | |
79 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
81 | */ |
82 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
83 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | { |
|
|
86 | return 1; |
86 | return 1; |
87 | } |
87 | |
88 | return 0; |
88 | return 0; |
89 | } |
89 | } |
90 | |
90 | |
91 | /** |
91 | /** |
92 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
421 | int count = 0; |
421 | int count = 0; |
422 | |
422 | |
423 | |
423 | |
424 | if (item == NULL) |
424 | if (item == NULL) |
425 | return 0; |
425 | return 0; |
|
|
426 | |
426 | op = op->below; |
427 | op = op->below; |
427 | while (op != NULL) |
428 | while (op != NULL) |
428 | { |
429 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | { |
431 | { |
… | |
… | |
435 | count++; |
436 | count++; |
436 | else |
437 | else |
437 | count += op->nrof; |
438 | count += op->nrof; |
438 | } |
439 | } |
439 | } |
440 | } |
|
|
441 | |
440 | op = op->below; |
442 | op = op->below; |
441 | } |
443 | } |
|
|
444 | |
442 | return count; |
445 | return count; |
443 | } |
446 | } |
444 | |
447 | |
445 | /** |
448 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
762 | { |
765 | { |
763 | object *otmp; |
766 | object *otmp; |
764 | |
767 | |
765 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
766 | return 0; |
769 | return 0; |
|
|
770 | |
767 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
768 | { |
772 | { |
769 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
770 | return 0; |
774 | return 0; |
771 | } |
775 | } |
|
|
776 | |
772 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
773 | if (!otmp) |
778 | if (!otmp) |
774 | { |
779 | { |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
776 | return 0; |
781 | return 0; |
777 | } |
782 | } |
|
|
783 | |
778 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
779 | { |
785 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
781 | return 0; |
787 | return 0; |
782 | } |
788 | } |
|
|
789 | |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
784 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
785 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
786 | return 1; |
793 | return 1; |
787 | } |
794 | } |
… | |
… | |
978 | else |
985 | else |
979 | { |
986 | { |
980 | if (converter->other_arch == NULL) |
987 | if (converter->other_arch == NULL) |
981 | { |
988 | { |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
989 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | &converter->name, converter->map->path, converter->x, converter->y); |
990 | &converter->name, &converter->map->path, converter->x, converter->y); |
984 | return -1; |
991 | return -1; |
985 | } |
992 | } |
986 | |
993 | |
987 | item = object_create_arch (converter->other_arch); |
994 | item = object_create_arch (converter->other_arch); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
995 | if (is_in_shop (converter)) |
1002 | if (is_in_shop (converter)) |
996 | SET_FLAG (item, FLAG_UNPAID); |
1003 | SET_FLAG (item, FLAG_UNPAID); |
997 | else if (price_in < item->nrof * item->value) |
1004 | else if (price_in < item->nrof * item->value) |
998 | { |
1005 | { |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | |
1008 | |
1002 | /** |
1009 | /** |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * propably had something in mind when doing this |
1011 | * propably had something in mind when doing this |
1005 | */ |
1012 | */ |
… | |
… | |
1012 | * Handle apply on containers. |
1019 | * Handle apply on containers. |
1013 | * By Eneq(@csd.uu.se). |
1020 | * By Eneq(@csd.uu.se). |
1014 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1021 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1015 | * added the alchemical cauldron to the code -b.t. |
1022 | * added the alchemical cauldron to the code -b.t. |
1016 | */ |
1023 | */ |
1017 | |
|
|
1018 | int |
1024 | int |
1019 | apply_container (object *op, object *sack) |
1025 | apply_container (object *op, object *sack) |
1020 | { |
1026 | { |
1021 | char buf[MAX_BUF]; |
1027 | if (op->type != PLAYER || !op->contr->ns) |
1022 | object *tmp; |
|
|
1023 | |
|
|
1024 | if (op->type != PLAYER) |
|
|
1025 | return 0; /* This might change */ |
1028 | return 0; /* This might change */ |
1026 | |
1029 | |
1027 | if (sack == NULL || sack->type != CONTAINER) |
1030 | if (!sack || sack->type != CONTAINER) |
1028 | { |
1031 | { |
1029 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1030 | return 0; |
1033 | return 0; |
1031 | } |
1034 | } |
1032 | |
1035 | |
1033 | op->contr->last_used = 0; |
1036 | op->contr->last_used = 0; |
1034 | |
1037 | |
1035 | if (sack->env != op) |
1038 | if (sack->env && sack->env != op) |
|
|
1039 | { |
|
|
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1041 | return 1; |
1036 | { |
1042 | } |
1037 | if (sack->other_arch == NULL || sack->env != NULL) |
1043 | |
|
|
1044 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1045 | if (sack->flag [FLAG_APPLIED]) |
|
|
1046 | { |
|
|
1047 | if (op->container == sack) |
1038 | { |
1048 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1049 | // open on ground or inv, so close |
|
|
1050 | op->close_container (); |
1040 | return 1; |
1051 | return 1; |
1041 | } |
1052 | } |
1042 | |
1053 | else if (!sack->env) |
1043 | /* It's on the ground, the problems begin */ |
|
|
1044 | if (op->container != sack) |
|
|
1045 | { |
|
|
1046 | /* it's closed OR some player has opened it */ |
|
|
1047 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1048 | { |
1054 | { |
1049 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1055 | // active, but not ours: some other player has opened it |
1050 | if (tmp) |
|
|
1051 | { |
|
|
1052 | /* some other player have opened it */ |
|
|
1053 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | return 1; |
1057 | return 1; |
1055 | } |
|
|
1056 | } |
|
|
1057 | } |
|
|
1058 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1059 | { |
1058 | } |
1060 | if (op->container == NULL) |
|
|
1061 | { |
|
|
1062 | tmp = arch_to_object (sack->other_arch); |
|
|
1063 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1064 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1065 | tmp->x = tmp->y = 0; |
|
|
1066 | tmp->map = NULL; |
|
|
1067 | tmp->env = sack; |
|
|
1068 | if (sack->inv) |
|
|
1069 | sack->inv->above = tmp; |
|
|
1070 | tmp->below = sack->inv; |
|
|
1071 | tmp->above = NULL; |
|
|
1072 | sack->inv = tmp; |
|
|
1073 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1074 | } |
|
|
1075 | else |
|
|
1076 | { |
|
|
1077 | sack->move_off = 0; |
|
|
1078 | tmp = sack->inv; |
|
|
1079 | |
1059 | |
1080 | if (tmp && tmp->type == CLOSE_CON) |
1060 | // fall through to opening it (active in inv) |
1081 | tmp->destroy (); |
|
|
1082 | } |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1087 | { |
1061 | } |
|
|
1062 | else if (sack->env) |
|
|
1063 | { |
|
|
1064 | // it is in our env, so activate it, do not open yet |
1088 | if (op->container) |
1065 | op->close_container (); |
1089 | { |
1066 | sack->flag [FLAG_APPLIED] = 1; |
1090 | if (op->container != sack) |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1091 | { |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1092 | tmp = op->container; |
1069 | return 1; |
1093 | apply_container (op, tmp); |
1070 | } |
1094 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1071 | |
1095 | op->container = sack; |
1072 | // it's locked? |
1096 | strcat (buf, query_name (sack)); |
1073 | if (sack->slaying) |
1097 | strcat (buf, "."); |
1074 | { |
1098 | } |
1075 | if (object *tmp = find_key (op, op, sack)) |
1099 | else |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1100 | { |
|
|
