1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | (at your option) any later version. |
11 | * option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | |
21 | * |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
24 | |
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
|
|
33 | /* Want this regardless of rplay. */ |
|
|
34 | #include <sounds.h> |
|
|
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
34 | |
39 | /** |
35 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
36 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
37 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
38 | */ |
… | |
… | |
55 | * subtype 5: arch or race |
51 | * subtype 5: arch or race |
56 | * subtype 7: all three |
52 | * subtype 7: all three |
57 | */ |
53 | */ |
58 | if (op->subtype) |
54 | if (op->subtype) |
59 | { |
55 | { |
60 | arch_flag = (op->subtype & 1); |
56 | arch_flag = op->subtype & 1; |
61 | name_flag = (op->subtype & 2); |
57 | name_flag = op->subtype & 2; |
62 | race_flag = (op->subtype & 4); |
58 | race_flag = op->subtype & 4; |
63 | } |
59 | } |
64 | else |
60 | else |
65 | { |
61 | { |
66 | arch_flag = 1; |
62 | arch_flag = 1; |
67 | name_flag = 1; |
63 | name_flag = 1; |
68 | race_flag = 1; |
64 | race_flag = 1; |
69 | } |
65 | } |
|
|
66 | |
70 | /* If the director has race set, only affect objects with a arch, |
67 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
68 | * name or race that matches. |
72 | */ |
69 | */ |
73 | if ((op->race) && |
70 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
71 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
75 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
72 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
73 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | { |
|
|
78 | return 1; |
74 | return 1; |
79 | } |
75 | |
80 | /* If the director has slaying set, only affect objects where none |
76 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
77 | * of arch, name, or race match. |
82 | */ |
78 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
79 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
84 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
80 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
81 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | { |
|
|
87 | return 1; |
82 | return 1; |
88 | } |
83 | |
89 | return 0; |
84 | return 0; |
90 | } |
85 | } |
91 | |
86 | |
92 | /** |
87 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
88 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
95 | * Return value: 1 if money was destroyed, 0 if not. |
90 | * Return value: 1 if money was destroyed, 0 if not. |
96 | */ |
91 | */ |
97 | static int |
92 | static int |
98 | apply_id_altar (object *money, object *altar, object *pl) |
93 | apply_id_altar (object *money, object *altar, object *pl) |
99 | { |
94 | { |
100 | object *id, *marked; |
95 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
101 | int success = 0; |
|
|
102 | |
96 | |
103 | if (pl == NULL || pl->type != PLAYER) |
97 | if (!pl || pl->type != PLAYER) |
104 | return 0; |
98 | return 0; |
105 | |
99 | |
106 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
100 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
107 | * identifying' from being printed out more than it needs to be. |
101 | * identifying' from being printed out more than it needs to be. |
108 | */ |
102 | */ |
109 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
103 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
110 | return 0; |
104 | return 0; |
111 | |
105 | |
112 | marked = find_marked_object (pl); |
|
|
113 | /* if the player has a marked item, identify that if it needs to be |
106 | /* if the player has a marked item, identify that if it needs to be |
114 | * identified. IF it doesn't, then go through the player inventory. |
107 | * identified. If it doesn't, then go through the player inventory. |
115 | */ |
108 | */ |
|
|
109 | if (object *marked = find_marked_object (pl)) |
116 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
110 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
117 | { |
111 | { |
118 | if (operate_altar (altar, &money)) |
112 | if (operate_altar (altar, &money, pl)) |
119 | { |
113 | { |
120 | identify (marked); |
114 | identify (marked); |
121 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
115 | |
|
|
116 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
122 | if (marked->msg) |
117 | if (marked->msg) |
123 | { |
118 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
124 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
119 | |
125 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
120 | return !money; |
126 | } |
121 | } |
127 | return money == NULL; |
|
|
128 | } |
122 | } |
129 | } |
|
|
130 | |
123 | |
131 | for (id = pl->inv; id; id = id->below) |
124 | for (object *id = pl->inv; id; id = id->below) |
132 | { |
125 | { |
133 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
126 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
134 | { |
127 | { |
135 | if (operate_altar (altar, &money)) |
128 | if (operate_altar (altar, &money, pl)) |
136 | { |
129 | { |
137 | identify (id); |
130 | identify (id); |
138 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
131 | |
|
|
132 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
139 | if (id->msg) |
133 | if (id->msg) |
140 | { |
134 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
141 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
135 | |
142 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
143 | } |
|
|
144 | success = 1; |
|
|
145 | /* If no more money, might as well quit now */ |
136 | /* If no more money, might as well quit now */ |
146 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
137 | if (!money || !check_altar_sacrifice (altar, money)) |
147 | break; |
138 | break; |
148 | } |
139 | } |
149 | else |
140 | else |
150 | { |
141 | { |
151 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
142 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
152 | break; |
143 | break; |
153 | } |
144 | } |
154 | } |
145 | } |
155 | } |
146 | } |
156 | if (!success) |
147 | |
157 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
148 | if (buf.empty ()) |
|
|
149 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
150 | else |
|
|
151 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
152 | |
158 | return money == NULL; |
153 | return !money; |
159 | } |
154 | } |
160 | |
155 | |
161 | /** |
156 | /** |
162 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
157 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
163 | * matching item. |
158 | * matching item. |
164 | **/ |
159 | **/ |
165 | static void |
160 | void |
166 | handle_apply_yield (object *tmp) |
161 | handle_apply_yield (object *tmp) |
167 | { |
162 | { |
168 | const char *yield; |
163 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
169 | |
164 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
170 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
171 | if (yield != NULL) |
|
|
172 | { |
|
|
173 | object *drop = get_archetype (yield); |
|
|
174 | |
|
|
175 | if (tmp->env) |
|
|
176 | { |
|
|
177 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
178 | if (tmp->env->type == PLAYER) |
|
|
179 | esrv_send_item (tmp->env, drop); |
|
|
180 | } |
|
|
181 | else |
|
|
182 | { |
|
|
183 | drop->x = tmp->x; |
|
|
184 | drop->y = tmp->y; |
|
|
185 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
186 | } |
|
|
187 | } |
|
|
188 | } |
165 | } |
189 | |
166 | |
190 | /** |
167 | /** |
191 | * Handles applying a potion. |
168 | * Handles applying a potion. |
192 | */ |
169 | */ |
193 | int |
170 | int |
194 | apply_potion (object *op, object *tmp) |
171 | apply_potion (object *op, object *tmp) |
195 | { |
172 | { |
196 | int got_one = 0, i; |
173 | int got_one = 0, i; |
197 | object *force = 0, *floor = 0; |
174 | object *force = 0; |
198 | |
175 | |
199 | floor = GET_MAP_OB (op->map, op->x, op->y); |
176 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
200 | |
177 | |
201 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
178 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
202 | { |
179 | { |
203 | if (op->type == PLAYER) |
|
|
204 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
180 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
181 | |
205 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
182 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
206 | return 0; |
183 | return 0; |
207 | } |
184 | } |
208 | |
185 | |
209 | if (op->type == PLAYER) |
186 | if (op->type == PLAYER) |
… | |
… | |
220 | |
197 | |
221 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
198 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
222 | { |
199 | { |
223 | op->drain_stat (); |
200 | op->drain_stat (); |
224 | op->update_stats (); |
201 | op->update_stats (); |
225 | decrease_ob (tmp); |
202 | tmp->decrease (); |
226 | return 1; |
203 | return 1; |
227 | } |
204 | } |
228 | |
205 | |
229 | if (!(at = archetype::find (ARCH_DEPLETION))) |
206 | if (!(at = archetype::find (shstr_depletion))) |
230 | { |
207 | { |
231 | LOG (llevError, "Could not find archetype depletion\n"); |
208 | LOG (llevError, "Could not find archetype depletion\n"); |
232 | return 0; |
209 | return 0; |
233 | } |
210 | } |
|
|
211 | |
234 | depl = present_arch_in_ob (at, op); |
212 | depl = present_arch_in_ob (at, op); |
235 | |
213 | |
236 | if (depl) |
214 | if (depl) |
237 | { |
215 | { |
238 | for (i = 0; i < NUM_STATS; i++) |
216 | for (i = 0; i < NUM_STATS; i++) |
239 | if (get_attr_value (&depl->stats, i)) |
217 | if (depl->stats.stat (i)) |
240 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
218 | op->statusmsg (restore_msg[i]); |
241 | |
219 | |
242 | depl->destroy (); |
220 | depl->destroy (); |
243 | op->update_stats (); |
221 | op->update_stats (); |
244 | } |
222 | } |
245 | else |
223 | else |
246 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
224 | op->statusmsg ("Your potion had no effect."); |
247 | |
225 | |
248 | decrease_ob (tmp); |
226 | tmp->decrease (); |
249 | return 1; |
227 | return 1; |
250 | } |
228 | } |
251 | |
229 | |
252 | /* improvement potion - only for players */ |
230 | /* improvement potion - only for players */ |
253 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
231 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
254 | { |
232 | { |
255 | for (i = 1; i < MIN (11, op->level); i++) |
233 | for (i = 1; i < min (11, op->level); i++) |
256 | { |
234 | { |
257 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
235 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
258 | { |
236 | { |
259 | if (op->contr->levhp[i] != 1) |
237 | if (op->contr->levhp[i] != 1) |
260 | { |
238 | { |
261 | op->contr->levhp[i] = 1; |
239 | op->contr->levhp[i] = 1; |
262 | break; |
240 | break; |
263 | } |
241 | } |
|
|
242 | |
264 | if (op->contr->levsp[i] != 1) |
243 | if (op->contr->levsp[i] != 1) |
265 | { |
244 | { |
266 | op->contr->levsp[i] = 1; |
245 | op->contr->levsp[i] = 1; |
267 | break; |
246 | break; |
268 | } |
247 | } |
|
|
248 | |
269 | if (op->contr->levgrace[i] != 1) |
249 | if (op->contr->levgrace[i] != 1) |
270 | { |
250 | { |
271 | op->contr->levgrace[i] = 1; |
251 | op->contr->levgrace[i] = 1; |
272 | break; |
252 | break; |
273 | } |
253 | } |
… | |
… | |
277 | if (op->contr->levhp[i] < 9) |
257 | if (op->contr->levhp[i] < 9) |
278 | { |
258 | { |
279 | op->contr->levhp[i] = 9; |
259 | op->contr->levhp[i] = 9; |
280 | break; |
260 | break; |
281 | } |
261 | } |
|
|
262 | |
282 | if (op->contr->levsp[i] < 6) |
263 | if (op->contr->levsp[i] < 6) |
283 | { |
264 | { |
284 | op->contr->levsp[i] = 6; |
265 | op->contr->levsp[i] = 6; |
285 | break; |
266 | break; |
286 | } |
267 | } |
|
|
268 | |
287 | if (op->contr->levgrace[i] < 3) |
269 | if (op->contr->levgrace[i] < 3) |
288 | { |
270 | { |
289 | op->contr->levgrace[i] = 3; |
271 | op->contr->levgrace[i] = 3; |
290 | break; |
272 | break; |
291 | } |
273 | } |
292 | } |
274 | } |
293 | } |
275 | } |
294 | |
276 | |
295 | /* Just makes checking easier */ |
277 | /* Just makes checking easier */ |
296 | if (i < MIN (11, op->level)) |
278 | if (i < min (11, op->level)) |
297 | got_one = 1; |
279 | got_one = 1; |
298 | |
280 | |
299 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
281 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
300 | { |
282 | { |
301 | if (got_one) |
283 | if (got_one) |
302 | { |
284 | { |
303 | op->update_stats (); |
285 | op->update_stats (); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
286 | op->statusmsg ("The Gods smile upon you and remake you " |
305 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
287 | "a little more in their image. " |
306 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
288 | "You feel a little more perfect.", NDI_GREEN); |
307 | } |
289 | } |
308 | else |
290 | else |
309 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
291 | op->statusmsg ("The potion had no effect - you are already perfect."); |
310 | } |
292 | } |
311 | else |
293 | else |
312 | { /* cursed potion */ |
294 | { /* cursed potion */ |
313 | if (got_one) |
295 | if (got_one) |
314 | { |
296 | { |
315 | op->update_stats (); |
297 | op->update_stats (); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
298 | op->failmsg ("The Gods are angry and punish you."); |
317 | } |
299 | } |
318 | else |
300 | else |
319 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
301 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
320 | } |
302 | } |
321 | |
303 | |
322 | decrease_ob (tmp); |
304 | tmp->decrease (); |
323 | return 1; |
305 | return 1; |
324 | } |
306 | } |
325 | |
307 | |
326 | |
308 | |
327 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
309 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
331 | */ |
313 | */ |
332 | if (tmp->inv) |
314 | if (tmp->inv) |
333 | { |
315 | { |
334 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
316 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
335 | { |
317 | { |
336 | object *fball; |
318 | op->failmsg ("Yech! Your lungs are on fire!"); |
337 | |
319 | create_exploding_ball_at (op, op->level); |
338 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
|
|
339 | /* Explodes a fireball centered at player */ |
|
|
340 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
341 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
342 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
343 | fball->x = op->x; |
|
|
344 | fball->y = op->y; |
|
|
345 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
346 | } |
320 | } |
347 | else |
321 | else |
348 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
322 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
349 | |
323 | |
350 | decrease_ob (tmp); |
324 | tmp->decrease (); |
|
|
325 | |
351 | /* if youre dead, no point in doing this... */ |
326 | /* if youre dead, no point in doing this... */ |
352 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
327 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
353 | op->update_stats (); |
328 | op->update_stats (); |
|
|
329 | |
354 | return 1; |
330 | return 1; |
355 | } |
331 | } |
356 | |
332 | |
357 | /* Deal with protection potions */ |
333 | /* Deal with protection potions */ |
358 | force = NULL; |
334 | force = NULL; |
… | |
… | |
360 | { |
336 | { |
361 | if (tmp->resist[i]) |
337 | if (tmp->resist[i]) |
362 | { |
338 | { |
363 | if (!force) |
339 | if (!force) |
364 | force = get_archetype (FORCE_NAME); |
340 | force = get_archetype (FORCE_NAME); |
|
|
341 | |
365 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
342 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
366 | force->type = POTION_EFFECT; |
343 | force->type = POTION_EFFECT; |
367 | break; /* Only need to find one protection since we copy entire batch */ |
344 | break; /* Only need to find one protection since we copy entire batch */ |
368 | } |
345 | } |
369 | } |
346 | } |
|
|
347 | |
370 | /* This is a protection potion */ |
348 | /* This is a protection potion */ |
371 | if (force) |
349 | if (force) |
372 | { |
350 | { |
373 | /* cursed items last longer */ |
351 | /* cursed items last longer */ |
374 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
352 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
376 | force->stats.food *= 10; |
354 | force->stats.food *= 10; |
377 | for (i = 0; i < NROFATTACKS; i++) |
355 | for (i = 0; i < NROFATTACKS; i++) |
378 | if (force->resist[i] > 0) |
356 | if (force->resist[i] > 0) |
379 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
357 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
380 | } |
358 | } |
|
|
359 | |
381 | force->speed_left = -1; |
360 | force->speed_left = -1; |
382 | force = insert_ob_in_ob (force, op); |
361 | force = insert_ob_in_ob (force, op); |
383 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
362 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
384 | SET_FLAG (force, FLAG_APPLIED); |
363 | SET_FLAG (force, FLAG_APPLIED); |
385 | change_abil (op, force); |
364 | change_abil (op, force); |
386 | decrease_ob (tmp); |
365 | tmp->decrease (); |
387 | return 1; |
366 | return 1; |
388 | } |
367 | } |
389 | |
368 | |
390 | /* Only thing left are the stat potions */ |
369 | /* Only thing left are the stat potions */ |
391 | if (op->type == PLAYER) |
370 | if (op->type == PLAYER) |
392 | { /* only for players */ |
371 | { /* only for players */ |
393 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
372 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
373 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
374 | && tmp->value != 0) |
394 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
375 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
395 | else |
376 | else |
396 | SET_FLAG (tmp, FLAG_APPLIED); |
377 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
378 | |
397 | if (!change_abil (op, tmp)) |
379 | if (!change_abil (op, tmp)) |
398 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
380 | op->statusmsg ("Nothing happened."); |
399 | } |
381 | } |
400 | |
382 | |
401 | /* CLEAR_FLAG is so that if the character has other potions |
383 | /* CLEAR_FLAG is so that if the character has other potions |
402 | * that were grouped with the one consumed, his |
384 | * that were grouped with the one consumed, his |
403 | * stat will not be raised by them. fix_player just clears |
385 | * stat will not be raised by them. fix_player just clears |
404 | * up all the stats. |
386 | * up all the stats. |
405 | */ |
387 | */ |
406 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
388 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
407 | op->update_stats (); |
389 | op->update_stats (); |
408 | decrease_ob (tmp); |
390 | tmp->decrease (); |
409 | return 1; |
391 | return 1; |
410 | } |
392 | } |
411 | |
393 | |
412 | /**************************************************************************** |
394 | /**************************************************************************** |
413 | * Weapon improvement code follows |
395 | * Weapon improvement code follows |
414 | ****************************************************************************/ |
396 | ****************************************************************************/ |
415 | |
397 | |
416 | /** |
398 | /** |
|
|
399 | * This function just checks whether who can handle equipping an item |
|
|
400 | * with item_power. |
|
|
401 | */ |
|
|
402 | static bool |
|
|
403 | check_item_power (object *who, int item_power) |
|
|
404 | { |
|
|
405 | if (who->type == PLAYER |
|
|
406 | && item_power |
|
|
407 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
408 | return false; |
|
|
409 | else |
|
|
410 | return true; |
|
|
411 | } |
|
|
412 | |
|
|
413 | /** |
417 | * This returns the sum of nrof of item (arch name). |
414 | * This returns the sum of nrof of item (arch name). |
418 | */ |
415 | */ |
419 | static int |
416 | static int |
420 | check_item (object *op, const char *item) |
417 | check_item (object *op, shstr_cmp item) |
421 | { |
418 | { |
422 | int count = 0; |
419 | int count = 0; |
423 | |
420 | |
424 | |
421 | if (!item) |
425 | if (item == NULL) |
|
|
426 | return 0; |
422 | return 0; |
427 | op = op->below; |
423 | |
428 | while (op != NULL) |
424 | for (op = op->below; op; op = op->below) |
429 | { |
425 | if (op->arch->archname == item) |
430 | if (strcmp (op->arch->name, item) == 0) |
|
|
431 | { |
|
|
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
426 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
427 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
|
|
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
436 | count++; |
|
|
437 | else |
|
|
438 | count += op->nrof; |
428 | count += op->number_of (); |
439 | } |
429 | |
440 | } |
|
|
441 | op = op->below; |
|
|
442 | } |
|
|
443 | return count; |
430 | return count; |
444 | } |
431 | } |
445 | |
432 | |
446 | /** |
433 | /** |
447 | * This removes 'nrof' of what item->slaying says to remove. |
434 | * This removes 'nrof' of what item->slaying says to remove. |
448 | * op is typically the player, which is only |
435 | * op is typically the player, which is only |
449 | * really used to determine what space to look at. |
436 | * really used to determine what space to look at. |
450 | * Modified to only eat 'nrof' of objects. |
437 | * Modified to only eat 'nrof' of objects. |
451 | */ |
438 | */ |
452 | static void |
439 | static void |
453 | eat_item (object *op, const char *item, uint32 nrof) |
440 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
454 | { |
441 | { |
455 | object *prev; |
442 | object *prev; |
456 | |
443 | |
457 | prev = op; |
444 | prev = op; |
458 | op = op->below; |
445 | op = op->below; |
459 | |
446 | |
460 | while (op != NULL) |
447 | while (op) |
461 | { |
448 | { |
462 | if (strcmp (op->arch->name, item) == 0) |
449 | if (op->arch->archname == item) |
463 | { |
450 | { |
464 | if (op->nrof >= nrof) |
451 | if (op->nrof >= nrof) |
465 | { |
452 | { |
466 | decrease_ob_nr (op, nrof); |
453 | op->decrease (nrof); |
467 | return; |
454 | return; |
468 | } |
455 | } |
469 | else |
456 | else |
470 | { |
457 | { |
471 | decrease_ob_nr (op, op->nrof); |
458 | op->decrease (nrof); |
472 | nrof -= op->nrof; |
459 | nrof -= op->nrof; |
473 | } |
460 | } |
|
|
461 | |
474 | op = prev; |
462 | op = prev; |
475 | } |
463 | } |
|
|
464 | |
476 | prev = op; |
465 | prev = op; |
477 | op = op->below; |
466 | op = op->below; |
478 | } |
467 | } |
479 | } |
468 | } |
480 | |
469 | |
481 | /** |
470 | /** |
482 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
483 | * with improvs improvements (typically last_eat). We take an int here |
|
|
484 | * instead of the object so that the improvement code can pass along the |
|
|
485 | * increased value to see if the object is usuable. |
|
|
486 | * we return 1 (true) if the player can use the weapon. |
|
|
487 | */ |
|
|
488 | static int |
|
|
489 | check_weapon_power (const object *who, int improvs) |
|
|
490 | { |
|
|
491 | |
|
|
492 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
493 | * object players really have any control to improve, it's a bit harsh to |
|
|
494 | * require high level in some combat skill, so we just use overall level. |
|
|
495 | */ |
|
|
496 | #if 1 |
|
|
497 | if (((who->level / 5) + 5) >= improvs) |
|
|
498 | return 1; |
|
|
499 | else |
|
|
500 | return 0; |
|
|
501 | |
|
|
502 | #else |
|
|
503 | int level = 0; |
|
|
504 | |
|
|
505 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
506 | * more generously than the old system (see fix_player). Thus |
|
|
507 | * we need to curtail the power of player enchanted weapons. |
|
|
508 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
509 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
510 | * using normal level - it is just a matter of play balance. |
|
|
511 | */ |
|
|
512 | if (who->type == PLAYER) |
|
|
513 | { |
|
|
514 | object *wc_obj = NULL; |
|
|
515 | |
|
|
516 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
517 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
518 | level = wc_obj->level; |
|
|
519 | |
|
|
520 | if (!level) |
|
|
521 | { |
|
|
522 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
523 | level = who->level; |
|
|
524 | } |
|
|
525 | } |
|
|
526 | else |
|
|
527 | level = who->level; |
|
|
528 | |
|
|
529 | return (improvs <= ((level / 5) + 5)); |
|
|
530 | #endif |
|
|
531 | } |
|
|
532 | |
|
|
533 | /** |
|
|
534 | * Returns how many items of type improver->slaying there are under op. |
471 | * Returns how many items of type improver->slaying there are under op. |
535 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
472 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
536 | */ |
473 | */ |
537 | static int |
474 | static int |
538 | check_sacrifice (object *op, const object *improver) |
475 | check_sacrifice (object *op, const object *improver) |
539 | { |
476 | { |
540 | int count = 0; |
477 | int count = 0; |
541 | |
478 | |
542 | if (improver->slaying != NULL) |
479 | if (improver->slaying) |
543 | { |
480 | { |
544 | count = check_item (op, improver->slaying); |
481 | count = check_item (op, improver->slaying); |
545 | if (count < 1) |
482 | if (count < 1) |
546 | { |
483 | { |
547 | char buf[200]; |
|
|
548 | |
|
|
549 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
484 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
550 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
551 | return 0; |
485 | return 0; |
552 | } |
486 | } |
553 | } |
487 | } |
554 | else |
488 | else |
555 | count = 1; |
489 | count = 1; |
… | |
… | |
558 | } |
492 | } |
559 | |
493 | |
560 | /** |
494 | /** |
561 | * Actually improves the weapon, and tells user. |
495 | * Actually improves the weapon, and tells user. |
562 | */ |
496 | */ |
563 | int |
497 | static int |
564 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
498 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
565 | { |
499 | { |
566 | |
|
|
567 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
568 | *stat += sacrifice_count; |
500 | stat += sacrifice_count; |
569 | weapon->last_eat++; |
501 | weapon->last_eat++; |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
502 | improver->decrease (); |
571 | decrease_ob (improver); |
|
|
572 | |
503 | |
573 | /* So it updates the players stats and the window */ |
504 | /* So it updates the players stats and the window */ |
574 | op->update_stats (); |
505 | op->update_stats (); |
|
|
506 | |
|
|
507 | op->statusmsg (format ( |
|
|
508 | "Your sacrifice was accepted.\n" |
|
|
509 | "Weapon's bonus to %s improved by %d.", |
|
|
510 | statname, sacrifice_count |
|
|
511 | )); |
|
|
512 | |
575 | return 1; |
513 | return 1; |
576 | } |
514 | } |
577 | |
515 | |
578 | /* Types of improvements, hidden in the sp field. */ |
516 | /* Types of improvements, hidden in the sp field. */ |
579 | #define IMPROVE_PREPARE 1 |
517 | #define IMPROVE_PREPARE 1 |
580 | #define IMPROVE_DAMAGE 2 |
518 | #define IMPROVE_DAMAGE 2 |
581 | #define IMPROVE_WEIGHT 3 |
519 | #define IMPROVE_WEIGHT 3 |
582 | #define IMPROVE_ENCHANT 4 |
520 | #define IMPROVE_ENCHANT 4 |
583 | #define IMPROVE_STR 5 |
521 | #define IMPROVE_STR 5 |
584 | #define IMPROVE_DEX 6 |
522 | #define IMPROVE_DEX 6 |
585 | #define IMPROVE_CON 7 |
523 | #define IMPROVE_CON 7 |
586 | #define IMPROVE_WIS 8 |
524 | #define IMPROVE_WIS 8 |
587 | #define IMPROVE_CHA 9 |
525 | #define IMPROVE_CHA 9 |
588 | #define IMPROVE_INT 10 |
526 | #define IMPROVE_INT 10 |
589 | #define IMPROVE_POW 11 |
527 | #define IMPROVE_POW 11 |
590 | |
|
|
591 | |
528 | |
592 | /** |
529 | /** |
593 | * This does the prepare weapon scroll. |
530 | * This does the prepare weapon scroll. |
594 | * Checks for sacrifice, and so on. |
531 | * Checks for sacrifice, and so on. |
595 | */ |
532 | */ |
596 | |
533 | static int |
597 | int |
|
|
598 | prepare_weapon (object *op, object *improver, object *weapon) |
534 | prepare_weapon (object *op, object *improver, object *weapon) |
599 | { |
535 | { |
600 | int sacrifice_count, i; |
536 | int sacrifice_count, i; |
601 | char buf[MAX_BUF]; |
537 | char buf[MAX_BUF]; |
602 | |
538 | |
603 | if (weapon->level != 0) |
539 | if (weapon->level != 0) |
604 | { |
540 | { |
605 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
541 | op->failmsg ("Weapon is already prepared!"); |
606 | return 0; |
542 | return 0; |
607 | } |
543 | } |
|
|
544 | |
608 | for (i = 0; i < NROFATTACKS; i++) |
545 | for (i = 0; i < NROFATTACKS; i++) |
609 | if (weapon->resist[i]) |
546 | if (weapon->resist[i]) |
610 | break; |
547 | break; |
611 | |
548 | |
612 | /* If we break out, i will be less than nrofattacks, preventing |
549 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
615 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
552 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
616 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
