1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
|
|
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | |
30 | |
30 | #ifndef __CEXTRACT__ |
|
|
31 | # include <sproto.h> |
31 | #include <sproto.h> |
32 | #endif |
|
|
33 | |
32 | |
34 | /* Want this regardless of rplay. */ |
33 | /* Want this regardless of rplay. */ |
35 | #include <sounds.h> |
34 | #include <sounds.h> |
36 | |
35 | |
37 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
… | |
… | |
195 | apply_potion (object *op, object *tmp) |
194 | apply_potion (object *op, object *tmp) |
196 | { |
195 | { |
197 | int got_one = 0, i; |
196 | int got_one = 0, i; |
198 | object *force = 0, *floor = 0; |
197 | object *force = 0, *floor = 0; |
199 | |
198 | |
200 | floor = get_map_ob (op->map, op->x, op->y); |
199 | floor = GET_MAP_OB (op->map, op->x, op->y); |
201 | |
200 | |
202 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
201 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
203 | { |
202 | { |
204 | if (op->type == PLAYER) |
203 | if (op->type == PLAYER) |
205 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
204 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
… | |
… | |
219 | object *depl; |
218 | object *depl; |
220 | archetype *at; |
219 | archetype *at; |
221 | |
220 | |
222 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
221 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
223 | { |
222 | { |
224 | drain_stat (op); |
223 | op->drain_stat (); |
225 | fix_player (op); |
224 | op->update_stats (); |
226 | decrease_ob (tmp); |
225 | decrease_ob (tmp); |
227 | return 1; |
226 | return 1; |
228 | } |
227 | } |
229 | |
228 | |
230 | if ((at = archetype::find (ARCH_DEPLETION)) == NULL) |
229 | if (!(at = archetype::find (ARCH_DEPLETION))) |
231 | { |
230 | { |
232 | LOG (llevError, "Could not find archetype depletion\n"); |
231 | LOG (llevError, "Could not find archetype depletion\n"); |
233 | return 0; |
232 | return 0; |
234 | } |
233 | } |
235 | depl = present_arch_in_ob (at, op); |
234 | depl = present_arch_in_ob (at, op); |
236 | |
235 | |
237 | if (depl != NULL) |
236 | if (depl) |
238 | { |
237 | { |
239 | for (i = 0; i < NUM_STATS; i++) |
238 | for (i = 0; i < NUM_STATS; i++) |
240 | if (get_attr_value (&depl->stats, i)) |
239 | if (get_attr_value (&depl->stats, i)) |
241 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
242 | |
241 | |
243 | depl->destroy (); |
242 | depl->destroy (); |
244 | fix_player (op); |
243 | op->update_stats (); |
245 | } |
244 | } |
246 | else |
245 | else |
247 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
246 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
248 | |
247 | |
249 | decrease_ob (tmp); |
248 | decrease_ob (tmp); |
… | |
… | |
299 | |
298 | |
300 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
299 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
301 | { |
300 | { |
302 | if (got_one) |
301 | if (got_one) |
303 | { |
302 | { |
304 | fix_player (op); |
303 | op->update_stats (); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
304 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
305 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
307 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
306 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
308 | } |
307 | } |
309 | else |
308 | else |
… | |
… | |
311 | } |
310 | } |
312 | else |
311 | else |
313 | { /* cursed potion */ |
312 | { /* cursed potion */ |
314 | if (got_one) |
313 | if (got_one) |
315 | { |
314 | { |
316 | fix_player (op); |
315 | op->update_stats (); |
317 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
316 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
318 | } |
317 | } |
319 | else |
318 | else |
320 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
319 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
321 | } |
320 | } |
… | |
… | |
349 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
348 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
350 | |
349 | |
351 | decrease_ob (tmp); |
350 | decrease_ob (tmp); |
352 | /* if youre dead, no point in doing this... */ |
351 | /* if youre dead, no point in doing this... */ |
353 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
352 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
354 | fix_player (op); |
353 | op->update_stats (); |
355 | return 1; |
354 | return 1; |
356 | } |
355 | } |
357 | |
356 | |
358 | /* Deal with protection potions */ |
357 | /* Deal with protection potions */ |
359 | force = NULL; |
358 | force = NULL; |
… | |
… | |
403 | * that were grouped with the one consumed, his |
402 | * that were grouped with the one consumed, his |
404 | * stat will not be raised by them. fix_player just clears |
403 | * stat will not be raised by them. fix_player just clears |
405 | * up all the stats. |
404 | * up all the stats. |
406 | */ |
405 | */ |
407 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
406 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
408 | fix_player (op); |
407 | op->update_stats (); |
409 | decrease_ob (tmp); |
408 | decrease_ob (tmp); |
410 | return 1; |
409 | return 1; |
411 | } |
410 | } |
412 | |
411 | |
413 | /**************************************************************************** |
412 | /**************************************************************************** |
… | |
… | |
570 | weapon->last_eat++; |
569 | weapon->last_eat++; |
