1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
23 | |
26 | |
24 | #include <global.h> |
27 | #include <global.h> |
25 | #include <living.h> |
28 | #include <living.h> |
26 | #include <spells.h> |
29 | #include <spells.h> |
27 | #include <skills.h> |
30 | #include <skills.h> |
… | |
… | |
29 | |
32 | |
30 | #include <sproto.h> |
33 | #include <sproto.h> |
31 | |
34 | |
32 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
33 | #include <sounds.h> |
36 | #include <sounds.h> |
34 | |
|
|
35 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
36 | #include <math.h> |
|
|
37 | |
37 | |
38 | /** |
38 | /** |
39 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
41 | */ |
41 | */ |
… | |
… | |
64 | { |
64 | { |
65 | arch_flag = 1; |
65 | arch_flag = 1; |
66 | name_flag = 1; |
66 | name_flag = 1; |
67 | race_flag = 1; |
67 | race_flag = 1; |
68 | } |
68 | } |
|
|
69 | |
69 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
70 | * name or race that matches. |
71 | * name or race that matches. |
71 | */ |
72 | */ |
72 | if ((op->race) && |
73 | if ((op->race) && |
73 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
74 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | { |
|
|
77 | return 1; |
77 | return 1; |
78 | } |
78 | |
79 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
81 | */ |
81 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
83 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | { |
|
|
86 | return 1; |
85 | return 1; |
87 | } |
86 | |
88 | return 0; |
87 | return 0; |
89 | } |
88 | } |
90 | |
89 | |
91 | /** |
90 | /** |
92 | * This handles a player dropping money on an altar to identify stuff. |
91 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
421 | int count = 0; |
420 | int count = 0; |
422 | |
421 | |
423 | |
422 | |
424 | if (item == NULL) |
423 | if (item == NULL) |
425 | return 0; |
424 | return 0; |
|
|
425 | |
426 | op = op->below; |
426 | op = op->below; |
427 | while (op != NULL) |
427 | while (op != NULL) |
428 | { |
428 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->name, item) == 0) |
430 | { |
430 | { |
… | |
… | |
435 | count++; |
435 | count++; |
436 | else |
436 | else |
437 | count += op->nrof; |
437 | count += op->nrof; |
438 | } |
438 | } |
439 | } |
439 | } |
|
|
440 | |
440 | op = op->below; |
441 | op = op->below; |
441 | } |
442 | } |
|
|
443 | |
442 | return count; |
444 | return count; |
443 | } |
445 | } |
444 | |
446 | |
445 | /** |
447 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
448 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
762 | { |
764 | { |
763 | object *otmp; |
765 | object *otmp; |
764 | |
766 | |
765 | if (op->type != PLAYER) |
767 | if (op->type != PLAYER) |
766 | return 0; |
768 | return 0; |
|
|
769 | |
767 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
768 | { |
771 | { |
769 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
770 | return 0; |
773 | return 0; |
771 | } |
774 | } |
|
|
775 | |
772 | otmp = find_marked_object (op); |
776 | otmp = find_marked_object (op); |
773 | if (!otmp) |
777 | if (!otmp) |
774 | { |
778 | { |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
776 | return 0; |
780 | return 0; |
777 | } |
781 | } |
|
|
782 | |
778 | if (otmp->type != WEAPON && otmp->type != BOW) |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
779 | { |
784 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
781 | return 0; |
786 | return 0; |
782 | } |
787 | } |
|
|
788 | |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
784 | improve_weapon (op, tmp, otmp); |
790 | improve_weapon (op, tmp, otmp); |
785 | esrv_send_item (op, otmp); |
791 | esrv_send_item (op, otmp); |
786 | return 1; |
792 | return 1; |
787 | } |
793 | } |
… | |
… | |
978 | else |
984 | else |
979 | { |
985 | { |
980 | if (converter->other_arch == NULL) |
986 | if (converter->other_arch == NULL) |
981 | { |
987 | { |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
988 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | &converter->name, converter->map->path, converter->x, converter->y); |
989 | &converter->name, &converter->map->path, converter->x, converter->y); |
984 | return -1; |
990 | return -1; |
985 | } |
991 | } |
986 | |
992 | |
987 | item = object_create_arch (converter->other_arch); |
993 | item = object_create_arch (converter->other_arch); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
994 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
995 | if (is_in_shop (converter)) |
1001 | if (is_in_shop (converter)) |
996 | SET_FLAG (item, FLAG_UNPAID); |
1002 | SET_FLAG (item, FLAG_UNPAID); |
997 | else if (price_in < item->nrof * item->value) |
1003 | else if (price_in < item->nrof * item->value) |
998 | { |
1004 | { |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | |
1007 | |
1002 | /** |
1008 | /** |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1009 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * propably had something in mind when doing this |
1010 | * propably had something in mind when doing this |
1005 | */ |
1011 | */ |
… | |
… | |
1012 | * Handle apply on containers. |
1018 | * Handle apply on containers. |
1013 | * By Eneq(@csd.uu.se). |
1019 | * By Eneq(@csd.uu.se). |
1014 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1020 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1015 | * added the alchemical cauldron to the code -b.t. |
1021 | * added the alchemical cauldron to the code -b.t. |
1016 | */ |
1022 | */ |
1017 | |
|
|
1018 | int |
1023 | int |
1019 | apply_container (object *op, object *sack) |
1024 | apply_container (object *op, object *sack) |
1020 | { |
1025 | { |
1021 | char buf[MAX_BUF]; |
1026 | if (op->type != PLAYER || !op->contr->ns) |
1022 | object *tmp; |
|
|
1023 | |
|
|
1024 | if (op->type != PLAYER) |
|
|
1025 | return 0; /* This might change */ |
1027 | return 0; /* This might change */ |
1026 | |
1028 | |
1027 | if (sack == NULL || sack->type != CONTAINER) |
1029 | if (!sack || sack->type != CONTAINER) |
1028 | { |
1030 | { |
1029 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1030 | return 0; |
1032 | return 0; |
1031 | } |
1033 | } |
1032 | |
1034 | |
1033 | op->contr->last_used = 0; |
1035 | op->contr->last_used = 0; |
1034 | |
1036 | |
1035 | if (sack->env != op) |
1037 | if (sack->env && sack->env != op) |
|
|
1038 | { |
|
|
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1040 | return 1; |
1036 | { |
1041 | } |
1037 | if (sack->other_arch == NULL || sack->env != NULL) |
1042 | |
|
|
1043 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1044 | if (sack->flag [FLAG_APPLIED]) |
|
|
1045 | { |
|
|
1046 | if (op->container == sack) |
1038 | { |
1047 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1048 | // open on ground or inv, so close |
|
|
1049 | op->close_container (); |
1040 | return 1; |
1050 | return 1; |
1041 | } |
1051 | } |
1042 | |
1052 | else if (!sack->env) |
1043 | /* It's on the ground, the problems begin */ |
|
|
1044 | if (op->container != sack) |
|
|
1045 | { |
|
|
1046 | /* it's closed OR some player has opened it */ |
|
|
1047 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1048 | { |
1053 | { |
1049 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1054 | // active, but not ours: some other player has opened it |
1050 | if (tmp) |
|
|
1051 | { |
|
|
1052 | /* some other player have opened it */ |
|
|
1053 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | return 1; |
1056 | return 1; |
1055 | } |
|
|
1056 | } |
|
|
1057 | } |
|
|
1058 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1059 | { |
1057 | } |
1060 | if (op->container == NULL) |
|
|
1061 | { |
|
|
1062 | tmp = arch_to_object (sack->other_arch); |
|
|
1063 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1064 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1065 | tmp->x = tmp->y = 0; |
|
|
1066 | tmp->map = NULL; |
|
|
1067 | tmp->env = sack; |
|
|
1068 | if (sack->inv) |
|
|
1069 | sack->inv->above = tmp; |
|
|
1070 | tmp->below = sack->inv; |
|
|
1071 | tmp->above = NULL; |
|
|
1072 | sack->inv = tmp; |
|
|
1073 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1074 | } |
|
|
1075 | else |
|
|
1076 | { |
|
|
1077 | sack->move_off = 0; |
|
|
1078 | tmp = sack->inv; |
|
|
1079 | |
1058 | |
1080 | if (tmp && tmp->type == CLOSE_CON) |
1059 | // fall through to opening it (active in inv) |
1081 | tmp->destroy (); |
|
|
1082 | } |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1087 | { |
1060 | } |
|
|
1061 | else if (sack->env) |
|
|
1062 | { |
|
|
1063 | // it is in our env, so activate it, do not open yet |
1088 | if (op->container) |
1064 | op->close_container (); |
1089 | { |
1065 | sack->flag [FLAG_APPLIED] = 1; |
1090 | if (op->container != sack) |
1066 | esrv_update_item (UPD_FLAGS, op, sack); |
1091 | { |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1092 | tmp = op->container; |
1068 | return 1; |
1093 | apply_container (op, tmp); |
1069 | } |
1094 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1070 | |
1095 | op->container = sack; |
1071 | // it's locked? |
1096 | strcat (buf, query_name (sack)); |
1072 | if (sack->slaying) |
1097 | strcat (buf, "."); |
1073 | { |
1098 | } |
1074 | if (object *tmp = find_key (op, op, sack)) |
1099 | else |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1100 | { |
|
|
1101 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1102 | op->container = NULL; |
|
|
1103 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1104 | } |
|
|
1105 | } |
|
|
1106 | else |
1076 | else |
1107 | { |
1077 | { |
1108 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1109 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1110 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | op->container = sack; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | else |
|
|
1115 | { /* not applied */ |
|
|
1116 | if (sack->slaying) |
|
|
1117 | { /* it's locked */ |
|
|
1118 | tmp = find_key (op, op, sack); |
|
|
1119 | if (tmp) |
|
|
1120 | { |
|
|
1121 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1122 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1123 | |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | } |
|
|
1134 | else |
|
|
1135 | { |
|
|
1136 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1137 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1138 | |
|
|
1139 | if (sack->env == NULL) |
|
|
1140 | { /* if it's on ground,open it also */ |
|
|
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1142 | apply_container (op, sack); |
|
|
1143 | return 1; |
1079 | return 1; |
1144 | } |
1080 | } |
1145 | } |
|
|
1146 | } |
1081 | } |
1147 | |
1082 | |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1083 | op->open_container (sack); |
1149 | |
|
|
1150 | if (op->contr) |
|
|
1151 | op->contr->ns->floorbox_update (); |
|
|
1152 | |
1084 | |
1153 | return 1; |
