1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
|
|
24 | |
|
|
25 | #include <cmath> |
24 | |
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
… | |
… | |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
65 | { |
64 | { |
66 | arch_flag = 1; |
65 | arch_flag = 1; |
67 | name_flag = 1; |
66 | name_flag = 1; |
68 | race_flag = 1; |
67 | race_flag = 1; |
69 | } |
68 | } |
|
|
69 | |
70 | /* If the director has race set, only affect objects with a arch, |
70 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
71 | * name or race that matches. |
72 | */ |
72 | */ |
73 | if ((op->race) && |
73 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
75 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | { |
|
|
78 | return 1; |
77 | return 1; |
79 | } |
78 | |
80 | /* If the director has slaying set, only affect objects where none |
79 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
80 | * of arch, name, or race match. |
82 | */ |
81 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
84 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | { |
|
|
87 | return 1; |
85 | return 1; |
88 | } |
86 | |
89 | return 0; |
87 | return 0; |
90 | } |
88 | } |
91 | |
89 | |
92 | /** |
90 | /** |
93 | * This handles a player dropping money on an altar to identify stuff. |
91 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
422 | int count = 0; |
420 | int count = 0; |
423 | |
421 | |
424 | |
422 | |
425 | if (item == NULL) |
423 | if (item == NULL) |
426 | return 0; |
424 | return 0; |
|
|
425 | |
427 | op = op->below; |
426 | op = op->below; |
428 | while (op != NULL) |
427 | while (op != NULL) |
429 | { |
428 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->name, item) == 0) |
431 | { |
430 | { |
… | |
… | |
436 | count++; |
435 | count++; |
437 | else |
436 | else |
438 | count += op->nrof; |
437 | count += op->nrof; |
439 | } |
438 | } |
440 | } |
439 | } |
|
|
440 | |
441 | op = op->below; |
441 | op = op->below; |
442 | } |
442 | } |
|
|
443 | |
443 | return count; |
444 | return count; |
444 | } |
445 | } |
445 | |
446 | |
446 | /** |
447 | /** |
447 | * This removes 'nrof' of what item->slaying says to remove. |
448 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
763 | { |
764 | { |
764 | object *otmp; |
765 | object *otmp; |
765 | |
766 | |
766 | if (op->type != PLAYER) |
767 | if (op->type != PLAYER) |
767 | return 0; |
768 | return 0; |
|
|
769 | |
768 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
769 | { |
771 | { |
770 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
771 | return 0; |
773 | return 0; |
772 | } |
774 | } |
|
|
775 | |
773 | otmp = find_marked_object (op); |
776 | otmp = find_marked_object (op); |
774 | if (!otmp) |
777 | if (!otmp) |
775 | { |
778 | { |
776 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
777 | return 0; |
780 | return 0; |
778 | } |
781 | } |
|
|
782 | |
779 | if (otmp->type != WEAPON && otmp->type != BOW) |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
780 | { |
784 | { |
781 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
782 | return 0; |
786 | return 0; |
783 | } |
787 | } |
|
|
788 | |
784 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
785 | improve_weapon (op, tmp, otmp); |
790 | improve_weapon (op, tmp, otmp); |
786 | esrv_send_item (op, otmp); |
791 | esrv_send_item (op, otmp); |
787 | return 1; |
792 | return 1; |
788 | } |
793 | } |
… | |
… | |
1013 | * Handle apply on containers. |
1018 | * Handle apply on containers. |
1014 | * By Eneq(@csd.uu.se). |
1019 | * By Eneq(@csd.uu.se). |
1015 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1020 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1016 | * added the alchemical cauldron to the code -b.t. |
1021 | * added the alchemical cauldron to the code -b.t. |
1017 | */ |
1022 | */ |
1018 | |
|
|
1019 | int |
1023 | int |
1020 | apply_container (object *op, object *sack) |
1024 | apply_container (object *op, object *sack) |
1021 | { |
1025 | { |
1022 | char buf[MAX_BUF]; |
1026 | if (op->type != PLAYER || !op->contr->ns) |
1023 | object *tmp; |
|
|
1024 | |
|
|
1025 | if (op->type != PLAYER) |
|
|
1026 | return 0; /* This might change */ |
1027 | return 0; /* This might change */ |
1027 | |
1028 | |
1028 | if (sack == NULL || sack->type != CONTAINER) |
1029 | if (!sack || sack->type != CONTAINER) |
1029 | { |
1030 | { |
1030 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1031 | return 0; |
1032 | return 0; |
1032 | } |
1033 | } |
1033 | |
1034 | |
1034 | op->contr->last_used = 0; |
1035 | op->contr->last_used = 0; |
1035 | |
1036 | |
1036 | if (sack->env != op) |
1037 | if (sack->env && sack->env != op) |
|
|
1038 | { |
|
|
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1040 | return 1; |
1037 | { |
1041 | } |
1038 | if (sack->other_arch == NULL || sack->env != NULL) |
1042 | |
|
|
1043 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1044 | if (sack->flag [FLAG_APPLIED]) |
|
|
1045 | { |
|
|
1046 | if (op->container == sack) |
1039 | { |
1047 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1048 | // open on ground or inv, so close |
|
|
1049 | op->close_container (); |
1041 | return 1; |
1050 | return 1; |
1042 | } |
1051 | } |
1043 | |
1052 | else if (!sack->env) |
1044 | /* It's on the ground, the problems begin */ |
|
|
1045 | if (op->container != sack) |
|
|
1046 | { |
|
|
1047 | /* it's closed OR some player has opened it */ |
|
|
1048 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1049 | { |
1053 | { |
1050 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1054 | // active, but not ours: some other player has opened it |
1051 | if (tmp) |
|
|
1052 | { |
|
|
1053 | /* some other player have opened it */ |
|
|
1054 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1055 | return 1; |
1056 | return 1; |
1056 | } |
|
|
1057 | } |
|
|
1058 | } |
|
|
1059 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1060 | { |
1057 | } |
1061 | if (op->container == NULL) |
|
|
1062 | { |
|
|
1063 | tmp = arch_to_object (sack->other_arch); |
|
|
1064 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1065 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1066 | tmp->x = tmp->y = 0; |
|
|
1067 | tmp->map = NULL; |
|
|
1068 | tmp->env = sack; |
|
|
1069 | if (sack->inv) |
|
|
1070 | sack->inv->above = tmp; |
|
|
1071 | tmp->below = sack->inv; |
|
|
1072 | tmp->above = NULL; |
|
|
1073 | sack->inv = tmp; |
|
|
1074 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1075 | } |
|
|
1076 | else |
|
|
1077 | { |
|
|
1078 | sack->move_off = 0; |
|
|
1079 | tmp = sack->inv; |
|
|
1080 | |
1058 | |
1081 | if (tmp && tmp->type == CLOSE_CON) |
1059 | // fall through to opening it (active in inv) |
1082 | tmp->destroy (); |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1088 | { |
1060 | } |
|
|
1061 | else if (sack->env) |
|
|
1062 | { |
|
|
1063 | // it is in our env, so activate it, do not open yet |
1089 | if (op->container) |
1064 | op->close_container (); |
1090 | { |
1065 | sack->flag [FLAG_APPLIED] = 1; |
1091 | if (op->container != sack) |
1066 | esrv_update_item (UPD_FLAGS, op, sack); |
1092 | { |
1067 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1093 | tmp = op->container; |
1068 | return 1; |
1094 | apply_container (op, tmp); |
1069 | } |
1095 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1070 | |
1096 | op->container = sack; |
1071 | // it's locked? |
1097 | strcat (buf, query_name (sack)); |
1072 | if (sack->slaying) |
1098 | strcat (buf, "."); |
1073 | { |
1099 | } |
1074 | if (object *tmp = find_key (op, op, sack)) |
1100 | else |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1101 | { |
|
|
1102 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1103 | op->container = NULL; |
|
|
1104 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1105 | } |
|
|
1106 | } |
|
|
1107 | else |
1076 | else |
1108 | { |
1077 | { |
1109 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1110 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1111 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1112 | op->container = sack; |
|
|
1113 | } |
|
|
1114 | } |
|
|
1115 | else |
|
|
1116 | { /* not applied */ |
|
|
1117 | if (sack->slaying) |
|
|
1118 | { /* it's locked */ |
|
|
1119 | tmp = find_key (op, op, sack); |
|
|
1120 | if (tmp) |
|
|
1121 | { |
|
|
1122 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1123 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1124 | |
|
|
1125 | if (sack->env == NULL) |
|
|
1126 | { /* if it's on ground,open it also */ |
|
|
1127 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1128 | apply_container (op, sack); |
|
|
1129 | return 1; |
|
|
1130 | } |
|
|
1131 | } |
|
|
1132 | else |
|
|
1133 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1078 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1134 | } |
|
|
1135 | else |
|
|
1136 | { |
|
|
1137 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1138 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1139 | |
|
|
1140 | if (sack->env == NULL) |
|
|
1141 | { /* if it's on ground,open it also */ |
|
|
1142 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1143 | apply_container (op, sack); |
|
|
1144 | return 1; |
1079 | return 1; |
1145 | } |
1080 | } |
1146 | } |
|
|
1147 | } |
1081 | } |
1148 | |
1082 | |
1149 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1083 | op->open_container (sack); |
1150 | |
|
|
1151 | if (op->contr) |
|
|
1152 | op->contr->ns->floorbox_update (); |
|
|
1153 | |
1084 | |
1154 | return 1; |
1085 | return 1; |
1155 | } |
1086 | } |
1156 | |
|
|
1157 | /** |
|
|
1158 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1159 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1160 | * |
|
|