571 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
570 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
572 | decrease_ob (improver); |
571 | decrease_ob (improver); |
573 | |
572 | |
574 | /* So it updates the players stats and the window */ |
573 | /* So it updates the players stats and the window */ |
575 | fix_player (op); |
574 | op->update_stats (); |
576 | return 1; |
575 | return 1; |
577 | } |
576 | } |
578 | |
577 | |
579 | /* Types of improvements, hidden in the sp field. */ |
578 | /* Types of improvements, hidden in the sp field. */ |
580 | #define IMPROVE_PREPARE 1 |
579 | #define IMPROVE_PREPARE 1 |
… | |
… | |
883 | |
882 | |
884 | if (op->type == PLAYER) |
883 | if (op->type == PLAYER) |
885 | { |
884 | { |
886 | esrv_send_item (op, armour); |
885 | esrv_send_item (op, armour); |
887 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
886 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
888 | fix_player (op); |
887 | op->update_stats (); |
889 | } |
888 | } |
890 | decrease_ob (improver); |
889 | decrease_ob (improver); |
891 | if (tmp) |
890 | if (tmp) |
892 | { |
891 | { |
893 | insert_ob_in_ob (tmp, op); |
892 | insert_ob_in_ob (tmp, op); |
… | |
… | |
980 | else |
979 | else |
981 | { |
980 | { |
982 | if (converter->other_arch == NULL) |
981 | if (converter->other_arch == NULL) |
983 | { |
982 | { |
984 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | &converter->name, converter->map->path, converter->x, converter->y); |
984 | &converter->name, &converter->map->path, converter->x, converter->y); |
986 | return -1; |
985 | return -1; |
987 | } |
986 | } |
988 | |
987 | |
989 | item = object_create_arch (converter->other_arch); |
988 | item = object_create_arch (converter->other_arch); |
990 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
989 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
997 | if (is_in_shop (converter)) |
996 | if (is_in_shop (converter)) |
998 | SET_FLAG (item, FLAG_UNPAID); |
997 | SET_FLAG (item, FLAG_UNPAID); |
999 | else if (price_in < item->nrof * item->value) |
998 | else if (price_in < item->nrof * item->value) |
1000 | { |
999 | { |
1001 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | |
1002 | |
1004 | /** |
1003 | /** |
1005 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * propably had something in mind when doing this |
1005 | * propably had something in mind when doing this |
1007 | */ |
1006 | */ |
… | |
… | |
1046 | if (op->container != sack) |
1045 | if (op->container != sack) |
1047 | { |
1046 | { |
1048 | /* it's closed OR some player has opened it */ |
1047 | /* it's closed OR some player has opened it */ |
1049 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
1050 | { |
1049 | { |
1051 | for (tmp = get_map_ob (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1052 | if (tmp) |
1051 | if (tmp) |
1053 | { |
1052 | { |
1054 | /* some other player have opened it */ |
1053 | /* some other player have opened it */ |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | return 1; |
1055 | return 1; |
… | |
… | |
1120 | tmp = find_key (op, op, sack); |
1119 | tmp = find_key (op, op, sack); |
1121 | if (tmp) |
1120 | if (tmp) |
1122 | { |
1121 | { |
1123 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1124 | SET_FLAG (sack, FLAG_APPLIED); |
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
1125 | if (sack->env == NULL) |
1125 | if (sack->env == NULL) |
1126 | { /* if it's on ground,open it also */ |
1126 | { /* if it's on ground,open it also */ |
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1128 | apply_container (op, sack); |
1128 | apply_container (op, sack); |
1129 | return 1; |
1129 | return 1; |
1130 | } |
1130 | } |
1131 | } |
1131 | } |
1132 | else |
1132 | else |
1133 | { |
|
|
1134 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1135 | } |
|
|
1136 | } |
1134 | } |
1137 | else |
1135 | else |
1138 | { |
1136 | { |
1139 | sprintf (buf, "You readied %s.", query_name (sack)); |
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
1140 | SET_FLAG (sack, FLAG_APPLIED); |
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
1141 | if (sack->env == NULL) |
1140 | if (sack->env == NULL) |
1142 | { /* if it's on ground,open it also */ |
1141 | { /* if it's on ground,open it also */ |
1143 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1144 | apply_container (op, sack); |
1143 | apply_container (op, sack); |
1145 | return 1; |
1144 | return 1; |
… | |
… | |
1148 | } |
1147 | } |
1149 | |
1148 | |
1150 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1151 | |
1150 | |
1152 | if (op->contr) |
1151 | if (op->contr) |
1153 | op->contr->socket->floorbox_update (); |
1152 | op->contr->ns->floorbox_update (); |
1154 | |
1153 | |
1155 | return 1; |
1154 | return 1; |
1156 | } |
1155 | } |
1157 | |
1156 | |
1158 | /** |
1157 | /** |
… | |
… | |
1485 | * originator: Player, monster or other object that caused 'victim' to move |
1484 | * originator: Player, monster or other object that caused 'victim' to move |
1486 | * onto 'trap'. Will receive messages caused by this action. May be NULL. |
1485 | * onto 'trap'. Will receive messages caused by this action. May be NULL. |
1487 | * However, some types of traps require an originator to function. |
1486 | * However, some types of traps require an originator to function. |
1488 | */ |
1487 | */ |
1489 | void |
1488 | void |
