1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
23 | |
26 | |
24 | #include <global.h> |
27 | #include <global.h> |
25 | #include <living.h> |
28 | #include <living.h> |
26 | #include <spells.h> |
29 | #include <spells.h> |
27 | #include <skills.h> |
30 | #include <skills.h> |
… | |
… | |
29 | |
32 | |
30 | #include <sproto.h> |
33 | #include <sproto.h> |
31 | |
34 | |
32 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
33 | #include <sounds.h> |
36 | #include <sounds.h> |
34 | |
|
|
35 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
36 | #include <math.h> |
|
|
37 | |
37 | |
38 | /** |
38 | /** |
39 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
41 | */ |
41 | */ |
… | |
… | |
64 | { |
64 | { |
65 | arch_flag = 1; |
65 | arch_flag = 1; |
66 | name_flag = 1; |
66 | name_flag = 1; |
67 | race_flag = 1; |
67 | race_flag = 1; |
68 | } |
68 | } |
|
|
69 | |
69 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
70 | * name or race that matches. |
71 | * name or race that matches. |
71 | */ |
72 | */ |
72 | if ((op->race) && |
73 | if ((op->race) && |
73 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
74 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | { |
|
|
77 | return 1; |
77 | return 1; |
78 | } |
78 | |
79 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
81 | */ |
81 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
83 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | { |
|
|
86 | return 1; |
85 | return 1; |
87 | } |
86 | |
88 | return 0; |
87 | return 0; |
89 | } |
88 | } |
90 | |
89 | |
91 | /** |
90 | /** |
92 | * This handles a player dropping money on an altar to identify stuff. |
91 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
234 | |
233 | |
235 | if (depl) |
234 | if (depl) |
236 | { |
235 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
239 | |
241 | depl->destroy (); |
240 | depl->destroy (); |
242 | op->update_stats (); |
241 | op->update_stats (); |
243 | } |
242 | } |
… | |
… | |
375 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
378 | } |
|
|
379 | |
380 | force->speed_left = -1; |
380 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
421 | int count = 0; |
421 | int count = 0; |
422 | |
422 | |
423 | |
423 | |
424 | if (item == NULL) |
424 | if (item == NULL) |
425 | return 0; |
425 | return 0; |
|
|
426 | |
426 | op = op->below; |
427 | op = op->below; |
427 | while (op != NULL) |
428 | while (op != NULL) |
428 | { |
429 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | { |
431 | { |
… | |
… | |
435 | count++; |
436 | count++; |
436 | else |
437 | else |
437 | count += op->nrof; |
438 | count += op->nrof; |
438 | } |
439 | } |
439 | } |
440 | } |
|
|
441 | |
440 | op = op->below; |
442 | op = op->below; |
441 | } |
443 | } |
|
|
444 | |
442 | return count; |
445 | return count; |
443 | } |
446 | } |
444 | |
447 | |
445 | /** |
448 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
762 | { |
765 | { |
763 | object *otmp; |
766 | object *otmp; |
764 | |
767 | |
765 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
766 | return 0; |
769 | return 0; |
|
|
770 | |
767 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
768 | { |
772 | { |
769 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
770 | return 0; |
774 | return 0; |
771 | } |
775 | } |
|
|
776 | |
772 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
773 | if (!otmp) |
778 | if (!otmp) |
774 | { |
779 | { |
775 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
776 | return 0; |
781 | return 0; |
777 | } |
782 | } |
|
|
783 | |
778 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
779 | { |
785 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
781 | return 0; |
787 | return 0; |
782 | } |
788 | } |
|
|
789 | |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
784 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
785 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
786 | return 1; |
793 | return 1; |
787 | } |
794 | } |
… | |
… | |
978 | else |
985 | else |
979 | { |
986 | { |
980 | if (converter->other_arch == NULL) |
987 | if (converter->other_arch == NULL) |
981 | { |
988 | { |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
989 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | &converter->name, converter->map->path, converter->x, converter->y); |
990 | &converter->name, &converter->map->path, converter->x, converter->y); |
984 | return -1; |
991 | return -1; |
985 | } |
992 | } |
986 | |
993 | |
987 | item = object_create_arch (converter->other_arch); |
994 | item = object_create_arch (converter->other_arch); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
995 | if (is_in_shop (converter)) |
1002 | if (is_in_shop (converter)) |
996 | SET_FLAG (item, FLAG_UNPAID); |
1003 | SET_FLAG (item, FLAG_UNPAID); |
997 | else if (price_in < item->nrof * item->value) |
1004 | else if (price_in < item->nrof * item->value) |
998 | { |
1005 | { |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | |
1008 | |
1002 | /** |
1009 | /** |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * propably had something in mind when doing this |
1011 | * propably had something in mind when doing this |
1005 | */ |
1012 | */ |
… | |
… | |
1012 | * Handle apply on containers. |
1019 | * Handle apply on containers. |
1013 | * By Eneq(@csd.uu.se). |
1020 | * By Eneq(@csd.uu.se). |
1014 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1021 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1015 | * added the alchemical cauldron to the code -b.t. |
1022 | * added the alchemical cauldron to the code -b.t. |
1016 | */ |
1023 | */ |
1017 | |
|
|
1018 | int |
1024 | int |
1019 | apply_container (object *op, object *sack) |
1025 | apply_container (object *op, object *sack) |
1020 | { |
1026 | { |
1021 | char buf[MAX_BUF]; |
1027 | if (op->type != PLAYER || !op->contr->ns) |
1022 | object *tmp; |
|
|
1023 | |
|
|
1024 | if (op->type != PLAYER) |
|
|
1025 | return 0; /* This might change */ |
1028 | return 0; /* This might change */ |
1026 | |
1029 | |
1027 | if (sack == NULL || sack->type != CONTAINER) |
1030 | if (!sack || sack->type != CONTAINER) |
1028 | { |
1031 | { |
1029 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1030 | return 0; |
1033 | return 0; |
1031 | } |
1034 | } |
1032 | |
1035 | |
1033 | op->contr->last_used = 0; |
1036 | op->contr->last_used = 0; |
1034 | |
1037 | |
1035 | if (sack->env != op) |
1038 | if (sack->env && sack->env != op) |
|
|
1039 | { |
|
|
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1041 | return 1; |
1036 | { |
1042 | } |
1037 | if (sack->other_arch == NULL || sack->env != NULL) |
1043 | |
|
|
1044 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1045 | if (sack->flag [FLAG_APPLIED]) |
|
|
1046 | { |
|
|
1047 | if (op->container == sack) |
1038 | { |
1048 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1049 | // open on ground or inv, so close |
|
|
1050 | op->close_container (); |
1040 | return 1; |
1051 | return 1; |
1041 | } |
1052 | } |
1042 | |
1053 | else if (!sack->env) |
1043 | /* It's on the ground, the problems begin */ |
|
|
1044 | if (op->container != sack) |
|
|
1045 | { |
|
|
1046 | /* it's closed OR some player has opened it */ |
|
|
1047 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1048 | { |
1054 | { |
1049 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1055 | // active, but not ours: some other player has opened it |
1050 | if (tmp) |
|
|
1051 | { |
|
|
1052 | /* some other player have opened it */ |
|
|
1053 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | return 1; |
1057 | return 1; |
1055 | } |
|
|
1056 | } |
|
|
1057 | } |
|
|
1058 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1059 | { |
1058 | } |
1060 | if (op->container == NULL) |
|
|
1061 | { |
|
|
1062 | tmp = arch_to_object (sack->other_arch); |
|
|
1063 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1064 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1065 | tmp->x = tmp->y = 0; |
|
|
1066 | tmp->map = NULL; |
|
|
1067 | tmp->env = sack; |
|
|
1068 | if (sack->inv) |
|
|
1069 | sack->inv->above = tmp; |
|
|
1070 | tmp->below = sack->inv; |
|
|
1071 | tmp->above = NULL; |
|
|
1072 | sack->inv = tmp; |
|
|
1073 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1074 | } |
|
|
1075 | else |
|
|
1076 | { |
|
|
1077 | sack->move_off = 0; |
|
|
1078 | tmp = sack->inv; |
|
|
1079 | |
1059 | |
1080 | if (tmp && tmp->type == CLOSE_CON) |
1060 | // fall through to opening it (active in inv) |
1081 | tmp->destroy (); |
|
|
1082 | } |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1087 | { |
1061 | } |
|
|
1062 | else if (sack->env) |
|
|
1063 | { |
|
|
1064 | // it is in our env, so activate it, do not open yet |
1088 | if (op->container) |
1065 | op->close_container (); |
1089 | { |
1066 | sack->flag [FLAG_APPLIED] = 1; |
1090 | if (op->container != sack) |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1091 | { |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1092 | tmp = op->container; |
1069 | return 1; |
1093 | apply_container (op, tmp); |
1070 | } |
1094 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1071 | |
1095 | op->container = sack; |
1072 | // it's locked? |
1096 | strcat (buf, query_name (sack)); |
1073 | if (sack->slaying) |
1097 | strcat (buf, "."); |
1074 | { |
1098 | } |
1075 | if (object *tmp = find_key (op, op, sack)) |
1099 | else |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1100 | { |
|
|
1101 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1102 | op->container = NULL; |
|
|
1103 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1104 | } |
|
|
1105 | } |
|
|
1106 | else |
1077 | else |
1107 | { |
1078 | { |
1108 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1109 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1110 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | op->container = sack; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | else |
|
|
1115 | { /* not applied */ |
|
|
1116 | if (sack->slaying) |
|
|
1117 | { /* it's locked */ |
|
|
1118 | tmp = find_key (op, op, sack); |
|
|
1119 | if (tmp) |
|
|
1120 | { |
|
|
1121 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1122 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1123 | |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | } |
|
|
1134 | else |
|
|
1135 | { |
|
|
1136 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1137 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1138 | |
|
|
1139 | if (sack->env == NULL) |
|
|
1140 | { /* if it's on ground,open it also */ |
|
|
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1142 | apply_container (op, sack); |
|
|
1143 | return 1; |
1080 | return 1; |
1144 | } |
1081 | } |
1145 | } |
|
|
1146 | } |
1082 | } |
1147 | |
1083 | |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1084 | op->open_container (sack); |
1149 | |
|
|
1150 | if (op->contr) |
|
|
1151 | op->contr->ns->floorbox_update (); |
|
|
1152 | |
1085 | |
1153 | return 1; |
1086 | return 1; |
1154 | } |
1087 | } |
1155 | |
|
|
1156 | /** |
|
|
1157 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1158 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1159 | * |
|
|
1160 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1161 | * This version is for client/server mode. |
|
|
1162 | * op is the player, sack is the container the player is opening or closing. |
|
|
1163 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1164 | * |
|
|
1165 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1166 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1167 | * (applied flag set, and op->container points to the open container) |
|
|
1168 | */ |
|
|
1169 | |
|
|
1170 | int |
|
|
1171 | esrv_apply_container (object *op, object *sack) |
|
|
1172 | { |
|
|
1173 | object *tmp = op->container; |
|
|
1174 | |
|
|
1175 | if (op->type != PLAYER) |
|
|
1176 | return 0; /* This might change */ |
|
|
1177 | |
|
|
1178 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1179 | { |
|
|
1180 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1181 | return 0; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1185 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1186 | * openening the new container. |
|
|
1187 | */ |
|
|
1188 | |
|
|
1189 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1190 | { |
|
|
1191 | if (op->container->env != op) |
|
|
1192 | { /* if container is on the ground */ |
|
|
1193 | op->container->move_off = 0; |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1197 | return 1; |
