1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
765 | { |
764 | { |
766 | object *otmp; |
765 | object *otmp; |
767 | |
766 | |
768 | if (op->type != PLAYER) |
767 | if (op->type != PLAYER) |
769 | return 0; |
768 | return 0; |
|
|
769 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
771 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
773 | return 0; |
774 | } |
774 | } |
|
|
775 | |
775 | otmp = find_marked_object (op); |
776 | otmp = find_marked_object (op); |
776 | if (!otmp) |
777 | if (!otmp) |
777 | { |
778 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
780 | return 0; |
780 | } |
781 | } |
|
|
782 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
783 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
784 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
785 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
786 | return 0; |
785 | } |
787 | } |
|
|
788 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
789 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
790 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
791 | esrv_send_item (op, otmp); |
789 | return 1; |
792 | return 1; |
790 | } |
793 | } |
… | |
… | |
2292 | } |
2295 | } |
2293 | |
2296 | |
2294 | return 0; |
2297 | return 0; |
2295 | } |
2298 | } |
2296 | |
2299 | |
2297 | |
|
|
2298 | /** |
2300 | /** |
2299 | * Main apply handler. |
2301 | * Main apply handler. |
2300 | * |
2302 | * |
2301 | * Checks for unpaid items before applying. |
2303 | * Checks for unpaid items before applying. |
2302 | * |
2304 | * |
… | |
… | |
2309 | * being applied. |
2311 | * being applied. |
2310 | * |
2312 | * |
2311 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2313 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2312 | * them in this function - they are passed to apply_special |
2314 | * them in this function - they are passed to apply_special |
2313 | */ |
2315 | */ |
2314 | |
|
|
2315 | int |
2316 | int |
2316 | manual_apply (object *op, object *tmp, int aflag) |
2317 | manual_apply (object *op, object *tmp, int aflag) |
2317 | { |
2318 | { |
2318 | if (tmp->head) |
2319 | if (tmp->head) |
2319 | tmp = tmp->head; |
2320 | tmp = tmp->head; |
… | |
… | |
2449 | case LAMP: |
2450 | case LAMP: |
2450 | case BUILDER: |
2451 | case BUILDER: |
2451 | case SKILL_TOOL: |
2452 | case SKILL_TOOL: |
2452 | if (tmp->env != op) |
2453 | if (tmp->env != op) |
2453 | return 2; /* not in inventory */ |
2454 | return 2; /* not in inventory */ |
|
|
2455 | |
2454 | (void) apply_special (op, tmp, aflag); |
2456 | apply_special (op, tmp, aflag); |
2455 | return 1; |
2457 | return 1; |
2456 | |
2458 | |
2457 | case DRINK: |
2459 | case DRINK: |
2458 | case FOOD: |
2460 | case FOOD: |
2459 | case FLESH: |
2461 | case FLESH: |
… | |
… | |
2643 | switch (op->type) |
2645 | switch (op->type) |
2644 | { |
2646 | { |
2645 | case WEAPON: |
2647 | case WEAPON: |
2646 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2647 | |
2649 | |
2648 | (void) change_abil (who, op); |
2650 | change_abil (who, op); |
2649 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2650 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2652 | |
|
|
2653 | if (who->contr) |
|
|
2654 | { |
|
|
2655 | if (who->contr->combat_ob == op) |
|
|
2656 | who->contr->combat_ob = 0; |
|
|
2657 | |
|
|
2658 | if (who->current_weapon == op) |
|
|
2659 | who->current_weapon = 0; |
|
|
2660 | } |
|
|
2661 | |
2651 | clear_skill (who); |
2662 | clear_skill (who); |
2652 | break; |
2663 | break; |
2653 | |
2664 | |
2654 | case SKILL: /* allows objects to impart skills */ |
2665 | case SKILL: /* allows objects to impart skills */ |
2655 | case SKILL_TOOL: |
2666 | case SKILL_TOOL: |
2656 | if (op != who->chosen_skill) |
2667 | if (op != who->chosen_skill) |
2657 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2668 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2658 | |
2669 | |
