1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <living.h> |
26 | #include <living.h> |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
65 | { |
65 | { |
66 | arch_flag = 1; |
66 | arch_flag = 1; |
67 | name_flag = 1; |
67 | name_flag = 1; |
68 | race_flag = 1; |
68 | race_flag = 1; |
69 | } |
69 | } |
|
|
70 | |
70 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
72 | * name or race that matches. |
72 | */ |
73 | */ |
73 | if ((op->race) && |
74 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
75 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | { |
|
|
78 | return 1; |
78 | return 1; |
79 | } |
79 | |
80 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
82 | */ |
82 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
84 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | { |
|
|
87 | return 1; |
86 | return 1; |
88 | } |
87 | |
89 | return 0; |
88 | return 0; |
90 | } |
89 | } |
91 | |
90 | |
92 | /** |
91 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
422 | int count = 0; |
421 | int count = 0; |
423 | |
422 | |
424 | |
423 | |
425 | if (item == NULL) |
424 | if (item == NULL) |
426 | return 0; |
425 | return 0; |
|
|
426 | |
427 | op = op->below; |
427 | op = op->below; |
428 | while (op != NULL) |
428 | while (op != NULL) |
429 | { |
429 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
431 | { |
431 | { |
… | |
… | |
436 | count++; |
436 | count++; |
437 | else |
437 | else |
438 | count += op->nrof; |
438 | count += op->nrof; |
439 | } |
439 | } |
440 | } |
440 | } |
|
|
441 | |
441 | op = op->below; |
442 | op = op->below; |
442 | } |
443 | } |
|
|
444 | |
443 | return count; |
445 | return count; |
444 | } |
446 | } |
445 | |
447 | |
446 | /** |
448 | /** |
447 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
763 | { |
765 | { |
764 | object *otmp; |
766 | object *otmp; |
765 | |
767 | |
766 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
767 | return 0; |
769 | return 0; |
|
|
770 | |
768 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
769 | { |
772 | { |
770 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
771 | return 0; |
774 | return 0; |
772 | } |
775 | } |
|
|
776 | |
773 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
774 | if (!otmp) |
778 | if (!otmp) |
775 | { |
779 | { |
776 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
777 | return 0; |
781 | return 0; |
778 | } |
782 | } |
|
|
783 | |
779 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | { |
785 | { |
781 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
782 | return 0; |
787 | return 0; |
783 | } |
788 | } |
|
|
789 | |
784 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
785 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
786 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
787 | return 1; |
793 | return 1; |
788 | } |
794 | } |
… | |
… | |
1013 | * Handle apply on containers. |
1019 | * Handle apply on containers. |
1014 | * By Eneq(@csd.uu.se). |
1020 | * By Eneq(@csd.uu.se). |
1015 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1021 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1016 | * added the alchemical cauldron to the code -b.t. |
1022 | * added the alchemical cauldron to the code -b.t. |
1017 | */ |
1023 | */ |
1018 | |
|
|
1019 | int |
1024 | int |
1020 | apply_container (object *op, object *sack) |
1025 | apply_container (object *op, object *sack) |
1021 | { |
1026 | { |
1022 | char buf[MAX_BUF]; |
1027 | if (op->type != PLAYER || !op->contr->ns) |
1023 | object *tmp; |
|
|
1024 | |
|
|
1025 | if (op->type != PLAYER) |
|
|
1026 | return 0; /* This might change */ |
1028 | return 0; /* This might change */ |
1027 | |
1029 | |
1028 | if (sack == NULL || sack->type != CONTAINER) |
1030 | if (!sack || sack->type != CONTAINER) |
1029 | { |
1031 | { |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1032 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | return 0; |
1033 | return 0; |
1032 | } |
1034 | } |
1033 | |
1035 | |
1034 | op->contr->last_used = 0; |
1036 | op->contr->last_used = 0; |
1035 | |
1037 | |
1036 | if (sack->env != op) |
1038 | if (sack->env && sack->env != op) |
|
|
1039 | { |
|
|
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1041 | return 1; |
1037 | { |
1042 | } |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1043 | |
|
|
1044 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1045 | if (sack->flag [FLAG_APPLIED]) |
|
|
1046 | { |
|
|
1047 | if (op->container == sack) |
1039 | { |
1048 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1049 | // open on ground or inv, so close |
|
|
1050 | op->close_container (); |
1041 | return 1; |
1051 | return 1; |
1042 | } |
1052 | } |
1043 | |
1053 | else if (!sack->env) |
1044 | /* It's on the ground, the problems begin */ |
|
|
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
1054 | { |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1055 | // active, but not ours: some other player has opened it |
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | return 1; |
1057 | return 1; |
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
|
|
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1060 | { |
1058 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1059 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1060 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1061 | } |
|
|
1062 | else if (sack->env) |
|
|
1063 | { |
|
|
1064 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1065 | op->close_container (); |
1090 | { |
1066 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1093 | tmp = op->container; |
1069 | return 1; |
1094 | apply_container (op, tmp); |
1070 | } |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1071 | |
1096 | op->container = sack; |
1072 | // it's locked? |
1097 | strcat (buf, query_name (sack)); |
1073 | if (sack->slaying) |
1098 | strcat (buf, "."); |
1074 | { |
1099 | } |
1075 | if (object *tmp = find_key (op, op, sack)) |
1100 | else |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1077 | else |
1108 | { |
1078 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1134 | } |
|
|
1135 | else |
|
|
1136 | { |
|
|
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1080 | return 1; |
1145 | } |
1081 | } |
1146 | } |
|
|
1147 | } |
1082 | } |
1148 | |
1083 | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1084 | op->open_container (sack); |
1150 | |
|
|
1151 | if (op->contr) |
|
|
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1085 | |
1154 | return 1; |
1086 | return 1; |
1155 | } |
1087 | } |
1156 | |
|
|
1157 | /** |
|
|
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1159 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1160 | * |
|
|
1161 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1162 | * This version is for client/server mode. |
