1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
234 | |
233 | |
235 | if (depl) |
234 | if (depl) |
236 | { |
235 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
239 | |
241 | depl->destroy (); |
240 | depl->destroy (); |
242 | op->update_stats (); |
241 | op->update_stats (); |
243 | } |
242 | } |
… | |
… | |
375 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
378 | } |
|
|
379 | |
380 | force->speed_left = -1; |
380 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
765 | { |
765 | { |
766 | object *otmp; |
766 | object *otmp; |
767 | |
767 | |
768 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
769 | return 0; |
769 | return 0; |
|
|
770 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
772 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
774 | return 0; |
774 | } |
775 | } |
|
|
776 | |
775 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
776 | if (!otmp) |
778 | if (!otmp) |
777 | { |
779 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
781 | return 0; |
780 | } |
782 | } |
|
|
783 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
785 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
787 | return 0; |
785 | } |
788 | } |
|
|
789 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
789 | return 1; |
793 | return 1; |
790 | } |
794 | } |
… | |
… | |
1334 | |
1338 | |
1335 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1336 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1337 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1338 | */ |
1342 | */ |
1339 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1340 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1341 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1342 | } |
1346 | } |
1343 | goto leave; |
1347 | goto leave; |
1344 | |
1348 | |
1345 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
1864 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1865 | identify (tmp); |
1869 | identify (tmp); |
1866 | |
1870 | |
1867 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1868 | |
1872 | |
1869 | |
|
|
1870 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1873 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1871 | decrease_ob (tmp); |
1874 | decrease_ob (tmp); |
1872 | } |
1875 | } |
1873 | |
1876 | |
1874 | /** |
1877 | /** |
… | |
… | |
1877 | * chest. |
1880 | * chest. |
1878 | */ |
1881 | */ |
1879 | static void |
1882 | static void |
1880 | apply_treasure (object *op, object *tmp) |
1883 | apply_treasure (object *op, object *tmp) |
1881 | { |
1884 | { |
1882 | object *treas; |
|
|
1883 | |
|
|
1884 | |
|
|
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1886 | * for the chest is done when the chest is created, and put into the chest |
1886 | * for the chest is done when the chest is created, and put into the chest |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1889 | * treasure |
1889 | * treasure |
1890 | */ |
1890 | */ |
1891 | |
|
|
1892 | treas = tmp->inv; |
1891 | object *treas = tmp->inv; |
1893 | if (treas == NULL) |
1892 | |
|
|
1893 | if (!treas) |
1894 | { |
1894 | { |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1896 | decrease_ob (tmp); |
1896 | decrease_ob (tmp); |
1897 | return; |
1897 | return; |
1898 | } |
1898 | } |
|
|
1899 | |
1899 | while (tmp->inv) |
1900 | while (tmp->inv) |
1900 | { |
1901 | { |
1901 | treas = tmp->inv; |
1902 | treas = tmp->inv; |
1902 | |
1903 | |
1903 | treas->remove (); |
1904 | treas->remove (); |
… | |
… | |
2292 | } |
2293 | } |
2293 | |
2294 | |
2294 | return 0; |
2295 | return 0; |
2295 | } |
2296 | } |
2296 | |
2297 | |
2297 | |
|
|
2298 | /** |
2298 | /** |
2299 | * Main apply handler. |
2299 | * Main apply handler. |
2300 | * |
2300 | * |
2301 | * Checks for unpaid items before applying. |
2301 | * Checks for unpaid items before applying. |
2302 | * |
2302 | * |
… | |
… | |
2309 | * being applied. |
2309 | * being applied. |
2310 | * |
2310 | * |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2312 | * them in this function - they are passed to apply_special |
2312 | * them in this function - they are passed to apply_special |
2313 | */ |
2313 | */ |
2314 | |
|
|
2315 | int |
2314 | int |
2316 | manual_apply (object *op, object *tmp, int aflag) |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2317 | { |
2316 | { |
2318 | if (tmp->head) |
2317 | if (tmp->head) |
2319 | tmp = tmp->head; |
2318 | tmp = tmp->head; |
… | |
… | |
2357 | case EXIT: |
2356 | case EXIT: |
2358 | if (op->type != PLAYER) |
2357 | if (op->type != PLAYER) |
2359 | return 0; |
2358 | return 0; |
2360 | |
2359 | |
2361 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2362 | { |
|
|
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2361 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | } |
|
|
2365 | else |
2362 | else |
2366 | { |
2363 | { |
2367 | /* Don't display messages for random maps. */ |
2364 | /* Don't display messages for random maps. */ |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2365 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2366 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2370 | |
2367 | |
2371 | op->enter_exit (tmp); |
2368 | op->enter_exit (tmp); |
2372 | } |
2369 | } |
|
|
2370 | |
2373 | return 1; |
2371 | return 1; |
2374 | |
2372 | |
2375 | case SIGN: |
2373 | case SIGN: |
2376 | apply_sign (op, tmp, 0); |
2374 | apply_sign (op, tmp, 0); |
2377 | return 1; |
2375 | return 1; |
… | |
… | |
2381 | { |
2379 | { |
2382 | apply_book (op, tmp); |
2380 | apply_book (op, tmp); |
2383 | return 1; |
2381 | return 1; |
2384 | } |
2382 | } |
2385 | else |
2383 | else |
2386 | { |
|
|
2387 | return 0; |
2384 | return 0; |
2388 | } |
|
|
2389 | |
2385 | |
2390 | case SKILLSCROLL: |
2386 | case SKILLSCROLL: |
2391 | if (op->type == PLAYER) |
2387 | if (op->type == PLAYER) |
2392 | { |
2388 | { |
2393 | apply_skillscroll (op, tmp); |
2389 | apply_skillscroll (op, tmp); |
2394 | return 1; |
2390 | return 1; |
2395 | } |
2391 | } |
|
|
2392 | else |
2396 | return 0; |
2393 | return 0; |
2397 | |
2394 | |
2398 | case SPELLBOOK: |
2395 | case SPELLBOOK: |
2399 | if (op->type == PLAYER) |
2396 | if (op->type == PLAYER) |
2400 | { |
2397 | { |
2401 | apply_spellbook (op, tmp); |
2398 | apply_spellbook (op, tmp); |
2402 | return 1; |
2399 | return 1; |
2403 | } |
2400 | } |
|
|
2401 | else |
2404 | return 0; |
2402 | return 0; |
2405 | |
2403 | |
2406 | case SCROLL: |
2404 | case SCROLL: |
2407 | apply_scroll (op, tmp, 0); |
2405 | apply_scroll (op, tmp, 0); |
2408 | return 1; |
2406 | return 1; |
2409 | |
2407 | |
2410 | case POTION: |
2408 | case POTION: |
2411 | (void) apply_potion (op, tmp); |
2409 | apply_potion (op, tmp); |
2412 | return 1; |
2410 | return 1; |
2413 | |
2411 | |
2414 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2412 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | //TODO: remove, as it is unsed? |
2413 | //TODO: remove, as it is unsed? |
2416 | case CLOSE_CON: |
2414 | case CLOSE_CON: |
… | |
… | |
2449 | case LAMP: |
2447 | case LAMP: |
2450 | case BUILDER: |
2448 | case BUILDER: |
2451 | case SKILL_TOOL: |
2449 | case SKILL_TOOL: |
2452 | if (tmp->env != op) |
2450 | if (tmp->env != op) |
2453 | return 2; /* not in inventory */ |
2451 | return 2; /* not in inventory */ |
|
|
2452 | |
2454 | (void) apply_special (op, tmp, aflag); |
2453 | apply_special (op, tmp, aflag); |
2455 | return 1; |
2454 | return 1; |
2456 | |
2455 | |