|
|
1198 | |
|
|
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1200 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1201 | op->container = NULL; |
|
|
1202 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1203 | if (tmp == sack) |
|
|
1204 | return 1; |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | |
|
|
1208 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1209 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | if (sack->slaying) |
|
|
1213 | { /* it's locked */ |
|
|
1214 | tmp = find_key (op, op, sack); |
|
|
1215 | if (tmp) |
|
|
1216 | { |
|
|
1217 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1218 | } |
|
|
1219 | else |
|
|
1220 | { |
|
|
1221 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1222 | return 0; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1227 | * if this is a locked container, the player they key to open it. |
|
|
1228 | */ |
|
|
1229 | |
|
|
1230 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1231 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1232 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1233 | */ |
|
|
1234 | |
|
|
1235 | |
|
|
1236 | if (sack->env != op) |
|
|
1237 | { |
|
|
1238 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1239 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1240 | * try to do it, so lets handle it gracefully. |
|
|
1241 | */ |
|
|
1242 | if (sack->env) |
|
|
1243 | { |
|
|
1244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1245 | return 0; |
|
|
1246 | } |
|
|
1247 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1248 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1249 | |
|
|
1250 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1252 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | op->container = sack; |
|
|
1254 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1255 | esrv_send_inventory (op, sack); |
|
|
1256 | |
|
|
1257 | } |
|
|
1258 | else |
|
|
1259 | { /* sack is in players inventory */ |
|
|
1260 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1261 | { /* readied sack becoming open */ |
|
|
1262 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1264 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | op->container = sack; |
|
|
1266 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1267 | esrv_send_inventory (op, sack); |
|
|
1268 | } |
|
|
1269 | else |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1273 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1275 | } |
|
|
1276 | } |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | |
1088 | |
1281 | /** |
1089 | /** |
1282 | * Handles dropping things on altar. |
1090 | * Handles dropping things on altar. |
1283 | * Returns true if sacrifice was accepted. |
1091 | * Returns true if sacrifice was accepted. |
1284 | */ |
1092 | */ |
… | |
… | |
1530 | |
1338 | |
1531 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1532 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1533 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1534 | */ |
1342 | */ |
1535 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1536 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1537 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1538 | } |
1346 | } |
1539 | goto leave; |
1347 | goto leave; |
1540 | |
1348 | |
1541 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
1627 | |
1435 | |
1628 | |
1436 | |
1629 | case CONVERTER: |
1437 | case CONVERTER: |
1630 | if (convert_item (victim, trap) < 0) |
1438 | if (convert_item (victim, trap) < 0) |
1631 | { |
1439 | { |
1632 | object *op; |
|
|
1633 | |
|
|
1634 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | |
1441 | get_archetype ("burnout")->insert_at (trap, trap); |
1636 | op = get_archetype ("burnout"); |
|
|
1637 | if (op != NULL) |
|
|
1638 | { |
|
|
1639 | op->x = trap->x; |
|
|
1640 | op->y = trap->y; |
|
|
1641 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1642 | } |
1442 | } |
1643 | } |
1443 | |
1644 | goto leave; |
1444 | goto leave; |
1645 | |
1445 | |
1646 | case TRIGGER_BUTTON: |
1446 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_PEDESTAL: |
1447 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_ALTAR: |
1448 | case TRIGGER_ALTAR: |
… | |
… | |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1477 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | { |
1478 | { |
1679 | /* Basically, don't show exits leading to random maps the |
1479 | /* Basically, don't show exits leading to random maps the |
1680 | * players output. |
1480 | * players output. |
1681 | */ |
1481 | */ |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1482 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1483 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1484 | |
1684 | enter_exit (victim, trap); |
1485 | victim->enter_exit (trap); |
1685 | } |
1486 | } |
1686 | goto leave; |
1487 | goto leave; |
1687 | |
1488 | |
1688 | case ENCOUNTER: |
1489 | case ENCOUNTER: |
1689 | /* may be some leftovers on this */ |
1490 | /* may be some leftovers on this */ |
… | |
… | |
1704 | |
1505 | |
1705 | apply_sign (victim, trap, 1); |
1506 | apply_sign (victim, trap, 1); |
1706 | goto leave; |
1507 | goto leave; |
1707 | |
1508 | |
1708 | case CONTAINER: |
1509 | case CONTAINER: |
1709 | if (victim->type == PLAYER) |
|
|
1710 | (void) esrv_apply_container (victim, trap); |
|
|
1711 | else |
|
|
1712 | (void) apply_container (victim, trap); |
1510 | apply_container (victim, trap); |
1713 | goto leave; |
1511 | goto leave; |
1714 | |
1512 | |
1715 | case RUNE: |
1513 | case RUNE: |
1716 | case TRAP: |
1514 | case TRAP: |
1717 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1515 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1777 | |
1575 | |
1778 | readable_message_type *msgType = get_readable_message_type (tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1779 | |
1577 | |
1780 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1781 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1782 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1581 | long_desc (tmp, op), &tmp->msg); |
1783 | |
1582 | |
1784 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1785 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1786 | { /* only if not read before */ |
1585 | { /* only if not read before */ |
1787 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1943 | return; |
1742 | return; |
1944 | } |
1743 | } |
1945 | |
1744 | |
1946 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1947 | { |
1746 | { |
1948 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1949 | return; |
1748 | return; |
1950 | } |
1749 | } |
1951 | |
1750 | |
1952 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1953 | |
1752 | |
… | |
… | |
1976 | { |
1775 | { |
1977 | spell_skill = find_skill_by_name (op, spell->skill); |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1978 | |
1777 | |
1979 | if (!spell_skill) |
1778 | if (!spell_skill) |
1980 | { |
1779 | { |
1981 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1982 | return; |
1781 | return; |
1983 | } |
1782 | } |
1984 | |
1783 | |
1985 | if (spell_skill->level < spell->level) |
1784 | if (spell_skill->level < spell->level) |
1986 | { |
1785 | { |
… | |
… | |
2020 | else |
1819 | else |
2021 | { |
1820 | { |
2022 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2024 | } |
1823 | } |
|
|
1824 | |
2025 | decrease_ob (tmp); |
1825 | decrease_ob (tmp); |
2026 | } |
1826 | } |
2027 | |
1827 | |
2028 | /** |
1828 | /** |
2029 | * Handles applying a spell scroll. |
1829 | * Handles applying a spell scroll. |
… | |
… | |
2068 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2069 | identify (tmp); |
1869 | identify (tmp); |
2070 | |
1870 | |
2071 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
2072 | |
1872 | |
2073 | |
|
|
2074 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
2075 | decrease_ob (tmp); |
1874 | decrease_ob (tmp); |
2076 | } |
1875 | } |
2077 | |
1876 | |
2078 | /** |
1877 | /** |
… | |
… | |
2081 | * chest. |
1880 | * chest. |
2082 | */ |
1881 | */ |
2083 | static void |
1882 | static void |
2084 | apply_treasure (object *op, object *tmp) |
1883 | apply_treasure (object *op, object *tmp) |
2085 | { |
1884 | { |
2086 | object *treas; |
|
|
2087 | |
|
|
2088 | |
|
|
2089 | /* Nice side effect of new treasure creation method is that the treasure |
1885 | /* Nice side effect of new treasure creation method is that the treasure |
2090 | * for the chest is done when the chest is created, and put into the chest |
1886 | * for the chest is done when the chest is created, and put into the chest |
2091 | * inventory. So that when the chest burns up, the items still exist. Also |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
2092 | * prevents people fromt moving chests to more difficult maps to get better |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
2093 | * treasure |
1889 | * treasure |
2094 | */ |
1890 | */ |
2095 | |
|
|
2096 | treas = tmp->inv; |
1891 | object *treas = tmp->inv; |
2097 | if (treas == NULL) |
1892 | |
|
|
1893 | if (!treas) |
2098 | { |
1894 | { |
2099 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
2100 | decrease_ob (tmp); |
1896 | decrease_ob (tmp); |
2101 | return; |
1897 | return; |
2102 | } |
1898 | } |
|
|
1899 | |
2103 | while (tmp->inv) |
1900 | while (tmp->inv) |
2104 | { |
1901 | { |
2105 | treas = tmp->inv; |
1902 | treas = tmp->inv; |
2106 | |
1903 | |
2107 | treas->remove (); |
1904 | treas->remove (); |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2022 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2023 | return 0; |
2227 | |
2024 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2025 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2026 | from the player's inventory */ |
|
|
2027 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2028 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2029 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2030 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2031 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2032 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2033 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2034 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2035 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2036 | |
2241 | /* if either skin or ability are missing, this is an old player |
2037 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2038 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2039 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2040 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2081 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2082 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2083 | chance = MIN (100., chance * 2.); |
2288 | |
2084 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2085 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2086 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2291 | { |
2087 | { |
2292 | atnr_winner[winners] = i; |
2088 | atnr_winner[winners] = i; |
2293 | winners++; |
2089 | winners++; |
2294 | } |
2090 | } |
2295 | |
2091 | |
… | |
… | |
2410 | handle_apply_yield (tmp); |
2206 | handle_apply_yield (tmp); |
2411 | decrease_ob (tmp); |
2207 | decrease_ob (tmp); |
2412 | } |
2208 | } |
2413 | |
2209 | |
2414 | /** |
2210 | /** |
2415 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2211 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * A valid 2 way exit means: |
2212 | * A valid 2 way exit means: |
2417 | * -You can come back (there is another exit at the other side) |
2213 | * -You can come back (there is another exit at the other side) |
2418 | * -You are |
2214 | * -You are |
2419 | * ° the owner of the exit |
2215 | * ° the owner of the exit |
2420 | * ° or in the same party as the owner |
2216 | * ° or in the same party as the owner |
… | |
… | |
2424 | * survive in the swapping (in fact the whole exit doesn't survive). |
2220 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | */ |
2221 | */ |
2426 | int |
2222 | int |
2427 | is_legal_2ways_exit (object *op, object *exit) |
2223 | is_legal_2ways_exit (object *op, object *exit) |
2428 | { |
2224 | { |
2429 | object *tmp; |
|
|
2430 | object *exit_owner; |
|
|
2431 | player *pp; |
|
|
2432 | maptile *exitmap; |
|
|
2433 | |
|
|
2434 | if (exit->stats.exp != 1) |
2225 | if (exit->stats.exp != 1) |
2435 | return 1; /*This is not a 2 way, so it is legal */ |
