1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
2296 | } |
2295 | } |
2297 | |
2296 | |
2298 | return 0; |
2297 | return 0; |
2299 | } |
2298 | } |
2300 | |
2299 | |
2301 | |
|
|
2302 | /** |
2300 | /** |
2303 | * Main apply handler. |
2301 | * Main apply handler. |
2304 | * |
2302 | * |
2305 | * Checks for unpaid items before applying. |
2303 | * Checks for unpaid items before applying. |
2306 | * |
2304 | * |
… | |
… | |
2313 | * being applied. |
2311 | * being applied. |
2314 | * |
2312 | * |
2315 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2313 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2316 | * them in this function - they are passed to apply_special |
2314 | * them in this function - they are passed to apply_special |
2317 | */ |
2315 | */ |
2318 | |
|
|
2319 | int |
2316 | int |
2320 | manual_apply (object *op, object *tmp, int aflag) |
2317 | manual_apply (object *op, object *tmp, int aflag) |
2321 | { |
2318 | { |
2322 | if (tmp->head) |
2319 | if (tmp->head) |
2323 | tmp = tmp->head; |
2320 | tmp = tmp->head; |
… | |
… | |
2453 | case LAMP: |
2450 | case LAMP: |
2454 | case BUILDER: |
2451 | case BUILDER: |
2455 | case SKILL_TOOL: |
2452 | case SKILL_TOOL: |
2456 | if (tmp->env != op) |
2453 | if (tmp->env != op) |
2457 | return 2; /* not in inventory */ |
2454 | return 2; /* not in inventory */ |
|
|
2455 | |
2458 | (void) apply_special (op, tmp, aflag); |
2456 | apply_special (op, tmp, aflag); |
2459 | return 1; |
2457 | return 1; |
2460 | |
2458 | |
2461 | case DRINK: |
2459 | case DRINK: |
2462 | case FOOD: |
2460 | case FOOD: |
2463 | case FLESH: |
2461 | case FLESH: |
… | |
… | |
2647 | switch (op->type) |
2645 | switch (op->type) |
2648 | { |
2646 | { |
2649 | case WEAPON: |
2647 | case WEAPON: |
2650 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2651 | |
2649 | |
2652 | (void) change_abil (who, op); |
2650 | change_abil (who, op); |
2653 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2654 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2652 | |
|
|
2653 | if (who->contr) |
|
|
2654 | { |
|
|
2655 | if (who->contr->combat_ob == op) |
|
|
2656 | who->contr->combat_ob = 0; |
|
|
2657 | |
|
|
2658 | if (who->current_weapon == op) |
|
|
2659 | who->current_weapon = 0; |
|
|
2660 | } |
|
|
2661 | |
2655 | clear_skill (who); |
2662 | clear_skill (who); |
2656 | break; |
2663 | break; |
2657 | |
2664 | |
2658 | case SKILL: /* allows objects to impart skills */ |
2665 | case SKILL: /* allows objects to impart skills */ |
2659 | case SKILL_TOOL: |
2666 | case SKILL_TOOL: |
2660 | if (op != who->chosen_skill) |
2667 | if (op != who->chosen_skill) |
2661 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2668 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2662 | |
2669 | |
2663 | if (who->type == PLAYER) |
2670 | if (who->contr) |
2664 | { |
|
|
2665 | if (who->contr->ranged_ob == op) |
|
|
2666 | { |
2671 | { |
2667 | who->contr->ranged_skill = 0; |
|
|
2668 | who->contr->ranged_ob = 0; |
|
|
2669 | } |
|
|
2670 | |
|
|
2671 | if (!op->invisible) |
2672 | if (!op->invisible) |
2672 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2673 | else |
2674 | else |
2674 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2675 | } |
2676 | } |
… | |
… | |
2688 | case AMULET: |
2689 | case AMULET: |
2689 | case GIRDLE: |
2690 | case GIRDLE: |
2690 | case BRACERS: |
2691 | case BRACERS: |
2691 | case CLOAK: |
2692 | case CLOAK: |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2693 | (void) change_abil (who, op); |
2694 | change_abil (who, op); |
2694 | break; |
2695 | break; |
|
|
2696 | |
2695 | case LAMP: |
2697 | case LAMP: |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2698 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2697 | tmp2 = arch_to_object (op->other_arch); |
2699 | tmp2 = arch_to_object (op->other_arch); |
2698 | tmp2->x = op->x; |
