… | |
… | |
232 | depl = present_arch_in_ob (at, op); |
232 | depl = present_arch_in_ob (at, op); |
233 | |
233 | |
234 | if (depl) |
234 | if (depl) |
235 | { |
235 | { |
236 | for (i = 0; i < NUM_STATS; i++) |
236 | for (i = 0; i < NUM_STATS; i++) |
237 | if (get_attr_value (&depl->stats, i)) |
237 | if (depl->stats.stat (i)) |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
238 | new_draw_info (NDI_UNIQUE, 0, op, restore_msg[i]); |
239 | |
239 | |
240 | depl->destroy (); |
240 | depl->destroy (); |
241 | op->update_stats (); |
241 | op->update_stats (); |
242 | } |
242 | } |
… | |
… | |
374 | force->stats.food *= 10; |
374 | force->stats.food *= 10; |
375 | for (i = 0; i < NROFATTACKS; i++) |
375 | for (i = 0; i < NROFATTACKS; i++) |
376 | if (force->resist[i] > 0) |
376 | if (force->resist[i] > 0) |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
377 | force->resist[i] = -force->resist[i]; /* prot => vuln */ |
378 | } |
378 | } |
|
|
379 | |
379 | force->speed_left = -1; |
380 | force->speed_left = -1; |
380 | force = insert_ob_in_ob (force, op); |
381 | force = insert_ob_in_ob (force, op); |
381 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | CLEAR_FLAG (tmp, FLAG_APPLIED); |
382 | SET_FLAG (force, FLAG_APPLIED); |
383 | SET_FLAG (force, FLAG_APPLIED); |
383 | change_abil (op, force); |
384 | change_abil (op, force); |
… | |
… | |
2358 | case EXIT: |
2359 | case EXIT: |
2359 | if (op->type != PLAYER) |
2360 | if (op->type != PLAYER) |
2360 | return 0; |
2361 | return 0; |
2361 | |
2362 | |
2362 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2363 | if (!EXIT_PATH (tmp) || !is_legal_2ways_exit (op, tmp)) |
2363 | { |
|
|
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2364 | new_draw_info_format (NDI_UNIQUE, 0, op, "The %s is closed.", query_name (tmp)); |
2365 | } |
|
|
2366 | else |
2365 | else |
2367 | { |
2366 | { |
2368 | /* Don't display messages for random maps. */ |
2367 | /* Don't display messages for random maps. */ |
2369 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2368 | if (tmp->msg && strncmp (EXIT_PATH (tmp), "/!", 2)) |
2370 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2369 | new_draw_info (NDI_NAVY, 0, op, tmp->msg); |
2371 | |
2370 | |
2372 | op->enter_exit (tmp); |
2371 | op->enter_exit (tmp); |
2373 | } |
2372 | } |
|
|
2373 | |
2374 | return 1; |
2374 | return 1; |
2375 | |
2375 | |
2376 | case SIGN: |
2376 | case SIGN: |
2377 | apply_sign (op, tmp, 0); |
2377 | apply_sign (op, tmp, 0); |
2378 | return 1; |
2378 | return 1; |
… | |
… | |
2382 | { |
2382 | { |
2383 | apply_book (op, tmp); |
2383 | apply_book (op, tmp); |
2384 | return 1; |
2384 | return 1; |
2385 | } |
2385 | } |
2386 | else |
2386 | else |
2387 | { |
|
|
2388 | return 0; |
2387 | return 0; |
2389 | } |
|
|
2390 | |
2388 | |
2391 | case SKILLSCROLL: |
2389 | case SKILLSCROLL: |
2392 | if (op->type == PLAYER) |
2390 | if (op->type == PLAYER) |
2393 | { |
2391 | { |
2394 | apply_skillscroll (op, tmp); |
2392 | apply_skillscroll (op, tmp); |
2395 | return 1; |
2393 | return 1; |
2396 | } |
2394 | } |
|
|
2395 | else |
2397 | return 0; |
2396 | return 0; |
2398 | |
2397 | |
2399 | case SPELLBOOK: |
2398 | case SPELLBOOK: |
2400 | if (op->type == PLAYER) |
2399 | if (op->type == PLAYER) |
2401 | { |
2400 | { |
2402 | apply_spellbook (op, tmp); |
2401 | apply_spellbook (op, tmp); |
2403 | return 1; |
2402 | return 1; |
2404 | } |
2403 | } |
|
|
2404 | else |
2405 | return 0; |
2405 | return 0; |
2406 | |
2406 | |
2407 | case SCROLL: |
2407 | case SCROLL: |
2408 | apply_scroll (op, tmp, 0); |
2408 | apply_scroll (op, tmp, 0); |
2409 | return 1; |
2409 | return 1; |
2410 | |
2410 | |
2411 | case POTION: |
2411 | case POTION: |
2412 | (void) apply_potion (op, tmp); |
2412 | apply_potion (op, tmp); |
2413 | return 1; |
2413 | return 1; |
2414 | |
2414 | |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2415 | /* Eneq(@csd.uu.se): Handle apply on containers. */ |
2416 | //TODO: remove, as it is unsed? |
2416 | //TODO: remove, as it is unsed? |
2417 | case CLOSE_CON: |
2417 | case CLOSE_CON: |
… | |
… | |
2477 | } |
2477 | } |
2478 | else |
2478 | else |
2479 | return 0; |
2479 | return 0; |
2480 | |
2480 | |
2481 | case WEAPON_IMPROVER: |
2481 | case WEAPON_IMPROVER: |
2482 | (void) check_improve_weapon (op, tmp); |
2482 | check_improve_weapon (op, tmp); |
2483 | return 1; |
2483 | return 1; |
2484 | |
2484 | |
2485 | case CLOCK: |
2485 | case CLOCK: |
2486 | if (op->type == PLAYER) |
