1 | |
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2 | /* |
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3 | * static char *rcsid_apply_c = |
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4 | * "$Id: apply.C,v 1.22 2006/09/10 15:59:57 root Exp $"; |
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5 | */ |
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6 | |
|
|
7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | |
13 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
22 | |
17 | |
23 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <living.h> |
26 | #include <living.h> |
32 | #include <spells.h> |
27 | #include <spells.h> |
33 | #include <skills.h> |
28 | #include <skills.h> |
34 | #include <tod.h> |
29 | #include <tod.h> |
35 | |
30 | |
36 | #ifndef __CEXTRACT__ |
|
|
37 | # include <sproto.h> |
31 | #include <sproto.h> |
38 | #endif |
|
|
39 | |
32 | |
40 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
41 | #include <sounds.h> |
34 | #include <sounds.h> |
42 | |
35 | |
43 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
201 | apply_potion (object *op, object *tmp) |
194 | apply_potion (object *op, object *tmp) |
202 | { |
195 | { |
203 | int got_one = 0, i; |
196 | int got_one = 0, i; |
204 | object *force = 0, *floor = 0; |
197 | object *force = 0, *floor = 0; |
205 | |
198 | |
206 | floor = get_map_ob (op->map, op->x, op->y); |
199 | floor = GET_MAP_OB (op->map, op->x, op->y); |
207 | |
200 | |
208 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
201 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
209 | { |
202 | { |
210 | if (op->type == PLAYER) |
203 | if (op->type == PLAYER) |
211 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
204 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
212 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
205 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
213 | return 0; |
206 | return 0; |
214 | } |
207 | } |
215 | |
208 | |
216 | if (op->type == PLAYER) |
209 | if (op->type == PLAYER) |
217 | { |
|
|
218 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
210 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
219 | identify (tmp); |
211 | identify (tmp); |
220 | } |
|
|
221 | |
212 | |
222 | handle_apply_yield (tmp); |
213 | handle_apply_yield (tmp); |
223 | |
214 | |
224 | /* Potion of restoration - only for players */ |
215 | /* Potion of restoration - only for players */ |
225 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
216 | if (op->type == PLAYER && (tmp->attacktype & AT_DEPLETE)) |
… | |
… | |
227 | object *depl; |
218 | object *depl; |
228 | archetype *at; |
219 | archetype *at; |
229 | |
220 | |
230 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
221 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
231 | { |
222 | { |
232 | drain_stat (op); |
223 | op->drain_stat (); |
233 | fix_player (op); |
224 | op->update_stats (); |
234 | decrease_ob (tmp); |
225 | decrease_ob (tmp); |
235 | return 1; |
226 | return 1; |
236 | } |
227 | } |
|
|
228 | |
237 | if ((at = find_archetype (ARCH_DEPLETION)) == NULL) |
229 | if (!(at = archetype::find (ARCH_DEPLETION))) |
238 | { |
230 | { |
239 | LOG (llevError, "Could not find archetype depletion\n"); |
231 | LOG (llevError, "Could not find archetype depletion\n"); |
240 | return 0; |
232 | return 0; |
241 | } |
233 | } |
242 | depl = present_arch_in_ob (at, op); |
234 | depl = present_arch_in_ob (at, op); |
|
|
235 | |
243 | if (depl != NULL) |
236 | if (depl) |
244 | { |
237 | { |
245 | for (i = 0; i < NUM_STATS; i++) |
238 | for (i = 0; i < NUM_STATS; i++) |
246 | if (get_attr_value (&depl->stats, i)) |
239 | if (get_attr_value (&depl->stats, i)) |
247 | { |
|
|
248 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
249 | } |
241 | |
250 | remove_ob (depl); |
242 | depl->destroy (); |
251 | free_object (depl); |
243 | op->update_stats (); |
252 | fix_player (op); |
|
|
253 | } |
244 | } |
254 | else |
245 | else |
255 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
246 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
256 | |
247 | |
257 | decrease_ob (tmp); |
248 | decrease_ob (tmp); |
… | |
… | |
259 | } |
250 | } |
260 | |
251 | |
261 | /* improvement potion - only for players */ |
252 | /* improvement potion - only for players */ |
262 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
253 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
263 | { |
254 | { |
264 | |
|
|
265 | for (i = 1; i < MIN (11, op->level); i++) |
255 | for (i = 1; i < MIN (11, op->level); i++) |
266 | { |
256 | { |
267 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
257 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
268 | { |
258 | { |
269 | if (op->contr->levhp[i] != 1) |
259 | if (op->contr->levhp[i] != 1) |
… | |
… | |
299 | op->contr->levgrace[i] = 3; |
289 | op->contr->levgrace[i] = 3; |
300 | break; |
290 | break; |
301 | } |
291 | } |
302 | } |
292 | } |
303 | } |
293 | } |
|
|
294 | |
304 | /* Just makes checking easier */ |
295 | /* Just makes checking easier */ |
305 | if (i < MIN (11, op->level)) |
296 | if (i < MIN (11, op->level)) |
306 | got_one = 1; |
297 | got_one = 1; |
|
|
298 | |
307 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
299 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
308 | { |
300 | { |
309 | if (got_one) |
301 | if (got_one) |
310 | { |
302 | { |
311 | fix_player (op); |
303 | op->update_stats (); |
312 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
313 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
315 | } |
307 | } |
316 | else |
308 | else |
… | |
… | |
318 | } |
310 | } |
319 | else |
311 | else |
320 | { /* cursed potion */ |
312 | { /* cursed potion */ |
321 | if (got_one) |
313 | if (got_one) |
322 | { |
314 | { |
323 | fix_player (op); |
315 | op->update_stats (); |
324 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
325 | } |
317 | } |
326 | else |
318 | else |
327 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
319 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
328 | } |
320 | } |
|
|
321 | |
329 | decrease_ob (tmp); |
322 | decrease_ob (tmp); |
330 | return 1; |
323 | return 1; |
331 | } |
324 | } |
332 | |
325 | |
333 | |
326 | |
… | |
… | |
355 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
348 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
356 | |
349 | |
357 | decrease_ob (tmp); |
350 | decrease_ob (tmp); |
358 | /* if youre dead, no point in doing this... */ |
351 | /* if youre dead, no point in doing this... */ |
359 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
352 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
360 | fix_player (op); |
353 | op->update_stats (); |
361 | return 1; |
354 | return 1; |
362 | } |
355 | } |
363 | |
356 | |
364 | /* Deal with protection potions */ |
357 | /* Deal with protection potions */ |
365 | force = NULL; |
358 | force = NULL; |
… | |
… | |
409 | * that were grouped with the one consumed, his |
402 | * that were grouped with the one consumed, his |
410 | * stat will not be raised by them. fix_player just clears |
403 | * stat will not be raised by them. fix_player just clears |
411 | * up all the stats. |
404 | * up all the stats. |
412 | */ |
405 | */ |
413 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
406 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
414 | fix_player (op); |
407 | op->update_stats (); |
415 | decrease_ob (tmp); |
408 | decrease_ob (tmp); |
416 | return 1; |
409 | return 1; |
417 | } |
410 | } |
418 | |
411 | |
419 | /**************************************************************************** |
412 | /**************************************************************************** |
… | |
… | |
576 | weapon->last_eat++; |
569 | weapon->last_eat++; |
577 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
578 | decrease_ob (improver); |
571 | decrease_ob (improver); |
579 | |
572 | |
580 | /* So it updates the players stats and the window */ |
573 | /* So it updates the players stats and the window */ |
581 | fix_player (op); |
574 | op->update_stats (); |
582 | return 1; |
575 | return 1; |
583 | } |
576 | } |
584 | |
577 | |
585 | /* Types of improvements, hidden in the sp field. */ |
578 | /* Types of improvements, hidden in the sp field. */ |
586 | #define IMPROVE_PREPARE 1 |
579 | #define IMPROVE_PREPARE 1 |
… | |
… | |
737 | eat_item (op, improver->slaying, sacrifice_needed); |
730 | eat_item (op, improver->slaying, sacrifice_needed); |
738 | weapon->item_power++; |
731 | weapon->item_power++; |
739 | |
732 | |
740 | switch (improver->stats.sp) |
733 | switch (improver->stats.sp) |
741 | { |
734 | { |
742 | case IMPROVE_STR: |
735 | case IMPROVE_STR: |
743 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
736 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
744 | case IMPROVE_DEX: |
737 | case IMPROVE_DEX: |
745 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
746 | case IMPROVE_CON: |
739 | case IMPROVE_CON: |
747 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
748 | case IMPROVE_WIS: |
741 | case IMPROVE_WIS: |
749 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
750 | case IMPROVE_CHA: |
743 | case IMPROVE_CHA: |
751 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
752 | case IMPROVE_INT: |
745 | case IMPROVE_INT: |
753 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
754 | case IMPROVE_POW: |
747 | case IMPROVE_POW: |
755 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
756 | default: |
749 | default: |
757 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
750 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
758 | } |
751 | } |
759 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
752 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
760 | return 0; |
753 | return 0; |
761 | } |
754 | } |
762 | |
755 | |
… | |
… | |
889 | |
882 | |
890 | if (op->type == PLAYER) |
883 | if (op->type == PLAYER) |
891 | { |
884 | { |
892 | esrv_send_item (op, armour); |
885 | esrv_send_item (op, armour); |
893 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
886 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
894 | fix_player (op); |
887 | op->update_stats (); |
895 | } |
888 | } |
896 | decrease_ob (improver); |
889 | decrease_ob (improver); |
897 | if (tmp) |
890 | if (tmp) |
898 | { |
891 | { |
899 | insert_ob_in_ob (tmp, op); |
892 | insert_ob_in_ob (tmp, op); |
… | |
… | |
958 | price_in = nr * CONV_NEED (converter) * item->value; |
951 | price_in = nr * CONV_NEED (converter) * item->value; |
959 | } |
952 | } |
960 | else |
953 | else |
961 | { |
954 | { |
962 | price_in = item->value; |
955 | price_in = item->value; |
963 | remove_ob (item); |
956 | item->destroy (); |
964 | free_object (item); |
|
|
965 | } |
957 | } |
966 | } |
958 | } |
967 | |
959 | |
968 | if (converter->inv != NULL) |
960 | if (converter->inv != NULL) |
969 | { |
961 | { |
… | |
… | |
987 | else |
979 | else |
988 | { |
980 | { |
989 | if (converter->other_arch == NULL) |
981 | if (converter->other_arch == NULL) |
990 | { |
982 | { |
991 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
992 | &converter->name, converter->map->path, converter->x, converter->y); |
984 | &converter->name, &converter->map->path, converter->x, converter->y); |
993 | return -1; |
985 | return -1; |
994 | } |
986 | } |
995 | |
987 | |
996 | item = object_create_arch (converter->other_arch); |
988 | item = object_create_arch (converter->other_arch); |
997 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
989 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
1004 | if (is_in_shop (converter)) |
996 | if (is_in_shop (converter)) |
1005 | SET_FLAG (item, FLAG_UNPAID); |
997 | SET_FLAG (item, FLAG_UNPAID); |
1006 | else if (price_in < item->nrof * item->value) |
998 | else if (price_in < item->nrof * item->value) |
1007 | { |
999 | { |
1008 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1009 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1010 | |
1002 | |
1011 | /** |
1003 | /** |
1012 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * elmex: we are going to let the game continue, as the mapcreator |
1013 | * propably had something in mind when doing this |
1005 | * propably had something in mind when doing this |
1014 | */ |
1006 | */ |
… | |
… | |
1033 | if (op->type != PLAYER) |
1025 | if (op->type != PLAYER) |
1034 | return 0; /* This might change */ |
1026 | return 0; /* This might change */ |
1035 | |
1027 | |
1036 | if (sack == NULL || sack->type != CONTAINER) |
1028 | if (sack == NULL || sack->type != CONTAINER) |
1037 | { |
1029 | { |
1038 | LOG (llevError, "apply_container: %s is not container!\n", &sack->name); |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1039 | return 0; |
1031 | return 0; |
1040 | } |
1032 | } |
1041 | op->contr->last_used = NULL; |
1033 | |
1042 | op->contr->last_used_id = 0; |
1034 | op->contr->last_used = 0; |
1043 | |
1035 | |
1044 | if (sack->env != op) |
1036 | if (sack->env != op) |
1045 | { |
1037 | { |
1046 | if (sack->other_arch == NULL || sack->env != NULL) |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1047 | { |
1039 | { |
1048 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1049 | return 1; |
1041 | return 1; |
1050 | } |
1042 | } |
|
|
1043 | |
1051 | /* It's on the ground, the problems begin */ |
1044 | /* It's on the ground, the problems begin */ |
1052 | if (op->container != sack) |
1045 | if (op->container != sack) |
1053 | { |
1046 | { |
1054 | /* it's closed OR some player has opened it */ |
1047 | /* it's closed OR some player has opened it */ |
1055 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1056 | { |
1049 | { |
1057 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1058 | if (tmp) |
1051 | if (tmp) |
1059 | { |
1052 | { |
1060 | /* some other player have opened it */ |
1053 | /* some other player have opened it */ |
1061 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1062 | return 1; |
1055 | return 1; |
… | |
… | |
1082 | } |
1075 | } |
1083 | else |
1076 | else |
1084 | { |
1077 | { |
1085 | sack->move_off = 0; |
1078 | sack->move_off = 0; |
1086 | tmp = sack->inv; |