2700 | tmp2->x = op->x; |
2699 | tmp2->y = op->y; |
2701 | tmp2->y = op->y; |
… | |
… | |
2704 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2706 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2705 | |
2707 | |
2706 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2708 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2707 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2709 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2708 | |
2710 | |
2709 | if (who->type == PLAYER) |
2711 | if (who->contr) |
2710 | esrv_del_item (who->contr, op->count); |
2712 | esrv_del_item (who->contr, op->count); |
2711 | |
2713 | |
2712 | op->destroy (); |
2714 | op->destroy (); |
2713 | insert_ob_in_ob (tmp2, who); |
2715 | insert_ob_in_ob (tmp2, who); |
2714 | who->update_stats (); |
2716 | who->update_stats (); |
|
|
2717 | |
2715 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2718 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2716 | { |
2719 | { |
2717 | if (who->type == PLAYER) |
2720 | if (who->contr) |
2718 | { |
2721 | { |
2719 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2722 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2720 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2723 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2721 | } |
2724 | } |
2722 | } |
2725 | } |
2723 | if (who->type == PLAYER) |
2726 | |
|
|
2727 | if (who->contr) |
2724 | esrv_send_item (who, tmp2); |
2728 | esrv_send_item (who, tmp2); |
|
|
2729 | |
2725 | return 1; /* otherwise, an attempt to drop causes problems */ |
2730 | return 1; /* otherwise, an attempt to drop causes problems */ |
2726 | break; |
|
|
2727 | |
2731 | |
2728 | case BOW: |
2732 | case BOW: |
2729 | case WAND: |
2733 | case WAND: |
2730 | case ROD: |
2734 | case ROD: |
2731 | case HORN: |
2735 | case HORN: |
2732 | clear_skill (who); |
2736 | clear_skill (who); |
2733 | if (who->type == PLAYER) |
2737 | |
|
|
2738 | if (who->contr) |
2734 | { |
2739 | { |
2735 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2736 | |
2741 | |
2737 | who->contr->ranged_skill = 0; |
2742 | if (who->contr->ranged_ob == op) |
2738 | who->contr->ranged_ob = 0; |
2743 | who->contr->ranged_ob = 0; |
|
|
2744 | |
|
|
2745 | if (who->current_weapon == op) |
|
|
2746 | who->current_weapon = 0; |
2739 | } |
2747 | } |
2740 | else |
2748 | else |
2741 | { |
2749 | { |
2742 | if (op->type == BOW) |
2750 | if (op->type == BOW) |
2743 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2751 | CLEAR_FLAG (who, FLAG_READY_BOW); |
… | |
… | |
2746 | } |
2754 | } |
2747 | |
2755 | |
2748 | break; |
2756 | break; |
2749 | |
2757 | |
2750 | case BUILDER: |
2758 | case BUILDER: |
2751 | if (who->type == PLAYER) |
2759 | if (who->contr) |
2752 | { |
2760 | { |
2753 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2754 | |
2762 | |
2755 | who->contr->ranged_skill = 0; |
2763 | if (who->contr->ranged_ob == op) |
2756 | who->contr->ranged_ob = 0; |
2764 | who->contr->ranged_ob = 0; |
2757 | } |
2765 | } |
2758 | break; |
2766 | break; |
2759 | |
2767 | |
2760 | default: |
2768 | default: |
2761 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2769 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
… | |
… | |
2767 | if (!(aflags & AP_NO_MERGE)) |
2775 | if (!(aflags & AP_NO_MERGE)) |
2768 | { |
2776 | { |
2769 | object *tmp; |
2777 | object *tmp; |
2770 | |
2778 | |
2771 | tmp = merge_ob (op, NULL); |
2779 | tmp = merge_ob (op, NULL); |
2772 | if (who->type == PLAYER) |
2780 | |
|
|
2781 | if (who->contr) |
2773 | { |
2782 | { |
2774 | if (tmp) |
2783 | if (tmp) |
2775 | { /* it was merged */ |
2784 | { /* it was merged */ |
2776 | esrv_del_item (who->contr, op->count); |
2785 | esrv_del_item (who->contr, op->count); |
2777 | op = tmp; |
2786 | op = tmp; |
2778 | } |
2787 | } |
2779 | |
2788 | |
2780 | esrv_send_item (who, op); |