1101 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1102 | op->container = NULL; |
|
|
1103 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1104 | } |
|
|
1105 | } |
|
|
1106 | else |
1077 | else |
1107 | { |
1078 | { |
1108 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1109 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1110 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | op->container = sack; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | else |
|
|
1115 | { /* not applied */ |
|
|
1116 | if (sack->slaying) |
|
|
1117 | { /* it's locked */ |
|
|
1118 | tmp = find_key (op, op, sack); |
|
|
1119 | if (tmp) |
|
|
1120 | { |
|
|
1121 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1122 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1123 | |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | } |
|
|
1134 | else |
|
|
1135 | { |
|
|
1136 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1137 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1138 | |
|
|
1139 | if (sack->env == NULL) |
|
|
1140 | { /* if it's on ground,open it also */ |
|
|
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1142 | apply_container (op, sack); |
|
|
1143 | return 1; |
1080 | return 1; |
1144 | } |
1081 | } |
1145 | } |
|
|
1146 | } |
1082 | } |
1147 | |
1083 | |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1084 | op->open_container (sack); |
1149 | |
|
|
1150 | if (op->contr) |
|
|
1151 | op->contr->ns->floorbox_update (); |
|
|
1152 | |
1085 | |
1153 | return 1; |
1086 | return 1; |
1154 | } |
1087 | } |
1155 | |
|
|
1156 | /** |
|
|
1157 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1158 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1159 | * |
|
|
1160 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1161 | * This version is for client/server mode. |
|
|
1162 | * op is the player, sack is the container the player is opening or closing. |
|
|
1163 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1164 | * |
|
|
1165 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1166 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1167 | * (applied flag set, and op->container points to the open container) |
|
|
1168 | */ |
|
|
1169 | |
|
|
1170 | int |
|
|
1171 | esrv_apply_container (object *op, object *sack) |
|
|
1172 | { |
|
|
1173 | object *tmp = op->container; |
|
|
1174 | |
|
|
1175 | if (op->type != PLAYER) |
|
|
1176 | return 0; /* This might change */ |
|
|
1177 | |
|
|
1178 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1179 | { |
|
|
1180 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1181 | return 0; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1185 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1186 | * openening the new container. |
|
|
1187 | */ |
|
|
1188 | |
|
|
1189 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1190 | { |
|
|
1191 | if (op->container->env != op) |
|
|
1192 | { /* if container is on the ground */ |
|
|
1193 | op->container->move_off = 0; |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1197 | return 1; |
|
|
1198 | |
|
|
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1200 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1201 | op->container = NULL; |
|
|
1202 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1203 | if (tmp == sack) |
|
|
1204 | return 1; |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | |
|
|
1208 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1209 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | if (sack->slaying) |
|
|
1213 | { /* it's locked */ |
|
|
1214 | tmp = find_key (op, op, sack); |
|
|
1215 | if (tmp) |
|
|
1216 | { |
|
|
1217 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1218 | } |
|
|
1219 | else |
|
|
1220 | { |
|
|
1221 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1222 | return 0; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1227 | * if this is a locked container, the player they key to open it. |
|
|
1228 | */ |
|
|
1229 | |
|
|
1230 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1231 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1232 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1233 | */ |
|
|
1234 | |
|
|
1235 | |
|
|
1236 | if (sack->env != op) |
|
|
1237 | { |
|
|
1238 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1239 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1240 | * try to do it, so lets handle it gracefully. |
|
|
1241 | */ |
|
|
1242 | if (sack->env) |
|
|
1243 | { |
|
|
1244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1245 | return 0; |
|
|
1246 | } |
|
|
1247 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1248 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1249 | |
|
|
1250 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1252 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | op->container = sack; |
|
|
1254 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1255 | esrv_send_inventory (op, sack); |
|
|
1256 | |
|
|
1257 | } |
|
|
1258 | else |
|
|
1259 | { /* sack is in players inventory */ |
|
|
1260 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1261 | { /* readied sack becoming open */ |
|
|
1262 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1264 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | op->container = sack; |
|
|
1266 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1267 | esrv_send_inventory (op, sack); |
|
|
1268 | } |
|
|
1269 | else |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1273 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1275 | } |
|
|
1276 | } |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | |
1088 | |
1281 | /** |
1089 | /** |
1282 | * Handles dropping things on altar. |
1090 | * Handles dropping things on altar. |
1283 | * Returns true if sacrifice was accepted. |
1091 | * Returns true if sacrifice was accepted. |
1284 | */ |
1092 | */ |
… | |
… | |
1627 | |
1435 | |
1628 | |
1436 | |
1629 | case CONVERTER: |
1437 | case CONVERTER: |
1630 | if (convert_item (victim, trap) < 0) |
1438 | if (convert_item (victim, trap) < 0) |
1631 | { |
1439 | { |
1632 | object *op; |
|
|
1633 | |
|
|
1634 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | |
1441 | get_archetype ("burnout")->insert_at (trap, trap); |
1636 | op = get_archetype ("burnout"); |
|
|
1637 | if (op != NULL) |
|
|
1638 | { |
|
|
1639 | op->x = trap->x; |
|
|
1640 | op->y = trap->y; |
|
|
1641 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1642 | } |
1442 | } |
1643 | } |
1443 | |
1644 | goto leave; |
1444 | goto leave; |
1645 | |
1445 | |
1646 | case TRIGGER_BUTTON: |
1446 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_PEDESTAL: |
1447 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_ALTAR: |
1448 | case TRIGGER_ALTAR: |
… | |
… | |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1477 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | { |
1478 | { |
1679 | /* Basically, don't show exits leading to random maps the |
1479 | /* Basically, don't show exits leading to random maps the |
1680 | * players output. |
1480 | * players output. |
1681 | */ |
1481 | */ |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1482 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1483 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1484 | |
1684 | enter_exit (victim, trap); |
1485 | victim->enter_exit (trap); |
1685 | } |
1486 | } |
1686 | goto leave; |
1487 | goto leave; |
1687 | |
1488 | |
1688 | case ENCOUNTER: |
1489 | case ENCOUNTER: |
1689 | /* may be some leftovers on this */ |
1490 | /* may be some leftovers on this */ |
… | |
… | |
1704 | |
1505 | |
1705 | apply_sign (victim, trap, 1); |
1506 | apply_sign (victim, trap, 1); |
1706 | goto leave; |
1507 | goto leave; |
1707 | |