2659 | if (who->type == PLAYER) |
2670 | if (who->contr) |
2660 | { |
|
|
2661 | if (who->contr->ranged_ob == op) |
|
|
2662 | { |
2671 | { |
2663 | who->contr->ranged_skill = 0; |
|
|
2664 | who->contr->ranged_ob = 0; |
|
|
2665 | } |
|
|
2666 | |
|
|
2667 | if (!op->invisible) |
2672 | if (!op->invisible) |
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2669 | else |
2674 | else |
2670 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2671 | } |
2676 | } |
… | |
… | |
2684 | case AMULET: |
2689 | case AMULET: |
2685 | case GIRDLE: |
2690 | case GIRDLE: |
2686 | case BRACERS: |
2691 | case BRACERS: |
2687 | case CLOAK: |
2692 | case CLOAK: |
2688 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2689 | (void) change_abil (who, op); |
2694 | change_abil (who, op); |
2690 | break; |
2695 | break; |
|
|
2696 | |
2691 | case LAMP: |
2697 | case LAMP: |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2698 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2693 | tmp2 = arch_to_object (op->other_arch); |
2699 | tmp2 = arch_to_object (op->other_arch); |
2694 | tmp2->x = op->x; |
2700 | tmp2->x = op->x; |
2695 | tmp2->y = op->y; |
2701 | tmp2->y = op->y; |
… | |
… | |
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2706 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2701 | |
2707 | |
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2708 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2709 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2704 | |
2710 | |
2705 | if (who->type == PLAYER) |
2711 | if (who->contr) |
2706 | esrv_del_item (who->contr, op->count); |
2712 | esrv_del_item (who->contr, op->count); |
2707 | |
2713 | |
2708 | op->destroy (); |
2714 | op->destroy (); |
2709 | insert_ob_in_ob (tmp2, who); |
2715 | insert_ob_in_ob (tmp2, who); |
2710 | who->update_stats (); |
2716 | who->update_stats (); |
|
|
2717 | |
2711 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2718 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2712 | { |
2719 | { |
2713 | if (who->type == PLAYER) |
2720 | if (who->contr) |
2714 | { |
2721 | { |
2715 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2722 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2716 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2723 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2717 | } |
2724 | } |
2718 | } |
2725 | } |
2719 | if (who->type == PLAYER) |
2726 | |
|
|
2727 | if (who->contr) |
2720 | esrv_send_item (who, tmp2); |
2728 | esrv_send_item (who, tmp2); |
|
|
2729 | |
2721 | return 1; /* otherwise, an attempt to drop causes problems */ |
2730 | return 1; /* otherwise, an attempt to drop causes problems */ |
2722 | break; |
|
|
2723 | |
2731 | |
2724 | case BOW: |
2732 | case BOW: |
2725 | case WAND: |
2733 | case WAND: |
2726 | case ROD: |
2734 | case ROD: |
2727 | case HORN: |
2735 | case HORN: |
2728 | clear_skill (who); |
2736 | clear_skill (who); |
2729 | if (who->type == PLAYER) |
2737 | |
|
|
2738 | if (who->contr) |
2730 | { |
2739 | { |
2731 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2732 | |
2741 | |
2733 | who->contr->ranged_skill = 0; |
2742 | if (who->contr->ranged_ob == op) |
2734 | who->contr->ranged_ob = 0; |
2743 | who->contr->ranged_ob = 0; |
|
|
2744 | |
|
|
2745 | if (who->current_weapon == op) |
|
|
2746 | who->current_weapon = 0; |
2735 | } |
2747 | } |
2736 | else |
2748 | else |
2737 | { |
2749 | { |
2738 | if (op->type == BOW) |
2750 | if (op->type == BOW) |
2739 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2751 | CLEAR_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
2742 | } |
2754 | } |
2743 | |
2755 | |
2744 | break; |
2756 | break; |
2745 | |
2757 | |
2746 | case BUILDER: |
2758 | case BUILDER: |
2747 | if (who->type == PLAYER) |
2759 | if (who->contr) |
2748 | { |
2760 | { |
2749 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2750 | |
2762 | |