553 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
617 | weapon->stats.exp || /* speed */ |
554 | weapon->stats.exp || /* speed */ |
618 | weapon->stats.ac) /* AC - only taifu's I think */ |
555 | weapon->stats.ac) /* AC - only taifu's I think */ |
619 | { |
556 | { |
620 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
557 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
558 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
559 | "speed or ac, or has other protections.>"); |
621 | return 0; |
560 | return 0; |
622 | } |
561 | } |
|
|
562 | |
623 | sacrifice_count = check_sacrifice (op, improver); |
563 | sacrifice_count = check_sacrifice (op, improver); |
624 | if (sacrifice_count <= 0) |
564 | if (sacrifice_count <= 0) |
625 | return 0; |
565 | return 0; |
|
|
566 | |
626 | weapon->level = isqrt (sacrifice_count); |
567 | weapon->level = isqrt (sacrifice_count); |
627 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
628 | eat_item (op, improver->slaying, sacrifice_count); |
568 | eat_item (op, improver->slaying, sacrifice_count); |
629 | |
569 | |
630 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
570 | op->statusmsg (format ( |
|
|
571 | "Your sacrifice was accepted." |
|
|
572 | "Your *%s may be improved %d times.", |
|
|
573 | &weapon->name, weapon->level |
|
|
574 | )); |
631 | |
575 | |
632 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
576 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
633 | weapon->name = weapon->name_pl = buf; |
577 | weapon->name = weapon->name_pl = buf; |
634 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
578 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
635 | slot at once! */ |
579 | slot at once! */ |
636 | decrease_ob (improver); |
580 | improver->decrease (); |
637 | weapon->last_eat = 0; |
581 | weapon->last_eat = 0; |
638 | return 1; |
582 | return 1; |
639 | } |
583 | } |
640 | |
|
|
641 | |
584 | |
642 | /** |
585 | /** |
643 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
586 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
644 | * This is the new improve weapon code. |
587 | * This is the new improve weapon code. |
645 | * Returns 0 if it was not able to work for some reason. |
588 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
648 | * |
591 | * |
649 | * We are hiding extra information about the weapon in the level and |
592 | * We are hiding extra information about the weapon in the level and |
650 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
593 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
651 | * level == max improve last_eat == current improve |
594 | * level == max improve last_eat == current improve |
652 | */ |
595 | */ |
653 | int |
596 | static int |
654 | improve_weapon (object *op, object *improver, object *weapon) |
597 | improve_weapon (object *op, object *improver, object *weapon) |
655 | { |
598 | { |
656 | int sacrifice_count, sacrifice_needed = 0; |
599 | int sacrifice_count, sacrifice_needed = 0; |
657 | |
600 | |
658 | if (improver->stats.sp == IMPROVE_PREPARE) |
601 | if (improver->stats.sp == IMPROVE_PREPARE) |
659 | { |
|
|
660 | return prepare_weapon (op, improver, weapon); |
602 | return prepare_weapon (op, improver, weapon); |
661 | } |
603 | |
662 | if (weapon->level == 0) |
604 | if (weapon->level == 0) |
663 | { |
605 | { |
664 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
606 | op->failmsg ( |
|
|
607 | "This weapon has not been prepared." |
|
|
608 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
665 | return 0; |
609 | return 0; |
666 | } |
610 | } |
667 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
611 | |
|
|
612 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
613 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
668 | { |
614 | { |
669 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
615 | op->failmsg ("This weapon cannot be improved any more."); |
670 | return 0; |
616 | return 0; |
671 | } |
617 | } |
672 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
618 | |
|
|
619 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
620 | && !check_item_power (op, weapon->item_power + 1)) |
673 | { |
621 | { |
674 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
622 | op->failmsg ("Improving the weapon will make it too " |
675 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
623 | "powerful for you to use. Unready it if you " |
676 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
624 | "really want to improve it."); |
677 | return 0; |
625 | return 0; |
678 | } |
626 | } |
|
|
627 | |
679 | /* This just increases damage by 5 points, no matter what. No sacrifice |
628 | /* This just increases damage by 5 points, no matter what. No sacrifice |
680 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
629 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
681 | * don't put any maximum value on damage - the limit is how much the |
630 | * don't put any maximum value on damage - the limit is how much the |
682 | * weapon can be improved. |
631 | * weapon can be improved. |
683 | */ |
632 | */ |
684 | if (improver->stats.sp == IMPROVE_DAMAGE) |
633 | if (improver->stats.sp == IMPROVE_DAMAGE) |
685 | { |
634 | { |
686 | weapon->stats.dam += 5; |
635 | weapon->stats.dam += 5; |
687 | weapon->weight += 5000; /* 5 KG's */ |
636 | weapon->weight += 5000; /* 5 KG's */ |
688 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
637 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
689 | weapon->last_eat++; |
638 | weapon->last_eat++; |
690 | |
639 | |
691 | weapon->item_power++; |
640 | weapon->item_power++; |
692 | decrease_ob (improver); |
641 | improver->decrease (); |
693 | return 1; |
642 | return 1; |
694 | } |
643 | } |
|
|
644 | |
695 | if (improver->stats.sp == IMPROVE_WEIGHT) |
645 | if (improver->stats.sp == IMPROVE_WEIGHT) |
696 | { |
646 | { |
697 | /* Reduce weight by 20% */ |
647 | /* Reduce weight by 20% */ |
698 | weapon->weight = (weapon->weight * 8) / 10; |
648 | weapon->weight = (weapon->weight * 8) / 10; |
699 | if (weapon->weight < 1) |
649 | if (weapon->weight < 1) |
700 | weapon->weight = 1; |
650 | weapon->weight = 1; |
|
|
651 | |
701 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
652 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
702 | weapon->last_eat++; |
653 | weapon->last_eat++; |
703 | weapon->item_power++; |
654 | weapon->item_power++; |
704 | decrease_ob (improver); |
655 | improver->decrease (); |
705 | return 1; |
656 | return 1; |
706 | } |
657 | } |
|
|
658 | |
707 | if (improver->stats.sp == IMPROVE_ENCHANT) |
659 | if (improver->stats.sp == IMPROVE_ENCHANT) |
708 | { |
660 | { |
709 | weapon->magic++; |
661 | weapon->magic++; |
710 | weapon->last_eat++; |
662 | weapon->last_eat++; |
711 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
663 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
712 | decrease_ob (improver); |
664 | improver->decrease (); |
713 | weapon->item_power++; |
665 | weapon->item_power++; |
714 | return 1; |
666 | return 1; |
715 | } |
667 | } |
716 | |
668 | |
717 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
669 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
722 | sacrifice_needed *= 2; |
674 | sacrifice_needed *= 2; |
723 | |
675 | |
724 | sacrifice_count = check_sacrifice (op, improver); |
676 | sacrifice_count = check_sacrifice (op, improver); |
725 | if (sacrifice_count < sacrifice_needed) |
677 | if (sacrifice_count < sacrifice_needed) |
726 | { |
678 | { |
727 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
679 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
728 | return 0; |
680 | return 0; |
729 | } |
681 | } |
|
|
682 | |
730 | eat_item (op, improver->slaying, sacrifice_needed); |
683 | eat_item (op, improver->slaying, sacrifice_needed); |
731 | weapon->item_power++; |
684 | weapon->item_power++; |
732 | |
685 | |
733 | switch (improver->stats.sp) |
686 | switch (improver->stats.sp) |
734 | { |
687 | { |
735 | case IMPROVE_STR: |
|
|
736 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
688 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
737 | case IMPROVE_DEX: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
689 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
739 | case IMPROVE_CON: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
690 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
741 | case IMPROVE_WIS: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
691 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
743 | case IMPROVE_CHA: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
692 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
745 | case IMPROVE_INT: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
693 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
747 | case IMPROVE_POW: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
694 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
749 | default: |
695 | default: |
750 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
696 | op->failmsg ("Unknown improvement type."); |
751 | } |
697 | } |
|
|
698 | |
752 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
699 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
753 | return 0; |
700 | return 0; |
754 | } |
701 | } |
755 | |
702 | |
756 | /** |
703 | /** |
757 | * Handles the applying of improve/prepare/enchant weapon scroll. |
704 | * Handles the applying of improve/prepare/enchant weapon scroll. |
758 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
705 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
759 | * then calls improve_weapon to do the dirty work. |
706 | * then calls improve_weapon to do the dirty work. |
760 | */ |
707 | */ |
761 | int |
708 | static int |
762 | check_improve_weapon (object *op, object *tmp) |
709 | check_improve_weapon (object *op, object *tmp) |
763 | { |
710 | { |
764 | object *otmp; |
711 | object *otmp; |
765 | |
712 | |
766 | if (op->type != PLAYER) |
713 | if (op->type != PLAYER) |
767 | return 0; |
714 | return 0; |
|
|
715 | |
768 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
716 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
769 | { |
717 | { |
770 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
718 | op->failmsg ("Something blocks the magic of the scroll!"); |
771 | return 0; |
719 | return 0; |
772 | } |
720 | } |
|
|
721 | |
773 | otmp = find_marked_object (op); |
722 | otmp = find_marked_object (op); |
|
|
723 | |
774 | if (!otmp) |
724 | if (!otmp) |
775 | { |
725 | { |
776 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
726 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
777 | return 0; |
727 | return 0; |
778 | } |
728 | } |
|
|
729 | |
779 | if (otmp->type != WEAPON && otmp->type != BOW) |
730 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | { |
731 | { |
781 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
732 | op->failmsg ("Marked item is not a weapon or bow!"); |
782 | return 0; |
733 | return 0; |
783 | } |
734 | } |
784 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
735 | |
|
|
736 | op->statusmsg ("Applied weapon builder."); |
|
|
737 | |
785 | improve_weapon (op, tmp, otmp); |
738 | improve_weapon (op, tmp, otmp); |
786 | esrv_send_item (op, otmp); |
739 | esrv_send_item (op, otmp); |
787 | return 1; |
740 | return 1; |
788 | } |
741 | } |
789 | |
742 | |
… | |
… | |
807 | * the armour value of the piece of equipment exceed either |
760 | * the armour value of the piece of equipment exceed either |
808 | * the users level or 90) |
761 | * the users level or 90) |
809 | * Modified by MSW for partial resistance. Only support |
762 | * Modified by MSW for partial resistance. Only support |
810 | * changing of physical area right now. |
763 | * changing of physical area right now. |
811 | */ |
764 | */ |
812 | int |
765 | static int |
813 | improve_armour (object *op, object *improver, object *armour) |
766 | improve_armour (object *op, object *improver, object *armour) |
814 | { |
767 | { |
815 | object *tmp; |
768 | object *tmp; |
816 | |
769 | |
817 | if (armour->magic >= settings.armor_max_enchant) |
770 | if (armour->magic >= settings.armor_max_enchant) |
818 | { |
771 | { |
819 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
772 | op->failmsg ("This armour can not be enchanted any further!"); |
820 | return 0; |
773 | return 0; |
821 | } |
774 | } |
|
|
775 | |
822 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
776 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
823 | * etc), so take the easy way out and don't worry about it. |
777 | * etc), so take the easy way out and don't worry about it. |
824 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
778 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
825 | * of gnarg and what not?) |
779 | * of gnarg and what not?) |
826 | */ |
780 | */ |
827 | if (armour->title) |
781 | if (armour->title) |
828 | { |
782 | { |
829 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
783 | op->failmsg ("This armour will not accept further enchantment."); |
830 | return 0; |
784 | return 0; |
831 | } |
785 | } |
832 | |
786 | |
833 | /* Split objects if needed. Can't insert tmp until the |
787 | /* Split objects if needed. Can't insert tmp until the |
834 | * end of this function - otherwise it will just re-merge. |
788 | * end of this function - otherwise it will just re-merge. |
835 | */ |
789 | */ |
836 | if (armour->nrof > 1) |
790 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
837 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
838 | else |
|
|
839 | tmp = NULL; |
|
|
840 | |
791 | |
841 | armour->magic++; |
792 | armour->magic++; |
842 | |
793 | |
843 | if (!settings.armor_speed_linear) |
794 | if (!settings.armor_speed_linear) |
844 | { |
795 | { |
… | |
… | |
849 | { |
800 | { |
850 | base = base - (base * settings.armor_speed_improvement) / 100; |
801 | base = base - (base * settings.armor_speed_improvement) / 100; |
851 | pow++; |
802 | pow++; |
852 | } |
803 | } |
853 | |
804 | |
854 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
805 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
855 | } |
806 | } |
856 | else |
807 | else |
857 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
808 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
858 | |
809 | |
859 | if (!settings.armor_weight_linear) |
810 | if (!settings.armor_weight_linear) |
860 | { |
811 | { |
861 | int base = 100; |
812 | int base = 100; |
862 | int pow = 0; |
813 | int pow = 0; |
… | |
… | |
865 | { |
816 | { |
866 | base = base - (base * settings.armor_weight_reduction) / 100; |
817 | base = base - (base * settings.armor_weight_reduction) / 100; |
867 | pow++; |
818 | pow++; |
868 | } |
819 | } |
869 | |
820 | |
870 | armour->weight = (armour->arch->clone.weight * base) / 100; |
821 | armour->weight = (armour->arch->weight * base) / 100; |
871 | } |
822 | } |
872 | else |
823 | else |
873 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
824 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
874 | |
825 | |
875 | if (armour->weight <= 0) |
826 | if (armour->weight <= 0) |
876 | { |
827 | { |
877 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
828 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
878 | armour->weight = 1; |
829 | armour->weight = 1; |
879 | } |
830 | } |
880 | |
831 | |
881 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
832 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
882 | |
833 | |
883 | if (op->type == PLAYER) |
834 | if (op->type == PLAYER) |
884 | { |
835 | { |
885 | esrv_send_item (op, armour); |
836 | esrv_send_item (op, armour); |
|
|
837 | |
886 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
838 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
887 | op->update_stats (); |
839 | op->update_stats (); |
888 | } |
840 | } |
889 | decrease_ob (improver); |
841 | |
|
|
842 | improver->decrease (); |
|
|
843 | |
890 | if (tmp) |
844 | if (tmp) |
891 | { |
845 | op->insert (tmp); |
892 | insert_ob_in_ob (tmp, op); |
846 | |
893 | esrv_send_item (op, tmp); |
|
|
894 | } |
|
|
895 | return 1; |
847 | return 1; |
896 | } |
848 | } |
897 | |
|
|
898 | |
849 | |
899 | /* |
850 | /* |
900 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
851 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
901 | * what the converter wants, -1 if the converter is broken. |
852 | * what the converter wants, -1 if the converter is broken. |
902 | */ |
853 | * |
903 | #define CONV_FROM(xyz) xyz->slaying |
|
|
904 | #define CONV_TO(xyz) xyz->other_arch |
|
|
905 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
906 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
907 | |
|
|
908 | /* Takes one items and makes another. |
854 | * Takes one type of items and makes another. |
909 | * converter is the object that is doing the conversion. |
855 | * converter is the object that is doing the conversion. |
910 | * item is the object that triggered the converter - if it is not |
856 | * item is the object that triggered the converter - if it is not |
911 | * what the converter wants, this will not do anything. |
857 | * what the converter wants, this will not do anything. |
912 | */ |
858 | */ |
913 | int |
859 | int |
914 | convert_item (object *item, object *converter) |
860 | convert_item (object *item, object *converter) |
915 | { |
861 | { |
916 | int nr = 0; |
862 | sint64 nr = 0, price_in; |
917 | uint32 price_in; |
863 | |
|
|
864 | if (item->flag [FLAG_UNPAID]) |
|
|
865 | return 0; |
|
|
866 | |
|
|
867 | shstr conv_from = converter->slaying; |
|
|
868 | archetype *conv_to = converter->other_arch; |
|
|
869 | sint64 need = converter->stats.food; |
|
|
870 | sint64 give = converter->stats.sp; |
918 | |
871 | |
919 | /* We make some assumptions - we assume if it takes money as it type, |
872 | /* We make some assumptions - we assume if it takes money as it type, |
920 | * it wants some amount. We don't make change (ie, if something costs |
873 | * it wants some amount. We don't make change (ie, if something costs |
921 | * 3 gp and player drops a platinum, tough luck) |
874 | * 3 gp and player drops a platinum, tough luck) |
922 | */ |
875 | */ |
923 | if (!strcmp (CONV_FROM (converter), "money")) |
876 | if (conv_from == shstr_money) |
924 | { |
877 | { |
925 | int cost; |
|
|
926 | |
|
|
927 | if (item->type != MONEY) |
878 | if (item->type != MONEY) |
928 | return 0; |
879 | return 0; |
929 | |
880 | |
930 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
881 | nr = sint64 (item->nrof) * item->value / need; |
931 | if (!nr) |
882 | if (!nr) |
932 | return 0; |
883 | return 0; |
933 | cost = nr * CONV_NEED (converter) / item->value; |
884 | |
934 | /* take into account rounding errors */ |
885 | converter->play_sound (sound_find ("shop_buy")); |
935 | if (nr * CONV_NEED (converter) % item->value) |
886 | |
936 | cost++; |
887 | sint64 cost = (nr * need + item->value - 1) / item->value; |
937 | decrease_ob_nr (item, cost); |
888 | |
|
|
889 | item->decrease (cost); |
938 | |
890 | |
939 | price_in = cost * item->value; |
891 | price_in = cost * item->value; |
940 | } |
892 | } |
941 | else |
893 | else |
942 | { |
894 | { |
943 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
895 | if (item->type == PLAYER |
944 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
896 | || conv_from != item->arch->archname |
|
|
897 | || (need && need > (uint16) item->nrof)) |
945 | return 0; |
898 | return 0; |
946 | |
899 | |
947 | if (CONV_NEED (converter)) |
900 | converter->play_sound (sound_find ("convert_item")); |
|
|
901 | |
|
|
902 | if (need) |
948 | { |
903 | { |
949 | nr = item->nrof / CONV_NEED (converter); |
904 | nr = sint64 (item->nrof) / need; |
950 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
905 | item->decrease (nr * need); |
951 | price_in = nr * CONV_NEED (converter) * item->value; |
906 | price_in = nr * need * item->value; |
952 | } |
907 | } |
953 | else |
908 | else |
954 | { |
909 | { |
955 | price_in = item->value; |
910 | price_in = item->value; |
956 | item->destroy (); |
911 | item->destroy (); |
957 | } |
912 | } |
958 | } |
913 | } |
959 | |
914 | |
960 | if (converter->inv != NULL) |
915 | if (converter->inv) |
961 | { |
916 | { |
962 | object *ob; |
917 | object *ob; |
963 | int i; |
918 | int i; |
964 | object *ob_to_copy; |
919 | object *ob_to_copy; |
965 | |
920 | |
966 | /* select random object from inventory to copy */ |
921 | /* select random object from inventory to copy */ |
967 | ob_to_copy = converter->inv; |
922 | ob_to_copy = converter->inv; |
968 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
923 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
969 | { |
|
|
970 | if (rndm (0, i) == 0) |
924 | if (rndm (0, i) == 0) |
971 | { |
|
|
972 | ob_to_copy = ob; |
925 | ob_to_copy = ob; |
973 | } |
926 | |
974 | } |
927 | item = ob_to_copy->deep_clone (); |
975 | item = object_create_clone (ob_to_copy); |
|
|
976 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
928 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
977 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
929 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
978 | } |
930 | } |
979 | else |
931 | else |
980 | { |
932 | { |
981 | if (converter->other_arch == NULL) |
933 | if (!conv_to) |
982 | { |
934 | { |
983 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
935 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
984 | &converter->name, &converter->map->path, converter->x, converter->y); |
936 | &converter->name, &converter->map->path, converter->x, converter->y); |
985 | return -1; |
937 | return -1; |
986 | } |
938 | } |
987 | |
939 | |
988 | item = object_create_arch (converter->other_arch); |
940 | item = object_create_arch (conv_to); |
989 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
941 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
990 | } |
942 | } |
991 | |
943 | |
992 | if (CONV_NR (converter)) |
944 | if (give) |
993 | item->nrof = CONV_NR (converter); |
945 | item->nrof = give; |
|
|
946 | |
994 | if (nr) |
947 | if (nr) |
995 | item->nrof *= nr; |
948 | item->nrof *= nr; |
996 | if (is_in_shop (converter)) |
949 | |
|
|
950 | if (converter->flag [FLAG_PRECIOUS]) |
997 | SET_FLAG (item, FLAG_UNPAID); |
951 | SET_FLAG (item, FLAG_UNPAID); |
|
|
952 | |
|
|
953 | if (is_in_shop (converter)) |
|
|
954 | { |
|
|
955 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
956 | // and report in case someone still does it. |
|
|
957 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
958 | converter->debug_desc ()); |
|
|
959 | SET_FLAG (item, FLAG_UNPAID); |
|
|
960 | } |
998 | else if (price_in < item->nrof * item->value) |
961 | else if (price_in < sint64 (item->nrof) * item->value) |
999 | { |
962 | { |
1000 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
963 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1001 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
964 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1002 | |
|
|
1003 | /** |
965 | /** |
1004 | * elmex: we are going to let the game continue, as the mapcreator |
966 | * elmex: we are going to let the game continue, as the mapcreator |
1005 | * propably had something in mind when doing this |
967 | * hopefully had something in mind when doing this. |
1006 | */ |
968 | */ |
1007 | } |
969 | } |
|
|
970 | |
|
|
971 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
972 | // get an 'identified' flag so easily. |
|
|
973 | if (need_identify (item)) |
|
|
974 | identify (item); |
|
|
975 | |
1008 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
976 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1009 | return 1; |
977 | return 1; |
1010 | } |
978 | } |
1011 | |
979 | |
1012 | /** |
980 | /** |
1013 | * Handle apply on containers. |
981 | * Handle apply on containers. |
1014 | * By Eneq(@csd.uu.se). |
982 | * By Eneq(@csd.uu.se). |
1015 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
983 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1016 | * added the alchemical cauldron to the code -b.t. |
984 | * added the alchemical cauldron to the code -b.t. |
1017 | */ |
985 | */ |
1018 | |
986 | static int |
1019 | int |
|
|
1020 | apply_container (object *op, object *sack) |
987 | apply_container (object *op, object *sack) |
1021 | { |
988 | { |
1022 | char buf[MAX_BUF]; |
989 | if (op->type != PLAYER || !op->contr->ns) |
1023 | object *tmp; |
|
|
1024 | |
|
|
1025 | if (op->type != PLAYER) |
|
|
1026 | return 0; /* This might change */ |
990 | return 0; /* This might change */ |
1027 | |
991 | |
1028 | if (sack == NULL || sack->type != CONTAINER) |
992 | if (!sack || sack->type != CONTAINER) |
1029 | { |
993 | { |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
994 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | return 0; |
995 | return 0; |
1032 | } |
996 | } |
1033 | |
997 | |
1034 | op->contr->last_used = 0; |
998 | op->contr->last_used = 0; |
1035 | |
999 | |
1036 | if (sack->env != op) |
1000 | if (sack->env && sack->env != op) |
|
|
1001 | { |
|
|
1002 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
|
|
1003 | return 1; |
1037 | { |
1004 | } |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1005 | |
|
|
1006 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1007 | if (sack->flag [FLAG_APPLIED]) |
|
|
1008 | { |
|
|
1009 | if (op->container_ () == sack) |
1039 | { |
1010 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1011 | // open on ground or inv, so close |
|
|
1012 | op->close_container (); |
1041 | return 1; |
1013 | return 1; |
1042 | } |
1014 | } |
1043 | |
1015 | else if (!sack->env) |
1044 | /* It's on the ground, the problems begin */ |
|
|
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
|
|
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
|
|
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
|
|
1055 | return 1; |
|
|
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
1016 | { |
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1017 | // active, but not ours: some other player has opened it |
|
|
1018 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
|
|
1019 | return 1; |
1060 | { |
1020 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1021 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1022 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1023 | } |
|
|
1024 | else if (sack->env) |
|
|
1025 | { |
|
|
1026 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1027 | op->close_container (); |
1090 | { |
1028 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1029 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1030 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1093 | tmp = op->container; |
1031 | return 1; |
1094 | apply_container (op, tmp); |
1032 | } |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1033 | |
1096 | op->container = sack; |
1034 | // it's locked? |
1097 | strcat (buf, query_name (sack)); |
1035 | if (sack->slaying) |
1098 | strcat (buf, "."); |
1036 | { |
1099 | } |
1037 | if (object *tmp = find_key (op, op, sack)) |
1100 | else |
1038 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1039 | else |
1108 | { |
1040 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1041 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1134 | } |
|
|
1135 | else |
|
|
1136 | { |
|
|
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1042 | return 1; |
1145 | } |
1043 | } |
1146 | } |
|
|
1147 | } |
1044 | } |
1148 | |
1045 | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1046 | op->open_container (sack); |
1150 | |
|
|
1151 | if (op->contr) |
|
|
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1047 | |
1154 | return 1; |
1048 | return 1; |
1155 | } |
1049 | } |
1156 | |
|
|
1157 | /** |
|
|
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1159 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1160 | * |
|
|
1161 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1162 | * This version is for client/server mode. |
|
|
1163 | * op is the player, sack is the container the player is opening or closing. |
|
|
1164 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1165 | * |
|
|
1166 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1167 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1168 | * (applied flag set, and op->container points to the open container) |
|
|
1169 | */ |
|
|
1170 | |
|
|
1171 | int |
|
|
1172 | esrv_apply_container (object *op, object *sack) |
|
|
1173 | { |
|
|
1174 | object *tmp = op->container; |
|
|
1175 | |
|
|
1176 | if (op->type != PLAYER) |
|
|
1177 | return 0; /* This might change */ |
|
|
1178 | |
|
|
1179 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1180 | { |
|
|
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1182 | return 0; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1186 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1187 | * openening the new container. |
|
|
1188 | */ |
|
|
1189 | |
|
|