2226 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2227 | |
|
|
2228 | #if 0 //TODO |
2436 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2229 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2437 | return 0; /* This is a reset town portal */ |
2230 | return 0; /* This is a reset town portal */ |
2438 | /* To know if an exit has a correspondant, we look at |
2231 | #endif |
2439 | * all the exits in destination and try to find one with same path as |
2232 | |
2440 | * the current exit's position */ |
2233 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2441 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2234 | |
2442 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2443 | else |
|
|
2444 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2445 | if (exitmap) |
2235 | if (exitmap) |
2446 | { |
2236 | { |
|
|
2237 | exitmap->load_sync (); |
|
|
2238 | |
2447 | tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2239 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2240 | |
2448 | if (!tmp) |
2241 | if (!tmp) |
2449 | return 0; |
2242 | return 0; |
2450 | for ((tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2243 | |
|
|
2244 | for (; tmp; tmp = tmp->above) |
2451 | { |
2245 | { |
2452 | if (tmp->type != EXIT) |
2246 | if (tmp->type != EXIT) |
2453 | continue; /*Not an exit */ |
2247 | continue; /*Not an exit */ |
|
|
2248 | |
2454 | if (!EXIT_PATH (tmp)) |
2249 | if (!EXIT_PATH (tmp)) |
2455 | continue; /*Not a valid exit */ |
2250 | continue; /*Not a valid exit */ |
|
|
2251 | |
2456 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2252 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2457 | continue; /*Not in the same place */ |
2253 | continue; /*Not in the same place */ |
|
|
2254 | |
2458 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2255 | if (exit->map->path != EXIT_PATH (tmp)) |
2459 | continue; /*Not in the same map */ |
2256 | continue; /*Not in the same map */ |
2460 | |
2257 | |
2461 | /* From here we have found the exit is valid. However we do |
2258 | /* From here we have found the exit is valid. However we do |
2462 | * here the check of the exit owner. It is important for the |
2259 | * here the check of the exit owner. It is important for the |
2463 | * town portals to prevent strangers from visiting your appartments |
2260 | * town portals to prevent strangers from visiting your appartments |
2464 | */ |
2261 | */ |
2465 | if (!exit->race) |
2262 | if (!exit->race) |
2466 | return 1; /*No owner, free for all! */ |
2263 | return 1; /*No owner, free for all! */ |
|
|
2264 | |
2467 | exit_owner = NULL; |
2265 | object *exit_owner = 0; |
2468 | for (pp = first_player; pp; pp = pp->next) |
2266 | |
|
|
2267 | for_all_players (pp) |
2469 | { |
2268 | { |
2470 | if (!pp->ob) |
2269 | if (!pp->ob) |
2471 | continue; |
2270 | continue; |
|
|
2271 | |
2472 | if (pp->ob->name != exit->race) |
2272 | if (pp->ob->name != exit->race) |
2473 | continue; |
2273 | continue; |
|
|
2274 | |
2474 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2275 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2475 | break; |
2276 | break; |
2476 | } |
2277 | } |
|
|
2278 | |
2477 | if (!exit_owner) |
2279 | if (!exit_owner) |
2478 | return 0; /* No more owner */ |
2280 | return 0; /* No more owner */ |
|
|
2281 | |
2479 | if (exit_owner->contr == op->contr) |
2282 | if (exit_owner->contr == op->contr) |
2480 | return 1; /*It is your exit */ |
2283 | return 1; /*It is your exit */ |
|
|
2284 | |
2481 | if (exit_owner && /*There is a owner */ |
2285 | if (exit_owner && /*There is a owner */ |
2482 | (op->contr) && /*A player tries to pass */ |
2286 | (op->contr) && /*A player tries to pass */ |
2483 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2287 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2484 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2288 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2485 | return 0; |
2289 | return 0; |
|
|
2290 | |
2486 | return 1; |
2291 | return 1; |
2487 | } |
2292 | } |
2488 | } |
2293 | } |
|
|
2294 | |
2489 | return 0; |
2295 | return 0; |
2490 | } |
2296 | } |
2491 | |
|
|
2492 | |
2297 | |
2493 | /** |
2298 | /** |
2494 | * Main apply handler. |
2299 | * Main apply handler. |
2495 | * |
2300 | * |
2496 | * Checks for unpaid items before applying. |
2301 | * Checks for unpaid items before applying. |
… | |
… | |
2504 | * being applied. |
2309 | * being applied. |
2505 | * |
2310 | * |
2506 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2507 | * them in this function - they are passed to apply_special |
2312 | * them in this function - they are passed to apply_special |
2508 | */ |
2313 | */ |
2509 | |
|
|
2510 | int |
2314 | int |
2511 | manual_apply (object *op, object *tmp, int aflag) |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2512 | { |
2316 | { |
2513 | if (tmp->head) |
2317 | if (tmp->head) |
2514 | tmp = tmp->head; |
2318 | tmp = tmp->head; |
… | |
… | |
2543 | { |
2347 | { |
2544 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2348 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2545 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2349 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2546 | } |
2350 | } |
2547 | else |
2351 | else |
2548 | { |
|
|
2549 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2352 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2550 | } |
2353 | |
2551 | return 1; |
2354 | return 1; |
2552 | |
2355 | |
2553 | case EXIT: |
2356 | case EXIT: |
2554 | if (op->type != PLAYER) |
2357 | if (op->type != PLAYER) |
2555 | return 0; |
2358 | return 0; |
|
|
2359 | |
2556 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2557 | { |
|
|
2558 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2559 | } |
|
|
2560 | else |
2362 | else |
2561 | { |
2363 | { |
2562 | /* Don't display messages for random maps. */ |
2364 | /* Don't display messages for random maps. */ |
2563 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2564 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2367 | |
2565 | enter_exit (op, tmp); |
2368 | op->enter_exit (tmp); |
2566 | } |
2369 | } |
|
|
2370 | |
2567 | return 1; |
2371 | return 1; |
2568 | |
2372 | |
2569 | case SIGN: |
2373 | case SIGN: |
2570 | apply_sign (op, tmp, 0); |
2374 | apply_sign (op, tmp, 0); |
2571 | return 1; |
2375 | return 1; |
… | |
… | |
2575 | { |
2379 | { |
2576 | apply_book (op, tmp); |
2380 | apply_book (op, tmp); |
2577 | return 1; |
2381 | return 1; |
2578 | } |
2382 | } |
2579 | else |
2383 | else |
2580 | { |
|
|
2581 | return 0; |
2384 | return 0; |
2582 | } |
|
|
2583 | |
2385 | |
2584 | case SKILLSCROLL: |
2386 | case SKILLSCROLL: |
2585 | if (op->type == PLAYER) |
2387 | if (op->type == PLAYER) |
2586 | { |
2388 | { |
2587 | apply_skillscroll (op, tmp); |
2389 | apply_skillscroll (op, tmp); |
2588 | return 1; |
2390 | return 1; |
2589 | } |
2391 | } |
|
|
2392 | else |
2590 | return 0; |
2393 | return 0; |
2591 | |
2394 | |
2592 | case SPELLBOOK: |
2395 | case SPELLBOOK: |
2593 | if (op->type == PLAYER) |
2396 | if (op->type == PLAYER) |
2594 | { |
2397 | { |
2595 | apply_spellbook (op, tmp); |
2398 | apply_spellbook (op, tmp); |
2596 | return 1; |
2399 | return 1; |
2597 | } |
2400 | } |
|
|
2401 | else |
2598 | return 0; |
2402 | return 0; |
2599 | |
2403 | |
2600 | case SCROLL: |
2404 | case SCROLL: |
2601 | apply_scroll (op, tmp, 0); |
2405 | apply_scroll (op, tmp, 0); |
2602 | return 1; |
2406 | return 1; |
2603 | |
2407 | |
2604 | case POTION: |
2408 | case POTION: |
2605 | (void) apply_potion (op, tmp); |
2409 | apply_potion (op, tmp); |
2606 | return 1; |
2410 | return 1; |
2607 | |
2411 | |
2608 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2413 | //TODO: remove, as it is unsed? |
2609 | case CLOSE_CON: |
2414 | case CLOSE_CON: |
2610 | if (op->type == PLAYER) |
|
|
2611 | (void) esrv_apply_container (op, tmp->env); |
|
|
2612 | else |
|
|
2613 | (void) apply_container (op, tmp->env); |
2415 | apply_container (op, tmp->env); |
2614 | return 1; |
2416 | return 1; |
2615 | |
2417 | |
2616 | case CONTAINER: |
2418 | case CONTAINER: |
2617 | if (op->type == PLAYER) |
|
|
2618 | (void) esrv_apply_container (op, tmp); |
|
|
2619 | else |
|
|
2620 | (void) apply_container (op, tmp); |
2419 | apply_container (op, tmp); |
2621 | return 1; |
2420 | return 1; |
2622 | |
2421 | |
2623 | case TREASURE: |
2422 | case TREASURE: |
2624 | if (op->type == PLAYER) |
2423 | if (op->type == PLAYER) |
2625 | { |
2424 | { |
2626 | apply_treasure (op, tmp); |
2425 | apply_treasure (op, tmp); |
2627 | return 1; |
2426 | return 1; |
2628 | } |
2427 | } |
2629 | else |
2428 | else |
2630 | { |
|
|
2631 | return 0; |
2429 | return 0; |
2632 | } |
|
|
2633 | |
2430 | |
2634 | case WEAPON: |
2431 | case WEAPON: |
2635 | case ARMOUR: |
2432 | case ARMOUR: |
2636 | case BOOTS: |
2433 | case BOOTS: |
2637 | case GLOVES: |
2434 | case GLOVES: |
… | |
… | |
2650 | case LAMP: |
2447 | case LAMP: |
2651 | case BUILDER: |
2448 | case BUILDER: |
2652 | case SKILL_TOOL: |
2449 | case SKILL_TOOL: |
2653 | if (tmp->env != op) |
2450 | if (tmp->env != op) |
2654 | return 2; /* not in inventory */ |
2451 | return 2; /* not in inventory */ |
|
|
2452 | |
2655 | (void) apply_special (op, tmp, aflag); |
2453 | apply_special (op, tmp, aflag); |
2656 | return 1; |
2454 | return 1; |
2657 | |
2455 | |
2658 | case DRINK: |
2456 | case DRINK: |
2659 | case FOOD: |
2457 | case FOOD: |
2660 | case FLESH: |
2458 | case FLESH: |
… | |
… | |
2676 | } |
2474 | } |
2677 | else |
2475 | else |
2678 | return 0; |
2476 | return 0; |
2679 | |
2477 | |
2680 | case WEAPON_IMPROVER: |
2478 | case WEAPON_IMPROVER: |
2681 | (void) check_improve_weapon (op, tmp); |
2479 | check_improve_weapon (op, tmp); |
2682 | return 1; |
2480 | return 1; |
2683 | |
2481 | |
2684 | case CLOCK: |
2482 | case CLOCK: |
2685 | if (op->type == PLAYER) |
2483 | if (op->type == PLAYER) |
2686 | { |
2484 | { |
… | |
… | |
2694 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2695 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2696 | return 1; |
2494 | return 1; |
2697 | } |
2495 | } |
2698 | else |
2496 | else |
2699 | { |
|
|
2700 | return 0; |
2497 | return 0; |
2701 | } |
|
|
2702 | |
2498 | |
2703 | case MENU: |
2499 | case MENU: |
2704 | if (op->type == PLAYER) |
2500 | if (op->type == PLAYER) |
2705 | { |
2501 | { |
2706 | shop_listing (op); |
2502 | shop_listing (tmp, op); |
2707 | return 1; |
2503 | return 1; |
2708 | } |
2504 | } |
2709 | else |
2505 | else |
2710 | { |
|
|
2711 | return 0; |
2506 | return 0; |
2712 | } |
|
|
2713 | |
2507 | |
2714 | case POWER_CRYSTAL: |
2508 | case POWER_CRYSTAL: |
2715 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2509 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2716 | return 1; |
2510 | return 1; |
2717 | |
2511 | |
… | |
… | |
2720 | { |
2514 | { |
2721 | apply_lighter (op, tmp); |
2515 | apply_lighter (op, tmp); |
2722 | return 1; |
2516 | return 1; |
2723 | } |
2517 | } |
2724 | else |
2518 | else |
2725 | { |
|
|
2726 | return 0; |
2519 | return 0; |
2727 | } |
|
|
2728 | |
2520 | |
2729 | case ITEM_TRANSFORMER: |
2521 | case ITEM_TRANSFORMER: |
2730 | apply_item_transformer (op, tmp); |
2522 | apply_item_transformer (op, tmp); |
2731 | return 1; |
2523 | return 1; |
2732 | |
2524 | |
… | |
… | |
2785 | /** |
2577 | /** |
2786 | * player_apply_below attempts to apply the object 'below' the player. |
2578 | * player_apply_below attempts to apply the object 'below' the player. |
2787 | * If the player has an open container, we use that for below, otherwise |
2579 | * If the player has an open container, we use that for below, otherwise |
2788 | * we use the ground. |
2580 | * we use the ground. |
2789 | */ |
2581 | */ |
2790 | |
|
|
2791 | void |
2582 | void |
2792 | player_apply_below (object *pl) |
2583 | player_apply_below (object *pl) |
2793 | { |
2584 | { |
2794 | object *tmp, *next; |
|
|
2795 | int floors; |
2585 | int floors = 0; |
2796 | |
2586 | |
2797 | /* If using a container, set the starting item to be the top |
2587 | /* If using a container, set the starting item to be the top |
2798 | * item in the container. Otherwise, use the map. |
2588 | * item in the container. Otherwise, use the map. |
2799 | */ |
|
|
2800 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2801 | |
|
|
2802 | /* This is perhaps more complicated. However, I want to make sure that |
2589 | * This is perhaps more complicated. However, I want to make sure that |
