1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
65 | { |
65 | { |
66 | arch_flag = 1; |
66 | arch_flag = 1; |
67 | name_flag = 1; |
67 | name_flag = 1; |
68 | race_flag = 1; |
68 | race_flag = 1; |
69 | } |
69 | } |
|
|
70 | |
70 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
72 | * name or race that matches. |
72 | */ |
73 | */ |
73 | if ((op->race) && |
74 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
75 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | { |
|
|
78 | return 1; |
78 | return 1; |
79 | } |
79 | |
80 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
82 | */ |
82 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
84 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | { |
|
|
87 | return 1; |
86 | return 1; |
88 | } |
87 | |
89 | return 0; |
88 | return 0; |
90 | } |
89 | } |
91 | |
90 | |
92 | /** |
91 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
422 | int count = 0; |
421 | int count = 0; |
423 | |
422 | |
424 | |
423 | |
425 | if (item == NULL) |
424 | if (item == NULL) |
426 | return 0; |
425 | return 0; |
|
|
426 | |
427 | op = op->below; |
427 | op = op->below; |
428 | while (op != NULL) |
428 | while (op != NULL) |
429 | { |
429 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
431 | { |
431 | { |
… | |
… | |
436 | count++; |
436 | count++; |
437 | else |
437 | else |
438 | count += op->nrof; |
438 | count += op->nrof; |
439 | } |
439 | } |
440 | } |
440 | } |
|
|
441 | |
441 | op = op->below; |
442 | op = op->below; |
442 | } |
443 | } |
|
|
444 | |
443 | return count; |
445 | return count; |
444 | } |
446 | } |
445 | |
447 | |
446 | /** |
448 | /** |
447 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
1013 | * Handle apply on containers. |
1015 | * Handle apply on containers. |
1014 | * By Eneq(@csd.uu.se). |
1016 | * By Eneq(@csd.uu.se). |
1015 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1016 | * added the alchemical cauldron to the code -b.t. |
1018 | * added the alchemical cauldron to the code -b.t. |
1017 | */ |
1019 | */ |
1018 | |
|
|
1019 | int |
1020 | int |
1020 | apply_container (object *op, object *sack) |
1021 | apply_container (object *op, object *sack) |
1021 | { |
1022 | { |
1022 | char buf[MAX_BUF]; |
1023 | if (op->type != PLAYER || !op->contr->ns) |
1023 | object *tmp; |
|
|
1024 | |
|
|
1025 | if (op->type != PLAYER) |
|
|
1026 | return 0; /* This might change */ |
1024 | return 0; /* This might change */ |
1027 | |
1025 | |
1028 | if (sack == NULL || sack->type != CONTAINER) |
1026 | if (!sack || sack->type != CONTAINER) |
1029 | { |
1027 | { |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1028 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | return 0; |
1029 | return 0; |
1032 | } |
1030 | } |
1033 | |
1031 | |
1034 | op->contr->last_used = 0; |
1032 | op->contr->last_used = 0; |
1035 | |
1033 | |
1036 | if (sack->env != op) |
1034 | if (sack->env && sack->env != op) |
|
|
1035 | { |
|
|
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1037 | return 1; |
1037 | { |
1038 | } |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1039 | |
|
|
1040 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1041 | if (sack->flag [FLAG_APPLIED]) |
|
|
1042 | { |
|
|
1043 | if (op->container == sack) |
1039 | { |
1044 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1045 | // open on ground or inv, so close |
|
|
1046 | op->close_container (); |
1041 | return 1; |
1047 | return 1; |
1042 | } |
1048 | } |
1043 | |
1049 | else if (!sack->env) |
1044 | /* It's on the ground, the problems begin */ |
|
|
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
1050 | { |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1051 | // active, but not ours: some other player has opened it |
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | return 1; |
1053 | return 1; |
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
|
|
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1060 | { |
1054 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1055 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1056 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1057 | } |
|
|
1058 | else if (sack->env) |
|
|
1059 | { |
|
|
1060 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1061 | op->close_container (); |
1090 | { |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1064 | return 1; |
1093 | tmp = op->container; |
1065 | } |
1094 | apply_container (op, tmp); |
1066 | |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1067 | // it's locked? |
1096 | op->container = sack; |
1068 | if (sack->slaying) |
1097 | strcat (buf, query_name (sack)); |
1069 | { |
1098 | strcat (buf, "."); |
1070 | if (object *tmp = find_key (op, op, sack)) |
1099 | } |
1071 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1100 | else |
|
|
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1072 | else |
1108 | { |
1073 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1074 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1134 | } |
|
|
1135 | else |
|
|
1136 | { |
|
|
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1075 | return 1; |
1145 | } |
1076 | } |
1146 | } |
|
|
1147 | } |
1077 | } |
1148 | |
1078 | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1079 | op->open_container (sack); |
1150 | |
|
|
1151 | if (op->contr) |
|
|
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1080 | |
1154 | return 1; |