1161 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1162 | * This version is for client/server mode. |
|
|
1163 | * op is the player, sack is the container the player is opening or closing. |
|
|
1164 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1165 | * |
|
|
1166 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1167 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1168 | * (applied flag set, and op->container points to the open container) |
|
|
1169 | */ |
|
|
1170 | |
|
|
1171 | int |
|
|
1172 | esrv_apply_container (object *op, object *sack) |
|
|
1173 | { |
|
|
1174 | object *tmp = op->container; |
|
|
1175 | |
|
|
1176 | if (op->type != PLAYER) |
|
|
1177 | return 0; /* This might change */ |
|
|
1178 | |
|
|
1179 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1180 | { |
|
|
1181 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1182 | return 0; |
|
|
1183 | } |
|
|
1184 | |
|
|
1185 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1186 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1187 | * openening the new container. |
|
|
1188 | */ |
|
|
1189 | |
|
|
1190 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1191 | { |
|
|
1192 | if (op->container->env != op) |
|
|
1193 | { /* if container is on the ground */ |
|
|
1194 | op->container->move_off = 0; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1198 | return 1; |
|
|
1199 | |
|
|
1200 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1201 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1202 | op->container = NULL; |
|
|
1203 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1204 | if (tmp == sack) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | |
|
|
1208 | |
|
|
1209 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1210 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1211 | */ |
|
|
1212 | |
|
|
1213 | if (sack->slaying) |
|
|
1214 | { /* it's locked */ |
|
|
1215 | tmp = find_key (op, op, sack); |
|
|
1216 | if (tmp) |
|
|
1217 | { |
|
|
1218 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1219 | } |
|
|
1220 | else |
|
|
1221 | { |
|
|
1222 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1223 | return 0; |
|
|
1224 | } |
|
|
1225 | } |
|
|
1226 | |
|
|
1227 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1228 | * if this is a locked container, the player they key to open it. |
|
|
1229 | */ |
|
|
1230 | |
|
|
1231 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1232 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1233 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1234 | */ |
|
|
1235 | |
|
|
1236 | |
|
|
1237 | if (sack->env != op) |
|
|
1238 | { |
|
|
1239 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1240 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1241 | * try to do it, so lets handle it gracefully. |
|
|
1242 | */ |
|
|
1243 | if (sack->env) |
|
|
1244 | { |
|
|
1245 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1246 | return 0; |
|
|
1247 | } |
|
|
1248 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1249 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1250 | |
|
|
1251 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1252 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1253 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1254 | op->container = sack; |
|
|
1255 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1256 | esrv_send_inventory (op, sack); |
|
|
1257 | |
|
|
1258 | } |
|
|
1259 | else |
|
|
1260 | { /* sack is in players inventory */ |
|
|
1261 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1262 | { /* readied sack becoming open */ |
|
|
1263 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1264 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1265 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1266 | op->container = sack; |
|
|
1267 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1268 | esrv_send_inventory (op, sack); |
|
|
1269 | } |
|
|
1270 | else |
|
|
1271 | { |
|
|
1272 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1273 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1274 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1275 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1276 | } |
|
|
1277 | } |
|
|
1278 | return 1; |
|
|
1279 | } |
|
|
1280 | |
|
|
1281 | |
1087 | |
1282 | /** |
1088 | /** |
1283 | * Handles dropping things on altar. |
1089 | * Handles dropping things on altar. |
1284 | * Returns true if sacrifice was accepted. |
1090 | * Returns true if sacrifice was accepted. |
1285 | */ |
1091 | */ |
… | |
… | |
1628 | |
1434 | |
1629 | |
1435 | |
1630 | case CONVERTER: |
1436 | case CONVERTER: |
1631 | if (convert_item (victim, trap) < 0) |
1437 | if (convert_item (victim, trap) < 0) |
1632 | { |
1438 | { |
1633 | object *op; |
|
|
1634 | |
|
|
1635 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1439 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1636 | |
1440 | get_archetype ("burnout")->insert_at (trap, trap); |
1637 | op = get_archetype ("burnout"); |
|
|
1638 | if (op != NULL) |
|
|
1639 | { |
|
|
1640 | op->x = trap->x; |
|
|
1641 | op->y = trap->y; |
|
|
1642 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1643 | } |
1441 | } |
1644 | } |
1442 | |
1645 | goto leave; |
1443 | goto leave; |
1646 | |
1444 | |
1647 | case TRIGGER_BUTTON: |
1445 | case TRIGGER_BUTTON: |
1648 | case TRIGGER_PEDESTAL: |
1446 | case TRIGGER_PEDESTAL: |
1649 | case TRIGGER_ALTAR: |
1447 | case TRIGGER_ALTAR: |
… | |
… | |
1706 | |
1504 | |
1707 | apply_sign (victim, trap, 1); |
1505 | apply_sign (victim, trap, 1); |
1708 | goto leave; |
1506 | goto leave; |
1709 | |
1507 | |
1710 | case CONTAINER: |
1508 | case CONTAINER: |
1711 | if (victim->type == PLAYER) |
|
|
1712 | (void) esrv_apply_container (victim, trap); |
|
|
1713 | else |
|
|
1714 | (void) apply_container (victim, trap); |
1509 | apply_container (victim, trap); |
1715 | goto leave; |
1510 | goto leave; |
1716 | |
1511 | |
1717 | case RUNE: |
1512 | case RUNE: |
1718 | case TRAP: |
1513 | case TRAP: |
1719 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1514 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1779 | |
1574 | |
1780 | readable_message_type *msgType = get_readable_message_type (tmp); |
1575 | readable_message_type *msgType = get_readable_message_type (tmp); |
1781 | |
1576 | |
1782 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1577 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1783 | msgType->message_type, msgType->message_subtype, |
1578 | msgType->message_type, msgType->message_subtype, |
1784 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1579 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1580 | long_desc (tmp, op), &tmp->msg); |
1785 | |
1581 | |
1786 | /* gain xp from reading */ |
1582 | /* gain xp from reading */ |
1787 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1583 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1788 | { /* only if not read before */ |
1584 | { /* only if not read before */ |
1789 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1585 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1945 | return; |
1741 | return; |
1946 | } |
1742 | } |
1947 | |
1743 | |
1948 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1744 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1949 | { |
1745 | { |
1950 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1746 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1951 | return; |
1747 | return; |
1952 | } |
1748 | } |
1953 | |
1749 | |
1954 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1750 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1955 | |
1751 | |
… | |
… | |
1978 | { |
1774 | { |
1979 | spell_skill = find_skill_by_name (op, spell->skill); |
1775 | spell_skill = find_skill_by_name (op, spell->skill); |
1980 | |
1776 | |
1981 | if (!spell_skill) |
1777 | if (!spell_skill) |
1982 | { |
1778 | { |
1983 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1779 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1984 | return; |
1780 | return; |
1985 | } |
1781 | } |
1986 | |
1782 | |
1987 | if (spell_skill->level < spell->level) |
1783 | if (spell_skill->level < spell->level) |
1988 | { |
1784 | { |
… | |
… | |
2022 | else |
1818 | else |
2023 | { |
1819 | { |
2024 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1820 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2025 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1821 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2026 | } |
1822 | } |
|
|
1823 | |
2027 | decrease_ob (tmp); |
1824 | decrease_ob (tmp); |
2028 | } |
1825 | } |
2029 | |
1826 | |
2030 | /** |
1827 | /** |
2031 | * Handles applying a spell scroll. |
1828 | * Handles applying a spell scroll. |
… | |
… | |
2227 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2024 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2228 | return 0; |
2025 | return 0; |
2229 | |
2026 | |
2230 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2027 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2231 | from the player's inventory */ |
2028 | from the player's inventory */ |
|
|
2029 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2030 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2031 | |
2232 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2032 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2233 | { |
|
|
2234 | if (tmp->type == FORCE) |
2033 | if (tmp->type == FORCE) |
2235 | { |
|
|
2236 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2034 | if (tmp->arch->name == dragon_skin_force) |
2237 | skin = tmp; |
2035 | skin = tmp; |
2238 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2036 | else if (tmp->arch->name == dragon_ability_force) |
2239 | abil = tmp; |
2037 | abil = tmp; |
2240 | } |
|
|
2241 | } |