1508 | |
1708 | case CONTAINER: |
1509 | case CONTAINER: |
1709 | if (victim->type == PLAYER) |
|
|
1710 | (void) esrv_apply_container (victim, trap); |
|
|
1711 | else |
|
|
1712 | (void) apply_container (victim, trap); |
1510 | apply_container (victim, trap); |
1713 | goto leave; |
1511 | goto leave; |
1714 | |
1512 | |
1715 | case RUNE: |
1513 | case RUNE: |
1716 | case TRAP: |
1514 | case TRAP: |
1717 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1515 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1777 | |
1575 | |
1778 | readable_message_type *msgType = get_readable_message_type (tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1779 | |
1577 | |
1780 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1781 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1782 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1581 | long_desc (tmp, op), &tmp->msg); |
1783 | |
1582 | |
1784 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1785 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1786 | { /* only if not read before */ |
1585 | { /* only if not read before */ |
1787 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1943 | return; |
1742 | return; |
1944 | } |
1743 | } |
1945 | |
1744 | |
1946 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1947 | { |
1746 | { |
1948 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1949 | return; |
1748 | return; |
1950 | } |
1749 | } |
1951 | |
1750 | |
1952 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1953 | |
1752 | |
… | |
… | |
1976 | { |
1775 | { |
1977 | spell_skill = find_skill_by_name (op, spell->skill); |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1978 | |
1777 | |
1979 | if (!spell_skill) |
1778 | if (!spell_skill) |
1980 | { |
1779 | { |
1981 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1982 | return; |
1781 | return; |
1983 | } |
1782 | } |
1984 | |
1783 | |
1985 | if (spell_skill->level < spell->level) |
1784 | if (spell_skill->level < spell->level) |
1986 | { |
1785 | { |
… | |
… | |
2020 | else |
1819 | else |
2021 | { |
1820 | { |
2022 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2024 | } |
1823 | } |
|
|
1824 | |
2025 | decrease_ob (tmp); |
1825 | decrease_ob (tmp); |
2026 | } |
1826 | } |
2027 | |
1827 | |
2028 | /** |
1828 | /** |
2029 | * Handles applying a spell scroll. |
1829 | * Handles applying a spell scroll. |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2025 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2026 | return 0; |
2227 | |
2027 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2028 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2029 | from the player's inventory */ |
|
|
2030 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2031 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2032 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2033 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2034 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2035 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2036 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2037 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2038 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2039 | |
2241 | /* if either skin or ability are missing, this is an old player |
2040 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2041 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2042 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2043 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2084 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2085 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2086 | chance = MIN (100., chance * 2.); |
2288 | |
2087 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2088 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2089 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2291 | { |
2090 | { |
2292 | atnr_winner[winners] = i; |
2091 | atnr_winner[winners] = i; |
2293 | winners++; |
2092 | winners++; |
2294 | } |
2093 | } |
2295 | |
2094 | |
… | |
… | |
2410 | handle_apply_yield (tmp); |
2209 | handle_apply_yield (tmp); |
2411 | decrease_ob (tmp); |
2210 | decrease_ob (tmp); |
2412 | } |
2211 | } |
2413 | |
2212 | |
2414 | /** |
2213 | /** |
2415 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2214 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * A valid 2 way exit means: |
2215 | * A valid 2 way exit means: |
2417 | * -You can come back (there is another exit at the other side) |
2216 | * -You can come back (there is another exit at the other side) |
2418 | * -You are |
2217 | * -You are |
2419 | * ° the owner of the exit |
2218 | * ° the owner of the exit |
2420 | * ° or in the same party as the owner |
2219 | * ° or in the same party as the owner |
… | |
… | |
2424 | * survive in the swapping (in fact the whole exit doesn't survive). |
2223 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | */ |
2224 | */ |
2426 | int |
2225 | int |
2427 | is_legal_2ways_exit (object *op, object *exit) |
2226 | is_legal_2ways_exit (object *op, object *exit) |
2428 | { |
2227 | { |
2429 | object *tmp; |
|
|
2430 | object *exit_owner; |
|
|
2431 | player *pp; |
|
|
2432 | maptile *exitmap; |
|
|
2433 | |
|
|
2434 | if (exit->stats.exp != 1) |
2228 | if (exit->stats.exp != 1) |
2435 | return 1; /*This is not a 2 way, so it is legal */ |
2229 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2230 | |
|
|
2231 | #if 0 //TODO |
2436 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2232 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2437 | return 0; /* This is a reset town portal */ |
2233 | return 0; /* This is a reset town portal */ |
2438 | /* To know if an exit has a correspondant, we look at |
2234 | #endif |
2439 | * all the exits in destination and try to find one with same path as |
2235 | |
2440 | * the current exit's position */ |
2236 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2441 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2237 | |
2442 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2443 | else |
|
|
2444 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2445 | if (exitmap) |
2238 | if (exitmap) |
2446 | { |
2239 | { |
|
|
2240 | exitmap->load_sync (); |
|
|
2241 | |
2447 | tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2242 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2243 | |
2448 | if (!tmp) |
2244 | if (!tmp) |
2449 | return 0; |
2245 | return 0; |
2450 | for ((tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2246 | |
|
|
2247 | for (; tmp; tmp = tmp->above) |
2451 | { |
2248 | { |
2452 | if (tmp->type != EXIT) |
2249 | if (tmp->type != EXIT) |
2453 | continue; /*Not an exit */ |
2250 | continue; /*Not an exit */ |
|
|
2251 | |
2454 | if (!EXIT_PATH (tmp)) |
2252 | if (!EXIT_PATH (tmp)) |
2455 | continue; /*Not a valid exit */ |
2253 | continue; /*Not a valid exit */ |
|
|
2254 | |
2456 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2255 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | continue; /*Not in the same place */ |
2256 | continue; /*Not in the same place */ |
|
|
2257 | |
2458 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2258 | if (exit->map->path != EXIT_PATH (tmp)) |
2459 | continue; /*Not in the same map */ |
2259 | continue; /*Not in the same map */ |
2460 | |
2260 | |
2461 | /* From here we have found the exit is valid. However we do |
2261 | /* From here we have found the exit is valid. However we do |
2462 | * here the check of the exit owner. It is important for the |
2262 | * here the check of the exit owner. It is important for the |
2463 | * town portals to prevent strangers from visiting your appartments |
2263 | * town portals to prevent strangers from visiting your appartments |