2486 | if (op->type == PLAYER) |
2487 | { |
2487 | { |
… | |
… | |
2495 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2495 | play_sound_player_only (op->contr, SOUND_CLOCK, 0, 0); |
2496 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2496 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
2497 | return 1; |
2497 | return 1; |
2498 | } |
2498 | } |
2499 | else |
2499 | else |
2500 | { |
|
|
2501 | return 0; |
2500 | return 0; |
2502 | } |
|
|
2503 | |
2501 | |
2504 | case MENU: |
2502 | case MENU: |
2505 | if (op->type == PLAYER) |
2503 | if (op->type == PLAYER) |
2506 | { |
2504 | { |
2507 | shop_listing (tmp, op); |
2505 | shop_listing (tmp, op); |
2508 | return 1; |
2506 | return 1; |
2509 | } |
2507 | } |
2510 | else |
2508 | else |
2511 | { |
|
|
2512 | return 0; |
2509 | return 0; |
2513 | } |
|
|
2514 | |
2510 | |
2515 | case POWER_CRYSTAL: |
2511 | case POWER_CRYSTAL: |
2516 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2512 | apply_power_crystal (op, tmp); /* see egoitem.c */ |
2517 | return 1; |
2513 | return 1; |
2518 | |
2514 | |
… | |
… | |
2521 | { |
2517 | { |
2522 | apply_lighter (op, tmp); |
2518 | apply_lighter (op, tmp); |
2523 | return 1; |
2519 | return 1; |
2524 | } |
2520 | } |
2525 | else |
2521 | else |
2526 | { |
|
|
2527 | return 0; |
2522 | return 0; |
2528 | } |
|
|
2529 | |
2523 | |
2530 | case ITEM_TRANSFORMER: |
2524 | case ITEM_TRANSFORMER: |
2531 | apply_item_transformer (op, tmp); |
2525 | apply_item_transformer (op, tmp); |
2532 | return 1; |
2526 | return 1; |
2533 | |
2527 | |
… | |
… | |
2586 | /** |
2580 | /** |
2587 | * player_apply_below attempts to apply the object 'below' the player. |
2581 | * player_apply_below attempts to apply the object 'below' the player. |
2588 | * If the player has an open container, we use that for below, otherwise |
2582 | * If the player has an open container, we use that for below, otherwise |
2589 | * we use the ground. |
2583 | * we use the ground. |
2590 | */ |
2584 | */ |
2591 | |
|
|
2592 | void |
2585 | void |
2593 | player_apply_below (object *pl) |
2586 | player_apply_below (object *pl) |
2594 | { |
2587 | { |
2595 | int floors = 0; |
2588 | int floors = 0; |
2596 | |
2589 | |
… | |
… | |
2633 | * to keep the size of apply_special to a more managable size. |
2626 | * to keep the size of apply_special to a more managable size. |
2634 | */ |
2627 | */ |
2635 | static int |
2628 | static int |
2636 | unapply_special (object *who, object *op, int aflags) |
2629 | unapply_special (object *who, object *op, int aflags) |
2637 | { |
2630 | { |
2638 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
|
|
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2639 | return RESULT_INT (0); |
2633 | return RESULT_INT (0); |
2640 | |
2634 | |
2641 | object *tmp2; |
2635 | object *tmp2; |
2642 | |
2636 | |
2643 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
… | |
… | |
2772 | |
2766 | |
2773 | who->update_stats (); |
2767 | who->update_stats (); |
2774 | |
2768 | |
2775 | if (!(aflags & AP_NO_MERGE)) |
2769 | if (!(aflags & AP_NO_MERGE)) |
2776 | { |
2770 | { |
2777 | object *tmp; |
|
|
2778 | |
|
|
2779 | tmp = merge_ob (op, NULL); |
2771 | object *tmp = merge_ob (op, 0); |
2780 | |
2772 | |
2781 | if (who->contr) |
2773 | if (who->contr) |
2782 | { |
2774 | { |
2783 | if (tmp) |
2775 | if (tmp) |
2784 | { /* it was merged */ |
2776 | { /* it was merged */ |
… | |
… | |
2805 | * loc is the index into the array we are looking for a match. |
2797 | * loc is the index into the array we are looking for a match. |
2806 | * don't return invisible objects unless they are skill objects |
2798 | * don't return invisible objects unless they are skill objects |
2807 | * invisible other objects that use |
2799 | * invisible other objects that use |
2808 | * up body locations can be used as restrictions. |
2800 | * up body locations can be used as restrictions. |
2809 | */ |
2801 | */ |
2810 | object * |
2802 | static object * |
2811 | get_item_from_body_location (object *start, int loc) |
2803 | get_item_from_body_location (int loc, object *start) |
2812 | { |
2804 | { |
2813 | object *tmp; |
|
|
2814 | |
|
|
2815 | if (!start) |
2805 | if (start) |
2816 | return NULL; |
|
|
2817 | |
|
|
2818 | for (tmp = start; tmp; tmp = tmp->below) |
2806 | for (object *tmp = start; tmp; tmp = tmp->below) |
2819 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->body_info[loc] && (!tmp->invisible || tmp->type == SKILL)) |
2807 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