|
|
1163 | * op is the player, sack is the container the player is opening or closing. |
|
|
1164 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1165 | * |
|
|
1166 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1167 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1168 | * (applied flag set, and op->container points to the open container) |
|
|
1169 | */ |
|
|
1170 | |
|
|
1171 | int |
|
|
1172 | esrv_apply_container (object *op, object *sack) |
|
|
1173 | { |
|
|
1174 | object *tmp = op->container; |
|
|
1175 | |
|
|
1176 | if (op->type != PLAYER) |
|
|
1177 | return 0; /* This might change */ |
|
|
1178 | |
|
|
1179 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1180 | { |
|
|
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1182 | return 0; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1186 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1187 | * openening the new container. |
|
|
1188 | */ |
|
|
1189 | |
|
|
1190 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1191 | { |
|
|
1192 | if (op->container->env != op) |
|
|
1193 | { /* if container is on the ground */ |
|
|
1194 | op->container->move_off = 0; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1198 | return 1; |
|
|
1199 | |
|
|
1200 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1201 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1202 | op->container = NULL; |
|
|
1203 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1204 | if (tmp == sack) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | |
|
|
1209 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1210 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1211 | */ |
|
|
1212 | |
|
|
1213 | if (sack->slaying) |
|
|
1214 | { /* it's locked */ |
|
|
1215 | tmp = find_key (op, op, sack); |
|
|
1216 | if (tmp) |
|
|
1217 | { |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1219 | } |
|
|
1220 | else |
|
|
1221 | { |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1228 | * if this is a locked container, the player they key to open it. |
|
|
1229 | */ |
|
|
1230 | |
|
|
1231 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1232 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1233 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1234 | */ |
|
|
1235 | |
|
|
1236 | |
|
|
1237 | if (sack->env != op) |
|
|
1238 | { |
|
|
1239 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1240 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1241 | * try to do it, so lets handle it gracefully. |
|
|
1242 | */ |
|
|
1243 | if (sack->env) |
|
|
1244 | { |
|
|
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1246 | return 0; |
|
|
1247 | } |
|
|
1248 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1249 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1250 | |
|
|
1251 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1253 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1254 | op->container = sack; |
|
|
1255 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1256 | esrv_send_inventory (op, sack); |
|
|
1257 | |
|
|
1258 | } |
|
|
1259 | else |
|
|
1260 | { /* sack is in players inventory */ |
|
|
1261 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1262 | { /* readied sack becoming open */ |
|
|
1263 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1265 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1266 | op->container = sack; |
|
|
1267 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1268 | esrv_send_inventory (op, sack); |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1274 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1275 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1276 | } |
|
|
1277 | } |
|
|
1278 | return 1; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | |
1088 | |
1282 | /** |
1089 | /** |
1283 | * Handles dropping things on altar. |
1090 | * Handles dropping things on altar. |
1284 | * Returns true if sacrifice was accepted. |
1091 | * Returns true if sacrifice was accepted. |
1285 | */ |
1092 | */ |
… | |
… | |
1628 | |
1435 | |
1629 | |
1436 | |
1630 | case CONVERTER: |
1437 | case CONVERTER: |
1631 | if (convert_item (victim, trap) < 0) |
1438 | if (convert_item (victim, trap) < 0) |
1632 | { |
1439 | { |
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1636 | |
1441 | get_archetype ("burnout")->insert_at (trap, trap); |
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
1442 | } |
1644 | } |
1443 | |
1645 | goto leave; |
1444 | goto leave; |
1646 | |
1445 | |
1647 | case TRIGGER_BUTTON: |
1446 | case TRIGGER_BUTTON: |
1648 | case TRIGGER_PEDESTAL: |
1447 | case TRIGGER_PEDESTAL: |
1649 | case TRIGGER_ALTAR: |
1448 | case TRIGGER_ALTAR: |
… | |
… | |
1706 | |
1505 | |
1707 | apply_sign (victim, trap, 1); |
1506 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1507 | goto leave; |
1709 | |
1508 | |
1710 | case CONTAINER: |
1509 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1510 | apply_container (victim, trap); |
1715 | goto leave; |
1511 | goto leave; |
1716 | |
1512 | |
1717 | case RUNE: |
1513 | case RUNE: |
1718 | case TRAP: |
1514 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1515 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1779 | |
1575 | |
1780 | readable_message_type *msgType = get_readable_message_type (tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1781 | |
1577 | |
1782 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1783 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1784 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1581 | long_desc (tmp, op), &tmp->msg); |
1785 | |
1582 | |
1786 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1787 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1788 | { /* only if not read before */ |
1585 | { /* only if not read before */ |
1789 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1945 | return; |
1742 | return; |
1946 | } |
1743 | } |
1947 | |
1744 | |
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1949 | { |
1746 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1951 | return; |
1748 | return; |
1952 | } |
1749 | } |
1953 | |
1750 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1955 | |
1752 | |
… | |
… | |
1978 | { |
1775 | { |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1980 | |
1777 | |
1981 | if (!spell_skill) |
1778 | if (!spell_skill) |
1982 | { |
1779 | { |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1984 | return; |
1781 | return; |
1985 | } |
1782 | } |
1986 | |
1783 | |
1987 | if (spell_skill->level < spell->level) |
1784 | if (spell_skill->level < spell->level) |
1988 | { |
1785 | { |
… | |
… | |
2022 | else |
1819 | else |
2023 | { |
1820 | { |
2024 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2025 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2026 | } |
