1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
… | |
… | |
64 | { |
65 | { |
65 | arch_flag = 1; |
66 | arch_flag = 1; |
66 | name_flag = 1; |
67 | name_flag = 1; |
67 | race_flag = 1; |
68 | race_flag = 1; |
68 | } |
69 | } |
|
|
70 | |
69 | /* If the director has race set, only affect objects with a arch, |
71 | /* If the director has race set, only affect objects with a arch, |
70 | * name or race that matches. |
72 | * name or race that matches. |
71 | */ |
73 | */ |
72 | if ((op->race) && |
74 | if ((op->race) && |
73 | ((!(victim->arch && arch_flag && victim->arch->name) || strcmp (op->race, victim->arch->name))) && |
75 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
74 | ((!(victim->name && name_flag) || strcmp (op->race, victim->name))) && |
76 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
75 | ((!(victim->race && race_flag) || strcmp (op->race, victim->race)))) |
77 | ((!(victim->race && race_flag) || op->race != victim->race))) |
76 | { |
|
|
77 | return 1; |
78 | return 1; |
78 | } |
79 | |
79 | /* If the director has slaying set, only affect objects where none |
80 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
81 | * of arch, name, or race match. |
81 | */ |
82 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && !strcmp (op->slaying, victim->arch->name))) || |
83 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
83 | ((victim->name && name_flag && !strcmp (op->slaying, victim->name))) || |
84 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && !strcmp (op->slaying, victim->race))))) |
85 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | { |
|
|
86 | return 1; |
86 | return 1; |
87 | } |
87 | |
88 | return 0; |
88 | return 0; |
89 | } |
89 | } |
90 | |
90 | |
91 | /** |
91 | /** |
92 | * This handles a player dropping money on an altar to identify stuff. |
92 | * This handles a player dropping money on an altar to identify stuff. |
… | |
… | |
421 | int count = 0; |
421 | int count = 0; |
422 | |
422 | |
423 | |
423 | |
424 | if (item == NULL) |
424 | if (item == NULL) |
425 | return 0; |
425 | return 0; |
|
|
426 | |
426 | op = op->below; |
427 | op = op->below; |
427 | while (op != NULL) |
428 | while (op != NULL) |
428 | { |
429 | { |
429 | if (strcmp (op->arch->name, item) == 0) |
430 | if (strcmp (op->arch->name, item) == 0) |
430 | { |
431 | { |
… | |
… | |
435 | count++; |
436 | count++; |
436 | else |
437 | else |
437 | count += op->nrof; |
438 | count += op->nrof; |
438 | } |
439 | } |
439 | } |
440 | } |
|
|
441 | |
440 | op = op->below; |
442 | op = op->below; |
441 | } |
443 | } |
|
|
444 | |
442 | return count; |
445 | return count; |
443 | } |
446 | } |
444 | |
447 | |
445 | /** |
448 | /** |
446 | * This removes 'nrof' of what item->slaying says to remove. |
449 | * This removes 'nrof' of what item->slaying says to remove. |
… | |
… | |
978 | else |
981 | else |
979 | { |
982 | { |
980 | if (converter->other_arch == NULL) |
983 | if (converter->other_arch == NULL) |
981 | { |
984 | { |
982 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
985 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
983 | &converter->name, converter->map->path, converter->x, converter->y); |
986 | &converter->name, &converter->map->path, converter->x, converter->y); |
984 | return -1; |
987 | return -1; |
985 | } |
988 | } |
986 | |
989 | |
987 | item = object_create_arch (converter->other_arch); |
990 | item = object_create_arch (converter->other_arch); |
988 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
991 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
… | |
… | |
995 | if (is_in_shop (converter)) |
998 | if (is_in_shop (converter)) |
996 | SET_FLAG (item, FLAG_UNPAID); |
999 | SET_FLAG (item, FLAG_UNPAID); |
997 | else if (price_in < item->nrof * item->value) |
1000 | else if (price_in < item->nrof * item->value) |
998 | { |
1001 | { |
999 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1002 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1000 | &converter->name, converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1003 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1001 | |
1004 | |
1002 | /** |
1005 | /** |
1003 | * elmex: we are going to let the game continue, as the mapcreator |
1006 | * elmex: we are going to let the game continue, as the mapcreator |
1004 | * propably had something in mind when doing this |
1007 | * propably had something in mind when doing this |
1005 | */ |
1008 | */ |
… | |
… | |
1012 | * Handle apply on containers. |
1015 | * Handle apply on containers. |
1013 | * By Eneq(@csd.uu.se). |
1016 | * By Eneq(@csd.uu.se). |
1014 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1017 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1015 | * added the alchemical cauldron to the code -b.t. |
1018 | * added the alchemical cauldron to the code -b.t. |
1016 | */ |
1019 | */ |
1017 | |
|
|
1018 | int |
1020 | int |
1019 | apply_container (object *op, object *sack) |
1021 | apply_container (object *op, object *sack) |
1020 | { |
1022 | { |
1021 | char buf[MAX_BUF]; |
1023 | if (op->type != PLAYER || !op->contr->ns) |
1022 | object *tmp; |
|
|
1023 | |
|
|
1024 | if (op->type != PLAYER) |
|
|
1025 | return 0; /* This might change */ |
1024 | return 0; /* This might change */ |
1026 | |
1025 | |
1027 | if (sack == NULL || sack->type != CONTAINER) |
1026 | if (!sack || sack->type != CONTAINER) |
1028 | { |
1027 | { |
1029 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1028 | LOG (llevError, "apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
1030 | return 0; |
1029 | return 0; |
1031 | } |
1030 | } |
1032 | |
1031 | |
1033 | op->contr->last_used = 0; |
1032 | op->contr->last_used = 0; |
1034 | |
1033 | |
1035 | if (sack->env != op) |
1034 | if (sack->env && sack->env != op) |
|
|
1035 | { |
|
|
1036 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
|
|
1037 | return 1; |
1036 | { |
1038 | } |
1037 | if (sack->other_arch == NULL || sack->env != NULL) |
1039 | |
|
|
1040 | // already applied == open on ground, or open in inv, or active in inv |
|
|
1041 | if (sack->flag [FLAG_APPLIED]) |
|
|
1042 | { |
|
|
1043 | if (op->container == sack) |
1038 | { |
1044 | { |
1039 | new_draw_info (NDI_UNIQUE, 0, op, "You must get it first."); |
1045 | // open on ground or inv, so close |
|
|
1046 | op->close_container (); |
1040 | return 1; |
1047 | return 1; |
1041 | } |
1048 | } |
1042 | |
1049 | else if (!sack->env) |
1043 | /* It's on the ground, the problems begin */ |
|
|
1044 | if (op->container != sack) |
|
|
1045 | { |
|
|
1046 | /* it's closed OR some player has opened it */ |
|
|
1047 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1048 | { |
1050 | { |
1049 | for (tmp = GET_MAP_OB (sack->map, sack->x, sack->y); tmp && tmp->container != sack; tmp = tmp->above); |
1051 | // active, but not ours: some other player has opened it |
1050 | if (tmp) |
|
|
1051 | { |
|
|
1052 | /* some other player have opened it */ |
|
|
1053 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1052 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1054 | return 1; |
1053 | return 1; |
1055 | } |
|
|
1056 | } |
|
|
1057 | } |
|
|
1058 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1059 | { |
1054 | } |
1060 | if (op->container == NULL) |
|
|
1061 | { |
|
|
1062 | tmp = arch_to_object (sack->other_arch); |
|
|
1063 | /* not good, but insert_ob_in_ob() is too smart */ |
|
|
1064 | CLEAR_FLAG (tmp, FLAG_REMOVED); |
|
|
1065 | tmp->x = tmp->y = 0; |
|
|
1066 | tmp->map = NULL; |
|
|
1067 | tmp->env = sack; |
|
|
1068 | if (sack->inv) |
|
|
1069 | sack->inv->above = tmp; |
|
|
1070 | tmp->below = sack->inv; |
|
|
1071 | tmp->above = NULL; |
|
|
1072 | sack->inv = tmp; |
|
|
1073 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1074 | } |
|
|
1075 | else |
|
|
1076 | { |
|
|
1077 | sack->move_off = 0; |
|
|
1078 | tmp = sack->inv; |
|
|
1079 | |
1055 | |
1080 | if (tmp && tmp->type == CLOSE_CON) |
1056 | // fall through to opening it (active in inv) |