2789 | esrv_send_item (who, op); |
2781 | } |
2790 | } |
2782 | } |
2791 | } |
|
|
2792 | |
2783 | return 0; |
2793 | return 0; |
2784 | } |
2794 | } |
2785 | |
2795 | |
2786 | /** |
2796 | /** |
2787 | * Returns the object that is using location 'loc'. |
2797 | * Returns the object that is using location 'loc'. |
… | |
… | |
3190 | case WEAPON: |
3200 | case WEAPON: |
3191 | if (!check_weapon_power (who, op->last_eat)) |
3201 | if (!check_weapon_power (who, op->last_eat)) |
3192 | { |
3202 | { |
3193 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3194 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3204 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3205 | |
3195 | if (tmp) |
3206 | if (tmp) |
3196 | insert_ob_in_ob (tmp, who); |
3207 | insert_ob_in_ob (tmp, who); |
|
|
3208 | |
3197 | return 1; |
3209 | return 1; |
3198 | } |
3210 | } |
3199 | |
3211 | |
3200 | //TODO: this obviously fails for players using a shiorter prefix |
3212 | //TODO: this obviously fails for players using a shorter prefix |
3201 | // i.e. "R" can use Ragnarok's sword. |
3213 | // i.e. "R" can use Ragnarok's sword. |
3202 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3214 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3203 | { |
3215 | { |
3204 | /* if the weapon does not have the name as the character, can't use it. */ |
3216 | /* if the weapon does not have the name as the character, can't use it. */ |
3205 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3217 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
… | |
… | |
3216 | if (!skop) |
3228 | if (!skop) |
3217 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3229 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3218 | else//TODO |
3230 | else//TODO |
3219 | change_skill (who, skop, 1); |
3231 | change_skill (who, skop, 1); |
3220 | |
3232 | |
3221 | if (who->type == PLAYER) |
3233 | if (who->contr) |
3222 | who->contr->set_skill (skop, op); |
3234 | { |
|
|
3235 | who->contr->combat_ob = op; |
|
|
3236 | who->current_weapon = op; |
|
|
3237 | } |
3223 | |
3238 | |
3224 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3239 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3225 | SET_FLAG (who, FLAG_READY_WEAPON); |
3240 | SET_FLAG (who, FLAG_READY_WEAPON); |
3226 | |
3241 | |
3227 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3242 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
… | |
… | |
3298 | { |
3313 | { |
3299 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3314 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3300 | return 1; |
3315 | return 1; |
3301 | } |
3316 | } |
3302 | |
3317 | |
3303 | if (who->type == PLAYER) |
3318 | if (player *pl = who->contr) |
|
|
3319 | { |
|
|
3320 | if (IS_COMBAT_SKILL (op->subtype)) |
3304 | { |
3321 | { |
3305 | who->contr->set_skill (op); |
3322 | if (skill_flags [op->subtype] && SF_NEED_WEAPON) |
|
|
3323 | { |
|
|
3324 | for (object *item = who->inv; item; item = item->below) |
|
|
3325 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3326 | { |
|
|
3327 | pl->combat_ob = who->current_weapon = item; |
|
|
3328 | goto found_weapon; |
|
|
3329 | } |
|
|
3330 | |
|
|
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3332 | return 1; |
|
|
3333 | |
|
|
3334 | found_weapon:; |
|
|
3335 | } |
|
|
3336 | else |
|
|
3337 | who->contr->combat_ob = op; |
|
|
3338 | } |
|
|
3339 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3340 | { |
|
|
3341 | if (skill_flags [op->subtype] && SF_NEED_BOW) |
|
|
3342 | { |
|
|
3343 | for (object *item = who->inv; item; item = item->below) |
|
|
3344 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3345 | { |
|
|
3346 | pl->ranged_ob = who->current_weapon = item; |
|
|
3347 | goto found_bow; |
|
|
3348 | } |
|
|
3349 | |
|
|
3350 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3351 | return 1; |
|
|
3352 | |
|
|