1823 | } |
|
|
1824 | |
2027 | decrease_ob (tmp); |
1825 | decrease_ob (tmp); |
2028 | } |
1826 | } |
2029 | |
1827 | |
2030 | /** |
1828 | /** |
2031 | * Handles applying a spell scroll. |
1829 | * Handles applying a spell scroll. |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2025 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2026 | return 0; |
2229 | |
2027 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2028 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2029 | from the player's inventory */ |
|
|
2030 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2031 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2032 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2033 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2034 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2035 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2036 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2037 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2038 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2039 | |
2243 | /* if either skin or ability are missing, this is an old player |
2040 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2041 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2042 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2043 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2084 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2085 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2086 | chance = MIN (100., chance * 2.); |
2290 | |
2087 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2088 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2089 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2293 | { |
2090 | { |
2294 | atnr_winner[winners] = i; |
2091 | atnr_winner[winners] = i; |
2295 | winners++; |
2092 | winners++; |
2296 | } |
2093 | } |
2297 | |
2094 | |
… | |
… | |
2456 | continue; /*Not a valid exit */ |
2253 | continue; /*Not a valid exit */ |
2457 | |
2254 | |
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2255 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2459 | continue; /*Not in the same place */ |
2256 | continue; /*Not in the same place */ |
2460 | |
2257 | |
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2258 | if (exit->map->path != EXIT_PATH (tmp)) |
2462 | continue; /*Not in the same map */ |
2259 | continue; /*Not in the same map */ |
2463 | |
2260 | |
2464 | /* From here we have found the exit is valid. However we do |
2261 | /* From here we have found the exit is valid. However we do |
2465 | * here the check of the exit owner. It is important for the |
2262 | * here the check of the exit owner. It is important for the |
2466 | * town portals to prevent strangers from visiting your appartments |
2263 | * town portals to prevent strangers from visiting your appartments |
… | |
… | |
2617 | case POTION: |
2414 | case POTION: |
2618 | (void) apply_potion (op, tmp); |
2415 | (void) apply_potion (op, tmp); |
2619 | return 1; |
2416 | return 1; |
2620 | |
2417 | |
2621 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2418 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2419 | //TODO: remove, as it is unsed? |
2622 | case CLOSE_CON: |
2420 | case CLOSE_CON: |
2623 | if (op->type == PLAYER) |
|
|
2624 | (void) esrv_apply_container (op, tmp->env); |
|
|
2625 | else |
|
|
2626 | (void) apply_container (op, tmp->env); |
2421 | apply_container (op, tmp->env); |
2627 | return 1; |
2422 | return 1; |
2628 | |
2423 | |
2629 | case CONTAINER: |
2424 | case CONTAINER: |
2630 | if (op->type == PLAYER) |
|
|
2631 | (void) esrv_apply_container (op, tmp); |
|
|
2632 | else |
|
|
2633 | (void) apply_container (op, tmp); |
2425 | apply_container (op, tmp); |
2634 | return 1; |
2426 | return 1; |
2635 | |
2427 | |
2636 | case TREASURE: |
2428 | case TREASURE: |
2637 | if (op->type == PLAYER) |
2429 | if (op->type == PLAYER) |
2638 | { |
2430 | { |
2639 | apply_treasure (op, tmp); |
2431 | apply_treasure (op, tmp); |
2640 | return 1; |
2432 | return 1; |
2641 | } |
2433 | } |
2642 | else |
2434 | else |
2643 | { |
|
|
2644 | return 0; |
2435 | return 0; |
2645 | } |
|
|
2646 | |
2436 | |
2647 | case WEAPON: |
2437 | case WEAPON: |
2648 | case ARMOUR: |
2438 | case ARMOUR: |
2649 | case BOOTS: |
2439 | case BOOTS: |
2650 | case GLOVES: |
2440 | case GLOVES: |
… | |
… | |
2714 | } |
2504 | } |
2715 | |
2505 | |
2716 | case MENU: |
2506 | case MENU: |
2717 | if (op->type == PLAYER) |
2507 | if (op->type == PLAYER) |
2718 | { |
2508 | { |
2719 | shop_listing (op); |
2509 | shop_listing (tmp, op); |
2720 | return 1; |
2510 | return 1; |
2721 | } |
2511 | } |
2722 | else |
2512 | else |
2723 | { |
2513 | { |
2724 | return 0; |
2514 | return 0; |
… | |
… | |
2802 | */ |
2592 | */ |
2803 | |
2593 | |
2804 | void |
2594 | void |
2805 | player_apply_below (object *pl) |
2595 | player_apply_below (object *pl) |
2806 | { |
2596 | { |
2807 | object *tmp, *next; |
|
|
2808 | int floors; |
2597 | int floors = 0; |
2809 | |
2598 | |
2810 | /* If using a container, set the starting item to be the top |
2599 | /* If using a container, set the starting item to be the top |
2811 | * item in the container. Otherwise, use the map. |
2600 | * item in the container. Otherwise, use the map. |
2812 | */ |
|
|
2813 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2814 | |
|
|
2815 | /* This is perhaps more complicated. However, I want to make sure that |
2601 | * This is perhaps more complicated. However, I want to make sure that |
2816 | * we don't use a corrupt pointer for the next object, so we get the |
2602 | * we don't use a corrupt pointer for the next object, so we get the |
2817 | * next object in the stack before applying. This is can only be a |
2603 | * next object in the stack before applying. This is can only be a |
2818 | * problem if player_apply() has a bug in that it uses the object but does |
2604 | * problem if player_apply() has a bug in that it uses the object but does |
2819 | * not return a proper value. |
2605 | * not return a proper value. |
2820 | */ |
2606 | */ |
2821 | for (floors = 0; tmp != NULL; tmp = next) |
2607 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2822 | { |
2608 | { |
2823 | next = tmp->below; |
2609 | next = tmp->below; |
|
|
2610 | |
2824 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2611 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2825 | floors++; |
2612 | floors++; |
2826 | else if (floors > 0) |
2613 | else if (floors > 0) |
2827 | return; /* process only floor objects after first floor object */ |
2614 | return; /* process only floor objects after first floor object */ |
2828 | |
2615 | |
… | |
… | |
2854 | return RESULT_INT (0); |
2641 | return RESULT_INT (0); |
2855 | |
2642 | |
2856 | object *tmp2; |
