1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <cmath> |
25 | #include <cmath> |
26 | |
26 | |
27 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
29 | #include <spells.h> |
29 | #include <spells.h> |
30 | #include <skills.h> |
30 | #include <skills.h> |
31 | #include <tod.h> |
31 | #include <tod.h> |
32 | |
32 | |
33 | #include <sproto.h> |
33 | #include <sproto.h> |
34 | |
|
|
35 | /* Want this regardless of rplay. */ |
|
|
36 | #include <sounds.h> |
|
|
37 | |
34 | |
38 | /** |
35 | /** |
39 | * Check if op should abort moving victim because of it's race or slaying. |
36 | * Check if op should abort moving victim because of it's race or slaying. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
37 | * Returns 1 if it should abort, returns 0 if it should continue. |
41 | */ |
38 | */ |
… | |
… | |
54 | * subtype 5: arch or race |
51 | * subtype 5: arch or race |
55 | * subtype 7: all three |
52 | * subtype 7: all three |
56 | */ |
53 | */ |
57 | if (op->subtype) |
54 | if (op->subtype) |
58 | { |
55 | { |
59 | arch_flag = (op->subtype & 1); |
56 | arch_flag = op->subtype & 1; |
60 | name_flag = (op->subtype & 2); |
57 | name_flag = op->subtype & 2; |
61 | race_flag = (op->subtype & 4); |
58 | race_flag = op->subtype & 4; |
62 | } |
59 | } |
63 | else |
60 | else |
64 | { |
61 | { |
65 | arch_flag = 1; |
62 | arch_flag = 1; |
66 | name_flag = 1; |
63 | name_flag = 1; |
… | |
… | |
69 | |
66 | |
70 | /* If the director has race set, only affect objects with a arch, |
67 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
68 | * name or race that matches. |
72 | */ |
69 | */ |
73 | if ((op->race) && |
70 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
71 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
72 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
73 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | return 1; |
74 | return 1; |
78 | |
75 | |
79 | /* If the director has slaying set, only affect objects where none |
76 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
77 | * of arch, name, or race match. |
81 | */ |
78 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
79 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
80 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
81 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | return 1; |
82 | return 1; |
86 | |
83 | |
87 | return 0; |
84 | return 0; |
… | |
… | |
93 | * Return value: 1 if money was destroyed, 0 if not. |
90 | * Return value: 1 if money was destroyed, 0 if not. |
94 | */ |
91 | */ |
95 | static int |
92 | static int |
96 | apply_id_altar (object *money, object *altar, object *pl) |
93 | apply_id_altar (object *money, object *altar, object *pl) |
97 | { |
94 | { |
98 | object *id, *marked; |
95 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
99 | int success = 0; |
|
|
100 | |
96 | |
101 | if (pl == NULL || pl->type != PLAYER) |
97 | if (!pl || pl->type != PLAYER) |
102 | return 0; |
98 | return 0; |
103 | |
99 | |
104 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
100 | /* Check for MONEY type is a special hack - it prevents 'nothing needs |
105 | * identifying' from being printed out more than it needs to be. |
101 | * identifying' from being printed out more than it needs to be. |
106 | */ |
102 | */ |
107 | if (!check_altar_sacrifice (altar, money) || money->type != MONEY) |
103 | if (!check_altar_sacrifice (altar, money, pl) || money->type != MONEY) |
108 | return 0; |
104 | return 0; |
109 | |
105 | |
110 | marked = find_marked_object (pl); |
|
|
111 | /* if the player has a marked item, identify that if it needs to be |
106 | /* if the player has a marked item, identify that if it needs to be |
112 | * identified. IF it doesn't, then go through the player inventory. |
107 | * identified. If it doesn't, then go through the player inventory. |
113 | */ |
108 | */ |
|
|
109 | if (object *marked = find_marked_object (pl)) |
114 | if (marked && !QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
110 | if (!QUERY_FLAG (marked, FLAG_IDENTIFIED) && need_identify (marked)) |
115 | { |
111 | { |
116 | if (operate_altar (altar, &money)) |
112 | if (operate_altar (altar, &money, pl)) |
117 | { |
113 | { |
118 | identify (marked); |
114 | identify (marked); |
119 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (marked, pl)); |
115 | |
|
|
116 | buf.printf ("You have %s.\r", long_desc (marked, pl)); |
120 | if (marked->msg) |
117 | if (marked->msg) |
121 | { |
118 | buf << "The item has a story:\r" << marked->msg << "\n\n"; |
122 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
119 | |
123 | new_draw_info (NDI_UNIQUE, 0, pl, marked->msg); |
120 | return !money; |
124 | } |
121 | } |
125 | return money == NULL; |
|
|
126 | } |
122 | } |
127 | } |
|
|
128 | |
123 | |
129 | for (id = pl->inv; id; id = id->below) |
124 | for (object *id = pl->inv; id; id = id->below) |
130 | { |
125 | { |
131 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
126 | if (!QUERY_FLAG (id, FLAG_IDENTIFIED) && !id->invisible && need_identify (id)) |
132 | { |
127 | { |
133 | if (operate_altar (altar, &money)) |
128 | if (operate_altar (altar, &money, pl)) |
134 | { |
129 | { |
135 | identify (id); |
130 | identify (id); |
136 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You have %s.", long_desc (id, pl)); |
131 | |
|
|
132 | buf.printf ("You have %s.\r", long_desc (id, pl)); |
137 | if (id->msg) |
133 | if (id->msg) |
138 | { |
134 | buf << "The item has a story:\r" << id->msg << "\n\n"; |
139 | new_draw_info (NDI_UNIQUE, 0, pl, "The item has a story:"); |
135 | |
140 | new_draw_info (NDI_UNIQUE, 0, pl, id->msg); |
|
|
141 | } |
|
|
142 | success = 1; |
|
|
143 | /* If no more money, might as well quit now */ |
136 | /* If no more money, might as well quit now */ |
144 | if (money == NULL || !check_altar_sacrifice (altar, money)) |
137 | if (!money || !check_altar_sacrifice (altar, money)) |
145 | break; |
138 | break; |
146 | } |
139 | } |
147 | else |
140 | else |
148 | { |
141 | { |
149 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
142 | LOG (llevError, "check_id_altar: Couldn't do sacrifice when we should have been able to\n"); |
150 | break; |
143 | break; |
151 | } |
144 | } |
152 | } |
145 | } |
153 | } |
146 | } |
154 | if (!success) |
147 | |
155 | new_draw_info (NDI_UNIQUE, 0, pl, "You have nothing that needs identifying"); |
148 | if (buf.empty ()) |
|
|
149 | pl->failmsg ("You have nothing that needs identifying"); |
|
|
150 | else |
|
|
151 | pl->contr->infobox (MSG_CHANNEL ("identify"), buf); |
|
|
152 | |
156 | return money == NULL; |
153 | return !money; |
157 | } |
154 | } |
158 | |
155 | |
159 | /** |
156 | /** |
160 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
157 | * This checks whether the object has a "on_use_yield" field, and if so generated and drops |
161 | * matching item. |
158 | * matching item. |
162 | **/ |
159 | **/ |
163 | static void |
160 | void |
164 | handle_apply_yield (object *tmp) |
161 | handle_apply_yield (object *tmp) |
165 | { |
162 | { |
166 | const char *yield; |
163 | if (shstr_tmp yield = tmp->kv (shstr_on_use_yield)) |
167 | |
164 | archetype::get (yield)->insert_at (tmp, tmp, INS_BELOW_ORIGINATOR); |
168 | yield = get_ob_key_value (tmp, "on_use_yield"); |
|
|
169 | if (yield != NULL) |
|
|
170 | { |
|
|
171 | object *drop = get_archetype (yield); |
|
|
172 | |
|
|
173 | if (tmp->env) |
|
|
174 | { |
|
|
175 | drop = insert_ob_in_ob (drop, tmp->env); |
|
|
176 | if (tmp->env->type == PLAYER) |
|
|
177 | esrv_send_item (tmp->env, drop); |
|
|
178 | } |
|
|
179 | else |
|
|
180 | { |
|
|
181 | drop->x = tmp->x; |
|
|
182 | drop->y = tmp->y; |
|
|
183 | insert_ob_in_map (drop, tmp->map, tmp, INS_BELOW_ORIGINATOR); |
|
|
184 | } |
|
|
185 | } |
|
|
186 | } |
165 | } |
187 | |
166 | |
188 | /** |
167 | /** |
189 | * Handles applying a potion. |
168 | * Handles applying a potion. |
190 | */ |
169 | */ |
191 | int |
170 | int |
192 | apply_potion (object *op, object *tmp) |
171 | apply_potion (object *op, object *tmp) |
193 | { |
172 | { |
194 | int got_one = 0, i; |
173 | int got_one = 0, i; |
195 | object *force = 0, *floor = 0; |
174 | object *force = 0; |
196 | |
175 | |
197 | floor = GET_MAP_OB (op->map, op->x, op->y); |
176 | object *floor = GET_MAP_OB (op->map, op->x, op->y); |
198 | |
177 | |
199 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
178 | if (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_SAFE) |
200 | { |
179 | { |
201 | if (op->type == PLAYER) |
|
|
202 | new_draw_info (NDI_UNIQUE, 0, op, "Gods prevent you from using this here, it's sacred ground!"); |
180 | op->failmsg ("Gods prevent you from using this here, it's sacred ground!"); |
|
|
181 | |
203 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
182 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
204 | return 0; |
183 | return 0; |
205 | } |
184 | } |
206 | |
185 | |
207 | if (op->type == PLAYER) |
186 | if (op->type == PLAYER) |
… | |
… | |
218 | |
197 | |
219 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
198 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
220 | { |
199 | { |
221 | op->drain_stat (); |
200 | op->drain_stat (); |
222 | op->update_stats (); |
201 | op->update_stats (); |
223 | decrease_ob (tmp); |
202 | tmp->decrease (); |
224 | return 1; |
203 | return 1; |
225 | } |
204 | } |
226 | |
205 | |
227 | if (!(at = archetype::find (ARCH_DEPLETION))) |
206 | if (!(at = archetype::find (shstr_depletion))) |
228 | { |
207 | { |
229 | LOG (llevError, "Could not find archetype depletion\n"); |
208 | LOG (llevError, "Could not find archetype depletion\n"); |
230 | return 0; |
209 | return 0; |
231 | } |
210 | } |
|
|
211 | |
232 | depl = present_arch_in_ob (at, op); |
212 | depl = present_arch_in_ob (at, op); |
233 | |
213 | |
234 | if (depl) |
214 | if (depl) |
235 | { |
215 | { |
236 | for (i = 0; i < NUM_STATS; i++) |
216 | for (i = 0; i < NUM_STATS; i++) |
237 | if (depl->stats.stat (i)) |
217 | if (depl->stats.stat (i)) |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
218 | op->statusmsg (restore_msg[i]); |
239 | |
219 | |
240 | depl->destroy (); |
220 | depl->destroy (); |
241 | op->update_stats (); |
221 | op->update_stats (); |
242 | } |
222 | } |
243 | else |
223 | else |
244 | new_draw_info (NDI_UNIQUE, 0, op, "You potion had no effect."); |
224 | op->statusmsg ("Your potion had no effect."); |
245 | |
225 | |
246 | decrease_ob (tmp); |
226 | tmp->decrease (); |
247 | return 1; |
227 | return 1; |
248 | } |
228 | } |
249 | |
229 | |
250 | /* improvement potion - only for players */ |
230 | /* improvement potion - only for players */ |
251 | if (op->type == PLAYER && tmp->attacktype & AT_GODPOWER) |
231 | if (op->type == PLAYER && (tmp->attacktype & AT_GODPOWER)) |
252 | { |
232 | { |
253 | for (i = 1; i < MIN (11, op->level); i++) |
233 | for (i = 1; i < min (11, op->level); i++) |
254 | { |
234 | { |
255 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
235 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
256 | { |
236 | { |
257 | if (op->contr->levhp[i] != 1) |
237 | if (op->contr->levhp[i] != 1) |
258 | { |
238 | { |
259 | op->contr->levhp[i] = 1; |
239 | op->contr->levhp[i] = 1; |
260 | break; |
240 | break; |
261 | } |
241 | } |
|
|
242 | |
262 | if (op->contr->levsp[i] != 1) |
243 | if (op->contr->levsp[i] != 1) |
263 | { |
244 | { |
264 | op->contr->levsp[i] = 1; |
245 | op->contr->levsp[i] = 1; |
265 | break; |
246 | break; |
266 | } |
247 | } |
|
|
248 | |
267 | if (op->contr->levgrace[i] != 1) |
249 | if (op->contr->levgrace[i] != 1) |
268 | { |
250 | { |
269 | op->contr->levgrace[i] = 1; |
251 | op->contr->levgrace[i] = 1; |
270 | break; |
252 | break; |
271 | } |
253 | } |
… | |
… | |
275 | if (op->contr->levhp[i] < 9) |
257 | if (op->contr->levhp[i] < 9) |
276 | { |
258 | { |
277 | op->contr->levhp[i] = 9; |
259 | op->contr->levhp[i] = 9; |
278 | break; |
260 | break; |
279 | } |
261 | } |
|
|
262 | |
280 | if (op->contr->levsp[i] < 6) |
263 | if (op->contr->levsp[i] < 6) |
281 | { |
264 | { |
282 | op->contr->levsp[i] = 6; |
265 | op->contr->levsp[i] = 6; |
283 | break; |
266 | break; |
284 | } |
267 | } |
|
|
268 | |
285 | if (op->contr->levgrace[i] < 3) |
269 | if (op->contr->levgrace[i] < 3) |
286 | { |
270 | { |
287 | op->contr->levgrace[i] = 3; |
271 | op->contr->levgrace[i] = 3; |
288 | break; |
272 | break; |
289 | } |
273 | } |
290 | } |
274 | } |
291 | } |
275 | } |
292 | |
276 | |
293 | /* Just makes checking easier */ |
277 | /* Just makes checking easier */ |
294 | if (i < MIN (11, op->level)) |
278 | if (i < min (11, op->level)) |
295 | got_one = 1; |
279 | got_one = 1; |
296 | |
280 | |
297 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
281 | if (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED)) |
298 | { |
282 | { |
299 | if (got_one) |
283 | if (got_one) |
300 | { |
284 | { |
301 | op->update_stats (); |
285 | op->update_stats (); |
302 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods smile upon you and remake you"); |
286 | op->statusmsg ("The Gods smile upon you and remake you " |
303 | new_draw_info (NDI_UNIQUE, 0, op, "a little more in their image."); |
287 | "a little more in their image. " |
304 | new_draw_info (NDI_UNIQUE, 0, op, "You feel a little more perfect."); |
288 | "You feel a little more perfect.", NDI_GREEN); |
305 | } |
289 | } |
306 | else |
290 | else |
307 | new_draw_info (NDI_UNIQUE, 0, op, "The potion had no effect - you are already perfect"); |
291 | op->statusmsg ("The potion had no effect - you are already perfect."); |
308 | } |
292 | } |
309 | else |
293 | else |
310 | { /* cursed potion */ |
294 | { /* cursed potion */ |
311 | if (got_one) |
295 | if (got_one) |
312 | { |
296 | { |
313 | op->update_stats (); |
297 | op->update_stats (); |
314 | new_draw_info (NDI_UNIQUE, 0, op, "The Gods are angry and punish you."); |
298 | op->failmsg ("The Gods are angry and punish you."); |
315 | } |
299 | } |
316 | else |
300 | else |
317 | new_draw_info (NDI_UNIQUE, 0, op, "You are fortunate that you are so pathetic."); |
301 | op->statusmsg ("You are fortunate that you are so pathetic.", NDI_DK_ORANGE); |
318 | } |
302 | } |
319 | |
303 | |
320 | decrease_ob (tmp); |
304 | tmp->decrease (); |
321 | return 1; |
305 | return 1; |
322 | } |
306 | } |
323 | |
307 | |
324 | |
308 | |
325 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
309 | /* A potion that casts a spell. Healing, restore spellpoint (power potion) |
… | |
… | |
329 | */ |
313 | */ |
330 | if (tmp->inv) |
314 | if (tmp->inv) |
331 | { |
315 | { |
332 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
316 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
333 | { |
317 | { |
334 | object *fball; |
318 | op->failmsg ("Yech! Your lungs are on fire!"); |
335 | |
319 | create_exploding_ball_at (op, op->level); |
336 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! Your lungs are on fire!"); |
|
|
337 | /* Explodes a fireball centered at player */ |
|
|
338 | fball = get_archetype (EXPLODING_FIREBALL); |
|
|
339 | fball->dam_modifier = random_roll (1, op->level, op, PREFER_LOW) / 5 + 1; |
|
|
340 | fball->stats.maxhp = random_roll (1, op->level, op, PREFER_LOW) / 10 + 2; |
|
|
341 | fball->x = op->x; |
|
|
342 | fball->y = op->y; |
|
|
343 | insert_ob_in_map (fball, op->map, NULL, 0); |
|
|
344 | } |
320 | } |
345 | else |
321 | else |
346 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
322 | cast_spell (op, tmp, op->facing, tmp->inv, NULL); |
347 | |
323 | |
348 | decrease_ob (tmp); |
324 | tmp->decrease (); |
|
|
325 | |
349 | /* if youre dead, no point in doing this... */ |
326 | /* if youre dead, no point in doing this... */ |
350 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
327 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
351 | op->update_stats (); |
328 | op->update_stats (); |
|
|
329 | |
352 | return 1; |
330 | return 1; |
353 | } |
331 | } |
354 | |
332 | |
355 | /* Deal with protection potions */ |
333 | /* Deal with protection potions */ |
356 | force = NULL; |
334 | force = NULL; |
… | |
… | |
358 | { |
336 | { |
359 | if (tmp->resist[i]) |
337 | if (tmp->resist[i]) |
360 | { |
338 | { |
361 | if (!force) |
339 | if (!force) |
362 | force = get_archetype (FORCE_NAME); |
340 | force = get_archetype (FORCE_NAME); |
|
|
341 | |
363 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
342 | memcpy (force->resist, tmp->resist, sizeof (tmp->resist)); |
364 | force->type = POTION_EFFECT; |
343 | force->type = POTION_EFFECT; |
365 | break; /* Only need to find one protection since we copy entire batch */ |
344 | break; /* Only need to find one protection since we copy entire batch */ |
366 | } |
345 | } |
367 | } |
346 | } |
|
|
347 | |
368 | /* This is a protection potion */ |
348 | /* This is a protection potion */ |
369 | if (force) |
349 | if (force) |
370 | { |
350 | { |
371 | /* cursed items last longer */ |
351 | /* cursed items last longer */ |
372 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
352 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
… | |
… | |
380 | force->speed_left = -1; |
360 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
361 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
362 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
363 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
364 | change_abil (op, force); |
385 | decrease_ob (tmp); |
365 | tmp->decrease (); |
386 | return 1; |
366 | return 1; |
387 | } |
367 | } |
388 | |
368 | |
389 | /* Only thing left are the stat potions */ |
369 | /* Only thing left are the stat potions */ |
390 | if (op->type == PLAYER) |
370 | if (op->type == PLAYER) |
391 | { /* only for players */ |
371 | { /* only for players */ |
392 | if ((QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) && tmp->value != 0) |
372 | if ((QUERY_FLAG (tmp, FLAG_CURSED) |
|
|
373 | || QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
374 | && tmp->value != 0) |
393 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
375 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
394 | else |
376 | else |
395 | SET_FLAG (tmp, FLAG_APPLIED); |
377 | SET_FLAG (tmp, FLAG_APPLIED); |
|
|
378 | |
396 | if (!change_abil (op, tmp)) |
379 | if (!change_abil (op, tmp)) |
397 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing happened."); |
380 | op->statusmsg ("Nothing happened."); |
398 | } |
381 | } |
399 | |
382 | |
400 | /* CLEAR_FLAG is so that if the character has other potions |
383 | /* CLEAR_FLAG is so that if the character has other potions |
401 | * that were grouped with the one consumed, his |
384 | * that were grouped with the one consumed, his |
402 | * stat will not be raised by them. fix_player just clears |
385 | * stat will not be raised by them. fix_player just clears |
403 | * up all the stats. |
386 | * up all the stats. |
404 | */ |
387 | */ |
405 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
388 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
406 | op->update_stats (); |
389 | op->update_stats (); |
407 | decrease_ob (tmp); |
390 | tmp->decrease (); |
408 | return 1; |
391 | return 1; |
409 | } |
392 | } |
410 | |
393 | |
411 | /**************************************************************************** |
394 | /**************************************************************************** |
412 | * Weapon improvement code follows |
395 | * Weapon improvement code follows |
413 | ****************************************************************************/ |
396 | ****************************************************************************/ |
414 | |
397 | |
415 | /** |
398 | /** |
|
|
399 | * This function just checks whether who can handle equipping an item |
|
|
400 | * with item_power. |
|
|
401 | */ |
|
|
402 | static bool |
|
|
403 | check_item_power (object *who, int item_power) |
|
|
404 | { |
|
|
405 | if (who->type == PLAYER |
|
|
406 | && item_power |
|
|
407 | && item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
408 | return false; |
|
|
409 | else |
|
|
410 | return true; |
|
|
411 | } |
|
|
412 | |
|
|
413 | /** |
416 | * This returns the sum of nrof of item (arch name). |
414 | * This returns the sum of nrof of item (arch name). |
417 | */ |
415 | */ |
418 | static int |
416 | static int |
419 | check_item (object *op, const char *item) |
417 | check_item (object *op, shstr_cmp item) |
420 | { |
418 | { |
421 | int count = 0; |
419 | int count = 0; |
422 | |
420 | |
423 | |
421 | if (!item) |
424 | if (item == NULL) |
|
|
425 | return 0; |
422 | return 0; |
426 | |
423 | |
427 | op = op->below; |
424 | for (op = op->below; op; op = op->below) |
428 | while (op != NULL) |
425 | if (op->arch->archname == item) |
429 | { |
|
|
430 | if (strcmp (op->arch->name, item) == 0) |
|
|
431 | { |
|
|
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
426 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
427 | && /* Loophole bug? -FD- */ !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
|
|
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
|
|
436 | count++; |
|
|
437 | else |
|
|
438 | count += op->nrof; |
428 | count += op->number_of (); |
439 | } |
|
|
440 | } |
|
|
441 | |
|
|
442 | op = op->below; |
|
|
443 | } |
|
|
444 | |
429 | |
445 | return count; |
430 | return count; |
446 | } |
431 | } |
447 | |
432 | |
448 | /** |
433 | /** |
… | |
… | |
450 | * op is typically the player, which is only |
435 | * op is typically the player, which is only |
451 | * really used to determine what space to look at. |
436 | * really used to determine what space to look at. |
452 | * Modified to only eat 'nrof' of objects. |
437 | * Modified to only eat 'nrof' of objects. |
453 | */ |
438 | */ |
454 | static void |
439 | static void |
455 | eat_item (object *op, const char *item, uint32 nrof) |
440 | eat_item (object *op, shstr_cmp item, uint32 nrof) |
456 | { |
441 | { |
457 | object *prev; |
442 | object *prev; |
458 | |
443 | |
459 | prev = op; |
444 | prev = op; |
460 | op = op->below; |
445 | op = op->below; |
461 | |
446 | |
462 | while (op != NULL) |
447 | while (op) |
463 | { |
448 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
449 | if (op->arch->archname == item) |
465 | { |
450 | { |
466 | if (op->nrof >= nrof) |
451 | if (op->nrof >= nrof) |
467 | { |
452 | { |
468 | decrease_ob_nr (op, nrof); |
453 | op->decrease (nrof); |
469 | return; |
454 | return; |
470 | } |
455 | } |
471 | else |
456 | else |
472 | { |
457 | { |
473 | decrease_ob_nr (op, op->nrof); |
458 | op->decrease (nrof); |
474 | nrof -= op->nrof; |
459 | nrof -= op->nrof; |
475 | } |
460 | } |
|
|
461 | |
476 | op = prev; |
462 | op = prev; |
477 | } |
463 | } |
|
|
464 | |
478 | prev = op; |
465 | prev = op; |
479 | op = op->below; |
466 | op = op->below; |
480 | } |
467 | } |
481 | } |
468 | } |
482 | |
469 | |
483 | /** |
470 | /** |
484 | * This checks to see of the player (who) is sufficient level to use a weapon |
|
|
485 | * with improvs improvements (typically last_eat). We take an int here |
|
|
486 | * instead of the object so that the improvement code can pass along the |
|
|
487 | * increased value to see if the object is usuable. |
|
|
488 | * we return 1 (true) if the player can use the weapon. |
|
|
489 | */ |
|
|
490 | static int |
|
|
491 | check_weapon_power (const object *who, int improvs) |
|
|
492 | { |
|
|
493 | |
|
|
494 | /* Old code is below (commented out). Basically, since weapons are the only |
|
|
495 | * object players really have any control to improve, it's a bit harsh to |
|
|
496 | * require high level in some combat skill, so we just use overall level. |
|
|
497 | */ |
|
|
498 | #if 1 |
|
|
499 | if (((who->level / 5) + 5) >= improvs) |
|
|
500 | return 1; |
|
|
501 | else |
|
|
502 | return 0; |
|
|
503 | |
|
|
504 | #else |
|
|
505 | int level = 0; |
|
|
506 | |
|
|
507 | /* The skill system hands out wc and dam bonuses to fighters |
|
|
508 | * more generously than the old system (see fix_player). Thus |
|
|
509 | * we need to curtail the power of player enchanted weapons. |
|
|
510 | * I changed this to 1 improvement per "fighter" level/5 -b.t. |
|
|
511 | * Note: Nothing should break by allowing this ratio to be different or |
|
|
512 | * using normal level - it is just a matter of play balance. |
|
|
513 | */ |
|
|
514 | if (who->type == PLAYER) |
|
|
515 | { |
|
|
516 | object *wc_obj = NULL; |
|
|
517 | |
|
|
518 | for (wc_obj = who->inv; wc_obj; wc_obj = wc_obj->below) |
|
|
519 | if (wc_obj->type == SKILL && IS_COMBAT_SKILL (wc_obj->subtype) && wc_obj->level > level) |
|
|
520 | level = wc_obj->level; |
|
|
521 | |
|
|
522 | if (!level) |
|
|
523 | { |
|
|
524 | LOG (llevError, "Error: Player: %s lacks wc experience object\n", who->name); |
|
|
525 | level = who->level; |
|
|
526 | } |
|
|
527 | } |
|
|
528 | else |
|
|
529 | level = who->level; |
|
|
530 | |
|
|
531 | return (improvs <= ((level / 5) + 5)); |
|
|
532 | #endif |
|
|
533 | } |
|
|
534 | |
|
|
535 | /** |
|
|
536 | * Returns how many items of type improver->slaying there are under op. |
471 | * Returns how many items of type improver->slaying there are under op. |
537 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
472 | * Will display a message if none found, and 1 if improver->slaying is NULL. |
538 | */ |
473 | */ |
539 | static int |
474 | static int |
540 | check_sacrifice (object *op, const object *improver) |
475 | check_sacrifice (object *op, const object *improver) |
541 | { |
476 | { |
542 | int count = 0; |
477 | int count = 0; |
543 | |
478 | |
544 | if (improver->slaying != NULL) |
479 | if (improver->slaying) |
545 | { |
480 | { |
546 | count = check_item (op, improver->slaying); |
481 | count = check_item (op, improver->slaying); |
547 | if (count < 1) |
482 | if (count < 1) |
548 | { |
483 | { |
549 | char buf[200]; |
|
|
550 | |
|
|
551 | sprintf (buf, "The gods want more %ss", &improver->slaying); |
484 | op->failmsg (format ("The gods want more %ss", &improver->slaying)); |
552 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
553 | return 0; |
485 | return 0; |
554 | } |
486 | } |
555 | } |
487 | } |
556 | else |
488 | else |
557 | count = 1; |
489 | count = 1; |
… | |
… | |
560 | } |
492 | } |
561 | |
493 | |
562 | /** |
494 | /** |
563 | * Actually improves the weapon, and tells user. |
495 | * Actually improves the weapon, and tells user. |
564 | */ |
496 | */ |
565 | int |
497 | static int |
566 | improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname) |
498 | improve_weapon_stat (object *op, object *improver, object *weapon, sint8 &stat, int sacrifice_count, const char *statname) |
567 | { |
499 | { |
568 | |
|
|
569 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
570 | *stat += sacrifice_count; |
500 | stat += sacrifice_count; |
571 | weapon->last_eat++; |
501 | weapon->last_eat++; |
572 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon's bonus to %s improved by %d", statname, sacrifice_count); |
502 | improver->decrease (); |
573 | decrease_ob (improver); |
|
|
574 | |
503 | |
575 | /* So it updates the players stats and the window */ |
504 | /* So it updates the players stats and the window */ |
576 | op->update_stats (); |
505 | op->update_stats (); |
|
|
506 | |
|
|
507 | op->statusmsg (format ( |
|
|
508 | "Your sacrifice was accepted.\n" |
|
|
509 | "Weapon's bonus to %s improved by %d.", |
|
|
510 | statname, sacrifice_count |
|
|
511 | )); |
|
|
512 | |
577 | return 1; |
513 | return 1; |
578 | } |
514 | } |
579 | |
515 | |
580 | /* Types of improvements, hidden in the sp field. */ |
516 | /* Types of improvements, hidden in the sp field. */ |
581 | #define IMPROVE_PREPARE 1 |
517 | #define IMPROVE_PREPARE 1 |
582 | #define IMPROVE_DAMAGE 2 |
518 | #define IMPROVE_DAMAGE 2 |
583 | #define IMPROVE_WEIGHT 3 |
519 | #define IMPROVE_WEIGHT 3 |
584 | #define IMPROVE_ENCHANT 4 |
520 | #define IMPROVE_ENCHANT 4 |
585 | #define IMPROVE_STR 5 |
521 | #define IMPROVE_STR 5 |
586 | #define IMPROVE_DEX 6 |
522 | #define IMPROVE_DEX 6 |
587 | #define IMPROVE_CON 7 |
523 | #define IMPROVE_CON 7 |
588 | #define IMPROVE_WIS 8 |
524 | #define IMPROVE_WIS 8 |
589 | #define IMPROVE_CHA 9 |
525 | #define IMPROVE_CHA 9 |
590 | #define IMPROVE_INT 10 |
526 | #define IMPROVE_INT 10 |
591 | #define IMPROVE_POW 11 |
527 | #define IMPROVE_POW 11 |
592 | |
|
|
593 | |
528 | |
594 | /** |
529 | /** |
595 | * This does the prepare weapon scroll. |
530 | * This does the prepare weapon scroll. |
596 | * Checks for sacrifice, and so on. |
531 | * Checks for sacrifice, and so on. |
597 | */ |
532 | */ |
598 | |
533 | static int |
599 | int |
|
|
600 | prepare_weapon (object *op, object *improver, object *weapon) |
534 | prepare_weapon (object *op, object *improver, object *weapon) |
601 | { |
535 | { |
602 | int sacrifice_count, i; |
536 | int sacrifice_count, i; |
603 | char buf[MAX_BUF]; |
537 | char buf[MAX_BUF]; |
604 | |
538 | |
605 | if (weapon->level != 0) |
539 | if (weapon->level != 0) |
606 | { |
540 | { |
607 | new_draw_info (NDI_UNIQUE, 0, op, "Weapon already prepared."); |
541 | op->failmsg ("Weapon is already prepared!"); |