2457 | case DRINK: |
2456 | case DRINK: |
2458 | case FOOD: |
2457 | case FOOD: |
2459 | case FLESH: |
2458 | case FLESH: |
… | |
… | |
2475 | } |
2474 | } |
2476 | else |
2475 | else |
2477 | return 0; |
2476 | return 0; |
2478 | |
2477 | |
2479 | case WEAPON_IMPROVER: |
2478 | case WEAPON_IMPROVER: |
2480 | (void) check_improve_weapon (op, tmp); |
2479 | check_improve_weapon (op, tmp); |
2481 | return 1; |
2480 | return 1; |
2482 | |
2481 | |
2483 | case CLOCK: |
2482 | case CLOCK: |
2484 | if (op->type == PLAYER) |
2483 | if (op->type == PLAYER) |
2485 | { |
2484 | { |
… | |
… | |
2493 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2494 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2495 | return 1; |
2494 | return 1; |
2496 | } |
2495 | } |
2497 | else |
2496 | else |
2498 | { |
|
|
2499 | return 0; |
2497 | return 0; |
2500 | } |
|
|
2501 | |
2498 | |
2502 | case MENU: |
2499 | case MENU: |
2503 | if (op->type == PLAYER) |
2500 | if (op->type == PLAYER) |
2504 | { |
2501 | { |
2505 | shop_listing (tmp, op); |
2502 | shop_listing (tmp, op); |
2506 | return 1; |
2503 | return 1; |
2507 | } |
2504 | } |
2508 | else |
2505 | else |
2509 | { |
|
|
2510 | return 0; |
2506 | return 0; |
2511 | } |
|
|
2512 | |
2507 | |
2513 | case POWER_CRYSTAL: |
2508 | case POWER_CRYSTAL: |
2514 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2509 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2515 | return 1; |
2510 | return 1; |
2516 | |
2511 | |
… | |
… | |
2519 | { |
2514 | { |
2520 | apply_lighter (op, tmp); |
2515 | apply_lighter (op, tmp); |
2521 | return 1; |
2516 | return 1; |
2522 | } |
2517 | } |
2523 | else |
2518 | else |
2524 | { |
|
|
2525 | return 0; |
2519 | return 0; |
2526 | } |
|
|
2527 | |
2520 | |
2528 | case ITEM_TRANSFORMER: |
2521 | case ITEM_TRANSFORMER: |
2529 | apply_item_transformer (op, tmp); |
2522 | apply_item_transformer (op, tmp); |
2530 | return 1; |
2523 | return 1; |
2531 | |
2524 | |
… | |
… | |
2554 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2547 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2555 | return 0; |
2548 | return 0; |
2556 | } |
2549 | } |
2557 | } |
2550 | } |
2558 | |
2551 | |
2559 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2560 | * applied. |
|
|
2561 | */ |
|
|
2562 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2563 | { |
|
|
2564 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2565 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2566 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2567 | op->destroy (); |
|
|
2568 | return 1; |
|
|
2569 | } |
|
|
2570 | |
|
|
2571 | pl->contr->last_used = op; |
2552 | pl->contr->last_used = op; |
2572 | |
2553 | |
2573 | tmp = manual_apply (pl, op, aflag); |
2554 | tmp = manual_apply (pl, op, aflag); |
2574 | if (!quiet) |
2555 | if (!quiet) |
2575 | { |
2556 | { |
… | |
… | |
2584 | /** |
2565 | /** |
2585 | * player_apply_below attempts to apply the object 'below' the player. |
2566 | * player_apply_below attempts to apply the object 'below' the player. |
2586 | * If the player has an open container, we use that for below, otherwise |
2567 | * If the player has an open container, we use that for below, otherwise |
2587 | * we use the ground. |
2568 | * we use the ground. |
2588 | */ |
2569 | */ |
2589 | |
|
|
2590 | void |
2570 | void |
2591 | player_apply_below (object *pl) |
2571 | player_apply_below (object *pl) |
2592 | { |
2572 | { |
2593 | int floors = 0; |
2573 | int floors = 0; |
2594 | |
2574 | |
… | |
… | |
2631 | * to keep the size of apply_special to a more managable size. |
2611 | * to keep the size of apply_special to a more managable size. |
2632 | */ |
2612 | */ |
2633 | static int |
2613 | static int |
2634 | unapply_special (object *who, object *op, int aflags) |
2614 | unapply_special (object *who, object *op, int aflags) |
2635 | { |
2615 | { |
2636 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2616 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2617 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2637 | return RESULT_INT (0); |
2618 | return RESULT_INT (0); |
2638 | |
2619 | |
2639 | object *tmp2; |
|
|
2640 | |
|
|
2641 | CLEAR_FLAG (op, FLAG_APPLIED); |
2620 | CLEAR_FLAG (op, FLAG_APPLIED); |
2642 | |
2621 | |
|
|
2622 | if (player *pl = who->contr) |
|
|
2623 | { |
|
|
2624 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2625 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2626 | |
|
|
2627 | if (op == who->current_weapon) |
|
|
2628 | who->change_weapon (pl->combat_ob ? pl->combat_ob : pl->ranged_ob); |
|
|
2629 | } |
|
|
2630 | else if (op == who->current_weapon) |
|
|
2631 | who->change_weapon (0); |
|
|
2632 | |
2643 | switch (op->type) |
2633 | switch (op->type) |
2644 | { |
2634 | { |
|
|
2635 | case SKILL_TOOL: |
|
|
2636 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2637 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2638 | // be used for other reasons |
|
|
2639 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2640 | if (tmp->skill == op->skill |
|
|
2641 | && tmp->type == SKILL |
|
|
2642 | && tmp->flag [FLAG_APPLIED] |
|
|
2643 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2644 | unapply_special (who, tmp, 0); |
|
|
2645 | |
|
|
2646 | change_abil (who, op); |
|
|
2647 | break; |
|
|
2648 | |
2645 | case WEAPON: |
2649 | case WEAPON: |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2650 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2647 | |
2651 | |
2648 | (void) change_abil (who, op); |
2652 | change_abil (who, op); |
2649 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2650 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2653 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | clear_skill (who); |
|
|
2652 | break; |
2654 | break; |
2653 | |
2655 | |
2654 | case SKILL: /* allows objects to impart skills */ |
|
|
2655 | case SKILL_TOOL: |
2656 | case SKILL: |
2656 | if (op != who->chosen_skill) |
2657 | if (who->contr) |
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2658 | |
|
|
2659 | if (who->type == PLAYER) |
|
|
2660 | { |
2658 | { |
2661 | if (who->contr->ranged_ob == op) |
|
|
2662 | { |
|
|
2663 | who->contr->ranged_skill = 0; |
|
|
2664 | who->contr->ranged_ob = 0; |
|
|
2665 | } |
|
|
2666 | |
|
|
2667 | if (!op->invisible) |
2659 | if (!op->invisible) |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2660 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2669 | else |
2661 | else |
2670 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2662 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2671 | } |
2663 | } |
2672 | |
2664 | |
2673 | change_abil (who, op); |
2665 | change_abil (who, op); |
2674 | who->chosen_skill = 0; |
|
|
2675 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2666 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2676 | break; |
2667 | break; |
2677 | |
2668 | |
2678 | case ARMOUR: |
2669 | case ARMOUR: |
2679 | case HELMET: |
2670 | case HELMET: |
… | |
… | |
2684 | case AMULET: |
2675 | case AMULET: |
2685 | case GIRDLE: |
2676 | case GIRDLE: |
2686 | case BRACERS: |
2677 | case BRACERS: |
2687 | case CLOAK: |
2678 | case CLOAK: |
2688 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2679 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2689 | (void) change_abil (who, op); |
2680 | change_abil (who, op); |
2690 | break; |
2681 | break; |
|
|
2682 | |
2691 | case LAMP: |
2683 | case LAMP: |
