… | |
… | |
2637 | return RESULT_INT (0); |
2637 | return RESULT_INT (0); |
2638 | |
2638 | |
2639 | object *tmp2; |
2639 | object *tmp2; |
2640 | |
2640 | |
2641 | CLEAR_FLAG (op, FLAG_APPLIED); |
2641 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2642 | |
2642 | switch (op->type) |
2643 | switch (op->type) |
2643 | { |
2644 | { |
2644 | case WEAPON: |
2645 | case WEAPON: |
2645 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2646 | |
2647 | |
… | |
… | |
2651 | break; |
2652 | break; |
2652 | |
2653 | |
2653 | case SKILL: /* allows objects to impart skills */ |
2654 | case SKILL: /* allows objects to impart skills */ |
2654 | case SKILL_TOOL: |
2655 | case SKILL_TOOL: |
2655 | if (op != who->chosen_skill) |
2656 | if (op != who->chosen_skill) |
2656 | { |
|
|
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2658 | } |
2658 | |
2659 | if (who->type == PLAYER) |
2659 | if (who->type == PLAYER) |
2660 | { |
2660 | { |
2661 | if (who->contr->shoottype == range_skill) |
2661 | if (who->contr->ranged_ob == op) |
2662 | who->contr->shoottype = range_none; |
2662 | { |
|
|
2663 | who->contr->ranged_skill = 0; |
|
|
2664 | who->contr->ranged_ob = 0; |
|
|
2665 | } |
|
|
2666 | |
2663 | if (!op->invisible) |
2667 | if (!op->invisible) |
2664 | { |
|
|
2665 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2666 | } |
|
|
2667 | else |
2669 | else |
2668 | { |
|
|
2669 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2670 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2670 | } |
2671 | } |
2671 | } |
2672 | |
2672 | (void) change_abil (who, op); |
2673 | change_abil (who, op); |
2673 | who->chosen_skill = NULL; |
2674 | who->chosen_skill = 0; |
2674 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2675 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2675 | break; |
2676 | break; |
2676 | |
2677 | |
2677 | case ARMOUR: |
2678 | case ARMOUR: |
2678 | case HELMET: |
2679 | case HELMET: |
… | |
… | |
2717 | } |
2718 | } |
2718 | if (who->type == PLAYER) |
2719 | if (who->type == PLAYER) |
2719 | esrv_send_item (who, tmp2); |
2720 | esrv_send_item (who, tmp2); |
2720 | return 1; /* otherwise, an attempt to drop causes problems */ |
2721 | return 1; /* otherwise, an attempt to drop causes problems */ |
2721 | break; |
2722 | break; |
|
|
2723 | |
2722 | case BOW: |
2724 | case BOW: |
2723 | case WAND: |
2725 | case WAND: |
2724 | case ROD: |
2726 | case ROD: |
2725 | case HORN: |
2727 | case HORN: |
2726 | clear_skill (who); |
2728 | clear_skill (who); |
2727 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2728 | if (who->type == PLAYER) |
2729 | if (who->type == PLAYER) |
2729 | { |
2730 | { |
2730 | who->contr->shoottype = range_none; |
2731 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2732 | |
|
|
2733 | who->contr->ranged_skill = 0; |
|
|
2734 | who->contr->ranged_ob = 0; |
2731 | } |
2735 | } |
2732 | else |
2736 | else |
2733 | { |
2737 | { |
2734 | if (op->type == BOW) |
2738 | if (op->type == BOW) |
2735 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2739 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2736 | else |
2740 | else |
2737 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2741 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2738 | } |
2742 | } |
|
|
2743 | |
2739 | break; |
2744 | break; |
2740 | |
2745 | |
2741 | case BUILDER: |
2746 | case BUILDER: |
|
|
2747 | if (who->type == PLAYER) |
|
|
2748 | { |
2742 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2743 | who->contr->shoottype = range_none; |
2750 | |
2744 | who->contr->ranges[range_builder] = NULL; |
2751 | who->contr->ranged_skill = 0; |
|
|
2752 | who->contr->ranged_ob = 0; |
|
|
2753 | } |
2745 | break; |
2754 | break; |
2746 | |
2755 | |
2747 | default: |
2756 | default: |
2748 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2757 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2749 | break; |
2758 | break; |
… | |
… | |
2933 | ws = tmp; |
2942 | ws = tmp; |
2934 | } |
2943 | } |
2935 | } |
2944 | } |
2936 | } |
2945 | } |
2937 | |
2946 | |
2938 | |
|
|
2939 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2947 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2940 | { |
2948 | { |
2941 | if (op->body_info[i]) |
2949 | if (op->body_info[i]) |
2942 | { |
2950 | { |
2943 | /* Item uses more slots than we have */ |