608 | return 0; |
542 | return 0; |
609 | } |
543 | } |
|
|
544 | |
610 | for (i = 0; i < NROFATTACKS; i++) |
545 | for (i = 0; i < NROFATTACKS; i++) |
611 | if (weapon->resist[i]) |
546 | if (weapon->resist[i]) |
612 | break; |
547 | break; |
613 | |
548 | |
614 | /* If we break out, i will be less than nrofattacks, preventing |
549 | /* If we break out, i will be less than nrofattacks, preventing |
… | |
… | |
617 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
552 | if (i < NROFATTACKS || weapon->stats.hp || /* regeneration */ |
618 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
553 | (weapon->stats.sp && weapon->type == WEAPON) || /* sp regeneration */ |
619 | weapon->stats.exp || /* speed */ |
554 | weapon->stats.exp || /* speed */ |
620 | weapon->stats.ac) /* AC - only taifu's I think */ |
555 | weapon->stats.ac) /* AC - only taifu's I think */ |
621 | { |
556 | { |
622 | new_draw_info (NDI_UNIQUE, 0, op, "Cannot prepare magic weapons."); |
557 | op->failmsg ("You cannot prepare magic weapons. " |
|
|
558 | "H<A weapon is considered magical if it changes regeneration, " |
|
|
559 | "speed or ac, or has other protections.>"); |
623 | return 0; |
560 | return 0; |
624 | } |
561 | } |
|
|
562 | |
625 | sacrifice_count = check_sacrifice (op, improver); |
563 | sacrifice_count = check_sacrifice (op, improver); |
626 | if (sacrifice_count <= 0) |
564 | if (sacrifice_count <= 0) |
627 | return 0; |
565 | return 0; |
|
|
566 | |
628 | weapon->level = isqrt (sacrifice_count); |
567 | weapon->level = isqrt (sacrifice_count); |
629 | new_draw_info (NDI_UNIQUE, 0, op, "Your sacrifice was accepted."); |
|
|
630 | eat_item (op, improver->slaying, sacrifice_count); |
568 | eat_item (op, improver->slaying, sacrifice_count); |
631 | |
569 | |
632 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your *%s may be improved %d times.", &weapon->name, weapon->level); |
570 | op->statusmsg (format ( |
|
|
571 | "Your sacrifice was accepted." |
|
|
572 | "Your *%s may be improved %d times.", |
|
|
573 | &weapon->name, weapon->level |
|
|
574 | )); |
633 | |
575 | |
634 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
576 | sprintf (buf, "%s's %s", &op->name, &weapon->name); |
635 | weapon->name = weapon->name_pl = buf; |
577 | weapon->name = weapon->name_pl = buf; |
636 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
578 | weapon->nrof = 0; /* prevents preparing n weapons in the same |
637 | slot at once! */ |
579 | slot at once! */ |
638 | decrease_ob (improver); |
580 | improver->decrease (); |
639 | weapon->last_eat = 0; |
581 | weapon->last_eat = 0; |
640 | return 1; |
582 | return 1; |
641 | } |
583 | } |
642 | |
|
|
643 | |
584 | |
644 | /** |
585 | /** |
645 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
586 | * Does the dirty job for 'improve weapon' scroll, prepare or add something. |
646 | * This is the new improve weapon code. |
587 | * This is the new improve weapon code. |
647 | * Returns 0 if it was not able to work for some reason. |
588 | * Returns 0 if it was not able to work for some reason. |
… | |
… | |
650 | * |
591 | * |
651 | * We are hiding extra information about the weapon in the level and |
592 | * We are hiding extra information about the weapon in the level and |
652 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
593 | * last_eat numbers for an object. Hopefully this won't break anything ?? |
653 | * level == max improve last_eat == current improve |
594 | * level == max improve last_eat == current improve |
654 | */ |
595 | */ |
655 | int |
596 | static int |
656 | improve_weapon (object *op, object *improver, object *weapon) |
597 | improve_weapon (object *op, object *improver, object *weapon) |
657 | { |
598 | { |
658 | int sacrifice_count, sacrifice_needed = 0; |
599 | int sacrifice_count, sacrifice_needed = 0; |
659 | |
600 | |
660 | if (improver->stats.sp == IMPROVE_PREPARE) |
601 | if (improver->stats.sp == IMPROVE_PREPARE) |
661 | { |
|
|
662 | return prepare_weapon (op, improver, weapon); |
602 | return prepare_weapon (op, improver, weapon); |
663 | } |
603 | |
664 | if (weapon->level == 0) |
604 | if (weapon->level == 0) |
665 | { |
605 | { |
666 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon has not been prepared."); |
606 | op->failmsg ( |
|
|
607 | "This weapon has not been prepared." |
|
|
608 | " H<You first have to prepare a weapon with a prepare weapon scroll.>"); |
667 | return 0; |
609 | return 0; |
668 | } |
610 | } |
669 | if (weapon->level == weapon->last_eat && weapon->item_power >= 100) |
611 | |
|
|
612 | if (weapon->last_eat >= weapon->level // improvements used up |
|
|
613 | || weapon->item_power >= 100) // or item_power >= arbitrary limit of 100 |
670 | { |
614 | { |
671 | new_draw_info (NDI_UNIQUE, 0, op, "This weapon cannot be improved any more."); |
615 | op->failmsg ("This weapon cannot be improved any more."); |
672 | return 0; |
616 | return 0; |
673 | } |
617 | } |
674 | if (QUERY_FLAG (weapon, FLAG_APPLIED) && !check_weapon_power (op, weapon->last_eat + 1)) |
618 | |
|
|
619 | if (QUERY_FLAG (weapon, FLAG_APPLIED) |
|
|
620 | && !check_item_power (op, weapon->item_power + 1)) |
675 | { |
621 | { |
676 | new_draw_info (NDI_UNIQUE, 0, op, "Improving the weapon will make it too"); |
622 | op->failmsg ("Improving the weapon will make it too " |
677 | new_draw_info (NDI_UNIQUE, 0, op, "powerful for you to use. Unready it if you"); |
623 | "powerful for you to use. Unready it if you " |
678 | new_draw_info (NDI_UNIQUE, 0, op, "really want to improve it."); |
624 | "really want to improve it."); |
679 | return 0; |
625 | return 0; |
680 | } |
626 | } |
|
|
627 | |
681 | /* This just increases damage by 5 points, no matter what. No sacrifice |
628 | /* This just increases damage by 5 points, no matter what. No sacrifice |
682 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
629 | * is needed. Since stats.dam is now a 16 bit value and not 8 bit, |
683 | * don't put any maximum value on damage - the limit is how much the |
630 | * don't put any maximum value on damage - the limit is how much the |
684 | * weapon can be improved. |
631 | * weapon can be improved. |
685 | */ |
632 | */ |
686 | if (improver->stats.sp == IMPROVE_DAMAGE) |
633 | if (improver->stats.sp == IMPROVE_DAMAGE) |
687 | { |
634 | { |
688 | weapon->stats.dam += 5; |
635 | weapon->stats.dam += 5; |
689 | weapon->weight += 5000; /* 5 KG's */ |
636 | weapon->weight += 5000; /* 5 KG's */ |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Damage has been increased by 5 to %d", weapon->stats.dam); |
637 | op->statusmsg (format ("Damage has been increased by 5 to %d.", weapon->stats.dam)); |
691 | weapon->last_eat++; |
638 | weapon->last_eat++; |
692 | |
639 | |
693 | weapon->item_power++; |
640 | weapon->item_power++; |
694 | decrease_ob (improver); |
641 | improver->decrease (); |
695 | return 1; |
642 | return 1; |
696 | } |
643 | } |
|
|
644 | |
697 | if (improver->stats.sp == IMPROVE_WEIGHT) |
645 | if (improver->stats.sp == IMPROVE_WEIGHT) |
698 | { |
646 | { |
699 | /* Reduce weight by 20% */ |
647 | /* Reduce weight by 20% */ |
700 | weapon->weight = (weapon->weight * 8) / 10; |
648 | weapon->weight = (weapon->weight * 8) / 10; |
701 | if (weapon->weight < 1) |
649 | if (weapon->weight < 1) |
702 | weapon->weight = 1; |
650 | weapon->weight = 1; |
|
|
651 | |
703 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon weight reduced to %6.1f kg", (float) weapon->weight / 1000.0); |
652 | op->statusmsg (format ("Weapon weight reduced to %6.1fkg.", (float) weapon->weight / 1000.0)); |
704 | weapon->last_eat++; |
653 | weapon->last_eat++; |
705 | weapon->item_power++; |
654 | weapon->item_power++; |
706 | decrease_ob (improver); |
655 | improver->decrease (); |
707 | return 1; |
656 | return 1; |
708 | } |
657 | } |
|
|
658 | |
709 | if (improver->stats.sp == IMPROVE_ENCHANT) |
659 | if (improver->stats.sp == IMPROVE_ENCHANT) |
710 | { |
660 | { |
711 | weapon->magic++; |
661 | weapon->magic++; |
712 | weapon->last_eat++; |
662 | weapon->last_eat++; |
713 | new_draw_info_format (NDI_UNIQUE, 0, op, "Weapon magic increased to %d", weapon->magic); |
663 | op->statusmsg (format ("Weapon magic increased to %d.", weapon->magic)); |
714 | decrease_ob (improver); |
664 | improver->decrease (); |
715 | weapon->item_power++; |
665 | weapon->item_power++; |
716 | return 1; |
666 | return 1; |
717 | } |
667 | } |
718 | |
668 | |
719 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
669 | sacrifice_needed = weapon->stats.Str + weapon->stats.Int + weapon->stats.Dex + |
… | |
… | |
724 | sacrifice_needed *= 2; |
674 | sacrifice_needed *= 2; |
725 | |
675 | |
726 | sacrifice_count = check_sacrifice (op, improver); |
676 | sacrifice_count = check_sacrifice (op, improver); |
727 | if (sacrifice_count < sacrifice_needed) |
677 | if (sacrifice_count < sacrifice_needed) |
728 | { |
678 | { |
729 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need at least %d %s", sacrifice_needed, &improver->slaying); |
679 | op->failmsg (format ("You need at least %d %s.", sacrifice_needed, &improver->slaying)); |
730 | return 0; |
680 | return 0; |
731 | } |
681 | } |
|
|
682 | |
732 | eat_item (op, improver->slaying, sacrifice_needed); |
683 | eat_item (op, improver->slaying, sacrifice_needed); |
733 | weapon->item_power++; |
684 | weapon->item_power++; |
734 | |
685 | |
735 | switch (improver->stats.sp) |
686 | switch (improver->stats.sp) |
736 | { |
687 | { |
737 | case IMPROVE_STR: |
|
|
738 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Str), 1, "strength"); |
688 | case IMPROVE_STR: return improve_weapon_stat (op, improver, weapon, weapon->stats.Str, 1, "strength"); |
739 | case IMPROVE_DEX: |
|
|
740 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Dex), 1, "dexterity"); |
689 | case IMPROVE_DEX: return improve_weapon_stat (op, improver, weapon, weapon->stats.Dex, 1, "dexterity"); |
741 | case IMPROVE_CON: |
|
|
742 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Con), 1, "constitution"); |
690 | case IMPROVE_CON: return improve_weapon_stat (op, improver, weapon, weapon->stats.Con, 1, "constitution"); |
743 | case IMPROVE_WIS: |
|
|
744 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Wis), 1, "wisdom"); |
691 | case IMPROVE_WIS: return improve_weapon_stat (op, improver, weapon, weapon->stats.Wis, 1, "wisdom"); |
745 | case IMPROVE_CHA: |
|
|
746 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Cha), 1, "charisma"); |
692 | case IMPROVE_CHA: return improve_weapon_stat (op, improver, weapon, weapon->stats.Cha, 1, "charisma"); |
747 | case IMPROVE_INT: |
|
|
748 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Int), 1, "intelligence"); |
693 | case IMPROVE_INT: return improve_weapon_stat (op, improver, weapon, weapon->stats.Int, 1, "intelligence"); |
749 | case IMPROVE_POW: |
|
|
750 | return improve_weapon_stat (op, improver, weapon, (signed char *) &(weapon->stats.Pow), 1, "power"); |
694 | case IMPROVE_POW: return improve_weapon_stat (op, improver, weapon, weapon->stats.Pow, 1, "power"); |
751 | default: |
695 | default: |
752 | new_draw_info (NDI_UNIQUE, 0, op, "Unknown improvement type."); |
696 | op->failmsg ("Unknown improvement type."); |
753 | } |
697 | } |
|
|
698 | |
754 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
699 | LOG (llevError, "improve_weapon: Got to end of function\n"); |
755 | return 0; |
700 | return 0; |
756 | } |
701 | } |
757 | |
702 | |
758 | /** |
703 | /** |
759 | * Handles the applying of improve/prepare/enchant weapon scroll. |
704 | * Handles the applying of improve/prepare/enchant weapon scroll. |
760 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
705 | * Checks a few things (not on a non-magic square, marked weapon, ...), |
761 | * then calls improve_weapon to do the dirty work. |
706 | * then calls improve_weapon to do the dirty work. |
762 | */ |
707 | */ |
763 | int |
708 | static int |
764 | check_improve_weapon (object *op, object *tmp) |
709 | check_improve_weapon (object *op, object *tmp) |
765 | { |
710 | { |
766 | object *otmp; |
711 | object *otmp; |
767 | |
712 | |
768 | if (op->type != PLAYER) |
713 | if (op->type != PLAYER) |
769 | return 0; |
714 | return 0; |
770 | |
715 | |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
716 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
772 | { |
717 | { |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
718 | op->failmsg ("Something blocks the magic of the scroll!"); |
774 | return 0; |
719 | return 0; |
775 | } |
720 | } |
776 | |
721 | |
777 | otmp = find_marked_object (op); |
722 | otmp = find_marked_object (op); |
|
|
723 | |
778 | if (!otmp) |
724 | if (!otmp) |
779 | { |
725 | { |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
726 | op->failmsg ("You need to mark a weapon object. H<Use the mark command or the mark option from the item popup menu.>"); |
781 | return 0; |
727 | return 0; |
782 | } |
728 | } |
783 | |
729 | |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
730 | if (otmp->type != WEAPON && otmp->type != BOW) |
785 | { |
731 | { |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
732 | op->failmsg ("Marked item is not a weapon or bow!"); |
787 | return 0; |
733 | return 0; |
788 | } |
734 | } |
789 | |
735 | |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
736 | op->statusmsg ("Applied weapon builder."); |
|
|
737 | |
791 | improve_weapon (op, tmp, otmp); |
738 | improve_weapon (op, tmp, otmp); |
792 | esrv_send_item (op, otmp); |
739 | esrv_send_item (op, otmp); |
793 | return 1; |
740 | return 1; |
794 | } |
741 | } |
795 | |
742 | |
… | |
… | |
813 | * the armour value of the piece of equipment exceed either |
760 | * the armour value of the piece of equipment exceed either |
814 | * the users level or 90) |
761 | * the users level or 90) |
815 | * Modified by MSW for partial resistance. Only support |
762 | * Modified by MSW for partial resistance. Only support |
816 | * changing of physical area right now. |
763 | * changing of physical area right now. |
817 | */ |
764 | */ |
818 | int |
765 | static int |
819 | improve_armour (object *op, object *improver, object *armour) |
766 | improve_armour (object *op, object *improver, object *armour) |
820 | { |
767 | { |
821 | object *tmp; |
768 | object *tmp; |
822 | |
769 | |
823 | if (armour->magic >= settings.armor_max_enchant) |
770 | if (armour->magic >= settings.armor_max_enchant) |
824 | { |
771 | { |
825 | new_draw_info (NDI_UNIQUE, 0, op, "This armour can not be enchanted any further."); |
772 | op->failmsg ("This armour can not be enchanted any further!"); |
826 | return 0; |
773 | return 0; |
827 | } |
774 | } |
|
|
775 | |
828 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
776 | /* Dealing with random artifact armor is a lot trickier (in terms of value, weight, |
829 | * etc), so take the easy way out and don't worry about it. |
777 | * etc), so take the easy way out and don't worry about it. |
830 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
778 | * Note - maybe add scrolls which make the random artifact versions (eg, armour |
831 | * of gnarg and what not?) |
779 | * of gnarg and what not?) |
832 | */ |
780 | */ |
833 | if (armour->title) |
781 | if (armour->title) |
834 | { |
782 | { |
835 | new_draw_info (NDI_UNIQUE, 0, op, "This armour will not accept further enchantment."); |
783 | op->failmsg ("This armour will not accept further enchantment."); |
836 | return 0; |
784 | return 0; |
837 | } |
785 | } |
838 | |
786 | |
839 | /* Split objects if needed. Can't insert tmp until the |
787 | /* Split objects if needed. Can't insert tmp until the |
840 | * end of this function - otherwise it will just re-merge. |
788 | * end of this function - otherwise it will just re-merge. |
841 | */ |
789 | */ |
842 | if (armour->nrof > 1) |
790 | tmp = armour->nrof > 1 ? armour->split (armour->nrof - 1) : 0; |
843 | tmp = get_split_ob (armour, armour->nrof - 1); |
|
|
844 | else |
|
|
845 | tmp = NULL; |
|
|
846 | |
791 | |
847 | armour->magic++; |
792 | armour->magic++; |
848 | |
793 | |
849 | if (!settings.armor_speed_linear) |
794 | if (!settings.armor_speed_linear) |
850 | { |
795 | { |
… | |
… | |
855 | { |
800 | { |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
801 | base = base - (base * settings.armor_speed_improvement) / 100; |
857 | pow++; |
802 | pow++; |
858 | } |
803 | } |
859 | |
804 | |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
805 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
861 | } |
806 | } |
862 | else |
807 | else |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
808 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
864 | |
809 | |
865 | if (!settings.armor_weight_linear) |
810 | if (!settings.armor_weight_linear) |
866 | { |
811 | { |
867 | int base = 100; |
812 | int base = 100; |
868 | int pow = 0; |
813 | int pow = 0; |
… | |
… | |
871 | { |
816 | { |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
817 | base = base - (base * settings.armor_weight_reduction) / 100; |
873 | pow++; |
818 | pow++; |
874 | } |
819 | } |
875 | |
820 | |
876 | armour->weight = (armour->arch->clone.weight * base) / 100; |
821 | armour->weight = (armour->arch->weight * base) / 100; |
877 | } |
822 | } |
878 | else |
823 | else |
879 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
824 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
880 | |
825 | |
881 | if (armour->weight <= 0) |
826 | if (armour->weight <= 0) |
882 | { |
827 | { |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
828 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
884 | armour->weight = 1; |
829 | armour->weight = 1; |
885 | } |
830 | } |
886 | |
831 | |
887 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
832 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
888 | |
833 | |
889 | if (op->type == PLAYER) |
834 | if (op->type == PLAYER) |
890 | { |
835 | { |
891 | esrv_send_item (op, armour); |
836 | esrv_send_item (op, armour); |
|
|
837 | |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
838 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
893 | op->update_stats (); |
839 | op->update_stats (); |
894 | } |
840 | } |
895 | decrease_ob (improver); |
841 | |
|
|
842 | improver->decrease (); |
|
|
843 | |
896 | if (tmp) |
844 | if (tmp) |
897 | { |
845 | op->insert (tmp); |
898 | insert_ob_in_ob (tmp, op); |
846 | |
899 | esrv_send_item (op, tmp); |
|
|
900 | } |
|
|
901 | return 1; |
847 | return 1; |
902 | } |
848 | } |
903 | |
|
|
904 | |
849 | |
905 | /* |
850 | /* |
906 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
851 | * convert_item() returns 1 if anything was converted, 0 if the item was not |
907 | * what the converter wants, -1 if the converter is broken. |
852 | * what the converter wants, -1 if the converter is broken. |
908 | */ |
853 | * |
909 | #define CONV_FROM(xyz) xyz->slaying |
|
|
910 | #define CONV_TO(xyz) xyz->other_arch |
|
|
911 | #define CONV_NR(xyz) xyz->stats.sp |
|
|
912 | #define CONV_NEED(xyz) xyz->stats.food |
|
|
913 | |
|
|
914 | /* Takes one items and makes another. |
854 | * Takes one type of items and makes another. |
915 | * converter is the object that is doing the conversion. |
855 | * converter is the object that is doing the conversion. |
916 | * item is the object that triggered the converter - if it is not |
856 | * item is the object that triggered the converter - if it is not |
917 | * what the converter wants, this will not do anything. |
857 | * what the converter wants, this will not do anything. |
918 | */ |
858 | */ |
919 | int |
859 | int |
920 | convert_item (object *item, object *converter) |
860 | convert_item (object *item, object *converter) |
921 | { |
861 | { |
922 | int nr = 0; |
862 | sint64 nr = 0, price_in; |
923 | uint32 price_in; |
863 | |
|
|
864 | if (item->flag [FLAG_UNPAID]) |
|
|
865 | return 0; |
|
|
866 | |
|
|
867 | shstr conv_from = converter->slaying; |
|
|
868 | archetype *conv_to = converter->other_arch; |
|
|
869 | sint64 need = converter->stats.food; |
|
|
870 | sint64 give = converter->stats.sp; |
924 | |
871 | |
925 | /* We make some assumptions - we assume if it takes money as it type, |
872 | /* We make some assumptions - we assume if it takes money as it type, |
926 | * it wants some amount. We don't make change (ie, if something costs |
873 | * it wants some amount. We don't make change (ie, if something costs |
927 | * 3 gp and player drops a platinum, tough luck) |
874 | * 3 gp and player drops a platinum, tough luck) |
928 | */ |
875 | */ |
929 | if (!strcmp (CONV_FROM (converter), "money")) |
876 | if (conv_from == shstr_money) |
930 | { |
877 | { |
931 | int cost; |
|
|
932 | |
|
|
933 | if (item->type != MONEY) |
878 | if (item->type != MONEY) |
934 | return 0; |
879 | return 0; |
935 | |
880 | |
936 | nr = (item->nrof * item->value) / CONV_NEED (converter); |
881 | nr = sint64 (item->nrof) * item->value / need; |
937 | if (!nr) |
882 | if (!nr) |
938 | return 0; |
883 | return 0; |
939 | cost = nr * CONV_NEED (converter) / item->value; |
884 | |
940 | /* take into account rounding errors */ |
885 | converter->play_sound (sound_find ("shop_buy")); |
941 | if (nr * CONV_NEED (converter) % item->value) |
886 | |
942 | cost++; |
887 | sint64 cost = (nr * need + item->value - 1) / item->value; |
943 | decrease_ob_nr (item, cost); |
888 | |
|
|
889 | item->decrease (cost); |
944 | |
890 | |
945 | price_in = cost * item->value; |
891 | price_in = cost * item->value; |
946 | } |
892 | } |
947 | else |
893 | else |
948 | { |
894 | { |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
895 | if (item->type == PLAYER |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
896 | || conv_from != item->arch->archname |
|
|
897 | || (need && need > (uint16) item->nrof)) |
951 | return 0; |
898 | return 0; |
952 | |
899 | |
953 | if (CONV_NEED (converter)) |
900 | converter->play_sound (sound_find ("convert_item")); |
|
|
901 | |
|
|
902 | if (need) |
954 | { |
903 | { |
955 | nr = item->nrof / CONV_NEED (converter); |
904 | nr = sint64 (item->nrof) / need; |
956 | decrease_ob_nr (item, nr * CONV_NEED (converter)); |
905 | item->decrease (nr * need); |
957 | price_in = nr * CONV_NEED (converter) * item->value; |
906 | price_in = nr * need * item->value; |
958 | } |
907 | } |
959 | else |
908 | else |
960 | { |
909 | { |
961 | price_in = item->value; |
910 | price_in = item->value; |
962 | item->destroy (); |
911 | item->destroy (); |
963 | } |
912 | } |
964 | } |
913 | } |
965 | |
914 | |
966 | if (converter->inv != NULL) |
915 | if (converter->inv) |
967 | { |
916 | { |
968 | object *ob; |
917 | object *ob; |
969 | int i; |
918 | int i; |
970 | object *ob_to_copy; |
919 | object *ob_to_copy; |
971 | |
920 | |
972 | /* select random object from inventory to copy */ |
921 | /* select random object from inventory to copy */ |
973 | ob_to_copy = converter->inv; |
922 | ob_to_copy = converter->inv; |
974 | for (ob = converter->inv->below, i = 1; ob != NULL; ob = ob->below, i++) |
923 | for (ob = converter->inv->below, i = 1; ob; ob = ob->below, i++) |
975 | { |
|
|
976 | if (rndm (0, i) == 0) |
924 | if (rndm (0, i) == 0) |
977 | { |
|
|
978 | ob_to_copy = ob; |
925 | ob_to_copy = ob; |
979 | } |
926 | |
980 | } |
927 | item = ob_to_copy->deep_clone (); |
981 | item = object_create_clone (ob_to_copy); |
|
|
982 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
928 | CLEAR_FLAG (item, FLAG_IS_A_TEMPLATE); |
983 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
929 | unflag_inv (item, FLAG_IS_A_TEMPLATE); |
984 | } |
930 | } |
985 | else |
931 | else |
986 | { |
932 | { |
987 | if (converter->other_arch == NULL) |
933 | if (!conv_to) |
988 | { |
934 | { |
989 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
935 | LOG (llevError, "move_creator: Converter doesn't have other arch set: %s (%s, %d, %d)\n", |
990 | &converter->name, &converter->map->path, converter->x, converter->y); |
936 | &converter->name, &converter->map->path, converter->x, converter->y); |
991 | return -1; |
937 | return -1; |
992 | } |
938 | } |
993 | |
939 | |
994 | item = object_create_arch (converter->other_arch); |
940 | item = object_create_arch (conv_to); |
995 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
941 | fix_generated_item (item, converter, 0, 0, GT_MINIMAL); |
996 | } |
942 | } |
997 | |
943 | |
998 | if (CONV_NR (converter)) |
944 | if (give) |
999 | item->nrof = CONV_NR (converter); |
945 | item->nrof = give; |
|
|
946 | |
1000 | if (nr) |
947 | if (nr) |
1001 | item->nrof *= nr; |
948 | item->nrof *= nr; |
1002 | if (is_in_shop (converter)) |
949 | |
|
|
950 | if (converter->flag [FLAG_PRECIOUS]) |
1003 | SET_FLAG (item, FLAG_UNPAID); |
951 | SET_FLAG (item, FLAG_UNPAID); |
|
|
952 | |
|
|
953 | if (converter->is_in_shop ()) |
|
|
954 | { |
|
|
955 | // converters on shop floors don't work anymore, bug lets check for it |
|
|
956 | // and report in case someone still does it. |
|
|
957 | LOG (llevDebug, "ITEMBUG: broken converter, converters on shop floor don't work: %s\n", |
|
|
958 | converter->debug_desc ()); |
|
|
959 | SET_FLAG (item, FLAG_UNPAID); |
|
|
960 | } |
1004 | else if (price_in < item->nrof * item->value) |
961 | else if (price_in < sint64 (item->nrof) * item->value) |
1005 | { |
962 | { |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
963 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
964 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1008 | |
|
|
1009 | /** |
965 | /** |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
966 | * elmex: we are going to let the game continue, as the mapcreator |
1011 | * propably had something in mind when doing this |
967 | * hopefully had something in mind when doing this. |
1012 | */ |
968 | */ |
1013 | } |
969 | } |
|
|
970 | |
|
|
971 | // elmex: only identify if we need to, for example so that generated money doesn't |
|
|
972 | // get an 'identified' flag so easily. |
|
|
973 | if (need_identify (item)) |
|
|
974 | identify (item); |
|
|
975 | |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
976 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1015 | return 1; |
977 | return 1; |
1016 | } |
978 | } |
1017 | |
979 | |
1018 | /** |
980 | /** |
1019 | * Handle apply on containers. |
981 | * Handle apply on containers. |
1020 | * By Eneq(@csd.uu.se). |
982 | * By Eneq(@csd.uu.se). |
1021 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
983 | * Moved to own function and added many features [Tero.Haatanen@lut.fi] |
1022 | * added the alchemical cauldron to the code -b.t. |
984 | * added the alchemical cauldron to the code -b.t. |
1023 | */ |
985 | */ |
1024 | int |
986 | static int |
1025 | apply_container (object *op, object *sack) |
987 | apply_container (object *op, object *sack) |
1026 | { |
988 | { |
1027 | if (op->type != PLAYER || !op->contr->ns) |
989 | if (op->type != PLAYER || !op->contr->ns) |
1028 | return 0; /* This might change */ |
990 | return 0; /* This might change */ |
1029 | |
991 | |
… | |
… | |
1035 | |
997 | |
1036 | op->contr->last_used = 0; |
998 | op->contr->last_used = 0; |
1037 | |
999 | |
1038 | if (sack->env && sack->env != op) |
1000 | if (sack->env && sack->env != op) |
1039 | { |
1001 | { |
1040 | new_draw_info (NDI_UNIQUE, 0, op, "You must put it onto the floor or into your inventory first."); |
1002 | op->failmsg ("You must put it onto the floor or into your inventory first."); |
1041 | return 1; |
1003 | return 1; |
1042 | } |
1004 | } |
1043 | |
1005 | |
1044 | // already applied == open on ground, or open in inv, or active in inv |
1006 | // already applied == open on ground, or open in inv, or active in inv |
1045 | if (sack->flag [FLAG_APPLIED]) |
1007 | if (sack->flag [FLAG_APPLIED]) |
1046 | { |
1008 | { |
1047 | if (op->container == sack) |
1009 | if (op->container_ () == sack) |
1048 | { |
1010 | { |
1049 | // open on ground or inv, so close |
1011 | // open on ground or inv, so close |
1050 | op->close_container (); |
1012 | op->close_container (); |
1051 | return 1; |
1013 | return 1; |
1052 | } |
1014 | } |
1053 | else if (!sack->env) |
1015 | else if (!sack->env) |
1054 | { |
1016 | { |
1055 | // active, but not ours: some other player has opened it |
1017 | // active, but not ours: some other player has opened it |
1056 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is already occupied.", query_name (sack)); |
1018 | op->failmsg (format ("Somebody else is using the %s already.", query_name (sack))); |
1057 | return 1; |
1019 | return 1; |
1058 | } |
1020 | } |
1059 | |
1021 | |
1060 | // fall through to opening it (active in inv) |
1022 | // fall through to opening it (active in inv) |
1061 | } |
1023 | } |
… | |
… | |
1063 | { |
1025 | { |
1064 | // it is in our env, so activate it, do not open yet |
1026 | // it is in our env, so activate it, do not open yet |
1065 | op->close_container (); |
1027 | op->close_container (); |
1066 | sack->flag [FLAG_APPLIED] = 1; |
1028 | sack->flag [FLAG_APPLIED] = 1; |
1067 | esrv_update_item (UPD_FLAGS, op, sack); |
1029 | esrv_update_item (UPD_FLAGS, op, sack); |