1085 | return 1; |
1154 | } |
1086 | } |
1155 | |
|
|
1156 | /** |
|
|
1157 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1158 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1159 | * |
|
|
1160 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1161 | * This version is for client/server mode. |
|
|
1162 | * op is the player, sack is the container the player is opening or closing. |
|
|
1163 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1164 | * |
|
|
1165 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1166 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1167 | * (applied flag set, and op->container points to the open container) |
|
|
1168 | */ |
|
|
1169 | |
|
|
1170 | int |
|
|
1171 | esrv_apply_container (object *op, object *sack) |
|
|
1172 | { |
|
|
1173 | object *tmp = op->container; |
|
|
1174 | |
|
|
1175 | if (op->type != PLAYER) |
|
|
1176 | return 0; /* This might change */ |
|
|
1177 | |
|
|
1178 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1179 | { |
|
|
1180 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1181 | return 0; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1185 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1186 | * openening the new container. |
|
|
1187 | */ |
|
|
1188 | |
|
|
1189 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1190 | { |
|
|
1191 | if (op->container->env != op) |
|
|
1192 | { /* if container is on the ground */ |
|
|
1193 | op->container->move_off = 0; |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1197 | return 1; |
|
|
1198 | |
|
|
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1200 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1201 | op->container = NULL; |
|
|
1202 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1203 | if (tmp == sack) |
|
|
1204 | return 1; |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | |
|
|
1208 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1209 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | if (sack->slaying) |
|
|
1213 | { /* it's locked */ |
|
|
1214 | tmp = find_key (op, op, sack); |
|
|
1215 | if (tmp) |
|
|
1216 | { |
|
|
1217 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1218 | } |
|
|
1219 | else |
|
|
1220 | { |
|
|
1221 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1222 | return 0; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1227 | * if this is a locked container, the player they key to open it. |
|
|
1228 | */ |
|
|
1229 | |
|
|
1230 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1231 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1232 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1233 | */ |
|
|
1234 | |
|
|
1235 | |
|
|
1236 | if (sack->env != op) |
|
|
1237 | { |
|
|
1238 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1239 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1240 | * try to do it, so lets handle it gracefully. |
|
|
1241 | */ |
|
|
1242 | if (sack->env) |
|
|
1243 | { |
|
|
1244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1245 | return 0; |
|
|
1246 | } |
|
|
1247 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1248 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1249 | |
|
|
1250 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1252 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | op->container = sack; |
|
|
1254 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1255 | esrv_send_inventory (op, sack); |
|
|
1256 | |
|
|
1257 | } |
|
|
1258 | else |
|
|
1259 | { /* sack is in players inventory */ |
|
|
1260 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1261 | { /* readied sack becoming open */ |
|
|
1262 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1264 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | op->container = sack; |
|
|
1266 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1267 | esrv_send_inventory (op, sack); |
|
|
1268 | } |
|
|
1269 | else |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1273 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1275 | } |
|
|
1276 | } |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | |
1087 | |
1281 | /** |
1088 | /** |
1282 | * Handles dropping things on altar. |
1089 | * Handles dropping things on altar. |
1283 | * Returns true if sacrifice was accepted. |
1090 | * Returns true if sacrifice was accepted. |
1284 | */ |
1091 | */ |
… | |
… | |
1627 | |
1434 | |
1628 | |
1435 | |
1629 | case CONVERTER: |
1436 | case CONVERTER: |
1630 | if (convert_item (victim, trap) < 0) |
1437 | if (convert_item (victim, trap) < 0) |
1631 | { |
1438 | { |
1632 | object *op; |
|
|
1633 | |
|
|
1634 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1439 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | |
1440 | get_archetype ("burnout")->insert_at (trap, trap); |
1636 | op = get_archetype ("burnout"); |
|
|
1637 | if (op != NULL) |
|
|
1638 | { |
|
|
1639 | op->x = trap->x; |
|
|
1640 | op->y = trap->y; |
|
|
1641 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1642 | } |
1441 | } |
1643 | } |
1442 | |
1644 | goto leave; |
1443 | goto leave; |
1645 | |
1444 | |
1646 | case TRIGGER_BUTTON: |
1445 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_PEDESTAL: |
1446 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_ALTAR: |
1447 | case TRIGGER_ALTAR: |
… | |
… | |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1476 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | { |
1477 | { |
1679 | /* Basically, don't show exits leading to random maps the |
1478 | /* Basically, don't show exits leading to random maps the |
1680 | * players output. |
1479 | * players output. |
1681 | */ |
1480 | */ |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1481 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1482 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1483 | |
1684 | enter_exit (victim, trap); |
1484 | victim->enter_exit (trap); |
1685 | } |
1485 | } |
1686 | goto leave; |
1486 | goto leave; |
1687 | |
1487 | |
1688 | case ENCOUNTER: |
1488 | case ENCOUNTER: |
1689 | /* may be some leftovers on this */ |
1489 | /* may be some leftovers on this */ |
… | |
… | |
1704 | |
1504 | |
1705 | apply_sign (victim, trap, 1); |
1505 | apply_sign (victim, trap, 1); |
1706 | goto leave; |
1506 | goto leave; |
1707 | |
1507 | |
1708 | case CONTAINER: |
1508 | case CONTAINER: |
1709 | if (victim->type == PLAYER) |
|
|
1710 | (void) esrv_apply_container (victim, trap); |
|
|
1711 | else |
|
|
1712 | (void) apply_container (victim, trap); |
1509 | apply_container (victim, trap); |
1713 | goto leave; |
1510 | goto leave; |
1714 | |
1511 | |
1715 | case RUNE: |
1512 | case RUNE: |
1716 | case TRAP: |
1513 | case TRAP: |
1717 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1514 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1777 | |
1574 | |
1778 | readable_message_type *msgType = get_readable_message_type (tmp); |
1575 | readable_message_type *msgType = get_readable_message_type (tmp); |
1779 | |
1576 | |
1780 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1577 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1781 | msgType->message_type, msgType->message_subtype, |
1578 | msgType->message_type, msgType->message_subtype, |
1782 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1579 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1580 | long_desc (tmp, op), &tmp->msg); |
1783 | |
1581 | |
1784 | /* gain xp from reading */ |
1582 | /* gain xp from reading */ |
1785 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1583 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1786 | { /* only if not read before */ |
1584 | { /* only if not read before */ |
1787 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1585 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1943 | return; |
1741 | return; |
1944 | } |
1742 | } |
1945 | |
1743 | |
1946 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1744 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1947 | { |
1745 | { |
1948 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1746 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1949 | return; |
1747 | return; |
1950 | } |
1748 | } |
1951 | |
1749 | |
1952 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1750 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1953 | |
1751 | |
… | |
… | |
1976 | { |
1774 | { |
1977 | spell_skill = find_skill_by_name (op, spell->skill); |
1775 | spell_skill = find_skill_by_name (op, spell->skill); |
1978 | |
1776 | |
1979 | if (!spell_skill) |
1777 | if (!spell_skill) |
1980 | { |
1778 | { |
1981 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1779 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1982 | return; |
1780 | return; |
1983 | } |
1781 | } |
1984 | |
1782 | |
1985 | if (spell_skill->level < spell->level) |
1783 | if (spell_skill->level < spell->level) |
1986 | { |
1784 | { |
… | |
… | |
2020 | else |
1818 | else |
2021 | { |
1819 | { |
2022 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1820 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1821 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2024 | } |
1822 | } |
|
|
1823 | |
2025 | decrease_ob (tmp); |
1824 | decrease_ob (tmp); |
2026 | } |
1825 | } |
2027 | |
1826 | |
2028 | /** |
1827 | /** |
2029 | * Handles applying a spell scroll. |
1828 | * Handles applying a spell scroll. |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2024 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2025 | return 0; |
2227 | |
2026 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2027 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2028 | from the player's inventory */ |
|
|
2029 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2030 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2031 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2032 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2033 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2034 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2035 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2036 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2037 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2038 | |
2241 | /* if either skin or ability are missing, this is an old player |
2039 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2040 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2041 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2042 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2083 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2084 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2085 | chance = MIN (100., chance * 2.); |
2288 | |
2086 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2087 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2088 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2291 | { |
2089 | { |