|
|
2684 | { |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2686 | |
2693 | tmp2 = arch_to_object (op->other_arch); |
2687 | object *tmp2 = arch_to_object (op->other_arch); |
2694 | tmp2->x = op->x; |
2688 | tmp2->x = op->x; |
2695 | tmp2->y = op->y; |
2689 | tmp2->y = op->y; |
2696 | tmp2->map = op->map; |
2690 | tmp2->map = op->map; |
2697 | tmp2->below = op->below; |
2691 | tmp2->below = op->below; |
2698 | tmp2->above = op->above; |
2692 | tmp2->above = op->above; |
2699 | tmp2->stats.food = op->stats.food; |
2693 | tmp2->stats.food = op->stats.food; |
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2694 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2701 | |
2695 | |
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2696 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2697 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2704 | |
2698 | |
2705 | if (who->type == PLAYER) |
2699 | if (who->contr) |
2706 | esrv_del_item (who->contr, op->count); |
2700 | esrv_del_item (who->contr, op->count); |
2707 | |
2701 | |
2708 | op->destroy (); |
2702 | op->destroy (); |
2709 | insert_ob_in_ob (tmp2, who); |
2703 | insert_ob_in_ob (tmp2, who); |
2710 | who->update_stats (); |
2704 | who->update_stats (); |
|
|
2705 | |
2711 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2706 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2712 | { |
2707 | { |
2713 | if (who->type == PLAYER) |
2708 | if (who->contr) |
2714 | { |
2709 | { |
2715 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2710 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2716 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2711 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2717 | } |
2712 | } |
2718 | } |
2713 | } |
2719 | if (who->type == PLAYER) |
2714 | |
|
|
2715 | if (who->contr) |
2720 | esrv_send_item (who, tmp2); |
2716 | esrv_send_item (who, tmp2); |
|
|
2717 | } |
|
|
2718 | |
2721 | return 1; /* otherwise, an attempt to drop causes problems */ |
2719 | return 1; /* otherwise, an attempt to drop causes problems */ |
2722 | break; |
|
|
2723 | |
2720 | |
2724 | case BOW: |
2721 | case BOW: |
2725 | case WAND: |
2722 | case WAND: |
2726 | case ROD: |
2723 | case ROD: |
2727 | case HORN: |
2724 | case HORN: |
2728 | clear_skill (who); |
2725 | if (who->contr) |
2729 | if (who->type == PLAYER) |
|
|
2730 | { |
|
|
2731 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2726 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2732 | |
|
|
2733 | who->contr->ranged_skill = 0; |
|
|
2734 | who->contr->ranged_ob = 0; |
|
|
2735 | } |
|
|
2736 | else |
2727 | else |
2737 | { |
2728 | { |
|
|
2729 | who->change_skill (0); |
|
|
2730 | |
2738 | if (op->type == BOW) |
2731 | if (op->type == BOW) |
2739 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2732 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2740 | else |
2733 | else |
2741 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2734 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2742 | } |
2735 | } |
2743 | |
2736 | |
2744 | break; |
2737 | break; |
2745 | |
2738 | |
2746 | case BUILDER: |
2739 | case BUILDER: |
2747 | if (who->type == PLAYER) |
2740 | if (who->contr) |
2748 | { |
|
|
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2741 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2750 | |
|
|
2751 | who->contr->ranged_skill = 0; |
|
|
2752 | who->contr->ranged_ob = 0; |
|
|
2753 | } |
|
|
2754 | break; |
2742 | break; |
2755 | |
2743 | |
2756 | default: |
2744 | default: |
2757 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2745 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2758 | break; |
2746 | break; |
… | |
… | |
2760 | |
2748 | |
2761 | who->update_stats (); |
2749 | who->update_stats (); |
2762 | |
2750 | |
2763 | if (!(aflags & AP_NO_MERGE)) |
2751 | if (!(aflags & AP_NO_MERGE)) |
2764 | { |
2752 | { |
2765 | object *tmp; |
|
|
2766 | |
|
|
2767 | tmp = merge_ob (op, NULL); |
2753 | object *tmp = merge_ob (op, 0); |
2768 | if (who->type == PLAYER) |
2754 | |
|
|
2755 | if (who->contr) |
2769 | { |
2756 | { |
2770 | if (tmp) |
2757 | if (tmp) |
2771 | { /* it was merged */ |
2758 | { /* it was merged */ |
2772 | esrv_del_item (who->contr, op->count); |
2759 | esrv_del_item (who->contr, op->count); |
2773 | op = tmp; |
2760 | op = tmp; |
2774 | } |
2761 | } |
2775 | |
2762 | |
2776 | esrv_send_item (who, op); |
2763 | esrv_send_item (who, op); |
2777 | } |
2764 | } |
2778 | } |
2765 | } |
|
|
2766 | |
2779 | return 0; |
2767 | return 0; |
2780 | } |
2768 | } |
2781 | |
2769 | |
2782 | /** |
2770 | /** |
2783 | * Returns the object that is using location 'loc'. |
2771 | * Returns the object that is using location 'loc'. |
2784 | * Note that 'start' is the first object to start examing - we |
2772 | * Note that 'start' is the first object to start examing - we |
2785 | * then go through the below of this. In this way, you can do |
2773 | * then go through the below of this. In this way, you can do |
2786 | * something like: |
2774 | * something like: |
2787 | * tmp = get_item_from_body_location(who->inv, 1); |
2775 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2788 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2776 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2789 | * to find the second object that may use this location, etc. |
2777 | * to find the second object that may use this location, etc. |
2790 | * Returns NULL if no match is found. |
2778 | * Returns NULL if no match is found. |
2791 | * loc is the index into the array we are looking for a match. |
2779 | * loc is the index into the array we are looking for a match. |
2792 | * don't return invisible objects unless they are skill objects |
2780 | * don't return invisible objects unless they are skill objects |
2793 | * invisible other objects that use |
2781 | * invisible other objects that use |
2794 | * up body locations can be used as restrictions. |
2782 | * up body locations can be used as restrictions. |
2795 | */ |
2783 | */ |
2796 | object * |
2784 | static object * |
2797 | get_item_from_body_location (object *start, int loc) |
2785 | get_next_item_from_body_location (int loc, object *start) |
2798 | { |
2786 | { |
2799 | object *tmp; |
|
|
2800 | |
|
|
2801 | if (!start) |
|
|
2802 | return NULL; |
|
|
2803 | |
|
|
2804 | for (tmp = start; tmp; tmp = tmp->below) |
2787 | for (object *tmp = start; tmp; tmp = tmp->below) |
2805 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2788 | if (tmp->flag [FLAG_APPLIED] |
|
|
2789 | && tmp->slot[loc].info |
|
|
2790 | && (!tmp->invisible || tmp->type == SKILL)) |
2806 | return tmp; |
2791 | return tmp; |
2807 | |
2792 | |
2808 | return NULL; |
2793 | return 0; |
2809 | } |
2794 | } |
2810 | |
|
|
2811 | |
|
|
2812 | |
2795 | |
2813 | /** |
2796 | /** |
2814 | * 'op' wants to apply an object, but can't because of other equipment. |
2797 | * 'op' wants to apply an object, but can't because of other equipment. |
2815 | * This should only be called when it is known |
2798 | * This should only be called when it is known |
2816 | * that there are objects to unapply. This makes pretty heavy |
2799 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2822 | * another function that does just that. |
2805 | * another function that does just that. |
2823 | */ |
2806 | */ |
2824 | int |
2807 | int |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