2464 | */ |
2264 | */ |
2465 | if (!exit->race) |
2265 | if (!exit->race) |
2466 | return 1; /*No owner, free for all! */ |
2266 | return 1; /*No owner, free for all! */ |
|
|
2267 | |
2467 | exit_owner = NULL; |
2268 | object *exit_owner = 0; |
2468 | for (pp = first_player; pp; pp = pp->next) |
2269 | |
|
|
2270 | for_all_players (pp) |
2469 | { |
2271 | { |
2470 | if (!pp->ob) |
2272 | if (!pp->ob) |
2471 | continue; |
2273 | continue; |
|
|
2274 | |
2472 | if (pp->ob->name != exit->race) |
2275 | if (pp->ob->name != exit->race) |
2473 | continue; |
2276 | continue; |
|
|
2277 | |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2278 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2475 | break; |
2279 | break; |
2476 | } |
2280 | } |
|
|
2281 | |
2477 | if (!exit_owner) |
2282 | if (!exit_owner) |
2478 | return 0; /* No more owner */ |
2283 | return 0; /* No more owner */ |
|
|
2284 | |
2479 | if (exit_owner->contr == op->contr) |
2285 | if (exit_owner->contr == op->contr) |
2480 | return 1; /*It is your exit */ |
2286 | return 1; /*It is your exit */ |
|
|
2287 | |
2481 | if (exit_owner && /*There is a owner */ |
2288 | if (exit_owner && /*There is a owner */ |
2482 | (op->contr) && /*A player tries to pass */ |
2289 | (op->contr) && /*A player tries to pass */ |
2483 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2290 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2484 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2291 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2485 | return 0; |
2292 | return 0; |
|
|
2293 | |
2486 | return 1; |
2294 | return 1; |
2487 | } |
2295 | } |
2488 | } |
2296 | } |
|
|
2297 | |
2489 | return 0; |
2298 | return 0; |
2490 | } |
2299 | } |
2491 | |
2300 | |
2492 | |
2301 | |
2493 | /** |
2302 | /** |
… | |
… | |
2543 | { |
2352 | { |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2353 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2545 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2354 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2546 | } |
2355 | } |
2547 | else |
2356 | else |
2548 | { |
|
|
2549 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2357 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2550 | } |
2358 | |
2551 | return 1; |
2359 | return 1; |
2552 | |
2360 | |
2553 | case EXIT: |
2361 | case EXIT: |
2554 | if (op->type != PLAYER) |
2362 | if (op->type != PLAYER) |
2555 | return 0; |
2363 | return 0; |
|
|
2364 | |
2556 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2365 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2557 | { |
2366 | { |
2558 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2367 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2559 | } |
2368 | } |
2560 | else |
2369 | else |
2561 | { |
2370 | { |
2562 | /* Don't display messages for random maps. */ |
2371 | /* Don't display messages for random maps. */ |
2563 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2372 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2564 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2373 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2374 | |
2565 | enter_exit (op, tmp); |
2375 | op->enter_exit (tmp); |
2566 | } |
2376 | } |
2567 | return 1; |
2377 | return 1; |
2568 | |
2378 | |
2569 | case SIGN: |
2379 | case SIGN: |
2570 | apply_sign (op, tmp, 0); |
2380 | apply_sign (op, tmp, 0); |
… | |
… | |
2604 | case POTION: |
2414 | case POTION: |
2605 | (void) apply_potion (op, tmp); |
2415 | (void) apply_potion (op, tmp); |
2606 | return 1; |
2416 | return 1; |
2607 | |
2417 | |
2608 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2418 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2419 | //TODO: remove, as it is unsed? |
2609 | case CLOSE_CON: |
2420 | case CLOSE_CON: |
2610 | if (op->type == PLAYER) |
|
|
2611 | (void) esrv_apply_container (op, tmp->env); |
|
|
2612 | else |
|
|
2613 | (void) apply_container (op, tmp->env); |
2421 | apply_container (op, tmp->env); |
2614 | return 1; |
2422 | return 1; |
2615 | |
2423 | |
2616 | case CONTAINER: |
2424 | case CONTAINER: |
2617 | if (op->type == PLAYER) |
|
|
2618 | (void) esrv_apply_container (op, tmp); |
|
|
2619 | else |
|
|
2620 | (void) apply_container (op, tmp); |
2425 | apply_container (op, tmp); |
2621 | return 1; |
2426 | return 1; |
2622 | |
2427 | |
2623 | case TREASURE: |
2428 | case TREASURE: |
2624 | if (op->type == PLAYER) |
2429 | if (op->type == PLAYER) |
2625 | { |
2430 | { |
2626 | apply_treasure (op, tmp); |
2431 | apply_treasure (op, tmp); |
2627 | return 1; |
2432 | return 1; |
2628 | } |
2433 | } |
2629 | else |
2434 | else |
2630 | { |
|
|
2631 | return 0; |
2435 | return 0; |
2632 | } |
|
|
2633 | |
2436 | |
2634 | case WEAPON: |
2437 | case WEAPON: |
2635 | case ARMOUR: |
2438 | case ARMOUR: |
2636 | case BOOTS: |
2439 | case BOOTS: |
2637 | case GLOVES: |
2440 | case GLOVES: |
… | |
… | |
2701 | } |
2504 | } |
2702 | |
2505 | |
2703 | case MENU: |
2506 | case MENU: |
2704 | if (op->type == PLAYER) |
2507 | if (op->type == PLAYER) |
2705 | { |
2508 | { |
2706 | shop_listing (op); |
2509 | shop_listing (tmp, op); |
2707 | return 1; |
2510 | return 1; |
2708 | } |
2511 | } |
2709 | else |
2512 | else |
2710 | { |
2513 | { |
2711 | return 0; |
2514 | return 0; |
… | |
… | |
2789 | */ |
2592 | */ |
2790 | |
2593 | |
2791 | void |
2594 | void |
2792 | player_apply_below (object *pl) |
2595 | player_apply_below (object *pl) |
2793 | { |
2596 | { |
2794 | object *tmp, *next; |
|
|
2795 | int floors; |
2597 | int floors = 0; |
2796 | |
2598 | |
2797 | /* If using a container, set the starting item to be the top |
2599 | /* If using a container, set the starting item to be the top |
2798 | * item in the container. Otherwise, use the map. |
2600 | * item in the container. Otherwise, use the map. |
2799 | */ |
|
|
2800 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2801 | |
|
|
2802 | /* This is perhaps more complicated. However, I want to make sure that |
2601 | * This is perhaps more complicated. However, I want to make sure that |
2803 | * we don't use a corrupt pointer for the next object, so we get the |
2602 | * we don't use a corrupt pointer for the next object, so we get the |
2804 | * next object in the stack before applying. This is can only be a |
2603 | * next object in the stack before applying. This is can only be a |
2805 | * problem if player_apply() has a bug in that it uses the object but does |
2604 | * problem if player_apply() has a bug in that it uses the object but does |
2806 | * not return a proper value. |
2605 | * not return a proper value. |
2807 | */ |
2606 | */ |
2808 | for (floors = 0; tmp != NULL; tmp = next) |
2607 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2809 | { |
2608 | { |
2810 | next = tmp->below; |
2609 | next = tmp->below; |
|
|
2610 | |
2811 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2611 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2812 | floors++; |
2612 | floors++; |
2813 | else if (floors > 0) |
2613 | else if (floors > 0) |
2814 | return; /* process only floor objects after first floor object */ |
2614 | return; /* process only floor objects after first floor object */ |
2815 | |
2615 | |
… | |
… | |
2841 | return RESULT_INT (0); |
2641 | return RESULT_INT (0); |
2842 | |
2642 | |
2843 | object *tmp2; |
2643 | object *tmp2; |
2844 | |
2644 | |
2845 | CLEAR_FLAG (op, FLAG_APPLIED); |
2645 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2646 | |
2846 | switch (op->type) |
2647 | switch (op->type) |
2847 | { |
2648 | { |
2848 | case WEAPON: |
2649 | case WEAPON: |
2849 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2650 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2850 | |