1190 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1191 | { |
|
|
1192 | if (op->container->env != op) |
|
|
1193 | { /* if container is on the ground */ |
|
|
1194 | op->container->move_off = 0; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1198 | return 1; |
|
|
1199 | |
|
|
1200 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1201 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1202 | op->container = NULL; |
|
|
1203 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1204 | if (tmp == sack) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | |
|
|
1209 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1210 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1211 | */ |
|
|
1212 | |
|
|
1213 | if (sack->slaying) |
|
|
1214 | { /* it's locked */ |
|
|
1215 | tmp = find_key (op, op, sack); |
|
|
1216 | if (tmp) |
|
|
1217 | { |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1219 | } |
|
|
1220 | else |
|
|
1221 | { |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1228 | * if this is a locked container, the player they key to open it. |
|
|
1229 | */ |
|
|
1230 | |
|
|
1231 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1232 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1233 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1234 | */ |
|
|
1235 | |
|
|
1236 | |
|
|
1237 | if (sack->env != op) |
|
|
1238 | { |
|
|
1239 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1240 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1241 | * try to do it, so lets handle it gracefully. |
|
|
1242 | */ |
|
|
1243 | if (sack->env) |
|
|
1244 | { |
|
|
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1246 | return 0; |
|
|
1247 | } |
|
|
1248 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1249 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1250 | |
|
|
1251 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1253 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1254 | op->container = sack; |
|
|
1255 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1256 | esrv_send_inventory (op, sack); |
|
|
1257 | |
|
|
1258 | } |
|
|
1259 | else |
|
|
1260 | { /* sack is in players inventory */ |
|
|
1261 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1262 | { /* readied sack becoming open */ |
|
|
1263 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1265 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1266 | op->container = sack; |
|
|
1267 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1268 | esrv_send_inventory (op, sack); |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1274 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1275 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1276 | } |
|
|
1277 | } |
|
|
1278 | return 1; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | |
1050 | |
1282 | /** |
1051 | /** |
1283 | * Handles dropping things on altar. |
1052 | * Handles dropping things on altar. |
1284 | * Returns true if sacrifice was accepted. |
1053 | * Returns true if sacrifice was accepted. |
1285 | */ |
1054 | */ |
… | |
… | |
1288 | { |
1057 | { |
1289 | /* Only players can make sacrifices on spell casting altars. */ |
1058 | /* Only players can make sacrifices on spell casting altars. */ |
1290 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1059 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1291 | return 0; |
1060 | return 0; |
1292 | |
1061 | |
1293 | if (operate_altar (altar, &sacrifice)) |
1062 | if (operate_altar (altar, &sacrifice, originator)) |
1294 | { |
1063 | { |
1295 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1064 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1296 | * with an altar. We call it a Potion - altars are stationary - it |
1065 | * with an altar. We call it a Potion - altars are stationary - it |
1297 | * is up to map designers to use them properly. |
1066 | * is up to map designers to use them properly. |
1298 | */ |
1067 | */ |
1299 | if (altar->inv && altar->inv->type == SPELL) |
1068 | if (altar->inv && altar->inv->type == SPELL) |
1300 | { |
1069 | { |
1301 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1070 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1302 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1071 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1303 | /* If it is connected, push the button. Fixes some problems with |
1072 | /* If it is connected, push the button. Fixes some problems with |
1304 | * old maps. |
1073 | * old maps. |
1305 | */ |
1074 | */ |
1306 | |
1075 | |
1307 | /* push_button (altar);*/ |
1076 | /* push_button (altar);*/ |
1308 | } |
1077 | } |
1309 | else |
1078 | else |
1310 | { |
1079 | { |
1311 | altar->value = 1; /* works only once */ |
1080 | altar->value = 1; /* works only once */ |
1312 | push_button (altar); |
1081 | push_button (altar, originator); |
1313 | } |
1082 | } |
1314 | |
1083 | |
1315 | return !sacrifice; |
1084 | return !sacrifice; |
1316 | } |
1085 | } |
1317 | else |
1086 | else |
… | |
… | |
1332 | double opinion; |
1101 | double opinion; |
1333 | object *tmp, *next; |
1102 | object *tmp, *next; |
1334 | |
1103 | |
1335 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1104 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1336 | |
1105 | |
1337 | if (op->type != PLAYER) |
1106 | bool has_unpaid = false; |
|
|
1107 | |
|
|
1108 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
|
|
1109 | // a quick and small change :( |
|
|
1110 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1111 | if (item->flag [FLAG_UNPAID]) |
|
|
1112 | { |
|
|
1113 | has_unpaid = true; |
|
|
1114 | break; |
|
|
1115 | } |
|
|
1116 | |
|
|
1117 | if (!op->is_player ()) |
1338 | { |
1118 | { |
1339 | /* Remove all the unpaid objects that may be carried here. |
1119 | /* Remove all the unpaid objects that may be carried here. |
1340 | * This could be pets or monsters that are somehow in |
1120 | * This could be pets or monsters that are somehow in |
1341 | * the shop. |
1121 | * the shop. |
1342 | */ |
1122 | */ |
… | |
… | |
1346 | |
1126 | |
1347 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1127 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1348 | { |
1128 | { |
1349 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1129 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1350 | |
1130 | |
|
|
1131 | if (i >= 0) |
1351 | tmp->remove (); |
1132 | tmp->move (i); |
1352 | |
|
|
1353 | if (i == -1) |
|
|
1354 | i = 0; |
|
|
1355 | |
|
|
1356 | tmp->map = op->map; |
|
|
1357 | tmp->x = op->x + freearr_x[i]; |
|
|
1358 | tmp->y = op->y + freearr_y[i]; |
|
|
1359 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1360 | } |
1133 | } |
1361 | } |
1134 | } |
1362 | |
1135 | |
1363 | /* Don't teleport things like spell effects */ |
1136 | /* Don't teleport things like spell effects */ |
1364 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1137 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1367 | /* unpaid objects, or non living objects, can't transfer by |
1140 | /* unpaid objects, or non living objects, can't transfer by |
1368 | * shop mats. Instead, put it on a nearby space. |
1141 | * shop mats. Instead, put it on a nearby space. |
1369 | */ |
1142 | */ |
1370 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1143 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1371 | { |
1144 | { |
1372 | |
|
|
1373 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1145 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1374 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1146 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1375 | |
1147 | |
1376 | if (i != -1) |
1148 | if (i != -1) |
1377 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1149 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1378 | |
1150 | |
1379 | return 0; |
1151 | return 0; |
1380 | } |
1152 | } |
|
|
1153 | |
1381 | /* Removed code that checked for multipart objects - it appears that |
1154 | /* Removed code that checked for multipart objects - it appears that |
1382 | * the teleport function should be able to handle this just fine. |
1155 | * the teleport function should be able to handle this just fine. |
1383 | */ |
1156 | */ |
1384 | rv = teleport (shop_mat, SHOP_MAT, op); |
1157 | rv = teleport (shop_mat, SHOP_MAT, op); |
1385 | } |
1158 | } |
1386 | else if (can_pay (op) && get_payment (op)) |
1159 | else if (can_pay (op) && get_payment (op)) |
1387 | { |
1160 | { |
1388 | /* this is only used for players */ |
1161 | /* this is only used for players */ |
1389 | rv = teleport (shop_mat, SHOP_MAT, op); |
1162 | rv = teleport (shop_mat, SHOP_MAT, op); |
1390 | |
1163 | |
|
|
1164 | if (has_unpaid) |
|
|
1165 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1166 | else if (is_in_shop (op)) |
|
|
1167 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1168 | else |
|
|
1169 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1170 | |
1391 | if (shop_mat->msg) |
1171 | if (shop_mat->msg) |
1392 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1172 | op->statusmsg (shop_mat->msg); |
1393 | /* This check below is a bit simplistic - generally it should be correct, |
1173 | /* This check below is a bit simplistic - generally it should be correct, |
1394 | * but there is never a guarantee that the bottom space on the map is |
1174 | * but there is never a guarantee that the bottom space on the map is |
1395 | * actually the shop floor. |
1175 | * actually the shop floor. |
1396 | */ |
1176 | */ |
1397 | else if (!rv && !is_in_shop (op)) |
1177 | else if (!rv && !is_in_shop (op)) |
1398 | { |
1178 | { |
1399 | opinion = shopkeeper_approval (op->map, op); |
1179 | opinion = shopkeeper_approval (op->map, op); |
1400 | |
1180 | |
1401 | if (opinion > 0.9) |
1181 | op->statusmsg ( |
1402 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1182 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1403 | else if (opinion > 0.75) |
1183 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1404 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1184 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1405 | else if (opinion > 0.5) |
1185 | : "The shopkeeper glares at you with contempt." |
1406 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1407 | else |
1186 | ); |
1408 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1409 | } |
1187 | } |
1410 | } |
1188 | } |
1411 | else |
1189 | else |
1412 | { |
1190 | { |
1413 | /* if we get here, a player tried to leave a shop but was not able |
1191 | /* if we get here, a player tried to leave a shop but was not able |
1414 | * to afford the items he has. We try to move the player so that |
1192 | * to afford the items he has. We try to move the player so that |
1415 | * they are not on the mat anymore |
1193 | * they are not on the mat anymore |
1416 | */ |
1194 | */ |
1417 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1195 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1418 | |
1196 | |
1419 | if (i == -1) |
1197 | if (i == -1) |
1420 | { |
|
|
1421 | LOG (llevError, "Internal shop-mat problem.\n"); |
1198 | LOG (llevError, "Internal shop-mat problem.\n"); |
1422 | } |
|
|
1423 | else |
1199 | else |
1424 | { |
1200 | { |
1425 | op->remove (); |
1201 | op->remove (); |
1426 | op->x += freearr_x[i]; |
1202 | op->x += freearr_x[i]; |
1427 | op->y += freearr_y[i]; |
1203 | op->y += freearr_y[i]; |
… | |
… | |
1437 | * Handles applying a sign. |
1213 | * Handles applying a sign. |
1438 | */ |
1214 | */ |
1439 | static void |
1215 | static void |
1440 | apply_sign (object *op, object *sign, int autoapply) |
1216 | apply_sign (object *op, object *sign, int autoapply) |
1441 | { |
1217 | { |
1442 | readable_message_type *msgType; |
1218 | if (!op->is_player()) |
1443 | char newbuf[HUGE_BUF]; |
1219 | return; |
1444 | |
1220 | |
1445 | if (sign->msg == NULL) |
1221 | if (sign->has_dialogue ()) |
1446 | { |
1222 | { |
1447 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1223 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1448 | return; |
1224 | return; |
1449 | } |
1225 | } |
1450 | |
1226 | |
|
|
1227 | if (!sign->msg) |
|
|
1228 | { |
|
|
1229 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1230 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1231 | &sign->name, |
|
|
1232 | sign->name == sign->arch->name ? "" : "else ")); |
|
|
1233 | return; |
|
|
1234 | } |
|
|
1235 | |
1451 | if (sign->stats.food) |
1236 | if (sign->stats.food) |
1452 | { |
1237 | { |
1453 | if (sign->last_eat >= sign->stats.food) |
1238 | if (sign->last_eat >= sign->stats.food) |
1454 | { |
1239 | { |
1455 | if (!sign->move_on) |
1240 | if (!sign->move_on) |
1456 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1241 | op->failmsg ("You cannot read it anymore."); |
|
|
1242 | |
1457 | return; |
1243 | return; |
1458 | } |
1244 | } |
1459 | |
1245 | |
1460 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1246 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1461 | sign->last_eat++; |
1247 | sign->last_eat++; |
… | |
… | |
1466 | * move_on is zero, it needs to be manually applied (doesn't talk |
1252 | * move_on is zero, it needs to be manually applied (doesn't talk |
1467 | * to us). |
1253 | * to us). |
1468 | */ |
1254 | */ |
1469 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1255 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1470 | { |
1256 | { |
1471 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1257 | op->failmsg ("You are unable to read while blind!"); |
1472 | return; |
1258 | return; |
1473 | } |
1259 | } |
1474 | msgType = get_readable_message_type (sign); |
1260 | |
1475 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1261 | if (op->contr) |
1476 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1262 | if (client *ns = op->contr->ns) |
|
|
1263 | { |
|
|
1264 | if (sign->sound) |
|
|
1265 | ns->play_sound (sign->sound); |
|
|
1266 | else if (autoapply) |
|
|
1267 | ns->play_sound (sound_find ("msg_voice")); |
|
|
1268 | |
|
|
1269 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
|
|
1270 | } |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | static void |
|
|
1274 | move_apply_hole (object *trap, object *victim) |
|
|
1275 | { |
|
|
1276 | /* Hole not open? */ |
|
|
1277 | if (trap->stats.wc > 0) |
|
|
1278 | return; |
|
|
1279 | |
|
|
1280 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1281 | * Processing will happen if the head runs into the pit |
|
|
1282 | */ |
|
|
1283 | if (victim->head) |
|
|
1284 | return; |
|
|
1285 | |
|
|
1286 | // now find all possible locations and randomly pick one |
|
|
1287 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1288 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1289 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1290 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1291 | : SIZEOFFREE0 + 1); |
|
|
1292 | |
|
|
1293 | if (dir < 0) |
|
|
1294 | return; |
|
|
1295 | |
|
|
1296 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1297 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1298 | |
|
|
1299 | transfer_ob (victim, |
|
|
1300 | EXIT_X (trap) + freearr_x[dir], |
|
|
1301 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1302 | 0, victim); |
1477 | } |
1303 | } |
1478 | |
1304 | |
1479 | /** |
1305 | /** |
1480 | * 'victim' moves onto 'trap' |
1306 | * 'victim' moves onto 'trap' |
1481 | * 'victim' leaves 'trap' |
1307 | * 'victim' leaves 'trap' |
… | |
… | |
1495 | return; |
1321 | return; |
1496 | |
1322 | |
1497 | /* move_apply() is the most likely candidate for causing unwanted and |
1323 | /* move_apply() is the most likely candidate for causing unwanted and |
1498 | * possibly unlimited recursion. |
1324 | * possibly unlimited recursion. |
1499 | */ |
1325 | */ |
1500 | /* The following was changed because it was causing perfeclty correct |
1326 | /* The following was changed because it was causing perfectly correct |
1501 | * maps to fail. 1) it's not an error to recurse: |
1327 | * maps to fail. 1) it's not an error to recurse: |
1502 | * rune detonates, summoning monster. monster lands on nearby rune. |
1328 | * rune detonates, summoning monster. monster lands on nearby rune. |
1503 | * nearby rune detonates. This sort of recursion is expected and |
1329 | * nearby rune detonates. This sort of recursion is expected and |
1504 | * proper. This code was causing needless crashes. |
1330 | * proper. This code was causing needless crashes. |
1505 | */ |
1331 | */ |
1506 | if (recursion_depth >= 500) |
1332 | if (recursion_depth >= 500) |
1507 | { |
1333 | { |
1508 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1334 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1509 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1335 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1510 | return; |
1336 | return; |
1511 | } |
1337 | } |
|
|
1338 | |
1512 | recursion_depth++; |
1339 | recursion_depth++; |
1513 | if (trap->head) |
1340 | if (trap->head) |
1514 | trap = trap->head; |
1341 | trap = trap->head; |
1515 | |
1342 | |
1516 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1343 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1517 | goto leave; |
|
|
1518 | |
|
|
1519 | switch (trap->type) |
1344 | switch (trap->type) |
1520 | { |
1345 | { |
1521 | case PLAYERMOVER: |
1346 | case PLAYERMOVER: |
1522 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1347 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1348 | { |
|
|
1349 | if (!trap->stats.maxsp) |
|
|
1350 | trap->stats.maxsp = 2; |
|
|
1351 | |
|
|
1352 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1353 | * should be divided by trap->speed |
|
|
1354 | */ |
|
|
1355 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1356 | |
|
|
1357 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1358 | * above with some objects have zero speed, and thus the player |
|
|
1359 | * getting permanently paralyzed. |
|
|
1360 | */ |
|
|
1361 | if (victim->speed_left < -50.f) |
|
|
1362 | victim->speed_left = -50.f; |
|
|
1363 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1364 | } |
|
|
1365 | break; |
|
|
1366 | |
|
|
1367 | case SPINNER: |
|
|
1368 | if (victim->direction) |
|
|
1369 | { |
|
|
1370 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1371 | update_turn_face (victim); |
|
|
1372 | } |
|
|
1373 | break; |
|
|
1374 | |
|
|
1375 | case DIRECTOR: |
|
|
1376 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1377 | { |
|
|
1378 | victim->direction = trap->stats.sp; |
|
|
1379 | update_turn_face (victim); |
|
|
1380 | } |
|
|
1381 | break; |
|
|
1382 | |
|
|
1383 | case BUTTON: |
|
|
1384 | case PEDESTAL: |
|
|
1385 | case T_MATCH: |
|
|
1386 | update_button (trap, originator); |
|
|
1387 | break; |
|
|
1388 | |
|
|
1389 | case ALTAR: |
|
|
1390 | /* sacrifice victim on trap */ |
|
|
1391 | apply_altar (trap, victim, originator); |
|
|
1392 | break; |
|
|
1393 | |
|
|
1394 | case THROWN_OBJ: |
|
|
1395 | if (trap->inv == NULL) |
|
|
1396 | break; |
|
|
1397 | /* fallthrough */ |
|
|
1398 | |
|
|
1399 | case ARROW: |
|
|
1400 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1401 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1402 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1403 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1404 | * action, we avoid hits here |
|
|
1405 | */ |
|
|
1406 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1407 | && trap->owner != victim) |
|
|
1408 | hit_with_arrow (trap, victim); |
|
|
1409 | break; |
|
|
1410 | |
|
|
1411 | case SPELL_EFFECT: |
|
|
1412 | apply_spell_effect (trap, victim); |
|
|
1413 | break; |
|
|
1414 | |
|
|
1415 | case TRAPDOOR: |
1523 | { |
1416 | { |
|
|
1417 | int max, sound_was_played; |
|
|
1418 | object *ab, *ab_next; |
|
|
1419 | |
1524 | if (!trap->stats.maxsp) |
1420 | if (!trap->value) |
1525 | trap->stats.maxsp = 2; |
1421 | { |
|
|
1422 | int tot; |
1526 | |
1423 | |
1527 | /* Is this correct? From the docs, it doesn't look like it |
1424 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1528 | * should be divided by trap->speed |
1425 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1426 | tot += ab->head_ ()->total_weight (); |
|
|
1427 | |
|
|
1428 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1429 | break; |
|
|
1430 | |
|
|
1431 | SET_ANIMATION (trap, trap->value); |
|
|
1432 | update_object (trap, UP_OBJ_FACE); |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1436 | { |
|
|
1437 | /* need to set this up, since if we do transfer the object, |
|
|
1438 | * ab->above would be bogus |
1529 | */ |
1439 | */ |
1530 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1440 | ab_next = ab->above; |
1531 | |
1441 | |
1532 | /* Just put in some sanity check. I think there is a bug in the |
1442 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1533 | * above with some objects have zero speed, and thus the player |
1443 | { |
1534 | * getting permanently paralyzed. |
1444 | if (!sound_was_played) |
|
|
1445 | { |
|
|
1446 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1447 | sound_was_played = 1; |
|
|
1448 | } |
|
|
1449 | |
|
|
1450 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1451 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1452 | } |
1535 | */ |
1453 | } |
1536 | if (victim->speed_left < -50.0) |
1454 | break; |
1537 | victim->speed_left = -50.0; |
|
|
1538 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1539 | } |
1455 | } |
1540 | goto leave; |
|
|
1541 | |
1456 | |
1542 | case SPINNER: |
1457 | case CONVERTER: |
1543 | if (victim->direction) |
1458 | if (convert_item (victim, trap) < 0) |
1544 | { |
|
|
1545 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1546 | update_turn_face (victim); |
|
|
1547 | } |
|
|
1548 | goto leave; |
|
|
1549 | |
|
|
1550 | case DIRECTOR: |
|
|
1551 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1552 | { |
|
|
1553 | victim->direction = trap->stats.sp; |
|
|
1554 | update_turn_face (victim); |
|
|
1555 | } |
|
|
1556 | goto leave; |
|
|
1557 | |
|
|
1558 | case BUTTON: |
|
|
1559 | case PEDESTAL: |
|
|
1560 | update_button (trap); |
|
|
1561 | goto leave; |
|
|
1562 | |
|
|
1563 | case ALTAR: |
|
|
1564 | /* sacrifice victim on trap */ |
|
|
1565 | apply_altar (trap, victim, originator); |
|
|
1566 | goto leave; |
|
|
1567 | |
|
|
1568 | case THROWN_OBJ: |
|
|
1569 | if (trap->inv == NULL) |
|
|
1570 | goto leave; |
|
|
1571 | /* fallthrough */ |
|
|
1572 | |
|
|
1573 | case ARROW: |
|
|
1574 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1575 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1576 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1577 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1578 | * action, we avoid hits here |
|
|
1579 | */ |
|
|
1580 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1581 | hit_with_arrow (trap, victim); |
|
|
1582 | goto leave; |
|
|
1583 | |
|
|
1584 | case SPELL_EFFECT: |
|
|
1585 | apply_spell_effect (trap, victim); |
|
|
1586 | goto leave; |
|
|
1587 | |
|
|
1588 | case TRAPDOOR: |
|
|
1589 | { |
|
|
1590 | int max, sound_was_played; |
|
|
1591 | object *ab, *ab_next; |
|
|
1592 | |
|
|
1593 | if (!trap->value) |
|
|
1594 | { |
1459 | { |
1595 | int tot; |
1460 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1596 | |
1461 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1597 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
|
|
1598 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1599 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1600 | |
|
|
1601 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1602 | goto leave; |
|
|
1603 | |
|
|
1604 | SET_ANIMATION (trap, trap->value); |
|
|
1605 | update_object (trap, UP_OBJ_FACE); |
|
|
1606 | } |
1462 | } |
1607 | |
1463 | |
1608 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1464 | break; |
|
|
1465 | |
|
|
1466 | case TRIGGER_BUTTON: |
|
|
1467 | case TRIGGER_PEDESTAL: |
|
|
1468 | case TRIGGER_ALTAR: |
|
|
1469 | check_trigger (trap, victim, originator); |
|
|
1470 | break; |
|
|
1471 | |
|
|
1472 | case DEEP_SWAMP: |
|
|
1473 | walk_on_deep_swamp (trap, victim); |
|
|
1474 | break; |
|
|
1475 | |
|
|
1476 | case CHECK_INV: |
|
|
1477 | check_inv (victim, trap); |
|
|
1478 | break; |
|
|
1479 | |
|
|
1480 | case HOLE: |
|
|
1481 | move_apply_hole (trap, victim); |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case EXIT: |
|
|
1485 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1609 | { |
1486 | { |
1610 | /* need to set this up, since if we do transfer the object, |
1487 | /* Basically, don't show exits leading to random maps the |
1611 | * ab->above would be bogus |
1488 | * players output. |
1612 | */ |
1489 | */ |
1613 | ab_next = ab->above; |
1490 | if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit) |
|
|
1491 | victim->statusmsg (trap->msg, NDI_NAVY); |
1614 | |
1492 | |
1615 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1493 | trap->play_sound (trap->sound); |
1616 | { |
1494 | victim->enter_exit (trap); |
1617 | if (!sound_was_played) |
|
|
1618 | { |
|
|
1619 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
|
|
1620 | sound_was_played = 1; |
|
|
1621 | } |
|
|
1622 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
|
|
1623 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
|
|
1624 | } |
|
|
1625 | } |
1495 | } |
1626 | goto leave; |
1496 | break; |
1627 | } |
|
|
1628 | |
1497 | |
1629 | |
|
|
1630 | case CONVERTER: |
|
|
1631 | if (convert_item (victim, trap) < 0) |
|
|
1632 | { |
|
|
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1636 | |
|
|
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
|
|
1644 | } |
|
|
1645 | goto leave; |
|
|
1646 | |
|
|
1647 | case TRIGGER_BUTTON: |
|
|
1648 | case TRIGGER_PEDESTAL: |
|
|
1649 | case TRIGGER_ALTAR: |
|
|
1650 | check_trigger (trap, victim); |
|
|
1651 | goto leave; |
|
|
1652 | |
|
|
1653 | case DEEP_SWAMP: |
|
|
1654 | walk_on_deep_swamp (trap, victim); |
|
|
1655 | goto leave; |
|
|
1656 | |
|
|
1657 | case CHECK_INV: |
|
|
1658 | check_inv (victim, trap); |
|
|
1659 | goto leave; |
|
|
1660 | |
|
|
1661 | case HOLE: |
|
|
1662 | /* Hole not open? */ |
|
|
1663 | if (trap->stats.wc > 0) |
|
|
1664 | goto leave; |
|
|
1665 | |
|
|
1666 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1667 | * Processing will happen if the head runs into the pit |
|
|
1668 | */ |
|
|
1669 | if (victim->head) |
|
|
1670 | goto leave; |
|
|
1671 | |
|
|
1672 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1673 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1674 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1675 | goto leave; |
|
|
1676 | |
|
|
1677 | case EXIT: |
|
|
1678 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1679 | { |
|
|
1680 | /* Basically, don't show exits leading to random maps the |
|
|
1681 | * players output. |
|
|
1682 | */ |
|
|
1683 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
|
|
1684 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1685 | |
|
|
1686 | victim->enter_exit (trap); |
|
|
1687 | } |
|
|
1688 | goto leave; |
|
|
1689 | |
|
|
1690 | case ENCOUNTER: |
1498 | case ENCOUNTER: |
1691 | /* may be some leftovers on this */ |
1499 | /* may be some leftovers on this */ |
1692 | goto leave; |
1500 | break; |
1693 | |
1501 | |
1694 | case SHOP_MAT: |
1502 | case SHOP_MAT: |
1695 | apply_shop_mat (trap, victim); |
1503 | apply_shop_mat (trap, victim); |
1696 | goto leave; |
1504 | break; |
1697 | |
1505 | |
1698 | /* Drop a certain amount of gold, and have one item identified */ |
1506 | /* Drop a certain amount of gold, and have one item identified */ |
1699 | case IDENTIFY_ALTAR: |
1507 | case IDENTIFY_ALTAR: |
1700 | apply_id_altar (victim, trap, originator); |
1508 | apply_id_altar (victim, trap, originator); |
1701 | goto leave; |
1509 | break; |
1702 | |
1510 | |
1703 | case SIGN: |
1511 | case SIGN: |
1704 | if (victim->type != PLAYER && trap->stats.food > 0) |
1512 | if (victim->type != PLAYER && trap->stats.food > 0) |
1705 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1513 | break; /* monsters musn't apply magic_mouths with counters */ |
1706 | |
1514 | |
1707 | apply_sign (victim, trap, 1); |
1515 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1516 | break; |
1709 | |
1517 | |
1710 | case CONTAINER: |
1518 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1519 | apply_container (victim, trap); |
1715 | goto leave; |
1520 | break; |
1716 | |
1521 | |
1717 | case RUNE: |
1522 | case RUNE: |
1718 | case TRAP: |
1523 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1524 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1720 | { |
|
|
1721 | spring_trap (trap, victim); |
1525 | spring_trap (trap, victim); |
1722 | } |
1526 | break; |
1723 | goto leave; |
|
|
1724 | |
1527 | |
1725 | default: |
1528 | default: |
1726 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1529 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1727 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1530 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1728 | goto leave; |
