1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
|
|
25 | #include <cmath> |
|
|
26 | |
25 | #include <global.h> |
27 | #include <global.h> |
26 | #include <living.h> |
28 | #include <living.h> |
27 | #include <spells.h> |
29 | #include <spells.h> |
28 | #include <skills.h> |
30 | #include <skills.h> |
29 | #include <tod.h> |
31 | #include <tod.h> |
30 | |
32 | |
31 | #include <sproto.h> |
33 | #include <sproto.h> |
32 | |
34 | |
33 | /* Want this regardless of rplay. */ |
35 | /* Want this regardless of rplay. */ |
34 | #include <sounds.h> |
36 | #include <sounds.h> |
35 | |
|
|
36 | /* need math lib for double-precision and pow() in dragon_eat_flesh() */ |
|
|
37 | #include <math.h> |
|
|
38 | |
37 | |
39 | /** |
38 | /** |
40 | * Check if op should abort moving victim because of it's race or slaying. |
39 | * Check if op should abort moving victim because of it's race or slaying. |
41 | * Returns 1 if it should abort, returns 0 if it should continue. |
40 | * Returns 1 if it should abort, returns 0 if it should continue. |
42 | */ |
41 | */ |
… | |
… | |
233 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
234 | |
233 | |
235 | if (depl) |
234 | if (depl) |
236 | { |
235 | { |
237 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
238 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
239 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
240 | |
239 | |
241 | depl->destroy (); |
240 | depl->destroy (); |
242 | op->update_stats (); |
241 | op->update_stats (); |
243 | } |
242 | } |
… | |
… | |
375 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
376 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
377 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
378 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
379 | } |
378 | } |
|
|
379 | |
380 | force->speed_left = -1; |
380 | force->speed_left = -1; |
381 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
384 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
765 | { |
765 | { |
766 | object *otmp; |
766 | object *otmp; |
767 | |
767 | |
768 | if (op->type != PLAYER) |
768 | if (op->type != PLAYER) |
769 | return 0; |
769 | return 0; |
|
|
770 | |
770 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | if (!QUERY_FLAG (op, FLAG_WIZCAST) && (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_MAGIC)) |
771 | { |
772 | { |
772 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | new_draw_info (NDI_UNIQUE, 0, op, "Something blocks the magic of the scroll."); |
773 | return 0; |
774 | return 0; |
774 | } |
775 | } |
|
|
776 | |
775 | otmp = find_marked_object (op); |
777 | otmp = find_marked_object (op); |
776 | if (!otmp) |
778 | if (!otmp) |
777 | { |
779 | { |
778 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
780 | new_draw_info (NDI_UNIQUE, 0, op, "You need to mark a weapon object."); |
779 | return 0; |
781 | return 0; |
780 | } |
782 | } |
|
|
783 | |
781 | if (otmp->type != WEAPON && otmp->type != BOW) |
784 | if (otmp->type != WEAPON && otmp->type != BOW) |
782 | { |
785 | { |
783 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Marked item is not a weapon or bow"); |
784 | return 0; |
787 | return 0; |
785 | } |
788 | } |
|
|
789 | |
786 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
790 | new_draw_info (NDI_UNIQUE, 0, op, "Applied weapon builder."); |
787 | improve_weapon (op, tmp, otmp); |
791 | improve_weapon (op, tmp, otmp); |
788 | esrv_send_item (op, otmp); |
792 | esrv_send_item (op, otmp); |
789 | return 1; |
793 | return 1; |
790 | } |
794 | } |
… | |
… | |
1571 | |
1575 | |
1572 | readable_message_type *msgType = get_readable_message_type (tmp); |
1576 | readable_message_type *msgType = get_readable_message_type (tmp); |
1573 | |
1577 | |
1574 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1578 | draw_ext_info_format (NDI_UNIQUE | NDI_NAVY, 0, op, |
1575 | msgType->message_type, msgType->message_subtype, |
1579 | msgType->message_type, msgType->message_subtype, |
1576 | "You open the %s and start reading.\n%s", "%s\n%s", long_desc (tmp, op), &tmp->msg); |
1580 | "You open the %s and start reading.\n%s", (char *)"%s\n%s", |
|
|
1581 | long_desc (tmp, op), &tmp->msg); |
1577 | |
1582 | |
1578 | /* gain xp from reading */ |
1583 | /* gain xp from reading */ |
1579 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1584 | if (!QUERY_FLAG (tmp, FLAG_NO_SKILL_IDENT)) |
1580 | { /* only if not read before */ |
1585 | { /* only if not read before */ |
1581 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
1586 | int exp_gain = calc_skill_exp (op, tmp, skill_ob); |
… | |
… | |
2291 | } |
2296 | } |
2292 | |
2297 | |
2293 | return 0; |
2298 | return 0; |
2294 | } |
2299 | } |
2295 | |
2300 | |
2296 | |
|
|
2297 | /** |
2301 | /** |
2298 | * Main apply handler. |
2302 | * Main apply handler. |
2299 | * |
2303 | * |
2300 | * Checks for unpaid items before applying. |
2304 | * Checks for unpaid items before applying. |
2301 | * |
2305 | * |
… | |
… | |
2308 | * being applied. |
2312 | * being applied. |
2309 | * |
2313 | * |
2310 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2314 | * aflag is special (always apply/unapply) flags. Nothing is done with |
2311 | * them in this function - they are passed to apply_special |
2315 | * them in this function - they are passed to apply_special |
2312 | */ |
2316 | */ |
2313 | |
|
|
2314 | int |
2317 | int |
2315 | manual_apply (object *op, object *tmp, int aflag) |
2318 | manual_apply (object *op, object *tmp, int aflag) |
2316 | { |
2319 | { |
2317 | if (tmp->head) |
2320 | if (tmp->head) |
2318 | tmp = tmp->head; |
2321 | tmp = tmp->head; |
… | |
… | |
2356 | case EXIT: |
2359 | case EXIT: |
2357 | if (op->type != PLAYER) |
2360 | if (op->type != PLAYER) |
2358 | return 0; |
2361 | return 0; |
2359 | |
2362 | |
2360 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2363 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2361 | { |
|
|
2362 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2363 | } |
|
|
2364 | else |
2365 | else |
2365 | { |
2366 | { |
2366 | /* Don't display messages for random maps. */ |
2367 | /* Don't display messages for random maps. */ |
2367 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2368 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2369 | |
2370 | |
2370 | op->enter_exit (tmp); |
2371 | op->enter_exit (tmp); |
2371 | } |
2372 | } |
|
|
2373 | |
2372 | return 1; |
2374 | return 1; |
2373 | |
2375 | |
2374 | case SIGN: |
2376 | case SIGN: |
2375 | apply_sign (op, tmp, 0); |
2377 | apply_sign (op, tmp, 0); |
2376 | return 1; |
2378 | return 1; |
… | |
… | |
2380 | { |
2382 | { |
2381 | apply_book (op, tmp); |
2383 | apply_book (op, tmp); |
2382 | return 1; |
2384 | return 1; |
2383 | } |
2385 | } |
2384 | else |
2386 | else |
2385 | { |
|
|
2386 | return 0; |
2387 | return 0; |
2387 | } |
|
|
2388 | |
2388 | |
2389 | case SKILLSCROLL: |
2389 | case SKILLSCROLL: |
2390 | if (op->type == PLAYER) |
2390 | if (op->type == PLAYER) |
2391 | { |
2391 | { |
2392 | apply_skillscroll (op, tmp); |
2392 | apply_skillscroll (op, tmp); |
2393 | return 1; |
2393 | return 1; |
2394 | } |
2394 | } |
|
|
2395 | else |
2395 | return 0; |
2396 | return 0; |
2396 | |
2397 | |
2397 | case SPELLBOOK: |
2398 | case SPELLBOOK: |
2398 | if (op->type == PLAYER) |
2399 | if (op->type == PLAYER) |
2399 | { |
2400 | { |
2400 | apply_spellbook (op, tmp); |
2401 | apply_spellbook (op, tmp); |
2401 | return 1; |
2402 | return 1; |
2402 | } |
2403 | } |
|
|
2404 | else |
2403 | return 0; |
2405 | return 0; |
2404 | |
2406 | |
2405 | case SCROLL: |
2407 | case SCROLL: |
2406 | apply_scroll (op, tmp, 0); |
2408 | apply_scroll (op, tmp, 0); |
2407 | return 1; |
2409 | return 1; |
2408 | |
2410 | |
2409 | case POTION: |
2411 | case POTION: |
2410 | (void) apply_potion (op, tmp); |
