1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <cmath> |
24 | #include <cmath> |
26 | |
25 | |
… | |
… | |
69 | |
68 | |
70 | /* If the director has race set, only affect objects with a arch, |
69 | /* If the director has race set, only affect objects with a arch, |
71 | * name or race that matches. |
70 | * name or race that matches. |
72 | */ |
71 | */ |
73 | if ((op->race) && |
72 | if ((op->race) && |
74 | ((!(victim->arch && arch_flag && victim->arch->name) || op->race != victim->arch->name)) && |
73 | ((!(victim->arch && arch_flag && victim->arch->archname) || op->race != victim->arch->archname)) && |
75 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
74 | ((!(victim->name && name_flag) || op->race != victim->name)) && |
76 | ((!(victim->race && race_flag) || op->race != victim->race))) |
75 | ((!(victim->race && race_flag) || op->race != victim->race))) |
77 | return 1; |
76 | return 1; |
78 | |
77 | |
79 | /* If the director has slaying set, only affect objects where none |
78 | /* If the director has slaying set, only affect objects where none |
80 | * of arch, name, or race match. |
79 | * of arch, name, or race match. |
81 | */ |
80 | */ |
82 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->name && op->slaying == victim->arch->name))) || |
81 | if ((op->slaying) && (((victim->arch && arch_flag && victim->arch->archname && op->slaying == victim->arch->archname))) || |
83 | ((victim->name && name_flag && op->slaying == victim->name)) || |
82 | ((victim->name && name_flag && op->slaying == victim->name)) || |
84 | ((victim->race && race_flag && op->slaying == victim->race))) |
83 | ((victim->race && race_flag && op->slaying == victim->race))) |
85 | return 1; |
84 | return 1; |
86 | |
85 | |
87 | return 0; |
86 | return 0; |
… | |
… | |
425 | return 0; |
424 | return 0; |
426 | |
425 | |
427 | op = op->below; |
426 | op = op->below; |
428 | while (op != NULL) |
427 | while (op != NULL) |
429 | { |
428 | { |
430 | if (strcmp (op->arch->name, item) == 0) |
429 | if (strcmp (op->arch->archname, item) == 0) |
431 | { |
430 | { |
432 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
431 | if (!QUERY_FLAG (op, FLAG_CURSED) && !QUERY_FLAG (op, FLAG_DAMNED) |
433 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
432 | /* Loophole bug? -FD- */ && !QUERY_FLAG (op, FLAG_UNPAID)) |
434 | { |
433 | { |
435 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
434 | if (op->nrof == 0) /* this is necessary for artifact sacrifices --FD-- */ |
… | |
… | |
459 | prev = op; |
458 | prev = op; |
460 | op = op->below; |
459 | op = op->below; |
461 | |
460 | |
462 | while (op != NULL) |
461 | while (op != NULL) |
463 | { |
462 | { |
464 | if (strcmp (op->arch->name, item) == 0) |
463 | if (strcmp (op->arch->archname, item) == 0) |
465 | { |
464 | { |
466 | if (op->nrof >= nrof) |
465 | if (op->nrof >= nrof) |
467 | { |
466 | { |
468 | decrease_ob_nr (op, nrof); |
467 | decrease_ob_nr (op, nrof); |
469 | return; |
468 | return; |
… | |
… | |
855 | { |
854 | { |
856 | base = base - (base * settings.armor_speed_improvement) / 100; |
855 | base = base - (base * settings.armor_speed_improvement) / 100; |
857 | pow++; |
856 | pow++; |
858 | } |
857 | } |
859 | |
858 | |
860 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * base) / 100; |
859 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * base) / 100; |
861 | } |
860 | } |
862 | else |
861 | else |
863 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (&armour->arch->clone) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
862 | ARMOUR_SPEED (armour) = (ARMOUR_SPEED (armour->arch) * (100 + armour->magic * settings.armor_speed_improvement)) / 100; |
864 | |
863 | |
865 | if (!settings.armor_weight_linear) |
864 | if (!settings.armor_weight_linear) |
866 | { |
865 | { |
867 | int base = 100; |
866 | int base = 100; |
868 | int pow = 0; |
867 | int pow = 0; |
… | |
… | |
871 | { |
870 | { |
872 | base = base - (base * settings.armor_weight_reduction) / 100; |
871 | base = base - (base * settings.armor_weight_reduction) / 100; |
873 | pow++; |
872 | pow++; |
874 | } |
873 | } |
875 | |
874 | |
876 | armour->weight = (armour->arch->clone.weight * base) / 100; |
875 | armour->weight = (armour->arch->weight * base) / 100; |
877 | } |
876 | } |
878 | else |
877 | else |
879 | armour->weight = (armour->arch->clone.weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
878 | armour->weight = (armour->arch->weight * (100 - armour->magic * settings.armor_weight_reduction)) / 100; |