2820 | return tmp; |
2808 | return tmp; |
2821 | |
2809 | |
2822 | return NULL; |
2810 | return 0; |
2823 | } |
2811 | } |
2824 | |
|
|
2825 | |
|
|
2826 | |
2812 | |
2827 | /** |
2813 | /** |
2828 | * 'op' wants to apply an object, but can't because of other equipment. |
2814 | * 'op' wants to apply an object, but can't because of other equipment. |
2829 | * This should only be called when it is known |
2815 | * This should only be called when it is known |
2830 | * that there are objects to unapply. This makes pretty heavy |
2816 | * that there are objects to unapply. This makes pretty heavy |
… | |
… | |
2836 | * another function that does just that. |
2822 | * another function that does just that. |
2837 | */ |
2823 | */ |
2838 | int |
2824 | int |
2839 | unapply_for_ob (object *who, object *op, int aflags) |
2825 | unapply_for_ob (object *who, object *op, int aflags) |
2840 | { |
2826 | { |
2841 | int i; |
2827 | if (op->is_range ()) |
2842 | object *tmp = NULL, *last; |
|
|
2843 | |
|
|
2844 | /* If we are applying a shield or weapon, unapply any equipped shield |
|
|
2845 | * or weapons first - only allowed to use one weapon/shield at a time. |
|
|
2846 | */ |
|
|
2847 | if (op->type == WEAPON || op->type == SHIELD) |
|
|
2848 | { |
|
|
2849 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2828 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2850 | { |
|
|
2851 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
2829 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->is_range ()) |
2852 | { |
|
|
2853 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2830 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!QUERY_FLAG (tmp, FLAG_CURSED) && !QUERY_FLAG (tmp, FLAG_DAMNED))) |
2854 | { |
2831 | { |
2855 | if (aflags & AP_PRINT) |
2832 | if (aflags & AP_PRINT) |
2856 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2833 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2857 | else |
2834 | else |
2858 | unapply_special (who, tmp, aflags); |
2835 | unapply_special (who, tmp, aflags); |
2859 | } |
2836 | } |
2860 | else |
2837 | else |
2861 | { |
2838 | { |
2862 | /* In this case, we want to try and remove a cursed item. |
2839 | /* In this case, we want to try and remove a cursed item. |
2863 | * While we know it won't work, we want unapply_special to |
2840 | * While we know it won't work, we want unapply_special to |
2864 | * at least generate the message. |
2841 | * at least generate the message. |
2865 | */ |
2842 | */ |
2866 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (tmp)); |
2843 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove the %s.", query_name (tmp)); |
2867 | return 1; |
2844 | return 1; |
2868 | } |
|
|
2869 | |
|
|
2870 | } |
2845 | } |
2871 | } |
|
|
2872 | } |
|
|
2873 | |
2846 | |
2874 | for (i = 0; i < NUM_BODY_LOCATIONS; i++) |
2847 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2875 | { |
2848 | { |
2876 | /* this used up a slot that we need to free */ |
2849 | /* this used up a slot that we need to free */ |
2877 | if (op->body_info[i]) |
2850 | if (op->slot[i].info) |
2878 | { |
2851 | { |
2879 | last = who->inv; |
2852 | object *last = who->inv; |
2880 | |
2853 | |
2881 | /* We do a while loop - may need to remove several items in order |
2854 | /* We do a while loop - may need to remove several items in order |
2882 | * to free up enough slots. |
2855 | * to free up enough slots. |
2883 | */ |
2856 | */ |
2884 | while ((who->body_used[i] + op->body_info[i]) < 0) |
2857 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2885 | { |
2858 | { |
2886 | tmp = get_item_from_body_location (last, i); |
2859 | object *tmp = get_item_from_body_location (i, last); |
|
|
2860 | |
2887 | if (!tmp) |
2861 | if (!tmp) |
2888 | { |
2862 | { |
2889 | #if 0 |
2863 | #if 0 |
2890 | /* Not a bug - we'll get this if the player has cursed items |
2864 | /* Not a bug - we'll get this if the player has cursed items |
2891 | * equipped. |
2865 | * equipped. |
2892 | */ |
2866 | */ |
2893 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2867 | LOG (llevError, "Can't find object using location %d (%s) on %s\n", i, body_locations[i].save_name, who->name); |
2894 | #endif |
2868 | #endif |
2895 | return 1; |
2869 | return 1; |
2896 | } |
2870 | } |
|
|
2871 | |
2897 | /* If we are just printing, we don't care about cursed status */ |
2872 | /* If we are just printing, we don't care about cursed status */ |