2412 | apply_potion (op, tmp); |
2411 | return 1; |
2413 | return 1; |
2412 | |
2414 | |
2413 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2414 | //TODO: remove, as it is unsed? |
2416 | //TODO: remove, as it is unsed? |
2415 | case CLOSE_CON: |
2417 | case CLOSE_CON: |
… | |
… | |
2448 | case LAMP: |
2450 | case LAMP: |
2449 | case BUILDER: |
2451 | case BUILDER: |
2450 | case SKILL_TOOL: |
2452 | case SKILL_TOOL: |
2451 | if (tmp->env != op) |
2453 | if (tmp->env != op) |
2452 | return 2; /* not in inventory */ |
2454 | return 2; /* not in inventory */ |
|
|
2455 | |
2453 | (void) apply_special (op, tmp, aflag); |
2456 | apply_special (op, tmp, aflag); |
2454 | return 1; |
2457 | return 1; |
2455 | |
2458 | |
2456 | case DRINK: |
2459 | case DRINK: |
2457 | case FOOD: |
2460 | case FOOD: |
2458 | case FLESH: |
2461 | case FLESH: |
… | |
… | |
2474 | } |
2477 | } |
2475 | else |
2478 | else |
2476 | return 0; |
2479 | return 0; |
2477 | |
2480 | |
2478 | case WEAPON_IMPROVER: |
2481 | case WEAPON_IMPROVER: |
2479 | (void) check_improve_weapon (op, tmp); |
2482 | check_improve_weapon (op, tmp); |
2480 | return 1; |
2483 | return 1; |
2481 | |
2484 | |
2482 | case CLOCK: |
2485 | case CLOCK: |
2483 | if (op->type == PLAYER) |
2486 | if (op->type == PLAYER) |
2484 | { |
2487 | { |
… | |
… | |
2492 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2495 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2493 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2496 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2494 | return 1; |
2497 | return 1; |
2495 | } |
2498 | } |
2496 | else |
2499 | else |
2497 | { |
|
|
2498 | return 0; |
2500 | return 0; |
2499 | } |
|
|
2500 | |
2501 | |
2501 | case MENU: |
2502 | case MENU: |
2502 | if (op->type == PLAYER) |
2503 | if (op->type == PLAYER) |
2503 | { |
2504 | { |
2504 | shop_listing (op); |
2505 | shop_listing (tmp, op); |
2505 | return 1; |
2506 | return 1; |
2506 | } |
2507 | } |
2507 | else |
2508 | else |
2508 | { |
|
|
2509 | return 0; |
2509 | return 0; |
2510 | } |
|
|
2511 | |
2510 | |
2512 | case POWER_CRYSTAL: |
2511 | case POWER_CRYSTAL: |
2513 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2514 | return 1; |
2513 | return 1; |
2515 | |
2514 | |
… | |
… | |
2518 | { |
2517 | { |
2519 | apply_lighter (op, tmp); |
2518 | apply_lighter (op, tmp); |
2520 | return 1; |
2519 | return 1; |
2521 | } |
2520 | } |
2522 | else |
2521 | else |
2523 | { |
|
|
2524 | return 0; |
2522 | return 0; |
2525 | } |
|
|
2526 | |
2523 | |
2527 | case ITEM_TRANSFORMER: |
2524 | case ITEM_TRANSFORMER: |
2528 | apply_item_transformer (op, tmp); |
2525 | apply_item_transformer (op, tmp); |
2529 | return 1; |
2526 | return 1; |
2530 | |
2527 | |
… | |
… | |
2583 | /** |
2580 | /** |
2584 | * player_apply_below attempts to apply the object 'below' the player. |
2581 | * player_apply_below attempts to apply the object 'below' the player. |
2585 | * If the player has an open container, we use that for below, otherwise |
2582 | * If the player has an open container, we use that for below, otherwise |
2586 | * we use the ground. |
2583 | * we use the ground. |
2587 | */ |
2584 | */ |
2588 | |
|
|
2589 | void |
2585 | void |
2590 | player_apply_below (object *pl) |
2586 | player_apply_below (object *pl) |
2591 | { |
2587 | { |
2592 | int floors = 0; |
2588 | int floors = 0; |
2593 | |
2589 | |
… | |
… | |
2630 | * to keep the size of apply_special to a more managable size. |
2626 | * to keep the size of apply_special to a more managable size. |
2631 | */ |
2627 | */ |
2632 | static int |
2628 | static int |
2633 | unapply_special (object *who, object *op, int aflags) |
2629 | unapply_special (object *who, object *op, int aflags) |
2634 | { |
2630 | { |
2635 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2636 | return RESULT_INT (0); |
2633 | return RESULT_INT (0); |
2637 | |
2634 | |
2638 | object *tmp2; |
2635 | object *tmp2; |
2639 | |
2636 | |
2640 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
2638 | |
2641 | switch (op->type) |
2639 | switch (op->type) |
2642 | { |
2640 | { |
2643 | case WEAPON: |
2641 | case WEAPON: |
2644 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2642 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2645 | |
2643 | |
2646 | (void) change_abil (who, op); |
2644 | change_abil (who, op); |
2647 | if (QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
2648 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2645 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
|
|
2646 | |
|
|
2647 | if (who->contr) |
|
|
2648 | { |
|
|
2649 | if (who->contr->combat_ob == op) |
|
|
2650 | who->contr->combat_ob = 0; |
|
|
2651 | |
|
|
2652 | if (who->current_weapon == op) |
|
|
2653 | who->current_weapon = 0; |
|
|
2654 | } |
|
|
2655 | |
2649 | clear_skill (who); |
2656 | clear_skill (who); |
2650 | break; |
2657 | break; |
2651 | |
2658 | |
2652 | case SKILL: /* allows objects to impart skills */ |
2659 | case SKILL: /* allows objects to impart skills */ |
2653 | case SKILL_TOOL: |
2660 | case SKILL_TOOL: |
2654 | if (op != who->chosen_skill) |
2661 | if (op != who->chosen_skill) |
2655 | { |
|
|
2656 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2662 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2663 | |
|
|
2664 | if (who->contr) |
2657 | } |
2665 | { |
2658 | if (who->type == PLAYER) |
|
|
2659 | { |
|
|
2660 | if (who->contr->shoottype == range_skill) |
|
|
2661 | who->contr->shoottype = range_none; |
|
|
2662 | if (!op->invisible) |
2666 | if (!op->invisible) |
2663 | { |
|
|
2664 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2665 | } |
|
|
2666 | else |
2668 | else |
2667 | { |
|
|
2668 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2669 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2669 | } |
2670 | } |
2670 | } |
2671 | |
2671 | (void) change_abil (who, op); |
2672 | change_abil (who, op); |
2672 | who->chosen_skill = NULL; |
2673 | who->chosen_skill = 0; |
2673 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2674 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2674 | break; |
2675 | break; |
2675 | |
2676 | |
2676 | case ARMOUR: |
2677 | case ARMOUR: |
2677 | case HELMET: |
2678 | case HELMET: |
… | |
… | |
2682 | case AMULET: |
2683 | case AMULET: |
2683 | case GIRDLE: |
2684 | case GIRDLE: |
2684 | case BRACERS: |
2685 | case BRACERS: |
2685 | case CLOAK: |
2686 | case CLOAK: |
2686 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2687 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2687 | (void) change_abil (who, op); |
2688 | change_abil (who, op); |
2688 | break; |
2689 | break; |
|
|
2690 | |
2689 | case LAMP: |
2691 | case LAMP: |
2690 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2691 | tmp2 = arch_to_object (op->other_arch); |
2693 | tmp2 = arch_to_object (op->other_arch); |
2692 | tmp2->x = op->x; |
2694 | tmp2->x = op->x; |
2693 | tmp2->y = op->y; |
2695 | tmp2->y = op->y; |
… | |
… | |
2698 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2700 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2699 | |
2701 | |
2700 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2702 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2701 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2703 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2702 | |
2704 | |
2703 | if (who->type == PLAYER) |
2705 | if (who->contr) |
2704 | esrv_del_item (who->contr, op->count); |
2706 | esrv_del_item (who->contr, op->count); |
2705 | |
2707 | |
2706 | op->destroy (); |
2708 | op->destroy (); |
2707 | insert_ob_in_ob (tmp2, who); |
2709 | insert_ob_in_ob (tmp2, who); |
2708 | who->update_stats (); |
2710 | who->update_stats (); |
|
|
2711 | |
2709 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2712 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2710 | { |