2751 | who->contr->ranged_skill = 0; |
2763 | if (who->contr->ranged_ob == op) |
2752 | who->contr->ranged_ob = 0; |
2764 | who->contr->ranged_ob = 0; |
2753 | } |
2765 | } |
2754 | break; |
2766 | break; |
2755 | |
2767 | |
2756 | default: |
2768 | default: |
2757 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2769 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
… | |
… | |
2763 | if (!(aflags & AP_NO_MERGE)) |
2775 | if (!(aflags & AP_NO_MERGE)) |
2764 | { |
2776 | { |
2765 | object *tmp; |
2777 | object *tmp; |
2766 | |
2778 | |
2767 | tmp = merge_ob (op, NULL); |
2779 | tmp = merge_ob (op, NULL); |
2768 | if (who->type == PLAYER) |
2780 | |
|
|
2781 | if (who->contr) |
2769 | { |
2782 | { |
2770 | if (tmp) |
2783 | if (tmp) |
2771 | { /* it was merged */ |
2784 | { /* it was merged */ |
2772 | esrv_del_item (who->contr, op->count); |
2785 | esrv_del_item (who->contr, op->count); |
2773 | op = tmp; |
2786 | op = tmp; |
2774 | } |
2787 | } |
2775 | |
2788 | |
2776 | esrv_send_item (who, op); |
2789 | esrv_send_item (who, op); |
2777 | } |
2790 | } |
2778 | } |
2791 | } |
|
|
2792 | |
2779 | return 0; |
2793 | return 0; |
2780 | } |
2794 | } |
2781 | |
2795 | |
2782 | /** |
2796 | /** |
2783 | * Returns the object that is using location 'loc'. |
2797 | * Returns the object that is using location 'loc'. |
… | |
… | |
2910 | /** |
2924 | /** |
2911 | * Checks to see if 'who' can apply object 'op'. |
2925 | * Checks to see if 'who' can apply object 'op'. |
2912 | * Returns 0 if apply can be done without anything special. |
2926 | * Returns 0 if apply can be done without anything special. |
2913 | * Otherwise returns a bitmask - potentially several of these may be |
2927 | * Otherwise returns a bitmask - potentially several of these may be |
2914 | * set, but largely depends on circumstance - in the future, processing |
2928 | * set, but largely depends on circumstance - in the future, processing |
2915 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2929 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2916 | * is set, do we really are what the other flags may be?) |
2930 | * is set, do we really are what the other flags may be?) |
2917 | * |
2931 | * |
2918 | * See include/define.h for detailed description of the meaning of |
2932 | * See include/define.h for detailed description of the meaning of |
2919 | * these return values. |
2933 | * these return values. |
2920 | */ |
2934 | */ |
… | |
… | |
2922 | can_apply_object (object *who, object *op) |
2936 | can_apply_object (object *who, object *op) |
2923 | { |
2937 | { |
2924 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2938 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2925 | return RESULT_INT (0); |
2939 | return RESULT_INT (0); |
2926 | |
2940 | |
2927 | int i, retval = 0; |
2941 | int retval = 0; |
2928 | object *tmp = NULL, *ws = NULL; |
2942 | object *tmp = 0, *ws = 0; |
2929 | |
2943 | |
2930 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2944 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2931 | * 2 weapons, but we don't want to let them do that. So if they are |
2945 | * 2 weapons, but we don't want to let them do that. So if they are |
2932 | * trying to equip a weapon or shield, see if they already have one |
2946 | * trying to equip a weapon or shield, see if they already have one |
2933 | * in place and store that way. |
2947 | * in place and store that way. |
2934 | */ |
2948 | */ |
2935 | if (op->type == WEAPON || op->type == SHIELD) |
2949 | if (op->type == WEAPON || op->type == BOW || op->type == SHIELD) |
2936 | { |
2950 | { |
2937 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2951 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2938 | { |
2952 | { |
2939 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2953 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2940 | { |
2954 | { |
… | |
… | |
2942 | ws = tmp; |
2956 | ws = tmp; |