1081 | tmp->destroy (); |
|
|
1082 | } |
|
|
1083 | } |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1087 | { |
1057 | } |
|
|
1058 | else if (sack->env) |
|
|
1059 | { |
|
|
1060 | // it is in our env, so activate it, do not open yet |
1088 | if (op->container) |
1061 | op->close_container (); |
1089 | { |
1062 | sack->flag [FLAG_APPLIED] = 1; |
1090 | if (op->container != sack) |
1063 | esrv_update_item (UPD_FLAGS, op, sack); |
1091 | { |
1064 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1092 | tmp = op->container; |
1065 | return 1; |
1093 | apply_container (op, tmp); |
1066 | } |
1094 | sprintf (buf, "You close %s and open ", query_name (tmp)); |
1067 | |
1095 | op->container = sack; |
1068 | // it's locked? |
1096 | strcat (buf, query_name (sack)); |
1069 | if (sack->slaying) |
1097 | strcat (buf, "."); |
1070 | { |
1098 | } |
1071 | if (object *tmp = find_key (op, op, sack)) |
1099 | else |
1072 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1100 | { |
|
|
1101 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1102 | op->container = NULL; |
|
|
1103 | sprintf (buf, "You close %s.", query_name (sack)); |
|
|
1104 | } |
|
|
1105 | } |
|
|
1106 | else |
1073 | else |
1107 | { |
1074 | { |
1108 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1109 | sprintf (buf, "You open %s.", query_name (sack)); |
|
|
1110 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1111 | op->container = sack; |
|
|
1112 | } |
|
|
1113 | } |
|
|
1114 | else |
|
|
1115 | { /* not applied */ |
|
|
1116 | if (sack->slaying) |
|
|
1117 | { /* it's locked */ |
|
|
1118 | tmp = find_key (op, op, sack); |
|
|
1119 | if (tmp) |
|
|
1120 | { |
|
|
1121 | sprintf (buf, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1122 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1123 | |
|
|
1124 | if (sack->env == NULL) |
|
|
1125 | { /* if it's on ground,open it also */ |
|
|
1126 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1127 | apply_container (op, sack); |
|
|
1128 | return 1; |
|
|
1129 | } |
|
|
1130 | } |
|
|
1131 | else |
|
|
1132 | sprintf (buf, "You don't have the key to unlock %s.", query_name (sack)); |
1075 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1133 | } |
|
|
1134 | else |
|
|
1135 | { |
|
|
1136 | sprintf (buf, "You readied %s.", query_name (sack)); |
|
|
1137 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1138 | |
|
|
1139 | if (sack->env == NULL) |
|
|
1140 | { /* if it's on ground,open it also */ |
|
|
1141 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1142 | apply_container (op, sack); |
|
|
1143 | return 1; |
1076 | return 1; |
1144 | } |
1077 | } |
1145 | } |
|
|
1146 | } |
1078 | } |
1147 | |
1079 | |
1148 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
1080 | op->open_container (sack); |
1149 | |
|
|
1150 | if (op->contr) |
|
|
1151 | op->contr->ns->floorbox_update (); |
|
|
1152 | |
1081 | |
1153 | return 1; |
1082 | return 1; |
1154 | } |
1083 | } |
1155 | |
|
|
1156 | /** |
|
|
1157 | * Eneq(@csd.uu.se): Handle apply on containers. This is for containers |
|
|
1158 | * the player has in their inventory, eg, sacks, luggages, etc. |
|
|
1159 | * |
|
|
1160 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
|
|
1161 | * This version is for client/server mode. |
|
|
1162 | * op is the player, sack is the container the player is opening or closing. |
|
|
1163 | * return 1 if an object is apllied somehow or another, 0 if error/no apply |
|
|
1164 | * |
|
|
1165 | * Reminder - there are three states for any container - closed (non applied), |
|
|
1166 | * applied (not open, but objects that match get tossed into it), and open |
|
|
1167 | * (applied flag set, and op->container points to the open container) |
|
|
1168 | */ |
|
|
1169 | |
|
|
1170 | int |
|
|
1171 | esrv_apply_container (object *op, object *sack) |
|
|
1172 | { |
|
|
1173 | object *tmp = op->container; |
|
|
1174 | |
|
|
1175 | if (op->type != PLAYER) |
|
|
1176 | return 0; /* This might change */ |
|
|
1177 | |
|
|
1178 | if (sack == NULL || sack->type != CONTAINER) |
|
|
1179 | { |
|
|
1180 | LOG (llevError, "esrv_apply_container: %s is not container!\n", sack ? &sack->name : "[nullobject]"); |
|
|
1181 | return 0; |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | /* If we have a currently open container, then it needs to be closed in all cases |
|
|
1185 | * if we are opening this one up. We then fall through if appropriate for |
|
|
1186 | * openening the new container. |
|
|
1187 | */ |
|
|
1188 | |
|
|
1189 | if (op->container && QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1190 | { |
|
|
1191 | if (op->container->env != op) |
|
|
1192 | { /* if container is on the ground */ |
|
|
1193 | op->container->move_off = 0; |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | if (INVOKE_OBJECT (CLOSE, tmp, ARG_OBJECT (op))) |
|
|
1197 | return 1; |
|
|
1198 | |
|
|
1199 | new_draw_info_format (NDI_UNIQUE, 0, op, "You close %s.", query_name (op->container)); |
|
|
1200 | CLEAR_FLAG (op->container, FLAG_APPLIED); |
|
|
1201 | op->container = NULL; |
|
|
1202 | esrv_update_item (UPD_FLAGS, op, tmp); |
|
|
1203 | if (tmp == sack) |
|
|
1204 | return 1; |
|
|
1205 | } |
|
|
1206 | |
|
|
1207 | |
|
|
1208 | /* If the player is trying to open it (which he must be doing if we got here), |
|
|
1209 | * and it is locked, check to see if player has the equipment to open it. |
|
|
1210 | */ |
|
|
1211 | |
|
|
1212 | if (sack->slaying) |
|
|
1213 | { /* it's locked */ |
|
|
1214 | tmp = find_key (op, op, sack); |
|
|
1215 | if (tmp) |
|
|
1216 | { |
|
|
1217 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
|
|
1218 | } |
|
|
1219 | else |
|
|
1220 | { |
|
|
1221 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
|
|
1222 | return 0; |
|
|
1223 | } |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | /* By the time we get here, we have made sure any other container has been closed and |
|
|
1227 | * if this is a locked container, the player they key to open it. |
|
|
1228 | */ |
|
|
1229 | |
|
|
1230 | /* There are really two cases - the sack is either on the ground, or the sack is |
|
|
1231 | * part of the players inventory. If on the ground, we assume that the player is |
|
|
1232 | * opening it, since if it was being closed, that would have been taken care of above. |
|
|
1233 | */ |
|
|
1234 | |
|
|
1235 | |
|
|
1236 | if (sack->env != op) |
|
|
1237 | { |
|
|
1238 | /* Hypothetical case - the player is trying to open a sack that belong to someone |
|
|
1239 | * else. This normally should not happen, but a misbehaving client/player could |
|
|
1240 | * try to do it, so lets handle it gracefully. |
|
|
1241 | */ |
|
|
1242 | if (sack->env) |
|
|
1243 | { |
|
|
1244 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't open %s", query_name (sack)); |
|
|
1245 | return 0; |
|
|
1246 | } |
|
|
1247 | /* set these so when the player walks off, we can unapply the sack */ |
|
|
1248 | sack->move_off = MOVE_ALL; /* trying force closing it */ |
|
|
1249 | |
|
|
1250 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1251 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1252 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1253 | op->container = sack; |
|
|
1254 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1255 | esrv_send_inventory (op, sack); |
|
|
1256 | |
|
|
1257 | } |
|
|
1258 | else |
|
|
1259 | { /* sack is in players inventory */ |
|
|
1260 | if (QUERY_FLAG (sack, FLAG_APPLIED)) |
|
|
1261 | { /* readied sack becoming open */ |
|
|
1262 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1263 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open %s.", query_name (sack)); |
|
|
1264 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1265 | op->container = sack; |
|
|
1266 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1267 | esrv_send_inventory (op, sack); |
|
|
1268 | } |
|
|
1269 | else |
|
|
1270 | { |
|
|
1271 | CLEAR_FLAG (sack, FLAG_APPLIED); |
|
|