1531 | break; |
1729 | } |
1532 | } |
1730 | |
1533 | |
1731 | leave: |
|
|
1732 | recursion_depth--; |
1534 | recursion_depth--; |
1733 | } |
1535 | } |
1734 | |
1536 | |
1735 | /** |
1537 | /** |
1736 | * Handles reading a regular (ie not containing a spell) book. |
1538 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1741 | int lev_diff; |
1543 | int lev_diff; |
1742 | object *skill_ob; |
1544 | object *skill_ob; |
1743 | |
1545 | |
1744 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1546 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1745 | { |
1547 | { |
1746 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1548 | op->failmsg ("You are unable to read while blind!"); |
1747 | return; |
1549 | return; |
1748 | } |
1550 | } |
|
|
1551 | |
1749 | if (tmp->msg == NULL) |
1552 | if (!tmp->msg) |
1750 | { |
1553 | { |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1554 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1752 | return; |
1555 | return; |
1753 | } |
1556 | } |
1754 | |
1557 | |
1755 | /* need a literacy skill to read stuff! */ |
1558 | /* need a literacy skill to read stuff! */ |
1756 | skill_ob = find_skill_by_name (op, tmp->skill); |
1559 | skill_ob = find_skill_by_name (op, tmp->skill); |
1757 | if (!skill_ob) |
1560 | if (!skill_ob) |
1758 | { |
1561 | { |
1759 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1562 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1760 | return; |
1563 | return; |
1761 | } |
1564 | } |
|
|
1565 | |
1762 | lev_diff = tmp->level - (skill_ob->level + 5); |
1566 | lev_diff = tmp->level - (skill_ob->level + 5); |
1763 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1567 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1764 | { |
1568 | { |
1765 | if (lev_diff < 2) |
1569 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1570 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1767 | else if (lev_diff < 3) |
1571 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1768 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1572 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1769 | else if (lev_diff < 5) |
1573 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1574 | : "This book is totally beyond your comprehension."); |
1771 | else if (lev_diff < 8) |
|
|
1772 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
|
|
1773 | else if (lev_diff < 15) |
|
|
1774 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
|
|
1775 | else |
|
|
1776 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1777 | return; |
1575 | return; |
1778 | } |
1576 | } |
1779 | |
1577 | |
|
|
1578 | // we currently don't use the message types for anything. |
1780 | readable_message_type *msgType = get_readable_message_type (tmp); |
1579 | // readable_message_type *msgType = get_readable_message_type (tmp); |
1781 | |
1580 | |
1782 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1581 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1783 | msgType->message_type, msgType->message_subtype, |
1582 | |
1784 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1583 | if (player *pl = op->contr) |
|
|
1584 | if (client *ns = pl->ns) |
|
|
1585 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1785 | |
1586 | |
1786 | /* gain xp from reading */ |
1587 | /* gain xp from reading */ |
1787 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1588 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1788 | { /* only if not read before */ |
1589 | { /* only if not read before */ |
1789 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1590 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1791 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1592 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1792 | { |
1593 | { |
1793 | /*exp_gain *= 2; because they just identified it too */ |
1594 | /*exp_gain *= 2; because they just identified it too */ |
1794 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1595 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1795 | |
1596 | |
1796 | /* If in a container, update how it looks */ |
1597 | if (object *pl = tmp->visible_to ()) |
1797 | if (tmp->env) |
|
|
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1598 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1799 | else |
|
|
1800 | op->contr->ns->floorbox_update (); |
|
|
1801 | } |
1599 | } |
1802 | |
1600 | |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1601 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1805 | } |
1603 | } |
1806 | } |
1604 | } |
1807 | |
1605 | |
1808 | /** |
1606 | /** |
|
|
1607 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1608 | * scroll_failure()- hacked directly from spell_failure |
|
|
1609 | */ |
|
|
1610 | static void |
|
|
1611 | scroll_failure (object *op, int failure, int power) |
|
|
1612 | { |
|
|
1613 | if (abs (failure / 4) > power) |
|
|
1614 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1615 | |
|
|
1616 | if (failure <= -1 && failure > -15) |
|
|
1617 | { /* wonder */ |
|
|
1618 | object *tmp; |
|
|
1619 | |
|
|
1620 | op->failmsg ("Your spell warps!"); |
|
|
1621 | tmp = get_archetype (SPELL_WONDER); |
|
|
1622 | cast_wonder (op, op, 0, tmp); |
|
|
1623 | tmp->destroy (); |
|
|
1624 | } |
|
|
1625 | else if (failure <= -15 && failure > -35) |
|
|
1626 | { /* drain mana */ |
|
|
1627 | op->failmsg ("Your mana is drained!"); |
|
|
1628 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1629 | if (op->stats.sp < 0) |
|
|
1630 | op->stats.sp = 0; |
|
|
1631 | } |
|
|
1632 | else if (settings.spell_failure_effects == TRUE) |
|
|
1633 | { |
|
|
1634 | if (failure <= -35 && failure > -60) |
|
|
1635 | { /* confusion */ |
|
|
1636 | op->failmsg ("The magic recoils on you!"); |
|
|
1637 | confuse_player (op, op, power); |
|
|
1638 | } |
|
|
1639 | else if (failure <= -60 && failure > -70) |
|
|
1640 | { /* paralysis */ |
|
|
1641 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1642 | paralyze_player (op, op, power); |
|
|
1643 | } |
|
|
1644 | else if (failure <= -70 && failure > -80) |
|
|
1645 | { /* blind */ |
|
|
1646 | op->failmsg ("The magic recoils on you!"); |
|
|
1647 | blind_player (op, op, power); |
|
|
1648 | } |
|
|
1649 | else if (failure <= -80) |
|
|
1650 | { /* blast the immediate area */ |
|
|
1651 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1652 | cast_magic_storm (op, tmp, power); |
|
|
1653 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1654 | tmp->destroy (); |
|
|
1655 | } |
|
|
1656 | } |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | /** |
1809 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1660 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1810 | * op is the person learning the skill, tmp is the skill scroll object |
1661 | * op is the person learning the skill, tmp is the skill scroll object |
1811 | */ |
1662 | */ |
1812 | static void |
1663 | static void |
1813 | apply_skillscroll (object *op, object *tmp) |
1664 | apply_skillscroll (object *op, object *tmp) |
1814 | { |
1665 | { |
1815 | switch ((int) learn_skill (op, tmp)) |
1666 | switch (learn_skill (op, tmp)) |
1816 | { |
1667 | { |
1817 | case 0: |
1668 | case 0: |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1669 | op->play_sound (sound_find ("generic_fail")); |
1819 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1670 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1820 | return; |
1671 | break; |
1821 | |
1672 | |
1822 | case 1: |
1673 | case 1: |
1823 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1824 | decrease_ob (tmp); |
1674 | tmp->decrease (); |
|
|
1675 | op->play_sound (sound_find ("skill_learn")); |
|
|
1676 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1825 | return; |
1677 | break; |
1826 | |
1678 | |
1827 | default: |
1679 | default: |
|
|
1680 | tmp->decrease (); |
|
|
1681 | op->play_sound (sound_find ("generic_fail")); |
1828 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1682 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1829 | decrease_ob (tmp); |
|
|
1830 | return; |
1683 | break; |
1831 | } |
1684 | } |
1832 | } |
1685 | } |
1833 | |
1686 | |
1834 | /** |
1687 | /** |
1835 | * Actually makes op learn spell. |
1688 | * Actually makes op learn spell. |
… | |
… | |
1855 | return; |
1708 | return; |
1856 | } |
1709 | } |
1857 | return; |
1710 | return; |
1858 | } |
1711 | } |
1859 | |
1712 | |
1860 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1713 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1714 | |
1861 | tmp = spell->clone (); |
1715 | tmp = spell->clone (); |
1862 | insert_ob_in_ob (tmp, op); |
1716 | insert_ob_in_ob (tmp, op); |
1863 | |
1717 | |
1864 | if (special_prayer) |
1718 | if (special_prayer) |
1865 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1719 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1884 | { |
1738 | { |
1885 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1739 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1886 | return; |
1740 | return; |
1887 | } |
1741 | } |
1888 | |
1742 | |
1889 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1743 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1890 | player_unready_range_ob (op->contr, spob); |
|
|
1891 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1892 | spob->destroy (); |
1745 | spob->destroy (); |
1893 | } |
1746 | } |
1894 | |
1747 | |
1895 | /** |
1748 | /** |
… | |
… | |
1902 | { |
1755 | { |
1903 | object *skop, *spell, *spell_skill; |
1756 | object *skop, *spell, *spell_skill; |
1904 | |
1757 | |
1905 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1758 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1906 | { |
1759 | { |
1907 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1760 | op->failmsg ("You are unable to read while blind."); |
1908 | return; |
1761 | return; |
1909 | } |
1762 | } |
1910 | |
1763 | |
1911 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1764 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1912 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
1913 | * legacy spellbooks |
1766 | * legacy spellbooks |
1914 | */ |
1767 | */ |
1915 | |
|
|
1916 | if (tmp->slaying != NULL) |
1768 | if (tmp->slaying) |
1917 | { |
1769 | { |
1918 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1771 | |
1919 | if (!spell) |
1772 | if (!spell) |
1920 | { |
1773 | { |
1921 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1774 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1922 | return; |
1775 | return; |
1923 | } |
1776 | } |
1924 | else |
1777 | else |
1925 | insert_ob_in_ob (spell, tmp); |
1778 | insert_ob_in_ob (spell, tmp); |
|
|
1779 | |
1926 | tmp->slaying = NULL; |
1780 | tmp->slaying = 0; |
1927 | } |
1781 | } |
1928 | |
1782 | |
1929 | skop = find_skill_by_name (op, tmp->skill); |
1783 | skop = find_skill_by_name (op, tmp->skill); |
1930 | |
1784 | |
1931 | /* need a literacy skill to learn spells. Also, having a literacy level |
1785 | /* need a literacy skill to learn spells. Also, having a literacy level |
1932 | * lower than the spell will make learning the spell more difficult */ |
1786 | * lower than the spell will make learning the spell more difficult */ |
1933 | if (!skop) |
1787 | if (!skop) |
1934 | { |
1788 | { |
1935 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1789 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1936 | return; |
1790 | return; |
1937 | } |
1791 | } |
1938 | |
1792 | |
1939 | spell = tmp->inv; |
1793 | spell = tmp->inv; |
1940 | |
1794 | |
1941 | if (!spell) |
1795 | if (!spell) |
1942 | { |
1796 | { |
1943 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1797 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1944 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1798 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1945 | return; |
1799 | return; |
1946 | } |
1800 | } |
1947 | |
1801 | |
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1802 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1803 | if (skop->level < learn_level) |
1949 | { |
1804 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1805 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1806 | &tmp->skill, learn_level)); |
1951 | return; |
1807 | return; |
1952 | } |
1808 | } |
1953 | |
1809 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1810 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name)); |
1955 | |
1811 | |
1956 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1812 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1957 | { |
|
|
1958 | identify (tmp); |
1813 | identify (tmp); |
1959 | |
|
|
1960 | if (tmp->env) |
|
|
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1962 | else |
|
|
1963 | op->contr->ns->floorbox_update (); |
|
|
1964 | } |
|
|
1965 | |
1814 | |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1815 | /* I removed the check for special_prayer_mark here - it didn't make |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1816 | * a lot of sense - special prayers are not found in spellbooks, and |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1817 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1969 | * they would have a special prayer mark. |
1818 | * they would have a special prayer mark. |
1970 | */ |
1819 | */ |
1971 | if (check_spell_known (op, spell->name)) |
1820 | if (check_spell_known (op, spell->name)) |
1972 | { |
1821 | { |
1973 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1822 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1974 | return; |
1823 | return; |
1975 | } |
1824 | } |
1976 | |
1825 | |
1977 | if (spell->skill) |
1826 | if (spell->skill) |
1978 | { |
1827 | { |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
1828 | spell_skill = find_skill_by_name (op, spell->skill); |
1980 | |
1829 | |
1981 | if (!spell_skill) |
1830 | if (!spell_skill) |
1982 | { |
1831 | { |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1832 | op->failmsg (format ("You lack the %s skill to use this spell.", &spell->skill)); |
1984 | return; |
1833 | return; |
1985 | } |
1834 | } |
1986 | |
1835 | |
1987 | if (spell_skill->level < spell->level) |
1836 | if (spell_skill->level < spell->level) |
1988 | { |
1837 | { |
1989 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1838 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1990 | return; |
1839 | return; |
1991 | } |
1840 | } |
1992 | } |
1841 | } |
1993 | |
1842 | |
1994 | /* Logic as follows |
1843 | /* Logic as follows |
… | |
… | |
2003 | * Overall, chances are the same but a player will find having a high |
1852 | * Overall, chances are the same but a player will find having a high |
2004 | * literacy rate very useful! -b.t. |
1853 | * literacy rate very useful! -b.t. |
2005 | */ |
1854 | */ |
2006 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1855 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
2007 | { |
1856 | { |
2008 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1857 | op->failmsg ("In your confused state you flub the wording of the text!"); |
2009 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1858 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
2010 | } |
1859 | } |
2011 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1860 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
2012 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1861 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
2013 | { |
1862 | { |
2014 | |
1863 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
2015 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
2016 | do_learn_spell (op, spell, 0); |
1864 | do_learn_spell (op, spell, 0); |
2017 | |
1865 | |
2018 | /* xp gain to literacy for spell learning */ |
1866 | /* xp gain to literacy for spell learning */ |
2019 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1867 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
2020 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1868 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
2021 | } |
1869 | } |
2022 | else |
1870 | else |
2023 | { |
1871 | { |
2024 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1872 | op->contr->play_sound (sound_find ("fumble_spell")); |
2025 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1873 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
2026 | } |
1874 | } |
2027 | decrease_ob (tmp); |
1875 | |
|
|
1876 | tmp->decrease (); |
2028 | } |
1877 | } |
2029 | |
1878 | |
2030 | /** |
1879 | /** |
2031 | * Handles applying a spell scroll. |
1880 | * Handles applying a spell scroll. |
2032 | */ |
1881 | */ |
… | |
… | |
2035 | { |
1884 | { |
2036 | object *skop; |
1885 | object *skop; |
2037 | |
1886 | |
2038 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1887 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
2039 | { |
1888 | { |
2040 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1889 | op->failmsg ("You are unable to read while blind."); |
2041 | return; |
1890 | return; |
2042 | } |
1891 | } |
2043 | |
1892 | |
2044 | if (!tmp->inv || tmp->inv->type != SPELL) |
1893 | if (!tmp->inv || tmp->inv->type != SPELL) |
2045 | { |
1894 | { |
2046 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1895 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
2047 | return; |
1896 | return; |
2048 | } |
1897 | } |
2049 | |
1898 | |
2050 | if (op->type == PLAYER) |
1899 | if (op->type == PLAYER) |
2051 | { |
1900 | { |
… | |
… | |
2057 | */ |
1906 | */ |
2058 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1907 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
2059 | |
1908 | |
2060 | if (!skop) |
1909 | if (!skop) |
2061 | { |
1910 | { |
2062 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1911 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
2063 | return; |
1912 | return; |
2064 | } |
1913 | } |
2065 | |
1914 | |
2066 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1915 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
2067 | change_exp (op, exp_gain, skop->skill, 0); |
1916 | change_exp (op, exp_gain, skop->skill, 0); |
2068 | } |
1917 | } |
2069 | |
1918 | |
2070 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1919 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
2071 | identify (tmp); |
1920 | identify (tmp); |
2072 | |
1921 | |
2073 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1922 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
2074 | |
|
|
2075 | |
1923 | |
2076 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1924 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
2077 | decrease_ob (tmp); |
1925 | tmp->decrease (); |
2078 | } |
1926 | } |
2079 | |
1927 | |
2080 | /** |
1928 | /** |
2081 | * Applies a treasure object - by default, chest. op |
1929 | * Applies a treasure object - by default, chest. op |
2082 | * is the person doing the applying, tmp is the treasure |
1930 | * is the person doing the applying, tmp is the treasure |
2083 | * chest. |
1931 | * chest. |
2084 | */ |
1932 | */ |
2085 | static void |
1933 | static void |
2086 | apply_treasure (object *op, object *tmp) |
1934 | apply_treasure (object *op, object *tmp) |
2087 | { |
1935 | { |
2088 | object *treas; |
|
|
2089 | |
|
|
2090 | |
|
|
2091 | /* Nice side effect of new treasure creation method is that the treasure |
1936 | /* Nice side effect of this treasure creation method is that the treasure |
2092 | * for the chest is done when the chest is created, and put into the chest |
1937 | * for the chest is done when the chest is created, and put into the chest |
2093 | * inventory. So that when the chest burns up, the items still exist. Also |
1938 | * inventory. So that when the chest burns up, the items still exist. Also |
2094 | * prevents people fromt moving chests to more difficult maps to get better |
1939 | * prevents people from moving chests to more difficult maps to get better |
2095 | * treasure |
1940 | * treasure |
2096 | */ |
1941 | */ |
2097 | |
|
|
2098 | treas = tmp->inv; |
1942 | object *treas = tmp->inv; |
2099 | if (treas == NULL) |
1943 | |
|
|
1944 | if (!treas) |
2100 | { |
1945 | { |
2101 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1946 | op->statusmsg ("The chest was empty."); |
2102 | decrease_ob (tmp); |
1947 | tmp->decrease (); |
2103 | return; |
1948 | return; |
2104 | } |
1949 | } |
|
|
1950 | |
2105 | while (tmp->inv) |
1951 | while (tmp->inv) |
2106 | { |
1952 | { |
2107 | treas = tmp->inv; |
1953 | treas = tmp->inv; |
2108 | |
|
|
2109 | treas->remove (); |
1954 | treas->remove (); |
2110 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
2111 | |
1955 | |
2112 | treas->x = op->x; |
1956 | treas->x = op->x; |
2113 | treas->y = op->y; |
1957 | treas->y = op->y; |
2114 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1958 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
2115 | |
1959 | |
2116 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1960 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
2117 | spring_trap (treas, op); |
1961 | spring_trap (treas, op); |
2118 | |
1962 | |
2119 | /* If either player or container was destroyed, no need to do |
1963 | /* If either player or container was destroyed, no need to do |
2120 | * further processing. I think this should be enclused with |
1964 | * further processing. I think this should be enclused with |
2121 | * spring trap above, as I don't think there is otherwise |
1965 | * spring trap above, as I don't think there is otherwise |
2122 | * any way for the treasure chest or player to get killed |
1966 | * any way for the treasure chest or player to get killed. |
2123 | */ |
1967 | */ |
2124 | if (op->destroyed () || tmp->destroyed ()) |
1968 | if (op->destroyed () || tmp->destroyed ()) |
2125 | break; |
1969 | break; |
2126 | } |
1970 | } |
2127 | |
1971 | |
2128 | if (!tmp->destroyed () && tmp->inv == NULL) |
1972 | if (!tmp->destroyed () && !tmp->inv) |
2129 | decrease_ob (tmp); |
1973 | tmp->decrease (true); |
2130 | |
|
|
2131 | } |
|
|
2132 | |
|
|
2133 | /** |
|
|
2134 | * op eats food. |
|
|
2135 | * If player, takes care of messages and dragon special food. |
|
|
2136 | */ |
|
|
2137 | static void |
|
|
2138 | apply_food (object *op, object *tmp) |
|
|
2139 | { |
|
|
2140 | int capacity_remaining; |
|
|
2141 | |
|
|
2142 | if (op->type != PLAYER) |
|
|
2143 | op->stats.hp = op->stats.maxhp; |
|
|
2144 | else |
|
|
2145 | { |
|
|
2146 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2147 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
2148 | ; |
|
|
2149 | else |
|
|
2150 | { |
|
|
2151 | /* usual case - no dragon meal: */ |
|
|
2152 | if (op->stats.food + tmp->stats.food > 999) |
|
|
2153 | { |
|
|
2154 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2155 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
|
|
2156 | else |
|
|
2157 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
|
|
2158 | } |
|
|
2159 | |
|
|
2160 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2161 | { |
|
|
2162 | char buf[MAX_BUF]; |
|
|
2163 | |
|
|
2164 | if (!is_dragon_pl (op)) |
|
|
2165 | { |
|
|
2166 | /* eating message for normal players */ |
|
|
2167 | if (tmp->type == DRINK) |
|
|
2168 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
|
|
2169 | else |
|
|
2170 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2171 | } |
|
|
2172 | else |
|
|
2173 | { |
|
|
2174 | /* eating message for dragon players */ |
|
|
2175 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
|
|
2176 | } |
|
|
2177 | |
|
|
2178 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2179 | capacity_remaining = 999 - op->stats.food; |
|
|
2180 | op->stats.food += tmp->stats.food; |
|
|
2181 | if (capacity_remaining < tmp->stats.food) |
|
|
2182 | op->stats.hp += capacity_remaining / 50; |
|
|
2183 | else |
|
|
2184 | op->stats.hp += tmp->stats.food / 50; |
|
|
2185 | if (op->stats.hp > op->stats.maxhp) |
|
|
2186 | op->stats.hp = op->stats.maxhp; |
|
|
2187 | if (op->stats.food > 999) |
|
|
2188 | op->stats.food = 999; |
|
|
2189 | } |
|
|
2190 | |
|
|
2191 | /* special food hack -b.t. */ |
|
|
2192 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2193 | eat_special_food (op, tmp); |
|
|
2194 | } |
|
|
2195 | } |
|
|
2196 | handle_apply_yield (tmp); |
|
|
2197 | decrease_ob (tmp); |
|
|
2198 | } |
1974 | } |
2199 | |
1975 | |
2200 | /** |
1976 | /** |
2201 | * A dragon is eating some flesh. If the flesh contains resistances, |
1977 | * A dragon is eating some flesh. If the flesh contains resistances, |
2202 | * there is a chance for the dragon's skin to get improved. |
1978 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2205 | * object *op the object (dragon player) eating the flesh |
1981 | * object *op the object (dragon player) eating the flesh |
2206 | * object *meal the flesh item, getting chewed in dragon's mouth |
1982 | * object *meal the flesh item, getting chewed in dragon's mouth |
2207 | * return: |
1983 | * return: |
2208 | * int 1 if eating successful, 0 if it doesn't work |
1984 | * int 1 if eating successful, 0 if it doesn't work |
2209 | */ |
1985 | */ |
2210 | int |
1986 | static int |
2211 | dragon_eat_flesh (object *op, object *meal) |
1987 | dragon_eat_flesh (object *op, object *meal) |
2212 | { |
1988 | { |
2213 | object *skin = NULL; /* pointer to dragon skin force */ |
1989 | object *skin = NULL; /* pointer to dragon skin force */ |
2214 | object *abil = NULL; /* pointer to dragon ability force */ |
1990 | object *abil = NULL; /* pointer to dragon ability force */ |
2215 | object *tmp = NULL; /* tmp. object */ |
1991 | object *tmp = NULL; /* tmp. object */ |
2216 | |
1992 | |
2217 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2218 | double chance; /* improvement-chance of one resistance type */ |
1993 | double chance; /* improvement-chance of one resistance type */ |
2219 | double totalchance = 1; /* total chance of gaining one resistance */ |
1994 | double totalchance = 1; /* total chance of gaining one resistance */ |
2220 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
1995 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2221 | double mbonus = 0; /* monster bonus */ |
1996 | double mbonus = 0; /* monster bonus */ |
2222 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1997 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2223 | int winners = 0; /* number of winners */ |
1998 | int winners = 0; /* number of winners */ |
2224 | int i; /* index */ |
1999 | int i; /* index */ |
2225 | |
2000 | |
2226 | /* let's make sure and doublecheck the parameters */ |
2001 | /* let's make sure and doublecheck the parameters */ |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2002 | if (meal->type != FLESH || !op->is_dragon ()) |
2228 | return 0; |
2003 | return 0; |
2229 | |
2004 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2005 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2006 | from the player's inventory */ |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2007 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2008 | if (tmp->type == FORCE) |
2235 | { |
2009 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
|
|
2237 | skin = tmp; |
2010 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2011 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2239 | abil = tmp; |
2012 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2013 | |
2243 | /* if either skin or ability are missing, this is an old player |
2014 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2015 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2016 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2017 | return 0; |
2247 | |
2018 | |
2248 | /* now start by filling stomache and health, according to food-value */ |
2019 | /* now start by filling stomache and health, according to food-value */ |
2249 | if ((999 - op->stats.food) < meal->stats.food) |
2020 | if ((MAX_FOOD - op->stats.food) < meal->stats.food) |
2250 | op->stats.hp += (999 - op->stats.food) / 50; |
2021 | op->stats.hp += (MAX_FOOD - op->stats.food) / 50; |
2251 | else |
2022 | else |
2252 | op->stats.hp += meal->stats.food / 50; |
2023 | op->stats.hp += meal->stats.food / 50; |
|
|
2024 | |
2253 | if (op->stats.hp > op->stats.maxhp) |
2025 | min_it (op->stats.hp, op->stats.maxhp); |
2254 | op->stats.hp = op->stats.maxhp; |
|
|
2255 | |
|
|
2256 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2026 | op->stats.food = min (MAX_FOOD, op->stats.food + meal->stats.food); |
2257 | |
2027 | |
2258 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2028 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2259 | |
2029 | |
2260 | /* on to the interesting part: chances for adding resistance */ |
2030 | /* on to the interesting part: chances for adding resistance */ |
2261 | for (i = 0; i < NROFATTACKS; i++) |
2031 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2271 | |
2041 | |
2272 | /* monster bonus increases with level, because high-level |
2042 | /* monster bonus increases with level, because high-level |