2803 | * we don't use a corrupt pointer for the next object, so we get the |
2590 | * we don't use a corrupt pointer for the next object, so we get the |
2804 | * next object in the stack before applying. This is can only be a |
2591 | * next object in the stack before applying. This is can only be a |
2805 | * problem if player_apply() has a bug in that it uses the object but does |
2592 | * problem if player_apply() has a bug in that it uses the object but does |
2806 | * not return a proper value. |
2593 | * not return a proper value. |
2807 | */ |
2594 | */ |
2808 | for (floors = 0; tmp != NULL; tmp = next) |
2595 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2809 | { |
2596 | { |
2810 | next = tmp->below; |
2597 | next = tmp->below; |
|
|
2598 | |
2811 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2599 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2812 | floors++; |
2600 | floors++; |
2813 | else if (floors > 0) |
2601 | else if (floors > 0) |
2814 | return; /* process only floor objects after first floor object */ |
2602 | return; /* process only floor objects after first floor object */ |
2815 | |
2603 | |
… | |
… | |
2835 | * to keep the size of apply_special to a more managable size. |
2623 | * to keep the size of apply_special to a more managable size. |
2836 | */ |
2624 | */ |
2837 | static int |
2625 | static int |
2838 | unapply_special (object *who, object *op, int aflags) |
2626 | unapply_special (object *who, object *op, int aflags) |
2839 | { |
2627 | { |
2840 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2628 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2629 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2841 | return RESULT_INT (0); |
2630 | return RESULT_INT (0); |
2842 | |
2631 | |
2843 | object *tmp2; |
2632 | object *tmp2; |
2844 | |
2633 | |
2845 | CLEAR_FLAG (op, FLAG_APPLIED); |
2634 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2635 | |
|
|
2636 | if (player *pl = who->contr) |
|
|
2637 | { |
|
|
2638 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2639 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2640 | } |
|
|
2641 | |
2846 | switch (op->type) |
2642 | switch (op->type) |
2847 | { |
2643 | { |
|
|
2644 | case SKILL_TOOL: |
|
|
2645 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2646 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2647 | // be used for other reasons |
|
|
2648 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2649 | if (tmp->skill == op->skill |
|
|
2650 | && tmp->type == SKILL |
|
|
2651 | && tmp->flag [FLAG_APPLIED] |
|
|
2652 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2653 | unapply_special (who, tmp, 0); |
|
|
2654 | |
|
|
2655 | change_abil (who, op); |
|
|
2656 | break; |
|
|
2657 | |
2848 | case WEAPON: |
2658 | case WEAPON: |
2849 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2659 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2850 | |
2660 | |
2851 | (void) change_abil (who, op); |
2661 | change_abil (who, op); |
2852 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2853 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2662 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2854 | clear_skill (who); |
2663 | clear_skill (who); |
2855 | break; |
2664 | break; |
2856 | |
2665 | |
2857 | case SKILL: /* allows objects to impart skills */ |
|
|
2858 | case SKILL_TOOL: |
2666 | case SKILL: |
2859 | if (op != who->chosen_skill) |
2667 | if (op != who->chosen_skill) |
2860 | { |
|
|
2861 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2668 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2669 | |
|
|
2670 | if (who->contr) |
2862 | } |
2671 | { |
2863 | if (who->type == PLAYER) |
|
|
2864 | { |
|
|
2865 | if (who->contr->shoottype == range_skill) |
|
|
2866 | who->contr->shoottype = range_none; |
|
|
2867 | if (!op->invisible) |
2672 | if (!op->invisible) |
2868 | { |
|
|
2869 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2870 | } |
|
|
2871 | else |
2674 | else |
2872 | { |
|
|
2873 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2874 | } |
2676 | } |
2875 | } |
2677 | |
2876 | (void) change_abil (who, op); |
2678 | change_abil (who, op); |
2877 | who->chosen_skill = NULL; |
2679 | who->chosen_skill = 0; |
2878 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2680 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2879 | break; |
2681 | break; |
2880 | |
2682 | |
2881 | case ARMOUR: |
2683 | case ARMOUR: |
2882 | case HELMET: |
2684 | case HELMET: |
… | |
… | |
2887 | case AMULET: |
2689 | case AMULET: |
2888 | case GIRDLE: |
2690 | case GIRDLE: |
2889 | case BRACERS: |
2691 | case BRACERS: |
2890 | case CLOAK: |
2692 | case CLOAK: |
2891 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2892 | (void) change_abil (who, op); |
2694 | change_abil (who, op); |
2893 | break; |
2695 | break; |
|
|
2696 | |
2894 | case LAMP: |
2697 | case LAMP: |
2895 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2698 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2896 | tmp2 = arch_to_object (op->other_arch); |
2699 | tmp2 = arch_to_object (op->other_arch); |
2897 | tmp2->x = op->x; |
2700 | tmp2->x = op->x; |
2898 | tmp2->y = op->y; |
2701 | tmp2->y = op->y; |
… | |
… | |
2903 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2706 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2904 | |
2707 | |
2905 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2708 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2906 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2709 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2907 | |
2710 | |
2908 | if (who->type == PLAYER) |
2711 | if (who->contr) |
2909 | esrv_del_item (who->contr, op->count); |
2712 | esrv_del_item (who->contr, op->count); |
2910 | |
2713 | |
2911 | op->destroy (); |
2714 | op->destroy (); |
2912 | insert_ob_in_ob (tmp2, who); |
2715 | insert_ob_in_ob (tmp2, who); |
2913 | who->update_stats (); |
2716 | who->update_stats (); |
|
|
2717 | |
2914 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2718 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2915 | { |
2719 | { |
2916 | if (who->type == PLAYER) |
2720 | if (who->contr) |
2917 | { |
2721 | { |
2918 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2722 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2919 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2723 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2920 | } |
2724 | } |
2921 | } |
2725 | } |
2922 | if (who->type == PLAYER) |
2726 | |
|
|
2727 | if (who->contr) |
2923 | esrv_send_item (who, tmp2); |
2728 | esrv_send_item (who, tmp2); |
|
|
2729 | |
2924 | return 1; /* otherwise, an attempt to drop causes problems */ |
2730 | return 1; /* otherwise, an attempt to drop causes problems */ |
2925 | break; |
2731 | |
2926 | case BOW: |
2732 | case BOW: |
2927 | case WAND: |
2733 | case WAND: |
2928 | case ROD: |
2734 | case ROD: |
2929 | case HORN: |
2735 | case HORN: |
2930 | clear_skill (who); |
2736 | clear_skill (who); |
|
|
2737 | |
|
|
2738 | if (who->contr) |
|
|
2739 | { |
2931 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2932 | if (who->type == PLAYER) |
2741 | |
2933 | { |
2742 | if (who->contr->ranged_ob == op) |
2934 | who->contr->shoottype = range_none; |
2743 | who->contr->ranged_ob = 0; |
|
|
2744 | |
|
|
2745 | if (who->current_weapon == op) |
|
|
2746 | who->current_weapon = 0; |
2935 | } |
2747 | } |
2936 | else |
2748 | else |
2937 | { |
2749 | { |
2938 | if (op->type == BOW) |
2750 | if (op->type == BOW) |
2939 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2751 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2940 | else |
2752 | else |
2941 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2753 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2942 | } |
2754 | } |
|
|
2755 | |
2943 | break; |
2756 | break; |
2944 | |
2757 | |
2945 | case BUILDER: |
2758 | case BUILDER: |
|
|
2759 | if (who->contr) |
|
|
2760 | { |
2946 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2947 | who->contr->shoottype = range_none; |
2762 | |
2948 | who->contr->ranges[range_builder] = NULL; |
2763 | if (who->contr->ranged_ob == op) |
|
|
2764 | who->contr->ranged_ob = 0; |
|
|
2765 | } |
2949 | break; |
2766 | break; |
2950 | |
2767 | |
2951 | default: |
2768 | default: |
2952 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2769 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2953 | break; |
2770 | break; |
… | |
… | |
2955 | |
2772 | |
2956 | who->update_stats (); |
2773 | who->update_stats (); |
2957 | |
2774 | |
2958 | if (!(aflags & AP_NO_MERGE)) |
2775 | if (!(aflags & AP_NO_MERGE)) |
2959 | { |
2776 | { |
2960 | object *tmp; |
|
|
2961 | |
|
|
2962 | tmp = merge_ob (op, NULL); |
2777 | object *tmp = merge_ob (op, 0); |
2963 | if (who->type == PLAYER) |
2778 | |
|
|
2779 | if (who->contr) |
2964 | { |
2780 | { |
2965 | if (tmp) |
2781 | if (tmp) |
2966 | { /* it was merged */ |
2782 | { /* it was merged */ |
2967 | esrv_del_item (who->contr, op->count); |
2783 | esrv_del_item (who->contr, op->count); |
2968 | op = tmp; |
2784 | op = tmp; |
2969 | } |
2785 | } |
2970 | |
2786 | |
2971 | esrv_send_item (who, op); |
2787 | esrv_send_item (who, op); |
2972 | } |
2788 | } |
2973 | } |
2789 | } |
|
|
2790 | |
2974 | return 0; |
2791 | return 0; |
2975 | } |
2792 | } |
2976 | |
2793 | |
2977 | /** |
2794 | /** |
2978 | * Returns the object that is using location 'loc'. |
2795 | * Returns the object that is using location 'loc'. |
2979 | * Note that 'start' is the first object to start examing - we |
2796 | * Note that 'start' is the first object to start examing - we |
2980 | * then go through the below of this. In this way, you can do |
2797 | * then go through the below of this. In this way, you can do |
2981 | * something like: |
2798 | * something like: |
2982 | * tmp = get_item_from_body_location(who->inv, 1); |
2799 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2983 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2800 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2984 | * to find the second object that may use this location, etc. |
2801 | * to find the second object that may use this location, etc. |
2985 | * Returns NULL if no match is found. |
2802 | * Returns NULL if no match is found. |
2986 | * loc is the index into the array we are looking for a match. |
2803 | * loc is the index into the array we are looking for a match. |
2987 | * don't return invisible objects unless they are skill objects |
2804 | * don't return invisible objects unless they are skill objects |
2988 | * invisible other objects that use |
2805 | * invisible other objects that use |
2989 | * up body locations can be used as restrictions. |
2806 | * up body locations can be used as restrictions. |
2990 | */ |
2807 | */ |
2991 | object * |
2808 | static object * |
2992 | get_item_from_body_location (object *start, int loc) |
2809 | get_next_item_from_body_location (int loc, object *start) |
2993 | { |
2810 | { |
2994 | object *tmp; |
|
|
2995 | |
|
|
2996 | if (!start) |
|
|
2997 | return NULL; |
|
|
2998 | |
|
|
2999 | for (tmp = start; tmp; tmp = tmp->below) |
2811 | for (object *tmp = start; tmp; tmp = tmp->below) |
3000 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2812 | if (tmp->flag [FLAG_APPLIED] |
|
|
2813 | && tmp->slot[loc].info |
|
|
2814 | && (!tmp->invisible || tmp->type == SKILL)) |
3001 | return tmp; |
2815 | return tmp; |
3002 | |
2816 | |
3003 | return NULL; |
2817 | return 0; |
3004 | } |
2818 | } |
3005 | |
|
|
3006 | |
|
|
3007 | |
2819 | |
3008 | /** |
2820 | /** |
3009 | * 'op' wants to apply an object, but can't because of other equipment. |
2821 | * 'op' wants to apply an object, but can't because of other equipment. |
3010 | * This should only be called when it is known |
2822 | * This should only be called when it is known |
3011 | * that there are objects to unapply. This makes pretty heavy |
2823 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3017 | * another function that does just that. |
2829 | * another function that does just that. |
3018 | */ |
2830 | */ |
3019 | int |
2831 | int |
3020 | unapply_for_ob (object *who, object *op, int aflags) |
2832 | unapply_for_ob (object *who, object *op, int aflags) |
3021 | { |
2833 | { |
3022 | int i; |
2834 | if (op->is_range ()) |
3023 | object *tmp = NULL, *last; |
|
|
3024 | |
|
|
3025 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3026 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3027 | */ |