1272 | new_draw_info_format (NDI_UNIQUE, 0, op, "You readied %s.", query_name (sack)); |
|
|
1273 | SET_FLAG (sack, FLAG_APPLIED); |
|
|
1274 | esrv_update_item (UPD_FLAGS, op, sack); |
|
|
1275 | } |
|
|
1276 | } |
|
|
1277 | return 1; |
|
|
1278 | } |
|
|
1279 | |
|
|
1280 | |
1084 | |
1281 | /** |
1085 | /** |
1282 | * Handles dropping things on altar. |
1086 | * Handles dropping things on altar. |
1283 | * Returns true if sacrifice was accepted. |
1087 | * Returns true if sacrifice was accepted. |
1284 | */ |
1088 | */ |
… | |
… | |
1627 | |
1431 | |
1628 | |
1432 | |
1629 | case CONVERTER: |
1433 | case CONVERTER: |
1630 | if (convert_item (victim, trap) < 0) |
1434 | if (convert_item (victim, trap) < 0) |
1631 | { |
1435 | { |
1632 | object *op; |
|
|
1633 | |
|
|
1634 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1436 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
1635 | |
1437 | get_archetype ("burnout")->insert_at (trap, trap); |
1636 | op = get_archetype ("burnout"); |
|
|
1637 | if (op != NULL) |
|
|
1638 | { |
|
|
1639 | op->x = trap->x; |
|
|
1640 | op->y = trap->y; |
|
|
1641 | insert_ob_in_map (op, trap->map, trap, 0); |
|
|
1642 | } |
1438 | } |
1643 | } |
1439 | |
1644 | goto leave; |
1440 | goto leave; |
1645 | |
1441 | |
1646 | case TRIGGER_BUTTON: |
1442 | case TRIGGER_BUTTON: |
1647 | case TRIGGER_PEDESTAL: |
1443 | case TRIGGER_PEDESTAL: |
1648 | case TRIGGER_ALTAR: |
1444 | case TRIGGER_ALTAR: |
… | |
… | |
1677 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1473 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1678 | { |
1474 | { |
1679 | /* Basically, don't show exits leading to random maps the |
1475 | /* Basically, don't show exits leading to random maps the |
1680 | * players output. |
1476 | * players output. |
1681 | */ |
1477 | */ |
1682 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2) && strncmp (EXIT_PATH (trap), "/random/", 8)) |
1478 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
1683 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
1479 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1480 | |
1684 | enter_exit (victim, trap); |
1481 | victim->enter_exit (trap); |
1685 | } |
1482 | } |
1686 | goto leave; |
1483 | goto leave; |
1687 | |
1484 | |
1688 | case ENCOUNTER: |
1485 | case ENCOUNTER: |
1689 | /* may be some leftovers on this */ |
1486 | /* may be some leftovers on this */ |
… | |
… | |
1704 | |
1501 | |
1705 | apply_sign (victim, trap, 1); |
1502 | apply_sign (victim, trap, 1); |
1706 | goto leave; |
1503 | goto leave; |
1707 | |
1504 | |
1708 | case CONTAINER: |
1505 | case CONTAINER: |
1709 | if (victim->type == PLAYER) |
|
|
1710 | (void) esrv_apply_container (victim, trap); |
|
|
1711 | else |
|
|
1712 | (void) apply_container (victim, trap); |
1506 | apply_container (victim, trap); |
1713 | goto leave; |
1507 | goto leave; |
1714 | |
1508 | |
1715 | case RUNE: |
1509 | case RUNE: |
1716 | case TRAP: |
1510 | case TRAP: |
1717 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1511 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
… | |
… | |
1777 | |
1571 | |
1778 | readable_message_type *msgType = get_readable_message_type (tmp); |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1779 | |
1573 | |
1780 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1781 | msgType->message_type, msgType->message_subtype, |
1575 | msgType->message_type, msgType->message_subtype, |
1782 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1576 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1577 | long_desc (tmp, op), &tmp->msg); |
1783 | |
1578 | |
1784 | /* gain xp from reading */ |
1579 | /* gain xp from reading */ |
1785 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1580 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1786 | { /* only if not read before */ |
1581 | { /* only if not read before */ |
1787 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1582 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1943 | return; |
1738 | return; |
1944 | } |
1739 | } |
1945 | |
1740 | |
1946 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1741 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1947 | { |
1742 | { |
1948 | new_draw_info (NDI_UNIQUE, 0, op, "It is too hard to read at your level: You are unable to decipher the strange symbols."); |
1743 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1949 | return; |
1744 | return; |
1950 | } |
1745 | } |
1951 | |
1746 | |
1952 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1747 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1953 | |
1748 | |
… | |
… | |
1976 | { |
1771 | { |
1977 | spell_skill = find_skill_by_name (op, spell->skill); |
1772 | spell_skill = find_skill_by_name (op, spell->skill); |
1978 | |
1773 | |
1979 | if (!spell_skill) |
1774 | if (!spell_skill) |
1980 | { |
1775 | { |
1981 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell", &spell->skill); |
1776 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1982 | return; |
1777 | return; |
1983 | } |
1778 | } |
1984 | |
1779 | |
1985 | if (spell_skill->level < spell->level) |
1780 | if (spell_skill->level < spell->level) |
1986 | { |
1781 | { |
… | |
… | |
2020 | else |
1815 | else |
2021 | { |
1816 | { |
2022 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1817 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
2023 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1818 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
2024 | } |
1819 | } |
|
|
1820 | |
2025 | decrease_ob (tmp); |
1821 | decrease_ob (tmp); |
2026 | } |
1822 | } |
2027 | |
1823 | |
2028 | /** |
1824 | /** |
2029 | * Handles applying a spell scroll. |
1825 | * Handles applying a spell scroll. |
… | |
… | |
2225 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2021 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2226 | return 0; |
2022 | return 0; |
2227 | |
2023 | |
2228 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2024 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2229 | from the player's inventory */ |
2025 | from the player's inventory */ |
|
|
2026 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2027 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2028 | |
2230 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2029 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2231 | { |
|
|
2232 | if (tmp->type == FORCE) |
2030 | if (tmp->type == FORCE) |
2233 | { |
|
|
2234 | if (strcmp (tmp->arch->name, "dragon_skin_force") == 0) |
2031 | if (tmp->arch->name == dragon_skin_force) |
2235 | skin = tmp; |
2032 | skin = tmp; |
2236 | else if (strcmp (tmp->arch->name, "dragon_ability_force") == 0) |
2033 | else if (tmp->arch->name == dragon_ability_force) |
2237 | abil = tmp; |
2034 | abil = tmp; |
2238 | } |
|
|
2239 | } |
|
|
2240 | |
2035 | |
2241 | /* if either skin or ability are missing, this is an old player |
2036 | /* if either skin or ability are missing, this is an old player |
2242 | which is not to be considered a dragon -> bail out */ |
2037 | which is not to be considered a dragon -> bail out */ |
2243 | if (skin == NULL || abil == NULL) |
2038 | if (skin == NULL || abil == NULL) |
2244 | return 0; |
2039 | return 0; |
… | |
… | |
2285 | /* doubled chance for resistance of ability-focus */ |
2080 | /* doubled chance for resistance of ability-focus */ |
2286 | if (i == abil->stats.exp) |
2081 | if (i == abil->stats.exp) |
2287 | chance = MIN (100., chance * 2.); |
2082 | chance = MIN (100., chance * 2.); |
2288 | |
2083 | |
2289 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2084 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2290 | if (RANDOM () % 10000 < (int) (chance * 100)) |
2085 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2291 | { |
2086 | { |
2292 | atnr_winner[winners] = i; |
2087 | atnr_winner[winners] = i; |
2293 | winners++; |
2088 | winners++; |
2294 | } |
2089 | } |
2295 | |
2090 | |
… | |
… | |
2410 | handle_apply_yield (tmp); |
2205 | handle_apply_yield (tmp); |
2411 | decrease_ob (tmp); |