2898 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2873 | if ((aflags & AP_IGNORE_CURSE) || (aflags & AP_PRINT) || (!(QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))) |
2899 | { |
2874 | { |
2900 | if (aflags & AP_PRINT) |
2875 | if (aflags & AP_PRINT) |
2901 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
2876 | new_draw_info (NDI_UNIQUE, 0, who, query_name (tmp)); |
… | |
… | |
2909 | * so it may not be critical (eg, putting on a ring and you have |
2884 | * so it may not be critical (eg, putting on a ring and you have |
2910 | * one cursed ring.) |
2885 | * one cursed ring.) |
2911 | */ |
2886 | */ |
2912 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2887 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s just won't come off", query_name (tmp)); |
2913 | } |
2888 | } |
|
|
2889 | |
2914 | last = tmp->below; |
2890 | last = tmp->below; |
2915 | } |
2891 | } |
2916 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2892 | /* if we got here, this slot is freed up - otherwise, if it wasn't freed up, the |
2917 | * return in the !tmp would have kicked in. |
2893 | * return in the !tmp would have kicked in. |
2918 | */ |
2894 | */ |
2919 | } /* if op is using this body location */ |
2895 | } /* if op is using this body location */ |
2920 | } /* for body lcoations */ |
2896 | } /* for body lcoations */ |
|
|
2897 | |
2921 | return 0; |
2898 | return 0; |
2922 | } |
2899 | } |
2923 | |
2900 | |
2924 | /** |
2901 | /** |
2925 | * Checks to see if 'who' can apply object 'op'. |
2902 | * Checks to see if 'who' can apply object 'op'. |
… | |
… | |
2939 | return RESULT_INT (0); |
2916 | return RESULT_INT (0); |
2940 | |
2917 | |
2941 | int retval = 0; |
2918 | int retval = 0; |
2942 | object *tmp = 0, *ws = 0; |
2919 | object *tmp = 0, *ws = 0; |
2943 | |
2920 | |
2944 | /* Players have 2 'arm's, so they could in theory equip 2 shields or |
|
|
2945 | * 2 weapons, but we don't want to let them do that. So if they are |
|
|
2946 | * trying to equip a weapon or shield, see if they already have one |
|
|
2947 | * in place and store that way. |
|
|
2948 | */ |
|
|
2949 | if (op->type == WEAPON || op->type == BOW || op->type == SHIELD) |
|
|
2950 | { |
|
|
2951 | for (tmp = who->inv; tmp && !ws; tmp = tmp->below) |
|
|
2952 | { |
|
|
2953 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->type == op->type) |
|
|
2954 | { |
|
|
2955 | retval = CAN_APPLY_UNAPPLY; |
|
|
2956 | ws = tmp; |
|
|
2957 | } |
|
|
2958 | } |
|
|
2959 | } |
|
|
2960 | |
|
|
2961 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2921 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2962 | { |
2922 | { |
2963 | if (op->body_info[i]) |
2923 | if (op->slot[i].info) |
2964 | { |
2924 | { |
2965 | /* Item uses more slots than we have */ |
2925 | /* Item uses more slots than we have */ |
2966 | if (abs (op->body_info[i]) > who->body_info[i]) |
2926 | if (abs (op->slot[i].info) > who->slot[i].info) |
2967 | { |
2927 | { |
2968 | /* Could return now for efficiency - rest of info below isn't |
2928 | /* Could return now for efficiency - rest of info below isn't |
2969 | * really needed. |
2929 | * really needed. |
2970 | */ |
2930 | */ |
2971 | retval |= CAN_APPLY_NEVER; |
2931 | retval |= CAN_APPLY_NEVER; |
2972 | } |
2932 | } |
2973 | else if ((who->body_used[i] + op->body_info[i]) < 0) |
2933 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
2974 | { |
2934 | { |
2975 | /* in this case, equipping this would use more free spots than |
2935 | /* in this case, equipping this would use more free spots than |
2976 | * we have. |
2936 | * we have. |
2977 | */ |
2937 | */ |
2978 | |
2938 | |
2979 | /* if we have an applied weapon/shield, and unapply it would free |
2939 | /* if we have an applied weapon/shield, and unapply it would free |
2980 | * enough slots to equip the new item, then just set this can |
2940 | * enough slots to equip the new item, then just set "can |
2981 | * continue. We don't care about the logic below - if you have |
2941 | * apply unapply". We don't care about the logic below - if you have a |
2982 | * shield equipped and try to equip another shield, there is only |
2942 | * shield equipped and try to equip another shield, there is only |
2983 | * one choice. However, the check for the number of body locations |
2943 | * one choice. However, the check for the number of body locations |
2984 | * does take into the account cases where what is being applied |
2944 | * does take into the account cases where what is being applied |