2651 | |
… | |
… | |
2855 | break; |
2656 | break; |
2856 | |
2657 | |
2857 | case SKILL: /* allows objects to impart skills */ |
2658 | case SKILL: /* allows objects to impart skills */ |
2858 | case SKILL_TOOL: |
2659 | case SKILL_TOOL: |
2859 | if (op != who->chosen_skill) |
2660 | if (op != who->chosen_skill) |
2860 | { |
|
|
2861 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2661 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2862 | } |
2662 | |
2863 | if (who->type == PLAYER) |
2663 | if (who->type == PLAYER) |
2864 | { |
2664 | { |
2865 | if (who->contr->shoottype == range_skill) |
2665 | if (who->contr->ranged_ob == op) |
2866 | who->contr->shoottype = range_none; |
2666 | { |
|
|
2667 | who->contr->ranged_skill = 0; |
|
|
2668 | who->contr->ranged_ob = 0; |
|
|
2669 | } |
|
|
2670 | |
2867 | if (!op->invisible) |
2671 | if (!op->invisible) |
2868 | { |
|
|
2869 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2672 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2870 | } |
|
|
2871 | else |
2673 | else |
2872 | { |
|
|
2873 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2674 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2874 | } |
2675 | } |
2875 | } |
2676 | |
2876 | (void) change_abil (who, op); |
2677 | change_abil (who, op); |
2877 | who->chosen_skill = NULL; |
2678 | who->chosen_skill = 0; |
2878 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2679 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2879 | break; |
2680 | break; |
2880 | |
2681 | |
2881 | case ARMOUR: |
2682 | case ARMOUR: |
2882 | case HELMET: |
2683 | case HELMET: |
… | |
… | |
2921 | } |
2722 | } |
2922 | if (who->type == PLAYER) |
2723 | if (who->type == PLAYER) |
2923 | esrv_send_item (who, tmp2); |
2724 | esrv_send_item (who, tmp2); |
2924 | return 1; /* otherwise, an attempt to drop causes problems */ |
2725 | return 1; /* otherwise, an attempt to drop causes problems */ |
2925 | break; |
2726 | break; |
|
|
2727 | |
2926 | case BOW: |
2728 | case BOW: |
2927 | case WAND: |
2729 | case WAND: |
2928 | case ROD: |
2730 | case ROD: |
2929 | case HORN: |
2731 | case HORN: |
2930 | clear_skill (who); |
2732 | clear_skill (who); |
2931 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2932 | if (who->type == PLAYER) |
2733 | if (who->type == PLAYER) |
2933 | { |
2734 | { |
2934 | who->contr->shoottype = range_none; |
2735 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2736 | |
|
|
2737 | who->contr->ranged_skill = 0; |
|
|
2738 | who->contr->ranged_ob = 0; |
2935 | } |
2739 | } |
2936 | else |
2740 | else |
2937 | { |
2741 | { |
2938 | if (op->type == BOW) |
2742 | if (op->type == BOW) |
2939 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2743 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2940 | else |
2744 | else |
2941 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2745 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2942 | } |
2746 | } |
|
|
2747 | |
2943 | break; |
2748 | break; |
2944 | |
2749 | |
2945 | case BUILDER: |
2750 | case BUILDER: |
|
|
2751 | if (who->type == PLAYER) |
|
|
2752 | { |
2946 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2753 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2947 | who->contr->shoottype = range_none; |
2754 | |
2948 | who->contr->ranges[range_builder] = NULL; |
2755 | who->contr->ranged_skill = 0; |
|
|
2756 | who->contr->ranged_ob = 0; |
|
|
2757 | } |
2949 | break; |
2758 | break; |
2950 | |
2759 | |
2951 | default: |
2760 | default: |
2952 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2953 | break; |
2762 | break; |
… | |
… | |
3137 | ws = tmp; |
2946 | ws = tmp; |
3138 | } |
2947 | } |
3139 | } |
2948 | } |
3140 | } |
2949 | } |
3141 | |
2950 | |
3142 | |
|
|
3143 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2951 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
3144 | { |
2952 | { |
3145 | if (op->body_info[i]) |
2953 | if (op->body_info[i]) |
3146 | { |
2954 | { |
3147 | /* Item uses more slots than we have */ |
2955 | /* Item uses more slots than we have */ |
… | |
… | |
3226 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3034 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3227 | * all use the same location. |
3035 | * all use the same location. |
3228 | */ |
3036 | */ |
3229 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3037 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3230 | retval |= CAN_APPLY_RESTRICTION; |
3038 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3039 | |
3231 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3040 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3232 | retval |= CAN_APPLY_RESTRICTION; |
3041 | retval |= CAN_APPLY_RESTRICTION; |
3233 | |
|
|
3234 | |
3042 | |
3235 | if (who->type != PLAYER) |
3043 | if (who->type != PLAYER) |
3236 | { |
3044 | { |
3237 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3045 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3238 | retval |= CAN_APPLY_RESTRICTION; |
3046 | retval |= CAN_APPLY_RESTRICTION; |
… | |
… | |
3241 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3049 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3242 | retval |= CAN_APPLY_RESTRICTION; |
3050 | retval |= CAN_APPLY_RESTRICTION; |
3243 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3051 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3244 | retval |= CAN_APPLY_RESTRICTION; |
3052 | retval |= CAN_APPLY_RESTRICTION; |
3245 | } |
3053 | } |
|
|
3054 | |
3246 | return retval; |
3055 | return retval; |
3247 | } |
3056 | } |
3248 | |
|
|
3249 | |
|
|
3250 | |
3057 | |
3251 | /** |
3058 | /** |
3252 | * who is the object using the object. It can be a monster. |
3059 | * who is the object using the object. It can be a monster. |
3253 | * op is the object they are using. op is an equipment type item, |
3060 | * op is the object they are using. op is an equipment type item, |
3254 | * eg, one which you put on and keep on for a while, and not something |
3061 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3327 | } |
3134 | } |
3328 | else |
3135 | else |
3329 | { |
3136 | { |
3330 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3137 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3331 | { |
3138 | { |
3332 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3139 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3333 | unapply_for_ob (who, op, AP_PRINT); |
3140 | unapply_for_ob (who, op, AP_PRINT); |
3334 | return 1; |
3141 | return 1; |
3335 | } |
3142 | } |
3336 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3143 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3337 | { |
3144 | { |
… | |
… | |
3339 | if (i) |
3146 | if (i) |
3340 | return 1; |
3147 | return 1; |
3341 | } |
3148 | } |
3342 | } |
3149 | } |
3343 | } |
3150 | } |
|
|
3151 | |
3344 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3152 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3345 | { |
3153 | { |
3346 | skop = find_skill_by_name (who, op->skill); |
3154 | skop = find_skill_by_name (who, op->skill); |
3347 | if (!skop) |
3155 | if (!skop) |
3348 | { |
3156 | { |
3349 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3157 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3350 | return 1; |
3158 | return 1; |
3351 | } |
3159 | } |
3352 | else |
3160 | else |
3353 | { |
|
|
3354 | /* While experience will be credited properly, we want to change the |
3161 | /* While experience will be credited properly, we want to change the |
3355 | * skill so that the dam and wc get updated |
3162 | * skill so that the dam and wc get updated |
3356 | */ |
3163 | */ |
3357 | change_skill (who, skop, 0); |
3164 | change_skill (who, skop, 0); |