880 | |
879 | |
881 | if (armour->weight <= 0) |
880 | if (armour->weight <= 0) |
882 | { |
881 | { |
883 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
882 | LOG (llevInfo, "Warning: enchanted armours can have negative weight\n."); |
884 | armour->weight = 1; |
883 | armour->weight = 1; |
885 | } |
884 | } |
886 | |
885 | |
887 | armour->item_power = get_power_from_ench (armour->arch->clone.item_power + armour->magic); |
886 | armour->item_power = get_power_from_ench (armour->arch->item_power + armour->magic); |
888 | |
887 | |
889 | if (op->type == PLAYER) |
888 | if (op->type == PLAYER) |
890 | { |
889 | { |
891 | esrv_send_item (op, armour); |
890 | esrv_send_item (op, armour); |
892 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
891 | if (QUERY_FLAG (armour, FLAG_APPLIED)) |
… | |
… | |
944 | |
943 | |
945 | price_in = cost * item->value; |
944 | price_in = cost * item->value; |
946 | } |
945 | } |
947 | else |
946 | else |
948 | { |
947 | { |
949 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->name || |
948 | if (item->type == PLAYER || CONV_FROM (converter) != item->arch->archname || |
950 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
949 | (CONV_NEED (converter) && CONV_NEED (converter) > (uint16) item->nrof)) |
951 | return 0; |
950 | return 0; |
952 | |
951 | |
953 | if (CONV_NEED (converter)) |
952 | if (CONV_NEED (converter)) |
954 | { |
953 | { |
… | |
… | |
1006 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1005 | LOG (llevDebug, "converter output price higher than input: %s at %s (%d, %d) in value %d, out value %d for %s\n", |
1007 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1006 | &converter->name, &converter->map->path, converter->x, converter->y, price_in, item->nrof * item->value, &item->name); |
1008 | |
1007 | |
1009 | /** |
1008 | /** |
1010 | * elmex: we are going to let the game continue, as the mapcreator |
1009 | * elmex: we are going to let the game continue, as the mapcreator |
1011 | * propably had something in mind when doing this |
1010 | * probably had something in mind when doing this |
1012 | */ |
1011 | */ |
1013 | } |
1012 | } |
1014 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1013 | insert_ob_in_map_at (item, converter->map, converter, 0, converter->x, converter->y); |
1015 | return 1; |
1014 | return 1; |
1016 | } |
1015 | } |
… | |
… | |
1245 | */ |
1244 | */ |
1246 | static void |
1245 | static void |
1247 | apply_sign (object *op, object *sign, int autoapply) |
1246 | apply_sign (object *op, object *sign, int autoapply) |
1248 | { |
1247 | { |
1249 | readable_message_type *msgType; |
1248 | readable_message_type *msgType; |
1250 | char newbuf[HUGE_BUF]; |
|
|
1251 | |
1249 | |
1252 | if (sign->msg == NULL) |
1250 | if (sign->msg == NULL) |
1253 | { |
1251 | { |
1254 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1252 | new_draw_info (NDI_UNIQUE, 0, op, "Nothing is written on it."); |
1255 | return; |
1253 | return; |
… | |
… | |
1276 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1274 | if (QUERY_FLAG (op, FLAG_BLIND) && !QUERY_FLAG (op, FLAG_WIZ) && !sign->move_on) |
1277 | { |
1275 | { |
1278 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1276 | new_draw_info (NDI_UNIQUE, 0, op, "You are unable to read while blind."); |
1279 | return; |
1277 | return; |
1280 | } |
1278 | } |
|
|
1279 | |
|
|
1280 | if (op->contr) |
|
|
1281 | if (client *ns = op->contr->ns) |
|
|
1282 | { |
1281 | msgType = get_readable_message_type (sign); |
1283 | msgType = get_readable_message_type (sign); |
|
|
1284 | |
|
|
1285 | if (ns->can_msg) |
|
|
1286 | ns->send_msg (NDI_NAVY, msgType->msgtype, &sign->msg); |
|
|
1287 | else |
|
|
1288 | { |
|
|
1289 | char newbuf[HUGE_BUF]; |
1282 | snprintf (newbuf, sizeof (newbuf), "%hhu %s", autoapply ? 1 : 0, &sign->msg); |
1290 | snprintf (newbuf, sizeof (newbuf), "%u %s", autoapply ? 1 : 0, &sign->msg); |
1283 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
1291 | draw_ext_info (NDI_UNIQUE | NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype, newbuf, &sign->msg); |
|
|
1292 | } |
|
|
1293 | } |
1284 | } |
1294 | } |
1285 | |
1295 | |
1286 | /** |
1296 | /** |
1287 | * 'victim' moves onto 'trap' |
1297 | * 'victim' moves onto 'trap' |
1288 | * 'victim' leaves 'trap' |
1298 | * 'victim' leaves 'trap' |
… | |
… | |
1311 | * proper. This code was causing needless crashes. |
1321 | * proper. This code was causing needless crashes. |
1312 | */ |
1322 | */ |