2713 | { |
2711 | if (who->type == PLAYER) |
2714 | if (who->contr) |
2712 | { |
2715 | { |
2713 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2716 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2714 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2717 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2715 | } |
2718 | } |
2716 | } |
2719 | } |
2717 | if (who->type == PLAYER) |
2720 | |
|
|
2721 | if (who->contr) |
2718 | esrv_send_item (who, tmp2); |
2722 | esrv_send_item (who, tmp2); |
|
|
2723 | |
2719 | return 1; /* otherwise, an attempt to drop causes problems */ |
2724 | return 1; /* otherwise, an attempt to drop causes problems */ |
2720 | break; |
2725 | |
2721 | case BOW: |
2726 | case BOW: |
2722 | case WAND: |
2727 | case WAND: |
2723 | case ROD: |
2728 | case ROD: |
2724 | case HORN: |
2729 | case HORN: |
2725 | clear_skill (who); |
2730 | clear_skill (who); |
|
|
2731 | |
|
|
2732 | if (who->contr) |
|
|
2733 | { |
2726 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2734 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2727 | if (who->type == PLAYER) |
2735 | |
2728 | { |
2736 | if (who->contr->ranged_ob == op) |
2729 | who->contr->shoottype = range_none; |
2737 | who->contr->ranged_ob = 0; |
|
|
2738 | |
|
|
2739 | if (who->current_weapon == op) |
|
|
2740 | who->current_weapon = 0; |
2730 | } |
2741 | } |
2731 | else |
2742 | else |
2732 | { |
2743 | { |
2733 | if (op->type == BOW) |
2744 | if (op->type == BOW) |
2734 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2745 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2735 | else |
2746 | else |
2736 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2747 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2737 | } |
2748 | } |
|
|
2749 | |
2738 | break; |
2750 | break; |
2739 | |
2751 | |
2740 | case BUILDER: |
2752 | case BUILDER: |
|
|
2753 | if (who->contr) |
|
|
2754 | { |
2741 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2755 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2742 | who->contr->shoottype = range_none; |
2756 | |
2743 | who->contr->ranges[range_builder] = NULL; |
2757 | if (who->contr->ranged_ob == op) |
|
|
2758 | who->contr->ranged_ob = 0; |
|
|
2759 | } |
2744 | break; |
2760 | break; |
2745 | |
2761 | |
2746 | default: |
2762 | default: |
2747 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2763 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2748 | break; |
2764 | break; |
… | |
… | |
2750 | |
2766 | |
2751 | who->update_stats (); |
2767 | who->update_stats (); |
2752 | |
2768 | |
2753 | if (!(aflags & AP_NO_MERGE)) |
2769 | if (!(aflags & AP_NO_MERGE)) |
2754 | { |
2770 | { |
2755 | object *tmp; |
|
|
2756 | |
|
|
2757 | tmp = merge_ob (op, NULL); |
2771 | object *tmp = merge_ob (op, 0); |
2758 | if (who->type == PLAYER) |
2772 | |
|
|
2773 | if (who->contr) |
2759 | { |
2774 | { |
2760 | if (tmp) |
2775 | if (tmp) |
2761 | { /* it was merged */ |
2776 | { /* it was merged */ |
2762 | esrv_del_item (who->contr, op->count); |
2777 | esrv_del_item (who->contr, op->count); |
2763 | op = tmp; |
2778 | op = tmp; |
2764 | } |
2779 | } |
2765 | |
2780 | |
2766 | esrv_send_item (who, op); |
2781 | esrv_send_item (who, op); |
2767 | } |
2782 | } |
2768 | } |
2783 | } |
|
|
2784 | |
2769 | return 0; |
2785 | return 0; |
2770 | } |
2786 | } |
2771 | |
2787 | |
2772 | /** |
2788 | /** |
2773 | * Returns the object that is using location 'loc'. |
2789 | * Returns the object that is using location 'loc'. |
… | |
… | |
2781 | * loc is the index into the array we are looking for a match. |
2797 | * loc is the index into the array we are looking for a match. |
2782 | * don't return invisible objects unless they are skill objects |
2798 | * don't return invisible objects unless they are skill objects |
2783 | * invisible other objects that use |
2799 | * invisible other objects that use |
2784 | * up body locations can be used as restrictions. |
2800 | * up body locations can be used as restrictions. |
2785 | */ |
2801 | */ |
2786 | object * |
2802 | static object * |
2787 | get_item_from_body_location (object *start, int loc) |
2803 | get_item_from_body_location (int loc, object *start) |
2788 | { |
2804 | { |
2789 | object *tmp; |
|
|
2790 | |
|
|
2791 | if (!start) |
2805 | if (start) |
2792 | return NULL; |
|
|
2793 | |
|
|
2794 | for (tmp = start; tmp; tmp = tmp->below) |
2806 | for (object *tmp = start; tmp; tmp = tmp->below) |
2795 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2807 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
2796 | return tmp; |
2808 | return tmp; |
2797 | |
2809 | |
2798 | return NULL; |
2810 | return 0; |
2799 | } |
2811 | } |
2800 | |
|
|
2801 | |
|
|
2802 | |
2812 | |
2803 | /** |
2813 | /** |
2804 | * 'op' wants to apply an object, but can't because of other equipment. |
2814 | * 'op' wants to apply an object, but can't because of other equipment. |
2805 | * This should only be called when it is known |
2815 | * This should only be called when it is known |
2806 | * that there are objects to unapply. This makes pretty heavy |
2816 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2812 | * another function that does just that. |
2822 | * another function that does just that. |
2813 | */ |
2823 | */ |
2814 | int |
2824 | int |
2815 | unapply_for_ob (object *who, object *op, int aflags) |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
2816 | { |
2826 | { |
2817 | int i; |
2827 | if (op->is_range ()) |
2818 | object *tmp = NULL, *last; |
|
|
2819 | |
|
|
2820 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2821 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2822 | */ |
|
|
2823 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2824 | { |
|
|
2825 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2828 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2826 | { |
|
|
2827 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2829 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2828 | { |
|
|
2829 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2830 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2830 | { |
2831 | { |
2831 | if (aflags & AP_PRINT) |
2832 | if (aflags & AP_PRINT) |
2832 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2833 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2833 | else |
2834 | else |
2834 | unapply_special (who, tmp, aflags); |
2835 | unapply_special (who, tmp, aflags); |
2835 | } |
2836 | } |
2836 | else |
2837 | else |
2837 | { |
2838 | { |
2838 | /* In this case, we want to try and remove a cursed item. |
2839 | /* In this case, we want to try and remove a cursed item. |
2839 | * While we know it won't work, we want unapply_special to |
2840 | * While we know it won't work, we want unapply_special to |
2840 | * at least generate the message. |
2841 | * at least generate the message. |
2841 | */ |
2842 | */ |
2842 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2843 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2843 | return 1; |
2844 | return 1; |
2844 | } |
|
|
2845 | |
|
|
2846 | } |
2845 | } |
2847 | } |
|
|
2848 | } |
|
|
2849 | |
2846 | |
2850 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2847 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2851 | { |
2848 | { |
2852 | /* this used up a slot that we need to free */ |
2849 | /* this used up a slot that we need to free */ |
2853 | if (op->body_info[i]) |
2850 | if (op->slot[i].info) |
2854 | { |
2851 | { |
2855 | last = who->inv; |
2852 | object *last = who->inv; |
2856 | |
2853 | |
2857 | /* We do a while loop - may need to remove several items in order |
2854 | /* We do a while loop - may need to remove several items in order |
2858 | * to free up enough slots. |
2855 | * to free up enough slots. |
2859 | */ |