3358 | } |
|
|
3359 | } |
3165 | } |
3360 | |
3166 | |
3361 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3167 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3362 | { |
3168 | { |
3363 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3169 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3170 | "Equipping that combined with other items would consume your soul! " |
|
|
3171 | "[use the skills command to check your available item power]"); |
3364 | return 1; |
3172 | return 1; |
3365 | } |
3173 | } |
3366 | |
3174 | |
3367 | |
3175 | |
3368 | /* Ok. We are now at the state where we can apply the new object. |
3176 | /* Ok. We are now at the state where we can apply the new object. |
3369 | * Note that we don't have the checks for can_use_... |
3177 | * Note that we don't have the checks for can_use_... |
3370 | * below - that is already taken care of by can_apply_object. |
3178 | * below - that is already taken care of by can_apply_object. |
3371 | */ |
3179 | */ |
3372 | |
|
|
3373 | |
3180 | |
3374 | if (op->nrof > 1) |
3181 | if (op->nrof > 1) |
3375 | tmp = get_split_ob (op, op->nrof - 1); |
3182 | tmp = get_split_ob (op, op->nrof - 1); |
3376 | else |
3183 | else |
3377 | tmp = NULL; |
3184 | tmp = NULL; |
… | |
… | |
3388 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3195 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3389 | if (tmp != NULL) |
3196 | if (tmp != NULL) |
3390 | (void) insert_ob_in_ob (tmp, who); |
3197 | (void) insert_ob_in_ob (tmp, who); |
3391 | return 1; |
3198 | return 1; |
3392 | } |
3199 | } |
|
|
3200 | |
|
|
3201 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3202 | // i.e. "R" can use Ragnarok's swors. |
3393 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3203 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3394 | { |
3204 | { |
3395 | /* if the weapon does not have the name as the character, can't use it. */ |
3205 | /* if the weapon does not have the name as the character, can't use it. */ |
3396 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3206 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3397 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3207 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3208 | |
3398 | if (tmp != NULL) |
3209 | if (tmp) |
3399 | (void) insert_ob_in_ob (tmp, who); |
3210 | insert_ob_in_ob (tmp, who); |
|
|
3211 | |
3400 | return 1; |
3212 | return 1; |
3401 | } |
3213 | } |
|
|
3214 | |
3402 | SET_FLAG (op, FLAG_APPLIED); |
3215 | SET_FLAG (op, FLAG_APPLIED); |
3403 | |
3216 | |
3404 | if (skop) |
3217 | if (skop) |
3405 | change_skill (who, skop, 1); |
3218 | change_skill (who, skop, 1); |
|
|
3219 | |
3406 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3220 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3407 | SET_FLAG (who, FLAG_READY_WEAPON); |
3221 | SET_FLAG (who, FLAG_READY_WEAPON); |
3408 | |
3222 | |
3409 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3223 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3410 | |
3224 | |
3411 | (void) change_abil (who, op); |
3225 | change_abil (who, op); |
3412 | break; |
3226 | break; |
3413 | |
3227 | |
3414 | case ARMOUR: |
3228 | case ARMOUR: |
3415 | case HELMET: |
3229 | case HELMET: |
3416 | case SHIELD: |
3230 | case SHIELD: |
… | |
… | |
3421 | case CLOAK: |
3235 | case CLOAK: |
3422 | case RING: |
3236 | case RING: |
3423 | case AMULET: |
3237 | case AMULET: |
3424 | SET_FLAG (op, FLAG_APPLIED); |
3238 | SET_FLAG (op, FLAG_APPLIED); |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3239 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3426 | (void) change_abil (who, op); |
3240 | change_abil (who, op); |
3427 | break; |
3241 | break; |
|
|
3242 | |
3428 | case LAMP: |
3243 | case LAMP: |
3429 | if (op->stats.food < 1) |
3244 | if (op->stats.food < 1) |
3430 | { |
3245 | { |
3431 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3432 | return 1; |
3247 | return 1; |
3433 | } |
3248 | } |
|
|
3249 | |
3434 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3250 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3435 | tmp2 = arch_to_object (op->other_arch); |
3251 | tmp2 = arch_to_object (op->other_arch); |
3436 | tmp2->stats.food = op->stats.food; |
3252 | tmp2->stats.food = op->stats.food; |
3437 | SET_FLAG (tmp2, FLAG_APPLIED); |
3253 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3254 | |
3438 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3255 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3439 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3256 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3257 | |
3440 | insert_ob_in_ob (tmp2, who); |
3258 | insert_ob_in_ob (tmp2, who); |
3441 | |
3259 | |
3442 | /* Remove the old lantern */ |
3260 | /* Remove the old lantern */ |
3443 | if (who->type == PLAYER) |
3261 | if (who->type == PLAYER) |
3444 | esrv_del_item (who->contr, op->count); |
3262 | esrv_del_item (who->contr, op->count); |
3445 | |
3263 | |
3446 | op->destroy (); |
3264 | op->destroy (); |
3447 | |
3265 | |
3448 | /* insert the portion that was split off */ |
3266 | /* insert the portion that was split off */ |
3449 | if (tmp != NULL) |
3267 | if (tmp) |
3450 | { |
3268 | { |
3451 | (void) insert_ob_in_ob (tmp, who); |
3269 | insert_ob_in_ob (tmp, who); |
3452 | if (who->type == PLAYER) |
3270 | if (who->type == PLAYER) |
3453 | esrv_send_item (who, tmp); |
3271 | esrv_send_item (who, tmp); |
3454 | } |
3272 | } |
|
|
3273 | |
3455 | who->update_stats (); |
3274 | who->update_stats (); |
|
|
3275 | |
3456 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3276 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3457 | { |
3277 | { |
3458 | if (who->type == PLAYER) |
3278 | if (who->type == PLAYER) |
3459 | { |
3279 | { |
3460 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3280 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3461 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3281 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3462 | } |
3282 | } |
3463 | } |
3283 | } |
|
|
3284 | |
3464 | if (who->type == PLAYER) |
3285 | if (who->type == PLAYER) |
3465 | esrv_send_item (who, tmp2); |
3286 | esrv_send_item (who, tmp2); |
|
|
3287 | |
3466 | return 0; |
3288 | return 0; |
3467 | break; |
|
|
3468 | |
3289 | |
3469 | /* this part is needed for skill-tools */ |
3290 | /* this part is needed for skill-tools */ |
3470 | case SKILL: |
3291 | case SKILL: |
3471 | case SKILL_TOOL: |
3292 | case SKILL_TOOL: |
3472 | if (who->chosen_skill) |
3293 | if (who->chosen_skill) |
3473 | { |
3294 | { |
3474 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3295 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3475 | return 1; |
3296 | return 1; |
3476 | } |
3297 | } |
|
|
3298 | |
3477 | if (who->type == PLAYER) |
3299 | if (who->type == PLAYER) |
3478 | { |
3300 | { |
3479 | who->contr->shoottype = range_skill; |
|
|
3480 | who->contr->ranges[range_skill] = op; |
3301 | who->contr->ranged_skill = who; |
|
|
3302 | who->contr->ranged_ob = op; |
|
|
3303 | |
3481 | if (!op->invisible) |
3304 | if (!op->invisible) |
3482 | { |
3305 | { |
3483 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3306 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3484 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3307 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3485 | } |
3308 | } |
3486 | else |
3309 | else |
3487 | { |
|
|
3488 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3310 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3489 | } |
3311 | } |
3490 | } |
3312 | |
3491 | SET_FLAG (op, FLAG_APPLIED); |
3313 | SET_FLAG (op, FLAG_APPLIED); |
3492 | (void) change_abil (who, op); |