|
|
2242 | |
2038 | |
2243 | /* if either skin or ability are missing, this is an old player |
2039 | /* if either skin or ability are missing, this is an old player |
2244 | which is not to be considered a dragon -> bail out */ |
2040 | which is not to be considered a dragon -> bail out */ |
2245 | if (skin == NULL || abil == NULL) |
2041 | if (skin == NULL || abil == NULL) |
2246 | return 0; |
2042 | return 0; |
… | |
… | |
2287 | /* doubled chance for resistance of ability-focus */ |
2083 | /* doubled chance for resistance of ability-focus */ |
2288 | if (i == abil->stats.exp) |
2084 | if (i == abil->stats.exp) |
2289 | chance = MIN (100., chance * 2.); |
2085 | chance = MIN (100., chance * 2.); |
2290 | |
2086 | |
2291 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2087 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2292 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2088 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2293 | { |
2089 | { |
2294 | atnr_winner[winners] = i; |
2090 | atnr_winner[winners] = i; |
2295 | winners++; |
2091 | winners++; |
2296 | } |
2092 | } |
2297 | |
2093 | |
… | |
… | |
2456 | continue; /*Not a valid exit */ |
2252 | continue; /*Not a valid exit */ |
2457 | |
2253 | |
2458 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2254 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2459 | continue; /*Not in the same place */ |
2255 | continue; /*Not in the same place */ |
2460 | |
2256 | |
2461 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2257 | if (exit->map->path != EXIT_PATH (tmp)) |
2462 | continue; /*Not in the same map */ |
2258 | continue; /*Not in the same map */ |
2463 | |
2259 | |
2464 | /* From here we have found the exit is valid. However we do |
2260 | /* From here we have found the exit is valid. However we do |
2465 | * here the check of the exit owner. It is important for the |
2261 | * here the check of the exit owner. It is important for the |
2466 | * town portals to prevent strangers from visiting your appartments |
2262 | * town portals to prevent strangers from visiting your appartments |
… | |
… | |
2498 | } |
2294 | } |
2499 | } |
2295 | } |
2500 | |
2296 | |
2501 | return 0; |
2297 | return 0; |
2502 | } |
2298 | } |
2503 | |
|
|
2504 | |
2299 | |
2505 | /** |
2300 | /** |
2506 | * Main apply handler. |
2301 | * Main apply handler. |
2507 | * |
2302 | * |
2508 | * Checks for unpaid items before applying. |
2303 | * Checks for unpaid items before applying. |
… | |
… | |
2516 | * being applied. |
2311 | * being applied. |
2517 | * |
2312 | * |
2518 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2313 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2519 | * them in this function - they are passed to apply_special |
2314 | * them in this function - they are passed to apply_special |
2520 | */ |
2315 | */ |
2521 | |
|
|
2522 | int |
2316 | int |
2523 | manual_apply (object *op, object *tmp, int aflag) |
2317 | manual_apply (object *op, object *tmp, int aflag) |
2524 | { |
2318 | { |
2525 | if (tmp->head) |
2319 | if (tmp->head) |
2526 | tmp = tmp->head; |
2320 | tmp = tmp->head; |
… | |
… | |
2564 | case EXIT: |
2358 | case EXIT: |
2565 | if (op->type != PLAYER) |
2359 | if (op->type != PLAYER) |
2566 | return 0; |
2360 | return 0; |
2567 | |
2361 | |
2568 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2362 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2569 | { |
|
|
2570 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2571 | } |
|
|
2572 | else |
2364 | else |
2573 | { |
2365 | { |
2574 | /* Don't display messages for random maps. */ |
2366 | /* Don't display messages for random maps. */ |
2575 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2367 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2576 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2368 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2577 | |
2369 | |
2578 | op->enter_exit (tmp); |
2370 | op->enter_exit (tmp); |
2579 | } |
2371 | } |
|
|
2372 | |
2580 | return 1; |
2373 | return 1; |
2581 | |
2374 | |
2582 | case SIGN: |
2375 | case SIGN: |
2583 | apply_sign (op, tmp, 0); |
2376 | apply_sign (op, tmp, 0); |
2584 | return 1; |
2377 | return 1; |
… | |
… | |
2588 | { |
2381 | { |
2589 | apply_book (op, tmp); |
2382 | apply_book (op, tmp); |
2590 | return 1; |
2383 | return 1; |
2591 | } |
2384 | } |
2592 | else |
2385 | else |
2593 | { |
|
|
2594 | return 0; |
2386 | return 0; |
2595 | } |
|
|
2596 | |
2387 | |
2597 | case SKILLSCROLL: |
2388 | case SKILLSCROLL: |
2598 | if (op->type == PLAYER) |
2389 | if (op->type == PLAYER) |
2599 | { |
2390 | { |
2600 | apply_skillscroll (op, tmp); |
2391 | apply_skillscroll (op, tmp); |
2601 | return 1; |
2392 | return 1; |
2602 | } |
2393 | } |
|
|
2394 | else |
2603 | return 0; |
2395 | return 0; |
2604 | |
2396 | |
2605 | case SPELLBOOK: |
2397 | case SPELLBOOK: |
2606 | if (op->type == PLAYER) |
2398 | if (op->type == PLAYER) |
2607 | { |
2399 | { |
2608 | apply_spellbook (op, tmp); |
2400 | apply_spellbook (op, tmp); |
2609 | return 1; |
2401 | return 1; |
2610 | } |
2402 | } |
|
|
2403 | else |
2611 | return 0; |
2404 | return 0; |
2612 | |
2405 | |
2613 | case SCROLL: |
2406 | case SCROLL: |
2614 | apply_scroll (op, tmp, 0); |
2407 | apply_scroll (op, tmp, 0); |
2615 | return 1; |
2408 | return 1; |
2616 | |
2409 | |
2617 | case POTION: |
2410 | case POTION: |
2618 | (void) apply_potion (op, tmp); |
2411 | apply_potion (op, tmp); |
2619 | return 1; |
2412 | return 1; |
2620 | |
2413 | |
2621 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2414 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2415 | //TODO: remove, as it is unsed? |
2622 | case CLOSE_CON: |
2416 | case CLOSE_CON: |
2623 | if (op->type == PLAYER) |
|
|
2624 | (void) esrv_apply_container (op, tmp->env); |
|
|
2625 | else |
|
|
2626 | (void) apply_container (op, tmp->env); |
2417 | apply_container (op, tmp->env); |
2627 | return 1; |
2418 | return 1; |
2628 | |
2419 | |
2629 | case CONTAINER: |
2420 | case CONTAINER: |
2630 | if (op->type == PLAYER) |
|
|
2631 | (void) esrv_apply_container (op, tmp); |
|
|
2632 | else |
|
|
2633 | (void) apply_container (op, tmp); |
2421 | apply_container (op, tmp); |
2634 | return 1; |
2422 | return 1; |
2635 | |
2423 | |
2636 | case TREASURE: |
2424 | case TREASURE: |
2637 | if (op->type == PLAYER) |
2425 | if (op->type == PLAYER) |
2638 | { |
2426 | { |
2639 | apply_treasure (op, tmp); |
2427 | apply_treasure (op, tmp); |
2640 | return 1; |
2428 | return 1; |
2641 | } |
2429 | } |
2642 | else |
2430 | else |
2643 | { |
|
|
2644 | return 0; |
2431 | return 0; |
2645 | } |
|
|
2646 | |
2432 | |
2647 | case WEAPON: |
2433 | case WEAPON: |
2648 | case ARMOUR: |
2434 | case ARMOUR: |
2649 | case BOOTS: |
2435 | case BOOTS: |
2650 | case GLOVES: |
2436 | case GLOVES: |
… | |
… | |
2663 | case LAMP: |
2449 | case LAMP: |
2664 | case BUILDER: |
2450 | case BUILDER: |
2665 | case SKILL_TOOL: |
2451 | case SKILL_TOOL: |
2666 | if (tmp->env != op) |
2452 | if (tmp->env != op) |
2667 | return 2; /* not in inventory */ |
2453 | return 2; /* not in inventory */ |
|
|
2454 | |
2668 | (void) apply_special (op, tmp, aflag); |
2455 | apply_special (op, tmp, aflag); |
2669 | return 1; |
2456 | return 1; |
2670 | |
2457 | |
2671 | case DRINK: |
2458 | case DRINK: |
2672 | case FOOD: |
2459 | case FOOD: |
2673 | case FLESH: |
2460 | case FLESH: |
… | |
… | |
2689 | } |
2476 | } |
2690 | else |
2477 | else |
2691 | return 0; |
2478 | return 0; |
2692 | |
2479 | |
2693 | case WEAPON_IMPROVER: |
2480 | case WEAPON_IMPROVER: |
2694 | (void) check_improve_weapon (op, tmp); |
2481 | check_improve_weapon (op, tmp); |
2695 | return 1; |
2482 | return 1; |
2696 | |
2483 | |
2697 | case CLOCK: |
2484 | case CLOCK: |
2698 | if (op->type == PLAYER) |
2485 | if (op->type == PLAYER) |
2699 | { |
2486 | { |
… | |
… | |
2707 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2494 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2708 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2495 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2709 | return 1; |
2496 | return 1; |
2710 | } |
2497 | } |
2711 | else |
2498 | else |
2712 | { |
|
|
2713 | return 0; |
2499 | return 0; |
2714 | } |
|
|
2715 | |
2500 | |
2716 | case MENU: |
2501 | case MENU: |
2717 | if (op->type == PLAYER) |
2502 | if (op->type == PLAYER) |
2718 | { |
2503 | { |
2719 | shop_listing (op); |
2504 | shop_listing (tmp, op); |
2720 | return 1; |
2505 | return 1; |
2721 | } |
2506 | } |
2722 | else |
2507 | else |
2723 | { |
|
|
2724 | return 0; |
2508 | return 0; |
2725 | } |
|
|
2726 | |
2509 | |
2727 | case POWER_CRYSTAL: |
2510 | case POWER_CRYSTAL: |
2728 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2511 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2729 | return 1; |
2512 | return 1; |
2730 | |
2513 | |
… | |
… | |
2733 | { |
2516 | { |
2734 | apply_lighter (op, tmp); |
2517 | apply_lighter (op, tmp); |
2735 | return 1; |
2518 | return 1; |
2736 | } |
2519 | } |
2737 | else |
2520 | else |
2738 | { |
|
|
2739 | return 0; |
2521 | return 0; |
2740 | } |
|
|
2741 | |
2522 | |
2742 | case ITEM_TRANSFORMER: |
2523 | case ITEM_TRANSFORMER: |
2743 | apply_item_transformer (op, tmp); |
2524 | apply_item_transformer (op, tmp); |
2744 | return 1; |
2525 | return 1; |
2745 | |
2526 | |
… | |
… | |
2802 | */ |
2583 | */ |
2803 | |
2584 | |
2804 | void |
2585 | void |
2805 | player_apply_below (object *pl) |
2586 | player_apply_below (object *pl) |
2806 | { |
2587 | { |
2807 | object *tmp, *next; |
|
|
2808 | int floors; |
2588 | int floors = 0; |
2809 | |
2589 | |
2810 | /* If using a container, set the starting item to be the top |
2590 | /* If using a container, set the starting item to be the top |