2943 | } |
2957 | } |
2944 | } |
2958 | } |
2945 | } |
2959 | } |
2946 | |
2960 | |
2947 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2961 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2948 | { |
2962 | { |
2949 | if (op->body_info[i]) |
2963 | if (op->body_info[i]) |
2950 | { |
2964 | { |
2951 | /* Item uses more slots than we have */ |
2965 | /* Item uses more slots than we have */ |
2952 | if (FABS (op->body_info[i]) > who->body_info[i]) |
2966 | if (abs (op->body_info[i]) > who->body_info[i]) |
2953 | { |
2967 | { |
2954 | /* Could return now for efficiently - rest of info below isn' |
2968 | /* Could return now for efficiency - rest of info below isn't |
2955 | * really needed. |
2969 | * really needed. |
2956 | */ |
2970 | */ |
2957 | retval |= CAN_APPLY_NEVER; |
2971 | retval |= CAN_APPLY_NEVER; |
2958 | } |
2972 | } |
2959 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2973 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2960 | { |
2974 | { |
2961 | /* in this case, equipping this would use more free spots than |
2975 | /* in this case, equipping this would use more free spots than |
2962 | * we have. |
2976 | * we have. |
2963 | */ |
2977 | */ |
2964 | object *tmp1; |
|
|
2965 | |
|
|
2966 | |
2978 | |
2967 | /* if we have an applied weapon/shield, and unapply it would free |
2979 | /* if we have an applied weapon/shield, and unapply it would free |
2968 | * enough slots to equip the new item, then just set this can |
2980 | * enough slots to equip the new item, then just set this can |
2969 | * continue. We don't care about the logic below - if you have |
2981 | * continue. We don't care about the logic below - if you have |
2970 | * shield equipped and try to equip another shield, there is only |
2982 | * shield equipped and try to equip another shield, there is only |
… | |
… | |
2979 | retval |= CAN_APPLY_UNAPPLY; |
2991 | retval |= CAN_APPLY_UNAPPLY; |
2980 | continue; |
2992 | continue; |
2981 | } |
2993 | } |
2982 | } |
2994 | } |
2983 | |
2995 | |
2984 | tmp1 = get_item_from_body_location (who->inv, i); |
2996 | object *tmp1 = get_item_from_body_location (who->inv, i); |
2985 | if (!tmp1) |
2997 | if (!tmp1) |
2986 | { |
2998 | { |
2987 | #if 0 |
2999 | #if 0 |
2988 | /* This is sort of an error, but happens a lot when old players |
3000 | /* This is sort of an error, but happens a lot when old players |
2989 | * join in with more stuff equipped than they are now allowed. |
3001 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3000 | */ |
3012 | */ |
3001 | retval |= CAN_APPLY_UNAPPLY; |
3013 | retval |= CAN_APPLY_UNAPPLY; |
3002 | if (!tmp) |
3014 | if (!tmp) |
3003 | tmp = tmp1; |
3015 | tmp = tmp1; |
3004 | else if (tmp != tmp1) |
3016 | else if (tmp != tmp1) |
3005 | { |
|
|
3006 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3017 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3007 | } |
3018 | |
3008 | /* This object isn't using up all the slots, so there must |
3019 | /* This object isn't using up all the slots, so there must |
3009 | * be another. If so, and it the new item doesn't need all |
3020 | * be another. If so, and it the new item doesn't need all |
3010 | * the slots, the player then has a choice. |
3021 | * the slots, the player then has a choice. |
3011 | */ |
3022 | */ |
3012 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
3023 | if ((who->body_used[i] - tmp1->body_info[i] != who->body_info[i]) |
|
|
3024 | && abs (op->body_info[i]) < who->body_info[i]) |
3013 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3025 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3014 | |
3026 | |
3015 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3027 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3016 | * equipped? If not, there must be something else to unapply. |
3028 | * equipped? If not, there must be something else to unapply. |
3017 | */ |
3029 | */ |