1079 | tmp = sack->inv; |
|
|
1080 | |
1087 | if (tmp && tmp->type == CLOSE_CON) |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1088 | { |
1082 | tmp->destroy (); |
1089 | remove_ob (tmp); |
|
|
1090 | free_object (tmp); |
|
|
1091 | } |
|
|
1092 | } |
1083 | } |
1093 | } |
1084 | } |
1094 | } |
1085 | } |
1095 | |
1086 | |
1096 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
… | |
… | |
1128 | tmp = find_key (op, op, sack); |
1119 | tmp = find_key (op, op, sack); |
1129 | if (tmp) |
1120 | if (tmp) |
1130 | { |
1121 | { |
1131 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1132 | SET_FLAG (sack, FLAG_APPLIED); |
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
1133 | if (sack->env == NULL) |
1125 | if (sack->env == NULL) |
1134 | { /* if it's on ground,open it also */ |
1126 | { /* if it's on ground,open it also */ |
1135 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1136 | apply_container (op, sack); |
1128 | apply_container (op, sack); |
1137 | return 1; |
1129 | return 1; |
1138 | } |
1130 | } |
1139 | } |
1131 | } |
1140 | else |
1132 | else |
1141 | { |
|
|
1142 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1143 | } |
|
|
1144 | } |
1134 | } |
1145 | else |
1135 | else |
1146 | { |
1136 | { |
1147 | sprintf (buf, "You readied %s.", query_name (sack)); |
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
1148 | SET_FLAG (sack, FLAG_APPLIED); |
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
1149 | if (sack->env == NULL) |
1140 | if (sack->env == NULL) |
1150 | { /* if it's on ground,open it also */ |
1141 | { /* if it's on ground,open it also */ |
1151 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1152 | apply_container (op, sack); |
1143 | apply_container (op, sack); |
1153 | return 1; |
1144 | return 1; |
1154 | } |
1145 | } |
1155 | } |
1146 | } |
1156 | } |
1147 | } |
|
|
1148 | |
1157 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1150 | |
1158 | if (op->contr) |
1151 | if (op->contr) |
1159 | op->contr->socket.update_look = 1; |
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1160 | return 1; |
1154 | return 1; |
1161 | } |
1155 | } |
1162 | |
1156 | |
1163 | /** |
1157 | /** |
1164 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
… | |
… | |
1182 | if (op->type != PLAYER) |
1176 | if (op->type != PLAYER) |
1183 | return 0; /* This might change */ |
1177 | return 0; /* This might change */ |
1184 | |
1178 | |
1185 | if (sack == NULL || sack->type != CONTAINER) |
1179 | if (sack == NULL || sack->type != CONTAINER) |
1186 | { |
1180 | { |
1187 | LOG (llevError, "esrv_apply_container: %s is not container!\n", &sack->name); |
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1188 | return 0; |
1182 | return 0; |
1189 | } |
1183 | } |
1190 | |
1184 | |
1191 | /* If we have a currently open container, then it needs to be closed in all cases |
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
1192 | * if we are opening this one up. We then fall through if appropriate for |
1186 | * if we are opening this one up. We then fall through if appropriate for |
… | |
… | |
1315 | else |
1309 | else |
1316 | { |
1310 | { |
1317 | altar->value = 1; /* works only once */ |
1311 | altar->value = 1; /* works only once */ |
1318 | push_button (altar); |
1312 | push_button (altar); |
1319 | } |
1313 | } |
|
|
1314 | |
1320 | return sacrifice == NULL; |
1315 | return !sacrifice; |
1321 | } |
1316 | } |
1322 | else |
1317 | else |
1323 | { |
|
|
1324 | return 0; |
1318 | return 0; |
1325 | } |
|
|
1326 | } |
1319 | } |
1327 | |
|
|
1328 | |
1320 | |
1329 | /** |
1321 | /** |
1330 | * Handles 'movement' of shop mats. |
1322 | * Handles 'movement' of shop mats. |
1331 | * Returns 1 if 'op' was destroyed, 0 if not. |
1323 | * Returns 1 if 'op' was destroyed, 0 if not. |
1332 | * Largely re-written to not use nearly as many gotos, plus |
1324 | * Largely re-written to not use nearly as many gotos, plus |
… | |
… | |
1349 | * the shop. |
1341 | * the shop. |
1350 | */ |
1342 | */ |
1351 | for (tmp = op->inv; tmp; tmp = next) |
1343 | for (tmp = op->inv; tmp; tmp = next) |
1352 | { |
1344 | { |
1353 | next = tmp->below; |
1345 | next = tmp->below; |
|
|
1346 | |
1354 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1347 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1355 | { |
1348 | { |
1356 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1349 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1357 | |
1350 | |
1358 | remove_ob (tmp); |
1351 | tmp->remove (); |
|
|
1352 | |
1359 | if (i == -1) |
1353 | if (i == -1) |
1360 | i = 0; |
1354 | i = 0; |
|
|
1355 | |
1361 | tmp->map = op->map; |
1356 | tmp->map = op->map; |
1362 | tmp->x = op->x + freearr_x[i]; |
1357 | tmp->x = op->x + freearr_x[i]; |
1363 | tmp->y = op->y + freearr_y[i]; |
1358 | tmp->y = op->y + freearr_y[i]; |
1364 | insert_ob_in_map (tmp, op->map, op, 0); |
1359 | insert_ob_in_map (tmp, op->map, op, 0); |
1365 | } |
1360 | } |
… | |
… | |
1377 | |
1372 | |
1378 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1373 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1379 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1374 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1380 | |
1375 | |
1381 | if (i != -1) |
1376 | if (i != -1) |
1382 | { |
|
|
1383 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1377 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1384 | } |
1378 | |
1385 | return 0; |
1379 | return 0; |
1386 | } |
1380 | } |
1387 | /* Removed code that checked for multipart objects - it appears that |
1381 | /* Removed code that checked for multipart objects - it appears that |
1388 | * the teleport function should be able to handle this just fine. |
1382 | * the teleport function should be able to handle this just fine. |
1389 | */ |
1383 | */ |
1390 | rv = teleport (shop_mat, SHOP_MAT, op); |
1384 | rv = teleport (shop_mat, SHOP_MAT, op); |
1391 | } |
1385 | } |
1392 | /* immediate block below is only used for players */ |
1386 | else if (can_pay (op) && get_payment (op)) |
1393 | else if (can_pay (op)) |
|
|
1394 | { |
1387 | { |
1395 | get_payment (op, op->inv); |
1388 | /* this is only used for players */ |
1396 | rv = teleport (shop_mat, SHOP_MAT, op); |
1389 | rv = teleport (shop_mat, SHOP_MAT, op); |
1397 | |
1390 | |
1398 | if (shop_mat->msg) |
1391 | if (shop_mat->msg) |
1399 | { |
|
|
1400 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1392 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1401 | } |
|
|
1402 | /* This check below is a bit simplistic - generally it should be correct, |
1393 | /* This check below is a bit simplistic - generally it should be correct, |
1403 | * but there is never a guarantee that the bottom space on the map is |
1394 | * but there is never a guarantee that the bottom space on the map is |
1404 | * actually the shop floor. |
1395 | * actually the shop floor. |
1405 | */ |
1396 | */ |
1406 | else if (!rv && !is_in_shop (op)) |
1397 | else if (!rv && !is_in_shop (op)) |
1407 | { |
1398 | { |
1408 | opinion = shopkeeper_approval (op->map, op); |
1399 | opinion = shopkeeper_approval (op->map, op); |
|
|
1400 | |
1409 | if (opinion > 0.9) |
1401 | if (opinion > 0.9) |
1410 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1402 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1411 | else if (opinion > 0.75) |
1403 | else if (opinion > 0.75) |
1412 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1413 | else if (opinion > 0.5) |
1405 | else if (opinion > 0.5) |
… | |
… | |
1420 | { |
1412 | { |
1421 | /* if we get here, a player tried to leave a shop but was not able |
1413 | /* if we get here, a player tried to leave a shop but was not able |
1422 | * to afford the items he has. We try to move the player so that |
1414 | * to afford the items he has. We try to move the player so that |
1423 | * they are not on the mat anymore |
1415 | * they are not on the mat anymore |
1424 | */ |
1416 | */ |
1425 | |
|
|
1426 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1417 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1427 | |
1418 | |
1428 | if (i == -1) |
1419 | if (i == -1) |
1429 | { |
1420 | { |
1430 | LOG (llevError, "Internal shop-mat problem.\n"); |
1421 | LOG (llevError, "Internal shop-mat problem.\n"); |
1431 | } |
1422 | } |
1432 | else |
1423 | else |
1433 | { |
1424 | { |
1434 | remove_ob (op); |
1425 | op->remove (); |
1435 | op->x += freearr_x[i]; |
1426 | op->x += freearr_x[i]; |
1436 | op->y += freearr_y[i]; |
1427 | op->y += freearr_y[i]; |
1437 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1428 | rv = insert_ob_in_map (op, op->map, shop_mat, 0) == NULL; |
1438 | } |
1429 | } |
1439 | } |
1430 | } |
|
|
1431 | |
1440 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1432 | CLEAR_FLAG (op, FLAG_NO_APPLY); |
1441 | return rv; |
1433 | return rv; |
1442 | } |
1434 | } |
1443 | |
1435 | |
1444 | /** |
1436 | /** |
… | |
… | |
1524 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1516 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1525 | goto leave; |
1517 | goto leave; |
1526 | |
1518 | |
1527 | switch (trap->type) |
1519 | switch (trap->type) |
1528 | { |
1520 | { |
1529 | case PLAYERMOVER: |
1521 | case PLAYERMOVER: |
1530 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1522 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1523 | { |
|
|
1524 | if (!trap->stats.maxsp) |
|
|
1525 | trap->stats.maxsp = 2; |
|
|
1526 | |
|
|
1527 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1528 | * should be divided by trap->speed |
|
|
1529 | */ |
|
|
1530 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
|
|
1531 | |
|
|
1532 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1533 | * above with some objects have zero speed, and thus the player |
|
|
1534 | * getting permanently paralyzed. |
|
|
1535 | */ |
|
|
1536 | if (victim->speed_left < -50.0) |
|
|
1537 | victim->speed_left = -50.0; |
|
|
1538 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1539 | } |
|
|
1540 | goto leave; |
|
|
1541 | |
|
|
1542 | case SPINNER: |
|
|
1543 | if (victim->direction) |
|
|
1544 | { |
|
|
1545 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1546 | update_turn_face (victim); |
|
|
1547 | } |
|
|
1548 | goto leave; |
|
|
1549 | |
|
|
1550 | case DIRECTOR: |
|
|
1551 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1552 | { |
|
|
1553 | victim->direction = trap->stats.sp; |
|
|
1554 | update_turn_face (victim); |
|
|
1555 | } |
|
|
1556 | goto leave; |
|
|
1557 | |
|
|
1558 | case BUTTON: |
|
|
1559 | case PEDESTAL: |
|
|
1560 | update_button (trap); |
|
|
1561 | goto leave; |
|
|
1562 | |
|
|
1563 | case ALTAR: |
|
|
1564 | /* sacrifice victim on trap */ |
|
|
1565 | apply_altar (trap, victim, originator); |
|
|
1566 | goto leave; |
|
|
1567 | |
|
|
1568 | case THROWN_OBJ: |
|
|
1569 | if (trap->inv == NULL) |
|
|
1570 | goto leave; |
|
|
1571 | /* fallthrough */ |
|
|
1572 | |
|
|
1573 | case ARROW: |
|
|
1574 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1575 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1576 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1577 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1578 | * action, we avoid hits here |
|
|
1579 | */ |
|
|
1580 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1581 | hit_with_arrow (trap, victim); |
|
|
1582 | goto leave; |
|
|
1583 | |
|
|
1584 | case SPELL_EFFECT: |
|
|
1585 | apply_spell_effect (trap, victim); |
|
|
1586 | goto leave; |
|
|
1587 | |
|
|
1588 | case TRAPDOOR: |
|
|
1589 | { |
|
|
1590 | int max, sound_was_played; |
|
|
1591 | object *ab, *ab_next; |
|
|
1592 | |
|
|
1593 | if (!trap->value) |
1531 | { |
1594 | { |
1532 | if (!trap->stats.maxsp) |
1595 | int tot; |
1533 | trap->stats.maxsp = 2; |
|
|
1534 | |
1596 | |
1535 | /* Is this correct? From the docs, it doesn't look like it |
1597 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
1536 | * should be divided by trap->speed |
1598 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1599 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1600 | |
|
|
1601 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1602 | goto leave; |
|
|
1603 | |
|
|
1604 | SET_ANIMATION (trap, trap->value); |
|
|
1605 | update_object (trap, UP_OBJ_FACE); |
|
|
1606 | } |
|
|
1607 | |
|
|
1608 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1609 | { |
|
|
1610 | /* need to set this up, since if we do transfer the object, |
|
|
1611 | * ab->above would be bogus |
1537 | */ |
1612 | */ |
1538 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
|
|
1539 | |
|
|
1540 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1541 | * above with some objects have zero speed, and thus the player |
|
|
1542 | * getting permanently paralyzed. |
|
|
1543 | */ |
|
|
1544 | if (victim->speed_left < -50.0) |
|
|
1545 | victim->speed_left = -50.0; |
|
|
1546 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1547 | } |
|
|
1548 | goto leave; |
|
|
1549 | |
|
|
1550 | case SPINNER: |
|
|
1551 | if (victim->direction) |
|
|
1552 | { |
|
|
1553 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1554 | update_turn_face (victim); |
|
|
1555 | } |
|
|
1556 | goto leave; |
|
|
1557 | |
|
|
1558 | case DIRECTOR: |
|
|
1559 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1560 | { |
|
|
1561 | victim->direction = trap->stats.sp; |
|
|
1562 | update_turn_face (victim); |
|
|
1563 | } |
|
|
1564 | goto leave; |
|
|
1565 | |
|
|
1566 | case BUTTON: |
|
|
1567 | case PEDESTAL: |
|
|
1568 | update_button (trap); |
|
|
1569 | goto leave; |
|
|
1570 | |
|
|
1571 | case ALTAR: |
|
|
1572 | /* sacrifice victim on trap */ |
|
|
1573 | apply_altar (trap, victim, originator); |
|
|
1574 | goto leave; |
|
|
1575 | |
|
|
1576 | case THROWN_OBJ: |
|
|
1577 | if (trap->inv == NULL) |
|
|
1578 | goto leave; |
|
|
1579 | /* fallthrough */ |
|
|
1580 | |
|
|
1581 | case ARROW: |
|
|
1582 | |
|
|
1583 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1584 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1585 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1586 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1587 | * action, we avoid hits here |
|
|
1588 | */ |
|
|
1589 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1590 | hit_with_arrow (trap, victim); |
|
|
1591 | goto leave; |
|
|
1592 | |
|
|
1593 | case SPELL_EFFECT: |
|
|
1594 | apply_spell_effect (trap, victim); |
|
|
1595 | goto leave; |
|
|
1596 | |
|
|
1597 | case TRAPDOOR: |
|
|
1598 | { |
|
|
1599 | int max, sound_was_played; |
|
|
1600 | object *ab, *ab_next; |
|
|
1601 | |
|
|
1602 | if (!trap->value) |
|
|
1603 | { |
|
|
1604 | int tot; |
|
|
1605 | |
|
|
1606 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
|
|
1607 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1608 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1609 | |
|
|
1610 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1611 | goto leave; |
|
|
1612 | |
|
|
1613 | SET_ANIMATION (trap, trap->value); |
|
|
1614 | update_object (trap, UP_OBJ_FACE); |
|
|
1615 | } |
|
|
1616 | |
|
|
1617 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1618 | { |
|
|
1619 | /* need to set this up, since if we do transfer the object, |
|
|
1620 | * ab->above would be bogus |
|
|
1621 | */ |
|
|
1622 | ab_next = ab->above; |
1613 | ab_next = ab->above; |
1623 | |
1614 | |
1624 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1615 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1625 | { |
|
|
1626 | if (!sound_was_played) |
|
|
1627 | { |
|
|
1628 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
|
|
1629 | sound_was_played = 1; |
|
|
1630 | } |
|
|
1631 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
|
|
1632 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
|
|
1633 | } |
|
|
1634 | } |
|
|
1635 | goto leave; |
|
|
1636 | } |
|
|
1637 | |
|
|
1638 | |
|
|
1639 | case CONVERTER: |
|
|
1640 | if (convert_item (victim, trap) < 0) |
|
|
1641 | { |
|
|
1642 | object *op; |
|
|
1643 | |
|
|
1644 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1645 | |
|
|
1646 | op = get_archetype ("burnout"); |
|
|
1647 | if (op != NULL) |
|
|
1648 | { |
1616 | { |
1649 | op->x = trap->x; |
1617 | if (!sound_was_played) |
1650 | op->y = trap->y; |
1618 | { |
1651 | insert_ob_in_map (op, trap->map, trap, 0); |
1619 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
|
|
1620 | sound_was_played = 1; |
|
|
1621 | } |
|
|
1622 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
|
|
1623 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
1652 | } |
1624 | } |
1653 | } |
1625 | } |
1654 | goto leave; |
1626 | goto leave; |
|
|
1627 | } |
1655 | |
1628 | |
|
|
1629 | |
|
|
1630 | case CONVERTER: |
|
|
1631 | if (convert_item (victim, trap) < 0) |
|
|
1632 | { |
|
|
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1636 | |
|
|
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
|
|
1644 | } |
|
|
1645 | goto leave; |
|
|
1646 | |
1656 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_BUTTON: |
1657 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_PEDESTAL: |
1658 | case TRIGGER_ALTAR: |
1649 | case TRIGGER_ALTAR: |
1659 | check_trigger (trap, victim); |
1650 | check_trigger (trap, victim); |
|
|
1651 | goto leave; |
|
|
1652 | |
|
|
1653 | case DEEP_SWAMP: |
|
|
1654 | walk_on_deep_swamp (trap, victim); |
|
|
1655 | goto leave; |
|
|
1656 | |
|
|
1657 | case CHECK_INV: |
|
|
1658 | check_inv (victim, trap); |
|
|
1659 | goto leave; |
|
|
1660 | |
|
|
1661 | case HOLE: |
|
|
1662 | /* Hole not open? */ |
|
|
1663 | if (trap->stats.wc > 0) |
1660 | goto leave; |
1664 | goto leave; |
1661 | |
1665 | |
1662 | case DEEP_SWAMP: |
1666 | /* Is this a multipart monster and not the head? If so, return. |
1663 | walk_on_deep_swamp (trap, victim); |
1667 | * Processing will happen if the head runs into the pit |
|
|
1668 | */ |
|
|
1669 | if (victim->head) |
1664 | goto leave; |
1670 | goto leave; |
1665 | |
1671 | |
1666 | case CHECK_INV: |
|
|
1667 | check_inv (victim, trap); |
|
|
1668 | goto leave; |
|
|
1669 | |
|
|
1670 | case HOLE: |
|
|
1671 | /* Hole not open? */ |
|
|
1672 | if (trap->stats.wc > 0) |
|
|
1673 | goto leave; |
|
|
1674 | |
|
|
1675 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1676 | * Processing will happen if the head runs into the pit |
|
|
1677 | */ |
|
|
1678 | if (victim->head) |
|
|
1679 | goto leave; |
|
|
1680 | |
|
|
1681 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1672 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
1682 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1673 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
1683 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1674 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
1684 | goto leave; |
1675 | goto leave; |
1685 | |
1676 | |
1686 | case EXIT: |
1677 | case EXIT: |
1687 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1688 | { |
1679 | { |
1689 | /* Basically, don't show exits leading to random maps the |
1680 | /* Basically, don't show exits leading to random maps the |
1690 | * players output. |
1681 | * players output. |
1691 | */ |
1682 | */ |
1692 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1683 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1693 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1684 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1685 | |
1694 | enter_exit (victim, trap); |
1686 | victim->enter_exit (trap); |
1695 | } |
1687 | } |
1696 | goto leave; |
1688 | goto leave; |
1697 | |
1689 | |
1698 | case ENCOUNTER: |
1690 | case ENCOUNTER: |
1699 | /* may be some leftovers on this */ |
1691 | /* may be some leftovers on this */ |
1700 | goto leave; |
1692 | goto leave; |
1701 | |
1693 | |
1702 | case SHOP_MAT: |
1694 | case SHOP_MAT: |
1703 | apply_shop_mat (trap, victim); |
1695 | apply_shop_mat (trap, victim); |
1704 | goto leave; |
1696 | goto leave; |
1705 | |
1697 | |
1706 | /* Drop a certain amount of gold, and have one item identified */ |
1698 | /* Drop a certain amount of gold, and have one item identified */ |
1707 | case IDENTIFY_ALTAR: |
1699 | case IDENTIFY_ALTAR: |
1708 | apply_id_altar (victim, trap, originator); |
1700 | apply_id_altar (victim, trap, originator); |
1709 | goto leave; |
1701 | goto leave; |
1710 | |
1702 | |
1711 | case SIGN: |
1703 | case SIGN: |
1712 | if (victim->type != PLAYER && trap->stats.food > 0) |
1704 | if (victim->type != PLAYER && trap->stats.food > 0) |
1713 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1705 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1714 | |
1706 | |
1715 | apply_sign (victim, trap, 1); |
1707 | apply_sign (victim, trap, 1); |
1716 | goto leave; |
1708 | goto leave; |
1717 | |
1709 | |
1718 | case CONTAINER: |
1710 | case CONTAINER: |
1719 | if (victim->type == PLAYER) |
1711 | if (victim->type == PLAYER) |
1720 | (void) esrv_apply_container (victim, trap); |
1712 | (void) esrv_apply_container (victim, trap); |
1721 | else |
1713 | else |
1722 | (void) apply_container (victim, trap); |
1714 | (void) apply_container (victim, trap); |
1723 | goto leave; |
1715 | goto leave; |
1724 | |
1716 | |
1725 | case RUNE: |
1717 | case RUNE: |
1726 | case TRAP: |
1718 | case TRAP: |
1727 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1728 | { |
1720 | { |
1729 | spring_trap (trap, victim); |
1721 | spring_trap (trap, victim); |
1730 | } |
1722 | } |
1731 | goto leave; |
1723 | goto leave; |
1732 | |
1724 | |
1733 | default: |
1725 | default: |
1734 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1726 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1735 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1727 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1736 | goto leave; |
1728 | goto leave; |
1737 | } |
1729 | } |
1738 | |
1730 | |
1739 | leave: |
1731 | leave: |
1740 | recursion_depth--; |
1732 | recursion_depth--; |
1741 | } |
1733 | } |
… | |
… | |
1798 | |
1790 | |
1799 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1791 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1800 | { |
1792 | { |
1801 | /*exp_gain *= 2; because they just identified it too */ |
1793 | /*exp_gain *= 2; because they just identified it too */ |
1802 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1794 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
|
|
1795 | |
1803 | /* If in a container, update how it looks */ |
1796 | /* If in a container, update how it looks */ |
1804 | if (tmp->env) |
1797 | if (tmp->env) |
1805 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1806 | else |
1799 | else |
1807 | op->contr->socket.update_look = 1; |
1800 | op->contr->ns->floorbox_update (); |
1808 | } |
1801 | } |
|
|
1802 | |
1809 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1810 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1811 | } |
1805 | } |
1812 | } |
1806 | } |
1813 | |
1807 | |
… | |
… | |
1818 | static void |
1812 | static void |
1819 | apply_skillscroll (object *op, object *tmp) |
1813 | apply_skillscroll (object *op, object *tmp) |
1820 | { |
1814 | { |
1821 | switch ((int) learn_skill (op, tmp)) |
1815 | switch ((int) learn_skill (op, tmp)) |
1822 | { |
1816 | { |
1823 | case 0: |
1817 | case 0: |
1824 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1825 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1819 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1826 | return; |
1820 | return; |
1827 | |
1821 | |
1828 | case 1: |
1822 | case 1: |
1829 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
1823 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
1830 | decrease_ob (tmp); |
1824 | decrease_ob (tmp); |
1831 | return; |
1825 | return; |
1832 | |
1826 | |
1833 | default: |
1827 | default: |
1834 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1828 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1835 | decrease_ob (tmp); |
1829 | decrease_ob (tmp); |
1836 | return; |
1830 | return; |
1837 | } |
1831 | } |
1838 | } |
1832 | } |
1839 | |
1833 | |
1840 | /** |
1834 | /** |
1841 | * Actually makes op learn spell. |
1835 | * Actually makes op learn spell. |
… | |
… | |
1862 | } |
1856 | } |
1863 | return; |
1857 | return; |
1864 | } |
1858 | } |
1865 | |
1859 | |
1866 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1860 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1867 | tmp = get_object (); |
1861 | tmp = spell->clone (); |
1868 | copy_object (spell, tmp); |
|
|
1869 | insert_ob_in_ob (tmp, op); |
1862 | insert_ob_in_ob (tmp, op); |
1870 | |
1863 | |
1871 | if (special_prayer) |
1864 | if (special_prayer) |
1872 | { |
|
|
1873 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1865 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1874 | } |
|
|
1875 | |
1866 | |
1876 | esrv_add_spells (op->contr, tmp); |
1867 | esrv_add_spells (op->contr, tmp); |
1877 | } |
1868 | } |
1878 | |
1869 | |
1879 | /** |
1870 | /** |
… | |
… | |
1896 | } |
1887 | } |
1897 | |
1888 | |
1898 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1889 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1899 | player_unready_range_ob (op->contr, spob); |
1890 | player_unready_range_ob (op->contr, spob); |
1900 | esrv_remove_spell (op->contr, spob); |
1891 | esrv_remove_spell (op->contr, spob); |
1901 | remove_ob (spob); |
1892 | spob->destroy (); |
1902 | free_object (spob); |
|
|
1903 | } |
1893 | } |
1904 | |
1894 | |
1905 | /** |
1895 | /** |
1906 | * Handles player applying a spellbook. |
1896 | * Handles player applying a spellbook. |
1907 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
1897 | * Checks whether player has knowledge of required skill, doesn't already know the spell, |
… | |
… | |
1945 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1935 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1946 | return; |
1936 | return; |
1947 | } |
1937 | } |
1948 | |
1938 | |
1949 | spell = tmp->inv; |
1939 | spell = tmp->inv; |
|
|
1940 | |
1950 | if (!spell) |
1941 | if (!spell) |
1951 | { |
1942 | { |
1952 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1943 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1953 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1954 | return; |
1945 | return; |
1955 | } |
1946 | } |
1956 | if (spell->level > (skop->level + 10)) |
1947 | |
|
|
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1957 | { |
1949 | { |
1958 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1959 | return; |
1951 | return; |
1960 | } |
1952 | } |
1961 | |
1953 | |
1962 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1963 | |
1955 | |
1964 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1956 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1965 | { |
1957 | { |
1966 | identify (tmp); |
1958 | identify (tmp); |
|
|
1959 | |
1967 | if (tmp->env) |
1960 | if (tmp->env) |
1968 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1969 | else |
1962 | else |
1970 | op->contr->socket.update_look = 1; |
1963 | op->contr->ns->floorbox_update (); |
1971 | } |
1964 | } |
1972 | |
1965 | |
1973 | /* I removed the check for special_prayer_mark here - it didn't make |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1974 | * a lot of sense - special prayers are not found in spellbooks, and |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1975 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
1982 | } |
1975 | } |
1983 | |
1976 | |
1984 | if (spell->skill) |
1977 | if (spell->skill) |
1985 | { |
1978 | { |
1986 | spell_skill = find_skill_by_name (op, spell->skill); |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
|
|
1980 | |
1987 | if (!spell_skill) |
1981 | if (!spell_skill) |
1988 | { |
1982 | { |
1989 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1990 | return; |
1984 | return; |
1991 | } |
1985 | } |
|
|
1986 | |
1992 | if (spell_skill->level < spell->level) |
1987 | if (spell_skill->level < spell->level) |
1993 | { |
1988 | { |
1994 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1989 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1995 | return; |
1990 | return; |
1996 | } |
1991 | } |
… | |
… | |
2089 | */ |
2084 | */ |
2090 | static void |
2085 | static void |
2091 | apply_treasure (object *op, object *tmp) |
2086 | apply_treasure (object *op, object *tmp) |
2092 | { |
2087 | { |
2093 | object *treas; |
2088 | object *treas; |
2094 | tag_t tmp_tag = tmp->count, op_tag = op->count; |
|
|
2095 | |
2089 | |
2096 | |
2090 | |
2097 | /* Nice side effect of new treasure creation method is that the treasure |
2091 | /* Nice side effect of new treasure creation method is that the treasure |
2098 | * for the chest is done when the chest is created, and put into the chest |
2092 | * for the chest is done when the chest is created, and put into the chest |
2099 | * inventory. So that when the chest burns up, the items still exist. Also |
2093 | * inventory. So that when the chest burns up, the items still exist. Also |
… | |
… | |
2110 | } |
2104 | } |
2111 | while (tmp->inv) |
2105 | while (tmp->inv) |
2112 | { |
2106 | { |
2113 | treas = tmp->inv; |
2107 | treas = tmp->inv; |
2114 | |
2108 | |
2115 | remove_ob (treas); |
2109 | treas->remove (); |
2116 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2110 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
2117 | |
2111 | |
2118 | treas->x = op->x; |
2112 | treas->x = op->x; |
2119 | treas->y = op->y; |
2113 | treas->y = op->y; |
2120 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2114 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2121 | |
2115 | |
2122 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2116 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2123 | spring_trap (treas, op); |
2117 | spring_trap (treas, op); |
|
|
2118 | |
2124 | /* If either player or container was destroyed, no need to do |
2119 | /* If either player or container was destroyed, no need to do |
2125 | * further processing. I think this should be enclused with |
2120 | * further processing. I think this should be enclused with |
2126 | * spring trap above, as I don't think there is otherwise |
2121 | * spring trap above, as I don't think there is otherwise |
2127 | * any way for the treasure chest or player to get killed |
2122 | * any way for the treasure chest or player to get killed |
2128 | */ |
2123 | */ |
2129 | if (was_destroyed (op, op_tag) || was_destroyed (tmp, tmp_tag)) |
2124 | if (op->destroyed () || tmp->destroyed ()) |
2130 | break; |
2125 | break; |
2131 | } |
2126 | } |
2132 | |
2127 | |
2133 | if (!was_destroyed (tmp, tmp_tag) && tmp->inv == NULL) |
2128 | if (!tmp->destroyed () && tmp->inv == NULL) |
2134 | decrease_ob (tmp); |
2129 | decrease_ob (tmp); |
2135 | |
2130 | |
2136 | } |
2131 | } |
2137 | |
2132 | |
2138 | /** |
2133 | /** |
… | |
… | |
2333 | |
2328 | |
2334 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2335 | { |
2330 | { |
2336 | /* resistance increased! */ |
2331 | /* resistance increased! */ |
2337 | skin->resist[i]++; |
2332 | skin->resist[i]++; |
2338 | fix_player (op); |
2333 | op->update_stats (); |
2339 | |
2334 | |
2340 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2341 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2342 | } |
2337 | } |
2343 | |
2338 | |
… | |
… | |
2362 | } |
2357 | } |
2363 | } |
2358 | } |
2364 | return 1; |
2359 | return 1; |
2365 | } |
2360 | } |
2366 | |
2361 | |
2367 | static void |
|
|
2368 | apply_savebed (object *pl) |
|
|
2369 | { |
|
|
2370 | #ifndef COZY_SERVER |
|
|
2371 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2372 | { |
|
|
2373 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2374 | return; |
|
|
2375 | } |
|
|
2376 | #endif |
|
|
2377 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2378 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2379 | terminate_all_pets (pl); |
|
|
2380 | remove_ob (pl); |
|
|
2381 | pl->direction = 0; |
|
|
2382 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2383 | |
|
|
2384 | /* update respawn position */ |
|
|
2385 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2386 | pl->contr->bed_x = pl->x; |
|
|
2387 | pl->contr->bed_y = pl->y; |
|
|
2388 | |
|
|
2389 | strcpy (pl->contr->killer, "left"); |
|
|
2390 | check_score (pl); /* Always check score */ |
|
|
2391 | (void) save_player (pl, 0); |
|
|
2392 | pl->map->players--; |
|
|
2393 | #if MAP_MAXTIMEOUT |
|
|
2394 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2395 | #endif |
|
|
2396 | play_again (pl); |
|
|
2397 | pl->speed = 0; |
|
|
2398 | update_ob_speed (pl); |
|
|
2399 | } |
|
|
2400 | |
|
|
2401 | /** |
2362 | /** |
2402 | * Handles applying an improve armor scroll. |
2363 | * Handles applying an improve armor scroll. |
2403 | * Does some sanity checks, then calls improve_armour. |
2364 | * Does some sanity checks, then calls improve_armour. |
2404 | */ |
2365 | */ |
2405 | static void |
2366 | static void |
… | |
… | |
2410 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2371 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2411 | { |
2372 | { |
2412 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2373 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2413 | return; |
2374 | return; |
2414 | } |
2375 | } |
|
|
2376 | |
2415 | armor = find_marked_object (op); |
2377 | armor = find_marked_object (op); |
|
|
2378 | |
2416 | if (!armor) |
2379 | if (!armor) |
2417 | { |
2380 | { |
2418 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2381 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2419 | return; |
2382 | return; |
2420 | } |
2383 | } |
|
|
2384 | |
2421 | if (armor->type != ARMOUR |
2385 | if (armor->type != ARMOUR |
2422 | && armor->type != CLOAK |
2386 | && armor->type != CLOAK |
2423 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2387 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2424 | { |
2388 | { |
2425 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2389 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2428 | |
2392 | |
2429 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2393 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2430 | improve_armour (op, tmp, armor); |
2394 | improve_armour (op, tmp, armor); |
2431 | } |
2395 | } |
2432 | |
2396 | |
2433 | |
|
|
2434 | extern void |
2397 | extern void |
2435 | apply_poison (object *op, object *tmp) |
2398 | apply_poison (object *op, object *tmp) |
2436 | { |
2399 | { |
2437 | if (op->type == PLAYER) |
2400 | if (op->type == PLAYER) |
2438 | { |
2401 | { |
… | |
… | |
2449 | handle_apply_yield (tmp); |
2412 | handle_apply_yield (tmp); |
2450 | decrease_ob (tmp); |
2413 | decrease_ob (tmp); |
2451 | } |
2414 | } |
2452 | |
2415 | |
2453 | /** |
2416 | /** |
2454 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2417 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2455 | * A valid 2 way exit means: |
2418 | * A valid 2 way exit means: |
2456 | * -You can come back (there is another exit at the other side) |
2419 | * -You can come back (there is another exit at the other side) |
2457 | * -You are |
2420 | * -You are |
2458 | * ° the owner of the exit |
2421 | * ° the owner of the exit |
2459 | * ° or in the same party as the owner |
2422 | * ° or in the same party as the owner |
2460 | * |
2423 | * |
2461 | * Note: a owner in a 2 way exit is saved as the owner's name |
2424 | * Note: a owner in a 2 way exit is saved as the owner's name |
2462 | * in the field exit->name cause the field exit->owner doesn't |
2425 | * in the field exit->name cause the field exit->owner doesn't |
2463 | * survive in the swapping (in fact the whole exit doesn't survive). |
2426 | * survive in the swapping (in fact the whole exit doesn't survive). |
2464 | */ |
2427 | */ |
2465 | int |
2428 | int |
2466 | is_legal_2ways_exit (object *op, object *exit) |
2429 | is_legal_2ways_exit (object *op, object *exit) |
2467 | { |
2430 | { |
2468 | object *tmp; |
|
|
2469 | object *exit_owner; |
|
|
2470 | player *pp; |
|
|
2471 | mapstruct *exitmap; |
|
|
2472 | |
|
|
2473 | if (exit->stats.exp != 1) |
2431 | if (exit->stats.exp != 1) |
2474 | return 1; /*This is not a 2 way, so it is legal */ |
2432 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2433 | |
|
|
2434 | #if 0 //TODO |
2475 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2435 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2476 | return 0; /* This is a reset town portal */ |
2436 | return 0; /* This is a reset town portal */ |
2477 | /* To know if an exit has a correspondant, we look at |
2437 | #endif |
2478 | * all the exits in destination and try to find one with same path as |
2438 | |
2479 | * the current exit's position */ |
2439 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2480 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2440 | |
2481 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2482 | else |
|
|
2483 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2484 | if (exitmap) |
2441 | if (exitmap) |
2485 | { |
2442 | { |
|
|
2443 | exitmap->load_sync (); |
|
|
2444 | |
2486 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2445 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2446 | |
2487 | if (!tmp) |
2447 | if (!tmp) |
2488 | return 0; |
2448 | return 0; |
2489 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2449 | |
|
|
2450 | for (; tmp; tmp = tmp->above) |
2490 | { |
2451 | { |
2491 | if (tmp->type != EXIT) |
2452 | if (tmp->type != EXIT) |
2492 | continue; /*Not an exit */ |
2453 | continue; /*Not an exit */ |
|
|
2454 | |
2493 | if (!EXIT_PATH (tmp)) |
2455 | if (!EXIT_PATH (tmp)) |
2494 | continue; /*Not a valid exit */ |
2456 | continue; /*Not a valid exit */ |
|
|
2457 | |
2495 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2496 | continue; /*Not in the same place */ |
2459 | continue; /*Not in the same place */ |
|
|
2460 | |
2497 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2498 | continue; /*Not in the same map */ |
2462 | continue; /*Not in the same map */ |
2499 | |
2463 | |
2500 | /* From here we have found the exit is valid. However we do |
2464 | /* From here we have found the exit is valid. However we do |
2501 | * here the check of the exit owner. It is important for the |
2465 | * here the check of the exit owner. It is important for the |
2502 | * town portals to prevent strangers from visiting your appartments |
2466 | * town portals to prevent strangers from visiting your appartments |
2503 | */ |
2467 | */ |
2504 | if (!exit->race) |
2468 | if (!exit->race) |
2505 | return 1; /*No owner, free for all! */ |
2469 | return 1; /*No owner, free for all! */ |
|
|
2470 | |
2506 | exit_owner = NULL; |
2471 | object *exit_owner = 0; |
2507 | for (pp = first_player; pp; pp = pp->next) |
2472 | |
|
|
2473 | for_all_players (pp) |
2508 | { |
2474 | { |
2509 | if (!pp->ob) |
2475 | if (!pp->ob) |
2510 | continue; |
2476 | continue; |
|
|
2477 | |
2511 | if (pp->ob->name != exit->race) |
2478 | if (pp->ob->name != exit->race) |
2512 | continue; |
2479 | continue; |
|
|
2480 | |
2513 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2481 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2514 | break; |
2482 | break; |
2515 | } |
2483 | } |
|
|
2484 | |
2516 | if (!exit_owner) |
2485 | if (!exit_owner) |
2517 | return 0; /* No more owner */ |
2486 | return 0; /* No more owner */ |
|
|
2487 | |
2518 | if (exit_owner->contr == op->contr) |
2488 | if (exit_owner->contr == op->contr) |
2519 | return 1; /*It is your exit */ |
2489 | return 1; /*It is your exit */ |
|
|
2490 | |
2520 | if (exit_owner && /*There is a owner */ |
2491 | if (exit_owner && /*There is a owner */ |
2521 | (op->contr) && /*A player tries to pass */ |
2492 | (op->contr) && /*A player tries to pass */ |
2522 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2493 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2523 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2494 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2524 | return 0; |
2495 | return 0; |
|
|
2496 | |
2525 | return 1; |
2497 | return 1; |
2526 | } |
2498 | } |
2527 | } |
2499 | } |
|
|
2500 | |
2528 | return 0; |
2501 | return 0; |
2529 | } |
2502 | } |
2530 | |
2503 | |
2531 | |
2504 | |
2532 | /** |
2505 | /** |
… | |
… | |
2558 | { |
2531 | { |
2559 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2532 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2560 | return 1; |
2533 | return 1; |
2561 | } |
2534 | } |
2562 | else |
2535 | else |
2563 | { |
|
|
2564 | return 0; /* monsters just skip unpaid items */ |
2536 | return 0; /* monsters just skip unpaid items */ |
2565 | } |
|
|
2566 | } |
2537 | } |
2567 | |
2538 | |
2568 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2539 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2569 | return RESULT_INT (0); |
2540 | return RESULT_INT (0); |
2570 | |
2541 | |
2571 | switch (tmp->type) |
2542 | switch (tmp->type) |
2572 | { |
2543 | { |
2573 | |
|
|
2574 | case CF_HANDLE: |
2544 | case CF_HANDLE: |
2575 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2545 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2576 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2546 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2577 | tmp->value = tmp->value ? 0 : 1; |
2547 | tmp->value = tmp->value ? 0 : 1; |
2578 | SET_ANIMATION (tmp, tmp->value); |
2548 | SET_ANIMATION (tmp, tmp->value); |
2579 | update_object (tmp, UP_OBJ_FACE); |
2549 | update_object (tmp, UP_OBJ_FACE); |
2580 | push_button (tmp); |
2550 | push_button (tmp); |
2581 | return 1; |
2551 | return 1; |
2582 | |
2552 | |
2583 | case TRIGGER: |
2553 | case TRIGGER: |
2584 | if (check_trigger (tmp, op)) |
2554 | if (check_trigger (tmp, op)) |
2585 | { |
2555 | { |
2586 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2556 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2587 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2557 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2588 | } |
2558 | } |
2589 | else |
2559 | else |
2590 | { |
|
|
2591 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2560 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2592 | } |
2561 | |
2593 | return 1; |
2562 | return 1; |
2594 | |
2563 | |
2595 | case EXIT: |
2564 | case EXIT: |
2596 | if (op->type != PLAYER) |
2565 | if (op->type != PLAYER) |
|
|
2566 | return 0; |
|
|
2567 | |
|
|
2568 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
|
|
2569 | { |
|
|
2570 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2571 | } |
