… | |
… | |
1338 | |
1338 | |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1339 | /* Just put in some sanity check. I think there is a bug in the |
1340 | * above with some objects have zero speed, and thus the player |
1340 | * above with some objects have zero speed, and thus the player |
1341 | * getting permanently paralyzed. |
1341 | * getting permanently paralyzed. |
1342 | */ |
1342 | */ |
1343 | if (victim->speed_left < -50.0) |
1343 | if (victim->speed_left < -50.f) |
1344 | victim->speed_left = -50.0; |
1344 | victim->speed_left = -50.f; |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1345 | /* LOG(llevDebug, "apply, playermove, player speed_left=%f\n", victim->speed_left); */ |
1346 | } |
1346 | } |
1347 | goto leave; |
1347 | goto leave; |
1348 | |
1348 | |
1349 | case SPINNER: |
1349 | case SPINNER: |
… | |
… | |
2634 | |
2634 | |
2635 | object *tmp2; |
2635 | object *tmp2; |
2636 | |
2636 | |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2638 | |
2638 | |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | { |
|
|
2641 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2642 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2643 | } |
|
|
2644 | |
2639 | switch (op->type) |
2645 | switch (op->type) |
2640 | { |
2646 | { |
|
|
2647 | case SKILL_TOOL: |
|
|
2648 | // unapplying a skill tool should also unapply the skill it governs |
|
|
2649 | // but this is hard, as it shouldn't do so when the skill can |
|
|
2650 | // be used for other reasons |
|
|
2651 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
|
|
2652 | if (tmp->skill == op->skill |
|
|
2653 | && tmp->type == SKILL |
|
|
2654 | && tmp->flag [FLAG_APPLIED] |
|
|
2655 | && !tmp->flag [FLAG_CAN_USE_SKILL]) |
|
|
2656 | unapply_special (who, tmp, 0); |
|
|
2657 | |
|
|
2658 | change_abil (who, op); |
|
|
2659 | break; |
|
|
2660 | |
2641 | case WEAPON: |
2661 | case WEAPON: |
2642 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2662 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2643 | |
2663 | |
2644 | change_abil (who, op); |
2664 | change_abil (who, op); |
2645 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2665 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2646 | |
|
|
2647 | if (who->contr) |
|
|
2648 | { |
|
|
2649 | if (who->contr->combat_ob == op) |
|
|
2650 | who->contr->combat_ob = 0; |
|
|
2651 | |
|
|
2652 | if (who->current_weapon == op) |
|
|
2653 | who->current_weapon = 0; |
|
|
2654 | } |
|
|
2655 | |
|
|
2656 | clear_skill (who); |
2666 | clear_skill (who); |
2657 | break; |
2667 | break; |
2658 | |
2668 | |
2659 | case SKILL: /* allows objects to impart skills */ |
|
|
2660 | case SKILL_TOOL: |
2669 | case SKILL: |
2661 | if (op != who->chosen_skill) |
2670 | if (op != who->chosen_skill) |
2662 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2671 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
2663 | |
2672 | |
2664 | if (who->contr) |
2673 | if (who->contr) |
2665 | { |
2674 | { |
… | |
… | |
2788 | /** |
2797 | /** |
2789 | * Returns the object that is using location 'loc'. |
2798 | * Returns the object that is using location 'loc'. |
2790 | * Note that 'start' is the first object to start examing - we |
2799 | * Note that 'start' is the first object to start examing - we |
2791 | * then go through the below of this. In this way, you can do |
2800 | * then go through the below of this. In this way, you can do |
2792 | * something like: |
2801 | * something like: |
2793 | * tmp = get_item_from_body_location(who->inv, 1); |
2802 | * tmp = get_next_item_from_body_location(who->inv, 1); |
2794 | * if (tmp) tmp1 = get_item_from_body_location(tmp->below, 1); |
2803 | * if (tmp) tmp1 = get_next_item_from_body_location(tmp->below, 1); |
2795 | * to find the second object that may use this location, etc. |
2804 | * to find the second object that may use this location, etc. |
2796 | * Returns NULL if no match is found. |
2805 | * Returns NULL if no match is found. |
2797 | * loc is the index into the array we are looking for a match. |
2806 | * loc is the index into the array we are looking for a match. |
2798 | * don't return invisible objects unless they are skill objects |