2292 | atnr_winner[winners] = i; |
2090 | atnr_winner[winners] = i; |
2293 | winners++; |
2091 | winners++; |
2294 | } |
2092 | } |
2295 | |
2093 | |
… | |
… | |
2410 | handle_apply_yield (tmp); |
2208 | handle_apply_yield (tmp); |
2411 | decrease_ob (tmp); |
2209 | decrease_ob (tmp); |
2412 | } |
2210 | } |
2413 | |
2211 | |
2414 | /** |
2212 | /** |
2415 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2213 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * A valid 2 way exit means: |
2214 | * A valid 2 way exit means: |
2417 | * -You can come back (there is another exit at the other side) |
2215 | * -You can come back (there is another exit at the other side) |
2418 | * -You are |
2216 | * -You are |
2419 | * ° the owner of the exit |
2217 | * ° the owner of the exit |
2420 | * ° or in the same party as the owner |
2218 | * ° or in the same party as the owner |
… | |
… | |
2424 | * survive in the swapping (in fact the whole exit doesn't survive). |
2222 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | */ |
2223 | */ |
2426 | int |
2224 | int |
2427 | is_legal_2ways_exit (object *op, object *exit) |
2225 | is_legal_2ways_exit (object *op, object *exit) |
2428 | { |
2226 | { |
2429 | object *tmp; |
|
|
2430 | object *exit_owner; |
|
|
2431 | player *pp; |
|
|
2432 | maptile *exitmap; |
|
|
2433 | |
|
|
2434 | if (exit->stats.exp != 1) |
2227 | if (exit->stats.exp != 1) |
2435 | return 1; /*This is not a 2 way, so it is legal */ |
2228 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2229 | |
|
|
2230 | #if 0 //TODO |
2436 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2231 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2437 | return 0; /* This is a reset town portal */ |
2232 | return 0; /* This is a reset town portal */ |
2438 | /* To know if an exit has a correspondant, we look at |
2233 | #endif |
2439 | * all the exits in destination and try to find one with same path as |
2234 | |
2440 | * the current exit's position */ |
2235 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2441 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2236 | |
2442 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2443 | else |
|
|
2444 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2445 | if (exitmap) |
2237 | if (exitmap) |
2446 | { |
2238 | { |
|
|
2239 | exitmap->load_sync (); |
|
|
2240 | |
2447 | tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2241 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2242 | |
2448 | if (!tmp) |
2243 | if (!tmp) |
2449 | return 0; |
2244 | return 0; |
2450 | for ((tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2245 | |
|
|
2246 | for (; tmp; tmp = tmp->above) |
2451 | { |
2247 | { |
2452 | if (tmp->type != EXIT) |
2248 | if (tmp->type != EXIT) |
2453 | continue; /*Not an exit */ |
2249 | continue; /*Not an exit */ |
|
|
2250 | |
2454 | if (!EXIT_PATH (tmp)) |
2251 | if (!EXIT_PATH (tmp)) |
2455 | continue; /*Not a valid exit */ |
2252 | continue; /*Not a valid exit */ |
|
|
2253 | |
2456 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2254 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | continue; /*Not in the same place */ |
2255 | continue; /*Not in the same place */ |
|
|
2256 | |
2458 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2257 | if (exit->map->path != EXIT_PATH (tmp)) |
2459 | continue; /*Not in the same map */ |
2258 | continue; /*Not in the same map */ |
2460 | |
2259 | |
2461 | /* From here we have found the exit is valid. However we do |
2260 | /* From here we have found the exit is valid. However we do |
2462 | * here the check of the exit owner. It is important for the |
2261 | * here the check of the exit owner. It is important for the |
2463 | * town portals to prevent strangers from visiting your appartments |
2262 | * town portals to prevent strangers from visiting your appartments |
2464 | */ |
2263 | */ |
2465 | if (!exit->race) |
2264 | if (!exit->race) |
2466 | return 1; /*No owner, free for all! */ |
2265 | return 1; /*No owner, free for all! */ |
|
|
2266 | |
2467 | exit_owner = NULL; |
2267 | object *exit_owner = 0; |
2468 | for (pp = first_player; pp; pp = pp->next) |
2268 | |
|
|
2269 | for_all_players (pp) |
2469 | { |
2270 | { |
2470 | if (!pp->ob) |
2271 | if (!pp->ob) |
2471 | continue; |
2272 | continue; |
|
|
2273 | |
2472 | if (pp->ob->name != exit->race) |
2274 | if (pp->ob->name != exit->race) |
2473 | continue; |
2275 | continue; |
|
|
2276 | |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2277 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2475 | break; |
2278 | break; |
2476 | } |
2279 | } |
|
|
2280 | |
2477 | if (!exit_owner) |
2281 | if (!exit_owner) |
2478 | return 0; /* No more owner */ |
2282 | return 0; /* No more owner */ |
|
|
2283 | |
2479 | if (exit_owner->contr == op->contr) |
2284 | if (exit_owner->contr == op->contr) |
2480 | return 1; /*It is your exit */ |
2285 | return 1; /*It is your exit */ |
|
|
2286 | |
2481 | if (exit_owner && /*There is a owner */ |
2287 | if (exit_owner && /*There is a owner */ |
2482 | (op->contr) && /*A player tries to pass */ |
2288 | (op->contr) && /*A player tries to pass */ |
2483 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2289 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2484 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2290 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2485 | return 0; |
2291 | return 0; |
|
|
2292 | |
2486 | return 1; |
2293 | return 1; |
2487 | } |
2294 | } |
2488 | } |
2295 | } |
|
|
2296 | |
2489 | return 0; |
2297 | return 0; |
2490 | } |
2298 | } |
2491 | |
|
|
2492 | |
2299 | |
2493 | /** |
2300 | /** |
2494 | * Main apply handler. |
2301 | * Main apply handler. |
2495 | * |
2302 | * |
2496 | * Checks for unpaid items before applying. |
2303 | * Checks for unpaid items before applying. |
… | |
… | |
2504 | * being applied. |
2311 | * being applied. |
2505 | * |
2312 | * |
2506 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2313 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2507 | * them in this function - they are passed to apply_special |
2314 | * them in this function - they are passed to apply_special |
2508 | */ |
2315 | */ |
2509 | |
|
|
2510 | int |
2316 | int |
2511 | manual_apply (object *op, object *tmp, int aflag) |
2317 | manual_apply (object *op, object *tmp, int aflag) |
2512 | { |
2318 | { |
2513 | if (tmp->head) |
2319 | if (tmp->head) |
2514 | tmp = tmp->head; |
2320 | tmp = tmp->head; |
… | |
… | |
2543 | { |
2349 | { |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2545 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2351 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2546 | } |
2352 | } |
2547 | else |
2353 | else |
2548 | { |
|
|
2549 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2354 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2550 | } |
2355 | |
2551 | return 1; |
2356 | return 1; |
2552 | |
2357 | |
2553 | case EXIT: |
2358 | case EXIT: |
2554 | if (op->type != PLAYER) |
2359 | if (op->type != PLAYER) |
2555 | return 0; |
2360 | return 0; |
|
|
2361 | |
2556 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2362 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2557 | { |
2363 | { |
2558 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2559 | } |
2365 | } |
2560 | else |
2366 | else |
2561 | { |
2367 | { |
2562 | /* Don't display messages for random maps. */ |
2368 | /* Don't display messages for random maps. */ |
2563 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2369 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2564 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2370 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2371 | |
2565 | enter_exit (op, tmp); |
2372 | op->enter_exit (tmp); |
2566 | } |
2373 | } |
2567 | return 1; |
2374 | return 1; |
2568 | |
2375 | |
2569 | case SIGN: |
2376 | case SIGN: |
2570 | apply_sign (op, tmp, 0); |
2377 | apply_sign (op, tmp, 0); |
… | |
… | |
2604 | case POTION: |
2411 | case POTION: |
2605 | (void) apply_potion (op, tmp); |
2412 | (void) apply_potion (op, tmp); |
2606 | return 1; |
2413 | return 1; |
2607 | |
2414 | |
2608 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2416 | //TODO: remove, as it is unsed? |
2609 | case CLOSE_CON: |
2417 | case CLOSE_CON: |
2610 | if (op->type == PLAYER) |
|
|
2611 | (void) esrv_apply_container (op, tmp->env); |
|
|
2612 | else |
|
|
2613 | (void) apply_container (op, tmp->env); |
2418 | apply_container (op, tmp->env); |
2614 | return 1; |
2419 | return 1; |
2615 | |
2420 | |
2616 | case CONTAINER: |
2421 | case CONTAINER: |
2617 | if (op->type == PLAYER) |
|
|
2618 | (void) esrv_apply_container (op, tmp); |
|
|
2619 | else |
|
|
2620 | (void) apply_container (op, tmp); |
2422 | apply_container (op, tmp); |
2621 | return 1; |
2423 | return 1; |
2622 | |
2424 | |
2623 | case TREASURE: |
2425 | case TREASURE: |
2624 | if (op->type == PLAYER) |
2426 | if (op->type == PLAYER) |
2625 | { |
2427 | { |
2626 | apply_treasure (op, tmp); |
2428 | apply_treasure (op, tmp); |
2627 | return 1; |
2429 | return 1; |
2628 | } |
2430 | } |
2629 | else |
2431 | else |
2630 | { |
|
|
2631 | return 0; |
2432 | return 0; |
2632 | } |
|
|
2633 | |
2433 | |
2634 | case WEAPON: |
2434 | case WEAPON: |
2635 | case ARMOUR: |
2435 | case ARMOUR: |
2636 | case BOOTS: |
2436 | case BOOTS: |
2637 | case GLOVES: |
2437 | case GLOVES: |
… | |
… | |
2650 | case LAMP: |
2450 | case LAMP: |
2651 | case BUILDER: |
2451 | case BUILDER: |
2652 | case SKILL_TOOL: |
2452 | case SKILL_TOOL: |
2653 | if (tmp->env != op) |
2453 | if (tmp->env != op) |
2654 | return 2; /* not in inventory */ |
2454 | return 2; /* not in inventory */ |
|
|
2455 | |
2655 | (void) apply_special (op, tmp, aflag); |
2456 | apply_special (op, tmp, aflag); |
2656 | return 1; |
2457 | return 1; |
2657 | |
2458 | |
2658 | case DRINK: |
2459 | case DRINK: |
2659 | case FOOD: |
2460 | case FOOD: |
2660 | case FLESH: |
2461 | case FLESH: |
… | |
… | |
2701 | } |
2502 | } |
2702 | |
2503 | |
2703 | case MENU: |
2504 | case MENU: |
2704 | if (op->type == PLAYER) |
2505 | if (op->type == PLAYER) |
2705 | { |
2506 | { |
2706 | shop_listing (op); |
2507 | shop_listing (tmp, op); |
2707 | return 1; |
2508 | return 1; |
2708 | } |
2509 | } |
2709 | else |
2510 | else |
2710 | { |
2511 | { |
2711 | return 0; |
2512 | return 0; |
… | |
… | |
2789 | */ |
2590 | */ |
2790 | |
2591 | |
2791 | void |
2592 | void |
2792 | player_apply_below (object *pl) |
2593 | player_apply_below (object *pl) |
2793 | { |
2594 | { |
2794 | object *tmp, *next; |
|
|
2795 | int floors; |
2595 | int floors = 0; |
2796 | |
2596 | |
2797 | /* If using a container, set the starting item to be the top |
2597 | /* If using a container, set the starting item to be the top |
2798 | * item in the container. Otherwise, use the map. |