2808 | unapply_for_ob (object *who, object *op, int aflags) |
2826 | { |
2809 | { |
2827 | int i; |
2810 | if (op->is_range ()) |
2828 | object *tmp = NULL, *last; |
|
|
2829 | |
|
|
2830 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2831 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2832 | */ |
|
|
2833 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2834 | { |
|
|
2835 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2811 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2836 | { |
|
|
2837 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2812 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2838 | { |
|
|
2839 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2813 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2840 | { |
2814 | { |
2841 | if (aflags & AP_PRINT) |
2815 | if (aflags & AP_PRINT) |
2842 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2816 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2843 | else |
2817 | else |
2844 | unapply_special (who, tmp, aflags); |
2818 | unapply_special (who, tmp, aflags); |
2845 | } |
2819 | } |
2846 | else |
2820 | else |
2847 | { |
2821 | { |
2848 | /* In this case, we want to try and remove a cursed item. |
2822 | /* In this case, we want to try and remove a cursed item. |
2849 | * While we know it won't work, we want unapply_special to |
2823 | * While we know it won't work, we want unapply_special to |
2850 | * at least generate the message. |
2824 | * at least generate the message. |
2851 | */ |
2825 | */ |
2852 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2826 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2853 | return 1; |
2827 | return 1; |
2854 | } |
|
|
2855 | |
|
|
2856 | } |
2828 | } |
2857 | } |
|
|
2858 | } |
|
|
2859 | |
2829 | |
2860 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2830 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2861 | { |
2831 | { |
2862 | /* this used up a slot that we need to free */ |
2832 | /* this used up a slot that we need to free */ |
2863 | if (op->body_info[i]) |
2833 | if (op->slot[i].info) |
2864 | { |
2834 | { |
2865 | last = who->inv; |
2835 | object *last = who->inv; |
2866 | |
2836 | |
2867 | /* We do a while loop - may need to remove several items in order |
2837 | /* We do a while loop - may need to remove several items in order |
2868 | * to free up enough slots. |
2838 | * to free up enough slots. |
2869 | */ |
2839 | */ |
2870 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2840 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2871 | { |
2841 | { |
2872 | tmp = get_item_from_body_location (last, i); |
2842 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2843 | |
2873 | if (!tmp) |
2844 | if (!tmp) |
2874 | { |
2845 | { |
2875 | #if 0 |
2846 | #if 0 |
2876 | /* Not a bug - we'll get this if the player has cursed items |
2847 | /* Not a bug - we'll get this if the player has cursed items |
2877 | * equipped. |
2848 | * equipped. |
2878 | */ |
2849 | */ |
2879 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2850 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2880 | #endif |
2851 | #endif |
2881 | return 1; |
2852 | return 1; |
2882 | } |
2853 | } |
|
|
2854 | |
2883 | /* If we are just printing, we don't care about cursed status */ |
2855 | /* If we are just printing, we don't care about cursed status */ |
2884 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2856 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2885 | { |
2857 | { |
2886 | if (aflags & AP_PRINT) |
2858 | if (aflags & AP_PRINT) |
2887 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2859 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2895 | * so it may not be critical (eg, putting on a ring and you have |
2867 | * so it may not be critical (eg, putting on a ring and you have |
2896 | * one cursed ring.) |
2868 | * one cursed ring.) |
2897 | */ |
2869 | */ |
2898 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2870 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2899 | } |
2871 | } |
|
|
2872 | |
2900 | last = tmp->below; |
2873 | last = tmp->below; |
2901 | } |
2874 | } |
2902 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2875 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2903 | * return in the !tmp would have kicked in. |
2876 | * return in the !tmp would have kicked in. |
2904 | */ |
2877 | */ |
2905 | } /* if op is using this body location */ |
2878 | } /* if op is using this body location */ |
2906 | } /* for body lcoations */ |
2879 | } /* for body lcoations */ |
|
|
2880 | |
2907 | return 0; |
2881 | return 0; |
2908 | } |
2882 | } |
2909 | |
2883 | |
2910 | /** |
2884 | /** |
2911 | * Checks to see if 'who' can apply object 'op'. |
2885 | * Checks to see if 'who' can apply object 'op'. |
2912 | * Returns 0 if apply can be done without anything special. |
2886 | * Returns 0 if apply can be done without anything special. |
2913 | * Otherwise returns a bitmask - potentially several of these may be |
2887 | * Otherwise returns a bitmask - potentially several of these may be |
2914 | * set, but largely depends on circumstance - in the future, processing |
2888 | * set, but largely depends on circumstance - in the future, processing |
2915 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2889 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2916 | * is set, do we really are what the other flags may be?) |
2890 | * is set, do we really care what the other flags may be?) |
2917 | * |
2891 | * |
2918 | * See include/define.h for detailed description of the meaning of |
2892 | * See include/define.h for detailed description of the meaning of |
2919 | * these return values. |
2893 | * these return values. |
2920 | */ |
2894 | */ |
2921 | int |
2895 | int |
2922 | can_apply_object (object *who, object *op) |
2896 | can_apply_object (object *who, object *op) |
2923 | { |
2897 | { |
2924 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2898 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2925 | return RESULT_INT (0); |
2899 | return RESULT_INT (0); |
2926 | |
2900 | |
2927 | int i, retval = 0; |
2901 | int retval = 0; |
2928 | object *tmp = NULL, *ws = NULL; |
2902 | object *tmp = 0, *ws = 0; |
2929 | |
2903 | |
2930 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2904 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2931 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2932 | * trying to equip a weapon or shield, see if they already have one |
|
|
2933 | * in place and store that way. |
|
|
2934 | */ |
|
|
2935 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2936 | { |
2905 | { |
2937 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2906 | if (op->slot[i].info) |
2938 | { |
2907 | { |
2939 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2908 | /* Item uses more slots than we have */ |
|
|
2909 | if (who->slot[i].info + op->slot [i].info < 0) |
2940 | { |
2910 | { |
2941 | retval = CAN_APPLY_UNAPPLY; |
|
|
2942 | ws = tmp; |
|
|
2943 | } |
|
|
2944 | } |
|
|
2945 | } |
|
|
2946 | |
|
|
2947 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2948 | { |
|
|
2949 | if (op->body_info[i]) |
|
|
2950 | { |
|
|
2951 | /* Item uses more slots than we have */ |
|
|
2952 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2953 | { |
|
|
2954 | /* Could return now for efficiently - rest of info below isn' |
2911 | /* Could return now for efficiency - rest of info below isn't |