3353 | found_bow:; |
|
|
3354 | } |
|
|
3355 | else if (skill_flags [op->subtype] && SF_NEED_ITEM) |
|
|
3356 | { |
|
|
3357 | for (object *item = who->inv; item; item = item->below) |
|
|
3358 | if (item->flag [FLAG_APPLIED] |
|
|
3359 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3360 | { |
|
|
3361 | pl->ranged_ob = who->current_weapon = item; |
|
|
3362 | goto found_item; |
|
|
3363 | } |
|
|
3364 | |
|
|
3365 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3366 | return 1; |
|
|
3367 | |
|
|
3368 | found_item:; |
|
|
3369 | } |
|
|
3370 | else |
|
|
3371 | pl->ranged_ob = op; |
|
|
3372 | } |
3306 | |
3373 | |
3307 | if (!op->invisible) |
3374 | if (!op->invisible) |
3308 | { |
3375 | { |
3309 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3310 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3377 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3311 | } |
3378 | } |
3312 | else |
3379 | else |
3313 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3380 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3314 | } |
3381 | } |
3315 | |
3382 | |
3316 | if (who->type == PLAYER) |
|
|
3317 | who->contr->set_skill (op, 0); |
|
|
3318 | |
|
|
3319 | SET_FLAG (op, FLAG_APPLIED); |
3383 | SET_FLAG (op, FLAG_APPLIED); |
3320 | change_abil (who, op); |
3384 | change_abil (who, op); |
3321 | who->chosen_skill = op; |
3385 | who->chosen_skill = op; |
3322 | SET_FLAG (who, FLAG_READY_SKILL); |
3386 | SET_FLAG (who, FLAG_READY_SKILL); |
3323 | break; |
3387 | break; |
… | |
… | |
3353 | if (!skop) |
3417 | if (!skop) |
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3418 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3355 | else//TODO |
3419 | else//TODO |
3356 | change_skill (who, skop, 0); |
3420 | change_skill (who, skop, 0); |
3357 | |
3421 | |
3358 | if (who->type == PLAYER) |
3422 | if (who->contr) |
3359 | { |
3423 | { |
3360 | who->contr->set_skill (skop, op); |
3424 | who->contr->ranged_ob = op; |
3361 | |
3425 | |
3362 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3426 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3363 | |
3427 | |
3364 | if (op->type == BOW) |
3428 | if (op->type == BOW) |
3365 | { |
3429 | { |
|
|
3430 | who->current_weapon = op; |
3366 | change_abil (who, op); |
3431 | change_abil (who, op); |
3367 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3432 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3368 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3433 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3369 | } |
3434 | } |
3370 | } |
3435 | } |
… | |
… | |
3384 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3449 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3385 | unapply_special (who, who->contr->ranged_ob, 0); |
3450 | unapply_special (who, who->contr->ranged_ob, 0); |
3386 | |
3451 | |
3387 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3452 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3388 | |
3453 | |
3389 | who->contr->ranged_skill = who; |
|
|
3390 | who->contr->ranged_ob = op; |
3454 | who->contr->ranged_ob = op; |
3391 | } |
3455 | } |
3392 | break; |
3456 | break; |
3393 | |
3457 | |
3394 | default: |
3458 | default: |
3395 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3459 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3396 | } /* end of switch op->type */ |
3460 | } /* end of switch op->type */ |
3397 | |
3461 | |
3398 | SET_FLAG (op, FLAG_APPLIED); |
3462 | SET_FLAG (op, FLAG_APPLIED); |
3399 | |
3463 | |
3400 | if (tmp != NULL) |
3464 | if (tmp) |
3401 | tmp = insert_ob_in_ob (tmp, who); |
3465 | tmp = insert_ob_in_ob (tmp, who); |
3402 | |
3466 | |
3403 | who->update_stats (); |
3467 | who->update_stats (); |
3404 | |
3468 | |
3405 | /* We exclude spell casting objects. The fire code will set the |
3469 | /* We exclude spell casting objects. The fire code will set the |