2598 | * item in the container. Otherwise, use the map. |
2799 | */ |
|
|
2800 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2801 | |
|
|
2802 | /* This is perhaps more complicated. However, I want to make sure that |
2599 | * This is perhaps more complicated. However, I want to make sure that |
2803 | * we don't use a corrupt pointer for the next object, so we get the |
2600 | * we don't use a corrupt pointer for the next object, so we get the |
2804 | * next object in the stack before applying. This is can only be a |
2601 | * next object in the stack before applying. This is can only be a |
2805 | * problem if player_apply() has a bug in that it uses the object but does |
2602 | * problem if player_apply() has a bug in that it uses the object but does |
2806 | * not return a proper value. |
2603 | * not return a proper value. |
2807 | */ |
2604 | */ |
2808 | for (floors = 0; tmp != NULL; tmp = next) |
2605 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2809 | { |
2606 | { |
2810 | next = tmp->below; |
2607 | next = tmp->below; |
|
|
2608 | |
2811 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2609 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2812 | floors++; |
2610 | floors++; |
2813 | else if (floors > 0) |
2611 | else if (floors > 0) |
2814 | return; /* process only floor objects after first floor object */ |
2612 | return; /* process only floor objects after first floor object */ |
2815 | |
2613 | |
… | |
… | |
2841 | return RESULT_INT (0); |
2639 | return RESULT_INT (0); |
2842 | |
2640 | |
2843 | object *tmp2; |
2641 | object *tmp2; |
2844 | |
2642 | |
2845 | CLEAR_FLAG (op, FLAG_APPLIED); |
2643 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2644 | |
2846 | switch (op->type) |
2645 | switch (op->type) |
2847 | { |
2646 | { |
2848 | case WEAPON: |
2647 | case WEAPON: |
2849 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2850 | |
2649 | |
2851 | (void) change_abil (who, op); |
2650 | change_abil (who, op); |
2852 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2853 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2652 | |
|
|
2653 | if (who->contr) |
|
|
2654 | { |
|
|
2655 | if (who->contr->combat_ob == op) |
|
|
2656 | who->contr->combat_ob = 0; |
|
|
2657 | |
|
|
2658 | if (who->current_weapon == op) |
|
|
2659 | who->current_weapon = 0; |
|
|
2660 | } |
|
|
2661 | |
2854 | clear_skill (who); |
2662 | clear_skill (who); |
2855 | break; |
2663 | break; |
2856 | |
2664 | |
2857 | case SKILL: /* allows objects to impart skills */ |
2665 | case SKILL: /* allows objects to impart skills */ |
2858 | case SKILL_TOOL: |
2666 | case SKILL_TOOL: |
2859 | if (op != who->chosen_skill) |
2667 | if (op != who->chosen_skill) |
2860 | { |
|
|
2861 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2668 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2669 | |
|
|
2670 | if (who->contr) |
2862 | } |
2671 | { |
2863 | if (who->type == PLAYER) |
|
|
2864 | { |
|
|
2865 | if (who->contr->shoottype == range_skill) |
|
|
2866 | who->contr->shoottype = range_none; |
|
|
2867 | if (!op->invisible) |
2672 | if (!op->invisible) |
2868 | { |
|
|
2869 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2870 | } |
|
|
2871 | else |
2674 | else |
2872 | { |
|
|
2873 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2874 | } |
2676 | } |
2875 | } |
2677 | |
2876 | (void) change_abil (who, op); |
2678 | change_abil (who, op); |
2877 | who->chosen_skill = NULL; |
2679 | who->chosen_skill = 0; |
2878 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2680 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2879 | break; |
2681 | break; |
2880 | |
2682 | |
2881 | case ARMOUR: |
2683 | case ARMOUR: |
2882 | case HELMET: |
2684 | case HELMET: |
… | |
… | |
2887 | case AMULET: |
2689 | case AMULET: |
2888 | case GIRDLE: |
2690 | case GIRDLE: |
2889 | case BRACERS: |
2691 | case BRACERS: |
2890 | case CLOAK: |
2692 | case CLOAK: |
2891 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2892 | (void) change_abil (who, op); |
2694 | change_abil (who, op); |
2893 | break; |
2695 | break; |
|
|
2696 | |
2894 | case LAMP: |
2697 | case LAMP: |
2895 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2698 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2896 | tmp2 = arch_to_object (op->other_arch); |
2699 | tmp2 = arch_to_object (op->other_arch); |
2897 | tmp2->x = op->x; |
2700 | tmp2->x = op->x; |
2898 | tmp2->y = op->y; |
2701 | tmp2->y = op->y; |
… | |
… | |
2903 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2706 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2904 | |
2707 | |
2905 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2708 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2906 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2709 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2907 | |
2710 | |
2908 | if (who->type == PLAYER) |
2711 | if (who->contr) |
2909 | esrv_del_item (who->contr, op->count); |
2712 | esrv_del_item (who->contr, op->count); |
2910 | |
2713 | |
2911 | op->destroy (); |
2714 | op->destroy (); |
2912 | insert_ob_in_ob (tmp2, who); |
2715 | insert_ob_in_ob (tmp2, who); |
2913 | who->update_stats (); |
2716 | who->update_stats (); |
|
|
2717 | |
2914 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2718 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2915 | { |
2719 | { |
2916 | if (who->type == PLAYER) |
2720 | if (who->contr) |
2917 | { |
2721 | { |
2918 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2722 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2919 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2723 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2920 | } |
2724 | } |
2921 | } |
2725 | } |
2922 | if (who->type == PLAYER) |
2726 | |
|
|
2727 | if (who->contr) |
2923 | esrv_send_item (who, tmp2); |
2728 | esrv_send_item (who, tmp2); |
|
|
2729 | |
2924 | return 1; /* otherwise, an attempt to drop causes problems */ |
2730 | return 1; /* otherwise, an attempt to drop causes problems */ |
2925 | break; |
2731 | |
2926 | case BOW: |
2732 | case BOW: |
2927 | case WAND: |
2733 | case WAND: |
2928 | case ROD: |
2734 | case ROD: |
2929 | case HORN: |
2735 | case HORN: |
2930 | clear_skill (who); |
2736 | clear_skill (who); |
|
|
2737 | |
|
|
2738 | if (who->contr) |
|
|
2739 | { |
2931 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2932 | if (who->type == PLAYER) |
2741 | |
2933 | { |
2742 | if (who->contr->ranged_ob == op) |
2934 | who->contr->shoottype = range_none; |
2743 | who->contr->ranged_ob = 0; |
|
|
2744 | |
|
|
2745 | if (who->current_weapon == op) |
|
|
2746 | who->current_weapon = 0; |
2935 | } |
2747 | } |
2936 | else |
2748 | else |
2937 | { |
2749 | { |
2938 | if (op->type == BOW) |
2750 | if (op->type == BOW) |
2939 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2751 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2940 | else |
2752 | else |
2941 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2753 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2942 | } |
2754 | } |
|
|
2755 | |
2943 | break; |
2756 | break; |
2944 | |
2757 | |
2945 | case BUILDER: |
2758 | case BUILDER: |
|
|
2759 | if (who->contr) |
|
|
2760 | { |
2946 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2947 | who->contr->shoottype = range_none; |
2762 | |
2948 | who->contr->ranges[range_builder] = NULL; |
2763 | if (who->contr->ranged_ob == op) |
|
|
2764 | who->contr->ranged_ob = 0; |
|
|
2765 | } |
2949 | break; |
2766 | break; |
2950 | |
2767 | |
2951 | default: |
2768 | default: |
2952 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2769 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2953 | break; |
2770 | break; |
… | |
… | |
2958 | if (!(aflags & AP_NO_MERGE)) |
2775 | if (!(aflags & AP_NO_MERGE)) |
2959 | { |
2776 | { |
2960 | object *tmp; |
2777 | object *tmp; |
2961 | |
2778 | |
2962 | tmp = merge_ob (op, NULL); |
2779 | tmp = merge_ob (op, NULL); |
2963 | if (who->type == PLAYER) |
2780 | |
|
|
2781 | if (who->contr) |
2964 | { |
2782 | { |
2965 | if (tmp) |
2783 | if (tmp) |
2966 | { /* it was merged */ |
2784 | { /* it was merged */ |
2967 | esrv_del_item (who->contr, op->count); |
2785 | esrv_del_item (who->contr, op->count); |
2968 | op = tmp; |
2786 | op = tmp; |
2969 | } |
2787 | } |
2970 | |
2788 | |
2971 | esrv_send_item (who, op); |
2789 | esrv_send_item (who, op); |
2972 | } |
2790 | } |
2973 | } |
2791 | } |
|
|
2792 | |
2974 | return 0; |
2793 | return 0; |
2975 | } |
2794 | } |
2976 | |
2795 | |
2977 | /** |
2796 | /** |
2978 | * Returns the object that is using location 'loc'. |
2797 | * Returns the object that is using location 'loc'. |
… | |
… | |
2995 | |
2814 | |
2996 | if (!start) |
2815 | if (!start) |
2997 | return NULL; |
2816 | return NULL; |
2998 | |
2817 | |
2999 | for (tmp = start; tmp; tmp = tmp->below) |
2818 | for (tmp = start; tmp; tmp = tmp->below) |
3000 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2819 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
3001 | return tmp; |
2820 | return tmp; |
3002 | |
2821 | |
3003 | return NULL; |
2822 | return NULL; |
3004 | } |
2823 | } |
3005 | |
|
|
3006 | |
|
|
3007 | |
2824 | |
3008 | /** |
2825 | /** |
3009 | * 'op' wants to apply an object, but can't because of other equipment. |
2826 | * 'op' wants to apply an object, but can't because of other equipment. |
3010 | * This should only be called when it is known |
2827 | * This should only be called when it is known |
3011 | * that there are objects to unapply. This makes pretty heavy |
2828 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3017 | * another function that does just that. |
2834 | * another function that does just that. |
3018 | */ |
2835 | */ |
3019 | int |
2836 | int |
3020 | unapply_for_ob (object *who, object *op, int aflags) |
2837 | unapply_for_ob (object *who, object *op, int aflags) |
3021 | { |
2838 | { |
3022 | int i; |
2839 | if (op->is_range ()) |
3023 | object *tmp = NULL, *last; |
|
|
3024 | |
|
|
3025 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3026 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3027 | */ |
|
|
3028 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3029 | { |
|
|
3030 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2840 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3031 | { |
|
|
3032 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2841 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3033 | { |
|
|
3034 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2842 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3035 | { |
2843 | { |
3036 | if (aflags & AP_PRINT) |
2844 | if (aflags & AP_PRINT) |
3037 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2845 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3038 | else |
2846 | else |
3039 | unapply_special (who, tmp, aflags); |