2811 | * item in the container. Otherwise, use the map. |
2591 | * item in the container. Otherwise, use the map. |
2812 | */ |
|
|
2813 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2814 | |
|
|
2815 | /* This is perhaps more complicated. However, I want to make sure that |
2592 | * This is perhaps more complicated. However, I want to make sure that |
2816 | * we don't use a corrupt pointer for the next object, so we get the |
2593 | * we don't use a corrupt pointer for the next object, so we get the |
2817 | * next object in the stack before applying. This is can only be a |
2594 | * next object in the stack before applying. This is can only be a |
2818 | * problem if player_apply() has a bug in that it uses the object but does |
2595 | * problem if player_apply() has a bug in that it uses the object but does |
2819 | * not return a proper value. |
2596 | * not return a proper value. |
2820 | */ |
2597 | */ |
2821 | for (floors = 0; tmp != NULL; tmp = next) |
2598 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2822 | { |
2599 | { |
2823 | next = tmp->below; |
2600 | next = tmp->below; |
|
|
2601 | |
2824 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2825 | floors++; |
2603 | floors++; |
2826 | else if (floors > 0) |
2604 | else if (floors > 0) |
2827 | return; /* process only floor objects after first floor object */ |
2605 | return; /* process only floor objects after first floor object */ |
2828 | |
2606 | |
… | |
… | |
2848 | * to keep the size of apply_special to a more managable size. |
2626 | * to keep the size of apply_special to a more managable size. |
2849 | */ |
2627 | */ |
2850 | static int |
2628 | static int |
2851 | unapply_special (object *who, object *op, int aflags) |
2629 | unapply_special (object *who, object *op, int aflags) |
2852 | { |
2630 | { |
2853 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2854 | return RESULT_INT (0); |
2633 | return RESULT_INT (0); |
2855 | |
2634 | |
2856 | object *tmp2; |
2635 | object *tmp2; |
2857 | |
2636 | |
2858 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2638 | |
2859 | switch (op->type) |
2639 | switch (op->type) |
2860 | { |
2640 | { |
2861 | case WEAPON: |
2641 | case WEAPON: |
2862 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2642 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2863 | |
2643 | |
2864 | (void) change_abil (who, op); |
2644 | change_abil (who, op); |
2865 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2866 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2645 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2646 | |
|
|
2647 | if (who->contr) |
|
|
2648 | { |
|
|
2649 | if (who->contr->combat_ob == op) |
|
|
2650 | who->contr->combat_ob = 0; |
|
|
2651 | |
|
|
2652 | if (who->current_weapon == op) |
|
|
2653 | who->current_weapon = 0; |
|
|
2654 | } |
|
|
2655 | |
2867 | clear_skill (who); |
2656 | clear_skill (who); |
2868 | break; |
2657 | break; |
2869 | |
2658 | |
2870 | case SKILL: /* allows objects to impart skills */ |
2659 | case SKILL: /* allows objects to impart skills */ |
2871 | case SKILL_TOOL: |
2660 | case SKILL_TOOL: |
2872 | if (op != who->chosen_skill) |
2661 | if (op != who->chosen_skill) |
2873 | { |
|
|
2874 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2662 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2663 | |
|
|
2664 | if (who->contr) |
2875 | } |
2665 | { |
2876 | if (who->type == PLAYER) |
|
|
2877 | { |
|
|
2878 | if (who->contr->shoottype == range_skill) |
|
|
2879 | who->contr->shoottype = range_none; |
|
|
2880 | if (!op->invisible) |
2666 | if (!op->invisible) |
2881 | { |
|
|
2882 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2883 | } |
|
|
2884 | else |
2668 | else |
2885 | { |
|
|
2886 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2669 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2887 | } |
2670 | } |
2888 | } |
2671 | |
2889 | (void) change_abil (who, op); |
2672 | change_abil (who, op); |
2890 | who->chosen_skill = NULL; |
2673 | who->chosen_skill = 0; |
2891 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2674 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2892 | break; |
2675 | break; |
2893 | |
2676 | |
2894 | case ARMOUR: |
2677 | case ARMOUR: |
2895 | case HELMET: |
2678 | case HELMET: |
… | |
… | |
2900 | case AMULET: |
2683 | case AMULET: |
2901 | case GIRDLE: |
2684 | case GIRDLE: |
2902 | case BRACERS: |
2685 | case BRACERS: |
2903 | case CLOAK: |
2686 | case CLOAK: |
2904 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2687 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2905 | (void) change_abil (who, op); |
2688 | change_abil (who, op); |
2906 | break; |
2689 | break; |
|
|
2690 | |
2907 | case LAMP: |
2691 | case LAMP: |
2908 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2909 | tmp2 = arch_to_object (op->other_arch); |
2693 | tmp2 = arch_to_object (op->other_arch); |
2910 | tmp2->x = op->x; |
2694 | tmp2->x = op->x; |
2911 | tmp2->y = op->y; |
2695 | tmp2->y = op->y; |
… | |
… | |
2916 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2917 | |
2701 | |
2918 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2919 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2920 | |
2704 | |
2921 | if (who->type == PLAYER) |
2705 | if (who->contr) |
2922 | esrv_del_item (who->contr, op->count); |
2706 | esrv_del_item (who->contr, op->count); |
2923 | |
2707 | |
2924 | op->destroy (); |
2708 | op->destroy (); |
2925 | insert_ob_in_ob (tmp2, who); |
2709 | insert_ob_in_ob (tmp2, who); |
2926 | who->update_stats (); |
2710 | who->update_stats (); |
|
|
2711 | |
2927 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2712 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2928 | { |
2713 | { |
2929 | if (who->type == PLAYER) |
2714 | if (who->contr) |
2930 | { |
2715 | { |
2931 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2716 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2932 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2717 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2933 | } |
2718 | } |
2934 | } |
2719 | } |
2935 | if (who->type == PLAYER) |
2720 | |
|
|
2721 | if (who->contr) |
2936 | esrv_send_item (who, tmp2); |
2722 | esrv_send_item (who, tmp2); |
|
|
2723 | |
2937 | return 1; /* otherwise, an attempt to drop causes problems */ |
2724 | return 1; /* otherwise, an attempt to drop causes problems */ |
2938 | break; |
2725 | |
2939 | case BOW: |
2726 | case BOW: |
2940 | case WAND: |
2727 | case WAND: |
2941 | case ROD: |
2728 | case ROD: |
2942 | case HORN: |
2729 | case HORN: |
2943 | clear_skill (who); |
2730 | clear_skill (who); |
|
|
2731 | |
|
|
2732 | if (who->contr) |
|
|
2733 | { |
2944 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2734 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2945 | if (who->type == PLAYER) |
2735 | |
2946 | { |
2736 | if (who->contr->ranged_ob == op) |
2947 | who->contr->shoottype = range_none; |
2737 | who->contr->ranged_ob = 0; |
|
|
2738 | |
|
|
2739 | if (who->current_weapon == op) |
|
|
2740 | who->current_weapon = 0; |
2948 | } |
2741 | } |
2949 | else |
2742 | else |
2950 | { |
2743 | { |
2951 | if (op->type == BOW) |
2744 | if (op->type == BOW) |
2952 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2745 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2953 | else |
2746 | else |
2954 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2747 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2955 | } |
2748 | } |
|
|
2749 | |
2956 | break; |
2750 | break; |
2957 | |
2751 | |
2958 | case BUILDER: |
2752 | case BUILDER: |
|
|
2753 | if (who->contr) |
|
|
2754 | { |
2959 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2755 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2960 | who->contr->shoottype = range_none; |
2756 | |
2961 | who->contr->ranges[range_builder] = NULL; |
2757 | if (who->contr->ranged_ob == op) |
|
|
2758 | who->contr->ranged_ob = 0; |
|
|
2759 | } |
2962 | break; |
2760 | break; |
2963 | |
2761 | |
2964 | default: |
2762 | default: |
2965 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2763 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2966 | break; |
2764 | break; |
… | |
… | |
2968 | |
2766 | |
2969 | who->update_stats (); |
2767 | who->update_stats (); |
2970 | |
2768 | |
2971 | if (!(aflags & AP_NO_MERGE)) |
2769 | if (!(aflags & AP_NO_MERGE)) |
2972 | { |
2770 | { |
2973 | object *tmp; |
|
|
2974 | |
|
|
2975 | tmp = merge_ob (op, NULL); |
2771 | object *tmp = merge_ob (op, 0); |
2976 | if (who->type == PLAYER) |
2772 | |
|
|
2773 | if (who->contr) |
2977 | { |
2774 | { |
2978 | if (tmp) |
2775 | if (tmp) |
2979 | { /* it was merged */ |
2776 | { /* it was merged */ |
2980 | esrv_del_item (who->contr, op->count); |
2777 | esrv_del_item (who->contr, op->count); |
2981 | op = tmp; |
2778 | op = tmp; |
2982 | } |
2779 | } |
2983 | |
2780 | |
2984 | esrv_send_item (who, op); |
2781 | esrv_send_item (who, op); |
2985 | } |
2782 | } |
2986 | } |
2783 | } |
|
|
2784 | |
2987 | return 0; |
2785 | return 0; |
2988 | } |
2786 | } |
2989 | |
2787 | |
2990 | /** |
2788 | /** |
2991 | * Returns the object that is using location 'loc'. |
2789 | * Returns the object that is using location 'loc'. |
… | |
… | |
2999 | * loc is the index into the array we are looking for a match. |
2797 | * loc is the index into the array we are looking for a match. |
3000 | * don't return invisible objects unless they are skill objects |
2798 | * don't return invisible objects unless they are skill objects |
3001 | * invisible other objects that use |
2799 | * invisible other objects that use |
3002 | * up body locations can be used as restrictions. |
2800 | * up body locations can be used as restrictions. |
3003 | */ |
2801 | */ |
3004 | object * |