1068 | new_draw_info_format (NDI_UNIQUE, 0, op, "You ready %s.", query_name (sack)); |
1030 | op->statusmsg (format ("You ready %s.", query_name (sack))); |
1069 | return 1; |
1031 | return 1; |
1070 | } |
1032 | } |
1071 | |
1033 | |
1072 | // it's locked? |
1034 | // it's locked? |
1073 | if (sack->slaying) |
1035 | if (sack->slaying) |
1074 | { |
1036 | { |
1075 | if (object *tmp = find_key (op, op, sack)) |
1037 | if (object *tmp = find_key (op, op, sack)) |
1076 | new_draw_info_format (NDI_UNIQUE, 0, op, "You unlock %s with %s.", query_name (sack), query_name (tmp)); |
1038 | op->statusmsg (format ("You unlock %s with %s.", query_name (sack), query_name (tmp))); |
1077 | else |
1039 | else |
1078 | { |
1040 | { |
1079 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't have the key to unlock %s.", query_name (sack)); |
1041 | op->statusmsg (format ("You don't have the key to unlock %s.", query_name (sack))); |
1080 | return 1; |
1042 | return 1; |
1081 | } |
1043 | } |
1082 | } |
1044 | } |
1083 | |
1045 | |
1084 | op->open_container (sack); |
1046 | op->open_container (sack); |
… | |
… | |
1095 | { |
1057 | { |
1096 | /* Only players can make sacrifices on spell casting altars. */ |
1058 | /* Only players can make sacrifices on spell casting altars. */ |
1097 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1059 | if (altar->inv && (!originator || originator->type != PLAYER)) |
1098 | return 0; |
1060 | return 0; |
1099 | |
1061 | |
1100 | if (operate_altar (altar, &sacrifice)) |
1062 | if (operate_altar (altar, &sacrifice, originator)) |
1101 | { |
1063 | { |
1102 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1064 | /* Simple check. Unfortunately, it means you can't cast magic bullet |
1103 | * with an altar. We call it a Potion - altars are stationary - it |
1065 | * with an altar. We call it a Potion - altars are stationary - it |
1104 | * is up to map designers to use them properly. |
1066 | * is up to map designers to use them properly. |
1105 | */ |
1067 | */ |
1106 | if (altar->inv && altar->inv->type == SPELL) |
1068 | if (altar->inv && altar->inv->type == SPELL) |
1107 | { |
1069 | { |
1108 | new_draw_info_format (NDI_BLACK, 0, originator, "The altar casts %s.", &altar->inv->name); |
1070 | originator->statusmsg (format ("The altar casts %s.", &altar->inv->name)); |
1109 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1071 | cast_spell (originator, altar, 0, altar->inv, NULL); |
1110 | /* If it is connected, push the button. Fixes some problems with |
1072 | /* If it is connected, push the button. Fixes some problems with |
1111 | * old maps. |
1073 | * old maps. |
1112 | */ |
1074 | */ |
1113 | |
1075 | |
1114 | /* push_button (altar);*/ |
1076 | /* push_button (altar);*/ |
1115 | } |
1077 | } |
1116 | else |
1078 | else |
1117 | { |
1079 | { |
1118 | altar->value = 1; /* works only once */ |
1080 | altar->value = 1; /* works only once */ |
1119 | push_button (altar); |
1081 | push_button (altar, originator); |
1120 | } |
1082 | } |
1121 | |
1083 | |
1122 | return !sacrifice; |
1084 | return !sacrifice; |
1123 | } |
1085 | } |
1124 | else |
1086 | else |
… | |
… | |
1139 | double opinion; |
1101 | double opinion; |
1140 | object *tmp, *next; |
1102 | object *tmp, *next; |
1141 | |
1103 | |
1142 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1104 | SET_FLAG (op, FLAG_NO_APPLY); /* prevent loops */ |
1143 | |
1105 | |
1144 | if (op->type != PLAYER) |
1106 | bool has_unpaid = false; |
|
|
1107 | |
|
|
1108 | // quite inefficient to do this here twice, but the api doesn't lend itself to |
|
|
1109 | // a quick and small change :( |
|
|
1110 | for (object::depth_iterator item = op->begin (); item != op->end (); ++item) |
|
|
1111 | if (item->flag [FLAG_UNPAID]) |
|
|
1112 | { |
|
|
1113 | has_unpaid = true; |
|
|
1114 | break; |
|
|
1115 | } |
|
|
1116 | |
|
|
1117 | if (!op->is_player ()) |
1145 | { |
1118 | { |
1146 | /* Remove all the unpaid objects that may be carried here. |
1119 | /* Remove all the unpaid objects that may be carried here. |
1147 | * This could be pets or monsters that are somehow in |
1120 | * This could be pets or monsters that are somehow in |
1148 | * the shop. |
1121 | * the shop. |
1149 | */ |
1122 | */ |
… | |
… | |
1153 | |
1126 | |
1154 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1127 | if (QUERY_FLAG (tmp, FLAG_UNPAID)) |
1155 | { |
1128 | { |
1156 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1129 | int i = find_free_spot (tmp, op->map, op->x, op->y, 1, 9); |
1157 | |
1130 | |
|
|
1131 | if (i >= 0) |
1158 | tmp->remove (); |
1132 | tmp->move (i); |
1159 | |
|
|
1160 | if (i == -1) |
|
|
1161 | i = 0; |
|
|
1162 | |
|
|
1163 | tmp->map = op->map; |
|
|
1164 | tmp->x = op->x + freearr_x[i]; |
|
|
1165 | tmp->y = op->y + freearr_y[i]; |
|
|
1166 | insert_ob_in_map (tmp, op->map, op, 0); |
|
|
1167 | } |
1133 | } |
1168 | } |
1134 | } |
1169 | |
1135 | |
1170 | /* Don't teleport things like spell effects */ |
1136 | /* Don't teleport things like spell effects */ |
1171 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
1137 | if (QUERY_FLAG (op, FLAG_NO_PICK)) |
… | |
… | |
1174 | /* unpaid objects, or non living objects, can't transfer by |
1140 | /* unpaid objects, or non living objects, can't transfer by |
1175 | * shop mats. Instead, put it on a nearby space. |
1141 | * shop mats. Instead, put it on a nearby space. |
1176 | */ |
1142 | */ |
1177 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1143 | if (QUERY_FLAG (op, FLAG_UNPAID) || !QUERY_FLAG (op, FLAG_ALIVE)) |
1178 | { |
1144 | { |
1179 | |
|
|
1180 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1145 | /* Somebody dropped an unpaid item, just move to an adjacent place. */ |
1181 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1146 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1182 | |
1147 | |
1183 | if (i != -1) |
1148 | if (i != -1) |
1184 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1149 | rv = transfer_ob (op, op->x + freearr_x[i], op->y + freearr_y[i], 0, shop_mat); |
1185 | |
1150 | |
1186 | return 0; |
1151 | return 0; |
1187 | } |
1152 | } |
|
|
1153 | |
1188 | /* Removed code that checked for multipart objects - it appears that |
1154 | /* Removed code that checked for multipart objects - it appears that |
1189 | * the teleport function should be able to handle this just fine. |
1155 | * the teleport function should be able to handle this just fine. |
1190 | */ |
1156 | */ |
1191 | rv = teleport (shop_mat, SHOP_MAT, op); |
1157 | rv = teleport (shop_mat, SHOP_MAT, op); |
1192 | } |
1158 | } |
1193 | else if (can_pay (op) && get_payment (op)) |
1159 | else if (can_pay (op) && get_payment (op)) |
1194 | { |
1160 | { |
1195 | /* this is only used for players */ |
1161 | /* this is only used for players */ |
1196 | rv = teleport (shop_mat, SHOP_MAT, op); |
1162 | rv = teleport (shop_mat, SHOP_MAT, op); |
1197 | |
1163 | |
|
|
1164 | if (has_unpaid) |
|
|
1165 | op->contr->play_sound (sound_find ("shop_buy")); |
|
|
1166 | else if (op->is_in_shop ()) |
|
|
1167 | op->contr->play_sound (sound_find ("shop_enter")); |
|
|
1168 | else |
|
|
1169 | op->contr->play_sound (sound_find ("shop_leave")); |
|
|
1170 | |
1198 | if (shop_mat->msg) |
1171 | if (shop_mat->msg) |
1199 | new_draw_info (NDI_UNIQUE, 0, op, shop_mat->msg); |
1172 | op->statusmsg (shop_mat->msg); |
1200 | /* This check below is a bit simplistic - generally it should be correct, |
1173 | /* This check below is a bit simplistic - generally it should be correct, |
1201 | * but there is never a guarantee that the bottom space on the map is |
1174 | * but there is never a guarantee that the bottom space on the map is |
1202 | * actually the shop floor. |
1175 | * actually the shop floor. |
1203 | */ |
1176 | */ |
1204 | else if (!rv && !is_in_shop (op)) |
1177 | else if (!rv && !op->is_in_shop ()) |
1205 | { |
1178 | { |
1206 | opinion = shopkeeper_approval (op->map, op); |
1179 | opinion = shopkeeper_approval (op->map, op); |
1207 | |
1180 | |
1208 | if (opinion > 0.9) |
1181 | op->statusmsg ( |
1209 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper gives you a friendly wave."); |
1182 | opinion >= 0.90 ? "The shopkeeper gives you a friendly wave." |
1210 | else if (opinion > 0.75) |
1183 | : opinion >= 0.75 ? "The shopkeeper waves to you." |
1211 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper waves to you."); |
1184 | : opinion >= 0.50 ? "The shopkeeper ignores you." |
1212 | else if (opinion > 0.5) |
1185 | : "The shopkeeper glares at you with contempt." |
1213 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper ignores you."); |
|
|
1214 | else |
1186 | ); |
1215 | new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper glares at you with contempt."); |
|
|
1216 | } |
1187 | } |
1217 | } |
1188 | } |
1218 | else |
1189 | else |
1219 | { |
1190 | { |
1220 | /* if we get here, a player tried to leave a shop but was not able |
1191 | /* if we get here, a player tried to leave a shop but was not able |
1221 | * to afford the items he has. We try to move the player so that |
1192 | * to afford the items he has. We try to move the player so that |
1222 | * they are not on the mat anymore |
1193 | * they are not on the mat anymore |
1223 | */ |
1194 | */ |
1224 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1195 | int i = find_free_spot (op, op->map, op->x, op->y, 1, 9); |
1225 | |
1196 | |
1226 | if (i == -1) |
1197 | if (i == -1) |
1227 | { |
|
|
1228 | LOG (llevError, "Internal shop-mat problem.\n"); |
1198 | LOG (llevError, "Internal shop-mat problem.\n"); |
1229 | } |
|
|
1230 | else |
1199 | else |
1231 | { |
1200 | { |
1232 | op->remove (); |
1201 | op->remove (); |
1233 | op->x += freearr_x[i]; |
1202 | op->x += freearr_x[i]; |
1234 | op->y += freearr_y[i]; |
1203 | op->y += freearr_y[i]; |
… | |
… | |
1244 | * Handles applying a sign. |
1213 | * Handles applying a sign. |
1245 | */ |
1214 | */ |
1246 | static void |
1215 | static void |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1216 | apply_sign (object *op, object *sign, int autoapply) |
1248 | { |
1217 | { |
1249 | readable_message_type *msgType; |
1218 | if (!op->is_player()) |
1250 | char newbuf[HUGE_BUF]; |
1219 | return; |
1251 | |
1220 | |
1252 | if (sign->msg == NULL) |
1221 | if (sign->has_dialogue ()) |
1253 | { |
1222 | { |
1254 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1223 | op->statusmsg (format ("Maybe you should I<talk> to the %s instead?", &sign->name)); |
1255 | return; |
1224 | return; |
1256 | } |
1225 | } |
1257 | |
1226 | |
|
|
1227 | if (!sign->msg) |
|
|
1228 | { |
|
|
1229 | op->contr->infobox (MSG_CHANNEL ("examine"), |
|
|
1230 | format ("T<%s>\n\n Nothing %sis written on it.", |
|
|
1231 | &sign->name, |
|
|
1232 | sign->name == sign->arch->name ? "" : "else ")); |
|
|
1233 | return; |
|
|
1234 | } |
|
|
1235 | |
1258 | if (sign->stats.food) |
1236 | if (sign->stats.food) |
1259 | { |
1237 | { |
1260 | if (sign->last_eat >= sign->stats.food) |
1238 | if (sign->last_eat >= sign->stats.food) |
1261 | { |
1239 | { |
1262 | if (!sign->move_on) |
1240 | if (!sign->move_on) |
1263 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot read it anymore."); |
1241 | op->failmsg ("You cannot read it anymore."); |
|
|
1242 | |
1264 | return; |
1243 | return; |
1265 | } |
1244 | } |
1266 | |
1245 | |
1267 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1246 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1268 | sign->last_eat++; |
1247 | sign->last_eat++; |
… | |
… | |
1273 | * move_on is zero, it needs to be manually applied (doesn't talk |
1252 | * move_on is zero, it needs to be manually applied (doesn't talk |
1274 | * to us). |
1253 | * to us). |
1275 | */ |
1254 | */ |
1276 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1255 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1277 | { |
1256 | { |
1278 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1257 | op->failmsg ("You are unable to read while blind!"); |
1279 | return; |
1258 | return; |
1280 | } |
1259 | } |
1281 | msgType = get_readable_message_type (sign); |
1260 | |
1282 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1261 | if (op->contr) |
1283 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1262 | if (client *ns = op->contr->ns) |
|
|
1263 | { |
|
|
1264 | if (sign->sound) |
|
|
1265 | ns->play_sound (sign->sound); |
|
|
1266 | else if (autoapply) |
|
|
1267 | ns->play_sound (sound_find ("msg_voice")); |
|
|
1268 | |
|
|
1269 | op->contr->infobox (MSG_CHANNEL ("examine"), format ("T<%s>\n\n%s", &sign->name, &sign->msg)); |
|
|
1270 | } |
|
|
1271 | } |
|
|
1272 | |
|
|
1273 | static void |
|
|
1274 | move_apply_hole (object *trap, object *victim) |
|
|
1275 | { |
|
|
1276 | /* Hole not open? */ |
|
|
1277 | if (trap->stats.wc > 0) |
|
|
1278 | return; |
|
|
1279 | |
|
|
1280 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1281 | * Processing will happen if the head runs into the pit |
|
|
1282 | */ |
|
|
1283 | if (victim->head) |
|
|
1284 | return; |
|
|
1285 | |
|
|
1286 | // now find all possible locations and randomly pick one |
|
|
1287 | int dir = find_free_spot (victim, trap->map, EXIT_X (trap), EXIT_Y (trap), 0, |
|
|
1288 | trap->range >= 3 ? SIZEOFFREE3 + 1 |
|
|
1289 | : trap->range >= 2 ? SIZEOFFREE2 + 1 |
|
|
1290 | : trap->range >= 1 ? SIZEOFFREE1 + 1 |
|
|
1291 | : SIZEOFFREE0 + 1); |
|
|
1292 | |
|
|
1293 | if (dir < 0) |
|
|
1294 | return; |
|
|
1295 | |
|
|
1296 | victim->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1297 | victim->statusmsg ("You fall through the hole!", NDI_RED); |
|
|
1298 | |
|
|
1299 | transfer_ob (victim, |
|
|
1300 | EXIT_X (trap) + freearr_x[dir], |
|
|
1301 | EXIT_Y (trap) + freearr_y[dir], |
|
|
1302 | 0, victim); |
1284 | } |
1303 | } |
1285 | |
1304 | |
1286 | /** |
1305 | /** |
1287 | * 'victim' moves onto 'trap' |
1306 | * 'victim' moves onto 'trap' |
1288 | * 'victim' leaves 'trap' |
1307 | * 'victim' leaves 'trap' |
… | |
… | |
1302 | return; |
1321 | return; |
1303 | |
1322 | |
1304 | /* move_apply() is the most likely candidate for causing unwanted and |
1323 | /* move_apply() is the most likely candidate for causing unwanted and |
1305 | * possibly unlimited recursion. |
1324 | * possibly unlimited recursion. |
1306 | */ |
1325 | */ |
1307 | /* The following was changed because it was causing perfeclty correct |
1326 | /* The following was changed because it was causing perfectly correct |
1308 | * maps to fail. 1) it's not an error to recurse: |
1327 | * maps to fail. 1) it's not an error to recurse: |
1309 | * rune detonates, summoning monster. monster lands on nearby rune. |
1328 | * rune detonates, summoning monster. monster lands on nearby rune. |
1310 | * nearby rune detonates. This sort of recursion is expected and |
1329 | * nearby rune detonates. This sort of recursion is expected and |
1311 | * proper. This code was causing needless crashes. |
1330 | * proper. This code was causing needless crashes. |
1312 | */ |
1331 | */ |
1313 | if (recursion_depth >= 500) |
1332 | if (recursion_depth >= 500) |
1314 | { |
1333 | { |
1315 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1334 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1316 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1335 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1317 | return; |
1336 | return; |
1318 | } |
1337 | } |
|
|
1338 | |
1319 | recursion_depth++; |
1339 | recursion_depth++; |
1320 | if (trap->head) |
1340 | if (trap->head) |
1321 | trap = trap->head; |
1341 | trap = trap->head; |
1322 | |
1342 | |
1323 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1343 | if (!INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1324 | goto leave; |
|
|
1325 | |
|
|
1326 | switch (trap->type) |
1344 | switch (trap->type) |
1327 | { |
1345 | { |
1328 | case PLAYERMOVER: |
1346 | case PLAYERMOVER: |
1329 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
1347 | if (trap->attacktype && (trap->level || victim->type != PLAYER) && !should_director_abort (trap, victim)) |
|
|
1348 | { |
|
|
1349 | if (!trap->stats.maxsp) |
|
|
1350 | trap->stats.maxsp = 2; |
|
|
1351 | |
|
|
1352 | /* Is this correct? From the docs, it doesn't look like it |
|
|
1353 | * should be divided by trap->speed |
|
|
1354 | */ |
|
|
1355 | victim->speed_left = -trap->stats.maxsp * victim->speed / trap->speed; |
|
|
1356 | |
|
|
1357 | /* Just put in some sanity check. I think there is a bug in the |
|
|
1358 | * above with some objects have zero speed, and thus the player |
|
|
1359 | * getting permanently paralyzed. |
|
|
1360 | */ |
|
|
1361 | if (victim->speed_left < -50.f) |
|
|
1362 | victim->speed_left = -50.f; |
|
|
1363 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1364 | } |
|
|
1365 | break; |
|
|
1366 | |
|
|
1367 | case SPINNER: |
|
|
1368 | if (victim->direction) |
|
|
1369 | { |
|
|
1370 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1371 | update_turn_face (victim); |
|
|
1372 | } |
|
|
1373 | break; |
|
|
1374 | |
|
|
1375 | case DIRECTOR: |
|
|
1376 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1377 | { |
|
|
1378 | victim->direction = trap->stats.sp; |
|
|
1379 | update_turn_face (victim); |
|
|
1380 | } |
|
|
1381 | break; |
|
|
1382 | |
|
|
1383 | case BUTTON: |
|
|
1384 | case PEDESTAL: |
|
|
1385 | case T_MATCH: |
|
|
1386 | update_button (trap, originator); |
|
|
1387 | break; |
|
|
1388 | |
|
|
1389 | case ALTAR: |
|
|
1390 | /* sacrifice victim on trap */ |
|
|
1391 | apply_altar (trap, victim, originator); |
|
|
1392 | break; |
|
|
1393 | |
|
|
1394 | case THROWN_OBJ: |
|
|
1395 | if (trap->inv == NULL) |
|
|
1396 | break; |
|
|
1397 | /* fallthrough */ |
|
|
1398 | |
|
|
1399 | case ARROW: |
|
|
1400 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1401 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1402 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1403 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1404 | * action, we avoid hits here |
|
|
1405 | */ |
|
|
1406 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->has_active_speed ()) |
|
|
1407 | && trap->owner != victim) |
|
|
1408 | hit_with_arrow (trap, victim); |
|
|
1409 | break; |
|
|
1410 | |
|
|
1411 | case SPELL_EFFECT: |
|
|
1412 | apply_spell_effect (trap, victim); |
|
|
1413 | break; |
|
|
1414 | |
|
|
1415 | case TRAPDOOR: |
1330 | { |
1416 | { |
|
|
1417 | int max, sound_was_played; |
|
|
1418 | object *ab, *ab_next; |
|
|
1419 | |
1331 | if (!trap->stats.maxsp) |
1420 | if (!trap->value) |
1332 | trap->stats.maxsp = 2; |
1421 | { |
|
|
1422 | int tot; |
1333 | |
1423 | |
1334 | /* Is this correct? From the docs, it doesn't look like it |
1424 | for (ab = trap->above, tot = 0; ab; ab = ab->above) |
1335 | * should be divided by trap->speed |
1425 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1426 | tot += ab->head_ ()->total_weight (); |
|
|
1427 | |
|
|
1428 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1429 | break; |
|
|
1430 | |
|
|
1431 | SET_ANIMATION (trap, trap->value); |
|
|
1432 | update_object (trap, UP_OBJ_FACE); |
|
|
1433 | } |
|
|
1434 | |
|
|
1435 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
|
|
1436 | { |
|
|
1437 | /* need to set this up, since if we do transfer the object, |
|
|
1438 | * ab->above would be bogus |
1336 | */ |
1439 | */ |
1337 | victim->speed_left = -FABS (trap->stats.maxsp * victim->speed / trap->speed); |
1440 | ab_next = ab->above; |
1338 | |
1441 | |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1442 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1340 | * above with some objects have zero speed, and thus the player |
1443 | { |
1341 | * getting permanently paralyzed. |
1444 | if (!sound_was_played) |
|
|
1445 | { |
|
|
1446 | trap->play_sound (trap->sound ? trap->sound : sound_find ("fall_hole")); |
|
|
1447 | sound_was_played = 1; |
|
|
1448 | } |
|
|
1449 | |
|
|
1450 | ab->statusmsg ("You fall into a trapdoor!", NDI_RED); |
|
|
1451 | transfer_ob (ab, EXIT_X (trap), EXIT_Y (trap), 0, ab); |
|
|
1452 | } |
1342 | */ |
1453 | } |
1343 | if (victim->speed_left < -50.0) |
1454 | break; |
1344 | victim->speed_left = -50.0; |
|
|
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
|
|
1346 | } |
1455 | } |
1347 | goto leave; |
|
|
1348 | |
1456 | |
1349 | case SPINNER: |
1457 | case CONVERTER: |
1350 | if (victim->direction) |
1458 | if (convert_item (victim, trap) < 0) |
1351 | { |
|
|
1352 | victim->direction = absdir (victim->direction - trap->stats.sp); |
|
|
1353 | update_turn_face (victim); |
|
|
1354 | } |
|
|
1355 | goto leave; |
|
|
1356 | |
|
|
1357 | case DIRECTOR: |
|
|
1358 | if (victim->direction && !should_director_abort (trap, victim)) |
|
|
1359 | { |
|
|
1360 | victim->direction = trap->stats.sp; |
|
|
1361 | update_turn_face (victim); |
|
|
1362 | } |
|
|
1363 | goto leave; |
|
|
1364 | |
|
|
1365 | case BUTTON: |
|
|
1366 | case PEDESTAL: |
|
|
1367 | update_button (trap); |
|
|
1368 | goto leave; |
|
|
1369 | |
|
|
1370 | case ALTAR: |
|
|
1371 | /* sacrifice victim on trap */ |
|
|
1372 | apply_altar (trap, victim, originator); |
|
|
1373 | goto leave; |
|
|
1374 | |
|
|
1375 | case THROWN_OBJ: |
|
|
1376 | if (trap->inv == NULL) |
|
|
1377 | goto leave; |
|
|
1378 | /* fallthrough */ |
|
|
1379 | |
|
|
1380 | case ARROW: |
|
|
1381 | /* bad bug: monster throw a object, make a step forwards, step on object , |
|
|
1382 | * trigger this here and get hit by own missile - and will be own enemy. |
|
|
1383 | * Victim then is his own enemy and will start to kill herself (this is |
|
|
1384 | * removed) but we have not synced victim and his missile. To avoid senseless |
|
|
1385 | * action, we avoid hits here |
|
|
1386 | */ |
|
|
1387 | if ((QUERY_FLAG (victim, FLAG_ALIVE) && trap->speed) && trap->owner != victim) |
|
|
1388 | hit_with_arrow (trap, victim); |
|
|
1389 | goto leave; |
|
|
1390 | |
|
|
1391 | case SPELL_EFFECT: |
|
|
1392 | apply_spell_effect (trap, victim); |
|
|
1393 | goto leave; |
|
|
1394 | |
|
|
1395 | case TRAPDOOR: |
|
|
1396 | { |
|
|
1397 | int max, sound_was_played; |
|
|
1398 | object *ab, *ab_next; |
|
|
1399 | |
|
|
1400 | if (!trap->value) |
|
|
1401 | { |
1459 | { |
1402 | int tot; |
1460 | originator->failmsg (format ("The %s seems to be broken!", query_name (trap))); |
1403 | |
1461 | archetype::get (shstr_burnout)->insert_at (trap, trap); |
1404 | for (ab = trap->above, tot = 0; ab != NULL; ab = ab->above) |
|
|
1405 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
|
|
1406 | tot += (ab->nrof ? ab->nrof : 1) * ab->weight + ab->carrying; |
|
|
1407 | |
|
|
1408 | if (!(trap->value = (tot > trap->weight) ? 1 : 0)) |
|
|
1409 | goto leave; |
|
|
1410 | |
|
|
1411 | SET_ANIMATION (trap, trap->value); |
|
|
1412 | update_object (trap, UP_OBJ_FACE); |
|
|
1413 | } |
1462 | } |
1414 | |
1463 | |
1415 | for (ab = trap->above, max = 100, sound_was_played = 0; --max && ab; ab = ab_next) |
1464 | break; |
|
|
1465 | |
|
|
1466 | case TRIGGER_BUTTON: |
|
|
1467 | case TRIGGER_PEDESTAL: |
|
|
1468 | case TRIGGER_ALTAR: |
|
|
1469 | check_trigger (trap, victim, originator); |
|
|
1470 | break; |
|
|
1471 | |
|
|
1472 | case DEEP_SWAMP: |
|
|
1473 | walk_on_deep_swamp (trap, victim); |
|
|
1474 | break; |
|
|
1475 | |
|
|
1476 | case CHECK_INV: |
|
|
1477 | check_inv (victim, trap); |
|
|
1478 | break; |
|
|
1479 | |
|
|
1480 | case HOLE: |
|
|
1481 | move_apply_hole (trap, victim); |
|
|
1482 | break; |
|
|
1483 | |
|
|
1484 | case EXIT: |
|
|
1485 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
1416 | { |
1486 | { |
1417 | /* need to set this up, since if we do transfer the object, |
1487 | /* Basically, don't show exits leading to random maps the |
1418 | * ab->above would be bogus |
1488 | * players output. |
1419 | */ |
1489 | */ |
1420 | ab_next = ab->above; |
1490 | if (trap->msg && EXIT_PATH (trap) != shstr_random_map_exit) |
|
|
1491 | victim->statusmsg (trap->msg, NDI_NAVY); |
1421 | |
1492 | |
1422 | if ((ab->move_type && trap->move_on) || ab->move_type == 0) |
1493 | trap->play_sound (trap->sound); |
1423 | { |
1494 | victim->enter_exit (trap); |
1424 | if (!sound_was_played) |
|
|
1425 | { |
|
|
1426 | play_sound_map (trap->map, trap->x, trap->y, SOUND_FALL_HOLE); |
|
|
1427 | sound_was_played = 1; |
|
|
1428 | } |
|
|
1429 | new_draw_info (NDI_UNIQUE, 0, ab, "You fall into a trapdoor!"); |
|
|
1430 | transfer_ob (ab, (int) EXIT_X (trap), (int) EXIT_Y (trap), 0, ab); |
|
|
1431 | } |
|
|
1432 | } |
1495 | } |
1433 | goto leave; |
1496 | break; |
1434 | } |
|
|
1435 | |
1497 | |
1436 | |
|
|
1437 | case CONVERTER: |
|
|
1438 | if (convert_item (victim, trap) < 0) |
|
|
1439 | { |
|
|
1440 | new_draw_info_format (NDI_UNIQUE, 0, originator, "The %s seems to be broken!", query_name (trap)); |
|
|
1441 | get_archetype ("burnout")->insert_at (trap, trap); |
|
|
1442 | } |
|
|
1443 | |
|
|
1444 | goto leave; |
|
|
1445 | |
|
|
1446 | case TRIGGER_BUTTON: |
|
|
1447 | case TRIGGER_PEDESTAL: |
|
|
1448 | case TRIGGER_ALTAR: |
|
|
1449 | check_trigger (trap, victim); |
|
|
1450 | goto leave; |
|
|
1451 | |
|
|
1452 | case DEEP_SWAMP: |
|
|
1453 | walk_on_deep_swamp (trap, victim); |
|
|
1454 | goto leave; |
|
|
1455 | |
|
|
1456 | case CHECK_INV: |
|
|
1457 | check_inv (victim, trap); |
|
|
1458 | goto leave; |
|
|
1459 | |
|
|
1460 | case HOLE: |
|
|
1461 | /* Hole not open? */ |
|
|
1462 | if (trap->stats.wc > 0) |
|
|
1463 | goto leave; |
|
|
1464 | |
|
|
1465 | /* Is this a multipart monster and not the head? If so, return. |
|
|
1466 | * Processing will happen if the head runs into the pit |
|
|
1467 | */ |
|
|
1468 | if (victim->head) |
|
|
1469 | goto leave; |
|
|
1470 | |
|
|
1471 | play_sound_map (victim->map, victim->x, victim->y, SOUND_FALL_HOLE); |
|
|
1472 | new_draw_info (NDI_UNIQUE, 0, victim, "You fall through the hole!\n"); |
|
|
1473 | transfer_ob (victim, EXIT_X (trap), EXIT_Y (trap), 1, victim); |
|
|
1474 | goto leave; |
|
|
1475 | |
|
|
1476 | case EXIT: |
|
|
1477 | if (victim->type == PLAYER && EXIT_PATH (trap)) |
|
|
1478 | { |
|
|
1479 | /* Basically, don't show exits leading to random maps the |
|
|
1480 | * players output. |
|
|
1481 | */ |
|
|
1482 | if (trap->msg && strncmp (EXIT_PATH (trap), "/!", 2)) |
|
|
1483 | new_draw_info (NDI_NAVY, 0, victim, trap->msg); |
|
|
1484 | |
|
|
1485 | victim->enter_exit (trap); |
|
|
1486 | } |
|
|
1487 | goto leave; |
|
|
1488 | |
|
|
1489 | case ENCOUNTER: |
1498 | case ENCOUNTER: |
1490 | /* may be some leftovers on this */ |
1499 | /* may be some leftovers on this */ |
1491 | goto leave; |
1500 | break; |
1492 | |
1501 | |
1493 | case SHOP_MAT: |
1502 | case SHOP_MAT: |
1494 | apply_shop_mat (trap, victim); |
1503 | apply_shop_mat (trap, victim); |
1495 | goto leave; |
1504 | break; |
1496 | |
1505 | |
1497 | /* Drop a certain amount of gold, and have one item identified */ |
1506 | /* Drop a certain amount of gold, and have one item identified */ |
1498 | case IDENTIFY_ALTAR: |
1507 | case IDENTIFY_ALTAR: |
1499 | apply_id_altar (victim, trap, originator); |
1508 | apply_id_altar (victim, trap, originator); |
1500 | goto leave; |
1509 | break; |
1501 | |
1510 | |
1502 | case SIGN: |
1511 | case SIGN: |
1503 | if (victim->type != PLAYER && trap->stats.food > 0) |
1512 | if (victim->type != PLAYER && trap->stats.food > 0) |
1504 | goto leave; /* monsters musn't apply magic_mouths with counters */ |
1513 | break; /* monsters musn't apply magic_mouths with counters */ |
1505 | |
1514 | |
1506 | apply_sign (victim, trap, 1); |
1515 | apply_sign (victim, trap, 1); |
1507 | goto leave; |
1516 | break; |
1508 | |
1517 | |
1509 | case CONTAINER: |
1518 | case CONTAINER: |
1510 | apply_container (victim, trap); |
1519 | apply_container (victim, trap); |
1511 | goto leave; |
1520 | break; |
1512 | |
1521 | |
1513 | case RUNE: |
1522 | case RUNE: |
1514 | case TRAP: |
1523 | case TRAP: |
1515 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1524 | if (trap->level && QUERY_FLAG (victim, FLAG_ALIVE)) |
1516 | { |
|
|
1517 | spring_trap (trap, victim); |
1525 | spring_trap (trap, victim); |
1518 | } |
1526 | break; |
1519 | goto leave; |
|
|
1520 | |
1527 | |
1521 | default: |
1528 | default: |
1522 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1529 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1523 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1530 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1524 | goto leave; |
1531 | break; |
1525 | } |
1532 | } |
1526 | |
1533 | |
1527 | leave: |
|
|
1528 | recursion_depth--; |
1534 | recursion_depth--; |
1529 | } |
1535 | } |
1530 | |
1536 | |
1531 | /** |
1537 | /** |
1532 | * Handles reading a regular (ie not containing a spell) book. |
1538 | * Handles reading a regular (ie not containing a spell) book. |
… | |
… | |
1537 | int lev_diff; |
1543 | int lev_diff; |
1538 | object *skill_ob; |
1544 | object *skill_ob; |
1539 | |
1545 | |
1540 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1546 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1541 | { |
1547 | { |