2856 | */ |
2860 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2857 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2861 | { |
2858 | { |
2862 | tmp = get_item_from_body_location (last, i); |
2859 | object *tmp = get_item_from_body_location (i, last); |
|
|
2860 | |
2863 | if (!tmp) |
2861 | if (!tmp) |
2864 | { |
2862 | { |
2865 | #if 0 |
2863 | #if 0 |
2866 | /* Not a bug - we'll get this if the player has cursed items |
2864 | /* Not a bug - we'll get this if the player has cursed items |
2867 | * equipped. |
2865 | * equipped. |
2868 | */ |
2866 | */ |
2869 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2867 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2870 | #endif |
2868 | #endif |
2871 | return 1; |
2869 | return 1; |
2872 | } |
2870 | } |
|
|
2871 | |
2873 | /* If we are just printing, we don't care about cursed status */ |
2872 | /* If we are just printing, we don't care about cursed status */ |
2874 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2875 | { |
2874 | { |
2876 | if (aflags & AP_PRINT) |
2875 | if (aflags & AP_PRINT) |
2877 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2885 | * so it may not be critical (eg, putting on a ring and you have |
2884 | * so it may not be critical (eg, putting on a ring and you have |
2886 | * one cursed ring.) |
2885 | * one cursed ring.) |
2887 | */ |
2886 | */ |
2888 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2889 | } |
2888 | } |
|
|
2889 | |
2890 | last = tmp->below; |
2890 | last = tmp->below; |
2891 | } |
2891 | } |
2892 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2892 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2893 | * return in the !tmp would have kicked in. |
2893 | * return in the !tmp would have kicked in. |
2894 | */ |
2894 | */ |
2895 | } /* if op is using this body location */ |
2895 | } /* if op is using this body location */ |
2896 | } /* for body lcoations */ |
2896 | } /* for body lcoations */ |
|
|
2897 | |
2897 | return 0; |
2898 | return 0; |
2898 | } |
2899 | } |
2899 | |
2900 | |
2900 | /** |
2901 | /** |
2901 | * Checks to see if 'who' can apply object 'op'. |
2902 | * Checks to see if 'who' can apply object 'op'. |
2902 | * Returns 0 if apply can be done without anything special. |
2903 | * Returns 0 if apply can be done without anything special. |
2903 | * Otherwise returns a bitmask - potentially several of these may be |
2904 | * Otherwise returns a bitmask - potentially several of these may be |
2904 | * set, but largely depends on circumstance - in the future, processing |
2905 | * set, but largely depends on circumstance - in the future, processing |
2905 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2906 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2906 | * is set, do we really are what the other flags may be?) |
2907 | * is set, do we really are what the other flags may be?) |
2907 | * |
2908 | * |
2908 | * See include/define.h for detailed description of the meaning of |
2909 | * See include/define.h for detailed description of the meaning of |
2909 | * these return values. |
2910 | * these return values. |
2910 | */ |
2911 | */ |
… | |
… | |
2912 | can_apply_object (object *who, object *op) |
2913 | can_apply_object (object *who, object *op) |
2913 | { |
2914 | { |
2914 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2915 | if (INVOKE_OBJECT (CAN_BE_APPLIED, op, ARG_OBJECT (who)) || INVOKE_OBJECT (CAN_APPLY, who, ARG_OBJECT (op))) |
2915 | return RESULT_INT (0); |
2916 | return RESULT_INT (0); |
2916 | |
2917 | |
2917 | int i, retval = 0; |
2918 | int retval = 0; |
2918 | object *tmp = NULL, *ws = NULL; |
2919 | object *tmp = 0, *ws = 0; |
2919 | |
2920 | |
2920 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
2921 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2921 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2922 | * trying to equip a weapon or shield, see if they already have one |
|
|
2923 | * in place and store that way. |
|
|
2924 | */ |
|
|
2925 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2926 | { |
2922 | { |
2927 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
2923 | if (op->slot[i].info) |
2928 | { |
2924 | { |
2929 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2925 | /* Item uses more slots than we have */ |
|
|
2926 | if (abs (op->slot[i].info) > who->slot[i].info) |
2930 | { |
2927 | { |
2931 | retval = CAN_APPLY_UNAPPLY; |
|
|
2932 | ws = tmp; |
|
|
2933 | } |
|
|
2934 | } |
|
|
2935 | } |
|
|
2936 | |
|
|
2937 | |
|
|
2938 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
|
|
2939 | { |
|
|
2940 | if (op->body_info[i]) |
|
|
2941 | { |
|
|
2942 | /* Item uses more slots than we have */ |
|
|
2943 | if (FABS (op->body_info[i]) > who->body_info[i]) |
|
|
2944 | { |
|
|
2945 | /* Could return now for efficiently - rest of info below isn' |
2928 | /* Could return now for efficiency - rest of info below isn't |
2946 | * really needed. |
2929 | * really needed. |
2947 | */ |
2930 | */ |
2948 | retval |= CAN_APPLY_NEVER; |
2931 | retval |= CAN_APPLY_NEVER; |
2949 | } |
2932 | } |
2950 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2933 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
2951 | { |
2934 | { |
2952 | /* in this case, equipping this would use more free spots than |
2935 | /* in this case, equipping this would use more free spots than |
2953 | * we have. |
2936 | * we have. |
2954 | */ |
2937 | */ |
2955 | object *tmp1; |
|
|
2956 | |
|
|
2957 | |
2938 | |
2958 | /* if we have an applied weapon/shield, and unapply it would free |
2939 | /* if we have an applied weapon/shield, and unapply it would free |
2959 | * enough slots to equip the new item, then just set this can |
2940 | * enough slots to equip the new item, then just set "can |
2960 | * continue. We don't care about the logic below - if you have |
2941 | * apply unapply". We don't care about the logic below - if you have a |
2961 | * shield equipped and try to equip another shield, there is only |
2942 | * shield equipped and try to equip another shield, there is only |
2962 | * one choice. However, the check for the number of body locations |
2943 | * one choice. However, the check for the number of body locations |
2963 | * does take into the account cases where what is being applied |
2944 | * does take into the account cases where what is being applied |
2964 | * may be two handed for example. |
2945 | * may be two handed for example. |
2965 | */ |
2946 | */ |
2966 | if (ws) |
2947 | if (ws) |
2967 | { |
2948 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2968 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2969 | { |
2949 | { |
2970 | retval |= CAN_APPLY_UNAPPLY; |
2950 | retval |= CAN_APPLY_UNAPPLY; |
2971 | continue; |
2951 | continue; |
2972 | } |
2952 | } |
2973 | } |
|
|
2974 | |
2953 | |
2975 | tmp1 = get_item_from_body_location (who->inv, i); |
2954 | object *tmp1 = get_item_from_body_location (i, who->inv); |
2976 | if (!tmp1) |
2955 | if (!tmp1) |
2977 | { |
2956 | { |
2978 | #if 0 |
2957 | #if 0 |
2979 | /* This is sort of an error, but happens a lot when old players |
2958 | /* This is sort of an error, but happens a lot when old players |
2980 | * join in with more stuff equipped than they are now allowed. |
2959 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
2991 | */ |
2970 | */ |
2992 | retval |= CAN_APPLY_UNAPPLY; |
2971 | retval |= CAN_APPLY_UNAPPLY; |
2993 | if (!tmp) |
2972 | if (!tmp) |
2994 | tmp = tmp1; |
2973 | tmp = tmp1; |
2995 | else if (tmp != tmp1) |
2974 | else if (tmp != tmp1) |
2996 | { |
|
|
2997 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2975 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2998 | } |
2976 | |
2999 | /* This object isn't using up all the slots, so there must |
2977 | /* This object isn't using up all the slots, so there must |