2985 | * may be two handed for example. |
2945 | * may be two handed for example. |
2986 | */ |
2946 | */ |
2987 | if (ws) |
2947 | if (ws) |
2988 | { |
2948 | if ((who->slot[i].used - ws->slot[i].info + op->slot[i].info) >= 0) |
2989 | if ((who->body_used[i] - ws->body_info[i] + op->body_info[i]) >= 0) |
|
|
2990 | { |
2949 | { |
2991 | retval |= CAN_APPLY_UNAPPLY; |
2950 | retval |= CAN_APPLY_UNAPPLY; |
2992 | continue; |
2951 | continue; |
2993 | } |
2952 | } |
2994 | } |
|
|
2995 | |
2953 | |
2996 | object *tmp1 = get_item_from_body_location (who->inv, i); |
2954 | object *tmp1 = get_item_from_body_location (i, who->inv); |
2997 | if (!tmp1) |
2955 | if (!tmp1) |
2998 | { |
2956 | { |
2999 | #if 0 |
2957 | #if 0 |
3000 | /* This is sort of an error, but happens a lot when old players |
2958 | /* This is sort of an error, but happens a lot when old players |
3001 | * join in with more stuff equipped than they are now allowed. |
2959 | * join in with more stuff equipped than they are now allowed. |
… | |
… | |
3018 | |
2976 | |
3019 | /* This object isn't using up all the slots, so there must |
2977 | /* This object isn't using up all the slots, so there must |
3020 | * be another. If so, and it the new item doesn't need all |
2978 | * be another. If so, and it the new item doesn't need all |
3021 | * the slots, the player then has a choice. |
2979 | * the slots, the player then has a choice. |
3022 | */ |
2980 | */ |
3023 | if ((who->body_used[i] - tmp1->body_info[i] != who->body_info[i]) |
2981 | if ((who->slot[i].used - tmp1->slot[i].info != who->slot[i].info) |
3024 | && abs (op->body_info[i]) < who->body_info[i]) |
2982 | && abs (op->slot[i].info) < who->slot[i].info) |
3025 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
2983 | retval |= CAN_APPLY_UNAPPLY_CHOICE; |
3026 | |
2984 | |
3027 | /* Does unequippint 'tmp1' free up enough slots for this to be |
2985 | /* Does unequippint 'tmp1' free up enough slots for this to be |
3028 | * equipped? If not, there must be something else to unapply. |
2986 | * equipped? If not, there must be something else to unapply. |
3029 | */ |
2987 | */ |
3030 | if (who->body_used[i] + op->body_info[i] < tmp1->body_info[i]) |
2988 | if (who->slot[i].used + op->slot[i].info < tmp1->slot[i].info) |
3031 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2989 | retval |= CAN_APPLY_UNAPPLY_MULT; |
3032 | } |
2990 | } |
3033 | } /* if not enough free slots */ |
2991 | } /* if not enough free slots */ |
3034 | } /* if this object uses location i */ |
2992 | } /* if this object uses location i */ |
3035 | } /* for i -> num_body_locations loop */ |
2993 | } /* for i -> num_body_locations loop */ |
… | |
… | |
3109 | if (basic_flag == AP_APPLY) |
3067 | if (basic_flag == AP_APPLY) |
3110 | return 0; |
3068 | return 0; |
3111 | |
3069 | |
3112 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3070 | if (!(aflags & AP_IGNORE_CURSE) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED))) |
3113 | { |
3071 | { |
3114 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't\nremove %s.", query_name (op)); |
3072 | new_draw_info_format (NDI_UNIQUE, 0, who, "No matter how hard you try, you just can't remove %s.", query_name (op)); |
3115 | return 1; |
3073 | return 1; |
3116 | } |
3074 | } |
3117 | |
3075 | |
3118 | return unapply_special (who, op, aflags); |
3076 | return unapply_special (who, op, aflags); |
3119 | } |
3077 | } |
3120 | |
3078 | |
3121 | if (basic_flag == AP_UNAPPLY) |
3079 | if (basic_flag == AP_UNAPPLY) |
3122 | return 0; |
3080 | return 0; |
|
|
3081 | |
|
|
3082 | // if the item is combat/ranged, wield the relevant slot first |
|
|
3083 | // to resolve conflicts. |
|
|
3084 | if (player *pl = who->contr) |
|
|
3085 | switch (op->type) |
|
|
3086 | { |
|
|
3087 | case WEAPON: |
|
|
3088 | who->change_weapon (pl->combat_ob); |
|
|
3089 | break; |
|
|
3090 | |
|
|
3091 | case BOW: |
|
|
3092 | case ROD: |
|
|
3093 | case WAND: |
|
|
3094 | case HORN: |
|
|
3095 | case SKILL_TOOL: |
|
|
3096 | who->change_weapon (pl->ranged_ob); |
|
|
3097 | break; |
|
|
3098 | |
|
|
3099 | case SKILL: |
|
|
3100 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3101 | who->change_weapon (pl->combat_ob); |
|
|
3102 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3103 | who->change_weapon (pl->ranged_ob); |
|
|
3104 | break; |
|
|
3105 | } |
3123 | |
3106 | |
3124 | /* Can't just apply this object. Lets see what not and what to do */ |
3107 | /* Can't just apply this object. Lets see what not and what to do */ |