3018 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
3030 | if (who->body_used[i] + op->body_info[i] < tmp1->body_info[i]) |
3019 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3031 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3020 | |
|
|
3021 | } |
3032 | } |
3022 | } /* if not enough free slots */ |
3033 | } /* if not enough free slots */ |
3023 | } /* if this object uses location i */ |
3034 | } /* if this object uses location i */ |
3024 | } /* for i -> num_body_locations loop */ |
3035 | } /* for i -> num_body_locations loop */ |
3025 | |
3036 | |
… | |
… | |
3038 | |
3049 | |
3039 | if (who->type != PLAYER) |
3050 | if (who->type != PLAYER) |
3040 | { |
3051 | { |
3041 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3052 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3042 | retval |= CAN_APPLY_RESTRICTION; |
3053 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3054 | |
3043 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3055 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3044 | retval |= CAN_APPLY_RESTRICTION; |
3056 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3057 | |
3045 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3058 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3046 | retval |= CAN_APPLY_RESTRICTION; |
3059 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3060 | |
3047 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3061 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3048 | retval |= CAN_APPLY_RESTRICTION; |
3062 | retval |= CAN_APPLY_RESTRICTION; |
3049 | } |
3063 | } |
3050 | |
3064 | |
3051 | return retval; |
3065 | return retval; |
… | |
… | |
3076 | int |
3090 | int |
3077 | apply_special (object *who, object *op, int aflags) |
3091 | apply_special (object *who, object *op, int aflags) |
3078 | { |
3092 | { |
3079 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3093 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3080 | object *tmp, *tmp2, *skop = NULL; |
3094 | object *tmp, *tmp2, *skop = NULL; |
3081 | int i; |
|
|
3082 | |
3095 | |
3083 | if (who == NULL) |
3096 | if (who == NULL) |
3084 | { |
3097 | { |
3085 | LOG (llevError, "apply_special() from object without environment.\n"); |
3098 | LOG (llevError, "apply_special() from object without environment.\n"); |
3086 | return 1; |
3099 | return 1; |
… | |
… | |
3099 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3112 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3100 | { |
3113 | { |
3101 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3102 | return 1; |
3115 | return 1; |
3103 | } |
3116 | } |
|
|
3117 | |
3104 | return unapply_special (who, op, aflags); |
3118 | return unapply_special (who, op, aflags); |
3105 | } |
3119 | } |
3106 | |
3120 | |
3107 | if (basic_flag == AP_UNAPPLY) |
3121 | if (basic_flag == AP_UNAPPLY) |
3108 | return 0; |
3122 | return 0; |
3109 | |
3123 | |
3110 | i = can_apply_object (who, op); |
|
|
3111 | |
|
|
3112 | /* Can't just apply this object. Lets see what not and what to do */ |
3124 | /* Can't just apply this object. Lets see what not and what to do */ |
3113 | if (i) |
3125 | if (int i = can_apply_object (who, op)) |
3114 | { |
3126 | { |
3115 | if (i & CAN_APPLY_NEVER) |
3127 | if (i & CAN_APPLY_NEVER) |
3116 | { |
3128 | { |
3117 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3129 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3118 | return 1; |
3130 | return 1; |
… | |
… | |
3120 | else if (i & CAN_APPLY_RESTRICTION) |
3132 | else if (i & CAN_APPLY_RESTRICTION) |
3121 | { |
3133 | { |
3122 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3134 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3123 | return 1; |
3135 | return 1; |
3124 | } |
3136 | } |
|
|
3137 | |
3125 | if (who->type != PLAYER) |
3138 | if (who->type != PLAYER) |
3126 | { |
3139 | { |
3127 | /* Some error, so don't try to equip something more */ |