3000 | * be another. If so, and it the new item doesn't need all |
2978 | * be another. If so, and it the new item doesn't need all |
3001 | * the slots, the player then has a choice. |
2979 | * the slots, the player then has a choice. |
3002 | */ |
2980 | */ |
3003 | if (((who->body_used[i] - tmp1->body_info[i]) != who->body_info[i]) && (FABS (op->body_info[i]) < who->body_info[i])) |
2981 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
|
|
2982 | && abs (op->slot[i].info) < who->slot[i].info) |
3004 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2983 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3005 | |
2984 | |
3006 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2985 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3007 | * equipped? If not, there must be something else to unapply. |
2986 | * equipped? If not, there must be something else to unapply. |
3008 | */ |
2987 | */ |
3009 | if ((who->body_used[i] + op->body_info[i] - tmp1->body_info[i]) < 0) |
2988 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3010 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2989 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3011 | |
|
|
3012 | } |
2990 | } |
3013 | } /* if not enough free slots */ |
2991 | } /* if not enough free slots */ |
3014 | } /* if this object uses location i */ |
2992 | } /* if this object uses location i */ |
3015 | } /* for i -> num_body_locations loop */ |
2993 | } /* for i -> num_body_locations loop */ |
3016 | |
2994 | |
… | |
… | |
3021 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
2999 | * and weapons all use the same slot. Similar for horn/rod/wand - they |
3022 | * all use the same location. |
3000 | * all use the same location. |
3023 | */ |
3001 | */ |
3024 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3002 | if (op->type == WEAPON && !QUERY_FLAG (who, FLAG_USE_WEAPON)) |
3025 | retval |= CAN_APPLY_RESTRICTION; |
3003 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3004 | |
3026 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3005 | if (op->type == SHIELD && !QUERY_FLAG (who, FLAG_USE_SHIELD)) |
3027 | retval |= CAN_APPLY_RESTRICTION; |
3006 | retval |= CAN_APPLY_RESTRICTION; |
3028 | |
3007 | |
3029 | |
|
|
3030 | if (who->type != PLAYER) |
3008 | if (who->type != PLAYER) |
3031 | { |
3009 | { |
3032 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3010 | if ((op->type == WAND || op->type == HORN || op->type == ROD) && !QUERY_FLAG (who, FLAG_USE_RANGE)) |
3033 | retval |= CAN_APPLY_RESTRICTION; |
3011 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3012 | |
3034 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3013 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3035 | retval |= CAN_APPLY_RESTRICTION; |
3014 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3015 | |
3036 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3016 | if (op->type == RING && !QUERY_FLAG (who, FLAG_USE_RING)) |
3037 | retval |= CAN_APPLY_RESTRICTION; |
3017 | retval |= CAN_APPLY_RESTRICTION; |
|
|
3018 | |
3038 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3019 | if (op->type == BOW && !QUERY_FLAG (who, FLAG_USE_BOW)) |
3039 | retval |= CAN_APPLY_RESTRICTION; |
3020 | retval |= CAN_APPLY_RESTRICTION; |
3040 | } |
3021 | } |
|
|
3022 | |
3041 | return retval; |
3023 | return retval; |
3042 | } |
3024 | } |
3043 | |
|
|
3044 | |
|
|
3045 | |
3025 | |
3046 | /** |
3026 | /** |
3047 | * who is the object using the object. It can be a monster. |
3027 | * who is the object using the object. It can be a monster. |
3048 | * op is the object they are using. op is an equipment type item, |
3028 | * op is the object they are using. op is an equipment type item, |
3049 | * eg, one which you put on and keep on for a while, and not something |
3029 | * eg, one which you put on and keep on for a while, and not something |
… | |
… | |
3068 | int |
3048 | int |
3069 | apply_special (object *who, object *op, int aflags) |
3049 | apply_special (object *who, object *op, int aflags) |
3070 | { |
3050 | { |
3071 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3051 | int basic_flag = aflags & AP_BASIC_FLAGS; |
3072 | object *tmp, *tmp2, *skop = NULL; |
3052 | object *tmp, *tmp2, *skop = NULL; |
3073 | int i; |
|
|
3074 | |
3053 | |
3075 | if (who == NULL) |
3054 | if (who == NULL) |
3076 | { |
3055 | { |
3077 | LOG (llevError, "apply_special() from object without environment.\n"); |
3056 | LOG (llevError, "apply_special() from object without environment.\n"); |
3078 | return 1; |
3057 | return 1; |
… | |
… | |
3088 | if (basic_flag == AP_APPLY) |
3067 | if (basic_flag == AP_APPLY) |
3089 | return 0; |
3068 | return 0; |
3090 | |
3069 | |
3091 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3070 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3092 | { |
3071 | { |
3093 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3072 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3094 | return 1; |
3073 | return 1; |
3095 | } |
3074 | } |
|
|
3075 | |
3096 | return unapply_special (who, op, aflags); |
3076 | return unapply_special (who, op, aflags); |
3097 | } |
3077 | } |
3098 | |
3078 | |
3099 | if (basic_flag == AP_UNAPPLY) |
3079 | if (basic_flag == AP_UNAPPLY) |
3100 | return 0; |
3080 | return 0; |
3101 | |
3081 | |
3102 | i = can_apply_object (who, op); |
3082 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3083 | // to resolve conflicts. |
|
|
3084 | if (player *pl = who->contr) |
|
|
3085 | switch (op->type) |
|
|
3086 | { |
|
|
3087 | case WEAPON: |
|
|
3088 | who->change_weapon (pl->combat_ob); |
|
|
3089 | break; |
|
|
3090 | |
|
|
3091 | case BOW: |
|
|
3092 | case ROD: |
|
|
3093 | case WAND: |
|
|
3094 | case HORN: |
|
|
3095 | case SKILL_TOOL: |
|
|
3096 | who->change_weapon (pl->ranged_ob); |
|
|
3097 | break; |
|
|
3098 | |
|
|
3099 | case SKILL: |
|
|
3100 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3101 | who->change_weapon (pl->combat_ob); |
|
|
3102 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3103 | who->change_weapon (pl->ranged_ob); |
|
|
3104 | break; |
|
|
3105 | } |
3103 | |
3106 | |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3107 | /* Can't just apply this object. Lets see what not and what to do */ |
3105 | if (i) |
3108 | if (int i = can_apply_object (who, op)) |
3106 | { |
3109 | { |
3107 | if (i & CAN_APPLY_NEVER) |
3110 | if (i & CAN_APPLY_NEVER) |
3108 | { |
3111 | { |
3109 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3112 | new_draw_info_format (NDI_UNIQUE, 0, who, "You don't have the body to use a %s\n", query_name (op)); |
3110 | return 1; |
3113 | return 1; |
… | |
… | |
3112 | else if (i & CAN_APPLY_RESTRICTION) |
3115 | else if (i & CAN_APPLY_RESTRICTION) |
3113 | { |
3116 | { |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3117 | new_draw_info_format (NDI_UNIQUE, 0, who, "You have a prohibition against using a %s\n", query_name (op)); |
3115 | return 1; |
3118 | return 1; |
3116 | } |
3119 | } |
|
|
3120 | |
3117 | if (who->type != PLAYER) |
3121 | if (who->type != PLAYER) |
3118 | { |
3122 | { |
3119 | /* Some error, so don't try to equip something more */ |
3123 | /* Some error, so don't try to equip something more */ |
3120 | if (unapply_for_ob (who, op, aflags)) |
3124 | if (unapply_for_ob (who, op, aflags)) |
3121 | return 1; |
3125 | return 1; |
… | |
… | |
3127 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3131 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3128 | unapply_for_ob (who, op, AP_PRINT); |
3132 | unapply_for_ob (who, op, AP_PRINT); |
3129 | return 1; |
3133 | return 1; |
3130 | } |
3134 | } |
3131 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3135 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3132 | { |
|
|