2643 | object *tmp2; |
2857 | |
2644 | |
2858 | CLEAR_FLAG (op, FLAG_APPLIED); |
2645 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2646 | |
2859 | switch (op->type) |
2647 | switch (op->type) |
2860 | { |
2648 | { |
2861 | case WEAPON: |
2649 | case WEAPON: |
2862 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2650 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2863 | |
2651 | |
… | |
… | |
2868 | break; |
2656 | break; |
2869 | |
2657 | |
2870 | case SKILL: /* allows objects to impart skills */ |
2658 | case SKILL: /* allows objects to impart skills */ |
2871 | case SKILL_TOOL: |
2659 | case SKILL_TOOL: |
2872 | if (op != who->chosen_skill) |
2660 | if (op != who->chosen_skill) |
2873 | { |
|
|
2874 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2661 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2875 | } |
2662 | |
2876 | if (who->type == PLAYER) |
2663 | if (who->type == PLAYER) |
2877 | { |
2664 | { |
2878 | if (who->contr->shoottype == range_skill) |
2665 | if (who->contr->ranged_ob == op) |
2879 | who->contr->shoottype = range_none; |
2666 | { |
|
|
2667 | who->contr->ranged_skill = 0; |
|
|
2668 | who->contr->ranged_ob = 0; |
|
|
2669 | } |
|
|
2670 | |
2880 | if (!op->invisible) |
2671 | if (!op->invisible) |
2881 | { |
|
|
2882 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2672 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2883 | } |
|
|
2884 | else |
2673 | else |
2885 | { |
|
|
2886 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2674 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2887 | } |
2675 | } |
2888 | } |
2676 | |
2889 | (void) change_abil (who, op); |
2677 | change_abil (who, op); |
2890 | who->chosen_skill = NULL; |
2678 | who->chosen_skill = 0; |
2891 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2679 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2892 | break; |
2680 | break; |
2893 | |
2681 | |
2894 | case ARMOUR: |
2682 | case ARMOUR: |
2895 | case HELMET: |
2683 | case HELMET: |
… | |
… | |
2934 | } |
2722 | } |
2935 | if (who->type == PLAYER) |
2723 | if (who->type == PLAYER) |
2936 | esrv_send_item (who, tmp2); |
2724 | esrv_send_item (who, tmp2); |
2937 | return 1; /* otherwise, an attempt to drop causes problems */ |
2725 | return 1; /* otherwise, an attempt to drop causes problems */ |
2938 | break; |
2726 | break; |
|
|
2727 | |
2939 | case BOW: |
2728 | case BOW: |
2940 | case WAND: |
2729 | case WAND: |
2941 | case ROD: |
2730 | case ROD: |
2942 | case HORN: |
2731 | case HORN: |
2943 | clear_skill (who); |
2732 | clear_skill (who); |
2944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2945 | if (who->type == PLAYER) |
2733 | if (who->type == PLAYER) |
2946 | { |
2734 | { |
2947 | who->contr->shoottype = range_none; |
2735 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2736 | |
|
|
2737 | who->contr->ranged_skill = 0; |
|
|
2738 | who->contr->ranged_ob = 0; |
2948 | } |
2739 | } |
2949 | else |
2740 | else |
2950 | { |
2741 | { |
2951 | if (op->type == BOW) |
2742 | if (op->type == BOW) |
2952 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2743 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2953 | else |
2744 | else |
2954 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2745 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2955 | } |
2746 | } |
|
|
2747 | |
2956 | break; |
2748 | break; |
2957 | |
2749 | |
2958 | case BUILDER: |
2750 | case BUILDER: |
|
|
2751 | if (who->type == PLAYER) |
|
|
2752 | { |
2959 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2753 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2960 | who->contr->shoottype = range_none; |
2754 | |
2961 | who->contr->ranges[range_builder] = NULL; |
2755 | who->contr->ranged_skill = 0; |
|
|
2756 | who->contr->ranged_ob = 0; |
|
|
2757 | } |
2962 | break; |
2758 | break; |
2963 | |
2759 | |
2964 | default: |
2760 | default: |
2965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2966 | break; |
2762 | break; |
… | |
… | |
3118 | /** |
2914 | /** |
3119 | * Checks to see if 'who' can apply object 'op'. |
2915 | * Checks to see if 'who' can apply object 'op'. |
3120 | * Returns 0 if apply can be done without anything special. |
2916 | * Returns 0 if apply can be done without anything special. |
3121 | * Otherwise returns a bitmask - potentially several of these may be |
2917 | * Otherwise returns a bitmask - potentially several of these may be |
3122 | * set, but largely depends on circumstance - in the future, processing |
2918 | * set, but largely depends on circumstance - in the future, processing |
3123 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2919 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3124 | * is set, do we really are what the other flags may be?) |
2920 | * is set, do we really are what the other flags may be?) |
3125 | * |
2921 | * |
3126 | * See include/define.h for detailed description of the meaning of |
2922 | * See include/define.h for detailed description of the meaning of |
3127 | * these return values. |
2923 | * these return values. |
3128 | */ |
2924 | */ |
… | |
… | |
3130 | can_apply_object (object *who, object *op) |
2926 | can_apply_object (object *who, object *op) |
3131 | { |
2927 | { |
3132 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2928 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3133 | return RESULT_INT (0); |
2929 | return RESULT_INT (0); |
3134 | |
2930 | |
3135 | int i, retval = 0; |
2931 | int retval = 0; |
3136 | object *tmp = NULL, *ws = NULL; |
2932 | object *tmp = 0, *ws = 0; |
3137 | |
2933 | |
3138 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2934 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
3139 | * 2 weapons, but we don't want to let them do that. So if they are |
2935 | * 2 weapons, but we don't want to let them do that. So if they are |
3140 | * trying to equip a weapon or shield, see if they already have one |
2936 | * trying to equip a weapon or shield, see if they already have one |
3141 | * in place and store that way. |
2937 | * in place and store that way. |
3142 | */ |
2938 | */ |
3143 | if (op->type == WEAPON || op->type == SHIELD) |
2939 | if (op->type == WEAPON || op->type == BOW || op->type == SHIELD) |
3144 | { |
2940 | { |
3145 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2941 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
3146 | { |
2942 | { |
3147 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2943 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
3148 | { |
2944 | { |
… | |
… | |
3150 | ws = tmp; |
2946 | ws = tmp; |
3151 | } |
2947 | } |
3152 | } |
2948 | } |
3153 | } |
2949 | } |
3154 | |
2950 | |
3155 | |
|
|
3156 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2951 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3157 | { |
2952 | { |