2955 | * really needed. |
2912 | * really needed. |
2956 | */ |
2913 | */ |
2957 | retval |= CAN_APPLY_NEVER; |
2914 | retval |= CAN_APPLY_NEVER; |
2958 | } |
2915 | } |
2959 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2916 | else if (who->slot[i].used + op->slot[i].info < 0) |
2960 | { |
2917 | { |
2961 | /* in this case, equipping this would use more free spots than |
2918 | /* in this case, equipping this would use more free spots than |
2962 | * we have. |
2919 | * we have. |
2963 | */ |
2920 | */ |
2964 | object *tmp1; |
|
|
2965 | |
|
|
2966 | |
2921 | |
2967 | /* if we have an applied weapon/shield, and unapply it would free |
2922 | /* if we have an applied weapon/shield, and unapply it would free |
2968 | * enough slots to equip the new item, then just set this can |
2923 | * enough slots to equip the new item, then just set "can |
2969 | * continue. We don't care about the logic below - if you have |
2924 | * apply unapply". We don't care about the logic below - if you have a |
2970 | * shield equipped and try to equip another shield, there is only |
2925 | * shield equipped and try to equip another shield, there is only |
2971 | * one choice. However, the check for the number of body locations |
2926 | * one choice. However, the check for the number of body locations |
2972 | * does take into the account cases where what is being applied |
2927 | * does take into the account cases where what is being applied |
2973 | * may be two handed for example. |
2928 | * may be two handed for example. |
2974 | */ |
2929 | */ |
2975 | if (ws) |
2930 | if (ws) |
2976 | { |
2931 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2977 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2978 | { |
2932 | { |
2979 | retval |= CAN_APPLY_UNAPPLY; |
2933 | retval |= CAN_APPLY_UNAPPLY; |
2980 | continue; |
2934 | continue; |
2981 | } |
2935 | } |
2982 | } |
|
|
2983 | |
2936 | |
2984 | tmp1 = get_item_from_body_location (who->inv, i); |
2937 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2985 | if (!tmp1) |
2938 | if (!tmp1) |
2986 | { |
2939 | { |
2987 | #if 0 |
2940 | #if 0 |
2988 | /* This is sort of an error, but happens a lot when old players |
2941 | /* This is sort of an error, but happens a lot when old players |
2989 | * join in with more stuff equipped than they are now allowed. |
2942 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2997 | /* need to unapply something. However, if this something |
2950 | /* need to unapply something. However, if this something |
2998 | * is different than we had found before, it means they need |
2951 | * is different than we had found before, it means they need |
2999 | * to apply multiple objects |
2952 | * to apply multiple objects |
3000 | */ |
2953 | */ |
3001 | retval |= CAN_APPLY_UNAPPLY; |
2954 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2955 | |
3002 | if (!tmp) |
2956 | if (!tmp) |
3003 | tmp = tmp1; |
2957 | tmp = tmp1; |
3004 | else if (tmp != tmp1) |
2958 | else if (tmp != tmp1) |
3005 | { |
|
|
3006 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2959 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3007 | } |
2960 | |
3008 | /* This object isn't using up all the slots, so there must |
2961 | /* This object isn't using up all the slots, so there must |
3009 | * be another. If so, and it the new item doesn't need all |
2962 | * be another. If so, and it the new item doesn't need all |
3010 | * the slots, the player then has a choice. |
2963 | * the slots, the player then has a choice. |
3011 | */ |
2964 | */ |
3012 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2965 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2966 | && abs (op->slot[i].info) < who->slot[i].info) |
3013 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2967 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3014 | |
2968 | |
3015 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2969 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3016 | * equipped? If not, there must be something else to unapply. |
2970 | * equipped? If not, there must be something else to unapply. |
3017 | */ |
2971 | */ |
3018 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2972 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3019 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2973 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3020 | |
|
|
3021 | } |
2974 | } |
3022 | } /* if not enough free slots */ |
2975 | } /* if not enough free slots */ |
3023 | } /* if this object uses location i */ |
2976 | } /* if this object uses location i */ |
3024 | } /* for i -> num_body_locations loop */ |
2977 | } /* for i -> num_body_locations loop */ |
3025 | |
2978 | |
… | |
… | |
3038 | |
2991 | |
3039 | if (who->type != PLAYER) |
2992 | if (who->type != PLAYER) |
3040 | { |
2993 | { |
3041 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
2994 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3042 | retval |= CAN_APPLY_RESTRICTION; |
2995 | retval |= CAN_APPLY_RESTRICTION; |
|
|
2996 | |
3043 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
2997 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3044 | retval |= CAN_APPLY_RESTRICTION; |
2998 | retval |= CAN_APPLY_RESTRICTION; |
|
|
2999 | |
3045 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3000 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3001 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3002 | |
3047 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3003 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3048 | retval |= CAN_APPLY_RESTRICTION; |
3004 | retval |= CAN_APPLY_RESTRICTION; |
3049 | } |
3005 | } |
3050 | |
3006 | |
3051 | return retval; |
3007 | return retval; |
… | |
… | |
3066 | * AP_UNAPPLY=always unapply). |
3022 | * AP_UNAPPLY=always unapply). |
3067 | * |
3023 | * |
3068 | * Optional flags: |
3024 | * Optional flags: |
3069 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3025 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3070 | * AP_IGNORE_CURSE: unapply cursed items |
3026 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3027 | * AP_NO_READY: do not ready skills when applying skill tools |
3071 | * |
3028 | * |
3072 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3029 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3073 | * |
3030 | * |
3074 | * apply_special() doesn't check for unpaid items. |
3031 | * apply_special() doesn't check for unpaid items. |
3075 | */ |
3032 | */ |
3076 | int |
3033 | int |
3077 | apply_special (object *who, object *op, int aflags) |
3034 | apply_special (object *who, object *op, int aflags) |
3078 | { |
3035 | { |
3079 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3036 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3080 | object *tmp, *tmp2, *skop = NULL; |
3037 | object *tmp, *tmp2, *skop = NULL; |
3081 | int i; |
|
|
3082 | |
3038 | |
3083 | if (who == NULL) |
3039 | if (who == NULL) |
3084 | { |
3040 | { |
3085 | LOG (llevError, "apply_special() from object without environment.\n"); |
3041 | LOG (llevError, "apply_special() from object without environment.\n"); |
3086 | return 1; |
3042 | return 1; |
… | |
… | |
3096 | if (basic_flag == AP_APPLY) |
3052 | if (basic_flag == AP_APPLY) |
3097 | return 0; |
3053 | return 0; |
3098 | |
3054 | |
3099 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3055 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3100 | { |