1081 | return 1; |
1155 | } |
1082 | } |
1156 | |
|
|
1157 | /** |
|
|
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1159 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1160 | * |
|
|
1161 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1162 | * This version is for client/server mode. |
|
|
1163 | * op is the player, sack is the container the player is opening or closing. |
|
|
1164 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1165 | * |
|
|
1166 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1167 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1168 | * (applied flag set, and op->container points to the open container) |
|
|
1169 | */ |
|
|
1170 | |
|
|
1171 | int |
|
|
1172 | esrv_apply_container (object *op, object *sack) |
|
|
1173 | { |
|
|
1174 | object *tmp = op->container; |
|
|
1175 | |
|
|
1176 | if (op->type != PLAYER) |
|
|
1177 | return 0; /* This might change */ |
|
|
1178 | |
|
|
1179 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1180 | { |
|
|
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1182 | return 0; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1186 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1187 | * openening the new container. |
|
|
1188 | */ |
|
|
1189 | |
|
|
1190 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1191 | { |
|
|
1192 | if (op->container->env != op) |
|
|
1193 | { /* if container is on the ground */ |
|
|
1194 | op->container->move_off = 0; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1198 | return 1; |
|
|
1199 | |
|
|
1200 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1201 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1202 | op->container = NULL; |
|
|
1203 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1204 | if (tmp == sack) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | |
|
|
1209 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1210 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1211 | */ |
|
|
1212 | |
|
|
1213 | if (sack->slaying) |
|
|
1214 | { /* it's locked */ |
|
|
1215 | tmp = find_key (op, op, sack); |
|
|
1216 | if (tmp) |
|
|
1217 | { |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1219 | } |
|
|
1220 | else |
|
|
1221 | { |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1228 | * if this is a locked container, the player they key to open it. |
|
|
1229 | */ |
|
|
1230 | |
|
|
1231 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1232 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1233 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1234 | */ |
|
|
1235 | |
|
|
1236 | |
|
|
1237 | if (sack->env != op) |
|
|
1238 | { |
|
|
1239 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1240 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1241 | * try to do it, so lets handle it gracefully. |
|
|
1242 | */ |
|
|
1243 | if (sack->env) |
|
|
1244 | { |
|
|
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1246 | return 0; |
|
|
1247 | } |
|
|
1248 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1249 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1250 | |
|
|
1251 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1253 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1254 | op->container = sack; |
|
|
1255 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1256 | esrv_send_inventory (op, sack); |
|
|
1257 | |
|
|
1258 | } |
|
|
1259 | else |
|
|
1260 | { /* sack is in players inventory */ |
|
|
1261 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1262 | { /* readied sack becoming open */ |
|
|
1263 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1265 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1266 | op->container = sack; |
|
|
1267 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1268 | esrv_send_inventory (op, sack); |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1274 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1275 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1276 | } |
|
|
1277 | } |
|
|
1278 | return 1; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | |
1083 | |
1282 | /** |
1084 | /** |
1283 | * Handles dropping things on altar. |
1085 | * Handles dropping things on altar. |
1284 | * Returns true if sacrifice was accepted. |
1086 | * Returns true if sacrifice was accepted. |
1285 | */ |
1087 | */ |
… | |
… | |
1628 | |
1430 | |
1629 | |
1431 | |
1630 | case CONVERTER: |
1432 | case CONVERTER: |
1631 | if (convert_item (victim, trap) < 0) |
1433 | if (convert_item (victim, trap) < 0) |
1632 | { |
1434 | { |
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1435 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1636 | |
1436 | get_archetype ("burnout")->insert_at (trap, trap); |
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
1437 | } |
1644 | } |
1438 | |
1645 | goto leave; |
1439 | goto leave; |
1646 | |
1440 | |
1647 | case TRIGGER_BUTTON: |
1441 | case TRIGGER_BUTTON: |
1648 | case TRIGGER_PEDESTAL: |
1442 | case TRIGGER_PEDESTAL: |
1649 | case TRIGGER_ALTAR: |
1443 | case TRIGGER_ALTAR: |
… | |
… | |
1706 | |
1500 | |
1707 | apply_sign (victim, trap, 1); |
1501 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1502 | goto leave; |
1709 | |
1503 | |
1710 | case CONTAINER: |
1504 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1505 | apply_container (victim, trap); |
1715 | goto leave; |
1506 | goto leave; |
1716 | |