3125 | if (int i = can_apply_object (who, op)) |
3108 | if (int i = can_apply_object (who, op)) |
3126 | { |
3109 | { |
3127 | if (i & CAN_APPLY_NEVER) |
3110 | if (i & CAN_APPLY_NEVER) |
… | |
… | |
3148 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3131 | new_draw_info (NDI_UNIQUE, 0, who, "You need to unapply some of the following item(s) or change your applymode:"); |
3149 | unapply_for_ob (who, op, AP_PRINT); |
3132 | unapply_for_ob (who, op, AP_PRINT); |
3150 | return 1; |
3133 | return 1; |
3151 | } |
3134 | } |
3152 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3135 | else if (who->contr->unapply == unapply_always || !(i & CAN_APPLY_UNAPPLY_CHOICE)) |
3153 | { |
|
|
3154 | if (unapply_for_ob (who, op, aflags)) |
3136 | if (unapply_for_ob (who, op, aflags)) |
3155 | return 1; |
3137 | return 1; |
3156 | } |
|
|
3157 | } |
3138 | } |
3158 | } |
3139 | } |
3159 | |
3140 | |
3160 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3141 | if (op->skill && op->type != SKILL && op->type != SKILL_TOOL) |
3161 | { |
3142 | { |
… | |
… | |
3198 | switch (op->type) |
3179 | switch (op->type) |
3199 | { |
3180 | { |
3200 | case WEAPON: |
3181 | case WEAPON: |
3201 | if (!check_weapon_power (who, op->last_eat)) |
3182 | if (!check_weapon_power (who, op->last_eat)) |
3202 | { |
3183 | { |
3203 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3184 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3204 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3185 | "It would consume your soul!."); |
3205 | |
3186 | |
3206 | if (tmp) |
3187 | if (tmp) |
3207 | insert_ob_in_ob (tmp, who); |
3188 | insert_ob_in_ob (tmp, who); |
3208 | |
3189 | |
3209 | return 1; |
3190 | return 1; |
… | |
… | |
3231 | |
3212 | |
3232 | SET_FLAG (op, FLAG_APPLIED); |
3213 | SET_FLAG (op, FLAG_APPLIED); |
3233 | change_skill (who, skop, 1); |
3214 | change_skill (who, skop, 1); |
3234 | |
3215 | |
3235 | if (who->contr) |
3216 | if (who->contr) |
3236 | { |
|
|
3237 | who->contr->combat_ob = op; |
3217 | who->change_weapon (who->contr->combat_ob = op); |
3238 | who->current_weapon = op; |
|
|
3239 | } |
|
|
3240 | |
3218 | |
3241 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3219 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
3242 | SET_FLAG (who, FLAG_READY_WEAPON); |
3220 | SET_FLAG (who, FLAG_READY_WEAPON); |
3243 | |
3221 | |
3244 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3222 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
… | |
… | |
3293 | } |
3271 | } |
3294 | |
3272 | |
3295 | who->update_stats (); |
3273 | who->update_stats (); |
3296 | |
3274 | |
3297 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3275 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
3298 | { |
|
|
3299 | if (who->type == PLAYER) |
3276 | if (who->type == PLAYER) |
3300 | { |
3277 | { |
3301 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3278 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
3302 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3279 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
3303 | } |
3280 | } |
3304 | } |
|
|
3305 | |
3281 | |
3306 | if (who->type == PLAYER) |
3282 | if (who->type == PLAYER) |
3307 | esrv_send_item (who, tmp2); |
3283 | esrv_send_item (who, tmp2); |
3308 | |
3284 | |
3309 | return 0; |
3285 | return 0; |
… | |
… | |
3324 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3300 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3325 | { |
3301 | { |
3326 | for (object *item = who->inv; item; item = item->below) |
3302 | for (object *item = who->inv; item; item = item->below) |
3327 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3303 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3328 | { |
3304 | { |
3329 | pl->combat_ob = who->current_weapon = item; |
3305 | who->change_weapon (pl->combat_ob = item); |
3330 | goto found_weapon; |
3306 | goto found_weapon; |
3331 | } |
3307 | } |
3332 | |
3308 | |
3333 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
3309 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
3334 | return 1; |
3310 | return 1; |
3335 | |
3311 | |
3336 | found_weapon:; |
3312 | found_weapon:; |
3337 | } |
3313 | } |
3338 | else |
3314 | else |
3339 | { |
|
|
3340 | pl->combat_ob = op; |
3315 | who->change_weapon (pl->combat_ob = op); |
3341 | op->current_weapon = 0; |
|
|
3342 | } |
|
|
3343 | } |
3316 | } |
3344 | else if (IS_RANGED_SKILL (op->subtype)) |
3317 | else if (IS_RANGED_SKILL (op->subtype)) |