|
|
3028 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3029 | { |
|
|
3030 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2835 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3031 | { |
|
|
3032 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2836 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3033 | { |
|
|
3034 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2837 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3035 | { |
2838 | { |
3036 | if (aflags & AP_PRINT) |
2839 | if (aflags & AP_PRINT) |
3037 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2840 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3038 | else |
2841 | else |
3039 | unapply_special (who, tmp, aflags); |
2842 | unapply_special (who, tmp, aflags); |
3040 | } |
2843 | } |
3041 | else |
2844 | else |
3042 | { |
2845 | { |
3043 | /* In this case, we want to try and remove a cursed item. |
2846 | /* In this case, we want to try and remove a cursed item. |
3044 | * While we know it won't work, we want unapply_special to |
2847 | * While we know it won't work, we want unapply_special to |
3045 | * at least generate the message. |
2848 | * at least generate the message. |
3046 | */ |
2849 | */ |
3047 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2850 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
3048 | return 1; |
2851 | return 1; |
3049 | } |
|
|
3050 | |
|
|
3051 | } |
2852 | } |
3052 | } |
|
|
3053 | } |
|
|
3054 | |
2853 | |
3055 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2854 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3056 | { |
2855 | { |
3057 | /* this used up a slot that we need to free */ |
2856 | /* this used up a slot that we need to free */ |
3058 | if (op->body_info[i]) |
2857 | if (op->slot[i].info) |
3059 | { |
2858 | { |
3060 | last = who->inv; |
2859 | object *last = who->inv; |
3061 | |
2860 | |
3062 | /* We do a while loop - may need to remove several items in order |
2861 | /* We do a while loop - may need to remove several items in order |
3063 | * to free up enough slots. |
2862 | * to free up enough slots. |
3064 | */ |
2863 | */ |
3065 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2864 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3066 | { |
2865 | { |
3067 | tmp = get_item_from_body_location (last, i); |
2866 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2867 | |
3068 | if (!tmp) |
2868 | if (!tmp) |
3069 | { |
2869 | { |
3070 | #if 0 |
2870 | #if 0 |
3071 | /* Not a bug - we'll get this if the player has cursed items |
2871 | /* Not a bug - we'll get this if the player has cursed items |
3072 | * equipped. |
2872 | * equipped. |
3073 | */ |
2873 | */ |
3074 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2874 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3075 | #endif |
2875 | #endif |
3076 | return 1; |
2876 | return 1; |
3077 | } |
2877 | } |
|
|
2878 | |
3078 | /* If we are just printing, we don't care about cursed status */ |
2879 | /* If we are just printing, we don't care about cursed status */ |
3079 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2880 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3080 | { |
2881 | { |
3081 | if (aflags & AP_PRINT) |
2882 | if (aflags & AP_PRINT) |
3082 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2883 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
3090 | * so it may not be critical (eg, putting on a ring and you have |
2891 | * so it may not be critical (eg, putting on a ring and you have |
3091 | * one cursed ring.) |
2892 | * one cursed ring.) |
3092 | */ |
2893 | */ |
3093 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2894 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3094 | } |
2895 | } |
|
|
2896 | |
3095 | last = tmp->below; |
2897 | last = tmp->below; |
3096 | } |
2898 | } |
3097 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2899 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3098 | * return in the !tmp would have kicked in. |
2900 | * return in the !tmp would have kicked in. |
3099 | */ |
2901 | */ |
3100 | } /* if op is using this body location */ |
2902 | } /* if op is using this body location */ |
3101 | } /* for body lcoations */ |
2903 | } /* for body lcoations */ |
|
|
2904 | |
3102 | return 0; |
2905 | return 0; |
3103 | } |
2906 | } |
3104 | |
2907 | |
3105 | /** |
2908 | /** |
3106 | * Checks to see if 'who' can apply object 'op'. |
2909 | * Checks to see if 'who' can apply object 'op'. |
3107 | * Returns 0 if apply can be done without anything special. |
2910 | * Returns 0 if apply can be done without anything special. |
3108 | * Otherwise returns a bitmask - potentially several of these may be |
2911 | * Otherwise returns a bitmask - potentially several of these may be |
3109 | * set, but largely depends on circumstance - in the future, processing |
2912 | * set, but largely depends on circumstance - in the future, processing |
3110 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2913 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3111 | * is set, do we really are what the other flags may be?) |
2914 | * is set, do we really care what the other flags may be?) |
3112 | * |
2915 | * |
3113 | * See include/define.h for detailed description of the meaning of |
2916 | * See include/define.h for detailed description of the meaning of |
3114 | * these return values. |
2917 | * these return values. |
3115 | */ |
2918 | */ |
3116 | int |
2919 | int |
3117 | can_apply_object (object *who, object *op) |
2920 | can_apply_object (object *who, object *op) |
3118 | { |
2921 | { |
3119 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2922 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3120 | return RESULT_INT (0); |
2923 | return RESULT_INT (0); |
3121 | |
2924 | |
3122 | int i, retval = 0; |
2925 | int retval = 0; |
3123 | object *tmp = NULL, *ws = NULL; |
2926 | object *tmp = 0, *ws = 0; |
3124 | |
2927 | |
3125 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2928 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3126 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3127 | * trying to equip a weapon or shield, see if they already have one |
|
|
3128 | * in place and store that way. |
|
|
3129 | */ |
|
|
3130 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3131 | { |
2929 | { |
3132 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2930 | if (op->slot[i].info) |
3133 | { |
2931 | { |
3134 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2932 | /* Item uses more slots than we have */ |
|
|
2933 | if (who->slot[i].info + op->slot [i].info < 0) |
3135 | { |
2934 | { |
3136 | retval = CAN_APPLY_UNAPPLY; |
|
|
3137 | ws = tmp; |
|
|
3138 | } |
|
|
3139 | } |
|
|
3140 | } |
|
|
3141 | |
|
|
3142 | |
|
|
3143 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3144 | { |
|
|
3145 | if (op->body_info[i]) |
|
|
3146 | { |
|
|
3147 | /* Item uses more slots than we have */ |
|
|
3148 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3149 | { |
|
|
3150 | /* Could return now for efficiently - rest of info below isn' |
2935 | /* Could return now for efficiency - rest of info below isn't |
3151 | * really needed. |
2936 | * really needed. |
3152 | */ |
2937 | */ |
3153 | retval |= CAN_APPLY_NEVER; |
2938 | retval |= CAN_APPLY_NEVER; |
3154 | } |
2939 | } |
3155 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2940 | else if (who->slot[i].used + op->slot[i].info < 0) |
3156 | { |
2941 | { |
3157 | /* in this case, equipping this would use more free spots than |
2942 | /* in this case, equipping this would use more free spots than |
3158 | * we have. |
2943 | * we have. |
3159 | */ |
2944 | */ |
3160 | object *tmp1; |
|
|
3161 | |
|
|
3162 | |
2945 | |
3163 | /* if we have an applied weapon/shield, and unapply it would free |
2946 | /* if we have an applied weapon/shield, and unapply it would free |
3164 | * enough slots to equip the new item, then just set this can |
2947 | * enough slots to equip the new item, then just set "can |
3165 | * continue. We don't care about the logic below - if you have |
2948 | * apply unapply". We don't care about the logic below - if you have a |
3166 | * shield equipped and try to equip another shield, there is only |
2949 | * shield equipped and try to equip another shield, there is only |
3167 | * one choice. However, the check for the number of body locations |
2950 | * one choice. However, the check for the number of body locations |
3168 | * does take into the account cases where what is being applied |
2951 | * does take into the account cases where what is being applied |
3169 | * may be two handed for example. |
2952 | * may be two handed for example. |
3170 | */ |
2953 | */ |
3171 | if (ws) |
2954 | if (ws) |
3172 | { |
2955 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3173 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
3174 | { |
2956 | { |
3175 | retval |= CAN_APPLY_UNAPPLY; |
2957 | retval |= CAN_APPLY_UNAPPLY; |
3176 | continue; |
2958 | continue; |
3177 | } |
2959 | } |
3178 | } |
|
|
3179 | |
2960 | |
3180 | tmp1 = get_item_from_body_location (who->inv, i); |
2961 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3181 | if (!tmp1) |
2962 | if (!tmp1) |
3182 | { |
2963 | { |
3183 | #if 0 |
2964 | #if 0 |
3184 | /* This is sort of an error, but happens a lot when old players |
2965 | /* This is sort of an error, but happens a lot when old players |
3185 | * join in with more stuff equipped than they are now allowed. |
2966 | * join in with more stuff equipped than they are now allowed. |
3186 | */ |
2967 | */ |
3187 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2968 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
3188 | #endif |
2969 | #endif |
|
|
2970 | fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D |
|
|
2971 | i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D |
3189 | retval |= CAN_APPLY_NEVER; |
2972 | retval |= CAN_APPLY_NEVER; |
3190 | } |
2973 | } |
3191 | else |
2974 | else |
3192 | { |
2975 | { |
3193 | /* need to unapply something. However, if this something |
2976 | /* need to unapply something. However, if this something |
3194 | * is different than we had found before, it means they need |
2977 | * is different than we had found before, it means they need |
3195 | * to apply multiple objects |
2978 | * to apply multiple objects |
3196 | */ |
2979 | */ |
3197 | retval |= CAN_APPLY_UNAPPLY; |
2980 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2981 | |
3198 | if (!tmp) |
2982 | if (!tmp) |
3199 | tmp = tmp1; |
2983 | tmp = tmp1; |
3200 | else if (tmp != tmp1) |
2984 | else if (tmp != tmp1) |
3201 | { |
|
|
3202 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2985 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3203 | } |
2986 | |
3204 | /* This object isn't using up all the slots, so there must |
2987 | /* This object isn't using up all the slots, so there must |
3205 | * be another. If so, and it the new item doesn't need all |
2988 | * be another. If so, and it the new item doesn't need all |
3206 | * the slots, the player then has a choice. |
2989 | * the slots, the player then has a choice. |
3207 | */ |
2990 | */ |
3208 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2991 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2992 | && abs (op->slot[i].info) < who->slot[i].info) |
3209 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2993 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3210 | |
2994 | |
3211 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2995 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3212 | * equipped? If not, there must be something else to unapply. |
2996 | * equipped? If not, there must be something else to unapply. |
3213 | */ |
2997 | */ |
3214 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2998 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2999 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | |
|
|
3217 | } |
3000 | } |
3218 | } /* if not enough free slots */ |
3001 | } /* if not enough free slots */ |
3219 | } /* if this object uses location i */ |
3002 | } /* if this object uses location i */ |
3220 | } /* for i -> num_body_locations loop */ |
3003 | } /* for i -> num_body_locations loop */ |
3221 | |
3004 | |
… | |
… | |
3226 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3009 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3227 | * all use the same location. |
3010 | * all use the same location. |