2847 | unapply_special (who, tmp, aflags); |
3040 | } |
2848 | } |
3041 | else |
2849 | else |
3042 | { |
2850 | { |
3043 | /* In this case, we want to try and remove a cursed item. |
2851 | /* In this case, we want to try and remove a cursed item. |
3044 | * While we know it won't work, we want unapply_special to |
2852 | * While we know it won't work, we want unapply_special to |
3045 | * at least generate the message. |
2853 | * at least generate the message. |
3046 | */ |
2854 | */ |
3047 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2855 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
3048 | return 1; |
2856 | return 1; |
3049 | } |
|
|
3050 | |
|
|
3051 | } |
2857 | } |
3052 | } |
|
|
3053 | } |
|
|
3054 | |
2858 | |
3055 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2859 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3056 | { |
2860 | { |
3057 | /* this used up a slot that we need to free */ |
2861 | /* this used up a slot that we need to free */ |
3058 | if (op->body_info[i]) |
2862 | if (op->slot[i].info) |
3059 | { |
2863 | { |
3060 | last = who->inv; |
2864 | object *last = who->inv; |
3061 | |
2865 | |
3062 | /* We do a while loop - may need to remove several items in order |
2866 | /* We do a while loop - may need to remove several items in order |
3063 | * to free up enough slots. |
2867 | * to free up enough slots. |
3064 | */ |
2868 | */ |
3065 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2869 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3066 | { |
2870 | { |
3067 | tmp = get_item_from_body_location (last, i); |
2871 | object *tmp = get_item_from_body_location (last, i); |
|
|
2872 | |
3068 | if (!tmp) |
2873 | if (!tmp) |
3069 | { |
2874 | { |
3070 | #if 0 |
2875 | #if 0 |
3071 | /* Not a bug - we'll get this if the player has cursed items |
2876 | /* Not a bug - we'll get this if the player has cursed items |
3072 | * equipped. |
2877 | * equipped. |
3073 | */ |
2878 | */ |
3074 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2879 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3075 | #endif |
2880 | #endif |
3076 | return 1; |
2881 | return 1; |
3077 | } |
2882 | } |
|
|
2883 | |
3078 | /* If we are just printing, we don't care about cursed status */ |
2884 | /* If we are just printing, we don't care about cursed status */ |
3079 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2885 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3080 | { |
2886 | { |
3081 | if (aflags & AP_PRINT) |
2887 | if (aflags & AP_PRINT) |
3082 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2888 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
3090 | * so it may not be critical (eg, putting on a ring and you have |
2896 | * so it may not be critical (eg, putting on a ring and you have |
3091 | * one cursed ring.) |
2897 | * one cursed ring.) |
3092 | */ |
2898 | */ |
3093 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2899 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3094 | } |
2900 | } |
|
|
2901 | |
3095 | last = tmp->below; |
2902 | last = tmp->below; |
3096 | } |
2903 | } |
3097 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2904 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3098 | * return in the !tmp would have kicked in. |
2905 | * return in the !tmp would have kicked in. |
3099 | */ |
2906 | */ |
3100 | } /* if op is using this body location */ |
2907 | } /* if op is using this body location */ |
3101 | } /* for body lcoations */ |
2908 | } /* for body lcoations */ |
|
|
2909 | |
3102 | return 0; |
2910 | return 0; |
3103 | } |
2911 | } |
3104 | |
2912 | |
3105 | /** |
2913 | /** |
3106 | * Checks to see if 'who' can apply object 'op'. |
2914 | * Checks to see if 'who' can apply object 'op'. |
3107 | * Returns 0 if apply can be done without anything special. |
2915 | * Returns 0 if apply can be done without anything special. |
3108 | * Otherwise returns a bitmask - potentially several of these may be |
2916 | * Otherwise returns a bitmask - potentially several of these may be |
3109 | * set, but largely depends on circumstance - in the future, processing |
2917 | * set, but largely depends on circumstance - in the future, processing |
3110 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2918 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3111 | * is set, do we really are what the other flags may be?) |
2919 | * is set, do we really are what the other flags may be?) |
3112 | * |
2920 | * |
3113 | * See include/define.h for detailed description of the meaning of |
2921 | * See include/define.h for detailed description of the meaning of |
3114 | * these return values. |
2922 | * these return values. |
3115 | */ |
2923 | */ |
… | |
… | |
3117 | can_apply_object (object *who, object *op) |
2925 | can_apply_object (object *who, object *op) |
3118 | { |
2926 | { |
3119 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2927 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3120 | return RESULT_INT (0); |
2928 | return RESULT_INT (0); |
3121 | |
2929 | |
3122 | int i, retval = 0; |
2930 | int retval = 0; |
3123 | object *tmp = NULL, *ws = NULL; |
2931 | object *tmp = 0, *ws = 0; |
3124 | |
2932 | |
3125 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2933 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3126 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3127 | * trying to equip a weapon or shield, see if they already have one |
|
|
3128 | * in place and store that way. |
|
|
3129 | */ |
|
|
3130 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3131 | { |
2934 | { |
3132 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2935 | if (op->slot[i].info) |
3133 | { |
2936 | { |
3134 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2937 | /* Item uses more slots than we have */ |
|
|
2938 | if (abs (op->slot[i].info) > who->slot[i].info) |
3135 | { |
2939 | { |
3136 | retval = CAN_APPLY_UNAPPLY; |
|
|
3137 | ws = tmp; |
|
|
3138 | } |
|
|
3139 | } |
|
|
3140 | } |
|
|
3141 | |
|
|
3142 | |
|
|
3143 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3144 | { |
|
|
3145 | if (op->body_info[i]) |
|
|
3146 | { |
|
|
3147 | /* Item uses more slots than we have */ |
|
|
3148 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3149 | { |
|
|
3150 | /* Could return now for efficiently - rest of info below isn' |
2940 | /* Could return now for efficiency - rest of info below isn't |
3151 | * really needed. |
2941 | * really needed. |
3152 | */ |
2942 | */ |
3153 | retval |= CAN_APPLY_NEVER; |
2943 | retval |= CAN_APPLY_NEVER; |
3154 | } |
2944 | } |
3155 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2945 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
3156 | { |
2946 | { |
3157 | /* in this case, equipping this would use more free spots than |
2947 | /* in this case, equipping this would use more free spots than |
3158 | * we have. |
2948 | * we have. |
3159 | */ |
2949 | */ |
3160 | object *tmp1; |
|
|
3161 | |
|
|
3162 | |
2950 | |
3163 | /* if we have an applied weapon/shield, and unapply it would free |
2951 | /* if we have an applied weapon/shield, and unapply it would free |
3164 | * enough slots to equip the new item, then just set this can |
2952 | * enough slots to equip the new item, then just set this can |
3165 | * continue. We don't care about the logic below - if you have |
2953 | * continue. We don't care about the logic below - if you have |
3166 | * shield equipped and try to equip another shield, there is only |
2954 | * shield equipped and try to equip another shield, there is only |
… | |
… | |
3168 | * does take into the account cases where what is being applied |
2956 | * does take into the account cases where what is being applied |
3169 | * may be two handed for example. |
2957 | * may be two handed for example. |
3170 | */ |
2958 | */ |
3171 | if (ws) |
2959 | if (ws) |
3172 | { |
2960 | { |
3173 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
2961 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3174 | { |
2962 | { |
3175 | retval |= CAN_APPLY_UNAPPLY; |
2963 | retval |= CAN_APPLY_UNAPPLY; |
3176 | continue; |
2964 | continue; |
3177 | } |
2965 | } |
3178 | } |
2966 | } |
3179 | |
2967 | |
3180 | tmp1 = get_item_from_body_location (who->inv, i); |
2968 | object *tmp1 = get_item_from_body_location (who->inv, i); |
3181 | if (!tmp1) |
2969 | if (!tmp1) |
3182 | { |
2970 | { |
3183 | #if 0 |
2971 | #if 0 |
3184 | /* This is sort of an error, but happens a lot when old players |
2972 | /* This is sort of an error, but happens a lot when old players |
3185 | * join in with more stuff equipped than they are now allowed. |
2973 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3196 | */ |
2984 | */ |
3197 | retval |= CAN_APPLY_UNAPPLY; |
2985 | retval |= CAN_APPLY_UNAPPLY; |
3198 | if (!tmp) |
2986 | if (!tmp) |
3199 | tmp = tmp1; |
2987 | tmp = tmp1; |
3200 | else if (tmp != tmp1) |
2988 | else if (tmp != tmp1) |
3201 | { |
|
|
3202 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2989 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3203 | } |
2990 | |
3204 | /* This object isn't using up all the slots, so there must |
2991 | /* This object isn't using up all the slots, so there must |
3205 | * be another. If so, and it the new item doesn't need all |
2992 | * be another. If so, and it the new item doesn't need all |
3206 | * the slots, the player then has a choice. |
2993 | * the slots, the player then has a choice. |
3207 | */ |
2994 | */ |
3208 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2995 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2996 | && abs (op->slot[i].info) < who->slot[i].info) |
3209 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2997 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3210 | |
2998 | |
3211 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2999 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3212 | * equipped? If not, there must be something else to unapply. |
3000 | * equipped? If not, there must be something else to unapply. |
3213 | */ |
3001 | */ |
3214 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3002 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3003 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | |
|
|
3217 | } |
3004 | } |
3218 | } /* if not enough free slots */ |
3005 | } /* if not enough free slots */ |
3219 | } /* if this object uses location i */ |
3006 | } /* if this object uses location i */ |
3220 | } /* for i -> num_body_locations loop */ |
3007 | } /* for i -> num_body_locations loop */ |
3221 | |
3008 | |
… | |
… | |
3226 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3013 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3227 | * all use the same location. |
3014 | * all use the same location. |
3228 | */ |
3015 | */ |