3345 | { |
3318 | { |
3346 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3319 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3347 | { |
3320 | { |
3348 | for (object *item = who->inv; item; item = item->below) |
3321 | for (object *item = who->inv; item; item = item->below) |
3349 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3322 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3350 | { |
3323 | { |
3351 | pl->ranged_ob = who->current_weapon = item; |
3324 | who->change_weapon (pl->ranged_ob = item); |
3352 | goto found_bow; |
3325 | goto found_bow; |
3353 | } |
3326 | } |
3354 | |
3327 | |
3355 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3328 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3356 | return 1; |
3329 | return 1; |
… | |
… | |
3361 | { |
3334 | { |
3362 | for (object *item = who->inv; item; item = item->below) |
3335 | for (object *item = who->inv; item; item = item->below) |
3363 | if (item->flag [FLAG_APPLIED] |
3336 | if (item->flag [FLAG_APPLIED] |
3364 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
3337 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
3365 | { |
3338 | { |
3366 | pl->ranged_ob = who->current_weapon = item; |
3339 | who->change_weapon (pl->ranged_ob = item); |
3367 | goto found_item; |
3340 | goto found_item; |
3368 | } |
3341 | } |
3369 | |
3342 | |
3370 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
3343 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
3371 | return 1; |
3344 | return 1; |
3372 | |
3345 | |
3373 | found_item:; |
3346 | found_item:; |
3374 | } |
3347 | } |
3375 | else |
3348 | else |
3376 | { |
|
|
3377 | pl->ranged_ob = op; |
3349 | who->change_weapon (pl->ranged_ob = op); |
3378 | op->current_weapon = 0; |
|
|
3379 | } |
|
|
3380 | } |
3350 | } |
3381 | |
3351 | |
3382 | if (!op->invisible) |
3352 | if (!op->invisible) |
3383 | { |
3353 | { |
3384 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
3354 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready %s.", query_name (op)); |
… | |
… | |
3386 | } |
3356 | } |
3387 | else |
3357 | else |
3388 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3389 | } |
3359 | } |
3390 | |
3360 | |
3391 | { |
|
|
3392 | SET_FLAG (op, FLAG_APPLIED); |
3361 | SET_FLAG (op, FLAG_APPLIED); |
3393 | change_abil (who, op); |
3362 | change_abil (who, op); |
3394 | who->chosen_skill = op; |
3363 | who->chosen_skill = op; |
3395 | SET_FLAG (who, FLAG_READY_SKILL); |
3364 | SET_FLAG (who, FLAG_READY_SKILL); |
3396 | break; |
3365 | break; |
3397 | |
3366 | |
3398 | case BOW: |
3367 | case BOW: |
3399 | if (!check_weapon_power (who, op->last_eat)) |
3368 | if (!check_weapon_power (who, op->last_eat)) |
3400 | { |
3369 | { |
3401 | new_draw_info (NDI_UNIQUE, 0, who, "That item is too powerful for you to use."); |
3370 | new_draw_info (NDI_UNIQUE, 0, who, "That weapon is too powerful for you to use."); |
3402 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3371 | new_draw_info (NDI_UNIQUE, 0, who, "It would consume your soul!."); |
3403 | |
3372 | |
3404 | if (tmp) |
3373 | if (tmp) |
3405 | insert_ob_in_ob (tmp, who); |
3374 | insert_ob_in_ob (tmp, who); |
3406 | |
3375 | |
… | |
… | |
3408 | } |
3377 | } |
3409 | |
3378 | |
3410 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3379 | if (op->level && (strncmp (op->name, who->name, strlen (who->name)))) |
3411 | { |
3380 | { |
3412 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3381 | new_draw_info (NDI_UNIQUE, 0, who, "The weapon does not recognize you as its owner."); |
3413 | if (tmp != NULL) |
3382 | if (tmp) |
3414 | insert_ob_in_ob (tmp, who); |
3383 | insert_ob_in_ob (tmp, who); |
3415 | |
3384 | |
3416 | return 1; |
3385 | return 1; |
3417 | } |
3386 | } |
3418 | |
3387 | |
… | |
… | |
3691 | * Handles player eating food that temporarily changes status (resistances, stats). |
3660 | * Handles player eating food that temporarily changes status (resistances, stats). |
3692 | * This used to call cast_change_attr(), but |
3661 | * This used to call cast_change_attr(), but |
3693 | * that doesn't work with the new spell code. Since we know what |
3662 | * that doesn't work with the new spell code. Since we know what |
3694 | * the food changes, just grab a force and use that instead. |
3663 | * the food changes, just grab a force and use that instead. |
3695 | */ |
3664 | */ |
3696 | |
|
|
3697 | void |
3665 | void |
3698 | eat_special_food (object *who, object *food) |
3666 | eat_special_food (object *who, object *food) |