1490 | move_apply (object *trap, object *victim, object *originator, bool move_on) |
1489 | move_apply (object *trap, object *victim, object *originator) |
1491 | { |
1490 | { |
1492 | static int recursion_depth = 0; |
1491 | static int recursion_depth = 0; |
1493 | |
1492 | |
1494 | /* Only exits affect DMs. */ |
1493 | /* Only exits affect DMs. */ |
1495 | if (QUERY_FLAG (victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) |
1494 | if (QUERY_FLAG (victim, FLAG_WIZPASS) && trap->type != EXIT && trap->type != SIGN) |
… | |
… | |
1654 | case DEEP_SWAMP: |
1653 | case DEEP_SWAMP: |
1655 | walk_on_deep_swamp (trap, victim); |
1654 | walk_on_deep_swamp (trap, victim); |
1656 | goto leave; |
1655 | goto leave; |
1657 | |
1656 | |
1658 | case CHECK_INV: |
1657 | case CHECK_INV: |
1659 | check_inv (victim, trap, move_on); |
1658 | check_inv (victim, trap); |
1660 | goto leave; |
1659 | goto leave; |
1661 | |
1660 | |
1662 | case HOLE: |
1661 | case HOLE: |
1663 | /* Hole not open? */ |
1662 | /* Hole not open? */ |
1664 | if (trap->stats.wc > 0) |
1663 | if (trap->stats.wc > 0) |
… | |
… | |
1679 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1680 | { |
1679 | { |
1681 | /* Basically, don't show exits leading to random maps the |
1680 | /* Basically, don't show exits leading to random maps the |
1682 | * players output. |
1681 | * players output. |
1683 | */ |
1682 | */ |
1684 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1683 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1685 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1684 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1685 | |
1686 | enter_exit (victim, trap); |
1686 | victim->enter_exit (trap); |
1687 | } |
1687 | } |
1688 | goto leave; |
1688 | goto leave; |
1689 | |
1689 | |
1690 | case ENCOUNTER: |
1690 | case ENCOUNTER: |
1691 | /* may be some leftovers on this */ |
1691 | /* may be some leftovers on this */ |
… | |
… | |
1795 | |
1795 | |
1796 | /* If in a container, update how it looks */ |
1796 | /* If in a container, update how it looks */ |
1797 | if (tmp->env) |
1797 | if (tmp->env) |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1798 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1799 | else |
1799 | else |
1800 | op->contr->socket->floorbox_update (); |
1800 | op->contr->ns->floorbox_update (); |
1801 | } |
1801 | } |
1802 | |
1802 | |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1803 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1804 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1805 | } |
1805 | } |
… | |
… | |
1958 | identify (tmp); |
1958 | identify (tmp); |
1959 | |
1959 | |
1960 | if (tmp->env) |
1960 | if (tmp->env) |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1961 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1962 | else |
1962 | else |
1963 | op->contr->socket->floorbox_update (); |
1963 | op->contr->ns->floorbox_update (); |
1964 | } |
1964 | } |
1965 | |
1965 | |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1966 | /* I removed the check for special_prayer_mark here - it didn't make |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1967 | * a lot of sense - special prayers are not found in spellbooks, and |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1968 | * if the player doesn't know the spell, doesn't make a lot of sense that |
… | |
… | |
2328 | |
2328 | |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2329 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2330 | { |
2330 | { |
2331 | /* resistance increased! */ |
2331 | /* resistance increased! */ |
2332 | skin->resist[i]++; |
2332 | skin->resist[i]++; |
2333 | fix_player (op); |
2333 | op->update_stats (); |
2334 | |
2334 | |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2335 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2336 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
2337 | } |
2337 | } |
2338 | |
2338 | |
… | |
… | |
2357 | } |
2357 | } |
2358 | } |
2358 | } |
2359 | return 1; |
2359 | return 1; |
2360 | } |
2360 | } |
2361 | |
2361 | |
2362 | static void |
|
|
2363 | apply_savebed (object *pl) |
|
|
2364 | { |
|
|
2365 | #ifndef COZY_SERVER |
|
|
2366 | if (!pl->contr->name_changed || !pl->stats.exp) |
|
|
2367 | { |
|
|
2368 | new_draw_info (NDI_UNIQUE, 0, pl, "You don't deserve to save your character yet."); |
|
|
2369 | return; |
|
|
2370 | } |
|
|
2371 | #endif |
|
|
2372 | INVOKE_PLAYER (LOGOUT, pl->contr); |
|
|
2373 | /* Need to call terminate_all_pets() before we remove the player ob */ |
|
|
2374 | terminate_all_pets (pl); |
|
|
2375 | pl->remove (); |
|
|
2376 | pl->direction = 0; |
|
|
2377 | new_draw_info_format (NDI_UNIQUE | NDI_ALL | NDI_DK_ORANGE, 5, pl, "%s leaves the game.", &pl->name); |
|
|
2378 | |
|
|
2379 | /* update respawn position */ |
|
|
2380 | strcpy (pl->contr->savebed_map, pl->map->path); |
|
|
2381 | pl->contr->bed_x = pl->x; |
|
|
2382 | pl->contr->bed_y = pl->y; |
|
|
2383 | |
|
|
2384 | strcpy (pl->contr->killer, "left"); |
|
|
2385 | check_score (pl); /* Always check score */ |
|
|
2386 | (void) save_player (pl, 0); |
|
|
2387 | pl->map->players--; |
|
|
2388 | #if MAP_MAXTIMEOUT |
|
|
2389 | MAP_SWAP_TIME (pl->map) = MAP_TIMEOUT (pl->map); |
|
|
2390 | #endif |
|
|
2391 | play_again (pl); |
|
|
2392 | pl->speed = 0; |
|
|
2393 | update_ob_speed (pl); |
|
|
2394 | } |
|
|
2395 | |
|
|
2396 | /** |
2362 | /** |