2206 | decrease_ob (tmp); |
2412 | } |
2207 | } |
2413 | |
2208 | |
2414 | /** |
2209 | /** |
2415 | * This fonction return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2210 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2416 | * A valid 2 way exit means: |
2211 | * A valid 2 way exit means: |
2417 | * -You can come back (there is another exit at the other side) |
2212 | * -You can come back (there is another exit at the other side) |
2418 | * -You are |
2213 | * -You are |
2419 | * ° the owner of the exit |
2214 | * ° the owner of the exit |
2420 | * ° or in the same party as the owner |
2215 | * ° or in the same party as the owner |
… | |
… | |
2424 | * survive in the swapping (in fact the whole exit doesn't survive). |
2219 | * survive in the swapping (in fact the whole exit doesn't survive). |
2425 | */ |
2220 | */ |
2426 | int |
2221 | int |
2427 | is_legal_2ways_exit (object *op, object *exit) |
2222 | is_legal_2ways_exit (object *op, object *exit) |
2428 | { |
2223 | { |
2429 | object *tmp; |
|
|
2430 | object *exit_owner; |
|
|
2431 | maptile *exitmap; |
|
|
2432 | |
|
|
2433 | if (exit->stats.exp != 1) |
2224 | if (exit->stats.exp != 1) |
2434 | return 1; /*This is not a 2 way, so it is legal */ |
2225 | return 1; /*This is not a 2 way, so it is legal */ |
2435 | |
2226 | |
|
|
2227 | #if 0 //TODO |
2436 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2228 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
2437 | return 0; /* This is a reset town portal */ |
2229 | return 0; /* This is a reset town portal */ |
|
|
2230 | #endif |
2438 | |
2231 | |
2439 | /* To know if an exit has a correspondant, we look at |
2232 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
2440 | * all the exits in destination and try to find one with same path as |
|
|
2441 | * the current exit's position */ |
|
|
2442 | if (!strncmp (EXIT_PATH (exit), settings.localdir, strlen (settings.localdir))) |
|
|
2443 | exitmap = ready_map_name (EXIT_PATH (exit), MAP_PLAYER_UNIQUE); |
|
|
2444 | else |
|
|
2445 | exitmap = ready_map_name (EXIT_PATH (exit), 0); |
|
|
2446 | |
2233 | |
2447 | if (exitmap) |
2234 | if (exitmap) |
2448 | { |
2235 | { |
|
|
2236 | exitmap->load_sync (); |
|
|
2237 | |
2449 | tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit)); |
2238 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
2450 | |
2239 | |
2451 | if (!tmp) |
2240 | if (!tmp) |
2452 | return 0; |
2241 | return 0; |
2453 | |
2242 | |
2454 | for ((tmp = GET_MAP_OB (exitmap, EXIT_X (exit), EXIT_Y (exit))); tmp; tmp = tmp->above) |
2243 | for (; tmp; tmp = tmp->above) |
2455 | { |
2244 | { |
2456 | if (tmp->type != EXIT) |
2245 | if (tmp->type != EXIT) |
2457 | continue; /*Not an exit */ |
2246 | continue; /*Not an exit */ |
2458 | |
2247 | |
2459 | if (!EXIT_PATH (tmp)) |
2248 | if (!EXIT_PATH (tmp)) |
2460 | continue; /*Not a valid exit */ |
2249 | continue; /*Not a valid exit */ |
2461 | |
2250 | |
2462 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2251 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
2463 | continue; /*Not in the same place */ |
2252 | continue; /*Not in the same place */ |
2464 | |
2253 | |
2465 | if (strcmp (exit->map->path, EXIT_PATH (tmp)) != 0) |
2254 | if (exit->map->path != EXIT_PATH (tmp)) |
2466 | continue; /*Not in the same map */ |
2255 | continue; /*Not in the same map */ |
2467 | |
2256 | |
2468 | /* From here we have found the exit is valid. However we do |
2257 | /* From here we have found the exit is valid. However we do |
2469 | * here the check of the exit owner. It is important for the |
2258 | * here the check of the exit owner. It is important for the |
2470 | * town portals to prevent strangers from visiting your appartments |
2259 | * town portals to prevent strangers from visiting your appartments |
2471 | */ |
2260 | */ |
2472 | if (!exit->race) |
2261 | if (!exit->race) |
2473 | return 1; /*No owner, free for all! */ |
2262 | return 1; /*No owner, free for all! */ |
2474 | |
2263 | |
2475 | exit_owner = NULL; |
2264 | object *exit_owner = 0; |
2476 | |
2265 | |
2477 | for_all_players (pp) |
2266 | for_all_players (pp) |
2478 | { |
2267 | { |
2479 | if (!pp->ob) |
2268 | if (!pp->ob) |
2480 | continue; |
2269 | continue; |
… | |
… | |
2559 | { |
2348 | { |
2560 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2349 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2561 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2350 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2562 | } |
2351 | } |
2563 | else |
2352 | else |
2564 | { |
|
|
2565 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2353 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2566 | } |
2354 | |
2567 | return 1; |
2355 | return 1; |
2568 | |
2356 | |
2569 | case EXIT: |
2357 | case EXIT: |
2570 | if (op->type != PLAYER) |
2358 | if (op->type != PLAYER) |
2571 | return 0; |
2359 | return 0; |
|
|
2360 | |
2572 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2361 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2573 | { |
2362 | { |
2574 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2363 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2575 | } |
2364 | } |
2576 | else |
2365 | else |
2577 | { |
2366 | { |
2578 | /* Don't display messages for random maps. */ |
2367 | /* Don't display messages for random maps. */ |
2579 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2) && strncmp (EXIT_PATH (tmp), "/random/", 8)) |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2580 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
|
|
2370 | |
2581 | enter_exit (op, tmp); |
2371 | op->enter_exit (tmp); |
2582 | } |
2372 | } |
2583 | return 1; |
2373 | return 1; |
2584 | |
2374 | |
2585 | case SIGN: |
2375 | case SIGN: |
2586 | apply_sign (op, tmp, 0); |
2376 | apply_sign (op, tmp, 0); |
… | |
… | |
2620 | case POTION: |
2410 | case POTION: |
2621 | (void) apply_potion (op, tmp); |
2411 | (void) apply_potion (op, tmp); |
2622 | return 1; |
2412 | return 1; |
2623 | |
2413 | |
2624 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2414 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
|
|
2415 | //TODO: remove, as it is unsed? |
2625 | case CLOSE_CON: |
2416 | case CLOSE_CON: |
2626 | if (op->type == PLAYER) |
|
|
2627 | (void) esrv_apply_container (op, tmp->env); |
|
|
2628 | else |
|
|
2629 | (void) apply_container (op, tmp->env); |
2417 | apply_container (op, tmp->env); |
2630 | return 1; |
2418 | return 1; |
2631 | |
2419 | |
2632 | case CONTAINER: |
2420 | case CONTAINER: |
2633 | if (op->type == PLAYER) |
|
|
2634 | (void) esrv_apply_container (op, tmp); |
|
|
2635 | else |
|
|
2636 | (void) apply_container (op, tmp); |
2421 | apply_container (op, tmp); |
2637 | return 1; |
2422 | return 1; |
2638 | |
2423 | |
2639 | case TREASURE: |
2424 | case TREASURE: |
2640 | if (op->type == PLAYER) |
2425 | if (op->type == PLAYER) |
2641 | { |
2426 | { |
2642 | apply_treasure (op, tmp); |
2427 | apply_treasure (op, tmp); |
2643 | return 1; |
2428 | return 1; |
2644 | } |
2429 | } |
2645 | else |
2430 | else |
2646 | { |
|
|
2647 | return 0; |
2431 | return 0; |
2648 | } |
|
|
2649 | |
2432 | |
2650 | case WEAPON: |
2433 | case WEAPON: |
2651 | case ARMOUR: |
2434 | case ARMOUR: |
2652 | case BOOTS: |
2435 | case BOOTS: |
2653 | case GLOVES: |
2436 | case GLOVES: |
… | |
… | |
2717 | } |
2500 | } |
2718 | |
2501 | |
2719 | case MENU: |
2502 | case MENU: |
2720 | if (op->type == PLAYER) |
2503 | if (op->type == PLAYER) |
2721 | { |
2504 | { |
2722 | shop_listing (op); |
2505 | shop_listing (tmp, op); |
2723 | return 1; |
2506 | return 1; |
2724 | } |
2507 | } |
2725 | else |
2508 | else |
2726 | { |
2509 | { |
2727 | return 0; |
2510 | return 0; |
… | |
… | |
2805 | */ |
2588 | */ |
2806 | |
2589 | |
2807 | void |
2590 | void |
2808 | player_apply_below (object *pl) |
2591 | player_apply_below (object *pl) |
2809 | { |
2592 | { |
2810 | object *tmp, *next; |
|
|
2811 | int floors; |
2593 | int floors = 0; |
2812 | |