3140 | /* Some error, so don't try to equip something more */ |
3128 | if (unapply_for_ob (who, op, aflags)) |
3141 | if (unapply_for_ob (who, op, aflags)) |
3129 | return 1; |
3142 | return 1; |
… | |
… | |
3136 | unapply_for_ob (who, op, AP_PRINT); |
3149 | unapply_for_ob (who, op, AP_PRINT); |
3137 | return 1; |
3150 | return 1; |
3138 | } |
3151 | } |
3139 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3152 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3140 | { |
3153 | { |
3141 | i = unapply_for_ob (who, op, aflags); |
3154 | if (unapply_for_ob (who, op, aflags)) |
3142 | if (i) |
|
|
3143 | return 1; |
3155 | return 1; |
3144 | } |
3156 | } |
3145 | } |
3157 | } |
3146 | } |
3158 | } |
3147 | |
3159 | |
3148 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3160 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3149 | { |
3161 | { |
3150 | skop = find_skill_by_name (who, op->skill); |
3162 | skop = find_skill_by_name (who, op->skill); |
|
|
3163 | |
3151 | if (!skop) |
3164 | if (!skop) |
3152 | { |
3165 | { |
3153 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3166 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3154 | return 1; |
3167 | return 1; |
3155 | } |
3168 | } |
… | |
… | |
3158 | * skill so that the dam and wc get updated |
3171 | * skill so that the dam and wc get updated |
3159 | */ |
3172 | */ |
3160 | change_skill (who, skop, 0); |
3173 | change_skill (who, skop, 0); |
3161 | } |
3174 | } |
3162 | |
3175 | |
|
|
3176 | if (who->type == PLAYER |
|
|
3177 | && op->item_power |
3163 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3178 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3164 | { |
3179 | { |
3165 | new_draw_info (NDI_UNIQUE, 0, who, |
3180 | new_draw_info (NDI_UNIQUE, 0, who, |
3166 | "Equipping that combined with other items would consume your soul! " |
3181 | "Equipping that combined with other items would consume your soul! " |
3167 | "[use the skills command to check your available item power]"); |
3182 | "[use the skills command to check your available item power]"); |
3168 | return 1; |
3183 | return 1; |
3169 | } |
3184 | } |
3170 | |
3185 | |
3171 | |
|
|
3172 | /* Ok. We are now at the state where we can apply the new object. |
3186 | /* Ok. We are now at the state where we can apply the new object. |
3173 | * Note that we don't have the checks for can_use_... |
3187 | * Note that we don't have the checks for can_use_... |
3174 | * below - that is already taken care of by can_apply_object. |
3188 | * below - that is already taken care of by can_apply_object. |
3175 | */ |
3189 | */ |
3176 | |
|
|
3177 | if (op->nrof > 1) |
3190 | if (op->nrof > 1) |
3178 | tmp = get_split_ob (op, op->nrof - 1); |
3191 | tmp = get_split_ob (op, op->nrof - 1); |
3179 | else |
3192 | else |
3180 | tmp = NULL; |
3193 | tmp = 0; |
3181 | |
3194 | |
3182 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3195 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3183 | return RESULT_INT (0); |
3196 | return RESULT_INT (0); |
3184 | |
3197 | |
3185 | switch (op->type) |
3198 | switch (op->type) |
… | |
… | |
3187 | case WEAPON: |
3200 | case WEAPON: |
3188 | if (!check_weapon_power (who, op->last_eat)) |
3201 | if (!check_weapon_power (who, op->last_eat)) |
3189 | { |
3202 | { |
3190 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3191 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3204 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3205 | |
3192 | if (tmp != NULL) |
3206 | if (tmp) |
3193 | (void) insert_ob_in_ob (tmp, who); |
3207 | insert_ob_in_ob (tmp, who); |
|
|
3208 | |
3194 | return 1; |
3209 | return 1; |
3195 | } |
3210 | } |
3196 | |
3211 | |
3197 | //TODO: this obviously fails for players using a shiorter prefix |
3212 | //TODO: this obviously fails for players using a shorter prefix |
3198 | // i.e. "R" can use Ragnarok's swors. |