1542 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1548 | op->failmsg ("You are unable to read while blind!"); |
1543 | return; |
1549 | return; |
1544 | } |
1550 | } |
|
|
1551 | |
1545 | if (tmp->msg == NULL) |
1552 | if (!tmp->msg) |
1546 | { |
1553 | { |
1547 | new_draw_info_format (NDI_UNIQUE, 0, op, "You open the %s and find it empty.", &tmp->name); |
1554 | op->failmsg (format ("The %s contains nothing but meaningless gibberish. H<There is nothing interesting to read here.>", &tmp->name)); |
1548 | return; |
1555 | return; |
1549 | } |
1556 | } |
1550 | |
1557 | |
1551 | /* need a literacy skill to read stuff! */ |
1558 | /* need a literacy skill to read stuff! */ |
1552 | skill_ob = find_skill_by_name (op, tmp->skill); |
1559 | skill_ob = find_skill_by_name (op, tmp->skill); |
1553 | if (!skill_ob) |
1560 | if (!skill_ob) |
1554 | { |
1561 | { |
1555 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1562 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill to read this.>", &tmp->skill)); |
1556 | return; |
1563 | return; |
1557 | } |
1564 | } |
|
|
1565 | |
1558 | lev_diff = tmp->level - (skill_ob->level + 5); |
1566 | lev_diff = tmp->level - (skill_ob->level + 5); |
1559 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1567 | if (!QUERY_FLAG (op, FLAG_WIZ) && lev_diff > 0) |
1560 | { |
1568 | { |
1561 | if (lev_diff < 2) |
1569 | op->failmsg (lev_diff < 2 ? "This book is just barely beyond your comprehension." |
1562 | new_draw_info (NDI_UNIQUE, 0, op, "This book is just barely beyond your comprehension."); |
1570 | : lev_diff < 3 ? "This book is slightly beyond your comprehension." |
1563 | else if (lev_diff < 3) |
1571 | : lev_diff < 5 ? "This book is beyond your comprehension." |
1564 | new_draw_info (NDI_UNIQUE, 0, op, "This book is slightly beyond your comprehension."); |
1572 | : lev_diff < 8 ? "This book is quite a bit beyond your comprehension." |
1565 | else if (lev_diff < 5) |
1573 | : lev_diff < 15 ? "This book is way beyond your comprehension." |
1566 | new_draw_info (NDI_UNIQUE, 0, op, "This book is beyond your comprehension."); |
1574 | : "This book is totally beyond your comprehension."); |
1567 | else if (lev_diff < 8) |
|
|
1568 | new_draw_info (NDI_UNIQUE, 0, op, "This book is quite a bit beyond your comprehension."); |
|
|
1569 | else if (lev_diff < 15) |
|
|
1570 | new_draw_info (NDI_UNIQUE, 0, op, "This book is way beyond your comprehension."); |
|
|
1571 | else |
|
|
1572 | new_draw_info (NDI_UNIQUE, 0, op, "This book is totally beyond your comprehension."); |
|
|
1573 | return; |
1575 | return; |
1574 | } |
1576 | } |
1575 | |
1577 | |
|
|
1578 | // we currently don't use the message types for anything. |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1579 | // readable_message_type *msgType = get_readable_message_type (tmp); |
1577 | |
1580 | |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1581 | tmp->play_sound (tmp->sound ? tmp->sound : sound_find ("apply_book")); |
1579 | msgType->message_type, msgType->message_subtype, |
1582 | |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
1583 | if (player *pl = op->contr) |
1581 | long_desc (tmp, op), &tmp->msg); |
1584 | if (client *ns = pl->ns) |
|
|
1585 | pl->infobox (MSG_CHANNEL ("book"), format ("T<%s>\n\n%s", (char *)long_desc (tmp, op), &tmp->msg)); |
1582 | |
1586 | |
1583 | /* gain xp from reading */ |
1587 | /* gain xp from reading */ |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1588 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1585 | { /* only if not read before */ |
1589 | { /* only if not read before */ |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1590 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
1588 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1592 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1589 | { |
1593 | { |
1590 | /*exp_gain *= 2; because they just identified it too */ |
1594 | /*exp_gain *= 2; because they just identified it too */ |
1591 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1595 | SET_FLAG (tmp, FLAG_IDENTIFIED); |
1592 | |
1596 | |
1593 | /* If in a container, update how it looks */ |
1597 | if (object *pl = tmp->visible_to ()) |
1594 | if (tmp->env) |
|
|
1595 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
1598 | esrv_update_item (UPD_FLAGS | UPD_NAME, pl, tmp); |
1596 | else |
|
|
1597 | op->contr->ns->floorbox_update (); |
|
|
1598 | } |
1599 | } |
1599 | |
1600 | |
1600 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1601 | change_exp (op, exp_gain, skill_ob->skill, 0); |
1601 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | SET_FLAG (tmp, FLAG_NO_SKILL_IDENT); /* so no more xp gained from this book */ |
1602 | } |
1603 | } |
1603 | } |
1604 | } |
1604 | |
1605 | |
1605 | /** |
1606 | /** |
|
|
1607 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
1608 | * scroll_failure()- hacked directly from spell_failure |
|
|
1609 | */ |
|
|
1610 | static void |
|
|
1611 | scroll_failure (object *op, int failure, int power) |
|
|
1612 | { |
|
|
1613 | if (abs (failure / 4) > power) |
|
|
1614 | power = abs (failure / 4); /* set minimum effect */ |
|
|
1615 | |
|
|
1616 | if (failure <= -1 && failure > -15) |
|
|
1617 | { /* wonder */ |
|
|
1618 | object *tmp; |
|
|
1619 | |
|
|
1620 | op->failmsg ("Your spell warps!"); |
|
|
1621 | tmp = get_archetype (SPELL_WONDER); |
|
|
1622 | cast_wonder (op, op, 0, tmp); |
|
|
1623 | tmp->destroy (); |
|
|
1624 | } |
|
|
1625 | else if (failure <= -15 && failure > -35) |
|
|
1626 | { /* drain mana */ |
|
|
1627 | op->failmsg ("Your mana is drained!"); |
|
|
1628 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
1629 | if (op->stats.sp < 0) |
|
|
1630 | op->stats.sp = 0; |
|
|
1631 | } |
|
|
1632 | else if (settings.spell_failure_effects == TRUE) |
|
|
1633 | { |
|
|
1634 | if (failure <= -35 && failure > -60) |
|
|
1635 | { /* confusion */ |
|
|
1636 | op->failmsg ("The magic recoils on you!"); |
|
|
1637 | confuse_player (op, op, power); |
|
|
1638 | } |
|
|
1639 | else if (failure <= -60 && failure > -70) |
|
|
1640 | { /* paralysis */ |
|
|
1641 | op->failmsg ("The magic recoils and paralyzes you!"); |
|
|
1642 | paralyze_player (op, op, power); |
|
|
1643 | } |
|
|
1644 | else if (failure <= -70 && failure > -80) |
|
|
1645 | { /* blind */ |
|
|
1646 | op->failmsg ("The magic recoils on you!"); |
|
|
1647 | blind_player (op, op, power); |
|
|
1648 | } |
|
|
1649 | else if (failure <= -80) |
|
|
1650 | { /* blast the immediate area */ |
|
|
1651 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
1652 | cast_magic_storm (op, tmp, power); |
|
|
1653 | op->failmsg ("You unleash uncontrolled mana!"); |
|
|
1654 | tmp->destroy (); |
|
|
1655 | } |
|
|
1656 | } |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | /** |
1606 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1660 | * Handles the applying of a skill scroll, calling learn_skill straight. |
1607 | * op is the person learning the skill, tmp is the skill scroll object |
1661 | * op is the person learning the skill, tmp is the skill scroll object |
1608 | */ |
1662 | */ |
1609 | static void |
1663 | static void |
1610 | apply_skillscroll (object *op, object *tmp) |
1664 | apply_skillscroll (object *op, object *tmp) |
1611 | { |
1665 | { |
1612 | switch ((int) learn_skill (op, tmp)) |
1666 | switch (learn_skill (op, tmp)) |
1613 | { |
1667 | { |
1614 | case 0: |
1668 | case 0: |
1615 | new_draw_info (NDI_UNIQUE, 0, op, "You already possess the knowledge "); |
1669 | op->play_sound (sound_find ("generic_fail")); |
1616 | new_draw_info_format (NDI_UNIQUE, 0, op, "held within the %s.\n", query_name (tmp)); |
1670 | op->failmsg (format ("You already possess the knowledge held within the %s.", query_name (tmp))); |
1617 | return; |
1671 | break; |
1618 | |
1672 | |
1619 | case 1: |
1673 | case 1: |
1620 | new_draw_info_format (NDI_UNIQUE, 0, op, "You succeed in learning %s", &tmp->skill); |
|
|
1621 | decrease_ob (tmp); |
1674 | tmp->decrease (); |
|
|
1675 | op->play_sound (sound_find ("skill_learn")); |
|
|
1676 | op->statusmsg (format ("You succeed in learning %s", &tmp->skill)); |
1622 | return; |
1677 | break; |
1623 | |
1678 | |
1624 | default: |
1679 | default: |
|
|
1680 | tmp->decrease (); |
|
|
1681 | op->play_sound (sound_find ("generic_fail")); |
1625 | new_draw_info_format (NDI_UNIQUE, 0, op, "You fail to learn the knowledge of the %s.\n", query_name (tmp)); |
1682 | op->failmsg (format ("You fail to learn the knowledge of the %s.\n", query_name (tmp))); |
1626 | decrease_ob (tmp); |
|
|
1627 | return; |
1683 | break; |
1628 | } |
1684 | } |
1629 | } |
1685 | } |
1630 | |
1686 | |
1631 | /** |
1687 | /** |
1632 | * Actually makes op learn spell. |
1688 | * Actually makes op learn spell. |
… | |
… | |
1652 | return; |
1708 | return; |
1653 | } |
1709 | } |
1654 | return; |
1710 | return; |
1655 | } |
1711 | } |
1656 | |
1712 | |
1657 | play_sound_player_only (op->contr, SOUND_LEARN_SPELL, 0, 0); |
1713 | op->contr->play_sound (sound_find ("learn_spell")); |
|
|
1714 | |
1658 | tmp = spell->clone (); |
1715 | tmp = spell->clone (); |
1659 | insert_ob_in_ob (tmp, op); |
1716 | insert_ob_in_ob (tmp, op); |
1660 | |
1717 | |
1661 | if (special_prayer) |
1718 | if (special_prayer) |
1662 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
1719 | SET_FLAG (tmp, FLAG_STARTEQUIP); |
… | |
… | |
1681 | { |
1738 | { |
1682 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1739 | LOG (llevError, "BUG: do_forget_spell(): spell not known\n"); |
1683 | return; |
1740 | return; |
1684 | } |
1741 | } |
1685 | |
1742 | |
1686 | new_draw_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, "You lose knowledge of %s.", spell); |
1743 | op->failmsg (format ("You lose knowledge of %s.", spell)); |
1687 | player_unready_range_ob (op->contr, spob); |
|
|
1688 | esrv_remove_spell (op->contr, spob); |
1744 | esrv_remove_spell (op->contr, spob); |
1689 | spob->destroy (); |
1745 | spob->destroy (); |
1690 | } |
1746 | } |
1691 | |
1747 | |
1692 | /** |
1748 | /** |
… | |
… | |
1699 | { |
1755 | { |
1700 | object *skop, *spell, *spell_skill; |
1756 | object *skop, *spell, *spell_skill; |
1701 | |
1757 | |
1702 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1758 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1703 | { |
1759 | { |
1704 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1760 | op->failmsg ("You are unable to read while blind."); |
1705 | return; |
1761 | return; |
1706 | } |
1762 | } |
1707 | |
1763 | |
1708 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1764 | /* artifact_spellbooks have 'slaying' field point to a spell name, |
1709 | * instead of having their spell stored in stats.sp. These are |
1765 | * instead of having their spell stored in stats.sp. These are |
1710 | * legacy spellbooks |
1766 | * legacy spellbooks |
1711 | */ |
1767 | */ |
1712 | |
|
|
1713 | if (tmp->slaying != NULL) |
1768 | if (tmp->slaying) |
1714 | { |
1769 | { |
1715 | spell = arch_to_object (find_archetype_by_object_name (tmp->slaying)); |
1770 | spell = find_archetype_by_object_name (tmp->slaying)->instance (); |
|
|
1771 | |
1716 | if (!spell) |
1772 | if (!spell) |
1717 | { |
1773 | { |
1718 | new_draw_info_format (NDI_UNIQUE, 0, op, "The book's formula for %s is incomplete", &tmp->slaying); |
1774 | op->failmsg (format ("The book's formula for %s is incomplete.", &tmp->slaying)); |
1719 | return; |
1775 | return; |
1720 | } |
1776 | } |
1721 | else |
1777 | else |
1722 | insert_ob_in_ob (spell, tmp); |
1778 | insert_ob_in_ob (spell, tmp); |
|
|
1779 | |
1723 | tmp->slaying = NULL; |
1780 | tmp->slaying = 0; |
1724 | } |
1781 | } |
1725 | |
1782 | |
1726 | skop = find_skill_by_name (op, tmp->skill); |
1783 | skop = find_skill_by_name (op, tmp->skill); |
1727 | |
1784 | |
1728 | /* need a literacy skill to learn spells. Also, having a literacy level |
1785 | /* need a literacy skill to learn spells. Also, having a literacy level |
1729 | * lower than the spell will make learning the spell more difficult */ |
1786 | * lower than the spell will make learning the spell more difficult */ |
1730 | if (!skop) |
1787 | if (!skop) |
1731 | { |
1788 | { |
1732 | new_draw_info (NDI_UNIQUE, 0, op, "You can't read! Your attempt fails."); |
1789 | op->failmsg (format ("You can't read! Your attempt fails. H<You lack the %s skill.>", &tmp->skill)); |
1733 | return; |
1790 | return; |
1734 | } |
1791 | } |
1735 | |
1792 | |
1736 | spell = tmp->inv; |
1793 | spell = tmp->inv; |
1737 | |
1794 | |
1738 | if (!spell) |
1795 | if (!spell) |
1739 | { |
1796 | { |
1740 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1797 | LOG (llevError, "apply_spellbook: Book %s has no spell in it!\n", &tmp->name); |
1741 | new_draw_info (NDI_UNIQUE, 0, op, "The spellbook symbols make no sense."); |
1798 | op->failmsg ("The spellbook symbols make no sense. This is a bug, please report!"); |
1742 | return; |
1799 | return; |
1743 | } |
1800 | } |
1744 | |
1801 | |
1745 | if (skop->level < int (sqrtf (spell->level) * 1.5f)) |
1802 | int learn_level = sqrtf (spell->level) * 1.5f; |
|
|
1803 | if (skop->level < learn_level) |
1746 | { |
1804 | { |
1747 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols. [Your literacy level is too low]"); |
1805 | op->failmsg (format ("You are unable to decipher the strange symbols. H<Your %s level is too low, it must be at least %d.>", |
|
|
1806 | &tmp->skill, learn_level)); |
1748 | return; |
1807 | return; |
1749 | } |
1808 | } |
1750 | |
1809 | |
1751 | new_draw_info_format (NDI_UNIQUE, 0, op, "The spellbook contains the %s level spell %s.", get_levelnumber (spell->level), &spell->name); |
1810 | op->statusmsg (format ("The spellbook contains the %s level spell %s.", ordinal (spell->level), &spell->name)); |
1752 | |
1811 | |
1753 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1812 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1754 | { |
|
|
1755 | identify (tmp); |
1813 | identify (tmp); |
1756 | |
|
|
1757 | if (tmp->env) |
|
|
1758 | esrv_update_item (UPD_FLAGS | UPD_NAME, op, tmp); |
|
|
1759 | else |
|
|
1760 | op->contr->ns->floorbox_update (); |
|
|
1761 | } |
|
|
1762 | |
1814 | |
1763 | /* I removed the check for special_prayer_mark here - it didn't make |
1815 | /* I removed the check for special_prayer_mark here - it didn't make |
1764 | * a lot of sense - special prayers are not found in spellbooks, and |
1816 | * a lot of sense - special prayers are not found in spellbooks, and |
1765 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1817 | * if the player doesn't know the spell, doesn't make a lot of sense that |
1766 | * they would have a special prayer mark. |
1818 | * they would have a special prayer mark. |
1767 | */ |
1819 | */ |
1768 | if (check_spell_known (op, spell->name)) |
1820 | if (check_spell_known (op, spell->name)) |
1769 | { |
1821 | { |
1770 | new_draw_info (NDI_UNIQUE, 0, op, "You already know that spell.\n"); |
1822 | op->statusmsg ("You already know that spell. H<It makes no sense to learn spells twice, and would only waste the spellbook.>\n"); |
1771 | return; |
1823 | return; |
1772 | } |
1824 | } |
1773 | |
1825 | |
1774 | if (spell->skill) |
1826 | if (spell->skill) |
1775 | { |
1827 | { |
1776 | spell_skill = find_skill_by_name (op, spell->skill); |
1828 | spell_skill = find_skill_by_name (op, spell->skill); |
1777 | |
1829 | |
1778 | if (!spell_skill) |
1830 | if (!spell_skill) |
1779 | { |
1831 | { |
1780 | new_draw_info_format (NDI_UNIQUE, 0, op, "You lack the skill %s to use this spell.", &spell->skill); |
1832 | op->failmsg (format ("You lack the %s skill to use this spell.", &spell->skill)); |
1781 | return; |
1833 | return; |
1782 | } |
1834 | } |
1783 | |
1835 | |
1784 | if (spell_skill->level < spell->level) |
1836 | if (spell_skill->level < spell->level) |
1785 | { |
1837 | { |
1786 | new_draw_info_format (NDI_UNIQUE, 0, op, "You need to be level %d in %s to learn this spell.", spell->level, &spell->skill); |
1838 | op->failmsg (format ("You need to be level %d in %s to learn this spell.", spell->level, &spell->skill)); |
1787 | return; |
1839 | return; |
1788 | } |
1840 | } |
1789 | } |
1841 | } |
1790 | |
1842 | |
1791 | /* Logic as follows |
1843 | /* Logic as follows |
… | |
… | |
1800 | * Overall, chances are the same but a player will find having a high |
1852 | * Overall, chances are the same but a player will find having a high |
1801 | * literacy rate very useful! -b.t. |
1853 | * literacy rate very useful! -b.t. |
1802 | */ |
1854 | */ |
1803 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1855 | if (QUERY_FLAG (op, FLAG_CONFUSED)) |
1804 | { |
1856 | { |
1805 | new_draw_info (NDI_UNIQUE, 0, op, "In your confused state you flub the wording of the text!"); |
1857 | op->failmsg ("In your confused state you flub the wording of the text!"); |
1806 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), MAX (spell->stats.sp, spell->stats.grace)); |
1858 | scroll_failure (op, 0 - random_roll (0, spell->level, op, PREFER_LOW), max (spell->stats.sp, spell->stats.grace)); |
1807 | } |
1859 | } |
1808 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1860 | else if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || |
1809 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1861 | (random_roll (0, 100, op, PREFER_LOW) - (5 * skop->level)) < learn_spell[spell->stats.grace ? op->stats.Wis : op->stats.Int]) |
1810 | { |
1862 | { |
1811 | |
1863 | op->statusmsg ("You succeed in learning the spell!", NDI_GREEN); |
1812 | new_draw_info (NDI_UNIQUE, 0, op, "You succeed in learning the spell!"); |
|
|
1813 | do_learn_spell (op, spell, 0); |
1864 | do_learn_spell (op, spell, 0); |
1814 | |
1865 | |
1815 | /* xp gain to literacy for spell learning */ |
1866 | /* xp gain to literacy for spell learning */ |
1816 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1867 | if (!QUERY_FLAG (tmp, FLAG_STARTEQUIP)) |
1817 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1868 | change_exp (op, calc_skill_exp (op, tmp, skop), skop->skill, 0); |
1818 | } |
1869 | } |
1819 | else |
1870 | else |
1820 | { |
1871 | { |
1821 | play_sound_player_only (op->contr, SOUND_FUMBLE_SPELL, 0, 0); |
1872 | op->contr->play_sound (sound_find ("fumble_spell")); |
1822 | new_draw_info (NDI_UNIQUE, 0, op, "You fail to learn the spell.\n"); |
1873 | op->failmsg ("You fail to learn the spell. H<Wis (priests) or Int (wizards) governs the chance of learning a prayer or spell.>\n"); |
1823 | } |
1874 | } |
1824 | |
1875 | |
1825 | decrease_ob (tmp); |
1876 | tmp->decrease (); |
1826 | } |
1877 | } |
1827 | |
1878 | |
1828 | /** |
1879 | /** |
1829 | * Handles applying a spell scroll. |
1880 | * Handles applying a spell scroll. |
1830 | */ |
1881 | */ |
… | |
… | |
1833 | { |
1884 | { |
1834 | object *skop; |
1885 | object *skop; |
1835 | |
1886 | |
1836 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1887 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ)) |
1837 | { |
1888 | { |
1838 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1889 | op->failmsg ("You are unable to read while blind."); |
1839 | return; |
1890 | return; |
1840 | } |
1891 | } |
1841 | |
1892 | |
1842 | if (!tmp->inv || tmp->inv->type != SPELL) |
1893 | if (!tmp->inv || tmp->inv->type != SPELL) |
1843 | { |
1894 | { |
1844 | new_draw_info (NDI_UNIQUE, 0, op, "The scroll just doesn't make sense!"); |
1895 | op->failmsg ("The scroll just doesn't make sense! H<...and never will make sense.>"); |
1845 | return; |
1896 | return; |
1846 | } |
1897 | } |
1847 | |
1898 | |
1848 | if (op->type == PLAYER) |
1899 | if (op->type == PLAYER) |
1849 | { |
1900 | { |
… | |
… | |
1855 | */ |
1906 | */ |
1856 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1907 | skop = find_skill_by_name (op, skill_names[SK_LITERACY]); |
1857 | |
1908 | |
1858 | if (!skop) |
1909 | if (!skop) |
1859 | { |
1910 | { |
1860 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to decipher the strange symbols."); |
1911 | op->failmsg (format ("You are unable to decipher the strange symbols. H<You lack the %s skill.>", &skill_names[SK_LITERACY])); |
1861 | return; |
1912 | return; |
1862 | } |
1913 | } |
1863 | |
1914 | |
1864 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1915 | if ((exp_gain = calc_skill_exp (op, tmp, skop))) |
1865 | change_exp (op, exp_gain, skop->skill, 0); |
1916 | change_exp (op, exp_gain, skop->skill, 0); |
1866 | } |
1917 | } |
1867 | |
1918 | |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1919 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1869 | identify (tmp); |
1920 | identify (tmp); |
1870 | |
1921 | |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1922 | op->statusmsg (format ("The scroll of %s turns to dust.", &tmp->inv->name)); |
1872 | |
|
|
1873 | |
1923 | |
1874 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1924 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1875 | decrease_ob (tmp); |
1925 | tmp->decrease (); |
1876 | } |
1926 | } |
1877 | |
1927 | |
1878 | /** |
1928 | /** |
1879 | * Applies a treasure object - by default, chest. op |
1929 | * Applies a treasure object - by default, chest. op |
1880 | * is the person doing the applying, tmp is the treasure |
1930 | * is the person doing the applying, tmp is the treasure |
1881 | * chest. |
1931 | * chest. |
1882 | */ |
1932 | */ |
1883 | static void |
1933 | static void |
1884 | apply_treasure (object *op, object *tmp) |
1934 | apply_treasure (object *op, object *tmp) |
1885 | { |
1935 | { |
1886 | object *treas; |
|
|
1887 | |
|
|
1888 | |
|
|
1889 | /* Nice side effect of new treasure creation method is that the treasure |
1936 | /* Nice side effect of this treasure creation method is that the treasure |
1890 | * for the chest is done when the chest is created, and put into the chest |
1937 | * for the chest is done when the chest is created, and put into the chest |
1891 | * inventory. So that when the chest burns up, the items still exist. Also |
1938 | * inventory. So that when the chest burns up, the items still exist. Also |
1892 | * prevents people fromt moving chests to more difficult maps to get better |
1939 | * prevents people from moving chests to more difficult maps to get better |
1893 | * treasure |
1940 | * treasure |
1894 | */ |
1941 | */ |
1895 | |
|
|
1896 | treas = tmp->inv; |
1942 | object *treas = tmp->inv; |
1897 | if (treas == NULL) |
1943 | |
|
|
1944 | if (!treas) |
1898 | { |
1945 | { |
1899 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1946 | op->statusmsg ("The chest was empty."); |
1900 | decrease_ob (tmp); |
1947 | tmp->decrease (); |
1901 | return; |
1948 | return; |
1902 | } |
1949 | } |
|
|
1950 | |
1903 | while (tmp->inv) |
1951 | while (tmp->inv) |
1904 | { |
1952 | { |
1905 | treas = tmp->inv; |
1953 | treas = tmp->inv; |
1906 | |
|
|
1907 | treas->remove (); |
1954 | treas->remove (); |
1908 | new_draw_info_format (NDI_UNIQUE, 0, op, "You find %s in the chest.", query_name (treas)); |
|
|
1909 | |
1955 | |
1910 | treas->x = op->x; |
1956 | treas->x = op->x; |
1911 | treas->y = op->y; |
1957 | treas->y = op->y; |
1912 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1958 | treas = insert_ob_in_map (treas, op->map, op, INS_BELOW_ORIGINATOR); |
1913 | |
1959 | |
1914 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1960 | if (treas && (treas->type == RUNE || treas->type == TRAP) && treas->level && QUERY_FLAG (op, FLAG_ALIVE)) |
1915 | spring_trap (treas, op); |
1961 | spring_trap (treas, op); |
1916 | |
1962 | |
1917 | /* If either player or container was destroyed, no need to do |
1963 | /* If either player or container was destroyed, no need to do |
1918 | * further processing. I think this should be enclused with |
1964 | * further processing. I think this should be enclused with |
1919 | * spring trap above, as I don't think there is otherwise |
1965 | * spring trap above, as I don't think there is otherwise |
1920 | * any way for the treasure chest or player to get killed |
1966 | * any way for the treasure chest or player to get killed. |
1921 | */ |
1967 | */ |
1922 | if (op->destroyed () || tmp->destroyed ()) |
1968 | if (op->destroyed () || tmp->destroyed ()) |
1923 | break; |
1969 | break; |
1924 | } |
1970 | } |
1925 | |
1971 | |
1926 | if (!tmp->destroyed () && tmp->inv == NULL) |
1972 | if (!tmp->destroyed () && !tmp->inv) |
1927 | decrease_ob (tmp); |
1973 | tmp->decrease (true); |
1928 | |
|
|
1929 | } |
|
|
1930 | |
|
|
1931 | /** |
|
|
1932 | * op eats food. |
|
|
1933 | * If player, takes care of messages and dragon special food. |
|
|
1934 | */ |
|
|
1935 | static void |
|
|
1936 | apply_food (object *op, object *tmp) |
|
|
1937 | { |
|
|
1938 | int capacity_remaining; |
|
|
1939 | |
|
|
1940 | if (op->type != PLAYER) |
|
|
1941 | op->stats.hp = op->stats.maxhp; |
|
|
1942 | else |
|
|
1943 | { |
|
|
1944 | /* check if this is a dragon (player), eating some flesh */ |
|
|
1945 | if (tmp->type == FLESH && is_dragon_pl (op) && dragon_eat_flesh (op, tmp)) |
|
|
1946 | ; |
|
|
1947 | else |
|
|
1948 | { |
|
|
1949 | /* usual case - no dragon meal: */ |
|
|
1950 | if (op->stats.food + tmp->stats.food > 999) |
|
|
1951 | { |
|
|
1952 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
1953 | new_draw_info (NDI_UNIQUE, 0, op, "You feel full, but what a waste of food!"); |
|
|
1954 | else |
|
|
1955 | new_draw_info (NDI_UNIQUE, 0, op, "Most of the drink goes down your face not your throat!"); |
|
|
1956 | } |
|
|
1957 | |
|
|
1958 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1959 | { |
|
|
1960 | char buf[MAX_BUF]; |
|
|
1961 | |
|
|
1962 | if (!is_dragon_pl (op)) |
|
|
1963 | { |
|
|
1964 | /* eating message for normal players */ |
|
|
1965 | if (tmp->type == DRINK) |
|
|
1966 | sprintf (buf, "Ahhh...that %s tasted good.", &tmp->name); |
|
|
1967 | else |
|
|
1968 | sprintf (buf, "The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
1969 | } |
|
|
1970 | else |
|
|
1971 | { |
|
|
1972 | /* eating message for dragon players */ |
|
|
1973 | sprintf (buf, "The %s tasted terrible!", &tmp->name); |
|
|
1974 | } |
|
|
1975 | |
|
|
1976 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
1977 | capacity_remaining = 999 - op->stats.food; |
|
|
1978 | op->stats.food += tmp->stats.food; |
|
|
1979 | if (capacity_remaining < tmp->stats.food) |
|
|
1980 | op->stats.hp += capacity_remaining / 50; |
|
|
1981 | else |
|
|
1982 | op->stats.hp += tmp->stats.food / 50; |
|
|
1983 | if (op->stats.hp > op->stats.maxhp) |
|
|
1984 | op->stats.hp = op->stats.maxhp; |
|
|
1985 | if (op->stats.food > 999) |
|
|
1986 | op->stats.food = 999; |
|
|
1987 | } |
|
|
1988 | |
|
|
1989 | /* special food hack -b.t. */ |
|
|
1990 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
1991 | eat_special_food (op, tmp); |
|
|
1992 | } |
|
|
1993 | } |
|
|
1994 | handle_apply_yield (tmp); |
|
|
1995 | decrease_ob (tmp); |
|
|
1996 | } |
1974 | } |
1997 | |
1975 | |
1998 | /** |
1976 | /** |
1999 | * A dragon is eating some flesh. If the flesh contains resistances, |
1977 | * A dragon is eating some flesh. If the flesh contains resistances, |
2000 | * there is a chance for the dragon's skin to get improved. |
1978 | * there is a chance for the dragon's skin to get improved. |
… | |
… | |
2003 | * object *op the object (dragon player) eating the flesh |
1981 | * object *op the object (dragon player) eating the flesh |
2004 | * object *meal the flesh item, getting chewed in dragon's mouth |
1982 | * object *meal the flesh item, getting chewed in dragon's mouth |
2005 | * return: |
1983 | * return: |
2006 | * int 1 if eating successful, 0 if it doesn't work |
1984 | * int 1 if eating successful, 0 if it doesn't work |
2007 | */ |
1985 | */ |
2008 | int |
1986 | static int |
2009 | dragon_eat_flesh (object *op, object *meal) |
1987 | dragon_eat_flesh (object *op, object *meal) |
2010 | { |
1988 | { |
2011 | object *skin = NULL; /* pointer to dragon skin force */ |
1989 | object *skin = NULL; /* pointer to dragon skin force */ |
2012 | object *abil = NULL; /* pointer to dragon ability force */ |
1990 | object *abil = NULL; /* pointer to dragon ability force */ |
2013 | object *tmp = NULL; /* tmp. object */ |
1991 | object *tmp = NULL; /* tmp. object */ |
2014 | |
1992 | |
2015 | char buf[MAX_BUF]; /* tmp. string buffer */ |
|
|
2016 | double chance; /* improvement-chance of one resistance type */ |
1993 | double chance; /* improvement-chance of one resistance type */ |
2017 | double totalchance = 1; /* total chance of gaining one resistance */ |
1994 | double totalchance = 1; /* total chance of gaining one resistance */ |
2018 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
1995 | double bonus = 0; /* level bonus (improvement is easier at lowlevel) */ |
2019 | double mbonus = 0; /* monster bonus */ |
1996 | double mbonus = 0; /* monster bonus */ |
2020 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
1997 | int atnr_winner[NROFATTACKS]; /* winning candidates for resistance improvement */ |
2021 | int winners = 0; /* number of winners */ |
1998 | int winners = 0; /* number of winners */ |
2022 | int i; /* index */ |
1999 | int i; /* index */ |
2023 | |
2000 | |
2024 | /* let's make sure and doublecheck the parameters */ |
2001 | /* let's make sure and doublecheck the parameters */ |
2025 | if (meal->type != FLESH || !is_dragon_pl (op)) |
2002 | if (meal->type != FLESH || !op->is_dragon ()) |
2026 | return 0; |
2003 | return 0; |
2027 | |
2004 | |
2028 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2005 | /* now grab the 'dragon_skin'- and 'dragon_ability'-forces |
2029 | from the player's inventory */ |
2006 | from the player's inventory */ |
2030 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
|
|
2031 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
|
|
2032 | |
|
|
2033 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2007 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2034 | if (tmp->type == FORCE) |
2008 | if (tmp->type == FORCE) |
2035 | if (tmp->arch->name == dragon_skin_force) |
2009 | if (tmp->arch->archname == shstr_dragon_skin_force) |
2036 | skin = tmp; |
2010 | skin = tmp; |
2037 | else if (tmp->arch->name == dragon_ability_force) |
2011 | else if (tmp->arch->archname == shstr_dragon_ability_force) |
2038 | abil = tmp; |
2012 | abil = tmp; |
2039 | |
2013 | |
2040 | /* if either skin or ability are missing, this is an old player |
2014 | /* if either skin or ability are missing, this is an old player |
2041 | which is not to be considered a dragon -> bail out */ |
2015 | which is not to be considered a dragon -> bail out */ |
2042 | if (skin == NULL || abil == NULL) |
2016 | if (skin == NULL || abil == NULL) |
2043 | return 0; |
2017 | return 0; |
2044 | |
2018 | |
2045 | /* now start by filling stomache and health, according to food-value */ |
2019 | /* now start by filling stomache and health, according to food-value */ |
2046 | if ((999 - op->stats.food) < meal->stats.food) |
2020 | if ((MAX_FOOD - op->stats.food) < meal->stats.food) |
2047 | op->stats.hp += (999 - op->stats.food) / 50; |
2021 | op->stats.hp += (MAX_FOOD - op->stats.food) / 50; |
2048 | else |
2022 | else |
2049 | op->stats.hp += meal->stats.food / 50; |
2023 | op->stats.hp += meal->stats.food / 50; |
|
|
2024 | |
2050 | if (op->stats.hp > op->stats.maxhp) |
2025 | min_it (op->stats.hp, op->stats.maxhp); |
2051 | op->stats.hp = op->stats.maxhp; |
|
|
2052 | |
|
|
2053 | op->stats.food = MIN (999, op->stats.food + meal->stats.food); |
2026 | op->stats.food = min (MAX_FOOD, op->stats.food + meal->stats.food); |
2054 | |
2027 | |
2055 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2028 | /*LOG(llevDebug, "-> player: %d, flesh: %d\n", op->level, meal->level); */ |
2056 | |
2029 | |
2057 | /* on to the interesting part: chances for adding resistance */ |
2030 | /* on to the interesting part: chances for adding resistance */ |
2058 | for (i = 0; i < NROFATTACKS; i++) |
2031 | for (i = 0; i < NROFATTACKS; i++) |
… | |
… | |
2068 | |
2041 | |
2069 | /* monster bonus increases with level, because high-level |
2042 | /* monster bonus increases with level, because high-level |
2070 | flesh is too rare */ |
2043 | flesh is too rare */ |
2071 | mbonus = op->level * 20. / ((double) settings.max_level); |
2044 | mbonus = op->level * 20. / ((double) settings.max_level); |
2072 | |
2045 | |
2073 | chance = (((double) MIN (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2046 | chance = (((double)min (op->level + bonus, meal->level + bonus + mbonus)) * 100. / |
2074 | ((double) settings.max_level)) - skin->resist[i]; |
2047 | ((double)settings.max_level)) - skin->resist[i]; |
2075 | |
2048 | |
2076 | if (chance >= 0.) |
2049 | if (chance >= 0.) |
2077 | chance += 1.; |
2050 | chance += 1.; |
2078 | else |
2051 | else |
2079 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2052 | chance = (chance < -12) ? 0. : 1. / pow (2., -chance); |
2080 | |
2053 | |
2081 | /* chance is proportional to amount of resistance (max. 50) */ |
2054 | /* chance is proportional to amount of resistance (max. 50) */ |
2082 | chance *= ((double) (MIN (meal->resist[i], 50))) / 50.; |
2055 | chance *= ((double)(min (meal->resist[i], 50))) / 50.; |
2083 | |
2056 | |
2084 | /* doubled chance for resistance of ability-focus */ |
2057 | /* doubled chance for resistance of ability-focus */ |
2085 | if (i == abil->stats.exp) |
2058 | if (i == abil->stats.exp) |
2086 | chance = MIN (100., chance * 2.); |
2059 | chance = min (100., chance * 2.); |
2087 | |
2060 | |
2088 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2061 | /* now make the throw and save all winners (Don't insert luck bonus here!) */ |
2089 | if (rndm (10000) < (unsigned int) (chance * 100)) |
2062 | if (rndm (10000) < (unsigned int)(chance * 100)) |
2090 | { |
2063 | { |
2091 | atnr_winner[winners] = i; |
2064 | atnr_winner[winners] = i; |
2092 | winners++; |
2065 | winners++; |
2093 | } |
2066 | } |
2094 | |
2067 | |
… | |
… | |
2099 | } |
2072 | } |
2100 | } |
2073 | } |
2101 | |
2074 | |
2102 | /* inverse totalchance as until now we have the failure-chance */ |
2075 | /* inverse totalchance as until now we have the failure-chance */ |
2103 | totalchance = 100 - totalchance * 100; |
2076 | totalchance = 100 - totalchance * 100; |
|
|
2077 | |
2104 | /* print message according to totalchance */ |
2078 | /* print message according to totalchance */ |
|
|
2079 | const char *buf; |
2105 | if (totalchance > 50.) |
2080 | if (totalchance > 50.) |
2106 | sprintf (buf, "Hmm! The %s tasted delicious!", &meal->name); |
2081 | buf = format ("Hmm! The %s tasted delicious!", &meal->name); |
2107 | else if (totalchance > 10.) |
2082 | else if (totalchance > 10.) |
2108 | sprintf (buf, "The %s tasted very good.", &meal->name); |
2083 | buf = format ("The %s tasted very good.", &meal->name); |
2109 | else if (totalchance > 1.) |
2084 | else if (totalchance > 1.) |
2110 | sprintf (buf, "The %s tasted good.", &meal->name); |
2085 | buf = format ("The %s tasted good.", &meal->name); |
2111 | else if (totalchance > 0.1) |
2086 | else if (totalchance > 0.1) |
2112 | sprintf (buf, "The %s tasted bland.", &meal->name); |
2087 | buf = format ("The %s tasted bland.", &meal->name); |
2113 | else if (totalchance >= 0.01) |
2088 | else if (totalchance >= 0.01) |
2114 | sprintf (buf, "The %s had a boring taste.", &meal->name); |
2089 | buf = format ("The %s had a boring taste.", &meal->name); |
2115 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2090 | else if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat)) |
2116 | sprintf (buf, "The %s tasted strange.", &meal->name); |
2091 | buf = format ("The %s tasted strange.", &meal->name); |
2117 | else |
2092 | else |
2118 | sprintf (buf, "The %s had no taste.", &meal->name); |
2093 | buf = format ("The %s had no taste.", &meal->name); |
2119 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2094 | |
|
|
2095 | op->statusmsg (buf); |
2120 | |
2096 | |
2121 | /* now choose a winner if we have any */ |
2097 | /* now choose a winner if we have any */ |
2122 | i = -1; |
2098 | i = -1; |
2123 | if (winners > 0) |
2099 | if (winners > 0) |
2124 | i = atnr_winner[RANDOM () % winners]; |
2100 | i = atnr_winner [rndm (winners)]; |
2125 | |
2101 | |
2126 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2102 | if (i >= 0 && i < NROFATTACKS && skin->resist[i] < 95) |
2127 | { |
2103 | { |
2128 | /* resistance increased! */ |
2104 | /* resistance increased! */ |
2129 | skin->resist[i]++; |
2105 | skin->resist[i]++; |
2130 | op->update_stats (); |
2106 | op->update_stats (); |
2131 | |
2107 | |
2132 | sprintf (buf, "Your skin is now more resistant to %s!", change_resist_msg[i]); |
2108 | op->statusmsg (format ("Your skin is now more resistant to %s!", change_resist_msg[i])); |
2133 | new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, buf); |
|
|
2134 | } |
2109 | } |
2135 | |
2110 | |
2136 | /* if this flesh contains a new ability focus, we mark it |
2111 | /* if this flesh contains a new ability focus, we mark it |
2137 | into the ability_force and it will take effect on next level */ |
2112 | into the ability_force and it will take effect on next level */ |
2138 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2113 | if (meal->last_eat > 0 && atnr_is_dragon_enabled (meal->last_eat) && meal->last_eat != abil->last_eat) |
2139 | { |
2114 | { |
2140 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2115 | abil->last_eat = meal->last_eat; /* write: last_eat <new attnr focus> */ |
2141 | |
2116 | |
2142 | if (meal->last_eat != abil->stats.exp) |
2117 | if (meal->last_eat != abil->stats.exp) |
|
|
2118 | op->statusmsg (format ( |
|
|
2119 | "Your metabolism prepares to focus on %s!\n" |
|
|
2120 | "The change will happen at level %d.", |
|
|
2121 | change_resist_msg[meal->last_eat], |
|
|
2122 | abil->level + 1 |
2143 | { |
2123 | )); |
2144 | sprintf (buf, "Your metabolism prepares to focus on %s!", change_resist_msg[meal->last_eat]); |
|
|
2145 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2146 | sprintf (buf, "The change will happen at level %d", abil->level + 1); |
|
|
2147 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2148 | } |
|
|
2149 | else |
2124 | else |
2150 | { |
2125 | { |
2151 | sprintf (buf, "Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat]); |
2126 | op->statusmsg (format ("Your metabolism will continue to focus on %s.", change_resist_msg[meal->last_eat])); |
2152 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2153 | abil->last_eat = 0; |
2127 | abil->last_eat = 0; |
2154 | } |
2128 | } |
2155 | } |
2129 | } |
|
|
2130 | |
2156 | return 1; |
2131 | return 1; |
|
|
2132 | } |
|
|
2133 | |
|
|
2134 | /** |
|
|
2135 | * op eats food. |
|
|
2136 | * If player, takes care of messages and dragon special food. |
|
|
2137 | */ |
|
|
2138 | static void |
|
|
2139 | apply_food (object *op, object *tmp) |
|
|
2140 | { |
|
|
2141 | int capacity_remaining; |
|
|
2142 | |
|
|
2143 | if (op->type != PLAYER) |
|
|
2144 | op->stats.hp = op->stats.maxhp; |
|
|
2145 | else |
|
|
2146 | { |
|
|
2147 | /* check if this is a dragon (player), eating some flesh */ |
|
|
2148 | if (tmp->type == FLESH && op->is_dragon () && dragon_eat_flesh (op, tmp)) |
|
|
2149 | ; |
|
|
2150 | else |
|
|
2151 | { |
|
|
2152 | /* usual case - no dragon meal: */ |
|
|
2153 | if (op->stats.food + tmp->stats.food > MAX_FOOD) |
|
|
2154 | { |
|
|
2155 | if (tmp->type == FOOD || tmp->type == FLESH) |
|
|
2156 | op->failmsg ("You feel full, but what a waste of food!"); |
|
|
2157 | else |
|
|
2158 | op->statusmsg ("Most of the drink goes down your face not your throat!"); |
|
|
2159 | } |
|
|
2160 | |
|
|
2161 | tmp->play_sound ( |
|
|
2162 | tmp->sound |
|
|
2163 | ? tmp->sound |
|
|
2164 | : tmp->type == DRINK |
|
|
2165 | ? sound_find ("eat_drink") |
|
|
2166 | : sound_find ("eat_food") |
|
|
2167 | ); |
|
|
2168 | |
|
|
2169 | if (!QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2170 | { |
|
|
2171 | const char *buf; |
|
|
2172 | |
|
|
2173 | if (!op->is_dragon ()) |
|
|
2174 | { |
|
|
2175 | /* eating message for normal players */ |
|
|
2176 | if (tmp->type == DRINK) |
|
|
2177 | buf = format ("Ahhh...that %s tasted good.", &tmp->name); |
|
|
2178 | else |
|
|
2179 | buf = format ("The %s tasted %s", &tmp->name, tmp->type == FLESH ? "terrible!" : "good."); |
|
|
2180 | } |
|
|
2181 | else |
|
|
2182 | /* eating message for dragon players */ |
|
|
2183 | buf = format ("The %s tasted terrible!", &tmp->name); |
|
|
2184 | |
|
|
2185 | op->statusmsg (buf); |
|
|
2186 | |
|
|
2187 | capacity_remaining = MAX_FOOD - op->stats.food; |
|
|
2188 | op->stats.food += tmp->stats.food; |
|
|
2189 | if (capacity_remaining < tmp->stats.food) |
|
|
2190 | op->stats.hp += capacity_remaining / 50; |
|
|
2191 | else |
|
|
2192 | op->stats.hp += tmp->stats.food / 50; |
|
|
2193 | |
|
|
2194 | min_it (op->stats.hp, op->stats.maxhp); |
|
|
2195 | min_it (op->stats.food, MAX_FOOD); |
|
|
2196 | } |
|
|
2197 | |
|
|
2198 | /* special food hack -b.t. */ |
|
|
2199 | if (tmp->title || QUERY_FLAG (tmp, FLAG_CURSED)) |
|
|
2200 | eat_special_food (op, tmp); |
|
|
2201 | } |
|
|
2202 | } |
|
|
2203 | |
|
|
2204 | handle_apply_yield (tmp); |
|
|
2205 | tmp->decrease (); |
2157 | } |
2206 | } |
2158 | |
2207 | |
2159 | /** |
2208 | /** |
2160 | * Handles applying an improve armor scroll. |
2209 | * Handles applying an improve armor scroll. |
2161 | * Does some sanity checks, then calls improve_armour. |
2210 | * Does some sanity checks, then calls improve_armour. |
… | |
… | |
2163 | static void |
2212 | static void |
2164 | apply_armour_improver (object *op, object *tmp) |
2213 | apply_armour_improver (object *op, object *tmp) |
2165 | { |
2214 | { |
2166 | object *armor; |
2215 | object *armor; |
2167 | |
2216 | |
2168 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
2217 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_NO_MAGIC)) |
2169 | { |
2218 | { |
2170 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
2219 | op->failmsg ("Something blocks the magic of the scroll. H<This area prevents magic effects.>"); |
2171 | return; |
2220 | return; |
2172 | } |
2221 | } |
2173 | |
2222 | |
2174 | armor = find_marked_object (op); |
2223 | armor = find_marked_object (op); |
2175 | |
2224 | |
2176 | if (!armor) |
2225 | if (!armor) |
2177 | { |
2226 | { |
2178 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark an armor object."); |
2227 | op->failmsg ("You need to mark an armor object. Use the right mouse button popup or the mark command to do this."); |
2179 | return; |
2228 | return; |
2180 | } |
2229 | } |
2181 | |
2230 | |
2182 | if (armor->type != ARMOUR |
2231 | if (armor->type != ARMOUR |
2183 | && armor->type != CLOAK |
2232 | && armor->type != CLOAK |
2184 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2233 | && armor->type != BOOTS && armor->type != GLOVES && armor->type != BRACERS && armor->type != SHIELD && armor->type != HELMET) |
2185 | { |
2234 | { |
2186 | new_draw_info (NDI_UNIQUE, 0, op, "Your marked item is not armour!\n"); |
2235 | op->failmsg ("Your marked item is not armour!\n"); |
2187 | return; |
2236 | return; |
2188 | } |
2237 | } |
2189 | |
2238 | |
2190 | new_draw_info (NDI_UNIQUE, 0, op, "Applying armour enchantment."); |
2239 | op->statusmsg ("Applying armour enchantment."); |
2191 | improve_armour (op, tmp, armor); |
2240 | improve_armour (op, tmp, armor); |
2192 | } |
2241 | } |
2193 | |
2242 | |
2194 | extern void |
2243 | void |
2195 | apply_poison (object *op, object *tmp) |
2244 | apply_poison (object *op, object *tmp) |
2196 | { |
2245 | { |
|
|
2246 | // need to do it now when it is still on the map |
|
|
2247 | handle_apply_yield (tmp); |
|
|
2248 | |
|
|
2249 | object *poison = tmp->split (1); |
|
|
2250 | |
2197 | if (op->type == PLAYER) |
2251 | if (op->type == PLAYER) |
2198 | { |
2252 | { |
2199 | play_sound_player_only (op->contr, SOUND_DRINK_POISON, 0, 0); |
2253 | op->contr->play_sound (sound_find ("drink_poison")); |
2200 | new_draw_info (NDI_UNIQUE, 0, op, "Yech! That tasted poisonous!"); |
2254 | op->failmsg ("Yech! That tasted poisonous!"); |
2201 | strcpy (op->contr->killer, "poisonous booze"); |
2255 | op->contr->killer = poison; |
2202 | } |
2256 | } |
|
|
2257 | |
2203 | if (tmp->stats.hp > 0) |
2258 | if (poison->stats.hp > 0) |
2204 | { |
2259 | { |
2205 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", tmp->stats.hp); |
2260 | LOG (llevDebug, "Trying to poison player/monster for %d hp\n", poison->stats.hp); |
2206 | hit_player (op, tmp->stats.hp, tmp, AT_POISON, 1); |
2261 | hit_player (op, poison->stats.hp, tmp, AT_POISON, 1); |
2207 | } |
2262 | } |
|
|
2263 | |
2208 | op->stats.food -= op->stats.food / 4; |
2264 | op->stats.food -= op->stats.food / 4; |
2209 | handle_apply_yield (tmp); |
2265 | poison->destroy (); |
2210 | decrease_ob (tmp); |
|
|
2211 | } |
2266 | } |
2212 | |
2267 | |
2213 | /** |
2268 | /** |
2214 | * This function return true if the exit is not a 2 ways one or it is 2 ways, valid exit. |
2269 | * This function will try to apply a lighter and in case no lighter |
2215 | * A valid 2 way exit means: |
2270 | * is specified it will try to find a lighter in the players inventory, |
2216 | * -You can come back (there is another exit at the other side) |
2271 | * and inform him about this requirement. |
2217 | * -You are |
|
|
2218 | * ° the owner of the exit |
|
|
2219 | * ° or in the same party as the owner |
|
|
2220 | * |
2272 | * |
2221 | * Note: a owner in a 2 way exit is saved as the owner's name |
2273 | * who - the player |
2222 | * in the field exit->name cause the field exit->owner doesn't |
2274 | * op - the item we want to light |
2223 | * survive in the swapping (in fact the whole exit doesn't survive). |
2275 | * lighter - the lighter or 0 if a lighter has yet to be found |
2224 | */ |
2276 | */ |
2225 | int |
2277 | static object * |
2226 | is_legal_2ways_exit (object *op, object *exit) |
2278 | auto_apply_lighter (object *who, object *op, object *lighter) |
2227 | { |
2279 | { |
2228 | if (exit->stats.exp != 1) |
2280 | if (lighter == 0) |
2229 | return 1; /*This is not a 2 way, so it is legal */ |
|
|
2230 | |
|
|
2231 | #if 0 //TODO |
|
|
2232 | if (!has_been_loaded (EXIT_PATH (exit)) && exit->race) |
|
|
2233 | return 0; /* This is a reset town portal */ |
|
|
2234 | #endif |
|
|
2235 | |
|
|
2236 | maptile *exitmap = maptile::find_sync (EXIT_PATH (exit), exit->map); |
|
|
2237 | |
|
|
2238 | if (exitmap) |
|
|
2239 | { |
2281 | { |
2240 | exitmap->load_sync (); |
2282 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2241 | |
|
|
2242 | object *tmp = exitmap->at (EXIT_X (exit), EXIT_Y (exit)).bot; |
|
|
2243 | |
|
|
2244 | if (!tmp) |
|
|
2245 | return 0; |
|
|
2246 | |
|
|
2247 | for (; tmp; tmp = tmp->above) |
|
|
2248 | { |
2283 | { |
2249 | if (tmp->type != EXIT) |
2284 | if (tmp->type == LIGHTER) |
2250 | continue; /*Not an exit */ |
|
|
2251 | |
|
|
2252 | if (!EXIT_PATH (tmp)) |
|
|
2253 | continue; /*Not a valid exit */ |
|
|
2254 | |
|
|
2255 | if ((EXIT_X (tmp) != exit->x) || (EXIT_Y (tmp) != exit->y)) |
|
|
2256 | continue; /*Not in the same place */ |
|
|
2257 | |
|
|
2258 | if (exit->map->path != EXIT_PATH (tmp)) |
|
|
2259 | continue; /*Not in the same map */ |
|
|
2260 | |
|
|
2261 | /* From here we have found the exit is valid. However we do |
|
|
2262 | * here the check of the exit owner. It is important for the |
|
|
2263 | * town portals to prevent strangers from visiting your appartments |
|
|
2264 | */ |
|
|
2265 | if (!exit->race) |
|
|
2266 | return 1; /*No owner, free for all! */ |
|
|
2267 | |
|
|
2268 | object *exit_owner = 0; |
|
|
2269 | |
|
|
2270 | for_all_players (pp) |
|
|
2271 | { |
2285 | { |
2272 | if (!pp->ob) |
2286 | lighter = tmp; |
2273 | continue; |
|
|
2274 | |
|
|
2275 | if (pp->ob->name != exit->race) |
|
|
2276 | continue; |
|
|
2277 | |
|
|
2278 | exit_owner = pp->ob; /*We found a player which correspond to the player name */ |
|
|
2279 | break; |
2287 | break; |
2280 | } |
2288 | } |
|
|
2289 | } |
2281 | |
2290 | |
2282 | if (!exit_owner) |
2291 | if (!lighter) |
2283 | return 0; /* No more owner */ |
2292 | { |
2284 | |
2293 | who->failmsg (format ( |
2285 | if (exit_owner->contr == op->contr) |
2294 | "You can't light up the %s with your bare hands! " |
2286 | return 1; /*It is your exit */ |
2295 | "H<You need a lighter in your inventory, for example a flint and steel.>", |
2287 | |
2296 | &op->name)); |
2288 | if (exit_owner && /*There is a owner */ |
|
|
2289 | (op->contr) && /*A player tries to pass */ |
|
|
2290 | ((exit_owner->contr->party == NULL) || /*No pass if controller has no party */ |
|
|
2291 | (exit_owner->contr->party != op->contr->party))) /* Or not the same as op */ |
|
|
2292 | return 0; |
2297 | return 0; |
|
|
2298 | } |
|
|
2299 | } |
2293 | |
2300 | |
|
|
2301 | // last_eat == 0 means the lighter is not being used up! |
|
|
2302 | if (lighter->last_eat && lighter->stats.food) |
|
|
2303 | { |
|
|
2304 | /* lighter gets used up */ |
|
|
2305 | lighter = lighter->split (); |
|
|
2306 | lighter->stats.food--; |
|
|
2307 | who->insert (lighter); |
|
|
2308 | } |
|
|
2309 | else if (lighter->last_eat) |
|
|
2310 | { |
|
|
2311 | /* no charges left in lighter */ |
|
|
2312 | who->failmsg (format ( |
|
|
2313 | "You attempt to light the %s with a used up %s.", |
|
|
2314 | &op->name, &lighter->name)); |
|
|
2315 | return 0; |
|
|
2316 | } |
|
|
2317 | |
|
|
2318 | return lighter; |
|
|
2319 | } |
|
|
2320 | |
|
|
2321 | /** |
|
|
2322 | * Designed primarily to light torches/lanterns/etc. |
|
|
2323 | * Also burns up burnable material too. First object in the inventory is |
|
|
2324 | * the selected object to "burn". -b.t. |
|
|
2325 | */ |
|
|
2326 | static void |
|
|
2327 | apply_lighter (object *who, object *lighter) |
|
|
2328 | { |
|
|
2329 | object *item; |
|
|
2330 | int is_player_env = 0; |
|
|
2331 | |
|
|
2332 | item = find_marked_object (who); |
|
|
2333 | if (item) |
|
|
2334 | { |
|
|
2335 | if (!auto_apply_lighter (who, item, lighter)) |
|
|
2336 | return; |
|
|
2337 | |
|
|
2338 | /* Perhaps we should split what we are trying to light on fire? |
|
|
2339 | * I can't see many times when you would want to light multiple |
|
|
2340 | * objects at once. |
|
|
2341 | */ |
|
|
2342 | |
|
|
2343 | save_throw_object (item, AT_FIRE, who); |
|
|
2344 | |
|
|
2345 | if (item->destroyed () |
|
|
2346 | || ((item->type == LAMP || item->type == TORCH) |
|
|
2347 | && item->glow_radius > 0)) |
|
|
2348 | who->statusmsg (format ( |
|
|
2349 | "You light the %s with the %s.", |
|
|
2350 | &item->name, &lighter->name)); |
|
|
2351 | else |
|
|
2352 | who->failmsg (format ( |
|
|
2353 | "You attempt to light the %s with the %s and fail.", |
|
|
2354 | &item->name, &lighter->name)); |
|
|
2355 | } |
|
|
2356 | else |
|
|
2357 | who->failmsg ("You need to mark a lightable object."); |
|
|
2358 | } |
|
|
2359 | |
|
|
2360 | /** |
|
|
2361 | * This function generates a cursed effect for cursed lamps and torches. |
|
|
2362 | */ |
|
|
2363 | static void |
|
|
2364 | player_apply_lamp_cursed_effect (object *who, object *op) |
|
|
2365 | { |
|
|
2366 | if (op->level) |
|
|
2367 | { |
|
|
2368 | who->failmsg (format ( |
|
|
2369 | "The %s was cursed, it explodes in a big fireball!", |
|
|
2370 | &op->name)); |
|
|
2371 | create_exploding_ball_at (who, op->level); |
|
|
2372 | } |
|
|
2373 | else |
|
|
2374 | { |
|
|
2375 | who->failmsg (format ( |
|
|
2376 | "The %s was cursed, it crumbles to dust, at least it didn't explode.!", |
|
|
2377 | &op->name)); |
|
|
2378 | } |
|
|
2379 | |
|
|
2380 | op->destroy (); |
|
|
2381 | } |
|
|
2382 | |
|
|
2383 | /** |
|
|
2384 | * Apply for players and lamps |
|
|
2385 | * |
|
|
2386 | * who - the player |
|
|
2387 | * op - the lamp |
|
|
2388 | */ |
|
|
2389 | static void |
|
|
2390 | player_apply_lamp (object *who, object *op) |
|
|
2391 | { |
|
|
2392 | bool switch_on = op->glow_radius ? false : true; |
|
|
2393 | |
|
|
2394 | if (switch_on) |
|
|
2395 | { |
|
|
2396 | object *lighter = 0; |
|
|
2397 | |
|
|
2398 | if (op->flag [FLAG_IS_LIGHTABLE] |
|
|
2399 | && !(lighter = auto_apply_lighter (who, op, 0))) |
|
|
2400 | return; |
|
|
2401 | |
|
|
2402 | if (op->stats.food < 1) |
|
|
2403 | { |
|
|
2404 | if (op->type == LAMP) |
|
|
2405 | who->failmsg (format ( |
|
|
2406 | "The %s is out of fuel! " |
|
|
2407 | "H<Lamps and similar items need fuel. They cannot be refilled.>", |
|
|
2408 | &op->name)); |
|
|
2409 | else |
|
|
2410 | who->failmsg (format ( |
|
|
2411 | "The %s is burnt out! " |
|
|
2412 | "H<Torches and similar items burn out and become worthless.>", |
|
|
2413 | &op->name)); |
2294 | return 1; |
2414 | return; |
|
|
2415 | } |
|
|
2416 | |
|
|
2417 | if (op->flag [FLAG_CURSED]) |
2295 | } |
2418 | { |
|
|
2419 | player_apply_lamp_cursed_effect (who, op); |
|
|
2420 | return; |
|
|
2421 | } |
|
|
2422 | |
|
|
2423 | if (lighter) |
|
|
2424 | who->statusmsg (format ( |
|
|
2425 | "You light up the %s with the %s.", &op->name, &lighter->name)); |
|
|
2426 | else |
|
|
2427 | who->statusmsg (format ("You light up the %s.", &op->name)); |
|
|
2428 | } |
|
|
2429 | else |
2296 | } |
2430 | { |
|
|
2431 | if (op->flag [FLAG_CURSED]) |
|
|
2432 | { |
|
|
2433 | player_apply_lamp_cursed_effect (who, op); |
|
|
2434 | return; |
|
|
2435 | } |
2297 | |
2436 | |
|
|
2437 | if (op->type == TORCH) |
|
|
2438 | { |
|
|
2439 | if (!op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2440 | { |
|
|
2441 | who->statusmsg (format ( |
|
|
2442 | "You put out the %s. " |
|
|
2443 | "H<The %s can't be used anymore, as it can't be lighted up again.>", |
|
|
2444 | &op->name, &op->name)); |
|
|
2445 | } |
|
|
2446 | else |
|
|
2447 | who->statusmsg (format ( |
|
|
2448 | "You put out the %s." |
|
|
2449 | "H<Torches wear out if you put them out.>", |
|
|
2450 | &op->name)); |
|
|
2451 | } |
|
|
2452 | else |
|
|
2453 | who->statusmsg (format ("You turn off the %s.", &op->name)); |
|
|
2454 | } |
|
|
2455 | |
|
|
2456 | apply_lamp (op, switch_on); |
|
|
2457 | } |
|
|
2458 | |
|
|
2459 | void get_animation_from_arch (object *op, arch_ptr a) |
|
|
2460 | { |
|
|
2461 | op->animation_id = a->animation_id; |
|
|
2462 | op->flag [FLAG_IS_TURNABLE] = a->flag [FLAG_IS_TURNABLE]; |
|
|
2463 | op->flag [FLAG_ANIMATE] = a->flag [FLAG_ANIMATE]; |
|
|
2464 | op->anim_speed = a->anim_speed; |
|
|
2465 | op->last_anim = 0; |
|
|
2466 | op->state = 0; |
|
|
2467 | op->face = a->face; |
|
|
2468 | |
|
|
2469 | if (NUM_ANIMATIONS(op) > 1) |
|
|
2470 | { |
|
|
2471 | SET_ANIMATION(op, 0); |
|
|
2472 | animate_object (op, op->direction); |
|
|
2473 | } |
|
|
2474 | else |
|
|
2475 | update_object (op, UP_OBJ_FACE); |
|
|
2476 | } |
|
|
2477 | |
|
|
2478 | /** |
|
|
2479 | * Apply for LAMPs and TORCHes. |
|
|
2480 | * |
|
|
2481 | * op - the lamp |
|
|
2482 | * switch_on - a flag which says whether the lamp should be switched on or off |
|
|
2483 | */ |
|
|
2484 | void apply_lamp (object *op, bool switch_on) |
|
|
2485 | { |
|
|
2486 | op->set_glow_radius (switch_on ? op->range : 0); |
|
|
2487 | op->set_speed (switch_on ? op->arch->speed : 0); |
|
|
2488 | |
|
|
2489 | // torches wear out if you put them out |
|
|
2490 | if (op->type == TORCH && !switch_on) |
|
|
2491 | { |
|
|
2492 | if (op->flag [FLAG_IS_LIGHTABLE]) |
|
|
2493 | { |
|
|
2494 | op->stats.food -= (double) op->arch->stats.food / 15; |
|
|
2495 | if (op->stats.food < 0) |
|
|
2496 | op->stats.food = 0; |
|
|
2497 | } |
|
|
2498 | else |
|
|
2499 | op->stats.food = 0; |
|
|
2500 | } |
|
|
2501 | |
|
|
2502 | // lamps and torched get worthless when used up |
|
|
2503 | if (op->stats.food <= 0) |
|
|
2504 | op->value = 0; |
|
|
2505 | |
|
|
2506 | // FIXME: This is a hack to make the more sane torches and lamps |
|
|
2507 | // still animated ;-/ |
|
|
2508 | if (op->other_arch) |
|
|
2509 | get_animation_from_arch (op, switch_on ? op->other_arch : op->arch); |
|
|
2510 | |
|
|
2511 | if (object *pl = op->visible_to ()) |
|
|
2512 | esrv_update_item (UPD_ANIM | UPD_FACE | UPD_NAME, pl, op); |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | /** |
|
|
2516 | * This handles items of type 'transformer'. |
|
|
2517 | * Basically those items, used with a marked item, transform both items into something |
|
|
2518 | * else. |
|
|
2519 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
2520 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
2521 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
2522 | * This way an item can be transformed in many things, and/or many objects. |
|
|
2523 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
2524 | */ |
|
|
2525 | static void |
|
|
2526 | apply_item_transformer (object *pl, object *transformer) |
|
|
2527 | { |
|
|
2528 | object *marked; |
|
|
2529 | object *new_item; |
|
|
2530 | const char *find; |
|
|
2531 | char *separator; |
|
|
2532 | int yield; |
|
|
2533 | char got[MAX_BUF]; |
|
|
2534 | int len; |
|
|
2535 | |
|
|
2536 | if (!pl || !transformer) |
2298 | return 0; |
2537 | return; |
|
|
2538 | |
|
|
2539 | marked = find_marked_object (pl); |
|
|
2540 | |
|
|
2541 | if (!marked) |
|
|
2542 | { |
|
|
2543 | pl->failmsg (format ("Use the %s with what item?", query_name (transformer))); |
|
|
2544 | return; |
|
|
2545 | } |
|
|
2546 | |
|
|
2547 | if (!marked->slaying) |
|
|
2548 | { |
|
|
2549 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2550 | return; |
|
|
2551 | } |
|
|
2552 | |
|
|
2553 | /* check whether they are compatible or not */ |
|
|
2554 | find = strstr (&marked->slaying, transformer->arch->archname); |
|
|
2555 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
|
|
2556 | { |
|
|
2557 | pl->failmsg (format ("You can't use the %s with your %s!", query_name (transformer), query_name (marked))); |
|
|
2558 | return; |
|
|
2559 | } |
|
|
2560 | |
|
|
2561 | find += strlen (transformer->arch->archname) + 1; |
|
|
2562 | /* Item can be used, now find how many and what it yields */ |
|
|
2563 | if (isdigit (*(find))) |
|
|
2564 | { |
|
|
2565 | yield = atoi (find); |
|
|
2566 | if (yield < 1) |
|
|
2567 | { |
|
|
2568 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
2569 | yield = 1; |
|
|
2570 | } |
|
|
2571 | } |
|
|
2572 | else |
|
|
2573 | yield = 1; |
|
|
2574 | |
|
|
2575 | while (isdigit (*find)) |
|
|
2576 | find++; |
|
|
2577 | |
|
|
2578 | while (*find == ' ') |
|
|
2579 | find++; |
|
|
2580 | |
|
|
2581 | memset (got, 0, MAX_BUF); |
|
|
2582 | |
|
|
2583 | if ((separator = (char *) strchr (find, ';'))) |
|
|
2584 | len = separator - find; |
|
|
2585 | else |
|
|
2586 | len = strlen (find); |
|
|
2587 | |
|
|
2588 | min_it (len, MAX_BUF - 1); |
|
|
2589 | |
|
|
2590 | strcpy (got, find); |
|
|
2591 | got[len] = '\0'; |
|
|
2592 | |
|
|
2593 | /* Now create new item, remove used ones when required. */ |
|
|
2594 | new_item = get_archetype (got); |
|
|
2595 | if (!new_item) |
|
|
2596 | { |
|
|
2597 | pl->failmsg (format ("This %s is strange, better to not use it.", query_base_name (marked, 0))); |
|
|
2598 | return; |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | new_item->nrof = yield; |
|
|
2602 | |
|
|
2603 | pl->statusmsg (format ("You %s the %s.", &transformer->slaying, query_base_name (marked, 0))); |
|
|
2604 | |
|
|
2605 | pl->insert (new_item); |
|
|
2606 | /* Eat up one item */ |
|
|
2607 | marked->decrease (); |
|
|
2608 | |
|
|
2609 | /* Eat one transformer if needed */ |
|
|
2610 | if (transformer->stats.food) |
|
|
2611 | if (--transformer->stats.food == 0) |
|
|
2612 | transformer->decrease (); |
2299 | } |
2613 | } |
2300 | |
2614 | |
2301 | /** |
2615 | /** |
2302 | * Main apply handler. |
2616 | * Main apply handler. |
2303 | * |
2617 | * |
… | |
… | |
2306 | * Return value: |
2620 | * Return value: |
2307 | * 0: player or monster can't apply objects of that type |
2621 | * 0: player or monster can't apply objects of that type |
2308 | * 1: has been applied, or there was an error applying the object |
2622 | * 1: has been applied, or there was an error applying the object |
2309 | * 2: objects of that type can't be applied if not in inventory |
2623 | * 2: objects of that type can't be applied if not in inventory |
2310 | * |
2624 | * |
2311 | * op is the object that is causing object to be applied, tmp is the object |
2625 | * who is the object that is causing object to be applied, op is the object |
2312 | * being applied. |
2626 | * being applied. |
2313 | * |
2627 | * |
2314 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2628 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2315 | * them in this function - they are passed to apply_special |
2629 | * them in this function - they are passed to apply_special |
2316 | */ |
2630 | */ |
2317 | int |
2631 | static int |
2318 | manual_apply (object *op, object *tmp, int aflag) |
2632 | manual_apply (object *who, object *op, int aflag) |
2319 | { |
2633 | { |
2320 | if (tmp->head) |
2634 | op = op->head_ (); |
2321 | tmp = tmp->head; |
|
|
2322 | |
2635 | |
2323 | if (QUERY_FLAG (tmp, FLAG_UNPAID) && !QUERY_FLAG (tmp, FLAG_APPLIED)) |
2636 | if (op->flag [FLAG_UNPAID] && !op->flag [FLAG_APPLIED]) |
2324 | { |
2637 | { |
2325 | if (op->type == PLAYER) |
2638 | if (who->type == PLAYER) |
2326 | { |
2639 | { |
2327 | new_draw_info (NDI_UNIQUE, 0, op, "You should pay for it first."); |
2640 | examine (who, op); |
|
|
2641 | //who->failmsg ("You should pay for it first! H<You cannot use items marked as unpaid.>");//TODO remove |
2328 | return 1; |
2642 | return 1; |
2329 | } |
2643 | } |
2330 | else |
2644 | else |
2331 | return 0; /* monsters just skip unpaid items */ |
2645 | return 0; /* monsters just skip unpaid items */ |
2332 | } |
2646 | } |
2333 | |
2647 | |
2334 | if (INVOKE_OBJECT (APPLY, tmp, ARG_OBJECT (op))) |
2648 | if (INVOKE_OBJECT (APPLY, op, ARG_OBJECT (who))) |
2335 | return RESULT_INT (0); |
2649 | return RESULT_INT (0); |
2336 | |
2650 | |
2337 | switch (tmp->type) |
2651 | switch (op->type) |
2338 | { |
2652 | { |
2339 | case CF_HANDLE: |
2653 | case T_HANDLE: |
2340 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2654 | who->play_sound (sound_find ("turn_handle")); |
2341 | play_sound_map (op->map, op->x, op->y, SOUND_TURN_HANDLE); |
2655 | who->statusmsg ("You turn the handle."); |
2342 | tmp->value = tmp->value ? 0 : 1; |
2656 | op->value = op->value ? 0 : 1; |
2343 | SET_ANIMATION (tmp, tmp->value); |
2657 | SET_ANIMATION (op, op->value); |
2344 | update_object (tmp, UP_OBJ_FACE); |
2658 | update_object (op, UP_OBJ_FACE); |
2345 | push_button (tmp); |
2659 | push_button (op, who); |
2346 | return 1; |
2660 | return 1; |
2347 | |
2661 | |
2348 | case TRIGGER: |
2662 | case TRIGGER: |
2349 | if (check_trigger (tmp, op)) |
2663 | if (check_trigger (op, who, who)) |
2350 | { |
2664 | { |
2351 | new_draw_info (NDI_UNIQUE, 0, op, "You turn the handle."); |
2665 | who->statusmsg ("You turn the handle."); |
2352 | play_sound_map (tmp->map, tmp->x, tmp->y, SOUND_TURN_HANDLE); |
2666 | who->play_sound (sound_find ("turn_handle")); |
2353 | } |
2667 | } |
2354 | else |
2668 | else |
2355 | new_draw_info (NDI_UNIQUE, 0, op, "The handle doesn't move."); |
2669 | who->failmsg ("The handle doesn't move."); |
2356 | |
2670 | |
2357 | return 1; |
2671 | return 1; |
2358 | |
2672 | |
2359 | case EXIT: |
2673 | case EXIT: |
2360 | if (op->type != PLAYER) |
2674 | if (who->type != PLAYER) |
2361 | return 0; |
2675 | return 0; |
2362 | |
2676 | |
2363 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2677 | if (!EXIT_PATH (op)) |
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2678 | who->failmsg (format ("The %s is closed. H<And will stay closed, until somebody fires up the map editor and adds it.>", query_name (op))); |
2365 | else |
2679 | else |
2366 | { |
2680 | { |
2367 | /* Don't display messages for random maps. */ |
2681 | /* Don't display messages for random maps. */ |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2682 | if (op->msg && EXIT_PATH (op) != shstr_random_map_exit) |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2683 | who->statusmsg (op->msg, NDI_NAVY); |
2370 | |
2684 | |
2371 | op->enter_exit (tmp); |
2685 | who->enter_exit (op); |
2372 | } |
2686 | } |
2373 | |
2687 | |
2374 | return 1; |
2688 | return 1; |
2375 | |
2689 | |
|
|
2690 | case INSCRIBABLE: |
|
|
2691 | who->statusmsg (op->msg); |
|
|
2692 | // maybe show a spell menu to chose from or something like that |
|
|
2693 | return 1; |
|
|
2694 | |
2376 | case SIGN: |
2695 | case SIGN: |
2377 | apply_sign (op, tmp, 0); |
2696 | apply_sign (who, op, 0); |
2378 | return 1; |
2697 | return 1; |
2379 | |
2698 | |
2380 | case BOOK: |
2699 | case BOOK: |
2381 | if (op->type == PLAYER) |
2700 | if (who->type == PLAYER) |
2382 | { |
2701 | { |
2383 | apply_book (op, tmp); |
2702 | apply_book (who, op); |
2384 | return 1; |
2703 | return 1; |
2385 | } |
2704 | } |
2386 | else |
2705 | else |
2387 | return 0; |
2706 | return 0; |
2388 | |
2707 | |
2389 | case SKILLSCROLL: |
2708 | case SKILLSCROLL: |
2390 | if (op->type == PLAYER) |
2709 | if (who->type == PLAYER) |
2391 | { |
2710 | { |
2392 | apply_skillscroll (op, tmp); |
2711 | apply_skillscroll (who, op); |
2393 | return 1; |
2712 | return 1; |
2394 | } |
2713 | } |
2395 | else |
2714 | else |
2396 | return 0; |
2715 | return 0; |
2397 | |
2716 | |
2398 | case SPELLBOOK: |
2717 | case SPELLBOOK: |
2399 | if (op->type == PLAYER) |
2718 | if (who->type == PLAYER) |
2400 | { |
2719 | { |
2401 | apply_spellbook (op, tmp); |
2720 | apply_spellbook (who, op); |
2402 | return 1; |
2721 | return 1; |
2403 | } |
2722 | } |
2404 | else |
2723 | else |
2405 | return 0; |
2724 | return 0; |
2406 | |
2725 | |
2407 | case SCROLL: |
2726 | case SCROLL: |
2408 | apply_scroll (op, tmp, 0); |
2727 | apply_scroll (who, op, 0); |
2409 | return 1; |
2728 | return 1; |
2410 | |
2729 | |
2411 | case POTION: |
2730 | case POTION: |
2412 | apply_potion (op, tmp); |
2731 | apply_potion (who, op); |
2413 | return 1; |
2732 | return 1; |
2414 | |
2733 | |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2734 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2416 | //TODO: remove, as it is unsed? |
2735 | //TODO: remove, as it is unsed? |
2417 | case CLOSE_CON: |
2736 | case CLOSE_CON: |
2418 | apply_container (op, tmp->env); |
2737 | apply_container (who, op->env); |
2419 | return 1; |
2738 | return 1; |
2420 | |
2739 | |
2421 | case CONTAINER: |
2740 | case CONTAINER: |
2422 | apply_container (op, tmp); |
2741 | apply_container (who, op); |
2423 | return 1; |
2742 | return 1; |
2424 | |
2743 | |
2425 | case TREASURE: |
2744 | case TREASURE: |
2426 | if (op->type == PLAYER) |
2745 | if (who->type == PLAYER) |
2427 | { |
2746 | { |
2428 | apply_treasure (op, tmp); |
2747 | apply_treasure (who, op); |
2429 | return 1; |
2748 | return 1; |
2430 | } |
2749 | } |
2431 | else |
2750 | else |
2432 | return 0; |
2751 | return 0; |
|
|
2752 | |
|
|
2753 | case LAMP: |
|
|
2754 | case TORCH: |
|
|
2755 | player_apply_lamp (who, op); |
|
|
2756 | return 1; |
2433 | |
2757 | |
2434 | case WEAPON: |
2758 | case WEAPON: |
2435 | case ARMOUR: |
2759 | case ARMOUR: |
2436 | case BOOTS: |
2760 | case BOOTS: |
2437 | case GLOVES: |
2761 | case GLOVES: |
… | |
… | |
2444 | case CLOAK: |
2768 | case CLOAK: |
2445 | case WAND: |
2769 | case WAND: |
2446 | case ROD: |
2770 | case ROD: |
2447 | case HORN: |
2771 | case HORN: |
2448 | case SKILL: |
2772 | case SKILL: |
|
|
2773 | case SPELL: |
2449 | case BOW: |
2774 | case BOW: |
2450 | case LAMP: |
2775 | case RANGED: |
2451 | case BUILDER: |
2776 | case BUILDER: |
2452 | case SKILL_TOOL: |
2777 | case SKILL_TOOL: |
2453 | if (tmp->env != op) |
2778 | if (op->env != who) |
2454 | return 2; /* not in inventory */ |
2779 | who->failmsg (format ("You must get it first! H<You can only apply the %s if it is in your inventory.>\n", query_name (op))); |
2455 | |
2780 | else |
2456 | apply_special (op, tmp, aflag); |
2781 | apply_special (who, op, aflag); |
|
|
2782 | |
2457 | return 1; |
2783 | return 1; |
2458 | |
2784 | |
2459 | case DRINK: |
2785 | case DRINK: |
2460 | case FOOD: |
2786 | case FOOD: |
2461 | case FLESH: |
2787 | case FLESH: |
2462 | apply_food (op, tmp); |
2788 | apply_food (who, op); |
2463 | return 1; |
2789 | return 1; |
2464 | |
2790 | |
2465 | case POISON: |
2791 | case POISON: |
2466 | apply_poison (op, tmp); |
2792 | apply_poison (who, op); |
2467 | return 1; |
2793 | return 1; |
2468 | |
2794 | |
2469 | case SAVEBED: |
2795 | case SAVEBED: |
2470 | return 1; |
2796 | return 1; |
2471 | |
2797 | |
2472 | case ARMOUR_IMPROVER: |
2798 | case ARMOUR_IMPROVER: |
2473 | if (op->type == PLAYER) |
2799 | if (who->type == PLAYER) |
2474 | { |
2800 | { |
2475 | apply_armour_improver (op, tmp); |
2801 | apply_armour_improver (who, op); |
2476 | return 1; |
2802 | return 1; |
2477 | } |
2803 | } |
2478 | else |
2804 | else |
2479 | return 0; |
2805 | return 0; |
2480 | |
2806 | |
2481 | case WEAPON_IMPROVER: |
2807 | case WEAPON_IMPROVER: |
2482 | check_improve_weapon (op, tmp); |
2808 | check_improve_weapon (who, op); |
2483 | return 1; |
2809 | return 1; |
2484 | |
2810 | |
2485 | case CLOCK: |
2811 | case CLOCK: |
2486 | if (op->type == PLAYER) |
2812 | if (who->type == PLAYER) |
2487 | { |
2813 | { |
2488 | char buf[MAX_BUF]; |
2814 | char buf[MAX_BUF]; |
2489 | timeofday_t tod; |
2815 | timeofday_t tod; |
2490 | |
2816 | |
2491 | get_tod (&tod); |
2817 | get_tod (&tod); |
|
|
2818 | who->play_sound (sound_find ("sound_clock")); |
|
|
2819 | who->statusmsg (format ( |
2492 | sprintf (buf, "It is %d minute%s past %d o'clock %s", |
2820 | "It is %d minute%s past %d o'clock %s", |
2493 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2821 | tod.minute + 1, ((tod.minute + 1 < 2) ? "" : "s"), |
2494 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am")); |
2822 | ((tod.hour % 14 == 0) ? 14 : ((tod.hour) % 14)), ((tod.hour >= 14) ? "pm" : "am") |
2495 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2823 | )); |
2496 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
2497 | return 1; |
2824 | return 1; |
2498 | } |
2825 | } |
2499 | else |
2826 | else |
2500 | return 0; |
2827 | return 0; |
2501 | |
2828 | |
2502 | case MENU: |
2829 | case MENU: |
2503 | if (op->type == PLAYER) |
2830 | if (who->type == PLAYER) |
2504 | { |
2831 | { |
2505 | shop_listing (tmp, op); |
2832 | shop_listing (op, who); |
2506 | return 1; |
2833 | return 1; |
2507 | } |
2834 | } |
2508 | else |
2835 | else |
2509 | return 0; |
2836 | return 0; |
2510 | |
2837 | |
2511 | case POWER_CRYSTAL: |
2838 | case POWER_CRYSTAL: |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2839 | apply_power_crystal (who, op); /* see egoitem.c */ |
2513 | return 1; |
2840 | return 1; |
2514 | |
2841 | |
2515 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2842 | case LIGHTER: /* for lighting torches/lanterns/etc */ |
2516 | if (op->type == PLAYER) |
2843 | if (who->type == PLAYER) |
2517 | { |
2844 | { |
2518 | apply_lighter (op, tmp); |
2845 | apply_lighter (who, op); |
2519 | return 1; |
2846 | return 1; |
2520 | } |
2847 | } |
2521 | else |
2848 | else |
2522 | return 0; |
2849 | return 0; |
2523 | |
2850 | |
2524 | case ITEM_TRANSFORMER: |
2851 | case ITEM_TRANSFORMER: |
2525 | apply_item_transformer (op, tmp); |
2852 | apply_item_transformer (who, op); |
2526 | return 1; |
2853 | return 1; |
2527 | |
2854 | |
2528 | default: |
2855 | default: |
|
|
2856 | who->statusmsg (format ("I don't know how to apply the %s.", query_name (op))); |
2529 | return 0; |
2857 | return 0; |
2530 | } |
2858 | } |
2531 | } |
|
|
2532 | |
|
|
2533 | |
|
|
2534 | /* quiet suppresses the "don't know how to apply" and "you must get it first" |
|
|
2535 | * messages as needed by player_apply_below(). But there can still be |
|
|
2536 | * "but you are floating high above the ground" messages. |
|
|
2537 | * |
|
|
2538 | * Same return value as apply() function. |
|
|
2539 | */ |
|
|
2540 | int |
|
|
2541 | player_apply (object *pl, object *op, int aflag, int quiet) |
|
|
2542 | { |
|
|
2543 | int tmp; |
|
|
2544 | |
|
|
2545 | if (op->env == NULL && (pl->move_type & MOVE_FLYING)) |
|
|
2546 | { |
|
|
2547 | /* player is flying and applying object not in inventory */ |
|
|
2548 | if (!QUERY_FLAG (pl, FLAG_WIZ) && !(op->move_type & MOVE_FLYING)) |
|
|
2549 | { |
|
|
2550 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
|
|
2551 | return 0; |
|
|
2552 | } |
|
|
2553 | } |
|
|
2554 | |
|
|
2555 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2556 | * applied. |
|
|
2557 | */ |
|
|
2558 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2559 | { |
|
|
2560 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2561 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2562 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2563 | op->destroy (); |
|
|
2564 | return 1; |
|
|
2565 | } |
|
|
2566 | |
|
|
2567 | pl->contr->last_used = op; |
|
|
2568 | |
|
|
2569 | tmp = manual_apply (pl, op, aflag); |
|
|
2570 | if (!quiet) |
|
|
2571 | { |
|
|
2572 | if (tmp == 0) |
|
|
2573 | new_draw_info_format (NDI_UNIQUE, 0, pl, "I don't know how to apply the %s.", query_name (op)); |
|
|
2574 | else if (tmp == 2) |
|
|
2575 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You must get it first!\n"); |
|
|
2576 | } |
|
|
2577 | return tmp; |
|
|
2578 | } |
2859 | } |
2579 | |
2860 | |
2580 | /** |
2861 | /** |
2581 | * player_apply_below attempts to apply the object 'below' the player. |
2862 | * player_apply_below attempts to apply the object 'below' the player. |
2582 | * If the player has an open container, we use that for below, otherwise |
2863 | * If the player has an open container, we use that for below, otherwise |
… | |
… | |
2593 | * we don't use a corrupt pointer for the next object, so we get the |
2874 | * we don't use a corrupt pointer for the next object, so we get the |
2594 | * next object in the stack before applying. This is can only be a |
2875 | * next object in the stack before applying. This is can only be a |
2595 | * problem if player_apply() has a bug in that it uses the object but does |
2876 | * problem if player_apply() has a bug in that it uses the object but does |
2596 | * not return a proper value. |
2877 | * not return a proper value. |
2597 | */ |
2878 | */ |
|
|
2879 | //TODO: no longer at multiple floors |
|
|
2880 | // and also not on move_on floors. what was this for, anyways? |
2598 | for (object *next, *tmp = pl->container ? pl->container->inv : pl->below; tmp; tmp = next) |
2881 | for (object *next, *tmp = pl->container_ () ? pl->container_ ()->inv : pl->below; tmp; tmp = next) |
2599 | { |
2882 | { |
2600 | next = tmp->below; |
2883 | next = tmp->below; |
2601 | |
2884 | |
2602 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
2885 | if (tmp->type == SPELL_EFFECT || tmp->invisible) |
2603 | floors++; |
2886 | continue; |
2604 | else if (floors > 0) |
|
|
2605 | return; /* process only floor objects after first floor object */ |
|
|
2606 | |
2887 | |
2607 | /* If it is visible, player can apply it. If it is applied by |
2888 | /* If it is visible, player can apply it. |
2608 | * person moving on it, also activate. Added code to make it |
|
|
2609 | * so that at least one of players movement types be that which |
|
|
2610 | * the item needs. |
|
|
2611 | */ |
2889 | */ |
2612 | if (!tmp->invisible || (tmp->move_on & pl->move_type)) |
2890 | if (pl->apply (tmp)) |
2613 | { |
2891 | break; |
2614 | if (player_apply (pl, tmp, 0, 1) == 1) |
|
|
2615 | return; |
|
|
2616 | } |
|
|
2617 | if (floors >= 2) |
|
|
2618 | return; /* process at most two floor objects */ |
|
|
2619 | } |
2892 | } |
2620 | } |
2893 | } |
2621 | |
2894 | |
2622 | /** |
2895 | /** |
2623 | * Unapplies specified item. |
2896 | * Unapplies specified item. |
… | |
… | |
2630 | { |
2903 | { |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2904 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2905 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2633 | return RESULT_INT (0); |
2906 | return RESULT_INT (0); |
2634 | |
2907 | |
2635 | object *tmp2; |
2908 | if (who->current_weapon == op) |
|
|
2909 | who->current_weapon = 0; |
2636 | |
2910 | |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2911 | op->flag [FLAG_APPLIED] = false; |
2638 | |
2912 | |
2639 | switch (op->type) |
2913 | switch (op->type) |
2640 | { |
2914 | { |
|
|
2915 | case SKILL: |
|
|
2916 | if (player *pl = who->contr) |
|
|
2917 | if (op->invisible) |
|
|
2918 | pl->statusmsg (format ("You can no longer use the %s skill.", &op->skill)); |
|
|
2919 | else |
|
|
2920 | pl->statusmsg (format ("You stop using the %s.", query_name (op))); |
|
|
2921 | |
|
|
2922 | change_abil (who, op); |
|
|
2923 | who->flag [FLAG_READY_SKILL] = false; |
|
|
2924 | break; |
|
|
2925 | |
2641 | case WEAPON: |
2926 | case WEAPON: |
2642 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2927 | who->statusmsg (format ("You unwield %s.", query_name (op))); |
2643 | |
|
|
2644 | change_abil (who, op); |
2928 | change_abil (who, op); |
2645 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2929 | who->flag [FLAG_READY_WEAPON] = false; |
2646 | |
2930 | |
|
|
2931 | // unapplying a weapon or skill tool should also unapply the skill it governs |
|
|
2932 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2933 | // be used for other reasons |
2647 | if (who->contr) |
2934 | if (who->chosen_skill) |
|
|
2935 | if (!who->chosen_skill->flag [FLAG_CAN_USE_SKILL]) |
|
|
2936 | unapply_special (who, op, 0); |
|
|
2937 | |
|
|
2938 | break; |
|
|
2939 | |
|
|
2940 | case BOW: |
|
|
2941 | case WAND: |
|
|
2942 | case ROD: |
|
|
2943 | case HORN: |
|
|
2944 | case RANGED: |
|
|
2945 | if (player *pl = who->contr) |
2648 | { |
2946 | { |
2649 | if (who->contr->combat_ob == op) |
2947 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2650 | who->contr->combat_ob = 0; |
2948 | change_abil (who, op); |
2651 | |
|
|
2652 | if (who->current_weapon == op) |
|
|
2653 | who->current_weapon = 0; |
|
|
2654 | } |
2949 | } |
2655 | |
2950 | else |
2656 | clear_skill (who); |
|
|
2657 | break; |
|
|
2658 | |
|
|
2659 | case SKILL: /* allows objects to impart skills */ |
|
|
2660 | case SKILL_TOOL: |
|
|
2661 | if (op != who->chosen_skill) |
|
|
2662 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2663 | |
|
|
2664 | if (who->contr) |
|
|
2665 | { |
2951 | { |
2666 | if (!op->invisible) |
2952 | who->change_skill (0); |
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2953 | |
|
|
2954 | if (op->type == BOW) |
|
|
2955 | op->flag [FLAG_READY_BOW ] = false; |
2668 | else |
2956 | else |
2669 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2957 | op->flag [FLAG_READY_RANGE] = false; |
2670 | } |
2958 | } |
2671 | |
2959 | |
2672 | change_abil (who, op); |
|
|
2673 | who->chosen_skill = 0; |
|
|
2674 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
|
|
2675 | break; |
2960 | break; |
2676 | |
2961 | |
2677 | case ARMOUR: |
2962 | case ARMOUR: |
2678 | case HELMET: |
2963 | case HELMET: |
2679 | case SHIELD: |
2964 | case SHIELD: |
… | |
… | |
2682 | case GLOVES: |
2967 | case GLOVES: |
2683 | case AMULET: |
2968 | case AMULET: |
2684 | case GIRDLE: |
2969 | case GIRDLE: |
2685 | case BRACERS: |
2970 | case BRACERS: |
2686 | case CLOAK: |
2971 | case CLOAK: |
2687 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2972 | who->statusmsg (format ("You unwear %s.", query_name (op))); |
2688 | change_abil (who, op); |
2973 | change_abil (who, op); |
2689 | break; |
2974 | break; |
2690 | |
2975 | |
2691 | case LAMP: |
2976 | case SPELL: |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2693 | tmp2 = arch_to_object (op->other_arch); |
|
|
2694 | tmp2->x = op->x; |
|
|
2695 | tmp2->y = op->y; |
|
|
2696 | tmp2->map = op->map; |
|
|
2697 | tmp2->below = op->below; |
|
|
2698 | tmp2->above = op->above; |
|
|
2699 | tmp2->stats.food = op->stats.food; |
|
|
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
|
|
2701 | |
|
|
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
2704 | |
|
|
2705 | if (who->contr) |
|
|
2706 | esrv_del_item (who->contr, op->count); |
|
|
2707 | |
|
|
2708 | op->destroy (); |
|
|
2709 | insert_ob_in_ob (tmp2, who); |
|
|
2710 | who->update_stats (); |
|
|
2711 | |
|
|
2712 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
2713 | { |
|
|
2714 | if (who->contr) |
|
|
2715 | { |
|
|
2716 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
2717 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
2718 | } |
|
|
2719 | } |
|
|
2720 | |
|
|
2721 | if (who->contr) |
|
|
2722 | esrv_send_item (who, tmp2); |
|
|
2723 | |
|
|
2724 | return 1; /* otherwise, an attempt to drop causes problems */ |
|
|
2725 | |
|
|
2726 | case BOW: |
2977 | case BUILDER: |
2727 | case WAND: |
2978 | who->statusmsg (format ("You unready %s.", query_name (op))); |
2728 | case ROD: |
|
|
2729 | case HORN: |
|
|
2730 | clear_skill (who); |
|
|
2731 | |
|
|
2732 | if (who->contr) |
|
|
2733 | { |
|
|
2734 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2735 | |
|
|
2736 | if (who->contr->ranged_ob == op) |
|
|
2737 | who->contr->ranged_ob = 0; |
|
|
2738 | |
|
|
2739 | if (who->current_weapon == op) |
|
|
2740 | who->current_weapon = 0; |
|
|
2741 | } |
|
|
2742 | else |
|
|
2743 | { |
|
|
2744 | if (op->type == BOW) |
|
|
2745 | CLEAR_FLAG (who, FLAG_READY_BOW); |
|
|
2746 | else |
|
|
2747 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
|
|
2748 | } |
|
|
2749 | |
|
|
2750 | break; |
2979 | break; |
2751 | |
2980 | |
2752 | case BUILDER: |
2981 | //case SKILL_TOOL://TODO |
2753 | if (who->contr) |
2982 | default: |
2754 | { |
2983 | who->statusmsg (format ("You unapply %s.", query_name (op))); |
2755 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
|
|
2756 | |
|
|
2757 | if (who->contr->ranged_ob == op) |
|
|
2758 | who->contr->ranged_ob = 0; |
|
|
2759 | } |
|
|
2760 | break; |
2984 | break; |
2761 | |
|
|
2762 | default: |
|
|
2763 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
|
|
2764 | break; |
|
|
2765 | } |
2985 | } |
|
|
2986 | |
|
|
2987 | if (aflags & AP_NO_MERGE || !merge_ob (op, 0)) |
|
|
2988 | if (object *pl = op->visible_to ()) |
|
|
2989 | esrv_send_item (pl, op); |
2766 | |
2990 | |
2767 | who->update_stats (); |
2991 | who->update_stats (); |
2768 | |
|
|
2769 | if (!(aflags & AP_NO_MERGE)) |
|
|
2770 | { |
|
|
2771 | object *tmp = merge_ob (op, 0); |
|
|
2772 | |
|
|
2773 | if (who->contr) |
|
|
2774 | { |
|
|
2775 | if (tmp) |
|
|
2776 | { /* it was merged */ |
|
|
2777 | esrv_del_item (who->contr, op->count); |
|
|
2778 | op = tmp; |
|
|
2779 | } |
|
|
2780 | |
|
|
2781 | esrv_send_item (who, op); |
|
|
2782 | } |
|
|
2783 | } |
|
|
2784 | |
2992 | |
2785 | return 0; |
2993 | return 0; |
2786 | } |
2994 | } |
2787 | |
2995 | |
2788 | /** |
2996 | /** |
2789 | * Returns the object that is using location 'loc'. |
2997 | * Returns the object that is using location 'loc'. |
2790 | * Note that 'start' is the first object to start examing - we |
2998 | * Note that 'start' is the first object to start examing - we |
2791 | * then go through the below of this. In this way, you can do |
2999 | * then go through the below of this. In this way, you can do |
2792 | * something like: |
3000 | * something like: |
2793 | * tmp = get_item_from_body_location(who->inv, 1); |
3001 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2794 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
3002 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2795 | * to find the second object that may use this location, etc. |
3003 | * to find the second object that may use this location, etc. |
2796 | * Returns NULL if no match is found. |
3004 | * Returns NULL if no match is found. |
2797 | * loc is the index into the array we are looking for a match. |
3005 | * loc is the index into the array we are looking for a match. |
2798 | * don't return invisible objects unless they are skill objects |
3006 | * don't return invisible objects unless they are skill objects |
2799 | * invisible other objects that use |
3007 | * invisible other objects that use |
2800 | * up body locations can be used as restrictions. |
3008 | * up body locations can be used as restrictions. |
2801 | */ |
3009 | */ |
2802 | static object * |
3010 | static object * |
2803 | get_item_from_body_location (int loc, object *start) |
3011 | get_next_item_from_body_location (int loc, object *start) |
2804 | { |
3012 | { |
2805 | if (start) |
|
|
2806 | for (object *tmp = start; tmp; tmp = tmp->below) |
3013 | for (object *tmp = start; tmp; tmp = tmp->below) |
2807 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
3014 | if (tmp->flag [FLAG_APPLIED] |
|
|
3015 | && tmp->slot [loc].info |
|
|
3016 | && (!tmp->invisible || tmp->type == SKILL || tmp->type == SPELL)) |
2808 | return tmp; |
3017 | return tmp; |
2809 | |
3018 | |
2810 | return 0; |
3019 | return 0; |
2811 | } |
3020 | } |
2812 | |
3021 | |
2813 | /** |
3022 | /** |
… | |
… | |
2819 | * Returns 0 on success, returns 1 if there is some problem. |
3028 | * Returns 0 on success, returns 1 if there is some problem. |
2820 | * if aflags is AP_PRINT, we instead print out waht to unapply |
3029 | * if aflags is AP_PRINT, we instead print out waht to unapply |
2821 | * instead of doing it. This is a lot less code than having |
3030 | * instead of doing it. This is a lot less code than having |
2822 | * another function that does just that. |
3031 | * another function that does just that. |
2823 | */ |
3032 | */ |
2824 | int |
3033 | |
|
|
3034 | #define CANNOT_REMOVE_CURSED \ |
|
|
3035 | "H<You cannot remove cursed or damned items, you first have to remove the curse. " \ |
|
|
3036 | "Praying over an altar, scrolls of remove curse/damnation, " \ |
|
|
3037 | "priests or even other players might help.>" |
|
|
3038 | |
|
|
3039 | static int |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
3040 | unapply_for_ob (object *who, object *op, int aflags) |
2826 | { |
3041 | { |
2827 | if (op->is_range ()) |
3042 | if (op->is_range ()) |
2828 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
3043 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2829 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
3044 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2830 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
3045 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2831 | { |
3046 | { |
2832 | if (aflags & AP_PRINT) |
3047 | if (aflags & AP_PRINT) |
2833 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3048 | who->failmsg (query_name (tmp)); |
2834 | else |
3049 | else |
2835 | unapply_special (who, tmp, aflags); |
3050 | unapply_special (who, tmp, aflags); |
2836 | } |
3051 | } |
2837 | else |
3052 | else |
2838 | { |
3053 | { |
2839 | /* In this case, we want to try and remove a cursed item. |
3054 | /* In this case, we want to try and remove a cursed item. |
2840 | * While we know it won't work, we want unapply_special to |
3055 | * While we know it won't work, we want unapply_special to |
2841 | * at least generate the message. |
3056 | * at least generate the message. |
2842 | */ |
3057 | */ |
2843 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
3058 | who->failmsg (format ("No matter how hard you try, you just can't remove the %s." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2844 | return 1; |
3059 | return 1; |
2845 | } |
3060 | } |
2846 | |
3061 | |
2847 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3062 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2848 | { |
3063 | { |
… | |
… | |
2854 | /* We do a while loop - may need to remove several items in order |
3069 | /* We do a while loop - may need to remove several items in order |
2855 | * to free up enough slots. |
3070 | * to free up enough slots. |
2856 | */ |
3071 | */ |
2857 | while ((who->slot[i].used + op->slot[i].info) < 0) |
3072 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2858 | { |
3073 | { |
2859 | object *tmp = get_item_from_body_location (i, last); |
3074 | object *tmp = get_next_item_from_body_location (i, last); |
2860 | |
3075 | |
2861 | if (!tmp) |
3076 | if (!tmp) |
2862 | { |
3077 | { |
2863 | #if 0 |
3078 | #if 0 |
2864 | /* Not a bug - we'll get this if the player has cursed items |
3079 | /* Not a bug - we'll get this if the player has cursed items |
… | |
… | |
2871 | |
3086 | |
2872 | /* If we are just printing, we don't care about cursed status */ |
3087 | /* If we are just printing, we don't care about cursed status */ |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
3088 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2874 | { |
3089 | { |
2875 | if (aflags & AP_PRINT) |
3090 | if (aflags & AP_PRINT) |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
3091 | who->failmsg (query_name (tmp)); |
2877 | else |
3092 | else |
2878 | unapply_special (who, tmp, aflags); |
3093 | unapply_special (who, tmp, aflags); |
2879 | } |
3094 | } |
2880 | else |
3095 | else |
2881 | { |
3096 | { |
2882 | /* Cursed item that we can't unequip - tell the player. |
3097 | /* Cursed item that we can't unequip - tell the player. |
2883 | * Note this could be annoying if this is just one of a few, |
3098 | * Note this could be annoying if this is just one of a few, |
2884 | * so it may not be critical (eg, putting on a ring and you have |
3099 | * so it may not be critical (eg, putting on a ring and you have |
2885 | * one cursed ring.) |
3100 | * one cursed ring.) |
2886 | */ |
3101 | */ |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
3102 | who->failmsg (format ("The %s just won't come off." CANNOT_REMOVE_CURSED, query_name (tmp))); |
2888 | } |
3103 | } |
2889 | |
3104 | |
2890 | last = tmp->below; |
3105 | last = tmp->below; |
2891 | } |
3106 | } |
2892 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
3107 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
… | |
… | |
2902 | * Checks to see if 'who' can apply object 'op'. |
3117 | * Checks to see if 'who' can apply object 'op'. |
2903 | * Returns 0 if apply can be done without anything special. |
3118 | * Returns 0 if apply can be done without anything special. |
2904 | * Otherwise returns a bitmask - potentially several of these may be |
3119 | * Otherwise returns a bitmask - potentially several of these may be |
2905 | * set, but largely depends on circumstance - in the future, processing |
3120 | * set, but largely depends on circumstance - in the future, processing |
2906 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
3121 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2907 | * is set, do we really are what the other flags may be?) |
3122 | * is set, do we really care what the other flags may be?) |
2908 | * |
3123 | * |
2909 | * See include/define.h for detailed description of the meaning of |
3124 | * See include/define.h for detailed description of the meaning of |
2910 | * these return values. |
3125 | * these return values. |
2911 | */ |
3126 | */ |
2912 | int |
3127 | int |
… | |
… | |
2921 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
3136 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2922 | { |
3137 | { |
2923 | if (op->slot[i].info) |
3138 | if (op->slot[i].info) |
2924 | { |
3139 | { |
2925 | /* Item uses more slots than we have */ |
3140 | /* Item uses more slots than we have */ |
2926 | if (abs (op->slot[i].info) > who->slot[i].info) |
3141 | if (who->slot[i].info + op->slot [i].info < 0) |
2927 | { |
3142 | { |
2928 | /* Could return now for efficiency - rest of info below isn't |
3143 | /* Could return now for efficiency - rest of info below isn't |
2929 | * really needed. |
3144 | * really needed. |
2930 | */ |
3145 | */ |
2931 | retval |= CAN_APPLY_NEVER; |
3146 | retval |= CAN_APPLY_NEVER; |
2932 | } |
3147 | } |
2933 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
3148 | else if (who->slot[i].used + op->slot[i].info < 0) |
2934 | { |
3149 | { |
2935 | /* in this case, equipping this would use more free spots than |
3150 | /* in this case, equipping this would use more free spots than |
2936 | * we have. |
3151 | * we have. |
2937 | */ |
3152 | */ |
2938 | |
3153 | |
… | |
… | |
2949 | { |
3164 | { |
2950 | retval |= CAN_APPLY_UNAPPLY; |
3165 | retval |= CAN_APPLY_UNAPPLY; |
2951 | continue; |
3166 | continue; |
2952 | } |
3167 | } |
2953 | |
3168 | |
2954 | object *tmp1 = get_item_from_body_location (i, who->inv); |
3169 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2955 | if (!tmp1) |
3170 | if (!tmp1) |
2956 | { |
|
|
2957 | #if 0 |
|
|
2958 | /* This is sort of an error, but happens a lot when old players |
|
|
2959 | * join in with more stuff equipped than they are now allowed. |
|
|
2960 | */ |
|
|
2961 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
|
|
2962 | #endif |
|
|
2963 | retval |= CAN_APPLY_NEVER; |
3171 | retval |= CAN_APPLY_NEVER; |
2964 | } |
|
|
2965 | else |
3172 | else |
2966 | { |
3173 | { |
2967 | /* need to unapply something. However, if this something |
3174 | /* need to unapply something. However, if this something |
2968 | * is different than we had found before, it means they need |
3175 | * is different than we had found before, it means they need |
2969 | * to apply multiple objects |
3176 | * to apply multiple objects |
2970 | */ |
3177 | */ |
2971 | retval |= CAN_APPLY_UNAPPLY; |
3178 | retval |= CAN_APPLY_UNAPPLY; |
|
|
3179 | |
2972 | if (!tmp) |
3180 | if (!tmp) |
2973 | tmp = tmp1; |
3181 | tmp = tmp1; |
2974 | else if (tmp != tmp1) |
3182 | else if (tmp != tmp1) |
2975 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3183 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2976 | |
3184 | |
… | |
… | |
3019 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3227 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3020 | retval |= CAN_APPLY_RESTRICTION; |
3228 | retval |= CAN_APPLY_RESTRICTION; |
3021 | } |
3229 | } |
3022 | |
3230 | |
3023 | return retval; |
3231 | return retval; |
|
|
3232 | } |
|
|
3233 | |
|
|
3234 | // saner interface, returns successful status |
|
|
3235 | bool |
|
|
3236 | object::apply (object *ob, int aflags) |
|
|
3237 | { |
|
|
3238 | if (!ob) // simplifies a lot of callers |
|
|
3239 | return true; |
|
|
3240 | |
|
|
3241 | if (contr) |
|
|
3242 | { |
|
|
3243 | if (!ob->env && (move_type & MOVE_FLYING)) |
|
|
3244 | { |
|
|
3245 | /* player is flying and applying object not in inventory */ |
|
|
3246 | if (!flag [FLAG_WIZ] && !(ob->move_type & MOVE_FLYING)) |
|
|
3247 | { |
|
|
3248 | failmsg ("But you are floating high above the ground! " |
|
|
3249 | "H<You have to stop levitating first, if you can, either by using your levitation skill, " |
|
|
3250 | "or waiting till the levitation effect wears off.>"); |
|
|
3251 | return 0; |
|
|
3252 | } |
|
|
3253 | } |
|
|
3254 | |
|
|
3255 | contr->last_used = ob; |
|
|
3256 | } |
|
|
3257 | |
|
|
3258 | bool want_apply = |
|
|
3259 | aflags & AP_APPLY ? true |
|
|
3260 | : aflags & AP_UNAPPLY ? false |
|
|
3261 | : !ob->flag [FLAG_APPLIED]; // AP_TOGGLE |
|
|
3262 | |
|
|
3263 | object_ptr *slot = 0; |
|
|
3264 | |
|
|
3265 | // detect the slot, if this is a player |
|
|
3266 | if (contr && !(aflags & AP_NO_SLOT)) |
|
|
3267 | { |
|
|
3268 | object *oslot; |
|
|
3269 | |
|
|
3270 | switch (ob->type) |
|
|
3271 | { |
|
|
3272 | case WEAPON: |
|
|
3273 | slot = &contr->combat_ob; |
|
|
3274 | oslot = contr->ranged_ob; |
|
|
3275 | break; |
|
|
3276 | |
|
|
3277 | case BOW: |
|
|
3278 | case RANGED: |
|
|
3279 | case SPELL: |
|
|
3280 | case WAND: |
|
|
3281 | case ROD: |
|
|
3282 | case HORN: |
|
|
3283 | case BUILDER: |
|
|
3284 | slot = &contr->ranged_ob; |
|
|
3285 | oslot = contr->combat_ob; |
|
|
3286 | break; |
|
|
3287 | |
|
|
3288 | // oh, the humanity |
|
|
3289 | case SKILL: |
|
|
3290 | if (aflags & AP_NO_SLOT) |
|
|
3291 | break; |
|
|
3292 | |
|
|
3293 | if (skill_flags [ob->subtype] & SF_NEED_ITEM) |
|
|
3294 | break; |
|
|
3295 | |
|
|
3296 | if (skill_flags [ob->subtype] & SF_COMBAT) |
|
|
3297 | { |
|
|
3298 | slot = &contr->combat_ob; |
|
|
3299 | oslot = contr->ranged_ob; |
|
|
3300 | } |
|
|
3301 | else if (skill_flags [ob->subtype] & SF_RANGED) |
|
|
3302 | { |
|
|
3303 | slot = &contr->ranged_ob; |
|
|
3304 | oslot = contr->combat_ob; |
|
|
3305 | } |
|
|
3306 | |
|
|
3307 | break; |
|
|
3308 | } |
|
|
3309 | |
|
|
3310 | // now handle slot exclusions |
|
|
3311 | if (slot) |
|
|
3312 | { |
|
|
3313 | // only one slot can be active |
|
|
3314 | if (want_apply) |
|
|
3315 | apply (oslot, AP_UNAPPLY); |
|
|
3316 | |
|
|
3317 | // clear item from slot if applied |
|
|
3318 | if (!want_apply && *slot == ob) |
|
|
3319 | { |
|
|
3320 | *slot = 0; |
|
|
3321 | |
|
|
3322 | if (current_weapon == ob) |
|
|
3323 | current_weapon = 0; |
|
|
3324 | } |
|
|
3325 | } |
|
|
3326 | } |
|
|
3327 | |
|
|
3328 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3329 | manual_apply (this, ob, aflags); |
|
|
3330 | |
|
|
3331 | if (ob->flag [FLAG_APPLIED] != want_apply) |
|
|
3332 | return false; |
|
|
3333 | |
|
|
3334 | if (slot) |
|
|
3335 | current_weapon = *slot = ob; |
|
|
3336 | |
|
|
3337 | return true; |
3024 | } |
3338 | } |
3025 | |
3339 | |
3026 | /** |
3340 | /** |
3027 | * who is the object using the object. It can be a monster. |
3341 | * who is the object using the object. It can be a monster. |
3028 | * op is the object they are using. op is an equipment type item, |
3342 | * op is the object they are using. op is an equipment type item, |
… | |
… | |
3038 | * AP_UNAPPLY=always unapply). |
3352 | * AP_UNAPPLY=always unapply). |
3039 | * |
3353 | * |
3040 | * Optional flags: |
3354 | * Optional flags: |
3041 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3355 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3042 | * AP_IGNORE_CURSE: unapply cursed items |
3356 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3357 | * AP_NO_READY: do not ready skills when applying skill tools |
3043 | * |
3358 | * |
3044 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3359 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3045 | * |
3360 | * |
3046 | * apply_special() doesn't check for unpaid items. |
3361 | * apply_special() doesn't check for unpaid items. |
3047 | */ |
3362 | */ |
|
|
3363 | |
|
|
3364 | #define LACK_ITEM_POWER \ |
|
|
3365 | " H<You lack enough unused item power to use this weapon, see the skills command.>" |
|
|
3366 | |
3048 | int |
3367 | int |
3049 | apply_special (object *who, object *op, int aflags) |
3368 | apply_special (object *who, object *op, int aflags) |
3050 | { |
3369 | { |
3051 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3370 | int basic_flag = aflags & AP_MODE; |
3052 | object *tmp, *tmp2, *skop = NULL; |
3371 | object *tmp, *tmp2, *skop = NULL; |
3053 | |
3372 | |
3054 | if (who == NULL) |
3373 | if (who == NULL) |
3055 | { |
3374 | { |
3056 | LOG (llevError, "apply_special() from object without environment.\n"); |
3375 | LOG (llevError, "apply_special() from object without environment.\n"); |
… | |
… | |
3067 | if (basic_flag == AP_APPLY) |
3386 | if (basic_flag == AP_APPLY) |
3068 | return 0; |
3387 | return 0; |
3069 | |
3388 | |
3070 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3389 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3071 | { |
3390 | { |
3072 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3391 | who->failmsg (format ("No matter how hard you try, you just can't remove %s." CANNOT_REMOVE_CURSED, query_name (op))); |
3073 | return 1; |
3392 | return 1; |
3074 | } |
3393 | } |
3075 | |
3394 | |
3076 | return unapply_special (who, op, aflags); |
3395 | return unapply_special (who, op, aflags); |
3077 | } |
3396 | } |
3078 | |
|
|
3079 | if (basic_flag == AP_UNAPPLY) |
3397 | else if (basic_flag == AP_UNAPPLY) |
3080 | return 0; |
3398 | return 0; |
3081 | |
3399 | |
3082 | // if the item is combat/ranged, wield the relevant slot first |
3400 | splay (op); |
3083 | // to resolve conflicts. |
|
|
3084 | if (player *pl = who->contr) |
|
|
3085 | switch (op->type) |
|
|
3086 | { |
|
|
3087 | case WEAPON: |
|
|
3088 | who->change_weapon (pl->combat_ob); |
|
|
3089 | break; |
|
|
3090 | |
|
|
3091 | case BOW: |
|
|
3092 | case ROD: |
|
|
3093 | case WAND: |
|
|
3094 | case HORN: |
|
|
3095 | case SKILL_TOOL: |
|
|
3096 | who->change_weapon (pl->ranged_ob); |
|
|
3097 | break; |
|
|
3098 | |
|
|
3099 | case SKILL: |
|
|
3100 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3101 | who->change_weapon (pl->combat_ob); |
|
|
3102 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3103 | who->change_weapon (pl->ranged_ob); |
|
|
3104 | break; |
|
|
3105 | } |
|
|
3106 | |
3401 | |
3107 | /* Can't just apply this object. Lets see what not and what to do */ |
3402 | /* Can't just apply this object. Lets see what not and what to do */ |
3108 | if (int i = can_apply_object (who, op)) |
3403 | if (int i = can_apply_object (who, op)) |
3109 | { |
3404 | { |
3110 | if (i & CAN_APPLY_NEVER) |
3405 | if (i & CAN_APPLY_NEVER) |
3111 | { |
3406 | { |
3112 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3407 | who->failmsg (format ("You don't have the body to use a %s. H<You can never apply this item.>", query_name (op))); |
3113 | return 1; |
3408 | return 1; |
3114 | } |
3409 | } |
3115 | else if (i & CAN_APPLY_RESTRICTION) |
3410 | else if (i & CAN_APPLY_RESTRICTION) |
3116 | { |
3411 | { |
3117 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3412 | who->failmsg (format ( |
|
|
3413 | "You have a prohibition against using a %s. " |
|
|
3414 | "H<Your belief, profession or class prevents you from applying this item.>", |
|
|
3415 | query_name (op) |
|
|
3416 | )); |
3118 | return 1; |
3417 | return 1; |
3119 | } |
3418 | } |
3120 | |
3419 | |
3121 | if (who->type != PLAYER) |
3420 | if (who->type != PLAYER) |
3122 | { |
3421 | { |
… | |
… | |
3126 | } |
3425 | } |
3127 | else |
3426 | else |
3128 | { |
3427 | { |
3129 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3428 | if (who->contr->unapply == unapply_never || (i & CAN_APPLY_UNAPPLY_CHOICE && who->contr->unapply == unapply_nochoice)) |
3130 | { |
3429 | { |
3131 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3430 | who->failmsg ("You need to unapply some of the following item(s) or change your applymode:"); |
3132 | unapply_for_ob (who, op, AP_PRINT); |
3431 | unapply_for_ob (who, op, AP_PRINT); |
3133 | return 1; |
3432 | return 1; |
3134 | } |
3433 | } |
3135 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3434 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3136 | if (unapply_for_ob (who, op, aflags)) |
3435 | if (unapply_for_ob (who, op, aflags)) |
… | |
… | |
3138 | } |
3437 | } |
3139 | } |
3438 | } |
3140 | |
3439 | |
3141 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3440 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3142 | { |
3441 | { |
|
|
3442 | // try to ready attached skill first |
3143 | skop = find_skill_by_name (who, op->skill); |
3443 | skop = find_skill_by_name (who, op->skill); |
3144 | |
3444 | |
3145 | if (!skop) |
3445 | if (!skop) |
3146 | { |
3446 | { |
3147 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3447 | who->failmsg (format ("You need the %s skill to use this item!", &op->skill)); |
3148 | return 1; |
3448 | return 1; |
3149 | } |
3449 | } |
3150 | else |
3450 | else if (!who->apply (skop, AP_APPLY | AP_NO_SLOT)) |
3151 | /* While experience will be credited properly, we want to change the |
|
|
3152 | * skill so that the dam and wc get updated |
|
|
3153 | */ |
3451 | { |
3154 | change_skill (who, skop, 0); |
3452 | who->failmsg (format ("You can't use the required %s skill!", &op->skill)); |
3155 | } |
3453 | return 1; |
3156 | |
3454 | } |
3157 | if (who->type == PLAYER |
|
|
3158 | && op->item_power |
|
|
3159 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
|
|
3160 | { |
3455 | } |
3161 | new_draw_info (NDI_UNIQUE, 0, who, |
3456 | |
|
|
3457 | if (!check_item_power (who, op->item_power)) |
|
|
3458 | { |
3162 | "Equipping that combined with other items would consume your soul! " |
3459 | who->failmsg ("Equipping that combined with other items would consume your soul!" LACK_ITEM_POWER); |
3163 | "[use the skills command to check your available item power]"); |
|
|
3164 | return 1; |
3460 | return 1; |
3165 | } |
3461 | } |
3166 | |
3462 | |
3167 | /* Ok. We are now at the state where we can apply the new object. |
3463 | /* Ok. We are now at the state where we can apply the new object. |
3168 | * Note that we don't have the checks for can_use_... |
3464 | * Note that we don't have the checks for can_use_... |
3169 | * below - that is already taken care of by can_apply_object. |
3465 | * below - that is already taken care of by can_apply_object. |
3170 | */ |
3466 | */ |
3171 | if (op->nrof > 1) |
3467 | |
3172 | tmp = get_split_ob (op, op->nrof - 1); |
3468 | // split away all the other items from the stack, so only one item is left |
3173 | else |
3469 | tmp = op->nrof > 1 ? op->split (op->nrof - 1) : 0; |
3174 | tmp = 0; |
|
|
3175 | |
3470 | |
3176 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3471 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3177 | return RESULT_INT (0); |
3472 | return RESULT_INT (0); |
3178 | |
3473 | |
3179 | switch (op->type) |
3474 | switch (op->type) |
3180 | { |
3475 | { |
3181 | case WEAPON: |
3476 | case WEAPON: |
3182 | if (!check_weapon_power (who, op->last_eat)) |
3477 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
3183 | { |
|
|
3184 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
|
|
3185 | "It would consume your soul!."); |
|
|
3186 | |
|
|
3187 | if (tmp) |
|
|
3188 | insert_ob_in_ob (tmp, who); |
|
|
3189 | |
|
|
3190 | return 1; |
|
|
3191 | } |
|
|
3192 | |
|
|
3193 | //TODO: this obviously fails for players using a shorter prefix |
|
|
3194 | // i.e. "R" can use Ragnarok's sword. |
|
|
3195 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
|
|
3196 | { |
3478 | { |
3197 | /* if the weapon does not have the name as the character, can't use it. */ |
3479 | /* if the weapon does not have the name as the character, can't use it. */ |
3198 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3480 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3199 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3481 | who->failmsg ("The weapon does not recognize you as its owner. " |
3200 | |
3482 | "H<Its name indicates that it belongs to somebody else.>"); |
3201 | if (tmp) |
3483 | if (tmp) who->insert (tmp); |
3202 | insert_ob_in_ob (tmp, who); |
|
|
3203 | |
|
|
3204 | return 1; |
3484 | return 1; |
3205 | } |
3485 | } |
3206 | |
3486 | |
3207 | if (!skop) |
3487 | op->flag [FLAG_APPLIED] = true; |
|
|
3488 | |
|
|
3489 | if (player *pl = who->contr) |
3208 | { |
3490 | { |
3209 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3491 | who->statusmsg (format ("You wield %s.", query_name (op))); |
3210 | return 1; |
3492 | change_abil (who, op); |
3211 | } |
3493 | } |
3212 | |
3494 | else |
3213 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3214 | change_skill (who, skop, 1); |
3495 | who->change_skill (skop); |
3215 | |
3496 | |
3216 | if (who->contr) |
3497 | op->flag [FLAG_READY_WEAPON] = true; |
3217 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3218 | |
|
|
3219 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3220 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3221 | |
|
|
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
|
|
3223 | |
|
|
3224 | change_abil (who, op); |
|
|
3225 | break; |
3498 | break; |
3226 | |
3499 | |
3227 | case ARMOUR: |
3500 | case ARMOUR: |
3228 | case HELMET: |
3501 | case HELMET: |
3229 | case SHIELD: |
3502 | case SHIELD: |
… | |
… | |
3233 | case BRACERS: |
3506 | case BRACERS: |
3234 | case CLOAK: |
3507 | case CLOAK: |
3235 | case RING: |
3508 | case RING: |
3236 | case AMULET: |
3509 | case AMULET: |
3237 | SET_FLAG (op, FLAG_APPLIED); |
3510 | SET_FLAG (op, FLAG_APPLIED); |
3238 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3511 | who->statusmsg (format ("You wear %s.", query_name (op))); |
3239 | change_abil (who, op); |
3512 | change_abil (who, op); |
3240 | break; |
3513 | break; |
3241 | |
3514 | |
|
|
3515 | case SKILL_TOOL: |
|
|
3516 | // applying a skill tool does not ready the skill |
|
|
3517 | // if something needs the skill, it has to ready it itself |
|
|
3518 | //TODO: unapplying should unapply the skill, though |
|
|
3519 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3520 | break; |
|
|
3521 | |
3242 | case LAMP: |
3522 | case SKILL: |
3243 | if (op->stats.food < 1) |
3523 | if (!(aflags & AP_NO_SLOT)) |
3244 | { |
3524 | { |
3245 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3525 | // skill is used on it's own, as opposed to being a chosen_skill |
|
|
3526 | |
|
|
3527 | if (skill_flags [op->subtype] & (SF_NEED_ITEM | SF_MANA)) |
|
|
3528 | { |
|
|
3529 | who->failmsg (format ( |
|
|
3530 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3531 | "H<The %s skill needs something else to function, for example a tool, weapon, rod, or spell. " |
|
|
3532 | "It cannot be used on its own.>", |
|
|
3533 | &op->skill |
|
|
3534 | )); |
|
|
3535 | if (tmp) who->insert (tmp); |
|
|
3536 | return 1; |
|
|
3537 | } |
|
|
3538 | |
|
|
3539 | if (skill_flags [op->subtype] & SF_AUTARK |
|
|
3540 | || !(skill_flags [op->subtype] & (SF_COMBAT | SF_RANGED))) |
|
|
3541 | { |
|
|
3542 | if (skill_flags [op->subtype] & SF_USE) |
|
|
3543 | who->failmsg (format ( |
|
|
3544 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3545 | "H<The %s skill cannot be readied, instead, try C<use_skill %s>.>", |
|
|
3546 | &op->skill, &op->skill |
|
|
3547 | )); |
|
|
3548 | else |
|
|
3549 | who->failmsg (format ( |
|
|
3550 | "You feel as if you wanted to do something funny, but you can't remember what. " |
|
|
3551 | "H<The %s skill cannot be readied or used, it is always active.>", |
|
|
3552 | &op->skill |
|
|
3553 | )); |
|
|
3554 | |
|
|
3555 | if (tmp) who->insert (tmp); |
|
|
3556 | |
|
|
3557 | return 1; |
|
|
3558 | } |
|
|
3559 | |
|
|
3560 | if (who->contr) |
|
|
3561 | if (op->invisible) |
|
|
3562 | who->statusmsg (format ("You can now use the %s skill.", &op->skill)); |
|
|
3563 | else |
|
|
3564 | who->statusmsg (format ("You ready %s.", query_name (op))); |
|
|
3565 | } |
|
|
3566 | |
|
|
3567 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3568 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3569 | change_abil (who, op); |
|
|
3570 | break; |
|
|
3571 | |
|
|
3572 | case BOW: |
|
|
3573 | if (op->level && (!op->name.starts_with (who->name) || op->name [who->name.length ()] != '\'')) |
|
|
3574 | { |
|
|
3575 | who->failmsg ("The weapon does not recognize you as its owner. " |
|
|
3576 | "H<Its name indicates that it belongs to somebody else.>"); |
|
|
3577 | if (tmp) who->insert (tmp); |
3246 | return 1; |
3578 | return 1; |
3247 | } |
3579 | } |
3248 | |
3580 | |
3249 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
|
|
3250 | tmp2 = arch_to_object (op->other_arch); |
|
|
3251 | tmp2->stats.food = op->stats.food; |
|
|
3252 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3253 | |
|
|
3254 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
|
|
3255 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3256 | |
|
|
3257 | insert_ob_in_ob (tmp2, who); |
|
|
3258 | |
|
|
3259 | /* Remove the old lantern */ |
|
|
3260 | if (who->type == PLAYER) |
|
|
3261 | esrv_del_item (who->contr, op->count); |
|
|
3262 | |
|
|
3263 | op->destroy (); |
|
|
3264 | |
|
|
3265 | /* insert the portion that was split off */ |
|
|
3266 | if (tmp) |
|
|
3267 | { |
|
|
3268 | insert_ob_in_ob (tmp, who); |
|
|
3269 | if (who->type == PLAYER) |
|
|
3270 | esrv_send_item (who, tmp); |
|
|
3271 | } |
|
|
3272 | |
|
|
3273 | who->update_stats (); |
|
|
3274 | |
|
|
3275 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
|
|
3276 | if (who->type == PLAYER) |
|
|
3277 | { |
|
|
3278 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
|
|
3279 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
|
|
3280 | } |
|
|
3281 | |
|
|
3282 | if (who->type == PLAYER) |
|
|
3283 | esrv_send_item (who, tmp2); |
|
|
3284 | |
|
|
3285 | return 0; |
|
|
3286 | |
|
|
3287 | /* this part is needed for skill-tools */ |
|
|
3288 | case SKILL: |
|
|
3289 | case SKILL_TOOL: |
|
|
3290 | if (who->chosen_skill) |
|
|
3291 | { |
|
|
3292 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3293 | return 1; |
|
|
3294 | } |
|
|
3295 | |
|
|
3296 | if (player *pl = who->contr) |
3581 | if (player *pl = who->contr) |
3297 | { |
3582 | { |
3298 | if (IS_COMBAT_SKILL (op->subtype)) |
3583 | op->flag [FLAG_APPLIED] = true; |
3299 | { |
3584 | who->statusmsg (format ("You wield the %s.", query_name (op))); |
3300 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3585 | change_abil (who, op); |
3301 | { |
|
|
3302 | for (object *item = who->inv; item; item = item->below) |
|
|
3303 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3304 | { |
|
|
3305 | who->change_weapon (pl->combat_ob = item); |
|
|
3306 | goto found_weapon; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_weapon:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->combat_ob = op); |
|
|
3316 | } |
|
|
3317 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3318 | { |
|
|
3319 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3320 | { |
|
|
3321 | for (object *item = who->inv; item; item = item->below) |
|
|
3322 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3323 | { |
|
|
3324 | who->change_weapon (pl->ranged_ob = item); |
|
|
3325 | goto found_bow; |
|
|
3326 | } |
|
|
3327 | |
|
|
3328 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3329 | return 1; |
|
|
3330 | |
|
|
3331 | found_bow:; |
|
|
3332 | } |
|
|
3333 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3334 | { |
|
|
3335 | for (object *item = who->inv; item; item = item->below) |
|
|
3336 | if (item->flag [FLAG_APPLIED] |
|
|
3337 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3338 | { |
|
|
3339 | who->change_weapon (pl->ranged_ob = item); |
|
|
3340 | goto found_item; |
|
|
3341 | } |
|
|
3342 | |
|
|
3343 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3344 | return 1; |
|
|
3345 | |
|
|
3346 | found_item:; |
|
|
3347 | } |
|
|
3348 | else |
|
|
3349 | who->change_weapon (pl->ranged_ob = op); |
|
|
3350 | } |
|
|
3351 | |
|
|
3352 | if (!op->invisible) |
|
|
3353 | { |
|
|
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3355 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
|
|
3356 | } |
|
|
3357 | else |
|
|
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
|
|
3359 | } |
3586 | } |
3360 | |
|
|
3361 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3362 | change_abil (who, op); |
|
|
3363 | who->chosen_skill = op; |
|
|
3364 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3365 | break; |
3587 | break; |
3366 | |
3588 | |
3367 | case BOW: |
3589 | case RANGED: |
3368 | if (!check_weapon_power (who, op->last_eat)) |
3590 | if (player *pl = who->contr) |
3369 | { |
3591 | { |
3370 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3592 | op->flag [FLAG_APPLIED] = true; |
3371 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3593 | who->statusmsg (format ("You applied the %s.", query_name (op))); |
3372 | |
|
|
3373 | if (tmp) |
|
|
3374 | insert_ob_in_ob (tmp, who); |
|
|
3375 | |
|
|
3376 | return 1; |
|
|
3377 | } |
3594 | } |
|
|
3595 | break; |
3378 | |
3596 | |
3379 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3597 | case SPELL: |
|
|
3598 | if (player *pl = who->contr) |
3380 | { |
3599 | { |
3381 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3600 | op->flag [FLAG_APPLIED] = true; |
3382 | if (tmp) |
3601 | who->statusmsg (format ("You ready the spell %s.", query_name (op))); |
3383 | insert_ob_in_ob (tmp, who); |
|
|
3384 | |
|
|
3385 | return 1; |
|
|
3386 | } |
3602 | } |
|
|
3603 | break; |
3387 | |
3604 | |
3388 | /*FALLTHROUGH*/ |
3605 | /*FALLTHROUGH*/ |
3389 | case WAND: |
3606 | case WAND: |
3390 | case ROD: |
3607 | case ROD: |
3391 | case HORN: |
3608 | case HORN: |
3392 | /* check for skill, alter player status */ |
3609 | /* check for skill, alter player status */ |
3393 | |
3610 | |
3394 | if (!skop) |
3611 | if (!skop) |
3395 | { |
3612 | { |
3396 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3613 | who->failmsg (format ("The %s is broken, please report this to the dungeon master!", query_name (op)));//TODO |
|
|
3614 | if (tmp) who->insert (tmp); |
3397 | return 1; |
3615 | return 1; |
3398 | } |
3616 | } |
3399 | |
3617 | |
3400 | SET_FLAG (op, FLAG_APPLIED); |
3618 | op->flag [FLAG_APPLIED] = true; |
3401 | change_skill (who, skop, 0); |
|
|
3402 | |
3619 | |
3403 | if (who->contr) |
3620 | if (player *pl = who->contr) |
3404 | { |
3621 | { |
3405 | who->contr->ranged_ob = op; |
3622 | who->statusmsg (format ("You ready %s.", query_name (op))); |
3406 | |
|
|
3407 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
|
|
3408 | |
3623 | |
3409 | if (op->type == BOW) |
3624 | if (op->type == BOW) |
3410 | { |
3625 | who->statusmsg (format ("You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op))); |
3411 | who->current_weapon = op; |
3626 | |
3412 | change_abil (who, op); |
3627 | change_abil (who, op); |
3413 | new_draw_info_format (NDI_UNIQUE, 0, who, |
|
|
3414 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
|
|
3415 | } |
|
|
3416 | } |
3628 | } |
3417 | else |
3629 | else |
3418 | { |
3630 | { |
|
|
3631 | who->change_skill (skop); |
|
|
3632 | |
3419 | if (op->type == BOW) |
3633 | if (op->type == BOW) |
3420 | SET_FLAG (who, FLAG_READY_BOW); |
3634 | op->flag [FLAG_READY_BOW ] = true; |
3421 | else |
3635 | else |
3422 | SET_FLAG (who, FLAG_READY_RANGE); |
3636 | op->flag [FLAG_READY_RANGE] = true; |
3423 | } |
3637 | } |
3424 | |
3638 | |
3425 | break; |
3639 | break; |
3426 | |
3640 | |
3427 | case BUILDER: |
3641 | case BUILDER: |
3428 | if (who->type == PLAYER) |
3642 | if (player *pl = who->contr) |
3429 | { |
3643 | { |
3430 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3644 | who->statusmsg (format ("You ready your %s.", query_name (op))); |
3431 | unapply_special (who, who->contr->ranged_ob, 0); |
3645 | //TODO: change_abil? |
3432 | |
|
|
3433 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3434 | |
|
|
3435 | who->contr->ranged_ob = op; |
|
|
3436 | } |
3646 | } |
3437 | break; |
3647 | break; |
3438 | |
3648 | |
3439 | default: |
3649 | default: |
3440 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3650 | who->statusmsg (format ("You apply %s.", query_name (op))); |
3441 | } /* end of switch op->type */ |
3651 | } |
3442 | |
3652 | |
3443 | SET_FLAG (op, FLAG_APPLIED); |
3653 | SET_FLAG (op, FLAG_APPLIED); |
3444 | |
3654 | |
3445 | if (tmp) |
3655 | if (tmp) who->insert (tmp); |
3446 | tmp = insert_ob_in_ob (tmp, who); |
|
|
3447 | |
3656 | |
3448 | who->update_stats (); |
3657 | who->update_stats (); |
3449 | |
3658 | |
3450 | /* We exclude spell casting objects. The fire code will set the |
3659 | /* We exclude spell casting objects. The fire code will set the |
3451 | * been applied flag when they are used - until that point, |
3660 | * been applied flag when they are used - until that point, |
… | |
… | |
3453 | */ |
3662 | */ |
3454 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3663 | if (who->type == PLAYER && op->type != WAND && op->type != HORN && op->type != ROD) |
3455 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3664 | SET_FLAG (op, FLAG_BEEN_APPLIED); |
3456 | |
3665 | |
3457 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3666 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3458 | { |
|
|
3459 | if (who->type == PLAYER) |
3667 | if (who->type == PLAYER) |
3460 | { |
3668 | { |
3461 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3669 | who->failmsg ( |
|
|
3670 | "Oops, it feels deadly cold! " |
|
|
3671 | "H<Maybe it wasn't such a bright idea to apply this cursed or damned item.>" |
|
|
3672 | ); |
3462 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3673 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3463 | } |
3674 | } |
3464 | } |
|
|
3465 | |
3675 | |
3466 | if (who->type == PLAYER) |
3676 | if (object *pl = op->visible_to ()) |
3467 | { |
|
|
3468 | /* if multiple objects were applied, update both slots */ |
|
|
3469 | if (tmp) |
|
|
3470 | esrv_send_item (who, tmp); |
|
|
3471 | |
|
|
3472 | esrv_send_item (who, op); |
3677 | esrv_send_item (pl, op); |
3473 | } |
|
|
3474 | |
3678 | |
3475 | return 0; |
3679 | return 0; |
3476 | } |
|
|
3477 | |
|
|
3478 | int |
|
|
3479 | monster_apply_special (object *who, object *op, int aflags) |
|
|
3480 | { |
|
|
3481 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
3482 | return 1; |
|
|
3483 | return apply_special (who, op, aflags); |
|
|
3484 | } |
3680 | } |
3485 | |
3681 | |
3486 | /** |
3682 | /** |
3487 | * Map was just loaded, handle op's initialisation. |
3683 | * Map was just loaded, handle op's initialisation. |
3488 | * |
3684 | * |
… | |
… | |
3491 | int |
3687 | int |
3492 | auto_apply (object *op) |
3688 | auto_apply (object *op) |
3493 | { |
3689 | { |
3494 | object *tmp = NULL, *tmp2; |
3690 | object *tmp = NULL, *tmp2; |
3495 | int i; |
3691 | int i; |
|
|
3692 | |
|
|
3693 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
3496 | |
3694 | |
3497 | switch (op->type) |
3695 | switch (op->type) |
3498 | { |
3696 | { |
3499 | case SHOP_FLOOR: |
3697 | case SHOP_FLOOR: |
3500 | if (!op->has_random_items ()) |
3698 | if (!op->has_random_items ()) |
… | |
… | |
3502 | |
3700 | |
3503 | do |
3701 | do |
3504 | { |
3702 | { |
3505 | i = 10; /* let's give it 10 tries */ |
3703 | i = 10; /* let's give it 10 tries */ |
3506 | while ((tmp = generate_treasure (op->randomitems, |
3704 | while ((tmp = generate_treasure (op->randomitems, |
3507 | op->stats.exp ? (int) op->stats.exp : MAX (op->map->difficulty, 5))) == NULL && --i); |
3705 | op->stats.exp |
|
|
3706 | ? (int) op->stats.exp |
|
|
3707 | : max (op->map->difficulty, 5))) |
|
|
3708 | == NULL && --i); |
|
|
3709 | |
3508 | if (tmp == NULL) |
3710 | if (tmp == NULL) |
3509 | return 0; |
3711 | return 0; |
|
|
3712 | |
3510 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3713 | if (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)) |
3511 | { |
3714 | { |
3512 | tmp->destroy (); |
3715 | tmp->destroy (); |
3513 | tmp = NULL; |
3716 | tmp = NULL; |
3514 | } |
3717 | } |
… | |
… | |
3517 | |
3720 | |
3518 | tmp->x = op->x; |
3721 | tmp->x = op->x; |
3519 | tmp->y = op->y; |
3722 | tmp->y = op->y; |
3520 | SET_FLAG (tmp, FLAG_UNPAID); |
3723 | SET_FLAG (tmp, FLAG_UNPAID); |
3521 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3724 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3522 | CLEAR_FLAG (op, FLAG_AUTO_APPLY); |
|
|
3523 | identify (tmp); |
3725 | identify (tmp); |
3524 | break; |
3726 | break; |
3525 | |
3727 | |
3526 | case TREASURE: |
3728 | case TREASURE: |
3527 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
3729 | if (QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
3534 | /* If we generated an object and put it in this object inventory, |
3736 | /* If we generated an object and put it in this object inventory, |
3535 | * move it to the parent object as the current object is about |
3737 | * move it to the parent object as the current object is about |
3536 | * to disappear. An example of this item is the random_* stuff |
3738 | * to disappear. An example of this item is the random_* stuff |
3537 | * that is put inside other objects. |
3739 | * that is put inside other objects. |
3538 | */ |
3740 | */ |
3539 | for (tmp = op->inv; tmp; tmp = tmp2) |
|
|
3540 | { |
|
|
3541 | tmp2 = tmp->below; |
|
|
3542 | tmp->remove (); |
|
|
3543 | |
|
|
3544 | if (op->env) |
3741 | if (op->env) |
3545 | insert_ob_in_ob (tmp, op->env); |
3742 | while (op->inv) |
3546 | else |
3743 | op->env->insert (op->inv); |
3547 | tmp->destroy (); |
|
|
3548 | } |
|
|
3549 | |
3744 | |
3550 | op->destroy (); |
3745 | op->destroy (); |
3551 | break; |
3746 | break; |
3552 | } |
3747 | } |
3553 | return tmp ? 1 : 0; |
3748 | |
|
|
3749 | return !!tmp; |
3554 | } |
3750 | } |
3555 | |
3751 | |
3556 | /** |
3752 | /** |
3557 | * fix_auto_apply goes through the entire map every time a map |
3753 | * fix_auto_apply goes through the entire map every time a map |
3558 | * is loaded or swapped in and performs special actions for |
3754 | * is loaded or swapped in and performs special actions for |
… | |
… | |
3572 | |
3768 | |
3573 | if (tmp->inv) |
3769 | if (tmp->inv) |
3574 | { |
3770 | { |
3575 | object *invtmp, *invnext; |
3771 | object *invtmp, *invnext; |
3576 | |
3772 | |
3577 | for (invtmp = tmp->inv; invtmp != NULL; invtmp = invnext) |
3773 | for (invtmp = tmp->inv; invtmp; invtmp = invnext) |
3578 | { |
3774 | { |
3579 | invnext = invtmp->below; |
3775 | invnext = invtmp->below; |
3580 | |
3776 | |
3581 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3777 | if (QUERY_FLAG (invtmp, FLAG_AUTO_APPLY)) |
3582 | auto_apply (invtmp); |
3778 | auto_apply (invtmp); |
3583 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3779 | else if (invtmp->type == TREASURE && invtmp->has_random_items ()) |
3584 | { |
3780 | { |
3585 | while ((invtmp->stats.hp--) > 0) |
3781 | while (invtmp->stats.hp-- > 0) |
3586 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3782 | create_treasure (invtmp->randomitems, invtmp, 0, difficulty, 0); |
3587 | |
3783 | |
3588 | invtmp->randomitems = NULL; |
3784 | invtmp->randomitems = NULL; |
3589 | } |
3785 | } |
3590 | else if (invtmp && invtmp->arch |
3786 | else if (invtmp && invtmp->arch |
… | |
… | |
3595 | * treasure again for this object |
3791 | * treasure again for this object |
3596 | */ |
3792 | */ |
3597 | invtmp->randomitems = NULL; |
3793 | invtmp->randomitems = NULL; |
3598 | } |
3794 | } |
3599 | } |
3795 | } |
|
|
3796 | |
3600 | /* This is really temporary - the code at the bottom will |
3797 | /* This is really temporary - the code at the bottom will |
3601 | * also set randomitems to null. The problem is there are bunches |
3798 | * also set randomitems to null. The problem is there are bunches |
3602 | * of maps/players already out there with items that have spells |
3799 | * of maps/players already out there with items that have spells |
3603 | * which haven't had the randomitems set to null yet. |
3800 | * which haven't had the randomitems set to null yet. |
3604 | * MSW 2004-05-13 |
3801 | * MSW 2004-05-13 |
… | |
… | |
3608 | * Ryo 2004-08-16 |
3805 | * Ryo 2004-08-16 |
3609 | */ |
3806 | */ |
3610 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3807 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == SCROLL |
3611 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3808 | || tmp->type == HORN || tmp->type == FIREWALL || tmp->type == POTION || tmp->type == ALTAR || tmp->type == SPELLBOOK) |
3612 | tmp->randomitems = NULL; |
3809 | tmp->randomitems = NULL; |
3613 | |
|
|
3614 | } |
3810 | } |
3615 | |
3811 | |
3616 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3812 | if (QUERY_FLAG (tmp, FLAG_AUTO_APPLY)) |
3617 | auto_apply (tmp); |
3813 | auto_apply (tmp); |
3618 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
3814 | else if ((tmp->type == TREASURE || (tmp->type == CONTAINER)) && tmp->has_random_items ()) |
… | |
… | |
3651 | } |
3847 | } |
3652 | |
3848 | |
3653 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3849 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
3654 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3850 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
3655 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3851 | if (tmp->above && (tmp->type == TRIGGER_BUTTON || tmp->type == TRIGGER_PEDESTAL)) |
3656 | check_trigger (tmp, tmp->above); |
3852 | check_trigger (tmp, tmp->above, tmp->above); |
3657 | } |
3853 | } |
3658 | |
3854 | |
3659 | /** |
3855 | /** |
3660 | * Handles player eating food that temporarily changes status (resistances, stats). |
3856 | * Handles player eating food that temporarily changes status (resistances, stats). |
3661 | * This used to call cast_change_attr(), but |
3857 | * This used to call cast_change_attr(), but |
… | |
… | |
3666 | eat_special_food (object *who, object *food) |
3862 | eat_special_food (object *who, object *food) |
3667 | { |
3863 | { |
3668 | object *force; |
3864 | object *force; |
3669 | int i, did_one = 0; |
3865 | int i, did_one = 0; |
3670 | |
3866 | |
3671 | force = get_archetype (FORCE_NAME); |
3867 | char buf[64]; |
|
|
3868 | snprintf (buf, sizeof(buf), "sp_food_%s", &food->title); |
|
|
3869 | shstr key (buf); |
3672 | |
3870 | |
3673 | for (i = 0; i < NUM_STATS; i++) |
|
|
3674 | if (sint8 k = food->stats.stat (i)) |
|
|
3675 | { |
|
|
3676 | force->stats.stat (i) = k; |
|
|
3677 | did_one = 1; |
|
|
3678 | } |
|
|
3679 | |
|
|
3680 | /* check if we can protect the eater */ |
|
|
3681 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3682 | { |
|
|
3683 | if (food->resist[i] > 0) |
|
|
3684 | { |
|
|
3685 | force->resist[i] = food->resist[i] / 2; |
|
|
3686 | did_one = 1; |
|
|
3687 | } |
|
|
3688 | } |
|
|
3689 | |
|
|
3690 | if (did_one) |
|
|
3691 | { |
|
|
3692 | force->set_speed (0.1); |
|
|
3693 | /* bigger morsel of food = longer effect time */ |
3871 | /* bigger morsel of food = longer effect time */ |
3694 | force->duration = food->stats.food / 5; |
3872 | int duration = TIME2TICK (food->stats.food); |
3695 | SET_FLAG (force, FLAG_APPLIED); |
3873 | |
3696 | change_abil (who, force); |
3874 | if (force = who->force_find (key)) |
3697 | insert_ob_in_ob (force, who); |
3875 | { |
|
|
3876 | if (duration > fabs (force->speed_left / force->speed)) |
|
|
3877 | { |
|
|
3878 | new_draw_info_format (NDI_UNIQUE, 0, who, "More magical force spreads through you. H<The effect will last for about %.10g more seconds.>", TICK2TIME (duration)); |
|
|
3879 | force->force_set_timer (duration); |
|
|
3880 | } |
|
|
3881 | else |
|
|
3882 | new_draw_info (NDI_UNIQUE, 0, who, "It had no additional effect."); |
|
|
3883 | |
|
|
3884 | return; |
3698 | } |
3885 | } |
3699 | else |
3886 | else |
|
|
3887 | { |
|
|
3888 | force = who->force_add (key, duration); |
|
|
3889 | force->name = key; |
|
|
3890 | |
|
|
3891 | /* check if the food affects a stat */ |
|
|
3892 | for (i = 0; i < NUM_STATS; i++) |
|
|
3893 | if (sint8 k = food->stats.stat (i)) |
|
|
3894 | { |
|
|
3895 | force->stats.stat (i) = k; |
|
|
3896 | did_one = 1; |
|
|
3897 | } |
|
|
3898 | |
|
|
3899 | /* check if we can protect the eater */ |
|
|
3900 | for (i = 0; i < NROFATTACKS; i++) |
|
|
3901 | { |
|
|
3902 | if (food->resist[i] > 0) |
|
|
3903 | { |
|
|
3904 | force->resist[i] = food->resist[i]; |
|
|
3905 | did_one = 1; |
|
|
3906 | } |
|
|
3907 | } |
|
|
3908 | |
|
|
3909 | if (did_one) |
|
|
3910 | { |
|
|
3911 | new_draw_info_format (NDI_UNIQUE, 0, who, "You are suffused with magical force. H<The effect will last for about %.10g seconds.>", TICK2TIME (duration)); |
|
|
3912 | |
|
|
3913 | /* make the force take effect and report effects to user */ |
|
|
3914 | change_abil (who, force); |
|
|
3915 | } |
|
|
3916 | else |
3700 | force->destroy (); |
3917 | force->destroy (); |
|
|
3918 | } |
3701 | |
3919 | |
3702 | /* check for hp, sp change */ |
3920 | /* check for hp, sp change */ |
3703 | if (food->stats.hp != 0) |
3921 | if (food->stats.hp != 0) |
3704 | { |
3922 | { |
3705 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3923 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3706 | { |
3924 | { |
3707 | assign (who->contr->killer, food->name); |
3925 | who->contr->killer = food; |
3708 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3926 | hit_player (who, food->stats.hp, food, AT_POISON, 1); |
3709 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3927 | who->failmsg ("Eck!...that was poisonous!"); |
3710 | } |
3928 | } |
3711 | else |
3929 | else |
3712 | { |
3930 | { |
3713 | if (food->stats.hp > 0) |
3931 | if (food->stats.hp > 0) |
3714 | new_draw_info (NDI_UNIQUE, 0, who, "You begin to feel better."); |
3932 | who->statusmsg ("You begin to feel better."); |
3715 | else |
3933 | else |
3716 | new_draw_info (NDI_UNIQUE, 0, who, "Eck!...that was poisonous!"); |
3934 | who->failmsg ("Eck!...that was poisonous!"); |
|
|
3935 | |
3717 | who->stats.hp += food->stats.hp; |
3936 | who->stats.hp += food->stats.hp; |
3718 | } |
3937 | } |
3719 | } |
3938 | } |
|
|
3939 | |
3720 | if (food->stats.sp != 0) |
3940 | if (food->stats.sp != 0) |
3721 | { |
3941 | { |
3722 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3942 | if (QUERY_FLAG (food, FLAG_CURSED)) |
3723 | { |
3943 | { |
3724 | new_draw_info (NDI_UNIQUE, 0, who, "You are drained of mana!"); |
3944 | who->failmsg ("You are drained of mana!"); |
3725 | who->stats.sp -= food->stats.sp; |
3945 | who->stats.sp -= food->stats.sp; |
3726 | if (who->stats.sp < 0) |
3946 | if (who->stats.sp < 0) |
3727 | who->stats.sp = 0; |
3947 | who->stats.sp = 0; |
3728 | } |
3948 | } |
3729 | else |
3949 | else |
3730 | { |
3950 | { |
3731 | new_draw_info (NDI_UNIQUE, 0, who, "You feel a rush of magical energy!"); |
3951 | who->statusmsg ("You feel a rush of magical energy!"); |
3732 | who->stats.sp += food->stats.sp; |
3952 | who->stats.sp += food->stats.sp; |
3733 | /* place limit on max sp from food? */ |
3953 | /* place limit on max sp from food? */ |
3734 | } |
3954 | } |
3735 | } |
3955 | } |
|
|
3956 | |
3736 | who->update_stats (); |
3957 | who->update_stats (); |
3737 | } |
|
|
3738 | |
|
|
3739 | /** |
|
|
3740 | * Designed primarily to light torches/lanterns/etc. |
|
|
3741 | * Also burns up burnable material too. First object in the inventory is |
|
|
3742 | * the selected object to "burn". -b.t. |
|
|
3743 | */ |
|
|
3744 | void |
|
|
3745 | apply_lighter (object *who, object *lighter) |
|
|
3746 | { |
|
|
3747 | object *item; |
|
|
3748 | int is_player_env = 0; |
|
|
3749 | |
|
|
3750 | item = find_marked_object (who); |
|
|
3751 | if (item) |
|
|
3752 | { |
|
|
3753 | if (lighter->last_eat && lighter->stats.food) |
|
|
3754 | { /* lighter gets used up */ |
|
|
3755 | /* Split multiple lighters if they're being used up. Otherwise * |
|
|
3756 | * one charge from each would be used up. --DAMN */ |
|
|
3757 | if (lighter->nrof > 1) |
|
|
3758 | { |
|
|
3759 | object *oneLighter = lighter->clone (); |
|
|
3760 | |
|
|
3761 | lighter->nrof -= 1; |
|
|
3762 | oneLighter->nrof = 1; |
|
|
3763 | oneLighter->stats.food--; |
|
|
3764 | esrv_send_item (who, lighter); |
|
|
3765 | oneLighter = insert_ob_in_ob (oneLighter, who); |
|
|
3766 | esrv_send_item (who, oneLighter); |
|
|
3767 | } |
|
|
3768 | else |
|
|
3769 | lighter->stats.food--; |
|
|
3770 | } |
|
|
3771 | else if (lighter->last_eat) |
|
|
3772 | { /* no charges left in lighter */ |
|
|
3773 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with a used up %s.", &item->name, &lighter->name); |
|
|
3774 | return; |
|
|
3775 | } |
|
|
3776 | |
|
|
3777 | /* Perhaps we should split what we are trying to light on fire? |
|
|
3778 | * I can't see many times when you would want to light multiple |
|
|
3779 | * objects at once. |
|
|
3780 | */ |
|
|
3781 | |
|
|
3782 | if (who == item->in_player ()) |
|
|
3783 | is_player_env = 1; |
|
|
3784 | |
|
|
3785 | save_throw_object (item, AT_FIRE, who); |
|
|
3786 | |
|
|
3787 | if (item->destroyed ()) |
|
|
3788 | { |
|
|
3789 | new_draw_info_format (NDI_UNIQUE, 0, who, "You light the %s with the %s.", &item->name, &lighter->name); |
|
|
3790 | /* Need to update the player so that the players glow radius |
|
|
3791 | * gets changed. |
|
|
3792 | */ |
|
|
3793 | if (is_player_env) |
|
|
3794 | who->update_stats (); |
|
|
3795 | } |
|
|
3796 | else |
|
|
3797 | new_draw_info_format (NDI_UNIQUE, 0, who, "You attempt to light the %s with the %s and fail.", &item->name, &lighter->name); |
|
|
3798 | } |
|
|
3799 | else /* nothing to light */ |
|
|
3800 | new_draw_info (NDI_UNIQUE, 0, who, "You need to mark a lightable object."); |
|
|
3801 | |
|
|
3802 | } |
|
|
3803 | |
|
|
3804 | /** |
|
|
3805 | * op made some mistake with a scroll, this takes care of punishment. |
|
|
3806 | * scroll_failure()- hacked directly from spell_failure |
|
|
3807 | */ |
|
|
3808 | void |
|
|
3809 | scroll_failure (object *op, int failure, int power) |
|
|
3810 | { |
|
|
3811 | if (abs (failure / 4) > power) |
|
|
3812 | power = abs (failure / 4); /* set minimum effect */ |
|
|
3813 | |
|
|
3814 | if (failure <= -1 && failure > -15) |
|
|
3815 | { /* wonder */ |
|
|
3816 | object *tmp; |
|
|
3817 | |
|
|
3818 | new_draw_info (NDI_UNIQUE, 0, op, "Your spell warps!."); |
|
|
3819 | tmp = get_archetype (SPELL_WONDER); |
|
|
3820 | cast_wonder (op, op, 0, tmp); |
|
|
3821 | tmp->destroy (); |
|
|
3822 | } |
|
|
3823 | else if (failure <= -15 && failure > -35) |
|
|
3824 | { /* drain mana */ |
|
|
3825 | new_draw_info (NDI_UNIQUE, 0, op, "Your mana is drained!."); |
|
|
3826 | op->stats.sp -= random_roll (0, power - 1, op, PREFER_LOW); |
|
|
3827 | if (op->stats.sp < 0) |
|
|
3828 | op->stats.sp = 0; |
|
|
3829 | } |
|
|
3830 | else if (settings.spell_failure_effects == TRUE) |
|
|
3831 | { |
|
|
3832 | if (failure <= -35 && failure > -60) |
|
|
3833 | { /* confusion */ |
|
|
3834 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
|
|
3835 | confuse_player (op, op, power); |
|
|
3836 | } |
|
|
3837 | else if (failure <= -60 && failure > -70) |
|
|
3838 | { /* paralysis */ |
|
|
3839 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils and paralyzes " "you!"); |
|
|
3840 | paralyze_player (op, op, power); |
|
|
3841 | } |
|
|
3842 | else if (failure <= -70 && failure > -80) |
|
|
3843 | { /* blind */ |
|
|
3844 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
|
|
3845 | blind_player (op, op, power); |
|
|
3846 | } |
|
|
3847 | else if (failure <= -80) |
|
|
3848 | { /* blast the immediate area */ |
|
|
3849 | object *tmp = get_archetype (LOOSE_MANA); |
|
|
3850 | cast_magic_storm (op, tmp, power); |
|
|
3851 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
|
|
3852 | tmp->destroy (); |
|
|
3853 | } |
|
|
3854 | } |
|
|
3855 | } |
3958 | } |
3856 | |
3959 | |
3857 | void |
3960 | void |
3858 | apply_changes_to_player (object *pl, object *change) |
3961 | apply_changes_to_player (object *pl, object *change) |
3859 | { |
3962 | { |
… | |
… | |
3876 | */ |
3979 | */ |
3877 | int i, j; |
3980 | int i, j; |
3878 | |
3981 | |
3879 | for (i = 0; i < NUM_STATS; i++) |
3982 | for (i = 0; i < NUM_STATS; i++) |
3880 | { |
3983 | { |
3881 | int race_bonus = pl->arch->clone.stats.stat (i); |
3984 | int race_bonus = pl->arch->stats.stat (i); |
3882 | sint8 stat = stats->stat (i) + ns->stat (i); |
3985 | sint8 stat = stats->stat (i) + ns->stat (i); |
3883 | |
3986 | |
3884 | if (stat > 20 + race_bonus) |
3987 | if (stat > 20 + race_bonus) |
3885 | { |
3988 | { |
3886 | excess_stat++; |
3989 | excess_stat++; |
… | |
… | |
3896 | |
3999 | |
3897 | if (i == CHA) |
4000 | if (i == CHA) |
3898 | continue; /* exclude cha from this */ |
4001 | continue; /* exclude cha from this */ |
3899 | |
4002 | |
3900 | int stat = stats->stat (i); |
4003 | int stat = stats->stat (i); |
3901 | int race_bonus = pl->arch->clone.stats.stat (i); |
4004 | int race_bonus = pl->arch->stats.stat (i); |
3902 | if (stat < 20 + race_bonus) |
4005 | if (stat < 20 + race_bonus) |
3903 | { |
4006 | { |
3904 | change_attr_value (stats, i, 1); |
4007 | change_attr_value (stats, i, 1); |
3905 | excess_stat--; |
4008 | excess_stat--; |
3906 | } |
4009 | } |
3907 | } |
4010 | } |
3908 | |
4011 | |
3909 | /* insert the randomitems from the change's treasurelist into |
4012 | /* insert the randomitems from the change's treasurelist into |
3910 | * the player ref: player.c |
4013 | * the player ref: player.c |
3911 | */ |
4014 | */ |
3912 | if (change->randomitems != NULL) |
4015 | if (change->randomitems) |
3913 | give_initial_items (pl, change->randomitems); |
4016 | give_initial_items (pl, change->randomitems); |
3914 | |
4017 | |
3915 | /* set up the face, for some races. */ |
4018 | /* set up the face, for some races. */ |
3916 | |
4019 | |
3917 | /* first, look for the force object banning |
4020 | /* first, look for the force object banning |
3918 | * changing the face. Certain races never change face with class. |
4021 | * changing the face. Certain races never change face with class. |
3919 | */ |
4022 | */ |
3920 | for (walk = pl->inv; walk != NULL; walk = walk->below) |
4023 | for (walk = pl->inv; walk; walk = walk->below) |
3921 | if (!strcmp (walk->name, "NOCLASSFACECHANGE")) |
4024 | if (walk->name == shstr_NOCLASSFACECHANGE) |
3922 | flag_change_face = 0; |
4025 | flag_change_face = 0; |
3923 | |
4026 | |
3924 | if (flag_change_face) |
4027 | if (flag_change_face) |
3925 | { |
4028 | { |
3926 | pl->animation_id = GET_ANIM_ID (change); |
|
|
3927 | pl->face = change->face; |
4029 | pl->face = change->face; |
3928 | |
4030 | pl->animation_id = change->animation_id; |
3929 | if (QUERY_FLAG (change, FLAG_ANIMATE)) |
4031 | pl->flag [FLAG_ANIMATE] = change->flag [FLAG_ANIMATE]; |
3930 | SET_FLAG (pl, FLAG_ANIMATE); |
|
|
3931 | else |
|
|
3932 | CLEAR_FLAG (pl, FLAG_ANIMATE); |
|
|
3933 | } |
4032 | } |
3934 | |
4033 | |
3935 | /* check the special case of can't use weapons */ |
4034 | /* check the special case of can't use weapons */ |
3936 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
4035 | /*if(QUERY_FLAG(change,FLAG_USE_WEAPON)) CLEAR_FLAG(pl,FLAG_USE_WEAPON); */ |
3937 | if (!strcmp (change->name, "monk")) |
4036 | if (change->name == shstr_monk) |
3938 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
4037 | CLEAR_FLAG (pl, FLAG_USE_WEAPON); |
3939 | |
4038 | |
3940 | break; |
4039 | break; |
3941 | } |
4040 | } |
3942 | } |
4041 | } |
3943 | } |
4042 | } |
3944 | |
4043 | |
3945 | /** |
|
|
3946 | * This handles items of type 'transformer'. |
|
|
3947 | * Basically those items, used with a marked item, transform both items into something |
|
|
3948 | * else. |
|
|
3949 | * "Transformer" item has food decreased by 1, removed if 0 (0 at start means illimited).. |
|
|
3950 | * Change information is contained in the 'slaying' field of the marked item. |
|
|
3951 | * The format is as follow: transformer:[number ]yield[;transformer:...]. |
|
|
3952 | * This way an item can be transformed in many things, and/or many objects. |
|
|
3953 | * The 'slaying' field for transformer is used as verb for the action. |
|
|
3954 | */ |
|
|
3955 | void |
|
|
3956 | apply_item_transformer (object *pl, object *transformer) |
|
|
3957 | { |
|
|
3958 | object *marked; |
|
|
3959 | object *new_item; |
|
|
3960 | char *find; |
|
|
3961 | char *separator; |
|
|
3962 | int yield; |
|
|
3963 | char got[MAX_BUF]; |
|
|
3964 | int len; |
|
|
3965 | |
|
|
3966 | if (!pl || !transformer) |
|
|
3967 | return; |
|
|
3968 | marked = find_marked_object (pl); |
|
|
3969 | if (!marked) |
|
|
3970 | { |
|
|
3971 | new_draw_info_format (NDI_UNIQUE, 0, pl, "Use the %s with what item?", query_name (transformer)); |
|
|
3972 | return; |
|
|
3973 | } |
|
|
3974 | if (!marked->slaying) |
|
|
3975 | { |
|
|
3976 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
|
|
3977 | return; |
|
|
3978 | } |
|
|
3979 | /* check whether they are compatible or not */ |
|
|
3980 | find = strstr (marked->slaying, transformer->arch->name); |
|
|
3981 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
|
|
3982 | { |
|
|
3983 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
|
|
3984 | return; |
|
|
3985 | } |
|
|
3986 | find += strlen (transformer->arch->name) + 1; |
|
|
3987 | /* Item can be used, now find how many and what it yields */ |
|
|
3988 | if (isdigit (*(find))) |
|
|
3989 | { |
|
|
3990 | yield = atoi (find); |
|
|
3991 | if (yield < 1) |
|
|
3992 | { |
|
|
3993 | LOG (llevDebug, "apply_item_transformer: item %s has slaying-yield %d.", query_base_name (marked, 0), yield); |
|
|
3994 | yield = 1; |
|
|
3995 | } |
|
|
3996 | } |
|
|
3997 | else |
|
|
3998 | yield = 1; |
|
|
3999 | |
|
|
4000 | while (isdigit (*find)) |
|
|
4001 | find++; |
|
|
4002 | while (*find == ' ') |
|
|
4003 | find++; |
|
|
4004 | memset (got, 0, MAX_BUF); |
|
|
4005 | if ((separator = strchr (find, ';')) != NULL) |
|
|
4006 | { |
|
|
4007 | len = separator - find; |
|
|
4008 | } |
|
|
4009 | else |
|
|
4010 | { |
|
|
4011 | len = strlen (find); |
|
|
4012 | } |
|
|
4013 | if (len > MAX_BUF - 1) |
|
|
4014 | len = MAX_BUF - 1; |
|
|
4015 | strcpy (got, find); |
|
|
4016 | got[len] = '\0'; |
|
|
4017 | |
|
|
4018 | /* Now create new item, remove used ones when required. */ |
|
|
4019 | new_item = get_archetype (got); |
|
|
4020 | if (!new_item) |
|
|
4021 | { |
|
|
4022 | new_draw_info_format (NDI_UNIQUE, 0, pl, "This %s is strange, better to not use it.", query_base_name (marked, 0)); |
|
|
4023 | return; |
|
|
4024 | } |
|
|
4025 | |
|
|
4026 | new_item->nrof = yield; |
|
|
4027 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You %s the %s.", &transformer->slaying, query_base_name (marked, 0)); |
|
|
4028 | insert_ob_in_ob (new_item, pl); |
|
|
4029 | esrv_send_inventory (pl, pl); |
|
|
4030 | /* Eat up one item */ |
|
|
4031 | decrease_ob_nr (marked, 1); |
|
|
4032 | /* Eat one transformer if needed */ |
|
|
4033 | if (transformer->stats.food) |
|
|
4034 | if (--transformer->stats.food == 0) |
|
|
4035 | decrease_ob_nr (transformer, 1); |
|
|
4036 | } |
|
|