1313 | if (recursion_depth >= 500) |
1323 | if (recursion_depth >= 500) |
1314 | { |
1324 | { |
1315 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1325 | LOG (llevDebug, "WARNING: move_apply(): aborting recursion " |
1316 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->name, &trap->name, &victim->arch->name, &victim->name); |
1326 | "[trap arch %s, name %s; victim arch %s, name %s]\n", &trap->arch->archname, &trap->name, &victim->arch->archname, &victim->name); |
1317 | return; |
1327 | return; |
1318 | } |
1328 | } |
|
|
1329 | |
1319 | recursion_depth++; |
1330 | recursion_depth++; |
1320 | if (trap->head) |
1331 | if (trap->head) |
1321 | trap = trap->head; |
1332 | trap = trap->head; |
1322 | |
1333 | |
1323 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
1334 | if (INVOKE_OBJECT (MOVE_TRIGGER, trap, ARG_OBJECT (victim), ARG_OBJECT (originator))) |
… | |
… | |
1518 | } |
1529 | } |
1519 | goto leave; |
1530 | goto leave; |
1520 | |
1531 | |
1521 | default: |
1532 | default: |
1522 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1533 | LOG (llevDebug, "name %s, arch %s, type %d with fly/walk on/off not " |
1523 | "handled in move_apply()\n", &trap->name, &trap->arch->name, trap->type); |
1534 | "handled in move_apply()\n", &trap->name, &trap->arch->archname, trap->type); |
1524 | goto leave; |
1535 | goto leave; |
1525 | } |
1536 | } |
1526 | |
1537 | |
1527 | leave: |
1538 | leave: |
1528 | recursion_depth--; |
1539 | recursion_depth--; |
… | |
… | |
1868 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1879 | if (!QUERY_FLAG (tmp, FLAG_IDENTIFIED)) |
1869 | identify (tmp); |
1880 | identify (tmp); |
1870 | |
1881 | |
1871 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1882 | new_draw_info_format (NDI_BLACK, 0, op, "The scroll of %s turns to dust.", &tmp->inv->name); |
1872 | |
1883 | |
1873 | |
|
|
1874 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1884 | cast_spell (op, tmp, dir, tmp->inv, NULL); |
1875 | decrease_ob (tmp); |
1885 | decrease_ob (tmp); |
1876 | } |
1886 | } |
1877 | |
1887 | |
1878 | /** |
1888 | /** |
… | |
… | |
1881 | * chest. |
1891 | * chest. |
1882 | */ |
1892 | */ |
1883 | static void |
1893 | static void |
1884 | apply_treasure (object *op, object *tmp) |
1894 | apply_treasure (object *op, object *tmp) |
1885 | { |
1895 | { |
1886 | object *treas; |
|
|
1887 | |
|
|
1888 | |
|
|
1889 | /* Nice side effect of new treasure creation method is that the treasure |
1896 | /* Nice side effect of new treasure creation method is that the treasure |
1890 | * for the chest is done when the chest is created, and put into the chest |
1897 | * for the chest is done when the chest is created, and put into the chest |
1891 | * inventory. So that when the chest burns up, the items still exist. Also |
1898 | * inventory. So that when the chest burns up, the items still exist. Also |
1892 | * prevents people fromt moving chests to more difficult maps to get better |
1899 | * prevents people fromt moving chests to more difficult maps to get better |
1893 | * treasure |
1900 | * treasure |
1894 | */ |
1901 | */ |
1895 | |
|
|
1896 | treas = tmp->inv; |
1902 | object *treas = tmp->inv; |
1897 | if (treas == NULL) |
1903 | |
|
|
1904 | if (!treas) |
1898 | { |
1905 | { |
1899 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1906 | new_draw_info (NDI_UNIQUE, 0, op, "The chest was empty."); |
1900 | decrease_ob (tmp); |
1907 | decrease_ob (tmp); |
1901 | return; |
1908 | return; |
1902 | } |
1909 | } |
|
|
1910 | |
1903 | while (tmp->inv) |
1911 | while (tmp->inv) |
1904 | { |
1912 | { |
1905 | treas = tmp->inv; |
1913 | treas = tmp->inv; |
1906 | |
1914 | |
1907 | treas->remove (); |
1915 | treas->remove (); |
… | |
… | |
2030 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
2038 | shstr_cmp dragon_ability_force ("dragon_ability_force"); |
2031 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
2039 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
2032 | |
2040 | |
2033 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2041 | for (tmp = op->inv; tmp; tmp = tmp->below) |
2034 | if (tmp->type == FORCE) |
2042 | if (tmp->type == FORCE) |
2035 | if (tmp->arch->name == dragon_skin_force) |
2043 | if (tmp->arch->archname == dragon_skin_force) |
2036 | skin = tmp; |
2044 | skin = tmp; |
2037 | else if (tmp->arch->name == dragon_ability_force) |
2045 | else if (tmp->arch->archname == dragon_ability_force) |
2038 | abil = tmp; |
2046 | abil = tmp; |
2039 | |
2047 | |
2040 | /* if either skin or ability are missing, this is an old player |
2048 | /* if either skin or ability are missing, this is an old player |
2041 | which is not to be considered a dragon -> bail out */ |
2049 | which is not to be considered a dragon -> bail out */ |
2042 | if (skin == NULL || abil == NULL) |
2050 | if (skin == NULL || abil == NULL) |
… | |
… | |
2550 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2558 | new_draw_info (NDI_UNIQUE, 0, pl, "But you are floating high " "above the ground!"); |
2551 | return 0; |
2559 | return 0; |
2552 | } |
2560 | } |
2553 | } |
2561 | } |
2554 | |
2562 | |
2555 | /* Check for PLAYER to avoid a DM to disappear in a puff of smoke if |
|
|
2556 | * applied. |
|
|
2557 | */ |
|
|
2558 | if (op->type != PLAYER && QUERY_FLAG (op, FLAG_WAS_WIZ) && !QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
|
|
2559 | { |
|
|
2560 | play_sound_map (pl->map, pl->x, pl->y, SOUND_OB_EVAPORATE); |
|
|
2561 | new_draw_info (NDI_UNIQUE, 0, pl, "The object disappears in a puff " "of smoke!"); |
|
|
2562 | new_draw_info (NDI_UNIQUE, 0, pl, "It must have been an illusion."); |
|
|
2563 | op->destroy (); |
|
|
2564 | return 1; |
|
|
2565 | } |
|
|
2566 | |
|
|
2567 | pl->contr->last_used = op; |
2563 | pl->contr->last_used = op; |
2568 | |
2564 | |
2569 | tmp = manual_apply (pl, op, aflag); |
2565 | tmp = manual_apply (pl, op, aflag); |
2570 | if (!quiet) |
2566 | if (!quiet) |
2571 | { |
2567 | { |
… | |
… | |
2630 | { |
2626 | { |
2631 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2627 | if (INVOKE_OBJECT (BE_UNREADY, op, ARG_OBJECT (who), ARG_INT (aflags)) |
2632 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2628 | || INVOKE_OBJECT (UNREADY, who, ARG_OBJECT (op), ARG_INT (aflags))) |
2633 | return RESULT_INT (0); |
2629 | return RESULT_INT (0); |
2634 | |
2630 | |
2635 | object *tmp2; |
|
|
2636 | |
|
|
2637 | CLEAR_FLAG (op, FLAG_APPLIED); |
2631 | CLEAR_FLAG (op, FLAG_APPLIED); |
2638 | |
|
|
2639 | if (player *pl = who->contr) |
|
|
2640 | { |
|
|
2641 | if (op == pl->ranged_ob) pl->ranged_ob = 0; |
|
|
2642 | if (op == pl->combat_ob) pl->combat_ob = 0; |
|
|
2643 | } |
|
|
2644 | |
2632 | |
2645 | switch (op->type) |
2633 | switch (op->type) |
2646 | { |
2634 | { |
2647 | case SKILL_TOOL: |
2635 | case SKILL_TOOL: |
2648 | // unapplying a skill tool should also unapply the skill it governs |
2636 | // unapplying a skill tool should also unapply the skill it governs |
… | |
… | |
2657 | |
2645 | |
2658 | change_abil (who, op); |
2646 | change_abil (who, op); |
2659 | break; |
2647 | break; |
2660 | |
2648 | |
2661 | case WEAPON: |
2649 | case WEAPON: |
|
|
2650 | if (player *pl = who->contr) |
|
|
2651 | if (op == pl->combat_ob) |
|
|
2652 | { |
|
|
2653 | pl->combat_ob = 0; |
|
|
2654 | who->change_weapon (pl->ranged_ob); |
|
|
2655 | } |
|
|
2656 | |
2662 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2657 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwield %s.", query_name (op)); |
2663 | |
2658 | |
2664 | change_abil (who, op); |
2659 | change_abil (who, op); |
2665 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2660 | CLEAR_FLAG (who, FLAG_READY_WEAPON); |
2666 | clear_skill (who); |
|
|
2667 | break; |
2661 | break; |
2668 | |
2662 | |
2669 | case SKILL: |
2663 | case SKILL: |
2670 | if (op != who->chosen_skill) |
|
|
2671 | LOG (llevError, "BUG: apply_special(): applied skill is not a chosen skill\n"); |
|
|
2672 | |
|
|
2673 | if (who->contr) |
2664 | if (who->contr) |
2674 | { |
2665 | { |
2675 | if (!op->invisible) |
2666 | if (!op->invisible) |
2676 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2667 | new_draw_info_format (NDI_UNIQUE, 0, who, "You stop using the %s.", query_name (op)); |
2677 | else |
2668 | else |
2678 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2669 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can no longer use the skill: %s.", &op->skill); |
2679 | } |
2670 | } |
2680 | |
2671 | |
2681 | change_abil (who, op); |
2672 | change_abil (who, op); |
2682 | who->chosen_skill = 0; |
|
|
2683 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2673 | CLEAR_FLAG (who, FLAG_READY_SKILL); |
2684 | break; |
2674 | break; |
2685 | |
2675 | |
2686 | case ARMOUR: |
2676 | case ARMOUR: |
2687 | case HELMET: |
2677 | case HELMET: |
… | |
… | |
2696 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2686 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unwear %s.", query_name (op)); |
2697 | change_abil (who, op); |
2687 | change_abil (who, op); |
2698 | break; |
2688 | break; |
2699 | |
2689 | |
2700 | case LAMP: |
2690 | case LAMP: |
|
|
2691 | { |
2701 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
2692 | new_draw_info_format (NDI_UNIQUE, 0, who, "You turn off your %s.", &op->name); |
|
|
2693 | |
2702 | tmp2 = arch_to_object (op->other_arch); |
2694 | object *tmp2 = arch_to_object (op->other_arch); |
2703 | tmp2->x = op->x; |
2695 | tmp2->x = op->x; |
2704 | tmp2->y = op->y; |
2696 | tmp2->y = op->y; |
2705 | tmp2->map = op->map; |
2697 | tmp2->map = op->map; |
2706 | tmp2->below = op->below; |
2698 | tmp2->below = op->below; |
2707 | tmp2->above = op->above; |
2699 | tmp2->above = op->above; |
2708 | tmp2->stats.food = op->stats.food; |
2700 | tmp2->stats.food = op->stats.food; |
2709 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2701 | CLEAR_FLAG (tmp2, FLAG_APPLIED); |
2710 | |
2702 | |
2711 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2703 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
2712 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2704 | SET_FLAG (tmp2, FLAG_INV_LOCKED); |
2713 | |
2705 | |
2714 | if (who->contr) |
2706 | if (who->contr) |
2715 | esrv_del_item (who->contr, op->count); |
2707 | esrv_del_item (who->contr, op->count); |
2716 | |
2708 | |
2717 | op->destroy (); |
2709 | op->destroy (); |
2718 | insert_ob_in_ob (tmp2, who); |
2710 | insert_ob_in_ob (tmp2, who); |
2719 | who->update_stats (); |
2711 | who->update_stats (); |
2720 | |
2712 | |
2721 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2713 | if (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)) |
2722 | { |
2714 | { |
2723 | if (who->contr) |
2715 | if (who->contr) |
2724 | { |
2716 | { |
2725 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2717 | new_draw_info (NDI_UNIQUE, 0, who, "Oops, it feels deadly cold!"); |
2726 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2718 | SET_FLAG (tmp2, FLAG_KNOWN_CURSED); |
2727 | } |
2719 | } |
2728 | } |
2720 | } |
2729 | |
2721 | |
2730 | if (who->contr) |
2722 | if (who->contr) |
2731 | esrv_send_item (who, tmp2); |
2723 | esrv_send_item (who, tmp2); |
|
|
2724 | } |
2732 | |
2725 | |
2733 | return 1; /* otherwise, an attempt to drop causes problems */ |
2726 | return 1; /* otherwise, an attempt to drop causes problems */ |
2734 | |
2727 | |
2735 | case BOW: |
2728 | case BOW: |
2736 | case WAND: |
2729 | case WAND: |
2737 | case ROD: |
2730 | case ROD: |
2738 | case HORN: |
2731 | case HORN: |
2739 | clear_skill (who); |
|
|
2740 | |
|
|
2741 | if (who->contr) |
2732 | if (player *pl = who->contr) |
|
|
2733 | { |
|
|
2734 | if (op == pl->ranged_ob) |
2742 | { |
2735 | { |
|
|
2736 | pl->ranged_ob = 0; |
|
|
2737 | who->change_weapon (pl->combat_ob); |
|
|
2738 | } |
|
|
2739 | |
2743 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2740 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2744 | |
|
|
2745 | if (who->contr->ranged_ob == op) |
|
|
2746 | who->contr->ranged_ob = 0; |
|
|
2747 | |
|
|
2748 | if (who->current_weapon == op) |
|
|
2749 | who->current_weapon = 0; |
|
|
2750 | } |
2741 | } |
2751 | else |
2742 | else |
2752 | { |
2743 | { |
|
|
2744 | who->change_skill (0); |
|
|
2745 | |
2753 | if (op->type == BOW) |
2746 | if (op->type == BOW) |
2754 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2747 | CLEAR_FLAG (who, FLAG_READY_BOW); |
2755 | else |
2748 | else |
2756 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2749 | CLEAR_FLAG (who, FLAG_READY_RANGE); |
2757 | } |
2750 | } |
2758 | |
2751 | |
2759 | break; |
2752 | break; |
2760 | |
2753 | |
2761 | case BUILDER: |
2754 | case BUILDER: |
2762 | if (who->contr) |
2755 | if (who->contr) |
2763 | { |
|
|
2764 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2756 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unready %s.", query_name (op)); |
2765 | |
|
|
2766 | if (who->contr->ranged_ob == op) |
|
|
2767 | who->contr->ranged_ob = 0; |
|
|
2768 | } |
|
|
2769 | break; |
2757 | break; |
2770 | |
2758 | |
2771 | default: |
2759 | default: |
2772 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2760 | new_draw_info_format (NDI_UNIQUE, 0, who, "You unapply %s.", query_name (op)); |
2773 | break; |
2761 | break; |
… | |
… | |
2968 | /* This is sort of an error, but happens a lot when old players |
2956 | /* This is sort of an error, but happens a lot when old players |
2969 | * join in with more stuff equipped than they are now allowed. |
2957 | * join in with more stuff equipped than they are now allowed. |
2970 | */ |
2958 | */ |
2971 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2959 | LOG (llevError, "Can't find object using location %d on %s\n", i, who->name); |
2972 | #endif |
2960 | #endif |
2973 | fprintf (stderr, "can apply never due to %d but %d - %d + %d\n",//D |
|
|
2974 | i, who->slot[i].used,ws ? ws->slot[i].info :-77,op->slot[i].info);//D |
|
|
2975 | retval |= CAN_APPLY_NEVER; |
2961 | retval |= CAN_APPLY_NEVER; |
2976 | } |
2962 | } |
2977 | else |
2963 | else |
2978 | { |
2964 | { |
2979 | /* need to unapply something. However, if this something |
2965 | /* need to unapply something. However, if this something |
… | |
… | |
3051 | * AP_UNAPPLY=always unapply). |
3037 | * AP_UNAPPLY=always unapply). |
3052 | * |
3038 | * |
3053 | * Optional flags: |
3039 | * Optional flags: |
3054 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3040 | * AP_NO_MERGE: don't merge an unapplied object with other objects |
3055 | * AP_IGNORE_CURSE: unapply cursed items |
3041 | * AP_IGNORE_CURSE: unapply cursed items |
|
|
3042 | * AP_NO_READY: do not ready skills when applying skill tools |
3056 | * |
3043 | * |
3057 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3044 | * Usage example: apply_special (who, op, AP_UNAPPLY | AP_IGNORE_CURSE) |
3058 | * |
3045 | * |
3059 | * apply_special() doesn't check for unpaid items. |
3046 | * apply_special() doesn't check for unpaid items. |
3060 | */ |
3047 | */ |
… | |
… | |
3098 | switch (op->slottype ()) |
3085 | switch (op->slottype ()) |
3099 | { |
3086 | { |
3100 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3087 | case slot_combat: who->change_weapon (pl->combat_ob); break; |
3101 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3088 | case slot_ranged: who->change_weapon (pl->ranged_ob); break; |
3102 | } |
3089 | } |
|
|
3090 | |
|
|
3091 | splay (op); |
3103 | |
3092 | |
3104 | /* Can't just apply this object. Lets see what not and what to do */ |
3093 | /* Can't just apply this object. Lets see what not and what to do */ |
3105 | if (int i = can_apply_object (who, op)) |
3094 | if (int i = can_apply_object (who, op)) |
3106 | { |
3095 | { |
3107 | if (i & CAN_APPLY_NEVER) |
3096 | if (i & CAN_APPLY_NEVER) |
… | |
… | |
3146 | } |
3135 | } |
3147 | else |
3136 | else |
3148 | /* While experience will be credited properly, we want to change the |
3137 | /* While experience will be credited properly, we want to change the |
3149 | * skill so that the dam and wc get updated |
3138 | * skill so that the dam and wc get updated |
3150 | */ |
3139 | */ |
3151 | change_skill (who, skop, 0); |
3140 | who->change_skill (skop); |
3152 | } |
3141 | } |
3153 | |
3142 | |
3154 | if (who->type == PLAYER |
3143 | if (who->type == PLAYER |
3155 | && op->item_power |
3144 | && op->item_power |
3156 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
3145 | && op->item_power + who->contr->item_power > settings.item_power_factor * who->level) |
… | |
… | |
3176 | switch (op->type) |
3165 | switch (op->type) |
3177 | { |
3166 | { |
3178 | case WEAPON: |
3167 | case WEAPON: |
3179 | if (!check_weapon_power (who, op->last_eat)) |
3168 | if (!check_weapon_power (who, op->last_eat)) |
3180 | { |
3169 | { |
3181 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use.\n" |
3170 | new_draw_info (NDI_UNIQUE, 0, who, "This weapon is too powerful for you to use. " |
3182 | "It would consume your soul!."); |
3171 | "It would consume your soul!."); |
3183 | |
3172 | |
3184 | if (tmp) |
3173 | if (tmp) |
3185 | insert_ob_in_ob (tmp, who); |
3174 | insert_ob_in_ob (tmp, who); |
3186 | |
3175 | |
… | |
… | |
3206 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3195 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3207 | return 1; |
3196 | return 1; |
3208 | } |
3197 | } |
3209 | |
3198 | |
3210 | SET_FLAG (op, FLAG_APPLIED); |
3199 | SET_FLAG (op, FLAG_APPLIED); |
3211 | change_skill (who, skop, 1); |
3200 | who->change_skill (skop); |
3212 | |
3201 | |
3213 | if (who->contr) |
3202 | if (who->contr) |
3214 | who->change_weapon (who->contr->combat_ob = op); |
3203 | who->change_weapon (who->contr->combat_ob = op); |
3215 | |
3204 | |
3216 | if (!QUERY_FLAG (who, FLAG_READY_WEAPON)) |
|
|
3217 | SET_FLAG (who, FLAG_READY_WEAPON); |
|
|
3218 | |
|
|
3219 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3205 | new_draw_info_format (NDI_UNIQUE, 0, who, "You wield %s.", query_name (op)); |
3220 | |
3206 | |
|
|
3207 | SET_FLAG (who, FLAG_READY_WEAPON); |
3221 | change_abil (who, op); |
3208 | change_abil (who, op); |
3222 | break; |
3209 | break; |
3223 | |
3210 | |
3224 | case ARMOUR: |
3211 | case ARMOUR: |
3225 | case HELMET: |
3212 | case HELMET: |
… | |
… | |
3282 | return 0; |
3269 | return 0; |
3283 | |
3270 | |
3284 | case SKILL_TOOL: |
3271 | case SKILL_TOOL: |
3285 | // applying a skill tool also readies the skill |
3272 | // applying a skill tool also readies the skill |
3286 | SET_FLAG (op, FLAG_APPLIED); |
3273 | SET_FLAG (op, FLAG_APPLIED); |
|
|
3274 | |
|
|
3275 | if (!(aflags & AP_NO_READY)) |
|
|
3276 | { |
3287 | skop = find_skill_by_name (who, op->skill); |
3277 | skop = find_skill_by_name (who, op->skill); |
3288 | if (!skop->flag [FLAG_APPLIED]) |
3278 | if (!skop->flag [FLAG_APPLIED]) |
3289 | apply_special (who, skop, AP_APPLY); |
3279 | apply_special (who, skop, AP_APPLY); |
|
|
3280 | } |
3290 | break; |
3281 | break; |
3291 | |
3282 | |
3292 | case SKILL: |
3283 | case SKILL: |
3293 | if (who->chosen_skill) |
|
|
3294 | { |
|
|
3295 | LOG (llevError, "BUG: apply_special(): can't apply two skills\n"); |
|
|
3296 | return 1; |
|
|
3297 | } |
|
|
3298 | |
|
|
3299 | if (player *pl = who->contr) |
3284 | if (player *pl = who->contr) |
3300 | { |
3285 | { |
3301 | if (IS_COMBAT_SKILL (op->subtype)) |
3286 | if (IS_COMBAT_SKILL (op->subtype)) |
3302 | { |
3287 | { |
3303 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3288 | if (skill_flags [op->subtype] & SF_NEED_WEAPON) |
3304 | { |
3289 | { |
3305 | for (object *item = who->inv; item; item = item->below) |
3290 | for (object *item = who->inv; item; item = item->below) |
3306 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3291 | if (item->type == WEAPON && item->flag [FLAG_APPLIED]) |
3307 | { |
3292 | { |
|
|
3293 | if (item->skill == op->skill) |
|
|
3294 | { |
3308 | who->change_weapon (pl->combat_ob = item); |
3295 | who->change_weapon (pl->combat_ob = item); |
3309 | goto found_weapon; |
3296 | goto found_weapon; |
|
|
3297 | } |
3310 | } |
3298 | } |
3311 | |
3299 | |
3312 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a melee weapon before readying this skill"); |
3300 | new_draw_info_format (NDI_UNIQUE, 0, who, "You need to apply a '%s' melee weapon before readying this skill", &op->skill); |
3313 | return 1; |
3301 | return 1; |
3314 | |
3302 | |
3315 | found_weapon:; |
3303 | found_weapon:; |
3316 | } |
3304 | } |
3317 | else |
3305 | else |
… | |
… | |
3322 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3310 | if (skill_flags [op->subtype] & SF_NEED_BOW) |
3323 | { |
3311 | { |
3324 | for (object *item = who->inv; item; item = item->below) |
3312 | for (object *item = who->inv; item; item = item->below) |
3325 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3313 | if (item->type == BOW && item->flag [FLAG_APPLIED]) |
3326 | { |
3314 | { |
|
|
3315 | //TODO: bows should/must all have skill missile weapon right now |
3327 | who->change_weapon (pl->ranged_ob = item); |
3316 | who->change_weapon (pl->ranged_ob = item); |
3328 | goto found_bow; |
3317 | goto found_bow; |
3329 | } |
3318 | } |
3330 | |
3319 | |
3331 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3320 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a missile weapon before readying this skill"); |
3332 | return 1; |
3321 | return 1; |
3333 | |
3322 | |
3334 | found_bow:; |
3323 | found_bow:; |
3335 | } |
|
|
3336 | else if (skill_flags [op->subtype] & SF_NEED_ITEM) |
|
|
3337 | { |
|
|
3338 | for (object *item = who->inv; item; item = item->below) |
|
|
3339 | if (item->flag [FLAG_APPLIED] |
|
|
3340 | && (item->type == WAND || item->type == ROD || item->type == HORN)) |
|
|
3341 | { |
|
|
3342 | who->change_weapon (pl->ranged_ob = item); |
|
|
3343 | goto found_item; |
|
|
3344 | } |
|
|
3345 | |
|
|
3346 | new_draw_info (NDI_UNIQUE, 0, who, "You need to apply a magic item before readying this skill"); |
|
|
3347 | return 1; |
|
|
3348 | |
|
|
3349 | found_item:; |
|
|
3350 | } |
3324 | } |
3351 | else |
3325 | else |
3352 | who->change_weapon (pl->ranged_ob = op); |
3326 | who->change_weapon (pl->ranged_ob = op); |
3353 | } |
3327 | } |
3354 | |
3328 | |
… | |
… | |
3358 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3332 | new_draw_info_format (NDI_UNIQUE, 0, who, "You can now use the skill: %s.", &op->skill); |
3359 | } |
3333 | } |
3360 | else |
3334 | else |
3361 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3335 | new_draw_info_format (NDI_UNIQUE, 0, who, "Readied skill: %s.", op->skill ? &op->skill : &op->name); |
3362 | } |
3336 | } |
3363 | |
3337 | else |
|
|
3338 | { |
3364 | SET_FLAG (op, FLAG_APPLIED); |
3339 | SET_FLAG (op, FLAG_APPLIED); |
3365 | change_abil (who, op); |
3340 | change_abil (who, op); |
3366 | who->chosen_skill = op; |
3341 | who->chosen_skill = op; |
3367 | SET_FLAG (who, FLAG_READY_SKILL); |
3342 | SET_FLAG (who, FLAG_READY_SKILL); |
|
|
3343 | } |
|
|
3344 | |
3368 | break; |
3345 | break; |
3369 | |
3346 | |
3370 | case BOW: |
3347 | case BOW: |
3371 | if (!check_weapon_power (who, op->last_eat)) |
3348 | if (!check_weapon_power (who, op->last_eat)) |
3372 | { |
3349 | { |
… | |
… | |
3399 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3376 | new_draw_info_format (NDI_UNIQUE, 0, who, "The %s is broken, please report this to the dungeon master!", query_name (op));//TODO |
3400 | return 1; |
3377 | return 1; |
3401 | } |
3378 | } |
3402 | |
3379 | |
3403 | SET_FLAG (op, FLAG_APPLIED); |
3380 | SET_FLAG (op, FLAG_APPLIED); |
3404 | change_skill (who, skop, 0); |
3381 | who->change_skill (skop); |
3405 | |
3382 | |
3406 | if (who->contr) |
3383 | if (who->contr) |
3407 | { |
3384 | { |
3408 | who->contr->ranged_ob = op; |
3385 | who->contr->ranged_ob = op; |
3409 | |
3386 | |
… | |
… | |
3428 | break; |
3405 | break; |
3429 | |
3406 | |
3430 | case BUILDER: |
3407 | case BUILDER: |
3431 | if (who->type == PLAYER) |
3408 | if (who->type == PLAYER) |
3432 | { |
3409 | { |
|
|
3410 | //TODO: wtf does this do? shouldn't this be managed automatically (slots?) |
3433 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3411 | if (who->contr->ranged_ob && who->contr->ranged_ob->type == BUILDER) |
3434 | unapply_special (who, who->contr->ranged_ob, 0); |
3412 | unapply_special (who, who->contr->ranged_ob, 0); |
3435 | |
3413 | |
3436 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3414 | new_draw_info_format (NDI_UNIQUE, 0, who, "You ready your %s.", query_name (op)); |
3437 | |
3415 | |
… | |
… | |
3879 | */ |
3857 | */ |
3880 | int i, j; |
3858 | int i, j; |
3881 | |
3859 | |
3882 | for (i = 0; i < NUM_STATS; i++) |
3860 | for (i = 0; i < NUM_STATS; i++) |
3883 | { |
3861 | { |
3884 | int race_bonus = pl->arch->clone.stats.stat (i); |
3862 | int race_bonus = pl->arch->stats.stat (i); |
3885 | sint8 stat = stats->stat (i) + ns->stat (i); |
3863 | sint8 stat = stats->stat (i) + ns->stat (i); |
3886 | |
3864 | |
3887 | if (stat > 20 + race_bonus) |
3865 | if (stat > 20 + race_bonus) |
3888 | { |
3866 | { |
3889 | excess_stat++; |
3867 | excess_stat++; |
… | |
… | |
3899 | |
3877 | |
3900 | if (i == CHA) |
3878 | if (i == CHA) |
3901 | continue; /* exclude cha from this */ |
3879 | continue; /* exclude cha from this */ |
3902 | |
3880 | |
3903 | int stat = stats->stat (i); |
3881 | int stat = stats->stat (i); |
3904 | int race_bonus = pl->arch->clone.stats.stat (i); |
3882 | int race_bonus = pl->arch->stats.stat (i); |
3905 | if (stat < 20 + race_bonus) |
3883 | if (stat < 20 + race_bonus) |
3906 | { |
3884 | { |
3907 | change_attr_value (stats, i, 1); |
3885 | change_attr_value (stats, i, 1); |
3908 | excess_stat--; |
3886 | excess_stat--; |
3909 | } |
3887 | } |
… | |
… | |
3978 | { |
3956 | { |
3979 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3957 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3980 | return; |
3958 | return; |
3981 | } |
3959 | } |
3982 | /* check whether they are compatible or not */ |
3960 | /* check whether they are compatible or not */ |
3983 | find = strstr (marked->slaying, transformer->arch->name); |
3961 | find = strstr (marked->slaying, transformer->arch->archname); |
3984 | if (!find || (*(find + strlen (transformer->arch->name)) != ':')) |
3962 | if (!find || (*(find + strlen (transformer->arch->archname)) != ':')) |
3985 | { |
3963 | { |
3986 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3964 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't use the %s with your %s!", query_name (transformer), query_name (marked)); |
3987 | return; |
3965 | return; |
3988 | } |
3966 | } |
3989 | find += strlen (transformer->arch->name) + 1; |
3967 | find += strlen (transformer->arch->archname) + 1; |
3990 | /* Item can be used, now find how many and what it yields */ |
3968 | /* Item can be used, now find how many and what it yields */ |
3991 | if (isdigit (*(find))) |
3969 | if (isdigit (*(find))) |
3992 | { |
3970 | { |
3993 | yield = atoi (find); |
3971 | yield = atoi (find); |
3994 | if (yield < 1) |
3972 | if (yield < 1) |