3213 | // i.e. "R" can use Ragnarok's sword. |
3199 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3214 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3200 | { |
3215 | { |
3201 | /* if the weapon does not have the name as the character, can't use it. */ |
3216 | /* if the weapon does not have the name as the character, can't use it. */ |
3202 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3217 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3218 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
… | |
… | |
3208 | return 1; |
3223 | return 1; |
3209 | } |
3224 | } |
3210 | |
3225 | |
3211 | SET_FLAG (op, FLAG_APPLIED); |
3226 | SET_FLAG (op, FLAG_APPLIED); |
3212 | |
3227 | |
3213 | if (skop) |
3228 | if (!skop) |
|
|
3229 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3230 | else//TODO |
3214 | change_skill (who, skop, 1); |
3231 | change_skill (who, skop, 1); |
|
|
3232 | |
|
|
3233 | if (who->contr) |
|
|
3234 | { |
|
|
3235 | who->contr->combat_ob = op; |
|
|
3236 | who->current_weapon = op; |
|
|
3237 | } |
3215 | |
3238 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3239 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
3240 | SET_FLAG (who, FLAG_READY_WEAPON); |
3218 | |
3241 | |
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
… | |
… | |
3237 | break; |
3260 | break; |
3238 | |
3261 | |
3239 | case LAMP: |
3262 | case LAMP: |
3240 | if (op->stats.food < 1) |
3263 | if (op->stats.food < 1) |
3241 | { |
3264 | { |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3265 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3243 | return 1; |
3266 | return 1; |
3244 | } |
3267 | } |
3245 | |
3268 | |
3246 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3269 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3247 | tmp2 = arch_to_object (op->other_arch); |
3270 | tmp2 = arch_to_object (op->other_arch); |
… | |
… | |
3290 | { |
3313 | { |
3291 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3314 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3292 | return 1; |
3315 | return 1; |
3293 | } |
3316 | } |
3294 | |
3317 | |
3295 | if (who->type == PLAYER) |
3318 | if (player *pl = who->contr) |
|
|
3319 | { |
|
|
3320 | if (IS_COMBAT_SKILL (op->subtype)) |
3296 | { |
3321 | { |
3297 | who->contr->ranged_skill = who; |
3322 | if (skill_flags [op->subtype] && SF_NEED_WEAPON) |
|
|
3323 | { |
|
|
3324 | for (object *item = who->inv; item; item = item->below) |
|
|
3325 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3326 | { |
|
|
3327 | pl->combat_ob = who->current_weapon = item; |
|
|
3328 | goto found_weapon; |
|
|
3329 | } |
|
|
3330 | |
|
|
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3332 | return 1; |
|
|
3333 | |
|
|
3334 | found_weapon:; |
|
|
3335 | } |
|
|
3336 | else |
3298 | who->contr->ranged_ob = op; |
3337 | who->contr->combat_ob = op; |
|
|
3338 | } |
|
|
3339 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3340 | { |
|
|
3341 | if (skill_flags [op->subtype] && SF_NEED_BOW) |
|
|
3342 | { |
|
|
3343 | for (object *item = who->inv; item; item = item->below) |
|
|
3344 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3345 | { |
|
|
3346 | pl->ranged_ob = who->current_weapon = item; |
|
|
3347 | goto found_bow; |
|
|
3348 | } |
|
|
3349 | |
|
|
3350 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3351 | return 1; |
|
|
3352 | |
|
|
3353 | found_bow:; |
|
|
3354 | } |
|
|
3355 | else if (skill_flags [op->subtype] && SF_NEED_ITEM) |
|
|
3356 | { |
|
|
3357 | for (object *item = who->inv; item; item = item->below) |
|
|
3358 | if (item->flag [FLAG_APPLIED] |
|
|
3359 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3360 | { |
|
|
3361 | pl->ranged_ob = who->current_weapon = item; |
|
|
3362 | goto found_item; |
|
|
3363 | } |
|
|
3364 | |
|
|
3365 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3366 | return 1; |
|
|
3367 | |
|
|
3368 | found_item:; |