2397 | * Handles applying an improve armor scroll. |
2363 | * Handles applying an improve armor scroll. |
2398 | * Does some sanity checks, then calls improve_armour. |
2364 | * Does some sanity checks, then calls improve_armour. |
2399 | */ |
2365 | */ |
2400 | static void |
2366 | static void |
… | |
… | |
2405 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2371 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2406 | { |
2372 | { |
2407 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2373 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2408 | return; |
2374 | return; |
2409 | } |
2375 | } |
|
|
2376 | |
2410 | armor = find_marked_object (op); |
2377 | armor = find_marked_object (op); |
|
|
2378 | |
2411 | if (!armor) |
2379 | if (!armor) |
2412 | { |
2380 | { |
2413 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2381 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2414 | return; |
2382 | return; |
2415 | } |
2383 | } |
|
|
2384 | |
2416 | if (armor->type != ARMOUR |
2385 | if (armor->type != ARMOUR |
2417 | && armor->type != CLOAK |
2386 | && armor->type != CLOAK |
2418 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2387 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2419 | { |
2388 | { |
2420 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2389 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
… | |
… | |
2423 | |
2392 | |
2424 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2393 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2425 | improve_armour (op, tmp, armor); |
2394 | improve_armour (op, tmp, armor); |
2426 | } |
2395 | } |
2427 | |
2396 | |
2428 | |
|
|
2429 | extern void |
2397 | extern void |
2430 | apply_poison (object *op, object *tmp) |
2398 | apply_poison (object *op, object *tmp) |
2431 | { |
2399 | { |
2432 | if (op->type == PLAYER) |
2400 | if (op->type == PLAYER) |
2433 | { |
2401 | { |
… | |
… | |
2444 | handle_apply_yield (tmp); |
2412 | handle_apply_yield (tmp); |
2445 | decrease_ob (tmp); |
2413 | decrease_ob (tmp); |
2446 | } |
2414 | } |
2447 | |
2415 | |
2448 | /** |
2416 | /** |
2449 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2417 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2450 | * A valid 2 way exit means: |
2418 | * A valid 2 way exit means: |
2451 | * -You can come back (there is another exit at the other side) |
2419 | * -You can come back (there is another exit at the other side) |
2452 | * -You are |
2420 | * -You are |
2453 | * ° the owner of the exit |
2421 | * ° the owner of the exit |
2454 | * ° or in the same party as the owner |
2422 | * ° or in the same party as the owner |
… | |
… | |
2458 | * survive in the swapping (in fact the whole exit doesn't survive). |
2426 | * survive in the swapping (in fact the whole exit doesn't survive). |
2459 | */ |
2427 | */ |
2460 | int |
2428 | int |
2461 | is_legal_2ways_exit (object *op, object *exit) |
2429 | is_legal_2ways_exit (object *op, object *exit) |
2462 | { |
2430 | { |
2463 | object *tmp; |
|
|
2464 | object *exit_owner; |
|
|
2465 | player *pp; |
|
|
2466 | maptile *exitmap; |
|
|
2467 | |
|
|
2468 | if (exit->stats.exp != 1) |
2431 | if (exit->stats.exp != 1) |
2469 | return 1; /*This is not a 2 way, so it is legal */ |
2432 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2433 | |
|
|
2434 | #if 0 //TODO |
2470 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2435 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2471 | return 0; /* This is a reset town portal */ |
2436 | return 0; /* This is a reset town portal */ |
2472 | /* To know if an exit has a correspondant, we look at |
2437 | #endif |
2473 | * all the exits in destination and try to find one with same path as |
2438 | |
2474 | * the current exit's position */ |
2439 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2475 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
2440 | |
2476 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2477 | else |
|
|
2478 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2479 | if (exitmap) |
2441 | if (exitmap) |
2480 | { |
2442 | { |
|
|
2443 | exitmap->load_sync (); |
|
|
2444 | |
2481 | tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2445 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2446 | |
2482 | if (!tmp) |
2447 | if (!tmp) |
2483 | return 0; |
2448 | return 0; |
2484 | for ((tmp = get_map_ob (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2449 | |
|
|
2450 | for (; tmp; tmp = tmp->above) |
2485 | { |
2451 | { |
2486 | if (tmp->type != EXIT) |
2452 | if (tmp->type != EXIT) |
2487 | continue; /*Not an exit */ |
2453 | continue; /*Not an exit */ |
|
|
2454 | |
2488 | if (!EXIT_PATH (tmp)) |
2455 | if (!EXIT_PATH (tmp)) |
2489 | continue; /*Not a valid exit */ |
2456 | continue; /*Not a valid exit */ |
|
|
2457 | |
2490 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2491 | continue; /*Not in the same place */ |
2459 | continue; /*Not in the same place */ |
|
|
2460 | |
2492 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2493 | continue; /*Not in the same map */ |
2462 | continue; /*Not in the same map */ |
2494 | |
2463 | |
2495 | /* From here we have found the exit is valid. However we do |
2464 | /* From here we have found the exit is valid. However we do |
2496 | * here the check of the exit owner. It is important for the |
2465 | * here the check of the exit owner. It is important for the |