3133 | i = unapply_for_ob (who, op, aflags); |
3136 | if (unapply_for_ob (who, op, aflags)) |
3134 | if (i) |
|
|
3135 | return 1; |
3137 | return 1; |
3136 | } |
|
|
3137 | } |
3138 | } |
3138 | } |
3139 | } |
3139 | |
3140 | |
3140 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3141 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3141 | { |
3142 | { |
3142 | skop = find_skill_by_name (who, op->skill); |
3143 | skop = find_skill_by_name (who, op->skill); |
|
|
3144 | |
3143 | if (!skop) |
3145 | if (!skop) |
3144 | { |
3146 | { |
3145 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3147 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need the %s skill to use this item!", &op->skill); |
3146 | return 1; |
3148 | return 1; |
3147 | } |
3149 | } |
3148 | else |
3150 | else |
3149 | { |
|
|
3150 | /* While experience will be credited properly, we want to change the |
3151 | /* While experience will be credited properly, we want to change the |
3151 | * skill so that the dam and wc get updated |
3152 | * skill so that the dam and wc get updated |
3152 | */ |
3153 | */ |
3153 | change_skill (who, skop, 0); |
3154 | change_skill (who, skop, 0); |
3154 | } |
|
|
3155 | } |
3155 | } |
3156 | |
3156 | |
|
|
3157 | if (who->type == PLAYER |
|
|
3158 | && op->item_power |
3157 | if (who->type == PLAYER && op->item_power && (op->item_power + who->contr->item_power) > (settings.item_power_factor * who->level)) |
3159 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3158 | { |
3160 | { |
3159 | new_draw_info (NDI_UNIQUE, 0, who, |
3161 | new_draw_info (NDI_UNIQUE, 0, who, |
3160 | "Equipping that combined with other items would consume your soul! " |
3162 | "Equipping that combined with other items would consume your soul! " |
3161 | "[use the skills command to check your available item power]"); |
3163 | "[use the skills command to check your available item power]"); |
3162 | return 1; |
3164 | return 1; |
3163 | } |
3165 | } |
3164 | |
3166 | |
3165 | |
|
|
3166 | /* Ok. We are now at the state where we can apply the new object. |
3167 | /* Ok. We are now at the state where we can apply the new object. |
3167 | * Note that we don't have the checks for can_use_... |
3168 | * Note that we don't have the checks for can_use_... |
3168 | * below - that is already taken care of by can_apply_object. |
3169 | * below - that is already taken care of by can_apply_object. |
3169 | */ |
3170 | */ |
3170 | |
|
|
3171 | if (op->nrof > 1) |
3171 | if (op->nrof > 1) |
3172 | tmp = get_split_ob (op, op->nrof - 1); |
3172 | tmp = get_split_ob (op, op->nrof - 1); |
3173 | else |
3173 | else |
3174 | tmp = NULL; |
3174 | tmp = 0; |
3175 | |
3175 | |
3176 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3176 | if (INVOKE_OBJECT (BE_READY, op, ARG_OBJECT (who)) || INVOKE_OBJECT (READY, who, ARG_OBJECT (op))) |
3177 | return RESULT_INT (0); |
3177 | return RESULT_INT (0); |
3178 | |
3178 | |
3179 | switch (op->type) |
3179 | switch (op->type) |
3180 | { |
3180 | { |
3181 | case WEAPON: |
3181 | case WEAPON: |
3182 | if (!check_weapon_power (who, op->last_eat)) |
3182 | if (!check_weapon_power (who, op->last_eat)) |
3183 | { |
3183 | { |
3184 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3184 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3185 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3185 | "It would consume your soul!."); |
|
|
3186 | |
3186 | if (tmp != NULL) |
3187 | if (tmp) |
3187 | (void) insert_ob_in_ob (tmp, who); |
3188 | insert_ob_in_ob (tmp, who); |
|
|
3189 | |
3188 | return 1; |
3190 | return 1; |
3189 | } |
3191 | } |
3190 | |
3192 | |
3191 | //TODO: this obviously fails for players using a shiorter prefix |
3193 | //TODO: this obviously fails for players using a shorter prefix |
3192 | // i.e. "R" can use Ragnarok's swors. |
3194 | // i.e. "R" can use Ragnarok's sword. |
3193 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3195 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3194 | { |
3196 | { |
3195 | /* if the weapon does not have the name as the character, can't use it. */ |
3197 | /* if the weapon does not have the name as the character, can't use it. */ |
3196 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3198 | /* (Ragnarok's sword attempted to be used by Foo: won't work) */ |
3197 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3199 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
… | |
… | |
3200 | insert_ob_in_ob (tmp, who); |
3202 | insert_ob_in_ob (tmp, who); |
3201 | |
3203 | |
3202 | return 1; |
3204 | return 1; |
3203 | } |
3205 | } |
3204 | |
3206 | |
|
|
3207 | if (!skop) |
|
|
3208 | { |
|
|
3209 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3210 | return 1; |
|
|
3211 | } |
|
|
3212 | |
3205 | SET_FLAG (op, FLAG_APPLIED); |
3213 | SET_FLAG (op, FLAG_APPLIED); |
3206 | |
|
|
3207 | if (skop) |
|
|
3208 | change_skill (who, skop, 1); |
3214 | change_skill (who, skop, 1); |
|
|
3215 | |
|
|
3216 | if (who->contr) |
|
|
3217 | who->change_weapon (who->contr->combat_ob = op); |
|
|
3218 | |
3209 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3219 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3210 | SET_FLAG (who, FLAG_READY_WEAPON); |
3220 | SET_FLAG (who, FLAG_READY_WEAPON); |
3211 | |
3221 | |
3212 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3213 | |
3223 | |
3214 | (void) change_abil (who, op); |
3224 | change_abil (who, op); |
3215 | break; |
3225 | break; |
3216 | |
3226 | |
3217 | case ARMOUR: |
3227 | case ARMOUR: |
3218 | case HELMET: |
3228 | case HELMET: |
3219 | case SHIELD: |
3229 | case SHIELD: |
… | |
… | |
3224 | case CLOAK: |
3234 | case CLOAK: |
3225 | case RING: |
3235 | case RING: |
3226 | case AMULET: |
3236 | case AMULET: |
3227 | SET_FLAG (op, FLAG_APPLIED); |
3237 | SET_FLAG (op, FLAG_APPLIED); |
3228 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3238 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wear %s.", query_name (op)); |
3229 | (void) change_abil (who, op); |
3239 | change_abil (who, op); |
3230 | break; |
3240 | break; |
|
|
3241 | |
3231 | case LAMP: |
3242 | case LAMP: |
3232 | if (op->stats.food < 1) |
3243 | if (op->stats.food < 1) |
3233 | { |
3244 | { |
3234 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of" " fuel!", &op->name); |
3245 | new_draw_info_format (NDI_UNIQUE, 0, who, "Your %s is out of fuel!", &op->name); |
3235 | return 1; |
3246 | return 1; |
3236 | } |
3247 | } |
|
|
3248 | |
3237 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3249 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn on your %s.", &op->name); |
3238 | tmp2 = arch_to_object (op->other_arch); |
3250 | tmp2 = arch_to_object (op->other_arch); |
3239 | tmp2->stats.food = op->stats.food; |
3251 | tmp2->stats.food = op->stats.food; |
3240 | SET_FLAG (tmp2, FLAG_APPLIED); |
3252 | SET_FLAG (tmp2, FLAG_APPLIED); |
|
|
3253 | |
3241 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3254 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
3242 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
3255 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
|
|
3256 | |
3243 | insert_ob_in_ob (tmp2, who); |
3257 | insert_ob_in_ob (tmp2, who); |
3244 | |
3258 | |
3245 | /* Remove the old lantern */ |
3259 | /* Remove the old lantern */ |
3246 | if (who->type == PLAYER) |
3260 | if (who->type == PLAYER) |
3247 | esrv_del_item (who->contr, op->count); |
3261 | esrv_del_item (who->contr, op->count); |
3248 | |
3262 | |
3249 | op->destroy (); |
3263 | op->destroy (); |
3250 | |
3264 | |
3251 | /* insert the portion that was split off */ |
3265 | /* insert the portion that was split off */ |
3252 | if (tmp != NULL) |
3266 | if (tmp) |
3253 | { |
3267 | { |
3254 | (void) insert_ob_in_ob (tmp, who); |
3268 | insert_ob_in_ob (tmp, who); |
3255 | if (who->type == PLAYER) |