2594 | |
2813 | /* If using a container, set the starting item to be the top |
2595 | /* If using a container, set the starting item to be the top |
2814 | * item in the container. Otherwise, use the map. |
2596 | * item in the container. Otherwise, use the map. |
2815 | */ |
|
|
2816 | tmp = (pl->container != NULL) ? pl->container->inv : pl->below; |
|
|
2817 | |
|
|
2818 | /* This is perhaps more complicated. However, I want to make sure that |
2597 | * This is perhaps more complicated. However, I want to make sure that |
2819 | * we don't use a corrupt pointer for the next object, so we get the |
2598 | * we don't use a corrupt pointer for the next object, so we get the |
2820 | * next object in the stack before applying. This is can only be a |
2599 | * next object in the stack before applying. This is can only be a |
2821 | * problem if player_apply() has a bug in that it uses the object but does |
2600 | * problem if player_apply() has a bug in that it uses the object but does |
2822 | * not return a proper value. |
2601 | * not return a proper value. |
2823 | */ |
2602 | */ |
2824 | for (floors = 0; tmp != NULL; tmp = next) |
2603 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2825 | { |
2604 | { |
2826 | next = tmp->below; |
2605 | next = tmp->below; |
|
|
2606 | |
2827 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2607 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2828 | floors++; |
2608 | floors++; |
2829 | else if (floors > 0) |
2609 | else if (floors > 0) |
2830 | return; /* process only floor objects after first floor object */ |
2610 | return; /* process only floor objects after first floor object */ |
2831 | |
2611 | |
… | |
… | |
2857 | return RESULT_INT (0); |
2637 | return RESULT_INT (0); |
2858 | |
2638 | |
2859 | object *tmp2; |
2639 | object *tmp2; |
2860 | |
2640 | |
2861 | CLEAR_FLAG (op, FLAG_APPLIED); |
2641 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2642 | |
2862 | switch (op->type) |
2643 | switch (op->type) |
2863 | { |
2644 | { |
2864 | case WEAPON: |
2645 | case WEAPON: |
2865 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2866 | |
2647 | |
… | |
… | |
2871 | break; |
2652 | break; |
2872 | |
2653 | |
2873 | case SKILL: /* allows objects to impart skills */ |
2654 | case SKILL: /* allows objects to impart skills */ |
2874 | case SKILL_TOOL: |
2655 | case SKILL_TOOL: |
2875 | if (op != who->chosen_skill) |
2656 | if (op != who->chosen_skill) |
2876 | { |
|
|
2877 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2878 | } |
2658 | |
2879 | if (who->type == PLAYER) |
2659 | if (who->type == PLAYER) |
2880 | { |
2660 | { |
2881 | if (who->contr->shoottype == range_skill) |
2661 | if (who->contr->ranged_ob == op) |
2882 | who->contr->shoottype = range_none; |
2662 | { |
|
|
2663 | who->contr->ranged_skill = 0; |
|
|
2664 | who->contr->ranged_ob = 0; |
|
|
2665 | } |
|
|
2666 | |
2883 | if (!op->invisible) |
2667 | if (!op->invisible) |
2884 | { |
|
|
2885 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2886 | } |
|
|
2887 | else |
2669 | else |
2888 | { |
|
|
2889 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2670 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2890 | } |
2671 | } |
2891 | } |
2672 | |
2892 | (void) change_abil (who, op); |
2673 | change_abil (who, op); |
2893 | who->chosen_skill = NULL; |
2674 | who->chosen_skill = 0; |
2894 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2675 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2895 | break; |
2676 | break; |
2896 | |
2677 | |
2897 | case ARMOUR: |
2678 | case ARMOUR: |
2898 | case HELMET: |
2679 | case HELMET: |
… | |
… | |
2937 | } |
2718 | } |
2938 | if (who->type == PLAYER) |
2719 | if (who->type == PLAYER) |
2939 | esrv_send_item (who, tmp2); |
2720 | esrv_send_item (who, tmp2); |
2940 | return 1; /* otherwise, an attempt to drop causes problems */ |
2721 | return 1; /* otherwise, an attempt to drop causes problems */ |
2941 | break; |
2722 | break; |
|
|
2723 | |
2942 | case BOW: |
2724 | case BOW: |
2943 | case WAND: |
2725 | case WAND: |
2944 | case ROD: |
2726 | case ROD: |
2945 | case HORN: |
2727 | case HORN: |
2946 | clear_skill (who); |
2728 | clear_skill (who); |
2947 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2948 | if (who->type == PLAYER) |
2729 | if (who->type == PLAYER) |
2949 | { |
2730 | { |
2950 | who->contr->shoottype = range_none; |
2731 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2732 | |
|
|
2733 | who->contr->ranged_skill = 0; |
|
|
2734 | who->contr->ranged_ob = 0; |
2951 | } |
2735 | } |
2952 | else |
2736 | else |
2953 | { |
2737 | { |
2954 | if (op->type == BOW) |
2738 | if (op->type == BOW) |
2955 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2739 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2956 | else |
2740 | else |
2957 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2741 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2958 | } |
2742 | } |
|
|
2743 | |
2959 | break; |
2744 | break; |
2960 | |
2745 | |
2961 | case BUILDER: |
2746 | case BUILDER: |
|
|
2747 | if (who->type == PLAYER) |
|
|
2748 | { |
2962 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2963 | who->contr->shoottype = range_none; |
2750 | |
2964 | who->contr->ranges[range_builder] = NULL; |
2751 | who->contr->ranged_skill = 0; |
|
|
2752 | who->contr->ranged_ob = 0; |
|
|
2753 | } |
2965 | break; |
2754 | break; |
2966 | |
2755 | |
2967 | default: |
2756 | default: |
2968 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2757 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2969 | break; |
2758 | break; |
… | |
… | |
3153 | ws = tmp; |
2942 | ws = tmp; |
3154 | } |
2943 | } |
3155 | } |
2944 | } |
3156 | } |
2945 | } |
3157 | |
2946 | |
3158 | |
|
|
3159 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2947 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
3160 | { |
2948 | { |
3161 | if (op->body_info[i]) |
2949 | if (op->body_info[i]) |
3162 | { |
2950 | { |
3163 | /* Item uses more slots than we have */ |
2951 | /* Item uses more slots than we have */ |
… | |
… | |
3242 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3030 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3243 | * all use the same location. |
3031 | * all use the same location. |
3244 | */ |
3032 | */ |
3245 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3033 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3246 | retval |= CAN_APPLY_RESTRICTION; |
3034 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3035 | |
3247 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3036 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3248 | retval |= CAN_APPLY_RESTRICTION; |
3037 | retval |= CAN_APPLY_RESTRICTION; |
3249 | |
|
|
3250 | |
3038 | |
3251 | if (who->type != PLAYER) |
3039 | if (who->type != PLAYER) |
3252 | { |
3040 | { |
3253 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3041 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3254 | retval |= CAN_APPLY_RESTRICTION; |
3042 | retval |= CAN_APPLY_RESTRICTION; |
… | |
… | |
3257 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3045 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3258 | retval |= CAN_APPLY_RESTRICTION; |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3259 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3047 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3260 | retval |= CAN_APPLY_RESTRICTION; |
3048 | retval |= CAN_APPLY_RESTRICTION; |
3261 | } |
3049 | } |
|
|
3050 | |
3262 | return retval; |
3051 | return retval; |
3263 | } |
3052 | } |
3264 | |
|
|
3265 | |
|
|
3266 | |
3053 | |
3267 | /** |
3054 | /** |
3268 | * who is the object using the object. It can be a monster. |
3055 | * who is the object using the object. It can be a monster. |
3269 | * op is the object they are using. op is an equipment type item, |
3056 | * op is the object they are using. op is an equipment type item, |
3270 | * eg, one which you put on and keep on for a while, and not something |