2807 | * don't return invisible objects unless they are skill objects |
2799 | * invisible other objects that use |
2808 | * invisible other objects that use |
2800 | * up body locations can be used as restrictions. |
2809 | * up body locations can be used as restrictions. |
2801 | */ |
2810 | */ |
2802 | static object * |
2811 | static object * |
2803 | get_item_from_body_location (int loc, object *start) |
2812 | get_next_item_from_body_location (int loc, object *start) |
2804 | { |
2813 | { |
2805 | if (start) |
|
|
2806 | for (object *tmp = start; tmp; tmp = tmp->below) |
2814 | for (object *tmp = start; tmp; tmp = tmp->below) |
2807 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && tmp->slot[loc].info && (!tmp->invisible || tmp->type == SKILL)) |
2815 | if (tmp->flag [FLAG_APPLIED] |
|
|
2816 | && tmp->slot[loc].info |
|
|
2817 | && (!tmp->invisible || tmp->type == SKILL)) |
2808 | return tmp; |
2818 | return tmp; |
2809 | |
2819 | |
2810 | return 0; |
2820 | return 0; |
2811 | } |
2821 | } |
2812 | |
2822 | |
2813 | /** |
2823 | /** |
… | |
… | |
2854 | /* We do a while loop - may need to remove several items in order |
2864 | /* We do a while loop - may need to remove several items in order |
2855 | * to free up enough slots. |
2865 | * to free up enough slots. |
2856 | */ |
2866 | */ |
2857 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2867 | while ((who->slot[i].used + op->slot[i].info) < 0) |
2858 | { |
2868 | { |
2859 | object *tmp = get_item_from_body_location (i, last); |
2869 | object *tmp = get_next_item_from_body_location (i, last); |
2860 | |
2870 | |
2861 | if (!tmp) |
2871 | if (!tmp) |
2862 | { |
2872 | { |
2863 | #if 0 |
2873 | #if 0 |
2864 | /* Not a bug - we'll get this if the player has cursed items |
2874 | /* Not a bug - we'll get this if the player has cursed items |
… | |
… | |
2902 | * Checks to see if 'who' can apply object 'op'. |
2912 | * Checks to see if 'who' can apply object 'op'. |
2903 | * Returns 0 if apply can be done without anything special. |
2913 | * Returns 0 if apply can be done without anything special. |
2904 | * Otherwise returns a bitmask - potentially several of these may be |
2914 | * Otherwise returns a bitmask - potentially several of these may be |
2905 | * set, but largely depends on circumstance - in the future, processing |
2915 | * set, but largely depends on circumstance - in the future, processing |
2906 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2916 | * may be pruned once we know some status (eg, once CAN_APPLY_NEVER |
2907 | * is set, do we really are what the other flags may be?) |
2917 | * is set, do we really care what the other flags may be?) |
2908 | * |
2918 | * |
2909 | * See include/define.h for detailed description of the meaning of |
2919 | * See include/define.h for detailed description of the meaning of |
2910 | * these return values. |
2920 | * these return values. |
2911 | */ |
2921 | */ |
2912 | int |
2922 | int |
… | |
… | |
2921 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2931 | for (int i = 0; i < NUM_BODY_LOCATIONS; i++) |
2922 | { |
2932 | { |
2923 | if (op->slot[i].info) |
2933 | if (op->slot[i].info) |
2924 | { |
2934 | { |
2925 | /* Item uses more slots than we have */ |
2935 | /* Item uses more slots than we have */ |
2926 | if (abs (op->slot[i].info) > who->slot[i].info) |
2936 | if (who->slot[i].info + op->slot [i].info < 0) |
2927 | { |
2937 | { |
2928 | /* Could return now for efficiency - rest of info below isn't |
2938 | /* Could return now for efficiency - rest of info below isn't |
2929 | * really needed. |
2939 | * really needed. |
2930 | */ |
2940 | */ |
2931 | retval |= CAN_APPLY_NEVER; |
2941 | retval |= CAN_APPLY_NEVER; |
2932 | } |
2942 | } |
2933 | else if ((who->slot[i].used + op->slot[i].info) < 0) |
2943 | else if (who->slot[i].used + op->slot[i].info < 0) |
2934 | { |
2944 | { |
2935 | /* in this case, equipping this would use more free spots than |
2945 | /* in this case, equipping this would use more free spots than |
2936 | * we have. |
2946 | * we have. |
2937 | */ |
2947 | */ |
2938 | |
2948 | |
… | |
… | |
2949 | { |
2959 | { |
2950 | retval |= CAN_APPLY_UNAPPLY; |
2960 | retval |= CAN_APPLY_UNAPPLY; |
2951 | continue; |
2961 | continue; |
2952 | } |
2962 | } |
2953 | |
2963 | |
2954 | object *tmp1 = get_item_from_body_location (i, who->inv); |
2964 | object *tmp1 = get_next_item_from_body_location (i, who->inv); |
2955 | if (!tmp1) |
2965 | if (!tmp1) |
2956 | { |
2966 | { |
2957 | #if 0 |
2967 | #if 0 |
2958 | /* This is sort of an error, but happens a lot when old players |
2968 | /* This is sort of an error, but happens a lot when old players |
2959 | * join in with more stuff equipped than they are now allowed. |
2969 | * join in with more stuff equipped than they are now allowed. |
2960 | */ |
2970 | */ |
2961 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2971 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2962 | #endif |
2972 | #endif |
|
|
2973 | fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D |
|
|
2974 | i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D |
2963 | retval |= CAN_APPLY_NEVER; |
2975 | retval |= CAN_APPLY_NEVER; |
2964 | } |
2976 | } |
2965 | else |
2977 | else |
2966 | { |
2978 | { |
2967 | /* need to unapply something. However, if this something |
2979 | /* need to unapply something. However, if this something |
2968 | * is different than we had found before, it means they need |
2980 | * is different than we had found before, it means they need |
2969 | * to apply multiple objects |
2981 | * to apply multiple objects |
2970 | */ |
2982 | */ |
2971 | retval |= CAN_APPLY_UNAPPLY; |
2983 | retval |= CAN_APPLY_UNAPPLY; |
|
|
2984 | |
2972 | if (!tmp) |
2985 | if (!tmp) |
2973 | tmp = tmp1; |
2986 | tmp = tmp1; |
2974 | else if (tmp != tmp1) |
2987 | else if (tmp != tmp1) |
2975 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2988 | retval |= CAN_APPLY_UNAPPLY_MULT; |
2976 | |
2989 | |
… | |
… | |
3080 | return 0; |
3093 | return 0; |
3081 | |
3094 | |
3082 | // if the item is combat/ranged, wield the relevant slot first |
3095 | // if the item is combat/ranged, wield the relevant slot first |
3083 | // to resolve conflicts. |
3096 | // to resolve conflicts. |
3084 | if (player *pl = who->contr) |
3097 | if (player *pl = who->contr) |
3085 | switch (op->type) |
3098 | switch (op->slottype ()) |
3086 | { |
3099 | { |
3087 | case WEAPON: |
|
|
3088 | who->change_weapon (pl->combat_ob); |
3100 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3089 | break; |
|
|
3090 | |
|
|
3091 | case BOW: |
|
|
3092 | case ROD: |
|
|
3093 | case WAND: |
|
|
3094 | case HORN: |
|
|
3095 | case SKILL_TOOL: |
|
|
3096 | who->change_weapon (pl->ranged_ob); |
3101 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3097 | break; |
|
|
3098 | |
|
|
3099 | case SKILL: |
|
|
3100 | if (IS_COMBAT_SKILL (op->subtype)) |
|
|
3101 | who->change_weapon (pl->combat_ob); |
|
|
3102 | else if (IS_RANGED_SKILL (op->subtype)) |
|
|
3103 | who->change_weapon (pl->ranged_ob); |
|
|
3104 | break; |
|
|
3105 | } |
3102 | } |
3106 | |
3103 | |
3107 | /* Can't just apply this object. Lets see what not and what to do */ |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3108 | if (int i = can_apply_object (who, op)) |
3105 | if (int i = can_apply_object (who, op)) |
3109 | { |
3106 | { |
… | |
… | |
3282 | if (who->type == PLAYER) |
3279 | if (who->type == PLAYER) |
3283 | esrv_send_item (who, tmp2); |
3280 | esrv_send_item (who, tmp2); |
3284 | |
3281 | |
3285 | return 0; |
3282 | return 0; |
3286 | |
3283 | |
3287 | /* this part is needed for skill-tools */ |
3284 | case SKILL_TOOL: |
|
|
3285 | // applying a skill tool also readies the skill |
|
|
3286 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3287 | skop = find_skill_by_name (who, op->skill); |
|
|
3288 | if (!skop->flag [FLAG_APPLIED]) |
|
|
3289 | apply_special (who, skop, AP_APPLY); |
|
|
3290 | break; |
|
|
3291 | |
3288 | case SKILL: |
3292 | case SKILL: |
3289 | case SKILL_TOOL: |
|
|
3290 | if (who->chosen_skill) |
3293 | if (who->chosen_skill) |
3291 | { |
3294 | { |
3292 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3295 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
3293 | return 1; |
3296 | return 1; |
3294 | } |
3297 | } |