2273 | flesh is too rare */ |
2043 | flesh is too rare */ |
2274 | mbonus = op->level * 20. / ((double) settings.max_level); |
2044 | mbonus = op->level * 20. / ((double) settings.max_level); |
2275 | |
2045 | |
2276 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2046 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2277 | ((double) settings.max_level)) - skin->resist[i]; |
2047 | ((double)settings.max_level)) - skin->resist[i]; |
2278 | |
2048 | |
2279 | if (chance >= 0.) |
2049 | if (chance >= 0.) |
2280 | chance += 1.; |
2050 | chance += 1.; |
2281 | else |
2051 | else |
2282 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2052 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2283 | |
2053 | |
2284 | /* chance is proportional to amount of resistance (max. 50) */ |
2054 | /* chance is proportional to amount of resistance (max. 50) */ |
2285 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2055 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2286 | |
2056 | |
2287 | /* doubled chance for resistance of ability-focus */ |
2057 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2058 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2059 | chance = min (100., chance * 2.); |
2290 | |
2060 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2061 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2062 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2293 | { |
2063 | { |
2294 | atnr_winner[winners] = i; |
2064 | atnr_winner[winners] = i; |
2295 | winners++; |
2065 | winners++; |
2296 | } |
2066 | } |
2297 | |
2067 | |
… | |
… | |
2302 | } |
2072 | } |
2303 | } |
2073 | } |
2304 | |
2074 | |
2305 | /* inverse totalchance as until now we have the failure-chance */ |
2075 | /* inverse totalchance as until now we have the failure-chance */ |
2306 | totalchance = 100 - totalchance * 100; |
2076 | totalchance = 100 - totalchance * 100; |
|
|
2077 | |
2307 | /* print message according to totalchance */ |
2078 | /* print message according to totalchance */ |
|
|
2079 | const char *buf; |
2308 | if (totalchance > 50.) |
2080 | if (totalchance > 50.) |
2309 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2081 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2310 | else if (totalchance > 10.) |
2082 | else if (totalchance > 10.) |
2311 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2083 | buf = format ("The %s tasted very good.", &meal->name); |
2312 | else if (totalchance > 1.) |
2084 | else if (totalchance > 1.) |
2313 | sprintf (buf, "The %s tasted good.", &meal->name); |
2085 | buf = format ("The %s tasted good.", &meal->name); |
2314 | else if (totalchance > 0.1) |
2086 | else if (totalchance > 0.1) |
2315 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2087 | buf = format ("The %s tasted bland.", &meal->name); |
2316 | else if (totalchance >= 0.01) |
2088 | else if (totalchance >= 0.01) |
2317 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2089 | buf = format ("The %s had a boring taste.", &meal->name); |
2318 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2090 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2319 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2091 | buf = format ("The %s tasted strange.", &meal->name); |
2320 | else |
2092 | else |
2321 | sprintf (buf, "The %s had no taste.", &meal->name); |
2093 | buf = format ("The %s had no taste.", &meal->name); |
2322 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2094 | |
|
|
2095 | op->statusmsg (buf); |
2323 | |
2096 | |
2324 | /* now choose a winner if we have any */ |
2097 | /* now choose a winner if we have any */ |
2325 | i = -1; |
2098 | i = -1; |
2326 | if (winners > 0) |
2099 | if (winners > 0) |
2327 | i = atnr_winner[RANDOM () % winners]; |
2100 | i = atnr_winner [rndm (winners)]; |
2328 | |
2101 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2102 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2103 | { |
2331 | /* resistance increased! */ |
2104 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2105 | skin->resist[i]++; |
2333 | op->update_stats (); |
2106 | op->update_stats (); |
2334 | |
2107 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2108 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2337 | } |
2109 | } |
2338 | |
2110 | |
2339 | /* if this flesh contains a new ability focus, we mark it |
2111 | /* if this flesh contains a new ability focus, we mark it |
2340 | into the ability_force and it will take effect on next level */ |
2112 | into the ability_force and it will take effect on next level */ |
2341 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2113 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2342 | { |
2114 | { |
2343 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2115 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2344 | |
2116 | |
2345 | if (meal->last_eat != abil->stats.exp) |
2117 | if (meal->last_eat != abil->stats.exp) |
|
|
2118 | op->statusmsg (format ( |
|
|
2119 | "Your metabolism prepares to focus on %s!\n" |
|
|
2120 | "The change will happen at level %d.", |
|
|
2121 | change_resist_msg[meal->last_eat], |
|
|
2122 | abil->level + 1 |
2346 | { |
2123 | )); |
2347 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2348 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2349 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2350 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2351 | } |
|
|
2352 | else |
2124 | else |
2353 | { |
2125 | { |
2354 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2126 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2355 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2356 | abil->last_eat = 0; |
2127 | abil->last_eat = 0; |
2357 | } |
2128 | } |
2358 | } |
2129 | } |
|
|
2130 | |
2359 | return 1; |
2131 | return 1; |
|
|
2132 | } |
|
|
2133 | |
|
|
2134 | /** |
|
|
2135 | * op eats food. |
|
|
2136 | * If player, takes care of messages and dragon special food. |
|
|
2137 | */ |
|
|
2138 | static void |
|
|
2139 | apply_food (object *op, object *tmp) |
|
|
2140 | { |
|
|
2141 | int capacity_remaining; |
|
|
2142 | |
|
|
2143 | if (op->type != PLAYER) |
|
|
2144 | op->stats.hp = op->stats.maxhp; |
|
|
2145 | else |
|
|
2146 | { |
|
|
2147 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2148 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2149 | ; |
|
|
2150 | else |
|
|
2151 | { |
|
|
2152 | /* usual case - no dragon meal: */ |
|
|
2153 | if (op->stats.food + tmp->stats.food > MAX_FOOD) |
|
|
2154 | { |
|
|
2155 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2156 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2157 | else |
|
|
2158 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2159 | } |
|
|
2160 | |
|
|
2161 | tmp->play_sound ( |
|
|
2162 | tmp->sound |
|
|
2163 | ? tmp->sound |
|
|
2164 | : tmp->type == DRINK |
|
|
2165 | ? sound_find ("eat_drink") |
|
|
2166 | : sound_find ("eat_food") |
|
|
2167 | ); |
|
|
2168 | |
|
|
2169 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2170 | { |
|
|
2171 | const char *buf; |
|
|
2172 | |
|
|
2173 | if (!op->is_dragon ()) |
|
|
2174 | { |
|
|
2175 | /* eating message for normal players */ |
|
|
2176 | if (tmp->type == DRINK) |
|
|
2177 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2178 | else |
|
|
2179 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2180 | } |
|
|
2181 | else |
|
|
2182 | /* eating message for dragon players */ |
|
|
2183 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2184 | |
|
|
2185 | op->statusmsg (buf); |
|
|
2186 | |
|
|
2187 | capacity_remaining = MAX_FOOD - op->stats.food; |
|
|
2188 | op->stats.food += tmp->stats.food; |
|
|
2189 | if (capacity_remaining < tmp->stats.food) |
|
|
2190 | op->stats.hp += capacity_remaining / 50; |
|
|
2191 | else |
|
|
2192 | op->stats.hp += tmp->stats.food / 50; |
|
|
2193 | |
|
|
2194 | min_it (op->stats.hp, op->stats.maxhp); |
|
|
2195 | min_it (op->stats.food, MAX_FOOD); |
|
|
2196 | } |
|
|
2197 | |
|
|
2198 | /* special food hack -b.t. */ |
|
|
2199 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2200 | eat_special_food (op, tmp); |
|
|
2201 | } |
|
|
2202 | } |
|
|
2203 | |
|
|
2204 | handle_apply_yield (tmp); |
|
|
2205 | tmp->decrease (); |
2360 | } |
2206 | } |
2361 | |
2207 | |
2362 | /** |
2208 | /** |
2363 | * Handles applying an improve armor scroll. |
2209 | * Handles applying an improve armor scroll. |
2364 | * Does some sanity checks, then calls improve_armour. |
2210 | * Does some sanity checks, then calls improve_armour. |
… | |
… | |
2366 | static void |
2212 | static void |
2367 | apply_armour_improver (object *op, object *tmp) |
2213 | apply_armour_improver (object *op, object *tmp) |
2368 | { |
2214 | { |
2369 | object *armor; |
2215 | object *armor; |
2370 | |
2216 | |
2371 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2217 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2372 | { |
2218 | { |
2373 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2219 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2374 | return; |
2220 | return; |
2375 | } |
2221 | } |
2376 | |
2222 | |
2377 | armor = find_marked_object (op); |
2223 | armor = find_marked_object (op); |
2378 | |
2224 | |
2379 | if (!armor) |
2225 | if (!armor) |
2380 | { |
2226 | { |
2381 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2227 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2382 | return; |
2228 | return; |
2383 | } |
2229 | } |
2384 | |
2230 | |
2385 | if (armor->type != ARMOUR |
2231 | if (armor->type != ARMOUR |
2386 | && armor->type != CLOAK |
2232 | && armor->type != CLOAK |
2387 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2233 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2388 | { |
2234 | { |
2389 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2235 | op->failmsg ("Your marked item is not armour!\n"); |
2390 | return; |
2236 | return; |
2391 | } |
2237 | } |
2392 | |
2238 | |
2393 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2239 | op->statusmsg ("Applying armour enchantment."); |
2394 | improve_armour (op, tmp, armor); |
2240 | improve_armour (op, tmp, armor); |
2395 | } |
2241 | } |
2396 | |
2242 | |
2397 | extern void |
2243 | void |
2398 | apply_poison (object *op, object *tmp) |
2244 | apply_poison (object *op, object *tmp) |
2399 | { |
2245 | { |
|
|
2246 | // need to do it now when it is still on the map |
|
|
2247 | handle_apply_yield (tmp); |
|
|
2248 | |
|
|
2249 | object *poison = tmp->split (1); |
|
|
2250 | |
2400 | if (op->type == PLAYER) |
2251 | if (op->type == PLAYER) |
2401 | { |
2252 | { |
2402 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2253 | op->contr->play_sound (sound_find ("drink_poison")); |
2403 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2254 | op->failmsg ("Yech! That tasted poisonous!"); |
2404 | strcpy (op->contr->killer, "poisonous booze"); |
2255 | op->contr->killer = poison; |
2405 | } |
2256 | } |
|
|
2257 | |
2406 | if (tmp->stats.hp > 0) |
2258 | if (poison->stats.hp > 0) |
2407 | { |
2259 | { |
2408 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2260 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2409 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2261 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2410 | } |
2262 | } |
|
|
2263 | |
2411 | op->stats.food -= op->stats.food / 4; |
2264 | op->stats.food -= op->stats.food / 4; |
2412 | handle_apply_yield (tmp); |
2265 | poison->destroy (); |
2413 | decrease_ob (tmp); |
|
|
2414 | } |
2266 | } |
2415 | |
2267 | |
2416 | /** |
2268 | /** |
2417 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2269 | * This function will try to apply a lighter and in case no lighter |
2418 | * A valid 2 way exit means: |
2270 | * is specified it will try to find a lighter in the players inventory, |
2419 | * -You can come back (there is another exit at the other side) |
2271 | * and inform him about this requirement. |
2420 | * -You are |
|
|
2421 | * ° the owner of the exit |
|
|
2422 | * ° or in the same party as the owner |
|
|
2423 | * |
2272 | * |
2424 | * Note: a owner in a 2 way exit is saved as the owner's name |
2273 | * who - the player |
2425 | * in the field exit->name cause the field exit->owner doesn't |
2274 | * op - the item we want to light |
2426 | * survive in the swapping (in fact the whole exit doesn't survive). |
2275 | * lighter - the lighter or 0 if a lighter has yet to be found |
2427 | */ |
2276 | */ |
2428 | int |
2277 | static object * |
2429 | is_legal_2ways_exit (object *op, object *exit) |
2278 | auto_apply_lighter (object *who, object *op, object *lighter) |
2430 | { |
2279 | { |
2431 | if (exit->stats.exp != 1) |
2280 | if (lighter == 0) |
2432 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2433 | |
|
|
2434 | #if 0 //TODO |
|
|
2435 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2436 | return 0; /* This is a reset town portal */ |
|
|
2437 | #endif |
|
|
2438 | |
|
|
2439 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2440 | |
|
|
2441 | if (exitmap) |
|
|
2442 | { |
2281 | { |
2443 | exitmap->load_sync (); |
2282 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2444 | |
|
|
2445 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2446 | |
|
|
2447 | if (!tmp) |
|
|
2448 | return 0; |
|
|
2449 | |
|
|
2450 | for (; tmp; tmp = tmp->above) |
|
|
2451 | { |
2283 | { |
2452 | if (tmp->type != EXIT) |
2284 | if (tmp->type == LIGHTER) |
2453 | continue; /*Not an exit */ |
|
|
2454 | |
|
|
2455 | if (!EXIT_PATH (tmp)) |
|
|
2456 | continue; /*Not a valid exit */ |
|
|
2457 | |
|
|
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2459 | continue; /*Not in the same place */ |
|
|
2460 | |
|
|
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
|
|
2462 | continue; /*Not in the same map */ |
|
|
2463 | |
|
|
2464 | /* From here we have found the exit is valid. However we do |
|
|
2465 | * here the check of the exit owner. It is important for the |
|
|
2466 | * town portals to prevent strangers from visiting your appartments |
|
|
2467 | */ |
|
|
2468 | if (!exit->race) |
|
|
2469 | return 1; /*No owner, free for all! */ |
|
|
2470 | |
|
|
2471 | object *exit_owner = 0; |
|
|
2472 | |
|
|
2473 | for_all_players (pp) |
|
|
2474 | { |
2285 | { |
2475 | if (!pp->ob) |
2286 | lighter = tmp; |
2476 | continue; |
|
|
2477 | |
|
|
2478 | if (pp->ob->name != exit->race) |
|
|
2479 | continue; |
|
|
2480 | |
|
|
2481 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2482 | break; |
2287 | break; |
2483 | } |
2288 | } |
|
|
2289 | } |
2484 | |
2290 | |
2485 | if (!exit_owner) |
2291 | if (!lighter) |
2486 | return 0; /* No more owner */ |
2292 | { |
2487 | |
2293 | who->failmsg (format ( |
2488 | if (exit_owner->contr == op->contr) |
2294 | "You can't light up the %s with your bare hands! " |
2489 | return 1; /*It is your exit */ |
2295 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
2490 | |
2296 | &op->name)); |
2491 | if (exit_owner && /*There is a owner */ |
|
|
2492 | (op->contr) && /*A player tries to pass */ |
|
|
2493 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2494 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2495 | return 0; |
2297 | return 0; |
|
|
2298 | } |
|
|
2299 | } |
2496 | |
2300 | |
|
|
2301 | // last_eat == 0 means the lighter is not being used up! |
|
|
2302 | if (lighter->last_eat && lighter->stats.food) |
|
|
2303 | { |
|
|
2304 | /* lighter gets used up */ |
|
|
2305 | lighter = lighter->split (); |
|
|
2306 | lighter->stats.food--; |
|
|
2307 | who->insert (lighter); |
|
|
2308 | } |
|
|
2309 | else if (lighter->last_eat) |
|
|
2310 | { |
|
|
2311 | /* no charges left in lighter */ |
|
|
2312 | who->failmsg (format ( |
|
|
2313 | "You attempt to light the %s with a used up %s.", |
|
|
2314 | &op->name, &lighter->name)); |
|
|
2315 | return 0; |
|
|
2316 | } |
|
|
2317 | |
|
|
2318 | return lighter; |
|
|
2319 | } |
|
|
2320 | |
|
|
2321 | /** |
|
|
2322 | * Designed primarily to light torches/lanterns/etc. |
|
|
2323 | * Also burns up burnable material too. First object in the inventory is |
|
|
2324 | * the selected object to "burn". -b.t. |
|
|
2325 | */ |
|
|
2326 | static void |
|
|
2327 | apply_lighter (object *who, object *lighter) |
|
|
2328 | { |
|
|
2329 | object *item; |
|
|
2330 | int is_player_env = 0; |
|
|
2331 | |
|
|
2332 | item = find_marked_object (who); |
|
|
2333 | if (item) |
|
|
2334 | { |
|
|
2335 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2336 | return; |
|
|
2337 | |
|
|
2338 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2339 | * I can't see many times when you would want to light multiple |
|
|
2340 | * objects at once. |
|
|
2341 | */ |
|
|
2342 | |
|
|
2343 | save_throw_object (item, AT_FIRE, who); |
|
|
2344 | |
|
|
2345 | if (item->destroyed () |
|
|
2346 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2347 | && item->glow_radius > 0)) |
|
|
2348 | who->statusmsg (format ( |
|
|
2349 | "You light the %s with the %s.", |
|
|
2350 | &item->name, &lighter->name)); |
|
|
2351 | else |
|
|
2352 | who->failmsg (format ( |
|
|
2353 | "You attempt to light the %s with the %s and fail.", |
|
|
2354 | &item->name, &lighter->name)); |
|
|
2355 | } |
|
|
2356 | else |
|
|
2357 | who->failmsg ("You need to mark a lightable object."); |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | /** |
|
|
2361 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2362 | */ |
|
|
2363 | static void |
|
|
2364 | player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2365 | { |
|
|
2366 | if (op->level) |
|
|
2367 | { |
|
|
2368 | who->failmsg (format ( |
|
|
2369 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2370 | &op->name)); |
|
|
2371 | create_exploding_ball_at (who, op->level); |
|
|
2372 | } |
|
|
2373 | else |
|
|
2374 | { |
|
|
2375 | who->failmsg (format ( |
|
|
2376 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2377 | &op->name)); |
|
|
2378 | } |
|
|
2379 | |
|
|
2380 | op->destroy (); |
|
|
2381 | } |
|
|
2382 | |
|
|
2383 | /** |
|
|
2384 | * Apply for players and lamps |
|
|
2385 | * |
|
|
2386 | * who - the player |
|
|
2387 | * op - the lamp |
|
|
2388 | */ |
|
|
2389 | static void |
|
|
2390 | player_apply_lamp (object *who, object *op) |
|
|
2391 | { |
|
|
2392 | bool switch_on = op->glow_radius ? false : true; |
|
|
2393 | |
|
|
2394 | if (switch_on) |
|
|
2395 | { |
|
|
2396 | object *lighter = 0; |
|
|
2397 | |
|
|
2398 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2399 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2400 | return; |
|
|
2401 | |
|
|
2402 | if (op->stats.food < 1) |
|
|
2403 | { |
|
|
2404 | if (op->type == LAMP) |
|
|
2405 | who->failmsg (format ( |
|
|
2406 | "The %s is out of fuel! " |
|
|
2407 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2408 | &op->name)); |
|
|
2409 | else |
|
|
2410 | who->failmsg (format ( |
|
|
2411 | "The %s is burnt out! " |
|
|
2412 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2413 | &op->name)); |
2497 | return 1; |
2414 | return; |
|
|
2415 | } |
|
|
2416 | |
|
|
2417 | if (op->flag [FLAG_CURSED]) |
2498 | } |
2418 | { |
|
|
2419 | player_apply_lamp_cursed_effect (who, op); |
|
|
2420 | return; |
|
|
2421 | } |
|
|
2422 | |
|
|
2423 | if (lighter) |
|
|
2424 | who->statusmsg (format ( |
|
|
2425 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2426 | else |
|
|
2427 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2428 | } |
|
|
2429 | else |
2499 | } |
2430 | { |
|
|
2431 | if (op->flag [FLAG_CURSED]) |
|
|
2432 | { |
|
|
2433 | player_apply_lamp_cursed_effect (who, op); |
|
|
2434 | return; |
|
|
2435 | } |
2500 | |
2436 | |
|
|
2437 | if (op->type == TORCH) |
|
|
2438 | { |
|
|
2439 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2440 | { |
|
|
2441 | who->statusmsg (format ( |
|
|
2442 | "You put out the %s. " |
|
|
2443 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2444 | &op->name, &op->name)); |
|
|
2445 | } |
|
|
2446 | else |
|
|
2447 | who->statusmsg (format ( |
|
|
2448 | "You put out the %s." |
|
|
2449 | "H<Torches wear out if you put them out.>", |
|
|
2450 | &op->name)); |
|
|
2451 | } |
|
|
2452 | else |
|
|
2453 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2454 | } |
|
|
2455 | |
|
|
2456 | apply_lamp (op, switch_on); |
|
|
2457 | } |
|
|
2458 | |
|
|
2459 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2460 | { |
|
|
2461 | op->animation_id = a->animation_id; |
|
|
2462 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2463 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2464 | op->anim_speed = a->anim_speed; |
|
|
2465 | op->last_anim = 0; |
|
|
2466 | op->state = 0; |
|
|
2467 | op->face = a->face; |
|
|
2468 | |
|
|
2469 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2470 | { |
|
|
2471 | SET_ANIMATION(op, 0); |
|
|
2472 | animate_object (op, op->direction); |
|
|
2473 | } |
|
|
2474 | else |
|
|
2475 | update_object (op, UP_OBJ_FACE); |
|
|
2476 | } |
|
|
2477 | |
|
|
2478 | /** |
|
|
2479 | * Apply for LAMPs and TORCHes. |
|
|
2480 | * |
|
|
2481 | * op - the lamp |
|
|
2482 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2483 | */ |
|
|
2484 | void apply_lamp (object *op, bool switch_on) |
|
|
2485 | { |
|
|
2486 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2487 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2488 | |
|
|
2489 | // torches wear out if you put them out |
|
|
2490 | if (op->type == TORCH && !switch_on) |
|
|
2491 | { |
|
|
2492 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2493 | { |
|
|
2494 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2495 | if (op->stats.food < 0) |
|
|
2496 | op->stats.food = 0; |
|
|
2497 | } |
|
|
2498 | else |
|
|
2499 | op->stats.food = 0; |
|
|
2500 | } |
|
|
2501 | |
|
|
2502 | // lamps and torched get worthless when used up |
|
|
2503 | if (op->stats.food <= 0) |
|
|
2504 | op->value = 0; |
|
|
2505 | |
|
|
2506 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2507 | // still animated ;-/ |
|
|
2508 | if (op->other_arch) |
|
|
2509 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2510 | |
|
|
2511 | if (object *pl = op->visible_to ()) |
|
|
2512 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | /** |
|
|
2516 | * This handles items of type 'transformer'. |
|
|
2517 | * Basically those items, used with a marked item, transform both items into something |
|
|
2518 | * else. |
|
|
2519 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2520 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2521 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2522 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2523 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2524 | */ |
|
|
2525 | static void |
|
|
2526 | apply_item_transformer (object *pl, object *transformer) |
|
|
2527 | { |
|
|
2528 | object *marked; |
|
|
2529 | object *new_item; |
|
|
2530 | const char *find; |
|
|
2531 | char *separator; |
|
|
2532 | int yield; |
|
|
2533 | char got[MAX_BUF]; |
|
|
2534 | int len; |
|
|
2535 | |
|
|
2536 | if (!pl || !transformer) |
2501 | return 0; |
2537 | return; |
2502 | } |
|
|
2503 | |
2538 | |
|
|
2539 | marked = find_marked_object (pl); |
|
|
2540 | |
|
|
2541 | if (!marked) |
|
|
2542 | { |
|
|
2543 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2544 | return; |
|
|
2545 | } |
|
|
2546 | |
|
|
2547 | if (!marked->slaying) |
|
|
2548 | { |
|
|
2549 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2550 | return; |
|
|
2551 | } |
|
|
2552 | |
|
|
2553 | /* check whether they are compatible or not */ |
|
|
2554 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2555 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | find += strlen (transformer->arch->archname) + 1; |
|
|
2562 | /* Item can be used, now find how many and what it yields */ |
|
|
2563 | if (isdigit (*(find))) |
|
|
2564 | { |
|
|
2565 | yield = atoi (find); |
|
|
2566 | if (yield < 1) |
|
|
2567 | { |
|
|
2568 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2569 | yield = 1; |
|
|
2570 | } |
|
|
2571 | } |
|
|
2572 | else |
|
|
2573 | yield = 1; |
|
|
2574 | |
|
|
2575 | while (isdigit (*find)) |
|
|
2576 | find++; |
|
|
2577 | |
|
|
2578 | while (*find == ' ') |
|
|
2579 | find++; |
|
|
2580 | |
|
|
2581 | memset (got, 0, MAX_BUF); |
|
|
2582 | |
|
|
2583 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2584 | len = separator - find; |
|
|
2585 | else |
|
|
2586 | len = strlen (find); |
|
|
2587 | |
|
|
2588 | min_it (len, MAX_BUF - 1); |
|
|
2589 | |
|
|
2590 | strcpy (got, find); |
|
|
2591 | got[len] = '\0'; |
|
|
2592 | |
|
|
2593 | /* Now create new item, remove used ones when required. */ |
|
|
2594 | new_item = get_archetype (got); |
|
|
2595 | if (!new_item) |
|
|
2596 | { |
|
|
2597 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2598 | return; |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | new_item->nrof = yield; |
|
|
2602 | |
|
|
2603 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2604 | |
|
|
2605 | pl->insert (new_item); |
|
|
2606 | /* Eat up one item */ |
|
|
2607 | marked->decrease (); |
|
|
2608 | |
|
|
2609 | /* Eat one transformer if needed */ |
|
|
2610 | if (transformer->stats.food) |
|
|
2611 | if (--transformer->stats.food == 0) |
|
|
2612 | transformer->decrease (); |
|
|
2613 | } |
2504 | |
2614 | |
2505 | /** |
2615 | /** |
2506 | * Main apply handler. |
2616 | * Main apply handler. |
2507 | * |
2617 | * |
2508 | * Checks for unpaid items before applying. |
2618 | * Checks for unpaid items before applying. |
… | |
… | |
2510 | * Return value: |
2620 | * Return value: |
2511 | * 0: player or monster can't apply objects of that type |
2621 | * 0: player or monster can't apply objects of that type |
2512 | * 1: has been applied, or there was an error applying the object |
2622 | * 1: has been applied, or there was an error applying the object |
2513 | * 2: objects of that type can't be applied if not in inventory |
2623 | * 2: objects of that type can't be applied if not in inventory |
2514 | * |
2624 | * |
2515 | * op is the object that is causing object to be applied, tmp is the object |
2625 | * who is the object that is causing object to be applied, op is the object |
2516 | * being applied. |
2626 | * being applied. |
2517 | * |
2627 | * |
2518 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2628 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2519 | * them in this function - they are passed to apply_special |
2629 | * them in this function - they are passed to apply_special |
2520 | */ |
2630 | */ |
2521 | |
2631 | static int |
2522 | int |
|
|
2523 | manual_apply (object *op, object *tmp, int aflag) |
2632 | manual_apply (object *who, object *op, int aflag) |
2524 | { |
2633 | { |
2525 | if (tmp->head) |
2634 | op = op->head_ (); |
2526 | tmp = tmp->head; |
|
|
2527 | |
2635 | |
2528 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2636 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
2529 | { |
2637 | { |
2530 | if (op->type == PLAYER) |
2638 | if (who->type == PLAYER) |
2531 | { |
2639 | { |
2532 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2640 | examine (who, op); |
|
|
2641 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2533 | return 1; |
2642 | return 1; |
2534 | } |
2643 | } |
2535 | else |
2644 | else |
2536 | return 0; /* monsters just skip unpaid items */ |
2645 | return 0; /* monsters just skip unpaid items */ |
2537 | } |
2646 | } |
2538 | |
2647 | |
2539 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2648 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2540 | return RESULT_INT (0); |
2649 | return RESULT_INT (0); |
2541 | |
2650 | |
2542 | switch (tmp->type) |
2651 | switch (op->type) |
2543 | { |
2652 | { |
2544 | case CF_HANDLE: |
2653 | case T_HANDLE: |
2545 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2654 | who->play_sound (sound_find ("turn_handle")); |
2546 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2655 | who->statusmsg ("You turn the handle."); |
2547 | tmp->value = tmp->value ? 0 : 1; |
2656 | op->value = op->value ? 0 : 1; |
2548 | SET_ANIMATION (tmp, tmp->value); |
2657 | SET_ANIMATION (op, op->value); |
2549 | update_object (tmp, UP_OBJ_FACE); |
2658 | update_object (op, UP_OBJ_FACE); |
2550 | push_button (tmp); |
2659 | push_button (op, who); |
2551 | return 1; |
2660 | return 1; |
2552 | |
2661 | |
2553 | case TRIGGER: |
2662 | case TRIGGER: |
2554 | if (check_trigger (tmp, op)) |
2663 | if (check_trigger (op, who, who)) |
2555 | { |
2664 | { |
2556 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2665 | who->statusmsg ("You turn the handle."); |
2557 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2666 | who->play_sound (sound_find ("turn_handle")); |
2558 | } |
2667 | } |
2559 | else |
2668 | else |
2560 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2669 | who->failmsg ("The handle doesn't move."); |
2561 | |
2670 | |
2562 | return 1; |
2671 | return 1; |
2563 | |
2672 | |
2564 | case EXIT: |
2673 | case EXIT: |
2565 | if (op->type != PLAYER) |
2674 | if (who->type != PLAYER) |