2802 | static object * |
3005 | get_item_from_body_location (object *start, int loc) |
2803 | get_item_from_body_location (int loc, object *start) |
3006 | { |
2804 | { |
3007 | object *tmp; |
|
|
3008 | |
|
|
3009 | if (!start) |
2805 | if (start) |
3010 | return NULL; |
|
|
3011 | |
|
|
3012 | for (tmp = start; tmp; tmp = tmp->below) |
2806 | for (object *tmp = start; tmp; tmp = tmp->below) |
3013 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2807 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
3014 | return tmp; |
2808 | return tmp; |
3015 | |
2809 | |
3016 | return NULL; |
2810 | return 0; |
3017 | } |
2811 | } |
3018 | |
|
|
3019 | |
|
|
3020 | |
2812 | |
3021 | /** |
2813 | /** |
3022 | * 'op' wants to apply an object, but can't because of other equipment. |
2814 | * 'op' wants to apply an object, but can't because of other equipment. |
3023 | * This should only be called when it is known |
2815 | * This should only be called when it is known |
3024 | * that there are objects to unapply. This makes pretty heavy |
2816 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
3030 | * another function that does just that. |
2822 | * another function that does just that. |
3031 | */ |
2823 | */ |
3032 | int |
2824 | int |
3033 | unapply_for_ob (object *who, object *op, int aflags) |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
3034 | { |
2826 | { |
3035 | int i; |
2827 | if (op->is_range ()) |
3036 | object *tmp = NULL, *last; |
|
|
3037 | |
|
|
3038 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
3039 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
3040 | */ |
|
|
3041 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3042 | { |
|
|
3043 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2828 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3044 | { |
|
|
3045 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2829 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3046 | { |
|
|
3047 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2830 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3048 | { |
2831 | { |
3049 | if (aflags & AP_PRINT) |
2832 | if (aflags & AP_PRINT) |
3050 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2833 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3051 | else |
2834 | else |
3052 | unapply_special (who, tmp, aflags); |
2835 | unapply_special (who, tmp, aflags); |
3053 | } |
2836 | } |
3054 | else |
2837 | else |
3055 | { |
2838 | { |
3056 | /* In this case, we want to try and remove a cursed item. |
2839 | /* In this case, we want to try and remove a cursed item. |
3057 | * While we know it won't work, we want unapply_special to |
2840 | * While we know it won't work, we want unapply_special to |
3058 | * at least generate the message. |
2841 | * at least generate the message. |
3059 | */ |
2842 | */ |
3060 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2843 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
3061 | return 1; |
2844 | return 1; |
3062 | } |
|
|
3063 | |
|
|
3064 | } |
2845 | } |
3065 | } |
|
|
3066 | } |
|
|
3067 | |
2846 | |
3068 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2847 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3069 | { |
2848 | { |
3070 | /* this used up a slot that we need to free */ |
2849 | /* this used up a slot that we need to free */ |
3071 | if (op->body_info[i]) |
2850 | if (op->slot[i].info) |
3072 | { |
2851 | { |
3073 | last = who->inv; |
2852 | object *last = who->inv; |
3074 | |
2853 | |
3075 | /* We do a while loop - may need to remove several items in order |
2854 | /* We do a while loop - may need to remove several items in order |
3076 | * to free up enough slots. |
2855 | * to free up enough slots. |
3077 | */ |
2856 | */ |
3078 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2857 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3079 | { |
2858 | { |
3080 | tmp = get_item_from_body_location (last, i); |
2859 | object *tmp = get_item_from_body_location (i, last); |
|
|
2860 | |
3081 | if (!tmp) |
2861 | if (!tmp) |
3082 | { |
2862 | { |
3083 | #if 0 |
2863 | #if 0 |
3084 | /* Not a bug - we'll get this if the player has cursed items |
2864 | /* Not a bug - we'll get this if the player has cursed items |
3085 | * equipped. |
2865 | * equipped. |
3086 | */ |
2866 | */ |
3087 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2867 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
3088 | #endif |
2868 | #endif |
3089 | return 1; |
2869 | return 1; |
3090 | } |
2870 | } |
|
|
2871 | |
3091 | /* If we are just printing, we don't care about cursed status */ |
2872 | /* If we are just printing, we don't care about cursed status */ |
3092 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3093 | { |
2874 | { |
3094 | if (aflags & AP_PRINT) |
2875 | if (aflags & AP_PRINT) |
3095 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
3103 | * so it may not be critical (eg, putting on a ring and you have |
2884 | * so it may not be critical (eg, putting on a ring and you have |
3104 | * one cursed ring.) |
2885 | * one cursed ring.) |
3105 | */ |
2886 | */ |
3106 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3107 | } |
2888 | } |
|
|
2889 | |
3108 | last = tmp->below; |
2890 | last = tmp->below; |
3109 | } |
2891 | } |
3110 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2892 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3111 | * return in the !tmp would have kicked in. |
2893 | * return in the !tmp would have kicked in. |
3112 | */ |
2894 | */ |
3113 | } /* if op is using this body location */ |
2895 | } /* if op is using this body location */ |
3114 | } /* for body lcoations */ |
2896 | } /* for body lcoations */ |
|
|
2897 | |
3115 | return 0; |
2898 | return 0; |
3116 | } |
2899 | } |
3117 | |
2900 | |
3118 | /** |
2901 | /** |
3119 | * Checks to see if 'who' can apply object 'op'. |
2902 | * Checks to see if 'who' can apply object 'op'. |
3120 | * Returns 0 if apply can be done without anything special. |
2903 | * Returns 0 if apply can be done without anything special. |
3121 | * Otherwise returns a bitmask - potentially several of these may be |
2904 | * Otherwise returns a bitmask - potentially several of these may be |
3122 | * set, but largely depends on circumstance - in the future, processing |
2905 | * set, but largely depends on circumstance - in the future, processing |
3123 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2906 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3124 | * is set, do we really are what the other flags may be?) |
2907 | * is set, do we really are what the other flags may be?) |
3125 | * |
2908 | * |
3126 | * See include/define.h for detailed description of the meaning of |
2909 | * See include/define.h for detailed description of the meaning of |
3127 | * these return values. |
2910 | * these return values. |
3128 | */ |
2911 | */ |
… | |
… | |
3130 | can_apply_object (object *who, object *op) |
2913 | can_apply_object (object *who, object *op) |
3131 | { |
2914 | { |
3132 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2915 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
3133 | return RESULT_INT (0); |
2916 | return RESULT_INT (0); |
3134 | |
2917 | |
3135 | int i, retval = 0; |
2918 | int retval = 0; |
3136 | object *tmp = NULL, *ws = NULL; |
2919 | object *tmp = 0, *ws = 0; |
3137 | |
2920 | |
3138 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2921 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3139 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
3140 | * trying to equip a weapon or shield, see if they already have one |
|
|
3141 | * in place and store that way. |
|
|
3142 | */ |
|
|
3143 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
3144 | { |
2922 | { |
3145 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2923 | if (op->slot[i].info) |
3146 | { |
2924 | { |
3147 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2925 | /* Item uses more slots than we have */ |
|
|
2926 | if (abs (op->slot[i].info) > who->slot[i].info) |
3148 | { |
2927 | { |
3149 | retval = CAN_APPLY_UNAPPLY; |
|
|
3150 | ws = tmp; |
|
|
3151 | } |
|
|
3152 | } |
|
|
3153 | } |
|
|
3154 | |
|
|
3155 | |
|
|
3156 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
3157 | { |
|
|
3158 | if (op->body_info[i]) |
|
|
3159 | { |
|
|
3160 | /* Item uses more slots than we have */ |
|
|
3161 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
3162 | { |
|
|
3163 | /* Could return now for efficiently - rest of info below isn' |
2928 | /* Could return now for efficiency - rest of info below isn't |
3164 | * really needed. |
2929 | * really needed. |
3165 | */ |
2930 | */ |
3166 | retval |= CAN_APPLY_NEVER; |
2931 | retval |= CAN_APPLY_NEVER; |
3167 | } |
2932 | } |
3168 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2933 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
3169 | { |
2934 | { |
3170 | /* in this case, equipping this would use more free spots than |
2935 | /* in this case, equipping this would use more free spots than |
3171 | * we have. |
2936 | * we have. |
3172 | */ |
2937 | */ |
3173 | object *tmp1; |
|
|
3174 | |
|
|
3175 | |
2938 | |
3176 | /* if we have an applied weapon/shield, and unapply it would free |
2939 | /* if we have an applied weapon/shield, and unapply it would free |
3177 | * enough slots to equip the new item, then just set this can |
2940 | * enough slots to equip the new item, then just set "can |
3178 | * continue. We don't care about the logic below - if you have |
2941 | * apply unapply". We don't care about the logic below - if you have a |
3179 | * shield equipped and try to equip another shield, there is only |
2942 | * shield equipped and try to equip another shield, there is only |
3180 | * one choice. However, the check for the number of body locations |
2943 | * one choice. However, the check for the number of body locations |
3181 | * does take into the account cases where what is being applied |
2944 | * does take into the account cases where what is being applied |
3182 | * may be two handed for example. |
2945 | * may be two handed for example. |
3183 | */ |
2946 | */ |
3184 | if (ws) |
2947 | if (ws) |
3185 | { |
2948 | { |
3186 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
2949 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
3187 | { |
2950 | { |
3188 | retval |= CAN_APPLY_UNAPPLY; |
2951 | retval |= CAN_APPLY_UNAPPLY; |
3189 | continue; |
2952 | continue; |
3190 | } |
2953 | } |
3191 | } |
2954 | } |
3192 | |
2955 | |
3193 | tmp1 = get_item_from_body_location (who->inv, i); |
2956 | object *tmp1 = get_item_from_body_location (i, who->inv); |
3194 | if (!tmp1) |
2957 | if (!tmp1) |
3195 | { |
2958 | { |
3196 | #if 0 |
2959 | #if 0 |
3197 | /* This is sort of an error, but happens a lot when old players |
2960 | /* This is sort of an error, but happens a lot when old players |
3198 | * join in with more stuff equipped than they are now allowed. |
2961 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3209 | */ |
2972 | */ |
3210 | retval |= CAN_APPLY_UNAPPLY; |
2973 | retval |= CAN_APPLY_UNAPPLY; |
3211 | if (!tmp) |
2974 | if (!tmp) |
3212 | tmp = tmp1; |
2975 | tmp = tmp1; |
3213 | else if (tmp != tmp1) |
2976 | else if (tmp != tmp1) |
3214 | { |
|
|
3215 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2977 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3216 | } |
2978 | |
3217 | /* This object isn't using up all the slots, so there must |
2979 | /* This object isn't using up all the slots, so there must |
3218 | * be another. If so, and it the new item doesn't need all |
2980 | * be another. If so, and it the new item doesn't need all |
3219 | * the slots, the player then has a choice. |
2981 | * the slots, the player then has a choice. |
3220 | */ |
2982 | */ |
3221 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2983 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2984 | && abs (op->slot[i].info) < who->slot[i].info) |
3222 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2985 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3223 | |
2986 | |
3224 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2987 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3225 | * equipped? If not, there must be something else to unapply. |
2988 | * equipped? If not, there must be something else to unapply. |
3226 | */ |
2989 | */ |
3227 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2990 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3228 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2991 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3229 | |
|
|
3230 | } |
2992 | } |
3231 | } /* if not enough free slots */ |
2993 | } /* if not enough free slots */ |
3232 | } /* if this object uses location i */ |
2994 | } /* if this object uses location i */ |
3233 | } /* for i -> num_body_locations loop */ |
2995 | } /* for i -> num_body_locations loop */ |
3234 | |
2996 | |
… | |
… | |
3239 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3001 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3240 | * all use the same location. |
3002 | * all use the same location. |
3241 | */ |
3003 | */ |
3242 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3004 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3243 | retval |= CAN_APPLY_RESTRICTION; |
3005 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3006 | |
3244 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3007 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3245 | retval |= CAN_APPLY_RESTRICTION; |
3008 | retval |= CAN_APPLY_RESTRICTION; |
3246 | |
3009 | |
3247 | |
|
|
3248 | if (who->type != PLAYER) |
3010 | if (who->type != PLAYER) |
3249 | { |
3011 | { |
3250 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3012 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3251 | retval |= CAN_APPLY_RESTRICTION; |
3013 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3014 | |
3252 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3015 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3253 | retval |= CAN_APPLY_RESTRICTION; |
3016 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3017 | |
3254 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3018 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3255 | retval |= CAN_APPLY_RESTRICTION; |
3019 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3020 | |
3256 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3021 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3257 | retval |= CAN_APPLY_RESTRICTION; |
3022 | retval |= CAN_APPLY_RESTRICTION; |
3258 | } |
3023 | } |
|
|
3024 | |
3259 | return retval; |
3025 | return retval; |
3260 | } |
3026 | } |
3261 | |
|
|
3262 | |
|
|
3263 | |
3027 | |
3264 | /** |
3028 | /** |
3265 | * who is the object using the object. It can be a monster. |
3029 | * who is the object using the object. It can be a monster. |
3266 | * op is the object they are using. op is an equipment type item, |
3030 | * op is the object they are using. op is an equipment type item, |
3267 | * eg, one which you put on and keep on for a while, and not something |
3031 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3286 | int |
3050 | int |
3287 | apply_special (object *who, object *op, int aflags) |
3051 | apply_special (object *who, object *op, int aflags) |
3288 | { |
3052 | { |
3289 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3053 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3290 | object *tmp, *tmp2, *skop = NULL; |
3054 | object *tmp, *tmp2, *skop = NULL; |
3291 | int i; |
|
|
3292 | |
3055 | |
3293 | if (who == NULL) |
3056 | if (who == NULL) |
3294 | { |
3057 | { |
3295 | LOG (llevError, "apply_special() from object without environment.\n"); |
3058 | LOG (llevError, "apply_special() from object without environment.\n"); |
3296 | return 1; |
3059 | return 1; |
… | |
… | |
3309 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3072 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3310 | { |
3073 | { |
3311 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3074 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3312 | return 1; |
3075 | return 1; |
3313 | } |
3076 | } |
|
|
3077 | |
3314 | return unapply_special (who, op, aflags); |
3078 | return unapply_special (who, op, aflags); |
3315 | } |
3079 | } |
3316 | |
3080 | |
3317 | if (basic_flag == AP_UNAPPLY) |
3081 | if (basic_flag == AP_UNAPPLY) |
3318 | return 0; |
3082 | return 0; |
3319 | |
3083 | |
3320 | i = can_apply_object (who, op); |
|
|
3321 | |
|
|
3322 | /* Can't just apply this object. Lets see what not and what to do */ |
3084 | /* Can't just apply this object. Lets see what not and what to do */ |
3323 | if (i) |
3085 | if (int i = can_apply_object (who, op)) |
3324 | { |
3086 | { |
3325 | if (i & CAN_APPLY_NEVER) |
3087 | if (i & CAN_APPLY_NEVER) |
3326 | { |
3088 | { |
3327 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3089 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3328 | return 1; |
3090 | return 1; |
… | |
… | |
3330 | else if (i & CAN_APPLY_RESTRICTION) |
3092 | else if (i & CAN_APPLY_RESTRICTION) |
3331 | { |
3093 | { |
3332 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3094 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3333 | return 1; |
3095 | return 1; |
3334 | } |
3096 | } |
|
|
3097 | |
3335 | if (who->type != PLAYER) |
3098 | if (who->type != PLAYER) |
3336 | { |
3099 | { |
3337 | /* Some error, so don't try to equip something more */ |
3100 | /* Some error, so don't try to equip something more */ |
3338 | if (unapply_for_ob (who, op, aflags)) |
3101 | if (unapply_for_ob (who, op, aflags)) |
3339 | return 1; |
3102 | return 1; |
… | |
… | |
3345 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3108 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3346 | unapply_for_ob (who, op, AP_PRINT); |
3109 | unapply_for_ob (who, op, AP_PRINT); |
3347 | return 1; |
3110 | return 1; |
3348 | } |
3111 | } |
3349 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3112 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3350 | { |
|
|
3351 | i = unapply_for_ob (who, op, aflags); |
3113 | if (unapply_for_ob (who, op, aflags)) |
3352 | if (i) |
|
|
3353 | return 1; |
3114 | return 1; |
3354 | } |
|
|
3355 | } |
3115 | } |
3356 | } |
3116 | } |
3357 | |
3117 | |
3358 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3118 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3359 | { |
3119 | { |
3360 | skop = find_skill_by_name (who, op->skill); |
3120 | skop = find_skill_by_name (who, op->skill); |
|
|
3121 | |
3361 | if (!skop) |
3122 | if (!skop) |
3362 | { |
3123 | { |
3363 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3124 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3364 | return 1; |
3125 | return 1; |
3365 | } |
3126 | } |
3366 | else |
3127 | else |
3367 | { |
|
|
3368 | /* While experience will be credited properly, we want to change the |
3128 | /* While experience will be credited properly, we want to change the |
3369 | * skill so that the dam and wc get updated |
3129 | * skill so that the dam and wc get updated |
3370 | */ |
3130 | */ |
3371 | change_skill (who, skop, 0); |
3131 | change_skill (who, skop, 0); |
3372 | } |
|
|
3373 | } |
|
|
3374 | |
|
|
3375 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
|
|
3376 | { |
3132 | } |
3377 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3133 | |
|
|
3134 | if (who->type == PLAYER |
|
|
3135 | && op->item_power |
|
|
3136 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3137 | { |
|
|
3138 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3139 | "Equipping that combined with other items would consume your soul! " |
|
|
3140 | "[use the skills command to check your available item power]"); |
3378 | return 1; |
3141 | return 1; |
3379 | } |
3142 | } |
3380 | |
|
|
3381 | |
3143 | |
3382 | /* Ok. We are now at the state where we can apply the new object. |
3144 | /* Ok. We are now at the state where we can apply the new object. |
3383 | * Note that we don't have the checks for can_use_... |
3145 | * Note that we don't have the checks for can_use_... |
3384 | * below - that is already taken care of by can_apply_object. |
3146 | * below - that is already taken care of by can_apply_object. |
3385 | */ |
3147 | */ |
3386 | |
|
|
3387 | |
|
|
3388 | if (op->nrof > 1) |
3148 | if (op->nrof > 1) |
3389 | tmp = get_split_ob (op, op->nrof - 1); |
3149 | tmp = get_split_ob (op, op->nrof - 1); |
3390 | else |
3150 | else |
3391 | tmp = NULL; |
3151 | tmp = 0; |
3392 | |
3152 | |
3393 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3153 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3394 | return RESULT_INT (0); |
3154 | return RESULT_INT (0); |
3395 | |
3155 | |
3396 | switch (op->type) |
3156 | switch (op->type) |
3397 | { |
3157 | { |
3398 | case WEAPON: |
3158 | case WEAPON: |
3399 | if (!check_weapon_power (who, op->last_eat)) |
3159 | if (!check_weapon_power (who, op->last_eat)) |
3400 | { |
3160 | { |
3401 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3161 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3162 | "It would consume your soul!."); |
|
|
3163 | |
3403 | if (tmp != NULL) |
3164 | if (tmp) |
3404 | (void) insert_ob_in_ob (tmp, who); |
3165 | insert_ob_in_ob (tmp, who); |
|
|
3166 | |
3405 | return 1; |
3167 | return 1; |
3406 | } |
3168 | } |
|
|
3169 | |
|
|
3170 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3171 | // i.e. "R" can use Ragnarok's sword. |
3407 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3172 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3408 | { |
3173 | { |
3409 | /* if the weapon does not have the name as the character, can't use it. */ |
3174 | /* if the weapon does not have the name as the character, can't use it. */ |
3410 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3175 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3411 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3176 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3177 | |
3412 | if (tmp != NULL) |
3178 | if (tmp) |
3413 | (void) insert_ob_in_ob (tmp, who); |
3179 | insert_ob_in_ob (tmp, who); |
|
|
3180 | |
3414 | return 1; |
3181 | return 1; |
3415 | } |
3182 | } |
|
|
3183 | |
|
|
3184 | if (!skop) |
|
|
3185 | { |
|
|
3186 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3187 | return 1; |
|
|
3188 | } |
|
|
3189 | |
3416 | SET_FLAG (op, FLAG_APPLIED); |
3190 | SET_FLAG (op, FLAG_APPLIED); |
3417 | |
|
|
3418 | if (skop) |
|
|
3419 | change_skill (who, skop, 1); |
3191 | change_skill (who, skop, 1); |
|
|
3192 | |
|
|
3193 | if (who->contr) |
|
|
3194 | who->set_weapon (who->contr->combat_ob = op); |
|
|
3195 | |
3420 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3196 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3421 | SET_FLAG (who, FLAG_READY_WEAPON); |
3197 | SET_FLAG (who, FLAG_READY_WEAPON); |
3422 | |
3198 | |
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3199 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3424 | |
3200 | |
3425 | (void) change_abil (who, op); |
3201 | change_abil (who, op); |
3426 | break; |
3202 | break; |
3427 | |
3203 | |
3428 | case ARMOUR: |
3204 | case ARMOUR: |
3429 | case HELMET: |
3205 | case HELMET: |
3430 | case SHIELD: |
3206 | case SHIELD: |
… | |
… | |
3435 | case CLOAK: |
3211 | case CLOAK: |
3436 | case RING: |
3212 | case RING: |
3437 | case AMULET: |
3213 | case AMULET: |
3438 | SET_FLAG (op, FLAG_APPLIED); |
3214 | SET_FLAG (op, FLAG_APPLIED); |
3439 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3215 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3440 | (void) change_abil (who, op); |
3216 | change_abil (who, op); |
3441 | break; |
3217 | break; |
|
|
3218 | |
3442 | case LAMP: |
3219 | case LAMP: |
3443 | if (op->stats.food < 1) |
3220 | if (op->stats.food < 1) |
3444 | { |
3221 | { |
3445 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3446 | return 1; |
3223 | return 1; |
3447 | } |
3224 | } |
|
|
3225 | |
3448 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3226 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3449 | tmp2 = arch_to_object (op->other_arch); |
3227 | tmp2 = arch_to_object (op->other_arch); |
3450 | tmp2->stats.food = op->stats.food; |
3228 | tmp2->stats.food = op->stats.food; |
3451 | SET_FLAG (tmp2, FLAG_APPLIED); |
3229 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3230 | |
3452 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3231 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3453 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3232 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3233 | |
3454 | insert_ob_in_ob (tmp2, who); |
3234 | insert_ob_in_ob (tmp2, who); |
3455 | |
3235 | |
3456 | /* Remove the old lantern */ |
3236 | /* Remove the old lantern */ |
3457 | if (who->type == PLAYER) |
3237 | if (who->type == PLAYER) |
3458 | esrv_del_item (who->contr, op->count); |
3238 | esrv_del_item (who->contr, op->count); |
3459 | |
3239 | |
3460 | op->destroy (); |
3240 | op->destroy (); |
3461 | |
3241 | |
3462 | /* insert the portion that was split off */ |
3242 | /* insert the portion that was split off */ |
3463 | if (tmp != NULL) |
3243 | if (tmp) |
3464 | { |
3244 | { |
3465 | (void) insert_ob_in_ob (tmp, who); |
3245 | insert_ob_in_ob (tmp, who); |
3466 | if (who->type == PLAYER) |
3246 | if (who->type == PLAYER) |
3467 | esrv_send_item (who, tmp); |
3247 | esrv_send_item (who, tmp); |
3468 | } |
3248 | } |
|
|
3249 | |
3469 | who->update_stats (); |
3250 | who->update_stats (); |
|
|
3251 | |
3470 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3252 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3471 | { |
|
|
3472 | if (who->type == PLAYER) |
3253 | if (who->type == PLAYER) |
3473 | { |
3254 | { |
3474 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3255 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3475 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3256 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3476 | } |
3257 | } |
3477 | } |
3258 | |
3478 | if (who->type == PLAYER) |
3259 | if (who->type == PLAYER) |
3479 | esrv_send_item (who, tmp2); |
3260 | esrv_send_item (who, tmp2); |
|
|
3261 | |
3480 | return 0; |
3262 | return 0; |
3481 | break; |
|
|
3482 | |
3263 | |
3483 | /* this part is needed for skill-tools */ |
3264 | /* this part is needed for skill-tools */ |
3484 | case SKILL: |
3265 | case SKILL: |
3485 | case SKILL_TOOL: |
3266 | case SKILL_TOOL: |
3486 | if (who->chosen_skill) |
3267 | if (who->chosen_skill) |
3487 | { |
3268 | { |
3488 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3269 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3489 | return 1; |
3270 | return 1; |
3490 | } |
3271 | } |
3491 | if (who->type == PLAYER) |
3272 | |
|
|
3273 | if (player *pl = who->contr) |
|
|
3274 | { |
|
|
3275 | if (IS_COMBAT_SKILL (op->subtype)) |
3492 | { |
3276 | { |
3493 | who->contr->shoottype = range_skill; |
3277 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3494 | who->contr->ranges[range_skill] = op; |
3278 | { |
|
|
3279 | for (object *item = who->inv; item; item = item->below) |
|
|
3280 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3281 | { |
|
|
3282 | who->set_weapon (pl->combat_ob = item); |
|
|
3283 | goto found_weapon; |
|
|
3284 | } |
|
|
3285 | |
|
|
3286 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3287 | return 1; |
|
|
3288 | |
|
|
3289 | found_weapon:; |
|
|
3290 | } |
|
|
3291 | else |
|
|
3292 | who->set_weapon (pl->combat_ob = op); |
|
|
3293 | } |
|
|
3294 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3295 | { |
|
|
3296 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3297 | { |
|
|
3298 | for (object *item = who->inv; item; item = item->below) |
|
|
3299 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3300 | { |
|
|
3301 | who->set_weapon (pl->ranged_ob = item); |
|
|
3302 | goto found_bow; |
|
|
3303 | } |
|
|
3304 | |
|
|
3305 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3306 | return 1; |
|
|
3307 | |
|
|
3308 | found_bow:; |
|
|
3309 | } |
|
|
3310 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3311 | { |
|
|
3312 | for (object *item = who->inv; item; item = item->below) |
|
|
3313 | if (item->flag [FLAG_APPLIED] |
|
|
3314 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3315 | { |
|
|
3316 | who->set_weapon (pl->ranged_ob = item); |
|
|
3317 | goto found_item; |
|
|
3318 | } |
|
|
3319 | |
|
|
3320 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3321 | return 1; |
|
|
3322 | |
|
|
3323 | found_item:; |
|
|
3324 | } |
|
|
3325 | else |
|
|
3326 | who->set_weapon (pl->ranged_ob = op); |
|
|
3327 | } |
|
|
3328 | |
3495 | if (!op->invisible) |
3329 | if (!op->invisible) |
3496 | { |
3330 | { |
3497 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3331 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3498 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3332 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3499 | } |
3333 | } |
3500 | else |
3334 | else |
3501 | { |
|
|
3502 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3335 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3503 | } |
3336 | } |
3504 | } |
3337 | |
3505 | SET_FLAG (op, FLAG_APPLIED); |
3338 | SET_FLAG (op, FLAG_APPLIED); |