2951 | /* Item uses more slots than we have */ |
… | |
… | |
3022 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3030 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3023 | * all use the same location. |
3031 | * all use the same location. |
3024 | */ |
3032 | */ |
3025 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3033 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3026 | retval |= CAN_APPLY_RESTRICTION; |
3034 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3035 | |
3027 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3036 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3028 | retval |= CAN_APPLY_RESTRICTION; |
3037 | retval |= CAN_APPLY_RESTRICTION; |
3029 | |
|
|
3030 | |
3038 | |
3031 | if (who->type != PLAYER) |
3039 | if (who->type != PLAYER) |
3032 | { |
3040 | { |
3033 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3041 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3034 | retval |= CAN_APPLY_RESTRICTION; |
3042 | retval |= CAN_APPLY_RESTRICTION; |
… | |
… | |
3037 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3045 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3038 | retval |= CAN_APPLY_RESTRICTION; |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3039 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3047 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3040 | retval |= CAN_APPLY_RESTRICTION; |
3048 | retval |= CAN_APPLY_RESTRICTION; |
3041 | } |
3049 | } |
|
|
3050 | |
3042 | return retval; |
3051 | return retval; |
3043 | } |
3052 | } |
3044 | |
|
|
3045 | |
|
|
3046 | |
3053 | |
3047 | /** |
3054 | /** |
3048 | * who is the object using the object. It can be a monster. |
3055 | * who is the object using the object. It can be a monster. |
3049 | * op is the object they are using. op is an equipment type item, |
3056 | * op is the object they are using. op is an equipment type item, |
3050 | * eg, one which you put on and keep on for a while, and not something |
3057 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3145 | { |
3152 | { |
3146 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3153 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3147 | return 1; |
3154 | return 1; |
3148 | } |
3155 | } |
3149 | else |
3156 | else |
3150 | { |
|
|
3151 | /* While experience will be credited properly, we want to change the |
3157 | /* While experience will be credited properly, we want to change the |
3152 | * skill so that the dam and wc get updated |
3158 | * skill so that the dam and wc get updated |
3153 | */ |
3159 | */ |
3154 | change_skill (who, skop, 0); |
3160 | change_skill (who, skop, 0); |
3155 | } |
|
|
3156 | } |
3161 | } |
3157 | |
3162 | |
3158 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3163 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3159 | { |
3164 | { |
3160 | new_draw_info (NDI_UNIQUE, 0, who, |
3165 | new_draw_info (NDI_UNIQUE, 0, who, |
… | |
… | |
3205 | |
3210 | |
3206 | SET_FLAG (op, FLAG_APPLIED); |
3211 | SET_FLAG (op, FLAG_APPLIED); |
3207 | |
3212 | |
3208 | if (skop) |
3213 | if (skop) |
3209 | change_skill (who, skop, 1); |
3214 | change_skill (who, skop, 1); |
|
|
3215 | |
3210 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3211 | SET_FLAG (who, FLAG_READY_WEAPON); |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3212 | |
3218 | |
3213 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3214 | |
3220 | |
3215 | (void) change_abil (who, op); |
3221 | change_abil (who, op); |
3216 | break; |
3222 | break; |
3217 | |
3223 | |
3218 | case ARMOUR: |
3224 | case ARMOUR: |
3219 | case HELMET: |
3225 | case HELMET: |
3220 | case SHIELD: |
3226 | case SHIELD: |
… | |
… | |
3225 | case CLOAK: |
3231 | case CLOAK: |
3226 | case RING: |
3232 | case RING: |
3227 | case AMULET: |
3233 | case AMULET: |
3228 | SET_FLAG (op, FLAG_APPLIED); |
3234 | SET_FLAG (op, FLAG_APPLIED); |
3229 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3235 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3230 | (void) change_abil (who, op); |
3236 | change_abil (who, op); |
3231 | break; |
3237 | break; |
|
|
3238 | |
3232 | case LAMP: |
3239 | case LAMP: |
3233 | if (op->stats.food < 1) |
3240 | if (op->stats.food < 1) |
3234 | { |
3241 | { |
3235 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3236 | return 1; |