2566 | return 0; |
2675 | return 0; |
2567 | |
2676 | |
2568 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2677 | if (!EXIT_PATH (op)) |
2569 | { |
2678 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2570 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
|
|
2571 | } |
|
|
2572 | else |
2679 | else |
2573 | { |
2680 | { |
2574 | /* Don't display messages for random maps. */ |
2681 | /* Don't display messages for random maps. */ |
2575 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2682 | if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) |
2576 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2683 | who->statusmsg (op->msg, NDI_NAVY); |
2577 | |
2684 | |
2578 | op->enter_exit (tmp); |
2685 | who->enter_exit (op); |
2579 | } |
2686 | } |
|
|
2687 | |
2580 | return 1; |
2688 | return 1; |
2581 | |
2689 | |
|
|
2690 | case INSCRIBABLE: |
|
|
2691 | who->statusmsg (op->msg); |
|
|
2692 | // maybe show a spell menu to chose from or something like that |
|
|
2693 | return 1; |
|
|
2694 | |
2582 | case SIGN: |
2695 | case SIGN: |
2583 | apply_sign (op, tmp, 0); |
2696 | apply_sign (who, op, 0); |
2584 | return 1; |
2697 | return 1; |
2585 | |
2698 | |
2586 | case BOOK: |
2699 | case BOOK: |
2587 | if (op->type == PLAYER) |
2700 | if (who->type == PLAYER) |
2588 | { |
2701 | { |
2589 | apply_book (op, tmp); |
2702 | apply_book (who, op); |
2590 | return 1; |
2703 | return 1; |
2591 | } |
2704 | } |
2592 | else |
2705 | else |
|
|
2706 | return 0; |
|
|
2707 | |
|
|
2708 | case SKILLSCROLL: |
|
|
2709 | if (who->type == PLAYER) |
2593 | { |
2710 | { |
2594 | return 0; |
|
|
2595 | } |
|
|
2596 | |
|
|
2597 | case SKILLSCROLL: |
|
|
2598 | if (op->type == PLAYER) |
|
|
2599 | { |
|
|
2600 | apply_skillscroll (op, tmp); |
2711 | apply_skillscroll (who, op); |
2601 | return 1; |
|
|
2602 | } |
|
|
2603 | return 0; |
|
|
2604 | |
|
|
2605 | case SPELLBOOK: |
|
|
2606 | if (op->type == PLAYER) |
|
|
2607 | { |
|
|
2608 | apply_spellbook (op, tmp); |
|
|
2609 | return 1; |
|
|
2610 | } |
|
|
2611 | return 0; |
|
|
2612 | |
|
|
2613 | case SCROLL: |
|
|
2614 | apply_scroll (op, tmp, 0); |
|
|
2615 | return 1; |
|
|
2616 | |
|
|
2617 | case POTION: |
|
|
2618 | (void) apply_potion (op, tmp); |
|
|
2619 | return 1; |
|
|
2620 | |
|
|
2621 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2622 | case CLOSE_CON: |
|
|
2623 | if (op->type == PLAYER) |
|
|
2624 | (void) esrv_apply_container (op, tmp->env); |
|
|
2625 | else |
|
|
2626 | (void) apply_container (op, tmp->env); |
|
|
2627 | return 1; |
|
|
2628 | |
|
|
2629 | case CONTAINER: |
|
|
2630 | if (op->type == PLAYER) |
|
|
2631 | (void) esrv_apply_container (op, tmp); |
|
|
2632 | else |
|
|
2633 | (void) apply_container (op, tmp); |
|
|
2634 | return 1; |
|
|
2635 | |
|
|
2636 | case TREASURE: |
|
|
2637 | if (op->type == PLAYER) |
|
|
2638 | { |
|
|
2639 | apply_treasure (op, tmp); |
|
|
2640 | return 1; |
2712 | return 1; |
2641 | } |
2713 | } |
2642 | else |
2714 | else |
|
|
2715 | return 0; |
|
|
2716 | |
|
|
2717 | case SPELLBOOK: |
|
|
2718 | if (who->type == PLAYER) |
2643 | { |
2719 | { |
|
|
2720 | apply_spellbook (who, op); |
2644 | return 0; |
2721 | return 1; |
2645 | } |
2722 | } |
|
|
2723 | else |
|
|
2724 | return 0; |
|
|
2725 | |
|
|
2726 | case SCROLL: |
|
|
2727 | apply_scroll (who, op, 0); |
|
|
2728 | return 1; |
|
|
2729 | |
|
|
2730 | case POTION: |
|
|
2731 | apply_potion (who, op); |
|
|
2732 | return 1; |
|
|
2733 | |
|
|
2734 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2735 | //TODO: remove, as it is unsed? |
|
|
2736 | case CLOSE_CON: |
|
|
2737 | apply_container (who, op->env); |
|
|
2738 | return 1; |
|
|
2739 | |
|
|
2740 | case CONTAINER: |
|
|
2741 | apply_container (who, op); |
|
|
2742 | return 1; |
|
|
2743 | |
|
|
2744 | case TREASURE: |
|
|
2745 | if (who->type == PLAYER) |
|
|
2746 | { |
|
|
2747 | apply_treasure (who, op); |
|
|
2748 | return 1; |
|
|
2749 | } |
|
|
2750 | else |
|
|
2751 | return 0; |
|
|
2752 | |
|
|
2753 | case LAMP: |
|
|
2754 | case TORCH: |
|
|
2755 | player_apply_lamp (who, op); |
|
|
2756 | return 1; |
2646 | |
2757 | |
2647 | case WEAPON: |
2758 | case WEAPON: |
2648 | case ARMOUR: |
2759 | case ARMOUR: |
2649 | case BOOTS: |
2760 | case BOOTS: |
2650 | case GLOVES: |
2761 | case GLOVES: |
… | |
… | |
2657 | case CLOAK: |
2768 | case CLOAK: |
2658 | case WAND: |
2769 | case WAND: |
2659 | case ROD: |
2770 | case ROD: |
2660 | case HORN: |
2771 | case HORN: |
2661 | case SKILL: |
2772 | case SKILL: |
|
|
2773 | case SPELL: |
2662 | case BOW: |
2774 | case BOW: |
2663 | case LAMP: |
2775 | case RANGED: |
2664 | case BUILDER: |
2776 | case BUILDER: |
2665 | case SKILL_TOOL: |
2777 | case SKILL_TOOL: |
2666 | if (tmp->env != op) |
2778 | if (op->env != who) |
2667 | return 2; /* not in inventory */ |
2779 | who->failmsg (format ("You must get it first! H<You can only apply the %s if it is in your inventory.>\n", query_name (op))); |
|
|
2780 | else |
2668 | (void) apply_special (op, tmp, aflag); |
2781 | apply_special (who, op, aflag); |
|
|
2782 | |
2669 | return 1; |
2783 | return 1; |
2670 | |
2784 | |
2671 | case DRINK: |
2785 | case DRINK: |
2672 | case FOOD: |
2786 | case FOOD: |
2673 | case FLESH: |
2787 | case FLESH: |
2674 | apply_food (op, tmp); |
2788 | apply_food (who, op); |
2675 | return 1; |
2789 | return 1; |
2676 | |
2790 | |
2677 | case POISON: |
2791 | case POISON: |
2678 | apply_poison (op, tmp); |
2792 | apply_poison (who, op); |
2679 | return 1; |
2793 | return 1; |
2680 | |
2794 | |
2681 | case SAVEBED: |
2795 | case SAVEBED: |
2682 | return 1; |
2796 | return 1; |
2683 | |
2797 | |
2684 | case ARMOUR_IMPROVER: |
2798 | case ARMOUR_IMPROVER: |
2685 | if (op->type == PLAYER) |
2799 | if (who->type == PLAYER) |
2686 | { |
2800 | { |
2687 | apply_armour_improver (op, tmp); |
2801 | apply_armour_improver (who, op); |
2688 | return 1; |
2802 | return 1; |
2689 | } |
2803 | } |
2690 | else |
2804 | else |
2691 | return 0; |
2805 | return 0; |
2692 | |
2806 | |
2693 | case WEAPON_IMPROVER: |
2807 | case WEAPON_IMPROVER: |
2694 | (void) check_improve_weapon (op, tmp); |
2808 | check_improve_weapon (who, op); |
2695 | return 1; |
2809 | return 1; |
2696 | |
2810 | |
2697 | case CLOCK: |
2811 | case CLOCK: |
2698 | if (op->type == PLAYER) |
2812 | if (who->type == PLAYER) |
2699 | { |
2813 | { |
2700 | char buf[MAX_BUF]; |
2814 | char buf[MAX_BUF]; |
2701 | timeofday_t tod; |
2815 | timeofday_t tod; |
2702 | |
2816 | |
2703 | get_tod (&tod); |
2817 | get_tod (&tod); |
|
|
2818 | who->play_sound (sound_find ("sound_clock")); |
|
|
2819 | who->statusmsg (format ( |
2704 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2820 | "It is %d minute%s past %d o'clock %s", |
2705 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2821 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2706 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2822 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2707 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2823 | )); |
2708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2709 | return 1; |
2824 | return 1; |
2710 | } |
2825 | } |
2711 | else |
2826 | else |
|
|
2827 | return 0; |
|
|
2828 | |
|
|
2829 | case MENU: |
|
|
2830 | if (who->type == PLAYER) |
2712 | { |
2831 | { |
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | case MENU: |
|
|
2717 | if (op->type == PLAYER) |
|
|
2718 | { |
|
|
2719 | shop_listing (op); |
2832 | shop_listing (op, who); |
2720 | return 1; |
2833 | return 1; |
2721 | } |
2834 | } |
2722 | else |
2835 | else |
|
|
2836 | return 0; |
|
|
2837 | |
|
|
2838 | case POWER_CRYSTAL: |
|
|
2839 | apply_power_crystal (who, op); /* see egoitem.c */ |
|
|
2840 | return 1; |
|
|
2841 | |
|
|
2842 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
|
|
2843 | if (who->type == PLAYER) |
2723 | { |
2844 | { |
2724 | return 0; |
|
|
2725 | } |
|
|
2726 | |
|
|
2727 | case POWER_CRYSTAL: |
|
|
2728 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
|
|
2729 | return 1; |
|
|
2730 | |
|
|
2731 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
|
|
2732 | if (op->type == PLAYER) |
|
|
2733 | { |
|
|
2734 | apply_lighter (op, tmp); |
2845 | apply_lighter (who, op); |
2735 | return 1; |
2846 | return 1; |
2736 | } |
2847 | } |
2737 | else |
2848 | else |
2738 | { |
|
|
2739 | return 0; |
2849 | return 0; |
2740 | } |
|
|
2741 | |
2850 | |
2742 | case ITEM_TRANSFORMER: |
2851 | case ITEM_TRANSFORMER: |
2743 | apply_item_transformer (op, tmp); |
2852 | apply_item_transformer (who, op); |
2744 | return 1; |
2853 | return 1; |
2745 | |
2854 | |
2746 | default: |
2855 | default: |
|
|
2856 | who->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2747 | return 0; |
2857 | return 0; |
2748 | } |
2858 | } |
2749 | } |
2859 | } |
2750 | |
2860 | |
2751 | |
2861 | /* |
2752 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
|
|
2753 | * messages as needed by player_apply_below(). But there can still be |
|
|
2754 | * "but you are floating high above the ground" messages. |
|
|
2755 | * |
|
|
2756 | * Same return value as apply() function. |
2862 | * Same return value as apply() function. |
2757 | */ |
2863 | */ |
2758 | int |
2864 | bool |
2759 | player_apply (object *pl, object *op, int aflag, int quiet) |
2865 | player_apply (object *pl, object *op, int aflag) |
2760 | { |
2866 | { |
2761 | int tmp; |
|
|
2762 | |
|
|
2763 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2867 | if (!op->env && (pl->move_type & MOVE_FLYING)) |
2764 | { |
2868 | { |
2765 | /* player is flying and applying object not in inventory */ |
2869 | /* player is flying and applying object not in inventory */ |
2766 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2870 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2767 | { |
2871 | { |
2768 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2872 | pl->failmsg ("But you are floating high above the ground! " |
|
|
2873 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
2874 | "or waiting till the levitation effect wears off.>"); |
2769 | return 0; |
2875 | return 0; |
2770 | } |
2876 | } |
2771 | } |
2877 | } |
2772 | |
2878 | |
2773 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2774 | * applied. |
|
|
2775 | */ |
|
|
2776 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2777 | { |
|
|
2778 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2779 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2780 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2781 | op->destroy (); |
|
|
2782 | return 1; |
|
|
2783 | } |
|
|
2784 | |
|
|
2785 | pl->contr->last_used = op; |
2879 | pl->contr->last_used = op; |
2786 | |
2880 | |
2787 | tmp = manual_apply (pl, op, aflag); |
2881 | return pl->apply (op, aflag); |
2788 | if (!quiet) |
|
|
2789 | { |
|
|
2790 | if (tmp == 0) |
|
|
2791 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
|
|
2792 | else if (tmp == 2) |
|
|
2793 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
|
|
2794 | } |
|
|
2795 | return tmp; |
|
|
2796 | } |
2882 | } |
2797 | |
2883 | |
2798 | /** |
2884 | /** |
2799 | * player_apply_below attempts to apply the object 'below' the player. |
2885 | * player_apply_below attempts to apply the object 'below' the player. |
2800 | * If the player has an open container, we use that for below, otherwise |
2886 | * If the player has an open container, we use that for below, otherwise |
2801 | * we use the ground. |
2887 | * we use the ground. |
2802 | */ |
2888 | */ |
2803 | |
|
|
2804 | void |
2889 | void |
2805 | player_apply_below (object *pl) |
2890 | player_apply_below (object *pl) |
2806 | { |
2891 | { |
2807 | object *tmp, *next; |
|
|
2808 | int floors; |
2892 | int floors = 0; |
2809 | |
2893 | |
2810 | /* If using a container, set the starting item to be the top |
2894 | /* If using a container, set the starting item to be the top |
2811 | * item in the container. Otherwise, use the map. |
2895 | * item in the container. Otherwise, use the map. |
2812 | */ |
|
|
2813 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2814 | |
|
|
2815 | /* This is perhaps more complicated. However, I want to make sure that |
2896 | * This is perhaps more complicated. However, I want to make sure that |
2816 | * we don't use a corrupt pointer for the next object, so we get the |
2897 | * we don't use a corrupt pointer for the next object, so we get the |
2817 | * next object in the stack before applying. This is can only be a |
2898 | * next object in the stack before applying. This is can only be a |
2818 | * problem if player_apply() has a bug in that it uses the object but does |
2899 | * problem if player_apply() has a bug in that it uses the object but does |
2819 | * not return a proper value. |
2900 | * not return a proper value. |
2820 | */ |
2901 | */ |
2821 | for (floors = 0; tmp != NULL; tmp = next) |
2902 | //TODO: currently looks only at the topmost objetc, no longer at multiple floors |
|
|
2903 | // and also not on move_on floors. what was this for, anyways? |
|
|
2904 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2822 | { |
2905 | { |
2823 | next = tmp->below; |
2906 | next = tmp->below; |
2824 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
2825 | floors++; |
|
|
2826 | else if (floors > 0) |
|
|
2827 | return; /* process only floor objects after first floor object */ |
|
|
2828 | |
2907 | |
2829 | /* If it is visible, player can apply it. If it is applied by |
2908 | /* If it is visible, player can apply it. |
2830 | * person moving on it, also activate. Added code to make it |
|
|
2831 | * so that at least one of players movement types be that which |
|
|
2832 | * the item needs. |
|
|
2833 | */ |
2909 | */ |
2834 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2910 | if (!tmp->invisible) |
2835 | { |
|
|
2836 | if (player_apply (pl, tmp, 0, 1) == 1) |
2911 | if (player_apply (pl, tmp, 0)) |
2837 | return; |
2912 | break; |
2838 | } |
2913 | |
2839 | if (floors >= 2) |
2914 | break; |
2840 | return; /* process at most two floor objects */ |
|
|
2841 | } |
2915 | } |
2842 | } |
2916 | } |
2843 | |
2917 | |
2844 | /** |
2918 | /** |
2845 | * Unapplies specified item. |
2919 | * Unapplies specified item. |
… | |
… | |
2848 | * to keep the size of apply_special to a more managable size. |
2922 | * to keep the size of apply_special to a more managable size. |
2849 | */ |
2923 | */ |
2850 | static int |
2924 | static int |
2851 | unapply_special (object *who, object *op, int aflags) |
2925 | unapply_special (object *who, object *op, int aflags) |
2852 | { |
2926 | { |
2853 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2927 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2928 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2854 | return RESULT_INT (0); |
2929 | return RESULT_INT (0); |
2855 | |
2930 | |
2856 | object *tmp2; |
2931 | if (who->current_weapon == op) |
|
|
2932 | who->current_weapon = 0; |
2857 | |
2933 | |
2858 | CLEAR_FLAG (op, FLAG_APPLIED); |
2934 | op->flag [FLAG_APPLIED] = false; |
|
|
2935 | |
2859 | switch (op->type) |
2936 | switch (op->type) |
2860 | { |
2937 | { |
|
|
2938 | case SKILL: |
|
|
2939 | if (player *pl = who->contr) |
|
|
2940 | if (op->invisible) |
|
|
2941 | pl->statusmsg (format ("You can no longer use the %s skill.", &op->skill)); |
|
|
2942 | else |
|
|
2943 | pl->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2944 | |
|
|
2945 | change_abil (who, op); |
|
|
2946 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2947 | break; |
|
|
2948 | |
2861 | case WEAPON: |
2949 | case WEAPON: |
2862 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2950 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2863 | |
|
|
2864 | (void) change_abil (who, op); |
2951 | change_abil (who, op); |
2865 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
2952 | who->flag [FLAG_READY_WEAPON] = false; |
2866 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2953 | |
2867 | clear_skill (who); |
2954 | // unapplying a weapon or skill tool should also unapply the skill it governs |
|
|
2955 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2956 | // be used for other reasons |
|
|
2957 | if (who->chosen_skill) |
|
|
2958 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
|
|
2959 | unapply_special (who, op, 0); |
|
|
2960 | |
2868 | break; |
2961 | break; |
2869 | |
2962 | |
2870 | case SKILL: /* allows objects to impart skills */ |
2963 | case BOW: |
2871 | case SKILL_TOOL: |
2964 | case WAND: |
2872 | if (op != who->chosen_skill) |
2965 | case ROD: |
|
|
2966 | case HORN: |
|
|
2967 | case RANGED: |
|
|
2968 | if (player *pl = who->contr) |
2873 | { |
2969 | { |
2874 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2970 | who->statusmsg (format ("You unready %s.", query_name (op))); |
|
|
2971 | change_abil (who, op); |
2875 | } |
2972 | } |
2876 | if (who->type == PLAYER) |
2973 | else |
2877 | { |
2974 | { |
2878 | if (who->contr->shoottype == range_skill) |
2975 | who->change_skill (0); |
2879 | who->contr->shoottype = range_none; |
2976 | |
2880 | if (!op->invisible) |
2977 | if (op->type == BOW) |
2881 | { |
2978 | op->flag [FLAG_READY_BOW ] = false; |
2882 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
|
|
2883 | } |
|
|
2884 | else |
2979 | else |
2885 | { |
2980 | op->flag [FLAG_READY_RANGE] = false; |
2886 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
|
|
2887 | } |
|
|
2888 | } |
2981 | } |
2889 | (void) change_abil (who, op); |
2982 | |
2890 | who->chosen_skill = NULL; |
|
|
2891 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2892 | break; |
2983 | break; |
2893 | |
2984 | |
2894 | case ARMOUR: |
2985 | case ARMOUR: |
2895 | case HELMET: |
2986 | case HELMET: |
2896 | case SHIELD: |
2987 | case SHIELD: |
… | |
… | |
2899 | case GLOVES: |
2990 | case GLOVES: |
2900 | case AMULET: |
2991 | case AMULET: |
2901 | case GIRDLE: |
2992 | case GIRDLE: |
2902 | case BRACERS: |
2993 | case BRACERS: |
2903 | case CLOAK: |
2994 | case CLOAK: |
2904 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2995 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2905 | (void) change_abil (who, op); |
2996 | change_abil (who, op); |
2906 | break; |
2997 | break; |
|
|
2998 | |
2907 | case LAMP: |
2999 | case SPELL: |
2908 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
3000 | case BUILDER: |
2909 | tmp2 = arch_to_object (op->other_arch); |
3001 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2910 | tmp2->x = op->x; |
|
|
2911 | tmp2->y = op->y; |
|
|
2912 | tmp2->map = op->map; |
|
|
2913 | tmp2->below = op->below; |
|
|
2914 | tmp2->above = op->above; |
|
|
2915 | tmp2->stats.food = op->stats.food; |
|
|
2916 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2917 | |
|
|
2918 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2919 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2920 | |
|
|
2921 | if (who->type == PLAYER) |
|
|
2922 | esrv_del_item (who->contr, op->count); |
|
|
2923 | |
|
|
2924 | op->destroy (); |
|
|
2925 | insert_ob_in_ob (tmp2, who); |
|
|
2926 | who->update_stats (); |
|
|
2927 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2928 | { |
|
|
2929 | if (who->type == PLAYER) |
|
|
2930 | { |
|
|
2931 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2932 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2933 | } |
|
|
2934 | } |
|
|
2935 | if (who->type == PLAYER) |
|
|
2936 | esrv_send_item (who, tmp2); |
|
|
2937 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2938 | break; |
3002 | break; |
2939 | case BOW: |
3003 | |
2940 | case WAND: |
3004 | //case SKILL_TOOL://TODO |
2941 | case ROD: |
3005 | default: |
2942 | case HORN: |
3006 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2943 | clear_skill (who); |
|
|
2944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2945 | if (who->type == PLAYER) |
|
|
2946 | { |
|
|
2947 | who->contr->shoottype = range_none; |
|
|
2948 | } |
|
|
2949 | else |
|
|
2950 | { |
|
|
2951 | if (op->type == BOW) |
|
|
2952 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2953 | else |
|
|
2954 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2955 | } |
|
|
2956 | break; |
3007 | break; |
2957 | |
|
|
2958 | case BUILDER: |
|
|
2959 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2960 | who->contr->shoottype = range_none; |
|
|
2961 | who->contr->ranges[range_builder] = NULL; |
|
|
2962 | break; |
|
|
2963 | |
|
|
2964 | default: |
|
|
2965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
|
|
2966 | break; |
|
|
2967 | } |
3008 | } |
|
|
3009 | |
|
|
3010 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
3011 | if (object *pl = op->visible_to ()) |
|
|
3012 | esrv_send_item (pl, op); |
2968 | |
3013 | |
2969 | who->update_stats (); |
3014 | who->update_stats (); |
2970 | |
3015 | |
2971 | if (!(aflags & AP_NO_MERGE)) |
|
|
2972 | { |
|
|
2973 | object *tmp; |
|
|
2974 | |
|
|
2975 | tmp = merge_ob (op, NULL); |
|
|
2976 | if (who->type == PLAYER) |
|
|
2977 | { |
|
|
2978 | if (tmp) |
|
|
2979 | { /* it was merged */ |
|
|
2980 | esrv_del_item (who->contr, op->count); |
|
|
2981 | op = tmp; |
|
|
2982 | } |
|
|
2983 | |
|
|
2984 | esrv_send_item (who, op); |
|
|
2985 | } |
|
|
2986 | } |
|
|
2987 | return 0; |
3016 | return 0; |
2988 | } |
3017 | } |
2989 | |
3018 | |
2990 | /** |
3019 | /** |
2991 | * Returns the object that is using location 'loc'. |
3020 | * Returns the object that is using location 'loc'. |
2992 | * Note that 'start' is the first object to start examing - we |
3021 | * Note that 'start' is the first object to start examing - we |
2993 | * then go through the below of this. In this way, you can do |
3022 | * then go through the below of this. In this way, you can do |
2994 | * something like: |
3023 | * something like: |
2995 | * tmp = get_item_from_body_location(who->inv, 1); |
3024 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2996 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
3025 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2997 | * to find the second object that may use this location, etc. |
3026 | * to find the second object that may use this location, etc. |
2998 | * Returns NULL if no match is found. |
3027 | * Returns NULL if no match is found. |
2999 | * loc is the index into the array we are looking for a match. |
3028 | * loc is the index into the array we are looking for a match. |
3000 | * don't return invisible objects unless they are skill objects |
3029 | * don't return invisible objects unless they are skill objects |
3001 | * invisible other objects that use |
3030 | * invisible other objects that use |
3002 | * up body locations can be used as restrictions. |
3031 | * up body locations can be used as restrictions. |
3003 | */ |
3032 | */ |
3004 | object * |
3033 | static object * |
3005 | get_item_from_body_location (object *start, int loc) |
3034 | get_next_item_from_body_location (int loc, object *start) |
3006 | { |
3035 | { |
3007 | object *tmp; |
|
|
3008 | |
|
|
3009 | if (!start) |
|
|
3010 | return NULL; |
|
|
3011 | |
|
|
3012 | for (tmp = start; tmp; tmp = tmp->below) |
3036 | for (object *tmp = start; tmp; tmp = tmp->below) |
3013 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
3037 | if (tmp->flag [FLAG_APPLIED] |
|
|
3038 | && tmp->slot [loc].info |
|
|
3039 | && (!tmp->invisible || tmp->type == SKILL || tmp->type == SPELL)) |
3014 | return tmp; |
3040 | return tmp; |
3015 | |
3041 | |
3016 | return NULL; |
3042 | return 0; |
3017 | } |
3043 | } |
3018 | |
|
|
3019 | |
|
|
3020 | |
3044 | |
3021 | /** |
3045 | /** |
3022 | * 'op' wants to apply an object, but can't because of other equipment. |
3046 | * 'op' wants to apply an object, but can't because of other equipment. |
3023 | * This should only be called when it is known |
3047 | * This should only be called when it is known |
3024 | * that there are objects to unapply. This makes pretty heavy |
3048 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3027 | * Returns 0 on success, returns 1 if there is some problem. |
3051 | * Returns 0 on success, returns 1 if there is some problem. |
3028 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3052 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3029 | * instead of doing it. This is a lot less code than having |
3053 | * instead of doing it. This is a lot less code than having |
3030 | * another function that does just that. |
3054 | * another function that does just that. |
3031 | */ |
3055 | */ |
3032 | int |
3056 | |
|
|
3057 | #define CANNOT_REMOVE_CURSED \ |
|
|
3058 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
3059 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
3060 | "priests or even other players might help.>" |
|
|
3061 | |
|
|
3062 | static int |
3033 | unapply_for_ob (object *who, object *op, int aflags) |
3063 | unapply_for_ob (object *who, object *op, int aflags) |
3034 | { |
3064 | { |
3035 | int i; |
3065 | if (op->is_range ()) |
3036 | object *tmp = NULL, *last; |
|
|
3037 | |
|
|
3038 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3039 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3040 | */ |
|
|
3041 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3042 | { |
|
|
3043 | for (tmp = who->inv; tmp; tmp = tmp->below) |
3066 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3044 | { |
|
|
3045 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
3067 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3046 | { |
|
|
3047 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3068 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3048 | { |
3069 | { |
3049 | if (aflags & AP_PRINT) |
3070 | if (aflags & AP_PRINT) |
3050 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3071 | who->failmsg (query_name (tmp)); |
3051 | else |
3072 | else |
3052 | unapply_special (who, tmp, aflags); |
3073 | unapply_special (who, tmp, aflags); |
3053 | } |
3074 | } |
3054 | else |
3075 | else |
3055 | { |
3076 | { |
3056 | /* In this case, we want to try and remove a cursed item. |
3077 | /* In this case, we want to try and remove a cursed item. |
3057 | * While we know it won't work, we want unapply_special to |
3078 | * While we know it won't work, we want unapply_special to |
3058 | * at least generate the message. |
3079 | * at least generate the message. |
3059 | */ |
3080 | */ |
3060 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
3081 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
3061 | return 1; |
3082 | return 1; |
3062 | } |
|
|
3063 | |
|
|
3064 | } |
3083 | } |
3065 | } |
|
|
3066 | } |
|
|
3067 | |
3084 | |
3068 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
3085 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3069 | { |
3086 | { |
3070 | /* this used up a slot that we need to free */ |
3087 | /* this used up a slot that we need to free */ |
3071 | if (op->body_info[i]) |
3088 | if (op->slot[i].info) |
3072 | { |
3089 | { |
3073 | last = who->inv; |
3090 | object *last = who->inv; |
3074 | |
3091 | |
3075 | /* We do a while loop - may need to remove several items in order |
3092 | /* We do a while loop - may need to remove several items in order |
3076 | * to free up enough slots. |
3093 | * to free up enough slots. |
3077 | */ |
3094 | */ |
3078 | while ((who->body_used[i] + op->body_info[i]) < 0) |
3095 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3079 | { |
3096 | { |
3080 | tmp = get_item_from_body_location (last, i); |
3097 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
3098 | |
3081 | if (!tmp) |
3099 | if (!tmp) |
3082 | { |
3100 | { |
3083 | #if 0 |
3101 | #if 0 |
3084 | /* Not a bug - we'll get this if the player has cursed items |
3102 | /* Not a bug - we'll get this if the player has cursed items |
3085 | * equipped. |
3103 | * equipped. |
3086 | */ |
3104 | */ |
3087 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3105 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3088 | #endif |
3106 | #endif |
3089 | return 1; |
3107 | return 1; |
3090 | } |
3108 | } |
|
|
3109 | |
3091 | /* If we are just printing, we don't care about cursed status */ |
3110 | /* If we are just printing, we don't care about cursed status */ |
3092 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3111 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3093 | { |
3112 | { |
3094 | if (aflags & AP_PRINT) |
3113 | if (aflags & AP_PRINT) |
3095 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3114 | who->failmsg (query_name (tmp)); |
3096 | else |
3115 | else |
3097 | unapply_special (who, tmp, aflags); |
3116 | unapply_special (who, tmp, aflags); |
3098 | } |
3117 | } |
3099 | else |
3118 | else |
3100 | { |
3119 | { |
3101 | /* Cursed item that we can't unequip - tell the player. |
3120 | /* Cursed item that we can't unequip - tell the player. |
3102 | * Note this could be annoying if this is just one of a few, |
3121 | * Note this could be annoying if this is just one of a few, |
3103 | * so it may not be critical (eg, putting on a ring and you have |