3056 | { |
3101 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3057 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3102 | return 1; |
3058 | return 1; |
3103 | } |
3059 | } |
|
|
3060 | |
3104 | return unapply_special (who, op, aflags); |
3061 | return unapply_special (who, op, aflags); |
3105 | } |
3062 | } |
3106 | |
3063 | |
3107 | if (basic_flag == AP_UNAPPLY) |
3064 | if (basic_flag == AP_UNAPPLY) |
3108 | return 0; |
3065 | return 0; |
3109 | |
3066 | |
3110 | i = can_apply_object (who, op); |
3067 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3068 | // to resolve conflicts. |
|
|
3069 | if (player *pl = who->contr) |
|
|
3070 | switch (op->slottype ()) |
|
|
3071 | { |
|
|
3072 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3073 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3074 | } |
|
|
3075 | |
|
|
3076 | splay (op); |
3111 | |
3077 | |
3112 | /* Can't just apply this object. Lets see what not and what to do */ |
3078 | /* Can't just apply this object. Lets see what not and what to do */ |
3113 | if (i) |
3079 | if (int i = can_apply_object (who, op)) |
3114 | { |
3080 | { |
3115 | if (i & CAN_APPLY_NEVER) |
3081 | if (i & CAN_APPLY_NEVER) |
3116 | { |
3082 | { |
3117 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3083 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3118 | return 1; |
3084 | return 1; |
… | |
… | |
3120 | else if (i & CAN_APPLY_RESTRICTION) |
3086 | else if (i & CAN_APPLY_RESTRICTION) |
3121 | { |
3087 | { |
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3088 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3123 | return 1; |
3089 | return 1; |
3124 | } |
3090 | } |
|
|
3091 | |
3125 | if (who->type != PLAYER) |
3092 | if (who->type != PLAYER) |
3126 | { |
3093 | { |
3127 | /* Some error, so don't try to equip something more */ |
3094 | /* Some error, so don't try to equip something more */ |
3128 | if (unapply_for_ob (who, op, aflags)) |
3095 | if (unapply_for_ob (who, op, aflags)) |
3129 | return 1; |
3096 | return 1; |
… | |
… | |
3135 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3102 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3136 | unapply_for_ob (who, op, AP_PRINT); |
3103 | unapply_for_ob (who, op, AP_PRINT); |
3137 | return 1; |
3104 | return 1; |
3138 | } |
3105 | } |
3139 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3106 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3140 | { |
|
|
3141 | i = unapply_for_ob (who, op, aflags); |
3107 | if (unapply_for_ob (who, op, aflags)) |
3142 | if (i) |
|
|
3143 | return 1; |
3108 | return 1; |
3144 | } |
|
|
3145 | } |
3109 | } |
3146 | } |
3110 | } |
3147 | |
3111 | |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3112 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3149 | { |
3113 | { |
3150 | skop = find_skill_by_name (who, op->skill); |
3114 | skop = find_skill_by_name (who, op->skill); |
|
|
3115 | |
3151 | if (!skop) |
3116 | if (!skop) |
3152 | { |
3117 | { |
3153 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3118 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3154 | return 1; |
3119 | return 1; |
3155 | } |
3120 | } |
3156 | else |
3121 | else |
3157 | /* While experience will be credited properly, we want to change the |
3122 | /* While experience will be credited properly, we want to change the |
3158 | * skill so that the dam and wc get updated |
3123 | * skill so that the dam and wc get updated |
3159 | */ |
3124 | */ |
3160 | change_skill (who, skop, 0); |
3125 | who->change_skill (skop); |
3161 | } |
3126 | } |
3162 | |
3127 | |
|
|
3128 | if (who->type == PLAYER |
|
|
3129 | && op->item_power |
3163 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3130 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3164 | { |
3131 | { |
3165 | new_draw_info (NDI_UNIQUE, 0, who, |
3132 | new_draw_info (NDI_UNIQUE, 0, who, |
3166 | "Equipping that combined with other items would consume your soul! " |
3133 | "Equipping that combined with other items would consume your soul! " |
3167 | "[use the skills command to check your available item power]"); |
3134 | "[use the skills command to check your available item power]"); |
3168 | return 1; |
3135 | return 1; |
3169 | } |
3136 | } |
3170 | |
3137 | |
3171 | |
|
|
3172 | /* Ok. We are now at the state where we can apply the new object. |
3138 | /* Ok. We are now at the state where we can apply the new object. |
3173 | * Note that we don't have the checks for can_use_... |
3139 | * Note that we don't have the checks for can_use_... |
3174 | * below - that is already taken care of by can_apply_object. |
3140 | * below - that is already taken care of by can_apply_object. |
3175 | */ |
3141 | */ |
3176 | |
|
|
3177 | if (op->nrof > 1) |
3142 | if (op->nrof > 1) |
3178 | tmp = get_split_ob (op, op->nrof - 1); |
3143 | tmp = get_split_ob (op, op->nrof - 1); |
3179 | else |
3144 | else |
3180 | tmp = NULL; |
3145 | tmp = 0; |
3181 | |
3146 | |
3182 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3147 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3183 | return RESULT_INT (0); |
3148 | return RESULT_INT (0); |
3184 | |
3149 | |
3185 | switch (op->type) |
3150 | switch (op->type) |
3186 | { |
3151 | { |
3187 | case WEAPON: |
3152 | case WEAPON: |
3188 | if (!check_weapon_power (who, op->last_eat)) |
3153 | if (!check_weapon_power (who, op->last_eat)) |
3189 | { |
3154 | { |
3190 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3155 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3191 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3156 | "It would consume your soul!."); |
|
|
3157 | |
3192 | if (tmp != NULL) |
3158 | if (tmp) |
3193 | (void) insert_ob_in_ob (tmp, who); |
3159 | insert_ob_in_ob (tmp, who); |
|
|
3160 | |
3194 | return 1; |
3161 | return 1; |
3195 | } |
3162 | } |
3196 | |
3163 | |
3197 | //TODO: this obviously fails for players using a shiorter prefix |
3164 | //TODO: this obviously fails for players using a shorter prefix |
3198 | // i.e. "R" can use Ragnarok's swors. |
3165 | // i.e. "R" can use Ragnarok's sword. |
3199 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3166 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3200 | { |
3167 | { |
3201 | /* if the weapon does not have the name as the character, can't use it. */ |
3168 | /* if the weapon does not have the name as the character, can't use it. */ |
3202 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3169 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3170 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
… | |
… | |
3206 | insert_ob_in_ob (tmp, who); |
3173 | insert_ob_in_ob (tmp, who); |
3207 | |
3174 | |
3208 | return 1; |
3175 | return 1; |
3209 | } |
3176 | } |
3210 | |
3177 | |
|
|
3178 | if (!skop) |
|
|
3179 | { |
|
|
3180 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3181 | return 1; |
|
|
3182 | } |
|
|
3183 | |
3211 | SET_FLAG (op, FLAG_APPLIED); |
3184 | SET_FLAG (op, FLAG_APPLIED); |
3212 | |
|
|
3213 | if (skop) |
|
|
3214 | change_skill (who, skop, 1); |
3185 | who->change_skill (skop); |
3215 | |
3186 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3187 | if (who->contr) |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3188 | who->change_weapon (who->contr->combat_ob = op); |
3218 | |
3189 | |
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3190 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3220 | |
3191 | |
|
|