3057 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3343 | } |
3130 | } |
3344 | else |
3131 | else |
3345 | { |
3132 | { |
3346 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3133 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3347 | { |
3134 | { |
3348 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some item(s):"); |
3135 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3349 | unapply_for_ob (who, op, AP_PRINT); |
3136 | unapply_for_ob (who, op, AP_PRINT); |
3350 | return 1; |
3137 | return 1; |
3351 | } |
3138 | } |
3352 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3139 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3353 | { |
3140 | { |
… | |
… | |
3355 | if (i) |
3142 | if (i) |
3356 | return 1; |
3143 | return 1; |
3357 | } |
3144 | } |
3358 | } |
3145 | } |
3359 | } |
3146 | } |
|
|
3147 | |
3360 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3361 | { |
3149 | { |
3362 | skop = find_skill_by_name (who, op->skill); |
3150 | skop = find_skill_by_name (who, op->skill); |
3363 | if (!skop) |
3151 | if (!skop) |
3364 | { |
3152 | { |
3365 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3153 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3366 | return 1; |
3154 | return 1; |
3367 | } |
3155 | } |
3368 | else |
3156 | else |
3369 | { |
|
|
3370 | /* While experience will be credited properly, we want to change the |
3157 | /* While experience will be credited properly, we want to change the |
3371 | * skill so that the dam and wc get updated |
3158 | * skill so that the dam and wc get updated |
3372 | */ |
3159 | */ |
3373 | change_skill (who, skop, 0); |
3160 | change_skill (who, skop, 0); |
3374 | } |
|
|
3375 | } |
3161 | } |
3376 | |
3162 | |
3377 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3163 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3378 | { |
3164 | { |
3379 | new_draw_info (NDI_UNIQUE, 0, who, "Equipping that combined with other items would consume your soul!"); |
3165 | new_draw_info (NDI_UNIQUE, 0, who, |
|
|
3166 | "Equipping that combined with other items would consume your soul! " |
|
|
3167 | "[use the skills command to check your available item power]"); |
3380 | return 1; |
3168 | return 1; |
3381 | } |
3169 | } |
3382 | |
3170 | |
3383 | |
3171 | |
3384 | /* Ok. We are now at the state where we can apply the new object. |
3172 | /* Ok. We are now at the state where we can apply the new object. |
3385 | * Note that we don't have the checks for can_use_... |
3173 | * Note that we don't have the checks for can_use_... |
3386 | * below - that is already taken care of by can_apply_object. |
3174 | * below - that is already taken care of by can_apply_object. |
3387 | */ |
3175 | */ |
3388 | |
|
|
3389 | |
3176 | |
3390 | if (op->nrof > 1) |
3177 | if (op->nrof > 1) |
3391 | tmp = get_split_ob (op, op->nrof - 1); |
3178 | tmp = get_split_ob (op, op->nrof - 1); |
3392 | else |
3179 | else |
3393 | tmp = NULL; |
3180 | tmp = NULL; |
… | |
… | |
3404 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3191 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3405 | if (tmp != NULL) |
3192 | if (tmp != NULL) |
3406 | (void) insert_ob_in_ob (tmp, who); |
3193 | (void) insert_ob_in_ob (tmp, who); |
3407 | return 1; |
3194 | return 1; |
3408 | } |
3195 | } |
|
|
3196 | |
|
|
3197 | //TODO: this obviously fails for players using a shiorter prefix |
|
|
3198 | // i.e. "R" can use Ragnarok's swors. |
3409 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3199 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3410 | { |
3200 | { |
3411 | /* if the weapon does not have the name as the character, can't use it. */ |
3201 | /* if the weapon does not have the name as the character, can't use it. */ |
3412 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3202 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3413 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
|
|
3204 | |
3414 | if (tmp != NULL) |
3205 | if (tmp) |
3415 | (void) insert_ob_in_ob (tmp, who); |
3206 | insert_ob_in_ob (tmp, who); |
|
|
3207 | |
3416 | return 1; |
3208 | return 1; |
3417 | } |
3209 | } |
|
|
3210 | |
3418 | SET_FLAG (op, FLAG_APPLIED); |
3211 | SET_FLAG (op, FLAG_APPLIED); |
3419 | |
3212 | |
3420 | if (skop) |
3213 | if (skop) |
3421 | change_skill (who, skop, 1); |
3214 | change_skill (who, skop, 1); |
|
|
3215 | |
3422 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3423 | SET_FLAG (who, FLAG_READY_WEAPON); |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3424 | |
3218 | |
3425 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3426 | |
3220 | |
3427 | (void) change_abil (who, op); |
3221 | change_abil (who, op); |
3428 | break; |
3222 | break; |
3429 | |
3223 | |
3430 | case ARMOUR: |
3224 | case ARMOUR: |
3431 | case HELMET: |
3225 | case HELMET: |
3432 | case SHIELD: |
3226 | case SHIELD: |
… | |
… | |
3437 | case CLOAK: |
3231 | case CLOAK: |
3438 | case RING: |
3232 | case RING: |
3439 | case AMULET: |
3233 | case AMULET: |
3440 | SET_FLAG (op, FLAG_APPLIED); |
3234 | SET_FLAG (op, FLAG_APPLIED); |
3441 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3235 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3442 | (void) change_abil (who, op); |
3236 | change_abil (who, op); |
3443 | break; |
3237 | break; |
|
|
3238 | |
3444 | case LAMP: |
3239 | case LAMP: |
3445 | if (op->stats.food < 1) |
3240 | if (op->stats.food < 1) |
3446 | { |
3241 | { |
3447 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3448 | return 1; |
3243 | return 1; |
3449 | } |
3244 | } |
|
|
3245 | |
3450 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3451 | tmp2 = arch_to_object (op->other_arch); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3452 | tmp2->stats.food = op->stats.food; |
3248 | tmp2->stats.food = op->stats.food; |
3453 | SET_FLAG (tmp2, FLAG_APPLIED); |
3249 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3250 | |
3454 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3251 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3455 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3252 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3253 | |
3456 | insert_ob_in_ob (tmp2, who); |
3254 | insert_ob_in_ob (tmp2, who); |
3457 | |
3255 | |
3458 | /* Remove the old lantern */ |
3256 | /* Remove the old lantern */ |
3459 | if (who->type == PLAYER) |
3257 | if (who->type == PLAYER) |
3460 | esrv_del_item (who->contr, op->count); |
3258 | esrv_del_item (who->contr, op->count); |
3461 | |
3259 | |
3462 | op->destroy (); |
3260 | op->destroy (); |
3463 | |
3261 | |
3464 | /* insert the portion that was split off */ |
3262 | /* insert the portion that was split off */ |
3465 | if (tmp != NULL) |
3263 | if (tmp) |
3466 | { |
3264 | { |
3467 | (void) insert_ob_in_ob (tmp, who); |
3265 | insert_ob_in_ob (tmp, who); |
3468 | if (who->type == PLAYER) |
3266 | if (who->type == PLAYER) |
3469 | esrv_send_item (who, tmp); |
3267 | esrv_send_item (who, tmp); |
3470 | } |
3268 | } |
|
|
3269 | |
3471 | who->update_stats (); |
3270 | who->update_stats (); |
|
|
3271 | |
3472 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3272 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3473 | { |
3273 | { |
3474 | if (who->type == PLAYER) |
3274 | if (who->type == PLAYER) |
3475 | { |
3275 | { |
3476 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3276 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3477 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3277 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3478 | } |
3278 | } |
3479 | } |
3279 | } |
|
|
3280 | |
3480 | if (who->type == PLAYER) |
3281 | if (who->type == PLAYER) |
3481 | esrv_send_item (who, tmp2); |
3282 | esrv_send_item (who, tmp2); |
|
|
3283 | |
3482 | return 0; |
3284 | return 0; |
3483 | break; |
|
|
3484 | |
3285 | |
3485 | /* this part is needed for skill-tools */ |
3286 | /* this part is needed for skill-tools */ |
3486 | case SKILL: |
3287 | case SKILL: |
3487 | case SKILL_TOOL: |