3243 | return 1; |
3237 | } |
3244 | } |
|
|
3245 | |
3238 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3239 | tmp2 = arch_to_object (op->other_arch); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3240 | tmp2->stats.food = op->stats.food; |
3248 | tmp2->stats.food = op->stats.food; |
3241 | SET_FLAG (tmp2, FLAG_APPLIED); |
3249 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3250 | |
3242 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3251 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3243 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3252 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3253 | |
3244 | insert_ob_in_ob (tmp2, who); |
3254 | insert_ob_in_ob (tmp2, who); |
3245 | |
3255 | |
3246 | /* Remove the old lantern */ |
3256 | /* Remove the old lantern */ |
3247 | if (who->type == PLAYER) |
3257 | if (who->type == PLAYER) |
3248 | esrv_del_item (who->contr, op->count); |
3258 | esrv_del_item (who->contr, op->count); |
3249 | |
3259 | |
3250 | op->destroy (); |
3260 | op->destroy (); |
3251 | |
3261 | |
3252 | /* insert the portion that was split off */ |
3262 | /* insert the portion that was split off */ |
3253 | if (tmp != NULL) |
3263 | if (tmp) |
3254 | { |
3264 | { |
3255 | (void) insert_ob_in_ob (tmp, who); |
3265 | insert_ob_in_ob (tmp, who); |
3256 | if (who->type == PLAYER) |
3266 | if (who->type == PLAYER) |
3257 | esrv_send_item (who, tmp); |
3267 | esrv_send_item (who, tmp); |
3258 | } |
3268 | } |
|
|
3269 | |
3259 | who->update_stats (); |
3270 | who->update_stats (); |
|
|
3271 | |
3260 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3261 | { |
3273 | { |
3262 | if (who->type == PLAYER) |
3274 | if (who->type == PLAYER) |
3263 | { |
3275 | { |
3264 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3276 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3265 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3277 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3266 | } |
3278 | } |
3267 | } |
3279 | } |
|
|
3280 | |
3268 | if (who->type == PLAYER) |
3281 | if (who->type == PLAYER) |
3269 | esrv_send_item (who, tmp2); |
3282 | esrv_send_item (who, tmp2); |
|
|
3283 | |
3270 | return 0; |
3284 | return 0; |
3271 | break; |
|
|
3272 | |
3285 | |
3273 | /* this part is needed for skill-tools */ |
3286 | /* this part is needed for skill-tools */ |
3274 | case SKILL: |
3287 | case SKILL: |
3275 | case SKILL_TOOL: |
3288 | case SKILL_TOOL: |
3276 | if (who->chosen_skill) |
3289 | if (who->chosen_skill) |
3277 | { |
3290 | { |
3278 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3291 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3279 | return 1; |
3292 | return 1; |
3280 | } |
3293 | } |
|
|
3294 | |
3281 | if (who->type == PLAYER) |
3295 | if (who->type == PLAYER) |
3282 | { |
3296 | { |
3283 | who->contr->shoottype = range_skill; |
|
|
3284 | who->contr->ranges[range_skill] = op; |
3297 | who->contr->ranged_skill = who; |
|
|
3298 | who->contr->ranged_ob = op; |
|
|
3299 | |
3285 | if (!op->invisible) |
3300 | if (!op->invisible) |
3286 | { |
3301 | { |
3287 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3302 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3288 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3303 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3289 | } |
3304 | } |
3290 | else |
3305 | else |
3291 | { |
|
|
3292 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3306 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3293 | } |
3307 | } |
3294 | } |
3308 | |
3295 | SET_FLAG (op, FLAG_APPLIED); |
3309 | SET_FLAG (op, FLAG_APPLIED); |
3296 | (void) change_abil (who, op); |
3310 | change_abil (who, op); |
3297 | who->chosen_skill = op; |
3311 | who->chosen_skill = op; |
3298 | SET_FLAG (who, FLAG_READY_SKILL); |
3312 | SET_FLAG (who, FLAG_READY_SKILL); |
3299 | break; |
3313 | break; |
3300 | |
3314 | |
3301 | case BOW: |
3315 | case BOW: |
3302 | if (!check_weapon_power (who, op->last_eat)) |
3316 | if (!check_weapon_power (who, op->last_eat)) |
3303 | { |
3317 | { |
3304 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3318 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3305 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3319 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3320 | |
3306 | if (tmp != NULL) |