2497 | * town portals to prevent strangers from visiting your appartments |
2466 | * town portals to prevent strangers from visiting your appartments |
2498 | */ |
2467 | */ |
2499 | if (!exit->race) |
2468 | if (!exit->race) |
2500 | return 1; /*No owner, free for all! */ |
2469 | return 1; /*No owner, free for all! */ |
|
|
2470 | |
2501 | exit_owner = NULL; |
2471 | object *exit_owner = 0; |
2502 | for (pp = first_player; pp; pp = pp->next) |
2472 | |
|
|
2473 | for_all_players (pp) |
2503 | { |
2474 | { |
2504 | if (!pp->ob) |
2475 | if (!pp->ob) |
2505 | continue; |
2476 | continue; |
|
|
2477 | |
2506 | if (pp->ob->name != exit->race) |
2478 | if (pp->ob->name != exit->race) |
2507 | continue; |
2479 | continue; |
|
|
2480 | |
2508 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2481 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
2509 | break; |
2482 | break; |
2510 | } |
2483 | } |
|
|
2484 | |
2511 | if (!exit_owner) |
2485 | if (!exit_owner) |
2512 | return 0; /* No more owner */ |
2486 | return 0; /* No more owner */ |
|
|
2487 | |
2513 | if (exit_owner->contr == op->contr) |
2488 | if (exit_owner->contr == op->contr) |
2514 | return 1; /*It is your exit */ |
2489 | return 1; /*It is your exit */ |
|
|
2490 | |
2515 | if (exit_owner && /*There is a owner */ |
2491 | if (exit_owner && /*There is a owner */ |
2516 | (op->contr) && /*A player tries to pass */ |
2492 | (op->contr) && /*A player tries to pass */ |
2517 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2493 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
2518 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2494 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
2519 | return 0; |
2495 | return 0; |
|
|
2496 | |
2520 | return 1; |
2497 | return 1; |
2521 | } |
2498 | } |
2522 | } |
2499 | } |
|
|
2500 | |
2523 | return 0; |
2501 | return 0; |
2524 | } |
2502 | } |
2525 | |
2503 | |
2526 | |
2504 | |
2527 | /** |
2505 | /** |
… | |
… | |
2553 | { |
2531 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2532 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2555 | return 1; |
2533 | return 1; |
2556 | } |
2534 | } |
2557 | else |
2535 | else |
2558 | { |
|
|
2559 | return 0; /* monsters just skip unpaid items */ |
2536 | return 0; /* monsters just skip unpaid items */ |
2560 | } |
|
|
2561 | } |
2537 | } |
2562 | |
2538 | |
2563 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2539 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2564 | return RESULT_INT (0); |
2540 | return RESULT_INT (0); |
2565 | |
2541 | |
2566 | switch (tmp->type) |
2542 | switch (tmp->type) |
2567 | { |
2543 | { |
2568 | |
|
|
2569 | case CF_HANDLE: |
2544 | case CF_HANDLE: |
2570 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2545 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2571 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2546 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2572 | tmp->value = tmp->value ? 0 : 1; |
2547 | tmp->value = tmp->value ? 0 : 1; |
2573 | SET_ANIMATION (tmp, tmp->value); |
2548 | SET_ANIMATION (tmp, tmp->value); |
… | |
… | |
2580 | { |
2555 | { |
2581 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2556 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2582 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2557 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2583 | } |
2558 | } |
2584 | else |
2559 | else |
2585 | { |
|
|
2586 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2560 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2587 | } |
2561 | |
2588 | return 1; |
2562 | return 1; |
2589 | |
2563 | |
2590 | case EXIT: |
2564 | case EXIT: |
2591 | if (op->type != PLAYER) |
2565 | if (op->type != PLAYER) |
2592 | return 0; |
2566 | return 0; |
|
|
2567 | |
2593 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2568 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2594 | { |
2569 | { |
2595 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2570 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2596 | } |
2571 | } |
2597 | else |
2572 | else |
2598 | { |
2573 | { |
2599 | /* Don't display messages for random maps. */ |
2574 | /* Don't display messages for random maps. */ |
2600 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2575 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2601 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2576 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2577 | |
2602 | enter_exit (op, tmp); |
2578 | op->enter_exit (tmp); |
2603 | } |
2579 | } |
2604 | return 1; |
2580 | return 1; |
2605 | |
2581 | |
2606 | case SIGN: |
2582 | case SIGN: |
2607 | apply_sign (op, tmp, 0); |
2583 | apply_sign (op, tmp, 0); |
… | |
… | |
2701 | case POISON: |
2677 | case POISON: |
2702 | apply_poison (op, tmp); |
2678 | apply_poison (op, tmp); |
2703 | return 1; |
2679 | return 1; |
2704 | |
2680 | |
2705 | case SAVEBED: |
2681 | case SAVEBED: |
2706 | if (op->type == PLAYER) |
|
|
2707 | { |
|
|
2708 | apply_savebed (op); |
|
|
2709 | return 1; |
2682 | return 1; |
2710 | } |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | return 0; |
|
|
2714 | } |
|
|
2715 | |
2683 | |
2716 | case ARMOUR_IMPROVER: |
2684 | case ARMOUR_IMPROVER: |
2717 | if (op->type == PLAYER) |
2685 | if (op->type == PLAYER) |
2718 | { |
2686 | { |
2719 | apply_armour_improver (op, tmp); |
2687 | apply_armour_improver (op, tmp); |