3288 | case SKILL_TOOL: |
3488 | if (who->chosen_skill) |
3289 | if (who->chosen_skill) |
3489 | { |
3290 | { |
3490 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3291 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3491 | return 1; |
3292 | return 1; |
3492 | } |
3293 | } |
|
|
3294 | |
3493 | if (who->type == PLAYER) |
3295 | if (who->type == PLAYER) |
3494 | { |
3296 | { |
3495 | who->contr->shoottype = range_skill; |
|
|
3496 | who->contr->ranges[range_skill] = op; |
3297 | who->contr->ranged_skill = who; |
|
|
3298 | who->contr->ranged_ob = op; |
|
|
3299 | |
3497 | if (!op->invisible) |
3300 | if (!op->invisible) |
3498 | { |
3301 | { |
3499 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3302 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3500 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3303 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3501 | } |
3304 | } |
3502 | else |
3305 | else |
3503 | { |
|
|
3504 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3306 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3505 | } |
3307 | } |
3506 | } |
3308 | |
3507 | SET_FLAG (op, FLAG_APPLIED); |
3309 | SET_FLAG (op, FLAG_APPLIED); |
3508 | (void) change_abil (who, op); |
3310 | change_abil (who, op); |
3509 | who->chosen_skill = op; |
3311 | who->chosen_skill = op; |
3510 | SET_FLAG (who, FLAG_READY_SKILL); |
3312 | SET_FLAG (who, FLAG_READY_SKILL); |
3511 | break; |
3313 | break; |
3512 | |
3314 | |
3513 | case BOW: |
3315 | case BOW: |
3514 | if (!check_weapon_power (who, op->last_eat)) |
3316 | if (!check_weapon_power (who, op->last_eat)) |
3515 | { |
3317 | { |
3516 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3318 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3517 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3319 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3320 | |
3518 | if (tmp != NULL) |
3321 | if (tmp) |
3519 | (void) insert_ob_in_ob (tmp, who); |
3322 | insert_ob_in_ob (tmp, who); |
|
|
3323 | |
3520 | return 1; |
3324 | return 1; |
3521 | } |
3325 | } |
|
|
3326 | |
3522 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3327 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3523 | { |
3328 | { |
3524 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3329 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3525 | if (tmp != NULL) |
3330 | if (tmp != NULL) |
3526 | (void) insert_ob_in_ob (tmp, who); |
3331 | insert_ob_in_ob (tmp, who); |
|
|
3332 | |
3527 | return 1; |
3333 | return 1; |
3528 | } |
3334 | } |
|
|
3335 | |
3529 | /*FALLTHROUGH*/ case WAND: |
3336 | /*FALLTHROUGH*/ |
|
|
3337 | case WAND: |
3530 | case ROD: |
3338 | case ROD: |
3531 | case HORN: |
3339 | case HORN: |
3532 | /* check for skill, alter player status */ |
3340 | /* check for skill, alter player status */ |
3533 | SET_FLAG (op, FLAG_APPLIED); |
3341 | SET_FLAG (op, FLAG_APPLIED); |
3534 | if (skop) |
3342 | if (skop) |
3535 | change_skill (who, skop, 0); |
3343 | change_skill (who, skop, 0); |
3536 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3537 | |
3344 | |
3538 | if (who->type == PLAYER) |
3345 | if (who->type == PLAYER) |
3539 | { |
3346 | { |
|
|
3347 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3348 | |
3540 | if (op->type == BOW) |
3349 | if (op->type == BOW) |
3541 | { |
3350 | { |
3542 | (void) change_abil (who, op); |
3351 | change_abil (who, op); |
3543 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3544 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3353 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3545 | who->contr->shoottype = range_bow; |
|
|
3546 | } |
3354 | } |
3547 | else |
3355 | |
3548 | { |
3356 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
3549 | who->contr->shoottype = range_misc; |
3357 | who->contr->ranged_ob = op; |
3550 | } |
|
|
3551 | } |
3358 | } |
3552 | else |
3359 | else |
3553 | { |
3360 | { |
3554 | if (op->type == BOW) |
3361 | if (op->type == BOW) |
3555 | SET_FLAG (who, FLAG_READY_BOW); |
3362 | SET_FLAG (who, FLAG_READY_BOW); |
3556 | else |
3363 | else |
3557 | SET_FLAG (who, FLAG_READY_RANGE); |
3364 | SET_FLAG (who, FLAG_READY_RANGE); |
3558 | } |
3365 | } |
|
|
3366 | |
3559 | break; |
3367 | break; |
3560 | |
3368 | |
3561 | case BUILDER: |
3369 | case BUILDER: |
3562 | if (who->contr->ranges[range_builder]) |
3370 | if (who->type == PLAYER) |
|
|
3371 | { |
|
|
3372 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3563 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3373 | unapply_special (who, who->contr->ranged_ob, 0); |
3564 | who->contr->shoottype = range_builder; |
3374 | |
3565 | who->contr->ranges[range_builder] = op; |
|
|
3566 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3375 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3376 | |
|
|
3377 | who->contr->ranged_skill = who; |
|
|
3378 | who->contr->ranged_ob = op; |
|
|
3379 | } |
3567 | break; |
3380 | break; |
3568 | |
3381 | |
3569 | default: |
3382 | default: |
3570 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3571 | } /* end of switch op->type */ |
3384 | } /* end of switch op->type */ |
… | |
… | |
3590 | { |
3403 | { |
3591 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3404 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3592 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3405 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3593 | } |
3406 | } |
3594 | } |
3407 | } |
|
|
3408 | |
3595 | if (who->type == PLAYER) |
3409 | if (who->type == PLAYER) |
3596 | { |
3410 | { |
3597 | /* if multiple objects were applied, update both slots */ |
3411 | /* if multiple objects were applied, update both slots */ |
3598 | if (tmp) |
3412 | if (tmp) |
3599 | esrv_send_item (who, tmp); |
3413 | esrv_send_item (who, tmp); |
|
|
3414 | |
3600 | esrv_send_item (who, op); |
3415 | esrv_send_item (who, op); |
3601 | } |
3416 | } |
|
|
3417 | |
3602 | return 0; |
3418 | return 0; |
3603 | } |
3419 | } |
3604 | |
|
|
3605 | |
3420 | |
3606 | int |
3421 | int |
3607 | monster_apply_special (object *who, object *op, int aflags) |
3422 | monster_apply_special (object *who, object *op, int aflags) |
3608 | { |
3423 | { |
3609 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3424 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3653 | |
3468 | |
3654 | case TREASURE: |
3469 | case TREASURE: |
3655 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3470 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3656 | return 0; |
3471 | return 0; |
3657 | |
3472 | |
3658 | while ((op->stats.hp--) > 0) |
3473 | while (op->stats.hp-- > 0) |
3659 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3474 | create_treasure (op->randomitems, op, op->map ? GT_ENVIRONMENT : 0, |
3660 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3475 | op->stats.exp ? (int) op->stats.exp : op->map == NULL ? 14 : op->map->difficulty, 0); |
3661 | |
3476 | |
3662 | /* If we generated an object and put it in this object inventory, |
3477 | /* If we generated an object and put it in this object inventory, |
3663 | * move it to the parent object as the current object is about |
3478 | * move it to the parent object as the current object is about |
… | |
… | |
3680 | } |
3495 | } |
3681 | return tmp ? 1 : 0; |
3496 | return tmp ? 1 : 0; |
3682 | } |
3497 | } |
3683 | |
3498 | |
3684 | /** |
3499 | /** |
3685 | * fix_auto_apply goes through the entire map (only the first time |
3500 | * fix_auto_apply goes through the entire map every time a map |
3686 | * when an original map is loaded) and performs special actions for |
3501 | * is loaded or swapped in and performs special actions for |
3687 | * certain objects (most initialization of chests and creation of |
3502 | * certain objects (most initialization of chests and creation of |
3688 | * treasures and stuff). Calls auto_apply if appropriate. |
3503 | * treasures and stuff). Calls auto_apply if appropriate. |
3689 | */ |
3504 | */ |
3690 | void |
3505 | void |
3691 | fix_auto_apply (maptile *m) |