3229 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3016 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3230 | retval |= CAN_APPLY_RESTRICTION; |
3017 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3018 | |
3231 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3019 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3232 | retval |= CAN_APPLY_RESTRICTION; |
3020 | retval |= CAN_APPLY_RESTRICTION; |
3233 | |
3021 | |
3234 | |
|
|
3235 | if (who->type != PLAYER) |
3022 | if (who->type != PLAYER) |
3236 | { |
3023 | { |
3237 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3024 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3238 | retval |= CAN_APPLY_RESTRICTION; |
3025 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3026 | |
3239 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3027 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3240 | retval |= CAN_APPLY_RESTRICTION; |
3028 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3029 | |
3241 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3030 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3242 | retval |= CAN_APPLY_RESTRICTION; |
3031 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3032 | |
3243 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3033 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3244 | retval |= CAN_APPLY_RESTRICTION; |
3034 | retval |= CAN_APPLY_RESTRICTION; |
3245 | } |
3035 | } |
|
|
3036 | |
3246 | return retval; |
3037 | return retval; |
3247 | } |
3038 | } |
3248 | |
|
|
3249 | |
|
|
3250 | |
3039 | |
3251 | /** |
3040 | /** |
3252 | * who is the object using the object. It can be a monster. |
3041 | * who is the object using the object. It can be a monster. |
3253 | * op is the object they are using. op is an equipment type item, |
3042 | * op is the object they are using. op is an equipment type item, |
3254 | * eg, one which you put on and keep on for a while, and not something |
3043 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3273 | int |
3062 | int |
3274 | apply_special (object *who, object *op, int aflags) |
3063 | apply_special (object *who, object *op, int aflags) |
3275 | { |
3064 | { |
3276 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3065 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3277 | object *tmp, *tmp2, *skop = NULL; |
3066 | object *tmp, *tmp2, *skop = NULL; |
3278 | int i; |
|
|
3279 | |
3067 | |
3280 | if (who == NULL) |
3068 | if (who == NULL) |
3281 | { |
3069 | { |
3282 | LOG (llevError, "apply_special() from object without environment.\n"); |
3070 | LOG (llevError, "apply_special() from object without environment.\n"); |
3283 | return 1; |
3071 | return 1; |
… | |
… | |
3296 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3084 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3297 | { |
3085 | { |
3298 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3086 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3299 | return 1; |
3087 | return 1; |
3300 | } |
3088 | } |
|
|
3089 | |
3301 | return unapply_special (who, op, aflags); |
3090 | return unapply_special (who, op, aflags); |
3302 | } |
3091 | } |
3303 | |
3092 | |
3304 | if (basic_flag == AP_UNAPPLY) |
3093 | if (basic_flag == AP_UNAPPLY) |
3305 | return 0; |
3094 | return 0; |
3306 | |
3095 | |
3307 | i = can_apply_object (who, op); |
|
|
3308 | |
|
|
3309 | /* Can't just apply this object. Lets see what not and what to do */ |
3096 | /* Can't just apply this object. Lets see what not and what to do */ |
3310 | if (i) |
3097 | if (int i = can_apply_object (who, op)) |
3311 | { |
3098 | { |
3312 | if (i & CAN_APPLY_NEVER) |
3099 | if (i & CAN_APPLY_NEVER) |
3313 | { |
3100 | { |
3314 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3101 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3315 | return 1; |
3102 | return 1; |
… | |
… | |
3317 | else if (i & CAN_APPLY_RESTRICTION) |
3104 | else if (i & CAN_APPLY_RESTRICTION) |
3318 | { |
3105 | { |
3319 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3106 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3320 | return 1; |
3107 | return 1; |
3321 | } |
3108 | } |
|
|
3109 | |
3322 | if (who->type != PLAYER) |
3110 | if (who->type != PLAYER) |
3323 | { |
3111 | { |
3324 | /* Some error, so don't try to equip something more */ |
3112 | /* Some error, so don't try to equip something more */ |
3325 | if (unapply_for_ob (who, op, aflags)) |
3113 | if (unapply_for_ob (who, op, aflags)) |
3326 | return 1; |
3114 | return 1; |
3327 | } |
3115 | } |
3328 | else |
3116 | else |
3329 | { |
3117 | { |
3330 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3118 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3331 | { |
3119 | { |
3332 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3120 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3333 | unapply_for_ob (who, op, AP_PRINT); |
3121 | unapply_for_ob (who, op, AP_PRINT); |
3334 | return 1; |
3122 | return 1; |
3335 | } |
3123 | } |
3336 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3124 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3337 | { |
|
|
3338 | i = unapply_for_ob (who, op, aflags); |
3125 | if (unapply_for_ob (who, op, aflags)) |
3339 | if (i) |
|
|
3340 | return 1; |
3126 | return 1; |
3341 | } |
3127 | } |
3342 | } |
|
|
3343 | } |
3128 | } |
|
|
3129 | |
3344 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3130 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3345 | { |
3131 | { |
3346 | skop = find_skill_by_name (who, op->skill); |
3132 | skop = find_skill_by_name (who, op->skill); |
|
|
3133 | |
3347 | if (!skop) |
3134 | if (!skop) |
3348 | { |
3135 | { |
3349 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3136 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3350 | return 1; |
3137 | return 1; |
3351 | } |
3138 | } |
3352 | else |
3139 | else |
3353 | { |
|
|
3354 | /* While experience will be credited properly, we want to change the |
3140 | /* While experience will be credited properly, we want to change the |
3355 | * skill so that the dam and wc get updated |
3141 | * skill so that the dam and wc get updated |
3356 | */ |
3142 | */ |
3357 | change_skill (who, skop, 0); |
3143 | change_skill (who, skop, 0); |
3358 | } |
|
|
3359 | } |
|
|
3360 | |
|
|
3361 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3362 | { |
3144 | } |
3363 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3145 | |
|
|
3146 | if (who->type == PLAYER |
|
|
3147 | && op->item_power |
|
|
3148 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3149 | { |
|
|
3150 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3151 | "Equipping that combined with other items would consume your soul! " |
|
|
3152 | "[use the skills command to check your available item power]"); |
3364 | return 1; |
3153 | return 1; |
3365 | } |
3154 | } |
3366 | |
|
|
3367 | |
3155 | |
3368 | /* Ok. We are now at the state where we can apply the new object. |
3156 | /* Ok. We are now at the state where we can apply the new object. |
3369 | * Note that we don't have the checks for can_use_... |
3157 | * Note that we don't have the checks for can_use_... |
3370 | * below - that is already taken care of by can_apply_object. |
3158 | * below - that is already taken care of by can_apply_object. |
3371 | */ |
3159 | */ |
3372 | |
|
|
3373 | |
|
|
3374 | if (op->nrof > 1) |
3160 | if (op->nrof > 1) |
3375 | tmp = get_split_ob (op, op->nrof - 1); |
3161 | tmp = get_split_ob (op, op->nrof - 1); |
3376 | else |
3162 | else |
3377 | tmp = NULL; |
3163 | tmp = 0; |
3378 | |
3164 | |
3379 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3165 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3380 | return RESULT_INT (0); |
3166 | return RESULT_INT (0); |
3381 | |
3167 | |
3382 | switch (op->type) |
3168 | switch (op->type) |
3383 | { |
3169 | { |
3384 | case WEAPON: |
3170 | case WEAPON: |
3385 | if (!check_weapon_power (who, op->last_eat)) |
3171 | if (!check_weapon_power (who, op->last_eat)) |
3386 | { |
3172 | { |
3387 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3173 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use."); |
3388 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3174 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3175 | |
3389 | if (tmp != NULL) |
3176 | if (tmp) |
3390 | (void) insert_ob_in_ob (tmp, who); |
3177 | insert_ob_in_ob (tmp, who); |
|
|
3178 | |
3391 | return 1; |
3179 | return 1; |
3392 | } |
3180 | } |
|
|
3181 | |
|
|
3182 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3183 | // i.e. "R" can use Ragnarok's sword. |
3393 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3184 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3394 | { |
3185 | { |
3395 | /* if the weapon does not have the name as the character, can't use it. */ |
3186 | /* if the weapon does not have the name as the character, can't use it. */ |
3396 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3187 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3397 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3188 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3189 | |
3398 | if (tmp != NULL) |
3190 | if (tmp) |
3399 | (void) insert_ob_in_ob (tmp, who); |
3191 | insert_ob_in_ob (tmp, who); |
|
|
3192 | |
3400 | return 1; |
3193 | return 1; |
3401 | } |
3194 | } |
|
|
3195 | |
|
|
3196 | if (!skop) |
|
|
3197 | { |
|
|
3198 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3199 | return 1; |
|
|
3200 | } |
|
|
3201 | |
3402 | SET_FLAG (op, FLAG_APPLIED); |
3202 | SET_FLAG (op, FLAG_APPLIED); |
3403 | |
|
|
3404 | if (skop) |
|
|
3405 | change_skill (who, skop, 1); |
3203 | change_skill (who, skop, 1); |
|
|
3204 | |
|
|
3205 | if (who->contr) |
|
|
3206 | { |
|
|
3207 | who->contr->combat_ob = op; |
|
|
3208 | who->current_weapon = op; |
|
|
3209 | } |
|
|
3210 | |
3406 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3211 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3407 | SET_FLAG (who, FLAG_READY_WEAPON); |
3212 | SET_FLAG (who, FLAG_READY_WEAPON); |
3408 | |
3213 | |
3409 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3214 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3410 | |
3215 | |
3411 | (void) change_abil (who, op); |
3216 | change_abil (who, op); |
3412 | break; |
3217 | break; |
3413 | |
3218 | |
3414 | case ARMOUR: |
3219 | case ARMOUR: |
3415 | case HELMET: |
3220 | case HELMET: |
3416 | case SHIELD: |
3221 | case SHIELD: |
… | |
… | |
3421 | case CLOAK: |
3226 | case CLOAK: |
3422 | case RING: |
3227 | case RING: |
3423 | case AMULET: |
3228 | case AMULET: |
3424 | SET_FLAG (op, FLAG_APPLIED); |
3229 | SET_FLAG (op, FLAG_APPLIED); |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3230 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3426 | (void) change_abil (who, op); |
3231 | change_abil (who, op); |
3427 | break; |
3232 | break; |
|
|
3233 | |