2720 | return 1; |
2688 | return 1; |
2721 | } |
2689 | } |
2722 | else |
2690 | else |
2723 | { |
|
|
2724 | return 0; |
2691 | return 0; |
2725 | } |
|
|
2726 | |
2692 | |
2727 | case WEAPON_IMPROVER: |
2693 | case WEAPON_IMPROVER: |
2728 | (void) check_improve_weapon (op, tmp); |
2694 | (void) check_improve_weapon (op, tmp); |
2729 | return 1; |
2695 | return 1; |
2730 | |
2696 | |
… | |
… | |
2955 | if (who->type == PLAYER) |
2921 | if (who->type == PLAYER) |
2956 | esrv_del_item (who->contr, op->count); |
2922 | esrv_del_item (who->contr, op->count); |
2957 | |
2923 | |
2958 | op->destroy (); |
2924 | op->destroy (); |
2959 | insert_ob_in_ob (tmp2, who); |
2925 | insert_ob_in_ob (tmp2, who); |
2960 | fix_player (who); |
2926 | who->update_stats (); |
2961 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2927 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2962 | { |
2928 | { |
2963 | if (who->type == PLAYER) |
2929 | if (who->type == PLAYER) |
2964 | { |
2930 | { |
2965 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2931 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
2998 | default: |
2964 | default: |
2999 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
3000 | break; |
2966 | break; |
3001 | } |
2967 | } |
3002 | |
2968 | |
3003 | fix_player (who); |
2969 | who->update_stats (); |
3004 | |
2970 | |
3005 | if (!(aflags & AP_NO_MERGE)) |
2971 | if (!(aflags & AP_NO_MERGE)) |
3006 | { |
2972 | { |
3007 | object *tmp; |
2973 | object *tmp; |
3008 | |
2974 | |
… | |
… | |
3374 | } |
3340 | } |
3375 | else |
3341 | else |
3376 | { |
3342 | { |
3377 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3343 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3378 | { |
3344 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3345 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3380 | unapply_for_ob (who, op, AP_PRINT); |
3346 | unapply_for_ob (who, op, AP_PRINT); |
3381 | return 1; |
3347 | return 1; |
3382 | } |
3348 | } |
3383 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3349 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3384 | { |
3350 | { |
… | |
… | |
3386 | if (i) |
3352 | if (i) |
3387 | return 1; |
3353 | return 1; |
3388 | } |
3354 | } |
3389 | } |
3355 | } |
3390 | } |
3356 | } |
|
|
3357 | |
3391 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3358 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3392 | { |
3359 | { |
3393 | skop = find_skill_by_name (who, op->skill); |
3360 | skop = find_skill_by_name (who, op->skill); |
3394 | if (!skop) |
3361 | if (!skop) |
3395 | { |
3362 | { |
… | |
… | |
3497 | { |
3464 | { |
3498 | (void) insert_ob_in_ob (tmp, who); |
3465 | (void) insert_ob_in_ob (tmp, who); |
3499 | if (who->type == PLAYER) |
3466 | if (who->type == PLAYER) |
3500 | esrv_send_item (who, tmp); |
3467 | esrv_send_item (who, tmp); |
3501 | } |
3468 | } |
3502 | fix_player (who); |
3469 | who->update_stats (); |
3503 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3470 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3504 | { |
3471 | { |
3505 | if (who->type == PLAYER) |
3472 | if (who->type == PLAYER) |
3506 | { |
3473 | { |
3507 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3474 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
… | |
… | |
3604 | SET_FLAG (op, FLAG_APPLIED); |
3571 | SET_FLAG (op, FLAG_APPLIED); |
3605 | |
3572 | |
3606 | if (tmp != NULL) |
3573 | if (tmp != NULL) |
3607 | tmp = insert_ob_in_ob (tmp, who); |
3574 | tmp = insert_ob_in_ob (tmp, who); |
3608 | |
3575 | |
3609 | fix_player (who); |
3576 | who->update_stats (); |
3610 | |
3577 | |
3611 | /* We exclude spell casting objects. The fire code will set the |
3578 | /* We exclude spell casting objects. The fire code will set the |
3612 | * been applied flag when they are used - until that point, |
3579 | * been applied flag when they are used - until that point, |
3613 | * you don't know anything about them. |
3580 | * you don't know anything about them. |
3614 | */ |
3581 | */ |
… | |
… | |
3717 | * when an original map is loaded) and performs special actions for |
3684 | * when an original map is loaded) and performs special actions for |
3718 | * certain objects (most initialization of chests and creation of |
3685 | * certain objects (most initialization of chests and creation of |
3719 | * treasures and stuff). Calls auto_apply if appropriate. |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3720 | */ |
3687 | */ |
3721 | void |
3688 | void |
3722 | fix_auto_apply (maptile *m) |
3689 | maptile::fix_auto_apply () |
3723 | { |
3690 | { |
3724 | object *tmp, *above = NULL; |
3691 | if (!spaces) |
3725 | int x, y; |
|
|
3726 | |
|
|
3727 | if (m == NULL) |
|
|
3728 | return; |
3692 | return; |
3729 | |
3693 | |
3730 | for (x = 0; x < MAP_WIDTH (m); x++) |
3694 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3731 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3695 | for (object *tmp = ms->bot; tmp; ) |
3732 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
|
|
3733 | { |
3696 | { |
3734 | above = tmp->above; |
3697 | object *above = tmp->above; |
3735 | |
3698 | |
3736 | if (tmp->inv) |
3699 | if (tmp->inv) |
3737 | { |
3700 | { |
3738 | object *invtmp, *invnext; |
3701 | object *invtmp, *invnext; |
3739 | |
3702 | |
3740 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3703 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3741 | { |