3269 | if (who->type == PLAYER) |
3256 | esrv_send_item (who, tmp); |
3270 | esrv_send_item (who, tmp); |
3257 | } |
3271 | } |
|
|
3272 | |
3258 | who->update_stats (); |
3273 | who->update_stats (); |
|
|
3274 | |
3259 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3275 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3260 | { |
|
|
3261 | if (who->type == PLAYER) |
3276 | if (who->type == PLAYER) |
3262 | { |
3277 | { |
3263 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3278 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3264 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3279 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3265 | } |
3280 | } |
3266 | } |
3281 | |
3267 | if (who->type == PLAYER) |
3282 | if (who->type == PLAYER) |
3268 | esrv_send_item (who, tmp2); |
3283 | esrv_send_item (who, tmp2); |
|
|
3284 | |
3269 | return 0; |
3285 | return 0; |
3270 | break; |
|
|
3271 | |
3286 | |
3272 | /* this part is needed for skill-tools */ |
3287 | /* this part is needed for skill-tools */ |
3273 | case SKILL: |
3288 | case SKILL: |
3274 | case SKILL_TOOL: |
3289 | case SKILL_TOOL: |
3275 | if (who->chosen_skill) |
3290 | if (who->chosen_skill) |
3276 | { |
3291 | { |
3277 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3292 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3278 | return 1; |
3293 | return 1; |
3279 | } |
3294 | } |
3280 | if (who->type == PLAYER) |
3295 | |
|
|
3296 | if (player *pl = who->contr) |
|
|
3297 | { |
|
|
3298 | if (IS_COMBAT_SKILL (op->subtype)) |
3281 | { |
3299 | { |
3282 | who->contr->shoottype = range_skill; |
3300 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3283 | who->contr->ranges[range_skill] = op; |
3301 | { |
|
|
3302 | for (object *item = who->inv; item; item = item->below) |
|
|
3303 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
|
|
3304 | { |
|
|
3305 | who->change_weapon (pl->combat_ob = item); |
|
|
3306 | goto found_weapon; |
|
|
3307 | } |
|
|
3308 | |
|
|
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
|
|
3310 | return 1; |
|
|
3311 | |
|
|
3312 | found_weapon:; |
|
|
3313 | } |
|
|
3314 | else |
|
|
3315 | who->change_weapon (pl->combat_ob = op); |
|
|
3316 | } |
|
|
3317 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3318 | { |
|
|
3319 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
|
|
3320 | { |
|
|
3321 | for (object *item = who->inv; item; item = item->below) |
|
|
3322 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
|
|
3323 | { |
|
|
3324 | who->change_weapon (pl->ranged_ob = item); |
|
|
3325 | goto found_bow; |
|
|
3326 | } |
|
|
3327 | |
|
|
3328 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
|
|
3329 | return 1; |
|
|
3330 | |
|
|
3331 | found_bow:; |
|
|
3332 | } |
|
|
3333 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3334 | { |
|
|
3335 | for (object *item = who->inv; item; item = item->below) |
|
|
3336 | if (item->flag [FLAG_APPLIED] |
|
|
3337 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3338 | { |
|
|
3339 | who->change_weapon (pl->ranged_ob = item); |
|
|
3340 | goto found_item; |
|
|
3341 | } |
|
|
3342 | |
|
|
3343 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3344 | return 1; |
|
|
3345 | |
|
|
3346 | found_item:; |
|
|
3347 | } |
|
|
3348 | else |
|
|
3349 | who->change_weapon (pl->ranged_ob = op); |
|
|
3350 | } |
|
|
3351 | |
3284 | if (!op->invisible) |
3352 | if (!op->invisible) |
3285 | { |
3353 | { |
3286 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3287 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3355 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3288 | } |
3356 | } |
3289 | else |
3357 | else |
3290 | { |
|
|
3291 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3292 | } |
3359 | } |
3293 | } |
3360 | |
3294 | SET_FLAG (op, FLAG_APPLIED); |
3361 | SET_FLAG (op, FLAG_APPLIED); |
3295 | (void) change_abil (who, op); |
3362 | change_abil (who, op); |
3296 | who->chosen_skill = op; |
3363 | who->chosen_skill = op; |
3297 | SET_FLAG (who, FLAG_READY_SKILL); |
3364 | SET_FLAG (who, FLAG_READY_SKILL); |
3298 | break; |
3365 | break; |
3299 | |
3366 | |
3300 | case BOW: |
3367 | case BOW: |
3301 | if (!check_weapon_power (who, op->last_eat)) |
3368 | if (!check_weapon_power (who, op->last_eat)) |
3302 | { |
3369 | { |
3303 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3370 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3304 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3371 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
|
|
3372 | |
3305 | if (tmp != NULL) |
3373 | if (tmp) |
3306 | (void) insert_ob_in_ob (tmp, who); |
3374 | insert_ob_in_ob (tmp, who); |
|
|
3375 | |
3307 | return 1; |
3376 | return 1; |
3308 | } |
3377 | } |
|
|
3378 | |
3309 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3379 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3310 | { |
3380 | { |
3311 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3381 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3312 | if (tmp != NULL) |
3382 | if (tmp) |
3313 | (void) insert_ob_in_ob (tmp, who); |
3383 | insert_ob_in_ob (tmp, who); |
|
|
3384 | |
3314 | return 1; |
3385 | return 1; |
3315 | } |
3386 | } |
|
|
3387 | |
3316 | /*FALLTHROUGH*/ case WAND: |
3388 | /*FALLTHROUGH*/ |
|
|
3389 | case WAND: |
3317 | case ROD: |
3390 | case ROD: |
3318 | case HORN: |
3391 | case HORN: |
3319 | /* check for skill, alter player status */ |
3392 | /* check for skill, alter player status */ |
|
|
3393 | |
|
|
3394 | if (!skop) |
|
|
3395 | { |
|
|
3396 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
|
|
3397 | return 1; |
|
|
3398 | } |
|
|
3399 | |
3320 | SET_FLAG (op, FLAG_APPLIED); |
3400 | SET_FLAG (op, FLAG_APPLIED); |
3321 | if (skop) |
|
|
3322 | change_skill (who, skop, 0); |
3401 | change_skill (who, skop, 0); |
|
|
3402 | |
|
|
3403 | if (who->contr) |
|
|
3404 | { |
|
|
3405 | who->contr->ranged_ob = op; |
|
|
3406 | |
3323 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3407 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3324 | |
3408 | |
3325 | if (who->type == PLAYER) |
|
|
3326 | { |
|
|
3327 | if (op->type == BOW) |
3409 | if (op->type == BOW) |
3328 | { |
3410 | { |
|
|
3411 | who->current_weapon = op; |
3329 | (void) change_abil (who, op); |
3412 | change_abil (who, op); |
3330 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3413 | new_draw_info_format (NDI_UNIQUE, 0, who, |
3331 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3414 | "You will now fire %s with %s.", op->race ? &op->race : "nothing", query_name (op)); |
3332 | who->contr->shoottype = range_bow; |
|
|
3333 | } |
|
|
3334 | else |
|
|
3335 | { |
|
|
3336 | who->contr->shoottype = range_misc; |
|
|
3337 | } |
3415 | } |
3338 | } |
3416 | } |
3339 | else |
3417 | else |
3340 | { |
3418 | { |
3341 | if (op->type == BOW) |
3419 | if (op->type == BOW) |
3342 | SET_FLAG (who, FLAG_READY_BOW); |
3420 | SET_FLAG (who, FLAG_READY_BOW); |
3343 | else |
3421 | else |
3344 | SET_FLAG (who, FLAG_READY_RANGE); |
3422 | SET_FLAG (who, FLAG_READY_RANGE); |
3345 | } |
3423 | } |
|
|
3424 | |
3346 | break; |
3425 | break; |
3347 | |
3426 | |
3348 | case BUILDER: |
3427 | case BUILDER: |
3349 | if (who->contr->ranges[range_builder]) |
3428 | if (who->type == PLAYER) |
|
|
3429 | { |
|
|
3430 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3350 | unapply_special (who, who->contr->ranges[range_builder], 0); |
3431 | unapply_special (who, who->contr->ranged_ob, 0); |
3351 | who->contr->shoottype = range_builder; |
3432 | |
3352 | who->contr->ranges[range_builder] = op; |
|
|
3353 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3433 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
|
|
3434 | |
|
|
3435 | who->contr->ranged_ob = op; |
|
|
3436 | } |
3354 | break; |
3437 | break; |
