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Comparing deliantra/server/server/apply.C (file contents):
Revision 1.59 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.65 by root, Mon Feb 5 01:31:26 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <living.h> 26#include <living.h>
27#include <spells.h> 27#include <spells.h>
28#include <skills.h> 28#include <skills.h>
1628 1628
1629 1629
1630 case CONVERTER: 1630 case CONVERTER:
1631 if (convert_item (victim, trap) < 0) 1631 if (convert_item (victim, trap) < 0)
1632 { 1632 {
1633 object *op;
1634
1635 new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); 1633 new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap));
1636 1634 get_archetype ("burnout")->insert_at (trap, trap);
1637 op = get_archetype ("burnout");
1638 if (op != NULL)
1639 {
1640 op->x = trap->x;
1641 op->y = trap->y;
1642 insert_ob_in_map (op, trap->map, trap, 0);
1643 } 1635 }
1644 } 1636
1645 goto leave; 1637 goto leave;
1646 1638
1647 case TRIGGER_BUTTON: 1639 case TRIGGER_BUTTON:
1648 case TRIGGER_PEDESTAL: 1640 case TRIGGER_PEDESTAL:
1649 case TRIGGER_ALTAR: 1641 case TRIGGER_ALTAR:
2227 if (meal->type != FLESH || !is_dragon_pl (op)) 2219 if (meal->type != FLESH || !is_dragon_pl (op))
2228 return 0; 2220 return 0;
2229 2221
2230 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces 2222 /* now grab the 'dragon_skin'- and 'dragon_ability'-forces
2231 from the player's inventory */ 2223 from the player's inventory */
2224 shstr_cmp dragon_ability_force ("dragon_ability_force");
2225 shstr_cmp dragon_skin_force ("dragon_skin_force");
2226
2232 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 2227 for (tmp = op->inv; tmp; tmp = tmp->below)
2233 {
2234 if (tmp->type == FORCE) 2228 if (tmp->type == FORCE)
2235 {
2236 if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) 2229 if (tmp->arch->name == dragon_skin_force)
2237 skin = tmp; 2230 skin = tmp;
2238 else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) 2231 else if (tmp->arch->name == dragon_ability_force)
2239 abil = tmp; 2232 abil = tmp;
2240 }
2241 }
2242 2233
2243 /* if either skin or ability are missing, this is an old player 2234 /* if either skin or ability are missing, this is an old player
2244 which is not to be considered a dragon -> bail out */ 2235 which is not to be considered a dragon -> bail out */
2245 if (skin == NULL || abil == NULL) 2236 if (skin == NULL || abil == NULL)
2246 return 0; 2237 return 0;
2287 /* doubled chance for resistance of ability-focus */ 2278 /* doubled chance for resistance of ability-focus */
2288 if (i == abil->stats.exp) 2279 if (i == abil->stats.exp)
2289 chance = MIN (100., chance * 2.); 2280 chance = MIN (100., chance * 2.);
2290 2281
2291 /* now make the throw and save all winners (Don't insert luck bonus here!) */ 2282 /* now make the throw and save all winners (Don't insert luck bonus here!) */
2292 if (RANDOM () % 10000 < (int) (chance * 100)) 2283 if (rndm (10000) < (int) (chance * 100))
2293 { 2284 {
2294 atnr_winner[winners] = i; 2285 atnr_winner[winners] = i;
2295 winners++; 2286 winners++;
2296 } 2287 }
2297 2288
3402 new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); 3393 new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!.");
3403 if (tmp != NULL) 3394 if (tmp != NULL)
3404 (void) insert_ob_in_ob (tmp, who); 3395 (void) insert_ob_in_ob (tmp, who);
3405 return 1; 3396 return 1;
3406 } 3397 }
3398
3399 //TODO: this obviously fails for players using a shiorter prefix
3400 // i.e. "R" can use Ragnarok's swors.
3407 if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) 3401 if (op->level && (strncmp (op->name, who->name, strlen (who->name))))
3408 { 3402 {
3409 /* if the weapon does not have the name as the character, can't use it. */ 3403 /* if the weapon does not have the name as the character, can't use it. */
3410 /* (Ragnarok's sword attempted to be used by Foo: won't work) */ 3404 /* (Ragnarok's sword attempted to be used by Foo: won't work) */
3411 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); 3405 new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner.");
3406
3412 if (tmp != NULL) 3407 if (tmp)
3413 (void) insert_ob_in_ob (tmp, who); 3408 insert_ob_in_ob (tmp, who);
3409
3414 return 1; 3410 return 1;
3415 } 3411 }
3412
3416 SET_FLAG (op, FLAG_APPLIED); 3413 SET_FLAG (op, FLAG_APPLIED);
3417 3414
3418 if (skop) 3415 if (skop)
3419 change_skill (who, skop, 1); 3416 change_skill (who, skop, 1);
3420 if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) 3417 if (!QUERY_FLAG (who, FLAG_READY_WEAPON))
3829 /* check for hp, sp change */ 3826 /* check for hp, sp change */
3830 if (food->stats.hp != 0) 3827 if (food->stats.hp != 0)
3831 { 3828 {
3832 if (QUERY_FLAG (food, FLAG_CURSED)) 3829 if (QUERY_FLAG (food, FLAG_CURSED))
3833 { 3830 {
3834 strcpy (who->contr->killer, food->name); 3831 assign (who->contr->killer, food->name);
3835 hit_player (who, food->stats.hp, food, AT_POISON, 1); 3832 hit_player (who, food->stats.hp, food, AT_POISON, 1);
3836 new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); 3833 new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!");
3837 } 3834 }
3838 else 3835 else
3839 { 3836 {

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