3321 | if (tmp) |
3307 | (void) insert_ob_in_ob (tmp, who); |
3322 | insert_ob_in_ob (tmp, who); |
|
|
3323 | |
3308 | return 1; |
3324 | return 1; |
3309 | } |
3325 | } |
|
|
3326 | |
3310 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3327 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3311 | { |
3328 | { |
3312 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3313 | if (tmp != NULL) |
3330 | if (tmp != NULL) |
3314 | (void) insert_ob_in_ob (tmp, who); |
3331 | insert_ob_in_ob (tmp, who); |
|
|
3332 | |
3315 | return 1; |
3333 | return 1; |
3316 | } |
3334 | } |
|
|
3335 | |
3317 | /*FALLTHROUGH*/ case WAND: |
3336 | /*FALLTHROUGH*/ |
|
|
3337 | case WAND: |
3318 | case ROD: |
3338 | case ROD: |
3319 | case HORN: |
3339 | case HORN: |
3320 | /* check for skill, alter player status */ |
3340 | /* check for skill, alter player status */ |
3321 | SET_FLAG (op, FLAG_APPLIED); |
3341 | SET_FLAG (op, FLAG_APPLIED); |
3322 | if (skop) |
3342 | if (skop) |
3323 | change_skill (who, skop, 0); |
3343 | change_skill (who, skop, 0); |
3324 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3325 | |
3344 | |
3326 | if (who->type == PLAYER) |
3345 | if (who->type == PLAYER) |
3327 | { |
3346 | { |
|
|
3347 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3348 | |
3328 | if (op->type == BOW) |
3349 | if (op->type == BOW) |
3329 | { |
3350 | { |
3330 | (void) change_abil (who, op); |
3351 | change_abil (who, op); |
3331 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3332 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3353 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3333 | who->contr->shoottype = range_bow; |
|
|
3334 | } |
3354 | } |
3335 | else |
3355 | |
3336 | { |
3356 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
3337 | who->contr->shoottype = range_misc; |
3357 | who->contr->ranged_ob = op; |
3338 | } |
|
|
3339 | } |
3358 | } |
3340 | else |
3359 | else |
3341 | { |
3360 | { |
3342 | if (op->type == BOW) |
3361 | if (op->type == BOW) |
3343 | SET_FLAG (who, FLAG_READY_BOW); |
3362 | SET_FLAG (who, FLAG_READY_BOW); |
3344 | else |
3363 | else |
3345 | SET_FLAG (who, FLAG_READY_RANGE); |
3364 | SET_FLAG (who, FLAG_READY_RANGE); |
3346 | } |
3365 | } |
|
|
3366 | |
3347 | break; |
3367 | break; |
3348 | |
3368 | |
3349 | case BUILDER: |
3369 | case BUILDER: |
3350 | if (who->contr->ranges[range_builder]) |
3370 | if (who->type == PLAYER) |
|
|
3371 | { |
|
|
3372 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3351 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3373 | unapply_special (who, who->contr->ranged_ob, 0); |
3352 | who->contr->shoottype = range_builder; |
3374 | |
3353 | who->contr->ranges[range_builder] = op; |
|
|
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3375 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3376 | |
|
|
3377 | who->contr->ranged_skill = who; |
|
|
3378 | who->contr->ranged_ob = op; |
|
|
3379 | } |
3355 | break; |
3380 | break; |
3356 | |
3381 | |
3357 | default: |
3382 | default: |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3359 | } /* end of switch op->type */ |
3384 | } /* end of switch op->type */ |
… | |
… | |
3378 | { |
3403 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3404 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3380 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3405 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3381 | } |
3406 | } |
3382 | } |
3407 | } |
|
|
3408 | |
3383 | if (who->type == PLAYER) |
3409 | if (who->type == PLAYER) |
3384 | { |
3410 | { |
3385 | /* if multiple objects were applied, update both slots */ |
3411 | /* if multiple objects were applied, update both slots */ |
3386 | if (tmp) |
3412 | if (tmp) |
3387 | esrv_send_item (who, tmp); |
3413 | esrv_send_item (who, tmp); |
|
|
3414 | |
3388 | esrv_send_item (who, op); |
3415 | esrv_send_item (who, op); |
3389 | } |
3416 | } |
|
|
3417 | |
3390 | return 0; |
3418 | return 0; |
3391 | } |
3419 | } |
3392 | |
|
|
3393 | |
3420 | |
3394 | int |
3421 | int |
3395 | monster_apply_special (object *who, object *op, int aflags) |
3422 | monster_apply_special (object *who, object *op, int aflags) |
3396 | { |
3423 | { |
3397 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3424 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |