1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
|
|
23 | |
|
|
24 | #include <cmath> |
24 | |
25 | |
25 | #include <global.h> |
26 | #include <global.h> |
26 | #include <living.h> |
27 | #include <living.h> |
27 | #include <spells.h> |
28 | #include <spells.h> |
28 | #include <skills.h> |
29 | #include <skills.h> |
… | |
… | |
30 | |
31 | |
31 | #include <sproto.h> |
32 | #include <sproto.h> |
32 | |
33 | |
33 | /* Want this regardless of rplay. */ |
34 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
35 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
36 | |
39 | /** |
37 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
38 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
39 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
40 | */ |
… | |
… | |
70 | |
68 | |
71 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
72 | * name or race that matches. |
70 | * name or race that matches. |
73 | */ |
71 | */ |
74 | if ((op->race) && |
72 | if ((op->race) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
78 | return 1; |
76 | return 1; |
79 | |
77 | |
80 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
81 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
82 | */ |
80 | */ |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
86 | return 1; |
84 | return 1; |
87 | |
85 | |
88 | return 0; |
86 | return 0; |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
231 | depl = present_arch_in_ob (at, op); |
234 | |
232 | |
235 | if (depl) |
233 | if (depl) |
236 | { |
234 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
235 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
236 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
237 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
238 | |
241 | depl->destroy (); |
239 | depl->destroy (); |
242 | op->update_stats (); |
240 | op->update_stats (); |
243 | } |
241 | } |
… | |
… | |
375 | force->stats.food *= 10; |
373 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
374 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
375 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
376 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
377 | } |
|
|
378 | |
380 | force->speed_left = -1; |
379 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
380 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
381 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
382 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
383 | change_abil (op, force); |
… | |
… | |
425 | return 0; |
424 | return 0; |
426 | |
425 | |
427 | op = op->below; |
426 | op = op->below; |
428 | while (op != NULL) |
427 | while (op != NULL) |
429 | { |
428 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->archname, item) == 0) |
431 | { |
430 | { |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
433 | { |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
… | |
… | |
459 | prev = op; |
458 | prev = op; |
460 | op = op->below; |
459 | op = op->below; |
461 | |
460 | |
462 | while (op != NULL) |
461 | while (op != NULL) |
463 | { |
462 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
463 | if (strcmp (op->arch->archname, item) == 0) |
465 | { |
464 | { |
466 | if (op->nrof >= nrof) |
465 | if (op->nrof >= nrof) |
467 | { |
466 | { |
468 | decrease_ob_nr (op, nrof); |
467 | decrease_ob_nr (op, nrof); |
469 | return; |
468 | return; |
… | |
… | |
576 | op->update_stats (); |
575 | op->update_stats (); |
577 | return 1; |
576 | return 1; |
578 | } |
577 | } |
579 | |
578 | |
580 | /* Types of improvements, hidden in the sp field. */ |
579 | /* Types of improvements, hidden in the sp field. */ |
581 | #define IMPROVE_PREPARE 1 |
580 | #define IMPROVE_PREPARE 1 |
582 | #define IMPROVE_DAMAGE 2 |
581 | #define IMPROVE_DAMAGE 2 |
583 | #define IMPROVE_WEIGHT 3 |
582 | #define IMPROVE_WEIGHT 3 |
584 | #define IMPROVE_ENCHANT 4 |
583 | #define IMPROVE_ENCHANT 4 |
585 | #define IMPROVE_STR 5 |
584 | #define IMPROVE_STR 5 |
586 | #define IMPROVE_DEX 6 |
585 | #define IMPROVE_DEX 6 |
587 | #define IMPROVE_CON 7 |
586 | #define IMPROVE_CON 7 |
588 | #define IMPROVE_WIS 8 |
587 | #define IMPROVE_WIS 8 |
589 | #define IMPROVE_CHA 9 |
588 | #define IMPROVE_CHA 9 |
590 | #define IMPROVE_INT 10 |
589 | #define IMPROVE_INT 10 |
591 | #define IMPROVE_POW 11 |
590 | #define IMPROVE_POW 11 |
592 | |
|
|
593 | |
591 | |
594 | /** |
592 | /** |
595 | * This does the prepare weapon scroll. |
593 | * This does the prepare weapon scroll. |
596 | * Checks for sacrifice, and so on. |
594 | * Checks for sacrifice, and so on. |
597 | */ |
595 | */ |
598 | |
|
|
599 | int |
596 | int |
600 | prepare_weapon (object *op, object *improver, object *weapon) |
597 | prepare_weapon (object *op, object *improver, object *weapon) |
601 | { |
598 | { |
602 | int sacrifice_count, i; |
599 | int sacrifice_count, i; |
603 | char buf[MAX_BUF]; |
600 | char buf[MAX_BUF]; |
… | |
… | |
605 | if (weapon->level != 0) |
602 | if (weapon->level != 0) |
606 | { |
603 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
604 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
608 | return 0; |
605 | return 0; |
609 | } |
606 | } |
|
|
607 | |
610 | for (i = 0; i < NROFATTACKS; i++) |
608 | for (i = 0; i < NROFATTACKS; i++) |
611 | if (weapon->resist[i]) |
609 | if (weapon->resist[i]) |
612 | break; |
610 | break; |
613 | |
611 | |
614 | /* If we break out, i will be less than nrofattacks, preventing |
612 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
618 | weapon->stats.ac) /* AC - only taifu's I think */ |
621 | { |
619 | { |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
620 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
623 | return 0; |
621 | return 0; |
624 | } |
622 | } |
|
|
623 | |
625 | sacrifice_count = check_sacrifice (op, improver); |
624 | sacrifice_count = check_sacrifice (op, improver); |
626 | if (sacrifice_count <= 0) |
625 | if (sacrifice_count <= 0) |
627 | return 0; |
626 | return 0; |
|
|
627 | |
628 | weapon->level = isqrt (sacrifice_count); |
628 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
630 | eat_item (op, improver->slaying, sacrifice_count); |
630 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
631 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
… | |
… | |
765 | { |
765 | { |
766 | object *otmp; |
766 | object *otmp; |
767 | |
767 | |
768 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
769 | return 0; |
769 | return 0; |
|
|
770 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
772 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
774 | return 0; |
774 | } |
775 | } |
|
|
776 | |
775 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
776 | if (!otmp) |
778 | if (!otmp) |
777 | { |
779 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
781 | return 0; |
780 | } |
782 | } |
|
|
783 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
785 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
787 | return 0; |
785 | } |
788 | } |
|
|
789 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
789 | return 1; |
793 | return 1; |
790 | } |
794 | } |
… | |
… | |
851 | { |
855 | { |
852 | base = base - (base * settings.armor_speed_improvement) / 100; |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
853 | pow++; |
857 | pow++; |
854 | } |
858 | } |
855 | |
859 | |
856 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
857 | } |
861 | } |
858 | else |
862 | else |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
860 | |
864 | |
861 | if (!settings.armor_weight_linear) |
865 | if (!settings.armor_weight_linear) |
862 | { |
866 | { |
863 | int base = 100; |
867 | int base = 100; |
864 | int pow = 0; |
868 | int pow = 0; |
… | |
… | |
867 | { |
871 | { |
868 | base = base - (base * settings.armor_weight_reduction) / 100; |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
869 | pow++; |
873 | pow++; |
870 | } |
874 | } |
871 | |
875 | |
872 | armour->weight = (armour->arch->clone.weight * base) / 100; |
876 | armour->weight = (armour->arch->weight * base) / 100; |
873 | } |
877 | } |
874 | else |
878 | else |
875 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
879 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
876 | |
880 | |
877 | if (armour->weight <= 0) |
881 | if (armour->weight <= 0) |
878 | { |
882 | { |
879 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
880 | armour->weight = 1; |
884 | armour->weight = 1; |
881 | } |
885 | } |
882 | |
886 | |
883 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
887 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
884 | |
888 | |
885 | if (op->type == PLAYER) |
889 | if (op->type == PLAYER) |
886 | { |
890 | { |
887 | esrv_send_item (op, armour); |
891 | esrv_send_item (op, armour); |
888 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
… | |
… | |
940 | |
944 | |
941 | price_in = cost * item->value; |
945 | price_in = cost * item->value; |
942 | } |
946 | } |
943 | else |
947 | else |
944 | { |
948 | { |
945 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
946 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
947 | return 0; |
951 | return 0; |
948 | |
952 | |
949 | if (CONV_NEED (converter)) |
953 | if (CONV_NEED (converter)) |
950 | { |
954 | { |
… | |
… | |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1004 | |
1008 | |
1005 | /** |
1009 | /** |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1007 | * propably had something in mind when doing this |
1011 | * probably had something in mind when doing this |
1008 | */ |
1012 | */ |
1009 | } |
1013 | } |
1010 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1011 | return 1; |
1015 | return 1; |
1012 | } |
1016 | } |
… | |
… | |
1241 | */ |
1245 | */ |
1242 | static void |
1246 | static void |
1243 | apply_sign (object *op, object *sign, int autoapply) |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1244 | { |
1248 | { |
1245 | readable_message_type *msgType; |
1249 | readable_message_type *msgType; |
1246 | char newbuf[HUGE_BUF]; |
|
|
1247 | |
1250 | |
1248 | if (sign->msg == NULL) |
1251 | if (sign->msg == NULL) |
1249 | { |
1252 | { |
1250 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1251 | return; |
1254 | return; |
… | |
… | |
1272 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1275 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1273 | { |
1276 | { |
1274 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1277 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1275 | return; |
1278 | return; |
1276 | } |
1279 | } |
|
|
1280 | |
|
|
1281 | if (op->contr) |
|
|
1282 | if (client *ns = op->contr->ns) |
|
|
1283 | { |
1277 | msgType = get_readable_message_type (sign); |
1284 | msgType = get_readable_message_type (sign); |
|
|
1285 | |
|
|
1286 | if (ns->can_msg) |
|
|
1287 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1288 | else |
|
|
1289 | { |
|
|
1290 | char newbuf[HUGE_BUF]; |
1278 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1291 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1279 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1292 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1293 | } |
|
|
1294 | } |
1280 | } |
1295 | } |
1281 | |
1296 | |
1282 | /** |
1297 | /** |
1283 | * 'victim' moves onto 'trap' |
1298 | * 'victim' moves onto 'trap' |
1284 | * 'victim' leaves 'trap' |
1299 | * 'victim' leaves 'trap' |
… | |
… | |
1307 | * proper. This code was causing needless crashes. |
1322 | * proper. This code was causing needless crashes. |
1308 | */ |
1323 | */ |
1309 | if (recursion_depth >= 500) |
1324 | if (recursion_depth >= 500) |
1310 | { |
1325 | { |
1311 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1326 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1312 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1327 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1313 | return; |
1328 | return; |
1314 | } |
1329 | } |
|
|
1330 | |
1315 | recursion_depth++; |
1331 | recursion_depth++; |
1316 | if (trap->head) |
1332 | if (trap->head) |
1317 | trap = trap->head; |
1333 | trap = trap->head; |
1318 | |
1334 | |
1319 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1335 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1334 | |
1350 | |
1335 | /* Just put in some sanity check. I think there is a bug in the |
1351 | /* Just put in some sanity check. I think there is a bug in the |
1336 | * above with some objects have zero speed, and thus the player |
1352 | * above with some objects have zero speed, and thus the player |
1337 | * getting permanently paralyzed. |
1353 | * getting permanently paralyzed. |
1338 | */ |
1354 | */ |
1339 | if (victim->speed_left < -50.0) |
1355 | if (victim->speed_left < -50.f) |
1340 | victim->speed_left = -50.0; |
1356 | victim->speed_left = -50.f; |
1341 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1357 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1342 | } |
1358 | } |
1343 | goto leave; |
1359 | goto leave; |
1344 | |
1360 | |
1345 | case SPINNER: |
1361 | case SPINNER: |
… | |
… | |
1514 | } |
1530 | } |
1515 | goto leave; |
1531 | goto leave; |
1516 | |
1532 | |
1517 | default: |
1533 | default: |
1518 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1534 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1519 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1535 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1520 | goto leave; |
1536 | goto leave; |
1521 | } |
1537 | } |
1522 | |
1538 | |
1523 | leave: |
1539 | leave: |
1524 | recursion_depth--; |
1540 | recursion_depth--; |
… | |
… | |
1536 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1552 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1537 | { |
1553 | { |
1538 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1554 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1539 | return; |
1555 | return; |
1540 | } |
1556 | } |
|
|
1557 | |
1541 | if (tmp->msg == NULL) |
1558 | if (!tmp->msg) |
1542 | { |
1559 | { |
1543 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1560 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1544 | return; |
1561 | return; |
1545 | } |
1562 | } |
1546 | |
1563 | |
1547 | /* need a literacy skill to read stuff! */ |
1564 | /* need a literacy skill to read stuff! */ |
1548 | skill_ob = find_skill_by_name (op, tmp->skill); |
1565 | skill_ob = find_skill_by_name (op, tmp->skill); |
1549 | if (!skill_ob) |
1566 | if (!skill_ob) |
1550 | { |
1567 | { |
1551 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1568 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the skill to read this>"); |
1552 | return; |
1569 | return; |
1553 | } |
1570 | } |
|
|
1571 | |
1554 | lev_diff = tmp->level - (skill_ob->level + 5); |
1572 | lev_diff = tmp->level - (skill_ob->level + 5); |
1555 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1573 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1556 | { |
1574 | { |
1557 | if (lev_diff < 2) |
1575 | if (lev_diff < 2) |
1558 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1576 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
… | |
… | |
1569 | return; |
1587 | return; |
1570 | } |
1588 | } |
1571 | |
1589 | |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1590 | readable_message_type *msgType = get_readable_message_type (tmp); |
1573 | |
1591 | |
|
|
1592 | if (player *pl = op->contr) |
|
|
1593 | if (client *ns = pl->ns) |
|
|
1594 | if (ns->can_msg) |
|
|
1595 | { |
|
|
1596 | dynbuf_text buf; |
|
|
1597 | buf << long_desc (tmp, op) |
|
|
1598 | << "\n\n" |
|
|
1599 | << tmp->msg |
|
|
1600 | << '\0'; |
|
|
1601 | ns->send_msg (NDI_NAVY, msgType->msgtype, buf.linearise ()); |
|
|
1602 | } |
|
|
1603 | else |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1604 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1575 | msgType->message_type, msgType->message_subtype, |
1605 | msgType->message_type, msgType->message_subtype, |
1576 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1606 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1577 | long_desc (tmp, op), &tmp->msg); |
1607 | long_desc (tmp, op), &tmp->msg); |
1578 | |
1608 | |
1579 | /* gain xp from reading */ |
1609 | /* gain xp from reading */ |
1580 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1610 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1581 | { /* only if not read before */ |
1611 | { /* only if not read before */ |
1582 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1612 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1703 | |
1733 | |
1704 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1734 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1705 | * instead of having their spell stored in stats.sp. These are |
1735 | * instead of having their spell stored in stats.sp. These are |
1706 | * legacy spellbooks |
1736 | * legacy spellbooks |
1707 | */ |
1737 | */ |
1708 | |
|
|
1709 | if (tmp->slaying != NULL) |
1738 | if (tmp->slaying) |
1710 | { |
1739 | { |
1711 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1740 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1712 | if (!spell) |
1741 | if (!spell) |
1713 | { |
1742 | { |
1714 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1743 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1715 | return; |
1744 | return; |
1716 | } |
1745 | } |
1717 | else |
1746 | else |
1718 | insert_ob_in_ob (spell, tmp); |
1747 | insert_ob_in_ob (spell, tmp); |
|
|
1748 | |
1719 | tmp->slaying = NULL; |
1749 | tmp->slaying = 0; |
1720 | } |
1750 | } |
1721 | |
1751 | |
1722 | skop = find_skill_by_name (op, tmp->skill); |
1752 | skop = find_skill_by_name (op, tmp->skill); |
1723 | |
1753 | |
1724 | /* need a literacy skill to learn spells. Also, having a literacy level |
1754 | /* need a literacy skill to learn spells. Also, having a literacy level |
1725 | * lower than the spell will make learning the spell more difficult */ |
1755 | * lower than the spell will make learning the spell more difficult */ |
1726 | if (!skop) |
1756 | if (!skop) |
1727 | { |
1757 | { |
1728 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1758 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails. H<You lack the literacy skill.>"); |
1729 | return; |
1759 | return; |
1730 | } |
1760 | } |
1731 | |
1761 | |
1732 | spell = tmp->inv; |
1762 | spell = tmp->inv; |
1733 | |
1763 | |
1734 | if (!spell) |
1764 | if (!spell) |
1735 | { |
1765 | { |
1736 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1766 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1737 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1767 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense. This is a bug, please report!"); |
1738 | return; |
1768 | return; |
1739 | } |
1769 | } |
1740 | |
1770 | |
1741 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1771 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1742 | { |
1772 | { |
1743 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1773 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<Your literacy level is too low.>"); |
1744 | return; |
1774 | return; |
1745 | } |
1775 | } |
1746 | |
1776 | |
1747 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1777 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1748 | |
1778 | |
… | |
… | |
1761 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1791 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1762 | * they would have a special prayer mark. |
1792 | * they would have a special prayer mark. |
1763 | */ |
1793 | */ |
1764 | if (check_spell_known (op, spell->name)) |
1794 | if (check_spell_known (op, spell->name)) |
1765 | { |
1795 | { |
1766 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1796 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell. H<It makes no sense to leanr spells twice, and would only waste the spellbook.>\n"); |
1767 | return; |
1797 | return; |
1768 | } |
1798 | } |
1769 | |
1799 | |
1770 | if (spell->skill) |
1800 | if (spell->skill) |
1771 | { |
1801 | { |
… | |
… | |
1813 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1843 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1814 | } |
1844 | } |
1815 | else |
1845 | else |
1816 | { |
1846 | { |
1817 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1847 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1848 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1819 | } |
1849 | } |
1820 | |
1850 | |
1821 | decrease_ob (tmp); |
1851 | decrease_ob (tmp); |
1822 | } |
1852 | } |
1823 | |
1853 | |
… | |
… | |
1835 | return; |
1865 | return; |
1836 | } |
1866 | } |
1837 | |
1867 | |
1838 | if (!tmp->inv || tmp->inv->type != SPELL) |
1868 | if (!tmp->inv || tmp->inv->type != SPELL) |
1839 | { |
1869 | { |
1840 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1870 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense! H<...and never will make sense.>"); |
1841 | return; |
1871 | return; |
1842 | } |
1872 | } |
1843 | |
1873 | |
1844 | if (op->type == PLAYER) |
1874 | if (op->type == PLAYER) |
1845 | { |
1875 | { |
… | |
… | |
1851 | */ |
1881 | */ |
1852 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1882 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1853 | |
1883 | |
1854 | if (!skop) |
1884 | if (!skop) |
1855 | { |
1885 | { |
1856 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1886 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. H<You lack the literacy skill.>"); |
1857 | return; |
1887 | return; |
1858 | } |
1888 | } |
1859 | |
1889 | |
1860 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1890 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1861 | change_exp (op, exp_gain, skop->skill, 0); |
1891 | change_exp (op, exp_gain, skop->skill, 0); |
… | |
… | |
1863 | |
1893 | |
1864 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1894 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1865 | identify (tmp); |
1895 | identify (tmp); |
1866 | |
1896 | |
1867 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1897 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1868 | |
|
|
1869 | |
1898 | |
1870 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1899 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1871 | decrease_ob (tmp); |
1900 | decrease_ob (tmp); |
1872 | } |
1901 | } |
1873 | |
1902 | |
… | |
… | |
1877 | * chest. |
1906 | * chest. |
1878 | */ |
1907 | */ |
1879 | static void |
1908 | static void |
1880 | apply_treasure (object *op, object *tmp) |
1909 | apply_treasure (object *op, object *tmp) |
1881 | { |
1910 | { |
1882 | object *treas; |
|
|
1883 | |
|
|
1884 | |
|
|
1885 | /* Nice side effect of new treasure creation method is that the treasure |
1911 | /* Nice side effect of new treasure creation method is that the treasure |
1886 | * for the chest is done when the chest is created, and put into the chest |
1912 | * for the chest is done when the chest is created, and put into the chest |
1887 | * inventory. So that when the chest burns up, the items still exist. Also |
1913 | * inventory. So that when the chest burns up, the items still exist. Also |
1888 | * prevents people fromt moving chests to more difficult maps to get better |
1914 | * prevents people fromt moving chests to more difficult maps to get better |
1889 | * treasure |
1915 | * treasure |
1890 | */ |
1916 | */ |
1891 | |
|
|
1892 | treas = tmp->inv; |
1917 | object *treas = tmp->inv; |
1893 | if (treas == NULL) |
1918 | |
|
|
1919 | if (!treas) |
1894 | { |
1920 | { |
1895 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1921 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1896 | decrease_ob (tmp); |
1922 | decrease_ob (tmp); |
1897 | return; |
1923 | return; |
1898 | } |
1924 | } |
|
|
1925 | |
1899 | while (tmp->inv) |
1926 | while (tmp->inv) |
1900 | { |
1927 | { |
1901 | treas = tmp->inv; |
1928 | treas = tmp->inv; |
1902 | |
1929 | |
1903 | treas->remove (); |
1930 | treas->remove (); |
… | |
… | |
1985 | /* special food hack -b.t. */ |
2012 | /* special food hack -b.t. */ |
1986 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
2013 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
1987 | eat_special_food (op, tmp); |
2014 | eat_special_food (op, tmp); |
1988 | } |
2015 | } |
1989 | } |
2016 | } |
|
|
2017 | |
1990 | handle_apply_yield (tmp); |
2018 | handle_apply_yield (tmp); |
1991 | decrease_ob (tmp); |
2019 | decrease_ob (tmp); |
1992 | } |
2020 | } |
1993 | |
2021 | |
1994 | /** |
2022 | /** |
… | |
… | |
2021 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2049 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2022 | return 0; |
2050 | return 0; |
2023 | |
2051 | |
2024 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2052 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2025 | from the player's inventory */ |
2053 | from the player's inventory */ |
2026 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2027 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2028 | |
|
|
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2054 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2030 | if (tmp->type == FORCE) |
2055 | if (tmp->type == FORCE) |
2031 | if (tmp->arch->name == dragon_skin_force) |
2056 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2032 | skin = tmp; |
2057 | skin = tmp; |
2033 | else if (tmp->arch->name == dragon_ability_force) |
2058 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2034 | abil = tmp; |
2059 | abil = tmp; |
2035 | |
2060 | |
2036 | /* if either skin or ability are missing, this is an old player |
2061 | /* if either skin or ability are missing, this is an old player |
2037 | which is not to be considered a dragon -> bail out */ |
2062 | which is not to be considered a dragon -> bail out */ |
2038 | if (skin == NULL || abil == NULL) |
2063 | if (skin == NULL || abil == NULL) |
… | |
… | |
2159 | static void |
2184 | static void |
2160 | apply_armour_improver (object *op, object *tmp) |
2185 | apply_armour_improver (object *op, object *tmp) |
2161 | { |
2186 | { |
2162 | object *armor; |
2187 | object *armor; |
2163 | |
2188 | |
2164 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2189 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2165 | { |
2190 | { |
2166 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2191 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll. H<The area prevents magic effects.>"); |
2167 | return; |
2192 | return; |
2168 | } |
2193 | } |
2169 | |
2194 | |
2170 | armor = find_marked_object (op); |
2195 | armor = find_marked_object (op); |
2171 | |
2196 | |
2172 | if (!armor) |
2197 | if (!armor) |
2173 | { |
2198 | { |
2174 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2199 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2175 | return; |
2200 | return; |
2176 | } |
2201 | } |
2177 | |
2202 | |
2178 | if (armor->type != ARMOUR |
2203 | if (armor->type != ARMOUR |
2179 | && armor->type != CLOAK |
2204 | && armor->type != CLOAK |
… | |
… | |
2194 | { |
2219 | { |
2195 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2220 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2196 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2221 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2197 | strcpy (op->contr->killer, "poisonous booze"); |
2222 | strcpy (op->contr->killer, "poisonous booze"); |
2198 | } |
2223 | } |
|
|
2224 | |
2199 | if (tmp->stats.hp > 0) |
2225 | if (tmp->stats.hp > 0) |
2200 | { |
2226 | { |
2201 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2227 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2202 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2228 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2203 | } |
2229 | } |
|
|
2230 | |
2204 | op->stats.food -= op->stats.food / 4; |
2231 | op->stats.food -= op->stats.food / 4; |
2205 | handle_apply_yield (tmp); |
2232 | handle_apply_yield (tmp); |
2206 | decrease_ob (tmp); |
2233 | decrease_ob (tmp); |
2207 | } |
2234 | } |
2208 | |
2235 | |
… | |
… | |
2291 | } |
2318 | } |
2292 | } |
2319 | } |
2293 | |
2320 | |
2294 | return 0; |
2321 | return 0; |
2295 | } |
2322 | } |
2296 | |
|
|
2297 | |
2323 | |
2298 | /** |
2324 | /** |
2299 | * Main apply handler. |
2325 | * Main apply handler. |
2300 | * |
2326 | * |
2301 | * Checks for unpaid items before applying. |
2327 | * Checks for unpaid items before applying. |
… | |
… | |
2309 | * being applied. |
2335 | * being applied. |
2310 | * |
2336 | * |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2337 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2312 | * them in this function - they are passed to apply_special |
2338 | * them in this function - they are passed to apply_special |
2313 | */ |
2339 | */ |
2314 | |
|
|
2315 | int |
2340 | int |
2316 | manual_apply (object *op, object *tmp, int aflag) |
2341 | manual_apply (object *op, object *tmp, int aflag) |
2317 | { |
2342 | { |
2318 | if (tmp->head) |
2343 | if (tmp->head) |
2319 | tmp = tmp->head; |
2344 | tmp = tmp->head; |
2320 | |
2345 | |
2321 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2346 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2322 | { |
2347 | { |
2323 | if (op->type == PLAYER) |
2348 | if (op->type == PLAYER) |
2324 | { |
2349 | { |
2325 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2350 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first. H<You cannot use items marked as unpaid.>"); |
2326 | return 1; |
2351 | return 1; |
2327 | } |
2352 | } |
2328 | else |
2353 | else |
2329 | return 0; /* monsters just skip unpaid items */ |
2354 | return 0; /* monsters just skip unpaid items */ |
2330 | } |
2355 | } |
… | |
… | |
2357 | case EXIT: |
2382 | case EXIT: |
2358 | if (op->type != PLAYER) |
2383 | if (op->type != PLAYER) |
2359 | return 0; |
2384 | return 0; |
2360 | |
2385 | |
2361 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2386 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2362 | { |
|
|
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2387 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | } |
|
|
2365 | else |
2388 | else |
2366 | { |
2389 | { |
2367 | /* Don't display messages for random maps. */ |
2390 | /* Don't display messages for random maps. */ |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2391 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2392 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2370 | |
2393 | |
2371 | op->enter_exit (tmp); |
2394 | op->enter_exit (tmp); |
2372 | } |
2395 | } |
|
|
2396 | |
2373 | return 1; |
2397 | return 1; |
2374 | |
2398 | |
2375 | case SIGN: |
2399 | case SIGN: |
2376 | apply_sign (op, tmp, 0); |
2400 | apply_sign (op, tmp, 0); |
2377 | return 1; |
2401 | return 1; |
… | |
… | |
2381 | { |
2405 | { |
2382 | apply_book (op, tmp); |
2406 | apply_book (op, tmp); |
2383 | return 1; |
2407 | return 1; |
2384 | } |
2408 | } |
2385 | else |
2409 | else |
2386 | { |
|
|
2387 | return 0; |
2410 | return 0; |
2388 | } |
|
|
2389 | |
2411 | |
2390 | case SKILLSCROLL: |
2412 | case SKILLSCROLL: |
2391 | if (op->type == PLAYER) |
2413 | if (op->type == PLAYER) |
2392 | { |
2414 | { |
2393 | apply_skillscroll (op, tmp); |
2415 | apply_skillscroll (op, tmp); |
2394 | return 1; |
2416 | return 1; |
2395 | } |
2417 | } |
|
|
2418 | else |
2396 | return 0; |
2419 | return 0; |
2397 | |
2420 | |
2398 | case SPELLBOOK: |
2421 | case SPELLBOOK: |
2399 | if (op->type == PLAYER) |
2422 | if (op->type == PLAYER) |
2400 | { |
2423 | { |
2401 | apply_spellbook (op, tmp); |
2424 | apply_spellbook (op, tmp); |
2402 | return 1; |
2425 | return 1; |
2403 | } |
2426 | } |
|
|
2427 | else |
2404 | return 0; |
2428 | return 0; |
2405 | |
2429 | |
2406 | case SCROLL: |
2430 | case SCROLL: |
2407 | apply_scroll (op, tmp, 0); |
2431 | apply_scroll (op, tmp, 0); |
2408 | return 1; |
2432 | return 1; |
2409 | |
2433 | |
2410 | case POTION: |
2434 | case POTION: |
2411 | (void) apply_potion (op, tmp); |
2435 | apply_potion (op, tmp); |
2412 | return 1; |
2436 | return 1; |
2413 | |
2437 | |
2414 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2438 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | //TODO: remove, as it is unsed? |
2439 | //TODO: remove, as it is unsed? |
2416 | case CLOSE_CON: |
2440 | case CLOSE_CON: |
… | |
… | |
2449 | case LAMP: |
2473 | case LAMP: |
2450 | case BUILDER: |
2474 | case BUILDER: |
2451 | case SKILL_TOOL: |
2475 | case SKILL_TOOL: |
2452 | if (tmp->env != op) |
2476 | if (tmp->env != op) |
2453 | return 2; /* not in inventory */ |
2477 | return 2; /* not in inventory */ |
|
|
2478 | |
2454 | (void) apply_special (op, tmp, aflag); |
2479 | apply_special (op, tmp, aflag); |
2455 | return 1; |
2480 | return 1; |
2456 | |
2481 | |
2457 | case DRINK: |
2482 | case DRINK: |
2458 | case FOOD: |
2483 | case FOOD: |
2459 | case FLESH: |
2484 | case FLESH: |
… | |
… | |
2475 | } |
2500 | } |
2476 | else |
2501 | else |
2477 | return 0; |
2502 | return 0; |
2478 | |
2503 | |
2479 | case WEAPON_IMPROVER: |
2504 | case WEAPON_IMPROVER: |
2480 | (void) check_improve_weapon (op, tmp); |
2505 | check_improve_weapon (op, tmp); |
2481 | return 1; |
2506 | return 1; |
2482 | |
2507 | |
2483 | case CLOCK: |
2508 | case CLOCK: |
2484 | if (op->type == PLAYER) |
2509 | if (op->type == PLAYER) |
2485 | { |
2510 | { |
… | |
… | |
2493 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2518 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2494 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2519 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2495 | return 1; |
2520 | return 1; |
2496 | } |
2521 | } |
2497 | else |
2522 | else |
2498 | { |
|
|
2499 | return 0; |
2523 | return 0; |
2500 | } |
|
|
2501 | |
2524 | |
2502 | case MENU: |
2525 | case MENU: |
2503 | if (op->type == PLAYER) |
2526 | if (op->type == PLAYER) |
2504 | { |
2527 | { |
2505 | shop_listing (tmp, op); |
2528 | shop_listing (tmp, op); |
2506 | return 1; |
2529 | return 1; |
2507 | } |
2530 | } |
2508 | else |
2531 | else |
2509 | { |
|
|
2510 | return 0; |
2532 | return 0; |
2511 | } |
|
|
2512 | |
2533 | |
2513 | case POWER_CRYSTAL: |
2534 | case POWER_CRYSTAL: |
2514 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2535 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2515 | return 1; |
2536 | return 1; |
2516 | |
2537 | |
… | |
… | |
2519 | { |
2540 | { |
2520 | apply_lighter (op, tmp); |
2541 | apply_lighter (op, tmp); |
2521 | return 1; |
2542 | return 1; |
2522 | } |
2543 | } |
2523 | else |
2544 | else |
2524 | { |
|
|
2525 | return 0; |
2545 | return 0; |
2526 | } |
|
|
2527 | |
2546 | |
2528 | case ITEM_TRANSFORMER: |
2547 | case ITEM_TRANSFORMER: |
2529 | apply_item_transformer (op, tmp); |
2548 | apply_item_transformer (op, tmp); |
2530 | return 1; |
2549 | return 1; |
2531 | |
2550 | |
… | |
… | |
2544 | int |
2563 | int |
2545 | player_apply (object *pl, object *op, int aflag, int quiet) |
2564 | player_apply (object *pl, object *op, int aflag, int quiet) |
2546 | { |
2565 | { |
2547 | int tmp; |
2566 | int tmp; |
2548 | |
2567 | |
2549 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
2568 | if (op->env && (pl->move_type & MOVE_FLYING)) |
2550 | { |
2569 | { |
2551 | /* player is flying and applying object not in inventory */ |
2570 | /* player is flying and applying object not in inventory */ |
2552 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2571 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
2553 | { |
2572 | { |
2554 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2573 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high above the ground! H<You have to stop levitating first, if you can.>"); |
2555 | return 0; |
2574 | return 0; |
2556 | } |
2575 | } |
2557 | } |
|
|
2558 | |
|
|
2559 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2560 | * applied. |
|
|
2561 | */ |
|
|
2562 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2563 | { |
|
|
2564 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2565 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2566 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2567 | op->destroy (); |
|
|
2568 | return 1; |
|
|
2569 | } |
2576 | } |
2570 | |
2577 | |
2571 | pl->contr->last_used = op; |
2578 | pl->contr->last_used = op; |
2572 | |
2579 | |
2573 | tmp = manual_apply (pl, op, aflag); |
2580 | tmp = manual_apply (pl, op, aflag); |
… | |
… | |
2576 | if (tmp == 0) |
2583 | if (tmp == 0) |
2577 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2584 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
2578 | else if (tmp == 2) |
2585 | else if (tmp == 2) |
2579 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2586 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
2580 | } |
2587 | } |
|
|
2588 | |
2581 | return tmp; |
2589 | return tmp; |
2582 | } |
2590 | } |
2583 | |
2591 | |
2584 | /** |
2592 | /** |
2585 | * player_apply_below attempts to apply the object 'below' the player. |
2593 | * player_apply_below attempts to apply the object 'below' the player. |
2586 | * If the player has an open container, we use that for below, otherwise |
2594 | * If the player has an open container, we use that for below, otherwise |
2587 | * we use the ground. |
2595 | * we use the ground. |
2588 | */ |
2596 | */ |
2589 | |
|
|
2590 | void |
2597 | void |
2591 | player_apply_below (object *pl) |
2598 | player_apply_below (object *pl) |
2592 | { |
2599 | { |
2593 | int floors = 0; |
2600 | int floors = 0; |
2594 | |
2601 | |
… | |
… | |
2631 | * to keep the size of apply_special to a more managable size. |
2638 | * to keep the size of apply_special to a more managable size. |
2632 | */ |
2639 | */ |
2633 | static int |
2640 | static int |
2634 | unapply_special (object *who, object *op, int aflags) |
2641 | unapply_special (object *who, object *op, int aflags) |
2635 | { |
2642 | { |
2636 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2643 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2644 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2637 | return RESULT_INT (0); |
2645 | return RESULT_INT (0); |
2638 | |
2646 | |
2639 | object *tmp2; |
|
|
2640 | |
|
|
2641 | CLEAR_FLAG (op, FLAG_APPLIED); |
2647 | CLEAR_FLAG (op, FLAG_APPLIED); |
2642 | |
2648 | |
2643 | switch (op->type) |
2649 | switch (op->type) |
2644 | { |
2650 | { |
|
|
2651 | case SKILL_TOOL: |
|
|
2652 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2653 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2654 | // be used for other reasons |
|
|
2655 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2656 | if (tmp->skill == op->skill |
|
|
2657 | && tmp->type == SKILL |
|
|
2658 | && tmp->flag [FLAG_APPLIED] |
|
|
2659 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2660 | unapply_special (who, tmp, 0); |
|
|
2661 | |
|
|
2662 | change_abil (who, op); |
|
|
2663 | break; |
|
|
2664 | |
2645 | case WEAPON: |
2665 | case WEAPON: |
|
|
2666 | if (player *pl = who->contr) |
|
|
2667 | if (op == pl->combat_ob) |
|
|
2668 | { |
|
|
2669 | pl->combat_ob = 0; |
|
|
2670 | who->change_weapon (pl->ranged_ob); |
|
|
2671 | } |
|
|
2672 | |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2647 | |
2674 | |
2648 | (void) change_abil (who, op); |
2675 | change_abil (who, op); |
2649 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2650 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2676 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | clear_skill (who); |
|
|
2652 | break; |
2677 | break; |
2653 | |
2678 | |
2654 | case SKILL: /* allows objects to impart skills */ |
|
|
2655 | case SKILL_TOOL: |
2679 | case SKILL: |
2656 | if (op != who->chosen_skill) |
2680 | if (who->contr) |
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2658 | |
|
|
2659 | if (who->type == PLAYER) |
|
|
2660 | { |
|
|
2661 | if (who->contr->ranged_ob == op) |
|
|
2662 | { |
2681 | { |
2663 | who->contr->ranged_skill = 0; |
|
|
2664 | who->contr->ranged_ob = 0; |
|
|
2665 | } |
|
|
2666 | |
|
|
2667 | if (!op->invisible) |
2682 | if (!op->invisible) |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2683 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2669 | else |
2684 | else |
2670 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2685 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2671 | } |
2686 | } |
2672 | |
2687 | |
2673 | change_abil (who, op); |
2688 | change_abil (who, op); |
2674 | who->chosen_skill = 0; |
|
|
2675 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2689 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2676 | break; |
2690 | break; |
2677 | |
2691 | |
2678 | case ARMOUR: |
2692 | case ARMOUR: |
2679 | case HELMET: |
2693 | case HELMET: |
… | |
… | |
2684 | case AMULET: |
2698 | case AMULET: |
2685 | case GIRDLE: |
2699 | case GIRDLE: |
2686 | case BRACERS: |
2700 | case BRACERS: |
2687 | case CLOAK: |
2701 | case CLOAK: |
2688 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2702 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2689 | (void) change_abil (who, op); |
2703 | change_abil (who, op); |
2690 | break; |
2704 | break; |
|
|
2705 | |
2691 | case LAMP: |
2706 | case LAMP: |
|
|
2707 | { |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2708 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2709 | |
2693 | tmp2 = arch_to_object (op->other_arch); |
2710 | object *tmp2 = arch_to_object (op->other_arch); |
2694 | tmp2->x = op->x; |
2711 | tmp2->x = op->x; |
2695 | tmp2->y = op->y; |
2712 | tmp2->y = op->y; |
2696 | tmp2->map = op->map; |
2713 | tmp2->map = op->map; |
2697 | tmp2->below = op->below; |
2714 | tmp2->below = op->below; |
2698 | tmp2->above = op->above; |
2715 | tmp2->above = op->above; |
2699 | tmp2->stats.food = op->stats.food; |
2716 | tmp2->stats.food = op->stats.food; |
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2717 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2701 | |
2718 | |
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2719 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2720 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2704 | |
2721 | |
2705 | if (who->type == PLAYER) |
2722 | if (who->contr) |
2706 | esrv_del_item (who->contr, op->count); |
2723 | esrv_del_item (who->contr, op->count); |
2707 | |
2724 | |
2708 | op->destroy (); |
2725 | op->destroy (); |
2709 | insert_ob_in_ob (tmp2, who); |
2726 | insert_ob_in_ob (tmp2, who); |
2710 | who->update_stats (); |
2727 | who->update_stats (); |
|
|
2728 | |
2711 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2729 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2712 | { |
2730 | { |
2713 | if (who->type == PLAYER) |
2731 | if (who->contr) |
2714 | { |
2732 | { |
2715 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2733 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2716 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2734 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2717 | } |
2735 | } |
2718 | } |
2736 | } |
2719 | if (who->type == PLAYER) |
2737 | |
|
|
2738 | if (who->contr) |
2720 | esrv_send_item (who, tmp2); |
2739 | esrv_send_item (who, tmp2); |
|
|
2740 | } |
|
|
2741 | |
2721 | return 1; /* otherwise, an attempt to drop causes problems */ |
2742 | return 1; /* otherwise, an attempt to drop causes problems */ |
2722 | break; |
|
|
2723 | |
2743 | |
2724 | case BOW: |
2744 | case BOW: |
2725 | case WAND: |
2745 | case WAND: |
2726 | case ROD: |
2746 | case ROD: |
2727 | case HORN: |
2747 | case HORN: |
2728 | clear_skill (who); |
2748 | if (player *pl = who->contr) |
2729 | if (who->type == PLAYER) |
2749 | { |
|
|
2750 | if (op == pl->ranged_ob) |
2730 | { |
2751 | { |
|
|
2752 | pl->ranged_ob = 0; |
|
|
2753 | who->change_weapon (pl->combat_ob); |
|
|
2754 | } |
|
|
2755 | |
2731 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2756 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2732 | |
|
|
2733 | who->contr->ranged_skill = 0; |
|
|
2734 | who->contr->ranged_ob = 0; |
|
|
2735 | } |
2757 | } |
2736 | else |
2758 | else |
2737 | { |
2759 | { |
|
|
2760 | who->change_skill (0); |
|
|
2761 | |
2738 | if (op->type == BOW) |
2762 | if (op->type == BOW) |
2739 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2763 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2740 | else |
2764 | else |
2741 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2765 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2742 | } |
2766 | } |
2743 | |
2767 | |
2744 | break; |
2768 | break; |
2745 | |
2769 | |
2746 | case BUILDER: |
2770 | case BUILDER: |
2747 | if (who->type == PLAYER) |
2771 | if (who->contr) |
2748 | { |
|
|
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2750 | |
|
|
2751 | who->contr->ranged_skill = 0; |
|
|
2752 | who->contr->ranged_ob = 0; |
|
|
2753 | } |
|
|
2754 | break; |
2773 | break; |
2755 | |
2774 | |
2756 | default: |
2775 | default: |
2757 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2776 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2758 | break; |
2777 | break; |
… | |
… | |
2760 | |
2779 | |
2761 | who->update_stats (); |
2780 | who->update_stats (); |
2762 | |
2781 | |
2763 | if (!(aflags & AP_NO_MERGE)) |
2782 | if (!(aflags & AP_NO_MERGE)) |
2764 | { |
2783 | { |
2765 | object *tmp; |
|
|
2766 | |
|
|
2767 | tmp = merge_ob (op, NULL); |
2784 | object *tmp = merge_ob (op, 0); |
2768 | if (who->type == PLAYER) |
2785 | |
|
|
2786 | if (who->contr) |
2769 | { |
2787 | { |
2770 | if (tmp) |
2788 | if (tmp) |
2771 | { /* it was merged */ |
2789 | { /* it was merged */ |
2772 | esrv_del_item (who->contr, op->count); |
2790 | esrv_del_item (who->contr, op->count); |
2773 | op = tmp; |
2791 | op = tmp; |
2774 | } |
2792 | } |
2775 | |
2793 | |
2776 | esrv_send_item (who, op); |
2794 | esrv_send_item (who, op); |
2777 | } |
2795 | } |
2778 | } |
2796 | } |
|
|
2797 | |
2779 | return 0; |
2798 | return 0; |
2780 | } |
2799 | } |
2781 | |
2800 | |
2782 | /** |
2801 | /** |
2783 | * Returns the object that is using location 'loc'. |
2802 | * Returns the object that is using location 'loc'. |
2784 | * Note that 'start' is the first object to start examing - we |
2803 | * Note that 'start' is the first object to start examing - we |
2785 | * then go through the below of this. In this way, you can do |
2804 | * then go through the below of this. In this way, you can do |
2786 | * something like: |
2805 | * something like: |
2787 | * tmp = get_item_from_body_location(who->inv, 1); |
2806 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2788 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2807 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2789 | * to find the second object that may use this location, etc. |
2808 | * to find the second object that may use this location, etc. |
2790 | * Returns NULL if no match is found. |
2809 | * Returns NULL if no match is found. |
2791 | * loc is the index into the array we are looking for a match. |
2810 | * loc is the index into the array we are looking for a match. |
2792 | * don't return invisible objects unless they are skill objects |
2811 | * don't return invisible objects unless they are skill objects |
2793 | * invisible other objects that use |
2812 | * invisible other objects that use |
2794 | * up body locations can be used as restrictions. |
2813 | * up body locations can be used as restrictions. |
2795 | */ |
2814 | */ |
2796 | object * |
2815 | static object * |
2797 | get_item_from_body_location (object *start, int loc) |
2816 | get_next_item_from_body_location (int loc, object *start) |
2798 | { |
2817 | { |
2799 | object *tmp; |
|
|
2800 | |
|
|
2801 | if (!start) |
|
|
2802 | return NULL; |
|
|
2803 | |
|
|
2804 | for (tmp = start; tmp; tmp = tmp->below) |
2818 | for (object *tmp = start; tmp; tmp = tmp->below) |
2805 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2819 | if (tmp->flag [FLAG_APPLIED] |
|
|
2820 | && tmp->slot[loc].info |
|
|
2821 | && (!tmp->invisible || tmp->type == SKILL)) |
2806 | return tmp; |
2822 | return tmp; |
2807 | |
2823 | |
2808 | return NULL; |
2824 | return 0; |
2809 | } |
2825 | } |
2810 | |
|
|
2811 | |
|
|
2812 | |
2826 | |
2813 | /** |
2827 | /** |
2814 | * 'op' wants to apply an object, but can't because of other equipment. |
2828 | * 'op' wants to apply an object, but can't because of other equipment. |
2815 | * This should only be called when it is known |
2829 | * This should only be called when it is known |
2816 | * that there are objects to unapply. This makes pretty heavy |
2830 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2819 | * Returns 0 on success, returns 1 if there is some problem. |
2833 | * Returns 0 on success, returns 1 if there is some problem. |
2820 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2834 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2821 | * instead of doing it. This is a lot less code than having |
2835 | * instead of doing it. This is a lot less code than having |
2822 | * another function that does just that. |
2836 | * another function that does just that. |
2823 | */ |
2837 | */ |
|
|
2838 | |
|
|
2839 | #define CANNOT_REMOVE_CURSED \ |
|
|
2840 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
2841 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
2842 | "priests or even other players might help.>" |
|
|
2843 | |
2824 | int |
2844 | int |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
2845 | unapply_for_ob (object *who, object *op, int aflags) |
2826 | { |
2846 | { |
2827 | int i; |
2847 | if (op->is_range ()) |
2828 | object *tmp = NULL, *last; |
|
|
2829 | |
|
|
2830 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2831 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2832 | */ |
|
|
2833 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2834 | { |
|
|
2835 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2848 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2836 | { |
|
|
2837 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2849 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2838 | { |
|
|
2839 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2850 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2840 | { |
2851 | { |
2841 | if (aflags & AP_PRINT) |
2852 | if (aflags & AP_PRINT) |
2842 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2853 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2843 | else |
2854 | else |
2844 | unapply_special (who, tmp, aflags); |
2855 | unapply_special (who, tmp, aflags); |
2845 | } |
2856 | } |
2846 | else |
2857 | else |
2847 | { |
2858 | { |
2848 | /* In this case, we want to try and remove a cursed item. |
2859 | /* In this case, we want to try and remove a cursed item. |
2849 | * While we know it won't work, we want unapply_special to |
2860 | * While we know it won't work, we want unapply_special to |
2850 | * at least generate the message. |
2861 | * at least generate the message. |
2851 | */ |
2862 | */ |
2852 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2863 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
2864 | "No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, |
|
|
2865 | query_name (tmp)); |
2853 | return 1; |
2866 | return 1; |
2854 | } |
|
|
2855 | |
|
|
2856 | } |
2867 | } |
2857 | } |
|
|
2858 | } |
|
|
2859 | |
2868 | |
2860 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2869 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2861 | { |
2870 | { |
2862 | /* this used up a slot that we need to free */ |
2871 | /* this used up a slot that we need to free */ |
2863 | if (op->body_info[i]) |
2872 | if (op->slot[i].info) |
2864 | { |
2873 | { |
2865 | last = who->inv; |
2874 | object *last = who->inv; |
2866 | |
2875 | |
2867 | /* We do a while loop - may need to remove several items in order |
2876 | /* We do a while loop - may need to remove several items in order |
2868 | * to free up enough slots. |
2877 | * to free up enough slots. |
2869 | */ |
2878 | */ |
2870 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2879 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2871 | { |
2880 | { |
2872 | tmp = get_item_from_body_location (last, i); |
2881 | object *tmp = get_next_item_from_body_location (i, last); |
|
|
2882 | |
2873 | if (!tmp) |
2883 | if (!tmp) |
2874 | { |
2884 | { |
2875 | #if 0 |
2885 | #if 0 |
2876 | /* Not a bug - we'll get this if the player has cursed items |
2886 | /* Not a bug - we'll get this if the player has cursed items |
2877 | * equipped. |
2887 | * equipped. |
2878 | */ |
2888 | */ |
2879 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2889 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2880 | #endif |
2890 | #endif |
2881 | return 1; |
2891 | return 1; |
2882 | } |
2892 | } |
|
|
2893 | |
2883 | /* If we are just printing, we don't care about cursed status */ |
2894 | /* If we are just printing, we don't care about cursed status */ |
2884 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2895 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2885 | { |
2896 | { |
2886 | if (aflags & AP_PRINT) |
2897 | if (aflags & AP_PRINT) |
2887 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2898 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2893 | /* Cursed item that we can't unequip - tell the player. |
2904 | /* Cursed item that we can't unequip - tell the player. |
2894 | * Note this could be annoying if this is just one of a few, |
2905 | * Note this could be annoying if this is just one of a few, |
2895 | * so it may not be critical (eg, putting on a ring and you have |
2906 | * so it may not be critical (eg, putting on a ring and you have |
2896 | * one cursed ring.) |
2907 | * one cursed ring.) |
2897 | */ |
2908 | */ |
2898 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2909 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp)); |
2899 | } |
2910 | } |
|
|
2911 | |
2900 | last = tmp->below; |
2912 | last = tmp->below; |
2901 | } |
2913 | } |
2902 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2914 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2903 | * return in the !tmp would have kicked in. |
2915 | * return in the !tmp would have kicked in. |
2904 | */ |
2916 | */ |
2905 | } /* if op is using this body location */ |
2917 | } /* if op is using this body location */ |
2906 | } /* for body lcoations */ |
2918 | } /* for body lcoations */ |
|
|
2919 | |
2907 | return 0; |
2920 | return 0; |
2908 | } |
2921 | } |
2909 | |
2922 | |
2910 | /** |
2923 | /** |
2911 | * Checks to see if 'who' can apply object 'op'. |
2924 | * Checks to see if 'who' can apply object 'op'. |
2912 | * Returns 0 if apply can be done without anything special. |
2925 | * Returns 0 if apply can be done without anything special. |
2913 | * Otherwise returns a bitmask - potentially several of these may be |
2926 | * Otherwise returns a bitmask - potentially several of these may be |
2914 | * set, but largely depends on circumstance - in the future, processing |
2927 | * set, but largely depends on circumstance - in the future, processing |
2915 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2928 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2916 | * is set, do we really are what the other flags may be?) |
2929 | * is set, do we really care what the other flags may be?) |
2917 | * |
2930 | * |
2918 | * See include/define.h for detailed description of the meaning of |
2931 | * See include/define.h for detailed description of the meaning of |
2919 | * these return values. |
2932 | * these return values. |
2920 | */ |
2933 | */ |
2921 | int |
2934 | int |
2922 | can_apply_object (object *who, object *op) |
2935 | can_apply_object (object *who, object *op) |
2923 | { |
2936 | { |
2924 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2937 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2925 | return RESULT_INT (0); |
2938 | return RESULT_INT (0); |
2926 | |
2939 | |
2927 | int i, retval = 0; |
2940 | int retval = 0; |
2928 | object *tmp = NULL, *ws = NULL; |
2941 | object *tmp = 0, *ws = 0; |
2929 | |
2942 | |
2930 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2943 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2931 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2932 | * trying to equip a weapon or shield, see if they already have one |
|
|
2933 | * in place and store that way. |
|
|
2934 | */ |
|
|
2935 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2936 | { |
2944 | { |
2937 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2945 | if (op->slot[i].info) |
2938 | { |
2946 | { |
2939 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2947 | /* Item uses more slots than we have */ |
|
|
2948 | if (who->slot[i].info + op->slot [i].info < 0) |
2940 | { |
2949 | { |
2941 | retval = CAN_APPLY_UNAPPLY; |
|
|
2942 | ws = tmp; |
|
|
2943 | } |
|
|
2944 | } |
|
|
2945 | } |
|
|
2946 | |
|
|
2947 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2948 | { |
|
|
2949 | if (op->body_info[i]) |
|
|
2950 | { |
|
|
2951 | /* Item uses more slots than we have */ |
|
|
2952 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2953 | { |
|
|
2954 | /* Could return now for efficiently - rest of info below isn' |
2950 | /* Could return now for efficiency - rest of info below isn't |
2955 | * really needed. |
2951 | * really needed. |
2956 | */ |
2952 | */ |
2957 | retval |= CAN_APPLY_NEVER; |
2953 | retval |= CAN_APPLY_NEVER; |
2958 | } |
2954 | } |
2959 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2955 | else if (who->slot[i].used + op->slot[i].info < 0) |
2960 | { |
2956 | { |
2961 | /* in this case, equipping this would use more free spots than |
2957 | /* in this case, equipping this would use more free spots than |
2962 | * we have. |
2958 | * we have. |
2963 | */ |
2959 | */ |
2964 | object *tmp1; |
|
|
2965 | |
|
|
2966 | |
2960 | |
2967 | /* if we have an applied weapon/shield, and unapply it would free |
2961 | /* if we have an applied weapon/shield, and unapply it would free |
2968 | * enough slots to equip the new item, then just set this can |
2962 | * enough slots to equip the new item, then just set "can |
2969 | * continue. We don't care about the logic below - if you have |
2963 | * apply unapply". We don't care about the logic below - if you have a |
2970 | * shield equipped and try to equip another shield, there is only |
2964 | * shield equipped and try to equip another shield, there is only |
2971 | * one choice. However, the check for the number of body locations |
2965 | * one choice. However, the check for the number of body locations |
2972 | * does take into the account cases where what is being applied |
2966 | * does take into the account cases where what is being applied |
2973 | * may be two handed for example. |
2967 | * may be two handed for example. |
2974 | */ |
2968 | */ |
2975 | if (ws) |
2969 | if (ws) |
2976 | { |
2970 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2977 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2978 | { |
2971 | { |
2979 | retval |= CAN_APPLY_UNAPPLY; |
2972 | retval |= CAN_APPLY_UNAPPLY; |
2980 | continue; |
2973 | continue; |
2981 | } |
2974 | } |
2982 | } |
|
|
2983 | |
2975 | |
2984 | tmp1 = get_item_from_body_location (who->inv, i); |
2976 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2985 | if (!tmp1) |
2977 | if (!tmp1) |
2986 | { |
2978 | { |
2987 | #if 0 |
2979 | #if 0 |
2988 | /* This is sort of an error, but happens a lot when old players |
2980 | /* This is sort of an error, but happens a lot when old players |
2989 | * join in with more stuff equipped than they are now allowed. |
2981 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2997 | /* need to unapply something. However, if this something |
2989 | /* need to unapply something. However, if this something |
2998 | * is different than we had found before, it means they need |
2990 | * is different than we had found before, it means they need |
2999 | * to apply multiple objects |
2991 | * to apply multiple objects |
3000 | */ |
2992 | */ |
3001 | retval |= CAN_APPLY_UNAPPLY; |
2993 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2994 | |
3002 | if (!tmp) |
2995 | if (!tmp) |
3003 | tmp = tmp1; |
2996 | tmp = tmp1; |
3004 | else if (tmp != tmp1) |
2997 | else if (tmp != tmp1) |
3005 | { |
|
|
3006 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2998 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3007 | } |
2999 | |
3008 | /* This object isn't using up all the slots, so there must |
3000 | /* This object isn't using up all the slots, so there must |
3009 | * be another. If so, and it the new item doesn't need all |
3001 | * be another. If so, and it the new item doesn't need all |
3010 | * the slots, the player then has a choice. |
3002 | * the slots, the player then has a choice. |
3011 | */ |
3003 | */ |
3012 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3004 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
3005 | && abs (op->slot[i].info) < who->slot[i].info) |
3013 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3006 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3014 | |
3007 | |
3015 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3008 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3016 | * equipped? If not, there must be something else to unapply. |
3009 | * equipped? If not, there must be something else to unapply. |
3017 | */ |
3010 | */ |
3018 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3011 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3019 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3012 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3020 | |
|
|
3021 | } |
3013 | } |
3022 | } /* if not enough free slots */ |
3014 | } /* if not enough free slots */ |
3023 | } /* if this object uses location i */ |
3015 | } /* if this object uses location i */ |
3024 | } /* for i -> num_body_locations loop */ |
3016 | } /* for i -> num_body_locations loop */ |
3025 | |
3017 | |
… | |
… | |
3038 | |
3030 | |
3039 | if (who->type != PLAYER) |
3031 | if (who->type != PLAYER) |
3040 | { |
3032 | { |
3041 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3033 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3042 | retval |= CAN_APPLY_RESTRICTION; |
3034 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3035 | |
3043 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3036 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3044 | retval |= CAN_APPLY_RESTRICTION; |
3037 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3038 | |
3045 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3039 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3040 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3041 | |
3047 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3042 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3048 | retval |= CAN_APPLY_RESTRICTION; |
3043 | retval |= CAN_APPLY_RESTRICTION; |
3049 | } |
3044 | } |
3050 | |
3045 | |
3051 | return retval; |
3046 | return retval; |
… | |
… | |
3066 | * AP_UNAPPLY=always unapply). |
3061 | * AP_UNAPPLY=always unapply). |
3067 | * |
3062 | * |
3068 | * Optional flags: |
3063 | * Optional flags: |
3069 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3064 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3070 | * AP_IGNORE_CURSE: unapply cursed items |
3065 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3066 | * AP_NO_READY: do not ready skills when applying skill tools |
3071 | * |
3067 | * |
3072 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3068 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3073 | * |
3069 | * |
3074 | * apply_special() doesn't check for unpaid items. |
3070 | * apply_special() doesn't check for unpaid items. |
3075 | */ |
3071 | */ |
|
|
3072 | |
|
|
3073 | #define LACK_ITEM_POWER \ |
|
|
3074 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3075 | |
3076 | int |
3076 | int |
3077 | apply_special (object *who, object *op, int aflags) |
3077 | apply_special (object *who, object *op, int aflags) |
3078 | { |
3078 | { |
3079 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3079 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3080 | object *tmp, *tmp2, *skop = NULL; |
3080 | object *tmp, *tmp2, *skop = NULL; |
3081 | int i; |
|
|
3082 | |
3081 | |
3083 | if (who == NULL) |
3082 | if (who == NULL) |
3084 | { |
3083 | { |
3085 | LOG (llevError, "apply_special() from object without environment.\n"); |
3084 | LOG (llevError, "apply_special() from object without environment.\n"); |
3086 | return 1; |
3085 | return 1; |
… | |
… | |
3096 | if (basic_flag == AP_APPLY) |
3095 | if (basic_flag == AP_APPLY) |
3097 | return 0; |
3096 | return 0; |
3098 | |
3097 | |
3099 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3098 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3100 | { |
3099 | { |
3101 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3100 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3101 | "No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, |
|
|
3102 | query_name (op)); |
3102 | return 1; |
3103 | return 1; |
3103 | } |
3104 | } |
|
|
3105 | |
3104 | return unapply_special (who, op, aflags); |
3106 | return unapply_special (who, op, aflags); |
3105 | } |
3107 | } |
3106 | |
3108 | |
3107 | if (basic_flag == AP_UNAPPLY) |
3109 | if (basic_flag == AP_UNAPPLY) |
3108 | return 0; |
3110 | return 0; |
3109 | |
3111 | |
3110 | i = can_apply_object (who, op); |
3112 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3113 | // to resolve conflicts. |
|
|
3114 | if (player *pl = who->contr) |
|
|
3115 | switch (op->slottype ()) |
|
|
3116 | { |
|
|
3117 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
|
|
3118 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
|
|
3119 | } |
|
|
3120 | |
|
|
3121 | splay (op); |
3111 | |
3122 | |
3112 | /* Can't just apply this object. Lets see what not and what to do */ |
3123 | /* Can't just apply this object. Lets see what not and what to do */ |
3113 | if (i) |
3124 | if (int i = can_apply_object (who, op)) |
3114 | { |
3125 | { |
3115 | if (i & CAN_APPLY_NEVER) |
3126 | if (i & CAN_APPLY_NEVER) |
3116 | { |
3127 | { |
3117 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3128 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3129 | "You don't have the body to use a %s. H<You can never apply this item.>", |
|
|
3130 | query_name (op)); |
3118 | return 1; |
3131 | return 1; |
3119 | } |
3132 | } |
3120 | else if (i & CAN_APPLY_RESTRICTION) |
3133 | else if (i & CAN_APPLY_RESTRICTION) |
3121 | { |
3134 | { |
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3135 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3136 | "You have a prohibition against using a %s. " |
|
|
3137 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3138 | query_name (op)); |
3123 | return 1; |
3139 | return 1; |
3124 | } |
3140 | } |
|
|
3141 | |
3125 | if (who->type != PLAYER) |
3142 | if (who->type != PLAYER) |
3126 | { |
3143 | { |
3127 | /* Some error, so don't try to equip something more */ |
3144 | /* Some error, so don't try to equip something more */ |
3128 | if (unapply_for_ob (who, op, aflags)) |
3145 | if (unapply_for_ob (who, op, aflags)) |
3129 | return 1; |
3146 | return 1; |
… | |
… | |
3135 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3152 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3136 | unapply_for_ob (who, op, AP_PRINT); |
3153 | unapply_for_ob (who, op, AP_PRINT); |
3137 | return 1; |
3154 | return 1; |
3138 | } |
3155 | } |
3139 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3156 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3140 | { |
|
|
3141 | i = unapply_for_ob (who, op, aflags); |
3157 | if (unapply_for_ob (who, op, aflags)) |
3142 | if (i) |
|
|
3143 | return 1; |
3158 | return 1; |
3144 | } |
|
|
3145 | } |
3159 | } |
3146 | } |
3160 | } |
3147 | |
3161 | |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3162 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3149 | { |
3163 | { |
3150 | skop = find_skill_by_name (who, op->skill); |
3164 | skop = find_skill_by_name (who, op->skill); |
|
|
3165 | |
3151 | if (!skop) |
3166 | if (!skop) |
3152 | { |
3167 | { |
3153 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3168 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3154 | return 1; |
3169 | return 1; |
3155 | } |
3170 | } |
3156 | else |
3171 | else |
3157 | /* While experience will be credited properly, we want to change the |
3172 | /* While experience will be credited properly, we want to change the |
3158 | * skill so that the dam and wc get updated |
3173 | * skill so that the dam and wc get updated |
3159 | */ |
3174 | */ |
3160 | change_skill (who, skop, 0); |
3175 | who->change_skill (skop); |
3161 | } |
3176 | } |
3162 | |
3177 | |
|
|
3178 | if (who->type == PLAYER |
|
|
3179 | && op->item_power |
3163 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3180 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3164 | { |
3181 | { |
3165 | new_draw_info (NDI_UNIQUE, 0, who, |
3182 | new_draw_info (NDI_UNIQUE, 0, who, |
3166 | "Equipping that combined with other items would consume your soul! " |
3183 | "Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3167 | "[use the skills command to check your available item power]"); |
|
|
3168 | return 1; |
3184 | return 1; |
3169 | } |
3185 | } |
3170 | |
|
|
3171 | |
3186 | |
3172 | /* Ok. We are now at the state where we can apply the new object. |
3187 | /* Ok. We are now at the state where we can apply the new object. |
3173 | * Note that we don't have the checks for can_use_... |
3188 | * Note that we don't have the checks for can_use_... |
3174 | * below - that is already taken care of by can_apply_object. |
3189 | * below - that is already taken care of by can_apply_object. |
3175 | */ |
3190 | */ |
3176 | |
|
|
3177 | if (op->nrof > 1) |
3191 | if (op->nrof > 1) |
3178 | tmp = get_split_ob (op, op->nrof - 1); |
3192 | tmp = get_split_ob (op, op->nrof - 1); |
3179 | else |
3193 | else |
3180 | tmp = NULL; |
3194 | tmp = 0; |
3181 | |
3195 | |
3182 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3196 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3183 | return RESULT_INT (0); |
3197 | return RESULT_INT (0); |
3184 | |
3198 | |
3185 | switch (op->type) |
3199 | switch (op->type) |
3186 | { |
3200 | { |
3187 | case WEAPON: |
3201 | case WEAPON: |
3188 | if (!check_weapon_power (who, op->last_eat)) |
3202 | if (!check_weapon_power (who, op->last_eat)) |
3189 | { |
3203 | { |
3190 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3204 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3191 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3205 | "It would consume your soul!." LACK_ITEM_POWER); |
|
|
3206 | |
3192 | if (tmp != NULL) |
3207 | if (tmp) |
3193 | (void) insert_ob_in_ob (tmp, who); |
3208 | insert_ob_in_ob (tmp, who); |
|
|
3209 | |
3194 | return 1; |
3210 | return 1; |
3195 | } |
3211 | } |
3196 | |
3212 | |
3197 | //TODO: this obviously fails for players using a shiorter prefix |
3213 | //TODO: this obviously fails for players using a shorter prefix |
3198 | // i.e. "R" can use Ragnarok's swors. |
3214 | // i.e. "R" can use Ragnarok's sword. |
3199 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3215 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3200 | { |
3216 | { |
3201 | /* if the weapon does not have the name as the character, can't use it. */ |
3217 | /* if the weapon does not have the name as the character, can't use it. */ |
3202 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3218 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3219 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3220 | "The weapon does not recognize you as its owner. " |
|
|
3221 | "H<Its name indicates that it belongs to somebody else.>"); |
3204 | |
3222 | |
3205 | if (tmp) |
3223 | if (tmp) |
3206 | insert_ob_in_ob (tmp, who); |
3224 | insert_ob_in_ob (tmp, who); |
3207 | |
3225 | |
3208 | return 1; |
3226 | return 1; |
3209 | } |
3227 | } |
3210 | |
3228 | |
|
|
3229 | if (!skop) |
|
|
3230 | { |
|
|
3231 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3232 | return 1; |
|
|
3233 | } |
|
|
3234 | |
3211 | SET_FLAG (op, FLAG_APPLIED); |
3235 | SET_FLAG (op, FLAG_APPLIED); |
3212 | |
|
|
3213 | if (skop) |
|
|
3214 | change_skill (who, skop, 1); |
3236 | who->change_skill (skop); |
3215 | |
3237 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3238 | if (who->contr) |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3239 | who->change_weapon (who->contr->combat_ob = op); |
3218 | |
3240 | |
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3241 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3220 | |
3242 | |
|
|
3243 | SET_FLAG (who, FLAG_READY_WEAPON); |
3221 | change_abil (who, op); |
3244 | change_abil (who, op); |
3222 | break; |
3245 | break; |
3223 | |
3246 | |
3224 | case ARMOUR: |
3247 | case ARMOUR: |
3225 | case HELMET: |
3248 | case HELMET: |
… | |
… | |
3237 | break; |
3260 | break; |
3238 | |
3261 | |
3239 | case LAMP: |
3262 | case LAMP: |
3240 | if (op->stats.food < 1) |
3263 | if (op->stats.food < 1) |
3241 | { |
3264 | { |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3265 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3266 | "Your %s is out of fuel! " |
|
|
3267 | "H<Lamps and similar items need fuel. They cannot be refilled.>", &op->name); |
3243 | return 1; |
3268 | return 1; |
3244 | } |
3269 | } |
3245 | |
3270 | |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3271 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3272 | tmp2 = arch_to_object (op->other_arch); |
… | |
… | |
3268 | } |
3293 | } |
3269 | |
3294 | |
3270 | who->update_stats (); |
3295 | who->update_stats (); |
3271 | |
3296 | |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3273 | { |
|
|
3274 | if (who->type == PLAYER) |
3298 | if (who->type == PLAYER) |
3275 | { |
3299 | { |
3276 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3300 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3301 | "Oops, it feels deadly cold! " |
|
|
3302 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3277 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3303 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3278 | } |
3304 | } |
3279 | } |
|
|
3280 | |
3305 | |
3281 | if (who->type == PLAYER) |
3306 | if (who->type == PLAYER) |
3282 | esrv_send_item (who, tmp2); |
3307 | esrv_send_item (who, tmp2); |
3283 | |
3308 | |
3284 | return 0; |
3309 | return 0; |
3285 | |
3310 | |
3286 | /* this part is needed for skill-tools */ |
3311 | case SKILL_TOOL: |
|
|
3312 | // applying a skill tool also readies the skill |
|
|
3313 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3314 | |
|
|
3315 | if (!(aflags & AP_NO_READY)) |
|
|
3316 | { |
|
|
3317 | skop = find_skill_by_name (who, op->skill); |
|
|
3318 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3319 | apply_special (who, skop, AP_APPLY); |
|
|
3320 | } |
|
|
3321 | break; |
|
|
3322 | |
3287 | case SKILL: |
3323 | case SKILL: |
3288 | case SKILL_TOOL: |
3324 | if (player *pl = who->contr) |
3289 | if (who->chosen_skill) |
|
|
3290 | { |
|
|
3291 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3292 | return 1; |
|
|
3293 | } |
3325 | { |
3294 | |
3326 | if (IS_COMBAT_SKILL (op->subtype)) |
3295 | if (who->type == PLAYER) |
|
|
3296 | { |
3327 | { |
3297 | who->contr->ranged_skill = who; |
3328 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3298 | who->contr->ranged_ob = op; |
3329 | { |
|
|
3330 | for (object *item = who->inv; item; item = item->below) |
|
|
3331 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3332 | { |
|
|
3333 | if (item->skill == op->skill) |
|
|
3334 | { |
|
|
3335 | who->change_weapon (pl->combat_ob = item); |
|
|
3336 | goto found_weapon; |
|
|
3337 | } |
|
|
3338 | } |
|
|
3339 | |
|
|
3340 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3341 | "You need to apply a '%s' melee weapon before readying this skill. " |
|
|
3342 | "H<Some skills need an item, in this case a melee weapon, to function.>", |
|
|
3343 | &op->skill); |
|
|
3344 | return 1; |
|
|
3345 | |
|
|
3346 | found_weapon:; |
|
|
3347 | } |
|
|
3348 | else |
|
|
3349 | who->change_weapon (pl->combat_ob = op); |
|
|
3350 | } |
|
|
3351 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3352 | { |
|
|
3353 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3354 | { |
|
|
3355 | for (object *item = who->inv; item; item = item->below) |
|
|
3356 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3357 | { |
|
|
3358 | //TODO: bows should/must all have skill missile weapon right now |
|
|
3359 | who->change_weapon (pl->ranged_ob = item); |
|
|
3360 | goto found_bow; |
|
|
3361 | } |
|
|
3362 | |
|
|
3363 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3364 | "You need to apply a missile weapon before readying this skill. " |
|
|
3365 | "H<Some skills need an item, in this case a missile weapon, to function.>"); |
|
|
3366 | return 1; |
|
|
3367 | |
|
|
3368 | found_bow:; |
|
|
3369 | } |
|
|
3370 | else |
|
|
3371 | who->change_weapon (pl->ranged_ob = op); |
|
|
3372 | } |
3299 | |
3373 | |
3300 | if (!op->invisible) |
3374 | if (!op->invisible) |
3301 | { |
3375 | { |
3302 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3303 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3377 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3304 | } |
3378 | } |
3305 | else |
3379 | else |
3306 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3380 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3307 | } |
3381 | } |
3308 | |
3382 | else |
|
|
3383 | { |
3309 | SET_FLAG (op, FLAG_APPLIED); |
3384 | SET_FLAG (op, FLAG_APPLIED); |
3310 | change_abil (who, op); |
3385 | change_abil (who, op); |
3311 | who->chosen_skill = op; |
3386 | who->chosen_skill = op; |
3312 | SET_FLAG (who, FLAG_READY_SKILL); |
3387 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3388 | } |
|
|
3389 | |
3313 | break; |
3390 | break; |
3314 | |
3391 | |
3315 | case BOW: |
3392 | case BOW: |
3316 | if (!check_weapon_power (who, op->last_eat)) |
3393 | if (!check_weapon_power (who, op->last_eat)) |
3317 | { |
3394 | { |
3318 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3395 | new_draw_info (NDI_UNIQUE, 0, who, |
3319 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3396 | "That weapon is too powerful for you to use. It would consume your soul!" LACK_ITEM_POWER); |
3320 | |
3397 | |
3321 | if (tmp) |
3398 | if (tmp) |
3322 | insert_ob_in_ob (tmp, who); |
3399 | insert_ob_in_ob (tmp, who); |
3323 | |
3400 | |
3324 | return 1; |
3401 | return 1; |
3325 | } |
3402 | } |
3326 | |
3403 | |
3327 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3404 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3328 | { |
3405 | { |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3406 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3407 | "The weapon does not recognize you as its owner. " |
|
|
3408 | "H<Its name indicates that it belongs to somebody else.>"); |
3330 | if (tmp != NULL) |
3409 | if (tmp) |
3331 | insert_ob_in_ob (tmp, who); |
3410 | insert_ob_in_ob (tmp, who); |
3332 | |
3411 | |
3333 | return 1; |
3412 | return 1; |
3334 | } |
3413 | } |
3335 | |
3414 | |
3336 | /*FALLTHROUGH*/ |
3415 | /*FALLTHROUGH*/ |
3337 | case WAND: |
3416 | case WAND: |
3338 | case ROD: |
3417 | case ROD: |
3339 | case HORN: |
3418 | case HORN: |
3340 | /* check for skill, alter player status */ |
3419 | /* check for skill, alter player status */ |
|
|
3420 | |
|
|
3421 | if (!skop) |
|
|
3422 | { |
|
|
3423 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3424 | return 1; |
|
|
3425 | } |
|
|
3426 | |
3341 | SET_FLAG (op, FLAG_APPLIED); |
3427 | SET_FLAG (op, FLAG_APPLIED); |
3342 | if (skop) |
|
|
3343 | change_skill (who, skop, 0); |
3428 | who->change_skill (skop); |
3344 | |
3429 | |
3345 | if (who->type == PLAYER) |
3430 | if (who->contr) |
3346 | { |
3431 | { |
|
|
3432 | who->contr->ranged_ob = op; |
|
|
3433 | |
3347 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3434 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3348 | |
3435 | |
3349 | if (op->type == BOW) |
3436 | if (op->type == BOW) |
3350 | { |
3437 | { |
|
|
3438 | who->current_weapon = op; |
3351 | change_abil (who, op); |
3439 | change_abil (who, op); |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3440 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3353 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3441 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3354 | } |
3442 | } |
3355 | |
|
|
3356 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
|
|
3357 | who->contr->ranged_ob = op; |
|
|
3358 | } |
3443 | } |
3359 | else |
3444 | else |
3360 | { |
3445 | { |
3361 | if (op->type == BOW) |
3446 | if (op->type == BOW) |
3362 | SET_FLAG (who, FLAG_READY_BOW); |
3447 | SET_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
3367 | break; |
3452 | break; |
3368 | |
3453 | |
3369 | case BUILDER: |
3454 | case BUILDER: |
3370 | if (who->type == PLAYER) |
3455 | if (who->type == PLAYER) |
3371 | { |
3456 | { |
|
|
3457 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3372 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3458 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3373 | unapply_special (who, who->contr->ranged_ob, 0); |
3459 | unapply_special (who, who->contr->ranged_ob, 0); |
3374 | |
3460 | |
3375 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3461 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3376 | |
3462 | |
3377 | who->contr->ranged_skill = who; |
|
|
3378 | who->contr->ranged_ob = op; |
3463 | who->contr->ranged_ob = op; |
3379 | } |
3464 | } |
3380 | break; |
3465 | break; |
3381 | |
3466 | |
3382 | default: |
3467 | default: |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3468 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3384 | } /* end of switch op->type */ |
3469 | } /* end of switch op->type */ |
3385 | |
3470 | |
3386 | SET_FLAG (op, FLAG_APPLIED); |
3471 | SET_FLAG (op, FLAG_APPLIED); |
3387 | |
3472 | |
3388 | if (tmp != NULL) |
3473 | if (tmp) |
3389 | tmp = insert_ob_in_ob (tmp, who); |
3474 | tmp = insert_ob_in_ob (tmp, who); |
3390 | |
3475 | |
3391 | who->update_stats (); |
3476 | who->update_stats (); |
3392 | |
3477 | |
3393 | /* We exclude spell casting objects. The fire code will set the |
3478 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3396 | */ |
3481 | */ |
3397 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3482 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3398 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3483 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3399 | |
3484 | |
3400 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3485 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3401 | { |
|
|
3402 | if (who->type == PLAYER) |
3486 | if (who->type == PLAYER) |
3403 | { |
3487 | { |
3404 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3488 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3489 | "Oops, it feels deadly cold! " |
|
|
3490 | "H<Maybe it wasn't such a bright idea to apply this cursed/damned item.>"); |
3405 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3491 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3406 | } |
3492 | } |
3407 | } |
|
|
3408 | |
3493 | |
3409 | if (who->type == PLAYER) |
3494 | if (who->type == PLAYER) |
3410 | { |
3495 | { |
3411 | /* if multiple objects were applied, update both slots */ |
3496 | /* if multiple objects were applied, update both slots */ |
3412 | if (tmp) |
3497 | if (tmp) |
… | |
… | |
3421 | int |
3506 | int |
3422 | monster_apply_special (object *who, object *op, int aflags) |
3507 | monster_apply_special (object *who, object *op, int aflags) |
3423 | { |
3508 | { |
3424 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3509 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3425 | return 1; |
3510 | return 1; |
|
|
3511 | |
3426 | return apply_special (who, op, aflags); |
3512 | return apply_special (who, op, aflags); |
3427 | } |
3513 | } |
3428 | |
3514 | |
3429 | /** |
3515 | /** |
3430 | * Map was just loaded, handle op's initialisation. |
3516 | * Map was just loaded, handle op's initialisation. |
… | |
… | |
3583 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3669 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3584 | { |
3670 | { |
3585 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3671 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3586 | tmp->randomitems = NULL; |
3672 | tmp->randomitems = NULL; |
3587 | } |
3673 | } |
|
|
3674 | |
3588 | // close all containers |
3675 | // close all containers |
3589 | else if (tmp->type == CONTAINER) |
3676 | else if (tmp->type == CONTAINER) |
3590 | tmp->flag [FLAG_APPLIED] = 0; |
3677 | tmp->flag [FLAG_APPLIED] = 0; |
3591 | |
3678 | |
3592 | tmp = above; |
3679 | tmp = above; |
… | |
… | |
3602 | * Handles player eating food that temporarily changes status (resistances, stats). |
3689 | * Handles player eating food that temporarily changes status (resistances, stats). |
3603 | * This used to call cast_change_attr(), but |
3690 | * This used to call cast_change_attr(), but |
3604 | * that doesn't work with the new spell code. Since we know what |
3691 | * that doesn't work with the new spell code. Since we know what |
3605 | * the food changes, just grab a force and use that instead. |
3692 | * the food changes, just grab a force and use that instead. |
3606 | */ |
3693 | */ |
3607 | |
|
|
3608 | void |
3694 | void |
3609 | eat_special_food (object *who, object *food) |
3695 | eat_special_food (object *who, object *food) |
3610 | { |
3696 | { |
3611 | object *force; |
3697 | object *force; |
3612 | int i, did_one = 0; |
3698 | int i, did_one = 0; |
3613 | sint8 k; |
|
|
3614 | |
3699 | |
3615 | force = get_archetype (FORCE_NAME); |
3700 | force = get_archetype (FORCE_NAME); |
3616 | |
3701 | |
3617 | for (i = 0; i < NUM_STATS; i++) |
3702 | for (i = 0; i < NUM_STATS; i++) |
3618 | { |
3703 | if (sint8 k = food->stats.stat (i)) |
3619 | k = get_attr_value (&food->stats, i); |
|
|
3620 | if (k) |
|
|
3621 | { |
3704 | { |
3622 | set_attr_value (&force->stats, i, k); |
3705 | force->stats.stat (i) = k; |
3623 | did_one = 1; |
3706 | did_one = 1; |
3624 | } |
3707 | } |
3625 | } |
|
|
3626 | |
3708 | |
3627 | /* check if we can protect the eater */ |
3709 | /* check if we can protect the eater */ |
3628 | for (i = 0; i < NROFATTACKS; i++) |
3710 | for (i = 0; i < NROFATTACKS; i++) |
3629 | { |
3711 | { |
3630 | if (food->resist[i] > 0) |
3712 | if (food->resist[i] > 0) |
… | |
… | |
3760 | |
3842 | |
3761 | if (failure <= -1 && failure > -15) |
3843 | if (failure <= -1 && failure > -15) |
3762 | { /* wonder */ |
3844 | { /* wonder */ |
3763 | object *tmp; |
3845 | object *tmp; |
3764 | |
3846 | |
3765 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
3847 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!"); |
3766 | tmp = get_archetype (SPELL_WONDER); |
3848 | tmp = get_archetype (SPELL_WONDER); |
3767 | cast_wonder (op, op, 0, tmp); |
3849 | cast_wonder (op, op, 0, tmp); |
3768 | tmp->destroy (); |
3850 | tmp->destroy (); |
3769 | } |
3851 | } |
3770 | else if (failure <= -15 && failure > -35) |
3852 | else if (failure <= -15 && failure > -35) |
… | |
… | |
3791 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3873 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3792 | blind_player (op, op, power); |
3874 | blind_player (op, op, power); |
3793 | } |
3875 | } |
3794 | else if (failure <= -80) |
3876 | else if (failure <= -80) |
3795 | { /* blast the immediate area */ |
3877 | { /* blast the immediate area */ |
3796 | object *tmp; |
|
|
3797 | |
|
|
3798 | tmp = get_archetype (LOOSE_MANA); |
3878 | object *tmp = get_archetype (LOOSE_MANA); |
3799 | cast_magic_storm (op, tmp, power); |
3879 | cast_magic_storm (op, tmp, power); |
3800 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3880 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3801 | tmp->destroy (); |
3881 | tmp->destroy (); |
3802 | } |
3882 | } |
3803 | } |
3883 | } |
3804 | } |
3884 | } |
3805 | |
3885 | |
… | |
… | |
3825 | */ |
3905 | */ |
3826 | int i, j; |
3906 | int i, j; |
3827 | |
3907 | |
3828 | for (i = 0; i < NUM_STATS; i++) |
3908 | for (i = 0; i < NUM_STATS; i++) |
3829 | { |
3909 | { |
3830 | sint8 stat = get_attr_value (stats, i); |
3910 | int race_bonus = pl->arch->stats.stat (i); |
3831 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3911 | sint8 stat = stats->stat (i) + ns->stat (i); |
3832 | |
3912 | |
3833 | stat += get_attr_value (ns, i); |
|
|
3834 | if (stat > 20 + race_bonus) |
3913 | if (stat > 20 + race_bonus) |
3835 | { |
3914 | { |
3836 | excess_stat++; |
3915 | excess_stat++; |
3837 | stat = 20 + race_bonus; |
3916 | stat = 20 + race_bonus; |
3838 | } |
3917 | } |
3839 | set_attr_value (stats, i, stat); |
3918 | |
|
|
3919 | stats->stat (i) = stat; |
3840 | } |
3920 | } |
3841 | |
3921 | |
3842 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3922 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3843 | { /* try 100 times to assign excess stats */ |
3923 | { /* try 100 times to assign excess stats */ |
3844 | int i = rndm (0, 6); |
3924 | int i = rndm (0, 6); |
3845 | int stat = get_attr_value (stats, i); |
|
|
3846 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3847 | |
3925 | |
3848 | if (i == CHA) |
3926 | if (i == CHA) |
3849 | continue; /* exclude cha from this */ |
3927 | continue; /* exclude cha from this */ |
|
|
3928 | |
|
|
3929 | int stat = stats->stat (i); |
|
|
3930 | int race_bonus = pl->arch->stats.stat (i); |
3850 | if (stat < 20 + race_bonus) |
3931 | if (stat < 20 + race_bonus) |
3851 | { |
3932 | { |
3852 | change_attr_value (stats, i, 1); |
3933 | change_attr_value (stats, i, 1); |
3853 | excess_stat--; |
3934 | excess_stat--; |
3854 | } |
3935 | } |
… | |
… | |
3857 | /* insert the randomitems from the change's treasurelist into |
3938 | /* insert the randomitems from the change's treasurelist into |
3858 | * the player ref: player.c |
3939 | * the player ref: player.c |
3859 | */ |
3940 | */ |
3860 | if (change->randomitems != NULL) |
3941 | if (change->randomitems != NULL) |
3861 | give_initial_items (pl, change->randomitems); |
3942 | give_initial_items (pl, change->randomitems); |
3862 | |
|
|
3863 | |
3943 | |
3864 | /* set up the face, for some races. */ |
3944 | /* set up the face, for some races. */ |
3865 | |
3945 | |
3866 | /* first, look for the force object banning |
3946 | /* first, look for the force object banning |
3867 | * changing the face. Certain races never change face with class. |
3947 | * changing the face. Certain races never change face with class. |
… | |
… | |
3912 | char got[MAX_BUF]; |
3992 | char got[MAX_BUF]; |
3913 | int len; |
3993 | int len; |
3914 | |
3994 | |
3915 | if (!pl || !transformer) |
3995 | if (!pl || !transformer) |
3916 | return; |
3996 | return; |
|
|
3997 | |
3917 | marked = find_marked_object (pl); |
3998 | marked = find_marked_object (pl); |
|
|
3999 | |
3918 | if (!marked) |
4000 | if (!marked) |
3919 | { |
4001 | { |
3920 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
4002 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
3921 | return; |
4003 | return; |
3922 | } |
4004 | } |
|
|
4005 | |
3923 | if (!marked->slaying) |
4006 | if (!marked->slaying) |
3924 | { |
4007 | { |
3925 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4008 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3926 | return; |
4009 | return; |
3927 | } |
4010 | } |
|
|
4011 | |
3928 | /* check whether they are compatible or not */ |
4012 | /* check whether they are compatible or not */ |
3929 | find = strstr (marked->slaying, transformer->arch->name); |
4013 | find = strstr (marked->slaying, transformer->arch->archname); |
3930 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
4014 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3931 | { |
4015 | { |
3932 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
4016 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3933 | return; |
4017 | return; |
3934 | } |
4018 | } |
|
|
4019 | |
3935 | find += strlen (transformer->arch->name) + 1; |
4020 | find += strlen (transformer->arch->archname) + 1; |
3936 | /* Item can be used, now find how many and what it yields */ |
4021 | /* Item can be used, now find how many and what it yields */ |
3937 | if (isdigit (*(find))) |
4022 | if (isdigit (*(find))) |
3938 | { |
4023 | { |
3939 | yield = atoi (find); |
4024 | yield = atoi (find); |
3940 | if (yield < 1) |
4025 | if (yield < 1) |
… | |
… | |
3948 | |
4033 | |
3949 | while (isdigit (*find)) |
4034 | while (isdigit (*find)) |
3950 | find++; |
4035 | find++; |
3951 | while (*find == ' ') |
4036 | while (*find == ' ') |
3952 | find++; |
4037 | find++; |
|
|
4038 | |
3953 | memset (got, 0, MAX_BUF); |
4039 | memset (got, 0, MAX_BUF); |
|
|
4040 | |
3954 | if ((separator = strchr (find, ';')) != NULL) |
4041 | if ((separator = strchr (find, ';')) != NULL) |
3955 | { |
|
|
3956 | len = separator - find; |
4042 | len = separator - find; |
3957 | } |
|
|
3958 | else |
4043 | else |
3959 | { |
|
|
3960 | len = strlen (find); |
4044 | len = strlen (find); |
3961 | } |
4045 | |
3962 | if (len > MAX_BUF - 1) |
4046 | if (len > MAX_BUF - 1) |
3963 | len = MAX_BUF - 1; |
4047 | len = MAX_BUF - 1; |
|
|
4048 | |
3964 | strcpy (got, find); |
4049 | strcpy (got, find); |
3965 | got[len] = '\0'; |
4050 | got[len] = '\0'; |
3966 | |
4051 | |
3967 | /* Now create new item, remove used ones when required. */ |
4052 | /* Now create new item, remove used ones when required. */ |
3968 | new_item = get_archetype (got); |
4053 | new_item = get_archetype (got); |
… | |
… | |
3976 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
4061 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
3977 | insert_ob_in_ob (new_item, pl); |
4062 | insert_ob_in_ob (new_item, pl); |
3978 | esrv_send_inventory (pl, pl); |
4063 | esrv_send_inventory (pl, pl); |
3979 | /* Eat up one item */ |
4064 | /* Eat up one item */ |
3980 | decrease_ob_nr (marked, 1); |
4065 | decrease_ob_nr (marked, 1); |
|
|
4066 | |
3981 | /* Eat one transformer if needed */ |
4067 | /* Eat one transformer if needed */ |
3982 | if (transformer->stats.food) |
4068 | if (transformer->stats.food) |
3983 | if (--transformer->stats.food == 0) |
4069 | if (--transformer->stats.food == 0) |
3984 | decrease_ob_nr (transformer, 1); |
4070 | decrease_ob_nr (transformer, 1); |
3985 | } |
4071 | } |