3158 | if (op->body_info[i]) |
2953 | if (op->body_info[i]) |
3159 | { |
2954 | { |
3160 | /* Item uses more slots than we have */ |
2955 | /* Item uses more slots than we have */ |
3161 | if (FABS (op->body_info[i]) > who->body_info[i]) |
2956 | if (abs (op->body_info[i]) > who->body_info[i]) |
3162 | { |
2957 | { |
3163 | /* Could return now for efficiently - rest of info below isn' |
2958 | /* Could return now for efficiency - rest of info below isn't |
3164 | * really needed. |
2959 | * really needed. |
3165 | */ |
2960 | */ |
3166 | retval |= CAN_APPLY_NEVER; |
2961 | retval |= CAN_APPLY_NEVER; |
3167 | } |
2962 | } |
3168 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2963 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
3169 | { |
2964 | { |
3170 | /* in this case, equipping this would use more free spots than |
2965 | /* in this case, equipping this would use more free spots than |
3171 | * we have. |
2966 | * we have. |
3172 | */ |
2967 | */ |
3173 | object *tmp1; |
|
|
3174 | |
|
|
3175 | |
2968 | |
3176 | /* if we have an applied weapon/shield, and unapply it would free |
2969 | /* if we have an applied weapon/shield, and unapply it would free |
3177 | * enough slots to equip the new item, then just set this can |
2970 | * enough slots to equip the new item, then just set this can |
3178 | * continue. We don't care about the logic below - if you have |
2971 | * continue. We don't care about the logic below - if you have |
3179 | * shield equipped and try to equip another shield, there is only |
2972 | * shield equipped and try to equip another shield, there is only |
… | |
… | |
3188 | retval |= CAN_APPLY_UNAPPLY; |
2981 | retval |= CAN_APPLY_UNAPPLY; |
3189 | continue; |
2982 | continue; |
3190 | } |
2983 | } |
3191 | } |
2984 | } |
3192 | |
2985 | |
3193 | tmp1 = get_item_from_body_location (who->inv, i); |
2986 | object *tmp1 = get_item_from_body_location (who->inv, i); |
3194 | if (!tmp1) |
2987 | if (!tmp1) |
3195 | { |
2988 | { |
3196 | #if 0 |
2989 | #if 0 |
3197 | /* This is sort of an error, but happens a lot when old players |
2990 | /* This is sort of an error, but happens a lot when old players |
3198 | * join in with more stuff equipped than they are now allowed. |
2991 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3209 | */ |
3002 | */ |
3210 | retval |= CAN_APPLY_UNAPPLY; |
3003 | retval |= CAN_APPLY_UNAPPLY; |
3211 | if (!tmp) |
3004 | if (!tmp) |
3212 | tmp = tmp1; |
3005 | tmp = tmp1; |
3213 | else if (tmp != tmp1) |
3006 | else if (tmp != tmp1) |
3214 | { |
|
|
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3007 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | } |
3008 | |
3217 | /* This object isn't using up all the slots, so there must |
3009 | /* This object isn't using up all the slots, so there must |
3218 | * be another. If so, and it the new item doesn't need all |
3010 | * be another. If so, and it the new item doesn't need all |
3219 | * the slots, the player then has a choice. |
3011 | * the slots, the player then has a choice. |
3220 | */ |
3012 | */ |
3221 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3013 | if ((who->body_used[i] - tmp1->body_info[i] != who->body_info[i]) |
|
|
3014 | && abs (op->body_info[i]) < who->body_info[i]) |
3222 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3015 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3223 | |
3016 | |
3224 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3017 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3225 | * equipped? If not, there must be something else to unapply. |
3018 | * equipped? If not, there must be something else to unapply. |
3226 | */ |
3019 | */ |
3227 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3020 | if (who->body_used[i] + op->body_info[i] < tmp1->body_info[i]) |
3228 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3021 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3229 | |
|
|
3230 | } |
3022 | } |
3231 | } /* if not enough free slots */ |
3023 | } /* if not enough free slots */ |
3232 | } /* if this object uses location i */ |
3024 | } /* if this object uses location i */ |
3233 | } /* for i -> num_body_locations loop */ |
3025 | } /* for i -> num_body_locations loop */ |
3234 | |
3026 | |
… | |
… | |
3239 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3031 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3240 | * all use the same location. |
3032 | * all use the same location. |
3241 | */ |
3033 | */ |
3242 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3034 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3243 | retval |= CAN_APPLY_RESTRICTION; |
3035 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3036 | |
3244 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3037 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3245 | retval |= CAN_APPLY_RESTRICTION; |
3038 | retval |= CAN_APPLY_RESTRICTION; |
3246 | |
3039 | |
3247 | |
|
|
3248 | if (who->type != PLAYER) |
3040 | if (who->type != PLAYER) |
3249 | { |
3041 | { |
3250 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3042 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3251 | retval |= CAN_APPLY_RESTRICTION; |
3043 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3044 | |
3252 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3045 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3253 | retval |= CAN_APPLY_RESTRICTION; |
3046 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3047 | |
3254 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3048 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3255 | retval |= CAN_APPLY_RESTRICTION; |
3049 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3050 | |
3256 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3051 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3257 | retval |= CAN_APPLY_RESTRICTION; |
3052 | retval |= CAN_APPLY_RESTRICTION; |
3258 | } |
3053 | } |
|
|
3054 | |
3259 | return retval; |
3055 | return retval; |
3260 | } |
3056 | } |
3261 | |
|
|
3262 | |
|
|
3263 | |
3057 | |
3264 | /** |
3058 | /** |
3265 | * who is the object using the object. It can be a monster. |
3059 | * who is the object using the object. It can be a monster. |
3266 | * op is the object they are using. op is an equipment type item, |
3060 | * op is the object they are using. op is an equipment type item, |
3267 | * eg, one which you put on and keep on for a while, and not something |
3061 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3286 | int |
3080 | int |
3287 | apply_special (object *who, object *op, int aflags) |
3081 | apply_special (object *who, object *op, int aflags) |
3288 | { |
3082 | { |
3289 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3083 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3290 | object *tmp, *tmp2, *skop = NULL; |