3355 | |
3438 | |
3356 | default: |
3439 | default: |
3357 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3440 | new_draw_info_format (NDI_UNIQUE, 0, who, "You apply %s.", query_name (op)); |
3358 | } /* end of switch op->type */ |
3441 | } /* end of switch op->type */ |
3359 | |
3442 | |
3360 | SET_FLAG (op, FLAG_APPLIED); |
3443 | SET_FLAG (op, FLAG_APPLIED); |
3361 | |
3444 | |
3362 | if (tmp != NULL) |
3445 | if (tmp) |
3363 | tmp = insert_ob_in_ob (tmp, who); |
3446 | tmp = insert_ob_in_ob (tmp, who); |
3364 | |
3447 | |
3365 | who->update_stats (); |
3448 | who->update_stats (); |
3366 | |
3449 | |
3367 | /* We exclude spell casting objects. The fire code will set the |
3450 | /* We exclude spell casting objects. The fire code will set the |
… | |
… | |
3377 | { |
3460 | { |
3378 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3461 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3379 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3462 | SET_FLAG (op, FLAG_KNOWN_CURSED); |
3380 | } |
3463 | } |
3381 | } |
3464 | } |
|
|
3465 | |
3382 | if (who->type == PLAYER) |
3466 | if (who->type == PLAYER) |
3383 | { |
3467 | { |
3384 | /* if multiple objects were applied, update both slots */ |
3468 | /* if multiple objects were applied, update both slots */ |
3385 | if (tmp) |
3469 | if (tmp) |
3386 | esrv_send_item (who, tmp); |
3470 | esrv_send_item (who, tmp); |
|
|
3471 | |
3387 | esrv_send_item (who, op); |
3472 | esrv_send_item (who, op); |
3388 | } |
3473 | } |
|
|
3474 | |
3389 | return 0; |
3475 | return 0; |
3390 | } |
3476 | } |
3391 | |
|
|
3392 | |
3477 | |
3393 | int |
3478 | int |
3394 | monster_apply_special (object *who, object *op, int aflags) |
3479 | monster_apply_special (object *who, object *op, int aflags) |
3395 | { |
3480 | { |
3396 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
3481 | if (QUERY_FLAG (op, FLAG_UNPAID) && !QUERY_FLAG (op, FLAG_APPLIED)) |
… | |
… | |
3555 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3640 | && tmp->type != PLAYER_CHANGER && tmp->type != CLASS && tmp->has_random_items ()) |
3556 | { |
3641 | { |
3557 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3642 | create_treasure (tmp->randomitems, tmp, GT_APPLY, difficulty, 0); |
3558 | tmp->randomitems = NULL; |
3643 | tmp->randomitems = NULL; |
3559 | } |
3644 | } |
|
|
3645 | |
3560 | // close all containers |
3646 | // close all containers |
3561 | else if (tmp->type == CONTAINER) |
3647 | else if (tmp->type == CONTAINER) |
3562 | tmp->flag [FLAG_APPLIED] = 0; |
3648 | tmp->flag [FLAG_APPLIED] = 0; |
3563 | |
3649 | |
3564 | tmp = above; |
3650 | tmp = above; |
… | |
… | |
3574 | * Handles player eating food that temporarily changes status (resistances, stats). |
3660 | * Handles player eating food that temporarily changes status (resistances, stats). |
3575 | * This used to call cast_change_attr(), but |
3661 | * This used to call cast_change_attr(), but |
3576 | * that doesn't work with the new spell code. Since we know what |
3662 | * that doesn't work with the new spell code. Since we know what |
3577 | * the food changes, just grab a force and use that instead. |
3663 | * the food changes, just grab a force and use that instead. |
3578 | */ |
3664 | */ |
3579 | |
|
|
3580 | void |
3665 | void |
3581 | eat_special_food (object *who, object *food) |
3666 | eat_special_food (object *who, object *food) |
3582 | { |
3667 | { |
3583 | object *force; |
3668 | object *force; |
3584 | int i, did_one = 0; |
3669 | int i, did_one = 0; |
3585 | sint8 k; |
|
|
3586 | |
3670 | |
3587 | force = get_archetype (FORCE_NAME); |
3671 | force = get_archetype (FORCE_NAME); |
3588 | |
3672 | |
3589 | for (i = 0; i < NUM_STATS; i++) |
3673 | for (i = 0; i < NUM_STATS; i++) |
3590 | { |
3674 | if (sint8 k = food->stats.stat (i)) |
3591 | k = get_attr_value (&food->stats, i); |
|
|
3592 | if (k) |
|
|
3593 | { |
3675 | { |
3594 | set_attr_value (&force->stats, i, k); |
3676 | force->stats.stat (i) = k; |
3595 | did_one = 1; |
3677 | did_one = 1; |
3596 | } |
3678 | } |
3597 | } |
|
|
3598 | |
3679 | |
3599 | /* check if we can protect the eater */ |
3680 | /* check if we can protect the eater */ |
3600 | for (i = 0; i < NROFATTACKS; i++) |
3681 | for (i = 0; i < NROFATTACKS; i++) |
3601 | { |
3682 | { |
3602 | if (food->resist[i] > 0) |
3683 | if (food->resist[i] > 0) |
… | |
… | |
3763 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3844 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3764 | blind_player (op, op, power); |
3845 | blind_player (op, op, power); |
3765 | } |
3846 | } |
3766 | else if (failure <= -80) |
3847 | else if (failure <= -80) |
3767 | { /* blast the immediate area */ |
3848 | { /* blast the immediate area */ |
3768 | object *tmp; |
|
|
3769 | |
|
|
3770 | tmp = get_archetype (LOOSE_MANA); |
3849 | object *tmp = get_archetype (LOOSE_MANA); |
3771 | cast_magic_storm (op, tmp, power); |
3850 | cast_magic_storm (op, tmp, power); |
3772 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3851 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3773 | tmp->destroy (); |
3852 | tmp->destroy (); |
3774 | } |
3853 | } |
3775 | } |
3854 | } |
3776 | } |
3855 | } |
3777 | |
3856 | |
… | |
… | |
3797 | */ |
3876 | */ |
3798 | int i, j; |
3877 | int i, j; |
3799 | |
3878 | |
3800 | for (i = 0; i < NUM_STATS; i++) |
3879 | for (i = 0; i < NUM_STATS; i++) |
3801 | { |
3880 | { |
3802 | sint8 stat = get_attr_value (stats, i); |
|
|
3803 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3881 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3882 | sint8 stat = stats->stat (i) + ns->stat (i); |
3804 | |
3883 | |
3805 | stat += get_attr_value (ns, i); |
|
|
3806 | if (stat > 20 + race_bonus) |
3884 | if (stat > 20 + race_bonus) |
3807 | { |
3885 | { |
3808 | excess_stat++; |
3886 | excess_stat++; |
3809 | stat = 20 + race_bonus; |
3887 | stat = 20 + race_bonus; |
3810 | } |
3888 | } |
3811 | set_attr_value (stats, i, stat); |
3889 | |
|
|
3890 | stats->stat (i) = stat; |
3812 | } |
3891 | } |
3813 | |
3892 | |
3814 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3893 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3815 | { /* try 100 times to assign excess stats */ |
3894 | { /* try 100 times to assign excess stats */ |
3816 | int i = rndm (0, 6); |
3895 | int i = rndm (0, 6); |
3817 | int stat = get_attr_value (stats, i); |
|
|
3818 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3819 | |
3896 | |
3820 | if (i == CHA) |
3897 | if (i == CHA) |
3821 | continue; /* exclude cha from this */ |
3898 | continue; /* exclude cha from this */ |
|
|
3899 | |
|
|
3900 | int stat = stats->stat (i); |
|
|
3901 | int race_bonus = pl->arch->clone.stats.stat (i); |
3822 | if (stat < 20 + race_bonus) |
3902 | if (stat < 20 + race_bonus) |
3823 | { |
3903 | { |
3824 | change_attr_value (stats, i, 1); |
3904 | change_attr_value (stats, i, 1); |
3825 | excess_stat--; |
3905 | excess_stat--; |
3826 | } |
3906 | } |
… | |
… | |
3829 | /* insert the randomitems from the change's treasurelist into |
3909 | /* insert the randomitems from the change's treasurelist into |
3830 | * the player ref: player.c |
3910 | * the player ref: player.c |
3831 | */ |
3911 | */ |
3832 | if (change->randomitems != NULL) |
3912 | if (change->randomitems != NULL) |
3833 | give_initial_items (pl, change->randomitems); |
3913 | give_initial_items (pl, change->randomitems); |
3834 | |
|
|
3835 | |
3914 | |
3836 | /* set up the face, for some races. */ |
3915 | /* set up the face, for some races. */ |
3837 | |
3916 | |
3838 | /* first, look for the force object banning |
3917 | /* first, look for the force object banning |
3839 | * changing the face. Certain races never change face with class. |
3918 | * changing the face. Certain races never change face with class. |