3122 | * so it may not be critical (eg, putting on a ring and you have |
3104 | * one cursed ring.) |
3123 | * one cursed ring.) |
3105 | */ |
3124 | */ |
3106 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3125 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
3107 | } |
3126 | } |
|
|
3127 | |
3108 | last = tmp->below; |
3128 | last = tmp->below; |
3109 | } |
3129 | } |
3110 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3130 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3111 | * return in the !tmp would have kicked in. |
3131 | * return in the !tmp would have kicked in. |
3112 | */ |
3132 | */ |
3113 | } /* if op is using this body location */ |
3133 | } /* if op is using this body location */ |
3114 | } /* for body lcoations */ |
3134 | } /* for body lcoations */ |
|
|
3135 | |
3115 | return 0; |
3136 | return 0; |
3116 | } |
3137 | } |
3117 | |
3138 | |
3118 | /** |
3139 | /** |
3119 | * Checks to see if 'who' can apply object 'op'. |
3140 | * Checks to see if 'who' can apply object 'op'. |
3120 | * Returns 0 if apply can be done without anything special. |
3141 | * Returns 0 if apply can be done without anything special. |
3121 | * Otherwise returns a bitmask - potentially several of these may be |
3142 | * Otherwise returns a bitmask - potentially several of these may be |
3122 | * set, but largely depends on circumstance - in the future, processing |
3143 | * set, but largely depends on circumstance - in the future, processing |
3123 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3144 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3124 | * is set, do we really are what the other flags may be?) |
3145 | * is set, do we really care what the other flags may be?) |
3125 | * |
3146 | * |
3126 | * See include/define.h for detailed description of the meaning of |
3147 | * See include/define.h for detailed description of the meaning of |
3127 | * these return values. |
3148 | * these return values. |
3128 | */ |
3149 | */ |
3129 | int |
3150 | int |
3130 | can_apply_object (object *who, object *op) |
3151 | can_apply_object (object *who, object *op) |
3131 | { |
3152 | { |
3132 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3153 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3133 | return RESULT_INT (0); |
3154 | return RESULT_INT (0); |
3134 | |
3155 | |
3135 | int i, retval = 0; |
3156 | int retval = 0; |
3136 | object *tmp = NULL, *ws = NULL; |
3157 | object *tmp = 0, *ws = 0; |
3137 | |
3158 | |
3138 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
3159 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3139 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3140 | * trying to equip a weapon or shield, see if they already have one |
|
|
3141 | * in place and store that way. |
|
|
3142 | */ |
|
|
3143 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3144 | { |
3160 | { |
3145 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
3161 | if (op->slot[i].info) |
3146 | { |
3162 | { |
3147 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
3163 | /* Item uses more slots than we have */ |
|
|
3164 | if (who->slot[i].info + op->slot [i].info < 0) |
3148 | { |
3165 | { |
3149 | retval = CAN_APPLY_UNAPPLY; |
|
|
3150 | ws = tmp; |
|
|
3151 | } |
|
|
3152 | } |
|
|
3153 | } |
|
|
3154 | |
|
|
3155 | |
|
|
3156 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3157 | { |
|
|
3158 | if (op->body_info[i]) |
|
|
3159 | { |
|
|
3160 | /* Item uses more slots than we have */ |
|
|
3161 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3162 | { |
|
|
3163 | /* Could return now for efficiently - rest of info below isn' |
3166 | /* Could return now for efficiency - rest of info below isn't |
3164 | * really needed. |
3167 | * really needed. |
3165 | */ |
3168 | */ |
3166 | retval |= CAN_APPLY_NEVER; |
3169 | retval |= CAN_APPLY_NEVER; |
3167 | } |
3170 | } |
3168 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
3171 | else if (who->slot[i].used + op->slot[i].info < 0) |
3169 | { |
3172 | { |
3170 | /* in this case, equipping this would use more free spots than |
3173 | /* in this case, equipping this would use more free spots than |
3171 | * we have. |
3174 | * we have. |
3172 | */ |
3175 | */ |
3173 | object *tmp1; |
|
|
3174 | |
|
|
3175 | |
3176 | |
3176 | /* if we have an applied weapon/shield, and unapply it would free |
3177 | /* if we have an applied weapon/shield, and unapply it would free |
3177 | * enough slots to equip the new item, then just set this can |
3178 | * enough slots to equip the new item, then just set "can |
3178 | * continue. We don't care about the logic below - if you have |
3179 | * apply unapply". We don't care about the logic below - if you have a |
3179 | * shield equipped and try to equip another shield, there is only |
3180 | * shield equipped and try to equip another shield, there is only |
3180 | * one choice. However, the check for the number of body locations |
3181 | * one choice. However, the check for the number of body locations |
3181 | * does take into the account cases where what is being applied |
3182 | * does take into the account cases where what is being applied |
3182 | * may be two handed for example. |
3183 | * may be two handed for example. |
3183 | */ |
3184 | */ |
3184 | if (ws) |
3185 | if (ws) |
3185 | { |
3186 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3186 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
3187 | { |
3187 | { |
3188 | retval |= CAN_APPLY_UNAPPLY; |
3188 | retval |= CAN_APPLY_UNAPPLY; |
3189 | continue; |
3189 | continue; |
3190 | } |
3190 | } |
3191 | } |
|
|
3192 | |
3191 | |
3193 | tmp1 = get_item_from_body_location (who->inv, i); |
3192 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
3194 | if (!tmp1) |
3193 | if (!tmp1) |
3195 | { |
|
|
3196 | #if 0 |
|
|
3197 | /* This is sort of an error, but happens a lot when old players |
|
|
3198 | * join in with more stuff equipped than they are now allowed. |
|
|
3199 | */ |
|
|
3200 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
|
|
3201 | #endif |
|
|
3202 | retval |= CAN_APPLY_NEVER; |
3194 | retval |= CAN_APPLY_NEVER; |
3203 | } |
|
|
3204 | else |
3195 | else |
3205 | { |
3196 | { |
3206 | /* need to unapply something. However, if this something |
3197 | /* need to unapply something. However, if this something |
3207 | * is different than we had found before, it means they need |
3198 | * is different than we had found before, it means they need |
3208 | * to apply multiple objects |
3199 | * to apply multiple objects |
3209 | */ |
3200 | */ |
3210 | retval |= CAN_APPLY_UNAPPLY; |
3201 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3202 | |
3211 | if (!tmp) |
3203 | if (!tmp) |
3212 | tmp = tmp1; |
3204 | tmp = tmp1; |
3213 | else if (tmp != tmp1) |
3205 | else if (tmp != tmp1) |
3214 | { |
|
|
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3206 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | } |
3207 | |
3217 | /* This object isn't using up all the slots, so there must |
3208 | /* This object isn't using up all the slots, so there must |
3218 | * be another. If so, and it the new item doesn't need all |
3209 | * be another. If so, and it the new item doesn't need all |
3219 | * the slots, the player then has a choice. |
3210 | * the slots, the player then has a choice. |
3220 | */ |
3211 | */ |
3221 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3212 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3213 | && abs (op->slot[i].info) < who->slot[i].info) |
3222 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3214 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3223 | |
3215 | |
3224 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3216 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3225 | * equipped? If not, there must be something else to unapply. |
3217 | * equipped? If not, there must be something else to unapply. |
3226 | */ |
3218 | */ |
3227 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3219 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3228 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3220 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3229 | |
|
|
3230 | } |
3221 | } |
3231 | } /* if not enough free slots */ |
3222 | } /* if not enough free slots */ |
3232 | } /* if this object uses location i */ |
3223 | } /* if this object uses location i */ |
3233 | } /* for i -> num_body_locations loop */ |
3224 | } /* for i -> num_body_locations loop */ |
3234 | |
3225 | |
… | |
… | |
3239 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3230 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3240 | * all use the same location. |
3231 | * all use the same location. |
3241 | */ |
3232 | */ |
3242 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3233 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3243 | retval |= CAN_APPLY_RESTRICTION; |
3234 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3235 | |
3244 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3236 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3245 | retval |= CAN_APPLY_RESTRICTION; |
3237 | retval |= CAN_APPLY_RESTRICTION; |
3246 | |
3238 | |
3247 | |
|
|
3248 | if (who->type != PLAYER) |
3239 | if (who->type != PLAYER) |
3249 | { |
3240 | { |
3250 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3241 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3251 | retval |= CAN_APPLY_RESTRICTION; |
3242 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3243 | |
3252 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3244 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3253 | retval |= CAN_APPLY_RESTRICTION; |
3245 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3246 | |
3254 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3247 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3255 | retval |= CAN_APPLY_RESTRICTION; |
3248 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3249 | |
3256 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3250 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3257 | retval |= CAN_APPLY_RESTRICTION; |
3251 | retval |= CAN_APPLY_RESTRICTION; |
3258 | } |
3252 | } |
|
|
3253 | |
3259 | return retval; |
3254 | return retval; |
3260 | } |
3255 | } |
3261 | |
3256 | |
|
|
3257 | // saner interface, returns successful status |
|
|
3258 | bool |
|
|
3259 | object::apply (object *ob, int aflags) |
|
|
3260 | { |
|
|
3261 | if (!ob) // simplifies a lot of callers |
|
|
3262 | return true; |
3262 | |
3263 | |
|
|
3264 | bool want_apply = |
|
|
3265 | aflags & AP_APPLY ? true |
|
|
3266 | : aflags & AP_UNAPPLY ? false |
|
|
3267 | : !ob->flag [FLAG_APPLIED]; // AP_TOGGLE |
|
|
3268 | |
|
|
3269 | object_ptr *slot = 0; |
|
|
3270 | |
|
|
3271 | // detect the slot, if this is a player |
|
|
3272 | if (contr && !(aflags & AP_NO_SLOT)) |
|
|
3273 | { |
|
|
3274 | object *oslot; |
|
|
3275 | |
|
|
3276 | switch (ob->type) |
|
|
3277 | { |
|
|
3278 | case WEAPON: |
|
|
3279 | slot = &contr->combat_ob; |
|
|
3280 | oslot = contr->ranged_ob; |
|
|
3281 | break; |
|
|
3282 | |
|
|
3283 | case BOW: |
|
|
3284 | case RANGED: |
|
|
3285 | case SPELL: |
|
|
3286 | case WAND: |
|
|
3287 | case ROD: |
|
|
3288 | case HORN: |
|
|
3289 | case BUILDER: |
|
|
3290 | slot = &contr->ranged_ob; |
|
|
3291 | oslot = contr->combat_ob; |
|
|
3292 | break; |
|
|
3293 | |
|
|
3294 | // oh, the humanity |
|
|
3295 | case SKILL: |
|
|
3296 | if (aflags & AP_NO_SLOT) |
|
|
3297 | break; |
|
|
3298 | |
|
|
3299 | if (skill_flags [ob->subtype] & SF_NEED_ITEM) |
|
|
3300 | break; |
|
|
3301 | |
|
|
3302 | if (skill_flags [ob->subtype] & SF_COMBAT) |
|
|
3303 | { |
|
|
3304 | slot = &contr->combat_ob; |
|
|
3305 | oslot = contr->ranged_ob; |
|
|
3306 | } |
|
|
3307 | else if (skill_flags [ob->subtype] & SF_RANGED) |
|
|
3308 | { |
|
|
3309 | slot = &contr->ranged_ob; |
|
|
3310 | oslot = contr->combat_ob; |
|
|
3311 | } |
|
|
3312 | |
|
|
3313 | break; |
|
|
3314 | } |
|
|
3315 | |
|
|
3316 | // now handle slot exclusions |
|
|
3317 | if (slot) |
|
|
3318 | { |
|
|
3319 | // only one slot can be active |
|
|
3320 | if (want_apply) |
|
|
3321 | apply (oslot, AP_UNAPPLY); |
|
|
3322 | |
|
|
3323 | // clear item from slot if applied |
|
|
3324 | if (!want_apply && *slot == ob) |
|
|
3325 | { |
|
|
3326 | *slot = 0; |
|
|
3327 | |
|
|
3328 | if (current_weapon == ob) |
|
|
3329 | current_weapon = 0; |
|
|
3330 | } |
|
|
3331 | } |
|
|
3332 | } |
|
|
3333 | |
|
|
3334 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3335 | manual_apply (this, ob, aflags); |
|
|
3336 | |
|
|
3337 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3338 | return false; |
|
|
3339 | |
|
|
3340 | if (slot) |
|
|
3341 | current_weapon = *slot = ob; |
|
|
3342 | |
|
|
3343 | return true; |
|
|
3344 | } |
3263 | |
3345 | |
3264 | /** |
3346 | /** |
3265 | * who is the object using the object. It can be a monster. |
3347 | * who is the object using the object. It can be a monster. |
3266 | * op is the object they are using. op is an equipment type item, |
3348 | * op is the object they are using. op is an equipment type item, |
3267 | * eg, one which you put on and keep on for a while, and not something |
3349 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3276 | * AP_UNAPPLY=always unapply). |
3358 | * AP_UNAPPLY=always unapply). |
3277 | * |
3359 | * |
3278 | * Optional flags: |
3360 | * Optional flags: |
3279 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3361 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3280 | * AP_IGNORE_CURSE: unapply cursed items |
3362 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3363 | * AP_NO_READY: do not ready skills when applying skill tools |
3281 | * |
3364 | * |
3282 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3365 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3283 | * |
3366 | * |
3284 | * apply_special() doesn't check for unpaid items. |
3367 | * apply_special() doesn't check for unpaid items. |
3285 | */ |
3368 | */ |
|
|
3369 | |
|
|
3370 | #define LACK_ITEM_POWER \ |
|
|
3371 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3372 | |
3286 | int |
3373 | int |
3287 | apply_special (object *who, object *op, int aflags) |
3374 | apply_special (object *who, object *op, int aflags) |
3288 | { |
3375 | { |
3289 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3376 | int basic_flag = aflags & AP_MODE; |
3290 | object *tmp, *tmp2, *skop = NULL; |
3377 | object *tmp, *tmp2, *skop = NULL; |
3291 | int i; |
|
|
3292 | |
3378 | |
3293 | if (who == NULL) |
3379 | if (who == NULL) |
3294 | { |
3380 | { |
3295 | LOG (llevError, "apply_special() from object without environment.\n"); |
3381 | LOG (llevError, "apply_special() from object without environment.\n"); |
3296 | return 1; |
3382 | return 1; |
… | |
… | |
3306 | if (basic_flag == AP_APPLY) |
3392 | if (basic_flag == AP_APPLY) |
3307 | return 0; |
3393 | return 0; |
3308 | |
3394 | |
3309 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3395 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3310 | { |
3396 | { |
3311 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3397 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3312 | return 1; |
3398 | return 1; |
3313 | } |
3399 | } |
|
|
3400 | |
3314 | return unapply_special (who, op, aflags); |
3401 | return unapply_special (who, op, aflags); |
3315 | } |
3402 | } |
3316 | |
|
|
3317 | if (basic_flag == AP_UNAPPLY) |
3403 | else if (basic_flag == AP_UNAPPLY) |
3318 | return 0; |
3404 | return 0; |
3319 | |
3405 | |
3320 | i = can_apply_object (who, op); |
3406 | splay (op); |
3321 | |
3407 | |
3322 | /* Can't just apply this object. Lets see what not and what to do */ |
3408 | /* Can't just apply this object. Lets see what not and what to do */ |
3323 | if (i) |
3409 | if (int i = can_apply_object (who, op)) |
3324 | { |
3410 | { |
3325 | if (i & CAN_APPLY_NEVER) |
3411 | if (i & CAN_APPLY_NEVER) |
3326 | { |
3412 | { |
3327 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3413 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3328 | return 1; |
3414 | return 1; |
3329 | } |
3415 | } |
3330 | else if (i & CAN_APPLY_RESTRICTION) |
3416 | else if (i & CAN_APPLY_RESTRICTION) |
3331 | { |
3417 | { |
3332 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3418 | who->failmsg (format ( |
|
|
3419 | "You have a prohibition against using a %s. " |
|
|
3420 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3421 | query_name (op) |
|
|
3422 | )); |
3333 | return 1; |
3423 | return 1; |
3334 | } |
3424 | } |
|
|
3425 | |
3335 | if (who->type != PLAYER) |
3426 | if (who->type != PLAYER) |
3336 | { |
3427 | { |
3337 | /* Some error, so don't try to equip something more */ |
3428 | /* Some error, so don't try to equip something more */ |
3338 | if (unapply_for_ob (who, op, aflags)) |
3429 | if (unapply_for_ob (who, op, aflags)) |
3339 | return 1; |
3430 | return 1; |
3340 | } |
3431 | } |
3341 | else |
3432 | else |
3342 | { |
3433 | { |
3343 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3434 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3344 | { |
3435 | { |
3345 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3436 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3346 | unapply_for_ob (who, op, AP_PRINT); |
3437 | unapply_for_ob (who, op, AP_PRINT); |
3347 | return 1; |
3438 | return 1; |
3348 | } |
3439 | } |
3349 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3440 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3350 | { |
|
|
3351 | i = unapply_for_ob (who, op, aflags); |
3441 | if (unapply_for_ob (who, op, aflags)) |
3352 | if (i) |
|
|
3353 | return 1; |
3442 | return 1; |
3354 | } |
|
|
3355 | } |
3443 | } |
3356 | } |
3444 | } |
3357 | |
3445 | |
3358 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3446 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3359 | { |
3447 | { |
|
|
3448 | // try to ready attached skill first |
3360 | skop = find_skill_by_name (who, op->skill); |
3449 | skop = find_skill_by_name (who, op->skill); |
|
|
3450 | |
3361 | if (!skop) |
3451 | if (!skop) |
3362 | { |
3452 | { |
3363 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3453 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3364 | return 1; |
3454 | return 1; |
3365 | } |
3455 | } |
3366 | else |
3456 | else if (!who->apply (skop, AP_APPLY | AP_NO_SLOT)) |
3367 | { |
|
|
3368 | /* While experience will be credited properly, we want to change the |
|
|
3369 | * skill so that the dam and wc get updated |
|
|
3370 | */ |
|
|
3371 | change_skill (who, skop, 0); |
|
|
3372 | } |
3457 | { |
3373 | } |
3458 | who->failmsg (format ("You can't use the required %s skill!", &op->skill)); |
3374 | |
3459 | return 1; |
3375 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3460 | } |
3376 | { |
3461 | } |
3377 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3462 | |
|
|
3463 | if (!check_item_power (who, op->item_power)) |
|
|
3464 | { |
|
|
3465 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3378 | return 1; |
3466 | return 1; |
3379 | } |
3467 | } |
3380 | |
|
|
3381 | |
3468 | |
3382 | /* Ok. We are now at the state where we can apply the new object. |
3469 | /* Ok. We are now at the state where we can apply the new object. |
3383 | * Note that we don't have the checks for can_use_... |
3470 | * Note that we don't have the checks for can_use_... |
3384 | * below - that is already taken care of by can_apply_object. |
3471 | * below - that is already taken care of by can_apply_object. |
3385 | */ |
3472 | */ |
3386 | |
3473 | |
3387 | |
3474 | // split away all the other items from the stack, so only one item is left |
3388 | if (op->nrof > 1) |
3475 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3389 | tmp = get_split_ob (op, op->nrof - 1); |
|
|
3390 | else |
|
|
3391 | tmp = NULL; |
|
|
3392 | |
3476 | |
3393 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3477 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3394 | return RESULT_INT (0); |
3478 | return RESULT_INT (0); |
3395 | |
3479 | |
3396 | switch (op->type) |
3480 | switch (op->type) |
3397 | { |
3481 | { |
3398 | case WEAPON: |
3482 | case WEAPON: |
3399 | if (!check_weapon_power (who, op->last_eat)) |
3483 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3400 | { |
|
|
3401 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
|
|
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3403 | if (tmp != NULL) |
|
|
3404 | (void) insert_ob_in_ob (tmp, who); |
|
|
3405 | return 1; |
|
|
3406 | } |
|
|
3407 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3408 | { |
3484 | { |
3409 | /* if the weapon does not have the name as the character, can't use it. */ |
3485 | /* if the weapon does not have the name as the character, can't use it. */ |
3410 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3486 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3411 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3487 | who->failmsg ("The weapon does not recognize you as its owner. " |
3412 | if (tmp != NULL) |
3488 | "H<Its name indicates that it belongs to somebody else.>"); |
3413 | (void) insert_ob_in_ob (tmp, who); |
3489 | if (tmp) who->insert (tmp); |
3414 | return 1; |
3490 | return 1; |
3415 | } |
3491 | } |
3416 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3417 | |
3492 | |
3418 | if (skop) |
3493 | op->flag [FLAG_APPLIED] = true; |
3419 | change_skill (who, skop, 1); |
|
|
3420 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3421 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3422 | |
3494 | |
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3495 | if (player *pl = who->contr) |
3424 | |
3496 | { |
|
|
3497 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3425 | (void) change_abil (who, op); |
3498 | change_abil (who, op); |
|
|
3499 | } |
|
|
3500 | else |
|
|
3501 | who->change_skill (skop); |
|
|
3502 | |
|
|
3503 | op->flag [FLAG_READY_WEAPON] = true; |
3426 | break; |
3504 | break; |
3427 | |
3505 | |
3428 | case ARMOUR: |
3506 | case ARMOUR: |
3429 | case HELMET: |
3507 | case HELMET: |
3430 | case SHIELD: |
3508 | case SHIELD: |
… | |
… | |
3434 | case BRACERS: |
3512 | case BRACERS: |
3435 | case CLOAK: |
3513 | case CLOAK: |
3436 | case RING: |
3514 | case RING: |
3437 | case AMULET: |
3515 | case AMULET: |
3438 | SET_FLAG (op, FLAG_APPLIED); |
3516 | SET_FLAG (op, FLAG_APPLIED); |
3439 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3517 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3440 | (void) change_abil (who, op); |
3518 | change_abil (who, op); |
3441 | break; |
3519 | break; |
|
|
3520 | |
|
|
3521 | case SKILL_TOOL: |
|
|
3522 | // applying a skill tool does not ready the skill |
|
|
3523 | // if something needs the skill, it has to ready it itself |
|
|
3524 | //TODO: unapplying should unapply the skill, though |
|
|
3525 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3526 | break; |
|
|
3527 | |
3442 | case LAMP: |
3528 | case SKILL: |
3443 | if (op->stats.food < 1) |
3529 | if (skill_flags [op->subtype] & SF_NEED_ITEM && !(aflags & AP_NO_SLOT)) |
3444 | { |
3530 | { |
3445 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3531 | who->failmsg (format ( |
|
|
3532 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3533 | "H<The %s skill needs an item to function, it cannot be used on its own.>", |
|
|
3534 | &op->skill |
|
|
3535 | )); |
|
|
3536 | if (tmp) who->insert (tmp); |
3446 | return 1; |
3537 | return 1; |
3447 | } |
3538 | } |
3448 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3449 | tmp2 = arch_to_object (op->other_arch); |
|
|
3450 | tmp2->stats.food = op->stats.food; |
|
|
3451 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3452 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3453 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3454 | insert_ob_in_ob (tmp2, who); |
|
|
3455 | |
3539 | |
3456 | /* Remove the old lantern */ |
3540 | if (player *pl = who->contr) |
3457 | if (who->type == PLAYER) |
|
|
3458 | esrv_del_item (who->contr, op->count); |
|
|
3459 | |
|
|
3460 | op->destroy (); |
|
|
3461 | |
|
|
3462 | /* insert the portion that was split off */ |
|
|
3463 | if (tmp != NULL) |
|
|
3464 | { |
3541 | { |
3465 | (void) insert_ob_in_ob (tmp, who); |
3542 | if (op->invisible) |
3466 | if (who->type == PLAYER) |
3543 | who->statusmsg (format ("Readied skill: %s.", op->skill ? &op->skill : &op->name)); |
3467 | esrv_send_item (who, tmp); |
3544 | else |
|
|
3545 | who->statusmsg (format ( |
|
|
3546 | "You ready %s." |
|
|
3547 | "You can now use the %s skill.", |
|
|
3548 | query_name (op), |
|
|
3549 | &op->skill |
|
|
3550 | )); |
3468 | } |
3551 | } |
3469 | who->update_stats (); |
3552 | |
3470 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3553 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3554 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3555 | change_abil (who, op); |
|
|
3556 | break; |
|
|
3557 | |
|
|
3558 | case BOW: |
|
|
3559 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3471 | { |
3560 | { |
3472 | if (who->type == PLAYER) |
3561 | who->failmsg ("The weapon does not recognize you as its owner. " |
3473 | { |
3562 | "H<Its name indicates that it belongs to somebody else.>"); |
3474 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3563 | if (tmp) who->insert (tmp); |
3475 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3476 | } |
|
|
3477 | } |
|
|
3478 | if (who->type == PLAYER) |
|
|
3479 | esrv_send_item (who, tmp2); |
|
|
3480 | return 0; |
|
|
3481 | break; |
|
|
3482 | |
|
|
3483 | /* this part is needed for skill-tools */ |
|
|
3484 | case SKILL: |
|
|
3485 | case SKILL_TOOL: |
|
|
3486 | if (who->chosen_skill) |
|
|
3487 | { |
|
|
3488 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3489 | return 1; |
3564 | return 1; |
3490 | } |
3565 | } |
3491 | if (who->type == PLAYER) |
3566 | |
|
|
3567 | if (player *pl = who->contr) |
3492 | { |
3568 | { |
3493 | who->contr->shoottype = range_skill; |
3569 | op->flag [FLAG_APPLIED] = true; |
3494 | who->contr->ranges[range_skill] = op; |
3570 | who->statusmsg (format ("You wield the %s.", query_name (op))); |
3495 | if (!op->invisible) |
3571 | change_abil (who, op); |
3496 | { |
|
|
3497 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3498 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
|
|
3499 | } |
|
|
3500 | else |
|
|
3501 | { |
|
|
3502 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
|
|
3503 | } |
|
|
3504 | } |
3572 | } |
3505 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3506 | (void) change_abil (who, op); |
|
|
3507 | who->chosen_skill = op; |
|
|
3508 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3509 | break; |
3573 | break; |
3510 | |
3574 | |
3511 | case BOW: |
3575 | case RANGED: |
3512 | if (!check_weapon_power (who, op->last_eat)) |
3576 | if (player *pl = who->contr) |
3513 | { |
3577 | { |
3514 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3578 | op->flag [FLAG_APPLIED] = true; |
3515 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3579 | who->statusmsg (format ("You applied the %s.", query_name (op))); |
3516 | if (tmp != NULL) |
|
|
3517 | (void) insert_ob_in_ob (tmp, who); |
|
|
3518 | return 1; |
|
|
3519 | } |
3580 | } |
3520 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3581 | break; |
|
|
3582 | |
|
|
3583 | case SPELL: |
|
|
3584 | if (player *pl = who->contr) |
3521 | { |
3585 | { |
3522 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3586 | op->flag [FLAG_APPLIED] = true; |
3523 | if (tmp != NULL) |
3587 | who->statusmsg (format ("You ready the spell %s.", query_name (op))); |
3524 | (void) insert_ob_in_ob (tmp, who); |
|
|
3525 | return 1; |
|
|
3526 | } |
3588 | } |
|
|
3589 | break; |
|
|
3590 | |
3527 | /*FALLTHROUGH*/ case WAND: |
3591 | /*FALLTHROUGH*/ |
|
|
3592 | case WAND: |
3528 | case ROD: |
3593 | case ROD: |
3529 | case HORN: |
3594 | case HORN: |
3530 | /* check for skill, alter player status */ |
3595 | /* check for skill, alter player status */ |
3531 | SET_FLAG (op, FLAG_APPLIED); |
3596 | |
3532 | if (skop) |
3597 | if (!skop) |
3533 | change_skill (who, skop, 0); |
|
|
3534 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3535 | |
|
|
3536 | if (who->type == PLAYER) |
|
|
3537 | { |
3598 | { |
|
|
3599 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3600 | if (tmp) who->insert (tmp); |
|
|
3601 | return 1; |
|
|
3602 | } |
|
|
3603 | |
|
|
3604 | op->flag [FLAG_APPLIED] = true; |
|
|
3605 | |
|
|
3606 | if (player *pl = who->contr) |
|
|
3607 | { |
|
|
3608 | who->statusmsg (format ("You ready %s.", query_name (op))); |
|
|
3609 | |
3538 | if (op->type == BOW) |
3610 | if (op->type == BOW) |
3539 | { |
3611 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
|
|
3612 | |
3540 | (void) change_abil (who, op); |
3613 | change_abil (who, op); |
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3542 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
|
|
3543 | who->contr->shoottype = range_bow; |
|
|
3544 | } |
|
|
3545 | else |
|
|