3084 | object *tmp, *tmp2, *skop = NULL; |
3291 | int i; |
|
|
3292 | |
3085 | |
3293 | if (who == NULL) |
3086 | if (who == NULL) |
3294 | { |
3087 | { |
3295 | LOG (llevError, "apply_special() from object without environment.\n"); |
3088 | LOG (llevError, "apply_special() from object without environment.\n"); |
3296 | return 1; |
3089 | return 1; |
… | |
… | |
3309 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3102 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3310 | { |
3103 | { |
3311 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3104 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3312 | return 1; |
3105 | return 1; |
3313 | } |
3106 | } |
|
|
3107 | |
3314 | return unapply_special (who, op, aflags); |
3108 | return unapply_special (who, op, aflags); |
3315 | } |
3109 | } |
3316 | |
3110 | |
3317 | if (basic_flag == AP_UNAPPLY) |
3111 | if (basic_flag == AP_UNAPPLY) |
3318 | return 0; |
3112 | return 0; |
3319 | |
3113 | |
3320 | i = can_apply_object (who, op); |
|
|
3321 | |
|
|
3322 | /* Can't just apply this object. Lets see what not and what to do */ |
3114 | /* Can't just apply this object. Lets see what not and what to do */ |
3323 | if (i) |
3115 | if (int i = can_apply_object (who, op)) |
3324 | { |
3116 | { |
3325 | if (i & CAN_APPLY_NEVER) |
3117 | if (i & CAN_APPLY_NEVER) |
3326 | { |
3118 | { |
3327 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3119 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3328 | return 1; |
3120 | return 1; |
… | |
… | |
3330 | else if (i & CAN_APPLY_RESTRICTION) |
3122 | else if (i & CAN_APPLY_RESTRICTION) |
3331 | { |
3123 | { |
3332 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3124 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3333 | return 1; |
3125 | return 1; |
3334 | } |
3126 | } |
|
|
3127 | |
3335 | if (who->type != PLAYER) |
3128 | if (who->type != PLAYER) |
3336 | { |
3129 | { |
3337 | /* Some error, so don't try to equip something more */ |
3130 | /* Some error, so don't try to equip something more */ |
3338 | if (unapply_for_ob (who, op, aflags)) |
3131 | if (unapply_for_ob (who, op, aflags)) |
3339 | return 1; |
3132 | return 1; |
… | |
… | |
3346 | unapply_for_ob (who, op, AP_PRINT); |
3139 | unapply_for_ob (who, op, AP_PRINT); |
3347 | return 1; |
3140 | return 1; |
3348 | } |
3141 | } |
3349 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3142 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3350 | { |
3143 | { |
3351 | i = unapply_for_ob (who, op, aflags); |
3144 | if (unapply_for_ob (who, op, aflags)) |
3352 | if (i) |
|
|
3353 | return 1; |
3145 | return 1; |
3354 | } |
3146 | } |
3355 | } |
3147 | } |
3356 | } |
3148 | } |
3357 | |
3149 | |
3358 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3150 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3359 | { |
3151 | { |
3360 | skop = find_skill_by_name (who, op->skill); |
3152 | skop = find_skill_by_name (who, op->skill); |
|
|
3153 | |
3361 | if (!skop) |
3154 | if (!skop) |
3362 | { |
3155 | { |
3363 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3156 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3364 | return 1; |
3157 | return 1; |
3365 | } |
3158 | } |
3366 | else |
3159 | else |
3367 | { |
|
|
3368 | /* While experience will be credited properly, we want to change the |
3160 | /* While experience will be credited properly, we want to change the |
3369 | * skill so that the dam and wc get updated |
3161 | * skill so that the dam and wc get updated |
3370 | */ |
3162 | */ |
3371 | change_skill (who, skop, 0); |
3163 | change_skill (who, skop, 0); |
3372 | } |
|
|
3373 | } |
|
|
3374 | |
|
|
3375 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3376 | { |
3164 | } |
3377 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3165 | |
|
|
3166 | if (who->type == PLAYER |
|
|
3167 | && op->item_power |
|
|
3168 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3169 | { |
|
|
3170 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3171 | "Equipping that combined with other items would consume your soul! " |
|
|
3172 | "[use the skills command to check your available item power]"); |
3378 | return 1; |
3173 | return 1; |
3379 | } |
3174 | } |
3380 | |
|
|
3381 | |
3175 | |
3382 | /* Ok. We are now at the state where we can apply the new object. |
3176 | /* Ok. We are now at the state where we can apply the new object. |
3383 | * Note that we don't have the checks for can_use_... |
3177 | * Note that we don't have the checks for can_use_... |
3384 | * below - that is already taken care of by can_apply_object. |
3178 | * below - that is already taken care of by can_apply_object. |
3385 | */ |
3179 | */ |
3386 | |
|
|
3387 | |
|
|
3388 | if (op->nrof > 1) |
3180 | if (op->nrof > 1) |
3389 | tmp = get_split_ob (op, op->nrof - 1); |
3181 | tmp = get_split_ob (op, op->nrof - 1); |
3390 | else |
3182 | else |
3391 | tmp = NULL; |
3183 | tmp = 0; |
3392 | |
3184 | |
3393 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3185 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3394 | return RESULT_INT (0); |
3186 | return RESULT_INT (0); |
3395 | |
3187 | |
3396 | switch (op->type) |
3188 | switch (op->type) |
… | |
… | |
3398 | case WEAPON: |
3190 | case WEAPON: |
3399 | if (!check_weapon_power (who, op->last_eat)) |
3191 | if (!check_weapon_power (who, op->last_eat)) |
3400 | { |
3192 | { |
3401 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3193 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3194 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3403 | if (tmp != NULL) |
3195 | if (tmp) |
3404 | (void) insert_ob_in_ob (tmp, who); |
3196 | insert_ob_in_ob (tmp, who); |
3405 | return 1; |
3197 | return 1; |
3406 | } |
3198 | } |
|
|
3199 | |
|
|
3200 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3201 | // i.e. "R" can use Ragnarok's sword. |
3407 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3202 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3408 | { |
3203 | { |
3409 | /* if the weapon does not have the name as the character, can't use it. */ |
3204 | /* if the weapon does not have the name as the character, can't use it. */ |
3410 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3205 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3411 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3206 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3207 | |
3412 | if (tmp != NULL) |
3208 | if (tmp) |
3413 | (void) insert_ob_in_ob (tmp, who); |
3209 | insert_ob_in_ob (tmp, who); |
|
|
3210 | |
3414 | return 1; |
3211 | return 1; |
3415 | } |
3212 | } |
|
|
3213 | |
3416 | SET_FLAG (op, FLAG_APPLIED); |
3214 | SET_FLAG (op, FLAG_APPLIED); |
3417 | |
3215 | |
3418 | if (skop) |
3216 | if (!skop) |
|
|