3428 | case LAMP: |
3234 | case LAMP: |
3429 | if (op->stats.food < 1) |
3235 | if (op->stats.food < 1) |
3430 | { |
3236 | { |
3431 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3237 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3432 | return 1; |
3238 | return 1; |
3433 | } |
3239 | } |
|
|
3240 | |
3434 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3241 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3435 | tmp2 = arch_to_object (op->other_arch); |
3242 | tmp2 = arch_to_object (op->other_arch); |
3436 | tmp2->stats.food = op->stats.food; |
3243 | tmp2->stats.food = op->stats.food; |
3437 | SET_FLAG (tmp2, FLAG_APPLIED); |
3244 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3245 | |
3438 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3246 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3439 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3247 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3248 | |
3440 | insert_ob_in_ob (tmp2, who); |
3249 | insert_ob_in_ob (tmp2, who); |
3441 | |
3250 | |
3442 | /* Remove the old lantern */ |
3251 | /* Remove the old lantern */ |
3443 | if (who->type == PLAYER) |
3252 | if (who->type == PLAYER) |
3444 | esrv_del_item (who->contr, op->count); |
3253 | esrv_del_item (who->contr, op->count); |
3445 | |
3254 | |
3446 | op->destroy (); |
3255 | op->destroy (); |
3447 | |
3256 | |
3448 | /* insert the portion that was split off */ |
3257 | /* insert the portion that was split off */ |
3449 | if (tmp != NULL) |
3258 | if (tmp) |
3450 | { |
3259 | { |
3451 | (void) insert_ob_in_ob (tmp, who); |
3260 | insert_ob_in_ob (tmp, who); |
3452 | if (who->type == PLAYER) |
3261 | if (who->type == PLAYER) |
3453 | esrv_send_item (who, tmp); |
3262 | esrv_send_item (who, tmp); |
3454 | } |
3263 | } |
|
|
3264 | |
3455 | who->update_stats (); |
3265 | who->update_stats (); |
|
|
3266 | |
3456 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3267 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3457 | { |
|
|
3458 | if (who->type == PLAYER) |
3268 | if (who->type == PLAYER) |
3459 | { |
3269 | { |
3460 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3270 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3461 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3271 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3462 | } |
3272 | } |
3463 | } |
3273 | |
3464 | if (who->type == PLAYER) |
3274 | if (who->type == PLAYER) |
3465 | esrv_send_item (who, tmp2); |
3275 | esrv_send_item (who, tmp2); |
|
|
3276 | |
3466 | return 0; |
3277 | return 0; |
3467 | break; |
|
|
3468 | |
3278 | |
3469 | /* this part is needed for skill-tools */ |
3279 | /* this part is needed for skill-tools */ |
3470 | case SKILL: |
3280 | case SKILL: |
3471 | case SKILL_TOOL: |
3281 | case SKILL_TOOL: |
3472 | if (who->chosen_skill) |
3282 | if (who->chosen_skill) |
3473 | { |
3283 | { |
3474 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3284 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3475 | return 1; |
3285 | return 1; |
3476 | } |
3286 | } |
3477 | if (who->type == PLAYER) |
3287 | |
|
|
3288 | if (player *pl = who->contr) |
|
|
3289 | { |
|
|
3290 | if (IS_COMBAT_SKILL (op->subtype)) |
3478 | { |
3291 | { |
3479 | who->contr->shoottype = range_skill; |
3292 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3480 | who->contr->ranges[range_skill] = op; |
3293 | { |
|
|
3294 | for (object *item = who->inv; item; item = item->below) |
|
|
3295 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3296 | { |
|
|
3297 | pl->combat_ob = who->current_weapon = item; |
|
|
3298 | goto found_weapon; |
|
|
3299 | } |
|
|
3300 | |
|
|
3301 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3302 | return 1; |
|
|
3303 | |
|
|
3304 | found_weapon:; |
|
|
3305 | } |
|
|
3306 | else |
|
|
3307 | { |
|
|
3308 | pl->combat_ob = op; |
|
|
3309 | op->current_weapon = 0; |
|
|
3310 | } |
|
|
3311 | } |
|
|
3312 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3313 | { |
|
|
3314 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3315 | { |
|
|
3316 | for (object *item = who->inv; item; item = item->below) |
|
|
3317 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3318 | { |
|
|
3319 | pl->ranged_ob = who->current_weapon = item; |
|
|
3320 | goto found_bow; |
|
|
3321 | } |
|
|
3322 | |
|
|
3323 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3324 | return 1; |
|
|
3325 | |
|
|
3326 | found_bow:; |
|
|
3327 | } |
|
|
3328 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3329 | { |
|
|
3330 | for (object *item = who->inv; item; item = item->below) |
|
|
3331 | if (item->flag [FLAG_APPLIED] |
|
|
3332 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3333 | { |
|
|
3334 | pl->ranged_ob = who->current_weapon = item; |
|
|
3335 | goto found_item; |
|
|
3336 | } |
|
|
3337 | |
|
|
3338 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3339 | return 1; |
|
|
3340 | |
|
|
3341 | found_item:; |
|
|
3342 | } |
|
|
3343 | else |
|
|
3344 | { |
|
|
3345 | pl->ranged_ob = op; |
|
|
3346 | op->current_weapon = 0; |
|
|
3347 | } |
|
|
3348 | } |
|
|
3349 | |
3481 | if (!op->invisible) |
3350 | if (!op->invisible) |
3482 | { |
3351 | { |
3483 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3484 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3353 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3485 | } |
3354 | } |
3486 | else |
3355 | else |
3487 | { |
|
|
3488 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3356 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3489 | } |
3357 | } |
3490 | } |
3358 | |
3491 | SET_FLAG (op, FLAG_APPLIED); |
3359 | SET_FLAG (op, FLAG_APPLIED); |
3492 | (void) change_abil (who, op); |
3360 | change_abil (who, op); |
3493 | who->chosen_skill = op; |
3361 | who->chosen_skill = op; |
3494 | SET_FLAG (who, FLAG_READY_SKILL); |
3362 | SET_FLAG (who, FLAG_READY_SKILL); |
3495 | break; |
3363 | break; |
3496 | |
3364 | |
3497 | case BOW: |
3365 | case BOW: |
3498 | if (!check_weapon_power (who, op->last_eat)) |
3366 | if (!check_weapon_power (who, op->last_eat)) |
3499 | { |
3367 | { |
3500 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3368 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3501 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3369 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3370 | |
3502 | if (tmp != NULL) |
3371 | if (tmp) |
3503 | (void) insert_ob_in_ob (tmp, who); |
3372 | insert_ob_in_ob (tmp, who); |
|
|
3373 | |
3504 | return 1; |
3374 | return 1; |
3505 | } |
3375 | } |
|
|
3376 | |
3506 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3377 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3507 | { |
3378 | { |
3508 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3509 | if (tmp != NULL) |
3380 | if (tmp) |
3510 | (void) insert_ob_in_ob (tmp, who); |
3381 | insert_ob_in_ob (tmp, who); |
|
|
3382 | |
3511 | return 1; |
3383 | return 1; |
3512 | } |
3384 | } |
|
|
3385 | |
3513 | /*FALLTHROUGH*/ case WAND: |
3386 | /*FALLTHROUGH*/ |
|
|
3387 | case WAND: |
3514 | case ROD: |
3388 | case ROD: |
3515 | case HORN: |
3389 | case HORN: |
3516 | /* check for skill, alter player status */ |
3390 | /* check for skill, alter player status */ |
|
|
3391 | |
|
|
3392 | if (!skop) |
|
|
3393 | { |
|
|
3394 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3395 | return 1; |
|
|
3396 | } |
|
|
3397 | |
3517 | SET_FLAG (op, FLAG_APPLIED); |
3398 | SET_FLAG (op, FLAG_APPLIED); |
3518 | if (skop) |
|
|
3519 | change_skill (who, skop, 0); |
3399 | change_skill (who, skop, 0); |
|
|
3400 | |
|
|
3401 | if (who->contr) |
|
|
3402 | { |
|
|
3403 | who->contr->ranged_ob = op; |
|
|
3404 | |
3520 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3405 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3521 | |
3406 | |
3522 | if (who->type == PLAYER) |
|
|
3523 | { |
|
|
3524 | if (op->type == BOW) |
3407 | if (op->type == BOW) |
3525 | { |
3408 | { |
|
|
3409 | who->current_weapon = op; |
3526 | (void) change_abil (who, op); |
3410 | change_abil (who, op); |
3527 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3411 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3528 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3412 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3529 | who->contr->shoottype = range_bow; |
|
|
3530 | } |
|
|
3531 | else |
|
|
3532 | { |
|
|
3533 | who->contr->shoottype = range_misc; |
|
|
3534 | } |
3413 | } |
3535 | } |
3414 | } |
3536 | else |
3415 | else |
3537 | { |
3416 | { |
3538 | if (op->type == BOW) |
3417 | if (op->type == BOW) |
3539 | SET_FLAG (who, FLAG_READY_BOW); |
3418 | SET_FLAG (who, FLAG_READY_BOW); |
3540 | else |
3419 | else |
3541 | SET_FLAG (who, FLAG_READY_RANGE); |
3420 | SET_FLAG (who, FLAG_READY_RANGE); |
3542 | } |
3421 | } |
|
|
3422 | |
3543 | break; |
3423 | break; |
3544 | |
3424 | |
3545 | case BUILDER: |
3425 | case BUILDER: |
3546 | if (who->contr->ranges[range_builder]) |
3426 | if (who->type == PLAYER) |
|
|
3427 | { |
|
|
3428 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3547 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3429 | unapply_special (who, who->contr->ranged_ob, 0); |
3548 | who->contr->shoottype = range_builder; |
3430 | |
3549 | who->contr->ranges[range_builder] = op; |
|
|
3550 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3431 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3432 | |
|
|
3433 | who->contr->ranged_ob = op; |
|
|
3434 | } |
3551 | break; |
3435 | break; |
3552 | |
3436 | |
3553 | default: |
3437 | default: |
3554 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3438 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3555 | } /* end of switch op->type */ |
3439 | } /* end of switch op->type */ |
3556 | |
3440 | |
3557 | SET_FLAG (op, FLAG_APPLIED); |
3441 | SET_FLAG (op, FLAG_APPLIED); |
3558 | |
3442 | |
3559 | if (tmp != NULL) |
3443 | if (tmp) |
3560 | tmp = insert_ob_in_ob (tmp, who); |
3444 | tmp = insert_ob_in_ob (tmp, who); |
3561 | |
3445 | |
3562 | who->update_stats (); |
3446 | who->update_stats (); |
3563 | |
3447 | |
3564 | /* We exclude spell casting objects. The fire code will set the |
3448 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3574 | { |
3458 | { |
3575 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3459 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3576 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3460 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3577 | } |
3461 | } |
3578 | } |
3462 | } |
|
|
3463 | |
3579 | if (who->type == PLAYER) |
3464 | if (who->type == PLAYER) |
3580 | { |
3465 | { |
3581 | /* if multiple objects were applied, update both slots */ |
3466 | /* if multiple objects were applied, update both slots */ |
3582 | if (tmp) |
3467 | if (tmp) |
3583 | esrv_send_item (who, tmp); |
3468 | esrv_send_item (who, tmp); |