1507 | |
1717 | case RUNE: |
1508 | case RUNE: |
1718 | case TRAP: |
1509 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1510 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2018 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2019 | return 0; |
2229 | |
2020 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2021 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2022 | from the player's inventory */ |
|
|
2023 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2024 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2025 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2026 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2027 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2028 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2029 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2030 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2031 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2032 | |
2243 | /* if either skin or ability are missing, this is an old player |
2033 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2034 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2035 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2036 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2077 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2078 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2079 | chance = MIN (100., chance * 2.); |
2290 | |
2080 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2081 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2082 | if (rndm (10000) < (int) (chance * 100)) |
2293 | { |
2083 | { |
2294 | atnr_winner[winners] = i; |
2084 | atnr_winner[winners] = i; |
2295 | winners++; |
2085 | winners++; |
2296 | } |
2086 | } |
2297 | |
2087 | |
… | |
… | |
2456 | continue; /*Not a valid exit */ |
2246 | continue; /*Not a valid exit */ |
2457 | |
2247 | |
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2248 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2459 | continue; /*Not in the same place */ |
2249 | continue; /*Not in the same place */ |
2460 | |
2250 | |
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2251 | if (exit->map->path != EXIT_PATH (tmp)) |
2462 | continue; /*Not in the same map */ |
2252 | continue; /*Not in the same map */ |
2463 | |
2253 | |
2464 | /* From here we have found the exit is valid. However we do |
2254 | /* From here we have found the exit is valid. However we do |
2465 | * here the check of the exit owner. It is important for the |
2255 | * here the check of the exit owner. It is important for the |
2466 | * town portals to prevent strangers from visiting your appartments |
2256 | * town portals to prevent strangers from visiting your appartments |
… | |
… | |
2617 | case POTION: |
2407 | case POTION: |
2618 | (void) apply_potion (op, tmp); |
2408 | (void) apply_potion (op, tmp); |
2619 | return 1; |
2409 | return 1; |
2620 | |
2410 | |
2621 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2411 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2412 | //TODO: remove, as it is unsed? |
2622 | case CLOSE_CON: |
2413 | case CLOSE_CON: |
2623 | if (op->type == PLAYER) |
|
|
2624 | (void) esrv_apply_container (op, tmp->env); |
|
|
2625 | else |
|
|
2626 | (void) apply_container (op, tmp->env); |
2414 | apply_container (op, tmp->env); |
2627 | return 1; |
2415 | return 1; |
2628 | |
2416 | |
2629 | case CONTAINER: |
2417 | case CONTAINER: |
2630 | if (op->type == PLAYER) |
|
|
2631 | (void) esrv_apply_container (op, tmp); |
|
|
2632 | else |
|
|
2633 | (void) apply_container (op, tmp); |
2418 | apply_container (op, tmp); |
2634 | return 1; |
2419 | return 1; |
2635 | |
2420 | |
2636 | case TREASURE: |
2421 | case TREASURE: |
2637 | if (op->type == PLAYER) |
2422 | if (op->type == PLAYER) |
2638 | { |
2423 | { |
2639 | apply_treasure (op, tmp); |
2424 | apply_treasure (op, tmp); |
2640 | return 1; |
2425 | return 1; |
2641 | } |
2426 | } |
2642 | else |
2427 | else |
2643 | { |
|
|
2644 | return 0; |
2428 | return 0; |
2645 | } |
|
|
2646 | |
2429 | |
2647 | case WEAPON: |
2430 | case WEAPON: |
2648 | case ARMOUR: |
2431 | case ARMOUR: |
2649 | case BOOTS: |
2432 | case BOOTS: |
2650 | case GLOVES: |
2433 | case GLOVES: |
… | |
… | |
2802 | */ |
2585 | */ |
2803 | |
2586 | |
2804 | void |
2587 | void |
2805 | player_apply_below (object *pl) |
2588 | player_apply_below (object *pl) |
2806 | { |
2589 | { |
2807 | object *tmp, *next; |
|
|
2808 | int floors; |
2590 | int floors = 0; |
2809 | |
2591 | |
2810 | /* If using a container, set the starting item to be the top |
2592 | /* If using a container, set the starting item to be the top |
2811 | * item in the container. Otherwise, use the map. |
2593 | * item in the container. Otherwise, use the map. |
2812 | */ |
|
|
2813 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2814 | |
|
|
2815 | /* This is perhaps more complicated. However, I want to make sure that |
2594 | * This is perhaps more complicated. However, I want to make sure that |
2816 | * we don't use a corrupt pointer for the next object, so we get the |
2595 | * we don't use a corrupt pointer for the next object, so we get the |
2817 | * next object in the stack before applying. This is can only be a |
2596 | * next object in the stack before applying. This is can only be a |
2818 | * problem if player_apply() has a bug in that it uses the object but does |