3217 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3218 | else//TODO |
3419 | change_skill (who, skop, 1); |
3219 | change_skill (who, skop, 1); |
|
|
3220 | |
|
|
3221 | if (who->type == PLAYER) |
|
|
3222 | who->contr->set_skill (skop, op); |
|
|
3223 | |
3420 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3224 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3421 | SET_FLAG (who, FLAG_READY_WEAPON); |
3225 | SET_FLAG (who, FLAG_READY_WEAPON); |
3422 | |
3226 | |
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3227 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3424 | |
3228 | |
3425 | (void) change_abil (who, op); |
3229 | change_abil (who, op); |
3426 | break; |
3230 | break; |
3427 | |
3231 | |
3428 | case ARMOUR: |
3232 | case ARMOUR: |
3429 | case HELMET: |
3233 | case HELMET: |
3430 | case SHIELD: |
3234 | case SHIELD: |
… | |
… | |
3435 | case CLOAK: |
3239 | case CLOAK: |
3436 | case RING: |
3240 | case RING: |
3437 | case AMULET: |
3241 | case AMULET: |
3438 | SET_FLAG (op, FLAG_APPLIED); |
3242 | SET_FLAG (op, FLAG_APPLIED); |
3439 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3243 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3440 | (void) change_abil (who, op); |
3244 | change_abil (who, op); |
3441 | break; |
3245 | break; |
|
|
3246 | |
3442 | case LAMP: |
3247 | case LAMP: |
3443 | if (op->stats.food < 1) |
3248 | if (op->stats.food < 1) |
3444 | { |
3249 | { |
3445 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3250 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3446 | return 1; |
3251 | return 1; |
3447 | } |
3252 | } |
|
|
3253 | |
3448 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3254 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3449 | tmp2 = arch_to_object (op->other_arch); |
3255 | tmp2 = arch_to_object (op->other_arch); |
3450 | tmp2->stats.food = op->stats.food; |
3256 | tmp2->stats.food = op->stats.food; |
3451 | SET_FLAG (tmp2, FLAG_APPLIED); |
3257 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3258 | |
3452 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3259 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3453 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3260 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3261 | |
3454 | insert_ob_in_ob (tmp2, who); |
3262 | insert_ob_in_ob (tmp2, who); |
3455 | |
3263 | |
3456 | /* Remove the old lantern */ |
3264 | /* Remove the old lantern */ |
3457 | if (who->type == PLAYER) |
3265 | if (who->type == PLAYER) |
3458 | esrv_del_item (who->contr, op->count); |
3266 | esrv_del_item (who->contr, op->count); |
3459 | |
3267 | |
3460 | op->destroy (); |
3268 | op->destroy (); |
3461 | |
3269 | |
3462 | /* insert the portion that was split off */ |
3270 | /* insert the portion that was split off */ |
3463 | if (tmp != NULL) |
3271 | if (tmp) |
3464 | { |
3272 | { |
3465 | (void) insert_ob_in_ob (tmp, who); |
3273 | insert_ob_in_ob (tmp, who); |
3466 | if (who->type == PLAYER) |
3274 | if (who->type == PLAYER) |
3467 | esrv_send_item (who, tmp); |
3275 | esrv_send_item (who, tmp); |
3468 | } |
3276 | } |
|
|
3277 | |
3469 | who->update_stats (); |
3278 | who->update_stats (); |
|
|
3279 | |
3470 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3280 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3471 | { |
3281 | { |
3472 | if (who->type == PLAYER) |
3282 | if (who->type == PLAYER) |
3473 | { |
3283 | { |
3474 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3284 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3475 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3285 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3476 | } |
3286 | } |
3477 | } |
3287 | } |
|
|
3288 | |
3478 | if (who->type == PLAYER) |
3289 | if (who->type == PLAYER) |
3479 | esrv_send_item (who, tmp2); |
3290 | esrv_send_item (who, tmp2); |
|
|
3291 | |
3480 | return 0; |
3292 | return 0; |
3481 | break; |
|
|
3482 | |
3293 | |
3483 | /* this part is needed for skill-tools */ |
3294 | /* this part is needed for skill-tools */ |
3484 | case SKILL: |
3295 | case SKILL: |
3485 | case SKILL_TOOL: |
3296 | case SKILL_TOOL: |
3486 | if (who->chosen_skill) |
3297 | if (who->chosen_skill) |
3487 | { |
3298 | { |
3488 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3299 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3489 | return 1; |
3300 | return 1; |
3490 | } |
3301 | } |
|
|
3302 | |
3491 | if (who->type == PLAYER) |
3303 | if (who->type == PLAYER) |
3492 | { |
3304 | { |
3493 | who->contr->shoottype = range_skill; |
|
|
3494 | who->contr->ranges[range_skill] = op; |
3305 | who->contr->set_skill (op); |
|
|
3306 | |
3495 | if (!op->invisible) |
3307 | if (!op->invisible) |
3496 | { |
3308 | { |
3497 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3309 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3498 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3310 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3499 | } |
3311 | } |
3500 | else |
3312 | else |
3501 | { |
|
|
3502 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3313 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3503 | } |
3314 | } |
3504 | } |
3315 | |
|
|
3316 | if (who->type == PLAYER) |
|
|
3317 | who->contr->set_skill (op, 0); |
|
|
3318 | |
3505 | SET_FLAG (op, FLAG_APPLIED); |
3319 | SET_FLAG (op, FLAG_APPLIED); |
3506 | (void) change_abil (who, op); |
3320 | change_abil (who, op); |
3507 | who->chosen_skill = op; |
3321 | who->chosen_skill = op; |
3508 | SET_FLAG (who, FLAG_READY_SKILL); |
3322 | SET_FLAG (who, FLAG_READY_SKILL); |
3509 | break; |
3323 | break; |
3510 | |
3324 | |
3511 | case BOW: |
3325 | case BOW: |
3512 | if (!check_weapon_power (who, op->last_eat)) |
3326 | if (!check_weapon_power (who, op->last_eat)) |
3513 | { |
3327 | { |
3514 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3328 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3515 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3330 | |
3516 | if (tmp != NULL) |
3331 | if (tmp) |
3517 | (void) insert_ob_in_ob (tmp, who); |
3332 | insert_ob_in_ob (tmp, who); |
|
|
3333 | |
3518 | return 1; |
3334 | return 1; |
3519 | } |
3335 | } |
|
|
3336 | |
3520 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3337 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3521 | { |
3338 | { |
3522 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3339 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3523 | if (tmp != NULL) |
3340 | if (tmp != NULL) |
3524 | (void) insert_ob_in_ob (tmp, who); |
3341 | insert_ob_in_ob (tmp, who); |
|
|
3342 | |
3525 | return 1; |
3343 | return 1; |
3526 | } |
3344 | } |
|
|
3345 | |
3527 | /*FALLTHROUGH*/ case WAND: |
3346 | /*FALLTHROUGH*/ |
|
|
3347 | case WAND: |
3528 | case ROD: |
3348 | case ROD: |
3529 | case HORN: |
3349 | case HORN: |
3530 | /* check for skill, alter player status */ |
3350 | /* check for skill, alter player status */ |
3531 | SET_FLAG (op, FLAG_APPLIED); |
3351 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3352 | |
3532 | if (skop) |
3353 | if (!skop) |
|
|
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3355 | else//TODO |
3533 | change_skill (who, skop, 0); |
3356 | change_skill (who, skop, 0); |
3534 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3535 | |
3357 | |
3536 | if (who->type == PLAYER) |
3358 | if (who->type == PLAYER) |
3537 | { |
3359 | { |
|
|
3360 | who->contr->set_skill (skop, op); |
|
|
3361 | |
|
|
3362 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3363 | |
3538 | if (op->type == BOW) |
3364 | if (op->type == BOW) |
3539 | { |
3365 | { |
3540 | (void) change_abil (who, op); |
3366 | change_abil (who, op); |
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3367 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3542 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3368 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3543 | who->contr->shoottype = range_bow; |
|
|
3544 | } |
|
|
3545 | else |
|
|
3546 | { |
|
|
3547 | who->contr->shoottype = range_misc; |
|
|
3548 | } |
3369 | } |
3549 | } |
3370 | } |
3550 | else |
3371 | else |
3551 | { |
3372 | { |
3552 | if (op->type == BOW) |
3373 | if (op->type == BOW) |
3553 | SET_FLAG (who, FLAG_READY_BOW); |
3374 | SET_FLAG (who, FLAG_READY_BOW); |
3554 | else |
3375 | else |
3555 | SET_FLAG (who, FLAG_READY_RANGE); |
3376 | SET_FLAG (who, FLAG_READY_RANGE); |
3556 | } |
3377 | } |
|
|
3378 | |
3557 | break; |
3379 | break; |
3558 | |
3380 | |
3559 | case BUILDER: |
3381 | case BUILDER: |
3560 | if (who->contr->ranges[range_builder]) |
3382 | if (who->type == PLAYER) |
|
|
3383 | { |
|
|
3384 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3561 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3385 | unapply_special (who, who->contr->ranged_ob, 0); |
3562 | who->contr->shoottype = range_builder; |
3386 | |
3563 | who->contr->ranges[range_builder] = op; |
|
|
3564 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3388 | |
|
|
3389 | who->contr->ranged_skill = who; |
|
|
3390 | who->contr->ranged_ob = op; |
|
|
3391 | } |
3565 | break; |
3392 | break; |
3566 | |
3393 | |
3567 | default: |
3394 | default: |
3568 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3395 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3569 | } /* end of switch op->type */ |
3396 | } /* end of switch op->type */ |
… | |
… | |
3588 | { |
3415 | { |
3589 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3416 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3590 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3417 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3591 | } |
3418 | } |
3592 | } |
3419 | } |
|
|
3420 | |
3593 | if (who->type == PLAYER) |
3421 | if (who->type == PLAYER) |
3594 | { |
3422 | { |
3595 | /* if multiple objects were applied, update both slots */ |
3423 | /* if multiple objects were applied, update both slots */ |
3596 | if (tmp) |
3424 | if (tmp) |
3597 | esrv_send_item (who, tmp); |
3425 | esrv_send_item (who, tmp); |
|
|
3426 | |
3598 | esrv_send_item (who, op); |
3427 | esrv_send_item (who, op); |
3599 | } |
3428 | } |
|
|
3429 | |
3600 | return 0; |
3430 | return 0; |
3601 | } |
3431 | } |
3602 | |
|
|
3603 | |
3432 | |
3604 | int |
3433 | int |
3605 | monster_apply_special (object *who, object *op, int aflags) |
3434 | monster_apply_special (object *who, object *op, int aflags) |
3606 | { |
3435 | { |
3607 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3436 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3651 | |
3480 | |
3652 | case TREASURE: |
3481 | case TREASURE: |
3653 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3482 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3654 | return 0; |
3483 | return 0; |
3655 | |
3484 | |
3656 | while ((op->stats.hp--) > 0) |
3485 | while (op->stats.hp-- > 0) |
3657 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3486 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3658 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3487 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3659 | |
3488 | |
3660 | /* If we generated an object and put it in this object inventory, |
3489 | /* If we generated an object and put it in this object inventory, |
3661 | * move it to the parent object as the current object is about |
3490 | * move it to the parent object as the current object is about |
… | |
… | |
3678 | } |
3507 | } |
3679 | return tmp ? 1 : 0; |
3508 | return tmp ? 1 : 0; |
3680 | } |
3509 | } |
3681 | |
3510 | |
3682 | /** |
3511 | /** |
3683 | * fix_auto_apply goes through the entire map (only the first time |
3512 | * fix_auto_apply goes through the entire map every time a map |
3684 | * when an original map is loaded) and performs special actions for |
3513 | * is loaded or swapped in and performs special actions for |
3685 | * certain objects (most initialization of chests and creation of |
3514 | * certain objects (most initialization of chests and creation of |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3515 | * treasures and stuff). Calls auto_apply if appropriate. |
3687 | */ |
3516 | */ |
3688 | void |
3517 | void |
3689 | maptile::fix_auto_apply () |
3518 | maptile::fix_auto_apply () |
… | |
… | |
3767 | { |
3596 | { |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3597 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3769 | tmp->randomitems = NULL; |
3598 | tmp->randomitems = NULL; |
3770 | } |
3599 | } |
3771 | |
3600 | |
|
|
3601 | // close all containers |
|
|
3602 | else if (tmp->type == CONTAINER) |
|
|
3603 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3604 | |
3772 | tmp = above; |
3605 | tmp = above; |
3773 | } |
3606 | } |
3774 | |
3607 | |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3608 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3776 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3609 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
… | |
… | |
3829 | /* check for hp, sp change */ |
3662 | /* check for hp, sp change */ |
3830 | if (food->stats.hp != 0) |
3663 | if (food->stats.hp != 0) |
3831 | { |
3664 | { |
3832 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3665 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3833 | { |
3666 | { |
3834 | strcpy (who->contr->killer, food->name); |
3667 | assign (who->contr->killer, food->name); |
3835 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3668 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3836 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3669 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3837 | } |
3670 | } |
3838 | else |
3671 | else |
3839 | { |
3672 | { |