|
|
2572 | else |
|
|
2573 | { |
|
|
2574 | /* Don't display messages for random maps. */ |
|
|
2575 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
|
|
2576 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2577 | |
|
|
2578 | op->enter_exit (tmp); |
|
|
2579 | } |
|
|
2580 | return 1; |
|
|
2581 | |
|
|
2582 | case SIGN: |
|
|
2583 | apply_sign (op, tmp, 0); |
|
|
2584 | return 1; |
|
|
2585 | |
|
|
2586 | case BOOK: |
|
|
2587 | if (op->type == PLAYER) |
|
|
2588 | { |
|
|
2589 | apply_book (op, tmp); |
|
|
2590 | return 1; |
|
|
2591 | } |
|
|
2592 | else |
|
|
2593 | { |
2597 | return 0; |
2594 | return 0; |
2598 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
|
|
2599 | { |
|
|
2600 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2601 | } |
2595 | } |
2602 | else |
|
|
2603 | { |
|
|
2604 | /* Don't display messages for random maps. */ |
|
|
2605 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
|
|
2606 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2607 | enter_exit (op, tmp); |
|
|
2608 | } |
|
|
2609 | return 1; |
|
|
2610 | |
2596 | |
2611 | case SIGN: |
2597 | case SKILLSCROLL: |
2612 | apply_sign (op, tmp, 0); |
|
|
2613 | return 1; |
|
|
2614 | |
|
|
2615 | case BOOK: |
|
|
2616 | if (op->type == PLAYER) |
2598 | if (op->type == PLAYER) |
2617 | { |
2599 | { |
2618 | apply_book (op, tmp); |
|
|
2619 | return 1; |
|
|
2620 | } |
|
|
2621 | else |
|
|
2622 | { |
|
|
2623 | return 0; |
|
|
2624 | } |
|
|
2625 | |
|
|
2626 | case SKILLSCROLL: |
|
|
2627 | if (op->type == PLAYER) |
|
|
2628 | { |
|
|
2629 | apply_skillscroll (op, tmp); |
2600 | apply_skillscroll (op, tmp); |
2630 | return 1; |
2601 | return 1; |
2631 | } |
2602 | } |
|
|
2603 | return 0; |
|
|
2604 | |
|
|
2605 | case SPELLBOOK: |
|
|
2606 | if (op->type == PLAYER) |
|
|
2607 | { |
|
|
2608 | apply_spellbook (op, tmp); |
|
|
2609 | return 1; |
|
|
2610 | } |
|
|
2611 | return 0; |
|
|
2612 | |
|
|
2613 | case SCROLL: |
|
|
2614 | apply_scroll (op, tmp, 0); |
|
|
2615 | return 1; |
|
|
2616 | |
|
|
2617 | case POTION: |
|
|
2618 | (void) apply_potion (op, tmp); |
|
|
2619 | return 1; |
|
|
2620 | |
|
|
2621 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2622 | case CLOSE_CON: |
|
|
2623 | if (op->type == PLAYER) |
|
|
2624 | (void) esrv_apply_container (op, tmp->env); |
|
|
2625 | else |
|
|
2626 | (void) apply_container (op, tmp->env); |
|
|
2627 | return 1; |
|
|
2628 | |
|
|
2629 | case CONTAINER: |
|
|
2630 | if (op->type == PLAYER) |
|
|
2631 | (void) esrv_apply_container (op, tmp); |
|
|
2632 | else |
|
|
2633 | (void) apply_container (op, tmp); |
|
|
2634 | return 1; |
|
|
2635 | |
|
|
2636 | case TREASURE: |
|
|
2637 | if (op->type == PLAYER) |
|
|
2638 | { |
|
|
2639 | apply_treasure (op, tmp); |
|
|
2640 | return 1; |
|
|
2641 | } |
|
|
2642 | else |
|
|
2643 | { |
|
|
2644 | return 0; |
|
|
2645 | } |
|
|
2646 | |
|
|
2647 | case WEAPON: |
|
|
2648 | case ARMOUR: |
|
|
2649 | case BOOTS: |
|
|
2650 | case GLOVES: |
|
|
2651 | case AMULET: |
|
|
2652 | case GIRDLE: |
|
|
2653 | case BRACERS: |
|
|
2654 | case SHIELD: |
|
|
2655 | case HELMET: |
|
|
2656 | case RING: |
|
|
2657 | case CLOAK: |
|
|
2658 | case WAND: |
|
|
2659 | case ROD: |
|
|
2660 | case HORN: |
|
|
2661 | case SKILL: |
|
|
2662 | case BOW: |
|
|
2663 | case LAMP: |
|
|
2664 | case BUILDER: |
|
|
2665 | case SKILL_TOOL: |
|
|
2666 | if (tmp->env != op) |
|
|
2667 | return 2; /* not in inventory */ |
|
|
2668 | (void) apply_special (op, tmp, aflag); |
|
|
2669 | return 1; |
|
|
2670 | |
|
|
2671 | case DRINK: |
|
|
2672 | case FOOD: |
|
|
2673 | case FLESH: |
|
|
2674 | apply_food (op, tmp); |
|
|
2675 | return 1; |
|
|
2676 | |
|
|
2677 | case POISON: |
|
|
2678 | apply_poison (op, tmp); |
|
|
2679 | return 1; |
|
|
2680 | |
|
|
2681 | case SAVEBED: |
|
|
2682 | return 1; |
|
|
2683 | |
|
|
2684 | case ARMOUR_IMPROVER: |
|
|
2685 | if (op->type == PLAYER) |
|
|
2686 | { |
|
|
2687 | apply_armour_improver (op, tmp); |
|
|
2688 | return 1; |
|
|
2689 | } |
|
|
2690 | else |
2632 | return 0; |
2691 | return 0; |
2633 | |
2692 | |
2634 | case SPELLBOOK: |
|
|
2635 | if (op->type == PLAYER) |
|
|
2636 | { |
|
|
2637 | apply_spellbook (op, tmp); |
|
|
2638 | return 1; |
|
|
2639 | } |
|
|
2640 | return 0; |
|
|
2641 | |
|
|
2642 | case SCROLL: |
|
|
2643 | apply_scroll (op, tmp, 0); |
|
|
2644 | return 1; |
|
|
2645 | |
|
|
2646 | case POTION: |
|
|
2647 | (void) apply_potion (op, tmp); |
|
|
2648 | return 1; |
|
|
2649 | |
|
|
2650 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2651 | case CLOSE_CON: |
|
|
2652 | if (op->type == PLAYER) |
|
|
2653 | (void) esrv_apply_container (op, tmp->env); |
|
|
2654 | else |
|
|
2655 | (void) apply_container (op, tmp->env); |
|
|
2656 | return 1; |
|
|
2657 | |
|
|
2658 | case CONTAINER: |
|
|
2659 | if (op->type == PLAYER) |
|
|
2660 | (void) esrv_apply_container (op, tmp); |
|
|
2661 | else |
|
|
2662 | (void) apply_container (op, tmp); |
|
|
2663 | return 1; |
|
|
2664 | |
|
|
2665 | case TREASURE: |
|
|
2666 | if (op->type == PLAYER) |
|
|
2667 | { |
|
|
2668 | apply_treasure (op, tmp); |
|
|
2669 | return 1; |
|
|
2670 | } |
|
|
2671 | else |
|
|
2672 | { |
|
|
2673 | return 0; |
|
|
2674 | } |
|
|
2675 | |
|
|
2676 | case WEAPON: |
|
|
2677 | case ARMOUR: |
|
|
2678 | case BOOTS: |
|
|
2679 | case GLOVES: |
|
|
2680 | case AMULET: |
|
|
2681 | case GIRDLE: |
|
|
2682 | case BRACERS: |
|
|
2683 | case SHIELD: |
|
|
2684 | case HELMET: |
|
|
2685 | case RING: |
|
|
2686 | case CLOAK: |
|
|
2687 | case WAND: |
|
|
2688 | case ROD: |
|
|
2689 | case HORN: |
|
|
2690 | case SKILL: |
|
|
2691 | case BOW: |
|
|
2692 | case LAMP: |
|
|
2693 | case BUILDER: |
|
|
2694 | case SKILL_TOOL: |
|
|
2695 | if (tmp->env != op) |
|
|
2696 | return 2; /* not in inventory */ |
|
|
2697 | (void) apply_special (op, tmp, aflag); |
|
|
2698 | return 1; |
|
|
2699 | |
|
|
2700 | case DRINK: |
|
|
2701 | case FOOD: |
|
|
2702 | case FLESH: |
|
|
2703 | apply_food (op, tmp); |
|
|
2704 | return 1; |
|
|
2705 | |
|
|
2706 | case POISON: |
|
|
2707 | apply_poison (op, tmp); |
|
|
2708 | return 1; |
|
|
2709 | |
|
|
2710 | case SAVEBED: |
|
|
2711 | if (op->type == PLAYER) |
|
|
2712 | { |
|
|
2713 | apply_savebed (op); |
|
|
2714 | return 1; |
|
|
2715 | } |
|
|
2716 | else |
|
|
2717 | { |
|
|
2718 | return 0; |
|
|
2719 | } |
|
|
2720 | |
|
|
2721 | case ARMOUR_IMPROVER: |
|
|
2722 | if (op->type == PLAYER) |
|
|
2723 | { |
|
|
2724 | apply_armour_improver (op, tmp); |
|
|
2725 | return 1; |
|
|
2726 | } |
|
|
2727 | else |
|
|
2728 | { |
|
|
2729 | return 0; |
|
|
2730 | } |
|
|
2731 | |
|
|
2732 | case WEAPON_IMPROVER: |
2693 | case WEAPON_IMPROVER: |
2733 | (void) check_improve_weapon (op, tmp); |
2694 | (void) check_improve_weapon (op, tmp); |
2734 | return 1; |
2695 | return 1; |
2735 | |
2696 | |
2736 | case CLOCK: |
2697 | case CLOCK: |
2737 | if (op->type == PLAYER) |
2698 | if (op->type == PLAYER) |
2738 | { |
2699 | { |
2739 | char buf[MAX_BUF]; |
2700 | char buf[MAX_BUF]; |
2740 | timeofday_t tod; |
2701 | timeofday_t tod; |
2741 | |
2702 | |
2742 | get_tod (&tod); |
2703 | get_tod (&tod); |
2743 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2704 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2744 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2705 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2745 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2706 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2746 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2707 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2747 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2748 | return 1; |
2709 | return 1; |
2749 | } |
2710 | } |
2750 | else |
2711 | else |
2751 | { |
2712 | { |
2752 | return 0; |
2713 | return 0; |
2753 | } |
2714 | } |
2754 | |
2715 | |
2755 | case MENU: |
2716 | case MENU: |
2756 | if (op->type == PLAYER) |
2717 | if (op->type == PLAYER) |
2757 | { |
2718 | { |
2758 | shop_listing (op); |
2719 | shop_listing (op); |
2759 | return 1; |
2720 | return 1; |
2760 | } |
2721 | } |
2761 | else |
2722 | else |
2762 | { |
2723 | { |
2763 | return 0; |
2724 | return 0; |
2764 | } |
2725 | } |
2765 | |
2726 | |
2766 | case POWER_CRYSTAL: |
2727 | case POWER_CRYSTAL: |
2767 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2728 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2768 | return 1; |
2729 | return 1; |
2769 | |
2730 | |
2770 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2731 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2771 | if (op->type == PLAYER) |
2732 | if (op->type == PLAYER) |
2772 | { |
2733 | { |
2773 | apply_lighter (op, tmp); |
2734 | apply_lighter (op, tmp); |
2774 | return 1; |
2735 | return 1; |
2775 | } |
2736 | } |
2776 | else |
2737 | else |
2777 | { |
2738 | { |
2778 | return 0; |
2739 | return 0; |
2779 | } |
2740 | } |
2780 | |
2741 | |
2781 | case ITEM_TRANSFORMER: |
2742 | case ITEM_TRANSFORMER: |
2782 | apply_item_transformer (op, tmp); |
2743 | apply_item_transformer (op, tmp); |
2783 | return 1; |
2744 | return 1; |
2784 | |
2745 | |
2785 | default: |
2746 | default: |
2786 | return 0; |
2747 | return 0; |
2787 | } |
2748 | } |
2788 | } |
2749 | } |
2789 | |
2750 | |
2790 | |
2751 | |
2791 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
2752 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
… | |
… | |
2815 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2776 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
2816 | { |
2777 | { |
2817 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2778 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
2818 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2779 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
2819 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2780 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
2820 | remove_ob (op); |
2781 | op->destroy (); |
2821 | free_object (op); |
|
|
2822 | return 1; |
2782 | return 1; |
2823 | } |
2783 | } |
2824 | |
2784 | |
2825 | pl->contr->last_used = op; |
2785 | pl->contr->last_used = op; |
2826 | pl->contr->last_used_id = op->count; |
|
|
2827 | |
2786 | |
2828 | tmp = manual_apply (pl, op, aflag); |
2787 | tmp = manual_apply (pl, op, aflag); |
2829 | if (!quiet) |
2788 | if (!quiet) |
2830 | { |
2789 | { |
2831 | if (tmp == 0) |
2790 | if (tmp == 0) |
… | |
… | |
2897 | object *tmp2; |
2856 | object *tmp2; |
2898 | |
2857 | |
2899 | CLEAR_FLAG (op, FLAG_APPLIED); |
2858 | CLEAR_FLAG (op, FLAG_APPLIED); |
2900 | switch (op->type) |
2859 | switch (op->type) |
2901 | { |
2860 | { |
2902 | case WEAPON: |
2861 | case WEAPON: |
2903 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2862 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2904 | |
2863 | |
2905 | (void) change_abil (who, op); |
2864 | (void) change_abil (who, op); |
2906 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
2865 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
2907 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2866 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2908 | clear_skill (who); |
2867 | clear_skill (who); |
2909 | break; |
2868 | break; |
2910 | |
2869 | |
2911 | case SKILL: /* allows objects to impart skills */ |
2870 | case SKILL: /* allows objects to impart skills */ |
2912 | case SKILL_TOOL: |
2871 | case SKILL_TOOL: |
2913 | if (op != who->chosen_skill) |
2872 | if (op != who->chosen_skill) |
2914 | { |
2873 | { |
2915 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2874 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2916 | } |
2875 | } |
2917 | if (who->type == PLAYER) |
2876 | if (who->type == PLAYER) |
2918 | { |
2877 | { |
2919 | if (who->contr->shoottype == range_skill) |
2878 | if (who->contr->shoottype == range_skill) |
2920 | who->contr->shoottype = range_none; |
|
|
2921 | if (!op->invisible) |
|
|
2922 | { |
|
|
2923 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2924 | } |
|
|
2925 | else |
|
|
2926 | { |
|
|
2927 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2928 | } |
|
|
2929 | } |
|
|
2930 | (void) change_abil (who, op); |
|
|
2931 | who->chosen_skill = NULL; |
|
|
2932 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2933 | break; |
|
|
2934 | |
|
|
2935 | case ARMOUR: |
|
|
2936 | case HELMET: |
|
|
2937 | case SHIELD: |
|
|
2938 | case RING: |
|
|
2939 | case BOOTS: |
|
|
2940 | case GLOVES: |
|
|
2941 | case AMULET: |
|
|
2942 | case GIRDLE: |
|
|
2943 | case BRACERS: |
|
|
2944 | case CLOAK: |
|
|
2945 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
|
|
2946 | (void) change_abil (who, op); |
|
|
2947 | break; |
|
|
2948 | case LAMP: |
|
|
2949 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2950 | tmp2 = arch_to_object (op->other_arch); |
|
|
2951 | tmp2->x = op->x; |
|
|
2952 | tmp2->y = op->y; |
|
|
2953 | tmp2->map = op->map; |
|
|
2954 | tmp2->below = op->below; |
|
|
2955 | tmp2->above = op->above; |
|
|
2956 | tmp2->stats.food = op->stats.food; |
|
|
2957 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2958 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2959 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2960 | if (who->type == PLAYER) |
|
|
2961 | esrv_del_item (who->contr, (tag_t) op->count); |
|
|
2962 | remove_ob (op); |
|
|
2963 | free_object (op); |
|
|
2964 | insert_ob_in_ob (tmp2, who); |
|
|
2965 | fix_player (who); |
|
|
2966 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2967 | { |
|
|
2968 | if (who->type == PLAYER) |
|
|
2969 | { |
|
|
2970 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2971 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2972 | } |
|
|
2973 | } |
|
|
2974 | if (who->type == PLAYER) |
|
|
2975 | esrv_send_item (who, tmp2); |
|
|
2976 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2977 | break; |
|
|
2978 | case BOW: |
|
|
2979 | case WAND: |
|
|
2980 | case ROD: |
|
|
2981 | case HORN: |
|
|
2982 | clear_skill (who); |
|
|
2983 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2984 | if (who->type == PLAYER) |
|
|
2985 | { |
|
|
2986 | who->contr->shoottype = range_none; |
2879 | who->contr->shoottype = range_none; |
2987 | } |
2880 | if (!op->invisible) |
2988 | else |
|
|
2989 | { |
2881 | { |
2990 | if (op->type == BOW) |
2882 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2991 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2883 | } |
2992 | else |
2884 | else |
2993 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2885 | { |
|
|
2886 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2994 | } |
2887 | } |
|
|
2888 | } |
|
|
2889 | (void) change_abil (who, op); |
|
|
2890 | who->chosen_skill = NULL; |
|
|
2891 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2995 | break; |
2892 | break; |
2996 | |
2893 | |
|
|
2894 | case ARMOUR: |
|
|
2895 | case HELMET: |
2997 | case BUILDER: |
2896 | case SHIELD: |
|
|
2897 | case RING: |
|
|
2898 | case BOOTS: |
|
|
2899 | case GLOVES: |
|
|
2900 | case AMULET: |
|
|
2901 | case GIRDLE: |
|
|
2902 | case BRACERS: |
|
|
2903 | case CLOAK: |
|
|
2904 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
|
|
2905 | (void) change_abil (who, op); |
|
|
2906 | break; |
|
|
2907 | case LAMP: |
|
|
2908 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2909 | tmp2 = arch_to_object (op->other_arch); |
|
|
2910 | tmp2->x = op->x; |
|
|
2911 | tmp2->y = op->y; |
|
|
2912 | tmp2->map = op->map; |
|
|
2913 | tmp2->below = op->below; |
|
|
2914 | tmp2->above = op->above; |
|
|
2915 | tmp2->stats.food = op->stats.food; |
|
|
2916 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2917 | |
|
|
2918 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2919 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2920 | |
|
|
2921 | if (who->type == PLAYER) |
|
|
2922 | esrv_del_item (who->contr, op->count); |
|
|
2923 | |
|
|
2924 | op->destroy (); |
|
|
2925 | insert_ob_in_ob (tmp2, who); |
|
|
2926 | who->update_stats (); |
|
|
2927 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2928 | { |
|
|
2929 | if (who->type == PLAYER) |
|
|
2930 | { |
|
|
2931 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2932 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2933 | } |
|
|
2934 | } |
|
|
2935 | if (who->type == PLAYER) |
|
|
2936 | esrv_send_item (who, tmp2); |
|
|
2937 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2938 | break; |
|
|
2939 | case BOW: |
|
|
2940 | case WAND: |
|
|
2941 | case ROD: |
|
|
2942 | case HORN: |
|
|
2943 | clear_skill (who); |
2998 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2945 | if (who->type == PLAYER) |
|
|
2946 | { |
2999 | who->contr->shoottype = range_none; |
2947 | who->contr->shoottype = range_none; |
|
|
2948 | } |
|
|
2949 | else |
|
|
2950 | { |
|
|
2951 | if (op->type == BOW) |
|
|
2952 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2953 | else |
|
|
2954 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2955 | } |
|
|
2956 | break; |
|
|
2957 | |
|
|
2958 | case BUILDER: |
|
|
2959 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2960 | who->contr->shoottype = range_none; |
3000 | who->contr->ranges[range_builder] = NULL; |
2961 | who->contr->ranges[range_builder] = NULL; |
3001 | break; |
2962 | break; |
3002 | |
2963 | |
3003 | default: |
2964 | default: |
3004 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3005 | break; |
2966 | break; |
3006 | } |
2967 | } |
3007 | |
2968 | |
3008 | fix_player (who); |
2969 | who->update_stats (); |
3009 | |
2970 | |
3010 | if (!(aflags & AP_NO_MERGE)) |
2971 | if (!(aflags & AP_NO_MERGE)) |
3011 | { |
2972 | { |
3012 | object *tmp; |
2973 | object *tmp; |
3013 | |
|
|
3014 | tag_t del_tag = op->count; |
|
|
3015 | |
2974 | |
3016 | tmp = merge_ob (op, NULL); |
2975 | tmp = merge_ob (op, NULL); |
3017 | if (who->type == PLAYER) |
2976 | if (who->type == PLAYER) |
3018 | { |
2977 | { |
3019 | if (tmp) |
2978 | if (tmp) |
3020 | { /* it was merged */ |
2979 | { /* it was merged */ |
3021 | esrv_del_item (who->contr, del_tag); |
2980 | esrv_del_item (who->contr, op->count); |
3022 | op = tmp; |
2981 | op = tmp; |
3023 | } |
2982 | } |
|
|
2983 | |
3024 | esrv_send_item (who, op); |
2984 | esrv_send_item (who, op); |
3025 | } |
2985 | } |
3026 | } |
2986 | } |
3027 | return 0; |
2987 | return 0; |
3028 | } |
2988 | } |
… | |
… | |
3380 | } |
3340 | } |
3381 | else |
3341 | else |
3382 | { |
3342 | { |
3383 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3343 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3384 | { |
3344 | { |
3385 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3345 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3386 | unapply_for_ob (who, op, AP_PRINT); |
3346 | unapply_for_ob (who, op, AP_PRINT); |
3387 | return 1; |
3347 | return 1; |
3388 | } |
3348 | } |
3389 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3349 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3390 | { |
3350 | { |
… | |
… | |
3392 | if (i) |
3352 | if (i) |
3393 | return 1; |
3353 | return 1; |
3394 | } |
3354 | } |
3395 | } |
3355 | } |
3396 | } |
3356 | } |
|
|
3357 | |
3397 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3358 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3398 | { |
3359 | { |
3399 | skop = find_skill_by_name (who, op->skill); |
3360 | skop = find_skill_by_name (who, op->skill); |
3400 | if (!skop) |
3361 | if (!skop) |
3401 | { |
3362 | { |
… | |
… | |
3432 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3393 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3433 | return RESULT_INT (0); |
3394 | return RESULT_INT (0); |
3434 | |
3395 | |
3435 | switch (op->type) |
3396 | switch (op->type) |
3436 | { |
3397 | { |
3437 | case WEAPON: |
3398 | case WEAPON: |
3438 | if (!check_weapon_power (who, op->last_eat)) |
3399 | if (!check_weapon_power (who, op->last_eat)) |
3439 | { |
3400 | { |
3440 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3401 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3441 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3442 | if (tmp != NULL) |
3403 | if (tmp != NULL) |
3443 | (void) insert_ob_in_ob (tmp, who); |
|
|
3444 | return 1; |
|
|
3445 | } |
|
|
3446 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3447 | { |
|
|
3448 | /* if the weapon does not have the name as the character, can't use it. */ |
|
|
3449 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
|
|
3450 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3451 | if (tmp != NULL) |
|
|
3452 | (void) insert_ob_in_ob (tmp, who); |
|
|
3453 | return 1; |
|
|
3454 | } |
|
|
3455 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3456 | |
|
|
3457 | if (skop) |
|
|
3458 | change_skill (who, skop, 1); |
|
|
3459 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3460 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3461 | |
|
|
3462 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3463 | |
|
|
3464 | (void) change_abil (who, op); |
|
|
3465 | break; |
|
|
3466 | |
|
|
3467 | case ARMOUR: |
|
|
3468 | case HELMET: |
|
|
3469 | case SHIELD: |
|
|
3470 | case BOOTS: |
|
|
3471 | case GLOVES: |
|
|
3472 | case GIRDLE: |
|
|
3473 | case BRACERS: |
|
|
3474 | case CLOAK: |
|
|
3475 | case RING: |
|
|
3476 | case AMULET: |
|
|
3477 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3478 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
|
|
3479 | (void) change_abil (who, op); |
|
|
3480 | break; |
|
|
3481 | case LAMP: |
|
|
3482 | if (op->stats.food < 1) |
|
|
3483 | { |
|
|
3484 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
|
|
3485 | return 1; |
|
|
3486 | } |
|
|
3487 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3488 | tmp2 = arch_to_object (op->other_arch); |
|
|
3489 | tmp2->stats.food = op->stats.food; |
|
|
3490 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3491 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3492 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3493 | insert_ob_in_ob (tmp2, who); |
|
|
3494 | |
|
|
3495 | /* Remove the old lantern */ |
|
|
3496 | if (who->type == PLAYER) |
|
|
3497 | esrv_del_item (who->contr, (tag_t) op->count); |
|
|
3498 | remove_ob (op); |
|
|
3499 | free_object (op); |
|
|
3500 | |
|
|
3501 | /* insert the portion that was split off */ |
|
|
3502 | if (tmp != NULL) |
|
|
3503 | { |
|
|
3504 | (void) insert_ob_in_ob (tmp, who); |
3404 | (void) insert_ob_in_ob (tmp, who); |
|
|
3405 | return 1; |
|
|
3406 | } |
|
|
3407 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3408 | { |
|
|
3409 | /* if the weapon does not have the name as the character, can't use it. */ |
|
|
3410 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
|
|
3411 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3412 | if (tmp != NULL) |
|
|
3413 | (void) insert_ob_in_ob (tmp, who); |
|
|
3414 | return 1; |
|
|
3415 | } |
|
|
3416 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3417 | |
|
|
3418 | if (skop) |
|
|
3419 | change_skill (who, skop, 1); |
|
|
3420 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3421 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3422 | |
|
|
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3424 | |
|
|
3425 | (void) change_abil (who, op); |
|
|
3426 | break; |
|
|
3427 | |
|
|
3428 | case ARMOUR: |
|
|
3429 | case HELMET: |
|
|
3430 | case SHIELD: |
|
|
3431 | case BOOTS: |
|
|
3432 | case GLOVES: |
|
|
3433 | case GIRDLE: |
|
|
3434 | case BRACERS: |
|
|
3435 | case CLOAK: |
|
|
3436 | case RING: |
|
|
3437 | case AMULET: |
|
|
3438 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3439 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
|
|
3440 | (void) change_abil (who, op); |
|
|
3441 | break; |
|
|
3442 | case LAMP: |
|
|
3443 | if (op->stats.food < 1) |
|
|
3444 | { |
|
|
3445 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
|
|
3446 | return 1; |
|
|
3447 | } |
|
|
3448 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3449 | tmp2 = arch_to_object (op->other_arch); |
|
|
3450 | tmp2->stats.food = op->stats.food; |
|
|
3451 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3452 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3453 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3454 | insert_ob_in_ob (tmp2, who); |
|
|
3455 | |
|
|
3456 | /* Remove the old lantern */ |
|
|
3457 | if (who->type == PLAYER) |
|
|
3458 | esrv_del_item (who->contr, op->count); |
|
|
3459 | |
|
|
3460 | op->destroy (); |
|
|
3461 | |
|
|
3462 | /* insert the portion that was split off */ |
|
|
3463 | if (tmp != NULL) |
|
|
3464 | { |
|
|
3465 | (void) insert_ob_in_ob (tmp, who); |
3505 | if (who->type == PLAYER) |
3466 | if (who->type == PLAYER) |
3506 | esrv_send_item (who, tmp); |
3467 | esrv_send_item (who, tmp); |
3507 | } |
3468 | } |
3508 | fix_player (who); |
3469 | who->update_stats (); |
3509 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3470 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3510 | { |
3471 | { |
3511 | if (who->type == PLAYER) |
3472 | if (who->type == PLAYER) |
3512 | { |
3473 | { |
3513 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3474 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3514 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3475 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3515 | } |
3476 | } |
3516 | } |
3477 | } |
3517 | if (who->type == PLAYER) |
3478 | if (who->type == PLAYER) |
3518 | esrv_send_item (who, tmp2); |
3479 | esrv_send_item (who, tmp2); |
3519 | return 0; |
3480 | return 0; |
3520 | break; |
3481 | break; |
3521 | |
3482 | |
3522 | /* this part is needed for skill-tools */ |
3483 | /* this part is needed for skill-tools */ |
3523 | case SKILL: |
3484 | case SKILL: |
3524 | case SKILL_TOOL: |
3485 | case SKILL_TOOL: |
3525 | if (who->chosen_skill) |
3486 | if (who->chosen_skill) |
3526 | { |
3487 | { |
3527 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3488 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3528 | return 1; |
3489 | return 1; |
3529 | } |
3490 | } |
3530 | if (who->type == PLAYER) |
3491 | if (who->type == PLAYER) |
3531 | { |
3492 | { |
3532 | who->contr->shoottype = range_skill; |
3493 | who->contr->shoottype = range_skill; |
3533 | who->contr->ranges[range_skill] = op; |
3494 | who->contr->ranges[range_skill] = op; |
3534 | if (!op->invisible) |
3495 | if (!op->invisible) |
3535 | { |
3496 | { |
3536 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3497 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3537 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3498 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3538 | } |
3499 | } |
3539 | else |
3500 | else |
3540 | { |
3501 | { |
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3502 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3542 | } |
3503 | } |
3543 | } |
3504 | } |
3544 | SET_FLAG (op, FLAG_APPLIED); |
3505 | SET_FLAG (op, FLAG_APPLIED); |
3545 | (void) change_abil (who, op); |
3506 | (void) change_abil (who, op); |
3546 | who->chosen_skill = op; |
3507 | who->chosen_skill = op; |
3547 | SET_FLAG (who, FLAG_READY_SKILL); |
3508 | SET_FLAG (who, FLAG_READY_SKILL); |
3548 | break; |
3509 | break; |
3549 | |
3510 | |
3550 | case BOW: |
3511 | case BOW: |
3551 | if (!check_weapon_power (who, op->last_eat)) |
3512 | if (!check_weapon_power (who, op->last_eat)) |
3552 | { |
3513 | { |
3553 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3514 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3554 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3515 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3555 | if (tmp != NULL) |
3516 | if (tmp != NULL) |
3556 | (void) insert_ob_in_ob (tmp, who); |
3517 | (void) insert_ob_in_ob (tmp, who); |
3557 | return 1; |
3518 | return 1; |
3558 | } |
3519 | } |
3559 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3520 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3560 | { |
3521 | { |
3561 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3522 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3562 | if (tmp != NULL) |
3523 | if (tmp != NULL) |
3563 | (void) insert_ob_in_ob (tmp, who); |
3524 | (void) insert_ob_in_ob (tmp, who); |
3564 | return 1; |
3525 | return 1; |
3565 | } |
3526 | } |
3566 | /*FALLTHROUGH*/ case WAND: |
3527 | /*FALLTHROUGH*/ case WAND: |
3567 | case ROD: |
3528 | case ROD: |
3568 | case HORN: |
3529 | case HORN: |
3569 | /* check for skill, alter player status */ |
3530 | /* check for skill, alter player status */ |
3570 | SET_FLAG (op, FLAG_APPLIED); |
3531 | SET_FLAG (op, FLAG_APPLIED); |
3571 | if (skop) |
3532 | if (skop) |
3572 | change_skill (who, skop, 0); |
3533 | change_skill (who, skop, 0); |
3573 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3534 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3574 | |
3535 | |
3575 | if (who->type == PLAYER) |
3536 | if (who->type == PLAYER) |
3576 | { |
3537 | { |
3577 | if (op->type == BOW) |
3538 | if (op->type == BOW) |
3578 | { |
3539 | { |
3579 | (void) change_abil (who, op); |
3540 | (void) change_abil (who, op); |
3580 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3581 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3542 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3582 | who->contr->shoottype = range_bow; |
3543 | who->contr->shoottype = range_bow; |
3583 | } |
3544 | } |
3584 | else |
3545 | else |
3585 | { |
3546 | { |
3586 | who->contr->shoottype = range_misc; |
3547 | who->contr->shoottype = range_misc; |
3587 | } |
3548 | } |
3588 | } |
3549 | } |
3589 | else |
3550 | else |
3590 | { |
3551 | { |
3591 | if (op->type == BOW) |
3552 | if (op->type == BOW) |
3592 | SET_FLAG (who, FLAG_READY_BOW); |
3553 | SET_FLAG (who, FLAG_READY_BOW); |
3593 | else |
3554 | else |
3594 | SET_FLAG (who, FLAG_READY_RANGE); |
3555 | SET_FLAG (who, FLAG_READY_RANGE); |
3595 | } |
3556 | } |
3596 | break; |
3557 | break; |
3597 | |
3558 | |
3598 | case BUILDER: |
3559 | case BUILDER: |
3599 | if (who->contr->ranges[range_builder]) |
3560 | if (who->contr->ranges[range_builder]) |
3600 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3561 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3601 | who->contr->shoottype = range_builder; |
3562 | who->contr->shoottype = range_builder; |
3602 | who->contr->ranges[range_builder] = op; |
3563 | who->contr->ranges[range_builder] = op; |
3603 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3564 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3604 | break; |
3565 | break; |
3605 | |
3566 | |
3606 | default: |
3567 | default: |
3607 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3568 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3608 | } /* end of switch op->type */ |
3569 | } /* end of switch op->type */ |
3609 | |
3570 | |
3610 | SET_FLAG (op, FLAG_APPLIED); |
3571 | SET_FLAG (op, FLAG_APPLIED); |
3611 | |
3572 | |
3612 | if (tmp != NULL) |
3573 | if (tmp != NULL) |
3613 | tmp = insert_ob_in_ob (tmp, who); |
3574 | tmp = insert_ob_in_ob (tmp, who); |
3614 | |
3575 | |
3615 | fix_player (who); |
3576 | who->update_stats (); |
3616 | |
3577 | |
3617 | /* We exclude spell casting objects. The fire code will set the |
3578 | /* We exclude spell casting objects. The fire code will set the |
3618 | * been applied flag when they are used - until that point, |
3579 | * been applied flag when they are used - until that point, |
3619 | * you don't know anything about them. |
3580 | * you don't know anything about them. |
3620 | */ |
3581 | */ |
… | |
… | |
3659 | object *tmp = NULL, *tmp2; |
3620 | object *tmp = NULL, *tmp2; |
3660 | int i; |
3621 | int i; |
3661 | |
3622 | |
3662 | switch (op->type) |
3623 | switch (op->type) |
3663 | { |
3624 | { |
3664 | case SHOP_FLOOR: |
3625 | case SHOP_FLOOR: |
3665 | if (!HAS_RANDOM_ITEMS (op)) |
3626 | if (!op->has_random_items ()) |
3666 | return 0; |
3627 | return 0; |
|
|
3628 | |
3667 | do |
3629 | do |
3668 | { |
3630 | { |
3669 | i = 10; /* let's give it 10 tries */ |
3631 | i = 10; /* let's give it 10 tries */ |
3670 | while ((tmp = generate_treasure (op->randomitems, |
3632 | while ((tmp = generate_treasure (op->randomitems, |
3671 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3633 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3672 | if (tmp == NULL) |
3634 | if (tmp == NULL) |
3673 | return 0; |
3635 | return 0; |
3674 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3636 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3675 | { |
3637 | { |
3676 | free_object (tmp); |
3638 | tmp->destroy (); |
3677 | tmp = NULL; |
3639 | tmp = NULL; |
3678 | } |
3640 | } |
3679 | } |
3641 | } |
3680 | while (!tmp); |
3642 | while (!tmp); |
|
|
3643 | |
3681 | tmp->x = op->x; |
3644 | tmp->x = op->x; |
3682 | tmp->y = op->y; |
3645 | tmp->y = op->y; |
3683 | SET_FLAG (tmp, FLAG_UNPAID); |
3646 | SET_FLAG (tmp, FLAG_UNPAID); |
3684 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3647 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3685 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3648 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3686 | identify (tmp); |
3649 | identify (tmp); |
3687 | break; |
3650 | break; |
3688 | |
3651 | |
3689 | case TREASURE: |
3652 | case TREASURE: |
3690 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3653 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3691 | return 0; |
3654 | return 0; |
|
|
3655 | |
3692 | while ((op->stats.hp--) > 0) |
3656 | while ((op->stats.hp--) > 0) |
3693 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3657 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3694 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3658 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3695 | |
3659 | |
3696 | /* If we generated an object and put it in this object inventory, |
3660 | /* If we generated an object and put it in this object inventory, |
3697 | * move it to the parent object as the current object is about |
3661 | * move it to the parent object as the current object is about |
3698 | * to disappear. An example of this item is the random_* stuff |
3662 | * to disappear. An example of this item is the random_* stuff |
3699 | * that is put inside other objects. |
3663 | * that is put inside other objects. |
3700 | */ |
3664 | */ |
3701 | for (tmp = op->inv; tmp; tmp = tmp2) |
3665 | for (tmp = op->inv; tmp; tmp = tmp2) |
3702 | { |
3666 | { |
3703 | tmp2 = tmp->below; |
3667 | tmp2 = tmp->below; |
3704 | remove_ob (tmp); |
3668 | tmp->remove (); |
|
|
3669 | |
3705 | if (op->env) |
3670 | if (op->env) |
3706 | insert_ob_in_ob (tmp, op->env); |
3671 | insert_ob_in_ob (tmp, op->env); |
3707 | else |
3672 | else |
3708 | free_object (tmp); |
3673 | tmp->destroy (); |
3709 | } |
3674 | } |
3710 | remove_ob (op); |
3675 | |
3711 | free_object (op); |
3676 | op->destroy (); |
3712 | break; |
3677 | break; |
3713 | } |
3678 | } |
3714 | return tmp ? 1 : 0; |
3679 | return tmp ? 1 : 0; |
3715 | } |
3680 | } |
3716 | |
3681 | |
3717 | /** |
3682 | /** |
… | |
… | |
3719 | * when an original map is loaded) and performs special actions for |
3684 | * when an original map is loaded) and performs special actions for |
3720 | * certain objects (most initialization of chests and creation of |
3685 | * certain objects (most initialization of chests and creation of |
3721 | * treasures and stuff). Calls auto_apply if appropriate. |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3722 | */ |
3687 | */ |
3723 | void |
3688 | void |
3724 | fix_auto_apply (mapstruct *m) |
3689 | maptile::fix_auto_apply () |
3725 | { |
3690 | { |
3726 | object *tmp, *above = NULL; |
3691 | if (!spaces) |
3727 | int x, y; |
|
|
3728 | |
|
|
3729 | if (m == NULL) |
|
|
3730 | return; |
3692 | return; |
3731 | |
3693 | |
3732 | for (x = 0; x < MAP_WIDTH (m); x++) |
3694 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3733 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3695 | for (object *tmp = ms->bot; tmp; ) |
3734 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3735 | { |
3696 | { |
3736 | above = tmp->above; |
3697 | object *above = tmp->above; |
3737 | |
3698 | |
3738 | if (tmp->inv) |
3699 | if (tmp->inv) |
3739 | { |
3700 | { |
3740 | object *invtmp, *invnext; |
3701 | object *invtmp, *invnext; |
3741 | |
3702 | |
3742 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3703 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3743 | { |
3704 | { |
3744 | invnext = invtmp->below; |
3705 | invnext = invtmp->below; |
3745 | |
3706 | |
3746 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3707 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3747 | auto_apply (invtmp); |
3708 | auto_apply (invtmp); |
3748 | else if (invtmp->type == TREASURE && HAS_RANDOM_ITEMS (invtmp)) |
3709 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3749 | { |
3710 | { |
3750 | while ((invtmp->stats.hp--) > 0) |
3711 | while ((invtmp->stats.hp--) > 0) |
3751 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
|
|
3752 | |
|
|
3753 | invtmp->randomitems = NULL; |
|
|
3754 | } |
|
|
3755 | else if (invtmp && invtmp->arch |
|
|
3756 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && HAS_RANDOM_ITEMS (invtmp)) |
|
|
3757 | { |
|
|
3758 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3712 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
|
|
3713 | |
|
|
3714 | invtmp->randomitems = NULL; |
|
|
3715 | } |
|
|
3716 | else if (invtmp && invtmp->arch |
|
|
3717 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
|
|
3718 | { |
|
|
3719 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3759 | /* Need to clear this so that we never try to create |
3720 | /* Need to clear this so that we never try to create |
3760 | * treasure again for this object |
3721 | * treasure again for this object |
3761 | */ |
3722 | */ |
3762 | invtmp->randomitems = NULL; |
3723 | invtmp->randomitems = NULL; |
3763 | } |
3724 | } |
3764 | } |
3725 | } |
3765 | /* This is really temporary - the code at the bottom will |
3726 | /* This is really temporary - the code at the bottom will |
3766 | * also set randomitems to null. The problem is there are bunches |
3727 | * also set randomitems to null. The problem is there are bunches |
3767 | * of maps/players already out there with items that have spells |
3728 | * of maps/players already out there with items that have spells |
3768 | * which haven't had the randomitems set to null yet. |
3729 | * which haven't had the randomitems set to null yet. |
3769 | * MSW 2004-05-13 |
3730 | * MSW 2004-05-13 |
3770 | * |
3731 | * |
3771 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3732 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3772 | * else you get two spells in the book ^_- |
3733 | * else you get two spells in the book ^_- |
3773 | * Ryo 2004-08-16 |
3734 | * Ryo 2004-08-16 |
3774 | */ |
3735 | */ |
3775 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3736 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3776 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3737 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3777 | tmp->randomitems = NULL; |
|
|
3778 | |
|
|
3779 | } |
|
|
3780 | |
|
|
3781 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3782 | auto_apply (tmp); |
|
|
3783 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && HAS_RANDOM_ITEMS (tmp)) |
|
|
3784 | { |
|
|
3785 | while ((tmp->stats.hp--) > 0) |
|
|
3786 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3787 | tmp->randomitems = NULL; |
3738 | tmp->randomitems = NULL; |
|
|
3739 | |
3788 | } |
3740 | } |
|
|
3741 | |
|
|
3742 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3743 | auto_apply (tmp); |
|
|
3744 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3745 | { |
|
|
3746 | while ((tmp->stats.hp--) > 0) |
|
|
3747 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3748 | tmp->randomitems = NULL; |
|
|
3749 | } |
3789 | else if (tmp->type == TIMED_GATE) |
3750 | else if (tmp->type == TIMED_GATE) |
3790 | { |
3751 | { |
3791 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3752 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3792 | |
3753 | |
3793 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3754 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3794 | { |
|
|
3795 | tmp->speed = 0; |
3755 | tmp->set_speed (0); |
3796 | update_ob_speed (tmp); |
|
|
3797 | } |
|
|
3798 | } |
3756 | } |
3799 | /* This function can be called everytime a map is loaded, even when |
3757 | /* This function can be called everytime a map is loaded, even when |
3800 | * swapping back in. As such, we don't want to create the treasure |
3758 | * swapping back in. As such, we don't want to create the treasure |
3801 | * over and ove again, so after we generate the treasure, blank out |
3759 | * over and ove again, so after we generate the treasure, blank out |
3802 | * randomitems so if it is swapped in again, it won't make anything. |
3760 | * randomitems so if it is swapped in again, it won't make anything. |
3803 | * This is a problem for the above objects, because they have counters |
3761 | * This is a problem for the above objects, because they have counters |
3804 | * which say how many times to make the treasure. |
3762 | * which say how many times to make the treasure. |
3805 | */ |
3763 | */ |
3806 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3764 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3807 | && tmp->type != TREASURE && tmp->type != SPELL |
3765 | && tmp->type != TREASURE && tmp->type != SPELL |
3808 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && HAS_RANDOM_ITEMS (tmp)) |
3766 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3809 | { |
3767 | { |
3810 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3811 | tmp->randomitems = NULL; |
3769 | tmp->randomitems = NULL; |
3812 | } |
3770 | } |
|
|
3771 | |
|
|
3772 | tmp = above; |
3813 | } |
3773 | } |
3814 | |
3774 | |
3815 | for (x = 0; x < MAP_WIDTH (m); x++) |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3816 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3776 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3817 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3818 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3777 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3819 | check_trigger (tmp, tmp->above); |
3778 | check_trigger (tmp, tmp->above); |
3820 | } |
3779 | } |
3821 | |
3780 | |
3822 | /** |
3781 | /** |
3823 | * Handles player eating food that temporarily changes status (resistances, stats). |
3782 | * Handles player eating food that temporarily changes status (resistances, stats). |
3824 | * This used to call cast_change_attr(), but |
3783 | * This used to call cast_change_attr(), but |
… | |
… | |
3852 | { |
3811 | { |
3853 | force->resist[i] = food->resist[i] / 2; |
3812 | force->resist[i] = food->resist[i] / 2; |
3854 | did_one = 1; |
3813 | did_one = 1; |
3855 | } |
3814 | } |
3856 | } |
3815 | } |
|
|
3816 | |
3857 | if (did_one) |
3817 | if (did_one) |
3858 | { |
3818 | { |
3859 | force->speed = 0.1; |
3819 | force->set_speed (0.1); |
3860 | update_ob_speed (force); |
|
|
3861 | /* bigger morsel of food = longer effect time */ |
3820 | /* bigger morsel of food = longer effect time */ |
3862 | force->stats.food = food->stats.food / 5; |
3821 | force->duration = food->stats.food / 5; |
3863 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3864 | SET_FLAG (force, FLAG_APPLIED); |
3822 | SET_FLAG (force, FLAG_APPLIED); |
3865 | change_abil (who, force); |
3823 | change_abil (who, force); |
3866 | insert_ob_in_ob (force, who); |
3824 | insert_ob_in_ob (force, who); |
3867 | } |
3825 | } |
3868 | else |
3826 | else |
3869 | { |
3827 | force->destroy (); |
3870 | free_object (force); |
|
|
3871 | } |
|
|
3872 | |
3828 | |
3873 | /* check for hp, sp change */ |
3829 | /* check for hp, sp change */ |
3874 | if (food->stats.hp != 0) |
3830 | if (food->stats.hp != 0) |
3875 | { |
3831 | { |
3876 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3832 | if (QUERY_FLAG (food, FLAG_CURSED)) |
… | |
… | |
3902 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3858 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3903 | who->stats.sp += food->stats.sp; |
3859 | who->stats.sp += food->stats.sp; |
3904 | /* place limit on max sp from food? */ |
3860 | /* place limit on max sp from food? */ |
3905 | } |
3861 | } |
3906 | } |
3862 | } |
3907 | fix_player (who); |
3863 | who->update_stats (); |
3908 | } |
3864 | } |
3909 | |
|
|
3910 | |
3865 | |
3911 | /** |
3866 | /** |
3912 | * Designed primarily to light torches/lanterns/etc. |
3867 | * Designed primarily to light torches/lanterns/etc. |
3913 | * Also burns up burnable material too. First object in the inventory is |
3868 | * Also burns up burnable material too. First object in the inventory is |
3914 | * the selected object to "burn". -b.t. |
3869 | * the selected object to "burn". -b.t. |
3915 | */ |
3870 | */ |
3916 | |
|
|
3917 | void |
3871 | void |
3918 | apply_lighter (object *who, object *lighter) |
3872 | apply_lighter (object *who, object *lighter) |
3919 | { |
3873 | { |
3920 | object *item; |
3874 | object *item; |
3921 | int is_player_env = 0; |
3875 | int is_player_env = 0; |
3922 | uint32 nrof; |
|
|
3923 | tag_t count; |
|
|
3924 | char item_name[MAX_BUF]; |
|
|
3925 | |
3876 | |
3926 | item = find_marked_object (who); |
3877 | item = find_marked_object (who); |
3927 | if (item) |
3878 | if (item) |
3928 | { |
3879 | { |
3929 | if (lighter->last_eat && lighter->stats.food) |
3880 | if (lighter->last_eat && lighter->stats.food) |
3930 | { /* lighter gets used up */ |
3881 | { /* lighter gets used up */ |
3931 | /* Split multiple lighters if they're being used up. Otherwise * |
3882 | /* Split multiple lighters if they're being used up. Otherwise * |
3932 | * one charge from each would be used up. --DAMN */ |
3883 | * one charge from each would be used up. --DAMN */ |
3933 | if (lighter->nrof > 1) |
3884 | if (lighter->nrof > 1) |
3934 | { |
3885 | { |
3935 | object *oneLighter = get_object (); |
3886 | object *oneLighter = lighter->clone (); |
3936 | |
3887 | |
3937 | copy_object (lighter, oneLighter); |
|
|
3938 | lighter->nrof -= 1; |
3888 | lighter->nrof -= 1; |
3939 | oneLighter->nrof = 1; |
3889 | oneLighter->nrof = 1; |
3940 | oneLighter->stats.food--; |
3890 | oneLighter->stats.food--; |
3941 | esrv_send_item (who, lighter); |
3891 | esrv_send_item (who, lighter); |
3942 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3892 | oneLighter = insert_ob_in_ob (oneLighter, who); |
3943 | esrv_send_item (who, oneLighter); |
3893 | esrv_send_item (who, oneLighter); |
3944 | } |
3894 | } |
3945 | else |
3895 | else |
3946 | { |
|
|
3947 | lighter->stats.food--; |
3896 | lighter->stats.food--; |
3948 | } |
|
|
3949 | |
|
|
3950 | } |
3897 | } |
3951 | else if (lighter->last_eat) |
3898 | else if (lighter->last_eat) |
3952 | { /* no charges left in lighter */ |
3899 | { /* no charges left in lighter */ |
3953 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3900 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3954 | return; |
3901 | return; |
3955 | } |
3902 | } |
|
|
3903 | |
3956 | /* Perhaps we should split what we are trying to light on fire? |
3904 | /* Perhaps we should split what we are trying to light on fire? |
3957 | * I can't see many times when you would want to light multiple |
3905 | * I can't see many times when you would want to light multiple |
3958 | * objects at once. |
3906 | * objects at once. |
3959 | */ |
3907 | */ |
3960 | nrof = item->nrof; |
3908 | |
3961 | count = item->count; |
|
|
3962 | /* If the item is destroyed, we don't have a valid pointer to the |
|
|
3963 | * name object, so make a copy so the message we print out makes |
|
|
3964 | * some sense. |
|
|
3965 | */ |
|
|
3966 | strcpy (item_name, item->name); |
|
|
3967 | if (who == is_player_inv (item)) |
3909 | if (who == item->in_player ()) |
3968 | is_player_env = 1; |
3910 | is_player_env = 1; |
3969 | |
3911 | |
3970 | save_throw_object (item, AT_FIRE, who); |
3912 | save_throw_object (item, AT_FIRE, who); |
3971 | /* Change to check count and not freed, since the object pointer |
3913 | |
3972 | * may have gotten recycled |
3914 | if (item->destroyed ()) |
3973 | */ |
3915 | { |
3974 | if ((nrof != item->nrof) || (count != item->count)) |
|
|
3975 | { |
|
|
3976 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3916 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3977 | /* Need to update the player so that the players glow radius |
3917 | /* Need to update the player so that the players glow radius |
3978 | * gets changed. |
3918 | * gets changed. |
3979 | */ |
3919 | */ |
3980 | if (is_player_env) |
3920 | if (is_player_env) |
3981 | fix_player (who); |
3921 | who->update_stats (); |
3982 | } |
3922 | } |
3983 | else |
3923 | else |
3984 | { |
|
|
3985 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3924 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3986 | } |
|
|
3987 | |
|
|
3988 | } |
3925 | } |
3989 | else /* nothing to light */ |
3926 | else /* nothing to light */ |
3990 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3927 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
3991 | |
3928 | |
3992 | } |
3929 | } |
… | |
… | |
4006 | object *tmp; |
3943 | object *tmp; |
4007 | |
3944 | |
4008 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3945 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
4009 | tmp = get_archetype (SPELL_WONDER); |
3946 | tmp = get_archetype (SPELL_WONDER); |
4010 | cast_wonder (op, op, 0, tmp); |
3947 | cast_wonder (op, op, 0, tmp); |
4011 | free_object (tmp); |
3948 | tmp->destroy (); |
4012 | } |
3949 | } |
4013 | else if (failure <= -15 && failure > -35) |
3950 | else if (failure <= -15 && failure > -35) |
4014 | { /* drain mana */ |
3951 | { /* drain mana */ |
4015 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
3952 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
4016 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
3953 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
… | |
… | |
4039 | object *tmp; |
3976 | object *tmp; |
4040 | |
3977 | |
4041 | tmp = get_archetype (LOOSE_MANA); |
3978 | tmp = get_archetype (LOOSE_MANA); |
4042 | cast_magic_storm (op, tmp, power); |
3979 | cast_magic_storm (op, tmp, power); |
4043 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3980 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
4044 | free_object (tmp); |
3981 | tmp->destroy (); |
4045 | } |
3982 | } |
4046 | } |
3983 | } |
4047 | } |
3984 | } |
4048 | |
3985 | |
4049 | void |
3986 | void |
… | |
… | |
4053 | for the race, put the excess stat some |
3990 | for the race, put the excess stat some |
4054 | where else. */ |
3991 | where else. */ |
4055 | |
3992 | |
4056 | switch (change->type) |
3993 | switch (change->type) |
4057 | { |
3994 | { |
4058 | case CLASS: |
3995 | case CLASS: |
4059 | { |
3996 | { |
4060 | living *stats = &(pl->contr->orig_stats); |
3997 | living *stats = &(pl->contr->orig_stats); |
4061 | living *ns = &(change->stats); |
3998 | living *ns = &(change->stats); |
4062 | object *walk; |
3999 | object *walk; |
4063 | int flag_change_face = 1; |
4000 | int flag_change_face = 1; |
4064 | |
4001 | |
4065 | /* the following code assigns stats up to the stat max |
4002 | /* the following code assigns stats up to the stat max |
4066 | * for the race, and if the stat max is exceeded, |
4003 | * for the race, and if the stat max is exceeded, |
4067 | * tries to randomly reassign the excess stat |
4004 | * tries to randomly reassign the excess stat |
4068 | */ |
4005 | */ |
4069 | int i, j; |
4006 | int i, j; |
4070 | |
4007 | |
4071 | for (i = 0; i < NUM_STATS; i++) |
4008 | for (i = 0; i < NUM_STATS; i++) |
4072 | { |
4009 | { |
4073 | sint8 stat = get_attr_value (stats, i); |
4010 | sint8 stat = get_attr_value (stats, i); |
4074 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4011 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4075 | |
4012 | |
4076 | stat += get_attr_value (ns, i); |
4013 | stat += get_attr_value (ns, i); |
4077 | if (stat > 20 + race_bonus) |
4014 | if (stat > 20 + race_bonus) |
4078 | { |
4015 | { |
4079 | excess_stat++; |
4016 | excess_stat++; |
4080 | stat = 20 + race_bonus; |
4017 | stat = 20 + race_bonus; |
4081 | } |
4018 | } |
4082 | set_attr_value (stats, i, stat); |
4019 | set_attr_value (stats, i, stat); |
4083 | } |
4020 | } |
4084 | |
4021 | |
4085 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4022 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4086 | { /* try 100 times to assign excess stats */ |
4023 | { /* try 100 times to assign excess stats */ |
4087 | int i = rndm (0, 6); |
4024 | int i = rndm (0, 6); |
4088 | int stat = get_attr_value (stats, i); |
4025 | int stat = get_attr_value (stats, i); |
4089 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4026 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
4090 | |
4027 | |
4091 | if (i == CHA) |
4028 | if (i == CHA) |
4092 | continue; /* exclude cha from this */ |
4029 | continue; /* exclude cha from this */ |
4093 | if (stat < 20 + race_bonus) |
4030 | if (stat < 20 + race_bonus) |
4094 | { |
4031 | { |
4095 | change_attr_value (stats, i, 1); |
4032 | change_attr_value (stats, i, 1); |
4096 | excess_stat--; |
4033 | excess_stat--; |
4097 | } |
4034 | } |
4098 | } |
4035 | } |
4099 | |
4036 | |
4100 | /* insert the randomitems from the change's treasurelist into |
4037 | /* insert the randomitems from the change's treasurelist into |
4101 | * the player ref: player.c |
4038 | * the player ref: player.c |
4102 | */ |
4039 | */ |
4103 | if (change->randomitems != NULL) |
4040 | if (change->randomitems != NULL) |
4104 | give_initial_items (pl, change->randomitems); |
4041 | give_initial_items (pl, change->randomitems); |
4105 | |
4042 | |
4106 | |
4043 | |
4107 | /* set up the face, for some races. */ |
4044 | /* set up the face, for some races. */ |
4108 | |
4045 | |
4109 | /* first, look for the force object banning |
4046 | /* first, look for the force object banning |
4110 | * changing the face. Certain races never change face with class. |
4047 | * changing the face. Certain races never change face with class. |
4111 | */ |
4048 | */ |
4112 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4049 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4113 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4050 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4114 | flag_change_face = 0; |
4051 | flag_change_face = 0; |
4115 | |
4052 | |
4116 | if (flag_change_face) |
4053 | if (flag_change_face) |
4117 | { |
4054 | { |
4118 | pl->animation_id = GET_ANIM_ID (change); |
4055 | pl->animation_id = GET_ANIM_ID (change); |
4119 | pl->face = change->face; |
4056 | pl->face = change->face; |
4120 | |
4057 | |
4121 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4058 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4122 | SET_FLAG (pl, FLAG_ANIMATE); |
4059 | SET_FLAG (pl, FLAG_ANIMATE); |
4123 | else |
4060 | else |
4124 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
4061 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
4125 | } |
4062 | } |
4126 | |
4063 | |
4127 | /* check the special case of can't use weapons */ |
4064 | /* check the special case of can't use weapons */ |
4128 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4065 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4129 | if (!strcmp (change->name, "monk")) |
4066 | if (!strcmp (change->name, "monk")) |
4130 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4067 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4131 | |
4068 | |
4132 | break; |
4069 | break; |
4133 | } |
4070 | } |
4134 | } |
4071 | } |
4135 | } |
4072 | } |
4136 | |
4073 | |
4137 | /** |
4074 | /** |
4138 | * This handles items of type 'transformer'. |
4075 | * This handles items of type 'transformer'. |
… | |
… | |
4212 | if (!new_item) |
4149 | if (!new_item) |
4213 | { |
4150 | { |
4214 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4151 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
4215 | return; |
4152 | return; |
4216 | } |
4153 | } |
|
|
4154 | |
4217 | new_item->nrof = yield; |
4155 | new_item->nrof = yield; |
4218 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4156 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4219 | insert_ob_in_ob (new_item, pl); |
4157 | insert_ob_in_ob (new_item, pl); |
4220 | esrv_send_inventory (pl, pl); |
4158 | esrv_send_inventory (pl, pl); |
4221 | /* Eat up one item */ |
4159 | /* Eat up one item */ |