2597 | * problem if player_apply() has a bug in that it uses the object but does |
2819 | * not return a proper value. |
2598 | * not return a proper value. |
2820 | */ |
2599 | */ |
2821 | for (floors = 0; tmp != NULL; tmp = next) |
2600 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2822 | { |
2601 | { |
2823 | next = tmp->below; |
2602 | next = tmp->below; |
|
|
2603 | |
2824 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2604 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2825 | floors++; |
2605 | floors++; |
2826 | else if (floors > 0) |
2606 | else if (floors > 0) |
2827 | return; /* process only floor objects after first floor object */ |
2607 | return; /* process only floor objects after first floor object */ |
2828 | |
2608 | |
… | |
… | |
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3182 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3403 | if (tmp != NULL) |
3183 | if (tmp != NULL) |
3404 | (void) insert_ob_in_ob (tmp, who); |
3184 | (void) insert_ob_in_ob (tmp, who); |
3405 | return 1; |
3185 | return 1; |
3406 | } |
3186 | } |
|
|
3187 | |
|
|
3188 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3189 | // i.e. "R" can use Ragnarok's swors. |
3407 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3190 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3408 | { |
3191 | { |
3409 | /* if the weapon does not have the name as the character, can't use it. */ |
3192 | /* if the weapon does not have the name as the character, can't use it. */ |
3410 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3193 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3411 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3194 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3195 | |
3412 | if (tmp != NULL) |
3196 | if (tmp) |
3413 | (void) insert_ob_in_ob (tmp, who); |
3197 | insert_ob_in_ob (tmp, who); |
|
|
3198 | |
3414 | return 1; |
3199 | return 1; |
3415 | } |
3200 | } |
|
|
3201 | |
3416 | SET_FLAG (op, FLAG_APPLIED); |
3202 | SET_FLAG (op, FLAG_APPLIED); |
3417 | |
3203 | |
3418 | if (skop) |
3204 | if (skop) |
3419 | change_skill (who, skop, 1); |
3205 | change_skill (who, skop, 1); |
3420 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3206 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
… | |
… | |
3651 | |
3437 | |
3652 | case TREASURE: |
3438 | case TREASURE: |
3653 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3439 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3654 | return 0; |
3440 | return 0; |
3655 | |
3441 | |
3656 | while ((op->stats.hp--) > 0) |
3442 | while (op->stats.hp-- > 0) |
3657 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3443 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3658 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3444 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3659 | |
3445 | |
3660 | /* If we generated an object and put it in this object inventory, |
3446 | /* If we generated an object and put it in this object inventory, |
3661 | * move it to the parent object as the current object is about |
3447 | * move it to the parent object as the current object is about |
… | |
… | |
3678 | } |
3464 | } |
3679 | return tmp ? 1 : 0; |
3465 | return tmp ? 1 : 0; |
3680 | } |
3466 | } |
3681 | |
3467 | |
3682 | /** |
3468 | /** |
3683 | * fix_auto_apply goes through the entire map (only the first time |
3469 | * fix_auto_apply goes through the entire map every time a map |
3684 | * when an original map is loaded) and performs special actions for |
3470 | * is loaded or swapped in and performs special actions for |
3685 | * certain objects (most initialization of chests and creation of |
3471 | * certain objects (most initialization of chests and creation of |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3472 | * treasures and stuff). Calls auto_apply if appropriate. |
3687 | */ |
3473 | */ |
3688 | void |
3474 | void |
3689 | maptile::fix_auto_apply () |
3475 | maptile::fix_auto_apply () |
… | |
… | |
3766 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3552 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3767 | { |
3553 | { |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3554 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3769 | tmp->randomitems = NULL; |
3555 | tmp->randomitems = NULL; |
3770 | } |
3556 | } |
|
|
3557 | // close all containers |
|
|
3558 | else if (tmp->type == CONTAINER) |
|
|
3559 | tmp->flag [FLAG_APPLIED] = 0; |
3771 | |
3560 | |
3772 | tmp = above; |
3561 | tmp = above; |
3773 | } |
3562 | } |
3774 | |
3563 | |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3564 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
… | |
… | |
3829 | /* check for hp, sp change */ |
3618 | /* check for hp, sp change */ |
3830 | if (food->stats.hp != 0) |
3619 | if (food->stats.hp != 0) |
3831 | { |
3620 | { |
3832 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3621 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3833 | { |
3622 | { |
3834 | strcpy (who->contr->killer, food->name); |
3623 | assign (who->contr->killer, food->name); |
3835 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3624 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3836 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3625 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3837 | } |
3626 | } |
3838 | else |
3627 | else |
3839 | { |
3628 | { |