3314 | change_abil (who, op); |
3493 | who->chosen_skill = op; |
3315 | who->chosen_skill = op; |
3494 | SET_FLAG (who, FLAG_READY_SKILL); |
3316 | SET_FLAG (who, FLAG_READY_SKILL); |
3495 | break; |
3317 | break; |
3496 | |
3318 | |
3497 | case BOW: |
3319 | case BOW: |
3498 | if (!check_weapon_power (who, op->last_eat)) |
3320 | if (!check_weapon_power (who, op->last_eat)) |
3499 | { |
3321 | { |
3500 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3322 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3501 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3323 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3324 | |
3502 | if (tmp != NULL) |
3325 | if (tmp) |
3503 | (void) insert_ob_in_ob (tmp, who); |
3326 | insert_ob_in_ob (tmp, who); |
|
|
3327 | |
3504 | return 1; |
3328 | return 1; |
3505 | } |
3329 | } |
|
|
3330 | |
3506 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3331 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3507 | { |
3332 | { |
3508 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3333 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3509 | if (tmp != NULL) |
3334 | if (tmp != NULL) |
3510 | (void) insert_ob_in_ob (tmp, who); |
3335 | insert_ob_in_ob (tmp, who); |
|
|
3336 | |
3511 | return 1; |
3337 | return 1; |
3512 | } |
3338 | } |
|
|
3339 | |
3513 | /*FALLTHROUGH*/ case WAND: |
3340 | /*FALLTHROUGH*/ |
|
|
3341 | case WAND: |
3514 | case ROD: |
3342 | case ROD: |
3515 | case HORN: |
3343 | case HORN: |
3516 | /* check for skill, alter player status */ |
3344 | /* check for skill, alter player status */ |
3517 | SET_FLAG (op, FLAG_APPLIED); |
3345 | SET_FLAG (op, FLAG_APPLIED); |
3518 | if (skop) |
3346 | if (skop) |
3519 | change_skill (who, skop, 0); |
3347 | change_skill (who, skop, 0); |
3520 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3521 | |
3348 | |
3522 | if (who->type == PLAYER) |
3349 | if (who->type == PLAYER) |
3523 | { |
3350 | { |
|
|
3351 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3352 | |
3524 | if (op->type == BOW) |
3353 | if (op->type == BOW) |
3525 | { |
3354 | { |
3526 | (void) change_abil (who, op); |
3355 | change_abil (who, op); |
3527 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3356 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3528 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3357 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3529 | who->contr->shoottype = range_bow; |
|
|
3530 | } |
3358 | } |
3531 | else |
3359 | |
3532 | { |
3360 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
3533 | who->contr->shoottype = range_misc; |
3361 | who->contr->ranged_ob = op; |
3534 | } |
|
|
3535 | } |
3362 | } |
3536 | else |
3363 | else |
3537 | { |
3364 | { |
3538 | if (op->type == BOW) |
3365 | if (op->type == BOW) |
3539 | SET_FLAG (who, FLAG_READY_BOW); |
3366 | SET_FLAG (who, FLAG_READY_BOW); |
3540 | else |
3367 | else |
3541 | SET_FLAG (who, FLAG_READY_RANGE); |
3368 | SET_FLAG (who, FLAG_READY_RANGE); |
3542 | } |
3369 | } |
|
|
3370 | |
3543 | break; |
3371 | break; |
3544 | |
3372 | |
3545 | case BUILDER: |
3373 | case BUILDER: |
3546 | if (who->contr->ranges[range_builder]) |
3374 | if (who->type == PLAYER) |
|
|
3375 | { |
|
|
3376 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3547 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3377 | unapply_special (who, who->contr->ranged_ob, 0); |
3548 | who->contr->shoottype = range_builder; |
3378 | |
3549 | who->contr->ranges[range_builder] = op; |
|
|
3550 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3379 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3380 | |
|
|
3381 | who->contr->ranged_skill = who; |
|
|
3382 | who->contr->ranged_ob = op; |
|
|
3383 | } |
3551 | break; |
3384 | break; |
3552 | |
3385 | |
3553 | default: |
3386 | default: |
3554 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3555 | } /* end of switch op->type */ |
3388 | } /* end of switch op->type */ |
… | |
… | |
3574 | { |
3407 | { |
3575 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3408 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3576 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3409 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3577 | } |
3410 | } |
3578 | } |
3411 | } |
|
|
3412 | |
3579 | if (who->type == PLAYER) |
3413 | if (who->type == PLAYER) |
3580 | { |
3414 | { |
3581 | /* if multiple objects were applied, update both slots */ |
3415 | /* if multiple objects were applied, update both slots */ |
3582 | if (tmp) |
3416 | if (tmp) |
3583 | esrv_send_item (who, tmp); |
3417 | esrv_send_item (who, tmp); |
|
|
3418 | |
3584 | esrv_send_item (who, op); |
3419 | esrv_send_item (who, op); |
3585 | } |
3420 | } |
|
|
3421 | |
3586 | return 0; |
3422 | return 0; |
3587 | } |
3423 | } |
3588 | |
|
|
3589 | |
3424 | |
3590 | int |
3425 | int |
3591 | monster_apply_special (object *who, object *op, int aflags) |
3426 | monster_apply_special (object *who, object *op, int aflags) |
3592 | { |
3427 | { |
3593 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3428 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3637 | |
3472 | |
3638 | case TREASURE: |
3473 | case TREASURE: |
3639 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3474 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3640 | return 0; |
3475 | return 0; |
3641 | |
3476 | |
3642 | while ((op->stats.hp--) > 0) |
3477 | while (op->stats.hp-- > 0) |
3643 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3478 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3644 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3479 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3645 | |
3480 | |
3646 | /* If we generated an object and put it in this object inventory, |
3481 | /* If we generated an object and put it in this object inventory, |
3647 | * move it to the parent object as the current object is about |
3482 | * move it to the parent object as the current object is about |
… | |
… | |
3664 | } |
3499 | } |
3665 | return tmp ? 1 : 0; |
3500 | return tmp ? 1 : 0; |
3666 | } |
3501 | } |
3667 | |
3502 | |
3668 | /** |
3503 | /** |
3669 | * fix_auto_apply goes through the entire map (only the first time |
3504 | * fix_auto_apply goes through the entire map every time a map |
3670 | * when an original map is loaded) and performs special actions for |
3505 | * is loaded or swapped in and performs special actions for |
3671 | * certain objects (most initialization of chests and creation of |
3506 | * certain objects (most initialization of chests and creation of |
3672 | * treasures and stuff). Calls auto_apply if appropriate. |
3507 | * treasures and stuff). Calls auto_apply if appropriate. |
3673 | */ |
3508 | */ |
3674 | void |
3509 | void |
3675 | fix_auto_apply (maptile *m) |
3510 | maptile::fix_auto_apply () |
3676 | { |
3511 | { |
3677 | object *tmp, *above = NULL; |
3512 | if (!spaces) |
3678 | int x, y; |
|
|
3679 | |
|
|
3680 | if (m == NULL) |
|
|
3681 | return; |
3513 | return; |
3682 | |
3514 | |
3683 | for (x = 0; x < MAP_WIDTH (m); x++) |
3515 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3684 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3516 | for (object *tmp = ms->bot; tmp; ) |
3685 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
3686 | { |
3517 | { |
3687 | above = tmp->above; |
3518 | object *above = tmp->above; |
3688 | |
3519 | |
3689 | if (tmp->inv) |
3520 | if (tmp->inv) |
3690 | { |
3521 | { |
3691 | object *invtmp, *invnext; |
3522 | object *invtmp, *invnext; |
3692 | |
3523 | |
3693 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3524 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3694 | { |
3525 | { |
3695 | invnext = invtmp->below; |
