… | |
… | |
1338 | |
1338 | |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1340 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1341 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1342 | */ |
1342 | */ |
1343 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1344 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1346 | } |
1346 | } |
1347 | goto leave; |
1347 | goto leave; |
1348 | |
1348 | |
1349 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
2634 | |
2634 | |
2635 | object *tmp2; |
2635 | object *tmp2; |
2636 | |
2636 | |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2638 | |
2638 | |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | { |
|
|
2641 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2642 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2643 | } |
|
|
2644 | |
2639 | switch (op->type) |
2645 | switch (op->type) |
2640 | { |
2646 | { |
2641 | case WEAPON: |
2647 | case WEAPON: |
2642 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2648 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2643 | |
2649 | |
2644 | change_abil (who, op); |
2650 | change_abil (who, op); |
2645 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2651 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2646 | |
|
|
2647 | if (who->contr) |
|
|
2648 | { |
|
|
2649 | if (who->contr->combat_ob == op) |
|
|
2650 | who->contr->combat_ob = 0; |
|
|
2651 | |
|
|
2652 | if (who->current_weapon == op) |
|
|
2653 | who->current_weapon = 0; |
|
|
2654 | } |
|
|
2655 | |
|
|
2656 | clear_skill (who); |
2652 | clear_skill (who); |
2657 | break; |
2653 | break; |
2658 | |
2654 | |
2659 | case SKILL: /* allows objects to impart skills */ |
2655 | case SKILL: /* allows objects to impart skills */ |
2660 | case SKILL_TOOL: |
2656 | case SKILL_TOOL: |
… | |
… | |
3080 | return 0; |
3076 | return 0; |
3081 | |
3077 | |
3082 | // if the item is combat/ranged, wield the relevant slot first |
3078 | // if the item is combat/ranged, wield the relevant slot first |
3083 | // to resolve conflicts. |
3079 | // to resolve conflicts. |
3084 | if (player *pl = who->contr) |
3080 | if (player *pl = who->contr) |
3085 | switch (op->type) |
3081 | switch (op->slottype ()) |
3086 | { |
3082 | { |
3087 | case WEAPON: |
|
|
3088 | who->change_weapon (pl->combat_ob); |
3083 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3089 | break; |
|
|
3090 | |
|
|
3091 | case BOW: |
|
|
3092 | case ROD: |
|
|
3093 | case WAND: |
|
|
3094 | case HORN: |
|
|
3095 | case SKILL_TOOL: |
|
|
3096 | who->change_weapon (pl->ranged_ob); |
3084 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3097 | break; |
|
|
3098 | |
|
|
3099 | case SKILL: |
|
|
3100 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3101 | who->change_weapon (pl->combat_ob); |
|
|
3102 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3103 | who->change_weapon (pl->ranged_ob); |
|
|
3104 | break; |
|
|
3105 | } |
3085 | } |
3106 | |
3086 | |
3107 | /* Can't just apply this object. Lets see what not and what to do */ |
3087 | /* Can't just apply this object. Lets see what not and what to do */ |
3108 | if (int i = can_apply_object (who, op)) |
3088 | if (int i = can_apply_object (who, op)) |
3109 | { |
3089 | { |