3228 | */ |
3011 | */ |
3229 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3012 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3230 | retval |= CAN_APPLY_RESTRICTION; |
3013 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3014 | |
3231 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3015 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3232 | retval |= CAN_APPLY_RESTRICTION; |
3016 | retval |= CAN_APPLY_RESTRICTION; |
3233 | |
3017 | |
3234 | |
|
|
3235 | if (who->type != PLAYER) |
3018 | if (who->type != PLAYER) |
3236 | { |
3019 | { |
3237 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3020 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3238 | retval |= CAN_APPLY_RESTRICTION; |
3021 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3022 | |
3239 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3023 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3240 | retval |= CAN_APPLY_RESTRICTION; |
3024 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3025 | |
3241 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3026 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3242 | retval |= CAN_APPLY_RESTRICTION; |
3027 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3028 | |
3243 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3029 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3244 | retval |= CAN_APPLY_RESTRICTION; |
3030 | retval |= CAN_APPLY_RESTRICTION; |
3245 | } |
3031 | } |
|
|
3032 | |
3246 | return retval; |
3033 | return retval; |
3247 | } |
3034 | } |
3248 | |
|
|
3249 | |
|
|
3250 | |
3035 | |
3251 | /** |
3036 | /** |
3252 | * who is the object using the object. It can be a monster. |
3037 | * who is the object using the object. It can be a monster. |
3253 | * op is the object they are using. op is an equipment type item, |
3038 | * op is the object they are using. op is an equipment type item, |
3254 | * eg, one which you put on and keep on for a while, and not something |
3039 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3273 | int |
3058 | int |
3274 | apply_special (object *who, object *op, int aflags) |
3059 | apply_special (object *who, object *op, int aflags) |
3275 | { |
3060 | { |
3276 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3061 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3277 | object *tmp, *tmp2, *skop = NULL; |
3062 | object *tmp, *tmp2, *skop = NULL; |
3278 | int i; |
|
|
3279 | |
3063 | |
3280 | if (who == NULL) |
3064 | if (who == NULL) |
3281 | { |
3065 | { |
3282 | LOG (llevError, "apply_special() from object without environment.\n"); |
3066 | LOG (llevError, "apply_special() from object without environment.\n"); |
3283 | return 1; |
3067 | return 1; |
… | |
… | |
3293 | if (basic_flag == AP_APPLY) |
3077 | if (basic_flag == AP_APPLY) |
3294 | return 0; |
3078 | return 0; |
3295 | |
3079 | |
3296 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3080 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3297 | { |
3081 | { |
3298 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3082 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3299 | return 1; |
3083 | return 1; |
3300 | } |
3084 | } |
|
|
3085 | |
3301 | return unapply_special (who, op, aflags); |
3086 | return unapply_special (who, op, aflags); |
3302 | } |
3087 | } |
3303 | |
3088 | |
3304 | if (basic_flag == AP_UNAPPLY) |
3089 | if (basic_flag == AP_UNAPPLY) |
3305 | return 0; |
3090 | return 0; |
3306 | |
3091 | |
3307 | i = can_apply_object (who, op); |
3092 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3093 | // to resolve conflicts. |
|
|
3094 | if (player *pl = who->contr) |
|
|
3095 | switch (op->slottype ()) |
|
|
3096 | { |
|
|
3097 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3098 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3099 | } |
3308 | |
3100 | |
3309 | /* Can't just apply this object. Lets see what not and what to do */ |
3101 | /* Can't just apply this object. Lets see what not and what to do */ |
3310 | if (i) |
3102 | if (int i = can_apply_object (who, op)) |
3311 | { |
3103 | { |
3312 | if (i & CAN_APPLY_NEVER) |
3104 | if (i & CAN_APPLY_NEVER) |
3313 | { |
3105 | { |
3314 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3106 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3315 | return 1; |
3107 | return 1; |
… | |
… | |
3317 | else if (i & CAN_APPLY_RESTRICTION) |
3109 | else if (i & CAN_APPLY_RESTRICTION) |
3318 | { |
3110 | { |
3319 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3111 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3320 | return 1; |
3112 | return 1; |
3321 | } |
3113 | } |
|
|
3114 | |
3322 | if (who->type != PLAYER) |
3115 | if (who->type != PLAYER) |
3323 | { |
3116 | { |
3324 | /* Some error, so don't try to equip something more */ |
3117 | /* Some error, so don't try to equip something more */ |
3325 | if (unapply_for_ob (who, op, aflags)) |
3118 | if (unapply_for_ob (who, op, aflags)) |
3326 | return 1; |
3119 | return 1; |
3327 | } |
3120 | } |
3328 | else |
3121 | else |
3329 | { |
3122 | { |
3330 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3123 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3331 | { |
3124 | { |
3332 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3125 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3333 | unapply_for_ob (who, op, AP_PRINT); |
3126 | unapply_for_ob (who, op, AP_PRINT); |
3334 | return 1; |
3127 | return 1; |
3335 | } |
3128 | } |
3336 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3129 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3337 | { |
|
|
3338 | i = unapply_for_ob (who, op, aflags); |
3130 | if (unapply_for_ob (who, op, aflags)) |
3339 | if (i) |
|
|
3340 | return 1; |
3131 | return 1; |
3341 | } |
3132 | } |
3342 | } |
|
|
3343 | } |
3133 | } |
|
|
3134 | |
3344 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3135 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3345 | { |
3136 | { |
3346 | skop = find_skill_by_name (who, op->skill); |
3137 | skop = find_skill_by_name (who, op->skill); |
|
|
3138 | |
3347 | if (!skop) |
3139 | if (!skop) |
3348 | { |
3140 | { |
3349 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3141 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3350 | return 1; |
3142 | return 1; |
3351 | } |
3143 | } |
3352 | else |
3144 | else |
3353 | { |
|
|
3354 | /* While experience will be credited properly, we want to change the |
3145 | /* While experience will be credited properly, we want to change the |
3355 | * skill so that the dam and wc get updated |
3146 | * skill so that the dam and wc get updated |
3356 | */ |
3147 | */ |
3357 | change_skill (who, skop, 0); |
3148 | change_skill (who, skop, 0); |
3358 | } |
|
|
3359 | } |
|
|
3360 | |
|
|
3361 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3362 | { |
3149 | } |
3363 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3150 | |
|
|
3151 | if (who->type == PLAYER |
|
|
3152 | && op->item_power |
|
|
3153 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3154 | { |
|
|
3155 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3156 | "Equipping that combined with other items would consume your soul! " |
|
|
3157 | "[use the skills command to check your available item power]"); |
3364 | return 1; |
3158 | return 1; |
3365 | } |
3159 | } |
3366 | |
|
|
3367 | |
3160 | |
3368 | /* Ok. We are now at the state where we can apply the new object. |
3161 | /* Ok. We are now at the state where we can apply the new object. |
3369 | * Note that we don't have the checks for can_use_... |
3162 | * Note that we don't have the checks for can_use_... |
3370 | * below - that is already taken care of by can_apply_object. |
3163 | * below - that is already taken care of by can_apply_object. |
3371 | */ |
3164 | */ |
3372 | |
|
|
3373 | |
|
|
3374 | if (op->nrof > 1) |
3165 | if (op->nrof > 1) |
3375 | tmp = get_split_ob (op, op->nrof - 1); |
3166 | tmp = get_split_ob (op, op->nrof - 1); |
3376 | else |
3167 | else |
3377 | tmp = NULL; |
3168 | tmp = 0; |
3378 | |
3169 | |
3379 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3170 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3380 | return RESULT_INT (0); |
3171 | return RESULT_INT (0); |
3381 | |
3172 | |
3382 | switch (op->type) |
3173 | switch (op->type) |
3383 | { |
3174 | { |
3384 | case WEAPON: |
3175 | case WEAPON: |
3385 | if (!check_weapon_power (who, op->last_eat)) |
3176 | if (!check_weapon_power (who, op->last_eat)) |
3386 | { |
3177 | { |
3387 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3178 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3388 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3179 | "It would consume your soul!."); |
|
|
3180 | |
3389 | if (tmp != NULL) |
3181 | if (tmp) |
3390 | (void) insert_ob_in_ob (tmp, who); |
3182 | insert_ob_in_ob (tmp, who); |
|
|
3183 | |
3391 | return 1; |
3184 | return 1; |
3392 | } |
3185 | } |
|
|
3186 | |
|
|
3187 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3188 | // i.e. "R" can use Ragnarok's sword. |
3393 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3189 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3394 | { |
3190 | { |
3395 | /* if the weapon does not have the name as the character, can't use it. */ |
3191 | /* if the weapon does not have the name as the character, can't use it. */ |
3396 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3192 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3397 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3193 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3194 | |
3398 | if (tmp != NULL) |
3195 | if (tmp) |
3399 | (void) insert_ob_in_ob (tmp, who); |
3196 | insert_ob_in_ob (tmp, who); |
|
|
3197 | |
3400 | return 1; |
3198 | return 1; |
3401 | } |
3199 | } |
|
|
3200 | |
|
|
3201 | if (!skop) |
|
|
3202 | { |
|
|
3203 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3204 | return 1; |
|
|
3205 | } |
|
|
3206 | |
3402 | SET_FLAG (op, FLAG_APPLIED); |
3207 | SET_FLAG (op, FLAG_APPLIED); |
3403 | |
|
|
3404 | if (skop) |
|
|
3405 | change_skill (who, skop, 1); |
3208 | change_skill (who, skop, 1); |
|
|
3209 | |
|
|
3210 | if (who->contr) |
|
|
3211 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3212 | |
3406 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3213 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3407 | SET_FLAG (who, FLAG_READY_WEAPON); |
3214 | SET_FLAG (who, FLAG_READY_WEAPON); |
3408 | |
3215 | |
3409 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3216 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3410 | |
3217 | |
3411 | (void) change_abil (who, op); |
3218 | change_abil (who, op); |
3412 | break; |
3219 | break; |
3413 | |
3220 | |
3414 | case ARMOUR: |
3221 | case ARMOUR: |
3415 | case HELMET: |
3222 | case HELMET: |
3416 | case SHIELD: |
3223 | case SHIELD: |
… | |
… | |
3421 | case CLOAK: |
3228 | case CLOAK: |
3422 | case RING: |
3229 | case RING: |
3423 | case AMULET: |
3230 | case AMULET: |
3424 | SET_FLAG (op, FLAG_APPLIED); |
3231 | SET_FLAG (op, FLAG_APPLIED); |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3232 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3426 | (void) change_abil (who, op); |
3233 | change_abil (who, op); |
3427 | break; |
3234 | break; |
|
|
3235 | |
3428 | case LAMP: |
3236 | case LAMP: |
3429 | if (op->stats.food < 1) |
3237 | if (op->stats.food < 1) |
3430 | { |
3238 | { |
3431 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3239 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3432 | return 1; |
3240 | return 1; |
3433 | } |
3241 | } |
|
|
3242 | |
3434 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3243 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3435 | tmp2 = arch_to_object (op->other_arch); |
3244 | tmp2 = arch_to_object (op->other_arch); |
3436 | tmp2->stats.food = op->stats.food; |
3245 | tmp2->stats.food = op->stats.food; |
3437 | SET_FLAG (tmp2, FLAG_APPLIED); |
3246 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3247 | |
3438 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3248 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3439 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3249 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3250 | |
3440 | insert_ob_in_ob (tmp2, who); |
3251 | insert_ob_in_ob (tmp2, who); |
3441 | |
3252 | |
3442 | /* Remove the old lantern */ |
3253 | /* Remove the old lantern */ |
3443 | if (who->type == PLAYER) |
3254 | if (who->type == PLAYER) |
3444 | esrv_del_item (who->contr, op->count); |
3255 | esrv_del_item (who->contr, op->count); |
3445 | |
3256 | |
3446 | op->destroy (); |
3257 | op->destroy (); |
3447 | |
3258 | |
3448 | /* insert the portion that was split off */ |
3259 | /* insert the portion that was split off */ |
3449 | if (tmp != NULL) |
3260 | if (tmp) |
3450 | { |
3261 | { |
3451 | (void) insert_ob_in_ob (tmp, who); |
3262 | insert_ob_in_ob (tmp, who); |
3452 | if (who->type == PLAYER) |
3263 | if (who->type == PLAYER) |
3453 | esrv_send_item (who, tmp); |
3264 | esrv_send_item (who, tmp); |
3454 | } |
3265 | } |
|
|
3266 | |
3455 | who->update_stats (); |
3267 | who->update_stats (); |
|
|
3268 | |
3456 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3269 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3457 | { |
|
|
3458 | if (who->type == PLAYER) |
3270 | if (who->type == PLAYER) |
3459 | { |
3271 | { |
3460 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3272 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3461 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3273 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3462 | } |
3274 | } |
3463 | } |
3275 | |
3464 | if (who->type == PLAYER) |
3276 | if (who->type == PLAYER) |
3465 | esrv_send_item (who, tmp2); |
3277 | esrv_send_item (who, tmp2); |
|
|
3278 | |
3466 | return 0; |
3279 | return 0; |
|
|
3280 | |
|
|
3281 | case SKILL_TOOL: |
|
|
3282 | // applying a skill tool also readies the skill |
|
|
3283 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3284 | skop = find_skill_by_name (who, op->skill); |
|
|
3285 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3286 | apply_special (who, skop, AP_APPLY); |
3467 | break; |
3287 | break; |
3468 | |
3288 | |
3469 | /* this part is needed for skill-tools */ |
|
|
3470 | case SKILL: |
3289 | case SKILL: |
3471 | case SKILL_TOOL: |
|
|
3472 | if (who->chosen_skill) |
3290 | if (who->chosen_skill) |
3473 | { |
3291 | { |
3474 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3292 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3475 | return 1; |
3293 | return 1; |
3476 | } |
3294 | } |
3477 | if (who->type == PLAYER) |
3295 | |
|
|
3296 | if (player *pl = who->contr) |
|
|
3297 | { |
|
|
3298 | if (IS_COMBAT_SKILL (op->subtype)) |
3478 | { |
3299 | { |
3479 | who->contr->shoottype = range_skill; |
3300 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3480 | who->contr->ranges[range_skill] = op; |
3301 | { |
|
|
3302 | for (object *item = who->inv; item; item = item->below) |
|
|
3303 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3304 | { |
|
|
3305 | who->change_weapon (pl->combat_ob = item); |
|
|
3306 | goto found_weapon; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_weapon:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->combat_ob = op); |
|
|
3316 | } |
|
|
3317 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3318 | { |
|
|
3319 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3320 | { |
|
|
3321 | for (object *item = who->inv; item; item = item->below) |
|
|
3322 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3323 | { |
|
|
3324 | who->change_weapon (pl->ranged_ob = item); |
|
|
3325 | goto found_bow; |
|
|
3326 | } |
|
|
3327 | |
|
|
3328 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3329 | return 1; |
|
|
3330 | |
|
|
3331 | found_bow:; |
|
|
3332 | } |
|
|
3333 | else |
|
|
3334 | who->change_weapon (pl->ranged_ob = op); |
|
|
3335 | } |
|
|
3336 | |
3481 | if (!op->invisible) |
3337 | if (!op->invisible) |
3482 | { |
3338 | { |
3483 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3339 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3484 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3340 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3485 | } |
3341 | } |
3486 | else |
3342 | else |
3487 | { |
|
|
3488 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3343 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3489 | } |
3344 | } |
3490 | } |
3345 | |
3491 | SET_FLAG (op, FLAG_APPLIED); |
3346 | SET_FLAG (op, FLAG_APPLIED); |
3492 | (void) change_abil (who, op); |
3347 | change_abil (who, op); |
3493 | who->chosen_skill = op; |
3348 | who->chosen_skill = op; |
3494 | SET_FLAG (who, FLAG_READY_SKILL); |
3349 | SET_FLAG (who, FLAG_READY_SKILL); |
3495 | break; |
3350 | break; |
3496 | |
3351 | |
3497 | case BOW: |
3352 | case BOW: |
3498 | if (!check_weapon_power (who, op->last_eat)) |
3353 | if (!check_weapon_power (who, op->last_eat)) |
3499 | { |
3354 | { |
3500 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3355 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3501 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3356 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3357 | |
3502 | if (tmp != NULL) |
3358 | if (tmp) |
3503 | (void) insert_ob_in_ob (tmp, who); |
3359 | insert_ob_in_ob (tmp, who); |
|
|
3360 | |
3504 | return 1; |
3361 | return 1; |
3505 | } |
3362 | } |
|
|
3363 | |
3506 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3364 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3507 | { |
3365 | { |
3508 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3366 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3509 | if (tmp != NULL) |
3367 | if (tmp) |
3510 | (void) insert_ob_in_ob (tmp, who); |
3368 | insert_ob_in_ob (tmp, who); |
|
|
3369 | |
3511 | return 1; |
3370 | return 1; |
3512 | } |
3371 | } |
|
|
3372 | |
3513 | /*FALLTHROUGH*/ case WAND: |
3373 | /*FALLTHROUGH*/ |
|
|
3374 | case WAND: |
3514 | case ROD: |
3375 | case ROD: |
3515 | case HORN: |
3376 | case HORN: |
3516 | /* check for skill, alter player status */ |
3377 | /* check for skill, alter player status */ |
|
|
3378 | |
|
|
3379 | if (!skop) |
|
|
3380 | { |
|
|
3381 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3382 | return 1; |
|
|
3383 | } |
|
|
3384 | |
3517 | SET_FLAG (op, FLAG_APPLIED); |
3385 | SET_FLAG (op, FLAG_APPLIED); |
3518 | if (skop) |
|
|
3519 | change_skill (who, skop, 0); |
3386 | change_skill (who, skop, 0); |
|
|
3387 | |
|
|
3388 | if (who->contr) |
|
|
3389 | { |
|
|
3390 | who->contr->ranged_ob = op; |
|
|
3391 | |
3520 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3392 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3521 | |
3393 | |
3522 | if (who->type == PLAYER) |
|
|
3523 | { |
|
|
3524 | if (op->type == BOW) |
3394 | if (op->type == BOW) |
3525 | { |
3395 | { |
|
|
3396 | who->current_weapon = op; |
3526 | (void) change_abil (who, op); |
3397 | change_abil (who, op); |
3527 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3398 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3528 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3399 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3529 | who->contr->shoottype = range_bow; |
|
|
3530 | } |
|
|
3531 | else |
|
|
3532 | { |
|
|
3533 | who->contr->shoottype = range_misc; |
|
|
3534 | } |
3400 | } |
3535 | } |
3401 | } |
3536 | else |
3402 | else |
3537 | { |
3403 | { |
3538 | if (op->type == BOW) |
3404 | if (op->type == BOW) |
3539 | SET_FLAG (who, FLAG_READY_BOW); |
3405 | SET_FLAG (who, FLAG_READY_BOW); |
3540 | else |
3406 | else |
3541 | SET_FLAG (who, FLAG_READY_RANGE); |
3407 | SET_FLAG (who, FLAG_READY_RANGE); |
3542 | } |
3408 | } |
|
|
3409 | |
3543 | break; |
3410 | break; |
3544 | |
3411 | |
3545 | case BUILDER: |
3412 | case BUILDER: |
3546 | if (who->contr->ranges[range_builder]) |
3413 | if (who->type == PLAYER) |
|
|
3414 | { |
|
|
3415 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3547 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3416 | unapply_special (who, who->contr->ranged_ob, 0); |
3548 | who->contr->shoottype = range_builder; |
3417 | |
3549 | who->contr->ranges[range_builder] = op; |
|
|
3550 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3418 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3419 | |
|
|
3420 | who->contr->ranged_ob = op; |
|
|
3421 | } |
3551 | break; |
3422 | break; |
3552 | |
3423 | |
3553 | default: |
3424 | default: |
3554 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3555 | } /* end of switch op->type */ |
3426 | } /* end of switch op->type */ |
3556 | |
3427 | |
3557 | SET_FLAG (op, FLAG_APPLIED); |
3428 | SET_FLAG (op, FLAG_APPLIED); |
3558 | |
3429 | |
3559 | if (tmp != NULL) |
3430 | if (tmp) |
3560 | tmp = insert_ob_in_ob (tmp, who); |
3431 | tmp = insert_ob_in_ob (tmp, who); |
3561 | |
3432 | |
3562 | who->update_stats (); |
3433 | who->update_stats (); |
3563 | |
3434 | |
3564 | /* We exclude spell casting objects. The fire code will set the |
3435 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3574 | { |
3445 | { |
3575 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3446 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3576 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3447 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3577 | } |
3448 | } |
3578 | } |
3449 | } |
|
|
3450 | |
3579 | if (who->type == PLAYER) |
3451 | if (who->type == PLAYER) |
3580 | { |
3452 | { |
3581 | /* if multiple objects were applied, update both slots */ |
3453 | /* if multiple objects were applied, update both slots */ |
3582 | if (tmp) |
3454 | if (tmp) |
3583 | esrv_send_item (who, tmp); |
3455 | esrv_send_item (who, tmp); |
|
|
3456 | |
3584 | esrv_send_item (who, op); |
3457 | esrv_send_item (who, op); |
3585 | } |
3458 | } |
|
|
3459 | |
3586 | return 0; |
3460 | return 0; |
3587 | } |
3461 | } |
3588 | |
|
|
3589 | |
3462 | |
3590 | int |
3463 | int |
3591 | monster_apply_special (object *who, object *op, int aflags) |
3464 | monster_apply_special (object *who, object *op, int aflags) |
3592 | { |
3465 | { |
3593 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3466 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3637 | |
3510 | |
3638 | case TREASURE: |
3511 | case TREASURE: |
3639 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3512 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3640 | return 0; |
3513 | return 0; |
3641 | |
3514 | |
3642 | while ((op->stats.hp--) > 0) |
3515 | while (op->stats.hp-- > 0) |
3643 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3516 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3644 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3517 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3645 | |
3518 | |
3646 | /* If we generated an object and put it in this object inventory, |
3519 | /* If we generated an object and put it in this object inventory, |
3647 | * move it to the parent object as the current object is about |
3520 | * move it to the parent object as the current object is about |
… | |
… | |
3664 | } |
3537 | } |
3665 | return tmp ? 1 : 0; |
3538 | return tmp ? 1 : 0; |
3666 | } |
3539 | } |
3667 | |
3540 | |
3668 | /** |
3541 | /** |
3669 | * fix_auto_apply goes through the entire map (only the first time |
3542 | * fix_auto_apply goes through the entire map every time a map |
3670 | * when an original map is loaded) and performs special actions for |
3543 | * is loaded or swapped in and performs special actions for |
3671 | * certain objects (most initialization of chests and creation of |
3544 | * certain objects (most initialization of chests and creation of |
3672 | * treasures and stuff). Calls auto_apply if appropriate. |
3545 | * treasures and stuff). Calls auto_apply if appropriate. |
3673 | */ |
3546 | */ |
3674 | void |
3547 | void |
3675 | fix_auto_apply (maptile *m) |
3548 | maptile::fix_auto_apply () |
3676 | { |
3549 | { |
3677 | object *tmp, *above = NULL; |
3550 | if (!spaces) |
3678 | int x, y; |
|
|
3679 | |
|
|
3680 | if (m == NULL) |
|
|
3681 | return; |
3551 | return; |
3682 | |
3552 | |
3683 | for (x = 0; x < MAP_WIDTH (m); x++) |
3553 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3684 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3554 | for (object *tmp = ms->bot; tmp; ) |
3685 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
3686 | { |
3555 | { |
3687 | above = tmp->above; |
3556 | object *above = tmp->above; |
3688 | |
3557 | |
3689 | if (tmp->inv) |
3558 | if (tmp->inv) |
3690 | { |
3559 | { |
3691 | object *invtmp, *invnext; |
3560 | object *invtmp, *invnext; |
3692 | |
3561 | |
3693 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3562 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3694 | { |
3563 | { |
3695 | invnext = invtmp->below; |
3564 | invnext = invtmp->below; |
3696 | |
3565 | |
3697 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3566 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3698 | auto_apply (invtmp); |
3567 | auto_apply (invtmp); |
3699 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3568 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3700 | { |
3569 | { |
3701 | while ((invtmp->stats.hp--) > 0) |
3570 | while ((invtmp->stats.hp--) > 0) |
3702 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3571 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3703 | |
3572 | |
3704 | invtmp->randomitems = NULL; |
3573 | invtmp->randomitems = NULL; |
3705 | } |
3574 | } |
3706 | else if (invtmp && invtmp->arch |
3575 | else if (invtmp && invtmp->arch |
3707 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3576 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3708 | { |
3577 | { |
3709 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3578 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3710 | /* Need to clear this so that we never try to create |
3579 | /* Need to clear this so that we never try to create |
3711 | * treasure again for this object |
3580 | * treasure again for this object |
3712 | */ |
3581 | */ |
3713 | invtmp->randomitems = NULL; |
3582 | invtmp->randomitems = NULL; |
3714 | } |
3583 | } |
3715 | } |
3584 | } |
3716 | /* This is really temporary - the code at the bottom will |
3585 | /* This is really temporary - the code at the bottom will |
3717 | * also set randomitems to null. The problem is there are bunches |
3586 | * also set randomitems to null. The problem is there are bunches |
3718 | * of maps/players already out there with items that have spells |
3587 | * of maps/players already out there with items that have spells |
3719 | * which haven't had the randomitems set to null yet. |
3588 | * which haven't had the randomitems set to null yet. |
3720 | * MSW 2004-05-13 |
3589 | * MSW 2004-05-13 |
3721 | * |
3590 | * |
3722 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3591 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3723 | * else you get two spells in the book ^_- |
3592 | * else you get two spells in the book ^_- |
3724 | * Ryo 2004-08-16 |
3593 | * Ryo 2004-08-16 |
3725 | */ |
3594 | */ |
3726 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3595 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3727 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3596 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3728 | tmp->randomitems = NULL; |
|
|
3729 | |
|
|
3730 | } |
|
|
3731 | |
|
|
3732 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3733 | auto_apply (tmp); |
|
|
3734 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3735 | { |
|
|
3736 | while ((tmp->stats.hp--) > 0) |
|
|
3737 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3738 | tmp->randomitems = NULL; |
3597 | tmp->randomitems = NULL; |
|
|
3598 | |
3739 | } |
3599 | } |
|
|
3600 | |
|
|
3601 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3602 | auto_apply (tmp); |
|
|
3603 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3604 | { |
|
|
3605 | while ((tmp->stats.hp--) > 0) |
|
|
3606 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3607 | tmp->randomitems = NULL; |
|
|
3608 | } |
3740 | else if (tmp->type == TIMED_GATE) |
3609 | else if (tmp->type == TIMED_GATE) |
3741 | { |
3610 | { |
3742 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3611 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3743 | |
3612 | |
3744 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3613 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3745 | { |
|
|
3746 | tmp->speed = 0; |
3614 | tmp->set_speed (0); |
3747 | update_ob_speed (tmp); |
|
|
3748 | } |
|
|
3749 | } |
3615 | } |
3750 | /* This function can be called everytime a map is loaded, even when |
3616 | /* This function can be called everytime a map is loaded, even when |
3751 | * swapping back in. As such, we don't want to create the treasure |
3617 | * swapping back in. As such, we don't want to create the treasure |
3752 | * over and ove again, so after we generate the treasure, blank out |
3618 | * over and ove again, so after we generate the treasure, blank out |
3753 | * randomitems so if it is swapped in again, it won't make anything. |
3619 | * randomitems so if it is swapped in again, it won't make anything. |
3754 | * This is a problem for the above objects, because they have counters |
3620 | * This is a problem for the above objects, because they have counters |
3755 | * which say how many times to make the treasure. |
3621 | * which say how many times to make the treasure. |
3756 | */ |
3622 | */ |
3757 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3623 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3758 | && tmp->type != TREASURE && tmp->type != SPELL |
3624 | && tmp->type != TREASURE && tmp->type != SPELL |
3759 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3625 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3760 | { |
3626 | { |
3761 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3627 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3762 | tmp->randomitems = NULL; |
3628 | tmp->randomitems = NULL; |
3763 | } |
3629 | } |
|
|
3630 | |
|
|
3631 | // close all containers |
|
|
3632 | else if (tmp->type == CONTAINER) |
|
|
3633 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3634 | |
|
|
3635 | tmp = above; |
3764 | } |
3636 | } |
3765 | |
3637 | |
3766 | for (x = 0; x < MAP_WIDTH (m); x++) |
3638 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3767 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3639 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3768 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3769 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3640 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3770 | check_trigger (tmp, tmp->above); |
3641 | check_trigger (tmp, tmp->above); |
3771 | } |
3642 | } |
3772 | |
3643 | |
3773 | /** |
3644 | /** |
3774 | * Handles player eating food that temporarily changes status (resistances, stats). |
3645 | * Handles player eating food that temporarily changes status (resistances, stats). |
3775 | * This used to call cast_change_attr(), but |
3646 | * This used to call cast_change_attr(), but |
3776 | * that doesn't work with the new spell code. Since we know what |
3647 | * that doesn't work with the new spell code. Since we know what |
3777 | * the food changes, just grab a force and use that instead. |
3648 | * the food changes, just grab a force and use that instead. |
3778 | */ |
3649 | */ |
3779 | |
|
|
3780 | void |
3650 | void |
3781 | eat_special_food (object *who, object *food) |
3651 | eat_special_food (object *who, object *food) |
3782 | { |
3652 | { |
3783 | object *force; |
3653 | object *force; |
3784 | int i, did_one = 0; |
3654 | int i, did_one = 0; |
3785 | sint8 k; |
|
|
3786 | |
3655 | |
3787 | force = get_archetype (FORCE_NAME); |
3656 | force = get_archetype (FORCE_NAME); |
3788 | |
3657 | |
3789 | for (i = 0; i < NUM_STATS; i++) |
3658 | for (i = 0; i < NUM_STATS; i++) |
3790 | { |
3659 | if (sint8 k = food->stats.stat (i)) |
3791 | k = get_attr_value (&food->stats, i); |
|
|
3792 | if (k) |
|
|
3793 | { |
3660 | { |
3794 | set_attr_value (&force->stats, i, k); |
3661 | force->stats.stat (i) = k; |
3795 | did_one = 1; |
3662 | did_one = 1; |
3796 | } |
3663 | } |
3797 | } |
|
|
3798 | |
3664 | |
3799 | /* check if we can protect the eater */ |
3665 | /* check if we can protect the eater */ |
3800 | for (i = 0; i < NROFATTACKS; i++) |
3666 | for (i = 0; i < NROFATTACKS; i++) |
3801 | { |
3667 | { |
3802 | if (food->resist[i] > 0) |
3668 | if (food->resist[i] > 0) |
… | |
… | |
3806 | } |
3672 | } |
3807 | } |
3673 | } |
3808 | |
3674 | |
3809 | if (did_one) |
3675 | if (did_one) |
3810 | { |
3676 | { |
3811 | force->speed = 0.1; |
3677 | force->set_speed (0.1); |
3812 | update_ob_speed (force); |
|
|
3813 | /* bigger morsel of food = longer effect time */ |
3678 | /* bigger morsel of food = longer effect time */ |
3814 | force->duration = food->stats.food / 5; |
3679 | force->duration = food->stats.food / 5; |
3815 | SET_FLAG (force, FLAG_APPLIED); |
3680 | SET_FLAG (force, FLAG_APPLIED); |
3816 | change_abil (who, force); |
3681 | change_abil (who, force); |
3817 | insert_ob_in_ob (force, who); |
3682 | insert_ob_in_ob (force, who); |
… | |
… | |
3822 | /* check for hp, sp change */ |
3687 | /* check for hp, sp change */ |
3823 | if (food->stats.hp != 0) |
3688 | if (food->stats.hp != 0) |
3824 | { |
3689 | { |
3825 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3690 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3826 | { |
3691 | { |
3827 | strcpy (who->contr->killer, food->name); |
3692 | assign (who->contr->killer, food->name); |
3828 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3693 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3829 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3694 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3830 | } |
3695 | } |
3831 | else |
3696 | else |
3832 | { |
3697 | { |
… | |
… | |
3964 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3829 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3965 | blind_player (op, op, power); |
3830 | blind_player (op, op, power); |
3966 | } |
3831 | } |
3967 | else if (failure <= -80) |
3832 | else if (failure <= -80) |
3968 | { /* blast the immediate area */ |
3833 | { /* blast the immediate area */ |
3969 | object *tmp; |
|
|
3970 | |
|
|
3971 | tmp = get_archetype (LOOSE_MANA); |
3834 | object *tmp = get_archetype (LOOSE_MANA); |
3972 | cast_magic_storm (op, tmp, power); |
3835 | cast_magic_storm (op, tmp, power); |
3973 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3836 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3974 | tmp->destroy (); |
3837 | tmp->destroy (); |
3975 | } |
3838 | } |
3976 | } |
3839 | } |
3977 | } |
3840 | } |
3978 | |
3841 | |
… | |
… | |
3998 | */ |
3861 | */ |
3999 | int i, j; |
3862 | int i, j; |
4000 | |
3863 | |
4001 | for (i = 0; i < NUM_STATS; i++) |
3864 | for (i = 0; i < NUM_STATS; i++) |
4002 | { |
3865 | { |
4003 | sint8 stat = get_attr_value (stats, i); |
|
|
4004 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3866 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3867 | sint8 stat = stats->stat (i) + ns->stat (i); |
4005 | |
3868 | |
4006 | stat += get_attr_value (ns, i); |
|
|
4007 | if (stat > 20 + race_bonus) |
3869 | if (stat > 20 + race_bonus) |
4008 | { |
3870 | { |
4009 | excess_stat++; |
3871 | excess_stat++; |
4010 | stat = 20 + race_bonus; |
3872 | stat = 20 + race_bonus; |
4011 | } |
3873 | } |
4012 | set_attr_value (stats, i, stat); |
3874 | |
|
|
3875 | stats->stat (i) = stat; |
4013 | } |
3876 | } |
4014 | |
3877 | |
4015 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3878 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4016 | { /* try 100 times to assign excess stats */ |
3879 | { /* try 100 times to assign excess stats */ |
4017 | int i = rndm (0, 6); |
3880 | int i = rndm (0, 6); |
4018 | int stat = get_attr_value (stats, i); |
|
|
4019 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4020 | |
3881 | |
4021 | if (i == CHA) |
3882 | if (i == CHA) |
4022 | continue; /* exclude cha from this */ |
3883 | continue; /* exclude cha from this */ |
|
|
3884 | |
|
|
3885 | int stat = stats->stat (i); |
|
|
3886 | int race_bonus = pl->arch->clone.stats.stat (i); |
4023 | if (stat < 20 + race_bonus) |
3887 | if (stat < 20 + race_bonus) |
4024 | { |
3888 | { |
4025 | change_attr_value (stats, i, 1); |
3889 | change_attr_value (stats, i, 1); |
4026 | excess_stat--; |
3890 | excess_stat--; |
4027 | } |
3891 | } |
… | |
… | |
4030 | /* insert the randomitems from the change's treasurelist into |
3894 | /* insert the randomitems from the change's treasurelist into |
4031 | * the player ref: player.c |
3895 | * the player ref: player.c |
4032 | */ |
3896 | */ |
4033 | if (change->randomitems != NULL) |
3897 | if (change->randomitems != NULL) |
4034 | give_initial_items (pl, change->randomitems); |
3898 | give_initial_items (pl, change->randomitems); |
4035 | |
|
|
4036 | |
3899 | |
4037 | /* set up the face, for some races. */ |
3900 | /* set up the face, for some races. */ |
4038 | |
3901 | |
4039 | /* first, look for the force object banning |
3902 | /* first, look for the force object banning |
4040 | * changing the face. Certain races never change face with class. |
3903 | * changing the face. Certain races never change face with class. |