3506 | maptile::fix_auto_apply () |
3692 | { |
3507 | { |
3693 | object *tmp, *above = NULL; |
3508 | if (!spaces) |
3694 | int x, y; |
|
|
3695 | |
|
|
3696 | if (m == NULL) |
|
|
3697 | return; |
3509 | return; |
3698 | |
3510 | |
3699 | for (x = 0; x < m->width; x++) |
3511 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3700 | for (y = 0; y < m->height; y++) |
3512 | for (object *tmp = ms->bot; tmp; ) |
3701 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
|
|
3702 | { |
3513 | { |
3703 | above = tmp->above; |
3514 | object *above = tmp->above; |
3704 | |
3515 | |
3705 | if (tmp->inv) |
3516 | if (tmp->inv) |
3706 | { |
3517 | { |
3707 | object *invtmp, *invnext; |
3518 | object *invtmp, *invnext; |
3708 | |
3519 | |
3709 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3520 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3710 | { |
3521 | { |
3711 | invnext = invtmp->below; |
3522 | invnext = invtmp->below; |
3712 | |
3523 | |
3713 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3524 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3714 | auto_apply (invtmp); |
3525 | auto_apply (invtmp); |
3715 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3526 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3716 | { |
3527 | { |
3717 | while ((invtmp->stats.hp--) > 0) |
3528 | while ((invtmp->stats.hp--) > 0) |
3718 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3529 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3719 | |
3530 | |
3720 | invtmp->randomitems = NULL; |
3531 | invtmp->randomitems = NULL; |
3721 | } |
3532 | } |
3722 | else if (invtmp && invtmp->arch |
3533 | else if (invtmp && invtmp->arch |
3723 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3534 | && invtmp->type != TREASURE && invtmp->type != SPELL && invtmp->type != CLASS && invtmp->has_random_items ()) |
3724 | { |
3535 | { |
3725 | create_treasure (invtmp->randomitems, invtmp, 0, m->difficulty, 0); |
3536 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3726 | /* Need to clear this so that we never try to create |
3537 | /* Need to clear this so that we never try to create |
3727 | * treasure again for this object |
3538 | * treasure again for this object |
3728 | */ |
3539 | */ |
3729 | invtmp->randomitems = NULL; |
3540 | invtmp->randomitems = NULL; |
3730 | } |
3541 | } |
3731 | } |
3542 | } |
3732 | /* This is really temporary - the code at the bottom will |
3543 | /* This is really temporary - the code at the bottom will |
3733 | * also set randomitems to null. The problem is there are bunches |
3544 | * also set randomitems to null. The problem is there are bunches |
3734 | * of maps/players already out there with items that have spells |
3545 | * of maps/players already out there with items that have spells |
3735 | * which haven't had the randomitems set to null yet. |
3546 | * which haven't had the randomitems set to null yet. |
3736 | * MSW 2004-05-13 |
3547 | * MSW 2004-05-13 |
3737 | * |
3548 | * |
3738 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3549 | * And if it's a spellbook, it's better to set randomitems to NULL too, |
3739 | * else you get two spells in the book ^_- |
3550 | * else you get two spells in the book ^_- |
3740 | * Ryo 2004-08-16 |
3551 | * Ryo 2004-08-16 |
3741 | */ |
3552 | */ |
3742 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3553 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3743 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3554 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3744 | tmp->randomitems = NULL; |
|
|
3745 | |
|
|
3746 | } |
|
|
3747 | |
|
|
3748 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3749 | auto_apply (tmp); |
|
|
3750 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3751 | { |
|
|
3752 | while ((tmp->stats.hp--) > 0) |
|
|
3753 | create_treasure (tmp->randomitems, tmp, 0, m->difficulty, 0); |
|
|
3754 | tmp->randomitems = NULL; |
3555 | tmp->randomitems = NULL; |
|
|
3556 | |
3755 | } |
3557 | } |
|
|
3558 | |
|
|
3559 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
|
|
3560 | auto_apply (tmp); |
|
|
3561 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
|
|
3562 | { |
|
|
3563 | while ((tmp->stats.hp--) > 0) |
|
|
3564 | create_treasure (tmp->randomitems, tmp, 0, difficulty, 0); |
|
|
3565 | tmp->randomitems = NULL; |
|
|
3566 | } |
3756 | else if (tmp->type == TIMED_GATE) |
3567 | else if (tmp->type == TIMED_GATE) |
3757 | { |
3568 | { |
3758 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3569 | object *head = tmp->head != NULL ? tmp->head : tmp; |
3759 | |
3570 | |
3760 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3571 | if (QUERY_FLAG (head, FLAG_IS_LINKED)) |
3761 | tmp->set_speed (0); |
3572 | tmp->set_speed (0); |
3762 | } |
3573 | } |
3763 | /* This function can be called everytime a map is loaded, even when |
3574 | /* This function can be called everytime a map is loaded, even when |
3764 | * swapping back in. As such, we don't want to create the treasure |
3575 | * swapping back in. As such, we don't want to create the treasure |
3765 | * over and ove again, so after we generate the treasure, blank out |
3576 | * over and ove again, so after we generate the treasure, blank out |
3766 | * randomitems so if it is swapped in again, it won't make anything. |
3577 | * randomitems so if it is swapped in again, it won't make anything. |
3767 | * This is a problem for the above objects, because they have counters |
3578 | * This is a problem for the above objects, because they have counters |
3768 | * which say how many times to make the treasure. |
3579 | * which say how many times to make the treasure. |
3769 | */ |
3580 | */ |
3770 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3581 | else if (tmp && tmp->arch && tmp->type != PLAYER |
3771 | && tmp->type != TREASURE && tmp->type != SPELL |
3582 | && tmp->type != TREASURE && tmp->type != SPELL |
3772 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3583 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3773 | { |
3584 | { |
3774 | create_treasure (tmp->randomitems, tmp, GT_APPLY, m->difficulty, 0); |
3585 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3775 | tmp->randomitems = NULL; |
3586 | tmp->randomitems = NULL; |
3776 | } |
3587 | } |
|
|
3588 | // close all containers |
|
|
3589 | else if (tmp->type == CONTAINER) |
|
|
3590 | tmp->flag [FLAG_APPLIED] = 0; |
|
|
3591 | |
|
|
3592 | tmp = above; |
3777 | } |
3593 | } |
3778 | |
3594 | |
3779 | for (x = 0; x < m->width; x++) |
3595 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3780 | for (y = 0; y < m->height; y++) |
3596 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3781 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
3782 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3597 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3783 | check_trigger (tmp, tmp->above); |
3598 | check_trigger (tmp, tmp->above); |
3784 | } |
3599 | } |
3785 | |
3600 | |
3786 | /** |
3601 | /** |
3787 | * Handles player eating food that temporarily changes status (resistances, stats). |
3602 | * Handles player eating food that temporarily changes status (resistances, stats). |
3788 | * This used to call cast_change_attr(), but |
3603 | * This used to call cast_change_attr(), but |
… | |
… | |
3834 | /* check for hp, sp change */ |
3649 | /* check for hp, sp change */ |
3835 | if (food->stats.hp != 0) |
3650 | if (food->stats.hp != 0) |
3836 | { |
3651 | { |
3837 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3652 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3838 | { |
3653 | { |
3839 | strcpy (who->contr->killer, food->name); |
3654 | assign (who->contr->killer, food->name); |
3840 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3655 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3841 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3656 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3842 | } |
3657 | } |
3843 | else |
3658 | else |
3844 | { |
3659 | { |