3192 | SET_FLAG (who, FLAG_READY_WEAPON); |
3221 | change_abil (who, op); |
3193 | change_abil (who, op); |
3222 | break; |
3194 | break; |
3223 | |
3195 | |
3224 | case ARMOUR: |
3196 | case ARMOUR: |
3225 | case HELMET: |
3197 | case HELMET: |
… | |
… | |
3237 | break; |
3209 | break; |
3238 | |
3210 | |
3239 | case LAMP: |
3211 | case LAMP: |
3240 | if (op->stats.food < 1) |
3212 | if (op->stats.food < 1) |
3241 | { |
3213 | { |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3214 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3243 | return 1; |
3215 | return 1; |
3244 | } |
3216 | } |
3245 | |
3217 | |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3218 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3219 | tmp2 = arch_to_object (op->other_arch); |
… | |
… | |
3268 | } |
3240 | } |
3269 | |
3241 | |
3270 | who->update_stats (); |
3242 | who->update_stats (); |
3271 | |
3243 | |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3244 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3273 | { |
|
|
3274 | if (who->type == PLAYER) |
3245 | if (who->type == PLAYER) |
3275 | { |
3246 | { |
3276 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3247 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3277 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3248 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3278 | } |
3249 | } |
3279 | } |
|
|
3280 | |
3250 | |
3281 | if (who->type == PLAYER) |
3251 | if (who->type == PLAYER) |
3282 | esrv_send_item (who, tmp2); |
3252 | esrv_send_item (who, tmp2); |
3283 | |
3253 | |
3284 | return 0; |
3254 | return 0; |
3285 | |
3255 | |
3286 | /* this part is needed for skill-tools */ |
3256 | case SKILL_TOOL: |
|
|
3257 | // applying a skill tool also readies the skill |
|
|
3258 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3259 | |
|
|
3260 | if (!(aflags & AP_NO_READY)) |
|
|
3261 | { |
|
|
3262 | skop = find_skill_by_name (who, op->skill); |
|
|
3263 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3264 | apply_special (who, skop, AP_APPLY); |
|
|
3265 | } |
|
|
3266 | break; |
|
|
3267 | |
3287 | case SKILL: |
3268 | case SKILL: |
3288 | case SKILL_TOOL: |
3269 | if (player *pl = who->contr) |
3289 | if (who->chosen_skill) |
|
|
3290 | { |
3270 | { |
3291 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3271 | if (IS_COMBAT_SKILL (op->subtype)) |
3292 | return 1; |
|
|
3293 | } |
|
|
3294 | |
|
|
3295 | if (who->type == PLAYER) |
|
|
3296 | { |
3272 | { |
3297 | who->contr->ranged_skill = who; |
3273 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3298 | who->contr->ranged_ob = op; |
3274 | { |
|
|
3275 | for (object *item = who->inv; item; item = item->below) |
|
|
3276 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3277 | { |
|
|
3278 | if (item->skill == op->skill) |
|
|
3279 | { |
|
|
3280 | who->change_weapon (pl->combat_ob = item); |
|
|
3281 | goto found_weapon; |
|
|
3282 | } |
|
|
3283 | } |
|
|
3284 | |
|
|
3285 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
|
|
3286 | return 1; |
|
|
3287 | |
|
|
3288 | found_weapon:; |
|
|
3289 | } |
|
|
3290 | else |
|
|
3291 | who->change_weapon (pl->combat_ob = op); |
|
|
3292 | } |
|
|
3293 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3294 | { |
|
|
3295 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3296 | { |
|
|
3297 | for (object *item = who->inv; item; item = item->below) |
|
|
3298 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3299 | { |
|
|
3300 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3301 | who->change_weapon (pl->ranged_ob = item); |
|
|
3302 | goto found_bow; |
|
|
3303 | } |
|
|
3304 | |
|
|
3305 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3306 | return 1; |
|
|
3307 | |
|
|
3308 | found_bow:; |
|
|
3309 | } |
|
|
3310 | else |
|
|
3311 | who->change_weapon (pl->ranged_ob = op); |
|
|
3312 | } |
3299 | |
3313 | |
3300 | if (!op->invisible) |
3314 | if (!op->invisible) |
3301 | { |
3315 | { |
3302 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3316 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3303 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3317 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3304 | } |
3318 | } |
3305 | else |
3319 | else |
3306 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3320 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3307 | } |
3321 | } |
3308 | |
3322 | else |
|
|
3323 | { |
3309 | SET_FLAG (op, FLAG_APPLIED); |
3324 | SET_FLAG (op, FLAG_APPLIED); |
3310 | change_abil (who, op); |
3325 | change_abil (who, op); |
3311 | who->chosen_skill = op; |
3326 | who->chosen_skill = op; |
3312 | SET_FLAG (who, FLAG_READY_SKILL); |
3327 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3328 | } |
|
|
3329 | |
3313 | break; |
3330 | break; |
3314 | |
3331 | |
3315 | case BOW: |
3332 | case BOW: |
3316 | if (!check_weapon_power (who, op->last_eat)) |
3333 | if (!check_weapon_power (who, op->last_eat)) |
3317 | { |
3334 | { |
3318 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3335 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3319 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3336 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3320 | |
3337 | |
3321 | if (tmp) |
3338 | if (tmp) |
3322 | insert_ob_in_ob (tmp, who); |
3339 | insert_ob_in_ob (tmp, who); |
3323 | |
3340 | |
… | |
… | |
3325 | } |
3342 | } |
3326 | |
3343 | |
3327 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3344 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3328 | { |
3345 | { |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3346 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3330 | if (tmp != NULL) |
3347 | if (tmp) |
3331 | insert_ob_in_ob (tmp, who); |
3348 | insert_ob_in_ob (tmp, who); |
3332 | |
3349 | |
3333 | return 1; |
3350 | return 1; |
3334 | } |
3351 | } |
3335 | |
3352 | |
3336 | /*FALLTHROUGH*/ |
3353 | /*FALLTHROUGH*/ |
3337 | case WAND: |
3354 | case WAND: |
3338 | case ROD: |
3355 | case ROD: |
3339 | case HORN: |
3356 | case HORN: |
3340 | /* check for skill, alter player status */ |
3357 | /* check for skill, alter player status */ |
|
|
3358 | |
|
|
3359 | if (!skop) |
|
|
3360 | { |
|
|
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3362 | return 1; |
|
|
3363 | } |
|
|
3364 | |
3341 | SET_FLAG (op, FLAG_APPLIED); |
3365 | SET_FLAG (op, FLAG_APPLIED); |
3342 | if (skop) |
|
|
3343 | change_skill (who, skop, 0); |
3366 | who->change_skill (skop); |
3344 | |
3367 | |
3345 | if (who->type == PLAYER) |
3368 | if (who->contr) |
3346 | { |
3369 | { |
|
|
3370 | who->contr->ranged_ob = op; |
|
|
3371 | |
3347 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3372 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3348 | |
3373 | |
3349 | if (op->type == BOW) |
3374 | if (op->type == BOW) |
3350 | { |
3375 | { |
|
|
3376 | who->current_weapon = op; |
3351 | change_abil (who, op); |
3377 | change_abil (who, op); |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3378 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3353 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3379 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3354 | } |
3380 | } |
3355 | |
|
|
3356 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
|
|
3357 | who->contr->ranged_ob = op; |
|
|
3358 | } |
3381 | } |
3359 | else |
3382 | else |
3360 | { |
3383 | { |
3361 | if (op->type == BOW) |
3384 | if (op->type == BOW) |