3506 | (void) change_abil (who, op); |
3339 | change_abil (who, op); |
3507 | who->chosen_skill = op; |
3340 | who->chosen_skill = op; |
3508 | SET_FLAG (who, FLAG_READY_SKILL); |
3341 | SET_FLAG (who, FLAG_READY_SKILL); |
3509 | break; |
3342 | break; |
3510 | |
3343 | |
3511 | case BOW: |
3344 | case BOW: |
3512 | if (!check_weapon_power (who, op->last_eat)) |
3345 | if (!check_weapon_power (who, op->last_eat)) |
3513 | { |
3346 | { |
3514 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3347 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3515 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3348 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3349 | |
3516 | if (tmp != NULL) |
3350 | if (tmp) |
3517 | (void) insert_ob_in_ob (tmp, who); |
3351 | insert_ob_in_ob (tmp, who); |
|
|
3352 | |
3518 | return 1; |
3353 | return 1; |
3519 | } |
3354 | } |
|
|
3355 | |
3520 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3356 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3521 | { |
3357 | { |
3522 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3358 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3523 | if (tmp != NULL) |
3359 | if (tmp) |
3524 | (void) insert_ob_in_ob (tmp, who); |
3360 | insert_ob_in_ob (tmp, who); |
|
|
3361 | |
3525 | return 1; |
3362 | return 1; |
3526 | } |
3363 | } |
|
|
3364 | |
3527 | /*FALLTHROUGH*/ case WAND: |
3365 | /*FALLTHROUGH*/ |
|
|
3366 | case WAND: |
3528 | case ROD: |
3367 | case ROD: |
3529 | case HORN: |
3368 | case HORN: |
3530 | /* check for skill, alter player status */ |
3369 | /* check for skill, alter player status */ |
|
|
3370 | |
|
|
3371 | if (!skop) |
|
|
3372 | { |
|
|
3373 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3374 | return 1; |
|
|
3375 | } |
|
|
3376 | |
3531 | SET_FLAG (op, FLAG_APPLIED); |
3377 | SET_FLAG (op, FLAG_APPLIED); |
3532 | if (skop) |
|
|
3533 | change_skill (who, skop, 0); |
3378 | change_skill (who, skop, 0); |
|
|
3379 | |
|
|
3380 | if (who->contr) |
|
|
3381 | { |
|
|
3382 | who->contr->ranged_ob = op; |
|
|
3383 | |
3534 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3384 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3535 | |
3385 | |
3536 | if (who->type == PLAYER) |
|
|
3537 | { |
|
|
3538 | if (op->type == BOW) |
3386 | if (op->type == BOW) |
3539 | { |
3387 | { |
|
|
3388 | who->current_weapon = op; |
3540 | (void) change_abil (who, op); |
3389 | change_abil (who, op); |
3541 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3390 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3542 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3391 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3543 | who->contr->shoottype = range_bow; |
|
|
3544 | } |
|
|
3545 | else |
|
|
3546 | { |
|
|
3547 | who->contr->shoottype = range_misc; |
|
|
3548 | } |
3392 | } |
3549 | } |
3393 | } |
3550 | else |
3394 | else |
3551 | { |
3395 | { |
3552 | if (op->type == BOW) |
3396 | if (op->type == BOW) |
3553 | SET_FLAG (who, FLAG_READY_BOW); |
3397 | SET_FLAG (who, FLAG_READY_BOW); |
3554 | else |
3398 | else |
3555 | SET_FLAG (who, FLAG_READY_RANGE); |
3399 | SET_FLAG (who, FLAG_READY_RANGE); |
3556 | } |
3400 | } |
|
|
3401 | |
3557 | break; |
3402 | break; |
3558 | |
3403 | |
3559 | case BUILDER: |
3404 | case BUILDER: |
3560 | if (who->contr->ranges[range_builder]) |
3405 | if (who->type == PLAYER) |
|
|
3406 | { |
|
|
3407 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3561 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3408 | unapply_special (who, who->contr->ranged_ob, 0); |
3562 | who->contr->shoottype = range_builder; |
3409 | |
3563 | who->contr->ranges[range_builder] = op; |
|
|
3564 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3410 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3411 | |
|
|
3412 | who->contr->ranged_ob = op; |
|
|
3413 | } |
3565 | break; |
3414 | break; |
3566 | |
3415 | |
3567 | default: |
3416 | default: |
3568 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3417 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3569 | } /* end of switch op->type */ |
3418 | } /* end of switch op->type */ |
3570 | |
3419 | |
3571 | SET_FLAG (op, FLAG_APPLIED); |
3420 | SET_FLAG (op, FLAG_APPLIED); |
3572 | |
3421 | |
3573 | if (tmp != NULL) |
3422 | if (tmp) |
3574 | tmp = insert_ob_in_ob (tmp, who); |
3423 | tmp = insert_ob_in_ob (tmp, who); |
3575 | |
3424 | |
3576 | who->update_stats (); |
3425 | who->update_stats (); |
3577 | |
3426 | |
3578 | /* We exclude spell casting objects. The fire code will set the |
3427 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3588 | { |
3437 | { |
3589 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3438 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3590 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3439 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3591 | } |
3440 | } |
3592 | } |
3441 | } |
|
|
3442 | |
3593 | if (who->type == PLAYER) |
3443 | if (who->type == PLAYER) |
3594 | { |
3444 | { |
3595 | /* if multiple objects were applied, update both slots */ |
3445 | /* if multiple objects were applied, update both slots */ |
3596 | if (tmp) |
3446 | if (tmp) |
3597 | esrv_send_item (who, tmp); |
3447 | esrv_send_item (who, tmp); |
|
|
3448 | |
3598 | esrv_send_item (who, op); |
3449 | esrv_send_item (who, op); |
3599 | } |
3450 | } |
|
|
3451 | |
3600 | return 0; |
3452 | return 0; |
3601 | } |
3453 | } |
3602 | |
|
|
3603 | |
3454 | |
3604 | int |
3455 | int |
3605 | monster_apply_special (object *who, object *op, int aflags) |
3456 | monster_apply_special (object *who, object *op, int aflags) |
3606 | { |
3457 | { |
3607 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3458 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3651 | |
3502 | |
3652 | case TREASURE: |
3503 | case TREASURE: |
3653 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3504 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3654 | return 0; |
3505 | return 0; |
3655 | |
3506 | |
3656 | while ((op->stats.hp--) > 0) |
3507 | while (op->stats.hp-- > 0) |
3657 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3508 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3658 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3509 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3659 | |
3510 | |
3660 | /* If we generated an object and put it in this object inventory, |
3511 | /* If we generated an object and put it in this object inventory, |
3661 | * move it to the parent object as the current object is about |
3512 | * move it to the parent object as the current object is about |
… | |
… | |
3678 | } |
3529 | } |
3679 | return tmp ? 1 : 0; |
3530 | return tmp ? 1 : 0; |
3680 | } |
3531 | } |
3681 | |
3532 | |
3682 | /** |
3533 | /** |
3683 | * fix_auto_apply goes through the entire map (only the first time |
3534 | * fix_auto_apply goes through the entire map every time a map |
3684 | * when an original map is loaded) and performs special actions for |
3535 | * is loaded or swapped in and performs special actions for |
3685 | * certain objects (most initialization of chests and creation of |
3536 | * certain objects (most initialization of chests and creation of |
3686 | * treasures and stuff). Calls auto_apply if appropriate. |
3537 | * treasures and stuff). Calls auto_apply if appropriate. |
3687 | */ |
3538 | */ |
3688 | void |
3539 | void |
3689 | maptile::fix_auto_apply () |
3540 | maptile::fix_auto_apply () |
… | |
… | |
3767 | { |
3618 | { |
3768 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3619 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3769 | tmp->randomitems = NULL; |
3620 | tmp->randomitems = NULL; |
3770 | } |
3621 | } |
3771 | |
3622 | |
|
|
3623 | // close all containers |
|
|
3624 | else if (tmp->type == CONTAINER) |
|
|
3625 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3626 | |
3772 | tmp = above; |
3627 | tmp = above; |
3773 | } |
3628 | } |
3774 | |
3629 | |
3775 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3630 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3776 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3631 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
… | |
… | |
3829 | /* check for hp, sp change */ |
3684 | /* check for hp, sp change */ |
3830 | if (food->stats.hp != 0) |
3685 | if (food->stats.hp != 0) |
3831 | { |
3686 | { |
3832 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3687 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3833 | { |
3688 | { |
3834 | strcpy (who->contr->killer, food->name); |
3689 | assign (who->contr->killer, food->name); |
3835 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3690 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3836 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3691 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3837 | } |
3692 | } |
3838 | else |
3693 | else |
3839 | { |
3694 | { |
… | |
… | |
3971 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3826 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3972 | blind_player (op, op, power); |
3827 | blind_player (op, op, power); |
3973 | } |
3828 | } |
3974 | else if (failure <= -80) |
3829 | else if (failure <= -80) |
3975 | { /* blast the immediate area */ |
3830 | { /* blast the immediate area */ |
3976 | object *tmp; |
|
|
3977 | |
|
|
3978 | tmp = get_archetype (LOOSE_MANA); |
3831 | object *tmp = get_archetype (LOOSE_MANA); |
3979 | cast_magic_storm (op, tmp, power); |
3832 | cast_magic_storm (op, tmp, power); |
3980 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3833 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3981 | tmp->destroy (); |
3834 | tmp->destroy (); |
3982 | } |
3835 | } |
3983 | } |
3836 | } |
3984 | } |
3837 | } |
3985 | |
3838 | |