3526 | invnext = invtmp->below; |
3696 | |
3527 | |
3697 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3528 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3698 | auto_apply (invtmp); |
3529 | auto_apply (invtmp); |
3699 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3530 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3700 | { |
3531 | { |
3701 | while ((invtmp->stats.hp--) > 0) |
3532 | while ((invtmp->stats.hp--) > 0) |
3702 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3533 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3703 | |
3534 | |
3704 | invtmp->randomitems = NULL; |
3535 | invtmp->randomitems = NULL; |
3705 | } |
3536 | } |
3706 | else if (invtmp && invtmp->arch |
3537 | else if (invtmp && invtmp->arch |
3707 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3538 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3708 | { |
3539 | { |
3709 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3540 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3710 | /* Need to clear this so that we never try to create |
3541 | /* Need to clear this so that we never try to create |
3711 | * treasure again for this object |
3542 | * treasure again for this object |
3712 | */ |
3543 | */ |
3713 | invtmp->randomitems = NULL; |
3544 | invtmp->randomitems = NULL; |
3714 | } |
3545 | } |
3715 | } |
3546 | } |
3716 | /* This is really temporary - the code at the bottom will |
3547 | /* This is really temporary - the code at the bottom will |
3717 | * also set randomitems to null. The problem is there are bunches |
3548 | * also set randomitems to null. The problem is there are bunches |
3718 | * of maps/players already out there with items that have spells |
3549 | * of maps/players already out there with items that have spells |
3719 | * which haven't had the randomitems set to null yet. |
3550 | * which haven't had the randomitems set to null yet. |
3720 | * MSW 2004-05-13 |
3551 | * MSW 2004-05-13 |
3721 | * |
3552 | * |
3722 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3553 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3723 | * else you get two spells in the book ^_- |
3554 | * else you get two spells in the book ^_- |
3724 | * Ryo 2004-08-16 |
3555 | * Ryo 2004-08-16 |
3725 | */ |
3556 | */ |
3726 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3557 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3727 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3558 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3728 | tmp->randomitems = NULL; |
|
|
3729 | |
|
|
3730 | } |
|
|
3731 | |
|
|
3732 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3733 | auto_apply (tmp); |
|
|
3734 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3735 | { |
|
|
3736 | while ((tmp->stats.hp--) > 0) |
|
|
3737 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3738 | tmp->randomitems = NULL; |
3559 | tmp->randomitems = NULL; |
|
|
3560 | |
3739 | } |
3561 | } |
|
|
3562 | |
|
|
3563 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3564 | auto_apply (tmp); |
|
|
3565 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3566 | { |
|
|
3567 | while ((tmp->stats.hp--) > 0) |
|
|
3568 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3569 | tmp->randomitems = NULL; |
|
|
3570 | } |
3740 | else if (tmp->type == TIMED_GATE) |
3571 | else if (tmp->type == TIMED_GATE) |
3741 | { |
3572 | { |
3742 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3573 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3743 | |
3574 | |
3744 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3575 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3745 | { |
|
|
3746 | tmp->speed = 0; |
3576 | tmp->set_speed (0); |
3747 | update_ob_speed (tmp); |
|
|
3748 | } |
|
|
3749 | } |
3577 | } |
3750 | /* This function can be called everytime a map is loaded, even when |
3578 | /* This function can be called everytime a map is loaded, even when |
3751 | * swapping back in. As such, we don't want to create the treasure |
3579 | * swapping back in. As such, we don't want to create the treasure |
3752 | * over and ove again, so after we generate the treasure, blank out |
3580 | * over and ove again, so after we generate the treasure, blank out |
3753 | * randomitems so if it is swapped in again, it won't make anything. |
3581 | * randomitems so if it is swapped in again, it won't make anything. |
3754 | * This is a problem for the above objects, because they have counters |
3582 | * This is a problem for the above objects, because they have counters |
3755 | * which say how many times to make the treasure. |
3583 | * which say how many times to make the treasure. |
3756 | */ |
3584 | */ |
3757 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3585 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3758 | && tmp->type != TREASURE && tmp->type != SPELL |
3586 | && tmp->type != TREASURE && tmp->type != SPELL |
3759 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3587 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3760 | { |
3588 | { |
3761 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3589 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3762 | tmp->randomitems = NULL; |
3590 | tmp->randomitems = NULL; |
3763 | } |
3591 | } |
|
|
3592 | // close all containers |
|
|
3593 | else if (tmp->type == CONTAINER) |
|
|
3594 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3595 | |
|
|
3596 | tmp = above; |
3764 | } |
3597 | } |
3765 | |
3598 | |
3766 | for (x = 0; x < MAP_WIDTH (m); x++) |
3599 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3767 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3600 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3768 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3769 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3601 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3770 | check_trigger (tmp, tmp->above); |
3602 | check_trigger (tmp, tmp->above); |
3771 | } |
3603 | } |
3772 | |
3604 | |
3773 | /** |
3605 | /** |
3774 | * Handles player eating food that temporarily changes status (resistances, stats). |
3606 | * Handles player eating food that temporarily changes status (resistances, stats). |
3775 | * This used to call cast_change_attr(), but |
3607 | * This used to call cast_change_attr(), but |
… | |
… | |
3806 | } |
3638 | } |
3807 | } |
3639 | } |
3808 | |
3640 | |
3809 | if (did_one) |
3641 | if (did_one) |
3810 | { |
3642 | { |
3811 | force->speed = 0.1; |
3643 | force->set_speed (0.1); |
3812 | update_ob_speed (force); |
|
|
3813 | /* bigger morsel of food = longer effect time */ |
3644 | /* bigger morsel of food = longer effect time */ |
3814 | force->duration = food->stats.food / 5; |
3645 | force->duration = food->stats.food / 5; |
3815 | SET_FLAG (force, FLAG_APPLIED); |
3646 | SET_FLAG (force, FLAG_APPLIED); |
3816 | change_abil (who, force); |
3647 | change_abil (who, force); |
3817 | insert_ob_in_ob (force, who); |
3648 | insert_ob_in_ob (force, who); |
… | |
… | |
3822 | /* check for hp, sp change */ |
3653 | /* check for hp, sp change */ |
3823 | if (food->stats.hp != 0) |
3654 | if (food->stats.hp != 0) |
3824 | { |
3655 | { |
3825 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3656 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3826 | { |
3657 | { |
3827 | strcpy (who->contr->killer, food->name); |
3658 | assign (who->contr->killer, food->name); |
3828 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3659 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3829 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3660 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3830 | } |
3661 | } |
3831 | else |
3662 | else |
3832 | { |
3663 | { |