3699 | { |
3667 | { |
3700 | object *force; |
3668 | object *force; |
3701 | int i, did_one = 0; |
3669 | int i, did_one = 0; |
3702 | sint8 k; |
|
|
3703 | |
3670 | |
3704 | force = get_archetype (FORCE_NAME); |
3671 | force = get_archetype (FORCE_NAME); |
3705 | |
3672 | |
3706 | for (i = 0; i < NUM_STATS; i++) |
3673 | for (i = 0; i < NUM_STATS; i++) |
3707 | { |
3674 | if (sint8 k = food->stats.stat (i)) |
3708 | k = get_attr_value (&food->stats, i); |
|
|
3709 | if (k) |
|
|
3710 | { |
3675 | { |
3711 | set_attr_value (&force->stats, i, k); |
3676 | force->stats.stat (i) = k; |
3712 | did_one = 1; |
3677 | did_one = 1; |
3713 | } |
3678 | } |
3714 | } |
|
|
3715 | |
3679 | |
3716 | /* check if we can protect the eater */ |
3680 | /* check if we can protect the eater */ |
3717 | for (i = 0; i < NROFATTACKS; i++) |
3681 | for (i = 0; i < NROFATTACKS; i++) |
3718 | { |
3682 | { |
3719 | if (food->resist[i] > 0) |
3683 | if (food->resist[i] > 0) |
… | |
… | |
3880 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3844 | new_draw_info (NDI_UNIQUE, 0, op, "The magic recoils on you!"); |
3881 | blind_player (op, op, power); |
3845 | blind_player (op, op, power); |
3882 | } |
3846 | } |
3883 | else if (failure <= -80) |
3847 | else if (failure <= -80) |
3884 | { /* blast the immediate area */ |
3848 | { /* blast the immediate area */ |
3885 | object *tmp; |
|
|
3886 | |
|
|
3887 | tmp = get_archetype (LOOSE_MANA); |
3849 | object *tmp = get_archetype (LOOSE_MANA); |
3888 | cast_magic_storm (op, tmp, power); |
3850 | cast_magic_storm (op, tmp, power); |
3889 | new_draw_info (NDI_UNIQUE, 0, op, "You unlease uncontrolled mana!"); |
3851 | new_draw_info (NDI_UNIQUE, 0, op, "You unleash uncontrolled mana!"); |
3890 | tmp->destroy (); |
3852 | tmp->destroy (); |
3891 | } |
3853 | } |
3892 | } |
3854 | } |
3893 | } |
3855 | } |
3894 | |
3856 | |
… | |
… | |
3914 | */ |
3876 | */ |
3915 | int i, j; |
3877 | int i, j; |
3916 | |
3878 | |
3917 | for (i = 0; i < NUM_STATS; i++) |
3879 | for (i = 0; i < NUM_STATS; i++) |
3918 | { |
3880 | { |
3919 | sint8 stat = get_attr_value (stats, i); |
|
|
3920 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
3881 | int race_bonus = pl->arch->clone.stats.stat (i); |
|
|
3882 | sint8 stat = stats->stat (i) + ns->stat (i); |
3921 | |
3883 | |
3922 | stat += get_attr_value (ns, i); |
|
|
3923 | if (stat > 20 + race_bonus) |
3884 | if (stat > 20 + race_bonus) |
3924 | { |
3885 | { |
3925 | excess_stat++; |
3886 | excess_stat++; |
3926 | stat = 20 + race_bonus; |
3887 | stat = 20 + race_bonus; |
3927 | } |
3888 | } |
3928 | set_attr_value (stats, i, stat); |
3889 | |
|
|
3890 | stats->stat (i) = stat; |
3929 | } |
3891 | } |
3930 | |
3892 | |
3931 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3893 | for (j = 0; excess_stat > 0 && j < 100; j++) |
3932 | { /* try 100 times to assign excess stats */ |
3894 | { /* try 100 times to assign excess stats */ |
3933 | int i = rndm (0, 6); |
3895 | int i = rndm (0, 6); |
3934 | int stat = get_attr_value (stats, i); |
|
|
3935 | int race_bonus = get_attr_value (&(pl->arch->clone.stats), i); |
|
|
3936 | |
3896 | |
3937 | if (i == CHA) |
3897 | if (i == CHA) |
3938 | continue; /* exclude cha from this */ |
3898 | continue; /* exclude cha from this */ |
|
|
3899 | |
|
|
3900 | int stat = stats->stat (i); |
|
|
3901 | int race_bonus = pl->arch->clone.stats.stat (i); |
3939 | if (stat < 20 + race_bonus) |
3902 | if (stat < 20 + race_bonus) |
3940 | { |
3903 | { |
3941 | change_attr_value (stats, i, 1); |
3904 | change_attr_value (stats, i, 1); |
3942 | excess_stat--; |
3905 | excess_stat--; |
3943 | } |
3906 | } |
… | |
… | |
3946 | /* insert the randomitems from the change's treasurelist into |
3909 | /* insert the randomitems from the change's treasurelist into |
3947 | * the player ref: player.c |
3910 | * the player ref: player.c |
3948 | */ |
3911 | */ |
3949 | if (change->randomitems != NULL) |
3912 | if (change->randomitems != NULL) |
3950 | give_initial_items (pl, change->randomitems); |
3913 | give_initial_items (pl, change->randomitems); |
3951 | |
|
|
3952 | |
3914 | |
3953 | /* set up the face, for some races. */ |
3915 | /* set up the face, for some races. */ |
3954 | |
3916 | |
3955 | /* first, look for the force object banning |
3917 | /* first, look for the force object banning |
3956 | * changing the face. Certain races never change face with class. |
3918 | * changing the face. Certain races never change face with class. |