3704 | { |
3742 | invnext = invtmp->below; |
3705 | invnext = invtmp->below; |
3743 | |
3706 | |
3744 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3707 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3745 | auto_apply (invtmp); |
3708 | auto_apply (invtmp); |
3746 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3709 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3747 | { |
3710 | { |
3748 | while ((invtmp->stats.hp--) > 0) |
3711 | while ((invtmp->stats.hp--) > 0) |
3749 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3712 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3750 | |
3713 | |
3751 | invtmp->randomitems = NULL; |
3714 | invtmp->randomitems = NULL; |
3752 | } |
3715 | } |
3753 | else if (invtmp && invtmp->arch |
3716 | else if (invtmp && invtmp->arch |
3754 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3717 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3755 | { |
3718 | { |
3756 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3719 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3757 | /* Need to clear this so that we never try to create |
3720 | /* Need to clear this so that we never try to create |
3758 | * treasure again for this object |
3721 | * treasure again for this object |
3759 | */ |
3722 | */ |
3760 | invtmp->randomitems = NULL; |
3723 | invtmp->randomitems = NULL; |
3761 | } |
3724 | } |
3762 | } |
3725 | } |
3763 | /* This is really temporary - the code at the bottom will |
3726 | /* This is really temporary - the code at the bottom will |
3764 | * also set randomitems to null. The problem is there are bunches |
3727 | * also set randomitems to null. The problem is there are bunches |
3765 | * of maps/players already out there with items that have spells |
3728 | * of maps/players already out there with items that have spells |
3766 | * which haven't had the randomitems set to null yet. |
3729 | * which haven't had the randomitems set to null yet. |
3767 | * MSW 2004-05-13 |
3730 | * MSW 2004-05-13 |
3768 | * |
3731 | * |
3769 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3732 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3770 | * else you get two spells in the book ^_- |
3733 | * else you get two spells in the book ^_- |
3771 | * Ryo 2004-08-16 |
3734 | * Ryo 2004-08-16 |
3772 | */ |
3735 | */ |
3773 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3736 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3774 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3737 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3775 | tmp->randomitems = NULL; |
|
|
3776 | |
|
|
3777 | } |
|
|
3778 | |
|
|
3779 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3780 | auto_apply (tmp); |
|
|
3781 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3782 | { |
|
|
3783 | while ((tmp->stats.hp--) > 0) |
|
|
3784 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3785 | tmp->randomitems = NULL; |
3738 | tmp->randomitems = NULL; |
|
|
3739 | |
3786 | } |
3740 | } |
|
|
3741 | |
|
|
3742 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3743 | auto_apply (tmp); |
|
|
3744 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3745 | { |
|
|
3746 | while ((tmp->stats.hp--) > 0) |
|
|
3747 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3748 | tmp->randomitems = NULL; |
|
|
3749 | } |
3787 | else if (tmp->type == TIMED_GATE) |
3750 | else if (tmp->type == TIMED_GATE) |
3788 | { |
3751 | { |
3789 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3752 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3790 | |
3753 | |
3791 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3754 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3792 | { |
|
|
3793 | tmp->speed = 0; |
3755 | tmp->set_speed (0); |
3794 | update_ob_speed (tmp); |
|
|
3795 | } |
|
|
3796 | } |
3756 | } |
3797 | /* This function can be called everytime a map is loaded, even when |
3757 | /* This function can be called everytime a map is loaded, even when |
3798 | * swapping back in. As such, we don't want to create the treasure |
3758 | * swapping back in. As such, we don't want to create the treasure |
3799 | * over and ove again, so after we generate the treasure, blank out |
3759 | * over and ove again, so after we generate the treasure, blank out |
3800 | * randomitems so if it is swapped in again, it won't make anything. |
3760 | * randomitems so if it is swapped in again, it won't make anything. |
3801 | * This is a problem for the above objects, because they have counters |
3761 | * This is a problem for the above objects, because they have counters |
3802 | * which say how many times to make the treasure. |
3762 | * which say how many times to make the treasure. |
3803 | */ |
3763 | */ |
3804 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3764 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3805 | && tmp->type != TREASURE && tmp->type != SPELL |
3765 | && tmp->type != TREASURE && tmp->type != SPELL |
3806 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3766 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3807 | { |
3767 | { |
3808 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3809 | tmp->randomitems = NULL; |
3769 | tmp->randomitems = NULL; |
3810 | } |
3770 | } |
|
|
3771 | |
|
|
3772 | tmp = above; |
3811 | } |
3773 | } |
3812 | |
3774 | |