|
|
3369 | } |
|
|
3370 | else |
|
|
3371 | pl->ranged_ob = op; |
|
|
3372 | } |
3299 | |
3373 | |
3300 | if (!op->invisible) |
3374 | if (!op->invisible) |
3301 | { |
3375 | { |
3302 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3303 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3377 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
… | |
… | |
3337 | case WAND: |
3411 | case WAND: |
3338 | case ROD: |
3412 | case ROD: |
3339 | case HORN: |
3413 | case HORN: |
3340 | /* check for skill, alter player status */ |
3414 | /* check for skill, alter player status */ |
3341 | SET_FLAG (op, FLAG_APPLIED); |
3415 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3416 | |
3342 | if (skop) |
3417 | if (!skop) |
|
|
3418 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3419 | else//TODO |
3343 | change_skill (who, skop, 0); |
3420 | change_skill (who, skop, 0); |
3344 | |
3421 | |
3345 | if (who->type == PLAYER) |
3422 | if (who->contr) |
3346 | { |
3423 | { |
|
|
3424 | who->contr->ranged_ob = op; |
|
|
3425 | |
3347 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3426 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3348 | |
3427 | |
3349 | if (op->type == BOW) |
3428 | if (op->type == BOW) |
3350 | { |
3429 | { |
|
|
3430 | who->current_weapon = op; |
3351 | change_abil (who, op); |
3431 | change_abil (who, op); |
3352 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3432 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3353 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3433 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3354 | } |
3434 | } |
3355 | |
|
|
3356 | who->contr->ranged_skill = find_skill_by_name (who, op->skill);//TODO |
|
|
3357 | who->contr->ranged_ob = op; |
|
|
3358 | } |
3435 | } |
3359 | else |
3436 | else |
3360 | { |
3437 | { |
3361 | if (op->type == BOW) |
3438 | if (op->type == BOW) |
3362 | SET_FLAG (who, FLAG_READY_BOW); |
3439 | SET_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
3372 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3449 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3373 | unapply_special (who, who->contr->ranged_ob, 0); |
3450 | unapply_special (who, who->contr->ranged_ob, 0); |
3374 | |
3451 | |
3375 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3452 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3376 | |
3453 | |
3377 | who->contr->ranged_skill = who; |
|
|
3378 | who->contr->ranged_ob = op; |
3454 | who->contr->ranged_ob = op; |
3379 | } |
3455 | } |
3380 | break; |
3456 | break; |
3381 | |
3457 | |
3382 | default: |
3458 | default: |
3383 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3459 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3384 | } /* end of switch op->type */ |
3460 | } /* end of switch op->type */ |
3385 | |
3461 | |
3386 | SET_FLAG (op, FLAG_APPLIED); |
3462 | SET_FLAG (op, FLAG_APPLIED); |
3387 | |
3463 | |
3388 | if (tmp != NULL) |
3464 | if (tmp) |
3389 | tmp = insert_ob_in_ob (tmp, who); |
3465 | tmp = insert_ob_in_ob (tmp, who); |
3390 | |
3466 | |
3391 | who->update_stats (); |
3467 | who->update_stats (); |
3392 | |
3468 | |
3393 | /* We exclude spell casting objects. The fire code will set the |
3469 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3583 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3659 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3584 | { |
3660 | { |
3585 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3661 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3586 | tmp->randomitems = NULL; |
3662 | tmp->randomitems = NULL; |
3587 | } |
3663 | } |
|
|
3664 | |
3588 | // close all containers |
3665 | // close all containers |
3589 | else if (tmp->type == CONTAINER) |
3666 | else if (tmp->type == CONTAINER) |
3590 | tmp->flag [FLAG_APPLIED] = 0; |
3667 | tmp->flag [FLAG_APPLIED] = 0; |
3591 | |
3668 | |
3592 | tmp = above; |
3669 | tmp = above; |