3362 | SET_FLAG (who, FLAG_READY_BOW); |
3385 | SET_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
3367 | break; |
3390 | break; |
3368 | |
3391 | |
3369 | case BUILDER: |
3392 | case BUILDER: |
3370 | if (who->type == PLAYER) |
3393 | if (who->type == PLAYER) |
3371 | { |
3394 | { |
|
|
3395 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3372 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3396 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3373 | unapply_special (who, who->contr->ranged_ob, 0); |
3397 | unapply_special (who, who->contr->ranged_ob, 0); |
3374 | |
3398 | |
3375 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3399 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3376 | |
3400 | |
3377 | who->contr->ranged_skill = who; |
|
|
3378 | who->contr->ranged_ob = op; |
3401 | who->contr->ranged_ob = op; |
3379 | } |
3402 | } |
3380 | break; |
3403 | break; |
3381 | |
3404 | |
3382 | default: |
3405 | default: |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3406 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3384 | } /* end of switch op->type */ |
3407 | } /* end of switch op->type */ |
3385 | |
3408 | |
3386 | SET_FLAG (op, FLAG_APPLIED); |
3409 | SET_FLAG (op, FLAG_APPLIED); |
3387 | |
3410 | |
3388 | if (tmp != NULL) |
3411 | if (tmp) |
3389 | tmp = insert_ob_in_ob (tmp, who); |
3412 | tmp = insert_ob_in_ob (tmp, who); |
3390 | |
3413 | |
3391 | who->update_stats (); |
3414 | who->update_stats (); |
3392 | |
3415 | |
3393 | /* We exclude spell casting objects. The fire code will set the |
3416 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3583 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3606 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3584 | { |
3607 | { |
3585 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3608 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3586 | tmp->randomitems = NULL; |
3609 | tmp->randomitems = NULL; |
3587 | } |
3610 | } |
|
|
3611 | |
3588 | // close all containers |
3612 | // close all containers |
3589 | else if (tmp->type == CONTAINER) |
3613 | else if (tmp->type == CONTAINER) |
3590 | tmp->flag [FLAG_APPLIED] = 0; |
3614 | tmp->flag [FLAG_APPLIED] = 0; |
3591 | |
3615 | |
3592 | tmp = above; |
3616 | tmp = above; |
… | |
… | |
3602 | * Handles player eating food that temporarily changes status (resistances, stats). |
3626 | * Handles player eating food that temporarily changes status (resistances, stats). |
3603 | * This used to call cast_change_attr(), but |
3627 | * This used to call cast_change_attr(), but |
3604 | * that doesn't work with the new spell code. Since we know what |
3628 | * that doesn't work with the new spell code. Since we know what |
3605 | * the food changes, just grab a force and use that instead. |
3629 | * the food changes, just grab a force and use that instead. |
3606 | */ |
3630 | */ |
3607 | |
|
|
3608 | void |
3631 | void |
3609 | eat_special_food (object *who, object *food) |
3632 | eat_special_food (object *who, object *food) |
3610 | { |
3633 | { |
3611 | object *force; |
3634 | object *force; |
3612 | int i, did_one = 0; |
3635 | int i, did_one = 0; |
3613 | sint8 k; |
|
|
3614 | |
3636 | |
3615 | force = get_archetype (FORCE_NAME); |
3637 | force = get_archetype (FORCE_NAME); |
3616 | |
3638 | |
3617 | for (i = 0; i < NUM_STATS; i++) |
3639 | for (i = 0; i < NUM_STATS; i++) |
3618 | { |
3640 | if (sint8 k = food->stats.stat (i)) |
3619 | k = get_attr_value (&food->stats, i); |
|
|
3620 | if (k) |
|
|
3621 | { |
3641 | { |
3622 | set_attr_value (&force->stats, i, k); |
3642 | force->stats.stat (i) = k; |
3623 | did_one = 1; |
3643 | did_one = 1; |
3624 | } |
3644 | } |
3625 | } |
|
|
3626 | |
3645 | |
3627 | /* check if we can protect the eater */ |
3646 | /* check if we can protect the eater */ |
3628 | for (i = 0; i < NROFATTACKS; i++) |
3647 | for (i = 0; i < NROFATTACKS; i++) |
3629 | { |
3648 | { |
3630 | if (food->resist[i] > 0) |
3649 | if (food->resist[i] > 0) |
… | |
… | |
3791 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3810 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3792 | blind_player (op, op, power); |
3811 | blind_player (op, op, power); |
3793 | } |
3812 | } |
3794 | else if (failure <= -80) |
3813 | else if (failure <= -80) |
3795 | { /* blast the immediate area */ |
3814 | { /* blast the immediate area */ |
3796 | object *tmp; |
|
|
3797 | |
|
|
3798 | tmp = get_archetype (LOOSE_MANA); |
3815 | object *tmp = get_archetype (LOOSE_MANA); |
3799 | cast_magic_storm (op, tmp, power); |
3816 | cast_magic_storm (op, tmp, power); |
3800 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3817 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3801 | tmp->destroy (); |
3818 | tmp->destroy (); |
3802 | } |
3819 | } |
3803 | } |
3820 | } |
3804 | } |
3821 | } |
3805 | |
3822 | |
… | |
… | |
3825 | */ |
3842 | */ |
3826 | int i, j; |
3843 | int i, j; |
3827 | |
3844 | |
3828 | for (i = 0; i < NUM_STATS; i++) |
3845 | for (i = 0; i < NUM_STATS; i++) |
3829 | { |
3846 | { |
3830 | sint8 stat = get_attr_value (stats, i); |
|
|
3831 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3847 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3848 | sint8 stat = stats->stat (i) + ns->stat (i); |
3832 | |
3849 | |
3833 | stat += get_attr_value (ns, i); |
|
|
3834 | if (stat > 20 + race_bonus) |
3850 | if (stat > 20 + race_bonus) |
3835 | { |
3851 | { |
3836 | excess_stat++; |
3852 | excess_stat++; |
3837 | stat = 20 + race_bonus; |
3853 | stat = 20 + race_bonus; |
3838 | } |
3854 | } |
3839 | set_attr_value (stats, i, stat); |
3855 | |
|
|
3856 | stats->stat (i) = stat; |
3840 | } |
3857 | } |
3841 | |
3858 | |
3842 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3859 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3843 | { /* try 100 times to assign excess stats */ |
3860 | { /* try 100 times to assign excess stats */ |
3844 | int i = rndm (0, 6); |
3861 | int i = rndm (0, 6); |
3845 | int stat = get_attr_value (stats, i); |
|
|
3846 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3847 | |
3862 | |
3848 | if (i == CHA) |
3863 | if (i == CHA) |
3849 | continue; /* exclude cha from this */ |
3864 | continue; /* exclude cha from this */ |
|
|
3865 | |
|
|
3866 | int stat = stats->stat (i); |
|
|
3867 | int race_bonus = pl->arch->clone.stats.stat (i); |
3850 | if (stat < 20 + race_bonus) |
3868 | if (stat < 20 + race_bonus) |
3851 | { |
3869 | { |
3852 | change_attr_value (stats, i, 1); |
3870 | change_attr_value (stats, i, 1); |
3853 | excess_stat--; |
3871 | excess_stat--; |
3854 | } |
3872 | } |
… | |
… | |
3857 | /* insert the randomitems from the change's treasurelist into |
3875 | /* insert the randomitems from the change's treasurelist into |
3858 | * the player ref: player.c |
3876 | * the player ref: player.c |
3859 | */ |
3877 | */ |
3860 | if (change->randomitems != NULL) |
3878 | if (change->randomitems != NULL) |
3861 | give_initial_items (pl, change->randomitems); |
3879 | give_initial_items (pl, change->randomitems); |
3862 | |
|
|
3863 | |
3880 | |
3864 | /* set up the face, for some races. */ |
3881 | /* set up the face, for some races. */ |
3865 | |
3882 | |
3866 | /* first, look for the force object banning |
3883 | /* first, look for the force object banning |
3867 | * changing the face. Certain races never change face with class. |
3884 | * changing the face. Certain races never change face with class. |