3546 | { |
|
|
3547 | who->contr->shoottype = range_misc; |
|
|
3548 | } |
|
|
3549 | } |
3614 | } |
3550 | else |
3615 | else |
3551 | { |
3616 | { |
|
|
3617 | who->change_skill (skop); |
|
|
3618 | |
3552 | if (op->type == BOW) |
3619 | if (op->type == BOW) |
3553 | SET_FLAG (who, FLAG_READY_BOW); |
3620 | op->flag [FLAG_READY_BOW ] = true; |
3554 | else |
3621 | else |
3555 | SET_FLAG (who, FLAG_READY_RANGE); |
3622 | op->flag [FLAG_READY_RANGE] = true; |
|
|
3623 | } |
|
|
3624 | |
|
|
3625 | break; |
|
|
3626 | |
|
|
3627 | case BUILDER: |
|
|
3628 | if (player *pl = who->contr) |
|
|
3629 | { |
|
|
3630 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
|
|
3631 | //TODO: change_abil? |
3556 | } |
3632 | } |
3557 | break; |
3633 | break; |
3558 | |
3634 | |
3559 | case BUILDER: |
|
|
3560 | if (who->contr->ranges[range_builder]) |
|
|
3561 | unapply_special (who, who->contr->ranges[range_builder], 0); |
|
|
3562 | who->contr->shoottype = range_builder; |
|
|
3563 | who->contr->ranges[range_builder] = op; |
|
|
3564 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3565 | break; |
|
|
3566 | |
|
|
3567 | default: |
3635 | default: |
3568 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3636 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3569 | } /* end of switch op->type */ |
3637 | } |
3570 | |
3638 | |
3571 | SET_FLAG (op, FLAG_APPLIED); |
3639 | SET_FLAG (op, FLAG_APPLIED); |
3572 | |
3640 | |
3573 | if (tmp != NULL) |
3641 | if (tmp) who->insert (tmp); |
3574 | tmp = insert_ob_in_ob (tmp, who); |
|
|
3575 | |
3642 | |
3576 | who->update_stats (); |
3643 | who->update_stats (); |
3577 | |
3644 | |
3578 | /* We exclude spell casting objects. The fire code will set the |
3645 | /* We exclude spell casting objects. The fire code will set the |
3579 | * been applied flag when they are used - until that point, |
3646 | * been applied flag when they are used - until that point, |
… | |
… | |
3581 | */ |
3648 | */ |
3582 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3649 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3583 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3650 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3584 | |
3651 | |
3585 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3652 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3586 | { |
|
|
3587 | if (who->type == PLAYER) |
3653 | if (who->type == PLAYER) |
3588 | { |
3654 | { |
3589 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3655 | who->failmsg ( |
|
|
3656 | "Oops, it feels deadly cold! " |
|
|
3657 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
|
|
3658 | ); |
3590 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3659 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3591 | } |
3660 | } |
3592 | } |
3661 | |
3593 | if (who->type == PLAYER) |
3662 | if (object *pl = op->visible_to ()) |
3594 | { |
|
|
3595 | /* if multiple objects were applied, update both slots */ |
|
|
3596 | if (tmp) |
|
|
3597 | esrv_send_item (who, tmp); |
|
|
3598 | esrv_send_item (who, op); |
3663 | esrv_send_item (pl, op); |
3599 | } |
3664 | |
3600 | return 0; |
3665 | return 0; |
3601 | } |
|
|
3602 | |
|
|
3603 | |
|
|
3604 | int |
|
|
3605 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3606 | { |
|
|
3607 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3608 | return 1; |
|
|
3609 | return apply_special (who, op, aflags); |
|
|
3610 | } |
3666 | } |
3611 | |
3667 | |
3612 | /** |
3668 | /** |
3613 | * Map was just loaded, handle op's initialisation. |
3669 | * Map was just loaded, handle op's initialisation. |
3614 | * |
3670 | * |
… | |
… | |
3617 | int |
3673 | int |
3618 | auto_apply (object *op) |
3674 | auto_apply (object *op) |
3619 | { |
3675 | { |
3620 | object *tmp = NULL, *tmp2; |
3676 | object *tmp = NULL, *tmp2; |
3621 | int i; |
3677 | int i; |
|
|
3678 | |
|
|
3679 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3622 | |
3680 | |
3623 | switch (op->type) |
3681 | switch (op->type) |
3624 | { |
3682 | { |
3625 | case SHOP_FLOOR: |
3683 | case SHOP_FLOOR: |
3626 | if (!op->has_random_items ()) |
3684 | if (!op->has_random_items ()) |
… | |
… | |
3628 | |
3686 | |
3629 | do |
3687 | do |
3630 | { |
3688 | { |
3631 | i = 10; /* let's give it 10 tries */ |
3689 | i = 10; /* let's give it 10 tries */ |
3632 | while ((tmp = generate_treasure (op->randomitems, |
3690 | while ((tmp = generate_treasure (op->randomitems, |
3633 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3691 | op->stats.exp |
|
|
3692 | ? (int) op->stats.exp |
|
|
3693 | : max (op->map->difficulty, 5))) |
|
|
3694 | == NULL && --i); |
|
|
3695 | |
3634 | if (tmp == NULL) |
3696 | if (tmp == NULL) |
3635 | return 0; |
3697 | return 0; |
|
|
3698 | |
3636 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3699 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3637 | { |
3700 | { |
3638 | tmp->destroy (); |
3701 | tmp->destroy (); |
3639 | tmp = NULL; |
3702 | tmp = NULL; |
3640 | } |
3703 | } |
… | |
… | |
3643 | |
3706 | |
3644 | tmp->x = op->x; |
3707 | tmp->x = op->x; |
3645 | tmp->y = op->y; |
3708 | tmp->y = op->y; |
3646 | SET_FLAG (tmp, FLAG_UNPAID); |
3709 | SET_FLAG (tmp, FLAG_UNPAID); |
3647 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3710 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3648 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3649 | identify (tmp); |
3711 | identify (tmp); |
3650 | break; |
3712 | break; |
3651 | |
3713 | |
3652 | case TREASURE: |
3714 | case TREASURE: |
3653 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3715 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3654 | return 0; |
3716 | return 0; |
3655 | |
3717 | |
3656 | while ((op->stats.hp--) > 0) |
3718 | while (op->stats.hp-- > 0) |
3657 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3719 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3658 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3720 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3659 | |
3721 | |
3660 | /* If we generated an object and put it in this object inventory, |
3722 | /* If we generated an object and put it in this object inventory, |
3661 | * move it to the parent object as the current object is about |
3723 | * move it to the parent object as the current object is about |
3662 | * to disappear. An example of this item is the random_* stuff |
3724 | * to disappear. An example of this item is the random_* stuff |
3663 | * that is put inside other objects. |
3725 | * that is put inside other objects. |
3664 | */ |
3726 | */ |
3665 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3666 | { |
|
|
3667 | tmp2 = tmp->below; |
|
|
3668 | tmp->remove (); |
|
|
3669 | |
|
|
3670 | if (op->env) |
3727 | if (op->env) |
3671 | insert_ob_in_ob (tmp, op->env); |
3728 | while (op->inv) |
3672 | else |
3729 | op->env->insert (op->inv); |
3673 | tmp->destroy (); |
|
|
3674 | } |
|
|
3675 | |
3730 | |
3676 | op->destroy (); |
3731 | op->destroy (); |
3677 | break; |
3732 | break; |
3678 | } |
3733 | } |
3679 | return tmp ? 1 : 0; |
|
|
3680 | } |
|
|
3681 | |
3734 | |
|
|
3735 | return !!tmp; |
|
|
3736 | } |
|
|
3737 | |
3682 | /** |
3738 | /** |
3683 | * fix_auto_apply goes through the entire map (only the first time |
3739 | * fix_auto_apply goes through the entire map every time a map |
3684 | * when an original map is loaded) and performs special actions for |
3740 | * is loaded or swapped in and performs special actions for |
3685 | * certain objects (most initialization of chests and creation of |
3741 | * certain objects (most initialization of chests and creation of |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3742 | * treasures and stuff). Calls auto_apply if appropriate. |
3687 | */ |
3743 | */ |
3688 | void |
3744 | void |
3689 | maptile::fix_auto_apply () |
3745 | maptile::fix_auto_apply () |
… | |
… | |
3698 | |
3754 | |
3699 | if (tmp->inv) |
3755 | if (tmp->inv) |
3700 | { |
3756 | { |
3701 | object *invtmp, *invnext; |
3757 | object *invtmp, *invnext; |
3702 | |
3758 | |
3703 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3759 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3704 | { |
3760 | { |
3705 | invnext = invtmp->below; |
3761 | invnext = invtmp->below; |
3706 | |
3762 | |
3707 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3763 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3708 | auto_apply (invtmp); |
3764 | auto_apply (invtmp); |
3709 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3765 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3710 | { |
3766 | { |
3711 | while ((invtmp->stats.hp--) > 0) |
3767 | while (invtmp->stats.hp-- > 0) |
3712 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3768 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3713 | |
3769 | |
3714 | invtmp->randomitems = NULL; |
3770 | invtmp->randomitems = NULL; |
3715 | } |
3771 | } |
3716 | else if (invtmp && invtmp->arch |
3772 | else if (invtmp && invtmp->arch |
… | |
… | |
3721 | * treasure again for this object |
3777 | * treasure again for this object |
3722 | */ |
3778 | */ |
3723 | invtmp->randomitems = NULL; |
3779 | invtmp->randomitems = NULL; |
3724 | } |
3780 | } |
3725 | } |
3781 | } |
|
|
3782 | |
3726 | /* This is really temporary - the code at the bottom will |
3783 | /* This is really temporary - the code at the bottom will |
3727 | * also set randomitems to null. The problem is there are bunches |
3784 | * also set randomitems to null. The problem is there are bunches |
3728 | * of maps/players already out there with items that have spells |
3785 | * of maps/players already out there with items that have spells |
3729 | * which haven't had the randomitems set to null yet. |
3786 | * which haven't had the randomitems set to null yet. |
3730 | * MSW 2004-05-13 |
3787 | * MSW 2004-05-13 |
… | |
… | |
3734 | * Ryo 2004-08-16 |
3791 | * Ryo 2004-08-16 |
3735 | */ |
3792 | */ |
3736 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3793 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3737 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3794 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3738 | tmp->randomitems = NULL; |
3795 | tmp->randomitems = NULL; |
3739 | |
|
|
3740 | } |
3796 | } |
3741 | |
3797 | |
3742 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3798 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3743 | auto_apply (tmp); |
3799 | auto_apply (tmp); |
3744 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3800 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3767 | { |
3823 | { |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3824 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3769 | tmp->randomitems = NULL; |
3825 | tmp->randomitems = NULL; |
3770 | } |
3826 | } |
3771 | |
3827 | |
|
|
3828 | // close all containers |
|
|
3829 | else if (tmp->type == CONTAINER) |
|
|
3830 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3831 | |
3772 | tmp = above; |
3832 | tmp = above; |
3773 | } |
3833 | } |
3774 | |
3834 | |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3835 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3776 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3836 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3777 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3837 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3778 | check_trigger (tmp, tmp->above); |
3838 | check_trigger (tmp, tmp->above, tmp->above); |
3779 | } |
3839 | } |
3780 | |
3840 | |
3781 | /** |
3841 | /** |
3782 | * Handles player eating food that temporarily changes status (resistances, stats). |
3842 | * Handles player eating food that temporarily changes status (resistances, stats). |
3783 | * This used to call cast_change_attr(), but |
3843 | * This used to call cast_change_attr(), but |
3784 | * that doesn't work with the new spell code. Since we know what |
3844 | * that doesn't work with the new spell code. Since we know what |
3785 | * the food changes, just grab a force and use that instead. |
3845 | * the food changes, just grab a force and use that instead. |
3786 | */ |
3846 | */ |
3787 | |
|
|
3788 | void |
3847 | void |
3789 | eat_special_food (object *who, object *food) |
3848 | eat_special_food (object *who, object *food) |
3790 | { |
3849 | { |
3791 | object *force; |
3850 | object *force; |
3792 | int i, did_one = 0; |
3851 | int i, did_one = 0; |
3793 | sint8 k; |
|
|
3794 | |
3852 | |
3795 | force = get_archetype (FORCE_NAME); |
3853 | char buf[64]; |
|
|
3854 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3855 | shstr key (buf); |
3796 | |
3856 | |
3797 | for (i = 0; i < NUM_STATS; i++) |
|
|
3798 | { |
|
|
3799 | k = get_attr_value (&food->stats, i); |
|
|
3800 | if (k) |
|
|
3801 | { |
|
|
3802 | set_attr_value (&force->stats, i, k); |
|
|
3803 | did_one = 1; |
|
|
3804 | } |
|
|
3805 | } |
|
|
3806 | |
|
|
3807 | /* check if we can protect the eater */ |
|
|
3808 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3809 | { |
|
|
3810 | if (food->resist[i] > 0) |
|
|
3811 | { |
|
|
3812 | force->resist[i] = food->resist[i] / 2; |
|
|
3813 | did_one = 1; |
|
|
3814 | } |
|
|
3815 | } |
|
|
3816 | |
|
|
3817 | if (did_one) |
|
|
3818 | { |
|
|
3819 | force->set_speed (0.1); |
|
|
3820 | /* bigger morsel of food = longer effect time */ |
3857 | /* bigger morsel of food = longer effect time */ |
3821 | force->duration = food->stats.food / 5; |
3858 | int duration = TIME2TICK (food->stats.food); |
3822 | SET_FLAG (force, FLAG_APPLIED); |
3859 | |
3823 | change_abil (who, force); |
3860 | if (force = who->force_find (key)) |
3824 | insert_ob_in_ob (force, who); |
3861 | { |
|
|
3862 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3863 | { |
|
|
3864 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3865 | force->force_set_timer (duration); |
|
|
3866 | } |
|
|
3867 | else |
|
|
3868 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3869 | |
|
|
3870 | return; |
3825 | } |
3871 | } |
3826 | else |
3872 | else |
|
|
3873 | { |
|
|
3874 | force = who->force_add (key, duration); |
|
|
3875 | force->name = key; |
|
|
3876 | |
|
|
3877 | /* check if the food affects a stat */ |
|
|
3878 | for (i = 0; i < NUM_STATS; i++) |
|
|
3879 | if (sint8 k = food->stats.stat (i)) |
|
|
3880 | { |
|
|
3881 | force->stats.stat (i) = k; |
|
|
3882 | did_one = 1; |
|
|
3883 | } |
|
|
3884 | |
|
|
3885 | /* check if we can protect the eater */ |
|
|
3886 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3887 | { |
|
|
3888 | if (food->resist[i] > 0) |
|
|
3889 | { |
|
|
3890 | force->resist[i] = food->resist[i]; |
|
|
3891 | did_one = 1; |
|
|
3892 | } |
|
|
3893 | } |
|
|
3894 | |
|
|
3895 | if (did_one) |
|
|
3896 | { |
|
|
3897 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3898 | |
|
|
3899 | /* make the force take effect and report effects to user */ |
|
|
3900 | change_abil (who, force); |
|
|
3901 | } |
|
|
3902 | else |
3827 | force->destroy (); |
3903 | force->destroy (); |
|
|
3904 | } |
3828 | |
3905 | |
3829 | /* check for hp, sp change */ |
3906 | /* check for hp, sp change */ |
3830 | if (food->stats.hp != 0) |
3907 | if (food->stats.hp != 0) |
3831 | { |
3908 | { |
3832 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3909 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3833 | { |
3910 | { |
3834 | strcpy (who->contr->killer, food->name); |
3911 | who->contr->killer = food; |
3835 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3912 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3836 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3913 | who->failmsg ("Eck!...that was poisonous!"); |
3837 | } |
3914 | } |
3838 | else |
3915 | else |
3839 | { |
3916 | { |
3840 | if (food->stats.hp > 0) |
3917 | if (food->stats.hp > 0) |
3841 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3918 | who->statusmsg ("You begin to feel better."); |
3842 | else |
3919 | else |
3843 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3920 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3921 | |
3844 | who->stats.hp += food->stats.hp; |
3922 | who->stats.hp += food->stats.hp; |
3845 | } |
3923 | } |
3846 | } |
3924 | } |
|
|
3925 | |
3847 | if (food->stats.sp != 0) |
3926 | if (food->stats.sp != 0) |
3848 | { |
3927 | { |
3849 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3928 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3850 | { |
3929 | { |
3851 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3930 | who->failmsg ("You are drained of mana!"); |
3852 | who->stats.sp -= food->stats.sp; |
3931 | who->stats.sp -= food->stats.sp; |
3853 | if (who->stats.sp < 0) |
3932 | if (who->stats.sp < 0) |
3854 | who->stats.sp = 0; |
3933 | who->stats.sp = 0; |
3855 | } |
3934 | } |
3856 | else |
3935 | else |
3857 | { |
3936 | { |
3858 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3937 | who->statusmsg ("You feel a rush of magical energy!"); |
3859 | who->stats.sp += food->stats.sp; |
3938 | who->stats.sp += food->stats.sp; |
3860 | /* place limit on max sp from food? */ |
3939 | /* place limit on max sp from food? */ |
3861 | } |
3940 | } |
3862 | } |
3941 | } |
|
|
3942 | |
3863 | who->update_stats (); |
3943 | who->update_stats (); |
3864 | } |
|
|
3865 | |
|
|
3866 | /** |
|
|
3867 | * Designed primarily to light torches/lanterns/etc. |
|
|
3868 | * Also burns up burnable material too. First object in the inventory is |
|
|
3869 | * the selected object to "burn". -b.t. |
|
|
3870 | */ |
|
|
3871 | void |
|
|
3872 | apply_lighter (object *who, object *lighter) |
|
|
3873 | { |
|
|
3874 | object *item; |
|
|
3875 | int is_player_env = 0; |
|
|
3876 | |
|
|
3877 | item = find_marked_object (who); |
|
|
3878 | if (item) |
|
|
3879 | { |
|
|
3880 | if (lighter->last_eat && lighter->stats.food) |
|
|
3881 | { /* lighter gets used up */ |
|
|
3882 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3883 | * one charge from each would be used up. --DAMN */ |
|
|
3884 | if (lighter->nrof > 1) |
|
|
3885 | { |
|
|
3886 | object *oneLighter = lighter->clone (); |
|
|
3887 | |
|
|
3888 | lighter->nrof -= 1; |
|
|
3889 | oneLighter->nrof = 1; |
|
|
3890 | oneLighter->stats.food--; |
|
|
3891 | esrv_send_item (who, lighter); |
|
|
3892 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3893 | esrv_send_item (who, oneLighter); |
|
|
3894 | } |
|
|
3895 | else |
|
|
3896 | lighter->stats.food--; |
|
|
3897 | } |
|
|
3898 | else if (lighter->last_eat) |
|
|
3899 | { /* no charges left in lighter */ |
|
|
3900 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
|
|
3901 | return; |
|
|
3902 | } |
|
|
3903 | |
|
|
3904 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3905 | * I can't see many times when you would want to light multiple |
|
|
3906 | * objects at once. |
|
|
3907 | */ |
|
|
3908 | |
|
|
3909 | if (who == item->in_player ()) |
|
|
3910 | is_player_env = 1; |
|
|
3911 | |
|
|
3912 | save_throw_object (item, AT_FIRE, who); |
|
|
3913 | |
|
|
3914 | if (item->destroyed ()) |
|
|
3915 | { |
|
|
3916 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
|
|
3917 | /* Need to update the player so that the players glow radius |
|
|
3918 | * gets changed. |
|
|
3919 | */ |
|
|
3920 | if (is_player_env) |
|
|
3921 | who->update_stats (); |
|
|
3922 | } |
|
|
3923 | else |
|
|
3924 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
|
|
3925 | } |
|
|
3926 | else /* nothing to light */ |
|
|
3927 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
|
|
3928 | |
|
|
3929 | } |
|
|
3930 | |
|
|
3931 | /** |
|
|
3932 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3933 | * scroll_failure()- hacked directly from spell_failure |
|
|
3934 | */ |
|
|
3935 | void |
|
|
3936 | scroll_failure (object *op, int failure, int power) |
|
|
3937 | { |
|
|
3938 | if (abs (failure / 4) > power) |
|
|
3939 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3940 | |
|
|
3941 | if (failure <= -1 && failure > -15) |
|
|
3942 | { /* wonder */ |
|
|
3943 | object *tmp; |
|
|
3944 | |
|
|
3945 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
|
|
3946 | tmp = get_archetype (SPELL_WONDER); |
|
|
3947 | cast_wonder (op, op, 0, tmp); |
|
|
3948 | tmp->destroy (); |
|
|
3949 | } |
|
|
3950 | else if (failure <= -15 && failure > -35) |
|
|
3951 | { /* drain mana */ |
|
|
3952 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
|
|
3953 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3954 | if (op->stats.sp < 0) |
|
|
3955 | op->stats.sp = 0; |
|
|
3956 | } |
|
|
3957 | else if (settings.spell_failure_effects == TRUE) |
|
|
3958 | { |
|
|
3959 | if (failure <= -35 && failure > -60) |
|
|
3960 | { /* confusion */ |
|
|
3961 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
|
|
3962 | confuse_player (op, op, power); |
|
|
3963 | } |
|
|
3964 | else if (failure <= -60 && failure > -70) |
|
|
3965 | { /* paralysis */ |
|
|
3966 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
|
|
3967 | paralyze_player (op, op, power); |
|
|
3968 | } |
|
|
3969 | else if (failure <= -70 && failure > -80) |
|
|
3970 | { /* blind */ |
|
|
3971 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
|
|
3972 | blind_player (op, op, power); |
|
|
3973 | } |
|
|
3974 | else if (failure <= -80) |
|
|
3975 | { /* blast the immediate area */ |
|
|
3976 | object *tmp; |
|
|
3977 | |
|
|
3978 | tmp = get_archetype (LOOSE_MANA); |
|
|
3979 | cast_magic_storm (op, tmp, power); |
|
|
3980 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
|
|
3981 | tmp->destroy (); |
|
|
3982 | } |
|
|
3983 | } |
|
|
3984 | } |
3944 | } |
3985 | |
3945 | |
3986 | void |
3946 | void |
3987 | apply_changes_to_player (object *pl, object *change) |
3947 | apply_changes_to_player (object *pl, object *change) |
3988 | { |
3948 | { |
… | |
… | |
4005 | */ |
3965 | */ |
4006 | int i, j; |
3966 | int i, j; |
4007 | |
3967 | |
4008 | for (i = 0; i < NUM_STATS; i++) |
3968 | for (i = 0; i < NUM_STATS; i++) |
4009 | { |
3969 | { |
4010 | sint8 stat = get_attr_value (stats, i); |
3970 | int race_bonus = pl->arch->stats.stat (i); |
4011 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3971 | sint8 stat = stats->stat (i) + ns->stat (i); |
4012 | |
3972 | |
4013 | stat += get_attr_value (ns, i); |
|
|
4014 | if (stat > 20 + race_bonus) |
3973 | if (stat > 20 + race_bonus) |
4015 | { |
3974 | { |
4016 | excess_stat++; |
3975 | excess_stat++; |
4017 | stat = 20 + race_bonus; |
3976 | stat = 20 + race_bonus; |
4018 | } |
3977 | } |
4019 | set_attr_value (stats, i, stat); |
3978 | |
|
|
3979 | stats->stat (i) = stat; |
4020 | } |
3980 | } |
4021 | |
3981 | |
4022 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3982 | for (j = 0; excess_stat > 0 && j < 100; j++) |
4023 | { /* try 100 times to assign excess stats */ |
3983 | { /* try 100 times to assign excess stats */ |
4024 | int i = rndm (0, 6); |
3984 | int i = rndm (0, 6); |
4025 | int stat = get_attr_value (stats, i); |
|
|
4026 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
4027 | |
3985 | |
4028 | if (i == CHA) |
3986 | if (i == CHA) |
4029 | continue; /* exclude cha from this */ |
3987 | continue; /* exclude cha from this */ |
|
|
3988 | |
|
|
3989 | int stat = stats->stat (i); |
|
|
3990 | int race_bonus = pl->arch->stats.stat (i); |
4030 | if (stat < 20 + race_bonus) |
3991 | if (stat < 20 + race_bonus) |
4031 | { |
3992 | { |
4032 | change_attr_value (stats, i, 1); |
3993 | change_attr_value (stats, i, 1); |
4033 | excess_stat--; |
3994 | excess_stat--; |
4034 | } |
3995 | } |
4035 | } |
3996 | } |
4036 | |
3997 | |
4037 | /* insert the randomitems from the change's treasurelist into |
3998 | /* insert the randomitems from the change's treasurelist into |
4038 | * the player ref: player.c |
3999 | * the player ref: player.c |
4039 | */ |
4000 | */ |
4040 | if (change->randomitems != NULL) |
4001 | if (change->randomitems) |
4041 | give_initial_items (pl, change->randomitems); |
4002 | give_initial_items (pl, change->randomitems); |
4042 | |
|
|
4043 | |
4003 | |
4044 | /* set up the face, for some races. */ |
4004 | /* set up the face, for some races. */ |
4045 | |
4005 | |
4046 | /* first, look for the force object banning |
4006 | /* first, look for the force object banning |
4047 | * changing the face. Certain races never change face with class. |
4007 | * changing the face. Certain races never change face with class. |
4048 | */ |
4008 | */ |
4049 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4009 | for (walk = pl->inv; walk; walk = walk->below) |
4050 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4010 | if (walk->name == shstr_NOCLASSFACECHANGE) |
4051 | flag_change_face = 0; |
4011 | flag_change_face = 0; |
4052 | |
4012 | |
4053 | if (flag_change_face) |
4013 | if (flag_change_face) |
4054 | { |
4014 | { |
4055 | pl->animation_id = GET_ANIM_ID (change); |
|
|
4056 | pl->face = change->face; |
4015 | pl->face = change->face; |
4057 | |
4016 | pl->animation_id = change->animation_id; |
4058 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4017 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
4059 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
4060 | else |
|
|
4061 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
4062 | } |
4018 | } |
4063 | |
4019 | |
4064 | /* check the special case of can't use weapons */ |
4020 | /* check the special case of can't use weapons */ |
4065 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4021 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4066 | if (!strcmp (change->name, "monk")) |
4022 | if (change->name == shstr_monk) |
4067 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4023 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4068 | |
4024 | |
4069 | break; |
4025 | break; |
4070 | } |
4026 | } |
4071 | } |
4027 | } |
4072 | } |
4028 | } |
4073 | |
4029 | |
4074 | /** |
|
|
4075 | * This handles items of type 'transformer'. |
|
|
4076 | * Basically those items, used with a marked item, transform both items into something |
|
|
4077 | * else. |
|
|
4078 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
4079 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
4080 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
4081 | * This way an item can be transformed in many things, and/or many objects. |
|
|
4082 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
4083 | */ |
|
|
4084 | void |
|
|
4085 | apply_item_transformer (object *pl, object *transformer) |
|
|
4086 | { |
|
|
4087 | object *marked; |
|
|
4088 | object *new_item; |
|
|
4089 | char *find; |
|
|
4090 | char *separator; |
|
|
4091 | int yield; |
|
|
4092 | char got[MAX_BUF]; |
|
|
4093 | int len; |
|
|
4094 | |
|
|
4095 | if (!pl || !transformer) |
|
|
4096 | return; |
|
|
4097 | marked = find_marked_object (pl); |
|
|
4098 | if (!marked) |
|
|
4099 | { |
|
|
4100 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
|
|
4101 | return; |
|
|
4102 | } |
|
|
4103 | if (!marked->slaying) |
|
|
4104 | { |
|
|
4105 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
|
|
4106 | return; |
|
|
4107 | } |
|
|
4108 | /* check whether they are compatible or not */ |
|
|
4109 | find = strstr (marked->slaying, transformer->arch->name); |
|
|
4110 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
|
|
4111 | { |
|
|
4112 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
|
|
4113 | return; |
|
|
4114 | } |
|
|
4115 | find += strlen (transformer->arch->name) + 1; |
|
|
4116 | /* Item can be used, now find how many and what it yields */ |
|
|
4117 | if (isdigit (*(find))) |
|
|
4118 | { |
|
|
4119 | yield = atoi (find); |
|
|
4120 | if (yield < 1) |
|
|
4121 | { |
|
|
4122 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
4123 | yield = 1; |
|
|
4124 | } |
|
|
4125 | } |
|
|
4126 | else |
|
|
4127 | yield = 1; |
|
|
4128 | |
|
|
4129 | while (isdigit (*find)) |
|
|
4130 | find++; |
|
|
4131 | while (*find == ' ') |
|
|
4132 | find++; |
|
|
4133 | memset (got, 0, MAX_BUF); |
|
|
4134 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4135 | { |
|
|
4136 | len = separator - find; |
|
|
4137 | } |
|
|
4138 | else |
|
|
4139 | { |
|
|
4140 | len = strlen (find); |
|
|
4141 | } |
|
|
4142 | if (len > MAX_BUF - 1) |
|
|
4143 | len = MAX_BUF - 1; |
|
|
4144 | strcpy (got, find); |
|
|
4145 | got[len] = '\0'; |
|
|
4146 | |
|
|
4147 | /* Now create new item, remove used ones when required. */ |
|
|
4148 | new_item = get_archetype (got); |
|
|
4149 | if (!new_item) |
|
|
4150 | { |
|
|
4151 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
|
|
4152 | return; |
|
|
4153 | } |
|
|
4154 | |
|
|
4155 | new_item->nrof = yield; |
|
|
4156 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
|
|
4157 | insert_ob_in_ob (new_item, pl); |
|
|
4158 | esrv_send_inventory (pl, pl); |
|
|
4159 | /* Eat up one item */ |
|
|
4160 | decrease_ob_nr (marked, 1); |
|
|
4161 | /* Eat one transformer if needed */ |
|
|
4162 | if (transformer->stats.food) |
|
|
4163 | if (--transformer->stats.food == 0) |
|
|
4164 | decrease_ob_nr (transformer, 1); |
|
|
4165 | } |
|
|