3813 | for (x = 0; x < MAP_WIDTH (m); x++) |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3814 | for (y = 0; y < MAP_HEIGHT (m); y++) |
3776 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3815 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3816 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3777 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3817 | check_trigger (tmp, tmp->above); |
3778 | check_trigger (tmp, tmp->above); |
3818 | } |
3779 | } |
3819 | |
3780 | |
3820 | /** |
3781 | /** |
3821 | * Handles player eating food that temporarily changes status (resistances, stats). |
3782 | * Handles player eating food that temporarily changes status (resistances, stats). |
3822 | * This used to call cast_change_attr(), but |
3783 | * This used to call cast_change_attr(), but |
… | |
… | |
3850 | { |
3811 | { |
3851 | force->resist[i] = food->resist[i] / 2; |
3812 | force->resist[i] = food->resist[i] / 2; |
3852 | did_one = 1; |
3813 | did_one = 1; |
3853 | } |
3814 | } |
3854 | } |
3815 | } |
|
|
3816 | |
3855 | if (did_one) |
3817 | if (did_one) |
3856 | { |
3818 | { |
3857 | force->speed = 0.1; |
3819 | force->set_speed (0.1); |
3858 | update_ob_speed (force); |
|
|
3859 | /* bigger morsel of food = longer effect time */ |
3820 | /* bigger morsel of food = longer effect time */ |
3860 | force->stats.food = food->stats.food / 5; |
3821 | force->duration = food->stats.food / 5; |
3861 | SET_FLAG (force, FLAG_IS_USED_UP); |
|
|
3862 | SET_FLAG (force, FLAG_APPLIED); |
3822 | SET_FLAG (force, FLAG_APPLIED); |
3863 | change_abil (who, force); |
3823 | change_abil (who, force); |
3864 | insert_ob_in_ob (force, who); |
3824 | insert_ob_in_ob (force, who); |
3865 | } |
3825 | } |
3866 | else |
3826 | else |
… | |
… | |
3898 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3858 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3899 | who->stats.sp += food->stats.sp; |
3859 | who->stats.sp += food->stats.sp; |
3900 | /* place limit on max sp from food? */ |
3860 | /* place limit on max sp from food? */ |
3901 | } |
3861 | } |
3902 | } |
3862 | } |
3903 | fix_player (who); |
3863 | who->update_stats (); |
3904 | } |
3864 | } |
3905 | |
|
|
3906 | |
3865 | |
3907 | /** |
3866 | /** |
3908 | * Designed primarily to light torches/lanterns/etc. |
3867 | * Designed primarily to light torches/lanterns/etc. |
3909 | * Also burns up burnable material too. First object in the inventory is |
3868 | * Also burns up burnable material too. First object in the inventory is |
3910 | * the selected object to "burn". -b.t. |
3869 | * the selected object to "burn". -b.t. |
3911 | */ |
3870 | */ |
3912 | |
|
|
3913 | void |
3871 | void |
3914 | apply_lighter (object *who, object *lighter) |
3872 | apply_lighter (object *who, object *lighter) |
3915 | { |
3873 | { |
3916 | object *item; |
3874 | object *item; |
3917 | int is_player_env = 0; |
3875 | int is_player_env = 0; |
3918 | char item_name[MAX_BUF]; |
|
|
3919 | |
3876 | |
3920 | item = find_marked_object (who); |
3877 | item = find_marked_object (who); |
3921 | if (item) |
3878 | if (item) |
3922 | { |
3879 | { |
3923 | if (lighter->last_eat && lighter->stats.food) |
3880 | if (lighter->last_eat && lighter->stats.food) |
… | |
… | |
3941 | else if (lighter->last_eat) |
3898 | else if (lighter->last_eat) |
3942 | { /* no charges left in lighter */ |
3899 | { /* no charges left in lighter */ |
3943 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3900 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
3944 | return; |
3901 | return; |
3945 | } |
3902 | } |
|
|
3903 | |
3946 | /* Perhaps we should split what we are trying to light on fire? |
3904 | /* Perhaps we should split what we are trying to light on fire? |
3947 | * I can't see many times when you would want to light multiple |
3905 | * I can't see many times when you would want to light multiple |
3948 | * objects at once. |
3906 | * objects at once. |
3949 | */ |
3907 | */ |
3950 | /* If the item is destroyed, we don't have a valid pointer to the |
3908 | |
3951 | * name object, so make a copy so the message we print out makes |
|
|
3952 | * some sense. |
|
|
3953 | */ |
|
|
3954 | strcpy (item_name, item->name); |
|
|
3955 | if (who == is_player_inv (item)) |
3909 | if (who == item->in_player ()) |
3956 | is_player_env = 1; |
3910 | is_player_env = 1; |
3957 | |
3911 | |
3958 | save_throw_object (item, AT_FIRE, who); |
3912 | save_throw_object (item, AT_FIRE, who); |
3959 | /* Change to check count and not freed, since the object pointer |
3913 | |
3960 | * may have gotten recycled |
|
|
3961 | */ |
|
|
3962 | if (item->destroyed ()) |
3914 | if (item->destroyed ()) |
3963 | { |
3915 | { |
3964 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item_name, &lighter->name); |
3916 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
3965 | /* Need to update the player so that the players glow radius |
3917 | /* Need to update the player so that the players glow radius |
3966 | * gets changed. |
3918 | * gets changed. |
3967 | */ |
3919 | */ |
3968 | if (is_player_env) |
3920 | if (is_player_env) |
3969 | fix_player (who); |
3921 | who->update_stats (); |
3970 | } |
3922 | } |
3971 | else |
3923 | else |
3972 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3924 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
3973 | } |
3925 | } |
3974 | else /* nothing to light */ |
3926 | else /* nothing to light */ |