|
|
3469 | |
3584 | esrv_send_item (who, op); |
3470 | esrv_send_item (who, op); |
3585 | } |
3471 | } |
|
|
3472 | |
3586 | return 0; |
3473 | return 0; |
3587 | } |
3474 | } |
3588 | |
|
|
3589 | |
3475 | |
3590 | int |
3476 | int |
3591 | monster_apply_special (object *who, object *op, int aflags) |
3477 | monster_apply_special (object *who, object *op, int aflags) |
3592 | { |
3478 | { |
3593 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3479 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3637 | |
3523 | |
3638 | case TREASURE: |
3524 | case TREASURE: |
3639 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3525 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3640 | return 0; |
3526 | return 0; |
3641 | |
3527 | |
3642 | while ((op->stats.hp--) > 0) |
3528 | while (op->stats.hp-- > 0) |
3643 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3529 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3644 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3530 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3645 | |
3531 | |
3646 | /* If we generated an object and put it in this object inventory, |
3532 | /* If we generated an object and put it in this object inventory, |
3647 | * move it to the parent object as the current object is about |
3533 | * move it to the parent object as the current object is about |
… | |
… | |
3664 | } |
3550 | } |
3665 | return tmp ? 1 : 0; |
3551 | return tmp ? 1 : 0; |
3666 | } |
3552 | } |
3667 | |
3553 | |
3668 | /** |
3554 | /** |
3669 | * fix_auto_apply goes through the entire map (only the first time |
3555 | * fix_auto_apply goes through the entire map every time a map |
3670 | * when an original map is loaded) and performs special actions for |
3556 | * is loaded or swapped in and performs special actions for |
3671 | * certain objects (most initialization of chests and creation of |
3557 | * certain objects (most initialization of chests and creation of |
3672 | * treasures and stuff). Calls auto_apply if appropriate. |
3558 | * treasures and stuff). Calls auto_apply if appropriate. |
3673 | */ |
3559 | */ |
3674 | void |
3560 | void |
3675 | fix_auto_apply (maptile *m) |
3561 | maptile::fix_auto_apply () |
3676 | { |
3562 | { |
3677 | object *tmp, *above = NULL; |
3563 | if (!spaces) |
3678 | int x, y; |
|
|
3679 | |
|
|
3680 | if (m == NULL) |
|
|
3681 | return; |
3564 | return; |
3682 | |
3565 | |
3683 | for (x = 0; x < MAP_WIDTH (m); x++) |
3566 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3684 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3567 | for (object *tmp = ms->bot; tmp; ) |
3685 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
3686 | { |
3568 | { |
3687 | above = tmp->above; |
3569 | object *above = tmp->above; |
3688 | |
3570 | |
3689 | if (tmp->inv) |
3571 | if (tmp->inv) |
3690 | { |
3572 | { |
3691 | object *invtmp, *invnext; |
3573 | object *invtmp, *invnext; |
3692 | |
3574 | |
3693 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3575 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3694 | { |
3576 | { |
3695 | invnext = invtmp->below; |
3577 | invnext = invtmp->below; |
3696 | |
3578 | |
3697 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3579 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3698 | auto_apply (invtmp); |
3580 | auto_apply (invtmp); |
3699 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3581 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3700 | { |
3582 | { |
3701 | while ((invtmp->stats.hp--) > 0) |
3583 | while ((invtmp->stats.hp--) > 0) |
3702 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3584 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3703 | |
3585 | |
3704 | invtmp->randomitems = NULL; |
3586 | invtmp->randomitems = NULL; |
3705 | } |
3587 | } |
3706 | else if (invtmp && invtmp->arch |
3588 | else if (invtmp && invtmp->arch |
3707 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3589 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3708 | { |
3590 | { |
3709 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3591 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3710 | /* Need to clear this so that we never try to create |
3592 | /* Need to clear this so that we never try to create |
3711 | * treasure again for this object |
3593 | * treasure again for this object |
3712 | */ |
3594 | */ |
3713 | invtmp->randomitems = NULL; |
3595 | invtmp->randomitems = NULL; |
3714 | } |
3596 | } |
3715 | } |
3597 | } |
3716 | /* This is really temporary - the code at the bottom will |
3598 | /* This is really temporary - the code at the bottom will |
3717 | * also set randomitems to null. The problem is there are bunches |
3599 | * also set randomitems to null. The problem is there are bunches |
3718 | * of maps/players already out there with items that have spells |
3600 | * of maps/players already out there with items that have spells |
3719 | * which haven't had the randomitems set to null yet. |
3601 | * which haven't had the randomitems set to null yet. |
3720 | * MSW 2004-05-13 |
3602 | * MSW 2004-05-13 |
3721 | * |
3603 | * |
3722 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3604 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3723 | * else you get two spells in the book ^_- |
3605 | * else you get two spells in the book ^_- |
3724 | * Ryo 2004-08-16 |
3606 | * Ryo 2004-08-16 |
3725 | */ |
3607 | */ |
3726 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3608 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3727 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3609 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3728 | tmp->randomitems = NULL; |
|
|
3729 | |
|
|
3730 | } |
|
|
3731 | |
|
|
3732 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3733 | auto_apply (tmp); |
|
|
3734 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3735 | { |
|
|
3736 | while ((tmp->stats.hp--) > 0) |
|
|
3737 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3738 | tmp->randomitems = NULL; |
3610 | tmp->randomitems = NULL; |
|
|
3611 | |
3739 | } |
3612 | } |
|
|
3613 | |
|
|
3614 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3615 | auto_apply (tmp); |
|
|
3616 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3617 | { |
|
|
3618 | while ((tmp->stats.hp--) > 0) |
|
|
3619 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3620 | tmp->randomitems = NULL; |
|
|
3621 | } |
3740 | else if (tmp->type == TIMED_GATE) |
3622 | else if (tmp->type == TIMED_GATE) |
3741 | { |
3623 | { |
3742 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3624 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3743 | |
3625 | |
3744 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3626 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3745 | { |
|
|
3746 | tmp->speed = 0; |
3627 | tmp->set_speed (0); |
3747 | update_ob_speed (tmp); |
|
|
3748 | } |
|
|
3749 | } |
3628 | } |
3750 | /* This function can be called everytime a map is loaded, even when |
3629 | /* This function can be called everytime a map is loaded, even when |
3751 | * swapping back in. As such, we don't want to create the treasure |
3630 | * swapping back in. As such, we don't want to create the treasure |
3752 | * over and ove again, so after we generate the treasure, blank out |
3631 | * over and ove again, so after we generate the treasure, blank out |
3753 | * randomitems so if it is swapped in again, it won't make anything. |
3632 | * randomitems so if it is swapped in again, it won't make anything. |
3754 | * This is a problem for the above objects, because they have counters |
3633 | * This is a problem for the above objects, because they have counters |
3755 | * which say how many times to make the treasure. |
3634 | * which say how many times to make the treasure. |
3756 | */ |
3635 | */ |
3757 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3636 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3758 | && tmp->type != TREASURE && tmp->type != SPELL |
3637 | && tmp->type != TREASURE && tmp->type != SPELL |
3759 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3638 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3760 | { |
3639 | { |
3761 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3640 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3762 | tmp->randomitems = NULL; |
3641 | tmp->randomitems = NULL; |
3763 | } |
3642 | } |
|
|
3643 | |
|
|
3644 | // close all containers |
|
|
3645 | else if (tmp->type == CONTAINER) |
|
|
3646 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3647 | |
|
|
3648 | tmp = above; |
3764 | } |
3649 | } |
3765 | |
3650 | |
3766 | for (x = 0; x < MAP_WIDTH (m); x++) |
3651 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3767 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3652 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3768 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3769 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3653 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3770 | check_trigger (tmp, tmp->above); |
3654 | check_trigger (tmp, tmp->above); |
3771 | } |
3655 | } |
3772 | |
3656 | |
3773 | /** |
3657 | /** |
3774 | * Handles player eating food that temporarily changes status (resistances, stats). |
3658 | * Handles player eating food that temporarily changes status (resistances, stats). |
3775 | * This used to call cast_change_attr(), but |
3659 | * This used to call cast_change_attr(), but |
… | |
… | |
3806 | } |
3690 | } |
3807 | } |
3691 | } |
3808 | |
3692 | |
3809 | if (did_one) |
3693 | if (did_one) |
3810 | { |
3694 | { |
3811 | force->speed = 0.1; |
3695 | force->set_speed (0.1); |
3812 | update_ob_speed (force); |
|
|
3813 | /* bigger morsel of food = longer effect time */ |
3696 | /* bigger morsel of food = longer effect time */ |
3814 | force->duration = food->stats.food / 5; |
3697 | force->duration = food->stats.food / 5; |
3815 | SET_FLAG (force, FLAG_APPLIED); |
3698 | SET_FLAG (force, FLAG_APPLIED); |
3816 | change_abil (who, force); |
3699 | change_abil (who, force); |
3817 | insert_ob_in_ob (force, who); |
3700 | insert_ob_in_ob (force, who); |
… | |
… | |
3822 | /* check for hp, sp change */ |
3705 | /* check for hp, sp change */ |
3823 | if (food->stats.hp != 0) |
3706 | if (food->stats.hp != 0) |
3824 | { |
3707 | { |
3825 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3708 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3826 | { |
3709 | { |
3827 | strcpy (who->contr->killer, food->name); |
3710 | assign (who->contr->killer, food->name); |
3828 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3711 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3829 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3712 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3830 | } |
3713 | } |
3831 | else |
3714 | else |
3832 | { |
3715 | { |